<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darulio</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darulio"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/Darulio"/>
	<updated>2026-05-04T16:24:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Sculpture_garden&amp;diff=208779</id>
		<title>Sculpture garden</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Sculpture_garden&amp;diff=208779"/>
		<updated>2014-08-03T16:48:57Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Fixed two broken links: &amp;quot;Valuable&amp;quot; and &amp;quot;early warning system&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|{{RT0|╔|0:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|{{RT|┼|3:3:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|{{RT0|═|0:1}}&lt;br /&gt;
|-rowpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|{{RT0|║|0:1}}&lt;br /&gt;
|{{RT|♫|6:1}}&lt;br /&gt;
|{{RT0|,|6:0}}&lt;br /&gt;
|{{RT0|.|2:0}}&lt;br /&gt;
|{{RT0|☺|4:0}}&lt;br /&gt;
|{{RT0|,|2:0}}&lt;br /&gt;
|{{RT0|'|2:0}}&lt;br /&gt;
|{{RT0|~|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT0|║|0:1}}&lt;br /&gt;
|{{RT0|'|6:0}}&lt;br /&gt;
|{{RT|X|3:3:1}}&lt;br /&gt;
|{{RT0|`|2:0}}&lt;br /&gt;
|{{RT0|Ω|7:1}}&lt;br /&gt;
|{{RT0|.|2:0}}&lt;br /&gt;
|{{H2O}}&lt;br /&gt;
|{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT0|║|0:1}}&lt;br /&gt;
|{{RT0|.|6:0}}&lt;br /&gt;
|{{RT0|☺|3:0}}&lt;br /&gt;
|{{RT0|π|3:1}}&lt;br /&gt;
|{{RT0|,|2:0}}&lt;br /&gt;
|{{H2O}}&lt;br /&gt;
|{{RT0|~|1:1}}&lt;br /&gt;
|{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT0|║|0:1}}&lt;br /&gt;
|{{RT0|'|2:0}}&lt;br /&gt;
|{{RT0|,|2:0}}&lt;br /&gt;
|{{RT0|d|4:0}}&lt;br /&gt;
|{{RT0|d|0:1}}&lt;br /&gt;
|{{RT0|☺|5:0}}&lt;br /&gt;
|{{H2O}}&lt;br /&gt;
|{{RT0|~|1:1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A '''Sculpture garden''' is a [[room]] defined around a [[statue]] or unengraved [[slab]]. A communal (non-assigned) garden is similar to a [[Meeting hall]] in that it provides a place for idle dwarves and animals to congregate and throw [[party|parties]]. However, there are some important differences.&lt;br /&gt;
&lt;br /&gt;
==Advantages over Dining Rooms==&lt;br /&gt;
&lt;br /&gt;
The biggest advantage a Sculpture garden has over a [[Dining room]] is simplicity. Since dwarves are not going to eat in it, there is no need to build tables or chairs to accommodate them. As such, there is plenty of room to put in all sorts of [[item quality|valuable]] [[furniture]], which can give your dwarves [[Thought#Happy_Thoughts|happy thoughts]] - furthermore, all furniture in a sculpture garden will be &amp;quot;tastefully arranged&amp;quot;, giving twice the happiness bonus. As well, since only a statue or slab is required, it is easy to create a Sculpture garden outside. This is very useful to prevent [[cave adaptation]] and can double as a [[security design|early warning system]] against [[thief|thieves and snatchers]].&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
Dwarves tend to throw a lot of parties at Sculpture gardens. While this can be an effective way for dwarves to make [[friend]]s, it can also waste valuable labor time. Thankfully, ending the party is as simple as {{k|q}}uerying the statue and {{k|f}}reeing the room, though it does mean the room needs to be designated again.&lt;br /&gt;
&lt;br /&gt;
==Private gardens==&lt;br /&gt;
&lt;br /&gt;
If a sculpture garden is private (assigned to a particular dwarf) then that dwarf will hang out there in preference to communal meeting places.  This is useful if you want a particular dwarf to hang out at a particular place when idle or [[on break]]. This will also double the happiness bonus the owner gets from admiring the furniture inside it (on top of the existing 2x bonus for being &amp;quot;tastefully arranged&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Category|Rooms}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Weaver&amp;diff=208752</id>
		<title>Weaver</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Weaver&amp;diff=208752"/>
		<updated>2014-08-02T23:35:50Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Fixed &amp;quot;dwarves&amp;quot; to redirect to the dwarf page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:1&lt;br /&gt;
| skill      = Weaver&lt;br /&gt;
| profession = [[Craftsdwarf]]&lt;br /&gt;
| job name   = [[Weaving]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Weave [[Cloth]]&lt;br /&gt;
* Collect [[Web]]s&lt;br /&gt;
| workshop = *[[Loom]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Weaver'''  uses a [[Loom]] to weave [[cloth]] from [[silk]] [[thread]] (from [[web]]s left by [[cave spider]]s, [[giant cave spider]]s, or [[phantom spider]]s), plant fiber thread (processed from [[rope reed]]s or [[pig tail]]s), or [[yarn]] ([[spinner|spun]] from [[wool]] of [[shearer|shearable]] creatures).  Unlike most intermediate goods, cloth has a quality value, and [[dwarf|dwarves]] with high skill in weaving create higher quality cloth. Collecting spider webs also requires and trains the weaving skill.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Tree&amp;diff=208682</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Tree&amp;diff=208682"/>
		<updated>2014-08-02T04:26:28Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Fixed typo (baring)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Trees''' are a multi-[[tile]] feature that can be found aboveground on all but the most arid or most mountainous of maps, and below ground in the [[caverns]]. What kind of trees grow in a given location depends on [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. An exception are underground trees, such as [[nether-cap]]s, that will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that &amp;quot;trees&amp;quot; in DF covers also things that are not literally trees, such as large cacti (e.g. [[saguaro]]s) and mushrooms (e.g. all underground trees).&lt;br /&gt;
