http://dwarffortresswiki.org/api.php?action=feedcontributions&user=Cdombroski&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-29T12:03:11ZUser contributionsMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=Noble&diff=227537Noble2016-11-11T15:33:28Z<p>Cdombroski: /* Bugs */</p>
<hr />
<div>{{Quality|Superior|12:12, 1 February 2015 (UTC)}}<br />
{{av}}<br />
<br />
'''Nobles''' are <s>snotty, good-for-nothing parasites</s> dwarves appointed to office and rule over your fortress. They provide a critical happiness bonus to unhappy and stressed dwarves, who yell at or cry on the nobles. This provides a safety valve for your most stressed dwarves. They also are responsible for interacting with outpost liaisons.<br />
<br />
However, some of them can make [[demand]]s and set [[mandate]]s which if not met will upset the noble and result in random punishments of your dwarves. They also are aware of their status and do not want a lesser dwarf to have a better room. If the noble is too much of a problem and cannot be fired, it is possible to <s>arrange</s> experience an [[unfortunate accident]].<br />
<br />
It is possible for some of your dwarves to hold noble titles over other parts of the kingdom. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble.<br />
<br />
== Needs ==<br />
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given point.<br />
<br />
<!-- Inactive nobles are commented out. --><br />
<!-- Note the colour progression:<br />
Meager FFFFE0<br />
Modest FFFFC0<br />
(blank) FFFFA0<br />
Decent FFFF80<br />
Fine FFFF60<br />
Great FFFF40<br />
Grand FFFF20<br />
Royal FFFF00<br />
--><br />
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"<br />
|- style="background:#F2F2F2;"<br />
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates<br />
<br />
|-<br />
![[Baron]]<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Tomb<br />
|2<br />
|1<br />
|1<br />
|1<br />
|2<br />
|1<br />
<br />
|-<br />
![[Bookkeeper]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Broker]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<!--<br />
|-<br />
![[Captain]]<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Quarters<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Dining Room<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office<br />
|<span style="display:none">0</span>—<br />
|1<br />
|1<br />
|1<br />
|1<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
--><br />
|-<br />
![[Captain of the guard|Captain of the Guard]]<br />
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters<br />
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room<br />
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Office<br />
|<span style="display:none">0</span>—<br />
|1<br />
|1<br />
|1<br />
|1<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Champion]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|1<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Chief medical dwarf]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Count]]<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Mausoleum<br />
|3<br />
|2<br />
|2<br />
|2<br />
|3<br />
|2<br />
<!--<br />
|-<br />
![[Diplomat]]<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room<br />
|<span style="display:none">0</span>—<br />
|3<br />
|2<br />
|2<br />
|2<br />
|3<br />
|<span style="display:none">0</span>—<br />
--><br />
|-<br />
![[Duke]]<br />
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Bedroom<br />
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Dining Room<br />
|bgcolor="#FFFF20"|<span style="display:none">7</span>Opulent Throne Room<br />
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Mausoleum<br />
|5<br />
|3<br />
|3<br />
|3<br />
|5<br />
|3<br />
<br />
|-<br />
![[Expedition leader]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<!--<br />
|-<br />
![[Forced administrator]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|3<br />
|2<br />
--><br />
|-<br />
![[General]]<br />
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters<br />
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Grave<br />
|2<br />
|1<br />
|3<br />
|3<br />
|2<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Hammerer]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<!--<br />
|-<br />
![[Lieutenant]]<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office<br />
|<span style="display:none">0</span>—<br />
|1<br />
|1<br />
|2<br />
|2<br />
|1<br />
|<span style="display:none">0</span>—<br />
--><br />
|-<br />
![[Manager]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Mayor]]<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room<br />
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office<br />
|<span style="display:none">0</span>—<br />
|2<br />
|1<br />
|1<br />
|1<br />
|2<br />
|1<br />
<br />
|-<br />
![[Militia captain]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Militia commander]]<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Monarch]]<br />
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Bedroom<br />
