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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zippy</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zippy"/>
	<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php/Special:Contributions/Zippy"/>
	<updated>2026-04-28T06:51:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Great_pick&amp;diff=315769</id>
		<title>Great pick</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Great_pick&amp;diff=315769"/>
		<updated>2026-04-08T14:17:28Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:great_pick_preview.png|right]]A '''great pick''' is an alternative to [[pick]]s sized for large creatures. [[Troll]], [[ogre]], and [[blind cave ogre]] [[miner]]s from dark [[goblin]] [[Dark pits|pits]] can arrive in [[siege]]s wielding this [[weapon]].&lt;br /&gt;
&lt;br /&gt;
A great pick is eight times the [[Weapon#size|size]] of a standard pick - that is, it has the same internal [[Attack types|attack properties]], but hits with more force due to its size. A creature must be at least 225,000 cm³ to wield it, with [[List of creatures by adult size|some large species]] of [[animal people]] being the smallest creatures that can equip it in [[fortress mode]].&lt;br /&gt;
&lt;br /&gt;
When [[Melt item|melted]] down, great picks produce roughly four bars of metal.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = saràm tekkud&lt;br /&gt;
| elvish  = apaca mubara&lt;br /&gt;
| goblin  = snuz otez&lt;br /&gt;
| human   = umon tekud&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Category|Weapons}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Great_pick&amp;diff=315762</id>
		<title>Great pick</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Great_pick&amp;diff=315762"/>
		<updated>2026-04-05T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added preview image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:great_pick_preview.png|right]]A '''great pick''' is an alternative to [[pick]]s sized for large creatures. [[Troll]], [[ogre]], and [[blind cave ogre]] [[miner]]s from dark [[goblin]] [[Dark pits|pits]] can arrive in [[siege]]s wielding this [[weapon]].&lt;br /&gt;
&lt;br /&gt;
A great pick is eight times the [[Weapon#size|size]] of a standard pick - that is, it has the same internal [[Attack types|attack properties]], but hits with more force due to its size. A creature must be at least 225,000 cm³ to wield it, with [[List of creatures by adult size|some large species]] of [[animal people]] being the smallest creatures that can equip it in [[fortress mode]].&lt;br /&gt;
&lt;br /&gt;
When [[Melt item|melted]] down, great picks produce roughly four bars of metal.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = saràm tekkud&lt;br /&gt;
| elvish  = apaca mubara&lt;br /&gt;
| goblin  = snuz otez&lt;br /&gt;
| human   = umon tekud&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Category|Weapons}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Great_pick_preview.png&amp;diff=315761</id>
		<title>File:Great pick preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Great_pick_preview.png&amp;diff=315761"/>
		<updated>2026-04-05T17:46:07Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dog&amp;diff=315542</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dog&amp;diff=315542"/>
		<updated>2026-03-17T22:00:32Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=dogs_sprite_set.png&lt;br /&gt;
|portrait=dog_portrait_anim.gif&lt;br /&gt;
|bone=4-11&lt;br /&gt;
|meat=6-13&lt;br /&gt;
|fat=6-13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=0-1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|sweetbread=0-1&lt;br /&gt;
|spleen=0-1&lt;br /&gt;
|kidney=0-2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dogs''' are common [[domestic animal]]s that can be [[animal trainer|trained]] to assist your dwarves in [[combat]] or [[hunting]] as either war dogs or hunting dogs. Like all tame animals, they can serve as an [[butcher|emergency food supply]] and provide you with [[bones]], [[leather]], and [[skull]]s. Dogs do not require any food.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] dogs for their ''loyalty''.&lt;br /&gt;
&lt;br /&gt;
== Using dogs ==&lt;br /&gt;
{{imagefix|[[File:dog_sprite.png|left]]|7}}Dogs left to their own devices will wander around, spending most of their time in [[Meeting hall|meeting areas]], and attacking any [[invader|hostiles]] they see.&lt;br /&gt;
&lt;br /&gt;
Newborn dogs will reach a size of 12,500 cm³ after one year, and 30,000 cm³ after two years. [[cat|Cats]] have a similar growth curve, and also require no food, however fully-grown dogs are six times larger than cats and will not adopt dwarves on their own, making them more suitable as livestock.&lt;br /&gt;
&lt;br /&gt;
As with any friendly creature, dogs can spot [[Ambush|ambusher]]s and thieves. You can assign dogs to [[restraint]]s to act as guard dogs. Guard dogs work particularly well when placed behind a hall of [[trap]]s or other siege-breaking devices. The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.) Hunting dogs may be particularly well-suited to guard duty because of their improved [[observer]] skills.&lt;br /&gt;
&lt;br /&gt;
You can assign a war or hunting dog to a dwarf via their preferences menu ({{K|v}}, select dwarf, {{K|p}}, {{K|a}}) to help them in combat. It will follow the dwarf like a [[pet]]. &lt;br /&gt;
&lt;br /&gt;
Once a dog is assigned to a dwarf, it cannot be unassigned nor placed in a [[cage]]. A workaround for this is to train the dog with the dwarf you want the dog to follow. Unassigned war dogs and hunting dogs follow the dwarf who trained them, but can still be caged. If you use one or two dedicated animal trainers to train dogs, you may notice they will be followed by a large pack of them, along with their puppies. Assigned dogs '''can''' be [[pasture]]d; this is another option for keeping them away from danger if you have some advance warning. It's also a good idea if you decide to train the owner in a [[danger room]]. War dogs can still be slaughtered for food, even if they have sustained serious injuries.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Using a [[civilian alert]] to keep civilians away from fighting affects war dogs as well, stopping them from following your soldiers into combat.''{{bug|1058}}&lt;br /&gt;
&lt;br /&gt;
== Hunting dogs ==&lt;br /&gt;
{{imagefix|[[File:hunting_dog_sprite.png|left]]|6}}''&amp;quot;A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general.&amp;quot;'' -[[Main:Toady One|Toady One]], long ago &amp;lt;!-- still relevant? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== War dogs ==&lt;br /&gt;
{{imagefix|[[File:war_dog_sprite.png|left]]}}Because of their training, war dogs do more damage in combat than untrained dogs.&lt;br /&gt;
&lt;br /&gt;
Against heavily [[armor]]ed and armed opponents, dogs (war or hunting) can die quite easily, but that doesn't mean they are ''useless''. Also, although a war dog is not nearly as dangerous against an armored opponent as an axe lord, they occasionally get lucky, and a pack of war dogs can be very dangerous indeed. They can also be used as walking meatshields, taking hits that would have otherwise injured your dwarves.&lt;br /&gt;
&lt;br /&gt;
For this reason, some players attach them to any permanent close-combat military, and/or to any dwarf that regularly steps outside. However, the down side to assigning them to military dwarves is that they are very likely to die, since dogs move much faster than fully-armored dwarves and thus frequently charge in unassisted. A dead pet causes a serious unhappiness spike, and [[tantrum]]s with legendary weapon skills mixed in can really maximize the [[fun]]. Fortunately they're not cats so you can make them unavailable as pets.&lt;br /&gt;
&lt;br /&gt;
For breeding purposes, female war dogs are no worse than any other animal: they can give birth to, in this case, puppies as well. Male war dogs also can play the role of their civil counterparts. You probably don't want to train the female dogs though, so you can keep them as breeding stock along with a few studs, just like you do with any other animal.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
In real life, the dog (''Canis lupus familiaris'') is recognized as a subspecies of the [[wolf]] (''Canis lupus lupus''), having undergone gradual genetic divergence from wild wolves due to domestication by humans. Human-dog companionship has existed as far back as 20,000 BC.  In ''Dwarf Fortress'', taming wolves will not, no matter how much time passes, result in dogs.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*Dogs sometimes won't bite, but only scratch, greatly reducing their combat effectiveness. This seems to happen against wildlife.{{bug|7541}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = idar&lt;br /&gt;
| elvish  = macetha&lt;br /&gt;
| goblin  = anot&lt;br /&gt;
| human   = sheka&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GoldenRetrieverSnow.jpg|thumb|center|400px|Admired for its ''loyalty''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Dog&amp;diff=315541</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Dog&amp;diff=315541"/>
		<updated>2026-03-17T21:58:15Z</updated>

		<summary type="html">&lt;p&gt;Zippy: The undead hunting dog sprite is removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=dogs_sprite_set.png&lt;br /&gt;
|portrait=dog_portrait_anim.gif&lt;br /&gt;
|bone=4-11&lt;br /&gt;
|meat=6-13&lt;br /&gt;
|fat=6-13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=0-1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|sweetbread=0-1&lt;br /&gt;
|spleen=0-1&lt;br /&gt;
|kidney=0-2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dogs''' are common [[domestic animal]]s that can be [[animal trainer|trained]] to assist your dwarves in [[combat]] or [[hunting]] as either war dogs or hunting dogs. Like all tame animals, they can serve as an [[butcher|emergency food supply]] and provide you with [[bones]], [[leather]], and [[skull]]s. Dogs do not require any food.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] dogs for their ''loyalty''.&lt;br /&gt;
&lt;br /&gt;
== Using dogs ==&lt;br /&gt;
{{imagefix|[[File:dog_sprite.png|left]]|7}}Dogs left to their own devices will wander around, spending most of their time in [[Meeting hall|meeting areas]], and attacking any [[invader|hostiles]] they see.&lt;br /&gt;
&lt;br /&gt;
Newborn dogs will reach a size of 12,500 cm³ after one year, and 30,000 cm³ after two years. [[cat|Cats]] have a similar growth curve, and also require no food, however fully-grown dogs are six times larger than cats and will not adopt dwarves on their own, making them more suitable as livestock.&lt;br /&gt;
&lt;br /&gt;
As with any friendly creature, dogs can spot [[Ambush|ambusher]]s and thieves. You can assign dogs to [[restraint]]s to act as guard dogs. Guard dogs work particularly well when placed behind a hall of [[trap]]s or other siege-breaking devices. The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.) Hunting dogs may be particularly well-suited to guard duty because of their improved [[observer]] skills.&lt;br /&gt;
&lt;br /&gt;
You can assign a war or hunting dog to a dwarf via their preferences menu ({{K|v}}, select dwarf, {{K|p}}, {{K|a}}) to help them in combat. It will follow the dwarf like a [[pet]]. &lt;br /&gt;
&lt;br /&gt;
Once a dog is assigned to a dwarf, it cannot be unassigned nor placed in a [[cage]]. A workaround for this is to train the dog with the dwarf you want the dog to follow. Unassigned war dogs and hunting dogs follow the dwarf who trained them, but can still be caged. If you use one or two dedicated animal trainers to train dogs, you may notice they will be followed by a large pack of them, along with their puppies. Assigned dogs '''can''' be [[pasture]]d; this is another option for keeping them away from danger if you have some advance warning. It's also a good idea if you decide to train the owner in a [[danger room]]. War dogs can still be slaughtered for food, even if they have sustained serious injuries.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Using a [[civilian alert]] to keep civilians away from fighting affects war dogs as well, stopping them from following your soldiers into combat.''{{bug|1058}}&lt;br /&gt;
&lt;br /&gt;
== Hunting dogs ==&lt;br /&gt;
{{imagefix|[[File:hunting_dog_sprite.png|left]]|6}}''&amp;quot;A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general.&amp;quot;'' -[[Main:Toady One|Toady One]], long ago &amp;lt;!-- still relevant? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== War dogs ==&lt;br /&gt;
{{imagefix|[[File:war_dog_sprite.png|left]]}}Because of their training, war dogs do more damage in combat than untrained dogs.&lt;br /&gt;
&lt;br /&gt;
Against heavily [[armor]]ed and armed opponents, dogs (war or hunting) can die quite easily, but that doesn't mean they are ''useless''. Also, although a war dog is not nearly as dangerous against an armored opponent as an axe lord, they occasionally get lucky, and a pack of war dogs can be very dangerous indeed. They can also be used as walking meatshields, taking hits that would have otherwise injured your dwarves.&lt;br /&gt;
&lt;br /&gt;
For this reason, some players attach them to any permanent close-combat military, and/or to any dwarf that regularly steps outside. However, the down side to assigning them to military dwarves is that they are very likely to die, since dogs move much faster than fully-armored dwarves and thus frequently charge in unassisted. A dead pet causes a serious unhappiness spike, and [[tantrum]]s with legendary weapon skills mixed in can really maximize the [[fun]]. Fortunately they're not cats so you can make them unavailable as pets.&lt;br /&gt;
&lt;br /&gt;
For breeding purposes, female war dogs are no worse than any other animal: they can give birth to, in this case, puppies as well. Male war dogs also can play the role of their civil counterparts. You probably don't want to train the female dogs though, so you can keep them as breeding stock along with a few studs, just like you do with any other animal.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
In real life, the dog (''Canis lupus familiaris'') is recognized as a subspecies of the [[wolf]] (''Canis lupus lupus''), having undergone gradual genetic divergence from wild wolves due to domestication by humans. Human-dog companionship has existed as far back as 20,000 BC.  In ''Dwarf Fortress'', taming wolves will not, no matter how much time passes, result in dogs.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*Dogs sometimes won't bite, but only scratch, greatly reducing their combat effectiveness. This seems to happen against wildlife.{{bug|7541}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = idar&lt;br /&gt;
| elvish  = macetha&lt;br /&gt;
| goblin  = anot&lt;br /&gt;
| human   = sheka&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:GoldenRetrieverSnow.jpg|thumb|center|400px|Admired for its ''loyalty''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Night_creature&amp;diff=315521</id>
		<title>Night creature</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Night_creature&amp;diff=315521"/>
		<updated>2026-03-16T21:15:39Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''Now you will know why you fear the night.''&lt;br /&gt;
[[File:night_creatures_sprites_preview.png|right]]A '''night creature''' is a member of a class of hostile [[creature]]s; many of which are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures.&lt;br /&gt;
&lt;br /&gt;
Note that some night creatures are not inherently hostile, despite their form. as some can be [[visitor]]s to player's [[Fortress mode|fortress]], or can be played as in [[adventure mode]].&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Most types of night creature are depicted in the game as either a '''ñ''' or '''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:&lt;br /&gt;
&lt;br /&gt;
===Magical beings===&lt;br /&gt;
* [[File:necromancer_sprite.png|15px]] / {{Tile|Ñ|5:1}} [[Necromancer]]s are [[historical figure]]s that have found the secrets of life and death, becoming immortal and gaining the ability to animate the dead.&lt;br /&gt;
* [[File:nightmare_sprite_preview.png|16px]] / {{Tile|Ñ|0:1}} [[Nightmare]]s are frightening monsters who do not occur naturally, but can be summoned by necromancers and demons{{verify}} in battle.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
* [[File:bogeyman_sprite.png|17px]] / {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]], which ambush lone travellers in regions dominated by [[Sphere|nightmares or darkness]] at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories—rather, they are generated when needed in adventure mode.&lt;br /&gt;
* [[File:experiment_sprite.png|16px]] / {{Tile|A|4:1}}–{{Tile|Z|2:1}} [[Experiment]]s are a variety of transformations originating from necromancers' experimentation on captured citizens and livestock - they sometimes escape to the wild, and intelligent ones can rejoin civilization. Unlike other night creatures, they are represented by regular alphabet letters. Intelligent experiments are colored red, while failed creations and others are colored green.&lt;br /&gt;
* [[File:night_troll_sprite.png|16px]] / {{Tile|Ñ|2:0}} [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.&lt;br /&gt;
* [[File:werebeast_sprite.png|20px]] / {{Tile|Ñ|6:0}} [[Werebeast]]s are former worshipers cursed by their patron deities for profaning their temples, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature.&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
* [[File:animated_dead_example_anim.gif|21px]] / {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in [[evil]] regions, or under the thrall of a necromancer or [[mummy]]. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.&lt;br /&gt;
* [[File:ghost_sprite.png|15px]] / {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.&lt;br /&gt;
* [[File:infected_ghoul_sprite.png|14px]] / {{Tile|Ñ|4:1}} [[Infected ghoul]]s are undead who were infected with contagious ghoulish conditions by necromancers. They flash between their night creature tile and their basic creature tile.&lt;br /&gt;
* [[File:intelligent_undead_sprite.png|15px]] / {{Tile|Ñ|3:1}} [[Intelligent undead]] - independent, intelligent corporeal undead that do not fit into other categories. They are raised by necromancers, mummies, and [[demon]]s to help with their plots of conquering the world. They have special powers, such as syndrome attacks, controlling the weather, and repelling other creatures.&lt;br /&gt;
* [[File:mummy_preview_sprite.png|14px]] / {{Tile|Ñ|6:1}} [[Mummy|Mummies]] are the dead rulers of civilizations, interred in [[tomb]]s or, occasionally. in [[catacombs]]. They will arise if disturbed and lay curses (of misfortune, so far) on the trespasser.&lt;br /&gt;
* [[File:vampire_sprite.png|13px]] / {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood-drinkers (usually spawned by divine wrath, as with werebeasts) that can pass for living humanoids, moving on when suspicion of them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.&lt;br /&gt;
&lt;br /&gt;
==Planned night creatures==&lt;br /&gt;
In addition to the existing night creatures, and plans to expand them, [http://www.bay12games.com/media/df_talk_14_transcript.html Dwarf Fortress Talk #14] describes future plans for other types of night creatures, which are as follows:&lt;br /&gt;
&lt;br /&gt;
* {{Tile|Ñ|5:0}} Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.&lt;br /&gt;
* {{Tile|Ñ|4:1}} Constructed creatures, like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons. [[Experiment]]s seem to at least partly be an implementation of this.&lt;br /&gt;
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting souls entering them. They will flash between their night creature tile and their basic item tile.&lt;br /&gt;
* {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten capybaras or evil animated trees.&lt;br /&gt;
* {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel, as well as monstrous sea creatures such as evil carp.&lt;br /&gt;
* {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers.&lt;br /&gt;
&lt;br /&gt;
``generators.lua`` defines a number of tables for generating night creatures, with a number of unused classes. Procedural variants of most undead creatures (rather than a [[syndrome]]) and the planned categories listed above are listed in ``creatures.night_creature``. The names of two new categories were revealed this way.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|Ñ|5:0}} &amp;quot;Sorcerer&amp;quot;, potentially using [[magic]].&lt;br /&gt;
* {{Tile|Ñ|5:1}} &amp;quot;Royal&amp;quot;, potentially holding [[noble]] positions, such as a [[monarch]].&lt;br /&gt;
&lt;br /&gt;
[[File:night_creatures_preview.jpg|thumb|300px|center|When the night comes, they can wait forever.]]&lt;br /&gt;
{{Translation| dwarven = anan mes | elvish = lithéme amu | goblin = anu los | human = kulur mos}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[ru:Night creature]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Mental_breakdown&amp;diff=315401</id>
		<title>Mental breakdown</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Mental_breakdown&amp;diff=315401"/>
		<updated>2026-03-08T17:13:36Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added animation&lt;/p&gt;
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&lt;div&gt;{{av}}{{stub}}&lt;br /&gt;
[[File:insanity_preview_anim.gif|right]]'''Mental breakdowns''' are temporary conditions that cause a stressed dwarf to stop current work and go mad. Unlike [[insanity]], these conditions are only temporary and may end on their own after some time, while insanity is not reversible. Unlike [[strange mood]]s, breakdowns do not produce any artifacts. However, breakdowns are serious warnings; if you don't deal with the source of stress, affected dwarves will repeatedly experience breakdown until they eventually go [[insane]]. To make breakdowns less likely, see the article on [[keeping your dwarves unstressed]].&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Right now, there are three kinds of breakdown:&lt;br /&gt;
* Tantrum&lt;br /&gt;
* Obliviousness&lt;br /&gt;
* Depression&lt;br /&gt;
&lt;br /&gt;
and the [[Personality facet|personality]] of the dwarf influences the type of breakdown.&lt;br /&gt;
&lt;br /&gt;
===[[File:status_tantrum_icon.png]] Tantrum===&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; is throwing a tantrum!|4:1}}&lt;br /&gt;
::''Throwing a tantrum!''&lt;br /&gt;
&lt;br /&gt;
[[File:tantrum_preview_anim.gif|thumb|right|A [[general]] vandalizing a claystone table.]]A '''tantrum''' is a breakdown experienced mainly by dwarves with high [[Personality facet#ANGER_PROPENSITY|propensity to anger]]. Tantruming dwarves will cancel any job they may be doing at the moment and will start misbehaving, which includes throwing items around, starting [[Level_of_conflict|fist fights]] (with the possibility of severely [[Wound|injuring]] other dwarves), toppling and destroying buildings or hurting [[pet]]s. This is of course [[Justice|illegal]], and they will be imprisoned or flogged for their behaviour. But while law-abiding citizens will view their punishment as just, if the punishment is [[Hammerer|harsher than usual]], their death may cause increased [[stress]] among your fortress's inhabitants. Also note that dwarves get stressed when getting hurt or when a [[Item quality|masterwork]] they produced is destroyed, so a single tantrum can easily evolve into a tantrum spiral with all the fortress repeatedly going tantrum and eventually insane.&lt;br /&gt;
&lt;br /&gt;
If [[stress]] keeps accumulating, a tantrum-prone dwarf may eventually go [[insane|berserk]].&lt;br /&gt;
&lt;br /&gt;
The mechanics for tantrums in the current version are not well known yet {{verify}}. A dwarf throwing a tantrum will keep misbehaving for several days, during which time they will be a walking disaster zone. With the very slowly building and receding stress of DF2014, a dwarf will remain in a tantrum-capable state for months if not years. Since they will usually snap about once per month, a single tantrummer can cause immense damage/carnage.&lt;br /&gt;
&lt;br /&gt;
Tantrumers will not have any [[need]]s while they are tantruming. Those will return when they are done.&lt;br /&gt;
&lt;br /&gt;
===[[File:status_oblivious_icon.png]] Oblivious===&lt;br /&gt;
&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; is stumbling around obliviously!|3:0}}&lt;br /&gt;
::''Stumbling obliviously!''&lt;br /&gt;
&lt;br /&gt;
'''Obliviousness''' is a breakdown experienced mainly by dwarves with high [[Personality facet#ANXIETY_PROPENSITY|propensity to anxiety]]. Oblivious dwarves will cancel any job they may be doing at the moment and stumble around until they regain their composure.&lt;br /&gt;
&lt;br /&gt;
If unchecked, this can repeat until the dwarf eventually [[insane|goes stark raving mad]].&lt;br /&gt;
&lt;br /&gt;
===[[File:status_depression_icon.png]] Depression===&lt;br /&gt;
{{Translation| term = Depression|dwarven = ozon | elvish = eyuca | goblin = ostest | human = bowu}}&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; has slipped into depression...|6:0}}&lt;br /&gt;
::''Sunk into depression...''&lt;br /&gt;
&lt;br /&gt;
'''Depression''' is a breakdown experienced mainly by dwarves with high [[Personality facet#DEPRESSION_PROPENSITY|propensity to depression]]. &lt;br /&gt;
&lt;br /&gt;
Depressed dwarves will cancel any job they may be doing at the moment and mope around until they regain their composure. Unless [[stress]] levels are reduced, bouts of depression will repeat until the dwarf is eventually [[insanity|stricken by melancholy]].&lt;br /&gt;
&lt;br /&gt;
==Damage control==&lt;br /&gt;
&lt;br /&gt;
Highly stressed dwarves with tantrum propensity can (and maybe should) be locked up in a room with a bed, chair and table, away from further stressors and from people they can harm. If their stress exposure remains low enough for an extended time – months to years – they may recover and no longer throw tantrums. Their &amp;quot;cell&amp;quot; should be assigned as their bedroom and potentially dining room, and provisions must be stored in the room or delivered remotely. Since this is a very slow and laborious process, less caring overseers may opt for more radical [[magma|&amp;quot;cures&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Dwarves who develop stress should be watched carefully, to see if their personality makes them prone to tantrums. Due to the damage tantrums are likely to cause, keeping those dwarves away from further stress (or exposing them to increased danger to solve the problem in a different way) is highly recommended.&lt;br /&gt;
