<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DwarfNuke</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DwarfNuke"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/DwarfNuke"/>
	<updated>2026-05-05T07:24:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:DwarfNuke&amp;diff=137285</id>
		<title>User:DwarfNuke</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:DwarfNuke&amp;diff=137285"/>
		<updated>2011-03-02T18:27:54Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Workshop link-list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
I am a 26-year old American living in South Carolina.  I am currently employed by the US Navy as an instructor at the Nuclear Prototype Training Unit.  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
&lt;br /&gt;
===Workshops===&lt;br /&gt;
Currently working on fleshing out all of the {{l|Workshop}} pages.  I have a basic format that I'm setting up now (see {{l|Carpenter's workshop}} for a good example}}.  Feel free to help, or offer suggestions!  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:  Hard to categorize.  Uses Tier 0 rough gems and tier 1 cut gems as well as any other tier item to decorate.&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:  Hard to categorize because it has two purposes.  Makes Tier 1 Mechanisms, and Tier 3(?) Traction Benches.&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:&lt;br /&gt;
*(o) {{L|Loom}}:&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}: Not Renovated&lt;br /&gt;
*(d) {{L|Dyer's_shop}}: Not Renovated&lt;br /&gt;
*(l) {{L|Still}}: Not Renovated&lt;br /&gt;
*(y) {{L|Ashery}}: Not Renovated&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}: Not Renovated&lt;br /&gt;
*(k) {{L|Clothier's_shop}}: Not Renovated&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}: Not Renovated&lt;br /&gt;
*(M) {{L|Millstone}}: Not Renovated&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}: Not Renovated&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}: Not Renovated&lt;br /&gt;
*(p) {{L|Screw press}}: Not Renovated&lt;br /&gt;
*(z) {{L|Kitchen}}: Not Renovated&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}: Not Renovated&lt;br /&gt;
&lt;br /&gt;
===Tier System===&lt;br /&gt;
Currently developing a {{l|Workshop#Tier System|Tier System}} idea for items and workshops (and perhaps other things).  The idea is to make it easier to see how far removed an item or workshop is from the common raw materials found on the map.  Wood, Ore, Plants, etc are all Tier 0.  Doors, Tables, thread, etc are all Tier 1.  Still a work in progress.  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
==Future projects==&lt;br /&gt;
Fleshing out all of the item descriptions, and looking to see if I should consolidate the individual item pages out there, or make more.  Feel free to help, or offer suggestions!  -[[User:DwarfNuke|DN]] 2 March 2011&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:DwarfNuke&amp;diff=137284</id>
		<title>User:DwarfNuke</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:DwarfNuke&amp;diff=137284"/>
		<updated>2011-03-02T18:16:10Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Introduction!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
I am a 26-year old American living in South Carolina.  I am currently employed by the US Navy as an instructor at the Nuclear Prototype Training Unit.  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
==Current Projects==&lt;br /&gt;
&lt;br /&gt;
===Workshops===&lt;br /&gt;
Currently working on fleshing out all of the {{l|Workshop}} pages.  I have a basic format that I'm setting up now (see {{l|Carpenter's workshop}} for a good example}}.  Feel free to help, or offer suggestions!  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
===Tier System===&lt;br /&gt;
Currently developing a {{l|Workshop#Tier System|Tier System}} idea for items and workshops (and perhaps other things).  The idea is to make it easier to see how far removed an item or workshop is from the common raw materials found on the map.  Wood, Ore, Plants, etc are all Tier 0.  Doors, Tables, thread, etc are all Tier 1.  Still a work in progress.  -[[User:DwarfNuke|DN]] 2 March 2011&lt;br /&gt;
&lt;br /&gt;
==Future projects==&lt;br /&gt;
Fleshing out all of the item descriptions, and looking to see if I should consolidate the individual item pages out there, or make more.  Feel free to help, or offer suggestions!  -[[User:DwarfNuke|DN]] 2 March 2011&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Loom&amp;diff=137257</id>
		<title>v0.31:Loom</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Loom&amp;diff=137257"/>
		<updated>2011-03-01T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Organized into sections, added Menu, Common Uses, and Notes sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|09:05, 9 August 2010 (UTC)}}{{Workshop&lt;br /&gt;
|name=Loom&lt;br /&gt;
|key=o&lt;br /&gt;
|job=&lt;br /&gt;
*{{L|Weaver|Weaving}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Weaver|Weaving}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Adamantine}} strands&lt;br /&gt;
* {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}&lt;br /&gt;
* {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}&lt;br /&gt;
* {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}&lt;br /&gt;
* {{L|Pig tail}} {{L|Cloth|thread}}&lt;br /&gt;
* {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Cloth}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''Loom''' is used to turn {{L|thread}}s into {{L|cloth}}. The command to collect {{L|Web|spider webs}} is also set here. &lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Loom'''&lt;br /&gt;
&lt;br /&gt;
*{{k|c}} Collect Webs&lt;br /&gt;
*{{k|w}} Weave Cloth (Plant Thread)&lt;br /&gt;
*{{k|s}} Weave Silk Cloth&lt;br /&gt;
*{{k|y}} Weave Cloth (Wool/Hair Yarn)&lt;br /&gt;
*{{k|a}} Weave Metal Cloth&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Turn thread into cloth for use in a {{l|Loom}} to make bags, clothes, etc.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Loom's functions are automated by default so any weavers will automatically collect spider webs and weave thread into cloth (if you have any). You can change this behavior in the &amp;quot;set workshop orders&amp;quot; submenu of the orders menu ({{k|o}} - {{k|W}}). &lt;br /&gt;
*One loom only generates one &amp;quot;Collect silk&amp;quot; job, multiple looms are recommended if you intend to harvest a large quantity of silk.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
&lt;br /&gt;
:*{{L|Textile industry}}&lt;br /&gt;
:*{{L|Captured creatures#Other uses|Silk farms}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Tanner%27s_shop&amp;diff=137256</id>
		<title>v0.31:Tanner's shop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Tanner%27s_shop&amp;diff=137256"/>
		<updated>2011-03-01T17:55:05Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, added Menu, Common Uses, and Notes sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Tanner|Tanning}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Skin|Hide}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Leather}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''tanner's shop''' is used to make skin from a {{L|Butcher's shop|butchered}} animal into {{L|leather}}.  A tanner's shop is operated by any dwarf with the 'tanning' {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Tanner's Shop'''&lt;br /&gt;
&lt;br /&gt;
*{{k|t}} Tan a hide.&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
&lt;br /&gt;
*Turn skin into leather for armor in a {{l|Leather works}}.&lt;br /&gt;
*Turn skin into leather to make quivers in a {{l|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.&lt;br /&gt;
*If you have turned Auto Tan off your {{L|manager}} ({{K|u}}nits, {{K|m}}anager) can manually queue &amp;quot;Tan a Hide&amp;quot; jobs. You cannot queue them from the workshop menu. This is also useful if for some reason Auto Tan ignores a skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Workshop&amp;diff=137255</id>
		<title>v0.31 Talk:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Workshop&amp;diff=137255"/>
