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	<updated>2026-05-03T14:48:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Wood_cutter&amp;diff=279831</id>
		<title>Wood cutter</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Wood_cutter&amp;diff=279831"/>
		<updated>2022-12-26T01:37:15Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Update for v50.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 6:1&lt;br /&gt;
| skill      = Wood Cutter&lt;br /&gt;
| specialty  = Woodcutter&lt;br /&gt;
| profession = [[Woodworker]]&lt;br /&gt;
| job name   = Wood Cutting&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Chop down trees&lt;br /&gt;
| workshop   =&lt;br /&gt;
* None, but needs [[axe]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&amp;lt;!-- To prevent confusion:&lt;br /&gt;
 - &amp;quot;Wood Cutter&amp;quot; - title case, name of skill&lt;br /&gt;
 - &amp;quot;Wood Cutting&amp;quot; - title case, name of labor&lt;br /&gt;
 - &amp;quot;woodcutter&amp;quot; - normal case, any dwarf cutting trees&lt;br /&gt;
 - &amp;quot;woodcutting&amp;quot; - normal case, the activity of cutting trees --&amp;gt;&lt;br /&gt;
'''Wood Cutter''' is a [[skill]] that allows a dwarf to chop down [[tree]]s with an [[axe]], turning them into [[wood]] logs. As wood is an essential resource, this is an important skill. As with other skills, it's developed with practice. Higher levels of the skill make felling trees quicker.&lt;br /&gt;
&lt;br /&gt;
A dwarf must be selected in the '''Woodcutters''' [[work detail]] or have it set to &amp;quot;Everybody does this&amp;quot; in order to chop down trees. It's a subset of &amp;quot;woodworking&amp;quot;, together with [[carpentry]] and [[crossbow-making]]. This labor is also mutually exclusive with [[mining]], probably because like mining it requires a tool to be equipped{{verify|Is this still relevant now that we have work details?}}.&lt;br /&gt;
&lt;br /&gt;
If you [[embark]] using the &amp;quot;Play Now!&amp;quot; option, one of the seven settlers will be a Novice Wood Cutter in the appropriate work detail.&lt;br /&gt;
&lt;br /&gt;
== Cutting down trees ==&lt;br /&gt;
&lt;br /&gt;
Trees need to be designated to be cut down. Specifically, designating any of the trunk tiles of a tree will do.&lt;br /&gt;
&lt;br /&gt;
# Select &amp;quot;Set tree chopping orders&amp;quot; (in the bottom bar, or press {{k|l}}).&lt;br /&gt;
# Click on the starting point (one corner of the desired triangle).&lt;br /&gt;
# Click (again) on the opposite corner of the desired rectangle to be cut. The trunk tiles of the trees that were in the rectangle should be highlighted, indicating that they will be chopped down.&lt;br /&gt;
#* Tiles can also be designated by using keyboard cursor if enabled.&lt;br /&gt;
&lt;br /&gt;
After the trees are designated, any idle dwarf with the Wood Cutting work detail enabled and an axe equipped will start chopping them down. As with other tasks, the most recently designated target is processed first.&lt;br /&gt;
&lt;br /&gt;
[[Image:tree-kills-woodcutter.png|400px|thumb|And you thought that your job was bad.]]&lt;br /&gt;
&lt;br /&gt;
Trees can be cut from any point, not only from ground level, but in all cases, after the dwarf is done cutting, the tree transforms into a pile of logs that fall to the ground in a direction opposite from where the cutter was standing. The logs are not treated as falling objects--they cannot hurt any creatures they land on--but any objects previously sitting upon the tree (e.g. logs from previously felled trees, bolts, corpses, etc.) will fall with standard ''Dwarf Fortress'' lethality.&lt;br /&gt;
&lt;br /&gt;
== Axes ==&lt;br /&gt;
A dwarf needs to have an equipped edged [[axe]] to chop down trees. If a dwarf has the Wood Cutting work detail enabled but doesn't have an axe, they will pick up any available one from a stockpile. Thankfully, any immigrant that arrives with the wood cutting labor enabled will be carrying an axe {{Verify|how does this apply for the new work detail system?}}.&lt;br /&gt;
&lt;br /&gt;
There are no special axes for woodcutting; dwarves use standard [[battle axe]]s. Creatures large enough to wield [[great axe]]s and [[halberd]]s can use them for woodcutting as well; however, due to {{bugl|5812}}, no dwarf can equip either weapon. Unlike [[weapon|axes in combat]] though, the quality or material of an axe appears to have no effect on any aspect of wood cutting - a [[quality|no-quality]] [[copper]] axe is the same as a masterwork [[steel]] or [[adamantine]] axe. However, wood cutters will no longer use axes without edges, such as wooden [[training weapon|training axe]]s.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is not currently possible to assign woodcutters the same axe to use in the [[military]] as to use in civilian labor{{bug|1451}}.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Any part of the tree's &amp;quot;trunk&amp;quot; can be cut to bring the entire tree down. There is no &amp;quot;pruning&amp;quot; of tree limbs in ''Dwarf Fortress''.&lt;br /&gt;
** If you are unable to designate a tree to be cut down, check the higher levels. If an upper level of the tree is already designated for cutting, the &amp;quot;ground-level&amp;quot; trunk will not also be designated, and the tree will not be cut down unless that higher-level branch can be accessed.&lt;br /&gt;
* Felled trees fall safely, but any objects that were previously supported by the tree will fall downward, with standard ''Dwarf Fortress'' lethality. Care must be taken to ensure that the woodcutters do not kill other friendly creatures.&lt;br /&gt;
** Sometimes dwarves or livestock can get stuck in trees.  Cutting down the tree in this case is generally a bad idea, since the creature will take a lot of damage on impact with the ground.  Build a staircase up to the branches and try to coax the creature out first.&lt;br /&gt;
* If the tile in the z-level under the tree's trunk is mined out first, cutting the tree down will remove the ground (floor) tile, creating a hole.&lt;br /&gt;
* A single fully-grown tree can provide well over ten logs, making a wood-powered metal industry possible in a well-forested [[biome]], if not always infinitely sustainable.&lt;br /&gt;
* Many products can be made with materials other than wood.  Wood cutting is a skill you could probably turn off and on as necessary, unless you need a continuous supply of wood for beds, charcoal, ash, or siege weapon parts and ammo.&lt;br /&gt;
* As felling trees is usually done away from your fortress, it is an inherently dangerous activity in hostile areas, and care must be taken to ensure that the woodcutters are not killed by hostile [[creature]]s or [[ambush]]ed.  It may be helpful to assign woodcutters a [[war animal]] or other work animal.&lt;br /&gt;
* [[Herbalist]]s can gather fruit and nuts from a lot of trees.  [[Stepladder]]s aid this process. However, clear-cutting a large area will lower your food production if you rely a lot on herbalists.  Underground &amp;quot;trees&amp;quot; (being the current in-game model for fungi) do not produce fruit.&lt;br /&gt;
* Wood production can be sped up if the woodcutters are excluded from a [[haul|wood hauling]] work detail, so they can focus on cutting more trees instead of hauling the logs from the last one to the nearest wood [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
==== Woodcutting and the military: ====&lt;br /&gt;
There are several quirks, tricks and outright bugs found in the area overlapping woodcutters and axedwarves...&lt;br /&gt;
** Due to a bug, the wood cutting labor conflicts with military uniforms. A military dwarf with wood cutting enabled will drop his uniform when transitioning to civilian duty. To avoid problems it is recommended you keep your military and wood cutters separate.&lt;br /&gt;
** If you remove the woodcutting labour of your only woodcutter, his axe may be taken by the military, as well as all axes made subsequently. If you then assign the woodcutting labour to other dwarves, they will do nothing, as they cannot equip axes. To solve this, disband your military temporarily; the woodcutters will pick up axes, and you can then re-make your military squads.&lt;br /&gt;
** There is bug where, if you had an axedwarf in the military, and then remove them from their squad, no other dwarf will pick up that axe for woodcutting. Go to your s{{k|q}}uads menu and disband that squad - that will free up the axe(s) for woodcutting duty. &lt;br /&gt;
** Again - it's best if you can keep your woodcutters/woodcutting axes separate from your axedwarves/military axes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
In order to relieve the brainless monotony (aka: dwarven bliss) experienced by wood cutters, the diminutive log choppers often engage in competitive singing whilst whacking away at their arboreal nemeses, such that raucous renditions of the perpetually popular tune &amp;quot;I am a lumberjack and I'm OK&amp;quot; can be heard echoing throughout the timbered valleys found near their fortresses at ever increasing levels of volume.  The overall loudness of the rendition is apparently the most critical value used to determine the winner.  Unfortunately, this singing is fairly detrimental to overall harvesting productivity, as by the time most singers lay in to the third verse of the song, they have either convulsed into blithering (and debilitating) laughter, or they have run off to taunt the elves with their massive tooth picks whilst wearing their best cross dressing outfits (see further). &lt;br /&gt;
&lt;br /&gt;
Sadly, wood cutters often fall victim to raiding goblins, as their cacophonous singing leads the goblins straight to them just as they are in a state of vocal euphoria, and are thus easy prey for the grimy gobbos. That said, there have been instances when their singing has soothed the savagery of nearby beasts, but reports of this are scarce as most dwarves are unwilling to admit their feat, for fear that it might be seen as undwarflike (aka cowardly). &lt;br /&gt;
&lt;br /&gt;
Some dwarves have been known to carry on their person very large toothpicks, with which they clean their rather massive molars. These toothpicks are crafted by the woodcutters (in their off hours), sometimes using an entire tree to manufacture a single pick. Wood cutters take significant pride in the size of their toothpicks, which, in a pinch, can often double for poles used in pole vaulting contests (another popular dwarven pastime, an event usually called the 'Pole-Toss'). Thus the origin of the phrases &amp;quot;Go toss your pole&amp;quot; and &amp;quot;Is that a lumberjack's toothpick in your pocket or are you just happy to see me?&amp;quot; are explained.&lt;br /&gt;
&lt;br /&gt;
Despite rumors, no [[giant]] has become a lumberjack. Much less one named Paul.&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[ru:Wood cutter]]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:2kai2kai2&amp;diff=279814</id>
		<title>User:2kai2kai2</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:2kai2kai2&amp;diff=279814"/>
		<updated>2022-12-25T23:40:12Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;Hi! I'm 2kai2kai2. ... not sure what to put here.  === Links === * [https://github.com/2kai2kai2/ GitHub] * Discord: 2kai2kai2#1883 * [https://steamcommunity.com/id/2kai2kai2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm 2kai2kai2. ... not sure what to put here.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* [https://github.com/2kai2kai2/ GitHub]&lt;br /&gt;
* Discord: 2kai2kai2#1883&lt;br /&gt;
* [https://steamcommunity.com/id/2kai2kai2 Steam]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Listprefstring&amp;diff=279735</id>
		<title>Template:Listprefstring</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Listprefstring&amp;diff=279735"/>
		<updated>2022-12-25T09:47:40Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Correct bug in two-PREFSTRING case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- &lt;br /&gt;
// This first part locates the content of the raw file:&lt;br /&gt;
--&amp;gt;{{#vardefine:LISTPREFSTRING_RAWTEXT|{{#if:{{{1|}}}|{{#ifexist:{{{1|}}}|{{:{{{1|}}}}}|{{{1|}}}}}|{{:{{FULLPAGENAME}}/raw}}}}}}&amp;lt;!--&lt;br /&gt;
// Then check that there is a PREFSTRING tag (also that LISTPREFSTRING_RAWTEXT is not empty):&lt;br /&gt;
--&amp;gt;{{#if: {{tag|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING}}|&amp;lt;!--&lt;br /&gt;
// Write the initial part&lt;br /&gt;
