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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Donq123</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Donq123"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/Donq123"/>
	<updated>2026-05-04T13:57:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Kitchen&amp;diff=194303</id>
		<title>Masterwork:Kitchen</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Kitchen&amp;diff=194303"/>
		<updated>2013-11-20T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;Donq123: just adding the description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Many new sorts of food are available. Roasting inedible seeds make them edible, boiling eggs does the same to raw eggs. Mined &amp;quot;living rock&amp;quot; can be butchered for meat, mined &amp;quot;cave fungus&amp;quot; can be made into cheese. Another new cheese can be made from boozebelly goats, which is alcoholic and can be fermented into drinks.&lt;br /&gt;
&lt;br /&gt;
You can use meat to make ground meat or, combined with vermin remains, sausages. You can also extract blood from fresh meat, for all kinds of purposes from sacrifices to dark magic.&lt;br /&gt;
&lt;br /&gt;
You can use flour or sugar milled from plants to either bake bread or make candy. Note that DF cant find ingredients inside bags that are inside barrels. So store this in a stockpile without barrels.&lt;br /&gt;
&lt;br /&gt;
If you farm silk moths you can boil their cocoons here to extract the silk threads.&lt;br /&gt;
&lt;br /&gt;
You can boil horn/hoof materials here to create glue. Glue is needed for binding books and the making of plywood, and other sources include spore-trees or bloated tubers.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Smelter&amp;diff=194302</id>
		<title>Masterwork:Smelter</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Smelter&amp;diff=194302"/>
		<updated>2013-11-20T17:02:41Z</updated>

		<summary type="html">&lt;p&gt;Donq123: i think it was meant to be for the kitchen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Smelter&amp;diff=194301</id>
		<title>Masterwork:Smelter</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Smelter&amp;diff=194301"/>
		<updated>2013-11-20T16:59:55Z</updated>

		<summary type="html">&lt;p&gt;Donq123: just adding the description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Many new sorts of food are available. Roasting inedible seeds make them edible, boiling eggs does the same to raw eggs. Mined &amp;quot;living rock&amp;quot; can be butchered for meat, mined &amp;quot;cave fungus&amp;quot; can be made into cheese. Another new cheese can be made from boozebelly goats, which is alcoholic and can be fermented into drinks.&lt;br /&gt;
&lt;br /&gt;
You can use meat to make ground meat or, combined with vermin remains, sausages. You can also extract blood from fresh meat, for all kinds of purposes from sacrifices to dark magic.&lt;br /&gt;
&lt;br /&gt;
You can use flour or sugar milled from plants to either bake bread or make candy. Note that DF cant find ingredients inside bags that are inside barrels. So store this in a stockpile without barrels.&lt;br /&gt;
&lt;br /&gt;
If you farm silk moths you can boil their cocoons here to extract the silk threads.&lt;br /&gt;
&lt;br /&gt;
You can boil horn/hoof materials here to create glue. Glue is needed for binding books and the making of plywood, and other sources include spore-trees or bloated tubers.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Quern&amp;diff=194300</id>
		<title>Masterwork:Quern</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Quern&amp;diff=194300"/>
		<updated>2013-11-20T16:58:30Z</updated>

		<summary type="html">&lt;p&gt;Donq123: adding description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
You can specifically select which plant should be milled. This way you can produce only dye or flour or sugar, without using valuable plants. Several old plants have new powders in this mod, and hive-able cochineal insects give red dye. Keep in mind that the millstone has completely different reactions.&lt;br /&gt;
&lt;br /&gt;
Plump Helmet =&amp;gt; Purple ::: Hide Root =&amp;gt; Brown&lt;br /&gt;
&lt;br /&gt;
Muck Root =&amp;gt; White ::: Sliver Barb =&amp;gt; Black&lt;br /&gt;
&lt;br /&gt;
Sun Berry =&amp;gt; Yellow ::: Cochineal =&amp;gt; Red&lt;br /&gt;
&lt;br /&gt;
Blade Weed =&amp;gt; Green ::: Dimple Cup =&amp;gt; Blue&lt;br /&gt;
&lt;br /&gt;
Sweet Pot =&amp;gt; Sugar ::: Whip Vine =&amp;gt; Flour&lt;br /&gt;
&lt;br /&gt;
Longland Grass =&amp;gt; Flour ::: Cave Wheat =&amp;gt; Flour&lt;br /&gt;
&lt;br /&gt;
Dyes are used for cloth and thread, but also for the painters workshop or to make ink used in the Scriptorium or Printing Press. Flour and sugar are used in the kitchen for bread and candy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=194299</id>
		<title>Masterwork:Tanner</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=194299"/>
		<updated>2013-11-20T16:57:13Z</updated>