&lt;br /&gt;
If a dwarf who is prone to mental breakdowns is not considered vital to the fortress, there is always the option to [[Emigration|exile]] them as well - just be aware that their immediate family members, along with any pets they own, will follow them if those secondary individuals are currently present in the fortress.&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
&lt;br /&gt;
[[Keeping your dwarves unstressed]] is an important task. There are many things that can cause stress to dwarves, and some dwarves just are more susceptible than others. &lt;br /&gt;
&lt;br /&gt;
Dwarves want a personal [[bedroom]] to sleep in, and a proper seat and table to eat at - not providing them with these necessities causes regular stress increments.&lt;br /&gt;
&lt;br /&gt;
Being regularly exposed to the outside tends to be harmful to dwarves, since they will either get unhappy over being out in the [[rain]] or, after a few years of mostly-underground fort life, become [[Cave adaptation|violently sick]] when exposed to sunlight. Catching sight of remains of sentient creatures, like the [[corpse]]s left behind by [[goblin]] [[siege]]s, will likewise cause strong stress to all but the most hardened dwarves. &lt;br /&gt;
&lt;br /&gt;
Limiting stressors appears to be the most important task for tantrum prevention in DF2014. Offering sources of happy thoughts – satisfying work, nice architecture, opportunities to mingle with friends and family – seem to help, but what a stress-susceptible dwarf needs most is the lack of further bad thoughts, not a glut of happy ones.&lt;br /&gt;
&lt;br /&gt;
== The Dreams of a Dwarf ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tantrum while sleeping.PNG|200px|thumb|right|Even when sleeping, a dwarf can throw a tantrum]]&lt;br /&gt;
&lt;br /&gt;
Sleeping is, as all dwarves know, &amp;lt;s&amp;gt;an utter waste of booze-drinking time&amp;lt;/s&amp;gt; a necessary functionality that exists to prevent the creation of inferior booze. But a dwarf has dwarfy needs and, as such, even in the middle of [[Siege|welcoming foreign diplomats]], completely depleted of energy, a dwarf will show their essence and throw a tantrum.&lt;br /&gt;
&lt;br /&gt;
How a dwarf is able to throw a tantrum while sleeping is a mystery for the ages. Urist McDoctor claims that, while the tantrum doesn't manifest physically, mentally, in dreamland, the dwarf sees himself in the grandest of fortresses, hurling [[Magma|snowballs]] to their [[Elf|fellow man]], creating dreams worthy of a dwarf.&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Mental breakdown]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Tantrum_preview_anim.gif&amp;diff=315400</id>
		<title>File:Tantrum preview anim.gif</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Tantrum_preview_anim.gif&amp;diff=315400"/>
		<updated>2026-03-08T17:12:12Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
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== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Bogeyman&amp;diff=315324</id>
		<title>Bogeyman</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Bogeyman&amp;diff=315324"/>
		<updated>2026-03-06T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
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&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old|Bogeymen were updated with 0.47.01, are now restricted to certain evil regions and gained new powers}}&lt;br /&gt;
&lt;br /&gt;
[[File:bogeyman_sprite_preview.png|right]]A '''bogeyman''' {{Tile|ñ|0:1}} is a procedurally-generated [[night creature]] which is mostly known for attacking unwary [[adventurer mode|adventurers]] who [[Adventurer mode#Fast Travel|travel]] or [[Adventurer mode#Sleep|sleep]] outside at night, alone, within those [[Sphere|domains of evil affiliated with shadows or nightmares]] – both fast travelling and travelling normally on the local map trigger the appearance of bogeymen. The bane of many a young adventurer, bogeymen can prove to be deadly foes for the inexperienced and the unprepared.&lt;br /&gt;
&lt;br /&gt;
Graphically, the default sprites that bogeymen use will be of malformed, humanoid creatures that resemble the randomly-generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as [[megabeast]]s and [[demon]]s. However, given the fact that bogeymen can transform into other creatures, they can borrow other sprites as well. Their portrait will remain as the last creature they transformed into, even after transforming back.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
[[File:bogeymen_transforming_anim.gif|thumb|275px|right|Two bogeymen transforming in the [[object testing arena]].]][[File:Bogeyman Attack.png|thumb|286px|right|A group of bogeymen attacking a hapless adventurer.]]A number of different types of bogeyman are procedurally generated at every world creation, similar to [[night troll]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] – if you prefer not having to deal with bogeymen, generating a world with &amp;quot;{{tt|Number of bogeymen types}}&amp;quot; set to {{tt|0}} in advanced world generation will ensure that no bogeymen exist in your world. &lt;br /&gt;
&lt;br /&gt;
While procedurally generated, bogeymen all possess certain characteristics in common. They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, some bogeymen are generated with wings and thus have the ability to fly, but this doesn't usually affect adventurers unless they too can fly. Others might be generated with appendages such as horns which can be used to gore the bogeyman's prey. All bogeymen are intelligent creatures, and reading their description will reveal the bogeyman &amp;quot;hurls vicious insults constantly&amp;quot;. Bogeymen are restricted to regions aligned with [[demon]]ic evil, particularly the [[sphere]]s of nightmares or darkness. Bogeymen can be summoned by [[necromancer]]s with the appropriate [[secret]]s, and by nightmare-aligned [[demon]]s.&lt;br /&gt;
&lt;br /&gt;
Bogeymen are by far the smallest of all night creatures (save transformed small creatures), ranging from 10,000 cm³ to 20,000 cm³, making the largest bogeymen only as big as a [[kobold]]. However, this doesn't mean they should be underestimated; all bogeymen possess Expert [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of being one of the most agile types of creature in the game, which makes them exceptionally hard to hit. Bogeymen can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Bogeymen need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000. In previous versions, they did not exist in [[fortress mode]], but it seems like visiting necromancers can now sometimes summon them in combat.&lt;br /&gt;
&lt;br /&gt;
Bogeymen have the powers to transform into animals, as well as to 'call upon the night' and summon other creatures – including more bogeymen! They do this, presumably, by using the [[Interaction_token#I_EFFECT|Summon interaction]]. This can make even a single bogeyman quickly turn into several, which then each begin to summon wild animals such as [[tiger]]s. More research needs to be done on the exact limitations of these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer.&lt;br /&gt;
&lt;br /&gt;
Bogeymen dissolve into harmless smoke shortly after being killed. Severed body parts can be picked up, but they, too, vaporize quickly. However, it is sometimes possible to keep them if you pick them up and fast-travel away before they start smoking. They can't be animated by [[necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
During a bogeyman attack, the &amp;quot;give up&amp;quot; option in the {{k|Esc}} screen becomes {{DFtext|Give in to the night.|7:1}} Selecting this will end the game immediately – if you end the game in this way, you will be described in [[legends mode]] as having {{DFtext|died in the dark.|7:0}}&lt;br /&gt;
&lt;br /&gt;
Bogeymen summoned in fortress mode are friendly.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] bogeymen for their ''terror-inspiring antics''.&lt;br /&gt;
&lt;br /&gt;
== Avoiding bogeymen ==&lt;br /&gt;
Bogeymen can be avoided by not traveling in evil, nightmare-aligned regions, and having a companion is no longer necessary to avoid them. &lt;br /&gt;
&lt;br /&gt;
When you are [[ambush]]ed by bogeymen, you will get the message:&lt;br /&gt;
&lt;br /&gt;
{{gametext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
&lt;br /&gt;
A turn after receiving this message, 4–6 bogeymen will begin spawning around you.&lt;br /&gt;
&lt;br /&gt;
If you try to travel or sleep/wait while at least one of the bogeymen is still alive, you will receive the message:&lt;br /&gt;
&lt;br /&gt;
{{gametext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
&lt;br /&gt;
Interestingly, bogeymen will be friendly towards creatures with the {{token|NOFEAR}} token. Playing as one of those will make you totally safe from bogeymen; in an unmodded game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown recluse spider man]], and the [[jumping spider man]]. It doesn't prevent bogeyman encounters, however; sleeping in the wilderness may still result in getting surrounded by cackling, and the bogeymen will still teleport towards you, as well as prevent you from sleeping or traveling.&lt;br /&gt;
&lt;br /&gt;
Bogeymen will ambush [[werebeasts]], and are as unfriendly as anyone else toward them, but will vanish on their own within the game hour.&lt;br /&gt;
&lt;br /&gt;
== Dealing with bogeymen ==&lt;br /&gt;
If you're playing as an adventurer with a [[gait|speed]] of over 1000, you may be able to run away from bogeymen. However, there is no escaping the night. No matter where you run, the bogeymen will teleport near you if you ever get too far away. You can get rid of these pesky creatures in three ways:&lt;br /&gt;
&lt;br /&gt;
=== Killing them all ===&lt;br /&gt;
The most obvious solution. However, it is probably the most difficult one for inexperienced adventurers, and anyone who attempts to do this should be well-prepared. Once your adventurer becomes skilled, this will become a usually trivial task, but don't underestimate their blows. See the &amp;quot;Fighting bogeymen&amp;quot; section for more information.&lt;br /&gt;
&lt;br /&gt;
=== Surviving until dawn ===&lt;br /&gt;
Bogeymen will be [[smoke|vaporized]] by the [[The Sun|morning sun]], so if you can't kill them but are able to run away from them or dodge/block their attacks well, you have another option: keep on doing that until dawn breaks. Unfortunately, this can take quite a while, depending on the time of night you were ambushed.&lt;br /&gt;
&lt;br /&gt;
=== Entering a shelter ===&lt;br /&gt;
&amp;quot;Shelter&amp;quot; here refers to (non-ruined) buildings, (currently used) paved roads, (inhabited or uninhabited) lairs (including shrines and labyrinths) and [[cave|caves]]. Seeking refuge in such a place will make the bogeymen disappear in a puff of smoke. Incidentally, this was one of the reasons why townspeople encouraged you to spend the night in their homes. You can find the nearest shelter by examining the map in your {{k|Q}}uest Log. &lt;br /&gt;
&lt;br /&gt;
Once you succeed in doing one of the above, you'll get the message:&lt;br /&gt;
{{gametext|The cackling fades away.|5:1}}&lt;br /&gt;
and then you can get back to adventuring. They will not attack again for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
Note that even if you successfully defeat bogeymen using any of the three methods described above, you can never get rid of them permanently, as they will ambush you again some other night if you do not take precautions.&lt;br /&gt;
&lt;br /&gt;
== Fighting bogeymen ==&lt;br /&gt;
Bogeymen are tough because they have very high agility, giving them a high speed and are naturally skilled in unarmed combat and dodging, so their punches hurt and they are difficult to hit. With low weapon skills you'll have a hard time hitting them, but once you can hit them they become very easy to kill. If you know how to fight them effectively, they will go down surprisingly easily. Here are a few tips for fighting them:&lt;br /&gt;
&lt;br /&gt;
*A [[shield]] is invaluable, as getting hit can break your bones and quickly spell your death. Ditto for some [[armor]].&lt;br /&gt;
*Legendary [[weapon skill]] or near is highly recommended to help overcome their dodging. &lt;br /&gt;
*Carefully planned maneuvering is the key to survival.&lt;br /&gt;
*Use your [[size]] to your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', and you will knock them over every time you strike. This can easily give you the upper hand in battle, as being prone slows bogeymen down and gives you more time to act.&lt;br /&gt;
*Wrestling moves will usually work. Bogeymen are so small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breaking a leg will slow them down.&lt;br /&gt;
&amp;lt;!--*Your [[speed]] is an important factor when it comes to fighting bogeymen. Whilst a slow adventurer can be swarmed and killed in seconds, one who is faster than the bogeymen has a distinct advantage.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember, prone bogeymen are much slower, so charge at them as often as you can, so you can knock them off their feet. You could also try to sever off feet or legs, as this will make them permanently prone. If you are carrying a lot of heavy objects, it might be a good idea to drop your backpack or, better yet, [[thrower|throw]] the [[weight|heavier]] and/or pointier objects at the bogeymen if they are not too close to you.&lt;br /&gt;
&lt;br /&gt;
If you are not opposed to cheesy tactics, or just too slow to run away, you can instead block their line of sight by setting grass fires. If you can create at least a partial or full circle of fire around you, the terrestrial bogeymen will be unable to fight you. Once the bogeymen lose sight of your adventurer, it becomes a trivial game of throwing whatever can be grabbed. If you're feeling particularly vindictive, you can jump out of the fire behind them, and just behead them. Be wary of trees, as bogeymen have no qualms about climbing their way to you from above.&lt;br /&gt;
&lt;br /&gt;
If you are really desperate for speed, you might also want to consider dropping your [[armor]] if it is slowing you down too much. Note that, while the extra speed might very well prove vital for your survival, you will also be more exposed to bogeymen attacks and will probably die faster if they manage to attack you and you are not a good [[dodger]]. You might want to consider keeping your helmet-a punch to the head by one of these creatures can easily ram your skull through your brain and end your life.&lt;br /&gt;
&lt;br /&gt;
Despite what your imagination might imply, bogeymen are actually organic creatures. This means that they can be killed by damage to the brain, beheading, bisection (the separation of the lower body from the upper body) and excessive blood loss, and it is also generally easy to sever limbs and break bones. However, like a number of other night creatures, bogeymen do not feel pain and do not breathe, so they do not receive pain-related penalties or die from suffocation. This means that the most effective [[weapon]]s to use against them are edged weapons. With sufficient weapon skill, it is easy to score a hit that will sever a limb or puncture a vital organ such as the heart. Due to their small size, it is also easy to chop off the head or the lower body, killing the bogeyman instantly.&lt;br /&gt;
&lt;br /&gt;
*Whatever you do, don't allow yourself to get surrounded. If a group of bogeymen are approaching you from one direction, move in the opposite direction. This generally leads to them approaching you in a line rather than a group, as the fastest bogeyman reaches you first. Thus you can fight them one at a time if you are fast enough. &lt;br /&gt;
*Don't let bogeymen get the initiative. If you let the bogeyman attack you, their skilled punches will likely break a bone and you'll be dead. So you should charge at one, attack it and run away before it has the chance to strike back.  &lt;br /&gt;
*If the odds are against you, don't hesitate to flee. Remember that you don't need to kill bogeymen to get rid of them – you just have to survive the night or enter a shelter. Thus you should try to run in the direction of the nearest [[town]], [[fortress]], [[cave]] or [[lair]]. If you have a high enough speed, running away should actually be quite easy, as the bogeymen won't be able to catch up with you despite their constant teleportation. If a bogeyman manages to get too close to you, charge at it to knock it over and slow it down, and then continue running.&lt;br /&gt;
*Above all, remember that [[Losing|losing is fun]]!&lt;br /&gt;
&lt;br /&gt;
== Summoning ==&lt;br /&gt;
Very rarely in world generation, a deity aligned with both the spheres of &amp;quot;death&amp;quot; and &amp;quot;nightmares&amp;quot; will create a [[necromancer]] [[secret]] that allows the creation of bogeymen. The resulting activated ability allows the user to conjure a bogeyman, who will appear at a random location fixed around the conjurer. The bogeyman will still be hostile to the summoner. Due to the lack of sphere relations between death and nightmares, a deity that can grant a bogeyman-summoning slab is unlikely, and even in such cases the slab may not contain the secret at all.&lt;br /&gt;
&lt;br /&gt;
[[File:bogeyman2.png|thumb|300px|center|A drawing of bogeymen.&amp;lt;br /&amp;gt;''Art by kruggsmash'']]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&amp;lt;!-- Reference:Metallica Song &amp;quot;Enter Sandman&amp;quot;--&amp;gt;&lt;br /&gt;
Bogeymen most likely don't take their victims to a place called &amp;quot;Never-Never Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|title=Example raws (as extracted from world.dat in version [[DF2014:Release_information/0.47.04|0.47.04]])|[CREATURE:NIGHT_CREATURE_16]&lt;br /&gt;
	[NAME:bogeyman:bogeymen:bogeyman]&lt;br /&gt;
	[CASTE_NAME:bogeyman:bogeymen:bogeyman]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[ATTACK_TRIGGER:50:5000:50000]&lt;br /&gt;
	[NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[CAN_LEARN]&lt;br /&gt;
	[CAN_SPEAK]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CLUSTER_NUMBER:4:6]&lt;br /&gt;
	[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
	[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
	[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
	[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
	[PERSONALITY:HUMOR:100:100:100]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[EVIL]&lt;br /&gt;
	[SUPERNATURAL]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:MISERY]&lt;br /&gt;
	[SPHERE:NIGHT]&lt;br /&gt;
	[SPHERE:NIGHTMARES]&lt;br /&gt;
	[BODY_SIZE:0:0:14000]&lt;br /&gt;
	[CREATURE_TILE:164]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TRUNK:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[REMOVE_TISSUE:SKIN]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
	[COLOR:0:0:1]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
		[STATE_COLOR:ALL:DARK_INDIGO]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:punch:punches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[CAN_DO_INTERACTION:BOGEYMAN_POLYMORPH]&lt;br /&gt;
		[CDI:ADV_NAME:Transform]&lt;br /&gt;
		[CDI:TARGET:A:SELF_ONLY]&lt;br /&gt;
		[CDI:USAGE_HINT:DEFEND]&lt;br /&gt;
		[CDI:WAIT_PERIOD:100]&lt;br /&gt;
	[DESCRIPTION:A small skinless humanoid.  It has a curling trunk and it hurls vicious insults constantly.  Now you will know why you fear the night.]&lt;br /&gt;
	[PREFSTRING:terror-inspiring antics]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:NIGHT_CREATURE_17]&lt;br /&gt;
	[NAME:bogeyman:bogeymen:bogeyman]&lt;br /&gt;
	[CASTE_NAME:bogeyman:bogeymen:bogeyman]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[ATTACK_TRIGGER:50:5000:50000]&lt;br /&gt;
	[NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[CAN_LEARN]&lt;br /&gt;
	[CAN_SPEAK]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CLUSTER_NUMBER:4:6]&lt;br /&gt;
	[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
	[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
	[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
	[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
	[PERSONALITY:HUMOR:100:100:100]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[EVIL]&lt;br /&gt;
	[SUPERNATURAL]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:MISERY]&lt;br /&gt;
	[SPHERE:NIGHT]&lt;br /&gt;
	[SPHERE:NIGHTMARES]&lt;br /&gt;
	[BODY_SIZE:0:0:14000]&lt;br /&gt;
	[CREATURE_TILE:164]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TWO_FLIGHTLESS_WINGS:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[SELECT_MATERIAL:SKIN]&lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:SLATE_GRAY]&lt;br /&gt;
	[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
	[COLOR:0:0:1]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
		[STATE_COLOR:ALL:DARK_INDIGO]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:punch:punches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[CAN_DO_INTERACTION:BOGEYMAN_POLYMORPH]&lt;br /&gt;
		[CDI:ADV_NAME:Transform]&lt;br /&gt;
		[CDI:TARGET:A:SELF_ONLY]&lt;br /&gt;
		[CDI:USAGE_HINT:DEFEND]&lt;br /&gt;
		[CDI:WAIT_PERIOD:100]&lt;br /&gt;
	[DESCRIPTION:A small humanoid with lidless eyes.  It has thin wings of stretched skin and it hurls vicious insults constantly.  Its slate gray skin is sleek and smooth.  Now you will know why you fear the night.]&lt;br /&gt;
	[PREFSTRING:terror-inspiring antics]&lt;br /&gt;
}}&lt;br /&gt;
{{Scriptdata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Amphibious}}&lt;br /&gt;
{{Category|Building destroyer}}&lt;br /&gt;
{{Category|Fanciful}}&lt;br /&gt;
{{Category|Learns}}&lt;br /&gt;
{{Category|No Exert}}&lt;br /&gt;
{{Category|No Pain}}&lt;br /&gt;
{{Category|No Stun}}&lt;br /&gt;
{{Category|Trapavoid}}&lt;br /&gt;
[[ru:Bogeyman]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Fanciful&amp;diff=315234</id>
		<title>Fanciful</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Fanciful&amp;diff=315234"/>
		<updated>2026-03-04T23:47:16Z</updated>

		<summary type="html">&lt;p&gt;Zippy: /* Fanciful creatures which can be encountered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{catbox}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
A '''fanciful''' creature is one that is the stuff of legends. Fanciful [[creature]]s include the [[megabeast]]s, [[demon]]s, and mystical creatures such as [[Fairy|fairies]] - they can appear in [[engraving]]s and other works of art. Some fanciful creatures will spawn in certain biomes; fairies are common in good areas, and the mysterious [[sasquatch|Bigfoot]] can be occasionally spotted in savage forests. Others can appear only in special circumstances, such as the megabeasts which occasionally attack you in [[fortress mode]]. Furthermore, several fanciful creatures do not actually exist, living solely within the minds of particularly imaginative people.&lt;br /&gt;
&lt;br /&gt;
Fanciful creatures can be considered to be the opposite of mundane creatures. &lt;br /&gt;
&lt;br /&gt;
Fanciful creatures in the game object data are defined by the {{token|FANCIFUL|c}} token.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Fanciful creatures which can be encountered==&lt;br /&gt;
&lt;br /&gt;
{{Columns-list|&lt;br /&gt;
*[[File:beast_sprites_preview_anim.gif|25px]] / {{Tile|Ä|7:1}} [[Angel]]s&lt;br /&gt;
*[[File:Bogeyman_sprite.png|20px]] / {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]]&lt;br /&gt;
*[[File:Bronze_colossus_sprite.png|20px]] / {{Tile|C|6:0}} [[Bronze colossus]]es&lt;br /&gt;
*[[File:Cyclops_sprite.png|20px]] / {{Tile|C|4:1}} [[Cyclops|Cyclopes]]&lt;br /&gt;
*[[File:beast_sprites_preview_anim.gif|25px]] / {{Tile|&amp;amp;|7:1}} [[Demon]]s&lt;br /&gt;
*[[File:Dragon_sprite.png|20px]] / {{Tile|D|2:0}} [[Dragon]]s&lt;br /&gt;
*[[File:Ettin_sprite.png|20px]] / {{Tile|E|6:1}} [[Ettin]]s&lt;br /&gt;
*[[File:experiment_sprite_anim.gif|25px]] / {{Tile|A|4:1}} [[Experiment]]s&lt;br /&gt;
*[[File:Fairy_sprite.png|20px]] / {{Tile|∙|6:1}} [[Fairy|Fairies]]&lt;br /&gt;
*[[File:Foul_blendec_sprite.png|20px]] / {{Tile|b|0:1}} [[Foul blendec]]s&lt;br /&gt;
*[[File:Giant_sprite.png|20px]] / {{Tile|G|3:0}} [[Giant]]s&lt;br /&gt;
*[[File:Harpy_sprite.png|20px]] / {{Tile|h|6:0}} [[Harpy|Harpies]]&lt;br /&gt;
*[[File:Hydra_sprite.png|20px]] / {{Tile|H|4:1}} [[Hydra]]s&lt;br /&gt;
*[[File:Merperson_sprite_anim.gif|20px]] / {{Tile|M|3:1}} [[Merperson|Merpeople]]&lt;br /&gt;
*[[File:Minotaur_sprite.png|20px]] / {{Tile|M|6:0}} [[Minotaur]]s&lt;br /&gt;
*[[File:Night_troll_sprite.png|20px]] / {{Tile|Ñ|2:0}} [[Night troll]]s&lt;br /&gt;
*[[File:beast_sprites_preview_anim.gif|25px]] / {{Tile|Ñ|0:1}} [[Nightmare]]s&lt;br /&gt;
*[[File:Nightwing_sprite.png|20px]] / {{Tile|N|0:1}} [[Nightwing]]s&lt;br /&gt;
*[[File:Pixie_sprite.png|20px]] / {{Tile|·|3:1}} [[Pixie]]s&lt;br /&gt;
*[[File:Roc_sprite.png|20px]] / {{Tile|R|7:1}} [[Roc]]s&lt;br /&gt;
*[[File:Sasquatch_sprite.png|15px]] / {{Tile|S|6:0}} [[Sasquatch]]es&lt;br /&gt;
*[[File:Satyr_sprite.png|15px]] / {{Tile|s|6:0}} [[Satyr]]s&lt;br /&gt;
*[[File:Yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]s&lt;br /&gt;
*[[File:Werebeast_sprite.png|20px]] / {{Tile|Ñ|6:0}} [[Werebeast]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fanciful creatures which do not actually exist==&lt;br /&gt;
&lt;br /&gt;
*{{Tile|C|2:1}} [[Chimera]]s&lt;br /&gt;
*{{Tile|C|6:0}} [[Centaur]]s&lt;br /&gt;
*{{Tile|G|7:1}} [[Griffon]]s&lt;br /&gt;
&lt;br /&gt;
{{Category|Creature attributes}}&lt;br /&gt;
[[ru:Fanciful]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Personality_facet&amp;diff=315182</id>
		<title>Personality facet</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Personality_facet&amp;diff=315182"/>
		<updated>2026-03-01T20:33:17Z</updated>

		<summary type="html">&lt;p&gt;Zippy: That image location was screwing the page. Moved it to the right.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}{{av}}&lt;br /&gt;
{{Modding}}&lt;br /&gt;
'''Personality facets''', as distinct from [[attributes]] and [[mannerism]]s (''as well as [[Personality value|values]] and [[Personality goal|goals]]''), can be found for a creature in the first sub-tab of the &amp;quot;Personality&amp;quot; tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality facets are as yet unknown.&lt;br /&gt;