		<updated>2011-03-01T17:50:37Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Looking for suggestions on list formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a lot of information on this page, mostly in list form.  I'd like to condense the lists into more generalized concepts, useful forms, or transfer some of the information to the specific workshop pages themselves.  Any suggestions are welcome!  I'm currently working on updating the individual workshop pages, but I have a feeling there is a better way to list the workshops within each tier (alphabetically, the order listed in-game, perhaps in some sub-category?).  Even the products could use similar attention.  -- [User:DwarfNuke|DN]] 17:49 1 March 2011 (GMT)&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137254</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137254"/>
		<updated>2011-03-01T17:41:55Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Completed Tier 1 list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.  In some cases, a workshop may fit into multiple tiers, (ex. {{l|Mechanic's_workshop|Mechanic's Workshop}}).  In these cases, the workshop is listed in the lowest applicable tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 Weapon:{{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
***Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
***Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
***Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
***Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
***Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
***Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
***Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
***Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Item: {{L|Mechanism}}&lt;br /&gt;
**Produces Tier 3 Item: {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels, vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} or {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(o) {{L|Loom}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}{{Verify}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:{{Verify}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:{{Verify}}&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:{{Verify}}&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:{{Verify}}&lt;br /&gt;
*(p) {{L|Screw press}}:{{Verify}}&lt;br /&gt;
*(z) {{L|Kitchen}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Fishery&amp;diff=137253</id>
		<title>v0.31:Fishery</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Fishery&amp;diff=137253"/>
		<updated>2011-03-01T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, added Menu and Notes sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{Workshop|name=Fishery|key=h|job={{L|Fish cleaner|Fish cleaning}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Fishing}}&lt;br /&gt;
* {{L|Fish cleaner|Fish cleaning}}&lt;br /&gt;
|use=&lt;br /&gt;
* Raw {{L|fish}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Meat|Fish meat}}&lt;br /&gt;
* {{L|Shell|Shells}}&lt;br /&gt;
* {{L|Captured live fish}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''fishery''' {{L|workshop}} handles the preparation of raw {{L|fish}}. This process yields prepared fish, {{L|turtle|turtles}}, and {{L|cave lobster|lobsters}}, and will additionally give {{L|shell|shells}} in the case of turtles, oysters, and other shelled animals.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Fishery'''&lt;br /&gt;
&lt;br /&gt;
*{{k|p}} :Process a Raw Fish&lt;br /&gt;
*{{k|e}} :Extract from a Raw Fish&lt;br /&gt;
*{{k|f}} :Capture a Live Fish&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The preparation task is automated by default, a procedure that can be changed with {{key|o}}{{L|order|rders}}, {{key|W}}orkshop Orders, Auto {{key|f}}ishery.&lt;br /&gt;
* Using the Capture Live Fish task when water sources are frozen results in a fisherdwarf spending the season outside and holding the trap.&lt;br /&gt;
* Without an available {{L|animal trap}}, the Capture Live Fish task will stop automated fish preparations.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Farmer%27s_workshop&amp;diff=137252</id>
		<title>v0.31:Farmer's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Farmer%27s_workshop&amp;diff=137252"/>
		<updated>2011-03-01T17:30:59Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, and added Menu and Common Uses sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:50, 12 June 2010 (UTC)}}{{Workshop|name=Farmer's workshop|key=w|job={{L|Thresher|Plant processing}}, {{L|Milker|Milking}}, {{L|Cheese maker|Cheese making}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
* {{L|Metal}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
Any Workshop Farming:&lt;br /&gt;
* {{L|Thresher|Plant processing}}, or {{L|Milker|Milking}}, or {{L|Cheese maker|Cheese making}}&lt;br /&gt;
|use=&lt;br /&gt;
* Various {{L|crop}}s&lt;br /&gt;
* {{L|Container|Bags, barrels}} and {{L|vial}}s for their respective tasks&lt;br /&gt;
* Various animals and {{L|milk}}&lt;br /&gt;
* {{L|Yarn}}/Fur thread&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Pig tail}} {{L|thread}}s (process plants)&lt;br /&gt;
* {{L|Rope reed}} {{L|thread}}s (process plants)&lt;br /&gt;
* {{L|Quarry bush}} leaves (&amp;quot; &amp;quot; to {{L|bag}})&lt;br /&gt;
* {{L|Dwarven syrup}} (&amp;quot; &amp;quot; to {{L|barrel}})&lt;br /&gt;
* Plant {{L|extracts}} (&amp;quot; &amp;quot; to {{L|vial}})&lt;br /&gt;
* {{L|Milk}}&lt;br /&gt;
* {{L|Cheese}}&lt;br /&gt;
* {{L|Wool}}&lt;br /&gt;
* {{L|Yarn}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''Farmer's workshop''' is the {{L|workshop}} used for any {{L|job}}s involving processing {{L|plant}}s or {{L|animal}} products. It is built with any construction material, and it must be built by a {{L|dwarf}} with the {{L|Thresher|Plant processing}}, {{L|Milker|Milking}}, or {{L|Cheese maker|Cheese making}} {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Farmer's Workshop'''&lt;br /&gt;
&lt;br /&gt;
*{{k|p}} :Process Plants&lt;br /&gt;
*{{k|b}} :Process Plants (to Bag)&lt;br /&gt;
*{{k|l}} :Process Plants (to Barrel)&lt;br /&gt;
*{{k|v}} :Process Plants (to Vial)&lt;br /&gt;
*{{k|m}} :Milk Creature&lt;br /&gt;
*{{k|s}} :Shear Creature&lt;br /&gt;
*{{k|S}} :Spin Thread&lt;br /&gt;
*{{k|c}} :Make Cheese&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Turn plants into {{L|thread}}, for {{L|weaving}} at a {{L|loom}}. &lt;br /&gt;
*Turn certain plants into {{L|food}} and {{L|extracts}}&lt;br /&gt;
*Harvest {{L|milk}} and turn it into {{L|cheese}}. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{L|Textile industry}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Mechanic%27s_workshop&amp;diff=137250</id>
		<title>v0.31:Mechanic's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Mechanic%27s_workshop&amp;diff=137250"/>
		<updated>2011-03-01T17:04:41Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, and added mroe information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Mechanic's workshop|key=t|job=Mechanics&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Mechanic}}s&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Table}}&lt;br /&gt;
* {{L|Rope}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Mechanism}}s&lt;br /&gt;
* {{L|Traction bench}}es&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''mechanic's workshop''' is a {{L|workshop}} which produces {{L|mechanism}}s out of stone. It is also used to construct {{L|traction bench}}es.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Mechanic's Workshop'''&lt;br /&gt;
&lt;br /&gt;
*{{k|t}} : Make {{l|Rock}} {{l|Mechanism}}s&lt;br /&gt;
*{{k|R}} : Make {{l|Traction_bench|Traction Bench}}&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Make {{l|Mechanism}}s to control {{l|Floodgate|floodgates}}, {{l|Trap|traps}}, etc.&lt;br /&gt;
*Make {{l|Traction_bench|Traction Bench}}s to equip {{l|Activity_zone#Hospital|hospital}} {{l|Zone|zones}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{l|Traction_bench|Traction Bench}}s require ropes, which are produced in {{l|Clothier's_shop|Clothier's Shops}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{l|Doctor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=137248</id>
