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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-03T15:30:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=128413</id>
		<title>v0.31 Talk:Diplomat</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=128413"/>
		<updated>2010-09-30T07:07:55Z</updated>

		<summary type="html">&lt;p&gt;Unnoskol: /* Has this really changed? */&lt;/p&gt;
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&lt;div&gt;[[File:Tortisediplomat.PNG|200px|thumb|left|Tortise Diplomat]]&lt;br /&gt;
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This just happened to me today, not sure what is going on. It arrived, chased some groundhogs, &amp;quot;left unhappy&amp;quot;, destroyed my trade depot, and just started sitting in a hallway. --[[User:Kuroneko|Kuroneko]]&lt;br /&gt;
:Your nearby Human civilization's Diplomat was a &amp;lt;s&amp;gt;forgotten beast&amp;lt;/s&amp;gt;demon. They seem to be a bit buggy. --[[User:Quietust|Quietust]] 15:43, 14 April 2010 (UTC)&lt;br /&gt;
::That sentence is so going into my signature *laugh* --[[User:Birthright|Birthright]] 19:49, 14 April 2010 (UTC)&lt;br /&gt;
:I just got a &amp;quot;midnight blue fiend diplomat&amp;quot; from the Human civ.  We'll see if he's any more competent than Kuroneko's tortoise. --[[User:Krenn|Krenn]] 06:24, 24 April 2010 (UTC)&lt;br /&gt;
:Maybe the civ has been taken by a demon, and appointed henchmen to all the nobles positions. Would be a great feature. --Rikaishi&lt;br /&gt;
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==Incorrect==&lt;br /&gt;
My liaison got killed during his first visit and six years have passed with no replacement, drawing question to the validity of the information on the article. I've also heard from people who have not had replacements for their liaisons over four or more years. --[[User:Bronzebeard|Bronzebeard]] 09:49, 10 May 2010 (UTC)&lt;br /&gt;
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==Human Diplomat==&lt;br /&gt;
[[Diplomat]] redirects here. A human diplomat (law-giver) sent to meet with my baroness was waylaid by goblin ambushers and the next summer the human civ sent a small siege (one squad) against me.  It seems like the human diplomat exists solely to start a war by dying.  --[[User:Passive Fist|Passive Fist]] 14:55, 29 June 2010 (UTC)&lt;br /&gt;
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== Has this really changed? ==&lt;br /&gt;
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&amp;quot;... Fell Tree jobs ...&amp;quot;. In previous versions, the elven diplomat simply counted the wood in your stockpile. The article states that it counts all Fell Tree jobs. Has this changes, or is it an oversight? --[[User:Dree12|Dree12]] 21:04, 24 August 2010 (UTC)&lt;br /&gt;
:With the introduction of the caverns i imagine it counts above ground felled trees, since i have cut down ~200 or so trees in the caverns and the diplomat never mentioned it. --[[User:MLegion|MLegion]] 18:37, 25 August 2010 (UTC)&lt;br /&gt;
::It definitely counts underground trees - my lumber limit is at 44/132 for this year, and all I've done is clearcut my underground tree farm to yield its precious colorful logs. --[[User:Quietust|Quietust]] 01:40, 29 August 2010 (UTC)&lt;br /&gt;
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:Are the liaisons still showing up on 31.13? So far the Elven and Human diplomats haven't appeared with their caravans, which worries me, especially because of my agreement with the Elves. No one came by to renew it. Is this a glitch?[[User:Unnoskol|Unnoskol]] 07:07, 30 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unnoskol</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=128412</id>
		<title>v0.31 Talk:Diplomat</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=128412"/>
		<updated>2010-09-30T07:07:38Z</updated>

		<summary type="html">&lt;p&gt;Unnoskol: /* Has this really changed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tortisediplomat.PNG|200px|thumb|left|Tortise Diplomat]]&lt;br /&gt;
&lt;br /&gt;
This just happened to me today, not sure what is going on. It arrived, chased some groundhogs, &amp;quot;left unhappy&amp;quot;, destroyed my trade depot, and just started sitting in a hallway. --[[User:Kuroneko|Kuroneko]]&lt;br /&gt;
:Your nearby Human civilization's Diplomat was a &amp;lt;s&amp;gt;forgotten beast&amp;lt;/s&amp;gt;demon. They seem to be a bit buggy. --[[User:Quietust|Quietust]] 15:43, 14 April 2010 (UTC)&lt;br /&gt;
::That sentence is so going into my signature *laugh* --[[User:Birthright|Birthright]] 19:49, 14 April 2010 (UTC)&lt;br /&gt;
