<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheFlame</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheFlame"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/TheFlame"/>
	<updated>2026-05-04T07:46:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Divine_metal&amp;diff=224589</id>
		<title>Divine metal</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Divine_metal&amp;diff=224589"/>
		<updated>2016-04-19T19:41:11Z</updated>

		<summary type="html">&lt;p&gt;TheFlame: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 29 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
{{Metal|name=Divine metal|color=0:0:1&lt;br /&gt;
|ore=&lt;br /&gt;
* N/A&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 300&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Ignition point]] None&lt;br /&gt;
* [[Solid density]] 1000&lt;br /&gt;
* Liquid [[density]] 1000&lt;br /&gt;
* Molar mass 20000&lt;br /&gt;
* [[Specific heat]] 7500&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|wiki=List of fictional elements, materials, isotopes and atomic particles}}&lt;br /&gt;
'''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Divine metals appear to have identical [[Material definition token|material properties]] and list of items craftable from them; the only difference between them are the name and [[deity]] association.  All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0.  They are extremely light, at only a solid density of 1000, and have a superior max edge of 12000.  They are granted [[sphere]]s matching the associated [[deity]] that has created the metal (and the guardians who wield it), and a descriptive name with the formula of &amp;quot;(adjective) metal&amp;quot; — examples of such are &amp;quot;multicoloured metal&amp;quot;, &amp;quot;pale metal&amp;quot;, and &amp;quot;twisting metal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse to those of [[adamantine]].  They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective.&lt;br /&gt;
&lt;br /&gt;
Weapons and armour made of divine metals may be tested in the [[Arena]].&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = Nabaskel 	 	 	&lt;br /&gt;
| elvish  = Mecalalethi&lt;br /&gt;
| goblin  = Ngungdubsnusm&lt;br /&gt;
| human   = Nirnorigu&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--to make sure this page comes up when searching for a specific divine metal--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
* rusted metal (blight)&lt;br /&gt;
* twisting metal (chaos)&lt;br /&gt;
* dark metal (darkness)&lt;br /&gt;
* glowing metal (dawn)&lt;br /&gt;
* bright metal (day)&lt;br /&gt;
* pale metal (death)&lt;br /&gt;
* pock-marked metal (deformity)&lt;br /&gt;
* blistered metal (disease)&lt;br /&gt;
* ruddy metal (earth)&lt;br /&gt;
* flickering metal (fire)&lt;br /&gt;
* faceted metal (jewels)&lt;br /&gt;
* shining metal (light)&lt;br /&gt;
* flashing metal (lightning)&lt;br /&gt;
* translucent metal (moon)&lt;br /&gt;
* frosty metal (mountains)&lt;br /&gt;
* slick metal (muck)&lt;br /&gt;
* singing metal (music)&lt;br /&gt;
* black metal (night)&lt;br /&gt;
* multicolored metal (rainbows)&lt;br /&gt;
* clear blue metal (sky)&lt;br /&gt;
* twinkling metal (stars)&lt;br /&gt;
* crashing metal (storms)&lt;br /&gt;
* blazing metal (sun)&lt;br /&gt;
* booming metal (thunder)&lt;br /&gt;
* searing metal (torture)&lt;br /&gt;
* flowing metal (volcanos)&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>TheFlame</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Divine_fabric&amp;diff=224588</id>
		<title>Divine fabric</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Divine_fabric&amp;diff=224588"/>
		<updated>2016-04-19T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;TheFlame: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 29 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
'''Divine fabrics''' are special, procedurally generated [[cloth|fabrics]] that can be found in [[vault]]s. Divine fabrics are used as material for items and [[clothing]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. Unlike [[divine metal]]s, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts. &lt;br /&gt;
&lt;br /&gt;
As a quirk, Elven caravans may bring [[instrument]]s and instrument parts made out of divine fabric for trade.{{bug|9275}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Divine fabrics appear to have identical [[Material definition token|material properties]] to standard [[silk]] [[cloth]], with the addition of [[fire-safe|fire immunity]]. The various types of cloth have procedurally generated names for association with specific [[deity|deities]].  They are granted [[sphere]]s matching the associated [[deity]] that has created the fabric (and the guardians who wear it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--to make sure this page comes up when searching for a specific divine fabric--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
* dancing wisps (beauty)&lt;br /&gt;
* rotted fabric (blight)&lt;br /&gt;
* never-still cloth (chaos)&lt;br /&gt;
* liquid darkness (darkness)&lt;br /&gt;
* shining cloth (dawn)&lt;br /&gt;
* bright cloth (day)&lt;br /&gt;
* pale fabric (death)&lt;br /&gt;
* twisted fabric (deformity)&lt;br /&gt;
* patchy cloth (disease)&lt;br /&gt;
* wispy cloth (dreams)&lt;br /&gt;
* translucent cloth (dusk)&lt;br /&gt;
* flickering cloth (fire)&lt;br /&gt;
* faceted cloth (jewels)&lt;br /&gt;
* still blue fabric (lakes)&lt;br /&gt;
* heavy cloth (lies)&lt;br /&gt;
* glowing cloth (light)&lt;br /&gt;
* flashing sparks (lightning)&lt;br /&gt;
* misty cloth (mist)&lt;br /&gt;
* white cloth (moon)&lt;br /&gt;
* dirty fabric (muck)&lt;br /&gt;
* sonorous lines (music)&lt;br /&gt;
* pitch-black fabric (night)&lt;br /&gt;
* screaming mouths (nightmares)&lt;br /&gt;
* undulating cloth (oceans)&lt;br /&gt;
* moist fabric (rain)&lt;br /&gt;
* multicolored cloth (rainbows)&lt;br /&gt;
* flowing fabric (rivers)&lt;br /&gt;
* clear blue cloth (sky)&lt;br /&gt;
* motes of light (stars)&lt;br /&gt;
* flowing cloth (storms)&lt;br /&gt;
* blazing cloth (sun)&lt;br /&gt;
* shimmering cloth (trickery)&lt;br /&gt;
* shadow stuff (twilight)&lt;br /&gt;
* molten liquid (volcanos)&lt;br /&gt;
* liquid cloth (water)&lt;br /&gt;
* rustling fabric (wind)&lt;br /&gt;
&lt;br /&gt;
{{Category|Fabrics}}{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>TheFlame</name></author>
	</entry>
</feed>