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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-05T23:13:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Wealth&amp;diff=165173</id>
		<title>v0.34:Wealth</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Wealth&amp;diff=165173"/>
		<updated>2012-02-27T23:19:19Z</updated>

		<summary type="html">&lt;p&gt;Uronym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine}}&lt;br /&gt;
Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]] (though your bookkeeper still needs to do quite a bit of work to achieve and maintain exact figures). All objects with any value (including mined-out areas, [[bridge]]s, engravings and every kind of created good) will be included in the total. [[Artifact|Artifacts]] are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decorate|decorated]] can easily be worth thrice the value of the rest of your fortress in the early years.&lt;br /&gt;
&lt;br /&gt;
Items made off-site are not counted in your total fortress wealth.  Their value is listed under &amp;quot;imports.&amp;quot;  This only applies until you change the item in some way.  For example decorating specifically ''imported'' objects and goblin loot; those will be substracted from the import figure and added to their respective division of your created wealth.&lt;br /&gt;
&lt;br /&gt;
While [[prepared meal]]s can be quite valuable and it's to a much lesser extent possible to amass wealth from booze, unless forbidden, these items tend to get consumed by your gluttonous dwarves at an alarming rate, reducing your wealth. Among other factors, the value of a meal makes it more desirable, too. This loss is to be expected, and on the plus side quality food does provide a source of [[thought|happy thoughts]].&lt;br /&gt;
&lt;br /&gt;
Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s and megabeasts, the number, and probably time of arrival, of [[immigrant|immigrants]], which can lead to loads of [[Fun]] if a early and unprepared fortress increases their value drastically after creating a valuable artifact.&lt;br /&gt;
&lt;br /&gt;
== Building fortress wealth==&lt;br /&gt;
&lt;br /&gt;
Good ways to building wealth include:&lt;br /&gt;
&lt;br /&gt;
* Checking for promising [[stone layers]] when selecting your [[location]].&lt;br /&gt;
* Searching for and using valuable [[metal]]s (e.g. gold, aluminium, or platinum) early on&lt;br /&gt;
* Choosing proficient dwarves on [[Your_first_fortress#Skills|embark]]; experienced dwarves work faster, and make higher quality goods.&lt;br /&gt;
* Using more valuable, but still abundant stone (e.g. [[obsidian]] or [[flux]]) for &amp;quot;everyday items&amp;quot;&lt;br /&gt;
* Smoothing and detailing walls&lt;br /&gt;
* Check [[item value]] for clues on what items are valuable and how processing boosts wealth&lt;br /&gt;
* Build a [[steel]] [[armor]] industry&lt;br /&gt;
* [[Encrust]]ing/decorating objects with highly skilled craftdwarves&lt;br /&gt;
* Assisting dwarves in strange moods, especially leaving high value gems, giant cave spider silk, and adamantine/aluminum/platinum for decorations nearby&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Uronym</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Cleaning&amp;diff=165001</id>
		<title>v0.34:Cleaning</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Cleaning&amp;diff=165001"/>
		<updated>2012-02-25T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Uronym: /* Cleaning Your Dwarves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|22:20, 9 June 2010 (UTC)}}&lt;br /&gt;
{{Labor&lt;br /&gt;
| labor = Cleaning&lt;br /&gt;
| tasks =&lt;br /&gt;
* Clean&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
'''Cleaning''' is a type of [[labor]] used by dwarves in order to clean tiles. In order for dwarves to perform this task, it must be enabled inside the labor menu's Other Jobs tab. Cleaning is enabled by default in all dwarves.&lt;br /&gt;
&lt;br /&gt;
Though dwarves clean interior and non-muddied subterranean floors, they will not clean outside, and can track [[blood]], ichor, and various hostile extracts across floors. Dwarves do clean melted ice off the beautiful [[ice|frozen]] (Inside) ground when ice melts in places where ice does melt. [[Rain]] will clean any tiles exposed to it (typically outdoors tiles,) and natural or generated [[mist]] will clean any creature passing through it and gradually wash the tile it is in.&lt;br /&gt;
