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		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178725</id>
		<title>v0.34:Tantrum</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178725"/>
		<updated>2012-11-16T11:21:08Z</updated>

		<summary type="html">&lt;p&gt;Whowhatwhere: /* Damage Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|10:29, 8 May 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tantrum.  Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely [[Wound|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet]]s. This is of course [[Justice|illegal]], and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is [[Hammerer|more harsh than usual]], their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a &amp;lt;s&amp;gt;downward spiral of dumbness&amp;lt;/s&amp;gt; tantrum spiral which will almost certainly result in [[fun]].&lt;br /&gt;
&lt;br /&gt;
Tantruming may be a warning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.&lt;br /&gt;
&lt;br /&gt;
To make tantrums less likely, see the article on [[keeping your dwarves happy]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
(This requires lots of friends, married couples, and the oh so common &amp;lt;s&amp;gt;bad luck&amp;lt;/s&amp;gt; fun.)&lt;br /&gt;
&lt;br /&gt;
* Dwarf A, a [[craftsdwarf]], gets the [[Strange mood|urge]] to build a mysterious construction, but unfortunately there are no bones or shells to be had.&lt;br /&gt;
* A goes [[Insanity|berserk]], kills dwarf B, and wounds dwarf C. A is then struck down by dwarf H, making a unhappy thought for A's friend dwarf E.&lt;br /&gt;
* B's loved one dwarf D, and friends E and F, get a strong unhappy thought.&lt;br /&gt;
* D, going to help C, throws a tantrum. He kills C in his rage, giving another unhappy thought to C's friend F.&lt;br /&gt;
* F, now horribly unhappy from the death of two of his friends, throws a tantrum destroying E and D's beds.&lt;br /&gt;
* E, now ''very unhappy'' from two of her friends dying as well as losing her bed, goes [[Insanity|melancholy]] and commits suicide by jumping down the well, giving an unhappy thought for D and J; and contaminating the only water source.&lt;br /&gt;
* D, despite the happy thought for fighting (and killing) C, is overwhelmed by unhappy thoughts and tantrums again.  This time he destroys a bridge, drowning F in the moat (as it has no ramps), and then attacks dwarf G.&lt;br /&gt;
* F's friends, I and J, both get an unhappy thought.&lt;br /&gt;
* E's body, inaccessable. rots, causing J to tantrum. He punches G, hospitalizing him.&lt;br /&gt;
* D once again punches someone, this time I - cutting his lip.&lt;br /&gt;
* Without fresh water, G dies a slow death of dehydration.&lt;br /&gt;
* I, even more angry due to being punched, punches D back.&lt;br /&gt;
* D, finally being overwhelmed, goes stark raving mad.&lt;br /&gt;
* I, angry about being D's punching bag, punches J, and J punches H.&lt;br /&gt;
* I, Unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.&lt;br /&gt;
* D dives into magma, creating a unhappy thought for D's friend, H.&lt;br /&gt;
* H, a skilled warrior, in the wake of death and [[Miasma]] finally goes berserk and finishes the fortress off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The results, (by date).&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (by D, via drowning, rots with body inaccessible)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- The results, (by letter).&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (drowning via D)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Fortress at the start:  10 &amp;quot;normal&amp;quot; dwarves. &lt;br /&gt;
&lt;br /&gt;
Fortress after tantrum spiral:  9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping [[Losing|Fun]].&lt;br /&gt;
&lt;br /&gt;
As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Dwarf B's death. And bad luck. Isn't losing [[Losing|Fun]]?&lt;br /&gt;
&lt;br /&gt;
==Damage Control==&lt;br /&gt;
It is possible to survive a tantrum spiral, but it's going to take some serious damage control.&lt;br /&gt;
*Prioritize making [[alcohol]], [[coffin]]s, and [[food]] over everything else. Stop any unnecessary work.&lt;br /&gt;
*Bury all that die, burial lessens the unhappiness of death, and prevents miasma and [[ghost]]s.&lt;br /&gt;
*Handle the most unhappy dwarves with special care. Giving them additional rooms and furniture could slow down their happiness decrease. Relieve them from work and let them meet their friends, pets and relatives if they have any. Expedition leader/Mayor/Baron etc. could sometimes give them consolations, or be yelled at, so make him available for meetings. If situation around a certain dwarf seems unresolvable, try to isolate him while you can, preferably with walls.&lt;br /&gt;
*Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.&lt;br /&gt;