:I just got a &amp;quot;midnight blue fiend diplomat&amp;quot; from the Human civ.  We'll see if he's any more competent than Kuroneko's tortoise. --[[User:Krenn|Krenn]] 06:24, 24 April 2010 (UTC)&lt;br /&gt;
:Maybe the civ has been taken by a demon, and appointed henchmen to all the nobles positions. Would be a great feature. --Rikaishi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
My liaison got killed during his first visit and six years have passed with no replacement, drawing question to the validity of the information on the article. I've also heard from people who have not had replacements for their liaisons over four or more years. --[[User:Bronzebeard|Bronzebeard]] 09:49, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Human Diplomat==&lt;br /&gt;
[[Diplomat]] redirects here. A human diplomat (law-giver) sent to meet with my baroness was waylaid by goblin ambushers and the next summer the human civ sent a small siege (one squad) against me.  It seems like the human diplomat exists solely to start a war by dying.  --[[User:Passive Fist|Passive Fist]] 14:55, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Has this really changed? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Fell Tree jobs ...&amp;quot;. In previous versions, the elven diplomat simply counted the wood in your stockpile. The article states that it counts all Fell Tree jobs. Has this changes, or is it an oversight? --[[User:Dree12|Dree12]] 21:04, 24 August 2010 (UTC)&lt;br /&gt;
:With the introduction of the caverns i imagine it counts above ground felled trees, since i have cut down ~200 or so trees in the caverns and the diplomat never mentioned it. --[[User:MLegion|MLegion]] 18:37, 25 August 2010 (UTC)&lt;br /&gt;
::It definitely counts underground trees - my lumber limit is at 44/132 for this year, and all I've done is clearcut my underground tree farm to yield its precious colorful logs. --[[User:Quietust|Quietust]] 01:40, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Are the liaisons still showing up on 31.13? So far the Elven and Human diplomats haven't appeared with their caravans, which worries me, especially because of my agreement with the Elves. No one came by to renew it. Is this a glitch?&lt;/div&gt;</summary>
		<author><name>Unnoskol</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Experience&amp;diff=127073</id>
		<title>v0.31 Talk:Experience</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31_Talk:Experience&amp;diff=127073"/>
		<updated>2010-09-04T15:53:41Z</updated>

		<summary type="html">&lt;p&gt;Unnoskol: /* Experience, fey moods  and masterwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Experience?==&lt;br /&gt;
(I'm brand new so let me know if I'm doing something wrong here)&lt;br /&gt;
It would be nice if this page had info more on what xp is instead of just details on it. Maybe, how xp is earned, how you know you have earned it, where you can view how much xp a dwarf has earned, ect...  [[User:Zerocyde|Zerocyde]] 08:37, 21 August 2010&lt;br /&gt;
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==Legendary +1...==&lt;br /&gt;
Do we have any proof - or even any hint - that these still exist?--[[User:Albedo|Albedo]] 21:49, 7 April 2010 (UTC)&lt;br /&gt;
:Only in the sense that they *used to* exist.  I left it on the table; if someone else is braver than I, they can remove it until such time as they are proved to exist and matter. [[Special:Contributions/129.2.164.85|129.2.164.85]]&lt;br /&gt;
::At least in adventure mode it is possible to have a higher level than 500. I had a wrestler and fighter skill of about [*****/50000], which would be a level of (50000/100(for the experience))-5(for starting experience) which is about level 495. I got this by wrestling a bronze &amp;lt;s&amp;gt;titan&amp;lt;/s&amp;gt;colossus after I dropped him into a murky pool. I have still a pic of THAT but not of the experience. I haven't modded the game nor used cheats/hacks. &amp;lt;s&amp;gt;I try to redo that (deleted the save) and make PICS!&amp;lt;/s&amp;gt; Not needed you can use the battle arena to do this. Just make a bronze colossus in the water and another creature on the ground above the water. Then attack/wrestle it. You easy get a very high wrestling skill since EVERY attack of wrestling increases wrestling and fighter about 5000-30000 points.&lt;br /&gt;
On this topic, I have evidence (if not proof) that Legendary +1 (etc.) exist.  I have two miners, both legendary, but one of whom has been mining for a quite a bit longer, and mines appreciably faster (50% faster or so).  So, there could be other factors at work here, but the obvious answer is Legendary+1. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