		<title>v0.31:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=137248"/>
		<updated>2011-03-01T16:47:33Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, and added Menu, Helpful Strategies,  and Notes sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|09:44, 9 August 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Butcher's shop&lt;br /&gt;
|key=u&lt;br /&gt;
|job=*{{L|Butcher|Butchery}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Butchery}}&lt;br /&gt;
*{{L|Small animal dissection}}&lt;br /&gt;
*{{L|Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Tame animals}}&lt;br /&gt;
* Corpses of untamed non-sentient animals&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Skin}}&lt;br /&gt;
* {{L|Fat}}&lt;br /&gt;
* {{L|Meat}}&lt;br /&gt;
* {{L|Bone}}&lt;br /&gt;
* {{L|Prepared organs}}&lt;br /&gt;
* {{L|Skull}}&lt;br /&gt;
* {{L|Scale}}&lt;br /&gt;
* {{L|Hooves}}&lt;br /&gt;
* {{L|Ivory}}&lt;br /&gt;
* {{L|Tooth}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''butcher's shop''' is used to butcher {{L|Tame animals|tame animals}}, corpses of certain slain animals, and to process skeletons of wild animals.  Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a '''refuse''' stockpile nearby beforehand.&lt;br /&gt;
&lt;br /&gt;
A butchered animal results into various items with different uses:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Item&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Meat}} and {{L|Prepared organs}}&lt;br /&gt;
|Eaten raw or {{L|kitchen|cooked}}&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Fat}}&lt;br /&gt;
|{{L|kitchen|Cooked}} to {{L|tallow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Skull}}&lt;br /&gt;
|Crafting skull {{L|totem||totems}}&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Bone|Bones}}&lt;br /&gt;
|Crafting bone {{L|bolt|bolts}}, bone {{L|craft|crafts}}, or used as a {{L|decoration}} material&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Hoof|Hooves}}, {{L|Horn}}s, {{L|Shell}}s, {{L|Nail}}s,{{L|Tooth|Teeth}}&lt;br /&gt;
|Used for {{L|crafts}} or used as a {{L|decoration}} material&lt;br /&gt;
|-&lt;br /&gt;
|Skin, Scale, and Chitin &lt;br /&gt;
|Tanned into {{L|Leather}}&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Hair}}&lt;br /&gt;
|Used to make clothing and bags&lt;br /&gt;
|-&lt;br /&gt;
|{{L|Cartilage}}&lt;br /&gt;
|Currently no uses. {{version|0.31.19}}&lt;br /&gt;
|-&lt;br /&gt;
|Nervous tissue&lt;br /&gt;
|Currently no uses. {{version|0.31.19}}&lt;br /&gt;
|-&lt;br /&gt;
|Feather&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Butcher's Shop'''&lt;br /&gt;
&lt;br /&gt;
*{{K|b}} : Butcher a dead animal&lt;br /&gt;
*{{K|e}} : Extract from a dead animal&lt;br /&gt;
*{{K|a}} : Capture a live land animal&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Produce meat for food.&lt;br /&gt;
&lt;br /&gt;
==Helpful Strategies==&lt;br /&gt;
&lt;br /&gt;
=== Hauling and stockpile considerations ===&lt;br /&gt;
&lt;br /&gt;
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile. For any jobs, such as cooking meat, rendering fat, and carving bones, the entire stack will become tasked and unavailable to other workshops.&lt;br /&gt;
&lt;br /&gt;
The initial corpse or body part must be in a stockpile close enough to the butcher's shop to automatically trigger the '''Butcher a dead animal''' job.  Similarly, there is a maximum distance for the [[Tanner's shop]] to notice a skin and automatically trigger a '''Tan a skin''' job.  It is not known precisely what &amp;quot;close enough&amp;quot; is, in either case.&lt;br /&gt;
&lt;br /&gt;
=== Clutter Reduction and Rotting Prevention ===&lt;br /&gt;
&lt;br /&gt;
A good way to cut down on clutter and to prevent your butchered animals from rotting is to build a Quantum Stockpile right by your butcher shops and then place a stockpile at the bottom. This way as meat is produced you can order it dumped into the stockpile so it is stored easily and will not rot.&lt;br /&gt;
To prevent rotten meat from producing miasma channel out a shaft above your butcher shops and build a wall around it on the surface. This way if meat rots it will not produce miasma.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.&lt;br /&gt;
*Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).&lt;br /&gt;
*Partial corpses as well as mutilated corpses do not provide the &amp;quot;full set&amp;quot;; the number of bones may be lower, organs may be missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
:*{{L|Creature}} pages for butchering results.&lt;br /&gt;
:*{{L|Meat Industry}}&lt;br /&gt;
:*{{L|Stockpile}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Template_talk:Version&amp;diff=137247</id>
		<title>Template talk:Version</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Template_talk:Version&amp;diff=137247"/>
		<updated>2011-03-01T16:42:55Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Fix request for template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we have this template place the page into [[:Category:Pages with dated info]] or something similiar? It would make it easier to find all the articles that need updating, especially as we start getting more frequent updates. Maybe even a different category for each version, if that's possible. --[[User:Turgid Bolk|Turgid Bolk]] 16:57, 2 November 2007 (EDT)&lt;br /&gt;
: I've got the template including into the category.  It would be possible to make a category for version too with &amp;lt;nowiki&amp;gt;[[Category:Version {{{1}}}]]&amp;lt;/nowiki&amp;gt;.  Still thinking over if this is the best way to do it.  If it is, feel free to make the change. --[[User:Shagie|Shagie]] 17:14, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Current version of DF doesn't display well with this template on some pages (Ref:{{l|Butcher's_shop|Butcher's shop}}).  {{version|0.31.19}}  Is it fixable or work-around-able?  --[[User:DwarfNuke|DN]] 16:42 1 March 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Breaks formatting ==&lt;br /&gt;
&lt;br /&gt;
This template does weird things at the end of sentences, for instance, this should all be on one line:&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipisicing elit.{{ver|0.27.169.33a}} Also, sed do eiusmod tempor incididunt.&lt;br /&gt;
&lt;br /&gt;
I've been leaving out the space after the template to fix this, and putting it inside the punctuation work, too. Is there some way to fix the template or should we just work around it? --[[User:Turgid Bolk|Turgid Bolk]] 14:48, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: This has been fixed.  The problem was with [[Template:ver]] which had:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{version|{{{1}}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;A shortcut for [[Template:Version]]&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
: The return between the &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; was then read in when the template was included.  The spaces after the template then started a preformating block. Removing the return so that it was &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;...&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;...&amp;lt;/tt&amp;gt; fixed it. --[[User:Shagie|Shagie]] 15:40, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Aha, thanks very much. This template business is tricky! --[[User:Turgid Bolk|Turgid Bolk]] 16:04, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Linked Template? ==&lt;br /&gt;
&lt;br /&gt;
Should the output of this template perhaps link to a page explaining why the information has been tagged, similar to Wikipedia's [citation needed] footnotes? [[User:EighenIndemnis|EighenIndemnis]] 16:00, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Versioning wiki ==&lt;br /&gt;
&lt;br /&gt;
I don't know if this is the place to put this, but would it be possible to put a version tag on each and every page, like a verified for version blah-blah-blah, such that when new versions come out we can verify new features, missing exploits, bugs and all that jazz. I think such a thing would also allow a stat for the version of the wiki like &amp;quot;68% of wikipages updated to version blah&amp;quot; somewhere. I don't know, maybe it's a pointless endevor if we are fortunate to get new versions every week.&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Improvement_Drive&amp;diff=137246</id>
