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	<updated>2026-05-03T12:04:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Steel&amp;diff=223024</id>
		<title>Steel</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Steel&amp;diff=223024"/>
		<updated>2016-01-27T03:48:05Z</updated>

		<summary type="html">&lt;p&gt;Commando Alex: Expanded properties with data from Raws.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork|23:34, 27 April 2013 (UTC)}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color=0:7:1&lt;br /&gt;
|color1=0:0:1&lt;br /&gt;
|color2=0:0:1&lt;br /&gt;
|color3=7:0:1&lt;br /&gt;
|tile3=•&lt;br /&gt;
|uses=&lt;br /&gt;
* [[weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[iron]] [[bar]] &lt;br /&gt;
* 1 [[pig iron]] [[bar]] &lt;br /&gt;
* 1 [[flux]] [[stone]]&lt;br /&gt;
* 1 [[fuel|coal]] [[bar]] &lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
* [[Melting point]] 12718&lt;br /&gt;
* [[Boiling point]] 14968&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 7850&lt;br /&gt;
* Liquid [[density]] 6980&lt;br /&gt;
* [[Specific heat]] 500&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing most [[weapon]]s and [[armor]]. Steel also has the third highest value of all metals, tied with that of [[gold]].&lt;br /&gt;
&lt;br /&gt;
Steel can be created at a [[smelter]] by a [[dwarf]] with the [[furnace operator]] [[labor]] activated.&lt;br /&gt;
&lt;br /&gt;
==Sedimentary Layers==&lt;br /&gt;
&lt;br /&gt;
To smelt steel, you will need [[iron]] [[bar]]s, [[flux]] stone, and [[fuel]].  Flux is used to remove impurities including carbon during the smelting process, while fuel (charcoal or coke) removes oxygen and puts back in a small amount of carbon.  The end result is steel: iron with just the right amount of carbon in it.  The three ores of iron (hematite, magnetite, and limonite) can only be found in [[sedimentary layer]]s, with the exception of hematite, which can occasionally be found in igneous extrusive layers.  Furthermore, four of the five [[flux]] stones (calcite, chalk, dolomite, and limestone) are found only in sedimentary layers, as well as both [[coal]] ores (bituminous coal and lignite).&lt;br /&gt;
&lt;br /&gt;
If you have no sedimentary layers at your fortress site, your only hope to make steel is with:&lt;br /&gt;
* hematite from [[igneous extrusive]] layers, or iron ore imported from [[trade]] caravans, or [[melt]]ing iron items brought by [[siege]]rs and caravans&lt;br /&gt;
* marble from [[metamorphic]] layers, or imported [[flux]]&lt;br /&gt;
* [[charcoal]] from [[wood]], or coke from imported [[bituminous coal]] or [[lignite]]&lt;br /&gt;
&lt;br /&gt;
If you embark in a forest [[biome]], you can produce thousands of units of wood from the surface trees alone, without even tapping into the [[cavern]]s.  Charcoal requires more labor per unit than coke, but is often easier to acquire.&lt;br /&gt;
&lt;br /&gt;
Note that bituminous coal, like most stones, costs only 3☼ at embark or from caravans. With [[Sample_Starting_Builds#Minmax_build|a cunning enough starting build]], it is possible to embark with enough for several hundred units of coke. This is only possible if your parent [[civilization]] has access to coal; otherwise it will not be available at all.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other [[alloy]]s. ''Important note'': in steelmaking, [[coke]] or [[charcoal]] is also used as an ingredient, apart from its use as [[fuel]]. A conventional (non-magma) smelter will require an additional unit of fuel in each reaction.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create [[pig iron]]''':&lt;br /&gt;
&lt;br /&gt;
:*1 bar of [[iron]]&lt;br /&gt;
:*1 [[flux]] stone&lt;br /&gt;
:*1 unit of [[fuel]] (as a source of carbon)&lt;br /&gt;
:*1 unit of fuel, or magma (to heat the forge)&lt;br /&gt;
:'''Produces''':&lt;br /&gt;
:*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
[[Image:SteelSword.png|thumb|right|200px|''A [[steel]] [[short sword]].'']]&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with plain iron '''to produce steel''':&lt;br /&gt;
&lt;br /&gt;
:*1 bar of iron&lt;br /&gt;
:*1 bar of pig iron&lt;br /&gt;
:*1 [[flux]] stone&lt;br /&gt;
:*1 unit of fuel (as a source of carbon)&lt;br /&gt;
:*1 unit of fuel, or magma (to heat the forge)&lt;br /&gt;
