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		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Thought&amp;diff=170306</id>
		<title>v0.34:Thought</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Thought&amp;diff=170306"/>
		<updated>2012-04-21T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: /* Happy Thoughts */ Admired a &amp;lt;quality&amp;gt; &amp;lt;object&amp;gt; recently also applies to architectural buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|15:52 27 December 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of the [[Dwarves]] in [[Dwarf fortress mode|Fortress Mode]].  Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a Thought.  The rate at which a dwarf gains certain thoughts is controlled by [[personality]].&lt;br /&gt;
&lt;br /&gt;
Dwarven psychology is relatively simple.  There are Good Thoughts and Bad Thoughts.  Lots of Good Thoughts will make your dwarves ecstatic [[party|party animals]] who have lots of [[children]].  Too many Bad Thoughts and your dwarves will throw [[tantrum|tantrums]].  Too many tantrums and the Bad Thoughts will [[Fun|spread]].  If you wish to avoid Bad Thoughts, please consult ways of [[keeping your dwarves happy]].&lt;br /&gt;
&lt;br /&gt;
The change in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue can also slow the speed at which a dwarf works and moves.  To view a dwarf's recent thoughts and current happiness level, press {{key|k}}, move the cursor to the dwarf, and press {{key|enter}} twice.  (Or {{key|v}}, move to the dwarf, then {{key|z}} and {{key|enter}}.)  Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits.  A dwarf's level of happiness will affect the type of [[strange mood]] they fall into should they be chosen for one.&lt;br /&gt;
&lt;br /&gt;
Below are thoughts your dwarves may experience over the course of a game.  For a full list of the game's programmed thoughts (whether or not they appear in gameplay), please see the [[List of Dwarven Thoughts]].&lt;br /&gt;
&lt;br /&gt;
==Happy Thoughts==&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Thought&lt;br /&gt;
!Triggered by&lt;br /&gt;
|-&lt;br /&gt;
|Slept in a (good quality) [[bedroom]] recently&lt;br /&gt;
|Self-explanatory - note that it does not need to be the dwarf's assigned quarters&lt;br /&gt;
|-&lt;br /&gt;
|Dined in a (good quality) [[dining room]] lately&lt;br /&gt;
|Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
|Admired a (good quality) (object) lately&lt;br /&gt;
|Passed right next to or over a constructed piece of [[furniture]] or a building that requires [[architecture]] and noticed it. Influenced by value, not quality as implied by the thought &amp;lt;sub&amp;gt;(what are the chances of noticing an object?)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Talked with a spouse lately&lt;br /&gt;
|Married dwarves idling in the same room&lt;br /&gt;
|-&lt;br /&gt;
|Talked with a friend lately&lt;br /&gt;
|Idling in the same room with a friend&lt;br /&gt;
|-&lt;br /&gt;
|Talked with a child recently&lt;br /&gt;
|When talking to the dwarf's own son or daughter (whether a child or adult)&lt;br /&gt;
|-&lt;br /&gt;
|Made a friend recently&lt;br /&gt;
|Idling in the same room with a dwarf who prefers socializing&lt;br /&gt;
|-&lt;br /&gt;
|Had a [[soap|nice bath]] recently&lt;br /&gt;
|Usually from [[healthcare|Clean Patient]]&lt;br /&gt;
|-&lt;br /&gt;
|Had a wonderful soapy [[soap|bath]] recently&lt;br /&gt;
|Dwarf cleaned contaminants from self using soap&lt;br /&gt;
|-&lt;br /&gt;
|Was comforted by a lovely [[waterfall]] lately&lt;br /&gt;
|Sprayed by mist from a waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Was comforted by a wonderful [[creature]] in a [[cage]] recently&lt;br /&gt;
|Passed near a caged favorite creature.&lt;br /&gt;
|-&lt;br /&gt;