--&amp;gt;Some dwarves [[Preferences|like]] {{tagentry|{{#var:LISTPREFSTRING_RAWTEXT}}|NAME|2|notfound={{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|NAME_PLURAL}}}} for their &amp;lt;!--&lt;br /&gt;
// Now we need a list. This finds if the number of PREFSTRING tags is 1, 2, or more (for list grammar) then does different things for each:&lt;br /&gt;
--&amp;gt;{{#switch:{{#strlen:{{#df_foreachtag:{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|p}}}}&lt;br /&gt;
|1=''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|0}}''&lt;br /&gt;
|2=''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|0}}'' and ''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|1}}''&lt;br /&gt;
|#default=&amp;lt;!--&lt;br /&gt;
// For a list, it's more complicated. First, LISTPREFSTRING_LISTSTR is generated, which looks like ONE, TWO, THREE but doesn't have an 'and' in it.&lt;br /&gt;
--&amp;gt;{{#vardefine:LISTPREFSTRING_LISTSTR|{{#substr:{{#df_foreachtag:{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|, ''\2''}}|2}}}}&amp;lt;!--&lt;br /&gt;
// Then, add the ', and' to complete the list (with Oxford comma, of course).&lt;br /&gt;
       --&amp;gt;{{#substr:{{#var:LISTPREFSTRING_LISTSTR}}|0|{{#strrpos:{{#var:LISTPREFSTRING_LISTSTR}}|,}}}}, and {{#substr:{{#var:LISTPREFSTRING_LISTSTR}}|{{#expr:1+{{#strrpos:{{#var:LISTPREFSTRING_LISTSTR}}|,}}}}}}&lt;br /&gt;
}}.}}&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;Lists all the reasons dwarves like something. For example: &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Eagle/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Eagle/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Eagle/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Roc/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Nightwing/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Nightwing/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|{{DF2014:Nightwing/raw}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|{{DF2014:Nightwing/raw}}}}&lt;br /&gt;
&lt;br /&gt;
''Note that the reason for using DF2014 examples is merely that the raws for later version(s) have not been added at the time of writing''&lt;br /&gt;
&lt;br /&gt;
Argument can be any of the following:&lt;br /&gt;
* Location of the raw file. e.g. &amp;lt;code&amp;gt;DF2014:Nightwing/raw&amp;lt;/code&amp;gt;&lt;br /&gt;
* Full text of the raw file.&lt;br /&gt;
* None (Uses &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FULLPAGENAME}}/raw&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Listprefstring&amp;diff=279729</id>
		<title>Template:Listprefstring</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Listprefstring&amp;diff=279729"/>
		<updated>2022-12-25T09:24:18Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!--  // This first part locates the content of the raw file: --&amp;gt;{{#vardefine:LISTPREFSTRING_RAWTEXT|{{#if:{{{1|}}}|{{#ifexist:{{{1|}}}|{{:{{{1|}}}}}|{{{1|}}}}}|{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- &lt;br /&gt;
// This first part locates the content of the raw file:&lt;br /&gt;
--&amp;gt;{{#vardefine:LISTPREFSTRING_RAWTEXT|{{#if:{{{1|}}}|{{#ifexist:{{{1|}}}|{{:{{{1|}}}}}|{{{1|}}}}}|{{:{{FULLPAGENAME}}/raw}}}}}}&amp;lt;!--&lt;br /&gt;
// Then check that there is a PREFSTRING tag (also that LISTPREFSTRING_RAWTEXT is not empty):&lt;br /&gt;
--&amp;gt;{{#if: {{tag|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING}}|&amp;lt;!--&lt;br /&gt;
// Write the initial part&lt;br /&gt;
--&amp;gt;Some dwarves [[Preferences|like]] {{tagentry|{{#var:LISTPREFSTRING_RAWTEXT}}|NAME|2|notfound={{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|NAME_PLURAL}}}} for their &amp;lt;!--&lt;br /&gt;
// Now we need a list. This finds if the number of PREFSTRING tags is 1, 2, or more (for list grammar) then does different things for each:&lt;br /&gt;
--&amp;gt;{{#switch:{{#strlen:{{#df_foreachtag:{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|p}}}}&lt;br /&gt;
|1=''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|0}}''&lt;br /&gt;
|2=''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|0}}'' and ''{{tagvalue|{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|0}}''&lt;br /&gt;
|#default=&amp;lt;!--&lt;br /&gt;
// For a list, it's more complicated. First, LISTPREFSTRING_LISTSTR is generated, which looks like ONE, TWO, THREE but doesn't have an 'and' in it.&lt;br /&gt;
--&amp;gt;{{#vardefine:LISTPREFSTRING_LISTSTR|{{#substr:{{#df_foreachtag:{{#var:LISTPREFSTRING_RAWTEXT}}|PREFSTRING|, ''\2''}}|2}}}}&amp;lt;!--&lt;br /&gt;
// Then, add the ', and' to complete the list (with Oxford comma, of course).&lt;br /&gt;
       --&amp;gt;{{#substr:{{#var:LISTPREFSTRING_LISTSTR}}|0|{{#strrpos:{{#var:LISTPREFSTRING_LISTSTR}}|,}}}}, and {{#substr:{{#var:LISTPREFSTRING_LISTSTR}}|{{#expr:1+{{#strrpos:{{#var:LISTPREFSTRING_LISTSTR}}|,}}}}}}&lt;br /&gt;
}}.}}&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;Lists all the reasons dwarves like something. For example: &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Eagle/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Eagle/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Eagle/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Roc/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|DF2014:Nightwing/raw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|DF2014:Nightwing/raw}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{listprefstring|{{DF2014:Nightwing/raw}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; → {{listprefstring|{{DF2014:Nightwing/raw}}}}&lt;br /&gt;
&lt;br /&gt;
''Note that the reason for using DF2014 examples is merely that the raws for later version(s) have not been added at the time of writing''&lt;br /&gt;
&lt;br /&gt;
Argument can be any of the following:&lt;br /&gt;
* Location of the raw file. e.g. &amp;lt;code&amp;gt;DF2014:Nightwing/raw&amp;lt;/code&amp;gt;&lt;br /&gt;
* Full text of the raw file.&lt;br /&gt;
* None (Uses &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{FULLPAGENAME}}/raw&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Metallookup/0&amp;diff=279695</id>
		<title>Template:Metallookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Metallookup/0&amp;diff=279695"/>
		<updated>2022-12-25T01:17:25Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{metallookup/aux|{{:{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Verminlookup/0&amp;diff=279694</id>
		<title>Template:Verminlookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Verminlookup/0&amp;diff=279694"/>
		<updated>2022-12-25T01:17:16Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Verminlookup/aux|{{:{{FULLPAGENAME}}/raw}}|vary={{{vary|}}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Treelookup/0&amp;diff=279693</id>
		<title>Template:Treelookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Treelookup/0&amp;diff=279693"/>
		<updated>2022-12-25T01:17:06Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Treelookup/aux|{{:{{FULLPAGENAME}}/raw}}|wiki={{#param:wiki|wp|wikipedia|{{PAGENAME}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Stonelookup/0&amp;diff=279692</id>
		<title>Template:Stonelookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Stonelookup/0&amp;diff=279692"/>
		<updated>2022-12-25T01:16:53Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{stonelookup/aux|{{:{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Soillookup/0&amp;diff=279691</id>
		<title>Template:Soillookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Soillookup/0&amp;diff=279691"/>
		<updated>2022-12-25T01:16:42Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{soillookup/aux|{{:{{FULLPAGENAME}}/raw}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Biomelist/0&amp;diff=279690</id>
		<title>Template:Biomelist/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Biomelist/0&amp;diff=279690"/>
		<updated>2022-12-25T01:15:38Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{biomelist/aux|{{:{{FULLPAGENAME}}/raw}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Grasslookup/0&amp;diff=279689</id>
		<title>Template:Grasslookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Grasslookup/0&amp;diff=279689"/>
		<updated>2022-12-25T01:15:28Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{grasslookup/aux|{{:{{FULLPAGENAME}}/raw}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Gemlookup/0&amp;diff=279688</id>
		<title>Template:Gemlookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Gemlookup/0&amp;diff=279688"/>
		<updated>2022-12-25T01:14:42Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{gemlookup/aux|{{:{{FULLPAGENAME}}/raw}}|wiki={{{wiki|}}}|uses={{{uses|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Layerlookup/0&amp;diff=279687</id>
		<title>Template:Layerlookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Layerlookup/0&amp;diff=279687"/>
		<updated>2022-12-25T01:12:54Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Fixed issue with template not reading file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{layerlookup/aux|{{:{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Calls [[Template:Layerlookup/aux]] for the current page's [[Raw file|raws]], passing along &amp;lt;code&amp;gt;uses&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;wiki&amp;lt;/code&amp;gt; arguments. [[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Invader&amp;diff=279511</id>
		<title>Invader</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Invader&amp;diff=279511"/>
		<updated>2022-12-24T06:42:42Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Update and remove {{migrated article}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Invader''' is a catch-all term for creatures that come to your fortress with the sole purpose of killing and/or enslaving your [[Dwarf|dwarves]]. Outside of hostile wildlife, they serve as the main source of [[fun]] of a playthrough as more and more critters choose to try and destroy you. Whenever an invader is discovered, the game will pause, center on them, and a red message will alert the player of what exactly they are.&lt;br /&gt;
&lt;br /&gt;
Whether a fortress is targeted by invaders is mainly related to its total population, its accumulated [[wealth]] and its distance from the invader's base of operations, though some types of invasions may skip certain prerequisites. Most invaders also require a land path to the fortress in order to invade it, meaning some invasions can be avoided by settling on an [[island]].&lt;br /&gt;
&lt;br /&gt;
The presence of invaders can be customized in &amp;lt;code&amp;gt;Settings&amp;lt;/code&amp;gt;→&amp;lt;code&amp;gt;Difficulty&amp;lt;/code&amp;gt;; changing to &amp;lt;code&amp;gt;Enemies: Off&amp;lt;/code&amp;gt; will disable enemies, or by clicking the Custom Settings button, more fine-tuning (such as adjusting the type and frequency of enemies) may be done.&lt;br /&gt;
&lt;br /&gt;
==Types of invaders==&lt;br /&gt;
&lt;br /&gt;
*[[Ambush]]es and [[siege]]s, launched by [[civilization]]s at [[war]] with your dwarves&lt;br /&gt;
*[[Megabeast]]s and [[semi-megabeast]]s&lt;br /&gt;
*[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves&lt;br /&gt;
*[[Werebeast]]s&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Back in the good ol' days we could just say &amp;quot;[[Goblin]]&amp;quot; and everyone would know what you meant. But what with goblin [[merchant]]s popping up every year (admittedly only at a few new-age dwarven forts that proclaim &amp;quot;free love&amp;quot; and &amp;quot;tolerance&amp;quot; and &amp;quot;baloney&amp;quot;); and both [[human]]s, [[elf|elves]] and even other [[dwarf|dwarves]] mustering their forces for war, such racist remarks are no longer tolerated in today's modern dwarven society,&lt;br /&gt;
&lt;br /&gt;
No, when someone visits your fort to stick the pointy end of their sword through your beer-soaked belly you should be politically correct and say &amp;quot;Oh drat! An ''invader''!  Curse them!&amp;quot;  We don't want &amp;lt;s&amp;gt;goblins&amp;lt;/s&amp;gt; creatures getting upset.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Invading creatures can do so regardless of their [[age]], which can lead to rare and unusual events such as being attacked by a werebeast [[Children|child]] or a [[roc]] hatchling.&lt;br /&gt;
&lt;br /&gt;
{{Military}}&lt;br /&gt;
[[ru:Invader]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Fortress mode}}&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Bug&amp;diff=279490</id>
		<title>Template:Bug</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Bug&amp;diff=279490"/>
