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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Worldwaker</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Worldwaker"/>
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	<updated>2026-04-29T23:05:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=126494</id>
		<title>User:Worldwaker</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=126494"/>
		<updated>2010-08-28T22:01:00Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: /* My current fort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My current fort ==&lt;br /&gt;
http://mkv25.net/dfma/poi-25147-thewagon&lt;br /&gt;
&lt;br /&gt;
== My color scheme ==&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:13]&lt;br /&gt;
[BLUE_G:103]&lt;br /&gt;
[BLUE_B:196]&lt;br /&gt;
[GREEN_R:68]&lt;br /&gt;
[GREEN_G:158]&lt;br /&gt;
[GREEN_B:53]&lt;br /&gt;
[CYAN_R:86]&lt;br /&gt;
[CYAN_G:163]&lt;br /&gt;
[CYAN_B:205]&lt;br /&gt;
[RED_R:151]&lt;br /&gt;
[RED_G:26]&lt;br /&gt;
[RED_B:26]&lt;br /&gt;
[MAGENTA_R:255]&lt;br /&gt;
[MAGENTA_G:110]&lt;br /&gt;
[MAGENTA_B:187]&lt;br /&gt;
[BROWN_R:120]&lt;br /&gt;
[BROWN_G:94]&lt;br /&gt;
[BROWN_B:47]&lt;br /&gt;
[LGRAY_R:185]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:162]&lt;br /&gt;
[DGRAY_R:88]&lt;br /&gt;
[DGRAY_G:83]&lt;br /&gt;
[DGRAY_B:86]&lt;br /&gt;
[LBLUE_R:145]&lt;br /&gt;
[LBLUE_G:202]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:131]&lt;br /&gt;
[LGREEN_G:212]&lt;br /&gt;
[LGREEN_B:82]&lt;br /&gt;
[LCYAN_R:176]&lt;br /&gt;
[LCYAN_G:223]&lt;br /&gt;
[LCYAN_B:215]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:34]&lt;br /&gt;
[LRED_B:34]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:167]&lt;br /&gt;
[LMAGENTA_B:246]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:218]&lt;br /&gt;
[YELLOW_B:90]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=v0.31:Macros_and_keymaps&amp;diff=125735</id>
		<title>v0.31:Macros and keymaps</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=v0.31:Macros_and_keymaps&amp;diff=125735"/>
		<updated>2010-08-17T04:14:48Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
Playing Dwarf Fortress means lots of typing. The game has an internal macro/keymap system. Using it or any external program can save you a great deal of time when dumping, rewalling, designating, and so forth.&lt;br /&gt;
&lt;br /&gt;
== DF macros ==&lt;br /&gt;
The current version has the ability to create macros. The controls for doing so are as follows:&lt;br /&gt;
&lt;br /&gt;
*{{k|Ctrl}}+{{k|r}} = record&lt;br /&gt;
*{{k|Ctrl}}+{{k|p}} = play&lt;br /&gt;
*{{k|Ctrl}}+{{k|s}} = save&lt;br /&gt;
*{{k|Ctrl}}+{{k|l}} = load&lt;br /&gt;
&lt;br /&gt;
To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro form the list just press {{k|Ctrl}}+{{k|l}}. You can then play the macro using {{k|Ctrl}}+{{k|p}}.&lt;br /&gt;
&lt;br /&gt;
There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple marco - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible {{l|Key_bindings|binding of the key pressed}} is included in the macro and put in a block (and {{k|r}} for ramp has many by default).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pressing_enter_recorded&lt;br /&gt;
		SELECT&lt;br /&gt;
		CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
		WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
		SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
		D_BURROWS_DEFINE&lt;br /&gt;
		D_MILITARY_ALERTS_SET&lt;br /&gt;
	End of group&lt;br /&gt;
		CUSTOM_CTRL_R&lt;br /&gt;
	End of group&lt;br /&gt;
End of macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
For this example the recording was started, enter was pressed and the recording was stopped. When using this macro every underlying command in the file will be called, if possible. If you are in the designation menu, it will react as a select, the other commands will be ignored. If you are in the burrow menu, it will work like pressing enter there. The macro alway ends with a block containing the end of it's recording. But executing macros seems to ignore this command. If you have changed your key bindings you'll get another result, because the underlying commands are recorded, not the keys pressed.&amp;lt;br /&amp;gt;&lt;br /&gt;
When creating or editing your own macros it is a good idea to use only those commands you really want.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ramping_created&lt;br /&gt;
		DESIGNATE_RAMP&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_DOWN_Z&lt;br /&gt;
	End of group&lt;br /&gt;
		SELECT&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_RIGHT&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_RIGHT&lt;br /&gt;
	End of group&lt;br /&gt;
		SELECT&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_LEFT&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_LEFT&lt;br /&gt;
	End of group&lt;br /&gt;
		CURSOR_UP&lt;br /&gt;
	End of group&lt;br /&gt;
End of macro&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This selfmade example will designate a 3 tiles wide ramp one z-level below and place the cursor to make the next execution of the macro continue the way down. The first line has to be the name of the file. You can see that there are grouping tags for every single keypress. These are important for a working macro.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.&amp;lt;br /&amp;gt;&lt;br /&gt;
There seem to be problems with changing removing and adding macros while the game is running. Save, quit and restart the game when you want to change something.&lt;br /&gt;
&lt;br /&gt;
'''Macro commands too slow?'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the base init file you will find the follow lines: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
If you set KEY_REPEAT_ACCEL_LIMIT above one, then after KEY_REPEAT_ACCEL_START repetitions &lt;br /&gt;
the repetition delay will smoothly decrease until repetition is this number of times faster &lt;br /&gt;
than at the start.&lt;br /&gt;
&lt;br /&gt;
[KEY_REPEAT_ACCEL_LIMIT:X]&lt;br /&gt;
[KEY_REPEAT_ACCEL_START:X]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In laymens terms, this means that the speed between macro commands will gradually increase until it hits the limit. The secondary command is when the gradual increase in speed increases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External utilities ==&lt;br /&gt;
&lt;br /&gt;
=== AutoHotKey ===&lt;br /&gt;
#  Go to {{L|Utilities#AutoHotKey}} and download AutoHotKey.  Installation is simple and the program uses few system resources.&lt;br /&gt;
#  Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.&lt;br /&gt;
&lt;br /&gt;
:'''Please see also the [[40d:Macros and Keymaps|40d macros page]], as much of what is there works perfectly fine. If you can verify it works, please move it to this page.'''&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting Scripts ====&lt;br /&gt;
Users may experience some issues in getting scripts to work, particularly when using looping scripts when experiencing low frame-rates.&lt;br /&gt;
