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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Incinerator</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Incinerator"/>
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	<updated>2026-05-05T12:40:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Coffin&amp;diff=120261</id>
		<title>v0.31:Coffin</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Coffin&amp;diff=120261"/>
		<updated>2010-07-05T15:20:23Z</updated>

		<summary type="html">&lt;p&gt;Incinerator: Corrected a small error...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|06:17, 5 July 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Coffin&lt;br /&gt;
|tile=0&lt;br /&gt;
|wood=y&lt;br /&gt;
|stone=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* {{L|Tomb}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Coffins''' or ''burial receptacles'' are {{L|container}}s for deceased dwarves and {{L|pet|pets}}, used to store their {{L|corpse}}s or other {{L|remains}}. Dwarves prefer to inter their dead and pets in coffins/tombs rather than leaving their corpse to rot. Using coffins avoids {{L|Thought|unhappy thoughts}}, prevents the spread of miasma, and the ownership of a particularly nice or valuable tomb may give the owner a happy thought{{verify}}. {{L|Noble}}s will often require a tomb, which is designated from the coffin, as part of their basic accouterments, or {{L|demand}} specific items in their tomb.&lt;br /&gt;
&lt;br /&gt;
While coffins may be made out of a variety of different materials, a particularly well-crafted coffin made from a valuable material (like {{L|metal}}, {{L|glass}}, or {{L|economic stone}}) can greatly increase the {{L|room|room quality}}. Once crafted, a coffin will be stored in a {{L|stockpile}} until placed. Placing a coffin can be done from the {{L|Menu|building menu}} ({{K|b}} and then {{K|n}}). Once it is {{L|hauling|hauled}} to that location, it may then be designated as a {{L|tomb}}.&lt;br /&gt;
&lt;br /&gt;
In previous editions, {{L|bones}} would pop out of coffins, but this appears to have been resolved{{verify}}.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Incinerator</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=120259</id>
		<title>v0.31:Mining</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=120259"/>
		<updated>2010-07-05T15:09:08Z</updated>

		<summary type="html">&lt;p&gt;Incinerator: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. &lt;br /&gt;
&lt;br /&gt;
There are several types of jobs associated with this skill: &lt;br /&gt;
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor.&lt;br /&gt;
* '''Channeling''' removes the section of the wall, the floor and if possible places a ramp one level below.&lt;br /&gt;
* '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above.&lt;br /&gt;
* '''Stairs''' builds upward (or downward) stairs.&lt;br /&gt;
&lt;br /&gt;
Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|n}})&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, then press {{K|enter}}.&lt;br /&gt;
A {{L|miner}} also requires an available {{L|pick}}.  A dwarf's agility affects the speed at which material is mined alongside how [[sleep| tired]] they are.&lt;br /&gt;
&lt;br /&gt;
== Designating the area to be mined ==&lt;br /&gt;
&lt;br /&gt;
# Press {{K|d}}esignate to bring up the {{L|Designations}} menu.&lt;br /&gt;
# Highlight the requested action by pressing:&lt;br /&gt;
#* {{K|d}} for mining&lt;br /&gt;
#* {{K|h}} for channeling&lt;br /&gt;
#* {{K|r}} for an upward ramp&lt;br /&gt;
#* {{K|u}} for stairs towards the upper level&lt;br /&gt;
#* {{K|j}} for stairs towards the lower level&lt;br /&gt;
#* {{K|i}} for stairs in both directions&lt;br /&gt;
# Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. Tiles can also be designated by using the mouse and left-clicking. This is particularly handy when you want to designate the same tile on several z-levels, typically to create up/down stairs. Leftclick and hold while moving through the z-levels. &lt;br /&gt;
&lt;br /&gt;
==Training Mining==&lt;br /&gt;
Mining skill is important for two reasons: First, it allows miners to dig faster. Second, a higher skill increases the chance that mining will produce a stone, lump of ore, or gem. A legendary miner will always produce a resource unless they are drowsy, hungry, or thirsty. Dwarves will continue acquiring jobs while tired, thirsty, and hungry, and they can easily ruin good resources if they are not stopped from mining important tiles while inhibited.&lt;br /&gt;
&lt;br /&gt;
Dwarves learn by doing. Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is the fastest way to train miners. Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. This process is much faster than learning by digging through stone, but not nearly as fast as learning by digging through soil.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards.  If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Another (more complicated) way of removing any access to the moat is to replace the dug out ramps with constructed ones and creating a cave-in with constructed floors. Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{L|Map tile}}s &amp;amp;ndash; Different types of walled, floor and open spaces.&lt;br /&gt;
* {{L|Caverns}} &amp;amp;ndash; Large underground tunnel systems.&lt;br /&gt;
* {{L|Exploratory mining}} &amp;amp;ndash; Mining focused on finding valuable {{L|stone}}.&lt;br /&gt;
* {{L|Stone}} &amp;amp;ndash; A list of different types of stones and ores left behind from mining.&amp;lt;br&amp;gt;&lt;br /&gt;
* {{L|Soil}} &amp;amp;ndash; A list of soil types.&lt;/div&gt;</summary>
		<author><name>Incinerator</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120258</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120258"/>
		<updated>2010-07-05T14:58:35Z</updated>