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Dining Room<br />
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Throne Room<br />
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Mausoleum<br />
|<span style="display:none">9</span>10<br />
|5<br />
|5<br />
|5<br />
|<span style="display:none">9</span>10<br />
|5<br />
<br />
|-<br />
![[Outpost liaison]]<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room<br />
|bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room<br />
|<span style="display:none">0</span>—<br />
|3<br />
|2<br />
|2<br />
|2<br />
|3<br />
|<span style="display:none">0</span>—<br />
<br />
|-<br />
![[Sheriff]]<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room<br />
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office<br />
|<span style="display:none">0</span>—<br />
|1<br />
|1<br />
|1<br />
|1<br />
|<span style="display:none">0</span>—<br />
|<span style="display:none">0</span>—<br />
<br />
|}<br />
<br />
== Notes == <br />
This shows various notes for each position taken from the [[raws]].<br />
<br />
*'''#''' - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.<br />
*'''Squad''' - Lists the number and type of dwarf that this position leads<br />
*'''Spouse''' - Is this noble's spouse also considered a noble? In 0.34.11, the titles of noble consorts are mere courtesy titles. No privileges are attached to them, except of course the fact that they share the rooms with their spouse.<br />
*'''Heir''' - Is this individual replaced by an heir when they die? Inheritance doesn't take place in fortresses right now. If a landed noble or monarch dies, that position is permanently erased.<br />
*'''Appointed By''' - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new noble can be created, either.<br />
*'''Replaced By''' - What position replaces this one?<br />
*'''Pop Req''' - Minimum population required for this position to become available.<br />
*'''Wealth Req''' - Minimum created & exported wealth (respectively) for this position to become available.<br />
*'''Elected''' - Is this dwarf elected?<br />
*'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.34.xx versions, this appears to be broken, i.e. "lazy" nobles can still be assigned to perform any labor. This is still the case for 42.xx versions.<br />
*'''Immunity''' - Immune dwarves aren't punished for any crimes.<br />
*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives. The economy is currently disabled, so this privilege goes unused for now.<br />
*'''Military Screen Only''' - This position is only listed on the military screen.<br />
*'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.<br />
<br />
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"<br />
|- style="background:#F2F2F2;"<br />
| '''Position'''<br />
| width=5% | '''#'''<br />
| '''Squad'''<br />
| width=5% | '''Spouse'''<br />
| width=5% | '''Heir'''<br />
| '''Appointed By'''<br />
| '''Replaced By'''<br />
| width=5% | '''Pop Req'''<br />
| width=7% | '''Wealth Req'''<br />
| width=5% | '''Elected'''<br />
| '''Lazy'''<br />
| width=5% | '''Immunity'''<br />
| width=5% | '''Econ Exempt'''<br />
| width=5% | '''Military Screen Only'''<br />
| '''Jealous'''<br />
<br />
|-<br />
! Baron<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Monarch<br />
| Count<br />
| 20<br />
| 100k / 10k<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<br />
|-<br />
! Bookkeeper<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
! Broker<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<!--<br />
|-<br />
! Captain<br />
| 1+<br />
| 10:Soldier<br />
| -<br />
| -<br />
| General<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
--><br />
|-<br />
! Captain of the Guard<br />
| 1<br />
| 10:Fortress Guard<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| 50<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
| -<br />
<br />
|-<br />
! Champion<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Duke/Count/Baron<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| -<br />
<br />
|-<br />
! Chief Medical Dwarf<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
! Count<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Monarch<br />
| Duke<br />
| 20<br />
| 200k / 20k<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<!--<br />
|-<br />
! Diplomat*<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Monarch<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
--><br />
|-<br />
! Duke<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Monarch<br />
| -<br />
| 20<br />
| 300k / 30k<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<!--<br />
|-<br />
! Dungeon Master*<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Duke/Count/Baron<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
--><br />
|-<br />
! Expedition Leader<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
| -<br />
<!--<br />
|-<br />
! Forced Administrator*<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
--><br />
|-<br />