* If experiencing low frame-rates, try adding delays (&amp;quot;Sleep 100&amp;quot; to pause for 100 milliseconds for example) within loops to allow the interface to keep up. If there are nested loops, sometimes adding a pause at the end of an inner loop is all that is needed to flush the keyboard buffer&lt;br /&gt;
* Another way to add delay during and after each simulated key press is to put &amp;lt;B&amp;gt;SetKeyDelay, 40, 40&amp;lt;/B&amp;gt; at the start of the macro.&lt;br /&gt;
* Make sure that Dwarf Fortress maintains focus. IM windows are the enemy! Who needs friends anyhow? You've got Dwarf Fortress.&lt;br /&gt;
* This may go without saying, but most macros assume standard key-mappings. If you're using non-standard ones, you may have to edit the macro to get it to work.&lt;br /&gt;
* Visiting liaisons can bring up screens that eat keystrokes, throwing a long-looping script out-of-phase with where it expects the game to be.  Wait for the farewell screen before running a long script.&lt;br /&gt;
* The &amp;lt;B&amp;gt;SendPlay&amp;lt;/B&amp;gt; function supports keys that the &amp;lt;B&amp;gt;Send&amp;lt;/B&amp;gt; function does not, for example {{key|Shift-Enter}}.  According to the AutoHotKey documentation, &amp;lt;B&amp;gt;SendPlay&amp;lt;/B&amp;gt; may also be better at preventing dropped keystrokes.&lt;br /&gt;
&lt;br /&gt;
==== General Fortress Mode Hotkeys Script ====&lt;br /&gt;
An attempt at speeding up various designations. Includes an up/down stair builder, a fast move up/down, and some select-and-advance keys. Please see [[user:DDR#Dwarf_Fortress_General_AHK_Script]].&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User_talk:Bartavelle/DesignatorTiles&amp;diff=37304</id>
		<title>User talk:Bartavelle/DesignatorTiles</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User_talk:Bartavelle/DesignatorTiles&amp;diff=37304"/>
		<updated>2008-03-01T07:43:06Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been experimenting with this&lt;br /&gt;
&lt;br /&gt;
db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0&lt;br /&gt;
&lt;br /&gt;
All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map.&lt;br /&gt;
The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.&lt;br /&gt;
&lt;br /&gt;
The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.&lt;br /&gt;
&lt;br /&gt;
Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall&lt;br /&gt;
This continues up in a similar pattern to that above.&lt;br /&gt;
&lt;br /&gt;
Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.&lt;br /&gt;
:Each different type of displayed tile has a different number. For example, horizontal, vertical, and each corner smoothed tile have different first values. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.&lt;br /&gt;
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I've figured out almost all of the designation flags (the second number). See my page at [[User:Valdemar/Designation_Flags]]. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== How the hell do I use this? ==&lt;br /&gt;
&lt;br /&gt;
Yeah. --[[User:GreyMario|GreyMario]] 00:03, 14 February 2008 (EST)&lt;br /&gt;
:Nevermind, figured it out. --[[User:GreyMario|GreyMario]] 00:43, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Extra info. ==&lt;br /&gt;
&lt;br /&gt;
You'll want this info as well:&lt;br /&gt;
&lt;br /&gt;
Please note that for the following, the first number is the key. The second number controls other things, such as subterranean status and being unrevealed, or containing a liquid.&lt;br /&gt;
&lt;br /&gt;
CHASM: 23 2008 0&lt;br /&gt;
&lt;br /&gt;
PIT (HIDDEN): 2a 20089a00 0&lt;br /&gt;
PIT (visible):2a 2008 0&lt;br /&gt;
** Note: In neither case does a pit spawn demons when produced in an area that would not normally have a pit. Have not tested in an area with a natural pit.&lt;br /&gt;
&lt;br /&gt;
Lava source: 108 24295807 0 - Nice.&lt;br /&gt;
Water source: 59 240c9807 0 - Equally nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
==Comapanion Tiles==&lt;br /&gt;
| '''What is it?''' || '''Value one''' || '''Value 2'''||'''Value 3''' &lt;br /&gt;
|-&lt;br /&gt;
| Lava Source || 108 || 24295807||0&lt;br /&gt;
|-&lt;br /&gt;
| Water Source (Waterfall) || 59 || 240c9807||0&lt;br /&gt;
|-&lt;br /&gt;
| Black Sand || 161 || 1094800||0&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pits (Revealed) || 2a || 2008||0&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pits (Un-Revealed) || 2a || 20089a00||0&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User_talk:Bartavelle/DesignatorTiles&amp;diff=37303</id>
		<title>User talk:Bartavelle/DesignatorTiles</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User_talk:Bartavelle/DesignatorTiles&amp;diff=37303"/>
		<updated>2008-03-01T07:42:10Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been experimenting with this&lt;br /&gt;
&lt;br /&gt;
db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0&lt;br /&gt;
&lt;br /&gt;
All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map.&lt;br /&gt;
The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.&lt;br /&gt;
&lt;br /&gt;
The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.&lt;br /&gt;
&lt;br /&gt;
Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall&lt;br /&gt;
This continues up in a similar pattern to that above.&lt;br /&gt;
&lt;br /&gt;
Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.&lt;br /&gt;
:Each different type of displayed tile has a different number. For example, horizontal, vertical, and each corner smoothed tile have different first values. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.&lt;br /&gt;
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I've figured out almost all of the designation flags (the second number). See my page at [[User:Valdemar/Designation_Flags]]. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== How the hell do I use this? ==&lt;br /&gt;
&lt;br /&gt;
Yeah. --[[User:GreyMario|GreyMario]] 00:03, 14 February 2008 (EST)&lt;br /&gt;
:Nevermind, figured it out. --[[User:GreyMario|GreyMario]] 00:43, 14 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Extra info. ==&lt;br /&gt;
&lt;br /&gt;
You'll want this info as well:&lt;br /&gt;
&lt;br /&gt;
Please note that for the following, the first number is the key. The second number controls other things, such as subterranean status and being unrevealed, or containing a liquid.&lt;br /&gt;
&lt;br /&gt;
CHASM: 23 2008 0&lt;br /&gt;
&lt;br /&gt;
PIT (HIDDEN): 2a 20089a00 0&lt;br /&gt;
PIT (visible):2a 2008 0&lt;br /&gt;
** Note: In neither case does a pit spawn demons when produced in an area that would not normally have a pit. Have not tested in an area with a natural pit.&lt;br /&gt;
&lt;br /&gt;
Lava source: 108 24295807 0 - Nice.&lt;br /&gt;
Water source: 59 240c9807 0 - Equally nice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
==Comapanion Tiles==&lt;br /&gt;
| '''What is it?''' || '''Value one''' || '''Value 2'''||'''Value 3''' &lt;br /&gt;
|-&lt;br /&gt;
| Lava Source || 108 || 24295807||0&lt;br /&gt;
|-&lt;br /&gt;
| Water Source (Waterfall) || 59 || 240c9807||0&lt;br /&gt;
|-&lt;br /&gt;
| Black Sand || 161 || 1094800||0&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pits (Revealed) || 2a || 2008||0&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=38234</id>
