<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Random832</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Random832"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/Random832"/>
	<updated>2026-05-02T12:52:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94110</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94110"/>
		<updated>2010-04-17T02:10:20Z</updated>

		<summary type="html">&lt;p&gt;Random832: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94085</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94085"/>
		<updated>2010-04-17T01:21:45Z</updated>

		<summary type="html">&lt;p&gt;Random832: /* Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94084</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=94084"/>
		<updated>2010-04-17T01:21:08Z</updated>

		<summary type="html">&lt;p&gt;Random832: _please_ don't do that. added explanation of why&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)&lt;br /&gt;
&lt;br /&gt;
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &amp;lt;pre&amp;gt; tags, though this page might be a bit long for it)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section with all the tokens in it ==&lt;br /&gt;
=== true/false strings==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Availability Tokens (Entity) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89236</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89236"/>
		<updated>2010-04-10T21:56:10Z</updated>

		<summary type="html">&lt;p&gt;Random832: more subsection breaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Subsection===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89231</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89231"/>
		<updated>2010-04-10T21:53:29Z</updated>

		<summary type="html">&lt;p&gt;Random832: divide long section into arbitrary chunks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89227</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89227"/>
		<updated>2010-04-10T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;Random832: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:&lt;br /&gt;
&lt;br /&gt;
Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)&lt;br /&gt;
&lt;br /&gt;
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&amp;amp;section=0}} this elegant and finely-crafted link] to edit just this top section.)&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89226</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89226"/>
		<updated>2010-04-10T21:45:43Z</updated>

		<summary type="html">&lt;p&gt;Random832: fix up, more sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material States ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ??? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Directions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Categories ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Tasks? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Related to language? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere names ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Temple decorations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Biome Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Relations ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Region Types ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ?????? ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Attribute Tokens ===&lt;br /&gt;
==== Physical Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Mental Attribute Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Body Part Tokens ===&lt;br /&gt;
==== Body Part Flag Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Position Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Relation Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Body Part Group Tokens ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Appearance Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
On Break&lt;br /&gt;
Soldier&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
 stands up.&lt;br /&gt;
, has decided to leave.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 vapor&lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 in the year &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 popped out.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
rotten&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
tall&lt;br /&gt;
long&lt;br /&gt;
high&lt;br /&gt;
low&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
thick&lt;br /&gt;
thin&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
dry&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
bulging&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
wavy&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
is &lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
, and &lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
 a &lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
n &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
miltary unit&lt;br /&gt;
objects/language_*&lt;br /&gt;
objects/descriptor_shape_*&lt;br /&gt;
objects/descriptor_color_*&lt;br /&gt;
objects/descriptor_pattern_*&lt;br /&gt;
objects/material_template_*&lt;br /&gt;
objects/inorganic_*&lt;br /&gt;
objects/plant_*&lt;br /&gt;
objects/tissue_template_*&lt;br /&gt;
objects/item_*&lt;br /&gt;
objects/building_*&lt;br /&gt;
objects/b_detail_plan_*&lt;br /&gt;
objects/body_*&lt;br /&gt;
objects/c_variation_*&lt;br /&gt;
objects/creature_*&lt;br /&gt;
objects/entity_*&lt;br /&gt;
objects/reaction_*&lt;br /&gt;
objects/&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
very near&lt;br /&gt;
far&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
inaccessible from here&lt;br /&gt;
 to the &lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Task ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
wooden&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
player fortress&lt;br /&gt;
dark fortress&lt;br /&gt;
dwarf fortress&lt;br /&gt;
tree city&lt;br /&gt;
city&lt;br /&gt;
unknown&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C++ Debug Symbols ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.?AVabstract_building_templest@@&lt;br /&gt;
.?AVabstract_building_dark_towerst@@&lt;br /&gt;
.?AVabstract_building_home_apartment_roomst@@&lt;br /&gt;
.?AVabstract_building_home_apartmentst@@&lt;br /&gt;
.?AVabstract_building_home_singlest@@&lt;br /&gt;
.?AVabstract_building_keepst@@&lt;br /&gt;
.?AVabstract_building_mead_hallst@@&lt;br /&gt;
.?AVabstract_building_storest@@&lt;br /&gt;
.?AVabstract_buildingst@@&lt;br /&gt;
.?AVexception@std@@&lt;br /&gt;
.?AVlogic_error@std@@&lt;br /&gt;
.?AVlength_error@std@@&lt;br /&gt;
.?AVbad_alloc@std@@&lt;br /&gt;
.?AVactivity_event_ranged_practicest@@&lt;br /&gt;
.?AVactivity_event_sparringst@@&lt;br /&gt;
.?AVactivity_event_individual_skill_drillst@@&lt;br /&gt;
.?AVactivity_event_skill_demonstrationst@@&lt;br /&gt;
.?AVactivity_event_combat_trainingst@@&lt;br /&gt;
.?AVactivity_event_training_sessionst@@&lt;br /&gt;
.?AVactivity_eventst@@&lt;br /&gt;
.?AVart_image_property_intransitive_verbst@@&lt;br /&gt;
.?AVart_image_property_transitive_verbst@@&lt;br /&gt;
.?AVart_image_propertyst@@&lt;br /&gt;
.?AVart_image_element_shapest@@&lt;br /&gt;
.?AVart_image_element_treest@@&lt;br /&gt;
.?AVart_image_element_plantst@@&lt;br /&gt;
.?AVart_image_element_itemst@@&lt;br /&gt;
.?AVart_image_element_creaturest@@&lt;br /&gt;
.?AVart_image_elementst@@&lt;br /&gt;
.?AV?$codecvt@DDH@std@@&lt;br /&gt;
.?AV?$ctype@D@std@@&lt;br /&gt;
.?AUctype_base@std@@&lt;br /&gt;
.?AVcodecvt_base@std@@&lt;br /&gt;
.?AVfacet@locale@std@@&lt;br /&gt;
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$_Iosb@H@std@@&lt;br /&gt;
.?AVios_base@std@@&lt;br /&gt;
.?AVruntime_error@std@@&lt;br /&gt;
.?AVfailure@ios_base@std@@&lt;br /&gt;
.?AVbad_cast@std@@&lt;br /&gt;
.?AV?$numpunct@D@std@@&lt;br /&gt;
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@&lt;br /&gt;
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@&lt;br /&gt;
.?AVhistory_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_lostst@@&lt;br /&gt;
.?AUcave_column_rectanglest@@&lt;br /&gt;
.?AUcave_columnst@@&lt;br /&gt;
.?AVblock_square_event_world_constructionst@@&lt;br /&gt;
.?AVblock_square_event_material_spatterst@@&lt;br /&gt;
.?AVblock_square_event_frozen_liquidst@@&lt;br /&gt;
.?AVblock_square_event_mineralst@@&lt;br /&gt;
.?AVblock_square_eventst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_constructst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_arch_designst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_createdst@@&lt;br /&gt;
.?AVbuilding_constructionst@@&lt;br /&gt;
.?AVbuilding_road_pavedst@@&lt;br /&gt;
.?AVbuilding_road_dirtst@@&lt;br /&gt;
.?AVbuilding_roadst@@&lt;br /&gt;
.?AVbuilding_wagonst@@&lt;br /&gt;
.?AVbuilding_tradedepotst@@&lt;br /&gt;
.?AVbuilding_workshopst@@&lt;br /&gt;
.?AVbuilding_furnacest@@&lt;br /&gt;
.?AVbuilding_animaltrapst@@&lt;br /&gt;
.?AVbuilding_farmplotst@@&lt;br /&gt;
.?AVbuilding_window_glassst@@&lt;br /&gt;
.?AVbuilding_window_gemst@@&lt;br /&gt;
.?AVbuilding_windowst@@&lt;br /&gt;
.?AVbuilding_statuest@@&lt;br /&gt;
.?AVbuilding_coffinst@@&lt;br /&gt;
.?AVbuilding_shopst@@&lt;br /&gt;
.?AVbuilding_chairst@@&lt;br /&gt;
.?AVbuilding_tablest@@&lt;br /&gt;
.?AVbuilding_bedst@@&lt;br /&gt;
.?AVbuilding_traction_benchst@@&lt;br /&gt;
.?AVbuilding_siegeenginest@@&lt;br /&gt;
.?AVbuilding_cagest@@&lt;br /&gt;
.?AVbuilding_chainst@@&lt;br /&gt;
.?AVbuilding_windmillst@@&lt;br /&gt;
.?AVbuilding_water_wheelst@@&lt;br /&gt;
.?AVbuilding_screw_pumpst@@&lt;br /&gt;
.?AVbuilding_archerytargetst@@&lt;br /&gt;
.?AVbuilding_weaponst@@&lt;br /&gt;
.?AVbuilding_supportst@@&lt;br /&gt;
.?AVbuilding_axle_verticalst@@&lt;br /&gt;
.?AVbuilding_axle_horizontalst@@&lt;br /&gt;
.?AVbuilding_gear_assemblyst@@&lt;br /&gt;
.?AVbuilding_trapst@@&lt;br /&gt;
.?AVbuilding_bars_floorst@@&lt;br /&gt;
.?AVbuilding_bars_verticalst@@&lt;br /&gt;
.?AVbuilding_grate_floorst@@&lt;br /&gt;
.?AVbuilding_grate_wallst@@&lt;br /&gt;
.?AVbuilding_floodgatest@@&lt;br /&gt;
.?AVbuilding_bridgest@@&lt;br /&gt;
.?AVbuilding_hatchst@@&lt;br /&gt;
.?AVbuilding_doorst@@&lt;br /&gt;
.?AVbuilding_armorstandst@@&lt;br /&gt;
.?AVbuilding_weaponrackst@@&lt;br /&gt;
.?AVbuilding_cabinetst@@&lt;br /&gt;
.?AVbuilding_boxst@@&lt;br /&gt;
.?AVproj_itemst@@&lt;br /&gt;
.?AVitem_plantst@@&lt;br /&gt;
.?AVitem_verminst@@&lt;br /&gt;
.?AVitem_critterst@@&lt;br /&gt;
.?AVitem_remainsst@@&lt;br /&gt;
.?AVitem_liquid_miscst@@&lt;br /&gt;
.?AVitem_liquidst@@&lt;br /&gt;
.?AVitem_liquipowderst@@&lt;br /&gt;
.?AVbuilding_stockpilest@@&lt;br /&gt;
.?AVbuilding_wellst@@&lt;br /&gt;
.?AVbuilding_civzonest@@&lt;br /&gt;
.?AVbuilding_actualst@@&lt;br /&gt;
.?AVbuildingst@@&lt;br /&gt;
.?AVprojst@@&lt;br /&gt;
.?AVitemst@@&lt;br /&gt;
.?AVitem_actualst@@&lt;br /&gt;
.?AVbuilding_def_furnacest@@&lt;br /&gt;
.?AVbuilding_def_workshopst@@&lt;br /&gt;
.?AVbuilding_defst@@&lt;br /&gt;
.?AVproj_unitst@@&lt;br /&gt;
.?AVtask_kill_nemesisst@@&lt;br /&gt;
.?AVtaskst@@&lt;br /&gt;
.?AVviewscreenst@@&lt;br /&gt;
.?AVviewscreen_conversationst@@&lt;br /&gt;
.?AVitem_meatst@@&lt;br /&gt;
.?AVitem_corpsepiecest@@&lt;br /&gt;
.?AVitem_body_componentst@@&lt;br /&gt;
.?AVviewscreen_setupadventurest@@&lt;br /&gt;
.?AVviewscreen_dungeon_announcest@@&lt;br /&gt;
.?AVviewscreen_dungeon_monsterstatusst@@&lt;br /&gt;
.?AVviewscreen_dungeon_wrestlest@@&lt;br /&gt;
.?AVviewscreen_adventure_logst@@&lt;br /&gt;
.?AVviewscreen_adventure_travelst@@&lt;br /&gt;
.?AVviewscreen_dungeonmodest@@&lt;br /&gt;
.?AVadventure_movement_movest@@&lt;br /&gt;
.?AVadventure_movement_building_interactst@@&lt;br /&gt;
.?AVadventure_movement_attack_creaturest@@&lt;br /&gt;
.?AVadventure_movement_optionst@@&lt;br /&gt;
.?AVadventure_environment_pickup_ignite_vegst@@&lt;br /&gt;
.?AVadventure_environment_pickup_vermin_eventst@@&lt;br /&gt;
.?AVadventure_environment_ingest_materialst@@&lt;br /&gt;
.?AVadventure_environment_optionst@@&lt;br /&gt;
.?AVadventure_option_view_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_item_contaminantst@@&lt;br /&gt;
.?AVadventure_option_eat_unit_contaminantst@@&lt;br /&gt;
.?AVadventure_optionst@@&lt;br /&gt;
.?AVadventure_item_interact_fill_with_materialst@@&lt;br /&gt;