		<updated>2022-12-24T06:10:48Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Bugs now link to the new Mantis portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;{{{class|}}}&amp;quot;&amp;gt;{{#ifeq:{{{link|no}}}|no|&amp;lt;sup&amp;gt;{{#if:{{{1|}}}|[[#{{#var:bugsection|Bugs}}|Bug]]:[https://dwarffortress.mantishub.io/view.php?id={{{1}}} {{{1}}}] {{#switch:{{{workaround|none}}}|none=|comment|comments=&amp;lt;span style=&amp;quot;color: #740;&amp;quot;&amp;gt;(Workaround in comments)&amp;lt;/span&amp;gt;|#default=([{{{workaround}}} Workaround])}}|[[#{{#var:bugsection|Bugs}}|Bug]]}}&amp;lt;/sup&amp;gt;|{{#if:{{{1|}}}|[https://dwarffortress.mantishub.io/view.php?id={{{1}}} {{{title|{{{2|Bug {{{1}}}}}}}}}]|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;No bug ID provided&amp;lt;/span&amp;gt;}}}}&amp;lt;includeonly&amp;gt;{{#ifeq:{{{cat|}}}|nocat||{{#ifeq:{{NAMESPACE}}|{{TALKSPACE}}||{{Category|Bugs}}}}{{#ifeq:{{NAMESPACE}}|{{DF:Current}}|{{#ifeq:{{{link|no}}}|no|{{bug/check-fixed|{{{1}}}}}}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Layerlookup/0&amp;diff=279385</id>
		<title>Template:Layerlookup/0</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Layerlookup/0&amp;diff=279385"/>
		<updated>2022-12-23T21:35:21Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add basic documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{layerlookup/aux|{{{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Calls [[Template:Layerlookup/aux]] for the current page's [[Raw file|raws]], passing along &amp;lt;code&amp;gt;uses&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;wiki&amp;lt;/code&amp;gt; arguments. [[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User_talk:2kai2kai2&amp;diff=279384</id>
		<title>User talk:2kai2kai2</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User_talk:2kai2kai2&amp;diff=279384"/>
		<updated>2022-12-23T21:33:15Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: /* adding raws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== adding raws ==&lt;br /&gt;
&lt;br /&gt;
Be ware that game raw files are handled by DFRawFunctions extension (You can check this by looking at the previous version namespace [https://dwarffortresswiki.org/index.php?title=DF2014:Basalt/raw&amp;amp;action=edit for example].) Lethosor is [[Dwarf_Fortress_Wiki_talk:Versions#v50_migration|already working on it]]: &amp;quot;This will be addressed with an upgrade to the DFRawFunctions extension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaning that all raws you add manually will be overwritten once he unleash his bot. And in the meantime the infoboxes aren't using them (since the lookup template needs a minor change adjustment for that)--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 21:27, 23 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks! I was actually looking at updating the infoboxes if I can, but I'll hold off on adding raws. [[User:2kai2kai2|2kai2kai2]] ([[User talk:2kai2kai2|talk]]) 21:33, 23 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Marble/raw&amp;diff=279379</id>
		<title>Marble/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Marble/raw&amp;diff=279379"/>
		<updated>2022-12-23T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:MARBLE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:marble][DISPLAY_COLOR:7:7:1][TILE:178] [REACTION_CLASS:FLUX] [REACTION_CLASS:CALCIUM_CARBON...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:MARBLE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:marble][DISPLAY_COLOR:7:7:1][TILE:178]&lt;br /&gt;
[REACTION_CLASS:FLUX]&lt;br /&gt;
[REACTION_CLASS:CALCIUM_CARBONATE] depends on marble classification&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[MATERIAL_VALUE:2]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2780]&lt;br /&gt;
[MELTING_POINT:11485]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:WHITE]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Gneiss/raw&amp;diff=279378</id>
		<title>Gneiss/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Gneiss/raw&amp;diff=279378"/>
		<updated>2022-12-23T21:00:40Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:GNEISS] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:gneiss][DISPLAY_COLOR:7:7:1][TILE:'='] [BASIC_COLOR:7:0] [METAMORPHIC] [IS_STONE] [SOLID_DE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:GNEISS]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:gneiss][DISPLAY_COLOR:7:7:1][TILE:'=']&lt;br /&gt;
[BASIC_COLOR:7:0]&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2800]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:FLAX]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Schist/raw&amp;diff=279377</id>
		<title>Schist/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Schist/raw&amp;diff=279377"/>
		<updated>2022-12-23T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:SCHIST] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:schist][DISPLAY_COLOR:6:7:0][TILE:'`'] [METAMORPHIC] [IS_STONE] [SOLID_DENSITY:2900] [STATE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:SCHIST]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:schist][DISPLAY_COLOR:6:7:0][TILE:'`']&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2900]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:DARK_CHESTNUT]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Phyllite/raw&amp;diff=279375</id>
		<title>Phyllite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Phyllite/raw&amp;diff=279375"/>
		<updated>2022-12-23T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:PHYLLITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:phyllite][DISPLAY_COLOR:0:7:1][TILE:'-'] [BASIC_COLOR:7:0] [METAMORPHIC] [IS_STONE] [SOLI...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:PHYLLITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:phyllite][DISPLAY_COLOR:0:7:1][TILE:'-']&lt;br /&gt;
[BASIC_COLOR:7:0]&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2800]  This may be slightly dense.  Value was for &amp;quot;dense Ordovician phyllites.&amp;quot;&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Slate/raw&amp;diff=279374</id>
		<title>Slate/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Slate/raw&amp;diff=279374"/>
		<updated>2022-12-23T20:59:50Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:SLATE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:slate][DISPLAY_COLOR:0:7:1][TILE:'%'] [METAMORPHIC] [IS_STONE] [SOLID_DENSITY:2750] [STATE_C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:SLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:slate][DISPLAY_COLOR:0:7:1][TILE:'%']&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2750]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RUSSET]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Quartzite/raw&amp;diff=279373</id>
		<title>Quartzite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Quartzite/raw&amp;diff=279373"/>
		<updated>2022-12-23T20:59:36Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:QUARTZITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:quartzite][DISPLAY_COLOR:7:7:1][TILE:'-'] [METAMORPHIC] [IS_STONE] [MELTING_POINT:12970]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:QUARTZITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:quartzite][DISPLAY_COLOR:7:7:1][TILE:'-']&lt;br /&gt;
[METAMORPHIC]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:12970]&lt;br /&gt;
[BOILING_POINT:14014]&lt;br /&gt;
[SOLID_DENSITY:2600]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:LAVENDER_BLUSH]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Obsidian/raw&amp;diff=279372</id>
		<title>Obsidian/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Obsidian/raw&amp;diff=279372"/>
		<updated>2022-12-23T20:59:21Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:OBSIDIAN] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] 	[MELTING_POINT:13600] 	[BOILING_POINT:16000] 	[IMPACT_YIELD:1000000] from glass 	[IMPACT_FRACTURE:1000000] 	[IMPAC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:OBSIDIAN]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:13600]&lt;br /&gt;
	[BOILING_POINT:16000]&lt;br /&gt;
	[IMPACT_YIELD:1000000] from glass&lt;br /&gt;
	[IMPACT_FRACTURE:1000000]&lt;br /&gt;
	[IMPACT_STRAIN_AT_YIELD:2222]&lt;br /&gt;
	[COMPRESSIVE_YIELD:1000000]&lt;br /&gt;
	[COMPRESSIVE_FRACTURE:1000000]&lt;br /&gt;
	[COMPRESSIVE_STRAIN_AT_YIELD:2222]&lt;br /&gt;
	[TENSILE_YIELD:35000]&lt;br /&gt;
	[TENSILE_FRACTURE:35000]&lt;br /&gt;
	[TENSILE_STRAIN_AT_YIELD:114]&lt;br /&gt;
	[TORSION_YIELD:35000]&lt;br /&gt;
	[TORSION_FRACTURE:35000]&lt;br /&gt;
	[TORSION_STRAIN_AT_YIELD:114]&lt;br /&gt;
	[SHEAR_YIELD:35000]&lt;br /&gt;
	[SHEAR_FRACTURE:35000]&lt;br /&gt;
	[SHEAR_STRAIN_AT_YIELD:114] shear modulus 30.7 GPa&lt;br /&gt;
	[BENDING_YIELD:35000]&lt;br /&gt;
	[BENDING_FRACTURE:35000]&lt;br /&gt;
	[BENDING_STRAIN_AT_YIELD:114]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:obsidian][DISPLAY_COLOR:0:7:1][TILE:177][LAVA]&lt;br /&gt;
[MAX_EDGE:20000]&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[MATERIAL_VALUE:3]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
MELTING_POINT:11818 &amp;lt;-- I think this is from the data collected by the contributors above and is more accurate than the numbers we're using, but we're using a high melting point until environmental lava effects are further along.&lt;br /&gt;
[SOLID_DENSITY:2650]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLACK]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dacite/raw&amp;diff=279371</id>
		<title>Dacite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dacite/raw&amp;diff=279371"/>
		<updated>2022-12-23T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:DACITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:dacite][DISPLAY_COLOR:0:7:1][TILE:'.'] [BASIC_COLOR:7:0] [IGNEOUS_EXTRUSIVE] [IS_STONE] [SO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:DACITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:dacite][DISPLAY_COLOR:0:7:1][TILE:'.']&lt;br /&gt;
[BASIC_COLOR:7:0]&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2400]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SILVER]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Andesite/raw&amp;diff=279370</id>
		<title>Andesite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Andesite/raw&amp;diff=279370"/>
		<updated>2022-12-23T20:58:35Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:ANDESITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:andesite][DISPLAY_COLOR:0:7:1][TILE:236] [IGNEOUS_EXTRUSIVE] [IS_STONE] [MELTING_POINT:11...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:ANDESITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:andesite][DISPLAY_COLOR:0:7:1][TILE:236]&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11800]&lt;br /&gt;
[SOLID_DENSITY:2430]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Rhyolite/raw&amp;diff=279369</id>
		<title>Rhyolite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Rhyolite/raw&amp;diff=279369"/>
		<updated>2022-12-23T20:58:19Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:RHYOLITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:rhyolite][DISPLAY_COLOR:0:7:1][TILE:','] [IGNEOUS_EXTRUSIVE] [IS_STONE] [MELTING_POINT:11...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:RHYOLITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:rhyolite][DISPLAY_COLOR:0:7:1][TILE:',']&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11440]&lt;br /&gt;
[SOLID_DENSITY:2600]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BUFF]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Gabbro/raw&amp;diff=279368</id>
		<title>Gabbro/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Gabbro/raw&amp;diff=279368"/>
		<updated>2022-12-23T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:GABBRO] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:gabbro][DISPLAY_COLOR:0:7:1][TILE:177] [IGNEOUS_INTRUSIVE] [IS_STONE] [MELTING_POINT:12160]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:GABBRO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:gabbro][DISPLAY_COLOR:0:7:1][TILE:177]&lt;br /&gt;
[IGNEOUS_INTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:12160]&lt;br /&gt;
[SOLID_DENSITY:2920]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Diorite/raw&amp;diff=279367</id>
		<title>Diorite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Diorite/raw&amp;diff=279367"/>