&lt;br /&gt;
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus the amount of local trees greatly affects fortress development, as without a ready source of wood the player will be forced to rely on [[trade]] to get it. Tree growth density on the embark site is determined by its [[biome]], so it's displayed with the rest of the biome properties (temperature, etc.) on the &amp;quot;Choose Fortress Location&amp;quot; screen at [[embark]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', leafy '''branches''', and '''twigs''', that may be covered in a number of &amp;quot;growths&amp;quot; (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tiles and the extent of the root system doesn't seem to vary with species.&lt;br /&gt;
&lt;br /&gt;
Graphically, vertical 1x1 trunk sections resemble wooden [[column]]s {{tile|O|6:0}}. The thicker trunks (2x2 and 3x3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with leafy branches. A vertical trunk end, if not covered with a leafy branch, is represented by a cap character {{tile|⌂|6:0}}.&lt;br /&gt;
&lt;br /&gt;
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown color as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one;{{verify}} in either case, when a single tile of roots is dug out, the entire tree vanishes without a trace.&lt;br /&gt;
&lt;br /&gt;
There are exceptions to the description above. [[Saguaro]]s don't have any leafy branches or twigs, just a trunk and thick branches. Most mushroom trees that grow in the caverns underground don't have branches - some have only a trunk and a cap&lt;br /&gt;
consisting of ramps that can be walked on.&lt;br /&gt;
&lt;br /&gt;
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both types of branches provide floor-like support for walking, but twigs are too frail to support the weight of a dwarf. All kinds of trunk tiles are treated as solid barriers, except trunk tips - they can be walked and jumped over.&lt;br /&gt;
&lt;br /&gt;
On ground level, tree trunks are obstacles that prevent [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while as trees continue to grow to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress it makes it easier to route incoming caravans down certain well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.&lt;br /&gt;
&lt;br /&gt;
=== Growths ===&lt;br /&gt;
Growths are the things that grow ''on'' a tree, i.e. they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one unsurprisingly being leaves.&lt;br /&gt;
&lt;br /&gt;
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into colorful patchwork.&lt;br /&gt;
&lt;br /&gt;
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and loo[k]ing at the ground after that will show &amp;quot;&amp;lt;tree&amp;gt; flowers&amp;quot; in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it's possible that a young tree that has never flowered to give fruit.&lt;br /&gt;
&lt;br /&gt;
Fruit can be picked from trees in Adventure mode, but Fort mode harvesting is not yet in the game. Nevertheless, you can embark with fruit or acquire it from trade and brew it at a [[still]]. Fruit do fall on the ground in fortress mode, but they cannot be collected or brewed. Cutting a tree with fruit causes the fruits to vanish.&lt;br /&gt;
&lt;br /&gt;
== Chopping down trees ==&lt;br /&gt;
{{main|Woodcutting}}&lt;br /&gt;
&lt;br /&gt;
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designate]] only one trunk tile for cutting to chop down the whole tree it belongs to. Any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to &amp;quot;prune&amp;quot; trees by chopping down only parts of them.&lt;br /&gt;
&lt;br /&gt;
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
=== Wood ===&lt;br /&gt;
{{main|Wood}}&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
One of the variation between the different tree species is in the weight and color of their wood. Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, all trees have the same intrinsic value{{verify}} (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
Various kinds of tree produce fruit.  These cannot be harvested by dwarves in [[dwarf fortress mode]], even when they fall to the ground.  [[Elf|Elves]] will, however, bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[Seeds]].&lt;br /&gt;
&lt;br /&gt;
== Growing trees ==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings can be killed by heavy [[traffic|foot traffic]], but not by flooding &amp;amp;mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Growth from a sapling to a tree takes exactly 3 years. Many underground trees are called &amp;quot;young &amp;amp;lt;tree&amp;amp;gt;&amp;quot; instead of sapling, but the concept is the same. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil 1 Z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone. Additionally, saplings on soil cavern floors will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.&lt;br /&gt;
&lt;br /&gt;
Trees ''cannot'' be specifically &amp;quot;planted&amp;quot;; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elves]] do not seem to comprehend this. It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the [[caverns]] subterranean flora (including trees) will begin to grow on any exposed and previously bare soil within your fortress; this can be annoying when a copse of blood thorns suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean tree farms full of colorful subterranean trees.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== List of tree species ==&lt;br /&gt;
