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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mard</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-06T02:51:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Soap&amp;diff=208919</id>
		<title>Soap</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Soap&amp;diff=208919"/>
		<updated>2014-08-05T19:14:53Z</updated>

		<summary type="html">&lt;p&gt;Mard: Removed lye stack bug (as fixed in 0.40.06, mantis #2117) and old &amp;quot;clean self&amp;quot; bug which was fixed in 0.31 era (mantis #1023)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Soap''' is a particularly useful type of [[bar]] used for [[clean self|personal cleaning]], which increases happiness (&amp;quot;recently took a soapy bath&amp;quot;) and lowers the chances of an [[infection]] in case they are [[wound]]ed, and for cleaning [[wound]]s in [[hospital]]s, preventing infections from developing. It is thus a vital commodity in dwarven [[health care]], and one not traded in [[caravan]]s: you're going to have to make some soap yourself.&lt;br /&gt;
&lt;br /&gt;
Soap is made of two components, [[lye]] and either [[tallow]] or [[rock nut oil]], and occupies a dedicated workshop, the [[soap maker's workshop]]. It thus has a somewhat complicated production process; lye must be processed at an [[ashery]] from [[ash]], which in turn must be burned at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[livestock]] or [[hunting]] activities, while rock nut oil must be [[pressing|pressed]] from rock nuts at a [[screw press]], which first requires [[plant gathering|gathering]] up or [[farming|growing]] [[quarry bush]]es and then processing them into bags. One unit of tallow or oil plus one of lye creates a single bar of finished soap.&lt;br /&gt;
&lt;br /&gt;
Dwarves do not require soap to clean [[contaminant]]s such as mud and blood from themselves - if necessary, they will use murky pools, artificial pools of water, brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] &amp;quot;recently took a soapy bath&amp;quot;. It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or bloodstain. For cleaning wounds and preventing infection after [[surgery]], however, [[hospital]]s should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves; the current rate seems to be 1/10 a bar per washing, so each bar lasts quite a while.&lt;br /&gt;
&lt;br /&gt;
Dwarves have an internal &amp;quot;dirtiness&amp;quot; level, which gets lowered when they have a bath, lowered further when they have a soapy bath and slowly builds up over time.  This &amp;quot;dirtiness&amp;quot; value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment.  &lt;br /&gt;
&lt;br /&gt;
Soap is stored in bar/block stockpiles with the &amp;quot;soap&amp;quot; option enabled.&lt;br /&gt;
&lt;br /&gt;
A convenient way to keep an emergency stockpile of soap is to use it as a building material for workshops or constructions such as walls.  When/if you need more soap, you can deconstruct and get the soap bars back.  Since soap in a hospital is reserved for hospital use, this is especially useful in case you start to produce soap before setting up a hospital. &lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{Category|Healthcare}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Mard</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Thread&amp;diff=208830</id>
		<title>Thread</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Thread&amp;diff=208830"/>
		<updated>2014-08-04T09:36:13Z</updated>

		<summary type="html">&lt;p&gt;Mard: Removed bug as it seem to be resolved as of .01 (mantis #5739, #5569)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Superior|14:34, 18 October 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed thread.png|thumb|right|44x40px|[[Rope reed]] fiber threads]]&lt;br /&gt;
&lt;br /&gt;