&lt;br /&gt;
Facets have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's facets over time.&lt;br /&gt;
&lt;br /&gt;
Facets are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that facet, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.&lt;br /&gt;
&lt;br /&gt;
==Measurement==&lt;br /&gt;
Each personality facet has a value from 0–100. The value triggers a report in the Traits personality tab depending on where it falls in any of seven levels. (The 40−60 range does not cause a report.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
! Value range !! Values in range !! Probability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 91-100 || 10 || 0.4% || Highest&lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || 15 || 2% || Very High&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || 15 || 8.5% || High&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || 21 || 78% || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || 15 || 8.5% || Low&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || 15 || 2% || Very Low&lt;br /&gt;
|-&lt;br /&gt;
|  0-9 || 10 || 0.4% || Lowest&lt;br /&gt;
|}&lt;br /&gt;
==Facet list==&lt;br /&gt;
[[File:Facets_v50_preview.png|thumb|200px|right|Zoomed view of Facets section of the Traits tab. (Click to enlarge)]]Facets which are marked below with &amp;quot;†&amp;quot; also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.&lt;br /&gt;
&lt;br /&gt;
Certain facets are capable of conflicting with a creature's beliefs. The effect of this is not yet known.&lt;br /&gt;
&lt;br /&gt;
In addition to the verbose descriptions that appear on the Personality Traits tab, each facet can also display a brief summary phrase on the Overview tab (e.g. &amp;quot;Quick to love&amp;quot; or &amp;quot;Slow to love&amp;quot; for especially high/low values of LOVE_PROPENSITY).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable anchortable&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot; | Value&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=2| Effects&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|LOVE_PROPENSITY}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#ROMANCE|ROMANCE]]&amp;lt;/small&amp;gt;{{both text|Quick to love|Slow to love}}&lt;br /&gt;
&lt;br /&gt;
| 91-100 || is always in love with somebody and easily develops positive feelings &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the LOVE_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || very easily falls into love and develops positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || can easily fall in love or develop positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is not the type to fall in love or even develop positive feelings&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never falls in love or develops positive feelings toward anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|HATE_PROPENSITY}}{{both text|Hateful|Slow to hate}}&lt;br /&gt;
| 91-100 || is often inflamed by hatred and easily develops hatred toward things &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the HATE_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is prone to hatreds and often develops negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is quick to form negative views about things&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || does not easily hate or develop negative feelings&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || very rarely develops negative feelings toward things&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never feels hatred toward anyone or anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|ENVY_PROPENSITY}}{{both text|Envious|Not envious}}&lt;br /&gt;
| 91-100 || is consumed by overpowering feelings of jealousy &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the ENVY_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is prone to strong feelings of jealousy&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || often feels envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't often feel envious of others&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is rarely jealous&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never envies others their status, situation or possessions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|CHEER_PROPENSITY}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#MERRIMENT|MERRIMENT]]&amp;lt;/small&amp;gt;{{both text|Cheerful|Cheerless}}&lt;br /&gt;
| 91-100 || often feels filled with joy &lt;br /&gt;
| rowspan=4 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the CHEER_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || can be very happy and optimistic&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is often cheerful&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is rarely happy or enthusiastic&lt;br /&gt;
| rowspan=3 | Will not generate a positive thought while drunk. &amp;lt;br&amp;gt;'didn't feel anything due to inebriation.'&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is dour as a rule&lt;br /&gt;
| rowspan=2 | Will not generate a positive thought working with a preference. &amp;lt;br&amp;gt;'didn't feel anything at work'&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is never the slightest bit cheerful about anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|DEPRESSION_PROPENSITY}}{{both text|Depression-prone|Not easily depressed}}&lt;br /&gt;
| 91-100 || is frequently depressed&lt;br /&gt;
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]]. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the DEPRESSION_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is often sad and dejected&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || often feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || rarely feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || almost never feels discouraged&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never feels discouraged&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|ANGER_PROPENSITY}}{{both text|Anger-prone|Slow to anger}}&lt;br /&gt;
| 91-100 || is in a constant state of internal rage&lt;br /&gt;
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. &amp;lt;br&amp;gt;Unmet needs may trigger negative thought 'frustration.' &amp;lt;br&amp;gt; Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.&lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is quick to anger&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is very slow to anger&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never becomes angry&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|ANXIETY_PROPENSITY}}{{both text|Anxious|Not anxious}}&lt;br /&gt;
| 91-100 || is a nervous wreck&lt;br /&gt;
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]]. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the ANXIETY_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is always tense and jittery&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is often nervous&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || has a calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || has a very calm demeanor&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || has an incredibly calm demeanor&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|LUST_PROPENSITY}}{{both text|Lustful|Not lustful}}&lt;br /&gt;
| 91-100 || is constantly ablaze with feelings of lust &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the LUST_PROPENSITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is prone to strong feelings of lust&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || often feels lustful&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || does not often feel lustful&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || rarely looks on others with lust&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never feels lustful passions&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|STRESS_VULNERABILITY}}{{both text|Easily stressed|Resilient}}&lt;br /&gt;
| 91-100 || becomes completely helpless in stressful situations&lt;br /&gt;
| 50% chance to become [[Insane|catatonic]]&lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the STRESS_VULNERABILITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || cracks easily under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || doesn't handle stress well&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || can handle stress&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is confident under pressure&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is impervious to the effects of stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|GREED}}{{both text|Greedy|Not greedy}}&amp;lt;!-- Actual in-game text - do not change! --&amp;gt;&lt;br /&gt;
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the GREED facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very greedy&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has a greedy streak&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't focus on material goods&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || desires little for [him/her]self in the way of possessions&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || often neglects [his/her] own wellbeing, having no interest in material goods&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|IMMODERATION}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#SELF_CONTROL|SELF_CONTROL]]&amp;lt;/small&amp;gt;{{both text|Intemperate|Temperate}}&lt;br /&gt;
| 91-100 || is ruled by irresistible cravings and urges &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the IMMODERATION facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || feels strong urges and seeks short-term rewards&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || occasionally overindulges&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't often experience strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || only rarely feels strong cravings or urges&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never feels tempted to overindulge in anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|VIOLENT}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]&amp;lt;br/&amp;gt;and [[Personality value#MARTIAL_PROWESS|MARTIAL_PROWESS]]&amp;lt;/small&amp;gt;{{both text|Brawler|Avoid fights}}&lt;br /&gt;
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the VIOLENT facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || would never pass up a chance for a good fistfight&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || likes to brawl&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to avoid any physical confrontations&lt;br /&gt;
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || does not enjoy participating in physical confrontations&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|PERSEVERANCE}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#PERSEVERANCE|PERSEVERANCE (value)]]&amp;lt;/small&amp;gt;{{both text|Stubborn|Quick to give up}}&lt;br /&gt;
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the PERSEVERANCE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is stubborn&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || has a noticeable lack of perseverance&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || doesn't stick with things if even minor difficulties arise&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|WASTEFULNESS}}†{{both text|Wasteful|Not wasteful}}&lt;br /&gt;
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the WASTEFULNESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends to be a little wasteful when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to be a little tight with resources when working on projects&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|DISCORD}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#HARMONY|HARMONY]]&amp;lt;/small&amp;gt;{{both text|Prone to discord|Seeks harmony}}&lt;br /&gt;
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier &amp;lt;br&amp;gt; can learn Intimidator (subject only to ASSERTIVENESS)&lt;br /&gt;
| rowspan=3 | Arguments can trigger positive thought &amp;lt;br&amp;gt;'satisfied after getting into an argument.'&lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) &amp;lt;br&amp;gt; can learn Pacifier (subject to PEACE) &amp;lt;br&amp;gt; can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || prefers that everyone live as harmoniously as possible&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator &amp;lt;br&amp;gt; can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) &amp;lt;br&amp;gt; always learns Pacifier&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|FRIENDLINESS}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#HARMONY|HARMONY]]&amp;lt;br/&amp;gt;and [[Personality value#FRIENDSHIP|FRIENDSHIP]]&amp;lt;/small&amp;gt;{{both text|Flatterer|Quarreler}}&lt;br /&gt;
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the FRIENDLINESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very friendly and always tries to say nice things to others&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer &amp;lt;br&amp;gt; (subject to TRUTH)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is unfriendly and disagreeable&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|POLITENESS}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#DECORUM|DECORUM]]&amp;lt;/small&amp;gt;{{both text|Polite|Rude}}&lt;br /&gt;
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the POLITENESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is quite polite&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || could be considered rude&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is very impolite and inconsiderate of propriety&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|DISDAIN_ADVICE}}{{both text|Disdains advice|Overreliant on advice}}&lt;br /&gt;
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the DISDAIN_ADVICE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || dislikes receiving advice, preferring to keep [his/her] own counsel&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to ask others for help with difficult decisions&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || relies on the advice of others during decision making&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is unable to make decisions without a great deal of input from others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|BRAVERY}}&amp;lt;/span&amp;gt;{{both text|Fearless|Fearful}}&lt;br /&gt;
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the BRAVERY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is brave in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is somewhat fearful in the face of imminent danger&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || has great trouble mastering fear when confronted by danger&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|CONFIDENCE}}{{both text|Overconfident|Pusillanimous}}&lt;br /&gt;
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the CONFIDENCE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || sometimes acts with little determination and confidence&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || lacks confidence in [his/her] abilities&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || has no confidence at all in [his/her] talent and abilities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|VANITY}}†{{both text|Vain|Not vain}}&lt;br /&gt;
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the VAINITY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is greatly pleased by [his/her] own looks and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is pleased by [his/her] own appearance and talents&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is not inherently proud of [his/her] talents and accomplishments&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || takes no pleasure in [his/her] talents and appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || could not care less about [his/her] appearance, talents or other personal vanities&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|AMBITION}}†{{both text|Ambitious|Not ambitious}}&lt;br /&gt;
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the AMBITION facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very ambitious, always looking for a way to better [his/her] situation&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is quite ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || isn't particularly ambitious&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || has no ambition whatsoever&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|GRATITUDE}}†{{both text|Gracious|Ungrateful}}&lt;br /&gt;
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the GRATITUDE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || feels a strong need to reciprocate any favor done for [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is grateful when others help [him/her] out and tries to return favors&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|IMMODESTY}}†{{both text|Extravagant|Austere}}&lt;br /&gt;
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the IMMODESTY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || doesn't mind wearing something special now and again&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || prefers to present [him/her]self modestly&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || presents [him/her]self modestly and frowns on any flashy accoutrements&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|HUMOR}}†{{both text|Zany|Humorless}}&lt;br /&gt;
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the HUMOR facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || finds the humor in most situations&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has an active sense of humor ||! rowspan=3 | can learn Comedian &amp;lt;br&amp;gt; (subject to MERRIMENT)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || has little interest in joking around&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || does not find most jokes humorous ||! rowspan=2 | cannot learn Comedian&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is utterly humorless&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|VENGEFUL}}†{{both text|Vengeful|Not vengeful}}&lt;br /&gt;
| 91-100 || is vengeful and never forgets or forgives past grievances &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the VENGEFUL facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || has little time for forgiveness and will generally seek retribution&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends to hang on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't tend to hold on to grievances&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || does not generally seek retribution for past wrongs&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || has no sense of vengeance or retribution&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|PRIDE}}{{both text|Proud|Low self esteem}}&lt;br /&gt;
| 91-100 || is absorbed in delusions of self-importance&lt;br /&gt;
| rowspan=3 | Arguments may trigger negative thought &amp;lt;br&amp;gt; 'insulted after getting into an argument.' (subject to DISCORD) &amp;lt;br&amp;gt; Teaching at a guildhall may trigger positive thought &amp;lt;br&amp;gt;'proud after teaching ''skill''.' &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the PRIDE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || has an overinflated sense of self-worth&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || thinks [he/she] is fairly important in the grand scheme of things&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is very humble&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || has a low sense of self-esteem&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is completely convinced of [his/her] own worthlessness&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|CRUELTY}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#POWER|POWER]]&amp;lt;/small&amp;gt;{{both text|Cruel|Merciful}}&lt;br /&gt;
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the CRUELTY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is sometimes cruel&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || generally acts impartially and is rarely moved to mercy ||! rowspan=3 | can learn Consoler &amp;lt;br&amp;gt; (subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || often acts with compassion&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is easily moved to mercy ||! rowspan=2 | can learn Consoler &amp;lt;br&amp;gt; (subject only to DISCORD and SWAYED_BY_EMOTIONS)&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || always acts with mercy and compassion at the forefront of [his/her] considerations&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|SINGLEMINDED}}{{both text|Single-minded|Scatterbrained}}&lt;br /&gt;
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the SINGLEMINDED facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || can be very single-minded&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || generally acts with a narrow focus on the current activity&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || can occasionally lose focus on the matter at hand&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is somewhat scatterbrained&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|HOPEFUL}}†{{both text|Hopeful|Quick to despair}}&lt;br /&gt;
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the HOPEFUL facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is an optimist&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || generally finds [him/her]self quite hopeful about the future&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is a pessimist&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|CURIOUS}}†{{both text|Curious|Incurious}}&lt;br /&gt;
| 91-100 || is implacably curious, without any respect for propriety or privacy &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the CURIOUS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very curious, sometimes to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is curious and eager to learn&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || isn't particularly curious about the world&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is very rarely moved by curiosity&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|BASHFUL}}{{both text|Bashful|Shameless}}&lt;br /&gt;
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the BASHFUL facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is bashful&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends to consider what others think of [him/her] ||! rowspan=3 | can learn Conversationalist &amp;lt;br&amp;gt; (subject to beliefs, subject to GREGARIOUSNESS)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is not particularly interested in what others think of [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is generally unhindered by the thoughts of others concerning [his/her] actions ||! rowspan=2 | can learn Conversationalist &amp;lt;br&amp;gt; (subject only to GREGARIOUSNESS)&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|PRIVACY}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#STOICISM|STOICISM]]&amp;lt;/small&amp;gt;{{both text|Private|Overshares}}&lt;br /&gt;
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the PRIVACY facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || has a strong tendency toward privacy&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends not to reveal personal information&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to share [his/her] own experiences and thoughts with others&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is not a private person and freely shares details of [his/her] life&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || shares intimate details of [his/her] life without sparing a thought to repercussions or propriety&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|PERFECTIONIST}}†{{both text|Perfectionist|Inattentive}}&lt;br /&gt;
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the PERFECTIONIST facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is a perfectionist&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tries to do things correctly each time&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't try to get things done perfectly&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is inattentive to detail in [his/her] own work&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|CLOSEMINDED}}{{both text|Obstinate|Acquiescing}}&lt;br /&gt;
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the CLOSEMINDED facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends to be a bit stubborn in changing [his/her] mind about things&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't cling tightly to ideas and is open to changing [his/her] mind&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || often finds [him/her]self changing [his/her] mind to agree with somebody else&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || easily changes [his/her] mind and will generally go with the prevailing view on anything&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|TOLERANT}}†{{both text|Tolerant|Intolerant}}&lt;br /&gt;
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the TOLERANT facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very comfortable around others that are different from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|EMOTIONALLY_OBSESSIVE}}{{both text|Emotional obsessive|Emotionally distant}}&amp;lt;!-- Actual in-game text - do not change! --&amp;gt;&lt;br /&gt;
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated &lt;br /&gt;
| rowspan=6 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the EMOTIONALLY_OBSESSIVE facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || forms strong emotional bonds with others, at times to [his/her] detriment&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to form only tenuous emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || forms only fleeting and rare emotional bonds with others&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being ||! rowspan=1 | Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality facets.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|SWAYED_BY_EMOTIONS}}{{both text|Swayed by emotions|Unswayed by emotions}}&lt;br /&gt;