*Create Jails by placing rope or chains in small rooms. Under Build (b) Restraint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will place people misbehaving or throwing tantrums in jail. Then if they do go berserk, they will be restrained away from everyone else till they calm down. When a fortress starts Tantrum spiraling make as many Jails as needed. &lt;br /&gt;
*Also, if, by a stroke of luck, some already-happy migrants come, then they will add to population and you will now have dwarfs who will do work without being interrupted by the need to destroy everything.&lt;br /&gt;
*Confining a dwarf to a [[burrow]] will prevent him from starting a fist fight. generating instead the announcement 'Urist McAngry cancels Starting Fist Fight: Target inaccessible.' This only works if his chosen target is outside the burrow designation and is extremely useful in preventing a tantrum spiral, as it prevents any death or injury resulting from the fight. This is presumably a bug.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
[[Keeping your dwarves happy]] is an important task. While it's easy enough to keep everyone happy under normal circumstances, trying times, like the aftermath of bloody goblin [[ambush]]es, will push any fortress dangerously close to a spiral.&lt;br /&gt;
&lt;br /&gt;
Having a high overall happiness helps, but the best on-the-spot prevention is [[solitary confinement]]. Lavish room and board arrangements into which the dwarves can be locked will prevent their aggravation from spreading, as their upturning of chairs will not affect any of the other fortress occupants, as well as working wonders for even the most hardened of prima domas.&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Whowhatwhere</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178724</id>
		<title>v0.34:Tantrum</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178724"/>
		<updated>2012-11-16T11:16:30Z</updated>

		<summary type="html">&lt;p&gt;Whowhatwhere: /* Damage Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|10:29, 8 May 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tantrum.  Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely [[Wound|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet]]s. This is of course [[Justice|illegal]], and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is [[Hammerer|more harsh than usual]], their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a &amp;lt;s&amp;gt;downward spiral of dumbness&amp;lt;/s&amp;gt; tantrum spiral which will almost certainly result in [[fun]].&lt;br /&gt;
&lt;br /&gt;
Tantruming may be a warning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.&lt;br /&gt;
&lt;br /&gt;
To make tantrums less likely, see the article on [[keeping your dwarves happy]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
(This requires lots of friends, married couples, and the oh so common &amp;lt;s&amp;gt;bad luck&amp;lt;/s&amp;gt; fun.)&lt;br /&gt;
&lt;br /&gt;
* Dwarf A, a [[craftsdwarf]], gets the [[Strange mood|urge]] to build a mysterious construction, but unfortunately there are no bones or shells to be had.&lt;br /&gt;
* A goes [[Insanity|berserk]], kills dwarf B, and wounds dwarf C. A is then struck down by dwarf H, making a unhappy thought for A's friend dwarf E.&lt;br /&gt;
* B's loved one dwarf D, and friends E and F, get a strong unhappy thought.&lt;br /&gt;
* D, going to help C, throws a tantrum. He kills C in his rage, giving another unhappy thought to C's friend F.&lt;br /&gt;
* F, now horribly unhappy from the death of two of his friends, throws a tantrum destroying E and D's beds.&lt;br /&gt;
* E, now ''very unhappy'' from two of her friends dying as well as losing her bed, goes [[Insanity|melancholy]] and commits suicide by jumping down the well, giving an unhappy thought for D and J; and contaminating the only water source.&lt;br /&gt;
* D, despite the happy thought for fighting (and killing) C, is overwhelmed by unhappy thoughts and tantrums again.  This time he destroys a bridge, drowning F in the moat (as it has no ramps), and then attacks dwarf G.&lt;br /&gt;
* F's friends, I and J, both get an unhappy thought.&lt;br /&gt;
* E's body, inaccessable. rots, causing J to tantrum. He punches G, hospitalizing him.&lt;br /&gt;
* D once again punches someone, this time I - cutting his lip.&lt;br /&gt;
* Without fresh water, G dies a slow death of dehydration.&lt;br /&gt;
* I, even more angry due to being punched, punches D back.&lt;br /&gt;
* D, finally being overwhelmed, goes stark raving mad.&lt;br /&gt;
* I, angry about being D's punching bag, punches J, and J punches H.&lt;br /&gt;
* I, Unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.&lt;br /&gt;
* D dives into magma, creating a unhappy thought for D's friend, H.&lt;br /&gt;
* H, a skilled warrior, in the wake of death and [[Miasma]] finally goes berserk and finishes the fortress off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The results, (by date).&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (by D, via drowning, rots with body inaccessible)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- The results, (by letter).&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (drowning via D)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Fortress at the start:  10 &amp;quot;normal&amp;quot; dwarves. &lt;br /&gt;