&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
A second trunk tile means that the trunk can branch horizontally. The first branch tile represents thick branches, the second, if present - branches covered with leaves/needles. Trees with leafy branches also have twigs.{{verify}} Mushroom caps are the same color as the trunk and consist of ramp-like and wall-like tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Abaca]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|4:1}} Flowers|decid=No |wt= |pref=leaves}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Acacia]]|hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Dry Broadleaf Forest&amp;lt;br /&amp;gt;Tropical Grassland&amp;lt;br /&amp;gt;Tropical Savanna&amp;lt;br /&amp;gt;Tropical Shrubland&amp;lt;/span&amp;gt;|align=All (Dry)|root=|trunk={{tile|O|6:0}}{{tile|═|6:0}}|branch={{tile|─|6:0}}{{tile|¼|2:0}}|growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Seed pods |decid=No |wt=0.600 |pref=thorns}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Alder]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|4:0}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed catkins&amp;lt;br/&amp;gt;{{tile|*|6:0}} Cones |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Almond]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Nuts |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Apple]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:0}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Apricot]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Ash (tree)|Ash]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flower&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.600|pref=flying keys&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Avocado]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:0}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Banana]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|4:0}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:1}} Fruit |decid=No |wt= |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Bayberry]] |hab=Any Temperate&amp;lt;br/&amp;gt;Taiga |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:0}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed catkins&amp;lt;br/&amp;gt;{{tile|%|5:0}} Fruit |decid=No |wt=0.600 |pref=waxy berries}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Birch]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:0}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed catkins |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.650|pref=catkins&amp;lt;br /&amp;gt;silver bark&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Bitter orange]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit|decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Black-cap]]|trunk={{tile|O|0:0:1}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 2-3)&amp;lt;/span&amp;gt;|align=All|decid=No|cap=Yes|wt=0.650|pref=gloomy appeal}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Blood thorn]]|root= |trunk= |branch= |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layer 3)&amp;lt;br /&amp;gt;Subterranean Chasm&amp;lt;/span&amp;gt;|align=All|decid=No|wt=1.250|pref=sickening appearance}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Cacao tree]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:0}} Fruit|hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.430|pref=flowers}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Candlenut]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|6:0}} Nuts |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.140|pref=nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Carambola]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|3:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Cashew]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:1}} Fruit|decid=No |wt=0.600 |pref=fruit and nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Cedar]]|root= |trunk= |branch= |growths={{tile|*|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed cones&amp;lt;br/&amp;gt;{{tile|*|5:0}} Pollen cones |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Temperate Conifer Forest&amp;lt;br /&amp;gt;Tropical Conifer Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.570|pref=majesty}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Cherry]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit &amp;lt;br/&amp;gt; blossoms}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Chestnut]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|7:1}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|*|7:1}} Seed catkins&amp;lt;br/&amp;gt;{{tile|*|2:0}} Burrs|hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.430|pref=smelly catkins&amp;lt;br /&amp;gt;spiny pods&amp;lt;br /&amp;gt;chestnuts&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Citron]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Coconut palm]]|root= |trunk= |branch= |growths={{tile|*|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:0}} Spathes&amp;lt;br/&amp;gt;{{tile|•|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.680|pref=leaves}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Coffee]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=No |wt=0.600 |pref=yummy cherries}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Custard-apple]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Date