		<title>User:Worldwaker</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=38234"/>
		<updated>2008-02-29T01:57:39Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: A few DF related things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My current fort ==&lt;br /&gt;
http://mkv25.net/dfma/map-2180-perplexedtorches&lt;br /&gt;
== My color scheme ==&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:13]&lt;br /&gt;
[BLUE_G:103]&lt;br /&gt;
[BLUE_B:196]&lt;br /&gt;
[GREEN_R:68]&lt;br /&gt;
[GREEN_G:158]&lt;br /&gt;
[GREEN_B:53]&lt;br /&gt;
[CYAN_R:86]&lt;br /&gt;
[CYAN_G:163]&lt;br /&gt;
[CYAN_B:205]&lt;br /&gt;
[RED_R:151]&lt;br /&gt;
[RED_G:26]&lt;br /&gt;
[RED_B:26]&lt;br /&gt;
[MAGENTA_R:255]&lt;br /&gt;
[MAGENTA_G:110]&lt;br /&gt;
[MAGENTA_B:187]&lt;br /&gt;
[BROWN_R:120]&lt;br /&gt;
[BROWN_G:94]&lt;br /&gt;
[BROWN_B:47]&lt;br /&gt;
[LGRAY_R:185]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:162]&lt;br /&gt;
[DGRAY_R:88]&lt;br /&gt;
[DGRAY_G:83]&lt;br /&gt;
[DGRAY_B:86]&lt;br /&gt;
[LBLUE_R:145]&lt;br /&gt;
[LBLUE_G:202]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:131]&lt;br /&gt;
[LGREEN_G:212]&lt;br /&gt;
[LGREEN_B:82]&lt;br /&gt;
[LCYAN_R:176]&lt;br /&gt;
[LCYAN_G:223]&lt;br /&gt;
[LCYAN_B:215]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:34]&lt;br /&gt;
[LRED_B:34]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:167]&lt;br /&gt;
[LMAGENTA_B:246]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:218]&lt;br /&gt;
[YELLOW_B:90]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=38233</id>
		<title>User:Worldwaker</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:Worldwaker&amp;diff=38233"/>
		<updated>2008-02-29T01:54:41Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: A few DF related things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My current fort ==&lt;br /&gt;
http://mkv25.net/dfma/map-2180-perplexedtorches&lt;br /&gt;
== My color scheme ==&lt;br /&gt;
[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:13]&lt;br /&gt;
[BLUE_G:103]&lt;br /&gt;
[BLUE_B:196]&lt;br /&gt;
[GREEN_R:68]&lt;br /&gt;
[GREEN_G:158]&lt;br /&gt;
[GREEN_B:53]&lt;br /&gt;
[CYAN_R:86]&lt;br /&gt;
[CYAN_G:163]&lt;br /&gt;
[CYAN_B:205]&lt;br /&gt;
[RED_R:151]&lt;br /&gt;
[RED_G:26]&lt;br /&gt;
[RED_B:26]&lt;br /&gt;
[MAGENTA_R:255]&lt;br /&gt;
[MAGENTA_G:110]&lt;br /&gt;
[MAGENTA_B:187]&lt;br /&gt;
[BROWN_R:120]&lt;br /&gt;
[BROWN_G:94]&lt;br /&gt;
[BROWN_B:47]&lt;br /&gt;
[LGRAY_R:185]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:162]&lt;br /&gt;
[DGRAY_R:88]&lt;br /&gt;
[DGRAY_G:83]&lt;br /&gt;
[DGRAY_B:86]&lt;br /&gt;
[LBLUE_R:145]&lt;br /&gt;
[LBLUE_G:202]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:131]&lt;br /&gt;
[LGREEN_G:212]&lt;br /&gt;
[LGREEN_B:82]&lt;br /&gt;
[LCYAN_R:176]&lt;br /&gt;
[LCYAN_G:223]&lt;br /&gt;
[LCYAN_B:215]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:34]&lt;br /&gt;
[LRED_B:34]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:167]&lt;br /&gt;
[LMAGENTA_B:246]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:218]&lt;br /&gt;
[YELLOW_B:90]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33068</id>
		<title>Utility:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33068"/>
		<updated>2008-02-26T16:28:10Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:dfcompanion1.png|thumb|This is a preliminary screenshot of the prototype.]]&lt;br /&gt;
= What? =&lt;br /&gt;
&lt;br /&gt;
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?&lt;br /&gt;
&lt;br /&gt;
For now, a '''PROTOTYPE''' utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.&lt;br /&gt;
&lt;br /&gt;
It supports versions 33d, 33f, 33g, and 38a. The latest screenshot is at [http://bartabox.banquise.net/df/screen1.png this place].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important warning =&lt;br /&gt;
When fiddling with DF memory, you might get crashes. Here are two important advices:&lt;br /&gt;
* when writing into memory (like updating a creature's data), pause the game, load the data, update it, save it and then unpause the game&lt;br /&gt;
* do not teleport creatures that are hauling&lt;br /&gt;
&lt;br /&gt;
= How =&lt;br /&gt;
You need to install several things first:&lt;br /&gt;
* [http://www.python.org/download/ Python] (works with any version, 2.5 is prefered)&lt;br /&gt;
* from [http://gladewin32.sourceforge.net/modules/news/ this page], the latest &amp;quot;Gtk+/Win32 Runtime Environment Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For python 2.5 users, just grab the utility at [http://bartabox.banquise.net/df/companion-0.8-python25.zip this place], and unzip it.&lt;br /&gt;
* For users of the -any versions, or python 2.4 users, you must:&lt;br /&gt;
** Install the three modules from [http://www.pygtk.org/downloads.html this page] (PyCairo, PyGObject, PyGTK)&lt;br /&gt;
** Grab the software at [http://bartabox.banquise.net/df/companion-0.10-any.zip this place].&lt;br /&gt;
&lt;br /&gt;
* Double click on &amp;quot;dfcompanion_prototype.py&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
= Problems? =&lt;br /&gt;
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.&lt;br /&gt;
&lt;br /&gt;
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press &amp;quot;refresh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Usage - what can you do? =&lt;br /&gt;
First run Dwarf Fortress, and load your game. It won't work otherwise.&lt;br /&gt;
&lt;br /&gt;
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column &amp;quot;alerts&amp;quot; so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:&lt;br /&gt;
* clicking &amp;quot;heal&amp;quot;, heals creature&lt;br /&gt;
* clicking &amp;quot;hurt&amp;quot;, hurts creature&lt;br /&gt;
* clicking &amp;quot;apply&amp;quot;, saves the following changes:&lt;br /&gt;
** position X,Y,Z&lt;br /&gt;
** strength, agility, toughness&lt;br /&gt;
** all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!&lt;br /&gt;
** pain, exhaustion, hunger, thirst, drowsiness&lt;br /&gt;
** race (still needs to be tested!)&lt;br /&gt;
** mood type (fey, macabre, ...), and mood skill increased&lt;br /&gt;
&lt;br /&gt;
Interesting effects are [http://mkv25.net/dfma/movie-236-lazydwarvesmustdie butcherable dwarves] and [http://img184.imageshack.us/img184/7919/straydognz6.jpg Corbine's crazy dogs]. Oh, and skeletal legendary miners that turn against your fortress.&lt;br /&gt;
&lt;br /&gt;
= dwarfdbg scripts =&lt;br /&gt;
Here is a collection of scripts that wouldn't fit in DC but might be useful. Copy them in the DC folder and run them.&lt;br /&gt;
* [http://bartabox.banquise.net/df/butchercats.py butchercats.py] : marks all &amp;quot;unintersted&amp;quot; cats and kitten as ready for slaughter.&lt;br /&gt;
* Soon, the &amp;quot;designator&amp;quot;, with a list of cool stuff : [[User:Bartavelle/DesignatorTiles]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
* utils.zip : initial test, some bugs with accents&lt;br /&gt;
* utils.0.1.zip : corrected problem with bad characters&lt;br /&gt;
* utils.0.2.zip : corrected problem with long strings&lt;br /&gt;
* utils.0.3.zip : corrected problem with creatures not in legends&lt;br /&gt;
* utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g&lt;br /&gt;
* companion.0.5-any.zip - 07/01/2008&lt;br /&gt;
** Skill edition&lt;br /&gt;
** Removed the dependency on pydbg, should now work with python 2.x&lt;br /&gt;
** Incomplete linux support, for those people who go on holiday with only their linux laptops ...&lt;br /&gt;
** More details in the flags names&lt;br /&gt;
** Disabled the regular refreshes for now&lt;br /&gt;
** Body part name is resolved when showing damages&lt;br /&gt;
** Right-click popup with quick features : heal, hurt, tame, make war animal, rest and restore&lt;br /&gt;
** Civilization altering (steal that merchant swordsman!)&lt;br /&gt;
* companion.0.6-any.zip - 22/01/2008&lt;br /&gt;
** Better error handling for Window users, should help debugging ...&lt;br /&gt;
** Firstname and nickname editor (finally)&lt;br /&gt;
** Money warnings, and money cheat&lt;br /&gt;
** Combat reports in DF mode&lt;br /&gt;
** Bleeding/Paralysis/ ... can be tweaked&lt;br /&gt;
** &amp;quot;Opinion poll&amp;quot;&lt;br /&gt;
** More details&lt;br /&gt;
** Instamood!&lt;br /&gt;
* companion.0.7-any.zip - 07/02/2008&lt;br /&gt;
** Couples list&lt;br /&gt;
** Name editor&lt;br /&gt;
** Right click / zoom now works&lt;br /&gt;
** Support for 38a&lt;br /&gt;
* companion.0.8-any.zip - 13/02/2008&lt;br /&gt;
** Removal of the couple list, should hopefully fix bugs&lt;br /&gt;
** Several scripts for more fun&lt;br /&gt;
** Better support for stuff&lt;br /&gt;
** Should be &amp;quot;final&amp;quot; of the prototype, next step will probably involve working on a standalone .exe, and the occasionnal fun script&lt;br /&gt;
* companion.0.9-any.zip - 18/02/2008&lt;br /&gt;
** Quick update to fix for the new DF version.&lt;br /&gt;
* companion.0.9-any.zip - 26/02/2008&lt;br /&gt;
** Another quick fix for 38b&lt;br /&gt;
= thanks =&lt;br /&gt;
* the memory hackers!&lt;br /&gt;
* Phil, for the clever python tricks&lt;br /&gt;
* Corbine, for early testings, bug discovery, and flags discovery&lt;br /&gt;
* sinoth, for early testings, bug discovery&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33067</id>
		<title>Utility:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33067"/>
		<updated>2008-02-19T19:31:35Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:dfcompanion1.png|thumb|This is a preliminary screenshot of the prototype.]]&lt;br /&gt;
= What? =&lt;br /&gt;
&lt;br /&gt;
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?&lt;br /&gt;
&lt;br /&gt;
For now, a '''PROTOTYPE''' utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.&lt;br /&gt;
&lt;br /&gt;
It supports versions 33d, 33f, 33g, and 38a. The latest screenshot is at [http://bartabox.banquise.net/df/screen1.png this place].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important warning =&lt;br /&gt;
When fiddling with DF memory, you might get crashes. Here are two important advices:&lt;br /&gt;
* when writing into memory (like updating a creature's data), pause the game, load the data, update it, save it and then unpause the game&lt;br /&gt;
* do not teleport creatures that are hauling&lt;br /&gt;
&lt;br /&gt;
= How =&lt;br /&gt;
You need to install several things first:&lt;br /&gt;
* [http://www.python.org/download/ Python] (works with any version, 2.5 is prefered)&lt;br /&gt;
* from [http://gladewin32.sourceforge.net/modules/news/ this page], the latest &amp;quot;Gtk+/Win32 Runtime Environment Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For python 2.5 users, just grab the utility at [http://bartabox.banquise.net/df/companion-0.8-python25.zip this place], and unzip it.&lt;br /&gt;
* For users of the -any versions, or python 2.4 users, you must:&lt;br /&gt;
** Install the three modules from [http://www.pygtk.org/downloads.html this page] (PyCairo, PyGObject, PyGTK)&lt;br /&gt;
** Grab the software at [http://bartabox.banquise.net/df/companion-0.9-any.zip this place].&lt;br /&gt;
&lt;br /&gt;
* Double click on &amp;quot;dfcompanion_prototype.py&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
= Problems? =&lt;br /&gt;
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.&lt;br /&gt;
&lt;br /&gt;
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press &amp;quot;refresh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Usage - what can you do? =&lt;br /&gt;
First run Dwarf Fortress, and load your game. It won't work otherwise.&lt;br /&gt;
&lt;br /&gt;
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column &amp;quot;alerts&amp;quot; so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:&lt;br /&gt;
* clicking &amp;quot;heal&amp;quot;, heals creature&lt;br /&gt;
* clicking &amp;quot;hurt&amp;quot;, hurts creature&lt;br /&gt;
* clicking &amp;quot;apply&amp;quot;, saves the following changes:&lt;br /&gt;
** position X,Y,Z&lt;br /&gt;
** strength, agility, toughness&lt;br /&gt;
** all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!&lt;br /&gt;
** pain, exhaustion, hunger, thirst, drowsiness&lt;br /&gt;
** race (still needs to be tested!)&lt;br /&gt;
** mood type (fey, macabre, ...), and mood skill increased&lt;br /&gt;
&lt;br /&gt;
Interesting effects are [http://mkv25.net/dfma/movie-236-lazydwarvesmustdie butcherable dwarves] and [http://img184.imageshack.us/img184/7919/straydognz6.jpg Corbine's crazy dogs]. Oh, and skeletal legendary miners that turn against your fortress.&lt;br /&gt;
&lt;br /&gt;
= dwarfdbg scripts =&lt;br /&gt;
Here is a collection of scripts that wouldn't fit in DC but might be useful. Copy them in the DC folder and run them.&lt;br /&gt;
* [http://bartabox.banquise.net/df/butchercats.py butchercats.py] : marks all &amp;quot;unintersted&amp;quot; cats and kitten as ready for slaughter.&lt;br /&gt;
* Soon, the &amp;quot;designator&amp;quot;, with a list of cool stuff : [[User:Bartavelle/DesignatorTiles]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
* utils.zip : initial test, some bugs with accents&lt;br /&gt;
* utils.0.1.zip : corrected problem with bad characters&lt;br /&gt;
* utils.0.2.zip : corrected problem with long strings&lt;br /&gt;
* utils.0.3.zip : corrected problem with creatures not in legends&lt;br /&gt;
* utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g&lt;br /&gt;
* companion.0.5-any.zip - 07/01/2008&lt;br /&gt;
** Skill edition&lt;br /&gt;
** Removed the dependency on pydbg, should now work with python 2.x&lt;br /&gt;
** Incomplete linux support, for those people who go on holiday with only their linux laptops ...&lt;br /&gt;
** More details in the flags names&lt;br /&gt;
** Disabled the regular refreshes for now&lt;br /&gt;
** Body part name is resolved when showing damages&lt;br /&gt;
** Right-click popup with quick features : heal, hurt, tame, make war animal, rest and restore&lt;br /&gt;
** Civilization altering (steal that merchant swordsman!)&lt;br /&gt;
* companion.0.6-any.zip - 22/01/2008&lt;br /&gt;
** Better error handling for Window users, should help debugging ...&lt;br /&gt;
** Firstname and nickname editor (finally)&lt;br /&gt;
** Money warnings, and money cheat&lt;br /&gt;
** Combat reports in DF mode&lt;br /&gt;
** Bleeding/Paralysis/ ... can be tweaked&lt;br /&gt;
** &amp;quot;Opinion poll&amp;quot;&lt;br /&gt;
** More details&lt;br /&gt;
** Instamood!&lt;br /&gt;
* companion.0.7-any.zip - 07/02/2008&lt;br /&gt;
