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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=5asdffdsa5</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-05T07:24:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Version_number&amp;diff=171924</id>
		<title>v0.34:Version number</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Version_number&amp;diff=171924"/>
		<updated>2012-05-19T03:15:44Z</updated>

		<summary type="html">&lt;p&gt;5asdffdsa5: changed 7 to 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game development]]&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Main:Toady|Tarn Adams]] assigns a '''version number''' for every [[Main:Dwarf Fortress|Dwarf Fortress]] release. Recent version numbers contain three number sections defining the release information. The older format contained four - see the older versions of this page for more information.&lt;br /&gt;
&lt;br /&gt;
# The first number is how many hundreds of core components have been completed.&lt;br /&gt;
# The second number is the total number of [http://www.bay12games.com/dwarves/dev.html core] components completed.&lt;br /&gt;
# The third number is increased by one for each &amp;quot;minor&amp;quot; release (one that does not advance the core components completed, usually a bug-fix release) of a version.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
v0.34.09, the 9th minor release of the version of Dwarf Fortress with 34 core components complete.&lt;br /&gt;
{| style='width: 25em; margin: 1em auto; border-spacing: 0; text-align: center'&lt;br /&gt;
|-&lt;br /&gt;
| colspan='3' |&lt;br /&gt;
| colspan='2' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | 0&lt;br /&gt;
| colspan='1' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #9df; background: #eef5ff' | 34&lt;br /&gt;
| colspan='1' style='font-size: 200%; padding: 0' | .&lt;br /&gt;
| colspan='2' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #db8; background: #fff5ee' | 09&lt;br /&gt;
| colspan='2' |&lt;br /&gt;
|-&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
| colspan='2' style='border-bottom: 1px solid #999' |&lt;br /&gt;
| style='border-right: 1px solid #999; border-bottom: 1px solid #999' |&lt;br /&gt;
| style='border-left: 1px solid #999' |&lt;br /&gt;
| |&lt;br /&gt;
| style='border-right: 1px solid #9df' |&lt;br /&gt;
| style='border-left: 1px solid #9df' |&lt;br /&gt;
| |&lt;br /&gt;
| style='border-right: 1px solid #db8' |&lt;br /&gt;
| style='border-left: 1px solid #db8; border-bottom: 1px solid #db8' |&lt;br /&gt;
| colspan='2' style='border-bottom: 1px solid #db8' |&lt;br /&gt;
| style='height: 1em' |&lt;br /&gt;
|-&lt;br /&gt;
| style='border-right: 1px solid #999; height: 1em' |&lt;br /&gt;
| style='border-left: 1px solid #999; border-top: 1px solid #999' |&lt;br /&gt;
| colspan='2' style='border-top: 1px solid #999' |&lt;br /&gt;
| colspan='2' |&lt;br /&gt;
| style='border-right: 1px solid #9df; height: 1em' |&lt;br /&gt;
| style='border-left: 1px solid #9df' |&lt;br /&gt;
| colspan='2' |&lt;br /&gt;
| colspan='2' style='border-top: 1px solid #db8' |&lt;br /&gt;
| style='border-right: 1px solid #db8; border-top: 1px solid #db8' |&lt;br /&gt;
| style='border-left: 1px solid #db8; height: 1em' |&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Fewer than 100 '''core''' components complete&lt;br /&gt;
| width='2em' |&amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='8' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 34 '''core''' components completed&lt;br /&gt;
| width='2em' |&amp;lt;div style='width: 1.5em'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan='2' style='padding: 0.25em; border: 2px solid #db8; background: #fff5ee' | 9th '''minor''' release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>5asdffdsa5</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34_Talk:Danger_room&amp;diff=169618</id>
		<title>v0.34 Talk:Danger room</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34_Talk:Danger_room&amp;diff=169618"/>
		<updated>2012-04-09T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;5asdffdsa5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I heard that danger rooms were nerfed in the current version.&lt;br /&gt;
&lt;br /&gt;
Please confirm. --[[User:Introprospector|Introprospector]] 08:23, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I recall reading in a thread that wooden spears now have a higher chance of dealing serious damage. Can't recall source though.&lt;br /&gt;
--[[Special:Contributions/71.171.79.43|71.171.79.43]] 01:01, 9 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just (34.05) danger roomed up 3 squads of dwarves from raw recruit to 5x legendary (dodge, armor, shield, weapon, fighter) in a 1x4 danger room, no major injuries to speak of other than the the baby who was born there.  most injuries I hear of people reporting end up being from accidentally adding a master-crafted training spear to the mix.  Those will get ya hurt bad.  [[User:Shadus|Shadus]] 04:28, 9 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I remember a thread in the forum detailing in which order the dwarves parried, dodged and so on with a recommendation for an order of equipment assigning, but I can't find it anymore. From memory, the order of priority was &amp;quot;shield parry, weapon parry, armor deflection&amp;quot;... with dodge somewhere in there too? Can someone tell me the full order of defense priorities for proper danger-rooming the dwarves in all defense skills please?&lt;br /&gt;
--[[User:Syndic|Syndic]] 12:21, 30 March 2012 (UTC)&lt;br /&gt;
 they have not been nerfed--[[User:5asdffdsa5|5asdffdsa5]] 00:44, 9 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>5asdffdsa5</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Trade_depot&amp;diff=169441</id>
		<title>v0.34:Trade depot</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Trade_depot&amp;diff=169441"/>
		<updated>2012-04-05T13:55:37Z</updated>

		<summary type="html">&lt;p&gt;5asdffdsa5: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:32, 8 November 2010 (UTC)}}&lt;br /&gt;
{{Building|name=Trade depot|key=D&lt;br /&gt;
|job= &lt;br /&gt;
* [[Broker]] noble (optional)&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[Building material]]s (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* and 1 of:&lt;br /&gt;