|Was glad to have [[justice|punishment]] (delayed/reduced) recently&lt;br /&gt;
|No one around to execute the dwarf's punishment&lt;br /&gt;
|-&lt;br /&gt;
|Satisfied at work lately&lt;br /&gt;
|When the dwarf works with materials, items or animals he/she likes.&lt;br /&gt;
|-&lt;br /&gt;
|Took someone to [[hospital|bed]] recently&lt;br /&gt;
|Moved an unconscious (usually injured) dwarf to a bed.&lt;br /&gt;
|-&lt;br /&gt;
|Enjoyed throwing something recently&lt;br /&gt;
|Threw an item during a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
|Enjoyed smashing a building recently&lt;br /&gt;
|Destroyed a building or piece of furniture during a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
|Enjoyed starting a fist fight recently&lt;br /&gt;
|Attacked another dwarf during a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
|Is quite pleased with making an [[artifact]]&lt;br /&gt;
|Crafted an artifact&lt;br /&gt;
|-&lt;br /&gt;
|Took joy in slaughter lately&lt;br /&gt;
|Have killed another creature&lt;br /&gt;
|-&lt;br /&gt;
|Adopted a new pet recently&lt;br /&gt;
|self-explaining&lt;br /&gt;
|-&lt;br /&gt;
|Was pleased to have been able to give somebody (food/water) lately&lt;br /&gt;
|When a dwarf with a kind personality feeds or gives water to another.&lt;br /&gt;
|-&lt;br /&gt;
|Gave somebody (food/water) lately&lt;br /&gt;
|When a dwarf feeds or gives water to another.&lt;br /&gt;
|-&lt;br /&gt;
|Was able to rest and recuperate lately&lt;br /&gt;
|Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
|Had a (fine/truly decadent/legendary) [[booze|drink]] lately&lt;br /&gt;
|Dwarf drank alcohol they have a [[preference]] for.  The thought is happier if the booze is home-brewed.&lt;br /&gt;
|-&lt;br /&gt;
|Had a (fine/truly decadent/legendary) [[food|meal]] lately&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for.  The thought is happier if the meal is homemade.&lt;br /&gt;
|-&lt;br /&gt;
|Beat somebody recently&lt;br /&gt;
|Administering [[Justice]]&lt;br /&gt;
|-&lt;br /&gt;
|Is happy to be free&lt;br /&gt;
|Was [[Justice|jailed]] or [[thief|snatched]], and was released recently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unhappy Thoughts==&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Thought&lt;br /&gt;
!Triggered by&lt;br /&gt;
|-&lt;br /&gt;
|Dummy|Complained of (hunger/thirst) lately&lt;br /&gt;
|Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).&lt;br /&gt;
|-&lt;br /&gt;
|Has been (starving/dehydrated) recently&lt;br /&gt;
|Has not had food or drink for a long time and will soon [[death|die]].&lt;br /&gt;
|-&lt;br /&gt;
|Forced to eat vermin to survive lately&lt;br /&gt;
|Dwarf hunted vermin for food due to starvation.  Will still die soon without real food.&lt;br /&gt;
|-&lt;br /&gt;
|Complained about the nasty water lately&lt;br /&gt;
|Got thirsty and had to drink from open water because no alcohol or at least a [[well]] was available&lt;br /&gt;
|-&lt;br /&gt;
|Was forced to drink vomit lately&lt;br /&gt;
|A tainted water source causes this little gem.&lt;br /&gt;
|-&lt;br /&gt;
|Disgusted by a miasma recently&lt;br /&gt;
|Dwarf was exposed to [[miasma]]&lt;br /&gt;
|-&lt;br /&gt;
|Accidentally killed somebody in a fit of rage lately&lt;br /&gt;
|Killed a dwarf or someone's pet during a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
|Has been (tired/exhausted) lately&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Exhaustion is extreme tiredness and may come from over-exertion.&lt;br /&gt;
|-&lt;br /&gt;
|Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently&lt;br /&gt;
|[[Noble]] dwarf is jealous of a lower-ranked dwarf's room and will soon go [[insanity|insane]].&lt;br /&gt;
|-&lt;br /&gt;
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently &lt;br /&gt;
|Noble dwarf has slept in an unsatisfactory [[bedroom]].  Increasing levels of badness.&lt;br /&gt;