		<updated>2022-12-23T20:57:51Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:DIORITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:diorite][DISPLAY_COLOR:0:7:1][TILE:176] [IGNEOUS_INTRUSIVE] [IS_STONE] [MELTING_POINT:1180...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:DIORITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:diorite][DISPLAY_COLOR:0:7:1][TILE:176]&lt;br /&gt;
[IGNEOUS_INTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11800]&lt;br /&gt;
[SOLID_DENSITY:2870]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SILVER]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Granite/raw&amp;diff=279366</id>
		<title>Granite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Granite/raw&amp;diff=279366"/>
		<updated>2022-12-23T20:57:38Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:GRANITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:granite][DISPLAY_COLOR:7:0:0][TILE:178] [IGNEOUS_INTRUSIVE] [IS_STONE] [MELTING_POINT:1144...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:GRANITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:granite][DISPLAY_COLOR:7:0:0][TILE:178]&lt;br /&gt;
[IGNEOUS_INTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11440]&lt;br /&gt;
[SOLID_DENSITY:2600]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:CLEAR]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Chalk/raw&amp;diff=279365</id>
		<title>Chalk/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Chalk/raw&amp;diff=279365"/>
		<updated>2022-12-23T20:57:23Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:CHALK] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:chalk][DISPLAY_COLOR:7:7:1][TILE:176] [REACTION_CLASS:FLUX] [REACTION_CLASS:CALCIUM_CARBONAT...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:CHALK]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:chalk][DISPLAY_COLOR:7:7:1][TILE:176]&lt;br /&gt;
[REACTION_CLASS:FLUX]&lt;br /&gt;
[REACTION_CLASS:CALCIUM_CARBONATE]&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[MATERIAL_VALUE:2]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11485]&lt;br /&gt;
[SOLID_DENSITY:2710]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BEIGE]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Chert/raw&amp;diff=279364</id>
		<title>Chert/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Chert/raw&amp;diff=279364"/>
		<updated>2022-12-23T20:57:07Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:CHERT] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:chert][DISPLAY_COLOR:6:7:0][TILE:'='] [SEDIMENTARY] [IS_STONE] [MELTING_POINT:13101] [SOLID_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:CHERT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:chert][DISPLAY_COLOR:6:7:0][TILE:'=']&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:13101]&lt;br /&gt;
[SOLID_DENSITY:2650]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE_PALE]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dolomite/raw&amp;diff=279363</id>
		<title>Dolomite/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dolomite/raw&amp;diff=279363"/>
		<updated>2022-12-23T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:DOLOMITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:dolomite][DISPLAY_COLOR:7:7:1][TILE:'`'] [REACTION_CLASS:FLUX] not CaCO3, has Mg, makes &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:DOLOMITE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:dolomite][DISPLAY_COLOR:7:7:1][TILE:'`']&lt;br /&gt;
[REACTION_CLASS:FLUX] not CaCO3, has Mg, makes &amp;quot;calcined dolomite&amp;quot; in calcination instead of quicklime, not sure of effective differences&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[MATERIAL_VALUE:2]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:16507]&lt;br /&gt;
[BOILING_POINT:18000]&lt;br /&gt;
[SOLID_DENSITY:2850]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:PALE_PINK]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Conglomerate/raw&amp;diff=279361</id>
		<title>Conglomerate/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Conglomerate/raw&amp;diff=279361"/>
		<updated>2022-12-23T20:56:33Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:CONGLOMERATE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:conglomerate][DISPLAY_COLOR:6:7:0][TILE:236] [SEDIMENTARY][AQUIFER][SEDIMENTARY_OCEAN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:CONGLOMERATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:conglomerate][DISPLAY_COLOR:6:7:0][TILE:236]&lt;br /&gt;
[SEDIMENTARY][AQUIFER][SEDIMENTARY_OCEAN_SHALLOW]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2000]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE_ROSE]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Limestone/raw&amp;diff=279360</id>
		<title>Limestone/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Limestone/raw&amp;diff=279360"/>
		<updated>2022-12-23T20:56:17Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Created page with &amp;quot;[INORGANIC:LIMESTONE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:limestone][DISPLAY_COLOR:7:7:1][TILE:178] [REACTION_CLASS:FLUX] [REACTION_CLASS:CALCIUM_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:LIMESTONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:limestone][DISPLAY_COLOR:7:7:1][TILE:178]&lt;br /&gt;
[REACTION_CLASS:FLUX]&lt;br /&gt;
[REACTION_CLASS:CALCIUM_CARBONATE]&lt;br /&gt;
[SEDIMENTARY][SEDIMENTARY_OCEAN_DEEP]&lt;br /&gt;
[MATERIAL_VALUE:2]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11485]&lt;br /&gt;
[SOLID_DENSITY:2710]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SILVER]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Rock_salt/raw&amp;diff=279359</id>
		<title>Rock salt/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Rock_salt/raw&amp;diff=279359"/>
		<updated>2022-12-23T20:56:03Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:ROCK_SALT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:rock salt][DISPLAY_COLOR:7:7:1][TILE:'#']&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:11442]&lt;br /&gt;
[BOILING_POINT:12637]&lt;br /&gt;
[SOLID_DENSITY:2170]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:PINK]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Claystone/raw&amp;diff=279358</id>
		<title>Claystone/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Claystone/raw&amp;diff=279358"/>
		<updated>2022-12-23T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:CLAYSTONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:claystone][DISPLAY_COLOR:0:7:1][TILE:',']&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2700]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:CHOCOLATE]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Shale/raw&amp;diff=279357</id>
		<title>Shale/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Shale/raw&amp;diff=279357"/>
		<updated>2022-12-23T20:55:29Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:SHALE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:shale][DISPLAY_COLOR:0:7:1][TILE:'.']&lt;br /&gt;
[SEDIMENTARY][SEDIMENTARY_OCEAN_SHALLOW]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2250]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Mudstone/raw&amp;diff=279356</id>
		<title>Mudstone/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Mudstone/raw&amp;diff=279356"/>
		<updated>2022-12-23T20:55:13Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:MUDSTONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:mudstone][DISPLAY_COLOR:6:7:0][TILE:247]&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2510]  New research says it's more dense than shale.&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Siltstone/raw&amp;diff=279355</id>
		<title>Siltstone/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Siltstone/raw&amp;diff=279355"/>
		<updated>2022-12-23T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:SILTSTONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:siltstone][DISPLAY_COLOR:6:7:0][TILE:'%']&lt;br /&gt;
[SEDIMENTARY]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[SOLID_DENSITY:2500]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:ECRU]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Sandstone/raw&amp;diff=279354</id>
		<title>Sandstone/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Sandstone/raw&amp;diff=279354"/>
		<updated>2022-12-23T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:SANDSTONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:sandstone][DISPLAY_COLOR:6:7:0][TILE:'#']&lt;br /&gt;
[SEDIMENTARY][AQUIFER][SEDIMENTARY_OCEAN_SHALLOW]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:12070]&lt;br /&gt;
[SOLID_DENSITY:2400]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SAFFRON]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template:Magmasafe/test&amp;diff=279352</id>
		<title>Template:Magmasafe/test</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template:Magmasafe/test&amp;diff=279352"/>
		<updated>2022-12-23T20:51:09Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add examples for template use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#iferror:{{#expr:{{{1|0}}}&amp;gt;12000}}|yes|{{#ifexpr:{{{1|0}}}&amp;gt;12000|yes|no}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Returns either yes or no based on if the input temperature (either a number value or NONE) is safe to dump in magma.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;!-- --&amp;gt;{Magmasafe/test|10000}}&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;{{Magmasafe/test|10000}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;!-- --&amp;gt;{Magmasafe/test|12000}}&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;{{Magmasafe/test|12000}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;!-- --&amp;gt;{Magmasafe/test|14000}}&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;{{Magmasafe/test|14000}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;!-- --&amp;gt;{Magmasafe/test|NONE}}&amp;lt;/code&amp;gt; → &amp;lt;code&amp;gt;{{Magmasafe/test|NONE}}&amp;lt;/code&amp;gt;&lt;br /&gt;
[[category:raw templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Basalt/raw&amp;diff=279350</id>
		<title>Basalt/raw</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Basalt/raw&amp;diff=279350"/>
		<updated>2022-12-23T20:35:24Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Add raws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[INORGANIC:BASALT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:basalt][DISPLAY_COLOR:0:7:1][TILE:'#']&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[IS_STONE]&lt;br /&gt;
[MELTING_POINT:12160]&lt;br /&gt;
[SOLID_DENSITY:2850]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE_GRAY]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Basalt&amp;diff=279348</id>
		<title>Basalt</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Basalt&amp;diff=279348"/>
		<updated>2022-12-23T20:34:11Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Remove {{migrated article}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{layerlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Basalt''' is a [[magma-safe]] [[igneous extrusive layer|igneous extrusive]] [[stone]] which can form whole [[stone layers|layers]]. It is also the only [[igneous extrusive layer|igneous extrusive]] [[stone]] to contain [[Sunstone]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Basalt.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Status&amp;diff=279276</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Status&amp;diff=279276"/>
		<updated>2022-12-23T11:26:44Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: /* Menu Bar */ Add Justice sub-tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:status_screen_preview.png|thumb|400px|right|One of many, many, many screens in the status GUI.]]''If you are looking for the symbols that '''flash over a dwarf icon''', see [[status icon]].''&lt;br /&gt;
&lt;br /&gt;
This screen contains a large amount of useful information about your fortress and its residents.&lt;br /&gt;
&lt;br /&gt;
== Title Bar ==&lt;br /&gt;
The very top row of the screen shows (from left to right), the settlement name and class, the settlement population and stress{{verify}} levels, a button to open the [[stocks]] window, basic stocks information, and the current date.&lt;br /&gt;
When hovering over the settlement name and class, the information about the [[wealth]] of your settlement is shown. This requires a [[broker]] with [[appraisal]].&lt;br /&gt;
* First is [[Created wealth]]. This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported.  Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigration]], get be[[Siege|sieged]], or get better trade goods from [[Caravan|caravans]].&lt;br /&gt;