.?AVadventure_item_interact_pull_outst@@&lt;br /&gt;
.?AVadventure_item_interact_strugglest@@&lt;br /&gt;
.?AVadventure_item_interact_choicest@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reach_summitst@@&lt;br /&gt;
.?AVitem_globst@@&lt;br /&gt;
.?AVitem_powder_miscst@@&lt;br /&gt;
.?AVitem_powderst@@&lt;br /&gt;
.?AVviewscreen_selectitemst@@&lt;br /&gt;
.?AVviewscreen_dwarfmodest@@&lt;br /&gt;
.?AVinterface_button_building_new_jobst@@&lt;br /&gt;
.?AVinterface_button_building_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_buildingst@@&lt;br /&gt;
.?AVinterface_button_building_material_selectorst@@&lt;br /&gt;
.?AVinterface_buttonst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_diedst@@&lt;br /&gt;
.?AVsquad_order_kill_listst@@&lt;br /&gt;
.?AVsquad_order_movest@@&lt;br /&gt;
.?AVbuild_req_choice_specst@@&lt;br /&gt;
.?AVbuild_req_choice_genst@@&lt;br /&gt;
.?AVbuild_req_choicest@@&lt;br /&gt;
.?AVsquad_orderst@@&lt;br /&gt;
.?AVtext_info_element_longst@@&lt;br /&gt;
.?AVtext_info_element_stringst@@&lt;br /&gt;
.?AVtext_info_elementst@@&lt;br /&gt;
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@&lt;br /&gt;
.?AVhistory_event_create_entity_positionst@@&lt;br /&gt;
.?AVhistory_event_entity_incorporatedst@@&lt;br /&gt;
.?AVhistory_event_entity_createdst@@&lt;br /&gt;
.?AVhistory_event_war_peace_rejectedst@@&lt;br /&gt;
.?AVhistory_event_war_peace_acceptedst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_new_petst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_travelst@@&lt;br /&gt;
.?AVhistory_event_reclaim_sitest@@&lt;br /&gt;
.?AVhistory_event_created_world_constructionst@@&lt;br /&gt;
.?AVhistory_event_entity_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_replaced_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_buildingst@@&lt;br /&gt;
.?AVhistory_event_created_sitest@@&lt;br /&gt;
.?AVitem_coinst@@&lt;br /&gt;
.?AVitem_quiverst@@&lt;br /&gt;
.?AVitem_backpackst@@&lt;br /&gt;
.?AVitem_pantsst@@&lt;br /&gt;
.?AVitem_ammost@@&lt;br /&gt;
.?AVitem_boxst@@&lt;br /&gt;
.?AVitem_glovesst@@&lt;br /&gt;
.?AVitem_helmst@@&lt;br /&gt;
.?AVitem_shieldst@@&lt;br /&gt;
.?AVitem_shoesst@@&lt;br /&gt;
.?AVitem_armorst@@&lt;br /&gt;
.?AVitem_weaponst@@&lt;br /&gt;
.?AVitem_tablest@@&lt;br /&gt;
.?AVitem_barrelst@@&lt;br /&gt;
.?AVitem_flaskst@@&lt;br /&gt;
.?AVitem_chairst@@&lt;br /&gt;
.?AVitem_traction_benchst@@&lt;br /&gt;
.?AVitem_bedst@@&lt;br /&gt;
.?AVitem_doorst@@&lt;br /&gt;
.?AVitem_constructedst@@&lt;br /&gt;
.?AVitem_craftedst@@&lt;br /&gt;
.?AVitem_fishst@@&lt;br /&gt;
.?AVgeneral_ref_entity_art_imagest@@&lt;br /&gt;
.?AVgeneral_ref_mapsquarest@@&lt;br /&gt;
.?AVgeneral_refst@@&lt;br /&gt;
.?AVhistory_event_collection_journeyst@@&lt;br /&gt;
.?AVhistory_event_collection_theftst@@&lt;br /&gt;
.?AVhistory_event_collection_abductionst@@&lt;br /&gt;
.?AVhistory_event_collectionst@@&lt;br /&gt;
.?AVhistory_event_collection_warst@@&lt;br /&gt;
.?AVgeneral_ref_building_well_tagst@@&lt;br /&gt;
.?AVgeneral_ref_buildingst@@&lt;br /&gt;
.?AVfeature_init_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_init_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_init_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_init_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_init_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_init_volcanost@@&lt;br /&gt;
.?AVfeature_init_magma_poolst@@&lt;br /&gt;
.?AVfeature_init_pitst@@&lt;br /&gt;
.?AVfeature_init_cavest@@&lt;br /&gt;
.?AVfeature_init_outdoor_riverst@@&lt;br /&gt;
.?AVfeature_underworld_from_layerst@@&lt;br /&gt;
.?AVfeature_magma_core_from_layerst@@&lt;br /&gt;
.?AVfeature_subterranean_from_layerst@@&lt;br /&gt;
.?AVfeature_deep_surface_portalst@@&lt;br /&gt;
.?AVfeature_deep_special_tubest@@&lt;br /&gt;
.?AVfeature_volcanost@@&lt;br /&gt;
.?AVfeature_magma_poolst@@&lt;br /&gt;
.?AVfeature_pitst@@&lt;br /&gt;
.?AVfeature_cavest@@&lt;br /&gt;
.?AVfeature_outdoor_riverst@@&lt;br /&gt;
.?AVfeaturest@@&lt;br /&gt;
.?AVfeature_alteration_new_lava_fill_zst@@&lt;br /&gt;
.?AVfeature_alteration_new_pop_maxst@@&lt;br /&gt;
.?AVfeature_alterationst@@&lt;br /&gt;
.?AVfeature_initst@@&lt;br /&gt;
.?AVflow_guide_trailing_flowst@@&lt;br /&gt;
.?AVflow_guidest@@&lt;br /&gt;
.?AVviewscreen_layer_currencyst@@&lt;br /&gt;
.?AVviewscreen_layer_reactionst@@&lt;br /&gt;
.?AVviewscreen_layer_stone_restrictionst@@&lt;br /&gt;
.?AVviewscreen_layer_noblelistst@@&lt;br /&gt;
.?AVviewscreen_layer_militaryst@@&lt;br /&gt;
.?AVviewscreen_layer_overall_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_healthst@@&lt;br /&gt;
.?AVviewscreen_layer_arena_creaturest@@&lt;br /&gt;
.?AVviewscreen_layer_squad_schedulest@@&lt;br /&gt;
.?AVviewscreen_layerst@@&lt;br /&gt;
.?AVlayer_object_listst@@&lt;br /&gt;
.?AVlayer_object_buttonst@@&lt;br /&gt;
.?AVlayer_objectst@@&lt;br /&gt;
.?AVviewscreen_jobst@@&lt;br /&gt;
.?AVviewscreen_buildingst@@&lt;br /&gt;
.?AVviewscreen_itemst@@&lt;br /&gt;
.?AVviewscreen_noblest@@&lt;br /&gt;
.?AVviewscreen_buildinglistst@@&lt;br /&gt;
.?AVviewscreen_civlistst@@&lt;br /&gt;
.?AVviewscreen_entityst@@&lt;br /&gt;
.?AVviewscreen_treasurelistst@@&lt;br /&gt;
.?AVviewscreen_unitjobsst@@&lt;br /&gt;
.?AVviewscreen_createquotast@@&lt;br /&gt;
.?AVviewscreen_jobmanagementst@@&lt;br /&gt;
.?AVviewscreen_wagesst@@&lt;br /&gt;
.?AVviewscreen_storesst@@&lt;br /&gt;
.?AVviewscreen_overallstatusst@@&lt;br /&gt;
.?AVviewscreen_justicest@@&lt;br /&gt;
.?AVviewscreen_pricest@@&lt;br /&gt;
.?AVviewscreen_petst@@&lt;br /&gt;
.?AVviewscreen_kitchenprefst@@&lt;br /&gt;
.?AVviewscreen_announcelistst@@&lt;br /&gt;
.?AVviewscreen_reportlistst@@&lt;br /&gt;
.?AVviewscreen_game_cleanerst@@&lt;br /&gt;
.?AVviewscreen_titlest@@&lt;br /&gt;
.?AVviewscreen_legendsst@@&lt;br /&gt;
.?AVviewscreen_new_regionst@@&lt;br /&gt;
.?AVviewscreen_export_regionst@@&lt;br /&gt;
.?AVviewscreen_export_graphical_mapst@@&lt;br /&gt;
.?AVhistory_event_item_stolenst@@&lt;br /&gt;
.?AVhistory_event_artifact_lostst@@&lt;br /&gt;
.?AVhistory_event_artifact_createdst@@&lt;br /&gt;
.?AVhistory_event_agreements_voidedst@@&lt;br /&gt;
.?AVhistory_event_diplomat_lostst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_madest@@&lt;br /&gt;
.?AVhistory_event_topicagreement_rejectedst@@&lt;br /&gt;
.?AVhistory_event_topicagreement_concludedst@@&lt;br /&gt;
.?AVhistory_event_first_contact_failedst@@&lt;br /&gt;
.?AVhistory_event_first_contactst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_abductedst@@&lt;br /&gt;
.?AVsquad_order_trainst@@&lt;br /&gt;
.?AVsquad_order_patrol_routest@@&lt;br /&gt;
.?AVsquad_order_defend_burrowsst@@&lt;br /&gt;
.?AVitem_threadst@@&lt;br /&gt;
.?AVitem_seedsst@@&lt;br /&gt;
.?AVitem_corpsest@@&lt;br /&gt;
.?AVhistory_event_impersonate_hfst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_engravingst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_foodst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_item_improvementst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_dye_itemst@@&lt;br /&gt;
.?AVhistory_event_masterpiece_created_itemst@@&lt;br /&gt;
.?AVhistory_event_artifact_droppedst@@&lt;br /&gt;
.?AVhistory_event_artifact_recoveredst@@&lt;br /&gt;
.?AVhistory_event_artifact_foundst@@&lt;br /&gt;
.?AVhistory_event_artifact_possessedst@@&lt;br /&gt;
.?AVhistory_event_artifact_hiddenst@@&lt;br /&gt;
.?AVhistory_event_merchantst@@&lt;br /&gt;
.?AVhistory_event_body_abusedst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_site_linkst@@&lt;br /&gt;
.?AVhistory_event_remove_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_hf_linkst@@&lt;br /&gt;
.?AVhistory_event_change_hf_jobst@@&lt;br /&gt;
.?AVhistory_event_change_hf_statest@@&lt;br /&gt;
.?AVhistory_event_remove_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_add_hf_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_reunionst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_simple_battle_eventst@@&lt;br /&gt;
.?AVhistory_event_hist_figure_woundedst@@&lt;br /&gt;
.?AVhistory_event_creature_devouredst@@&lt;br /&gt;
.?AVhistory_event_hf_razed_buildingst@@&lt;br /&gt;
.?AVhistory_event_site_abandonedst@@&lt;br /&gt;
.?AVhistory_event_site_diedst@@&lt;br /&gt;
.?AVhistory_event_hf_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_site_taken_overst@@&lt;br /&gt;
.?AVhistory_event_war_site_new_leaderst@@&lt;br /&gt;
.?AVhistory_event_war_site_tribute_forcedst@@&lt;br /&gt;
.?AVhistory_event_war_plundered_sitest@@&lt;br /&gt;
.?AVhistory_event_war_destroyed_sitest@@&lt;br /&gt;
.?AVhistory_event_war_attacked_sitest@@&lt;br /&gt;
.?AVhistory_event_war_field_battlest@@&lt;br /&gt;
.?AVhistfig_hf_link_loverst@@&lt;br /&gt;
.?AVhistfig_hf_link_deityst@@&lt;br /&gt;
.?AVhistfig_hf_link_childst@@&lt;br /&gt;
.?AVhistfig_hf_link_spousest@@&lt;br /&gt;
.?AVhistfig_hf_link_fatherst@@&lt;br /&gt;
.?AVhistfig_hf_link_motherst@@&lt;br /&gt;
.?AVhistfig_hf_linkst@@&lt;br /&gt;
.?AVhistfig_site_link_homest@@&lt;br /&gt;
.?AVhistfig_site_link_hangoutst@@&lt;br /&gt;
.?AVhistfig_site_link_seat_of_powerst@@&lt;br /&gt;
.?AVhistfig_site_link_shopkeeperst@@&lt;br /&gt;
.?AVhistfig_site_linkst@@&lt;br /&gt;
.?AVhistfig_entity_link_positionst@@&lt;br /&gt;
.?AVhistfig_entity_link_criminalst@@&lt;br /&gt;
.?AVhistfig_entity_link_enemyst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_prisonerst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_slavest@@&lt;br /&gt;
.?AVhistfig_entity_link_former_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_mercenaryst@@&lt;br /&gt;
.?AVhistfig_entity_link_former_memberst@@&lt;br /&gt;
.?AVhistfig_entity_link_memberst@@&lt;br /&gt;
.?AVhistfig_entity_linkst@@&lt;br /&gt;
.?AVhistory_event_collection_beast_attackst@@&lt;br /&gt;
.?AVhistory_event_collection_site_conqueredst@@&lt;br /&gt;
.?AVhistory_event_collection_duelst@@&lt;br /&gt;
.?AVhistory_event_collection_battlest@@&lt;br /&gt;
.?AV?$interface_button_button_light_up_selectorst@F@@&lt;br /&gt;
.?AVviewscreen_movieplayerst@@&lt;br /&gt;
.?AVviewscreen_layer_stockpilest@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_param_presetst@@&lt;br /&gt;
.?AVviewscreen_layer_world_gen_paramst@@&lt;br /&gt;
.?AUworld_gen_param_seedst@@&lt;br /&gt;
.?AUworld_gen_param_charst@@&lt;br /&gt;
.?AUworld_gen_param_memberst@@&lt;br /&gt;
.?AUworld_gen_param_valuest@@&lt;br /&gt;
.?AUworld_gen_param_basest@@&lt;br /&gt;
.?AVviewscreen_layer_export_play_mapst@@&lt;br /&gt;
.?AVviewscreen_layer_musicsoundst@@&lt;br /&gt;
.?AVviewscreen_layer_unit_relationshipst@@&lt;br /&gt;
.?AVviewscreen_layer_workshop_profilest@@&lt;br /&gt;
.?AVviewscreen_unitst@@&lt;br /&gt;
.?AVviewscreen_customize_unitst@@&lt;br /&gt;
.?AVviewscreen_keybindingsst@@&lt;br /&gt;
.?AVviewscreen_savegamest@@&lt;br /&gt;
.?AVviewscreen_loadgamest@@&lt;br /&gt;
.?AVviewscreen_optionst@@&lt;br /&gt;
.?AVinterface_button_button_open_traffic_designationst@@&lt;br /&gt;
.?AVinterface_button_button_open_bitem_designationst@@&lt;br /&gt;
.?AVinterface_button_button_donest@@&lt;br /&gt;
.?AVinterface_button_button_designate_selectst@@&lt;br /&gt;
.?AVinterface_button_buttonst@@&lt;br /&gt;
.?AVinterface_button_construction_donest@@&lt;br /&gt;
.?AVinterface_button_construction_building_selectorst@@&lt;br /&gt;
.?AVinterface_button_construction_category_selectorst@@&lt;br /&gt;
.?AVinterface_button_constructionst@@&lt;br /&gt;
.?AVactive_script_var_longst@@&lt;br /&gt;
.?AVactive_script_var_unitst@@&lt;br /&gt;
.?AVactive_script_varst@@&lt;br /&gt;
.?AVitem_trapcompst@@&lt;br /&gt;
.?AVitem_trappartsst@@&lt;br /&gt;
.?AVitem_pipe_sectionst@@&lt;br /&gt;
.?AVitem_siegeammost@@&lt;br /&gt;
.?AVitem_ballistapartsst@@&lt;br /&gt;
.?AVitem_catapultpartsst@@&lt;br /&gt;
.?AVitem_crutchst@@&lt;br /&gt;
.?AVitem_orthopedic_castst@@&lt;br /&gt;
.?AVitem_splintst@@&lt;br /&gt;
.?AVitem_totemst@@&lt;br /&gt;
.?AVitem_anvilst@@&lt;br /&gt;
.?AVitem_gemst@@&lt;br /&gt;
.?AVitem_braceletst@@&lt;br /&gt;
.?AVitem_earringst@@&lt;br /&gt;
.?AVitem_ringst@@&lt;br /&gt;
.?AVitem_crownst@@&lt;br /&gt;
.?AVitem_scepterst@@&lt;br /&gt;
.?AVitem_amuletst@@&lt;br /&gt;
.?AVitem_figurinest@@&lt;br /&gt;
.?AVitem_cabinetst@@&lt;br /&gt;
.?AVitem_weaponrackst@@&lt;br /&gt;
.?AVitem_armorstandst@@&lt;br /&gt;
.?AVitem_binst@@&lt;br /&gt;
.?AVitem_millstonest@@&lt;br /&gt;
.?AVitem_quernst@@&lt;br /&gt;