:Whatever Dwarf Therapist uses for it seems to think so because it's still listed as legandary +x. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 18:53, 23 April 2010 (UTC)&lt;br /&gt;
::Technically, skill beyond Legendary wouldn't have any effect on miners, but it '''would''' have an effect on anybody producing goods - a straight Legendary mason would occasionally produce *superior* goods, while Legendary+5 would be strictly ≡exceptional≡ and ☼masterwork☼ goods. Considering this behavior has been present ever since the 2D version, it's '''highly''' unlikely that it would have been removed now. --[[User:Quietust|Quietust]] 19:24, 23 April 2010 (UTC)&lt;br /&gt;
:::It's not been removed - levels 16-20 still show in memory. The effects of levels 16-20 on produced item quality could have changed (but do not appear to based on anecdotal tests of legendary engravers). [[User:Bpuk|Bpuk]] 22:59, 23 April 2010 (UTC)&lt;br /&gt;
::::I second this, tho for a different reason - I've had my broker switch to &amp;quot;administrator&amp;quot; type from &amp;quot;miner&amp;quot; (he is legendary at both, and had just bought about 11k of goods). Give him a pick and set him to mine, soon enough he's back to &amp;quot;miner&amp;quot; type. Despite being legendary in both a few years back. - Nimblewright (forgot to sign in)&lt;br /&gt;
:::::I most definitely have a Legendary +5 Gem Cutter, if that means anything.&lt;br /&gt;
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==Experience amounts==&lt;br /&gt;
The experience amounts listed in this table are wrong. They are not 1..2..3.. etc. They are the same as the 40d table. [[User:Garanis|Garanis]] 02:38, 10 April 2010 (UTC)&lt;br /&gt;
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==Atrophy of skills==&lt;br /&gt;
I started a game with a proficient farmer but never planted anything.  I can verify that after 5 game years, my proficient farmer &amp;quot;rusted&amp;quot; to be skilled.  So, I assume he lost experience like Toady noted would be included in this release.   I don't know when exactly it happened, but on those scales it doesn't really bear mentioning.  If you had a legendary it would never really come into play.  I don't know if it even bears mentioning on the page.  Anyone? --[[User:Kwieland|Kwieland]] 21:48, 16 May 2010 (UTC)&lt;br /&gt;
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I can confirm this. A proficient Bowyer became skilled after years without work. It was after around five years too. Dwarf Therapist shows that the progress of experience of the Dwarf is 0% towards next level. Because he has never worked as Bowyer, it might be that the experience is set to the pevious level with or without the progress. --[[User:Blur|Blur]] 11:43, 21 July 2010 (UTC)&lt;br /&gt;
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== Experience, fey moods  and masterwork ==&lt;br /&gt;
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Hi, I don't have an account here yet so I guess I'm just anonymous, but I noticed that when a dwarf suddenly does a masterpiece their experience level jumps realllly high. I had a Competent Trapper do some Engraving, but then she turned out a series of masterpieces and she became Legendary. She still consistently makes masterpiece engravings; she can even fill an entire announcement page of masterpieces in minutes. &lt;br /&gt;
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Another dwarf of mine, a Competent Gem Setter, was hit by a fey mood and constructed an artifact amulet. He became Legendary after that. Couldn't sell the artifact. Wish I could, though; it's worth 72000 DB. --Unnoskol--&lt;br /&gt;
:Masterpieces don't boost experience - it's just that Engraving trains up more quickly at higher skill levels, and high skill levels result in more frequent Masterwork products. As for strange moods, a successful mood (provided it wasn't a Possession) grants 20,000 experience points, which is enough to boost to Legendary+1. --[[User:Quietust|Quietust]] 15:26, 4 September 2010 (UTC)&lt;br /&gt;
:Well, I also have a Carpenter who reached High Master from Adequate after a string of masterpiece beds. And I also have a Competent Leatherworker who shot up to High Master after a few masterpiece bags. I'm serious; please verify. [[User:Unnoskol|Unnoskol]] 15:53, 4 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unnoskol</name></author>
	</entry>
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