:'''Produces''':&lt;br /&gt;
:*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The overall reaction consumes 2 bars of iron, 2 units of flux, and 2 units of fuel as ingredients (plus an extra 2 fuel at a conventional smelter for heating). This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
Remember that smelting [[iron]] [[ore]] also requires 1 unit of fuel at a conventional smelter, producing 4 bars of [[iron]], which translates to half a unit of additional fuel used in the recipe above (although you will need a full unit up front.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SteelChart.png|center|485px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==100% Reaction Recipes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Recipe: Magma + catalyst '''&lt;br /&gt;
&lt;br /&gt;
1 [[iron]] [[ore]] + 4 [[flux]]stone  + 4 [[fuel]] = 4 bars of steel&lt;br /&gt;
:* 4 Bituminous coal + 9 [[iron]] [[ore]] + 36 [[Flux]]stone = 36 bars of steel&lt;br /&gt;
:* 4 [[Lignite]] + 5 [[iron]] [[ore]] + 20 [[Flux]]stone = 20 bars of steel&lt;br /&gt;
:* 8 [[Wood]] + 2 [[iron]] [[ore]] + 8 [[Flux]]stone = 8 bars of steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Recipe: Non-Magma '''&lt;br /&gt;
&lt;br /&gt;
:* 9 [[wood]] + 1 [[iron]] [[ore]] + 4 [[flux]]stone = 4 bars of steel&lt;br /&gt;
:* 9 bituminous coal + 8 [[iron]] [[ore]] + 32 [[flux]]stone = 32 bars of steel&lt;br /&gt;
:*9 [[lignite]] + 4 x [[iron]] [[ore]] + 16 x [[flux]]stone = 16 bars of steel&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = deler&lt;br /&gt;
| elvish  = inire&lt;br /&gt;
| goblin  = zodsto&lt;br /&gt;
| human   = kadest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Commando Alex</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Gold&amp;diff=223023</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Gold&amp;diff=223023"/>
		<updated>2016-01-27T03:35:01Z</updated>

		<summary type="html">&lt;p&gt;Commando Alex: Clarified safety for both magma and fire.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:28, 27 April 2013 (UTC)}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Gold&lt;br /&gt;
|color=6:6:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[electrum]] at [[smelter]]&lt;br /&gt;
* Make [[rose gold]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|ore= &lt;br /&gt;
* [[Native gold]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
* [[Melting point]] 11915&lt;br /&gt;
* [[Boiling point]] 15141&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 19320&lt;br /&gt;
* Liquid [[density]] 17310&lt;br /&gt;
* [[Specific heat]] 129&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a high-value, relatively common [[metal]]. It is the third highest value metal, tied with [[steel]]. The only [[ore]] of gold is [[native gold]], which yields '''gold nuggets''' when mined. Each gold nugget can be turned into four gold [[bar]]s at a [[smelter]] or [[magma smelter]] by a dwarf with the [[furnace operating]] labor enabled. Gold used to be one of the three metals (with [[copper]] and [[silver]]) used to mint coins for the Dwarven [[economy]] and has the highest value of the three.  Gold is [[fire-safe]] but ''not'' [[magma safe]].&lt;br /&gt;
&lt;br /&gt;
Gold may be combined with other metals at a smelter or magma smelter to form several [[alloy]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Black bronze]] = Gold + [[Silver]] + 2x [[Copper]]&lt;br /&gt;
* [[Electrum]] = Gold + [[Silver]]&lt;br /&gt;
* [[Rose gold]] = 3x Gold + [[Copper]]&lt;br /&gt;
&lt;br /&gt;
None of the gold alloys have a greater material value than gold itself, but may prove useful if gold is particularly scarce on a map. Further, if gold nuggets (material value 30) are smelted directly with a low-value [[silver]] ore such as [[galena]] (material value 5) or [[tetrahedrite]] (material value 3), it will produce eight bars of [[electrum]] (material value 20) for a net gain in total value.&lt;br /&gt;
&lt;br /&gt;