.?AVitem_statuest@@&lt;br /&gt;
.?AVitem_coffinst@@&lt;br /&gt;
.?AVitem_animaltrapst@@&lt;br /&gt;
.?AVitem_bucketst@@&lt;br /&gt;
.?AVitem_cagest@@&lt;br /&gt;
.?AVitem_windowst@@&lt;br /&gt;
.?AVitem_toyst@@&lt;br /&gt;
.?AVitem_instrumentst@@&lt;br /&gt;
.?AVitem_gobletst@@&lt;br /&gt;
.?AVitem_chainst@@&lt;br /&gt;
.?AVitem_gratest@@&lt;br /&gt;
.?AVitem_hatch_coverst@@&lt;br /&gt;
.?AVitem_floodgatest@@&lt;br /&gt;
.?AVitem_clothst@@&lt;br /&gt;
.?AVitem_foodst@@&lt;br /&gt;
.?AVitem_cheesest@@&lt;br /&gt;
.?AVitem_ballistaarrowheadst@@&lt;br /&gt;
.?AVitem_leavesst@@&lt;br /&gt;
.?AVitem_skin_tannedst@@&lt;br /&gt;
.?AVitem_petst@@&lt;br /&gt;
.?AVitem_fish_rawst@@&lt;br /&gt;
.?AVitem_drinkst@@&lt;br /&gt;
.?AVitem_woodst@@&lt;br /&gt;
.?AVitem_rockst@@&lt;br /&gt;
.?AVitem_boulderst@@&lt;br /&gt;
.?AVitem_roughst@@&lt;br /&gt;
.?AVitem_blocksst@@&lt;br /&gt;
.?AVitem_smallgemst@@&lt;br /&gt;
.?AVitem_barst@@&lt;br /&gt;
.?AVitemimprovement_sewn_imagest@@&lt;br /&gt;
.?AVitemimprovement_clothst@@&lt;br /&gt;
.?AVitemimprovement_threadst@@&lt;br /&gt;
.?AVitemimprovement_itemspecificst@@&lt;br /&gt;
.?AVitemimprovement_spikesst@@&lt;br /&gt;
.?AVitemimprovement_bandsst@@&lt;br /&gt;
.?AVitemimprovement_rings_hangingst@@&lt;br /&gt;
.?AVitemimprovement_coveredst@@&lt;br /&gt;
.?AVitemimprovement_art_imagest@@&lt;br /&gt;
.?AVitemimprovementst@@&lt;br /&gt;
.?AVgeneral_ref_coinbatchst@@&lt;br /&gt;
.?AVgeneral_ref_item_typest@@&lt;br /&gt;
.?AVgeneral_ref_artifactst@@&lt;br /&gt;
.?AVitemdef_foodst@@&lt;br /&gt;
.?AVitemdef_pantsst@@&lt;br /&gt;
.?AVitemdef_helmst@@&lt;br /&gt;
.?AVitemdef_shieldst@@&lt;br /&gt;
.?AVitemdef_shoesst@@&lt;br /&gt;
.?AVitemdef_glovesst@@&lt;br /&gt;
.?AVitemdef_siegeammost@@&lt;br /&gt;
.?AVitemdef_ammost@@&lt;br /&gt;
.?AVitemdef_armorst@@&lt;br /&gt;
.?AVitemdef_instrumentst@@&lt;br /&gt;
.?AVitemdef_toyst@@&lt;br /&gt;
.?AVitemdef_trapcompst@@&lt;br /&gt;
.?AVitemdef_weaponst@@&lt;br /&gt;
.?AVitemdefst@@&lt;br /&gt;
.?AVmachine_standardst@@&lt;br /&gt;
.?AVmachinest@@&lt;br /&gt;
.?AVcreature_interaction_effect_dizzinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_drowsinessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_impair_functionst@@&lt;br /&gt;
.?AVcreature_interaction_effect_necrosisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_unconsciousnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_nauseast@@&lt;br /&gt;
.?AVcreature_interaction_effect_vomit_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_cough_bloodst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bleedingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_feverst@@&lt;br /&gt;
.?AVcreature_interaction_effect_paralysisst@@&lt;br /&gt;
.?AVcreature_interaction_effect_numbnessst@@&lt;br /&gt;
.?AVcreature_interaction_effect_blistersst@@&lt;br /&gt;
.?AVcreature_interaction_effect_bruisingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_oozingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_swellingst@@&lt;br /&gt;
.?AVcreature_interaction_effect_painst@@&lt;br /&gt;
.?AVcreature_interaction_effectst@@&lt;br /&gt;
.?AVviewscreen_layer_assigntradest@@&lt;br /&gt;
.?AVviewscreen_requestagreementst@@&lt;br /&gt;
.?AVviewscreen_tradeagreementst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@&lt;br /&gt;
.?AVviewscreen_topicmeeting_takerequestsst@@&lt;br /&gt;
.?AVviewscreen_topicmeetingst@@&lt;br /&gt;
.?AVviewscreen_meetingst@@&lt;br /&gt;
.?AVviewscreen_barterst@@&lt;br /&gt;
.?AVviewscreen_tradegoodsst@@&lt;br /&gt;
.?AVviewscreen_tradelistst@@&lt;br /&gt;
.?AVviewscreen_textviewerst@@&lt;br /&gt;
.?AVproj_magicst@@&lt;br /&gt;
.?AVreaction_product_itemst@@&lt;br /&gt;
.?AVreaction_productst@@&lt;br /&gt;
.?AVreaction_reagent_itemst@@&lt;br /&gt;
.?AVreaction_reagentst@@&lt;br /&gt;
.?AVgeneral_ref_entity_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_entity_offeredst@@&lt;br /&gt;
.?AVgeneral_ref_entity_stolenst@@&lt;br /&gt;
.?AVgeneral_ref_entityst@@&lt;br /&gt;
.?AVgeneral_ref_building_destinationst@@&lt;br /&gt;
.?AVgeneral_ref_building_holderst@@&lt;br /&gt;
.?AVgeneral_ref_building_cagedst@@&lt;br /&gt;
.?AVgeneral_ref_building_chainst@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_2st@@&lt;br /&gt;
.?AVgeneral_ref_building_use_target_1st@@&lt;br /&gt;
.?AVgeneral_ref_building_triggertargetst@@&lt;br /&gt;
.?AVgeneral_ref_building_triggerst@@&lt;br /&gt;
.?AVgeneral_ref_building_civzone_assignedst@@&lt;br /&gt;
.?AVgeneral_ref_projectilest@@&lt;br /&gt;
.?AVgeneral_ref_contained_in_itemst@@&lt;br /&gt;
.?AVgeneral_ref_contains_itemst@@&lt;br /&gt;
.?AVgeneral_ref_itemst@@&lt;br /&gt;
.?AVgeneral_ref_unit_workerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_holderst@@&lt;br /&gt;
.?AVgeneral_ref_unit_tradebringerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_itemownerst@@&lt;br /&gt;
.?AVgeneral_ref_unit_slaughtereest@@&lt;br /&gt;
.?AVgeneral_ref_unit_infantst@@&lt;br /&gt;
.?AVgeneral_ref_unit_patientst@@&lt;br /&gt;
.?AVgeneral_ref_unit_kidnapeest@@&lt;br /&gt;
.?AVgeneral_ref_unit_foodreceiverst@@&lt;br /&gt;
.?AVgeneral_ref_unit_beateest@@&lt;br /&gt;
.?AVgeneral_ref_unit_cageest@@&lt;br /&gt;
.?AVgeneral_ref_unit_traineest@@&lt;br /&gt;
.?AVgeneral_ref_unit_milkeest@@&lt;br /&gt;
.?AVgeneral_ref_contains_unitst@@&lt;br /&gt;
.?AVgeneral_ref_unitst@@&lt;br /&gt;
.?AVgeneral_ref_is_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_nemesisst@@&lt;br /&gt;
.?AVgeneral_ref_is_artifactst@@&lt;br /&gt;
.?AVregion_block_event_sphere_fieldst@@&lt;br /&gt;
.?AVregion_block_eventst@@&lt;br /&gt;
.?AVscript_step_invasionst@@&lt;br /&gt;
.?AVscript_step_dipeventst@@&lt;br /&gt;
.?AVscript_step_eventst@@&lt;br /&gt;
.?AVscript_step_diphistoryst@@&lt;br /&gt;
.?AVscript_step_textviewerst@@&lt;br /&gt;
.?AVscript_step_discussst@@&lt;br /&gt;
.?AVscript_step_constructtopiclistst@@&lt;br /&gt;
.?AVscript_step_topicdiscussionst@@&lt;br /&gt;
.?AVscript_step_setvarst@@&lt;br /&gt;
.?AVscript_step_simpleactionst@@&lt;br /&gt;
.?AVscript_step_conditionalst@@&lt;br /&gt;
.?AVscript_stepst@@&lt;br /&gt;
.?AVscript_var_longst@@&lt;br /&gt;
.?AVscript_var_unitst@@&lt;br /&gt;
.?AVscript_varst@@&lt;br /&gt;
.?AVviewscreen_layer_choose_language_namest@@&lt;br /&gt;
.?AVviewscreen_setupdwarfgamest@@&lt;br /&gt;
.?AVviewscreen_choose_start_sitest@@&lt;br /&gt;
.?AVworld_construction_bridgest@@&lt;br /&gt;
.?AVworld_construction_wallst@@&lt;br /&gt;
.?AVworld_construction_tunnelst@@&lt;br /&gt;
.?AVworld_construction_roadst@@&lt;br /&gt;
.?AVworld_constructionst@@&lt;br /&gt;
.?AVworld_construction_square_wallst@@&lt;br /&gt;
.?AVworld_construction_square_bridgest@@&lt;br /&gt;
.?AVworld_construction_square_tunnelst@@&lt;br /&gt;
.?AVworld_construction_square_roadst@@&lt;br /&gt;
.?AVworld_construction_squarest@@&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Random832</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89221</id>
		<title>v0.31:String dump</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:String_dump&amp;diff=89221"/>
		<updated>2010-04-10T21:35:55Z</updated>

		<summary type="html">&lt;p&gt;Random832: Don't remove strings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Combat Training Activity Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
  LD&lt;br /&gt;
  CAN'T MOVE&lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Attack and Engraving Description Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
x&lt;br /&gt;
You&lt;br /&gt;
The &lt;br /&gt;
Your&lt;br /&gt;
's&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
its&lt;br /&gt;
It&lt;br /&gt;
 &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
!&lt;br /&gt;
, but the attack has no force!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
 and &lt;br /&gt;
, &lt;br /&gt;
passing through a hole in the &lt;br /&gt;
's &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 it&lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the strike&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
has&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 is&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 pops out of the wound!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
A group of &lt;br /&gt;
migrants, &lt;br /&gt;
, has arrived.&lt;br /&gt;
migrants has arrived.&lt;br /&gt;
ios_base::badbit set&lt;br /&gt;
ios_base::failbit set&lt;br /&gt;
ios_base::eofbit set&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
.  &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
the &lt;br /&gt;
a &lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
 the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [Some] Tokens ==&lt;br /&gt;
=== Material State Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
false&lt;br /&gt;
true&lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
GAS&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
ALL&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Breath Attack Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Position Responsibility Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Action Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Ethic Response Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== World Construction Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Religion Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Season Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Sphere Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
ART&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DAY&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAMILY&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LOYALTY&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NATURE&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PEACE&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SACRIFICE&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SKY&lt;br /&gt;
SONG&lt;br /&gt;
SPEECH&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
STRENGTH&lt;br /&gt;
SUICIDE&lt;br /&gt;
SUN&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TRUTH&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WAR&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Facet Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OWN_RACE&lt;br /&gt;
FANCIFUL&lt;br /&gt;
EVIL&lt;br /&gt;
GOOD&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Art Image Element Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATURE&lt;br /&gt;
PLANT&lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Improvement Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Site Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Creature Texture Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEFAULT&lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ZOMBIE&lt;br /&gt;
SKELETON&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Hitorical Figure Hist Fig Link Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
CHILD&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Labor and Unit Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
PRISONER&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
SHOPKEEPER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
BABY&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
NONE&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Skill Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
AXE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BOW&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Material Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
ASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
LYE&lt;br /&gt;
MUD&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
:&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Item Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
BAR&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
BED&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOY&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
BOX&lt;br /&gt;
BIN&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
GEM&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
REMAINS&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
PET&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
LEAVES&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== ????? Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CIV&lt;br /&gt;