		<summary type="html">&lt;p&gt;Donq123: adding description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
TANNING: Adds specific tanning reactions for each animal skin type. You can tan skin, tough skin, chitin, shell, scales or rigid scales, into an amount of leather based on the creatures size. Usually around 2-4 pieces, smaller creatures might give none, while massive monsters give dozens.&lt;br /&gt;
&lt;br /&gt;
LEATHER: Normal leather can be used for suede(3) or vellum(3) from one piece. Suede is very thin leather, useless for combat, but good for backpacks or quivers. Vellum is used for the library system. Alternatives are papyrus (thatchery) or paper (screw press).&lt;br /&gt;
&lt;br /&gt;
FUR/STOMACH/GUT/HORN: The newest additions are the tanning of a stomach directly into a waterskin, the making of rope from guts/intestines and tanning a pelt into a fur. A fur is the very same as leather, but also protects from cold. Fur is needed for glacier embarks. If you dont want the fur, you can shave of the hairs to create a piece of leather and a unit of hair thread. Horns can be shaped into a small dagger, for eariest militias.&lt;br /&gt;
&lt;br /&gt;
FEATHERS: Birds leave feathers upon being butchered, which can be used to make quills for writing, or feather matresses for beds.&lt;br /&gt;
&lt;br /&gt;
UPGRADES: You can upgrade leather by boiling it in oil to harden it, then add bonestuds to the hardened leather to make studded leather, and then stitch several studded leather pieces together to create lamellar leather. Each type will be a little tougher, with lamellar being the best. The oil is preserved to 85%, and studs can be made from bone, vermin or horn/hoof. The same upgrade system in a smaller form applies to shell, scale and chitin. Using 2 units of it you can combine it to one unit of the &amp;quot;rigid&amp;quot; version.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Screw_press&amp;diff=194298</id>
		<title>Masterwork:Screw press</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Screw_press&amp;diff=194298"/>
		<updated>2013-11-20T16:55:43Z</updated>

		<summary type="html">&lt;p&gt;Donq123: just adding the description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|02:06, 3 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Press glue from bloated tubers, used for bookbinding or plywood-making. Other sources are horn/hoof in the Kitchen, or spore-tree resin in the Herbalist's Lab.&lt;br /&gt;
&lt;br /&gt;
Press water from quarry bush leaves into buckets, oil from pig tails, shadowleaf bushes, quarry bushes or hide root into jugs. Press wooden logs into 2 pages of paper. And the most awesome show of dwarven might: Press coal together so hard, that it becomes a diamond. Humans need high-pressure chambers for this, but dwarves do it with their biceps.&lt;br /&gt;
&lt;br /&gt;
The oil can be used to polish wood, harden leather, make soap or burning ammo. The paper you will need for bookbinding, alternatives for it are papyrus (thatchery) or vellum (tanner). Water is, as always, used for injured dwarves.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Heavy_weapons_armory&amp;diff=194297</id>
		<title>Masterwork:Heavy weapons armory</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Heavy_weapons_armory&amp;diff=194297"/>
		<updated>2013-11-20T16:47:42Z</updated>

		<summary type="html">&lt;p&gt;Donq123: Just fixing so words are not of screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|19:29, 1 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
  The humans are surprisingly tenacious survivors, despite their obvious frailty.  &lt;br /&gt;
First they invented plate armor to deflect our arrows and axes, but we learned to crush them by copying their pole-hammers.  &lt;br /&gt;
Next they invented guns which inflict cruel wounds to our warriors from afar, and overran many of our villages.  &lt;br /&gt;
In their arrogance, they forgot that these guns are small, and simple, and that we can easily enough buy or learn to craft them ourselves.  &lt;br /&gt;
Today, they lay siege to our fortresses with powerful siege weapons, steam-powered engines, and massive portable cannons.  &lt;br /&gt;
They forget that we will soon enough obtain the plans to these ultimate weapons as well, and their cowardly stone citadels will no longer protect them.  &lt;br /&gt;
Also, the human cannonballs aren't even filled with magma, which suggests that they might have ignored some other very obvious upgrades too.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Heavy_weapons_armory&amp;diff=194296</id>
		<title>Masterwork:Heavy weapons armory</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Heavy_weapons_armory&amp;diff=194296"/>
		<updated>2013-11-20T16:46:20Z</updated>

		<summary type="html">&lt;p&gt;Donq123: Description from the manual, though doesn't explain this workshop a lot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|19:29, 1 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
  The humans are surprisingly tenacious survivors, despite their obvious frailty.  First they invented plate armor to deflect our arrows and axes, but we learned to crush them by copying their pole-hammers.  Next they invented guns which inflict cruel wounds to our warriors from afar, and overran many of our villages.  In their arrogance, they forgot that these guns are small, and simple, and that we can easily enough buy or learn to craft them ourselves.  Today, they lay siege to our fortresses with powerful siege weapons, steam-powered engines, and massive portable cannons.  They forget that we will soon enough obtain the plans to these ultimate weapons as well, and their cowardly stone citadels will no longer protect them.  Also, the human cannonballs aren't even filled with magma, which suggests that they might have ignored some other very obvious upgrades too.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Masterwork:Arcane_forge&amp;diff=194295</id>
		<title>Masterwork:Arcane forge</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Masterwork:Arcane_forge&amp;diff=194295"/>
		<updated>2013-11-20T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;Donq123: just adding the description from the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|19:29, 1 August 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The warchief who has enough Orichalcum on hand to light a new Arcane Forge will be able to equip his Dreamwalkers with enchanted weapons which give the wielder access to powerful battle-magicks.  If the wielder is willing to give up use of a shield, he can also use an off-hand Dreamcatcher, an arcane focus enchanted with a second supporting spell.  The Arcane forge can also craft runic ammo to be cast from magic weapons, although these must be taken to a Place of Power (stone circle, etc.) to become enchanted with any special effects.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Donq123</name></author>
	</entry>
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