[[Plant fiber]]s, [[wool]] and [[web]]s can be turned into '''thread'''.  Thread can then be woven into '''cloth''', which then can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)''&lt;br /&gt;
&lt;br /&gt;
A [[dwarf]] with the [[thresher]] [[labor]] enabled can process plants (any plants with THREAD_PLANT_TEMPLATE in the raws) into '''thread''' at a [[farmer's workshop]] with the &amp;quot;Process Plants&amp;quot; job order. Wool is collected from sheep, alpacas and llamas by the &amp;quot;Shear creature&amp;quot; job; the resulting &amp;quot;stacks&amp;quot; of wool must then be processed to yarn with the &amp;quot;Spin thread&amp;quot; job. These jobs also take place at the farmer's workshop and require the [[shearer]] and [[spinner]] labors.  With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread.&lt;br /&gt;
&lt;br /&gt;
Animal hair that is produced from a butchered animal can also be spun into '''hair thread''' at a [[farmer's workshop]] using the &amp;quot;Spin Thread&amp;quot; order, but cannot be used for the production of '''cloth''' or related items.&lt;br /&gt;
&lt;br /&gt;
Any '''thread''' can be used at a Hospital to suture any wounds shut. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].&lt;br /&gt;
&lt;br /&gt;
[[Adamantine]] strands are treated as thread, too: they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands are quickly turned into wafers, among others to avoid such usage. Especially the use of adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Mard</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Wool&amp;diff=208829</id>
		<title>Wool</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Wool&amp;diff=208829"/>
		<updated>2014-08-04T09:30:37Z</updated>

		<summary type="html">&lt;p&gt;Mard: Removed bugs as they seem to be resolved as of .05 and .06 (mantis #4616 and #5816)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Wool''' is produced after [[Shearing]] (or [[butcher]]ing) one of a [[:category:DF2012:Shearable|handful of animals]], currently [[llama]]s, [[alpaca]]s, [[troll]]s, and [[sheep]]. Animals can eventually be sheared again to produce more wool after some months have passed. Wool is stored in refuse stockpile under Hair/Wool and appears under [[Body parts]] in the [[Stocks]] menu. Wool can be [[spinner|spun]] into [[yarn]] [[thread]]s which can then be woven into [[cloth]] at a [[loom]] and be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]]s or [[crafts]]. ''(For a full discussion of the process and possibilities, see [[textile industry]].)''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Textile industry]]&lt;br /&gt;
{{Category|Body parts}}&lt;/div&gt;</summary>
		<author><name>Mard</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Controls&amp;diff=208531</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Controls&amp;diff=208531"/>
		<updated>2014-07-31T13:01:15Z</updated>

		<summary type="html">&lt;p&gt;Mard: updated adventure controls for .40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Superior|19:14, 10 March 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This document contains a list of the default controls for Dwarf Fortress as of version v0.27.169.32a.  Controls may be [[Key bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is not recommended for new players. &lt;br /&gt;
&lt;br /&gt;
Controls are usually listed on the bottom of the window or next to the respective option when you have opened a menu.&lt;br /&gt;
&lt;br /&gt;
Arrows are shown on the edges of the screen if more options are available beyond the screen.  Use the [[Controls#Interface|Interface]] keys to scroll through the list of options.&lt;br /&gt;
&lt;br /&gt;
For purposes of the game, note that any key designated in uppercase means to hold Shift while tapping that key.  For instance, {{key|V}} means to press {{key|Shift}}+{{key|v}}. Also, pressing a key with Caps Lock turned on will work similar to pressing the key while holding shift. For example, if you want to press {{key|C}} then you could do it by pressing {{key|Shift}}+{{key|c}} or by pressing {{key|Caps Lock}} and then pressing {{key|c}}.&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
