<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dvalinn</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dvalinn"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/Dvalinn"/>
	<updated>2026-05-05T11:26:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Skill_token&amp;diff=129123</id>
		<title>v0.31:Skill token</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Skill_token&amp;diff=129123"/>
		<updated>2010-10-11T05:37:51Z</updated>

		<summary type="html">&lt;p&gt;Dvalinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
From the {{L|String dump}}. These are used for instance in Reactions and Weapons to determine what skill they train and use.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
! Token&lt;br /&gt;
! Skill&lt;br /&gt;
|-&lt;br /&gt;
|MINING||Mining.&lt;br /&gt;
|-&lt;br /&gt;
|WOODCUTTING||Woodcutting&lt;br /&gt;
|-&lt;br /&gt;
|CARPENTRY||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|DETAILSTONE||Stone Detailing&lt;br /&gt;
|-&lt;br /&gt;
|MASONRY||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|BOWYER||Bowyer&lt;br /&gt;
|-&lt;br /&gt;
|FISH||Fishing&lt;br /&gt;
|-&lt;br /&gt;
|PROCESSFISH||Fish cleaning&lt;br /&gt;
|-&lt;br /&gt;
|DISSECT_FISH||Fish dissection&lt;br /&gt;
|-&lt;br /&gt;
|TRAPPING||Trapping&lt;br /&gt;
|-&lt;br /&gt;
|DISSECT_ANIMAL||Animal dissection&lt;br /&gt;
|-&lt;br /&gt;
|ANIMALTRAIN||Animal Training&lt;br /&gt;
|-&lt;br /&gt;
|ANIMALCARE||Animal Care&lt;br /&gt;
|-&lt;br /&gt;
|WEAVING||Weaving&lt;br /&gt;
|-&lt;br /&gt;
|BREWING||Brewing&lt;br /&gt;
|-&lt;br /&gt;
|COOK||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|ALCHEMY||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|CLOTHESMAKING||Clothesmaking&lt;br /&gt;
|-&lt;br /&gt;
|DYER||Dyer&lt;br /&gt;
|-&lt;br /&gt;
|MILLING||Milling&lt;br /&gt;
|-&lt;br /&gt;
|PLANT||Farming (fields)&lt;br /&gt;
|-&lt;br /&gt;
|PROCESSPLANTS||Plant processing&lt;br /&gt;
|-&lt;br /&gt;
|MILK||Milking&lt;br /&gt;
|-&lt;br /&gt;
|CHEESEMAKING||Cheese making&lt;br /&gt;
|-&lt;br /&gt;
|HERBALISM||Herbalism&lt;br /&gt;
|-&lt;br /&gt;
|CUTGEM||Gem cutting&lt;br /&gt;
|-&lt;br /&gt;
|ENCRUSTGEM||Gem setting&lt;br /&gt;
|-&lt;br /&gt;
|WOODCRAFT||Woodcrafting&lt;br /&gt;
|-&lt;br /&gt;
|STONECRAFT||Stonecrafting&lt;br /&gt;
|-&lt;br /&gt;
|METALCRAFT||Metalcrafting&lt;br /&gt;
|-&lt;br /&gt;
|SMELT||Furnace operating&lt;br /&gt;
|-&lt;br /&gt;
|FORGE_WEAPON||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|FORGE_ARMOR||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|FORGE_FURNITURE||Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|GLASSMAKER||Glassmaking&lt;br /&gt;
|-&lt;br /&gt;
|LEATHERWORK||Leatherworking&lt;br /&gt;
|-&lt;br /&gt;