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler &amp;lt;br&amp;gt; (subject only to CRUELTY and DISCORD) &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the SWAYED_BY_EMOTIONS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tends to be swayed by the emotions of others ||! rowspan=3 | can learn Consoler &amp;lt;br&amp;gt; (subject to STOICISM, CRUELTY and DISCORD)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends not to be swayed by emotional appeals&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || does not generally respond to emotional appeals ||! rowspan=2 | cannot learn Consoler&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is never moved by the emotions of others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|ALTRUISM}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#SACRIFICE|SACRIFICE]]&amp;lt;/small&amp;gt;{{both text|Altruistic|Not altruistic}}&lt;br /&gt;
| 91-100 || is truly fulfilled by assisting those in need&lt;br /&gt;
| rowspan=3 |  Receives happy [[thought]] from recovering wounded. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the ALTRUISM facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || finds helping others very emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || finds helping others emotionally rewarding&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || does not go out of [his/her] way to help others&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || dislikes helping others&lt;br /&gt;
| rowspan=2 | Receives unhappy [[thought]] from recovering wounded.&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || feels helping others is an imposition on [his/her] time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|DUTIFULNESS}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#LAW|LAW]],&amp;lt;br /&amp;gt;[[Personality value#LOYALTY|LOYALTY]], and [[Personality value#INDEPENDENCE|INDEPENDENCE]]&amp;lt;/small&amp;gt;{{both text|Dutiful|Not dutiful}}&lt;br /&gt;
| 91-100 || has a profound sense of duty and obligation &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the DUTIFULNESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || has a strong sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has a sense of duty&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || finds obligations confining&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || hates vows, obligations, promises and other binding elements that could restrict [his/her] life&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|THOUGHTLESSNESS}}†{{both text|Thoughtless|Overcautious}}&lt;br /&gt;
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the THOUGHTLESSNESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || doesn't generally think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || can sometimes act without deliberation&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to think before acting&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || can get caught up in internal deliberations when action is necessary&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|ORDERLINESS}}†{{both text|Orderly|Sloppy}}&lt;br /&gt;
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place&lt;br /&gt;
| rowspan=3 |  Will store clothes after changing clothes. &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the ORDERLINESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || lives an orderly life, organized and neat&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || tries to keep [his/her] things orderly&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to make a small mess with [his/her] own possessions&lt;br /&gt;
| rowspan=3 |  Will leave scattered clothes after changing clothes.&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is sloppy with [his/her] living space&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|TRUST}}{{both text|Trusting|Distrustful}}&lt;br /&gt;
| 91-100 || is naturally trustful of everybody &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the TRUST facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is very trusting&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is trusting&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || is slow to trust others&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || does not trust others&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || sees others as selfish and conniving&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|GREGARIOUSNESS}}{{both text|Gregarious|Loner}}&lt;br /&gt;
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist &amp;lt;br&amp;gt; (subject only to BASHFUL) &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the GREGARIOUSNESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || enjoys being in crowds&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || enjoys the company of others ||! rowspan=3 | can learn Conversationalist &amp;lt;br&amp;gt; (subject to beliefs, subject to BASHFUL)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to avoid crowds&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || prefers to be alone ||! rowspan=2 | cannot learn Conversationalist&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || considers spending time alone much more important than associating with others&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|ASSERTIVENESS}}{{both text|Overbearing|Unassertive}}&lt;br /&gt;
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator &amp;lt;br&amp;gt; (subject to DISCORD) &amp;lt;br&amp;gt; always learns Persuader &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the ASSERTIVENESS facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || has an overbearing personality&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is assertive ||! rowspan=3 | can learn Intimidator &amp;lt;br&amp;gt; (subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD) &amp;lt;br&amp;gt; can learn Persuader &amp;lt;br&amp;gt; (subject to ELOQUENCE)&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || tends to be passive in discussions&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || only rarely tries to assert [him/her]self in conversation ||! rowspan=2 | never learns Intimidator or Persuader&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|ACTIVITY_LEVEL}}{{both text|Frenetic|Leisurely}}&lt;br /&gt;
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts) &lt;br /&gt;
| rowspan=7 colspan=1 | &amp;lt;!-- ##### Any insight you want to add about the ACTIVITY_LEVEL facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || lives at a high-energy kinetic pace&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || lives a fast-paced life&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || likes to take it easy&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || lives at a slow-going and leisurely pace&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|EXCITEMENT_SEEKING}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#TRANQUILITY|TRANQUILITY]]&amp;lt;/small&amp;gt;{{both text|Thrill-seeker|Avoids excitement}}&lt;br /&gt;
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.&lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || seeks out exciting and adventurous situations&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || likes a little excitement now and then&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || doesn't seek out excitement&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || actively avoids exciting or stressful situations&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || does everything in [his/her] power to avoid excitement and stress&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|IMAGINATION}}†{{both text|Flights of fancy|Fact-oriented}}&lt;br /&gt;
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the IMAGINATION facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is given to flights of fancy to the point of distraction&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has an active imagination&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || isn't given to flights of fancy&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is grounded in reality&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is interested only in facts and the real world&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#96C930&amp;quot; | {{text anchor|ABSTRACT_INCLINED}}†{{both text|Inclined to abstract|Not inclined to abstract}}&lt;br /&gt;
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the ABSTRACT_INCLINED facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top: 3px solid #aaa&amp;quot;&lt;br /&gt;
! rowspan=7 style=&amp;quot;background-color:#A2DC34&amp;quot; | {{text anchor|ART_INCLINED}}†&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Conflicts with [[Personality value#ARTWORK|ARTWORK]] and [[Personality value#NATURE|NATURE]]&amp;lt;/small&amp;gt;{{both text|Artistically inclined|Not inclined to create art}}&lt;br /&gt;
| 91-100 || can easily become absorbed in art and the beauty of the natural world &lt;br /&gt;
| rowspan=7 colspan=2 | &amp;lt;!-- ##### Any insight you want to add about the ART_INCLINED facet can be placed here with the greater/less than signs removed. ##### --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 76-90 || is greatly moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || is moved by art and natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 40-60 || &lt;br /&gt;
|-&lt;br /&gt;
| 25-39 || does not have a great aesthetic sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || is not readily moved by art or natural beauty&lt;br /&gt;
|-&lt;br /&gt;
| 0-9 || is completely unmoved by art or the beauty of nature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Elf_suture_preview.png&amp;diff=315168</id>
		<title>File:Elf suture preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Elf_suture_preview.png&amp;diff=315168"/>
		<updated>2026-02-28T23:22:45Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy moved page File:Elf suture preview.png to File:Dwarf suture preview.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Dwarf suture preview.png]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Dwarf_suture_preview.png&amp;diff=315167</id>
		<title>File:Dwarf suture preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Dwarf_suture_preview.png&amp;diff=315167"/>
		<updated>2026-02-28T23:22:45Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy moved page File:Elf suture preview.png to File:Dwarf suture preview.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Suturer&amp;diff=315166</id>
		<title>Suturer</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Suturer&amp;diff=315166"/>
		<updated>2026-02-28T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Corrected description to fit with the image change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 5:0&lt;br /&gt;
| skill      = Suturer&lt;br /&gt;
| profession = [[Doctor]]&lt;br /&gt;
| job name   = [[Suturing]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Stitch up cuts, broken skin tissue&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Focus&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:elf_suture_preview.png|thumb|288px|right|A dwarven axe lord with stitches on both her feet, still not effecting her skillful combat.]]'''Suturer''' is the skill associated with the suturing [[labor]]. Suturers are responsible for closing wounds using [[thread]] at a [[hospital]]. Additionally, in the latest version, dwarves who discuss or ponder the [[topic]] &amp;quot;Suturing&amp;quot; as scholars will gain points in this skill.&lt;br /&gt;
&lt;br /&gt;
Suturer [[skill|skill level]] is related to the speed at which the labor is completed. The longer that the wound is open, the more likely bleeding out and infection become, although soap cleaning mitigates the latter and [[wound dresser|wound dressing]] mitigates the former. The quality, type or dye of the thread is not related to outcome - suturers will even use [[adamantine]] strands for this purpose. Severed limbs are beyond your suturers' abilities, even at Legendary+5.&lt;br /&gt;
&lt;br /&gt;
Suturers put your fortress' injured back together, as part of the [[health care|health care industry]].  The suturer skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:&lt;br /&gt;
&lt;br /&gt;
{{DF2014:Topic/table/medicine}}&lt;br /&gt;
{{skills}}&lt;br /&gt;
{{Category|Healthcare}}&lt;br /&gt;
{{Category|Scholarship}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Dwarf_suture_preview.png&amp;diff=315165</id>
		<title>File:Dwarf suture preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Dwarf_suture_preview.png&amp;diff=315165"/>
		<updated>2026-02-28T23:21:15Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy uploaded a new version of File:Elf suture preview.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Manera&amp;diff=315135</id>
		<title>Manera</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Manera&amp;diff=315135"/>
		<updated>2026-02-22T17:05:30Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=manera_sprites.png&lt;br /&gt;
|portrait=manera_portrait.png&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Maneras''' are rare, [[evil]]-aligned, four-armed [[creature]]s found in subterranean [[cavern]]s, exclusively on the second layer and occasionally in sieges. When spawning in the caverns, they spawn one at a time and lurk in the underground, occasionally pathing to your fortress and attacking [[dwarves]] who may cross their way. Maneras are the size of a dwarf and may prove a threat to civilians, but an equipped [[military]] squad will make quick work of them. All maneras are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Maneras are intelligent creatures, capable of learning at half the speed of a civilized one, but are not capable of speech. Because of this, dwarves will not [[butcher]] them, limiting their use to [[live training]] and occupying space in your [[refuse]] [[stockpile]]. Сivilized maneras may gain non-military professions among [[goblin]] society, but can also appear in goblin [[Siege|sieges]]. They can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Maneras, along with [[troll]]s, [[ogre]]s, and [[blizzard man|blizzard men]], can act as livestock for evil civilizations with access to them.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] maneras for their ''long arms''.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;260px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:manera.jpg|''Art by Kruggsmash''.&lt;br /&gt;
File:Notebook_02_Manera.jpg|''Concept art by Bay 12 Games.''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=315134</id>
		<title>Announcement</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=315134"/>
		<updated>2026-02-22T16:12:14Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added announcements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:v50_announcements_preview.png|thumb|250px|right|List of announcements.]]An '''announcement''' is a message displayed at the top left of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{Menu icon|N}}) lists all game announcements in dated order; some (but not all) can be zoomed to. (&amp;lt;!-- may be more confusing than helpful for v50 but leaving it for now --&amp;gt;Announcements are not to be confused with [[reports]], which detail combat results.)&lt;br /&gt;
&lt;br /&gt;
When some major or important game-changing announcements occur, the following icon will appear, accompanied with a wooden ticking-like sound effect:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:alert_icon_anim.gif]]&lt;br /&gt;
== Controlling which announcements pause and recenter ==&lt;br /&gt;
{{main|announcements.txt}}&lt;br /&gt;
&lt;br /&gt;
You can control which types of announcements do and don't pause and/or recenter the game in the [[Settings#Announcements|Announcements tab of Settings]] or by editing the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file.  &lt;br /&gt;
==== Announcement Settings ====&lt;br /&gt;
To change the behavior of announcements via the in game Settings, open [[Settings]], select the [[Settings#Announcements|Announcements]] tab. Then you'll need to find the setting of interest ([[announcements.txt#List_of_announcements|announcements.txt wiki page]] may be able to help). You'll see the available options for each event includes, &amp;lt;code&amp;gt;Popup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pause&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Recenter&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Alert&amp;lt;/code&amp;gt;. That's the functionality you're most likely to want to adjust. For example, if you want an Alert on the left side of the screen for combat strikes and wounds you would scroll down to 'Strike' and 'Wounds' and change the Alert column to 'Yes' - but don't get ambitious and change all the combat events to Alert, you'll regret it! (one at a time is recommended). More information on what each of these options do, including &amp;lt;code&amp;gt;Adv&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fort&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Report&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Report (Active)&amp;lt;/code&amp;gt; is available on the [[announcements.txt]] wiki page (and probably needs to become shared content between these two pages).&lt;br /&gt;
&lt;br /&gt;
==== announcements.txt ====&lt;br /&gt;
To change the behavior of announcements via the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file you'll need to adjust the &amp;lt;code&amp;gt;:options&amp;lt;/code&amp;gt; for the particular event of interest. An announcement type containing ''''':P''''' will pause when that announcement type is made, and one containing ''''':R''''' will re-center when that announcement type is made.  For example,&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:P:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
means that the game will pause and recenter upon the announcement of migrants arriving.  You could change it to&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to cause the game to recenter on the arriving migrants, but to not pause the game.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
* &amp;lt;code&amp;gt;/init/announcements.txt&amp;lt;/code&amp;gt; is for the '''Default''' settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefs/announcements.txt&amp;lt;/code&amp;gt; is for the '''Current''' settings&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
'''''Note:''' Some of the icons may be incorrect. A question mark placeholder icon is in place of unknown icons. Please update them with the correct ones as soon as possible.''&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Importance !! Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Minor'' announcements are the simplest and most common announcements, and will flicker through the announcements window very quickly. This is typically used for things that happen a lot in a well-developed fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]].  The [[standing orders]] menu (tab in {{menu icon|y}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Standard changes in [[weather]]: &amp;quot;It has started raining,&amp;quot; &amp;quot;The weather has cleared,&amp;quot; or &amp;quot;A snow storm has arrived.&amp;quot; Changes in the season.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults. A dwarf cancelling a job with the reason of &amp;quot;Seeking infant.&amp;quot; may also occur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A location and the surrounding areas have been made a county.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An artifact is not where it was last seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Something was stolen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Something has escaped a cage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A diplomat could not complete a meeting and left unhappy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_artdeface_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A masterpiece quality item has been lost or destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A new type of stone or ore has been found while digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Individuals are changing their status because they're in a squad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_labor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_hunting_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf has begun [[Ambusher|hunting]] for animals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || When an animal is [[butcher's shop|slaughtered]], or a tame animal or dwarf is struck down within view of other dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_guzzler_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || When a creature is guzzling a fortress' alcohol.{{Verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_research_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A scholar has discovered discourse on the nature of events.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_loseemotion_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An individual has lost their emotions.{{Verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Animals giving birth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_guest_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[guest]] is visiting your fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_marriage_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Two dwarves have gotten [[marriage|married]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting spooked by other creatures, and cancelling their jobs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_combat_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Combat is taking place, or someone has died in combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_sparring_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Sparring is taking place.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_artdeface_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A workshop has been vandalized.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An agreement or [[mandate]] is active.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been caught in a [[Animal_trap|trap]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has broken free of an animal trap. &amp;lt;!-- Is this the correct icon? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been [[Pet|adopted]], or a cat has adopted a citizen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_martial_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf is in a [[martial trance]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting promoted and/or elected to a noble status. Such as [[baron]], [[count]] or [[duke|duke/duchess]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ghost_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The raising of a [[ghost]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_stress_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A citizen is undergoing a stressful breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Putting a citizen (and their associated ghost) to rest with a memorial [[slab]] or a [[coffin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[Work orders|work order]] has been completed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves growing [[Attachment|attached]] to their weapons or armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_rumor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[rumor]] has been passed on to your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_vermin_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A creature is stung by a [[bee]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A citizen has become someone's student.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Major'' announcements are more important than minor announcements, and in addition to playing their message, the game may be paused and zoom to the location of the event. This is used for things that rarely happen, but aren't the ''most'' important. A wooden &amp;quot;ticking&amp;quot; sound effect is played for these announcement types.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_migrant_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of [[migrants]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_era_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A new [[Calendar|era]] has begun.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering of a [[thief]]. End them quickly!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ambush_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering an [[ambush]] - ''very'' nasty if the dwarf in question is, for instance, just a poor old [[wood cutter]] out doing their job.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ambush_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Discovering a [[gremlin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Someone is caught sneaking around.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A section of a cavern has collapsed. This is usually caused by improper digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_mood_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt. (Each step gets its own announcement.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || &amp;quot;We checked that stone for heat! What devilry is this?!&amp;quot; A single stream of flame will burst out in a random direction, setting someone on fire if it hits them. Only encountered in the deeper layers of the world.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_berserk_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf has gone berserk. This can happen if the dwarf is undergoing a strange mood, and does not have the required materials to construct an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A [[bogeyman]] transforms. Can be seen in the [[object testing arena]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Someone has inherited a position.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[king]] or queen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A citizen in the military bestowed a name onto a shield or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || You have discovered an unusual volcanic wall studded with gems.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[semi-megabeast]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Announce death icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || No available food is present. The ability to resolve this can depend on the surroundings around your fortress and what you already have.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_deitycurse_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A deity is disturbed, and/or lays a curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A monarch is satisfied with their position, but feels that there should be more development. We must dig deeper.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | {{colortext|#900|'''''Warning:''' Minor spoilers ahead''}}&amp;lt;br&amp;gt;&lt;br /&gt;