palm]] |hab=Any Tropical |align=All |root= |trunk= |branch= |growths={{tile|*|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|5:0}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Desert lime]] |hab=Tropical Grassland &amp;lt;br/&amp;gt; Tropical Savanna &amp;lt;br/&amp;gt; Tropical Shrubland |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit|decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Durian]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:0}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fragrant fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Feather tree]]|root= |trunk= |branch= |growths={{tile|♠|7:1}} Feathers&amp;lt;br/&amp;gt;{{tile|%|7:1}} Eggs |hab=Not Freezing|align=&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Good&amp;lt;/span&amp;gt; (Dry)|decid=No|wt=0.100|pref=feathery leaves}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Finger lime]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Fungiwood]]| trunk={{tile|O|6:0:1}} |branch= |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 1-2)&amp;lt;/span&amp;gt;|align=All|decid=No|wt=0.600|pref=fine grain}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Ginkgo]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:0}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|%|7:1}} Seeds |decid=Yes |wt=0.600 |pref=seeds}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Glumprong]]|root= |trunk= |branch= |growths= |hab=Not Freezing|align=&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Evil&amp;lt;/span&amp;gt; (Dry)|decid=No|wt=1.200|pref=living shadows}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Goblin-cap]]|trunk={{tile|O|4:0:1}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 2-3)&amp;lt;/span&amp;gt;|align=All|decid=No|cap=Yes|wt=0.600|pref=stunning color}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Guava]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Hazel]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:1}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|%|6:0}} Nuts |decid=Yes |wt=0.600 |pref=nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Highwood]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|3:1}} Flowers |hab=Not Freezing|align=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt; (Dry)|decid=No|wt=0.500|pref=magnificence}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Kapok]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|2:1}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.260|pref=buttresses}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Kumquat]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Larch]]|root= |trunk= |branch= |growths={{tile|*|2:0}}{{tile|*|6:1}}{{tile|*|4:1}}{{tile|*|4:0}} Needles&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed cones&amp;lt;br/&amp;gt;{{tile|*|2:0}} Pollen cones |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Taiga&amp;lt;br /&amp;gt;Temperate Conifer Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.590|pref=cones&amp;lt;br /&amp;gt;needles}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Lime]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Lychee]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|5:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Macadamia]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |decid=No |wt=0.600 |pref=nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Mango tree]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|4:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|6:1}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.520|pref=sweet-smelling flowers}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Mahogany]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|6:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.600|pref=loose inflorescences}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Maple]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Temperate Broadleaf Forest&amp;lt;br /&amp;gt;Temperate Grassland&amp;lt;br /&amp;gt;Temperate Savanna&amp;lt;br /&amp;gt;Temperate Shrubland&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.540|pref=autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Mangrove]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|4:1}} Fruit |hab=&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mangrove Swamp&amp;lt;/span&amp;gt;|align=All (Wet)|decid=No|wt=0.830|pref=roots}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Maple]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Temperate Broadleaf Forest&amp;lt;br /&amp;gt;Temperate Grassland&amp;lt;br /&amp;gt;Temperate Savanna&amp;lt;br /&amp;gt;Temperate Shrubland&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.540|pref=autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Nether-cap]] |trunk={{tile|O|1:0:0}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layer 3)&amp;lt;/span&amp;gt;|align=All|decid=No|cap=Yes|wt=0.550|pref=coldness to the touch&amp;lt;br/&amp;gt;(wood has [MAT_FIXED_TEMP:10000])}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Oak]]|root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:0}} Flowers&amp;lt;br/&amp;gt;{{tile|•|6:0}} Acorns |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=Yes|wt=0.700|pref=acorns&amp;lt;br /&amp;gt;autumn coloration}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Olive]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|0:1}} Fruit |decid=No |wt=0.600 |pref=oil-giving fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Orange]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Papaya]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Paradise