* {{key|+}} - Next option / Increase quantity&lt;br /&gt;
* {{key|-}} - Previous option / Decrease quantity&lt;br /&gt;
* {{key|*}} - Next page&lt;br /&gt;
* {{key|/}} - Previous page&lt;br /&gt;
* {{key|&amp;amp;uarr;}} - Next option&lt;br /&gt;
* {{key|&amp;amp;darr;}} - Previous option&lt;br /&gt;
* {{key|&amp;amp;larr;}} - Next column&lt;br /&gt;
* {{key|&amp;amp;rarr;}} - Previous column&lt;br /&gt;
* {{key|PgUp}} - Next page/screen&lt;br /&gt;
* {{key|PgDn}} - Previous page/screen&lt;br /&gt;
When it is possible to scroll the map while a menu is open, the arrow keys cannot be used to select menu options; instead, the {{key|+}}, {{key|-}}, {{key|*}}, and {{key|/}} keys are repurposed to allow selection from menus.&lt;br /&gt;
* {{k|F11}} - Toggle Fullscreen&lt;br /&gt;
* {{k|F1}} - Save World Parameters from creation screen&lt;br /&gt;
* {{k|F6}} - Load World Parameters from creation screen&lt;br /&gt;
* {{k|F1}}-{{k|F9}} - Toggle selected biome while on embark map&lt;br /&gt;
* {{k|F9}} - Exit certain text menus (Fortress naming, Trade goods menu, ...)&lt;br /&gt;
* {{k|F1}}-{{k|Shift}}{{k|F8}} - Jump to bookmarked map point (Set via {{k|h}}otkeys menu)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|?}} - Help&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}} - Movies / Stop Recording&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|l}} - Load a Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|p}} - Play the Active Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|r}} - Start Recording (overwrites active record)&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|s}} - Save the Active Moving Record&lt;br /&gt;
* {{key|Tab}} - Change mode (useful for enlarging [[Unreadable menus]])&lt;br /&gt;
* {{key|Esc}} - Options&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|Space}} - Cancel&lt;br /&gt;
* {{key|Enter}} - Select&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Move cursor / scroll map:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|Home}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;uarr;}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|PgUp}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;larr;}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;rarr;}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|End}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;darr;}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|PgDn}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or, with the numeric keypad:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|7}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|8}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|9}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|4}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|6}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|1}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|2}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|3}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hold {{key|Shift}} while pressing the above keys to move the cursor very rapidly.  Note that some users may experience &amp;quot;stuck keys&amp;quot; and other glitches unless Num Lock is ''off''.&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;gt;}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|&amp;amp;lt;}} - Up a level (Z-Axis)&lt;br /&gt;
* {{key|Ctrl}}{{key|5}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|Shift}}{{key|5}} - Up a level (Z-Axis)&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
* {{key|a}} - View announcements&lt;br /&gt;
* {{key|A}} - Attack an adjacent creature / Change mode to [[wrestle]]&lt;br /&gt;
* {{unusedkey|b}}&lt;br /&gt;
* {{key|c}} - View companions&lt;br /&gt;