** Couples list&lt;br /&gt;
** Name editor&lt;br /&gt;
** Right click / zoom now works&lt;br /&gt;
** Support for 38a&lt;br /&gt;
* companion.0.8-any.zip - 13/02/2008&lt;br /&gt;
** Removal of the couple list, should hopefully fix bugs&lt;br /&gt;
** Several scripts for more fun&lt;br /&gt;
** Better support for stuff&lt;br /&gt;
** Should be &amp;quot;final&amp;quot; of the prototype, next step will probably involve working on a standalone .exe, and the occasionnal fun script&lt;br /&gt;
* companion.0.9-any.zip - 18/02/2008&lt;br /&gt;
** Quick update to fix for the new DF version.&lt;br /&gt;
= thanks =&lt;br /&gt;
* the memory hackers!&lt;br /&gt;
* Phil, for the clever python tricks&lt;br /&gt;
* Corbine, for early testings, bug discovery, and flags discovery&lt;br /&gt;
* sinoth, for early testings, bug discovery&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33066</id>
		<title>Utility:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33066"/>
		<updated>2008-02-14T04:15:40Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:dfcompanion1.png|thumb|This is a preliminary screenshot of the prototype.]]&lt;br /&gt;
= What? =&lt;br /&gt;
&lt;br /&gt;
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?&lt;br /&gt;
&lt;br /&gt;
For now, a '''PROTOTYPE''' utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.&lt;br /&gt;
&lt;br /&gt;
It supports versions 33d, 33f, 33g, and 38a. The latest screenshot is at [http://bartabox.banquise.net/df/screen1.png this place].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important warning =&lt;br /&gt;
When fiddling with DF memory, you might get crashes. Here are two important advices:&lt;br /&gt;
* when writing into memory (like updating a creature's data), pause the game, load the data, update it, save it and then unpause the game&lt;br /&gt;
* do not teleport creatures that are hauling&lt;br /&gt;
&lt;br /&gt;
= How =&lt;br /&gt;
You need to install several things first:&lt;br /&gt;
* [http://www.python.org/download/ Python] (works with any version, 2.5 is prefered)&lt;br /&gt;
* from [http://gladewin32.sourceforge.net/modules/news/ this page], the latest &amp;quot;Gtk+/Win32 Runtime Environment Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For python 2.5 users, just grab the utility at [http://bartabox.banquise.net/df/companion-0.8-python25.zip this place], and unzip it.&lt;br /&gt;
* For users of the -any versions, or python 2.4 users, you must:&lt;br /&gt;
** Install the three modules from [http://www.pygtk.org/downloads.html this page] (PyCairo, PyGObject, PyGTK)&lt;br /&gt;
** Grab the software at [http://bartabox.banquise.net/df/companion-0.8-any.zip this place].&lt;br /&gt;
&lt;br /&gt;
* Double click on &amp;quot;dfcompanion_prototype.py&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
= Problems? =&lt;br /&gt;
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.&lt;br /&gt;
&lt;br /&gt;
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press &amp;quot;refresh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Usage - what can you do? =&lt;br /&gt;
First run Dwarf Fortress, and load your game. It won't work otherwise.&lt;br /&gt;
&lt;br /&gt;
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column &amp;quot;alerts&amp;quot; so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:&lt;br /&gt;
* clicking &amp;quot;heal&amp;quot;, heals creature&lt;br /&gt;
* clicking &amp;quot;hurt&amp;quot;, hurts creature&lt;br /&gt;
* clicking &amp;quot;apply&amp;quot;, saves the following changes:&lt;br /&gt;
** position X,Y,Z&lt;br /&gt;
** strength, agility, toughness&lt;br /&gt;
** all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!&lt;br /&gt;
** pain, exhaustion, hunger, thirst, drowsiness&lt;br /&gt;
** race (still needs to be tested!)&lt;br /&gt;
** mood type (fey, macabre, ...), and mood skill increased&lt;br /&gt;
&lt;br /&gt;
Interesting effects are [http://mkv25.net/dfma/movie-236-lazydwarvesmustdie butcherable dwarves] and [http://img184.imageshack.us/img184/7919/straydognz6.jpg Corbine's crazy dogs]. Oh, and skeletal legendary miners that turn against your fortress.&lt;br /&gt;
&lt;br /&gt;
= dwarfdbg scripts =&lt;br /&gt;
Here is a collection of scripts that wouldn't fit in DC but might be useful. Copy them in the DC folder and run them.&lt;br /&gt;
* [http://bartabox.banquise.net/df/butchercats.py butchercats.py] : marks all &amp;quot;unintersted&amp;quot; cats and kitten as ready for slaughter.&lt;br /&gt;
* Soon, the &amp;quot;designator&amp;quot;, with a list of cool stuff : [[User:Bartavelle/DesignatorTiles]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
* utils.zip : initial test, some bugs with accents&lt;br /&gt;
* utils.0.1.zip : corrected problem with bad characters&lt;br /&gt;
* utils.0.2.zip : corrected problem with long strings&lt;br /&gt;
* utils.0.3.zip : corrected problem with creatures not in legends&lt;br /&gt;
* utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g&lt;br /&gt;
* companion.0.5-any.zip - 07/01/2008&lt;br /&gt;
** Skill edition&lt;br /&gt;
** Removed the dependency on pydbg, should now work with python 2.x&lt;br /&gt;
** Incomplete linux support, for those people who go on holiday with only their linux laptops ...&lt;br /&gt;
** More details in the flags names&lt;br /&gt;
** Disabled the regular refreshes for now&lt;br /&gt;
** Body part name is resolved when showing damages&lt;br /&gt;
** Right-click popup with quick features : heal, hurt, tame, make war animal, rest and restore&lt;br /&gt;
** Civilization altering (steal that merchant swordsman!)&lt;br /&gt;
* companion.0.6-any.zip - 22/01/2008&lt;br /&gt;
** Better error handling for Window users, should help debugging ...&lt;br /&gt;
** Firstname and nickname editor (finally)&lt;br /&gt;
** Money warnings, and money cheat&lt;br /&gt;
** Combat reports in DF mode&lt;br /&gt;
** Bleeding/Paralysis/ ... can be tweaked&lt;br /&gt;
** &amp;quot;Opinion poll&amp;quot;&lt;br /&gt;
** More details&lt;br /&gt;
** Instamood!&lt;br /&gt;
* companion.0.7-any.zip - 07/02/2008&lt;br /&gt;
** Couples list&lt;br /&gt;
** Name editor&lt;br /&gt;
** Right click / zoom now works&lt;br /&gt;
** Support for 38a&lt;br /&gt;
* companion.0.8-any.zip - 13/02/2008&lt;br /&gt;
** Removal of the couple list, should hopefully fix bugs&lt;br /&gt;
** Several scripts for more fun&lt;br /&gt;
** Better support for stuff&lt;br /&gt;
** Should be &amp;quot;final&amp;quot; of the prototype, next step will probably involve working on a standalone .exe, and the occasionnal fun script&lt;br /&gt;
&lt;br /&gt;
= thanks =&lt;br /&gt;
* the memory hackers!&lt;br /&gt;
* Phil, for the clever python tricks&lt;br /&gt;
* Corbine, for early testings, bug discovery, and flags discovery&lt;br /&gt;
* sinoth, for early testings, bug discovery&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33064</id>
		<title>Utility:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33064"/>
		<updated>2008-02-13T13:32:22Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm in holidays, so if you encounter issues, please copy/paste in the discussion page. I'll check it often. [[Oh and if you know how to reduce the screenshot, please do so !]]&lt;br /&gt;