nut]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|6:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |decid=No |wt=0.600 |pref=nut-filled pots}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Peach]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|5:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Pear]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Pecan]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|2:1}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|%|6:0}} Nuts |decid=Yes |wt=0.600 |pref=nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Persimmon]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Pine]]|root= |trunk= |branch= |growths={{tile|*|2:0}} Needles&amp;lt;br/&amp;gt;{{tile|*|6:0}} Seed cones&amp;lt;br/&amp;gt;{{tile|*|4:0}} Pollen cones |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Taiga&amp;lt;br /&amp;gt;Temperate Conifer Forest&amp;lt;br /&amp;gt;Tropical Conifer Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.510|pref=cones&amp;lt;br /&amp;gt;needles}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Plum]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|5:0}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Pomegranate]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|4:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Pomelo]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Rambutan]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|4:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Round lime]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|2:1}} Fruit |decid=No |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Rubber tree]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.490|pref=branch shedding}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Saguaro]]|root= |trunk= |branch= |growths={{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|•|4:1}} Fruit |hab=&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Any Desert&amp;lt;/span&amp;gt;|align=All (Dry)|decid=No|wt=0.430|pref=amazing arms}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Sand pear]] |hab=Any Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |decid=Yes |wt=0.600 |pref=fruit}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Spore tree]] |trunk={{tile|O|3:0:0}}{{tile|═|3:0:0}} |branch={{tile|─|3:0:0}}{{tile|¼|3:0:0}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 2-3)&amp;lt;/span&amp;gt;|align=All|decid=No|wt=0.600|pref=raining spores}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Tea]] |hab=Any Tropical |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|♣|7:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Fruit |decid=No |wt=0.600 |pref=leaves}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Tower-cap]]|trunk={{tile|O|7:0:1}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 1-2)&amp;lt;/span&amp;gt;|align=All|decid=No|cap=Yes|wt=0.600|pref=great size}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Tunnel tube]]|trunk={{tile|O|5:0:1}}{{tile|═|5:0:1}} |growths= |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Subterranean Cavern (layers 2-3)&amp;lt;/span&amp;gt;|align=All|decid=No|wt=0.500|pref=curving trunk}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Walnut]] |hab=All Temperate |align=All (Dry) |root= |trunk= |branch= |growths={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|6:0}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|♣|2:1}} Flowers&amp;lt;br/&amp;gt;{{tile|%|6:0}} Nuts |decid=Yes |wt=0.600 |pref=nuts}}&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table row|name=[[Willow]]|root= |trunk= |branch= |growths={{tile|♠|2:0}} Leaves&amp;lt;br/&amp;gt;{{tile|*|7:1}} Pollen catkins&amp;lt;br/&amp;gt;{{tile|*|7:1}} Seed catkins&amp;lt;br/&amp;gt;{{tile|*|6:0}} Fruit |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate&amp;lt;br /&amp;gt;Any Tropical Forest&amp;lt;br /&amp;gt;Tropical Grassland&amp;lt;br /&amp;gt;Tropical Savanna&amp;lt;br /&amp;gt;Tropical Shrubland&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tropical Freshwater Swamp&amp;lt;br /&amp;gt;Tropical Saltwater Swamp&amp;lt;br /&amp;gt;Tropical Freshwater Marsh&amp;lt;br /&amp;gt;Tropical Saltwater Marsh&amp;lt;/span&amp;gt;|align=All (Wet)|decid=No|wt=0.390|pref=sad appearance&amp;lt;br /&amp;gt;fluffy catkins}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{multi-tile tree table row|name=&amp;lt;span id=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; |hab= |align= |root= |trunk= |branch= |growths= |decid= |wt= |pref=}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* In fortress mode, tree fruit (and presumably, other growths) can't be harvested yet, though it's possible to eat fruit in [[adventurer mode]]. See [[DF2014:Release information]].&lt;br /&gt;
* (0.40.2) Constructing on trees causes them to vanish. {{bug|6551}}&lt;br /&gt;
* (0.40.2) When a root tile is mined, the entire tree ceases to exist. {{bug|6749}}&lt;br /&gt;
* (0.40.2) Building something (e.g. a cage) in a tree and then chopping down the tree leaves the building floating in the air. {{bug|6949}}&lt;br /&gt;
* (0.40.5) Fruit-bearing trees will randomly disperse their fruit and cause a &amp;quot;something has collapsed on the surface!&amp;quot; message. The impact force is roughly equal to a constructed wall falling the same z-levels as the fruit appears to. This is quite [[Fun]] when it occurs over a river. {{bug|7705}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
{{Category|Trees}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:Darulio&amp;diff=208681</id>