		<summary type="html">&lt;p&gt;Incinerator: /* Genesis Mod ASCII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
For information on how to make your own mods, visit the [[Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
==[[DF2010:Civilization_Forge|Civilization Forge Mod]]==&lt;br /&gt;
'''''Current version: [http://dffd.wimbli.com/file.php?id=2277 2.1]''''' for '''''DF Version 0.31.03+'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Civilization_Forge|Civilization Forge Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2316 Dwarf Chocolate]==&lt;br /&gt;
'''''Current version: 0.26b''''' for '''''DF Version 0.31.06'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:SethCreiyd|SethCreiyd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary:  Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2462 Genesis Mod GRAPHICS]==&lt;br /&gt;
'''''Current version: 2.81''''' for '''''DF Version 0.31.08'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: 9 dwarven castes, 13 major races/subraces, 60+ new unique creatures, 47 new items, 150 new plants, 76 new trees, ironworks, material overhaul deadly archery, lots of workshops. The graphics version uses the Ironhand tileset.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2458 Genesis Mod ASCII-Version]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;/div&gt;</summary>
		<author><name>Incinerator</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120257</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120257"/>
		<updated>2010-07-05T14:54:21Z</updated>

		<summary type="html">&lt;p&gt;Incinerator: /* Genesis Mod GRAPHICS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
For information on how to make your own mods, visit the [[Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
==[[DF2010:Civilization_Forge|Civilization Forge Mod]]==&lt;br /&gt;
'''''Current version: [http://dffd.wimbli.com/file.php?id=2277 2.1]''''' for '''''DF Version 0.31.03+'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Civilization_Forge|Civilization Forge Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2316 Dwarf Chocolate]==&lt;br /&gt;
'''''Current version: 0.26b''''' for '''''DF Version 0.31.06'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:SethCreiyd|SethCreiyd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary:  Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2458 Genesis Mod ASCII]==&lt;br /&gt;
'''''Current version: 2.81''''' for '''''DF Version 0.31.08'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;/div&gt;</summary>
		<author><name>Incinerator</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120256</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=120256"/>
		<updated>2010-07-05T14:53:58Z</updated>

		<summary type="html">&lt;p&gt;Incinerator: /* Genesis Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
For information on how to make your own mods, visit the [[Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
==[[DF2010:Civilization_Forge|Civilization Forge Mod]]==&lt;br /&gt;
'''''Current version: [http://dffd.wimbli.com/file.php?id=2277 2.1]''''' for '''''DF Version 0.31.03+'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Civilization_Forge|Civilization Forge Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2316 Dwarf Chocolate]==&lt;br /&gt;
'''''Current version: 0.26b''''' for '''''DF Version 0.31.06'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:SethCreiyd|SethCreiyd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary:  Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2462 Genesis Mod GRAPHICS]==&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2458 Genesis Mod ASCII]==&lt;br /&gt;
'''''Current version: 2.81''''' for '''''DF Version 0.31.08'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
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==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
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'''Description:'''&lt;br /&gt;
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Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;/div&gt;</summary>
		<author><name>Incinerator</name></author>
	</entry>
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