''Game-changing'' announcements are among the most important in the game. When these announcements occur, they pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. These are also reserved for incredibly rare, and potentially once-in-a-playthrough events.{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement, in ASCII mode.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[cavern]] layer or the [[magma sea]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_attack_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a siege.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Your fortress becomes the capital.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or an [[undead]] siege.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The reveal of a [[demon]], [[angel]], artifacts, or fire in an [[Unusual volcanic wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering [[adamantine]] - Praise the miners!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering the [[Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_holdings_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || An area has been founded, and is incorporated into your fortress' holdings.&lt;br /&gt;
|}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Announcement]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=315131</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=315131"/>
		<updated>2026-02-22T01:45:05Z</updated>

		<summary type="html">&lt;p&gt;Zippy: /* List of alcohol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:alcohol_barrel_sprite.png|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults drink, and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Even with a [[well]] installed, dwarves will prioritize drinking alcohol over water. [[Visitor#Petitioning|Citizens and residents]] of other species will also choose alcoholic drinks if available, regardless of their alcohol dependency or [[personality facet#IMMODERATION|immoderation]].&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types. If drinking vessels are placed in [[coffer]]s in designated [[tavern]]s, [[tavern keeper|staff]] may serve drinks to dwarves or [[visitor]]s. Vessels placed in a tavern are reserved for service, therefore not available for dwarves to use on their own. Furthermore, tavern drink service is not limited by thirst or safety, therefore high availability may induce alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|256px|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.]]&lt;br /&gt;
[[File:Dwarf Ale.gif|238px|thumb|right|Dwarven Ale.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Drink value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || [[File:dwarven_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Dwarven wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || [[File:dwarven_ale_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven ale || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || [[File:dwarven_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || [[File:dwarven_rum_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Dwarven rum || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || [[File:swamp_whiskey_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Swamp whiskey || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || [[File:tuber_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Tuber beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || [[File:prickle_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Prickle berry wine || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || [[File:longland_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Longland beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || [[File:sewer_brew_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sewer brew || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || [[File:fisher_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Fisher berry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || [[File:river_spirits_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; River spirits || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || [[File:gutter_cruor_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Gutter cruor || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || [[File:sunshine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sunshine || style=&amp;quot;text-align:center; background-color:#bde;&amp;quot; | 5☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || [[File:whip_vine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Whip wine || style=&amp;quot;text-align:center; background-color:#beb;&amp;quot; | 3☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || [[File:beetroot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Beetroot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || [[File:carrot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carrot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || [[File:cassava_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Cassava beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || [[File:parsnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Parsnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || [[File:potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || [[File:radish_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Radish wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || [[File:sweet_potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Sweet potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || [[File:turnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Turnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Single-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Two-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Soft wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Hard wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Spelt beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Barley wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Buckwheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rye beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Sorghum beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rice beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Maize beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Quinoa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Kaniwa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Pendant&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pendant amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Blood&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Blood amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Purple&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Purple amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pearl millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; White millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Finger millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Foxtail millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Fonio beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Teff beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Apricot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Banana beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || [[File:bayberry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bayberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || [[File:carambola_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carambola wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || [[File:cherry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cherry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Custard-apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || [[File:date_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Date wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || [[File:durian_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Durian wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Guava wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || [[File:lychee_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Lychee wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || [[File:mango_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Mango wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || [[File:papaya_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Papaya wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Peach cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || [[File:perry_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Perry || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || [[File:persimmon_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Persimmon wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || [[File:plum_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Plum wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || [[File:pomegranate_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pomegranate wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || [[File:rambutan_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Rambutan wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Sand pear cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || [[File:artichoke_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Artichoke wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || [[File:tomato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || [[File:tomatillo_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomatillo wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || [[File:passion_fruit_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Passion fruit wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || [[File:wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || [[File:cranberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cranberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || [[File:bilberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bilberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || [[File:blueberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blueberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || [[File:blackberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blackberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || [[File:raspberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Raspberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || [[File:pineapple_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pineapple wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || [[File:strawberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Strawberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || [[File:mead_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Mead || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 2☼ || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || style=&amp;quot;text-align:center;&amp;quot; | Surface apiary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:V50_marriage_preview.png&amp;diff=315129</id>
		<title>File:V50 marriage preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:V50_marriage_preview.png&amp;diff=315129"/>
		<updated>2026-02-20T20:39:59Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy uploaded a new version of File:V50 marriage preview.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=315128</id>
		<title>Announcement</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=315128"/>
		<updated>2026-02-20T19:42:48Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added announcement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:v50_announcements_preview.png|thumb|250px|right|List of announcements.]]An '''announcement''' is a message displayed at the top left of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{Menu icon|N}}) lists all game announcements in dated order; some (but not all) can be zoomed to. (&amp;lt;!-- may be more confusing than helpful for v50 but leaving it for now --&amp;gt;Announcements are not to be confused with [[reports]], which detail combat results.)&lt;br /&gt;
&lt;br /&gt;
When some major or important game-changing announcements occur, the following icon will appear, accompanied with a wooden ticking-like sound effect:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:alert_icon_anim.gif]]&lt;br /&gt;
== Controlling which announcements pause and recenter ==&lt;br /&gt;
{{main|announcements.txt}}&lt;br /&gt;
&lt;br /&gt;
You can control which types of announcements do and don't pause and/or recenter the game in the [[Settings#Announcements|Announcements tab of Settings]] or by editing the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file.  &lt;br /&gt;
==== Announcement Settings ====&lt;br /&gt;
To change the behavior of announcements via the in game Settings, open [[Settings]], select the [[Settings#Announcements|Announcements]] tab. Then you'll need to find the setting of interest ([[announcements.txt#List_of_announcements|announcements.txt wiki page]] may be able to help). You'll see the available options for each event includes, &amp;lt;code&amp;gt;Popup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pause&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Recenter&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Alert&amp;lt;/code&amp;gt;. That's the functionality you're most likely to want to adjust. For example, if you want an Alert on the left side of the screen for combat strikes and wounds you would scroll down to 'Strike' and 'Wounds' and change the Alert column to 'Yes' - but don't get ambitious and change all the combat events to Alert, you'll regret it! (one at a time is recommended). More information on what each of these options do, including &amp;lt;code&amp;gt;Adv&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fort&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Report&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Report (Active)&amp;lt;/code&amp;gt; is available on the [[announcements.txt]] wiki page (and probably needs to become shared content between these two pages).&lt;br /&gt;
&lt;br /&gt;
==== announcements.txt ====&lt;br /&gt;
To change the behavior of announcements via the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file you'll need to adjust the &amp;lt;code&amp;gt;:options&amp;lt;/code&amp;gt; for the particular event of interest. An announcement type containing ''''':P''''' will pause when that announcement type is made, and one containing ''''':R''''' will re-center when that announcement type is made.  For example,&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:P:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
means that the game will pause and recenter upon the announcement of migrants arriving.  You could change it to&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to cause the game to recenter on the arriving migrants, but to not pause the game.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
* &amp;lt;code&amp;gt;/init/announcements.txt&amp;lt;/code&amp;gt; is for the '''Default''' settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefs/announcements.txt&amp;lt;/code&amp;gt; is for the '''Current''' settings&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
'''''Note:''' Some of the icons may be incorrect. A question mark placeholder icon is in place of unknown icons. Please update them with the correct ones as soon as possible.''&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Importance !! Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Minor'' announcements are the simplest and most common announcements, and will flicker through the announcements window very quickly. This is typically used for things that happen a lot in a well-developed fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]].  The [[standing orders]] menu (tab in {{menu icon|y}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Standard changes in [[weather]]: &amp;quot;It has started raining,&amp;quot; &amp;quot;The weather has cleared,&amp;quot; or &amp;quot;A snow storm has arrived.&amp;quot; Changes in the season.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults. A dwarf cancelling a job with the reason of &amp;quot;Seeking infant.&amp;quot; may also occur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A location and the surrounding areas have been made a county.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An artifact is not where it was last seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Something was stolen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Something has escaped a cage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A diplomat could not complete a meeting and left unhappy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_artdeface_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A masterpiece quality item has been lost or destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A new type of stone or ore has been found while digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Individuals are changing their status because they're in a squad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_labor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_hunting_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf has begun [[Ambusher|hunting]] for animals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || When an animal is [[butcher's shop|slaughtered]], or a tame animal or dwarf is struck down within view of other dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_guzzler_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || When a creature is guzzling a fortress' alcohol.{{Verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_research_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A scholar has discovered discourse on the nature of events.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_loseemotion_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An individual has lost their emotions.{{Verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Animals giving birth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_guest_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[guest]] is visiting your fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_marriage_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Two dwarves have gotten [[marriage|married]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting spooked by other creatures, and cancelling their jobs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_combat_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Combat is taking place, or someone has died in combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_sparring_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Sparring is taking place.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An agreement or [[mandate]] is active.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been caught in a [[Animal_trap|trap]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has broken free of an animal trap. &amp;lt;!-- Is this the correct icon? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been [[Pet|adopted]], or a cat has adopted a citizen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_martial_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf is in a [[martial trance]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting promoted and/or elected to a noble status. Such as [[baron]], [[count]] or [[duke|duke/duchess]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ghost_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The raising of a [[ghost]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Putting a citizen (and their associated ghost) to rest with a memorial [[slab]] or a [[coffin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[Work orders|work order]] has been completed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves growing [[Attachment|attached]] to their weapons or armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_rumor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[rumor]] has been passed on to your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_vermin_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A creature is stung by a [[bee]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A citizen has become someone's student.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Major'' announcements are more important than minor announcements, and in addition to playing their message, the game may be paused and zoom to the location of the event. This is used for things that rarely happen, but aren't the ''most'' important. A wooden &amp;quot;ticking&amp;quot; sound effect is played for these announcement types.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_migrant_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of [[migrants]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_era_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A new [[Calendar|era]] has begun.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering of a [[thief]]. End them quickly!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ambush_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering an [[ambush]] - ''very'' nasty if the dwarf in question is, for instance, just a poor old [[wood cutter]] out doing their job.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ambush_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Discovering a [[gremlin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Someone is caught sneaking around.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A section of a cavern has collapsed. This is usually caused by improper digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_mood_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt. (Each step gets its own announcement.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || &amp;quot;We checked that stone for heat! What devilry is this?!&amp;quot; A single stream of flame will burst out in a random direction, setting someone on fire if it hits them. Only encountered in the deeper layers of the world.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_berserk_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf has gone berserk. This can happen if the dwarf is undergoing a strange mood, and does not have the required materials to construct an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A [[bogeyman]] transforms. Can be seen in the [[object testing arena]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Someone has inherited a position.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[king]] or queen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A citizen in the military bestowed a name onto a shield or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || You have discovered an unusual volcanic wall studded with gems.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[semi-megabeast]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Announce death icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || No available food is present. The ability to resolve this can depend on the surroundings around your fortress and what you already have.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_deitycurse_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A deity is disturbed, and/or lays a curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A monarch is satisfied with their position, but feels that there should be more development. We must dig deeper.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | {{colortext|#900|'''''Warning:''' Minor spoilers ahead''}}&amp;lt;br&amp;gt;&lt;br /&gt;
''Game-changing'' announcements are among the most important in the game. When these announcements occur, they pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. These are also reserved for incredibly rare, and potentially once-in-a-playthrough events.{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement, in ASCII mode.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[cavern]] layer or the [[magma sea]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_attack_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a siege.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Your fortress becomes the capital.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or an [[undead]] siege.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The reveal of a [[demon]], [[angel]], artifacts, or fire in an [[Unusual volcanic wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering [[adamantine]] - Praise the miners!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering the [[Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_holdings_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || An area has been founded, and is incorporated into your fortress' holdings.&lt;br /&gt;
|}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Announcement]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Blueberry&amp;diff=315104</id>
		<title>Blueberry</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Blueberry&amp;diff=315104"/>
		<updated>2026-02-19T01:20:21Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{plantlookup&lt;br /&gt;
|graphic=blueberry_shrub_sprite.png&lt;br /&gt;
|seedimage=blueberry_seeds_sprite.png&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Blueberries''' are an [[aboveground]] [[crop|garden vegetable]] that grows in [[tundra]] environments. They can be planted in all seasons, the fruit is edible raw or [[cooking|cooked]], and can also be [[brewing|brewed]] into [[alcohol|blueberry wine]] or processed in a [[dyer's shop]] into lavender [[dye]].&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[preferences|like]] blueberry bushes for their ''fruit''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PattsBlueberries.jpg|thumb|center|300px|Admired for its ''fruit''.]]&lt;br /&gt;