		<title>User:Darulio</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:Darulio&amp;diff=208681"/>
		<updated>2014-08-02T04:25:24Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Created page with &amp;quot;Dumb loser with time on his hands. Fixes broken links and typos.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dumb loser with time on his hands. Fixes broken links and typos.&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208680</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208680"/>
		<updated>2014-08-02T04:24:27Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Fixed typos in first paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal weaponry being unable to defeat even basic copper armor, so keep that in mind once you start encountering metal armored invaders. Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Previous versions lacked defined yield and shear values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin. Since 40.05 obsidian features more proper yield and shear values, making these weapons much more viable. Obsidian now has glass-like yield and shear values, which allow rock short swords to slice through skin, leather armor, and wood armor used by [[Elf|elves]].&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known while very sharp and effective against flesh and leather was defeated by metal armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=208596</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=208596"/>
		<updated>2014-07-31T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Darulio: /* Fortress mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|05:37, 14 July 2014 (UTC)}}&lt;br /&gt;
{{Migrated_article}}&lt;br /&gt;
&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Dwarf (Germanic mythology)&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf.jpg|206px|thumb|This is a masterfully-designed engraving of a Dwarf and a battle axe.]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarves''' are [[Stupid dwarf trick|&amp;quot;intelligent&amp;quot;]], [[alcohol|alcohol-dependent]], {{Catlink|Humanoids|humanoid}} [[creature]]s that are the featured [[civilization|race]] of [[fortress mode]], as well as being playable in [[adventure mode]]. They are well known for their stout physique and prominent [[beard]]s (on the males), which begin to grow from birth; dwarves are stronger, shorter, stockier, and hairier than the average [[human]], and have a heightened sense of their surroundings. Dwarves live in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]], are naturally gifted [[miner|miners]], [[metalsmith]]s, and [[stone crafter]]s, and value the acquisition of [[wealth]] and [[value|rare]] [[metal]]s above all else.&lt;br /&gt;
&lt;br /&gt;
Dwarven civilizations typically form (mostly) peaceful, trade-based relationships with [[human]]s and &amp;lt;s&amp;gt;hippies&amp;lt;/s&amp;gt; [[elves]], but are bitter enemies with [[goblin]]s. Dwarven babies become [[children]] one year after birth, grow up to become adults at their twelfth birthday, and live to be around 150-170 years of age.&lt;br /&gt;
&lt;br /&gt;
Well-trained dwarves are a menace in combat; they are the only race that can enter a [[martial trance]] when beset by multiple foes, granting them a major combat bonus, and their emphasis on mining and metalworking ensures access to the best [[weapon|arms]] and [[armor]]. They are incapable, however, of riding [[mount]]s, and will always fight on foot. Note however this is only applicable to player controlled dwarves in fortress mode, as they have been observed riding the same cavern mounts as goblins (such as giant olms and toads) when assailing modded races.&lt;br /&gt;
&lt;br /&gt;
== Fortress mode ==&lt;br /&gt;
Dwarves are the default race in fortress mode, as in, the only one that can be played without [[modding]]. As a [[trading]] race, Dwarves will send a [[caravan]] every year in [[Calendar|Autumn]].  These merchants will bring back tales of a fortress's [[wealth]] and goods, which will attract [[immigration|immigrant]]s, and the outpost liaison will bring news about the goings on of the world centered mainly on the player's civilization, including results of mayoral elections, flight of various refugee groups from their forts and hilllocks during wars, and replacement of monarchs if the previous dies with or without an heir.&lt;br /&gt;
&lt;br /&gt;
Dwarves may occasionally be struck by divine inspiration and desire to create a [[legendary artifact]], an item of masterful crafting and great value. A dwarf who is successful in this quest will likely become a [[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insanity|insane]]. Dwarves with the dream of creating a great work of art long for a strange mood to strike them.&lt;br /&gt;
&lt;br /&gt;
Dwarves react to stress violently and any sort of death with intense horror unless they've become sufficiently disciplined/numbed to such things. When pushed to unhappiness by unfortunate events, dwarves are more likely to [[tantrum]] than to talk things out.  It is not uncommon to find them overturning furniture, injuring others, and generally being rowdy. Paradoxically, they also have a strong sense of [[justice]], and those who damage property or other dwarves may find themselves incarcerated, or -- in extreme cases -- on the receiving end of the [[Hammerer]]'s corporal punishment, though unintentionally fatal beatings from the fortress guard are not unusual.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