		<title>Dwarf Fortress Wiki talk:Improvement Drive</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Improvement_Drive&amp;diff=137246"/>
		<updated>2011-03-01T16:18:35Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: /* New Player Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advertisements == &lt;br /&gt;
Instead of pursuing this kind of thing, why not go with paypal and ask for donation? I'm curious, why are you forking that much money for a simple wiki ? 60$ a month seems a lot. Could you provide stats about bandwidth usage and stuff like that ? --[[User:Karl|Karl]] 22:59, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd rather not ask for donation, as I feel if the ads are focused properly, they shouldn't be too intrusive and more than cover the bills.  Also, we have the issue that since this is on my company's server, the hosting provider is technically the company I co-own; as that is the case, donations to a company raise all kinds of weird legal issues that I'd rather not spend time trying to figure out.  Ad units are legally able to be accounted as &amp;quot;revenues,&amp;quot; so it makes it significantly simpler to just go with that.  If I had a cheaper server that could handle the load, sure, I would move it there - unfortunately, I tried that, which resulted in about an hour of downtime yesterday.  Oops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once my company is making enough money that it's no longer draining money from my savings (and is paying me, instead of me paying it), I'll gladly and quite quickly drop the ads.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server usage statistics:&lt;br /&gt;
*3gb downstream / day used on average (peak: 3.3gb)&lt;br /&gt;
*322mb upstream / day used on average (peak 7.4gb, but I was uploading some stuff not related to the wiki)&amp;lt;&lt;br /&gt;
*Apache stats: (only the wiki is using Apache, and it's set to manage new instances of apache based on load)&lt;br /&gt;
*Average: 7 instances of Apache running at 2.0% processor utilization each, 20 mb of memory each&lt;br /&gt;
*Peak: 22 instances of Apache running at 3.2% processor utilization each, 23 mb of memory each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above are moving averages. [[User:Briess|Briess]] 23:12, 18 September 2009 (UTC)&lt;br /&gt;
:Do you have any stats on, the amount of traffic from wikignomes like me who hang around and mess with articles, vs n00bs the wiki actually thinks it is here to help? I guess that &amp;quot;logged-in vs IP&amp;quot; would be the easiest stat to look at, how much that gets rid of editors who don't automatically log in I don't know.&lt;br /&gt;
:Re: the adds, I personally find it funny to get ads for real-world &amp;quot;Rock Retaining Walls&amp;quot; by visiting a wiki about a game in which your @'s build, rock retaining walls. How to target that is an amusing problem for someone. The ads don't bother me at all though - but obviously no adds would be nicer. &lt;br /&gt;
:Maybe if you disabled the ads for users with more than.... 500 edits (ie, me!)?&lt;br /&gt;
:I'm all for a project to improve articles BTW, sign me up.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 03:46, 19 September 2009 (UTC)&lt;br /&gt;
:: I don't have access to stats like that, as unfortunately Mediawiki was not designed with that level of logging detail in mind. Best I can do is estimated time on pages in particular namespaces. [[User:Briess|Briess]] 05:57, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: did you tweak your appache setting so you could use maybe a bit less bandwidth ? Mainly compression on the fly ? Else... I was looking at some redundant template, like the rocks template, you have ~700bytes of inline CSS. Not a lot by itself, but every bytes count when you want to save bandwidth. It could be easy to add classes and CSS rules in a file that will be cached anyway. There's some compression tools for Javascript and CSS files that could give you a couple kbytes too. --[[User:Karl|Karl]] 11:29, 23 September 2009 (UTC)&lt;br /&gt;
::Karl's got a good point, I just looked at the site stats using YSlow and noticed a few things that might help and should be easy (in theory) to do:  1.  Add expires headers: this means that browsers won't be constantly reloading files that aren't changed much like many of the graphics files and script files.  Having an expiration date of about a week or two is often enough to drastically improve bandwidth.  2. Compress components with gzip (or deflate.) This is easy to do in IIS but I don't know how easy it is to do in Apache; I've only dabbled in Apache before. [[User:3lB33|3lB33]] 13:41, 23 September 2009 (UTC)&lt;br /&gt;
::: It was on the todo list; and is now done.  The primary cost of the server hosting is not in bandwidth, but is instead in memory and cpu usage. However, I want to try to keep all page serves under 500 ms. [[User:Briess|Briess]] 07:57, 24 September 2009 (UTC)&lt;br /&gt;
:::: I must say, I'm really curious about what kind of hosting solution you might have. If you have to pay by memory/cpu time, you might want to tone down the compression setting or remote it instead, since compression always use more cpu time. One thing is sure, the caching will probably help a lot --[[User:Karl|Karl]] 12:11, 24 September 2009 (UTC)&lt;br /&gt;
::::: I have a dedicated server that this wiki is on, cost here is an estimate of the amount of utilization taken by the wiki.  Basically, bandwidth is limitless, but my company's applications require so much memory and cpu time. [[User:Briess|Briess]] 19:30, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-vanilla ==&lt;br /&gt;
&lt;br /&gt;
          o Should we include a link to Mayday's graphical compilation on the main page?&amp;lt;br /&amp;gt; The default tileset can be more than intimidating for some. &lt;br /&gt;
&lt;br /&gt;
The problem is that MM's download is far from vanilla, and conflicts rear up regularly with newbies who have downloaded that and then refer to this wiki - which isn't the same interface in many respects.  If we were to do something like that, we'd want to approach it with those problems in mind.--[[User:Albedo|Albedo]] 23:24, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Makes sense.  The only gameplay differences I can recall off the top of my head are the stone control mod and the 'cat cancels store item in stockpile: too injured' 'fix'.  What other changes are there that we would need to account for?  [[User:Briess|Briess]] 23:30, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Verify this == &lt;br /&gt;
    * Verify Time!&amp;lt;br /&amp;gt;&lt;br /&gt;
          o Category:Verify has a lot of stuff we need to verify. &lt;br /&gt;
To &amp;quot;verify&amp;quot; sometimes requires &amp;quot;more research&amp;quot;, and sometimes that research is either obscure, time consuming, random, tedious or a combination of the above.  Do we need it? Yeah.  Are we excited about it?... &amp;lt;looks around&amp;gt;--[[User:Albedo|Albedo]] 23:24, 18 September 2009 (UTC)&lt;br /&gt;
* True.  Once I get a few upgraded wiki modules up though, I'll probably start cracking at it. [[User:Briess|Briess]] 23:29, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Player Experience ==&lt;br /&gt;
On the topic of tutorials, I think tutorials should be prominent on the main page. I think the wiki should also have a few different 'series' of tutorials. Dwarf Fort encourages all sorts of thinking, and all types of thinkers are brought into it. I think, then, that there needs to be different tutorials for different types of thinkers.&lt;br /&gt;
Maybe something like:&lt;br /&gt;
*Example Based - Example fortress, walk players through step by step&lt;br /&gt;
*Visual - Flowcharts and other charts to explain visually&lt;br /&gt;
*Graphical - Mayday and other ways to make the game easier to get into&lt;br /&gt;