|TANNER||Tanning&lt;br /&gt;
|-&lt;br /&gt;
|BONECARVE||Bonecarving&lt;br /&gt;
|-&lt;br /&gt;
|MECHANICS||Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC_NATURE||Druid&lt;br /&gt;
|-&lt;br /&gt;
|SNEAK||Ambusher&lt;br /&gt;
|-&lt;br /&gt;
|DESIGNBUILDING||Architecture&lt;br /&gt;
|-&lt;br /&gt;
|SIEGECRAFT||Siege engineering&lt;br /&gt;
|-&lt;br /&gt;
|SIEGEOPERATE||Siege Operating&lt;br /&gt;
|-&lt;br /&gt;
|EXTRACT_STRAND||Strand extraction&lt;br /&gt;
|-&lt;br /&gt;
|DRESS_WOUNDS||Wound dressing&lt;br /&gt;
|-&lt;br /&gt;
|SET_BONE||Bone setting&lt;br /&gt;
|-&lt;br /&gt;
|SUTURE||Suturing&lt;br /&gt;
|-&lt;br /&gt;
|CRUTCH_WALK||Crutch walking&lt;br /&gt;
|-&lt;br /&gt;
|WOOD_BURNING||Wood burning&lt;br /&gt;
|-&lt;br /&gt;
|SOAP_MAKING||Soap making&lt;br /&gt;
|-&lt;br /&gt;
|POTASH_MAKING||Potash making&lt;br /&gt;
|-&lt;br /&gt;
|LYE_MAKING||Lye making&lt;br /&gt;
|-&lt;br /&gt;
|OPERATE_PUMP||Pump operation&lt;br /&gt;
|-&lt;br /&gt;
|SWIMMING||Swimming&lt;br /&gt;
|}&lt;br /&gt;
Social skills:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
! Token&lt;br /&gt;
! Skill&lt;br /&gt;
|-&lt;br /&gt;
|NEGOTIATION||Negotiation&lt;br /&gt;
|-&lt;br /&gt;
|JUDGING_INTENT||Judge of Intent&lt;br /&gt;
|-&lt;br /&gt;
|APPRAISAL||Appraisal&lt;br /&gt;
|-&lt;br /&gt;
|ORGANIZATION||Organization&lt;br /&gt;
|-&lt;br /&gt;
|RECORD_KEEPING||Record keeping&lt;br /&gt;
|-&lt;br /&gt;
|INTIMIDATION||Intimidation&lt;br /&gt;
|-&lt;br /&gt;
|LYING||Lying&lt;br /&gt;
|-&lt;br /&gt;
|CONVERSATION||Conversation&lt;br /&gt;
|-&lt;br /&gt;
|COMEDY||Comedy&lt;br /&gt;
|-&lt;br /&gt;
|FLATTERY||Flattery&lt;br /&gt;
|-&lt;br /&gt;
|CONSOLE||Consolation&lt;br /&gt;
|-&lt;br /&gt;
|PACIFY||Pacifying&lt;br /&gt;
|-&lt;br /&gt;
|TRACKING||Tracking&lt;br /&gt;
|-&lt;br /&gt;
|KNOWLEDGE_ACQUISITION||Knowledge acquisition&lt;br /&gt;
|-&lt;br /&gt;
|CONCENTRATION||Concentration&lt;br /&gt;
|-&lt;br /&gt;
|SITUATIONAL_AWARENESS||Situational awareness&lt;br /&gt;
|-&lt;br /&gt;
|PROSE||Prose&lt;br /&gt;
|-&lt;br /&gt;
|READING||Reading&lt;br /&gt;
|-&lt;br /&gt;
|SPEAKING||Speaking&lt;br /&gt;
|-&lt;br /&gt;
|COORDINATION||Coordination&lt;br /&gt;
|-&lt;br /&gt;
|LEADERSHIP||Leadership&lt;br /&gt;
|-&lt;br /&gt;
|TEACHING||Teaching&lt;br /&gt;
|}&lt;br /&gt;
Combat Skills:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
! Token&lt;br /&gt;
! Skill&lt;br /&gt;
|-&lt;br /&gt;
|MELEE_COMBAT||Fighting&lt;br /&gt;
|-&lt;br /&gt;
|RANGED_COMBAT||Archery&lt;br /&gt;
|-&lt;br /&gt;
|WRESTLING||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
|BITE||Biting&lt;br /&gt;
|-&lt;br /&gt;
|GRASP_STRIKE||Punching&lt;br /&gt;
|-&lt;br /&gt;
|STANCE_STRIKE||Kicking&lt;br /&gt;
|-&lt;br /&gt;
|DODGING||Dodging&lt;br /&gt;