Dwarven fortresses currently exist in Adventurer mode, although player-made fortresses that have been abandoned can attract dwarven NPCs that will settle down in them. Unfortunately, [[human]]-made armor is too large for them to wear, and humans are the only race with [[shop]]s, so all armor upgrades will have to come from looting elves, goblins, and other dwarves.  Most human weapons must be wielded two-handed by dwarves, due to their size, except of course weapons dwarves can also make.&lt;br /&gt;
&lt;br /&gt;
== Ethics ==&lt;br /&gt;
Morally speaking, dwarven [[ethics]] most closely resemble human and elven ethics, agree somewhat with [[kobold]] and animal-people ethics, and disagree strongly with goblin ethics. Unlike elves, dwarves find the devouring of dead enemies unthinkable, and will not butcher or consume intelligent beings (goblins see this as a personal matter). They are entirely opposed to torture of any sort for any reason, unlike elves, humans, kobolds and animal-people (who find certain forms of torture acceptable) and especially goblins, who find all torture acceptable. Dwarves tolerate animal trophies but shun those who keep trophies of sapient beings, and find those who keep trophies of other dwarves appalling. Dwarves find the killing of animals, enemies and plants completely acceptable, unlike elves, kobolds and animal-people. An exception to this is the killing of neutral beings, which is sanctioned as long as the killing had been officially ordered. A dwarf found to have participated in assault, theft, trespassing or vandalism will be seriously punished; some crimes such as killing other dwarves, breaking oaths, slavery and treason are punishable by death. On the other hand, lying is considered a personal matter.&lt;br /&gt;
&lt;br /&gt;
Dwarves highly [[Personality_trait|value]] craftsmanship, and deeply respect law, loyalty, family, friendship, truth, artwork, skill and hard work. They place a certain degree of value on martial prowess, cooperation, fairness, independence, stoicism, commerce, merriment, leisure time and perseverance. They have no respect for nature. &lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stones]], and pass their time fabricating costly weapons and armor. They are famed [[miner]]s and [[Metalsmith|smiths]], although, like humans, they can specialize in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game [[strange mood]]s and [[Legendary artifact]]s.&lt;br /&gt;
&lt;br /&gt;
== Community outlook ==&lt;br /&gt;
Dwarves have accumulated a reputation among players for being slow-witted, although to be fair, this is more a function of the game itself (and certain consequences thereof) than it is the fault of the dwarves. The instances of dwarven stupidity are numerous; examples include [[dodging]] into thin air (off of cliffs and into [[river]]s), never accounting for [[water]] [[flow]] (and being swept off of [[waterfall]]s to a watery grave several [[z-level]]s below), always taking the easy [[path]]s (even through a pond [[syndrome|poisoned]] with toxic [[forgotten beast]] blood), climbing across tree branches and falling into the lakes or ponds the branches hang over, building [[construction]]s from the wrong side (trapping themselves within), [[channel]]ing the floor one &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was standing on, wandering off to do dangerous things ([[web|collecting webs]] when a [[giant cave spider]] is visibly lurking), and generally disregarding dangerous circumstances (carrying back friendly [[corpse]]s even when the goblins that have rendered them horizontal are a mere two feet away).&lt;br /&gt;
&lt;br /&gt;
The problem is further compounded by dwarven touchiness; they easily become depressed, throwing [[tantrum]]s that spiral out of control for what seem like minor reasons (e.g. a temporary lack of [[wear|unworn]] [[clothing#The_great_sock_obsession|socks]]). This inevitably leads to players' emphasis of the &amp;quot;dwarfy&amp;quot;: failsafe design, machinery in place of dwarfpower, fun with [[magma]], seizing control of the environment, killing all the cute fuzzy animals, strip mining the whole place hollow, etc. It is a great insult to be called an [[elf]], implying that the player is apt to sit around and gaze at trees, living in the world rather than bending it to their will.&lt;br /&gt;
&lt;br /&gt;
In accounts of exploits or [[fun]], the generic name [[main:Urist|Urist]] is often used in place of any specific dwarf name, often because the default dwarf names are complex, random, and hard to remember. Several other nicknames for dwarves also exist; some are less polite than others.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Races}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=208595</id>
		<title>Miasma</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Miasma&amp;diff=208595"/>
		<updated>2014-07-31T22:51:11Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Fixed &amp;quot;dwarves&amp;quot; to redirect to the dwarf page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
[[File:Dwarf fort tut miasma.jpg|500px|right]]&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Miasma''' is a cloud of purple stench that makes your [[dwarf|dwarves]] unhappy. It only occurs in subterranean areas (specifically, &amp;quot;Dark Subterranean&amp;quot; tiles; whether a tile is &amp;quot;Inside&amp;quot; or &amp;quot;Outside&amp;quot; makes no difference), and is caused by rotting items. It does not pass through doors.&lt;br /&gt;
&lt;br /&gt;
== Rotten items ==&lt;br /&gt;
&lt;br /&gt;
A '''rotten''' [[item]] is a corpse, body part or an item of food that has spoiled, either from not being in a stockpile (if food) or just over time (if a corpse or body part).&lt;br /&gt;