* {{key|C}} - Combat preferences&lt;br /&gt;
* {{key|d}} - Drop an item&lt;br /&gt;
* {{key|D}} - Date/time&lt;br /&gt;
* {{key|e}} - Eat or drink something&lt;br /&gt;
* {{key|f}} - Fire a projectile&lt;br /&gt;
* {{key|g}} - Pick up an item&lt;br /&gt;
* {{key|h}} - Hold or hang from something (to climb)&lt;br /&gt;
* {{key|i}} - Inventory&lt;br /&gt;
* {{key|I}} - Interact with an object in an advanced way&lt;br /&gt;
* {{key|j}} - Jump. Sprint in movement options {{key|S}} to run and jump&lt;br /&gt;
* {{key|k}} - Talk to somebody&lt;br /&gt;
* {{key|K}} - Display nearby tracks&lt;br /&gt;
* {{key|Alt}}+{{key|k}} - Display information for freshest track&lt;br /&gt;
* {{key|l}} - Look around&lt;br /&gt;
* {{key|L}} - Search the nearby area very carefully&lt;br /&gt;
* {{key|m}} - Change movement preferences (e.g. swimming)&lt;br /&gt;
* {{unusedkey|n}}&lt;br /&gt;
* {{key|o}} - Show strongest odor&lt;br /&gt;
* {{key|O}} - Display odor information&lt;br /&gt;
* {{key|p}} - Put an item in a container&lt;br /&gt;
* {{key|P}} - Temperature&lt;br /&gt;
* {{key|q}} - Holster/Unholster held weapons or items&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|r}} - Remove an item you are wearing or from a container&lt;br /&gt;
* {{key|s}} - Stand or lie down&lt;br /&gt;
* {{key|S}} - Sneak/speed&lt;br /&gt;
* {{key|t}} - Throw an item&lt;br /&gt;
* {{key|T}} - Travel&lt;br /&gt;
* {{key|u}} - Interact with a building, furniture or mechanism&lt;br /&gt;
* {{key|v}} - Center screen on adventurer&lt;br /&gt;
* {{key|w}} - Wear an item&lt;br /&gt;
* {{key|W}} - Weather&lt;br /&gt;
* {{key|x}} - Create an object or butcher a corpse&lt;br /&gt;
* {{key|y}} - Yield&lt;br /&gt;
* {{key|z}} - Status&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
* {{key|Enter}} - Advance/clear messages&lt;br /&gt;
* {{key|.}} - Wait for ten instants (a normal step)&lt;br /&gt;
* {{key|,}} - Wait for one instant&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;lt;}} {{key|&amp;amp;gt;}} - Move into/out of tunnel.&lt;br /&gt;
* {{key|c}} - Start/stop cloud viewing&lt;br /&gt;
* {{key|d}} - Visit location&lt;br /&gt;
* {{key|h}} - Display/hide instructions&lt;br /&gt;
* {{key|m}} - Display/hide map&lt;br /&gt;
* {{key|K}} - Display tracks/odor&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|s}} - Sneak&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
&lt;br /&gt;
== Fortress ==&lt;br /&gt;
* {{key|a}} - View Announcements&lt;br /&gt;
* {{key|b}} - Site a [[Building]]&lt;br /&gt;
* {{key|c}} - View [[Civilization]]s&lt;br /&gt;
* {{key|d}} - [[:category:Designations|Designations]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]] access (appears when depot is built)&lt;br /&gt;
* {{unusedkey|e}}&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Hauling]]&lt;br /&gt;
* {{key|H}} - [[Hotkeys]]&lt;br /&gt;
* {{key|i}} - [[Zone]]s&lt;br /&gt;
* {{key|j}} - [[Job]] List&lt;br /&gt;
* {{key|k}} - Look Around&lt;br /&gt;
* {{key|l}} - [[Artifact]]s&lt;br /&gt;
* {{key|m}} - [[Military]]&lt;br /&gt;
* {{key|n}} - [[Nobles screen|Nobles and Administrators]]&lt;br /&gt;
* {{key|o}} - [[Standing orders|Set Orders and Options]]&lt;br /&gt;
* {{key|p}} - [[Stockpile]]s&lt;br /&gt;
* {{key|q}} - Set [[Building]] Tasks/Prefs&lt;br /&gt;
* {{key|r}} - View [[Room]]s/[[Building]]s&lt;br /&gt;
* {{unusedkey|s}}&lt;br /&gt;
* {{key|t}} - View Items in [[Building]]s&lt;br /&gt;
* {{key|u}} - Units list&lt;br /&gt;
* {{key|v}} - View [[:category:Creatures|Unit]]s&lt;br /&gt;
* {{key|w}} - [[Burrow]]s&lt;br /&gt;
* {{key|x}} - [[Squad]]s&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Status]]&lt;br /&gt;
* {{key|Space}} - Pause/Resume&lt;br /&gt;
* {{key|Tab}} - Move Menu/Map&lt;br /&gt;
* {{key|.}} - Advance time by one-step (while paused)&lt;br /&gt;
&lt;br /&gt;
=== Building List ===&lt;br /&gt;
* {{key|a}} - [[Armor stand]]&lt;br /&gt;
* {{key|A}} - [[Archery target]]&lt;br /&gt;