&lt;br /&gt;
Fortress after tantrum spiral:  9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping [[Losing|Fun]].&lt;br /&gt;
&lt;br /&gt;
As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Dwarf B's death. And bad luck. Isn't losing [[Losing|Fun]]?&lt;br /&gt;
&lt;br /&gt;
==Damage Control==&lt;br /&gt;
It is possible to survive a tantrum spiral, but it's going to take some serious damage control.&lt;br /&gt;
*Prioritize making [[alcohol]], [[coffin]]s, and [[food]] over everything else. Stop any unnecessary work.&lt;br /&gt;
*Bury all that die, burial lessens the unhappiness of death, and prevents miasma and [[ghost]]s.&lt;br /&gt;
*Handle the most unhappy dwarves with special care. Giving them additional rooms and furniture could slow down their happiness decrease. Relieve them from work and let them meet their friends, pets and relatives if they have any. Expedition leader/Mayor/Baron etc. could sometimes give them consolations, or be yelled at, so make him available for meetings. If situation around a certain dwarf seems unresolvable, try to isolate him while you can, preferably with walls.&lt;br /&gt;
*Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.&lt;br /&gt;
*Create Jails by placing rope or chains in small rooms. Under Build (b) Restraint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will place people misbehaving or throwing tantrums in jail. Then if they do go berserk, they will be restrained away from everyone else till they calm down. When a fortress starts Tantrum spiraling make as many Jails as needed. &lt;br /&gt;
*Also, if, by a stroke of luck, some already-happy migrants come, then they will add to population and you will now have dwarfs who will do work without being interrupted by the need to destroy everything.&lt;br /&gt;
*Confining a dwarf to a [[burrow]] will prevent him from starting a fist fight. generating instead the announcement 'Urist McAngry cancels Starting Fist Fight: Target inaccessible.' This only works if his chosen target is outside the burrow designation, and is presumably a bug.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
[[Keeping your dwarves happy]] is an important task. While it's easy enough to keep everyone happy under normal circumstances, trying times, like the aftermath of bloody goblin [[ambush]]es, will push any fortress dangerously close to a spiral.&lt;br /&gt;
&lt;br /&gt;
Having a high overall happiness helps, but the best on-the-spot prevention is [[solitary confinement]]. Lavish room and board arrangements into which the dwarves can be locked will prevent their aggravation from spreading, as their upturning of chairs will not affect any of the other fortress occupants, as well as working wonders for even the most hardened of prima domas.&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Whowhatwhere</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178723</id>
		<title>v0.34:Tantrum</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.34:Tantrum&amp;diff=178723"/>
		<updated>2012-11-16T11:15:41Z</updated>

		<summary type="html">&lt;p&gt;Whowhatwhere: /* Damage Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|10:29, 8 May 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tantrum.  Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting fist fights (with the possibility of severely [[Wound|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet]]s. This is of course [[Justice|illegal]], and they will be imprisoned or flogged for their behaviour. But even though they are punished, if their punishment is [[Hammerer|more harsh than usual]], their death (or the results of their misbehaviour) can cause another wave of tantrums, and your dwarves will begin a process known as a &amp;lt;s&amp;gt;downward spiral of dumbness&amp;lt;/s&amp;gt; tantrum spiral which will almost certainly result in [[fun]].&lt;br /&gt;
&lt;br /&gt;
Tantruming may be a warning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.&lt;br /&gt;
&lt;br /&gt;
To make tantrums less likely, see the article on [[keeping your dwarves happy]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
(This requires lots of friends, married couples, and the oh so common &amp;lt;s&amp;gt;bad luck&amp;lt;/s&amp;gt; fun.)&lt;br /&gt;
&lt;br /&gt;
* Dwarf A, a [[craftsdwarf]], gets the [[Strange mood|urge]] to build a mysterious construction, but unfortunately there are no bones or shells to be had.&lt;br /&gt;
* A goes [[Insanity|berserk]], kills dwarf B, and wounds dwarf C. A is then struck down by dwarf H, making a unhappy thought for A's friend dwarf E.&lt;br /&gt;
* B's loved one dwarf D, and friends E and F, get a strong unhappy thought.&lt;br /&gt;
* D, going to help C, throws a tantrum. He kills C in his rage, giving another unhappy thought to C's friend F.&lt;br /&gt;
* F, now horribly unhappy from the death of two of his friends, throws a tantrum destroying E and D's beds.&lt;br /&gt;