SITE&lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
errorlog.txt&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inorganic and Coal Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Inclusion Type Tokens ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
=== Other strings in this section ===&lt;br /&gt;
NW&lt;br /&gt;
NE&lt;br /&gt;
SW&lt;br /&gt;
SE&lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
All&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Plants&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Glass&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraude Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Depot&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Wagon&lt;br /&gt;
Mill Building&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Dig&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
THOUGHT&lt;br /&gt;
NEW&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
AQUATIC&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
COLOR&lt;br /&gt;
UNTOWARD&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
OLD&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
agriculture&lt;br /&gt;
animals&lt;br /&gt;
art&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
dawn&lt;br /&gt;
day&lt;br /&gt;
death&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
duty&lt;br /&gt;
earth&lt;br /&gt;
family&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fish&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
gambling&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
healing&lt;br /&gt;
hospitality&lt;br /&gt;
hunting&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
labor&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
love&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
murder&lt;br /&gt;
music&lt;br /&gt;
nature&lt;br /&gt;
night&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
order&lt;br /&gt;
painting&lt;br /&gt;
peace&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
sky&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
sun&lt;br /&gt;
theft&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
torture&lt;br /&gt;
trade&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
twilight&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
war&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
weather&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
no sphere&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
an &lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
husband&lt;br /&gt;
wives&lt;br /&gt;
wife&lt;br /&gt;
spouse&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
cousin&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
no relationship&lt;br /&gt;
ren&lt;br /&gt;
s&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
one&lt;br /&gt;
two&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
six&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
ten&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
-&lt;br /&gt;
th&lt;br /&gt;
st&lt;br /&gt;
nd&lt;br /&gt;
rd&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
AGILITY&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
HEAD&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
SIGHT&lt;br /&gt;
EMBEDDED&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
LIMB&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
GUTS&lt;br /&gt;
BREATHE&lt;br /&gt;
SMALL&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
NERVOUS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
HEAR&lt;br /&gt;
SMELL&lt;br /&gt;
FLIER&lt;br /&gt;
DIGIT&lt;br /&gt;
MOUTH&lt;br /&gt;
APERTURE&lt;br /&gt;
SOCKET&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
TOP&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
CATEGORY&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
MIX&lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_PINCH&lt;br /&gt;
COMBAT_WRESTLE_GOUGE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_SHAKE&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
bee&lt;br /&gt;
hornet&lt;br /&gt;
ant&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
fly&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
hawk&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
owl&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
jay&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
rat&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chincilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
ape&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
fox&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
cat&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
ass&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
pig&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
elk&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Great&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Axe&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Bow&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworkering&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
&amp;lt;1&lt;br /&gt;
ld&lt;br /&gt;
lu&lt;br /&gt;
Ld&lt;br /&gt;
Lu&lt;br /&gt;
%p&lt;br /&gt;
E&lt;br /&gt;
e&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
A &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Bed&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
)&lt;br /&gt;
 (&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
Gem&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Graveyard &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
CLT&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Craft Store&lt;br /&gt;
Basement&lt;br /&gt;
Weapon Store&lt;br /&gt;
Armor Store&lt;br /&gt;
Clothing Store&lt;br /&gt;
Food Store&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Activity Zone&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
BAG&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
DIM&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
gen&lt;br /&gt;
RANDOM&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
 twist&lt;br /&gt;
 twists&lt;br /&gt;
 the embedded &lt;br /&gt;
 around in &lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
.&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away from &lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 away&lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 counterstrike&lt;br /&gt;
 counterstrikes&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
 but the shot is parried!&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 out of the air!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
 rush&lt;br /&gt;
 rushes&lt;br /&gt;
 by &lt;br /&gt;
 manage&lt;br /&gt;
 manages&lt;br /&gt;
 to stop where &lt;br /&gt;
 used to be.&lt;br /&gt;
 slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle&lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over&lt;br /&gt;
 of &lt;br /&gt;
your&lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Welcome to &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
Let's trade.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
You do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
Join me on my adventures!&lt;br /&gt;
Yes, let's continue onward!&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
Tell me about &lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
I am &lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
I am a shopkeeper&lt;br /&gt;
 at &lt;br /&gt;
 here&lt;br /&gt;
 in &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
I seek the capital.&lt;br /&gt;
I am here to discuss serving your cause.&lt;br /&gt;
Ah, of course.  Please come closer and ask again.&lt;br /&gt;
I'm flattered, but I have no need of you.&lt;br /&gt;
Goodbye.&lt;br /&gt;
Press &lt;br /&gt;
 to continue.&lt;br /&gt;
 when finished.&lt;br /&gt;
Greet&lt;br /&gt;
Nevermind&lt;br /&gt;
Trade&lt;br /&gt;
Join&lt;br /&gt;
Profession&lt;br /&gt;
Family&lt;br /&gt;
Capital&lt;br /&gt;
Surroundings&lt;br /&gt;
Service&lt;br /&gt;
Goodbye&lt;br /&gt;
 to select choices.&lt;br /&gt;
 to scroll text.&lt;br /&gt;
Talking to &lt;br /&gt;
You begin a conversation with &lt;br /&gt;
 lies before&lt;br /&gt;
 stands before&lt;br /&gt;
 calls out to&lt;br /&gt;
 you.&lt;br /&gt;
S&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
...&lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
... (slew &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I am speaking for &lt;br /&gt;
.  Thank you for your offer of service.&lt;br /&gt;
Our people have been pestered by a skulking villian.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Seek this place and kill &lt;br /&gt;
Seek and kill &lt;br /&gt;
Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a craft store&lt;br /&gt;
a weapon store&lt;br /&gt;
an armor store&lt;br /&gt;
a clothing store&lt;br /&gt;
a food store&lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a home&lt;br /&gt;
a collection of homes&lt;br /&gt;
an apartment room&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
destroyed our homes&lt;br /&gt;
This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
my &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
Ah, well...  we are quite untroubled here.&lt;br /&gt;
You succeeded!  Amazing.  You are a champion.&lt;br /&gt;
It looks like somebody got there first.  In any case, thank you for your dedication.&lt;br /&gt;
Keep up the good work.  Let me know when the deed is done.&lt;br /&gt;
Capital of what?&lt;br /&gt;
This is all there is.&lt;br /&gt;
There is no capital.&lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
We are in &lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
The surrounding area is called &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ANY&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
is&lt;br /&gt;
us&lt;br /&gt;
er&lt;br /&gt;
in&lt;br /&gt;
as&lt;br /&gt;
 remains silent.&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
STP&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
 : &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
creature&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
skeletal &lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
 Was Not Used&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
,&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
ENDING&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
DEFENDER&lt;br /&gt;
MEANDERER&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
FIREBREATH&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
DRAGONFIREBREATH&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SPEED&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
SWIM_SPEED&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
BLOOD&lt;br /&gt;
PUS&lt;br /&gt;
SECRETION&lt;br /&gt;
MATERIAL_BREATH_ATTACK&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
NP&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
MUSCULAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
BP_RELATION&lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
nothing&lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BP&lt;br /&gt;
CON&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
RGB&lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
ADJ&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Where would you like to go?&lt;br /&gt;
Nowhere&lt;br /&gt;
Mountain Halls&lt;br /&gt;
Dark Fortress&lt;br /&gt;
Cave&lt;br /&gt;
Forest Retreat&lt;br /&gt;
Town&lt;br /&gt;
Important Location&lt;br /&gt;
Civilization &lt;br /&gt;
Site &lt;br /&gt;
Vessel &lt;br /&gt;
Migrating &lt;br /&gt;
Nomadic &lt;br /&gt;
Religion &lt;br /&gt;
Military Unit &lt;br /&gt;
Creature&lt;br /&gt;
Group&lt;br /&gt;
Do Not Travel&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with the &lt;br /&gt;
?&lt;br /&gt;
  (&lt;br /&gt;
 to view other pages)&lt;br /&gt;
 - &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
What would you like to pick up?&lt;br /&gt;
. &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Water [&lt;br /&gt;
/7]&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
Untitled&lt;br /&gt;
, &amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Really attack &lt;br /&gt;
Really wrestle &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
Which creature will you wrestle?  &lt;br /&gt;