! General<br />
| 1<br />
| 10:Soldier<br />
| -<br />
| -<br />
| Monarch<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<br />
|-<br />
! Hammerer<br />
| 1<br />
| 10:Royal Guard<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| -<br />
<!--<br />
|-<br />
! Lieutenant<br />
| 1+<br />
| 10:Soldier<br />
| -<br />
| -<br />
| General<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
| Yes<br />
| Yes<br />
| -<br />
--><br />
|-<br />
! Manager<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
! Mayor<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 50<br />
| -<br />
| Yes<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
| -<br />
<br />
|-<br />
! Militia Captain<br />
| 1+<br />
| 10:Militia-dwarf<br />
| -<br />
| -<br />
| Militia Commander<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
<br />
|-<br />
! Militia Commander<br />
| 1<br />
| 10:Militia-dwarf<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
! Monarch<br />
| 1<br />
| -<br />
| Yes<br />
| Yes<br />
| Armok<br />
| -<br />
| 140<br />
| [[Monarch|It's complicated]]<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<br />
|-<br />
! Outpost Liaison<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Monarch<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
<br />
|-<br />
! Sheriff<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Exp.Leader/Mayor<br />
| Captain of the Guard<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| -<br />
| -<br />
<!--<br />
|-<br />
! Tax Collector*<br />
| 1<br />
| -<br />
| -<br />
| -<br />
| Duke/Count/Baron<br />
| -<br />
| -<br />
| -<br />
| -<br />
| Yes<br />
| Yes<br />
| Yes<br />
| -<br />
| Yes<br />
--><br />
|}<br />
<!--''* Not currently implemented.''--><br />
<br />
==Appointed noble selection==<br />
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:<br />
<br />
==Bugs==<br />
Nobles may have impossible [[demand]]s, like cardinal leather items or metal beds. {{Bug|944}}<br />
(Feel free to arrange an [[unfortunate accident]] for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble.<br />
<br />
In 42.04 and 42.05, it is impossible for the Baron, Count, Duke or Monarch to arrive, due to a problem with exported wealth.{{bug|9435}} The bug is fixed in 42.06.<br />
<br />
Since at least 34.01, if your fort is unable to find a replacement for a noble, that noble will never be reappointed. {{bug|5299}} As of 42.XX or so, mayors and expedition leaders will be reappointed after some time.<br />
<br />
Since at least 40.09, if your expedition leader is promoted to a monarch, all unfilled positions will disappear from the noble screen. {{bug|8129}}<br />
<br />
===Selecting Squads which contain Nobles===<br />
<br />
Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted.<br />
http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517<br />
<br />
{{D for Dwarf}}<br />
Although <s>many</s> all players <s>often</s> constantly get <s>angry</s> murderously mad at nobles, wiser players simply thank their lucky stars that [[main:Armok|Armok]] never created congressdwarves.<br />
<br />
{{Translation<br />
| dwarven = rîthol<br />
| elvish = ramu<br />
| goblin = dösta<br />
| human = hal<br />
}}<br />
<br />
{{Nobles}}<br />
{{Category|Nobles}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&diff=190670User talk:Lethosor2013-07-24T12:59:23Z<p>Cdombroski: /* New template for the Creature page tables */</p>
<hr />
<div><div class="usermessage plainlinks" style="background-color:#cef; {{border radius|5px}} border-color:#9ac"><br />
If you want to start a new topic, [{{fullurl:User talk:Lethosor|action=edit&section=new&preloadtitle={{urlencode:(Title here)}}&preload={{urlencode:User:Lethosor/message here}}}} click here]. I'll (usually) reply here, so {{action|watch|User talk:Lethosor|adding this page to your watchlist}} will help.<br />
</div><br />
<br />
==Templates==<br />
Nice work on the rounded box templates! --[[User:Briess|Briess]] 08:07, 11 February 2013 (UTC)<br />
:Thanks, I guess I had a little too much time on my hands. Does the formatting look ok? I think I screwed it up once or twice, but the main page looks all right now. --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 13:13, 11 February 2013 (UTC)<br />
<br />
==Variations==<br />
I like your solution to the creature variation problem. It's much simpler than what I had in mind, and, at least for the current batch of creatures, works quite well. Great job! --[[User:Loci|Loci]] 20:41, 5 March 2013 (UTC)<br />
<br />
== Duplicated History ==<br />
<br />
Yeah, I noted that as well and decided it wasn't actually a major enough issue worth redoing everything I was doing to the database (since it already took almost 7 hours of lock time :(. If there are other issues, I can revert back, but I'll want to do it before tonightish, so we don't loose a lot of data. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:34, 13 April 2013 (UTC)<br />
: And then I changed my mind and reverted. Thanks for letting me know. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:41, 13 April 2013 (UTC)<br />