* Below that trade information:&lt;br /&gt;
** [[Wealth#Imports and exports|Imported Wealth]] represents the total value of foreign made goods in your fortress.  Therefore this includes the value of things such as the clothes brought in by immigrants, the equipment dropped by dead goblin invaders, and so forth.  However, foreign made goods that have been decorated, processed or consumed (such as food) do not count towards this total.  Goods that are stolen (by [[Rhesus macaque|rhesus macaques]], for example) seem to count towards this total despite the fact that they are no longer on the map.&lt;br /&gt;
** [[Wealth#Imports and exports|Exported Wealth]] represents the total value of goods made by your fortress that you have traded to other civilizations.&lt;br /&gt;
** A hypothetical example:&lt;br /&gt;
*** You buy {{DFtext|(rope reed cloth)}} worth 50.  This increases imports by 50.  You then make this into a {{DFtext|rope reed bag|6:0}} worth 100.  This reduces imports by 50 (since it is no longer considered by the game to be foreign-made).  Created wealth increases by 100.  You then export this bag.  Created wealth decreases by 100, and exports increase by 100.&lt;br /&gt;
The basic stocks information shows the total amount of [[food]], [[drink]], [[seed]]s, [[meat]], [[fish]], [[plant]], and other items in your fortress.  These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill.  Depending on how skilled they are, and how precise you request the counts, you will get more accurate numbers.  Note that the bookkeeper will need an [[office]] to take inventory, and it will take some time for them to count. Also note that the 'Other' class includes immediately edible items (e.g. prepared meals, [[cheese]]), potentially edible items (e.g. [[flour]], [[Dwarven_syrup|syrup]]), and inedible items (e.g. [[dye]]), and is therefore an unreliable indicator of a fortress' food stores.&lt;br /&gt;
&amp;lt;!-- TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Isn't it &amp;quot;one meal&amp;quot; per meal, &amp;quot;one drink&amp;quot; per drink? ~~~ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Stocks]] - The Stocks Status screen allows you to examine the number of various items that your fortress and its residents possess. --&amp;gt;&lt;br /&gt;
== Menu Bar ==&lt;br /&gt;
Along the top of the status screen, are various choices for sub-menus. These can also be accessed by icons on the bottom left of the main interface. The menu bar consists of the following options:&lt;br /&gt;
&lt;br /&gt;
* [[Creature|Creatures]] ({{k|u}}) - The Creatures Status screen allows you view and manipulate the creatures that are in or around your settlement.&lt;br /&gt;
** [[Citizenship|Citizens]] - The Citizens tab allows you to view the [[Dwarf|Dwarves]] and other sapient creatures that are [[Citizenship|citizens]] of your settlement.&lt;br /&gt;
** [[Pet|Pets]]/[[Stray|Livestock]] - The Pets/Livestock tab allows you to view the [[Creature#Animals|animals]] owned by your settlement and its residents.&lt;br /&gt;
** Other - The Other tab allows you to view the wild [[Creature#Animals|animals]], [[Invader|invaders]], [[Trading|merchants]], and other creatures.&lt;br /&gt;
** Dead/Missing - The Dead/Missing tab allows you to view all creatures that have died or gone missing in your settlement.&lt;br /&gt;
* Tasks - The Tasks Status screen allows you to view and manipulate all the tasks happening or planned in your fortress.&lt;br /&gt;
* Places - The Places Status screen provides tabs to view the [[Activity zone|Zones]], [[Locations]], [[Stockpile|Stockpiles]], [[Workshop||Workshops]], and [[Farming|Farm plots]] in your fortress.&lt;br /&gt;
* Labor - The Labor Status screen allows you to manage the way in which tasks occur and are done. Most of these tabs have further sub-tabs.&lt;br /&gt;
** [[Work detail|Work details]] - The Work details tab allows you to manage and assign work details.&lt;br /&gt;
** [[Standing orders]] - The Standing orders tab allows you to manage settings for automatically do&lt;br /&gt;
** [[Kitchen]] - The Kitchen tab allows you to manage cooking (including cheesemaking) and brewing permissions for any ingredients currently in your fortress.&lt;br /&gt;
** [[Stone]] use - The Stone use Status screen allows you to alter permissions on various types of stones that may be reserved for specific uses by default.&lt;br /&gt;
* [[Manager#Work_orders|Work orders]] - The Work orders Status screen allows you to view and manage the work orders in your fortress. You must have a [[manager]] for work orders to become active.&lt;br /&gt;
* [[Nobles]] and Administrators - The Nobles and Administrators screen allows you to view and/or assign the nobles in your fortress.&lt;br /&gt;
* Objects - The Objects Status screen allows you to examine special items produced or [[Mission|acquired]] by your fortress.&lt;br /&gt;
** [[Legendary_artifact|Artifacts]]&lt;br /&gt;
** Symbols&lt;br /&gt;
** Named objects&lt;br /&gt;
** [[Book|Written content]]&lt;br /&gt;
* [[Justice]] - The Justice Status screen allows you to examine any offending dwarves as well as their crime and sentence.&lt;br /&gt;
** Open Cases - The Open Cases tab allows you to view unsolved crimes within the past year&lt;br /&gt;
** Closed Cases - The Closed Cases tab allows you to view all solved crimes&lt;br /&gt;
** Cold Cases - The Cold Cases tab allows you to view all unsolved crimes older than a year.&lt;br /&gt;
** Fortress Guard - The Fortress Guard tab allows you to view and manage the members of the fortress guard, as well as [[Cage|cages]] and [[Restraint|restraints]] in the [[dungeon]].&lt;br /&gt;
** Convicts - The Convicts tab allows you to view the current and past convicts in your fortress, including details on their crimes and sentences.&lt;br /&gt;
** Intelligence - The Intelligence tab allows you to view gathered information about [[Intrigue|plots]].&lt;br /&gt;
&lt;br /&gt;
== Stocks Screen ==&lt;br /&gt;
{{main|Stocks}}&lt;br /&gt;
&lt;br /&gt;
The stocks screen shows you a list of all of the goods in your fortress.  Its accuracy relies heavily upon the [[bookkeeper]].&lt;br /&gt;
&lt;br /&gt;
The left side of the screen lists the categories of all the items in your fortress.  To the right of this, are two columns, listing numbers.  The number to the left is the number of items accessible to use, (in a [[stockpile]] or scattered on the floor) and beside that in red is the number of inaccessible items. (parts of buildings, remains of pets and citizens, marked forbidden, marked for [[Melt item|melting]] or [[Activity zone#Garbage Dump|dumping]], belonging to traders, etc.)&lt;br /&gt;
&lt;br /&gt;
To the right of these numbers are the goods themselves.  By pressing {{k|Tab}} you can toggle between the detailed mode, which shows each item individually, along with relevant name/quality data, or the list mode, which shows items in stacks.&lt;br /&gt;
&lt;br /&gt;
== Creatures Status Screen ==&lt;br /&gt;
This screen is separated into four tabs (Citizens, Pets/Livestock, Others, and Dead/Missing). By default, it can be opened with the key {{k|u}} or by clicking on the first icon on the bottom left of the main interface.&lt;br /&gt;
=== Citizens Tab ===&lt;br /&gt;
This tab shows a list of all residents of your fortress. It does not include [[Visitor|visitors]], but does include [[Visitor#Long-term residency|long-term residents]].&lt;br /&gt;
&lt;br /&gt;
Each entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the resident.&lt;br /&gt;
* The [[name]]* and [[Labor|profession]]* of the resident, color-coded.&lt;br /&gt;
* Buttons to go to the resident's location or view the resident's sheet.&lt;br /&gt;
* The task* they are currently performing, along with (where applicable) buttons to go to its location, view a detailed description, remove the current worker from the task, [[suspend]] the task, and cancel the task.&lt;br /&gt;
* The resident's current [[stress]] level*.&lt;br /&gt;
* The resident's assigned [[Work Detail|work details]] and the toggle button for whether they are allowed to do other types of [[labor]].&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Defaults to sorting by [[Labor|profession]]''&lt;br /&gt;
&lt;br /&gt;
When sorting by [[Labor|profession]], they are not by alphabetical order, instead being sorted by [[Labor#Labor categories|labor category]], then specific profession within the category, again not necessarily in alphabetical order. All sorting may be reversed, meaning for example, sorting by [[name]] may go A-Z or can be reversed to be Z-A.&lt;br /&gt;
&lt;br /&gt;
=== Pets/Livestock Tab ===&lt;br /&gt;
This screen shows a list of all [[Creature#Animals|animals]] that are owned by the fortress or its residents, but does not include any wild animals in the region, nor animals belonging to invaders or caravans.&lt;br /&gt;
&lt;br /&gt;
Each entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[Name#Animal and megabeast names|name]]* of the creature. The word &amp;quot;[[stray]]&amp;quot; indicates that the animal is not any dwarf's [[pet]]. In the case of [[War animal|war]] or [[Hunting animal|hunting animals]], it means the animal has not been assigned to a dwarf. Named animals are often a result of being named before joining your fortress, and usually means they are owned by an [[Immigration|immigrant]]. Named animals may also have made a kill.&lt;br /&gt;
* Buttons to go to the creature's location or view the creature's sheet.&lt;br /&gt;
* The level of [[Animal trainer#Training|training]]* the creature has and its [[Animal trainer|Trainer]] status (see [[#Animal Training Level|below]] for options).&lt;br /&gt;
* Buttons to assign a [[Animal trainer|trainer]], and to toggle if the creature recieves [[War animal|war training]] and/or [[Hunting animal|hunting training]].&lt;br /&gt;
* The creature's ownership status (see [[#Animal Ownership Status|below]] for options).&lt;br /&gt;
* Buttons to toggle pet availability (for unowned creatures, excluding all [[Cat|cats]]), mark for [[Butcher|slaughter]] (for unowned creatures), or mark for [[Gelder|gelding]] (for ungelded male creatures).&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Defaults to sorting by [[Labor|profession]], which is likely a bug, as this appears not to do anything but apply a semi-random order for animals.''&lt;br /&gt;
&lt;br /&gt;
==== Animal Training Level ====&lt;br /&gt;
The following are the options for the animal's [[Animal trainer|training]] level:&lt;br /&gt;
*(none) - This animal is wild.{{Verify|Can this happen?}}&lt;br /&gt;
*{{DFtext|W|6:1}}{{Verify|Premium version icons}} -  This animal is semi-wild.&lt;br /&gt;
*{{DFtext|T|7:1}}{{Verify|Premium version icons}} -  This animal is trained.&lt;br /&gt;
*{{DFtext|-|7:1}}{{Verify|Premium version icons}} -  This animal is well-trained.&lt;br /&gt;
*{{DFtext|+|7:1}}{{Verify|Premium version icons}} -  This animal is skillfully trained.&lt;br /&gt;
*{{DFtext|*|7:1}}{{Verify|Premium version icons}} -  This animal is expertly trained.&lt;br /&gt;
*{{DFtext|≡|7:1}}{{Verify|Premium version icons}} -  This animal is exceptionally trained.&lt;br /&gt;
*{{DFtext|☼|7:1}}{{Verify|Premium version icons}} -  This animal is masterfully trained.&lt;br /&gt;
*{{DFtext|Domesticated|2:1}} -  This animal is domesticated.&lt;br /&gt;
&lt;br /&gt;
==== Animal Ownership Status ====&lt;br /&gt;
The following are the options for the animal's ownership status:&lt;br /&gt;
* {{DFtext|Available as a pet|3:1}} - This animal is available for adoption as a pet.&lt;br /&gt;
* {{DFtext|Work Animal|7:0}}{{Verify|Premium version representation}} - This animal has been trained as either a hunting or war animal, and has not been assigned an owner.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#FF7A12;&amp;quot;&amp;gt;Unavailable as a pet&amp;lt;/span&amp;gt; - This animal currently cannot be claimed as a pet.&lt;br /&gt;
* {{DFtext|Uninterested in an owner|7:0}} - Cats, being superior to all other creatures, cannot be assigned as pets.  Instead, they will adopt an owner at their whim.&lt;br /&gt;
* {{DFtext|Owned|7:1}} with the owner's name below - This animal belongs to the listed dwarf.  Pets can provide happiness to their owners.&lt;br /&gt;
* {{DFtext|Ready for Slaughter|5:1}} - This animal will be butchered when a [[butcher]] becomes available.&lt;br /&gt;
* {{DFtext|Not Tame|5:0}}{{Verify|Premium version representation}} - This animal is wild and requires taming.&lt;br /&gt;