&lt;br /&gt;
== Color ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Do not say that blueberries are blue, those suckers are purple. Truly blue food is kept by [[nobles]] from the rest of the dwarves because it probably bestows immortality. Even blueberry wine is red:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:blueberry_wine_preview.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = enôr-lisig | elvish = itho-ada | goblin = oxsa-smug | human = aro-tikbo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dye sources]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Blueberry_wine_preview.png&amp;diff=315103</id>
		<title>File:Blueberry wine preview.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Blueberry_wine_preview.png&amp;diff=315103"/>
		<updated>2026-02-19T01:18:52Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Vulture_man&amp;diff=315102</id>
		<title>Vulture man</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Vulture_man&amp;diff=315102"/>
		<updated>2026-02-19T01:09:32Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Page consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=vulture_man_sprite.png&lt;br /&gt;
|portrait=vulture_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Vulture men''' are humanoid versions of the common [[vulture]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s and [[tropical]] plains. They are only a little over half the size of an adult [[dwarf]], being unlikely to pose a threat to a civilian's life, though they possess two significant traits: flight and the desire to [[Steals food|steal your food]]. The former makes them difficult to attack, and the latter can be annoying to a newly-embarked fortress which has not yet set up their food industry or made [[Farming|farm plots]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, vulture men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] vulture men for their ''patience''.&lt;br /&gt;
&lt;br /&gt;
[[File:vulture_man.png|thumb|250px|center|No less thieving than the flying kind.&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Art by SupportCOMMAND''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
''A guide to Vulture Man culture and traditions by Kivish Aughra:''&lt;br /&gt;
*Vulture Men consider Elves, or '''Elflings''' as they call them, their mortal enemies, and make a point of ceremonially devouring their souls in dark rituals.&lt;br /&gt;
*They have been steadfast allies of the Crab Men since the dawn of time, and have been known to employ them as bodyguards and soldiers in their military.&lt;br /&gt;
*Have a habit of enslaving any race smaller than they are.&lt;br /&gt;
*They are very fond of crystalline gems and minerals, especially Amethysts.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = tikis udos | elvish = rathóna onino | goblin = uzun ngorûg | human = áspast abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Giant_buzzard&amp;diff=315101</id>
		<title>Giant buzzard</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Giant_buzzard&amp;diff=315101"/>
		<updated>2026-02-19T01:08:24Z</updated>

		<summary type="html">&lt;p&gt;Zippy: This image seems to fit better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_buzzard_sprite.png&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|fat=12&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=19&lt;br /&gt;
|bone=24&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant buzzards''' are [[giant animal]] cousins of the normal [[buzzard]] who can be found in many [[temperate]] and [[desert]] [[savage]] [[biome]]s. While their smaller cousins do little more than spam cancelled jobs, giant buzzards prove to be a genuine threat to a budding [[fortress]] - weighting 149 times more than a normal buzzard, these monsters possess all the annoyance of their normal counterparts and are equally prone to [[Steals food|stealing your food]] if they can reach it, and unlike their regular counterparts, they are not beyond confronting your [[dwarves]] should they get in the way. Nonetheless, as the fortress grows, a squad of [[Crossbowman|marksdwarves]] can make quick work of the creatures, provided they can hit them ([[Fun|and they probably can't, cue job cancel spam]]). They are considered exotic [[mount]]s, so you may see [[Elf|elves]] riding them into battle in the event of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Like their equally-ugly smaller versions, giant buzzards can be captured with [[cage]] [[trap]]s and tamed into [[pet]]s, either for a [[zoo]] or for [[egg production]]. However, as they only lay 2-3 eggs at a time, their laying performance is lacking. Giant buzzards do provide a respectable amount of meat and bones when butchered, thanks to their great size, should the player choose to farm them for food in revenge for the prior thievery.&lt;br /&gt;
&lt;br /&gt;
Some dwarves like giant buzzards for their ''striking red face''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:buzzard_man.jpg|thumb|310px|center|They don't steal food, they steal the entire caravan.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Tiffany Chung''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&amp;lt;!--[[File:giant_buzzard_preview.png|thumb|300px|center|They don't steal food, they steal the entire caravan.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Donna Greenstein''&amp;lt;/small&amp;gt;]]--.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Buzzard_man&amp;diff=315100</id>
		<title>Buzzard man</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Buzzard_man&amp;diff=315100"/>
		<updated>2026-02-19T01:07:19Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Unfitting image...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
|image=buzzard_man_sprite.png&lt;br /&gt;
|portrait=buzzard_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
If you dislike [[buzzard|buzzards]] because those flying pests steal all the food from your fortress where they can lay their claws on... You'll certainly hate their bigger, stronger and smarter relatives, the '''buzzard (wo)men'''.&lt;br /&gt;
&lt;br /&gt;
While these animal people generally show little interest in attacking your dwarves directly, their presence causes serious disruption to the operation of a fortress; they don't mind attacking any food-hauler who does not voluntarily &amp;quot;donate&amp;quot; the hauled food; scare the hell out of your cattle and so on. They even &amp;quot;help&amp;quot; you harvesting outdoor crops, of course for their own gain.&lt;br /&gt;
&lt;br /&gt;
The real bad part is that these intelligent creatures can not be tamed and dwarves refuse to butcher and eat them.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] buzzard men for their ''striking red face''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = setnek udos | elvish = acithe onino | goblin = âng ngorûg | human = jozi abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Swimmer&amp;diff=315060</id>
		<title>Swimmer</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Swimmer&amp;diff=315060"/>
		<updated>2026-02-16T22:42:04Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Swimmer&lt;br /&gt;
| specialty  = Peasant&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Getting in and out of water&lt;br /&gt;
* Staying calm underwater&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense}}&lt;br /&gt;
'''Swimmer''' is a [[skill]] used by [[creature]]s to move through [[tile]]s containing [[depth|deep]] liquid (primarily [[water]]), and generally avoid drowning. Creatures may have a {{token|GAIT|c}} [[creature token]] that defines their movement [[gait|speed]] while swimming. However, a creature's effective swimming speed can be modified by its Swimmer skill level, up to its maximum gait limit at Legendary skill.&lt;br /&gt;
&lt;br /&gt;
== Drowning ==&lt;br /&gt;
[[File:octopus_drowning.gif|thumb|284px|right|Octopus man drowning in air.]]&lt;br /&gt;
[[Dwarves]] with Dabbling (level 1) or no [[experience]] as Swimmers will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]].&lt;br /&gt;
 &lt;br /&gt;
A way to delay the drowning of a dwarf (allowing them to survive long enough to become a Novice swimmer) is to drain a tiny amount of water, so that some tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.&lt;br /&gt;
&lt;br /&gt;
Any conscious, uninjured, non-stunned dwarf finding themselves in water of depth 4/7 or greater will try to leave, if they can find a path out of around 20 tiles in length or less.[http://www.bay12forums.com/smf/index.php?topic=116764.0]  If they can't find an exit within that distance, they won't move.  This even goes for babies and/or dwarves that cannot walk and are laying prone - they are able to breathe regardless until they learn enough swimming to crawl out.&lt;br /&gt;
&lt;br /&gt;
Dabbling swimmers require a [[ramp]] or [[stairs|stairway]] within 20 tiles to have any chance of getting out of deep water.  Fortunately, every natural shallow body of water has ramps.&lt;br /&gt;
&lt;br /&gt;
Novice swimmers are able to get out of deep water safely without needing a ramp or stairway, but they will start drowning if [[Status_icons|stunned]]. Once that happens, it can be difficult to get them out, as they lose the ability to exit anywhere and behave just like an untrained or dabbling swimmer. Everyone is stunned by falling into water, rather than entering it calmly, which is what normally happens when they aren't entering it of their [[Carp|own free will]].  Adequate (level 3) swimmers do not panic and start drowning in that situation, even when attacked, so training to this level is highly recommended - higher levels only increase speed while swimming.  Note that you can drown in [[magma]] as well, but most creatures tend to melt first.&lt;br /&gt;
&lt;br /&gt;
== Teaching swimming ==&lt;br /&gt;
[[File:swimming_preview.png|thumb|230px|right|Water's level: 7&amp;lt;br&amp;gt;Swimming skill: Novice]]&lt;br /&gt;
It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[swimming pool]] it can easily be done.&lt;br /&gt;
&lt;br /&gt;
[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}} Creatures who are innate swimmers (for example, fish like [[carp]]) do not build up Swimmer skill, as they have no use for it.&lt;br /&gt;
&lt;br /&gt;
== Other Activities ==&lt;br /&gt;
Dwarves cannot fight while swimming - adults won't initiate most activities, but they may continue what they were doing before being submerged - even sleeping underwater, and gaining swimming experience for it!&lt;br /&gt;
&lt;br /&gt;
Dwarves trapped in a swimming pool will often try to [[climb]] up a wall to escape the water, which is relatively safe for the climbing dwarf, as the water will cushion their fall - maybe not so for any dwarves that they [[Gravity|land]] on.&lt;br /&gt;
&lt;br /&gt;
== Adventure Mode ==&lt;br /&gt;
In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water and moving carefully ({{k|alt}}+direction) in the direction of the water (falling 1 or 2 z-levels is not an issue), you can swim about and train your skill. To get out, {{k|alt}}-move against a shoreline and select the option to move above it, or simply move toward the shore if it has ramps. You can also {{k|h}}old onto a (non-smooth) rock wall or tree above the water's edge in order to climb out, even without any skill in [[Climber|climbing]]. It is advisable to train your skill in swimming above novice because getting stunned, winded, or tired will make you flounder and, most likely, die, even if you're just one or two tiles from a ramp. While floundering, there is a small chance to successfully move, so you might get lucky enough to make it out of the water, but don't count on it.&lt;br /&gt;
&lt;br /&gt;
Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|&amp;gt;}} and {{k|&amp;lt;}} respectively. Note that air-breathers will be unable to breathe without air in the tile above them, and without returning to the surface will eventually drown. (Sadly, there's no oxygen meter as of yet (Unless you're using DFhack!), so you'll never know when they're about to expire. Don't linger too long.)&lt;br /&gt;
&lt;br /&gt;
In adventure mode, water preference can be switched between &amp;quot;when possible&amp;quot; and &amp;quot;necessary&amp;quot;  by pressing {{k|m}}.&lt;br /&gt;
&lt;br /&gt;
=== How long can you hold your breath? ===&lt;br /&gt;
The time before you drown is based on the following formula:&lt;br /&gt;
&lt;br /&gt;
 ticks = ((ES+TS) / 4) + 200&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* ES = Endurance score&lt;br /&gt;
* TS = Toughness score&lt;br /&gt;
* ticks = ticks before you drown&lt;br /&gt;
&lt;br /&gt;
The scores are based on the following table, using the dwarven average:&lt;br /&gt;
{| class=wikitable style=&amp;quot;width:600px;&amp;quot;&lt;br /&gt;
! Endurance&lt;br /&gt;
! Toughness&lt;br /&gt;
! Drowning Ticks&lt;br /&gt;
|-&lt;br /&gt;
| absolutely inexhaustible || basically unbreakable || 1262-2700&lt;br /&gt;
|-&lt;br /&gt;
| indefatigable || incredibly tough || 1137-1262&lt;br /&gt;
|-&lt;br /&gt;
| very slow to tire || quite durable || 1012-1137&lt;br /&gt;
|-&lt;br /&gt;
| slow to tire || tough || 887-1012&lt;br /&gt;
|-&lt;br /&gt;
| (no description) || (no description) || 638-887&lt;br /&gt;
|-&lt;br /&gt;
| quick to tire || flimsy || 513-637&lt;br /&gt;
|-&lt;br /&gt;
| very quick to tire || very flimsy || 388-512&lt;br /&gt;
|-&lt;br /&gt;
| extremely quick to tire || remarkably flimsy || 263-387&lt;br /&gt;
|-&lt;br /&gt;
| truly quick to tire || shockingly fragile || 200-262&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: a dwarf with an average score of endurance and toughness will have 762 ticks to get out of the water, or drown.&lt;br /&gt;
&lt;br /&gt;
However, keep in mind that drowning '''rapidly''' trains Endurance and Toughness, so by the time your dwarf drowns they might've trained both attributes slightly, giving you a few more ticks of leeway.&lt;br /&gt;
&lt;br /&gt;
===Training your party===&lt;br /&gt;
To teach companions to swim, some patience is necessary. Enter a body of water until they follow you inside, then immediately get out. They will flounder around and attempt to get out before they drown, but as long as they make it back on land, they will gain swimming experience - repeat until they manage to swim without drowning. Drowning itself can also be beneficial, as certain attributes (notably toughness and endurance), greatly benefit from the strain caused by the experience. Provided that this experience does not reach its fatal conclusion, the toughness of your band should reach a point where it can only be exceeded by the larger or more powerful supernatural entities.&lt;br /&gt;
&lt;br /&gt;
If the temperature (press {{k|P}}) is &amp;quot;freezing&amp;quot; or &amp;quot;cold&amp;quot; and close to sundown, the water may freeze while you are swimming, which instantly kills you, and leaves your frozen corpse encased in [[ice]] - a valuable find for archaeologists.&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Octopus_drowning.gif&amp;diff=315059</id>
		<title>File:Octopus drowning.gif</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Octopus_drowning.gif&amp;diff=315059"/>
		<updated>2026-02-16T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy uploaded a new version of File:Octopus drowning.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Megabeast&amp;diff=315051</id>
		<title>Megabeast</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Megabeast&amp;diff=315051"/>
		<updated>2026-02-16T10:14:29Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added artwork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
[[File:megabeast_preview.png|right]]'''Megabeasts''' are special and very powerful &amp;quot;boss&amp;quot; [[creature]]s who are created during [[world generation]], each associated with a number of [[sphere]]s. They are named [[historical figure]]s - the game will [[announcement|announce]] their presence by name. They are similar to [[semi-megabeast]]s, but tend to be larger, rarer and more powerful. Whether they [[Difficulty#Individual_enemy_toggles|may attack]] and [[Difficulty#Megabeasts|how often]] can be adjusted in the difficulty [[settings]].&lt;br /&gt;
&lt;br /&gt;
Graphically, the sprites that [[titan]]s and [[forgotten beast]]s use will be of randomly-generated creatures with random colors that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as [[demon]]s, [[experiment]]s and [[angel]]s.&lt;br /&gt;
&lt;br /&gt;
==Megabeast species==&lt;br /&gt;
{{catbox|Megabeasts}}&lt;br /&gt;
*[[File:Bronze colossus sprite.png|15px]] / {{Tile|C|6:0}} [[Bronze colossus]]&lt;br /&gt;
*[[File:Dragon sprite.png|30px]] / {{Tile|D|2:0}} [[Dragon]]&lt;br /&gt;
*[[File:Beast sprites preview anim.gif|30px]] / {{Tile|?|7:1}} [[Forgotten beast]]&lt;br /&gt;
*[[File:Hydra sprite.png|30px]] / {{Tile|H|4:1}} [[Hydra]]&lt;br /&gt;
*[[File:Roc sprite.png|30px]] / {{Tile|R|7:1}} [[Roc]]&lt;br /&gt;
*[[File:Beast sprites preview anim.gif|30px]] / {{Tile|?|7:1}} [[Titan]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{imagefix|[[File:megabeast_icons_anim.gif]]|7}}[[File:megabeast2_dastactic.jpg|thumb|310px|right|Looks like it makes ear-piercing screech sounds.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by DasTactic''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:megabeast_devilingo.jpg|thumb|310px|right|&amp;quot;Nooo! Our least favorite pharaoh was in that temple.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Devilingo''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Megabeasts are created systematically during world generation. Newly-generated worlds are populated by initial populations of [[historical figure]]s, megabeasts among them. The amount of megabeasts created at world generation is random, but based on two factors: the size of the world (&amp;quot;World Size&amp;quot;), and their prevalence (&amp;quot;Number of Beasts&amp;quot;). Megabeasts' presence (or lack thereof) is a major factor in world history. Over time, they will accumulate long [[kill list]]s, and the baddest of the bunch will acquire nicknames and [[deity|god]]-like associations with their [[sphere]]s.&lt;br /&gt;
&lt;br /&gt;
Megabeasts are a distinct and serious threat to early development, threatening many a young outpost; but, inevitably, as the world matures, populations rise, and new settlements are founded, they become increasingly harassed. Although megabeasts will come out on top of almost any encounter, enough dice rolls and they ''will'' go down, felled by a lucky human - or other sapient creature - clearing the way for their fellows. The longer the world history, the more megabeasts are confronted and killed off, and the safer the world becomes for [[civilization]]. In most worlds, calendar [[Calendar#Ages|ages]] go through three stages, the Age of Myth, the Age of Legends, and the Age of Heroes, each with a progressively-higher % of megabeasts killed.&lt;br /&gt;
&lt;br /&gt;
Some megabeasts (namely, all but the bronze colossus and procedurally-generated ones) can reproduce during world generation, but such an event is fantastically unlikely, for two reasons: The first is that megabeasts are immensely rare and elusive, and almost never bump into one another. The second is that the starting population of megabeasts is also their population cap, meaning that other megabeasts must die before new ones can be born. Megabeasts will reproduce within players' fortresses if they are lucky enough to [[cage trap|cage]] and [[animal training|train]] two specimens of opposite sexes.&lt;br /&gt;
&lt;br /&gt;
In world generation, all megabeasts claim and live in a [[lair]], a hunting (or, perhaps, ''haunting'') ground from which they will attack other creatures, both wildlife and civilized settlements. A megabeast sharing its lair with another megabeast of the other gender is also far more likely to reproduce, than if the two had been wandering the world. Lairs can and do change, however, sometimes regularly, and older megabeasts have called many a place their home. Also, megabeasts have been found fighting each other, leading to hilarious reports of fireballs and [[cave in]]s.&lt;br /&gt;
&lt;br /&gt;
Most megabeasts will not attack the player until they have accumulated a minimum [[wealth]] of 100,000☼, exported wealth of at least 10,000☼, ''and'' a minimum population of 80 dwarves.  Titans ignore exported wealth, and the only requirements for forgotten beasts are 50,000☼ in created wealth and a discovered [[cavern]].  What megabeasts appear, if any do at all, is also influenced by which ones are closest to the player; a dragon with a lair nearby is far more likely to attack than a roc several weeks away. Nonetheless, force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, or later, or nothing arriving at all, depending on what has survived world generation.&lt;br /&gt;
&lt;br /&gt;
Megabeast and night creature attacks are handled the same way as caravan/diplomat visits and migrant waves - at the beginning of the season, the game decides that it's going to happen and sets a timer, and the event happens once the timer runs out.  Notably, megabeast and night creature events simply choose a random &amp;quot;eligible&amp;quot; (i.e. able to survive in your fortress's biome) creature from anywhere in the world, and make it instantly appear at your doorstep.&lt;br /&gt;
&lt;br /&gt;
After an attack on a settlement in worldgen, megabeasts tend to be worshipped by [[dwarves]], most likely out of fear and the hope that worshiping the megabeast may persuade it to not eat its worshippers (this currently does not work at all). The megabeast is listed as ''object of worship'' on the dwarves' [[relationship]] screen. This does not change your dwarves' behaviour when confronted with an object of worship, nor the megabeast's behaviour when bumping into its worshippers.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
The different types of large, unique creatures have similar, though slightly differing properties. These behaviors are mostly of interest to [[Modding|modders]] creating custom creatures.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Monster tokens &lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! {{token|MEGABEAST|c}}&amp;lt;br&amp;gt;{{token|SEMIMEGABEAST|c}} !! {{token|TITAN|c}} !! {{token|FEATURE_BEAST|c}} !! {{token|POWER|c}} !! {{token|UNIQUE_DEMON|c}} !! {{token|DEMON|c}} !! {{token|NIGHT_CREATURE|c}} !! Others&lt;br /&gt;
|-&lt;br /&gt;
|| Show {{token|DESCRIPTION}} on&amp;lt;br&amp;gt;[[Historical figure|histfig]] entries&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  || || Yes || Yes ||  || || Yes || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|| Rampages || Yes || Yes || Yes || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Exclude materials from [[stockpile]] || || Yes || Yes || || || Yes || Yes || {{token|EQUIPMENT|c}}&lt;br /&gt;
|-&lt;br /&gt;
|| Makes [[Relationship|friends]] in Worldgen || || No || No || || || No || No || {{token|EQUIPMENT|c}} can't&lt;br /&gt;
|-&lt;br /&gt;
|| Can be [[Experiment]] || || No || No || No || No || No || || {{token|SUPERNATURAL|c}}, and castes with {{token|FANCIFUL|c}}&lt;br /&gt;
|-&lt;br /&gt;
|| Record all duels || Yes || Yes || Yes || || || || || [[Deity|Deities]], [[force]]s, and [[Noble|positions]] with [[Position token#PRECEDENCE|precedence]] 1&lt;br /&gt;
|-&lt;br /&gt;
|| Worldgen Beast || Yes || || Yes || Yes || || || {{token|NIGHT_CREATURE_HUNTER}} only || &lt;br /&gt;
|-&lt;br /&gt;
|| Worldgen Monster || Yes || Yes || Yes || Yes || || || {{token|NIGHT_CREATURE_HUNTER}} only || &lt;br /&gt;
|-&lt;br /&gt;
|| Can worship [[deity|gods]] || || No || No || No&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || || No || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| Can be [[Preference|preferred]] [[pet]]  || || No || No ||  || No || || || {{token|EQUIPMENT|c}} can't&lt;br /&gt;
|-&lt;br /&gt;
|| Unknown to [[civilization]]s (?)  || || || Yes&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; ||  || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: These creatures are usually {{token|GENERATED}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: {{token|POWER}} also causes a creature to impersonate a [[deity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Not listed in image creation interfaces (for engravings, symbols etc.) as long as one caste is a {{token|FEATURE_BEAST}}.&lt;br /&gt;
&lt;br /&gt;
Source: [[User:Putnam3145]] on [https://discord.com/channels/329272032778780672/629902895138996264/1297666983306858646 Kitfox Games Discord]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:Ians_megabeast.png|thumb|400px|center|A standard winter in-game.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by IansInventories''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{Military}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts| }}&lt;br /&gt;
{{Category|Creature attributes}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[ru:Megabeast]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Ians_megabeast.png&amp;diff=315050</id>
		<title>File:Ians megabeast.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Ians_megabeast.png&amp;diff=315050"/>
		<updated>2026-02-16T10:00:44Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Artist:''' IansInventories&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Permission was granted to use this image, proof can be found [https://www.reddit.com/r/dwarffortress/comments/1qspzwq/comment/o2zanwc/ here]. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Permission from license selector}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Swimmer&amp;diff=315049</id>
		<title>Swimmer</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Swimmer&amp;diff=315049"/>
		<updated>2026-02-16T09:53:17Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Swimmer&lt;br /&gt;
| specialty  = Peasant&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Getting in and out of water&lt;br /&gt;
* Staying calm underwater&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense}}&lt;br /&gt;
'''Swimmer''' is a [[skill]] used by [[creature]]s to move through [[tile]]s containing [[depth|deep]] liquid (primarily [[water]]), and generally avoid drowning. Creatures may have a {{token|GAIT|c}} [[creature token]] that defines their movement [[gait|speed]] while swimming. However, a creature's effective swimming speed can be modified by its Swimmer skill level, up to its maximum gait limit at Legendary skill.&lt;br /&gt;