*Minimal - Only explain what is needed to survive, and how to do things(no step-by-step guidance)&lt;br /&gt;
[[User:Calite|Calite]] 20:46, 2 October 2010 (UTC)&lt;br /&gt;
*As a new player myself, I recognize the importance of good tutorials.  I haven't fully delved through all of the tutorials, but I also suggest trying to incorporate as much how-to advice in the actual pages themselves.  As an example, I am working through all of the workshop pages and adding as much information as I can.  Help in this area from more experienced players would be greatly appreciated!  [[User:DwarfNuke|Dwarf Nuke]] 16:17, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Search: exclude 40d/23a by default == &lt;br /&gt;
A logged-in user can set their search preferences to ignore 40d and 23 a pages, but anonymous users can't use this, and new user might not be aware of the preference.  I think that the default should be to exclude these, and if someone wants to search for 40d/23a pages they can use advanced search. -- [[User:Khym Chanur|Khym Chanur]] 19:56, 20 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137227</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137227"/>
		<updated>2011-03-01T03:47:17Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Verified Mason's Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 Weapon:{{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
***Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
***Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
***Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
***Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
***Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
***Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
***Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
***Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}{{Verify}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:{{Verify}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:{{Verify}}&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:{{Verify}}&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:{{Verify}}&lt;br /&gt;
*(p) {{L|Screw press}}:{{Verify}}&lt;br /&gt;
*(z) {{L|Kitchen}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Mason%27s_workshop&amp;diff=137226</id>
		<title>v0.31:Mason's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Mason%27s_workshop&amp;diff=137226"/>
		<updated>2011-03-01T03:46:12Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, and added Menu and See Also sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:56, 31 July 2010 (UTC)}}{{workshop|name=Mason's workshop|key=m|job=Masonry&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Masonry}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Armor Stand}}s&lt;br /&gt;
* {{L|Block}}s&lt;br /&gt;
* {{L|Throne}}s&lt;br /&gt;
* {{L|Coffin}}s&lt;br /&gt;
* {{L|Door}}s&lt;br /&gt;
* {{L|Floodgate}}s&lt;br /&gt;
* {{L|Hatch Cover}}s&lt;br /&gt;
* {{L|Grate}}s&lt;br /&gt;
* {{L|Cabinet}}s&lt;br /&gt;
* {{L|Coffer}}s&lt;br /&gt;
* {{L|Statue}}s&lt;br /&gt;
* {{L|Table}}s&lt;br /&gt;
* {{L|Weapon Rack}}s&lt;br /&gt;
* {{L|Quern}}s&lt;br /&gt;
* {{L|Millstone}}s&lt;br /&gt;
* {{L|Slab}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Mason's workshop''' is where {{L|mason}}s create {{L|stone}} objects, such as {{L|block|blocks}}, {{L|statue}}s, and {{L|furniture}}.  {{L|Quern}}s, {{L|slab}}s and {{L|millstone}}s can only be made by at this workshop.&lt;br /&gt;
&lt;br /&gt;
The workshop can be made out of any building material and requires the Masonry [[labor]]. &lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
&lt;br /&gt;
'''Mason's Workshop'''&lt;br /&gt;
&lt;br /&gt;
*{{K|a}} Construct {{l|Rock|rock}} {{L|Armor Stand}}&lt;br /&gt;
*{{K|b}} Construct {{l|Rock|rock}} {{L|Block}}s&lt;br /&gt;
*{{K|c}} Construct {{l|Rock|rock}} {{L|Throne}}&lt;br /&gt;
*{{K|p}} Construct {{l|Rock|rock}} {{L|Coffin}}&lt;br /&gt;
*{{K|d}} Construct {{l|Rock|rock}} {{L|Door}}&lt;br /&gt;
*{{K|l}} Construct {{l|Rock|rock}} {{L|Floodgate}}&lt;br /&gt;
*{{K|H}} Construct {{l|Rock|rock}} {{L|Hatch Cover}}&lt;br /&gt;
*{{K|G}} Construct {{l|Rock|rock}} {{L|Grate}}&lt;br /&gt;
*{{K|f}} Construct {{l|Rock|rock}} {{L|Cabinet}}&lt;br /&gt;
*{{K|h}} Construct {{l|Rock|rock}} {{L|Coffer}}&lt;br /&gt;
*{{K|u}} Construct {{l|Rock|rock}} {{L|Statue}}&lt;br /&gt;
*{{K|Alt+s}} Construct {{l|Rock|rock}} {{L|Slab}}&lt;br /&gt;
*{{K|t}} Construct {{l|Rock|rock}} {{L|Table}}&lt;br /&gt;
*{{K|w}} Construct {{l|Rock|rock}} {{L|Weapon Rack}}&lt;br /&gt;
*{{K|q}} Construct {{l|Rock|rock}} {{L|Quern}}&lt;br /&gt;
*{{K|m}} Construct {{l|Rock|rock}} {{L|Millstone}} &lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Construct {{l|Rock|rock}} {{l|Block|block}}s, which can be stored in {{l|Bin|bin}}s.  This frees up storage space.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*As it is cheap to build a Mason's workshop, it can be useful to temporarily make one in any area where you have a large-scale masonry project, such as a [[dining room]], and then dismantle it when you are through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Jeweler%27s_workshop&amp;diff=137225</id>
		<title>v0.31:Jeweler's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Jeweler%27s_workshop&amp;diff=137225"/>
		<updated>2011-03-01T03:38:12Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Oragnized into sections, and added Menu and See Also sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Gem cutting}}&lt;br /&gt;
* {{L|Gem setting}}&lt;br /&gt;
|use=&lt;br /&gt;
* Rough {{L|gem}}s&lt;br /&gt;
* Cut {{L|gem}}s&lt;br /&gt;
|production=&lt;br /&gt;
* Cut {{L|gem}}s&lt;br /&gt;
* Gem {{L|craft}}s&lt;br /&gt;
* Encrusted objects&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Jeweler's workshop''' is a {{L|workshop}} for a {{L|jeweler}}. A jeweler uses this workshop to make items more valuable.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Jeweler's Workshop'''&lt;br /&gt;
*{{K|c}} {{L|gem cutter|Cut}} Gems&lt;br /&gt;
*{{K|e}} Encrust with Gems&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*{{L|gem cutter|Cut}} rough {{L|gem}}s into something usable.&lt;br /&gt;
*{{L|Gem setter|Decorate}} objects with gems to make them more valuable.&lt;br /&gt;
*Make ordinary {{l|Bed|bed}}s, {{l|Cabinet|cabinet}}s, {{l|Table|table}}s, etc more aesthetic for better {{l|Rooms#Quality|quality}} {{l|Room|room}}s.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rough gems are never as valuable as cut gems.{{Verify}}&lt;br /&gt;
*When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file &amp;quot;inorganic_stone_gem.txt&amp;quot;, which is roughly grouped by rarity). It's a good idea to let your {{L|Gem setter}} train with low-value gems (or {{L|glass}} which can be manufactured) and only use high-value gems when reaching the legendary status, as there's a much better chance they will score a {{L|Item quality|masterpiece}} which is 12 times as valuable.&lt;br /&gt;
*The entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{l|Decoration}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137224</id>
		<title>v0.31:Bowyer's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137224"/>
		<updated>2011-03-01T03:24:38Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Pluralized Note section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|09:18, 9 August 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Bowyer's workshop&lt;br /&gt;
|key=b&lt;br /&gt;
|job=*{{L|Crossbow-making}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Crossbow-making}}&lt;br /&gt;
|use=&lt;br /&gt;
*{{L|Bone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
*{{L|Crossbow}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''Bowyer's workshop''' is a {{l|Workshop#Tier_1_Workshops|Tier 1}} {{l|workshop}} used to make {{L|wood}}en or {{L|bone}} {{L|Crossbow}}s. It requires any {{L|stone}}, {{L|wood}} or {{L|block}} to build, and must be built by a {{L|dwarf}} with the {{L|bowyer|Crossbow making}} {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Take note that the entire left column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Bowyer's Workshop'''&lt;br /&gt;
*Make {{l|Bone|bone}} {{l|Crossbow|crossbow}}&lt;br /&gt;