::And now I just realized I should have just nuked the caches to fix the problem. Oh well. I'll re-try the upgrade later :) --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:44, 13 April 2013 (UTC)<br />
<br />
I rolled back the database maintenance / upgrade because of the issue you pointed out. Thanks for alerting me :) -- [[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:37, 13 April 2013 (UTC)<br />
<br />
As to what just happened: cache collision >.> - Should be fixed now, sorry . --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:49, 13 April 2013 (UTC)<br />
<br />
:Thanks. I thought I was commenting on the wrong page for a second there. Looks good now :) --{{User:Lethosor/sig}} 01:53, 13 April 2013 (UTC)<br />
<br />
== Rater ==<br />
<br />
Left a note at [[User_talk:Lethosor/rater.js]] for you :) --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 07:06, 14 April 2013 (UTC)<br />
<br />
== Skill tree for DF masterwork ==<br />
<br />
What do you think about adding a new skill tree for the new skills? Could be usefull... [[User:TheKevroar|TheKevroar]] ([[User talk:TheKevroar|talk]]) 21:37, 5 May 2013 (UTC)<br />
:You mean like {{nocats|{{DF2012 skills}}}}? --{{User:Lethosor/sig}} 20:06, 8 May 2013 (UTC)<br />
:: Yes, I think it could be usefull. [[User:TheKevroar|TheKevroar]] ([[User talk:TheKevroar|talk]]) 11:28, 9 May 2013 (UTC)<br />
<br />
== Flying Spawn Mechanics (RedReign) ==<br />
<br />
Hi, Lethosor,<br />
<br />
It appears you made a small modification to what I recently wrote on the DF2012:Flying page. You wrote that it only affects underground creatures, not surface fliers.<br />
<br />
However, after doing some !science!, I have discovered that above-ground flying creatures DO, in fact, stop spawning if I wall off every edge tile at every possible z-level above ground.<br />
<br />
Obviously there is a conflict with the information we have. I'd like to resolve this, since I spent a lot of time and effort recently working on a project similar to those at Oceanshoots on the forums. I mean this with utmost sincerity - if you are certain that you have only seen the walling-off method to affect underground fliers, perhaps we can find what was different between our experiences, and why we were getting different results. :)<br />
<br />
Cheers!<br />
RedReign {{sign|RedReign}}<br />
<br />
:Ah, I didn't realize you meant using bridges instead of walls (walls can't be built within 5 tiles of the map edge above ground, but will work underground). You're correct, drawbridges will keep creatures from spawning above ground. Sorry about the confusion there. --{{User:Lethosor/sig}} 13:47, 11 May 2013 (UTC)<br />
<br />
== Thanks for help! ==<br />
<br />
Cool, Thanks for the tip on deleting pages! [[User:Smakemupagus|Smakemupagus]] ([[User talk:Smakemupagus|talk]]) 20:10, 13 May 2013 (UTC)<br />
<br />
== Template use in german translated Wiki ==<br />
<br />
Nice Template the {{tl|av}} I would like to adope it for the german wiki but I am not sure if I have something to change, I hate to change existing Templates on my own. and a complete list of widly used templates that need copy for similar look of translated articles would be nice to. Thanks in advance.<br />
:Most templates on this wiki should work on other wikis. For {{tl|av}} to work, you (or an admin) need to add [http://www.mediawiki.org/wiki/Manual:Using_custom_namespaces/de namespaces] to your wiki (<code>DF2012</code>, <code>v0.31</code>, <code>40d</code>, and <code>23a</code> are the names we use, but you can change those on your wiki). I can help out with some extra templates if you want, but I'd need an account. --{{User:Lethosor/sig}} 19:12, 18 May 2013 (UTC)<br />
::I will redict your request (may be we sould make it more accessible for poeple will to help), a reqest for for adding the missing namespaces in youre wiki is done, but pending. i have manage to get some templates to work (I realy hate complex wiki templates, so much space for mistakes) but a whole bunch is missing atm. also I not sure If I could replace all masterwork - tattered wich their Meisterwerk - abgenutzt counterparts without breaking some/all template that rely on that. [[Special:Contributions/79.206.195.135|79.206.195.135]] 08:22, 19 May 2013 (UTC)<br />
::: You have an account now, nick is same, but i haven't to tell your temp passphrase yet. [[Special:Contributions/79.206.195.135|79.206.195.135]] 08:54, 19 May 2013 (UTC)<br />
:::: I havn't find a way to give you your temp passphrase for german wiki, are you avaible via eMail or Teamspeak (can't use skype not safe any longer). [[Special:Contributions/79.242.128.219|79.242.128.219]] 12:18, 20 May 2013 (UTC)<br />
::::: I guess you could [http://www.bay12forums.com/smf/index.php?action=pm;sa=send;u=85402 send me a message] on the forums, if you have an account there.<br>By the way, I'm not very good at German, but I can try helping out with the templates anyway :) --{{User:Lethosor/sig}} 19:57, 20 May 2013 (UTC)<br />