|-&lt;br /&gt;
|AXE||Axes&lt;br /&gt;
|-&lt;br /&gt;
|SWORD||Swords&lt;br /&gt;
|-&lt;br /&gt;
|MISC_WEAPON||Miscellaneous Objects&lt;br /&gt;
|-&lt;br /&gt;
|DAGGER||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|MACE||Maces&lt;br /&gt;
|-&lt;br /&gt;
|HAMMER||Hammers&lt;br /&gt;
|-&lt;br /&gt;
|SPEAR||Spears&lt;br /&gt;
|-&lt;br /&gt;
|CROSSBOW||Crossbows&lt;br /&gt;
|-&lt;br /&gt;
|SHIELD||Shields&lt;br /&gt;
|-&lt;br /&gt;
|ARMOR||Armor user&lt;br /&gt;
|-&lt;br /&gt;
|PIKE||Pikes&lt;br /&gt;
|-&lt;br /&gt;
|WHIP||Whips&lt;br /&gt;
|-&lt;br /&gt;
|BOW||Bows&lt;br /&gt;
|-&lt;br /&gt;
|BLOWGUN||Blowguns&lt;br /&gt;
|-&lt;br /&gt;
|THROW||Throwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;/div&gt;</summary>
		<author><name>Dvalinn</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Building_token&amp;diff=128397</id>
		<title>v0.31:Building token</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Building_token&amp;diff=128397"/>
		<updated>2010-09-30T01:36:28Z</updated>

		<summary type="html">&lt;p&gt;Dvalinn: Add to Modding category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tokens control the functionality of custom buildings.&lt;br /&gt;
&lt;br /&gt;
A good first try at modding buildings is building a bug burning workshop. http://www.bay12forums.com/smf/index.php?topic=54058.0&lt;br /&gt;
&lt;br /&gt;
This works around the bug with critters not rotting by giving you a building to cremate them into ash.&lt;br /&gt;
&lt;br /&gt;
The raw text for the building itself:&lt;br /&gt;
&lt;br /&gt;
 start tag and lookup ID for adding the building to entities&lt;br /&gt;
 [BUILDING_WORKSHOP:MAGMA_CREMATORIUM]&lt;br /&gt;
 &lt;br /&gt;
 	name to display on menus&lt;br /&gt;
 	[NAME:Magma Crematorium]&lt;br /&gt;
 &lt;br /&gt;
 	color to use for name&lt;br /&gt;
 	[NAME_COLOR:7:0:1]&lt;br /&gt;
 &lt;br /&gt;
 	dimensions of building&lt;br /&gt;
 	[DIM:3:3]&lt;br /&gt;
 &lt;br /&gt;
 	location where your dwarf will stand while working&lt;br /&gt;
 	[WORK_LOCATION:2:3]&lt;br /&gt;
 &lt;br /&gt;
 	labor used to construct building (can be hard to guess- try running the .exe through a hex editor)&lt;br /&gt;
 	[BUILD_LABOR:MASON]&lt;br /&gt;
 &lt;br /&gt;
 	shortcut in build menu&lt;br /&gt;
 	[BUILD_KEY:CUSTOM_SHIFT_C]&lt;br /&gt;
 &lt;br /&gt;
 	which tiles block movement- 1 blocks, 0 is passable; [BLOCK:line number:tile1:tile2...]&lt;br /&gt;
 	[BLOCK:1:0:0:0]&lt;br /&gt;
 	[BLOCK:2:0:0:0]&lt;br /&gt;
 	[BLOCK:3:0:0:0]&lt;br /&gt;
 &lt;br /&gt;
 	graphics for unbuilt workshop tiles [TILE:build_state:line:tile1:tile2...]&lt;br /&gt;
 	[TILE:0:1:' ':' ':236]&lt;br /&gt;
 	[TILE:0:2:' ':236:'/']&lt;br /&gt;
 	[TILE:0:3:'|':' ':' ']&lt;br /&gt;