 changes mode.&lt;br /&gt;
 pages)&lt;br /&gt;
Really sleep?  Your character will rest for eight hours.&lt;br /&gt;
You sleep.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest because somebody can see you.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
You are no longer in hiding.&lt;br /&gt;
You begin sneaking.&lt;br /&gt;
You can't sneak because somebody can see you.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
It is cold.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You can't travel because somebody can see you.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You can't travel because you are journeying underground.&lt;br /&gt;
You must survive the ambush.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You stand up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
W: &lt;br /&gt;
A: &lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
Speed: &lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
                                                                                &lt;br /&gt;
Adventure Log: NULL task&lt;br /&gt;
Adventure Log: NULL site&lt;br /&gt;
Adventure Log: NULL subregion&lt;br /&gt;
Adventure Log: NULL entity&lt;br /&gt;
Adventure Log: NULL feature_layer&lt;br /&gt;
Adventure Log&lt;br /&gt;
&amp;quot;, &lt;br /&gt;
 for destination.&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
, Dead&lt;br /&gt;
Unaligned&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Prisoner&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 Member&lt;br /&gt;
 Mercenary&lt;br /&gt;
 Slave&lt;br /&gt;
Former &lt;br /&gt;
Member&lt;br /&gt;
Mercenary&lt;br /&gt;
Slave&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
 - Tasks&lt;br /&gt;
 - Entities&lt;br /&gt;
 - Sites&lt;br /&gt;
 - Regions&lt;br /&gt;
 - Scroll&lt;br /&gt;
 - Underground&lt;br /&gt;
 - Zoom to Selected&lt;br /&gt;
 - Zoom to Current Location&lt;br /&gt;
 - Toggle Line&lt;br /&gt;
 - Toggle Map/Info&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
&amp;gt;-&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;-&lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
-&amp;gt;&lt;br /&gt;
-&amp;lt;&lt;br /&gt;
 to scroll&lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab &lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Low&lt;br /&gt;
Below Average&lt;br /&gt;
Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Thirsty&lt;br /&gt;
Starving&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Health&lt;br /&gt;
: Kills&lt;br /&gt;
: Select&lt;br /&gt;
: View&lt;br /&gt;
: Desc&lt;br /&gt;
: Scroll&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
[P]&lt;br /&gt;
[B]&lt;br /&gt;
  &lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with the &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
Offloading site...&lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
 from &lt;br /&gt;
: Play Now!&lt;br /&gt;
: Select   &lt;br /&gt;
: Back&lt;br /&gt;
Remaining: &lt;br /&gt;
Not&lt;br /&gt;
: Done     &lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Done&lt;br /&gt;
: Abort&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
You fill your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
creatures&lt;br /&gt;
Interact with &lt;br /&gt;
building&lt;br /&gt;
Move to &lt;br /&gt;
N&lt;br /&gt;
NNE&lt;br /&gt;
ENE&lt;br /&gt;
ESE&lt;br /&gt;
SSE&lt;br /&gt;
SSW&lt;br /&gt;
WSW&lt;br /&gt;
W&lt;br /&gt;
WNW&lt;br /&gt;
NNW&lt;br /&gt;
---&lt;br /&gt;
TSK&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 fP&lt;br /&gt;
Squad Order&lt;br /&gt;
Button&lt;br /&gt;
  Saving...  &lt;br /&gt;
REC&lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 P&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs&lt;br /&gt;
Machine Components&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
START_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
ETHIC&lt;br /&gt;
WANDERER&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SCOUT&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
START_GROUP_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
:Unrecognized Entity Token: &lt;br /&gt;
a&lt;br /&gt;
i&lt;br /&gt;
o&lt;br /&gt;
u&lt;br /&gt;
ay&lt;br /&gt;
ee&lt;br /&gt;
b&lt;br /&gt;
br&lt;br /&gt;
bl&lt;br /&gt;
d&lt;br /&gt;
dr&lt;br /&gt;
dl&lt;br /&gt;
str&lt;br /&gt;
stl&lt;br /&gt;
sh&lt;br /&gt;
shr&lt;br /&gt;
shl&lt;br /&gt;
sr&lt;br /&gt;
sl&lt;br /&gt;
t&lt;br /&gt;
tr&lt;br /&gt;
tl&lt;br /&gt;
thr&lt;br /&gt;
thl&lt;br /&gt;
ch&lt;br /&gt;
chr&lt;br /&gt;
chl&lt;br /&gt;
l&lt;br /&gt;
lr&lt;br /&gt;
f&lt;br /&gt;
fr&lt;br /&gt;
fl&lt;br /&gt;
g&lt;br /&gt;
gr&lt;br /&gt;
gl&lt;br /&gt;
k&lt;br /&gt;
kr&lt;br /&gt;
kl&lt;br /&gt;
p&lt;br /&gt;
pr&lt;br /&gt;
pl&lt;br /&gt;
j&lt;br /&gt;
jr&lt;br /&gt;
jl&lt;br /&gt;
m&lt;br /&gt;
r&lt;br /&gt;
ng&lt;br /&gt;
mb&lt;br /&gt;
lg&lt;br /&gt;
lb&lt;br /&gt;
lm&lt;br /&gt;
nk&lt;br /&gt;
rsn&lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Migrating group coordinates out of bounds during goal check&lt;br /&gt;
(&lt;br /&gt;
),&lt;br /&gt;
) &lt;br /&gt;
Invalid Nem&lt;br /&gt;
Invalid ID&lt;br /&gt;
Empty&lt;br /&gt;
, has decided to stay.&lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 has guzzled some &lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buryable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
distillable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to bag) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
nearby &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
bag&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
\&lt;br /&gt;
..&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World Gen / World History Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
D: &lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
beast&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
, the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
In &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Sites&lt;br /&gt;
Artifacts&lt;br /&gt;
Regions&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Art&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
goddess&lt;br /&gt;
god&lt;br /&gt;
deity&lt;br /&gt;
, force&lt;br /&gt;
b. &lt;br /&gt;
d. &lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Hovel&lt;br /&gt;
Apartment Complex&lt;br /&gt;
Apartment Room&lt;br /&gt;
Dark Tower&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
fled&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
victorious&lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
_&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors (lowest 25 black)&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Temperature&lt;br /&gt;
Rainfall&lt;br /&gt;
Drainage&lt;br /&gt;
Savagery&lt;br /&gt;
Volcanism&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
Saving world...&lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting historical figures...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
Elevation&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator is couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Random&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
Last Seed: &lt;br /&gt;
Last History Seed: &lt;br /&gt;
Last Name Seed: &lt;br /&gt;
Last Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
: Cancel&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
 or &lt;br /&gt;
Dark &lt;br /&gt;
Fortress&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
LARGE&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
/world.dat&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World Now!&lt;br /&gt;
Design New World With Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.   &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
Folder: &lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
world_graphic-&lt;br /&gt;
el-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
.bmp&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/art/curses.bmp&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL_PRINT&lt;br /&gt;
YES&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
GRAPHICS&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
NO&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ON&lt;br /&gt;
OFF&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
FPS&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
CHASM&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
WINDOWED&lt;br /&gt;
PROMPT&lt;br /&gt;
GRID&lt;br /&gt;
FULLGRID&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
SOUND&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
P&lt;br /&gt;
RECENTER&lt;br /&gt;
R&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
A_D&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
D_D&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UCR&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.bmp&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because world exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/male.txt&lt;br /&gt;
data/speech/female.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
bin&lt;br /&gt;
box&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
es&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
toy&lt;br /&gt;
cup&lt;br /&gt;
mug&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
web&lt;br /&gt;
strands&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
gem&lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
bed&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
corpse&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
item&lt;br /&gt;
 [&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 has &lt;br /&gt;
You have &lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
starved to death.&lt;br /&gt;
died from thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been murdered by &lt;br /&gt;
somebody&lt;br /&gt;
been killed by a trap.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
Of &lt;br /&gt;
of &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
, a &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
+&lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
 x&lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.  &lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Price&lt;br /&gt;
N/A&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Work Animal&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Being Traded&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.  &lt;br /&gt;
: Slaughter.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Injured Party: &lt;br /&gt;
General Items&lt;br /&gt;
Prepared Food&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Unknown&lt;br /&gt;
Job&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Item in Chest&lt;br /&gt;
Store Item in Cabinet&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Bag&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Upgrading Squad Equipment&lt;br /&gt;
Preparing Equipment Manifests&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
/R&lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Independent&lt;br /&gt;
#&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewCre, &lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Death&lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
Unnamed &lt;br /&gt;
 civilization&lt;br /&gt;
  Civilizations  &lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
he&lt;br /&gt;
she&lt;br /&gt;
it&lt;br /&gt;
him&lt;br /&gt;
her&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
his&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brillance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud for underground farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
&amp;quot; &lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Animals&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Popped out&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Economic stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Change status&lt;br /&gt;
: View selected&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at smelter&lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
V&lt;br /&gt;
Sx&lt;br /&gt;
S~&lt;br /&gt;
Gx&lt;br /&gt;
G~&lt;br /&gt;
Fx&lt;br /&gt;
F~&lt;br /&gt;
Mn&lt;br /&gt;
Sn&lt;br /&gt;
B!+&lt;br /&gt;
B!~&lt;br /&gt;
Bl+&lt;br /&gt;