Refining gold nuggets produces 4 bars, which can result in significantly increased value compared to the original nuggets; however in some cases it may be advantageous to make  furniture directly from gold ore, since it requires no [[fuel]] and uses a labor that is easily trained. Native gold furniture may also be useful to satisfy a [[noble]]'s [[mandate]] or [[demand]]. To use native gold for furniture and the like, you should place a stone [[stockpile]] allowing only native gold near your [[Mason's workshop]] (native gold furniture, blocks, etc.), [[Craftsdwarf's workshop]] (native gold crafts), or [[Mechanic's workshop]] (native gold mechanisms) and enable &amp;quot;gold nuggets&amp;quot; ('''not''' &amp;quot;gold&amp;quot;) using the {{K|z}} : &amp;lt;tt&amp;gt;Stone&amp;lt;/tt&amp;gt; menu. To avoid wasting gold nuggets, assign your stockpile to 'give' only to one specific workshop, and disable non-economic use upon completion.&lt;br /&gt;
&lt;br /&gt;
Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gold.jpg|A gold bar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = limul&lt;br /&gt;
| elvish  = ithi&lt;br /&gt;
| goblin  = ongong&lt;br /&gt;
| human   = abli&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Commando Alex</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Gold&amp;diff=223022</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Gold&amp;diff=223022"/>
		<updated>2016-01-27T03:30:31Z</updated>

		<summary type="html">&lt;p&gt;Commando Alex: Updated properties section with basic info from raws, easier to tell if gold is magma or fire safe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:28, 27 April 2013 (UTC)}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Gold&lt;br /&gt;
|color=6:6:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[electrum]] at [[smelter]]&lt;br /&gt;
* Make [[rose gold]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|ore= &lt;br /&gt;
* [[Native gold]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
* [[Melting point]] 11915&lt;br /&gt;
* [[Boiling point]] 15141&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 19320&lt;br /&gt;
* Liquid [[density]] 17310&lt;br /&gt;
* [[Specific heat]] 129&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a high-value, relatively common [[metal]]. It is the third highest value metal, tied with [[steel]]. The only [[ore]] of gold is [[native gold]], which yields '''gold nuggets''' when mined. Each gold nugget can be turned into four gold [[bar]]s at a [[smelter]] or [[magma smelter]] by a dwarf with the [[furnace operating]] labor enabled. Gold used to be one of the three metals (with [[copper]] and [[silver]]) used to mint coins for the Dwarven [[economy]] and has the highest value of the three.&lt;br /&gt;
&lt;br /&gt;
Gold may be combined with other metals at a smelter or magma smelter to form several [[alloy]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Black bronze]] = Gold + [[Silver]] + 2x [[Copper]]&lt;br /&gt;
* [[Electrum]] = Gold + [[Silver]]&lt;br /&gt;
* [[Rose gold]] = 3x Gold + [[Copper]]&lt;br /&gt;
&lt;br /&gt;
None of the gold alloys have a greater material value than gold itself, but may prove useful if gold is particularly scarce on a map. Further, if gold nuggets (material value 30) are smelted directly with a low-value [[silver]] ore such as [[galena]] (material value 5) or [[tetrahedrite]] (material value 3), it will produce eight bars of [[electrum]] (material value 20) for a net gain in total value.&lt;br /&gt;
&lt;br /&gt;
Refining gold nuggets produces 4 bars, which can result in significantly increased value compared to the original nuggets; however in some cases it may be advantageous to make  furniture directly from gold ore, since it requires no [[fuel]] and uses a labor that is easily trained. Native gold furniture may also be useful to satisfy a [[noble]]'s [[mandate]] or [[demand]]. To use native gold for furniture and the like, you should place a stone [[stockpile]] allowing only native gold near your [[Mason's workshop]] (native gold furniture, blocks, etc.), [[Craftsdwarf's workshop]] (native gold crafts), or [[Mechanic's workshop]] (native gold mechanisms) and enable &amp;quot;gold nuggets&amp;quot; ('''not''' &amp;quot;gold&amp;quot;) using the {{K|z}} : &amp;lt;tt&amp;gt;Stone&amp;lt;/tt&amp;gt; menu. To avoid wasting gold nuggets, assign your stockpile to 'give' only to one specific workshop, and disable non-economic use upon completion.&lt;br /&gt;
&lt;br /&gt;
Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gold.jpg|A gold bar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = limul&lt;br /&gt;