*Make {{l|Wood|wooden }} {{l|Crossbow|crossbow}}&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Outfit an {{l|Archer}} {{l|Military}} {{l|Squad}} or {{l|Hunter}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Because of the ubiquity of {{L|ore}}s and {{L|fuel}}, and thus {{L|metal}} in DF2010, it is usually easier to make crossbows at a {{L|metalsmith's forge}}, as it does not require an otherwise useless workshop. However, {{L|Strange mood|moody}} dwarfs will occasionally require a Bowyer's workshop, and will eventually go {{L|Insanity|insane}} if one is not available.&lt;br /&gt;
*Use of a {{l|Crossbow}} also requires {{l|Bolt}}s, which are made in a {{l|Craftsdwarf's workshop}}, and a {{l|Quiver}}, made in a {{l|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
&lt;br /&gt;
:* Other {{L|Weapon}}s&lt;br /&gt;
:*{{L|Craftsdwarf's workshop}} for making bolts&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Carpenter%27s_workshop&amp;diff=137223</id>
		<title>v0.31:Carpenter's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Carpenter%27s_workshop&amp;diff=137223"/>
		<updated>2011-03-01T03:22:46Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Workshop Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:11, 12 June 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Carpenter's workshop&lt;br /&gt;
|key=c&lt;br /&gt;
|job=*{{L|Carpentry}}&lt;br /&gt;
*{{l|Trapping}} (See {{l|Carpenter's_workshop#Notes|Notes}})&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Carpentry}}&lt;br /&gt;
*{{L|Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
*{{L|Animal Trap}}s&lt;br /&gt;
*{{L|Armor Stand}}s&lt;br /&gt;
*{{L|Barrel}}s&lt;br /&gt;
*{{L|Bed}}s&lt;br /&gt;
*{{L|Bin}}s&lt;br /&gt;
*{{L|Block}}s&lt;br /&gt;
*{{L|Bucket}}s&lt;br /&gt;
*{{L|Buckler}}s&lt;br /&gt;
*{{L|Cabinet}}s&lt;br /&gt;
*{{L|Cage}}s&lt;br /&gt;
*{{L|Casket}}s&lt;br /&gt;
*{{L|Chest}}s&lt;br /&gt;
*{{L|Chair}}s&lt;br /&gt;
*{{L|Crutch}}es&lt;br /&gt;
*{{L|Door}}s&lt;br /&gt;
*{{L|Enormous Corkscrew}}s&lt;br /&gt;
*{{L|Floodgate}}s&lt;br /&gt;
*{{L|Grate}}s&lt;br /&gt;
*{{L|Hatch Cover}}s&lt;br /&gt;
*{{L|Menacing Spike}}s&lt;br /&gt;
*{{L|Pipe Section}}s&lt;br /&gt;
*{{L|Shield}}s&lt;br /&gt;
*{{L|Spiked Ball}}s&lt;br /&gt;
*{{L|Splint}}s&lt;br /&gt;
*{{L|Table}}s&lt;br /&gt;
*{{L|Training weapon|Training Swords}}&lt;br /&gt;
*{{L|Training weapon|Training Spears}}&lt;br /&gt;
*{{L|Training weapon|Training Axes}}&lt;br /&gt;
*{{L|Weapon Rack}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Carpenter's workshop''' is a {{l|Workshop#Tier_1_Workshops|Tier 1}} {{L|workshop}} used by a {{L|carpenter}} to make most types of {{L|furniture}} with the exception of {{L|statue}}s. The workshop can also make wooden {{L|block}}s or items like {{L|bucket}}s, {{L|crutch}}es, {{L|shield}}s, and {{L|training weapon}}s. {{L|Bed}}s can only be made at a carpenter's workshop.&lt;br /&gt;
&lt;br /&gt;
The carpenter's workshop can be built from any building material, and must be built by a {{L|dwarf}} with the Carpentry {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Carpenter's Workshop'''&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Shield|shield}}&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Buckler|Buckler}}&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Training weapon|training spear}}&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Training weapon|training sword}}&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Training weapon|training axe}}&lt;br /&gt;
*{{K|V}} Make {{l|Wood|wooden}} {{l|Barrel}}&lt;br /&gt;
*{{K|o}} Construct {{l|Wood|wooden}} {{l|Block}}s (See {{l|Carpenter's_workshop#Notes|Notes}})&lt;br /&gt;
*{{K|e}} Make {{l|Wood|wooden}} {{l|Bucket}}&lt;br /&gt;
*{{K|p}} Make {{l|Wood|wooden}} {{l|Animal trap|Animal Trap}}&lt;br /&gt;
*{{K|j}} Make {{l|Wood|wooden}} {{l|Cage}}&lt;br /&gt;
*{{K|a}} Construct {{l|Wood|wooden}} {{l|Armor stand|Armor Stand}}&lt;br /&gt;
*{{K|b}} Construct {{l|Wood|wooden}} {{l|Bed}}&lt;br /&gt;
*{{K|c}} Construct {{l|Wood|wooden}} {{l|Chair}}&lt;br /&gt;
*{{K|k}} Construct {{l|Wood|wooden}} {{l|Casket}}&lt;br /&gt;
*{{K|d}} Construct {{l|Wood|wooden}} {{l|Door}}&lt;br /&gt;
*{{K|l}} Construct {{l|Wood|wooden}} {{l|Floodgate}}&lt;br /&gt;
*{{K|H}} Construct {{l|Wood|wooden}} {{l|Hatch cover|Hatch Cover}}&lt;br /&gt;
*{{K|G}} Construct {{l|Wood|wooden}} {{l|Grate}}&lt;br /&gt;
*{{K|f}} Construct {{l|Wood|wooden}} {{l|Cabinet}}&lt;br /&gt;
*{{K|n}} Construct {{l|Wood|wooden}} {{l|Bin}}&lt;br /&gt;
*{{K|h}} Construct {{l|Wood|wooden}} {{l|Chest}}&lt;br /&gt;
*{{K|w}} Construct {{l|Wood|wooden}} {{l|Weapon rack|Weapon Rack}}&lt;br /&gt;
*{{K|t}} Table {{l|Wood|wooden}} {{l|Table}}&lt;br /&gt;
*Make enormous {{l|Wood|wooden}} {{l|Trap_component|corkscrew}}&lt;br /&gt;
*Make spiked {{l|Wood|wooden}} {{l|Trap_component|ball}}&lt;br /&gt;
*Make menacing {{l|Wood|wooden}} {{l|Trap_component|spike}}&lt;br /&gt;
*Make {{l|Wood|wooden}} {{l|Pipe section|Pipe Section}}&lt;br /&gt;
*Construct {{l|Wood|wooden}} {{l|Splint}}&lt;br /&gt;
*Construct {{l|Wood|wooden}} {{l|Crutch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Make wooden {{l|Barrel|Barrels}} for storage of {{l|Alcohol}}, {{l|Plants}}, {{l|Seeds}}, and other {{l|Items}}.&lt;br /&gt;
*Make wooden {{l|Training_weapon|Training Axes}} for {{l|Wood_cutter|wood cutters}}.&lt;br /&gt;
*Make wooden {{l|bed}}s, {{l|chair}}s, {{l|table}}s, and {{l|door}}s for {{l|room}}s.&lt;br /&gt;
*Make wooden {{l|bin}}s for storage.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*{{L|Animal trap|Animal traps}} ({{K|p}}) need the {{L|Trapper|trapping}} labor enabled, not the carpentry labor.&lt;br /&gt;
*A current {{l|Known_bugs_and_issues#Stockpiles|bug}} (ID# 439) prevents storing wooden blocks in any designated stockpile.  &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
:*{{L|Training weapon}}s&lt;br /&gt;
:*{{L|Bedroom design}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137221</id>
		<title>v0.31:Bowyer's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137221"/>
		<updated>2011-03-01T03:07:01Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Workshop menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|09:18, 9 August 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Bowyer's workshop&lt;br /&gt;
|key=b&lt;br /&gt;
|job=*{{L|Crossbow-making}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Crossbow-making}}&lt;br /&gt;
|use=&lt;br /&gt;
*{{L|Bone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
*{{L|Crossbow}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''Bowyer's workshop''' is a {{l|Workshop#Tier_1_Workshops|Tier 1}} {{l|workshop}} used to make {{L|wood}}en or {{L|bone}} {{L|Crossbow}}s. It requires any {{L|stone}}, {{L|wood}} or {{L|block}} to build, and must be built by a {{L|dwarf}} with the {{L|bowyer|Crossbow making}} {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Take note that the entire left column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Bowyer's Workshop'''&lt;br /&gt;
*Make {{l|Bone|bone}} {{l|Crossbow|crossbow}}&lt;br /&gt;
*Make {{l|Wood|wooden }} {{l|Crossbow|crossbow}}&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Outfit an {{l|Archer}} {{l|Military}} {{l|Squad}} or {{l|Hunter}}.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
*Because of the ubiquity of {{L|ore}}s and {{L|fuel}}, and thus {{L|metal}} in DF2010, it is usually easier to make crossbows at a {{L|metalsmith's forge}}, as it does not require an otherwise useless workshop. However, {{L|Strange mood|moody}} dwarfs will occasionally require a Bowyer's workshop, and will eventually go {{L|Insanity|insane}} if one is not available.&lt;br /&gt;
*Use of a {{l|Crossbow}} also requires {{l|Bolt}}s, which are made in a {{l|Craftsdwarf's workshop}}, and a {{l|Quiver}}, made in a {{l|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
&lt;br /&gt;
:* Other {{L|Weapon}}s&lt;br /&gt;
:*{{L|Craftsdwarf's workshop}} for making bolts&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Raw_tile_selector&amp;diff=137182</id>
		<title>Utility:Raw tile selector</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Raw_tile_selector&amp;diff=137182"/>