Bl~&lt;br /&gt;
Pal&lt;br /&gt;
Fnt&lt;br /&gt;
Pz+&lt;br /&gt;
Pz~&lt;br /&gt;
Slg&lt;br /&gt;
Nm+&lt;br /&gt;
Nm~&lt;br /&gt;
Nm-&lt;br /&gt;
A!&lt;br /&gt;
A+&lt;br /&gt;
Tn&lt;br /&gt;
Lg&lt;br /&gt;
Cf&lt;br /&gt;
Of&lt;br /&gt;
Ns&lt;br /&gt;
F!&lt;br /&gt;
F+&lt;br /&gt;
Pn!&lt;br /&gt;
Pn+&lt;br /&gt;
Pn~&lt;br /&gt;
Exh&lt;br /&gt;
Ovx&lt;br /&gt;
Tir&lt;br /&gt;
St&lt;br /&gt;
Dz&lt;br /&gt;
X!&lt;br /&gt;
X~&lt;br /&gt;
D!&lt;br /&gt;
D+&lt;br /&gt;
D~&lt;br /&gt;
Pb!&lt;br /&gt;
Pb+&lt;br /&gt;
Pb~&lt;br /&gt;
Sw!&lt;br /&gt;
Sw+&lt;br /&gt;
Sw~&lt;br /&gt;
In&lt;br /&gt;
Dr&lt;br /&gt;
Wd&lt;br /&gt;
Na&lt;br /&gt;
Dw&lt;br /&gt;
T!&lt;br /&gt;
T~&lt;br /&gt;
H!&lt;br /&gt;
H~&lt;br /&gt;
Br&lt;br /&gt;
: Key &lt;br /&gt;
1 &lt;br /&gt;
2 &lt;br /&gt;
3 &lt;br /&gt;
4 &lt;br /&gt;
5 &lt;br /&gt;
6 &lt;br /&gt;
7&lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Popped out&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
History&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
(C)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 #&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
Squad: &lt;br /&gt;
No positions&lt;br /&gt;
: Cancel &lt;br /&gt;
move/station order&lt;br /&gt;
kill order&lt;br /&gt;
defend order&lt;br /&gt;
patrol order&lt;br /&gt;
training&lt;br /&gt;
: Create squad&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
Schedule: &lt;br /&gt;
No scheduled order&lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
: Remove from squad&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
No uniform&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
metal&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
pearl&lt;br /&gt;
tooth&lt;br /&gt;
horn&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
Uniform &lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Armor&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Road Value&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
DISPLAY_STRING&lt;br /&gt;
Unknown Interface Token: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
M&lt;br /&gt;
F&lt;br /&gt;
D&lt;br /&gt;
H&lt;br /&gt;
: Mode&lt;br /&gt;
: Zoom&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Leatherworking&lt;br /&gt;
Soap Maker&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
REACTION&lt;br /&gt;
/*.*&lt;br /&gt;
data/save/*.*&lt;br /&gt;
spr&lt;br /&gt;
sum&lt;br /&gt;
aut&lt;br /&gt;
win&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
raw&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
/*&lt;br /&gt;
.*&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FPS: &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
/raw/graphics/&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
 &amp;quot;&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
in &lt;br /&gt;
 attacked &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 and demanded tribute from &lt;br /&gt;
 and the demand of tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the route of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 merged with &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
the formation of &lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the abandonment of the settlement of &lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 constructed &lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 founded &lt;br /&gt;
the foundation of &lt;br /&gt;
the construction of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
 was &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
starved to death&lt;br /&gt;
died from thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was scuttled&lt;br /&gt;
was murdered by &lt;br /&gt;
was killed by a trap&lt;br /&gt;
collapsed&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
the collapse of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
were&lt;br /&gt;
was&lt;br /&gt;
 reunited with &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 in&lt;br /&gt;
 the wilds&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts in&lt;br /&gt;
settled in&lt;br /&gt;
decided to become a baby-snatcher, operating out of&lt;br /&gt;
decided to become a thief, operating out of&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
scouting&lt;br /&gt;
hunting of great beasts&lt;br /&gt;
settling&lt;br /&gt;
baby-snatching&lt;br /&gt;
thievery&lt;br /&gt;
flight&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
 around&lt;br /&gt;
, based in&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
married&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
became a shopkeeper at&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
stopped shopkeeping at&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
 a manifestation of the deity&lt;br /&gt;
the impersonation of&lt;br /&gt;
 the deity &lt;br /&gt;
members of &lt;br /&gt;
created&lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 within &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
 became &lt;br /&gt;
 of&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
as the child of&lt;br /&gt;
and&lt;br /&gt;
as the parent of&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the shopkeeping of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
at&lt;br /&gt;
the close of business of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
from&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the status&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
by&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the resolution of criminal matters between&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 was accepted by &lt;br /&gt;
the acceptance of &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
 on behalf of &lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
the display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvment of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
terrible&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
the concealment of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name in &lt;br /&gt;
 was created in &lt;br /&gt;
the naming of &lt;br /&gt;
the creation of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
 is a &lt;br /&gt;
 was a &lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
force&lt;br /&gt;
 which permeates &lt;br /&gt;
 which was said to permeate &lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
rotting &lt;br /&gt;
associated with &lt;br /&gt;
a mountain fortress&lt;br /&gt;
a dark fortress&lt;br /&gt;
a cave&lt;br /&gt;
a forest retreat&lt;br /&gt;
a town&lt;br /&gt;
an important location&lt;br /&gt;
 was a legendary &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
[R]&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
mercenary&lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
criminal&lt;br /&gt;
member&lt;br /&gt;
former member&lt;br /&gt;
slave&lt;br /&gt;
former slave&lt;br /&gt;
prisoner&lt;br /&gt;
former prisoner&lt;br /&gt;
)[R]&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
shopkeeper&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
home&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
mid&lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civiliation&lt;br /&gt;
me&lt;br /&gt;
my&lt;br /&gt;
myself&lt;br /&gt;
I&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown store&lt;br /&gt;
a hovel&lt;br /&gt;
an apartment complex&lt;br /&gt;
an apartment&lt;br /&gt;
a dark tower&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Theft&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
master&lt;br /&gt;
masters&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site abandoned&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
blood&lt;br /&gt;
drown&lt;br /&gt;
air&lt;br /&gt;
struck&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
trap&lt;br /&gt;
summon&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
snatcher&lt;br /&gt;
thief&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;impersonate hf&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;cover_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move wait&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Wait&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Destroy Building&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Change Bindings&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Hunt&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Kennel, Tame Large&lt;br /&gt;
Hotkey: Kennel, War&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffing, Allow Citizens&lt;br /&gt;
Buildjob: Coffing, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Currency 3&lt;br /&gt;
Adventure: Barter, Currency 4&lt;br /&gt;
Adventure: Barter, Currency 5&lt;br /&gt;
Adventure: Barter, Currency 6&lt;br /&gt;
Adventure: Barter, Currency 7&lt;br /&gt;
Adventure: Barter, Currency 8&lt;br /&gt;
Adventure: Barter, Currency 9&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Graveyard&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Pets, Hunting&lt;br /&gt;
Unitview, Prefs, Pets, War&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
String: Character 138&lt;br /&gt;
String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
String: Character 173&lt;br /&gt;
String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
String: Character 177&lt;br /&gt;
String: Character 178&lt;br /&gt;
String: Character 179&lt;br /&gt;
String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
String: Character 183&lt;br /&gt;
String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
String: Character 188&lt;br /&gt;
String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
String: Character 203&lt;br /&gt;
String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
String: Character 206&lt;br /&gt;
String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_WAIT&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
CHANGE_BINDINGS&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_HUNT&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_UNIT&lt;br /&gt;
HOTKEY_KENNEL_TRAIN_WAR&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_CURRENCY_3&lt;br /&gt;
A_BARTER_CURRENCY_4&lt;br /&gt;
A_BARTER_CURRENCY_5&lt;br /&gt;
A_BARTER_CURRENCY_6&lt;br /&gt;
A_BARTER_CURRENCY_7&lt;br /&gt;
A_BARTER_CURRENCY_8&lt;br /&gt;
A_BARTER_CURRENCY_9&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_PET_HUNT&lt;br /&gt;
UNITVIEW_PRF_PET_WAR&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
Not Supported&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
Shft+&lt;br /&gt;
Backspace&lt;br /&gt;
Tab&lt;br /&gt;
Clear&lt;br /&gt;
Enter&lt;br /&gt;
Shift&lt;br /&gt;
Ctrl&lt;br /&gt;
Alt&lt;br /&gt;
Pause&lt;br /&gt;
Caps&lt;br /&gt;
Escape&lt;br /&gt;
Space&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
End&lt;br /&gt;
Up&lt;br /&gt;
Right&lt;br /&gt;
Down&lt;br /&gt;
Print&lt;br /&gt;
Execute&lt;br /&gt;
Print Screen&lt;br /&gt;
Insert&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Separator&lt;br /&gt;
Subtract&lt;br /&gt;
Add&lt;br /&gt;
Multiply&lt;br /&gt;
Decimal&lt;br /&gt;
Divide&lt;br /&gt;
F1&lt;br /&gt;
F2&lt;br /&gt;
F3&lt;br /&gt;
F4&lt;br /&gt;
F5&lt;br /&gt;
F6&lt;br /&gt;
F7&lt;br /&gt;
F8&lt;br /&gt;
F9&lt;br /&gt;
F10&lt;br /&gt;
F11&lt;br /&gt;
F12&lt;br /&gt;
F13&lt;br /&gt;
F14&lt;br /&gt;
F15&lt;br /&gt;
F16&lt;br /&gt;
F17&lt;br /&gt;
F18&lt;br /&gt;
F19&lt;br /&gt;
F20&lt;br /&gt;
F21&lt;br /&gt;
F22&lt;br /&gt;
F23&lt;br /&gt;
F24&lt;br /&gt;
Numlock&lt;br /&gt;
Scroll&lt;br /&gt;
L Shift&lt;br /&gt;
R Shift&lt;br /&gt;
L Control&lt;br /&gt;
R Control&lt;br /&gt;
L Menu&lt;br /&gt;
R Menu&lt;br /&gt;
Key BA&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Key BF&lt;br /&gt;
Key C0&lt;br /&gt;
Key DB&lt;br /&gt;
Key DC&lt;br /&gt;
Key DD&lt;br /&gt;
Key DE&lt;br /&gt;
Key DF&lt;br /&gt;
Key E1&lt;br /&gt;
Key E2&lt;br /&gt;
Key E3&lt;br /&gt;
Key E4&lt;br /&gt;
Key E9&lt;br /&gt;
Key EA&lt;br /&gt;
Key EB&lt;br /&gt;
Key EC&lt;br /&gt;
Key ED&lt;br /&gt;
Key EE&lt;br /&gt;
Key EF&lt;br /&gt;
Key F1&lt;br /&gt;
Key F2&lt;br /&gt;
Key F3&lt;br /&gt;
Key F4&lt;br /&gt;
Key F5&lt;br /&gt;
Key Hangul/Kana&lt;br /&gt;
Key Junja&lt;br /&gt;
Key Final&lt;br /&gt;
Key Hanja/Kanji&lt;br /&gt;
Key Convert&lt;br /&gt;
Key Nonconvert&lt;br /&gt;