| elvish  = ithi&lt;br /&gt;
| goblin  = ongong&lt;br /&gt;
| human   = abli&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Commando Alex</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Copper&amp;diff=223020</id>
		<title>Copper</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Copper&amp;diff=223020"/>
		<updated>2016-01-27T03:27:39Z</updated>

		<summary type="html">&lt;p&gt;Commando Alex: Added Internal links to both 'Fire-Safe' and 'Magma Safe'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|17:50, 17 August 2014 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{Metal|name=Copper|color=6:4:0&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[Brass]] at [[smelter]]&lt;br /&gt;
* Make [[Bronze]] at [[smelter]]&lt;br /&gt;
* Make [[Billon]] at [[smelter]]&lt;br /&gt;
* Make [[Fine pewter]] at [[smelter]]&lt;br /&gt;
* Make [[Trifle pewter]] at [[smelter]]&lt;br /&gt;
* Make [[Lay pewter]] at [[smelter]]&lt;br /&gt;
* Make [[Nickel silver]] at [[smelter]]&lt;br /&gt;
* Make [[Black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[Sterling silver]] at [[smelter]]&lt;br /&gt;
* Make [[Rose gold]] at [[smelter]]&lt;br /&gt;
* Make [[Bismuth bronze]] at [[smelter]]&lt;br /&gt;
* [[weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Native copper]] &lt;br /&gt;
* [[Malachite]]&lt;br /&gt;
* [[Tetrahedrite]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 2&lt;br /&gt;
* [[Melting point]] 11952&lt;br /&gt;
* [[Boiling point]] 14611&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 8930&lt;br /&gt;
* Liquid [[density]] 8020&lt;br /&gt;
* [[Specific heat]] 385&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Copper''' is a [[metal]] used in a large number of alloys, among them [[bronze]], which is almost as good as [[iron]] for smithing [[weapon]]s and [[armor]], and [[brass]], which has the largest value increase of all non-[[steel]] alloys. Copper itself is a common, low-value metal and a sub-par arms material- more specifically, it is the second worst metal available for slashing weapons, but is pretty good for blunt weapons.&lt;br /&gt;
&lt;br /&gt;
Copper is [[fire-safe]] but ''not'' [[magma-safe]].&lt;br /&gt;
&lt;br /&gt;
== Major uses ==&lt;br /&gt;
&lt;br /&gt;
*Early-game melee weapon and armor production, if you have no [[tin]] to make [[bronze]] or no [[iron]]. You will probably do best to find better metals though.&lt;br /&gt;
*Making [[bronze]], which is better overall than copper for military applications.&lt;br /&gt;
*Training metalworking dwarves : copper is generally plentiful. This is possibly the best use for copper if you have better metals.&lt;br /&gt;
*Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee : silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing.&lt;br /&gt;
*Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to [[vermin]]. On maps where wood is scarce, copper can serve as a suitable substitute.&lt;br /&gt;
*Copper giant spiked balls for weapon traps.&lt;br /&gt;
&lt;br /&gt;
== Alloys ==&lt;br /&gt;
&lt;br /&gt;
Copper is smelted (at a [[smelter]]) from [[native copper]], [[malachite]], or [[tetrahedrite]]. &lt;br /&gt;
&lt;br /&gt;
Copper may be combined with other metals at a [[smelter]]. The following is a list of recipes involving copper:&lt;br /&gt;
*[[Brass]] = Copper + [[Zinc]]&lt;br /&gt;
*[[Bronze]] = Copper + [[Tin]]&lt;br /&gt;
*[[Billon]] = Copper + [[Silver]]&lt;br /&gt;
*[[Fine pewter]] = Copper + 3x [[Tin]]&lt;br /&gt;
*[[Trifle pewter]] = Copper + 2x [[Tin]]&lt;br /&gt;
*[[Lay pewter]] = Copper + 2x [[Tin]] + [[Lead]]&lt;br /&gt;
*[[Nickel silver]] = Copper + 2x [[Nickel]] + [[Zinc]]&lt;br /&gt;
*[[Black bronze]] = 2x Copper + [[Silver]] + [[Gold]]&lt;br /&gt;
*[[Sterling silver]] = Copper + 3x [[Silver]]&lt;br /&gt;
*[[Rose gold]] = Copper + 3x [[Gold]]&lt;br /&gt;
*[[Bismuth bronze]] = 2x Copper + [[Tin]] + [[Bismuth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Copper_2.jpg|A copper ingot, coin and rod.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = gusil&lt;br /&gt;
| elvish  = canò&lt;br /&gt;
| goblin  = saxo&lt;br /&gt;
| human   = gugir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Commando Alex</name></author>
	</entry>
</feed>