|-&lt;br /&gt;
|Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently&lt;br /&gt;
|Noble dwarf hates the [[office]] provided them for meetings.&lt;br /&gt;
|-&lt;br /&gt;
|Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently&lt;br /&gt;
|Stupid noble wants a better [[dining room]].&lt;br /&gt;
|-&lt;br /&gt;
|Worried greatly about not having a tomb after gaining another year &lt;br /&gt;
|Noble dwarf is upset about lacking a [[tomb]] on their birthday.&lt;br /&gt;
|-&lt;br /&gt;
|Worried about having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year &lt;br /&gt;
|As above, but the dwarf has a tomb, just one that isn't good enough&lt;br /&gt;
|-&lt;br /&gt;
|Was (very/greatly) angered at the state of demands recently &lt;br /&gt;
|Noble dwarf [[demand|demanded]] something that wasn't provided.&lt;br /&gt;
|-&lt;br /&gt;
|Upset by having a mandate ignored lately&lt;br /&gt;
|Noble issued a [[mandate]] that went unfulfilled.&lt;br /&gt;
|-&lt;br /&gt;
|Upset that a criminal could not be properly punished&lt;br /&gt;
|A dwarf became a criminal without an established [[Justice]] system present.&lt;br /&gt;
|-&lt;br /&gt;
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|-&lt;br /&gt;
|Attacked/Haunted by the dead lately&lt;br /&gt;
|Dwarf was frightened or injured by an unacquainted ghost.  Hauntings aren't as bad as attacks for the dwarven psyche.  Also occurs when a dwarf is assaulted by [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
|Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately&lt;br /&gt;
|Dwarf was frightened or injured by an acquainted ghost, somewhat worse than the above thought.&lt;br /&gt;
|-&lt;br /&gt;
|Attacked/Haunted by own dead (mother/father/child) lately&lt;br /&gt;
|Dwarf was frightened or injured by a closely-related ghost.  This is a very bad thought.&lt;br /&gt;
|-&lt;br /&gt;
|Yelled at somebody in charge lately (but only got angrier)&lt;br /&gt;
|Dwarf yelled at a Leader/Mayor and felt worse afterward.&lt;br /&gt;
|-&lt;br /&gt;
|Cried on somebody in charge lately (but only felt more depressed) &lt;br /&gt;
|Like above, but for dwarves less prone to anger/more prone to depression.&lt;br /&gt;
|-&lt;br /&gt;
|Complained of the lack of chairs lately&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|-&lt;br /&gt;
|Complained of the crowded tables lately&lt;br /&gt;
|Tried to eat at a table someone else was already eating at.&lt;br /&gt;
|-&lt;br /&gt;
|Complained of the lack of dining tables lately&lt;br /&gt;
|Was eating and couldn't find an unused [[table]] next to the chair it sat on while eating.&lt;br /&gt;
|-&lt;br /&gt;
|Depressed about being confined&lt;br /&gt;
|Dwarf is in [[jail|prison]].&lt;br /&gt;
|-&lt;br /&gt;
|Slept uneasily due to noise lately&lt;br /&gt;
|Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|-&lt;br /&gt;
|Woken by noise while sleeping recently&lt;br /&gt;
|As above, but a worse thought from being closer to noise.&lt;br /&gt;
|-&lt;br /&gt;
|Slept without a proper room recently&lt;br /&gt;
|Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be worse with certain terrain.&lt;br /&gt;
|-&lt;br /&gt;
|Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently&lt;br /&gt;
|Like above.  May or may not be a slightly better thought.&lt;br /&gt;
|-&lt;br /&gt;
|Caught in the rain recently&lt;br /&gt;
|Went outside while it was [[weather|raining]]&lt;br /&gt;
|-&lt;br /&gt;
|Has been caught in freakish weather&lt;br /&gt;
|Dwarf has been outside during a rain of nauseating goo, usually on an Evil surrounding. &lt;br /&gt;
|-&lt;br /&gt;
|(Irritated/Nauseated) by the sun lately&lt;br /&gt;
|Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|-&lt;br /&gt;
|Annoyed by flies&lt;br /&gt;
|Shared a tile with [[fly|flies]].&lt;br /&gt;
|-&lt;br /&gt;