* {{key|b}} - [[Bed]]&lt;br /&gt;
* {{key|B}} - [[Bars|Vertical bars]]&lt;br /&gt;
* {{key|Alt}}+{{key|b}} - [[Bars|Floor bars]]&lt;br /&gt;
* {{key|c}} - [[Seat]]&lt;br /&gt;
* {{key|C}} - Wall/Floor/Stairs ([[Construction]], &amp;quot;Rewall&amp;quot;)&lt;br /&gt;
* {{key|C}}{{key|d}} - [[Stair|Down stair]]&lt;br /&gt;
* {{key|C}}{{key|f}} - [[Floor]]&lt;br /&gt;
* {{key|C}}{{key|F}} - [[Fortification]]&lt;br /&gt;
* {{key|C}}{{key|r}} - [[Ramp]]&lt;br /&gt;
* {{key|C}}{{key|T}} - [[Track]]&lt;br /&gt;
* {{key|C}}{{key|u}} - [[Stair|Up stair]]&lt;br /&gt;
* {{key|C}}{{key|w}} - [[Wall]]&lt;br /&gt;
* {{key|C}}{{key|x}} - [[Stair|Up/down stair]]&lt;br /&gt;
* {{key|d}} - [[Door]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]]&lt;br /&gt;
* {{key|e}} - [[Furnace]]s&lt;br /&gt;
* {{key|e}}{{key|g}} - [[Glass furnace]]&lt;br /&gt;
* {{key|e}}{{key|k}} - [[Kiln]]&lt;br /&gt;
* {{key|e}}{{key|s}} - [[Smelter]]&lt;br /&gt;
* {{key|e}}{{key|w}} - [[Wood furnace]]&lt;br /&gt;
* {{key|f}} - [[Cabinet]] (personal clothing storage)&lt;br /&gt;
* {{key|g}} - [[Bridge]]&lt;br /&gt;
* {{key|G}} - [[Grate|Floor grate]]&lt;br /&gt;
* {{key|h}} - [[Container]] (personal objects storage)&lt;br /&gt;
* {{key|H}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|i}} - [[Siege engine]]s&lt;br /&gt;
* {{key|i}}{{key|b}} - [[Ballista]]&lt;br /&gt;
* {{key|i}}{{key|c}} - [[Catapult]]&lt;br /&gt;
* {{key|j}} - [[Cage]]&lt;br /&gt;
* {{key|k}} - [[Kennel]]s&lt;br /&gt;
* {{key|l}} - [[Well]]&lt;br /&gt;
* {{key|m}} - [[Animal trap]]&lt;br /&gt;
* {{key|M}} - [[Machine component]]s&lt;br /&gt;
* {{key|M}}{{key|g}} - [[Gear assembly]]&lt;br /&gt;
* {{key|M}}{{key|h}} - [[Axle|Horizontal axle]]&lt;br /&gt;
* {{key|M}}{{key|m}} - [[Windmill]]&lt;br /&gt;
* {{key|M}}{{key|s}} - [[Screw pump]]&lt;br /&gt;
* {{key|M}}{{key|v}} - [[Axle|Vertical axle]]&lt;br /&gt;
* {{key|M}}{{key|w}} - [[Water wheel]]&lt;br /&gt;
* {{key|n}} - [[Coffin|Burial receptacle]]&lt;br /&gt;
* {{key|o}} - [[Road|Paved road]]&lt;br /&gt;
* {{key|O}} - [[Road|Dirt road]]&lt;br /&gt;
* {{key|p}} - [[Farm plot]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Weapon rack]]&lt;br /&gt;
* {{key|s}} - [[Statue]]&lt;br /&gt;
* {{key|S}} - [[Support]]&lt;br /&gt;
* {{key|t}} - [[Table]]&lt;br /&gt;
* {{key|T}} - [[Trap]]s/[[Lever]]s&lt;br /&gt;
* {{key|T}}{{key|c}} - [[Trap#Cage Trap|Cage trap]]&lt;br /&gt;
* {{key|T}}{{key|l}} - [[Lever]]&lt;br /&gt;
* {{key|T}}{{key|p}} - [[Trap#Pressure Plates|Pressure plate]]&lt;br /&gt;
* {{key|T}}{{key|s}} - [[Trap#Stone-fall Trap|Stone-fall trap]]&lt;br /&gt;
* {{key|T}}{{key|S}} - [[Trap#Upright Spear/Spike|Upright spear/spike]]&lt;br /&gt;
* {{key|T}}{{key|w}} - [[Trap#Weapon Trap|Weapon trap]]&lt;br /&gt;
* {{unusedkey|u}}&lt;br /&gt;
* {{key|v}} - [[Restraint]]&lt;br /&gt;
* {{key|w}} - [[Workshop]]s&lt;br /&gt;
* {{key|w}}{{key|a}} - [[Alchemist's laboratory]]&lt;br /&gt;
* {{key|w}}{{key|b}} - [[Bowyer's workshop]]&lt;br /&gt;
* {{key|w}}{{key|c}} - [[Carpenter's workshop]]&lt;br /&gt;
* {{key|w}}{{key|d}} - [[Dyer's shop]]&lt;br /&gt;
* {{key|w}}{{key|e}} - [[Leather works]]&lt;br /&gt;
* {{key|w}}{{key|f}} - [[Metalsmith's forge]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|g}}&lt;br /&gt;
* {{key|w}}{{key|h}} - [[Fishery]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|i}}&lt;br /&gt;
* {{key|w}}{{key|j}} - [[Jeweler's workshop]]&lt;br /&gt;
* {{key|w}}{{key|k}} - [[Clothier's shop]]&lt;br /&gt;
* {{key|w}}{{key|l}} - [[Still]]&lt;br /&gt;
* {{key|w}}{{key|m}} - [[Mason's workshop]]&lt;br /&gt;
* {{key|w}}{{key|M}} - [[Millstone]]&lt;br /&gt;
* {{key|w}}{{key|n}} - [[Tanner's shop]]&lt;br /&gt;
* {{key|w}}{{key|o}} - [[Loom]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|p}}&lt;br /&gt;
* {{key|w}}{{key|q}} - [[Quern]]&lt;br /&gt;
* {{key|w}}{{key|r}} - [[Craftsdwarf's workshop]]&lt;br /&gt;
* {{key|w}}{{key|s}} - [[Siege workshop]]&lt;br /&gt;