&lt;br /&gt;
==== Overall Training ====&lt;br /&gt;
In the bottom right corner of the Pets/Livestock screen, there is a button to open a screen that shows civilization-wide animal training knowledge. Training wild animals contributes to this knowledge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%; align:center&amp;quot;&lt;br /&gt;
! Training level&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|A few facts|red}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|General familiarity|yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Knowledgeable|white}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Expert|cyan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|Domesticated|lime}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others Tab ===&lt;br /&gt;
This screen lists all living creatures that are not residents of or owned by your fortress. Creatures [[Captured creature|captured]] in a [[cage]] still remain in this tab and are not considered owned until [[Animal trainer|tamed]].&lt;br /&gt;
&lt;br /&gt;
Each list entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[name]]* and (if applicable) [[Labor|profession]]* of the creature.&lt;br /&gt;
* Buttons to go to the creature's location or view the creature's sheet.&lt;br /&gt;
* The status* of the creature (see [[#Status|below]] for options).&lt;br /&gt;
* Button to assign a trainer to a [[Captured creature|captured]] wild [[Creature#Animals|animal]] (if applicable).&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by [[Labor|profession]] is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' &amp;lt;!-- This should probably be moved to a bug report tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
The following are the options for the creature's status:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#AEEC37;&amp;quot;&amp;gt;Wild Animal&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#AEEC37;&amp;quot;&amp;gt;Wild Animal (Caged)&amp;lt;/span&amp;gt; - Wild [[Creature#Animals|animal]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#13F662;&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; - A temporary [[visitor]], typically at your fortress to visit a [[location]]. The specific task they are currently doing is shown next to their status, for example &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#13F662;&amp;quot;&amp;gt;Guest / &amp;lt;/span&amp;gt;{{DFtext|Worship!|5:1}}&lt;br /&gt;
* {{DFtext|Merchant|7:0}} or {{DFtext|Merchant (Caged)|7:0}} - A member or animal in a [[caravan]]. [[Cage|Caged]] animals shown in this tab can be bought from the [[Trading|merchants]].&lt;br /&gt;
* {{DFtext|Invader|4:1}} or {{DFtext|Caged Prisoner|4:1}} - A hostile [[invader]] or an enemy captured in a [[cage]].&lt;br /&gt;
* {{DFtext|Uninvited Guest|4:1}} - A {{Creature#Beasts and Monsters|beast/monster}}, for example {{Forgotten beast|forgotten beasts}} and {{Dragon|dragons}}.&lt;br /&gt;
&lt;br /&gt;
=== Dead/Missing Tab ===&lt;br /&gt;
This screen lists all creatures that have died or gone missing in your settlement, regardless of which tab they would have been in when alive.&lt;br /&gt;
&lt;br /&gt;
Each list entry contains the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[name]]* and (if applicable) [[Labor|profession]]* of the creature.&lt;br /&gt;
* Whether the creature is {{DFtext|Deceased|5:1}} or {{DFtext|Missing|7:0}}*.&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by [[Labor|profession]] is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' &amp;lt;!-- This should probably be moved to a bug report tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Labor Status Screen ==&lt;br /&gt;
=== Work details Tab ===&lt;br /&gt;
{{main|Work detail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Tab ===&lt;br /&gt;
Overall, this screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. It is separated into four tabs (Vegetables/fruit/leaves, Seeds, Drinks, and Meat/fish/other).&lt;br /&gt;
&lt;br /&gt;
The items are listed down the left hand side of the screen ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed.&lt;br /&gt;
&lt;br /&gt;
The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, one for cooking and one for brewing. This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task. Possible values are:&lt;br /&gt;
* {{DFtext|Cook|4:1}} or {{DFtext|Brew|4:1}} - This item could be used for the task, but is currently disallowed.&lt;br /&gt;
* {{DFtext|Cook|1:1}} or {{DFtext|Brew|1:1}} - This item is able to be used for the task, and dwarves have permission to do so.&lt;br /&gt;
* {{DFtext|----|0:1}} - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).&lt;br /&gt;
&lt;br /&gt;
Note that when a new food is obtained, the default is {{DFtext|Cook|1:1}} and {{DFtext|Brew|1:1}}. This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Items that have been designated as [[Forbid|forbidden]] will not be listed on this menu.&lt;br /&gt;
&lt;br /&gt;
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items.&lt;br /&gt;
&lt;br /&gt;
=== Stone use Tab ===&lt;br /&gt;
The Stone use status screen is separated into two tabs (Economic Stone and Other Stone). The first tab (Economic Stone) lists all [[Economic stone|economic stone]] (stones that have a value and purpose besides masonry) found within the game. As an example, [[chalk]] can be used in the process of creating [[steel]]. The second tab (Other Stone) lists all non-economic stone.&lt;br /&gt;
&lt;br /&gt;
Both tabs allows you to control what stone is used for menial purposes (masonry, building construction, walls, etc.). By default all economic stone, except layer stones present on the map, is disallowed and all other stone is allowed. It also tells you if a stone is [[magma-safe]] or not.&lt;br /&gt;
&lt;br /&gt;
The first tab (Economic Stone) also provides a full list of each economic stone's uses.&lt;br /&gt;
&lt;br /&gt;
== Work orders Status Screen ==&lt;br /&gt;
{{main|Manager#Work order}}&lt;br /&gt;
&lt;br /&gt;
The Work orders status screen allows you to create and manage work orders. It consists of a list of work orders sorted by priority, as well as a button in the top right to create a new work order.&lt;br /&gt;
&lt;br /&gt;
== Nobles and administrators Status Screen ==&lt;br /&gt;
The Nobles and administrators status screen contains a list of the [[Noble|nobles]] and administrators of your settlement. At the top is a description section, which may change to provide detail when hovering over different elements.&lt;br /&gt;
&lt;br /&gt;
Each list entry contains the following columns (from left to right):&lt;br /&gt;
* The name of the position, with the name of the related squad below, if applicable.&lt;br /&gt;
* Button to change the current holder of the position, if applicable.&lt;br /&gt;
* An image of the current holder of the position, if there is one.&lt;br /&gt;
* The [[name]] and [[Labor|profession]] of the current holder of the position (typically the profession is the position title), or {{DFtext|VACANT|6:1}} or {{DFtext|NEW|6:1}} if there is none.&lt;br /&gt;
* Button to give symbols to the noble. This gives the position holder an item, which is given a name at this time if it did not already have one.&lt;br /&gt;
* The current and required [[Office|Study/Throne Room]], [[Bedroom]], [[Dining Room]], [[Tomb]], and [[Building|Furniture]] for the position.&lt;br /&gt;
* Any [[Mandate|mandates]] set by the noble.&lt;br /&gt;
* For the [[bookkeeper]], the desired [[stocks]] display precision.&lt;br /&gt;
&lt;br /&gt;
== Objects Status Screen ==&lt;br /&gt;
The Objects status screen contains four tabs ([[Legendary artifact|Artifacts]], Symbols, Named objects, and [[Book|Written content]]), each of which is a list of special, named, or unique items.&lt;br /&gt;
&lt;br /&gt;
Each list entry contains the following columns (from left to right):&lt;br /&gt;
* An image of the item.&lt;br /&gt;
* The [[name]] of the item and its translation.&lt;br /&gt;
* Buttons to go to the item's location or open its item sheet, if applicable.&lt;br /&gt;
* The [[entity]] that [[Claim#Artifact claim|claims]] the object, if applicable.&lt;br /&gt;
&lt;br /&gt;
=== Artifacts Tab ===&lt;br /&gt;
{{main|Legendary artifact}}&lt;br /&gt;
&lt;br /&gt;
=== Symbols Tab ===&lt;br /&gt;
Symbols are items given to [[Noble|nobles]] in the [[#Nobles and administrators Status Screen|Nobles and administrators]] screen. They may be [[Legendary artifact|artifacts]], or they may be other items, but will always be named (giving a noble a symbol includes naming the item if not already named).&lt;br /&gt;
&lt;br /&gt;
=== Named objects Tab ===&lt;br /&gt;
This tab lists all named, non-[[Legendary artifact|artifact]] items in your fortress. This may include non-artifact items also in the Symbols Tab.&lt;br /&gt;
&lt;br /&gt;
=== Written content Tab ===&lt;br /&gt;
{{main|Book}}&lt;br /&gt;
&lt;br /&gt;
Written content never has a [[Claim#Artifact claim|claimant]], so the last column will be empty. Typically, the work's translated name will be the same as its original name, with a few exceptions. The list will only include original works, not copies. While the majority of written content will be [[Book#Scroll|scrolls]] and [[Book#Quire and codex|quires/codices]], other objects, such as [[Slab|slabs]] containing the [[Secret|secrets]] of [[Necromancy|life and death]] can be included.&lt;br /&gt;
&lt;br /&gt;
== Justice Status Screen ==&lt;br /&gt;
{{main|Justice}}&lt;br /&gt;
&lt;br /&gt;
=== Open cases Tab ===&lt;br /&gt;
The Open cases tab has a list of the open cases on the left from oldest to most recent. On the right, details about the selected case are provided, including the injured party (if applicable), the case status ({{DFtext|Unsolved.|3:1}}), and the witnesses who reported the crime. There are two buttons which allow the player to [[Justice#Interrogation|interrogate]] or [[Justice#Punishments|convict]] a creature.&lt;br /&gt;
&lt;br /&gt;
=== Closed cases Tab ===&lt;br /&gt;
The Closed cases tab, similarly the Open cases tab, has a list of the closed cases on the left from oldest to most recent, with details on the right. However, there are no buttons, and the case status is described as {{DFtext|Convicted: Urist McDidntMakeFlutes, Craftsdwarf.|5:1}}&lt;br /&gt;
&lt;br /&gt;
=== Cold cases Tab ===&lt;br /&gt;
The Cold cases Tab is the same as the Open cases tab, but only includes cases older than one year.&lt;br /&gt;
&lt;br /&gt;
=== Fortress guard Tab ===&lt;br /&gt;
The Fortress guard tab contains information on the [[fortress guard]] if it exists. At the top is shown the total number of combined [[Cage|cages]] plus [[Restraint|restraints]] in the [[dungeon]] out of the number requested by the fortress guard (approximately one tenth the population). Note that [[Chain|chains]] includes both ropes and chains.&lt;br /&gt;
&lt;br /&gt;
The rest of the tab is a list of members of the fortress guard, including the cases assigned to each member.&lt;br /&gt;
&lt;br /&gt;
=== Convicts Tab ===&lt;br /&gt;
The Convicts tab contains of a list on the left of everybody who has been convicted of a crime. On the right, pending sentence(s) for the selected creature are displayed, along with all the crimes they have ever been convicted of.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Tab ===&lt;br /&gt;
The Intelligence tab shows information gathered about hostile [[Intrigue|plots]] via [[Justice#Interrogation|interrogation]].&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Status]]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Status&amp;diff=279275</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Status&amp;diff=279275"/>
		<updated>2022-12-23T11:20:06Z</updated>

		<summary type="html">&lt;p&gt;2kai2kai2: Full page update for the premium version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:status_screen_preview.png|thumb|400px|right|One of many, many, many screens in the status GUI.]]''If you are looking for the symbols that '''flash over a dwarf icon''', see [[status icon]].''&lt;br /&gt;
&lt;br /&gt;
This screen contains a large amount of useful information about your fortress and its residents.&lt;br /&gt;
&lt;br /&gt;
== Title Bar ==&lt;br /&gt;
The very top row of the screen shows (from left to right), the settlement name and class, the settlement population and stress{{verify}} levels, a button to open the [[stocks]] window, basic stocks information, and the current date.&lt;br /&gt;
When hovering over the settlement name and class, the information about the [[wealth]] of your settlement is shown. This requires a [[broker]] with [[appraisal]].&lt;br /&gt;