|Accosted by terrible vermin&lt;br /&gt;
|Exposed to [[vermin]] that the dwarf particularly hates.&lt;br /&gt;
|-&lt;br /&gt;
|Saw something unpleasant in a cage recently&lt;br /&gt;
|Dwarf examined a cage containing hated vermin&lt;br /&gt;
|-&lt;br /&gt;
|Killed somebody by accident while sparring recently&lt;br /&gt;
|Sparring dwarf accidentally(?) kills another.  Defunct now that sparring is now totally safe, whatever weapons are used.&lt;br /&gt;
|-&lt;br /&gt;
|Had a miscarriage recently&lt;br /&gt;
|Pregnant dwarves that lose their baby before birth (like female military getting too much damage to the lower body)&lt;br /&gt;
|-&lt;br /&gt;
|Attacked recently&lt;br /&gt;
|Dwarf was assaulted by a hostile creature.&lt;br /&gt;
|-&lt;br /&gt;
|Witnessed death&lt;br /&gt;
|Present while another dwarf died. &lt;br /&gt;
|-&lt;br /&gt;
|Lost a (friend/pet) to tragedy recently&lt;br /&gt;
|A dwarf with relationship status &amp;quot;Friend&amp;quot; or a pet died.&lt;br /&gt;
|-&lt;br /&gt;
|Lost a (family member) to tragedy recently&lt;br /&gt;
|Someone related to the dwarf has died.  Worse thought than above. &lt;br /&gt;
|-&lt;br /&gt;
|Forced to endure the decay of a (friend/pet/family member/annoying acquaintance)&lt;br /&gt;
|Dwarf was exposed to the [[miasma|rotten]] corpse of a companion, loved one or rival.&lt;br /&gt;
|-&lt;br /&gt;
|Unable to find somebody in charge to cry on lately&lt;br /&gt;
|Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles.&lt;br /&gt;
|-&lt;br /&gt;
|Upset that a criminal could not be properly punished&lt;br /&gt;
|Crimes always have an &amp;quot;injured&amp;quot; party (the noble who assigns the mandate), and a &amp;quot;criminal&amp;quot; party (the dwarf who breaks the mandate). The injured party gets this thought if the criminal goes unpunished.&lt;br /&gt;
|-&lt;br /&gt;
|Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom)&lt;br /&gt;
|Noble dwarf had to meet a diplomat without an office (or any dining room, if the bedroom was used).&lt;br /&gt;
|-&lt;br /&gt;
|Incredibly embarrassed not to have any rooms lately &lt;br /&gt;
|Noble dwarf went without any kind of room to conduct a meeting in.&lt;br /&gt;
|-&lt;br /&gt;
|Beaten recently&lt;br /&gt;
|[[Justice]] served.&lt;br /&gt;
|-&lt;br /&gt;
|(Irritated at/Unhappy at/Suffered the pain of) having to haul somebody to bed lately&lt;br /&gt;
|Selfish dwarves will be annoyed at needing to help others.&lt;br /&gt;
|-&lt;br /&gt;
|(Irritated at/Unhappy at/Suffered the pain of) having to give somebody (food/water) lately&lt;br /&gt;
|As above, with bringing food or drink to others.&lt;br /&gt;
|-&lt;br /&gt;
|Sustained (minor/major) injuries recently&lt;br /&gt;
|Dwarf recently suffered torn arteries and/or broken bones.&lt;br /&gt;
|-&lt;br /&gt;
|Knocked out during a cave-in lately&lt;br /&gt;
|Being caught in a [[cave-in]].  May or may not be coupled with the above thought.&lt;br /&gt;
|-&lt;br /&gt;
|Choked on smoke/dust underground lately &lt;br /&gt;
|Dwarf was exposed to either smoke from a [[fire]] or dust from a [[cave-in]].&lt;br /&gt;
|-&lt;br /&gt;
|Suffered the travesty of art defacement&lt;br /&gt;
|Loss of a masterpiece, (usually destroyed or stolen). This is a pretty major hit. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map.&lt;br /&gt;
|-&lt;br /&gt;
|Complained about the draft lately&lt;br /&gt;
|Civilian dwarf enters [[military]] duty and becomes a Recruit.&lt;br /&gt;
|-&lt;br /&gt;
|Upset about being relieved from duty&lt;br /&gt;
|Military dwarf is removed from active duty and becomes a Peasant.&lt;br /&gt;
|-&lt;br /&gt;
|(Complained about/Enraged by/Depressed by) long patrol duty&lt;br /&gt;
|Military dwarf has active order (or training) for more than one month (one for complaining, two for growing enraged/depressed if the dwarf is slow to anger). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].&lt;br /&gt;