<br />
== AV / Masterwork color scheme ==<br />
<br />
Would you consider adding a unique color scheme to the ArticleVersion template for articles in the Masterwork namespace? Currently they share the same light green color scheme as articles the DF2012 namespace, but I think it would be beneficial to distinguish them visually with their own color scheme. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:16, 28 May 2013 (UTC)<br />
<br />
:What color were you thinking of? I was thinking of purple (it's the only scheme I haven't used yet from [[Template:Quality]]), but I'm open to suggestions. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:39, 28 May 2013 (UTC)<br />
<br />
::I was originally thinking light yellow, but a light purple should work fine. It probably shouldn't be quite as dark as the "Superior" background (the AV box is rather larger, and a dark color could prove overbearing), but bump it towards white a bit and it'd fit with the other colors. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 29 May 2013 (UTC)<br />
<br />
<table id="testtable" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #b8f; background: #e4ccff; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about a '''[[Main:mod|mod]]'''.</font><br>color: e4ccff</td></tr></table><br><br />
<table id="testtable2" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #b8f; background: #f5e5ff; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about a '''[[Main:mod|mod]]'''.</font><br>color: f5e5ff</td></tr></table><br><br />
<table id="testtable3" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #db8; background: #fff5ee; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about an '''older version''' of DF.</font><br>color: fff5ee</td></tr></table><br><br />
<table id="testtable4" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #bd8; background: #f5ffee; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about the current version of DF.</font><br>color: f5ffee</td></tr></table><br />
<br />
:::This should be implemented now. Feel free to tweak some of the colors if you want (the highlight color for the Masterwork link is a bit off). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 20:16, 29 May 2013 (UTC)<br />
<br />
<br />
::::Looks good to me. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:39, 30 May 2013 (UTC)<br />
<br />
== I have no idea what I'm doing. ==<br />
<br />
Thanks for the feedback! I have no idea what I'm doing. I've never gotten into editing wikis before and I don't even know if this will reach you correctly. --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 19:04, 14 June 2013 (UTC)<br />
:Masterwork mod: minimize number of leather types. Maximize number of parrot types. XP --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 02:13, 15 June 2013 (UTC)<br />
<br />
:I saw your recent edits to the Masterwork creature pages to move <nowiki>{{av}}</nowiki> after the sidebar. I've incorporated the change into the chunk of text that I blindly copy and paste to make new creature pages. --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 19:28, 15 June 2013 (UTC)<br />
<br />
== New template for the Creature page tables ==<br />
<br />
I've made a new template that pulls all the creature information from the raws for inclusion into those creature tables. Let me know what you think: [[Template:Creature_row]] --[[User:Cdombroski|Cdombroski]] ([[User talk:Cdombroski|talk]]) 18:42, 10 July 2013 (UTC)<br />
<br />
:Unfortunately, because of the number of creatures in the game, dynamically compiling the creature tables will hammer the server with hundreds of requests to generate the page. I suspect this is something that is better precompiled by editors, even though it means slightly more maintenance. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:08, 10 July 2013 (UTC)<br />
<br />
::[[wikipedia:mw:help:subst|Substituting]] the templates might be a workable alternative, although generating the wiki markup to do so would still take some work:<br />
<pre><br />
{{CreatureCurrent table head}}<br />
{{subst:creature row|name=Dwarf|namespace=DF2012}}<br />
</pre><br />
{{CreatureCurrent table head}}<br />
{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{DF2012:Dwarf/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{DF2012:Dwarf/raw}}|COLOR}}<br />
|name=[[DF2012:Dwarf|Dwarf]]<br />
|hostile={{#if: {{tag|{{DF2012:Dwarf/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{DF2012:Dwarf/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{DF2012:Dwarf/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{DF2012:Dwarf/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{DF2012:Dwarf/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{DF2012:Dwarf/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{DF2012:Dwarf/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{DF2012:Dwarf/raw}}|PET}}|1|0}} or {{#if:{{tag|{{DF2012:Dwarf/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{DF2012:Dwarf/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{DF2012:Dwarf/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{DF2012:Dwarf/raw}}|BIOME|<nowiki></nowiki><br />