Key Accept&lt;br /&gt;
Key Mode Change&lt;br /&gt;
Key 92&lt;br /&gt;
Key 93&lt;br /&gt;
Key 94&lt;br /&gt;
Key 95&lt;br /&gt;
Key 96&lt;br /&gt;
NOT_SUPPORTED&lt;br /&gt;
CTRL+&lt;br /&gt;
ALT+&lt;br /&gt;
SHIFT+&lt;br /&gt;
BACKSPACE&lt;br /&gt;
TAB&lt;br /&gt;
CLEAR&lt;br /&gt;
ENTER&lt;br /&gt;
SHIFT&lt;br /&gt;
CTRL&lt;br /&gt;
ALT&lt;br /&gt;
CAPS&lt;br /&gt;
ESCAPE&lt;br /&gt;
SPACE&lt;br /&gt;
PAGEUP&lt;br /&gt;
PAGEDOWN&lt;br /&gt;
END&lt;br /&gt;
HOME&lt;br /&gt;
UP&lt;br /&gt;
DOWN&lt;br /&gt;
PRINT&lt;br /&gt;
EXECUTE&lt;br /&gt;
PRINTSCREEN&lt;br /&gt;
INSERT&lt;br /&gt;
DELETE&lt;br /&gt;
NUMPAD0&lt;br /&gt;
NUMPAD1&lt;br /&gt;
NUMPAD2&lt;br /&gt;
NUMPAD3&lt;br /&gt;
NUMPAD4&lt;br /&gt;
NUMPAD5&lt;br /&gt;
NUMPAD6&lt;br /&gt;
NUMPAD7&lt;br /&gt;
NUMPAD8&lt;br /&gt;
NUMPAD9&lt;br /&gt;
SEPARATOR&lt;br /&gt;
SUBTRACT&lt;br /&gt;
ADD&lt;br /&gt;
MULTIPLY&lt;br /&gt;
DECIMAL&lt;br /&gt;
DIVIDE&lt;br /&gt;
NUMLOCK&lt;br /&gt;
SCROLL&lt;br /&gt;
LSHIFT&lt;br /&gt;
RSHIFT&lt;br /&gt;
LCTRL&lt;br /&gt;
RCTRL&lt;br /&gt;
LMENU&lt;br /&gt;
RMENU&lt;br /&gt;
KEYBA&lt;br /&gt;
PLUS&lt;br /&gt;
COMMA&lt;br /&gt;
MINUS&lt;br /&gt;
PERIOD&lt;br /&gt;
KEYBF&lt;br /&gt;
KEYC0&lt;br /&gt;
KEYDB&lt;br /&gt;
KEYDC&lt;br /&gt;
KEYDD&lt;br /&gt;
KEYDE&lt;br /&gt;
KEYDF&lt;br /&gt;
KEYE1&lt;br /&gt;
KEYE2&lt;br /&gt;
KEYE3&lt;br /&gt;
KEYE4&lt;br /&gt;
KEYE9&lt;br /&gt;
KEYEA&lt;br /&gt;
KEYEB&lt;br /&gt;
KEYEC&lt;br /&gt;
KEYED&lt;br /&gt;
KEYEE&lt;br /&gt;
KEYEF&lt;br /&gt;
KEYF1&lt;br /&gt;
KEYF2&lt;br /&gt;
KEYF3&lt;br /&gt;
KEYF4&lt;br /&gt;
KEYF5&lt;br /&gt;
KEYHANGULKANA&lt;br /&gt;
KEYJUNJA&lt;br /&gt;
KEYFINAL&lt;br /&gt;
KEYHANJAKANJI&lt;br /&gt;
KEYCONVERT&lt;br /&gt;
KEYNONCONVERT&lt;br /&gt;
KEYACCEPT&lt;br /&gt;
KEYMODECHANGE&lt;br /&gt;
KEY92&lt;br /&gt;
KEY93&lt;br /&gt;
KEY94&lt;br /&gt;
KEY95&lt;br /&gt;
KEY96&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Abandon the Fortress&lt;br /&gt;
Retire (or Rest a while) as a Peasant&lt;br /&gt;
Finish Game&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Pet Info Reference (Pet)&lt;br /&gt;
Nuked Pet Info Reference (Owner)&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Saving...&lt;br /&gt;
  Dwarf Fortress Options: Key Bindings  &lt;br /&gt;
 - Export to txt&lt;br /&gt;
 and a key&lt;br /&gt;
to change a key binding.&lt;br /&gt;
[DISPLAY_STRING:&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
, `&lt;br /&gt;
'&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
No&lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Relationships&lt;br /&gt;
: Customize&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Unknown Type Error&lt;br /&gt;
There are no active games.&lt;br /&gt;
Loading game...&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Cloth&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Ash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Yes&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Graveyard&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Fat&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Corpses&lt;br /&gt;
Body Parts&lt;br /&gt;
Type&lt;br /&gt;
Material&lt;br /&gt;
Metals&lt;br /&gt;
Other Materials&lt;br /&gt;
Bars&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animals Traps&lt;br /&gt;
Sand Bag&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
 x &lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
SAV&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Export Image&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Pet&lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
: Back to Main&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FAT&lt;br /&gt;
TALLOW&lt;br /&gt;
 has created a masterpiece!&lt;br /&gt;
This is&lt;br /&gt;
 a&lt;br /&gt;
n&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
&amp;amp;r&lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
null item load -- type: &lt;br /&gt;
your &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
 &amp;lt;#&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
Unrecognized Item Definition Type: &lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
SKILL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
Unrecognized Item Definition (Weapon) Token: &lt;br /&gt;
HARD_MAT&lt;br /&gt;
Unrecognized Item Definition (Toy) Token: &lt;br /&gt;
Unrecognized Item Definition (Instrument) Token: &lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
Unrecognized Item Definition (Trap Component) Token: &lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
VALUE&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
MAX&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
Unrecognized Item Definition (Armor) Token: &lt;br /&gt;
CLASS&lt;br /&gt;
Unrecognized Item Definition (Ammo) Token: &lt;br /&gt;
Unrecognized Item Definition (Siege Ammo) Token: &lt;br /&gt;
UPSTEP&lt;br /&gt;
Unrecognized Item Definition (Gloves) Token: &lt;br /&gt;
Unrecognized Item Definition (Shoes) Token: &lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
Unrecognized Item Definition (Shield) Token: &lt;br /&gt;
Unrecognized Item Definition (Helm) Token: &lt;br /&gt;
Unrecognized Item Definition (Pants) Token: &lt;br /&gt;
LEVEL&lt;br /&gt;
Unrecognized Item Definition (Food) Token: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Bag)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Brew Drink&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train Hunting Animal&lt;br /&gt;
Train War Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Eat&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
PREFIX&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
HOLY&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
LEAF_MAT&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
GOO&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
RED&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
ice&lt;br /&gt;
snow&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
ash&lt;br /&gt;
pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye&lt;br /&gt;
boiling lye&lt;br /&gt;
mud&lt;br /&gt;
dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
SEV&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
CE_SWELLING&lt;br /&gt;
CE_OOZING&lt;br /&gt;
CE_BRUISING&lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
CE_FEVER&lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
AUTUMNCOLOR&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
SAPLING&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
WET&lt;br /&gt;
DRY&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
%)&lt;br /&gt;
Ore of &lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
 caught up in a web!&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
 destroyed&lt;br /&gt;
 toppled&lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
ANXIETY&lt;br /&gt;
ANGER&lt;br /&gt;
DEPRESSION&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
IMMODERATION&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
LIBERALISM&lt;br /&gt;
TRUST&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
COOPERATION&lt;br /&gt;
MODESTY&lt;br /&gt;
SYMPATHY&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
C&lt;br /&gt;
text_viewer&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
:  &lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
[T]&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Trade     &lt;br /&gt;
: Set currency trade&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
What do you want?&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truely despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Good&lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
VAR&lt;br /&gt;
LINK&lt;br /&gt;
B&lt;br /&gt;
    &lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
beasts&lt;br /&gt;
Gate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
.&amp;quot;&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
!&amp;quot;&lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Brew a Drink&lt;br /&gt;
: Extract Plant Essence&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
: Mill Plants&lt;br /&gt;
Needs to be powered&lt;br /&gt;
: Process Plants&lt;br /&gt;
: Process Plants (to Bag)&lt;br /&gt;
: Process Plants (to Barrel)&lt;br /&gt;
: Process Plants (to Vial)&lt;br /&gt;
: Milk Creature&lt;br /&gt;
: Make Cheese&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Train a Hunting Dog&lt;br /&gt;
: Train a War Dog&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Tame a Large Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
Dry&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Sleep&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
Y&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Forbidden&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the pile&lt;br /&gt;
you want to take from.&lt;br /&gt;
: Select Pile&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Take From A Pile&lt;br /&gt;
: Delete Selected&lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
Ft &lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
[A]&lt;br /&gt;
[L]&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
3x3&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Create creature&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Light&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
Creator of &lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Dogs&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
: Hunting (&lt;br /&gt;
 Left)&lt;br /&gt;
: War (&lt;br /&gt;
 hunting beast&lt;br /&gt;
 assigned&lt;br /&gt;
 war beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
:St&lt;br /&gt;
: Next&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
any&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
Num&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand Collection (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Hot&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand Collection (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Graveyard&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: View Civilizations&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Look Around&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Define Burrows&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Status&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Ice&lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Burning &lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Grass&lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 rotten&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
goo&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
You slam&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
you&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
REAGENT&lt;br /&gt;
PRODUCT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
 ore&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Worldgen Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
&amp;lt;&lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Not enough river start points after erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crecent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
south&lt;br /&gt;
north&lt;br /&gt;
east&lt;br /&gt;
west&lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
fortress&lt;br /&gt;
dark tower&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
town&lt;br /&gt;
important location&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
: nomadic population of &lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
???&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[NATURAL]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
[PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
'&amp;amp;'&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[REMOVE_MATERIAL:BONE]&lt;br /&gt;
	[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
shadow&lt;br /&gt;
soot&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
sludge&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
slush&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
red&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[CANNOT_UNDEAD]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[FIREBREATH]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
	[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