|-&lt;br /&gt;
|Was upset to be wearing (old/tattered) clothing lately&lt;br /&gt;
|[[wear|Old/tattered]] clothing (presumably tattered is stronger?)&lt;br /&gt;
|-&lt;br /&gt;
|Was very upset to have worn clothes rot away lately&lt;br /&gt;
|See [[wear]]&lt;br /&gt;
|-&lt;br /&gt;
|Was very embarrassed to be uncovered lately&lt;br /&gt;
|Dwarf needs [[clothing]], badly!&lt;br /&gt;
|-&lt;br /&gt;
|Was embarrassed to have no (shirt/shoes) lately&lt;br /&gt;
|Missing specific [[clothing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Negative Thought Modifiers==&lt;br /&gt;
* &amp;quot;is quick to tire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Positive Thought Modifiers==&lt;br /&gt;
&lt;br /&gt;
==Effects of Thoughts==&lt;br /&gt;
A positive thought improves a dwarf's mood. A negative thought lowers a dwarf's mood.&lt;br /&gt;
&lt;br /&gt;
== The mechanics of thoughts ==&lt;br /&gt;
&lt;br /&gt;
A dwarf's emotional state is quantified in a single number which is influenced by recent thoughts in an unknown manner.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| 151 or more || ecstatic&lt;br /&gt;
|-&lt;br /&gt;
| 126 to 150 || happy&lt;br /&gt;
|-&lt;br /&gt;
| 76 to 125 || quite content&lt;br /&gt;
|-&lt;br /&gt;
| 51 to 75 || fine&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 50 || unhappy&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 25 || very unhappy&lt;br /&gt;
|-&lt;br /&gt;
| 0 || miserable &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Music&amp;diff=168977</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Music&amp;diff=168977"/>
		<updated>2012-03-31T22:13:14Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: Rewrite to move links to text describing the content, rather than word like &amp;quot;this&amp;quot; or &amp;quot;here&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game '''music''' is played on a 6-string guitar by [[Toady One]] himself. [http://www.bay12games.com/forum/index.php?topic=651.0 Partial tabs to the game song] have been provided by Toady One on the Dwarf Fortress forum. This inspired LoopyDude to provide [http://www.bay12forums.com/smf/index.php?topic=54611.0 a complete fan made tab]. A [http://www.bay12forums.com/smf/index.php?topic=82490.0 piano arrangemet] by Occoris/Sirocco is also available which layers additional parts together with Toady One's original.&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress File Depot contains several [http://dffd.wimbli.com/search.php?string=music&amp;amp;id=  alternative sound packs]. Existing music is in .ogg format, replacing these files with your own music in .ogg format would allow your choice of music.&lt;br /&gt;
&lt;br /&gt;
Music can be turned off in the [[init.txt]] file, and the volume can be adjusted in the {{key|Esc}} menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]][[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Music&amp;diff=168974</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Music&amp;diff=168974"/>
		<updated>2012-03-31T22:03:56Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: Added info about the piano arrangement made by Occoris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game '''music''' is played on a 6-string guitar by [[Toady One]] himself. Tabs to the game song have been provided by Toady One in [http://www.bay12games.com/forum/index.php?topic=651.0 this] thread on the Dwarf Fortress forum. A complete fan made tab by LoopyDood has been posted [http://www.bay12forums.com/smf/index.php?topic=54611.0 here.] A [http://www.bay12forums.com/smf/index.php?topic=82490.0 piano arrangemet] by Occoris/Sirocco is also available which layers additional parts together with Toady One's original.&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress File Depot contains several [http://dffd.wimbli.com/search.php?string=music&amp;amp;id=  alternative sound packs]. Existing music is in .ogg format, replacing these files with your own music in .ogg format would allow your choice of music.&lt;br /&gt;