** [[Metalsmithing]]&lt;br /&gt;
** [[Masonry]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
|purpose=&lt;br /&gt;
Trade goods with [[caravan|merchants]].&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Trade Depot''' allows you to trade with [[caravan]]s that arrive at your fortress. Trade depots can be created from almost any material, and construction requires the [[Architecture]] skill along with the appropriate craft labor ([[Carpentry]], [[Masonry]], or [[Metalsmithing]]). Three materials must be used to build the Trade Depot, and it seems that the second material chosen is the main material, as the Depot takes the color of that substance{{verify}}. There must be at least 10 spaces between the Depot and the edge of the map.  They can be built on top of [[construction|constructed]] floors and walls, allowing you to make a trade depot which is elevated above the surrounding land.&lt;br /&gt;
&lt;br /&gt;
== Depot accessibility ==&lt;br /&gt;
&lt;br /&gt;
Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which requires a three tile wide path from the depot to the edge of the map. ''Warning:'' If the map has an extremely large amount of trees (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.&lt;br /&gt;
&lt;br /&gt;
== Depot building options ==&lt;br /&gt;
&lt;br /&gt;
Press {{K|b}}-{{K|D}} to build a depot. It is a 5x5 structure. Once built, hit {{K|q}} to bring up the building interaction mode, and then move your cursor over the Trade Depot to gain access to the following options:&lt;br /&gt;
&lt;br /&gt;
=== Move Goods to/from Depot ===&lt;br /&gt;
{{K|g}}: This command becomes active when a caravan arrives on your map.  This screen menu is similar to the [[stocks]] menu ({{K|z}} - Stocks).  This is where you select what items you want to trade with the caravan.  If you have particular items you want to sell to the caravan, you can {{K|s}}earch for it.  This is convenient if you want to export all your prepared meals or finished goods. Also shown is the culling on {{K|m}}andate option.  The move to depot screen will not show things that violate an export [[mandate]].  By pressing {{K|m}}, it will change to Ignoring {{K|m}}andates, and you can select banned items for export. For example, if your [[mayor]] has a mandate banning the export of iron, this screen will hide bins that contain iron items.  By changing this option, all iron items will be shown.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
After selecting items and exiting the screen, [[job]]s will be queued to move the items to the depot.  All dwarves, regardless of [[labor]] settings, can move goods to the depot. Items that have not been moved will show [PENDING], while those that have been brought to the depot and are ready for trade and will be marked as [TRADING].&lt;br /&gt;
&lt;br /&gt;
Items selected for trading will remain at the depot until the caravan leaves. Alternatively you can select the item again. Once no longer required at the depot, items will be available for use or hauling to stockpiles as normal. If you don't want all the items to be returned to their stockpiles, you can optionally {{K|f}}orbid them by looking at the [[Controls_guide#View_items_in_buildings.2C_t|i{{K|t}}ems]] in the depot.&lt;br /&gt;
&lt;br /&gt;
=== No trader needed at depot or Trader requested at depot ===&lt;br /&gt;
{{K|r}}: This requests a dwarf to come to the depot. To conduct trades with caravans, a trader must be present at the Trade Depot.  Once requested, a job will be created for a dwarf to make their way to the depot and remain there until released with this setting, or the job is interrupted, such as by the dwarf deciding to drink, sleep, or eat.  The Trade at Depot job is fairly low-priority, so [[labor]]s may have to be disabled in order to get the broker to begin the job, or the broker can be temporarily added to a burrow which covers only the depot.&lt;br /&gt;
&lt;br /&gt;
=== Only broker may trade or Anyone may trade ===&lt;br /&gt;
{{K|b}}: This setting determines who will perform the trade.  If '''Only broker may trade''' is active, then only the [[Broker]] [[noble]] will respond to the trader request.  This can become a problem when the broker is sleeping or otherwise occupied, but dwarves with low [[Broker skills]] will receive poorer deals when trading. If anyone may trade is selected, and someone other than the broker becomes a better [[appraiser]] than the broker, the broker's appraisal skill is still used.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
{{K|t}}: This option becomes available once the caravan and your trader are both at the depot. It begins trading. If more than one set of merchants is using the trade depot, you will be given the option of who you want to trade with.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Setting a meeting area over a depot, then removing it, will cause dwarves to act as though it were still a meeting area. This is irreversible.&lt;br /&gt;
&lt;br /&gt;
Having the merchants unloading goods, then releasing any caged hostile creatures near them will remove the option to trade. This does not go away when the hostile creature is dealt with.&lt;br /&gt;
&lt;br /&gt;
Dumping items belonging to the merchants will result in the depot thinking merchants are gone but the merchants hanging around&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>5asdffdsa5</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34_Talk:Wagon&amp;diff=168760</id>
		<title>v0.34 Talk:Wagon</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34_Talk:Wagon&amp;diff=168760"/>
		<updated>2012-03-27T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;5asdffdsa5: Created page with &amp;quot;== Talk:Wagon ==  note the bug at the bottom may not be a bug as wagons have been listed as deceased in the units screen and i have a wagon wood bed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Talk:Wagon ==&lt;br /&gt;
&lt;br /&gt;
note the bug at the bottom may not be a bug as wagons have been listed as deceased in the units screen and i have a wagon wood bed&lt;/div&gt;</summary>
		<author><name>5asdffdsa5</name></author>
	</entry>
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