&lt;br /&gt;
== Drowning ==&lt;br /&gt;
[[File:octopus_drowning.gif|thumb|245px|right|Octopus man drowning in air.]]&lt;br /&gt;
[[Dwarves]] with Dabbling (level 1) or no [[experience]] as Swimmers will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]].&lt;br /&gt;
 &lt;br /&gt;
A way to delay the drowning of a dwarf (allowing them to survive long enough to become a Novice swimmer) is to drain a tiny amount of water, so that some tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.&lt;br /&gt;
&lt;br /&gt;
Any conscious, uninjured, non-stunned dwarf finding themselves in water of depth 4/7 or greater will try to leave, if they can find a path out of around 20 tiles in length or less.[http://www.bay12forums.com/smf/index.php?topic=116764.0]  If they can't find an exit within that distance, they won't move.  This even goes for babies and/or dwarves that cannot walk and are laying prone - they are able to breathe regardless until they learn enough swimming to crawl out.&lt;br /&gt;
&lt;br /&gt;
Dabbling swimmers require a [[ramp]] or [[stairs|stairway]] within 20 tiles to have any chance of getting out of deep water.  Fortunately, every natural shallow body of water has ramps.&lt;br /&gt;
&lt;br /&gt;
Novice swimmers are able to get out of deep water safely without needing a ramp or stairway, but they will start drowning if [[Status_icons|stunned]]. Once that happens, it can be difficult to get them out, as they lose the ability to exit anywhere and behave just like an untrained or dabbling swimmer. Everyone is stunned by falling into water, rather than entering it calmly, which is what normally happens when they aren't entering it of their [[Carp|own free will]].  Adequate (level 3) swimmers do not panic and start drowning in that situation, even when attacked, so training to this level is highly recommended - higher levels only increase speed while swimming.  Note that you can drown in [[magma]] as well, but most creatures tend to melt first.&lt;br /&gt;
&lt;br /&gt;
== Teaching swimming ==&lt;br /&gt;
[[File:swimming_preview.png|thumb|230px|right|Water's level: 7&amp;lt;br&amp;gt;Swimming skill: Novice]]&lt;br /&gt;
It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[swimming pool]] it can easily be done.&lt;br /&gt;
&lt;br /&gt;
[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}} Creatures who are innate swimmers (for example, fish like [[carp]]) do not build up Swimmer skill, as they have no use for it.&lt;br /&gt;
&lt;br /&gt;
== Other Activities ==&lt;br /&gt;
Dwarves cannot fight while swimming - adults won't initiate most activities, but they may continue what they were doing before being submerged - even sleeping underwater, and gaining swimming experience for it!&lt;br /&gt;
&lt;br /&gt;
Dwarves trapped in a swimming pool will often try to [[climb]] up a wall to escape the water, which is relatively safe for the climbing dwarf, as the water will cushion their fall - maybe not so for any dwarves that they [[Gravity|land]] on.&lt;br /&gt;
&lt;br /&gt;
== Adventure Mode ==&lt;br /&gt;
In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water and moving carefully ({{k|alt}}+direction) in the direction of the water (falling 1 or 2 z-levels is not an issue), you can swim about and train your skill. To get out, {{k|alt}}-move against a shoreline and select the option to move above it, or simply move toward the shore if it has ramps. You can also {{k|h}}old onto a (non-smooth) rock wall or tree above the water's edge in order to climb out, even without any skill in [[Climber|climbing]]. It is advisable to train your skill in swimming above novice because getting stunned, winded, or tired will make you flounder and, most likely, die, even if you're just one or two tiles from a ramp. While floundering, there is a small chance to successfully move, so you might get lucky enough to make it out of the water, but don't count on it.&lt;br /&gt;
&lt;br /&gt;
Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|&amp;gt;}} and {{k|&amp;lt;}} respectively. Note that air-breathers will be unable to breathe without air in the tile above them, and without returning to the surface will eventually drown. (Sadly, there's no oxygen meter as of yet (Unless you're using DFhack!), so you'll never know when they're about to expire. Don't linger too long.)&lt;br /&gt;
&lt;br /&gt;
In adventure mode, water preference can be switched between &amp;quot;when possible&amp;quot; and &amp;quot;necessary&amp;quot;  by pressing {{k|m}}.&lt;br /&gt;
&lt;br /&gt;
=== How long can you hold your breath? ===&lt;br /&gt;
The time before you drown is based on the following formula:&lt;br /&gt;
&lt;br /&gt;
 ticks = ((ES+TS) / 4) + 200&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* ES = Endurance score&lt;br /&gt;
* TS = Toughness score&lt;br /&gt;
* ticks = ticks before you drown&lt;br /&gt;
&lt;br /&gt;
The scores are based on the following table, using the dwarven average:&lt;br /&gt;
{| class=wikitable style=&amp;quot;width:600px;&amp;quot;&lt;br /&gt;
! Endurance&lt;br /&gt;
! Toughness&lt;br /&gt;
! Drowning Ticks&lt;br /&gt;
|-&lt;br /&gt;
| absolutely inexhaustible || basically unbreakable || 1262-2700&lt;br /&gt;
|-&lt;br /&gt;
| indefatigable || incredibly tough || 1137-1262&lt;br /&gt;
|-&lt;br /&gt;
| very slow to tire || quite durable || 1012-1137&lt;br /&gt;
|-&lt;br /&gt;
| slow to tire || tough || 887-1012&lt;br /&gt;
|-&lt;br /&gt;
| (no description) || (no description) || 638-887&lt;br /&gt;
|-&lt;br /&gt;
| quick to tire || flimsy || 513-637&lt;br /&gt;
|-&lt;br /&gt;
| very quick to tire || very flimsy || 388-512&lt;br /&gt;
|-&lt;br /&gt;
| extremely quick to tire || remarkably flimsy || 263-387&lt;br /&gt;
|-&lt;br /&gt;
| truly quick to tire || shockingly fragile || 200-262&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: a dwarf with an average score of endurance and toughness will have 762 ticks to get out of the water, or drown.&lt;br /&gt;
&lt;br /&gt;
However, keep in mind that drowning '''rapidly''' trains Endurance and Toughness, so by the time your dwarf drowns they might've trained both attributes slightly, giving you a few more ticks of leeway.&lt;br /&gt;
&lt;br /&gt;
===Training your party===&lt;br /&gt;
To teach companions to swim, some patience is necessary. Enter a body of water until they follow you inside, then immediately get out. They will flounder around and attempt to get out before they drown, but as long as they make it back on land, they will gain swimming experience - repeat until they manage to swim without drowning. Drowning itself can also be beneficial, as certain attributes (notably toughness and endurance), greatly benefit from the strain caused by the experience. Provided that this experience does not reach its fatal conclusion, the toughness of your band should reach a point where it can only be exceeded by the larger or more powerful supernatural entities.&lt;br /&gt;
&lt;br /&gt;
If the temperature (press {{k|P}}) is &amp;quot;freezing&amp;quot; or &amp;quot;cold&amp;quot; and close to sundown, the water may freeze while you are swimming, which instantly kills you, and leaves your frozen corpse encased in [[ice]] - a valuable find for archaeologists.&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Ians_megabeast.png&amp;diff=315048</id>
		<title>File:Ians megabeast.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Ians_megabeast.png&amp;diff=315048"/>
		<updated>2026-02-16T09:44:47Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Permission from license selector}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=315046</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=315046"/>
		<updated>2026-02-15T16:48:01Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Added sprites for all drinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:alcohol_barrel_sprite.png|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults drink, and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Even with a [[well]] installed, dwarves will prioritize drinking alcohol over water. [[Visitor#Petitioning|Citizens and residents]] of other species will also choose alcoholic drinks if available, regardless of their alcohol dependency or [[personality facet#IMMODERATION|immoderation]].&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types. If drinking vessels are placed in [[coffer]]s in designated [[tavern]]s, [[tavern keeper|staff]] may serve drinks to dwarves or [[visitor]]s. Vessels placed in a tavern are reserved for service, therefore not available for dwarves to use on their own. Furthermore, tavern drink service is not limited by thirst or safety, therefore high availability may induce alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|256px|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.]]&lt;br /&gt;
[[File:Dwarf Ale.gif|238px|thumb|right|Dwarven Ale.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
!&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Drink value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || [[File:dwarven_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Dwarven wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || [[File:dwarven_ale_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven ale || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || [[File:dwarven_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || [[File:dwarven_rum_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Dwarven rum || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || [[File:swamp_whiskey_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Swamp whiskey || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || [[File:tuber_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Tuber beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || [[File:prickle_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Prickle berry wine || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || [[File:longland_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Longland beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || [[File:sewer_brew_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sewer brew || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || [[File:fisher_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Fisher berry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || [[File:river_spirits_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; River spirits || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || [[File:gutter_cruor_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Gutter cruor || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || [[File:sunshine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sunshine || style=&amp;quot;text-align:center; background-color:#bde;&amp;quot; | 5☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || [[File:whip_vine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Whip wine || style=&amp;quot;text-align:center; background-color:#beb;&amp;quot; | 3☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || [[File:beetroot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Beetroot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || [[File:carrot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carrot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || [[File:cassava_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Cassava beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || [[File:parsnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Parsnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || [[File:potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || [[File:radish_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Radish wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || [[File:sweet_potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Sweet potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || [[File:turnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Turnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Single-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Two-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Soft wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Hard wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Spelt beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Barley wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Buckwheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rye beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Sorghum beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rice beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Maize beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Quinoa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Kaniwa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Pendant&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pendant amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Blood&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Blood amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Purple&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Purple amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pearl millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; White millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Finger millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Foxtail millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Fonio beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Teff beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Apricot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Banana beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || [[File:bayberry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bayberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || [[File:carambola_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carambola wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || [[File:cherry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cherry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Custard-apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || [[File:date_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Date wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || [[File:durian_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Durian wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Guava wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || [[File:lychee_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Lychee wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || [[File:mango_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Mango wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || [[File:papaya_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Papaya wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Peach cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || [[File:perry_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Perry || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || [[File:persimmon_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Persimmon wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || [[File:plum_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Plum wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || [[File:pomegranate_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pomegranate wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || [[File:rambutan_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Rambutan wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Sand pear cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || [[File:artichoke_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Artichoke wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || [[File:tomato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || [[File:tomatillo_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomatillo wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || [[File:passion_fruit_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Passion fruit wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || [[File:wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || [[File:cranberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cranberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || [[File:bilberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bilberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || [[File:blueberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blueberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || [[File:blackberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blackberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || [[File:raspberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Raspberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || [[File:pineapple_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pineapple wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || [[File:strawberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Strawberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || [[File:mead_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Mead || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 2☼ || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || style=&amp;quot;text-align:center;&amp;quot; | Surface apiary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=User:Zippy/sandbox&amp;diff=315045</id>
		<title>User:Zippy/sandbox</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=User:Zippy/sandbox&amp;diff=315045"/>
		<updated>2026-02-15T16:45:57Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drinks==&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|256px|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.]]&lt;br /&gt;
[[File:Dwarf Ale.gif|238px|thumb|right|Dwarven Ale.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
!&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Drink value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || [[File:dwarven_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Dwarven wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || [[File:dwarven_ale_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven ale || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || [[File:dwarven_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Dwarven beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || [[File:dwarven_rum_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Dwarven rum || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;background-color:#c1c1c1;&amp;quot; | Subterranean crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || [[File:swamp_whiskey_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Swamp whiskey || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || [[File:tuber_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Tuber beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || [[File:prickle_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Prickle berry wine || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || [[File:longland_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Longland beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || [[File:sewer_brew_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sewer brew || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || [[File:fisher_berry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Fisher berry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || [[File:river_spirits_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; River spirits || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || [[File:gutter_cruor_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Gutter cruor || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 1☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || [[File:sunshine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Sunshine || style=&amp;quot;text-align:center; background-color:#bde;&amp;quot; | 5☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || [[File:whip_vine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Whip wine || style=&amp;quot;text-align:center; background-color:#beb;&amp;quot; | 3☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || [[File:beetroot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Beetroot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || [[File:carrot_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carrot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || [[File:cassava_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Cassava beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || [[File:parsnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Parsnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || [[File:potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || [[File:radish_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Radish wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || [[File:sweet_potato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Sweet potato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || [[File:turnip_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Turnip wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Single-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Two-grain wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Soft wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Hard wheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Spelt beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Barley wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Buckwheat beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rye beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Sorghum beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Rice beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Maize beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Quinoa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Kaniwa beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Pendant&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pendant amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Blood&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Blood amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || [[File:grain_beer_sprite.png]] || data-sort-value=&amp;quot;Beer: amaranth Purple&amp;quot;| &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Purple amaranth beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Pearl millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; White millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Finger millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Foxtail millet beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Fonio beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Teff beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Apricot wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#ba4;&amp;quot;&amp;gt;Beer:&amp;lt;/span&amp;gt; Banana beer || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || [[File:bayberry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bayberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || [[File:carambola_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Carambola wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || [[File:cherry_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cherry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Custard-apple cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || [[File:date_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Date wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || [[File:durian_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Durian wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Guava wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || [[File:lychee_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Lychee wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || [[File:mango_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Mango wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || [[File:papaya_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Papaya wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Peach cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || [[File:perry_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Perry || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || [[File:persimmon_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Persimmon wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || [[File:plum_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Plum wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || [[File:pomegranate_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pomegranate wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || [[File:rambutan_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Rambutan wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || [[File:grain_beer_sprite.png]] || &amp;lt;span style=&amp;quot;color:#f87;&amp;quot;&amp;gt;Cider:&amp;lt;/span&amp;gt; Sand pear cider || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center; background-color:#ca9;&amp;quot; | Surface tree&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || [[File:artichoke_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Artichoke wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || [[File:tomato_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomato wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || [[File:tomatillo_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Tomatillo wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || [[File:passion_fruit_wine_sprite.png]] || &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Passion fruit wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || [[File:wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || [[File:cranberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Cranberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || [[File:bilberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Bilberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || [[File:blueberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blueberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || [[File:blackberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Blackberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || [[File:raspberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Raspberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || [[File:pineapple_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Pineapple wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || [[File:strawberry_wine_sprite.png]] ||  &amp;lt;span style=&amp;quot;color:#a7a;&amp;quot;&amp;gt;Wine:&amp;lt;/span&amp;gt; Strawberry wine || style=&amp;quot;text-align:center; background-color:#cc9;&amp;quot; | 2☼ || style=&amp;quot;text-align:center;&amp;quot; | Surface crop&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || [[File:mead_sprite.png]] || &amp;lt;span style=&amp;quot;color:#889;&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt; Mead || style=&amp;quot;text-align:center; background-color:#ba9;&amp;quot; | 2☼ || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || style=&amp;quot;text-align:center;&amp;quot; | Surface apiary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adventure mode===&lt;br /&gt;