* First is [[Created wealth]]. This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported.  Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigration]], get be[[Siege|sieged]], or get better trade goods from [[Caravan|caravans]].&lt;br /&gt;
* Below that trade information:&lt;br /&gt;
** [[Wealth#Imports and exports|Imported Wealth]] represents the total value of foreign made goods in your fortress.  Therefore this includes the value of things such as the clothes brought in by immigrants, the equipment dropped by dead goblin invaders, and so forth.  However, foreign made goods that have been decorated, processed or consumed (such as food) do not count towards this total.  Goods that are stolen (by [[Rhesus macaque|rhesus macaques]], for example) seem to count towards this total despite the fact that they are no longer on the map.&lt;br /&gt;
** [[Wealth#Imports and exports|Exported Wealth]] represents the total value of goods made by your fortress that you have traded to other civilizations.&lt;br /&gt;
** A hypothetical example:&lt;br /&gt;
*** You buy {{DFtext|(rope reed cloth)}} worth 50.  This increases imports by 50.  You then make this into a {{DFtext|rope reed bag|6:0}} worth 100.  This reduces imports by 50 (since it is no longer considered by the game to be foreign-made).  Created wealth increases by 100.  You then export this bag.  Created wealth decreases by 100, and exports increase by 100.&lt;br /&gt;
The basic stocks information shows the total amount of [[food]], [[drink]], [[seed]]s, [[meat]], [[fish]], [[plant]], and other items in your fortress.  These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill.  Depending on how skilled they are, and how precise you request the counts, you will get more accurate numbers.  Note that the bookkeeper will need an [[office]] to take inventory, and it will take some time for them to count. Also note that the 'Other' class includes immediately edible items (e.g. prepared meals, [[cheese]]), potentially edible items (e.g. [[flour]], [[Dwarven_syrup|syrup]]), and inedible items (e.g. [[dye]]), and is therefore an unreliable indicator of a fortress' food stores.&lt;br /&gt;
&amp;lt;!-- TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Isn't it &amp;quot;one meal&amp;quot; per meal, &amp;quot;one drink&amp;quot; per drink? ~~~ --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Stocks]] - The Stocks Status screen allows you to examine the number of various items that your fortress and its residents possess. --&amp;gt;&lt;br /&gt;
== Menu Bar ==&lt;br /&gt;
Along the top of the status screen, are various choices for sub-menus. These can also be accessed by icons on the bottom left of the main interface. The menu bar consists of the following options:&lt;br /&gt;
&lt;br /&gt;
* [[Creature|Creatures]] ({{k|u}}) - The Creatures Status screen allows you view and manipulate the creatures that are in or around your settlement.&lt;br /&gt;
** [[Citizenship|Citizens]] - The Citizens tab allows you to view the [[Dwarf|Dwarves]] and other sapient creatures that are [[Citizenship|citizens]] of your settlement.&lt;br /&gt;
** [[Pet|Pets]]/[[Stray|Livestock]] - The Pets/Livestock tab allows you to view the [[Creature#Animals|animals]] owned by your settlement and its residents.&lt;br /&gt;
** Other - The Other tab allows you to view the wild [[Creature#Animals|animals]], [[Invader|invaders]], [[Trading|merchants]], and other creatures.&lt;br /&gt;
** Dead/Missing - The Dead/Missing tab allows you to view all creatures that have died or gone missing in your settlement.&lt;br /&gt;
* Tasks - The Tasks Status screen allows you to view and manipulate all the tasks happening or planned in your fortress.&lt;br /&gt;
* Places - The Places Status screen provides tabs to view the [[Activity zone|Zones]], [[Locations]], [[Stockpile|Stockpiles]], [[Workshop||Workshops]], and [[Farming|Farm plots]] in your fortress.&lt;br /&gt;
* Labor - The Labor Status screen allows you to manage the way in which tasks occur and are done. Most of these tabs have further sub-tabs.&lt;br /&gt;
** [[Work detail|Work details]] - The Work details tab allows you to manage and assign work details.&lt;br /&gt;
** [[Standing orders]] - The Standing orders tab allows you to manage settings for automatically do&lt;br /&gt;
** [[Kitchen]] - The Kitchen tab allows you to manage cooking (including cheesemaking) and brewing permissions for any ingredients currently in your fortress.&lt;br /&gt;
** [[Stone]] use - The Stone use Status screen allows you to alter permissions on various types of stones that may be reserved for specific uses by default.&lt;br /&gt;
* [[Manager#Work_orders|Work orders]] - The Work orders Status screen allows you to view and manage the work orders in your fortress. You must have a [[manager]] for work orders to become active.&lt;br /&gt;
* [[Nobles]] and Administrators - The Nobles and Administrators screen allows you to view and/or assign the nobles in your fortress.&lt;br /&gt;
* Objects - The Objects Status screen allows you to examine special items produced or [[Mission|acquired]] by your fortress.&lt;br /&gt;
** [[Legendary_artifact|Artifacts]]&lt;br /&gt;
** Symbols&lt;br /&gt;
** Named objects&lt;br /&gt;
** [[Book|Written content]]&lt;br /&gt;
* [[Justice]] - The Justice Status screen allows you to examine any offending dwarves as well as their crime and sentence.&lt;br /&gt;
&lt;br /&gt;
== Stocks Screen ==&lt;br /&gt;
{{main|Stocks}}&lt;br /&gt;
&lt;br /&gt;
The stocks screen shows you a list of all of the goods in your fortress.  Its accuracy relies heavily upon the [[bookkeeper]].&lt;br /&gt;
&lt;br /&gt;
The left side of the screen lists the categories of all the items in your fortress.  To the right of this, are two columns, listing numbers.  The number to the left is the number of items accessible to use, (in a [[stockpile]] or scattered on the floor) and beside that in red is the number of inaccessible items. (parts of buildings, remains of pets and citizens, marked forbidden, marked for [[Melt item|melting]] or [[Activity zone#Garbage Dump|dumping]], belonging to traders, etc.)&lt;br /&gt;
&lt;br /&gt;
To the right of these numbers are the goods themselves.  By pressing {{k|Tab}} you can toggle between the detailed mode, which shows each item individually, along with relevant name/quality data, or the list mode, which shows items in stacks.&lt;br /&gt;
&lt;br /&gt;
== Creatures Status Screen ==&lt;br /&gt;
This screen is separated into four tabs (Citizens, Pets/Livestock, Others, and Dead/Missing). By default, it can be opened with the key {{k|u}} or by clicking on the first icon on the bottom left of the main interface.&lt;br /&gt;
=== Citizens Tab ===&lt;br /&gt;
This tab shows a list of all residents of your fortress. It does not include [[Visitor|visitors]], but does include [[Visitor#Long-term residency|long-term residents]].&lt;br /&gt;
&lt;br /&gt;
Each entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the resident.&lt;br /&gt;
* The [[name]]* and [[Labor|profession]]* of the resident, color-coded.&lt;br /&gt;
* Buttons to go to the resident's location or view the resident's sheet.&lt;br /&gt;
* The task* they are currently performing, along with (where applicable) buttons to go to its location, view a detailed description, remove the current worker from the task, [[suspend]] the task, and cancel the task.&lt;br /&gt;
* The resident's current [[stress]] level*.&lt;br /&gt;
* The resident's assigned [[Work Detail|work details]] and the toggle button for whether they are allowed to do other types of [[labor]].&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Defaults to sorting by [[Labor|profession]]''&lt;br /&gt;
&lt;br /&gt;
When sorting by [[Labor|profession]], they are not by alphabetical order, instead being sorted by [[Labor#Labor categories|labor category]], then specific profession within the category, again not necessarily in alphabetical order. All sorting may be reversed, meaning for example, sorting by [[name]] may go A-Z or can be reversed to be Z-A.&lt;br /&gt;
&lt;br /&gt;
=== Pets/Livestock Tab ===&lt;br /&gt;
This screen shows a list of all [[Creature#Animals|animals]] that are owned by the fortress or its residents, but does not include any wild animals in the region, nor animals belonging to invaders or caravans.&lt;br /&gt;
&lt;br /&gt;
Each entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[Name#Animal and megabeast names|name]]* of the creature. The word &amp;quot;[[stray]]&amp;quot; indicates that the animal is not any dwarf's [[pet]]. In the case of [[War animal|war]] or [[Hunting animal|hunting animals]], it means the animal has not been assigned to a dwarf. Named animals are often a result of being named before joining your fortress, and usually means they are owned by an [[Immigration|immigrant]]. Named animals may also have made a kill.&lt;br /&gt;
* Buttons to go to the creature's location or view the creature's sheet.&lt;br /&gt;
* The level of [[Animal trainer#Training|training]]* the creature has and its [[Animal trainer|Trainer]] status (see [[#Animal Training Level|below]] for options).&lt;br /&gt;
* Buttons to assign a [[Animal trainer|trainer]], and to toggle if the creature recieves [[War animal|war training]] and/or [[Hunting animal|hunting training]].&lt;br /&gt;
* The creature's ownership status (see [[#Animal Ownership Status|below]] for options).&lt;br /&gt;
* Buttons to toggle pet availability (for unowned creatures, excluding all [[Cat|cats]]), mark for [[Butcher|slaughter]] (for unowned creatures), or mark for [[Gelder|gelding]] (for ungelded male creatures).&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Defaults to sorting by [[Labor|profession]], which is likely a bug, as this appears not to do anything but apply a semi-random order for animals.''&lt;br /&gt;
&lt;br /&gt;
==== Animal Training Level ====&lt;br /&gt;
The following are the options for the animal's [[Animal trainer|training]] level:&lt;br /&gt;
*(none) - This animal is wild.{{Verify|Can this happen?}}&lt;br /&gt;
*{{DFtext|W|6:1}}{{Verify|Premium version icons}} -  This animal is semi-wild.&lt;br /&gt;
*{{DFtext|T|7:1}}{{Verify|Premium version icons}} -  This animal is trained.&lt;br /&gt;
*{{DFtext|-|7:1}}{{Verify|Premium version icons}} -  This animal is well-trained.&lt;br /&gt;
*{{DFtext|+|7:1}}{{Verify|Premium version icons}} -  This animal is skillfully trained.&lt;br /&gt;
*{{DFtext|*|7:1}}{{Verify|Premium version icons}} -  This animal is expertly trained.&lt;br /&gt;
*{{DFtext|≡|7:1}}{{Verify|Premium version icons}} -  This animal is exceptionally trained.&lt;br /&gt;
*{{DFtext|☼|7:1}}{{Verify|Premium version icons}} -  This animal is masterfully trained.&lt;br /&gt;
*{{DFtext|Domesticated|2:1}} -  This animal is domesticated.&lt;br /&gt;
&lt;br /&gt;
==== Animal Ownership Status ====&lt;br /&gt;
The following are the options for the animal's ownership status:&lt;br /&gt;
* {{DFtext|Available as a pet|3:1}} - This animal is available for adoption as a pet.&lt;br /&gt;
* {{DFtext|Work Animal|7:0}}{{Verify|Premium version representation}} - This animal has been trained as either a hunting or war animal, and has not been assigned an owner.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#FF7A12;&amp;quot;&amp;gt;Unavailable as a pet&amp;lt;/span&amp;gt; - This animal currently cannot be claimed as a pet.&lt;br /&gt;
* {{DFtext|Uninterested in an owner|7:0}} - Cats, being superior to all other creatures, cannot be assigned as pets.  Instead, they will adopt an owner at their whim.&lt;br /&gt;
* {{DFtext|Owned|7:1}} with the owner's name below - This animal belongs to the listed dwarf.  Pets can provide happiness to their owners.&lt;br /&gt;
* {{DFtext|Ready for Slaughter|5:1}} - This animal will be butchered when a [[butcher]] becomes available.&lt;br /&gt;
* {{DFtext|Not Tame|5:0}}{{Verify|Premium version representation}} - This animal is wild and requires taming.&lt;br /&gt;
&lt;br /&gt;
==== Overall Training ====&lt;br /&gt;
In the bottom right corner of the Pets/Livestock screen, there is a button to open a screen that shows civilization-wide animal training knowledge. Training wild animals contributes to this knowledge.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%; align:center&amp;quot;&lt;br /&gt;