&lt;br /&gt;
[[Image:dfcompanion1.png|thumb|This is a preliminary screenshot of the prototype.]]&lt;br /&gt;
= What? =&lt;br /&gt;
&lt;br /&gt;
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?&lt;br /&gt;
&lt;br /&gt;
For now, a '''PROTOTYPE''' utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.&lt;br /&gt;
&lt;br /&gt;
It supports versions 33d, 33f and 33g. The latest screenshot is at [http://bartabox.banquise.net/df/screen1.png this place].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important warning =&lt;br /&gt;
When fiddling with DF memory, you might get crashes. Here are two important advices:&lt;br /&gt;
* when writing into memory (like updating a creature's data), pause the game, load the data, update it, save it and then unpause the game&lt;br /&gt;
* do not teleport creatures that are hauling&lt;br /&gt;
&lt;br /&gt;
= How =&lt;br /&gt;
You need to install several things first:&lt;br /&gt;
* [http://www.python.org/download/ Python] (works with any version, 2.5 is prefered)&lt;br /&gt;
* from [http://gladewin32.sourceforge.net/modules/news/ this page], the latest &amp;quot;Gtk+/Win32 Runtime Environment Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For python 2.5 users, just grab the utility at [http://bartabox.banquise.net/df/companion-0.8-python25.zip this place], and unzip it.&lt;br /&gt;
* For users of the -any versions, or python 2.4 users, you must:&lt;br /&gt;
** Install the three modules from [http://www.pygtk.org/downloads.html this page] (PyCairo, PyGObject, PyGTK)&lt;br /&gt;
** Grab the software at [http://bartabox.banquise.net/df/companion-0.8-any.zip this place].&lt;br /&gt;
&lt;br /&gt;
* Double click on &amp;quot;dfcompanion_prototype.py&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
= Problems? =&lt;br /&gt;
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.&lt;br /&gt;
&lt;br /&gt;
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press &amp;quot;refresh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Usage - what can you do? =&lt;br /&gt;
First run Dwarf Fortress, and load your game. It won't work otherwise.&lt;br /&gt;
&lt;br /&gt;
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column &amp;quot;alerts&amp;quot; so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:&lt;br /&gt;
* clicking &amp;quot;heal&amp;quot;, heals creature&lt;br /&gt;
* clicking &amp;quot;hurt&amp;quot;, hurts creature&lt;br /&gt;
* clicking &amp;quot;apply&amp;quot;, saves the following changes:&lt;br /&gt;
** position X,Y,Z&lt;br /&gt;
** strength, agility, toughness&lt;br /&gt;
** all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!&lt;br /&gt;
** pain, exhaustion, hunger, thirst, drowsiness&lt;br /&gt;
** race (still needs to be tested!)&lt;br /&gt;
** mood type (fey, macabre, ...), and mood skill increased&lt;br /&gt;
&lt;br /&gt;
Interesting effects are [http://mkv25.net/dfma/movie-236-lazydwarvesmustdie butcherable dwarves] and [http://img184.imageshack.us/img184/7919/straydognz6.jpg Corbine's crazy dogs]. Oh, and skeletal legendary miners that turn against your fortress.&lt;br /&gt;
&lt;br /&gt;
= dwarfdbg scripts =&lt;br /&gt;
Here is a collection of scripts that wouldn't fit in DC but might be useful. Copy them in the DC folder and run them.&lt;br /&gt;
* [http://bartabox.banquise.net/df/butchercats.py butchercats.py] : marks all &amp;quot;unintersted&amp;quot; cats and kitten as ready for slaughter.&lt;br /&gt;
* Soon, the &amp;quot;designator&amp;quot;, with a list of cool stuff : [[User:Bartavelle/DesignatorTiles]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
* utils.zip : initial test, some bugs with accents&lt;br /&gt;
* utils.0.1.zip : corrected problem with bad characters&lt;br /&gt;
* utils.0.2.zip : corrected problem with long strings&lt;br /&gt;
* utils.0.3.zip : corrected problem with creatures not in legends&lt;br /&gt;
* utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g&lt;br /&gt;
* companion.0.5-any.zip - 07/01/2008&lt;br /&gt;
** Skill edition&lt;br /&gt;
** Removed the dependency on pydbg, should now work with python 2.x&lt;br /&gt;
** Incomplete linux support, for those people who go on holiday with only their linux laptops ...&lt;br /&gt;
** More details in the flags names&lt;br /&gt;
** Disabled the regular refreshes for now&lt;br /&gt;
** Body part name is resolved when showing damages&lt;br /&gt;
** Right-click popup with quick features : heal, hurt, tame, make war animal, rest and restore&lt;br /&gt;
** Civilization altering (steal that merchant swordsman!)&lt;br /&gt;
* companion.0.6-any.zip - 22/01/2008&lt;br /&gt;
** Better error handling for Window users, should help debugging ...&lt;br /&gt;
** Firstname and nickname editor (finally)&lt;br /&gt;
** Money warnings, and money cheat&lt;br /&gt;
** Combat reports in DF mode&lt;br /&gt;
** Bleeding/Paralysis/ ... can be tweaked&lt;br /&gt;
** &amp;quot;Opinion poll&amp;quot;&lt;br /&gt;
** More details&lt;br /&gt;
** Instamood!&lt;br /&gt;
* companion.0.7-any.zip - 07/02/2008&lt;br /&gt;
** Couples list&lt;br /&gt;
** Name editor&lt;br /&gt;
** Right click / zoom now works&lt;br /&gt;
** Support for 38a&lt;br /&gt;
* companion.0.8-any.zip - 13/02/2008&lt;br /&gt;
** Removal of the couple list, should hopefully fix bugs&lt;br /&gt;
** Several scripts for more fun&lt;br /&gt;
** Better support for stuff&lt;br /&gt;
** Should be &amp;quot;final&amp;quot; of the prototype, next step will probably involve working on a standalone .exe, and the occasionnal fun script&lt;br /&gt;
&lt;br /&gt;
= thanks =&lt;br /&gt;
* the memory hackers!&lt;br /&gt;
* Phil, for the clever python tricks&lt;br /&gt;
* Corbine, for early testings, bug discovery, and flags discovery&lt;br /&gt;
* sinoth, for early testings, bug discovery&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33063</id>
		<title>Utility:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Companion&amp;diff=33063"/>
		<updated>2008-02-13T13:31:11Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm in holidays, so if you encounter issues, please copy/paste in the discussion page. I'll check it often. [[Oh and if you know how to reduce the screenshot, please do so !]]&lt;br /&gt;
&lt;br /&gt;
= What? =&lt;br /&gt;
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?&lt;br /&gt;
&lt;br /&gt;
For now, a '''PROTOTYPE''' utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.&lt;br /&gt;
&lt;br /&gt;
It supports versions 33d, 33f and 33g. The latest screenshot is at [http://bartabox.banquise.net/df/screen1.png this place].&lt;br /&gt;
&lt;br /&gt;
[[Image:dfcompanion1.png|thumb|This is a preliminary screenshot of the prototype.]]&lt;br /&gt;
&lt;br /&gt;
= Important warning =&lt;br /&gt;
When fiddling with DF memory, you might get crashes. Here are two important advices:&lt;br /&gt;
* when writing into memory (like updating a creature's data), pause the game, load the data, update it, save it and then unpause the game&lt;br /&gt;
* do not teleport creatures that are hauling&lt;br /&gt;
&lt;br /&gt;
= How =&lt;br /&gt;
You need to install several things first:&lt;br /&gt;