		<updated>2011-02-28T03:59:39Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Link to Tilesets page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Raw tile selector ===&lt;br /&gt;
&lt;br /&gt;
The raw tile selector is a tool that allows you to select which tiles should be used to represent certain {{l|Tilesets|objects}} in the game. &lt;br /&gt;
It is intended to ease the creation of tilesets with edited raws. This tool will also be useful if you want to use a tileset and cannot find altered raws for your version of dwarf fortress.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2113 Download] (Windows only, for usage with Dwarf Fortress 0.31.xx and 0.28.181.40d after exchanging a definitions file)&lt;br /&gt;
&lt;br /&gt;
The tool should be pretty easy to use: Use your mouse or keyboard to select a file, then select a tile and which element of the tileset should be used. Save afterwards, only the tile data of the raw files will be altered.&lt;br /&gt;
:Run the setup first and select the raw/objects folder you want to work on and the tileset you want to use. Have a look at readme.txt for more information.&lt;br /&gt;
:Use the [http://www.bay12forums.com/smf/index.php?topic=54669.0 official forums thread] to comment or ask questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Raw_tile_selector_example.png|Image from a recent version (using ironhand set and a natural color scheme)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tool uses a definitions file to determine which files may be edited, and how the tile and color data is represented in those files. It is also possible to select some tags of the objects to be displayed in the raw tile selector (the value of a gem, for example). Edit the definitions file if there are objects with tile data that are missing in the raw tile selector.&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137181</id>
		<title>v0.31:Bowyer's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Bowyer%27s_workshop&amp;diff=137181"/>
		<updated>2011-02-28T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Common Uses and Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|09:18, 9 August 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Bowyer's workshop&lt;br /&gt;
|key=b&lt;br /&gt;
|job=*{{L|Crossbow-making}}&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Crossbow-making}}&lt;br /&gt;
|use=&lt;br /&gt;
*{{L|Bone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
*{{L|Crossbow}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''Bowyer's workshop''' is a {{l|Workshop#Tier_1_Workshops|Tier 1}} {{l|workshop}} used to make {{L|wood}}en or {{L|bone}} {{L|Crossbow}}s. It requires any {{L|stone}}, {{L|wood}} or {{L|block}} to build, and must be built by a {{L|dwarf}} with the {{L|bowyer|Crossbow making}} {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Take note that the entire left column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Outfit an {{l|Archer}} {{l|Military}} {{l|Squad}} or {{l|Hunter}}.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
*Because of the ubiquity of {{L|ore}}s and {{L|fuel}}, and thus {{L|metal}} in DF2010, it is usually easier to make crossbows at a {{L|metalsmith's forge}}, as it does not require an otherwise useless workshop. However, {{L|Strange mood|moody}} dwarfs will occasionally require a Bowyer's workshop, and will eventually go {{L|Insanity|insane}} if one is not available.&lt;br /&gt;
*Use of a {{l|Crossbow}} also requires {{l|Bolt}}s, which are made in a {{l|Craftsdwarf's workshop}}, and a {{l|Quiver}}, made in a {{l|Leather works}}.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
&lt;br /&gt;
:* Other {{L|Weapon}}s&lt;br /&gt;
:*{{L|Craftsdwarf's workshop}} for making bolts&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Carpenter%27s_workshop&amp;diff=137170</id>
		<title>v0.31:Carpenter's workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Carpenter%27s_workshop&amp;diff=137170"/>
		<updated>2011-02-28T02:00:07Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Added Common Uses and Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:11, 12 June 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Carpenter's workshop&lt;br /&gt;
|key=c&lt;br /&gt;
|job=*{{L|Carpentry}}&lt;br /&gt;
*{{l|Trapping}} (See {{l|Carpenter's_workshop#Notes|Notes}})&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
*{{L|Block}}&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
*{{L|Carpentry}}&lt;br /&gt;
*{{L|Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
*{{L|Animal Trap}}s&lt;br /&gt;
*{{L|Armor Stand}}s&lt;br /&gt;
*{{L|Barrel}}s&lt;br /&gt;
*{{L|Bed}}s&lt;br /&gt;
*{{L|Bin}}s&lt;br /&gt;
*{{L|Block}}s&lt;br /&gt;
*{{L|Bucket}}s&lt;br /&gt;
*{{L|Buckler}}s&lt;br /&gt;
*{{L|Cabinet}}s&lt;br /&gt;
*{{L|Cage}}s&lt;br /&gt;
*{{L|Casket}}s&lt;br /&gt;
*{{L|Chest}}s&lt;br /&gt;
*{{L|Chair}}s&lt;br /&gt;
*{{L|Crutch}}es&lt;br /&gt;
*{{L|Door}}s&lt;br /&gt;
*{{L|Enormous Corkscrew}}s&lt;br /&gt;
*{{L|Floodgate}}s&lt;br /&gt;
*{{L|Grate}}s&lt;br /&gt;
*{{L|Hatch Cover}}s&lt;br /&gt;
*{{L|Menacing Spike}}s&lt;br /&gt;
*{{L|Pipe Section}}s&lt;br /&gt;
*{{L|Shield}}s&lt;br /&gt;
*{{L|Spiked Ball}}s&lt;br /&gt;
*{{L|Splint}}s&lt;br /&gt;
*{{L|Table}}s&lt;br /&gt;
*{{L|Training weapon|Training Swords}}&lt;br /&gt;
*{{L|Training weapon|Training Spears}}&lt;br /&gt;
*{{L|Training weapon|Training Axes}}&lt;br /&gt;
*{{L|Weapon Rack}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Carpenter's workshop''' is a {{l|Workshop#Tier_1_Workshops|Tier 1}} {{L|workshop}} used by a {{L|carpenter}} to make most types of {{L|furniture}} with the exception of {{L|statue}}s. The workshop can also make wooden {{L|block}}s or items like {{L|bucket}}s, {{L|crutch}}es, {{L|shield}}s, and {{L|training weapon}}s. {{L|Bed}}s can only be made at a carpenter's workshop.&lt;br /&gt;
&lt;br /&gt;
The carpenter's workshop can be built from any building material, and must be built by a {{L|dwarf}} with the Carpentry {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Make wooden {{l|Barrel|Barrels}} for storage of {{l|Alcohol}}, {{l|Plants}}, {{l|Seeds}}, and other {{l|Items}}.&lt;br /&gt;
*Make wooden {{l|Training_weapon|Training Axes}} for {{l|Wood_cutter|wood cutters}}.&lt;br /&gt;
*Make wooden {{l|bed}}s, {{l|chair}}s, {{l|table}}s, and {{l|door}}s for {{l|room}}s.&lt;br /&gt;
*Make wooden {{l|bin}}s for storage.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*{{L|Animal trap|Animal traps}} ({{K|p}}) need the {{L|Trapper|trapping}} labor enabled, not the carpentry labor.&lt;br /&gt;
*A current {{l|Known_bugs_and_issues#Stockpiles|bug}} (ID# 439) prevents storing wooden blocks in any designated stockpile.  &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
:*{{L|Training weapon}}s&lt;br /&gt;
:*{{L|Bedroom design}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137143</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137143"/>
		<updated>2011-02-27T01:51:46Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Updated Jeweler's Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 Weapon:{{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
***Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
***Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
***Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
***Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
***Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
***Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
***Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
***Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}{{Verify}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:{{Verify}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:{{Verify}}&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:{{Verify}}&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:{{Verify}}&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:{{Verify}}&lt;br /&gt;
*(p) {{L|Screw press}}:{{Verify}}&lt;br /&gt;
*(z) {{L|Kitchen}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:{{Verify}}&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137117</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137117"/>
