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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr+Dwarf</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-06T03:51:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20875</id>
		<title>40d Talk:Block</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20875"/>
		<updated>2008-11-18T22:44:25Z</updated>

		<summary type="html">&lt;p&gt;Mr Dwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually the values are off. the base value of wood is 1. But a piece of wood has a value multiplier of 3. And a block a multiplier of 5. Should I add this, this might confuse newbies. --[[User:Soyweiser|Soyweiser]] 10:02, 5 November 2007 (EST)&lt;br /&gt;
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:Raw value, shape modifier, resultant value? I think people can cope with that.  --[[User:Matryx|Matryx]] 10:21, 5 November 2007 (EST)&lt;br /&gt;
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Quote:&lt;br /&gt;
 but the difference is purely in the value&lt;br /&gt;
My observations suggest that when marking economic stone as green, dwarves can build of it, but blocks are still ignored. Hellzon or irc said blocks can only be used to build buildings, wells and pumps. So that would make the above statement false. --[[User:Mizipzor|Mizipzor]] 12:47, 9 November 2007 (EST)&lt;br /&gt;
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:You can build walls and buildings out of blocks and stone (some buildings require blocks) but I don't think you can craft blocks. --[[User:Penguinofhonor|Penguinofhonor]] 15:19, 15 December 2007 (EST)&lt;br /&gt;
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Quote:&lt;br /&gt;
 This doesn't apply to blocks made out of metals.&lt;br /&gt;
Why is that? in my experience it's working just fine (golden blocks worth 150, copper blocks worth 10... just as they should)--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
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== Naming ==&lt;br /&gt;
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Does &amp;quot;block&amp;quot; ever occur in the singular in Dwarf Fortress?  I think [[block]] should redirect to [[blocks]], rather than vice versa. --[[User:JT|JT]] 13:31, 8 November 2007 (EST)&lt;br /&gt;
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:Seconded. You make rock blocks, metal blocks, wooden blocks and glass blocks. A bunch of blocks, a pile of blocks, you name it yourself.  The game always call one unit of them as &amp;quot;blocks&amp;quot;--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
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::Rule N says that it should be called &amp;quot;Block,&amp;quot; and is there really any actual problem with it? ''Not'' doing it, on the other hand, could confuse wiki-newbies. --[[User:Savok|Savok]] 10:26, 4 February 2008 (EST)&lt;br /&gt;
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== Construction ==&lt;br /&gt;
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Does making a construction out of blocks instead of raw stone allow the construction to go faster?  (I'm thinking along the lines that it's easier to work with bricks and mortar than raw stone and mortar)  [[User:Fephisto|Fephisto]] 22:39, 26 March 2008 (EDT)&lt;br /&gt;
: i dont know, it should, you would think, but mabey the time makeing the blosk is greater than the time saved?&lt;br /&gt;
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: As far as I can tell from experimentation, making constructions with blocks rather than raw stone simply increases the value of the architecture (which pleases dwarves and attracts immigrants).  It is far slower, due to the additional time required to carve the blocks. [[User:Iituem|Iituem]] 11:43, 29 July 2008 (GMT)&lt;br /&gt;
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::Well, yeah, it's slower ''that'' way - the question is, is it faster if you already have blocks? (i.e. have your mason turning out blocks while you've not yet thought of what constructions to have built; will it be faster to turn those into a construction?) [[User:Random832|Random832]] 14:04, 14 October 2008 (EDT)&lt;br /&gt;
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:::Well, since blocks can be stored in bins you can save a whole lot of hauling time when building with them. I don't think it speeds up the actual build though.--[[User:Bilkinson|Bilkinson]] 16:36, 14 October 2008 (EDT)&lt;br /&gt;
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::I'll second that, I've been building quite a castle (about 120x120 at the max size) and am 2k blocks in so far.  Switching replacing stone from block appears to have no effect on the speed of construction, although  masonry (I *think*) appears to make it go faster. The hauling time is nothing to sneeze at though, having them drag the blocks to a central distribution area really speeds up the work.--Gotthard 22:05, 14 October 2008 (EDT)&lt;br /&gt;
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== Ice blocks ==&lt;br /&gt;
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Is it possible to make ice blocks? --[[User:Locolan|locolan]] 02:28, 15 June 2008 (EDT)&lt;br /&gt;
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==Parry==&lt;br /&gt;
I don't have the wiki know-how, but perhaps someone should add one of those little things at the top giving people the link to parrying and shields page, just fpr the sake of newbies--- Mr.Dwarf&lt;/div&gt;</summary>
		<author><name>Mr Dwarf</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Easter_eggs&amp;diff=24105</id>
		<title>40d:Easter eggs</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Easter_eggs&amp;diff=24105"/>
		<updated>2008-11-17T09:46:43Z</updated>

		<summary type="html">&lt;p&gt;Mr Dwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Hidden Fun Stuff redirects here. It can also refer to... well, [[glowing pit|do you really want us to spoil it for you]]?'' It is also used in the [[dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves.&lt;br /&gt;
&lt;br /&gt;
This page is a list of hidden or unexpected aspects of the game.&lt;br /&gt;
&lt;br /&gt;
=== Fluctuating Subtitle ===&lt;br /&gt;
When [[Your first fortress|starting up the game]], on the title screen where the player first chooses what to do, the top reads:&lt;br /&gt;
 Slaves to Armok: God of Blood&lt;br /&gt;
 Chapter 2: Dwarf Fortress&lt;br /&gt;
 Histories of ...&lt;br /&gt;
'...' will be generated each time the game is opened. Some combinations include &amp;quot;Histories of Avarice and Resourcefulness&amp;quot; and &amp;quot;Histories of Jealousy and Tenacity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dwarven Daydreams ===&lt;br /&gt;
 &lt;br /&gt;
Some dwarves like Toads for their beauty, an obvious inside reference to [[Toady One]].&lt;br /&gt;
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=== So What If I'm Dead? ===&lt;br /&gt;
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Checking the [[weather]], temperature, or [[Calendar|date]] in [[Adventure Mode]] after dying will instead return a snarky message reminding you of your current medical state.&lt;br /&gt;
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=== Bey@nd Quality?! ===&lt;br /&gt;
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For about one frame, the word &amp;quot;Beyond&amp;quot; in the Bay 12 Games Beyond Quality intro turns into &amp;quot;Bey@nd&amp;quot;. Nobody knows why.&lt;br /&gt;
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=== Oink! ===&lt;br /&gt;
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In the Bay 12 Games Beyond Quality intro, when the program is saying &amp;quot;Quality&amp;quot;, grab the title bar and drag it around a bit. Release, and when the lines appear, you'll hear a pig sound.&lt;br /&gt;
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=== Opening Movie===&lt;br /&gt;
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The colour of the stone the miner is mining in the opening movie, and the final shot of him staring through the hole in the same stone before being engulfed in flames, is a subtle warning for those who would be tempted to delve too deep&lt;br /&gt;
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{{Expand Topic}}&lt;/div&gt;</summary>
		<author><name>Mr Dwarf</name></author>
	</entry>
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