* {{key|w}}{{key|t}} - [[Mechanic's workshop]]&lt;br /&gt;
* {{key|w}}{{key|u}} - [[Butcher's shop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|v}}&lt;br /&gt;
* {{key|w}}{{key|w}} - [[Farmer's workshop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|x}}&lt;br /&gt;
* {{key|w}}{{key|y}} - [[Ashery]]&lt;br /&gt;
* {{key|w}}{{key|z}} - [[Kitchen]]&lt;br /&gt;
* {{key|W}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|x}} - [[Floodgate]]&lt;br /&gt;
* {{key|y}} - [[Window|Glass window]]&lt;br /&gt;
* {{key|Y}} - [[Window|Gem window]]&lt;br /&gt;
&lt;br /&gt;
=== Building Placement ===&lt;br /&gt;
Size/Direction&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|u}}&amp;lt;br/&amp;gt;Increase height&amp;lt;br/&amp;gt;North orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|h}}&amp;lt;br/&amp;gt;Decrease width&amp;lt;br/&amp;gt;West orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|k}}&amp;lt;br/&amp;gt;Increase width&amp;lt;br/&amp;gt;East orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|m}}&amp;lt;br/&amp;gt;Decrease height&amp;lt;br/&amp;gt;South orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Orientation (Bridge)&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|w}}&amp;lt;br/&amp;gt;Raises ↑&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|a}}&amp;lt;br/&amp;gt;Raises ←&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|s}}&amp;lt;br/&amp;gt;Retracts&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|d}}&amp;lt;br/&amp;gt;Raises →&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|x}}&amp;lt;br/&amp;gt;Raises ↓&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Designation List ===&lt;br /&gt;
&lt;br /&gt;
* {{key|a}} - [[Carve fortifications]]&lt;br /&gt;
* {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|m}} - [[Melt_item|Melt Items]]&lt;br /&gt;
* {{key|b}}{{key|M}} - [[Melt_item|Remove Melt]]&lt;br /&gt;
* {{key|b}}{{key|d}} - [[Activity_zone#Garbage_Dump|Dump Items]]&lt;br /&gt;
* {{key|b}}{{key|D}} - [[Activity_zone#Garbage_Dump|Remove Dump]]&lt;br /&gt;
* {{key|b}}{{key|h}} - [[Hide_Items/Buildings|Hide items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|H}} - [[Hide_Items/Buildings|Unhide items/buildings]]&lt;br /&gt;
* {{unusedkey|c}}&lt;br /&gt;
* {{key|d}} - [[Mine]]&lt;br /&gt;
* {{key|e}} - [[Engraving|Engrave stone]]&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Channel]]&lt;br /&gt;
* {{key|i}} - [[Up/down stairway]]&lt;br /&gt;
* {{key|j}} - [[Downward stairway]]&lt;br /&gt;
* {{unusedkey|k}}&lt;br /&gt;
* {{unusedkey|l}}&lt;br /&gt;
* {{unusedkey|m}}&lt;br /&gt;
* {{key|n}} - [[Remove construction]]&lt;br /&gt;
* {{key|o}} - [[Traffic|Set traffic areas]]&lt;br /&gt;
* {{key|p}} - [[Gather plants]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Ramp|Upward ramp]]&lt;br /&gt;
* {{key|s}} - [[Smoothing|Smooth stone]]&lt;br /&gt;
* {{key|t}} - [[Chop down trees]]&lt;br /&gt;
* {{key|T}} - Carve [[track]]s&lt;br /&gt;
* {{key|u}} - [[Upward stairway]]&lt;br /&gt;
* {{key|v}} - [[Toggle engravings]]&lt;br /&gt;
* {{unusedkey|w}}&lt;br /&gt;
* {{key|x}} - [[Remove designation]]&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Remove#Dug_ramps.2Fstairs|Remove up stairs/ramps]]&lt;br /&gt;
&lt;br /&gt;
== Mouse ==&lt;br /&gt;
&lt;br /&gt;
Some screens also support the mouse, allowing you to use the left button to select options:&lt;br /&gt;
&lt;br /&gt;
; Designations&lt;br /&gt;
: Use the left button to select and place designations, right button to position cursor without designation.&lt;br /&gt;
; Nobles and Administrators&lt;br /&gt;
; Status &amp;gt; Stone&lt;br /&gt;
; Music and Sound&lt;br /&gt;
; Name Fortress&lt;br /&gt;
; Name Group&lt;br /&gt;
; Move Goods to/from Depot&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Управление]]&lt;/div&gt;</summary>
		<author><name>Mard</name></author>
	</entry>
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