 &lt;br /&gt;
 	color for unbuilt workshop tiles [COLOR:build_state:line:tile1fg:tile1bg:tile1brightness:...]&lt;br /&gt;
 	[COLOR:0:1:0:0:0:0:0:0:0:0:1]&lt;br /&gt;
 	[COLOR:0:2:0:0:0:0:0:1:6:0:0]&lt;br /&gt;
 	[COLOR:0:3:6:0:0:0:0:0:0:0:0]&lt;br /&gt;
 &lt;br /&gt;
 	graphics for the rest of the build states&lt;br /&gt;
 	[TILE:1:1:236:' ':227]&lt;br /&gt;
 	[TILE:1:2:'|':' ':8]&lt;br /&gt;
 	[TILE:1:3:' ':' ':236]&lt;br /&gt;
 &lt;br /&gt;
 	[COLOR:1:1:0:0:1:0:0:0:0:0:1]&lt;br /&gt;
 	[COLOR:1:2:6:0:0:0:0:0:0:0:1]&lt;br /&gt;
 	[COLOR:1:3:0:0:0:0:0:0:0:0:1]&lt;br /&gt;
 &lt;br /&gt;
 	[TILE:2:1:201:227:187]&lt;br /&gt;
 	[TILE:2:2:200:8:188]&lt;br /&gt;
 	[TILE:2:3:' ':' ':' ']&lt;br /&gt;
 &lt;br /&gt;
 	[COLOR:2:1:0:0:1:0:0:1:0:0:1]&lt;br /&gt;
 	[COLOR:2:2:0:0:1:0:0:1:0:0:1]&lt;br /&gt;
 	[COLOR:2:3:0:0:0:0:0:0:0:0:0]&lt;br /&gt;
 &lt;br /&gt;
 	[TILE:3:1:201:227:187]&lt;br /&gt;
 	[TILE:3:2:200:8:188]&lt;br /&gt;
 	[TILE:3:3:150:210:253]&lt;br /&gt;
 &lt;br /&gt;
 	[COLOR:3:1:0:0:1:0:0:1:0:0:1] &lt;br /&gt;
 	[COLOR:3:2:0:0:1:0:4:1:0:0:1]&lt;br /&gt;
 	[COLOR:3:3:0:0:1:6:0:0:7:0:1]&lt;br /&gt;
 &lt;br /&gt;
 	materials used to construct the&lt;br /&gt;
 	workshop [BUILD_ITEM:quantity:item type:item subtype:mat type:mat subtype] tokens&lt;br /&gt;
 	[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tokens that are availabe (from hexdump of the exe)&lt;br /&gt;
 BUILDING_FURNACE&lt;br /&gt;
 REACTION_CLASS&lt;br /&gt;
 HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
 UNROTTEN&lt;br /&gt;
 CONTAINS_LYE&lt;br /&gt;
 POTASHABLE&lt;br /&gt;
 NOT_WEB&lt;br /&gt;
 WEB_ONLY&lt;br /&gt;
 EMPTY&lt;br /&gt;
 NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
 BAG&lt;br /&gt;
 GLASS_MATERIAL&lt;br /&gt;
 BUILDMAT&lt;br /&gt;
 FIRE_BUILD_SAFE&lt;br /&gt;
 MAGMA_BUILD_SAFE&lt;br /&gt;
 CAN_USE_ARTIFACT&lt;br /&gt;
 WORTHLESS_STONE_ONLY&lt;br /&gt;
 ANY_PLANT_MATERIAL&lt;br /&gt;
 ANY_SILK_MATERIAL&lt;br /&gt;
 ANY_SOAP_MATERIAL&lt;br /&gt;
 ANY_LEATHER_MATERIAL&lt;br /&gt;
 ANY_BONE_MATERIAL&lt;br /&gt;
 ANY_SHELL_MATERIAL&lt;br /&gt;
 ANY_TOOTH_MATERIAL&lt;br /&gt;
 ANY_HORN_MATERIAL.&lt;br /&gt;
 ANY_PEARL_MATERIAL&lt;br /&gt;
 USE_BODY_COMPONENT&lt;br /&gt;
 METAL_ORE&lt;br /&gt;
 MIN_DIMENSION&lt;br /&gt;
 BUILD_ITEM&lt;br /&gt;
 NAME&lt;br /&gt;
 NAME_COLOR&lt;br /&gt;
 BUILD_LABOR&lt;br /&gt;
 DIM&lt;br /&gt;
 WORK_LOCATION&lt;br /&gt;
 BUILD_KEY&lt;br /&gt;
 NEEDS_MAGMA&lt;br /&gt;
 BLOCK&lt;br /&gt;
 TILE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll come back later to add definitions for these, but many can be found at [[Reactions]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;/div&gt;</summary>
		<author><name>Dvalinn</name></author>
	</entry>
</feed>