&lt;br /&gt;
Often a job in a [[kitchen]], [[still]] or [[farmer's workshop]] will be canceled with the announcement &amp;quot;''...needs '''unrotten''' (item)''&amp;quot;.  That doesn't mean you only have rotten ones, it means there is not an appropriate item that is available. Items that are [[forbid]]den, marked for [[dump]]ing, or that have no [[path]] will be disregarded for workshop tasks.&lt;br /&gt;
&lt;br /&gt;
Body parts of living dwarves may also be marked as rotten if they are affected by a [[syndrome]] that causes necrosis. The afflicted body part produces miasma from time to time.&lt;br /&gt;
&lt;br /&gt;
== Food rot ==&lt;br /&gt;
&lt;br /&gt;
Prepared food will rot the same as [[meat]], cheese, eggs, and prepared fish, but plants will wither instead of producing miasma. The only place where food will not rot is in a stockpile, in a trade depot, in the embark wagon, when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or wagon.  Additionally, eggs will not rot in a [[nest box]]. It does not matter if the food is in a container; a barrel or pot full of meat left in a corridor will rot.&lt;br /&gt;
&lt;br /&gt;
While you'd expect [[milk]], [[fat]], and [[tallow]] to rot, it seems that they do not.  Nor do any of the other categories of food, including [[flour]]s, [[drink]]s, [[seed]]s, and [[rock nut]] paste.  A raw fish will rot no matter where it is stored, which is why it's important to prepare fish as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
== Avoiding miasma ==&lt;br /&gt;
&lt;br /&gt;
To avoid miasma, either keep anything rotten above ground or alternatively have a subterranean [[refuse]] pile on its own in a room with several [[door]]s; this should halt the miasma's advance (although the room itself will still stink up). It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.&lt;br /&gt;
&lt;br /&gt;
Alternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. The tiles underneath will forever count as &amp;quot;Light Above Ground&amp;quot; and therefore will not generate miasma. See [[Tile attributes|tile attributes]] for more information.&lt;br /&gt;
&lt;br /&gt;
Another option is to have a long garbage chute where refuse is [[dump]]ed down. If it is long enough the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with [[hatch]]es linked to a [[pressure plate]]. That way garbage will land on the hatch, which will open (triggered by dwarf returning to his duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.&lt;br /&gt;
&lt;br /&gt;
Another option for a short non-smelly chute is to let the chute be separated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completely miasma free, without needing additional mechanisms.&lt;br /&gt;
&lt;br /&gt;
 Example #1&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Wall&lt;br /&gt;
 WWWWWOW   .=Floor&lt;br /&gt;
 ....-WW   O=Channel&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
&lt;br /&gt;
 Example #2&lt;br /&gt;
 &lt;br /&gt;
 WWWWWWW   W=Regular Wall                         .=Regular floor&lt;br /&gt;
 WWWWMQW   M=Wall with dumping zone&lt;br /&gt;
 ....--W   Q=Channel with dumping zone&lt;br /&gt;
 WWWWWWW   -=Floor with dumping zone&lt;br /&gt;
&lt;br /&gt;
Of course, if you have easy access to [[magma]], you can simply dump any unwanted garbage in there, destroying it before it has a chance to rot.&lt;br /&gt;
&lt;br /&gt;
If you do encounter miasma coming from a kitchen you can stop more by deconstructing the kitchen and making the area the kitchen was in a food stockpile. miasma from a kitchen is (likely) caused by cooked food being left inside the kitchen because of not having food containers to put it in.&lt;br /&gt;
&lt;br /&gt;
== Related bugs ==&lt;br /&gt;
&lt;br /&gt;
Note that dwarves interrupted in the middle of a meal will abandon their food. Food abandoned in this manner can never be interacted with (picked up, stored, or dumped) by any dwarf ever again, including the dwarf who abandoned it. {{Bug|1299}} If the food is abandoned underground, it will eventually rot and generate miasma. This is an especially frequent occurrence with soldiers, who will often be interrupted while consuming their rations when a training class begins.  One workaround for soldiers is to use the military supplies tab to prevent them from carrying food.&lt;br /&gt;
&lt;br /&gt;
The utility [[Utilities#DFHack|DFHack]] includes a command &amp;quot;cleanowned&amp;quot; to clear ownership and dump all owned items that are on the floor or rotting. This can help if you're dealing with miasma from this bug.&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|Physics}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Creepy_crawler&amp;diff=208594</id>
		<title>Creepy crawler</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Creepy_crawler&amp;diff=208594"/>
		<updated>2014-07-31T22:49:50Z</updated>

		<summary type="html">&lt;p&gt;Darulio: Changed &amp;quot;rot&amp;quot; to redirect to the miasma page, like it does in the search bar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Exceptional|00:29, 10 June 2010 (UTC)}}&lt;br /&gt;
{{verminlookup/0|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Creepy crawlers''' are a type of [[underground]] [[vermin]]. They are found in deep [[caverns]], and may [[miasma|rot]] [[food]] [[stockpile]]s if they are nearby.&lt;br /&gt;
&lt;br /&gt;
They sometimes appear above ground. They can be butchered for meat and 3 organs, unlike most vermin.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>Darulio</name></author>
	</entry>
</feed>