&lt;br /&gt;
Music can be turned off in the [[init.txt]] file, and the volume can be adjusted in the {{key|Esc}} menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]][[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Minotaur&amp;diff=153848</id>
		<title>v0.31:Minotaur</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Minotaur&amp;diff=153848"/>
		<updated>2011-10-26T01:37:08Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: Fixed nobutcher tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Minotaurs''' inhabit Labyrinths (marked with a {{Raw Tile|#|0:7:1}} on the Travel map). As you explore the labyrinth, the Minotaur will taunt you until you find and kill it.&lt;br /&gt;
&lt;br /&gt;
In Fortress mode, they will attack your fortress once it reaches 50 population, 5000 exported wealth, and 50000 created wealth. They can be quite dangerous, easily overpowering normal dwarves, but a well-equipped military should be able to take care of one. They are susceptible to traps and can easily be restrained via a cage trap and can then be used in a labyrinth of your own. &lt;br /&gt;
&lt;br /&gt;
In Adventure mode a quest may be given to slay a particular Minotaur that may have previously killed other adventurers in the history of the world. Upon entering the labyrinth the butchered corpses of these fallen adventurers can be found throughout the labyrinth&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Semi-megabeasts}}&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Glaze&amp;diff=153640</id>
		<title>v0.31:Glaze</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Glaze&amp;diff=153640"/>
		<updated>2011-10-14T01:49:24Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: Added values of glazes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:04, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Glaze''' is a special coating that can be applied to jugs, {{L|statue}}s, large pots, and {{L|trade good|crafts}} made from either {{L|stone}} or {{L|ceramic}}. Jugs made from earthenware cannot be used to store liquids until they have been glazed, while jugs of other materials (and other containers in general) have no such restrictions.&lt;br /&gt;
&lt;br /&gt;
Two types of glaze can be applied: {{L|ash glaze}} and {{L|tin glaze}}. Glaze is applied at a {{L|kiln}} or {{L|magma kiln}}, and the type of glaze to be used cannot be chosen - the nearest glaze material to the relevant worker will be used and the corresponding glaze will be applied.&lt;br /&gt;
&lt;br /&gt;
The application of glaze to stone and ceramic goods is performed by dwarves with the {{L|glazing}} labor enabled and grants experience in the {{L|glazer}} skill.&lt;br /&gt;
&lt;br /&gt;
Glazes otherwise work like decorations but they do not have quality levels. Ash glaze increases the glazed item's value by 50☼, tin glaze by 100☼. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Since reactions grant experience for [PRODUCT]s and do not grant experience for [IMPROVEMENT]s, glazing does not grant experience. {{bug|4577}}&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery&amp;diff=153391</id>
		<title>v0.31 Talk:Archery</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery&amp;diff=153391"/>
		<updated>2011-09-27T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For some reason, my dwarfs are are&lt;br /&gt;
1) assigned to Train on the M screen in scheudle...&lt;br /&gt;
2) equipped with quiver and bolts and weapon...&lt;br /&gt;