* E, now ''very unhappy'' from two of her friends dying as well as losing her bed, goes [[Insanity|melancholy]] and commits suicide by jumping down the well, giving an unhappy thought for D and J; and contaminating the only water source.&lt;br /&gt;
* D, despite the happy thought for fighting (and killing) C, is overwhelmed by unhappy thoughts and tantrums again.  This time he destroys a bridge, drowning F in the moat (as it has no ramps), and then attacks dwarf G.&lt;br /&gt;
* F's friends, I and J, both get an unhappy thought.&lt;br /&gt;
* E's body, inaccessable. rots, causing J to tantrum. He punches G, hospitalizing him.&lt;br /&gt;
* D once again punches someone, this time I - cutting his lip.&lt;br /&gt;
* Without fresh water, G dies a slow death of dehydration.&lt;br /&gt;
* I, even more angry due to being punched, punches D back.&lt;br /&gt;
* D, finally being overwhelmed, goes stark raving mad.&lt;br /&gt;
* I, angry about being D's punching bag, punches J, and J punches H.&lt;br /&gt;
* I, Unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.&lt;br /&gt;
* D dives into magma, creating a unhappy thought for D's friend, H.&lt;br /&gt;
* H, a skilled warrior, in the wake of death and [[Miasma]] finally goes berserk and finishes the fortress off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The results, (by date).&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (by D, via drowning, rots with body inaccessible)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- The results, (by letter).&lt;br /&gt;
A - dead (by H)&lt;br /&gt;
B - dead (by A)&lt;br /&gt;
C - dead (by D)&lt;br /&gt;
D - dead (Stark raving mad, falling into magma)&lt;br /&gt;
E - dead (suicide)&lt;br /&gt;
F - dead (drowning via D)&lt;br /&gt;
G - dead (dehydration)&lt;br /&gt;
H - berserk (because of all the Miasma, and D)&lt;br /&gt;
I - dead (infection)&lt;br /&gt;
J - dead (by H)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Fortress at the start:  10 &amp;quot;normal&amp;quot; dwarves. &lt;br /&gt;
&lt;br /&gt;
Fortress after tantrum spiral:  9 dead dwarves, 1 berserk dwarf (likely soon to die from starvation/dehydration). Causing fortress-stopping [[Losing|Fun]].&lt;br /&gt;
&lt;br /&gt;
As a result of not having the right bones or any shells, your fortress falls. The main thing that started this mess was Dwarf B's death. And bad luck. Isn't losing [[Losing|Fun]]?&lt;br /&gt;
&lt;br /&gt;
==Damage Control==&lt;br /&gt;
It is possible to survive a tantrum spiral, but it's going to take some serious damage control.&lt;br /&gt;
*Prioritize making [[alcohol]], [[coffin]]s, and [[food]] over everything else. Stop any unnecessary work.&lt;br /&gt;
*Bury all that die, burial lessens the unhappiness of death, and prevents miasma and [[ghost]]s.&lt;br /&gt;
*Handle the most unhappy dwarves with special care. Giving them additional rooms and furniture could slow down their happiness decrease. Relieve them from work and let them meet their friends, pets and relatives if they have any. Expedition leader/Mayor/Baron etc. could sometimes give them consolations, or be yelled at, so make him available for meetings. If situation around a certain dwarf seems unresolvable, try to isolate him while you can, preferably with walls.&lt;br /&gt;
*Move military inside to kill anyone that berserks. You'll die if an ambush hits you during the spiral anyway.&lt;br /&gt;
*Create Jails by placing rope or chains in small rooms. Under Build (b) Restraint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will place people misbehaving or throwing tantrums in jail. Then if they do go berserk, they will be restrained away from everyone else till they calm down. When a fortress starts Tantrum spiraling make as many Jails as needed. &lt;br /&gt;
*Also, if, by a stroke of luck, some already-happy migrants come, then they will add to population and you will now have dwarfs who will do work without being interrupted by the need to destroy everything.&lt;br /&gt;
*Confining a dwarf to a [[burrow]] will prevent him from starting a fist fight. generating the announcement 'Urist McAngry cancels Starting Fist Fight: Target inaccessible.' This only works if his chosen target is outside the burrow designation, and is presumably a bug.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
[[Keeping your dwarves happy]] is an important task. While it's easy enough to keep everyone happy under normal circumstances, trying times, like the aftermath of bloody goblin [[ambush]]es, will push any fortress dangerously close to a spiral.&lt;br /&gt;
&lt;br /&gt;
Having a high overall happiness helps, but the best on-the-spot prevention is [[solitary confinement]]. Lavish room and board arrangements into which the dwarves can be locked will prevent their aggravation from spreading, as their upturning of chairs will not affect any of the other fortress occupants, as well as working wonders for even the most hardened of prima domas.&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Whowhatwhere</name></author>
	</entry>
</feed>