		<updated>2011-02-26T19:56:34Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Updated Carpenter's Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 Weapon:{{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
***Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
***Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
***Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
***Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
***Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
***Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
***Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
***Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Gem {{L|craft}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:&lt;br /&gt;
*(p) {{L|Screw press}}:&lt;br /&gt;
*(z) {{L|Kitchen}}:&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137116</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137116"/>
		<updated>2011-02-26T19:54:36Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Completed Bowyer's Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 Weapon: {{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Wooden&lt;br /&gt;
****Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
****Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
****Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
****Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
****Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
****Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
****Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
****Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
****Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Gem {{L|craft}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:&lt;br /&gt;
*(p) {{L|Screw press}}:&lt;br /&gt;
*(z) {{L|Kitchen}}:&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137109</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137109"/>
		<updated>2011-02-26T18:58:23Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Updated Carpenter's Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: {{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: &lt;br /&gt;
***Wooden&lt;br /&gt;
****Armor: {{L|Buckler}}, {{L|Shield}}&lt;br /&gt;
****Weapons: {{L|Training weapon|Training Axes}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}&lt;br /&gt;
****Containers: {{L|Barrel}}, {{L|Bin}}, {{L|Bucket}}, {{L|Casket}}&lt;br /&gt;
****Building Materials: {{L|Block}}, {{L|Grate}}, {{L|Pipe Section}}&lt;br /&gt;
****Furniture:{{L|Bed}}, {{L|Chair}}, {{L|Table}}, {{L|Cabinet}}, {{L|Chest}}, {{L|Armor Stand}}, {{L|Weapon Rack}}&lt;br /&gt;
****Furniture: {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}&lt;br /&gt;
****Trap Components: {{L|Cage}}, {{L|Enormous Corkscrew}}, {{L|Menacing Spike}}, {{L|Spiked Ball}}&lt;br /&gt;
****Finished Goods: {{L|Crutch}}, {{L|Splint}}&lt;br /&gt;
****Tools: {{L|Animal Trap}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Gem {{L|craft}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:&lt;br /&gt;
*(p) {{L|Screw press}}:&lt;br /&gt;
*(z) {{L|Kitchen}}:&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137094</id>
		<title>v0.31:Workshop</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Workshop&amp;diff=137094"/>
		<updated>2011-02-26T05:50:26Z</updated>

		<summary type="html">&lt;p&gt;DwarfNuke: Preliminary work on organizing workshops into a Tier system.  Useable data, requires more research/updating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}{{av}}&lt;br /&gt;
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.&amp;lt;br /&amp;gt; Not all items are represented!&amp;lt;br /&amp;gt;''(Click to enlarge)'']]&lt;br /&gt;
&lt;br /&gt;
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anything that is created, refined, cooked, altered, or decorated, or generally &amp;quot;produced&amp;quot; is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.&lt;br /&gt;
&lt;br /&gt;
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)&lt;br /&gt;
&lt;br /&gt;
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.&lt;br /&gt;
==Tier System==&lt;br /&gt;
&lt;br /&gt;
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).&lt;br /&gt;
&lt;br /&gt;
Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.&lt;br /&gt;
&lt;br /&gt;
Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 Workshops===&lt;br /&gt;
*(b) {{L|Bowyer's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: {{L|Crossbow}}&lt;br /&gt;
*(c) {{L|Carpenter's workshop}}:&lt;br /&gt;
**Uses Tier 0 materials: {{L|Wood}}&lt;br /&gt;
**Produces Tier 1 materials: {{L|Animal Trap}}, {{L|Armor Stand}}, {{L|Barrel}}, {{L|Bed}}, {{L|Bin}}, {{L|Block}}, {{L|Bucket}}, {{L|Buckler}}, {{L|Cabinet}}, {{L|Cage}}, {{L|Casket}}, {{L|Chest}}, {{L|Chair}}, {{L|Crutch}}, {{L|Door}}, {{L|Enormous Corkscrew}}, {{L|Floodgate}}, {{L|Grate}}, {{L|Hatch Cover}}, {{L|Menacing Spike}}, {{L|Pipe Section}}, {{L|Shield}}, {{L|Spiked Ball}}, {{L|Splint}}, {{L|Table}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}, {{L|Training weapon|Training Axes}}, {{L|Weapon Rack}}&lt;br /&gt;
*(j) {{L|Jeweler's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: Rough {{L|gem}}&lt;br /&gt;
**Uses Tier 1 Item: Cut {{L|gem}}&lt;br /&gt;
**Produces Tier 1 Items: Cut {{L|gem}}, Gem {{L|craft}}, Encrusted objects&lt;br /&gt;
*(m) {{L|Mason's workshop}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Stone}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}&lt;br /&gt;
*(u) {{L|Butcher's shop}}:&lt;br /&gt;
**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals&lt;br /&gt;
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}&lt;br /&gt;
*(n) {{L|Tanner's_shop}}:&lt;br /&gt;
**Uses Tier 0 Item:{{L|Skin|Hide}}&lt;br /&gt;
**Produces Tier 1 Item:{{L|Leather}}&lt;br /&gt;
*(t) {{L|Mechanic's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}&lt;br /&gt;
*(w) {{L|Farmer's workshop}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}&lt;br /&gt;
**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}&lt;br /&gt;
*(h) {{L|Fishery}}:&lt;br /&gt;
**Uses Tier 0 Items: Raw {{L|fish}}&lt;br /&gt;
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Workshops===&lt;br /&gt;
*(e) {{L|Leather_works}}:&lt;br /&gt;
**Uses: {{L|Leather}}&lt;br /&gt;
**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)&lt;br /&gt;
*(o) {{L|Loom}}:&lt;br /&gt;
**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}&lt;br /&gt;
**Produces: {{L|Cloth}}&lt;br /&gt;
*(f) {{L|Metalsmith's forge}}:&lt;br /&gt;
**Uses: {{L|metal|Metal bars}}&lt;br /&gt;
**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}&lt;br /&gt;
*(d) {{L|Dyer's_shop}}:&lt;br /&gt;
**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}&lt;br /&gt;
**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}&lt;br /&gt;
*(l) {{L|Still}}:&lt;br /&gt;
**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
**Uses Tier 1 Item: {{L|Barrel}}&lt;br /&gt;
*(y) {{L|Ashery}}:&lt;br /&gt;
**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}&lt;br /&gt;
**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Workshops===&lt;br /&gt;
*(k) {{L|Clothier's_shop}}:&lt;br /&gt;
**Uses: {{L|Cloth}}&lt;br /&gt;
**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Workshops===&lt;br /&gt;
*(q) {{L|Quern}}:&lt;br /&gt;
**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}} &lt;br /&gt;
*(M) {{L|Millstone}}:&lt;br /&gt;
**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})&lt;br /&gt;
**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}&lt;br /&gt;
**Uses Tier 3 Item: {{l|bag}}&lt;br /&gt;
**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Workshops===&lt;br /&gt;
*(s) {{L|Siege workshop}}:&lt;br /&gt;
*(S) {{L|Soap maker's workshop}}:&lt;br /&gt;
*(p) {{L|Screw press}}:&lt;br /&gt;
*(z) {{L|Kitchen}}:&lt;br /&gt;
**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}&lt;br /&gt;
**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}&lt;br /&gt;
*(r) {{L|Craftsdwarf's workshop}}:&lt;br /&gt;
**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}&lt;br /&gt;
**Produces: Various Trade Items&lt;br /&gt;
&lt;br /&gt;
{{workshops}}&lt;/div&gt;</summary>
		<author><name>DwarfNuke</name></author>
	</entry>
</feed>