3) have archery targets outside which have the T next to their name....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm....and they say they can't follow the order..........eh....... :/&lt;br /&gt;
&lt;br /&gt;
:That can happen if you haven't modified the training schedule for your dwarves so that less than ten of them are required for the training to happen. As of 0.31.25, if your squad is fewer than ten members, you must change the required number of members in the training schedule for them to do any group training at all. [[User:Grumbledwarfskin|Grumbledwarfskin]] 11:58, 23 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, I'm not sure I was right about that anymore... [[User:Grumbledwarfskin|Grumbledwarfskin]] 16:24, 27 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=153390</id>
		<title>v0.31:Barrel</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=153390"/>
		<updated>2011-09-27T16:21:55Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: Added information about workshops built from barrels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|06:02, 6 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Barrel&lt;br /&gt;
|tile=÷|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=N&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Barrels''' are storage units that, like {{L|bin}}s, {{L|large pot}}s and {{L|bag}}s, conserve {{L|stockpile}} space by containing several items of the same type. They can be made out of {{L|wood}} at a {{L|carpenter's workshop}} (requires one {{L|log}} for each barrel) or forged from {{L|metal}} at a {{L|forge}} (requires 1 {{L|metal}} {{L|bar}}s). Non-magma {{L|forge}}s also require one {{L|bar}} of {{L|fuel}}.&lt;br /&gt;
&lt;br /&gt;
For information on managing barrels in stockpiles, see {{L|using bins and barrels}}.&lt;br /&gt;
&lt;br /&gt;
When a barrel gets empty again after being used it will be used again after being hauled back to a furniture stockpile.&lt;br /&gt;
&lt;br /&gt;
For most uses, barrels can be replaced by a stone, {{L|glass}} or {{L|ceramic}} {{L|pot}}.&lt;br /&gt;
&lt;br /&gt;
Barrels are used in building {{L|tanner's shop|tanner's shops}}, {{L|dyer's shop|dyer's shops}}, and {{L|ashery|asheries}}. Using a valuable masterwork or {{L|artifact}} barrel to build one of these buildings can significantly increase fortress {{L|wealth}}.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Due to the {{L|Known bugs and issues#forging Breastplate &amp;amp; Chainmail|forge reactions bug}}, most metal items require only one metal bar to be constructed.{{version|0.31.03}} Once this is fixed each barrel will most likely require 3 bars of metal (as in previous versions).&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery&amp;diff=152586</id>
		<title>v0.31 Talk:Archery</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery&amp;diff=152586"/>
		<updated>2011-08-23T11:58:10Z</updated>

		<summary type="html">&lt;p&gt;Grumbledwarfskin: replied with info on training schedules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For some reason, my dwarfs are are&lt;br /&gt;
1) assigned to Train on the M screen in scheudle...&lt;br /&gt;
2) equipped with quiver and bolts and weapon...&lt;br /&gt;
3) have archery targets outside which have the T next to their name....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmm....and they say they can't follow the order..........eh....... :/&lt;br /&gt;
&lt;br /&gt;
:That can happen if you haven't modified the training schedule for your dwarves so that less than ten of them are required for the training to happen. As of 0.31.25, if your squad is fewer than ten members, you must change the required number of members in the training schedule for them to do any group training at all. [[User:Grumbledwarfskin|Grumbledwarfskin]] 11:58, 23 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Grumbledwarfskin</name></author>
	</entry>
</feed>