	[MELTING_POINT:9800]&lt;br /&gt;
	[BOILING_POINT:9900]&lt;br /&gt;
	[MELTING_POINT:10200]&lt;br /&gt;
	[BOILING_POINT:10400]&lt;br /&gt;
	[ENTERS_BLOOD]&lt;br /&gt;
	[SYNDROME]&lt;br /&gt;
		[SYN_NAME:beast sickness]&lt;br /&gt;
		[SYN_NAME:titan sickness]&lt;br /&gt;
		[SYN_NAME:demon sickness]&lt;br /&gt;
		[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
		[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]&lt;br /&gt;
		[&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
[WEBBER]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
	[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:punch:punches]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
	[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
	[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
	[ATTACK_FLAG_EDGE]&lt;br /&gt;
	[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
	[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
	[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
	[ATTACK_VERB:sting:stings]&lt;br /&gt;
	[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
	[ATTACK_SKILL:BITE]&lt;br /&gt;
	[ATTACK_VERB:stab:stabs]&lt;br /&gt;
	[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
	[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
	[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
	[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
	[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
	[MAT_FIXED_TEMP:&lt;br /&gt;
	[HEATDAM_POINT:NONE]&lt;br /&gt;
	[COLDDAM_POINT:NONE]&lt;br /&gt;
	[IGNITE_POINT:NONE]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
.  Its &lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
devilish&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
The Arena&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==&lt;br /&gt;
!=&lt;br /&gt;
&amp;gt;=&lt;br /&gt;
&amp;lt;=&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
IF&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== World / Biome Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
World&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Freezing&lt;br /&gt;
Temperate&lt;br /&gt;
Warm&lt;br /&gt;
Scorching&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Sparse&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Neighbors&lt;br /&gt;
War&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Reclaim &lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone&lt;br /&gt;
Aquifer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Medium&lt;br /&gt;
Reclaim a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
No &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
Profile &lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile Strings ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
beings to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when he is &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
 he becomes exasperated&lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 he often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
's bored.&lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom he is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
's exasperateed&lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 repeatedly when he's angry&lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
 when he's angry&lt;br /&gt;
 when he's trying to remember something&lt;br /&gt;
 when he's nervous&lt;br /&gt;
often lowers &lt;br /&gt;
 when he's thinking&lt;br /&gt;
When he is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
 when he's annoyed&lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is socially crippled by thoughts that everyone is watching and judging &lt;br /&gt;
is concerned about rejection and ridicule&lt;br /&gt;
is self-conscious&lt;br /&gt;
is comfortable in social situations&lt;br /&gt;
is very comfortable in social situations&lt;br /&gt;
is absolutely unfazed by the opinions of others&lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
genuinely likes others and openly expresses positive feelings toward them&lt;br /&gt;
makes friends quickly&lt;br /&gt;
is very friendly&lt;br /&gt;
is somewhat reserved&lt;br /&gt;
is very distant and reserved&lt;br /&gt;
does not actively seek friendships and is incredibly distant and reserved&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
loves to take charge and direct activities&lt;br /&gt;
is very assertive&lt;br /&gt;
is assertive&lt;br /&gt;
is unassertive&lt;br /&gt;
prefers that others handle the leadership roles&lt;br /&gt;
never speaks out or attempts to direct activities&lt;br /&gt;
is constantly active and energetic&lt;br /&gt;
is very energetic and active&lt;br /&gt;
is very active&lt;br /&gt;
is relaxed&lt;br /&gt;
lives life at a leisurely pace&lt;br /&gt;
can't be bothered with frantic, fast-paced living&lt;br /&gt;
lives for risk and excitement&lt;br /&gt;
is a risk-taker and a thrill-seeker&lt;br /&gt;
loves a good thrill&lt;br /&gt;
is not a risk-taker&lt;br /&gt;
doesn't need thrills or risks in life&lt;br /&gt;
is entirely averse to risk and excitement&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is a pessimist&lt;br /&gt;
is never optimistic or enthusiastic about anything&lt;br /&gt;
is bored by reality and has a wonderful imagination&lt;br /&gt;
is incredibly creative&lt;br /&gt;
has a fertile imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly appreciates art and natural beauty&lt;br /&gt;
appreciates art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not interested in art&lt;br /&gt;
is completely uninterested in art&lt;br /&gt;
 own feelings&lt;br /&gt;
has a profound understanding of &lt;br /&gt;
 own emotions&lt;br /&gt;
has a great awareness of &lt;br /&gt;
has a good awareness of &lt;br /&gt;
tends not to openly express emotions&lt;br /&gt;
 own emotions and rarely expresses them&lt;br /&gt;
is mostly unaware of &lt;br /&gt;
 own emotions and has no awareness of them&lt;br /&gt;
does not display &lt;br /&gt;
is highly adventurous and loves fresh experiences&lt;br /&gt;
is eager for new experiences&lt;br /&gt;
likes to try new things&lt;br /&gt;
prefers familiar routines&lt;br /&gt;
is uncomfortable with change&lt;br /&gt;
is resistant to change&lt;br /&gt;
is entranced by riddles and puzzles and loves to debate issues and ideas&lt;br /&gt;
loves new and fresh ideas&lt;br /&gt;
is open-minded to new ideas&lt;br /&gt;
dislikes intellectual discussions&lt;br /&gt;
regards intellectual exercises as a waste of energy&lt;br /&gt;
is completely uninterested in ideas and debates over intellectual issues&lt;br /&gt;
revels in chaos and disorder&lt;br /&gt;
loves to defy convention&lt;br /&gt;
is put off by authority and tradition&lt;br /&gt;
admires tradition&lt;br /&gt;
prefers stability and security to ambiguity and disorder&lt;br /&gt;
is an ardent believer in convention and traditional society&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
is incredibly frank and candid in dealings with others&lt;br /&gt;
is very straightforward with others&lt;br /&gt;
is candid and sincere in dealings with others&lt;br /&gt;
is guarded in relationships with others&lt;br /&gt;
is not straightforward when dealing with others&lt;br /&gt;
believes that some deception is necessary in relationships with others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very rewarding&lt;br /&gt;
finds helping others rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
views helping others as an imposition on &lt;br /&gt;
 own needs to get along with others&lt;br /&gt;
sacrifices &lt;br /&gt;
dislikes confrontations&lt;br /&gt;
is willing to compromise with others&lt;br /&gt;
doesn't like to compromise with others&lt;br /&gt;
would rather intimidate others than compromise with them&lt;br /&gt;
 own needs just to compromise with somebody else&lt;br /&gt;
would never deny &lt;br /&gt;
would never claim to be better than somebody else&lt;br /&gt;
finds immodesty distasteful&lt;br /&gt;
is modest&lt;br /&gt;
is immodest&lt;br /&gt;
 favorably with others&lt;br /&gt;
is very willing to compare &lt;br /&gt;
 is better than somebody else&lt;br /&gt;
would never shy away from an opportunity to say &lt;br /&gt;
is incredibly compassionate and feels the pain of others&lt;br /&gt;
is easily moved to pity&lt;br /&gt;
is compassionate&lt;br /&gt;
is not easily moved to pity&lt;br /&gt;
is not affected by the suffering of others&lt;br /&gt;
would never let an objective judgement be tempered by mercy or pity&lt;br /&gt;
is incredibly confident&lt;br /&gt;
is very confident&lt;br /&gt;
is confident&lt;br /&gt;
lacks confidence&lt;br /&gt;
does not feel effective in life&lt;br /&gt;
 life&lt;br /&gt;
 is not in control of &lt;br /&gt;
always feels as if &lt;br /&gt;
loves to make lists and keep schedules&lt;br /&gt;
tries to live a well-organized life&lt;br /&gt;
is organized&lt;br /&gt;
is disorganized&lt;br /&gt;
is very disorganized&lt;br /&gt;
is completely disorganized&lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds rules confining&lt;br /&gt;
dislikes contracts and regulations&lt;br /&gt;
hates rules, contracts and other confining elements in &lt;br /&gt;
constantly strives for perfection&lt;br /&gt;
thinks it is incredibly important to strive for excellence&lt;br /&gt;
strives for excellence&lt;br /&gt;
 way to do more work than necessary&lt;br /&gt;
doesn't go out of &lt;br /&gt;
very rarely does more work than necessary&lt;br /&gt;
does the bare minimum necessary to accomplish the task at hand&lt;br /&gt;
will persist in the face of any difficulty until the task is complete&lt;br /&gt;
possesses great willpower&lt;br /&gt;
is self-disciplined&lt;br /&gt;
is occasionally given to procrastination&lt;br /&gt;
has very little self-discipline&lt;br /&gt;
rarely completes tasks and is often overcome by distractions&lt;br /&gt;
thinks through every alternative and its consequences before acting&lt;br /&gt;
is extremely cautious&lt;br /&gt;
takes time when making decisions&lt;br /&gt;
often does the first thing that comes to mind&lt;br /&gt;
acts impulsively&lt;br /&gt;
always acts without considering alternatives or thinking through possibilities&lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
Report Death of &lt;br /&gt;
Kill &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Sand vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
Peasant&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Zombie&lt;br /&gt;
Zombie &lt;br /&gt;
Skeleton&lt;br /&gt;
Skeletal &lt;br /&gt;
 (Tame)&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
 Zombie&lt;br /&gt;
 Skeleton&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
You've spotted a &lt;br /&gt;
You spring from ambush!&lt;br /&gt;
You've been spotted!&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 fire!&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing!&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
happy&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
miserable&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
had a miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by a dead pet lately&lt;br /&gt;
has been attacked by a dead spouse lately&lt;br /&gt;
has been attacked by a dead lover lately&lt;br /&gt;
has been attacked by a dead sibling lately&lt;br /&gt;
has been attacked by own dead mother lately&lt;br /&gt;
has been attacked by own dead father lately&lt;br /&gt;
has been attacked by own dead child lately&lt;br /&gt;
has been attacked by a dead friend lately&lt;br /&gt;
has been attacked by a dead and still annoying acquaintance lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected mayor recently&lt;br /&gt;
was very happy to be re-elected mayor recently&lt;br /&gt;
was very satisfied to be chosen as the expedition leader recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
was proud to have become a mayor recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was very embarrassed to be uncloaked lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
burial&lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
own&lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 lately&lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a member&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;b