&lt;br /&gt;
Defining a meeting area might get the dwarves to clean that area more often.  An effective way to get an area clean is to select a dwarf for the task, remove all their professions except Cleaning, and assign them to a small [[burrow]] designated around the area to be cleaned.  Burrowing a dwarf with only Cleaning assigned will keep an area much cleaner than it would remain on its own.&lt;br /&gt;
&lt;br /&gt;
Dwarves occasionally clean themselves, using any water source, and [[soap]] if available (see bug below.) They will do so even if they are restricted from the cleaning labor.  Any blood and other substances will be washed to the floor to spread to other dwarves and animals; barefoot creatures, like animals, children, and many dwarves, can become afflicted with possibly poisonous substances washed off another's body, clothing or weapons. A grating beneath the dwarf will permit washed substances to drain.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*There is currently a bug leading to spam of messages &amp;quot;cannot clean self&amp;quot; whenever soap is available; the only known workaround is to ensure that all of your soap is stored in chests in your hospital.&lt;br /&gt;
*&amp;quot;Clean&amp;quot; job uses underground/aboveground instead of inside/outside to determine what gets cleaned{{bug|1140}}&lt;br /&gt;
*Cleaning labor is not working{{bug|425}}&lt;br /&gt;
&lt;br /&gt;
==Cleaning Your Dwarves==&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Bathtub.PNG|thumb|right|A simple Dwarven Bathtub constructed out of [[microcline]].  For style points, construct the ramps out of soap.]]&lt;br /&gt;
&lt;br /&gt;
Given the number of diseases carried by forgotten beasts and the risks of infection, and the new threat of [[evil weather]] in evil biomes, it's a good idea to try to keep your dwarves clean.  This can be accomplished in a number of ways, such as by creating a [[waterfall]] in an area that your dwarves will walk through, or using complex [http://www.bay12forums.com/smf/index.php?topic=34407.0 mist generation schemes].  Perhaps the simplest way of all, though, is to make a [[User:Uristocrat/Dwarven_Bathtub|Dwarven Bathtub]]:  just make a [[channel]] and fill it with 3/7 water via a [[Activity_zone#Pit.2FPond|pond zone]], being careful to remove or deactivate the zone before it gets too full.  If you do it outdoors in one of the warmer biomes, build a roof over it so that the water tiles become {{DFtext|Inside|6:0}} to prevent evaporation.  Be careful not to put these outside in any biome which freezes, because freezing water will kill anyone in the tub when it freezes over.  They should be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would want that to happen!  The warmer biomes don't have this worry.&lt;br /&gt;
&lt;br /&gt;
One of these across each fortress entrance, each cavern entrance and the hospital entrance will go a long way towards keeping contamination under control.  If you need to clean specific civilian dwarves, create a lever that does nothing at the end of a hallway on the far side of a Dwarven Bathtub, assign the lever to that dwarf (this part requires a [[Manager]] noble), and order the lever to be pulled.  This also works to clean contaminated pets, if you find the pet owner and order them to pull the lever. Unowned animals, of course, can just be butchered or thrown into the tub (change your pond zone to a pit zone and drop them in). Military dwarves can simply be stationed on the other side of the tub.&lt;br /&gt;
&lt;br /&gt;
However, it is worth noting that while a Dwarven Bathtub will remove and contain infectious contaminants, the contaminants themselves remain dangerous.  Because of this, Dwarven Bathtubs set up without complex sealing, washing, and draining functions will keep the contagion inside them, infecting all dwarves who pass through them.  A single &amp;quot;pile of forgotten beast extract&amp;quot;, sitting inside a Dwarven Bathtub in a high traffic area, can easily infect your entire fort as each dwarf walks through it.&lt;br /&gt;
&lt;br /&gt;
Combine a Dwarven Bathtub with a mister suspended above it to form a Dwarven Shower.  The tub ensures that visitors are clean, while the mist destroys contaminants in the tub and gives happy thoughts.&lt;br /&gt;
{{labors}}&lt;/div&gt;</summary>
		<author><name>Uronym</name></author>
	</entry>
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