* [http://www.python.org/download/ Python] (works with any version, 2.5 is prefered)&lt;br /&gt;
* from [http://gladewin32.sourceforge.net/modules/news/ this page], the latest &amp;quot;Gtk+/Win32 Runtime Environment Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For python 2.5 users, just grab the utility at [http://bartabox.banquise.net/df/companion-0.8-python25.zip this place], and unzip it.&lt;br /&gt;
* For users of the -any versions, or python 2.4 users, you must:&lt;br /&gt;
** Install the three modules from [http://www.pygtk.org/downloads.html this page] (PyCairo, PyGObject, PyGTK)&lt;br /&gt;
** Grab the software at [http://bartabox.banquise.net/df/companion-0.8-any.zip this place].&lt;br /&gt;
&lt;br /&gt;
* Double click on &amp;quot;dfcompanion_prototype.py&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
= Problems? =&lt;br /&gt;
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.&lt;br /&gt;
&lt;br /&gt;
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press &amp;quot;refresh&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Usage - what can you do? =&lt;br /&gt;
First run Dwarf Fortress, and load your game. It won't work otherwise.&lt;br /&gt;
&lt;br /&gt;
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column &amp;quot;alerts&amp;quot; so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:&lt;br /&gt;
* clicking &amp;quot;heal&amp;quot;, heals creature&lt;br /&gt;
* clicking &amp;quot;hurt&amp;quot;, hurts creature&lt;br /&gt;
* clicking &amp;quot;apply&amp;quot;, saves the following changes:&lt;br /&gt;
** position X,Y,Z&lt;br /&gt;
** strength, agility, toughness&lt;br /&gt;
** all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!&lt;br /&gt;
** pain, exhaustion, hunger, thirst, drowsiness&lt;br /&gt;
** race (still needs to be tested!)&lt;br /&gt;
** mood type (fey, macabre, ...), and mood skill increased&lt;br /&gt;
&lt;br /&gt;
Interesting effects are [http://mkv25.net/dfma/movie-236-lazydwarvesmustdie butcherable dwarves] and [http://img184.imageshack.us/img184/7919/straydognz6.jpg Corbine's crazy dogs]. Oh, and skeletal legendary miners that turn against your fortress.&lt;br /&gt;
&lt;br /&gt;
= dwarfdbg scripts =&lt;br /&gt;
Here is a collection of scripts that wouldn't fit in DC but might be useful. Copy them in the DC folder and run them.&lt;br /&gt;
* [http://bartabox.banquise.net/df/butchercats.py butchercats.py] : marks all &amp;quot;unintersted&amp;quot; cats and kitten as ready for slaughter.&lt;br /&gt;
* Soon, the &amp;quot;designator&amp;quot;, with a list of cool stuff : [[User:Bartavelle/DesignatorTiles]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
* utils.zip : initial test, some bugs with accents&lt;br /&gt;
* utils.0.1.zip : corrected problem with bad characters&lt;br /&gt;
* utils.0.2.zip : corrected problem with long strings&lt;br /&gt;
* utils.0.3.zip : corrected problem with creatures not in legends&lt;br /&gt;
* utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g&lt;br /&gt;
* companion.0.5-any.zip - 07/01/2008&lt;br /&gt;
** Skill edition&lt;br /&gt;
** Removed the dependency on pydbg, should now work with python 2.x&lt;br /&gt;
** Incomplete linux support, for those people who go on holiday with only their linux laptops ...&lt;br /&gt;
** More details in the flags names&lt;br /&gt;
** Disabled the regular refreshes for now&lt;br /&gt;
** Body part name is resolved when showing damages&lt;br /&gt;
** Right-click popup with quick features : heal, hurt, tame, make war animal, rest and restore&lt;br /&gt;
** Civilization altering (steal that merchant swordsman!)&lt;br /&gt;
* companion.0.6-any.zip - 22/01/2008&lt;br /&gt;
** Better error handling for Window users, should help debugging ...&lt;br /&gt;
** Firstname and nickname editor (finally)&lt;br /&gt;
** Money warnings, and money cheat&lt;br /&gt;
** Combat reports in DF mode&lt;br /&gt;
** Bleeding/Paralysis/ ... can be tweaked&lt;br /&gt;
** &amp;quot;Opinion poll&amp;quot;&lt;br /&gt;
** More details&lt;br /&gt;
** Instamood!&lt;br /&gt;
* companion.0.7-any.zip - 07/02/2008&lt;br /&gt;
** Couples list&lt;br /&gt;
** Name editor&lt;br /&gt;
** Right click / zoom now works&lt;br /&gt;
** Support for 38a&lt;br /&gt;
* companion.0.8-any.zip - 13/02/2008&lt;br /&gt;
** Removal of the couple list, should hopefully fix bugs&lt;br /&gt;
** Several scripts for more fun&lt;br /&gt;
** Better support for stuff&lt;br /&gt;
** Should be &amp;quot;final&amp;quot; of the prototype, next step will probably involve working on a standalone .exe, and the occasionnal fun script&lt;br /&gt;
&lt;br /&gt;
= thanks =&lt;br /&gt;
* the memory hackers!&lt;br /&gt;
* Phil, for the clever python tricks&lt;br /&gt;
* Corbine, for early testings, bug discovery, and flags discovery&lt;br /&gt;
* sinoth, for early testings, bug discovery&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19557</id>
		<title>40d:Fire imp</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19557"/>
		<updated>2008-02-03T06:31:20Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Fire Imp|biome=Subterranean lava|symbol=i|color=rgb(255, 255, 0)|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Fire imps are nasty little creatures that live in [[magma]] vents.  They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces.  They cannot be butchered, but once killed their corpses will decay.  Crafts made from their bones are quite valuable.&lt;br /&gt;
&lt;br /&gt;
== Upon Decay ==&lt;br /&gt;
&lt;br /&gt;
* fire imp [[bone]]s [3]&lt;br /&gt;
* fire imp [[skull]]&lt;br /&gt;
== Interesting Note  ==&lt;br /&gt;
When Fire Imp's are injured, they bleed Goo.&lt;br /&gt;
[[Image:Pool of Goo.png|thumb|A Pool of Goo from an injured Fire Imp]]&lt;br /&gt;
{{Game_Data|[CREATURE:IMP_FIRE]&lt;br /&gt;
 [NAME:fire imp:fire imps:fire imp]&lt;br /&gt;
 [TILE:'i'][COLOR:6:0:1]&lt;br /&gt;
 [MODVALUE:10]&lt;br /&gt;
 [LARGE_ROAMING][FREQUENCY:20]&lt;br /&gt;
 [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
 [LARGE_PREDATOR]&lt;br /&gt;
 [GENPOWER:5]&lt;br /&gt;
 [BLOODTYPE:0]&lt;br /&gt;
 [BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 [BONECARN]&lt;br /&gt;
 [CANOPENDOORS]&lt;br /&gt;
 [PREFSTRING:terrifying features]&lt;br /&gt;
 [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
 [NOBREATHE]&lt;br /&gt;
 [SIZE:3]&lt;br /&gt;
 [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 [EQUIPS]&lt;br /&gt;
 [FAT:1]&lt;br /&gt;
 [ALL_ACTIVE]&lt;br /&gt;
 [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
 [POPULATION_NUMBER:15:30]&lt;br /&gt;
 [CLUSTER_NUMBER:3:5]&lt;br /&gt;
 [BIOME_SUBTERRANEAN_LAVA]&lt;br /&gt;
 [NO_GENDER]&lt;br /&gt;
 [STANDARD_FLESH]&lt;br /&gt;
 [HOMEOTHERM:10095]&lt;br /&gt;
 [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 [HEATDAM_POINT:13000]&lt;br /&gt;
 [IGNITE_POINT:13500]&lt;br /&gt;
 [LEATHER_HEATDAM_POINT:13000]&lt;br /&gt;
 [LEATHER_IGNITE_POINT:13500]&lt;br /&gt;
 [BONE_HEATDAM_POINT:14000]}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19556</id>
		<title>40d:Fire imp</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19556"/>