! Training level&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|A few facts|red}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|General familiarity|yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Knowledgeable|white}}&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Expert|cyan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|Domesticated|lime}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others Tab ===&lt;br /&gt;
This screen lists all living creatures that are not residents of or owned by your fortress. Creatures [[Captured creature|captured]] in a [[cage]] still remain in this tab and are not considered owned until [[Animal trainer|tamed]].&lt;br /&gt;
&lt;br /&gt;
Each list entry includes the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[name]]* and (if applicable) [[Labor|profession]]* of the creature.&lt;br /&gt;
* Buttons to go to the creature's location or view the creature's sheet.&lt;br /&gt;
* The status* of the creature (see [[#Status|below]] for options).&lt;br /&gt;
* Button to assign a trainer to a [[Captured creature|captured]] wild [[Creature#Animals|animal]] (if applicable).&lt;br /&gt;
&lt;br /&gt;
''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by [[Labor|profession]] is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' &amp;lt;!-- This should probably be moved to a bug report tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Status ====&lt;br /&gt;
The following are the options for the creature's status:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#AEEC37;&amp;quot;&amp;gt;Wild Animal&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#AEEC37;&amp;quot;&amp;gt;Wild Animal (Caged)&amp;lt;/span&amp;gt; - Wild [[Creature#Animals|animal]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#13F662;&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; - A temporary [[visitor]], typically at your fortress to visit a [[location]]. The specific task they are currently doing is shown next to their status, for example &amp;lt;span style=&amp;quot;font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#13F662;&amp;quot;&amp;gt;Guest / &amp;lt;/span&amp;gt;{{DFtext|Worship!|5:1}}&lt;br /&gt;
* {{DFtext|Merchant|7:0}} or {{DFtext|Merchant (Caged)|7:0}} - A member or animal in a [[caravan]]. [[Cage|Caged]] animals shown in this tab can be bought from the [[Trading|merchants]].&lt;br /&gt;
* {{DFtext|Invader|4:1}} or {{DFtext|Caged Prisoner|4:1}} - A hostile [[invader]] or an enemy captured in a [[cage]].&lt;br /&gt;
* {{DFtext|Uninvited Guest|4:1}} - A {{Creature#Beasts and Monsters|beast/monster}}, for example {{Forgotten beast|forgotten beasts}} and {{Dragon|dragons}}.&lt;br /&gt;
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=== Dead/Missing Tab ===&lt;br /&gt;
This screen lists all creatures that have died or gone missing in your settlement, regardless of which tab they would have been in when alive.&lt;br /&gt;
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Each list entry contains the following columns (from left to right):&lt;br /&gt;
* An image of the creature.&lt;br /&gt;
* The [[name]]* and (if applicable) [[Labor|profession]]* of the creature.&lt;br /&gt;
* Whether the creature is {{DFtext|Deceased|5:1}} or {{DFtext|Missing|7:0}}*.&lt;br /&gt;
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''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by [[Labor|profession]] is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' &amp;lt;!-- This should probably be moved to a bug report tag --&amp;gt;&lt;br /&gt;
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== Labor Status Screen ==&lt;br /&gt;
=== Work details Tab ===&lt;br /&gt;
{{main|Work detail}}&lt;br /&gt;
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=== Kitchen Tab ===&lt;br /&gt;
Overall, this screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. It is separated into four tabs (Vegetables/fruit/leaves, Seeds, Drinks, and Meat/fish/other).&lt;br /&gt;
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The items are listed down the left hand side of the screen ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed.&lt;br /&gt;
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The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, one for cooking and one for brewing. This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task. Possible values are:&lt;br /&gt;
* {{DFtext|Cook|4:1}} or {{DFtext|Brew|4:1}} - This item could be used for the task, but is currently disallowed.&lt;br /&gt;
* {{DFtext|Cook|1:1}} or {{DFtext|Brew|1:1}} - This item is able to be used for the task, and dwarves have permission to do so.&lt;br /&gt;
* {{DFtext|----|0:1}} - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).&lt;br /&gt;
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Note that when a new food is obtained, the default is {{DFtext|Cook|1:1}} and {{DFtext|Brew|1:1}}. This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Items that have been designated as [[Forbid|forbidden]] will not be listed on this menu.&lt;br /&gt;
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Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items.&lt;br /&gt;
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=== Stone use Tab ===&lt;br /&gt;
The Stone use status screen is separated into two tabs (Economic Stone and Other Stone). The first tab (Economic Stone) lists all [[Economic stone|economic stone]] (stones that have a value and purpose besides masonry) found within the game. As an example, [[chalk]] can be used in the process of creating [[steel]]. The second tab (Other Stone) lists all non-economic stone.&lt;br /&gt;
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Both tabs allows you to control what stone is used for menial purposes (masonry, building construction, walls, etc.). By default all economic stone, except layer stones present on the map, is disallowed and all other stone is allowed. It also tells you if a stone is [[magma-safe]] or not.&lt;br /&gt;
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The first tab (Economic Stone) also provides a full list of each economic stone's uses.&lt;br /&gt;
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== Work orders Status Screen ==&lt;br /&gt;
{{main|Manager#Work order}}&lt;br /&gt;
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The Work orders status screen allows you to create and manage work orders. It consists of a list of work orders sorted by priority, as well as a button in the top right to create a new work order.&lt;br /&gt;
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== Nobles and administrators Status Screen ==&lt;br /&gt;
The Nobles and administrators status screen contains a list of the [[Noble|nobles]] and administrators of your settlement. At the top is a description section, which may change to provide detail when hovering over different elements.&lt;br /&gt;
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Each list entry contains the following columns (from left to right):&lt;br /&gt;
* The name of the position, with the name of the related squad below, if applicable.&lt;br /&gt;
* Button to change the current holder of the position, if applicable.&lt;br /&gt;
* An image of the current holder of the position, if there is one.&lt;br /&gt;
* The [[name]] and [[Labor|profession]] of the current holder of the position (typically the profession is the position title), or {{DFtext|VACANT|6:1}} or {{DFtext|NEW|6:1}} if there is none.&lt;br /&gt;
* Button to give symbols to the noble. This gives the position holder an item, which is given a name at this time if it did not already have one.&lt;br /&gt;
* The current and required [[Office|Study/Throne Room]], [[Bedroom]], [[Dining Room]], [[Tomb]], and [[Building|Furniture]] for the position.&lt;br /&gt;
* Any [[Mandate|mandates]] set by the noble.&lt;br /&gt;
* For the [[bookkeeper]], the desired [[stocks]] display precision.&lt;br /&gt;
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== Objects Status Screen ==&lt;br /&gt;
The Objects status screen contains four tabs ([[Legendary artifact|Artifacts]], Symbols, Named objects, and [[Book|Written content]]), each of which is a list of special, named, or unique items.&lt;br /&gt;
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Each list entry contains the following columns (from left to right):&lt;br /&gt;
* An image of the item.&lt;br /&gt;
* The [[name]] of the item and its translation.&lt;br /&gt;
* Buttons to go to the item's location or open its item sheet, if applicable.&lt;br /&gt;
* The [[entity]] that [[Claim#Artifact claim|claims]] the object, if applicable.&lt;br /&gt;
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=== Artifacts Tab ===&lt;br /&gt;
{{main|Legendary artifact}}&lt;br /&gt;
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=== Symbols Tab ===&lt;br /&gt;
Symbols are items given to [[Noble|nobles]] in the [[#Nobles and administrators Status Screen|Nobles and administrators]] screen. They may be [[Legendary artifact|artifacts]], or they may be other items, but will always be named (giving a noble a symbol includes naming the item if not already named).&lt;br /&gt;
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=== Named objects Tab ===&lt;br /&gt;
This tab lists all named, non-[[Legendary artifact|artifact]] items in your fortress. This may include non-artifact items also in the Symbols Tab.&lt;br /&gt;
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=== Written content Tab ===&lt;br /&gt;
{{main|Book}}&lt;br /&gt;
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Written content never has a [[Claim#Artifact claim|claimant]], so the last column will be empty. Typically, the work's translated name will be the same as its original name, with a few exceptions. The list will only include original works, not copies. While the majority of written content will be [[Book#Scroll|scrolls]] and [[Book#Quire and codex|quires/codices]], other objects, such as [[Slab|slabs]] containing the [[Secret|secrets]] of [[Necromancy|life and death]] can be included.&lt;br /&gt;
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== Justice Status Screen ==&lt;br /&gt;
{{main|Justice}}&lt;br /&gt;
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=== Open cases Tab ===&lt;br /&gt;
The Open cases tab has a list of the open cases on the left from oldest to most recent. On the right, details about the selected case are provided, including the injured party (if applicable), the case status ({{DFtext|Unsolved.|3:1}}), and the witnesses who reported the crime. There are two buttons which allow the player to [[Justice#Interrogation|interrogate]] or [[Justice#Punishments|convict]] a creature.&lt;br /&gt;
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=== Closed cases Tab ===&lt;br /&gt;
The Closed cases tab, similarly the Open cases tab, has a list of the closed cases on the left from oldest to most recent, with details on the right. However, there are no buttons, and the case status is described as {{DFtext|Convicted: Urist McDidntMakeFlutes, Craftsdwarf.|5:1}}&lt;br /&gt;
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=== Cold cases Tab ===&lt;br /&gt;
The Cold cases Tab is the same as the Open cases tab, but only includes cases older than one year.&lt;br /&gt;
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=== Fortress guard Tab ===&lt;br /&gt;
The Fortress guard tab contains information on the [[fortress guard]] if it exists. At the top is shown the total number of combined [[Cage|cages]] plus [[Restraint|restraints]] in the [[dungeon]] out of the number requested by the fortress guard (approximately one tenth the population). Note that [[Chain|chains]] includes both ropes and chains.&lt;br /&gt;
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The rest of the tab is a list of members of the fortress guard, including the cases assigned to each member.&lt;br /&gt;
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=== Convicts Tab ===&lt;br /&gt;
The Convicts tab contains of a list on the left of everybody who has been convicted of a crime. On the right, pending sentence(s) for the selected creature are displayed, along with all the crimes they have ever been convicted of.&lt;br /&gt;
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=== Intelligence Tab ===&lt;br /&gt;
The Intelligence tab shows information gathered about hostile [[Intrigue|plots]] via [[Justice#Interrogation|interrogation]].&lt;br /&gt;
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{{Category|Interface}}&lt;br /&gt;
[[ru:Status]]&lt;/div&gt;</summary>
		<author><name>2kai2kai2</name></author>
	</entry>
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