====Natural attacks====&lt;br /&gt;
These are attacks that do not need the use of weapons, but instead utilize the body parts of the attacker to harm, manipulate or hold onto the body parts of an enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:660px;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Attack&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_wrestle.png]]&lt;br /&gt;
| '''Wrestle'''&lt;br /&gt;
| A set of attacks based on wrestling moves, naturally using one's limbs to attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_grab.png]]&lt;br /&gt;
| '''Grab'''&lt;br /&gt;
| Takes hold of an enemy's body part.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_joint_lock.png]]&lt;br /&gt;
| '''Joint Lock'''&lt;br /&gt;
| Push or pull an enemy's joint to its maximum degree of motion, putting the combatant in pain and further preventing movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_choke.png]]&lt;br /&gt;
| '''Choke'''&lt;br /&gt;
| Grabs the enemy with the choke hold, suffocating them if they need to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_takedown.png]]&lt;br /&gt;
| '''Takedown'''&lt;br /&gt;
| Throws the enemy down, likely knocking them off their feet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_throw.png]]&lt;br /&gt;
| '''Wrestle'''&lt;br /&gt;
| Send the enemy airborne.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_pinch1.png]]&lt;br /&gt;
| '''Pinch'''&lt;br /&gt;
| The user pinches an enemy's body part with their digits, fingers or pincers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_pinch2.png]]&lt;br /&gt;
| '''Gouge'''&lt;br /&gt;
| Tears or claws into an enemy body part that has been grappled.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_break.png]]&lt;br /&gt;
| '''Break'''&lt;br /&gt;
| Forcefully break an enemy bone, rendering the body part useless.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_release.png]]&lt;br /&gt;
| '''Loosen'''&lt;br /&gt;
| Loosen or release the grip of a hold on an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_strangle.png]]&lt;br /&gt;
| '''Strangle'''&lt;br /&gt;
| Grab and shake the throat of the enemy, suffocating them they need to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_icon_latch.png]]&lt;br /&gt;
| '''Latch'''&lt;br /&gt;
| Sharply bite into the victim, holding them in place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon/Item attack types====&lt;br /&gt;
These attack utilize the weapons the user is holding or whatever items are in their inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:660px;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Attack&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_quick.png]]&lt;br /&gt;
| '''Quick'''&lt;br /&gt;
| A weaker attack that is quick and easy to recover from.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_heavy.png]]&lt;br /&gt;
| '''Heavy'''&lt;br /&gt;
| A strong attack that is slower and harder to recover from.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_wild.png]]&lt;br /&gt;
| '''Wild'''&lt;br /&gt;
| A fast attack, but is very inaccurate and hard to maintain the balance of.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_precise.png]]&lt;br /&gt;
| '''Precise'''&lt;br /&gt;
| A very slow but very accurate attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_charge.png]]&lt;br /&gt;
| '''Charge'''&lt;br /&gt;
| Charges into the enemy, possibly making an enemy stumble off balance or knock them down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_multi.png]]&lt;br /&gt;
| '''Multi-attack'''&lt;br /&gt;
| A sequence of attacks customizable by the player, when finished, they will all be executed one after the other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon/Item utilization====&lt;br /&gt;
These attack choices determine how the weapon or item will be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:660px;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Attack&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_stab.png]]&lt;br /&gt;
| '''Stab'''&lt;br /&gt;
| Strike the enemy by directly thrusting a sword's sharp end.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_slash.png]]&lt;br /&gt;
| '''Slash'''&lt;br /&gt;
| Strike the enemy by swinging the edge of a sword at the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_slap.png]]&lt;br /&gt;
| '''Slap'''&lt;br /&gt;
| Hits the enemy with the flat side of a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_hack.png]]&lt;br /&gt;
| '''Hack'''&lt;br /&gt;
| Strike the enemy by swinging an axe or axe-like weapon into the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_bash.png]]&lt;br /&gt;
| '''Charge'''&lt;br /&gt;
| Strike the enemy with the a blunt weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_lash.png]]&lt;br /&gt;
| '''Lash'''&lt;br /&gt;
| Attack an enemy by lashing a whip.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_pommel.png]]&lt;br /&gt;
| '''Pommel'''&lt;br /&gt;
| Bash an enemy with the handle of a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_punch.png]]&lt;br /&gt;
| '''Punch'''&lt;br /&gt;
| Swing a punch toward the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_kick.png]]&lt;br /&gt;
| '''Kick'''&lt;br /&gt;
| Kick the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_bite.png]]&lt;br /&gt;
| '''Bite'''&lt;br /&gt;
| Simply bite the enemy. A [[vampire]] can draw blood from a victim this way. A [[werebeast]] can also transfer a curse with a bite that breaks the skin. Very effective if the attacker's bite is venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_sting.png]]&lt;br /&gt;
| '''Sting'''&lt;br /&gt;
| Attack the enemy with a stinger, if the attacking creature naturally has a stringer. Very effective if the attacker's sting is venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_pincer.png]]&lt;br /&gt;
| '''Pincer'''&lt;br /&gt;
| Attack the enemy with a pincer, if the attacking creature naturally has a pincer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adv_attack_bite.png]]&lt;br /&gt;
| '''Push'''&lt;br /&gt;
| Shoves the enemy away.&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Graphic !! Werecreature !! style=&amp;quot;background:#aeaeae;&amp;quot; | !! Graphic !! Werecreature !! style=&amp;quot;background:#aeaeae; | !! Graphic !! Werebeast&lt;br /&gt;
|+ Reptile Werebeasts&lt;br /&gt;
|[[File:werechameleon_sprite.png|center]] || Werechameleon || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weregecko_sprite.png|center]] || Weregecko || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weregilamonster_sprite.png|center]] || Weregilamonster&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wereiguana_sprite.png|center]] || Wereiguana || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werelizard_sprite.png|center]] || Werelizard || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremonitor_sprite.png|center]] || Weremonitor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wereskink_sprite.png|center]] || Wereskink || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weretortoise_sprite.png|center]] || Weretortoise** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weretortoise_sprite.png|center]] || Wereturtle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Mammal Werebeasts&lt;br /&gt;
! Graphic !! Werecreature !! style=&amp;quot;background:#aeaeae;&amp;quot; | !! Graphic !! Werecreature !! style=&amp;quot;background:#aeaeae;&amp;quot; | !! Graphic !! Werecreature !! style=&amp;quot;background:#aeaeae;&amp;quot; | !! Graphic !! Werecreature&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wereanteater_sprite.png]] || Wereanteater* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werecoati_sprite.png]] || Werecoati || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werekoala_sprite.png]] || Werekoala || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereporcupine_sprite.png]] || Wereporcupine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wereantelope_sprite.png]] || Wereantelope** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werecoyote_sprite.png]] || Werecoyote || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werelemur_sprite.png]] || Werelemur || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wererabbit_sprite.png]] || Wererabbit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wereape_sprite.png]] || Wereape** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weredeer_sprite.png]] || Weredeer || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werellama_sprite.png]] || Werellama || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereraccoon_sprite.png]] || Wereraccoon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werearmadillo_sprite.png]] || Werearmadillo || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weredonkey_sprite.png]] || Weredonkey** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereloris_sprite.png]] || Wereloris* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wererat_sprite.png]] || Wereraccoon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebadger_sprite.png]] || Werebadger || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereelephant_sprite.png]] || Wereelephant || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremammoth_sprite.png]] || Weremammoth* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wererhinoceros_sprite.png]] || Wererat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebear_sprite.png]] || Werebear** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereelk_sprite.png]] || Wereelk || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremarmot_sprite.png]] || Weremarmot || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weresheep_sprite.png]] || Wererhinoceros&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebeaver_sprite.png]] || Werebeaver || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werefox_sprite.png]] || Werefox || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremole_sprite.png]] || Weremole* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereshrew_sprite.png]] || Wereshrew*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebison_sprite.png]] || Werebison* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weregiraffe_sprite.png]] || Weregiraffe || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremongoose_sprite.png]] || Weremongoose || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereskunk_sprite.png]] || Wereshrew*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebuffalo_sprite.png]] || Werebuffalo || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weregoat_sprite.png]] || Weregoat || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremonkey_sprite.png]] || Weremonkey** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weresloth_sprite.png]] || Wereskunk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werebull_sprite.png]] || Werebull || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weregopher_sprite.png]] || Weregopher* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremoose_sprite.png]] || Weremoose || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weresquirrel_sprite.png]] || Weresloth&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werecamel_sprite.png]] || Werecamel** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werehare_sprite.png]] || Werehare || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weremouse_sprite.png]] || Weremouse* || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:weretapir_sprite.png]] || Weresquirrel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werecapybara_sprite.png]] || Werecapybara || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werehedgehog_sprite.png]] || Werehedgehog || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereopossum_sprite.png]] || Wereopossum || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werewarthog_sprite.png]] || Weretapir&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werecat_sprite.png]] || Werecat || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werehorse_sprite.png]] || Werehorse || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werepanda_sprite.png]] || Werepanda || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:wereweasel_sprite.png]] || Werewarthog&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werecavy_sprite.png]] || Werecavy || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werehyena_sprite.png]] || Werehyena || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werepangolin_sprite.png]] || Werepangolin || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werewolf_sprite.png]] || Werewarthog&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werechinchilla_sprite.png]] || Werechinchilla || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werejackal_sprite.png]] || Werejackal || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werebeast_sprite.png]] || Werepanther** || style=&amp;quot;background:#ddd;&amp;quot; | || [[File:werewombat_sprite.png]] || Wereweasel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:werecivet_sprite.png]] || Werecivet* || || [[File:werekangaroo_sprite.png]] || Werekangaroo || || [[File:werepig_sprite.png]] || Werepig || || [[File:werewolf_sprite.png]] || Werezebra*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Creaturelookup_b&lt;br /&gt;
|image=Dwarf sprite.png&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Dwarf (mythology)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=wikitable class=sortable&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Preview)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Portrait)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Icon)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency %&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cap{{tooltip|&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;|Shaped}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cap_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_cap.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cap_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|+{{verify|description for METAL_ARMOR_LEVELS token says it only works if ARMORLEVEL is explicitly declared, which is not for cap}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Helm{{tooltip|&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;|Shaped}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:helm_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_helm.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:helm_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1+&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,B,S,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|60%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Hood&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:hood_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_hood.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:hood_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mask{{tooltip|&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;|Shaped}}{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:mask_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_mask.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:mask_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L,B,S,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Turban{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:turban_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_turban.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:turban_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Head Veil{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:head_veil_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_head_veil.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:head_veil_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Face Veil{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:face_veil_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_face_veil.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:face_veil_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Headscarf{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:headscarf_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_headscarf.png|20px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:headscarf_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upper body===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=wikitable class=sortable&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Preview)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Portrait)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Graphic&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Icon)&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|UBSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|LBSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dress&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:dress_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_dress.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:dress_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5 &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:shirt_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_shirt.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:shirt_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tunic&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:tunic_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_tunic.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:tunic_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Toga{{tooltip|&amp;lt;sup&amp;gt;≈&amp;lt;/sup&amp;gt;|Uncommon}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:toga_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_toga.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:toga_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Vest&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:vest_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_vest.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:vest_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Robe&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:robe_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_robe.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:robe_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Coat&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:coat_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_coat.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:coat_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Leather Armor{{tooltip|&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;|Shaped}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:leather_armor_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_leather_armor.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:leather_armor_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:mail_shirt_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_mail_shirt.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:mail_shirt_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.8&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|90%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Breastplate{{tooltip|&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;|Shaped}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:breastplate_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_breastplate.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:breastplate_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2.7&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|90%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cloak_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_cloak.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cloak_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cape{{tooltip|&amp;lt;sup&amp;gt;ƒ&amp;lt;/sup&amp;gt;|Foreign}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cape_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:portrait_cape.png|30px]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:cape_icon.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|300&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Backpack&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:backpack_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|&amp;gt;300&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Quiver&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:quiver_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|&amp;gt;300&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Flask&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|[[File:flask_sprite.png]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em; text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Unique&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Quiver]]s and [[backpack]]s are also worn on the upper body, counting towards layer permit size. [[Flask]]s are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_portrait.png&amp;diff=315044</id>
		<title>File:Artichoke wine portrait.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_portrait.png&amp;diff=315044"/>
		<updated>2026-02-15T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy moved page File:Artichoke wine portrait.png to File:Artichoke wine sprite.png: gotta learn to stop using photoshop scripts...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Artichoke wine sprite.png]]&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_sprite.png&amp;diff=315043</id>
		<title>File:Artichoke wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_sprite.png&amp;diff=315043"/>
		<updated>2026-02-15T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Zippy: Zippy moved page File:Artichoke wine portrait.png to File:Artichoke wine sprite.png: gotta learn to stop using photoshop scripts...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Mead_sprite.png&amp;diff=315042</id>
		<title>File:Mead sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Mead_sprite.png&amp;diff=315042"/>
		<updated>2026-02-15T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Strawberry_wine_sprite.png&amp;diff=315041</id>
		<title>File:Strawberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Strawberry_wine_sprite.png&amp;diff=315041"/>
		<updated>2026-02-15T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Pineapple_wine_sprite.png&amp;diff=315040</id>
		<title>File:Pineapple wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Pineapple_wine_sprite.png&amp;diff=315040"/>
		<updated>2026-02-15T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Raspberry_wine_sprite.png&amp;diff=315039</id>
		<title>File:Raspberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Raspberry_wine_sprite.png&amp;diff=315039"/>
		<updated>2026-02-15T16:35:21Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Blackberry_wine_sprite.png&amp;diff=315038</id>
		<title>File:Blackberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Blackberry_wine_sprite.png&amp;diff=315038"/>
		<updated>2026-02-15T16:35:14Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Bilberry_wine_sprite.png&amp;diff=315037</id>
		<title>File:Bilberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Bilberry_wine_sprite.png&amp;diff=315037"/>
		<updated>2026-02-15T16:35:07Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Blueberry_wine_sprite.png&amp;diff=315036</id>
		<title>File:Blueberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Blueberry_wine_sprite.png&amp;diff=315036"/>
		<updated>2026-02-15T16:35:00Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Cranberry_wine_sprite.png&amp;diff=315035</id>
		<title>File:Cranberry wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Cranberry_wine_sprite.png&amp;diff=315035"/>
		<updated>2026-02-15T16:34:53Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Wine_sprite.png&amp;diff=315034</id>
		<title>File:Wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Wine_sprite.png&amp;diff=315034"/>
		<updated>2026-02-15T16:34:46Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Passion_fruit_wine_sprite.png&amp;diff=315033</id>
		<title>File:Passion fruit wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Passion_fruit_wine_sprite.png&amp;diff=315033"/>
		<updated>2026-02-15T16:34:37Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Tomatillo_wine_sprite.png&amp;diff=315032</id>
		<title>File:Tomatillo wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Tomatillo_wine_sprite.png&amp;diff=315032"/>
		<updated>2026-02-15T16:34:05Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Tomato_wine_sprite.png&amp;diff=315031</id>
		<title>File:Tomato wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Tomato_wine_sprite.png&amp;diff=315031"/>
		<updated>2026-02-15T16:33:49Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_sprite.png&amp;diff=315030</id>
		<title>File:Artichoke wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Artichoke_wine_sprite.png&amp;diff=315030"/>
		<updated>2026-02-15T16:33:40Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Rambutan_wine_sprite.png&amp;diff=315029</id>
		<title>File:Rambutan wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Rambutan_wine_sprite.png&amp;diff=315029"/>
		<updated>2026-02-15T16:33:32Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=File:Pomegranate_wine_sprite.png&amp;diff=315028</id>
		<title>File:Pomegranate wine sprite.png</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=File:Pomegranate_wine_sprite.png&amp;diff=315028"/>
		<updated>2026-02-15T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Zippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>Zippy</name></author>
	</entry>
</feed>