		<updated>2008-02-03T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Fire Imp|biome=Subterranean lava|symbol=i|color=rgb(255, 255, 0)|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Fire imps are nasty little creatures that live in [[magma]] vents.  They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces.  They cannot be butchered, but once killed their corpses will decay.  Crafts made from their bones are quite valuable.&lt;br /&gt;
&lt;br /&gt;
== Upon Decay ==&lt;br /&gt;
&lt;br /&gt;
* fire imp [[bone]]s [3]&lt;br /&gt;
* fire imp [[skull]]&lt;br /&gt;
== Interesting Note  ==&lt;br /&gt;
When Fire Imp's are injured, they bleed Goo.&lt;br /&gt;
[[Image:Pool of Goo.png|thumb|A pool of Goo from an Injured Fire Imp]]&lt;br /&gt;
{{Game_Data|[CREATURE:IMP_FIRE]&lt;br /&gt;
 [NAME:fire imp:fire imps:fire imp]&lt;br /&gt;
 [TILE:'i'][COLOR:6:0:1]&lt;br /&gt;
 [MODVALUE:10]&lt;br /&gt;
 [LARGE_ROAMING][FREQUENCY:20]&lt;br /&gt;
 [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
 [LARGE_PREDATOR]&lt;br /&gt;
 [GENPOWER:5]&lt;br /&gt;
 [BLOODTYPE:0]&lt;br /&gt;
 [BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 [BONECARN]&lt;br /&gt;
 [CANOPENDOORS]&lt;br /&gt;
 [PREFSTRING:terrifying features]&lt;br /&gt;
 [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
 [NOBREATHE]&lt;br /&gt;
 [SIZE:3]&lt;br /&gt;
 [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 [EQUIPS]&lt;br /&gt;
 [FAT:1]&lt;br /&gt;
 [ALL_ACTIVE]&lt;br /&gt;
 [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
 [POPULATION_NUMBER:15:30]&lt;br /&gt;
 [CLUSTER_NUMBER:3:5]&lt;br /&gt;
 [BIOME_SUBTERRANEAN_LAVA]&lt;br /&gt;
 [NO_GENDER]&lt;br /&gt;
 [STANDARD_FLESH]&lt;br /&gt;
 [HOMEOTHERM:10095]&lt;br /&gt;
 [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 [HEATDAM_POINT:13000]&lt;br /&gt;
 [IGNITE_POINT:13500]&lt;br /&gt;
 [LEATHER_HEATDAM_POINT:13000]&lt;br /&gt;
 [LEATHER_IGNITE_POINT:13500]&lt;br /&gt;
 [BONE_HEATDAM_POINT:14000]}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19555</id>
		<title>40d:Fire imp</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19555"/>
		<updated>2008-02-03T06:28:52Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Fire Imp|biome=Subterranean lava|symbol=i|color=rgb(255, 255, 0)|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Fire imps are nasty little creatures that live in [[magma]] vents.  They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces.  They cannot be butchered, but once killed their corpses will decay.  Crafts made from their bones are quite valuable.&lt;br /&gt;
&lt;br /&gt;
== Upon Decay ==&lt;br /&gt;
&lt;br /&gt;
* fire imp [[bone]]s [3]&lt;br /&gt;
* fire imp [[skull]]&lt;br /&gt;
== Interesting Note  ==&lt;br /&gt;
When Fire Imp's are injured they bleed Goo.&lt;br /&gt;
[[Image:Pool of Goo.png|thumb|A pool of Goo from an Injured Fire Imp]]&lt;br /&gt;
{{Game_Data|[CREATURE:IMP_FIRE]&lt;br /&gt;
 [NAME:fire imp:fire imps:fire imp]&lt;br /&gt;
 [TILE:'i'][COLOR:6:0:1]&lt;br /&gt;
 [MODVALUE:10]&lt;br /&gt;
 [LARGE_ROAMING][FREQUENCY:20]&lt;br /&gt;
 [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
 [LARGE_PREDATOR]&lt;br /&gt;
 [GENPOWER:5]&lt;br /&gt;
 [BLOODTYPE:0]&lt;br /&gt;
 [BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 [BONECARN]&lt;br /&gt;
 [CANOPENDOORS]&lt;br /&gt;
 [PREFSTRING:terrifying features]&lt;br /&gt;
 [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
 [NOBREATHE]&lt;br /&gt;
 [SIZE:3]&lt;br /&gt;
 [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 [EQUIPS]&lt;br /&gt;
 [FAT:1]&lt;br /&gt;
 [ALL_ACTIVE]&lt;br /&gt;
 [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
 [POPULATION_NUMBER:15:30]&lt;br /&gt;
 [CLUSTER_NUMBER:3:5]&lt;br /&gt;
 [BIOME_SUBTERRANEAN_LAVA]&lt;br /&gt;
 [NO_GENDER]&lt;br /&gt;
 [STANDARD_FLESH]&lt;br /&gt;
 [HOMEOTHERM:10095]&lt;br /&gt;
 [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 [HEATDAM_POINT:13000]&lt;br /&gt;
 [IGNITE_POINT:13500]&lt;br /&gt;
 [LEATHER_HEATDAM_POINT:13000]&lt;br /&gt;
 [LEATHER_IGNITE_POINT:13500]&lt;br /&gt;
 [BONE_HEATDAM_POINT:14000]}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Pool_of_Goo.png&amp;diff=36274</id>
		<title>File:Pool of Goo.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Pool_of_Goo.png&amp;diff=36274"/>
		<updated>2008-02-03T06:25:07Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: A pool of Goo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pool of Goo&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19554</id>
		<title>40d:Fire imp</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Fire_imp&amp;diff=19554"/>
		<updated>2008-02-03T06:24:45Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Fire Imp|biome=Subterranean lava|symbol=i|color=rgb(255, 255, 0)|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Fire imps are nasty little creatures that live in [[magma]] vents.  They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces.  They cannot be butchered, but once killed their corpses will decay.  Crafts made from their bones are quite valuable.&lt;br /&gt;
&lt;br /&gt;
== Upon Decay ==&lt;br /&gt;
&lt;br /&gt;
* fire imp [[bone]]s [3]&lt;br /&gt;
* fire imp [[skull]]&lt;br /&gt;
== Interesting Note  ==&lt;br /&gt;
When Fire Imp's are injured they bleed Goo.&lt;br /&gt;
[[Image:Pool of Goo.png]] &lt;br /&gt;
{{Game_Data|[CREATURE:IMP_FIRE]&lt;br /&gt;
 [NAME:fire imp:fire imps:fire imp]&lt;br /&gt;
 [TILE:'i'][COLOR:6:0:1]&lt;br /&gt;
 [MODVALUE:10]&lt;br /&gt;
 [LARGE_ROAMING][FREQUENCY:20]&lt;br /&gt;
 [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
 [LARGE_PREDATOR]&lt;br /&gt;
 [GENPOWER:5]&lt;br /&gt;
 [BLOODTYPE:0]&lt;br /&gt;
 [BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 [BONECARN]&lt;br /&gt;
 [CANOPENDOORS]&lt;br /&gt;
 [PREFSTRING:terrifying features]&lt;br /&gt;
 [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
 [NOBREATHE]&lt;br /&gt;
 [SIZE:3]&lt;br /&gt;
 [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 [EQUIPS]&lt;br /&gt;
 [FAT:1]&lt;br /&gt;
 [ALL_ACTIVE]&lt;br /&gt;
 [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
 [POPULATION_NUMBER:15:30]&lt;br /&gt;
 [CLUSTER_NUMBER:3:5]&lt;br /&gt;
 [BIOME_SUBTERRANEAN_LAVA]&lt;br /&gt;
 [NO_GENDER]&lt;br /&gt;
 [STANDARD_FLESH]&lt;br /&gt;
 [HOMEOTHERM:10095]&lt;br /&gt;
 [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 [HEATDAM_POINT:13000]&lt;br /&gt;
 [IGNITE_POINT:13500]&lt;br /&gt;
 [LEATHER_HEATDAM_POINT:13000]&lt;br /&gt;
 [LEATHER_IGNITE_POINT:13500]&lt;br /&gt;
 [BONE_HEATDAM_POINT:14000]}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Pool_of_Goo&amp;diff=36273</id>
		<title>Pool of Goo</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Pool_of_Goo&amp;diff=36273"/>
		<updated>2008-02-03T06:20:15Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: Redirecting to Fire imp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fire_imp]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Pool_of_Goo&amp;diff=36272</id>
		<title>Pool of Goo</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Pool_of_Goo&amp;diff=36272"/>
		<updated>2008-02-03T06:19:48Z</updated>

		<summary type="html">&lt;p&gt;Worldwaker: Redirecting to Fire Imp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fire Imp]]&lt;/div&gt;</summary>
		<author><name>Worldwaker</name></author>
	</entry>
</feed>