* {{#delay:BiomeToken|\2}}}}}}|<nowiki></nowiki><br />
* None}}<br />
|note=}}<br />
<br />
|}<br />
::(This would also require regenerating the creatures page manually whenever the template is updated.) --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 01:09, 22 July 2013 (UTC)<br />
:::I hadn't thought to substitute it. I actually have the wikimarkup necessary ready on my hard drive - yes, I was crazy enough to try it, and it only too about twenty minutes too. Would have been ten if I had written a program to scrub the number values out, but I was lazy...gimmie a sec to upload it on my drive. [[User:Resident Mario|Resident Mario]] ([[User talk:Resident Mario|talk]]) 04:39, 24 July 2013 (UTC)<br />
:[https://docs.google.com/file/d/0B-vLigamtNE6S3lfRkhidk9MLVk/edit?usp=sharing Here you go]. I might do this myself tomorrow, actually. When I tried to serve it directly onto the wiki the page was understandably non-responsive past about fifteen of these entries (I didn't except the server to break ''that'' easily...). [[User:Resident Mario|Resident Mario]] ([[User talk:Resident Mario|talk]]) 04:46, 24 July 2013 (UTC)<br />
::If we get the rest of this working it looks like HFS creatures should probably still be done by hand as they're not specific creatures but rather categories. --[[User:Cdombroski|Cdombroski]] ([[User talk:Cdombroski|talk]]) 12:59, 24 July 2013 (UTC)<br />
<br />
== With a few modifications... ==<br />
<br />
...[[Template:Urist asks|I'm so using this]] :) [[User:Resident Mario|Resident Mario]] ([[User talk:Resident Mario|talk]]) 04:36, 24 July 2013 (UTC)<br />
:Wow, I completely forgot about that. :) I think I fixed the problem with the misaligned "D", so go ahead and use it if you want. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 12:10, 24 July 2013 (UTC)</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=User_talk:Lethosor&diff=189800User talk:Lethosor2013-07-10T18:42:35Z<p>Cdombroski: /* New template for the Creature page tables */ new section</p>
<hr />
<div><div class="usermessage plainlinks" style="background-color:#cef; {{border radius|5px}} border-color:#9ac"><br />
If you want to start a new topic, [{{fullurl:User talk:Lethosor|action=edit&section=new&preloadtitle={{urlencode:(Title here)}}&preload={{urlencode:User:Lethosor/message here}}}} click here]. I'll (usually) reply here, so {{action|watch|User talk:Lethosor|adding this page to your watchlist}} will help.<br />
</div><br />
<br />
==Templates==<br />
Nice work on the rounded box templates! --[[User:Briess|Briess]] 08:07, 11 February 2013 (UTC)<br />
:Thanks, I guess I had a little too much time on my hands. Does the formatting look ok? I think I screwed it up once or twice, but the main page looks all right now. --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 13:13, 11 February 2013 (UTC)<br />
<br />
==Variations==<br />
I like your solution to the creature variation problem. It's much simpler than what I had in mind, and, at least for the current batch of creatures, works quite well. Great job! --[[User:Loci|Loci]] 20:41, 5 March 2013 (UTC)<br />
<br />
== Duplicated History ==<br />
<br />
Yeah, I noted that as well and decided it wasn't actually a major enough issue worth redoing everything I was doing to the database (since it already took almost 7 hours of lock time :(. If there are other issues, I can revert back, but I'll want to do it before tonightish, so we don't loose a lot of data. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:34, 13 April 2013 (UTC)<br />
: And then I changed my mind and reverted. Thanks for letting me know. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:41, 13 April 2013 (UTC)<br />
::And now I just realized I should have just nuked the caches to fix the problem. Oh well. I'll re-try the upgrade later :) --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:44, 13 April 2013 (UTC)<br />
<br />
I rolled back the database maintenance / upgrade because of the issue you pointed out. Thanks for alerting me :) -- [[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:37, 13 April 2013 (UTC)<br />
<br />
As to what just happened: cache collision >.> - Should be fixed now, sorry . --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 01:49, 13 April 2013 (UTC)<br />
<br />
:Thanks. I thought I was commenting on the wrong page for a second there. Looks good now :) --{{User:Lethosor/sig}} 01:53, 13 April 2013 (UTC)<br />
<br />
== Rater ==<br />
<br />
Left a note at [[User_talk:Lethosor/rater.js]] for you :) --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 07:06, 14 April 2013 (UTC)<br />
<br />
== Skill tree for DF masterwork ==<br />
<br />
What do you think about adding a new skill tree for the new skills? Could be usefull... [[User:TheKevroar|TheKevroar]] ([[User talk:TheKevroar|talk]]) 21:37, 5 May 2013 (UTC)<br />
:You mean like {{nocats|{{DF2012 skills}}}}? --{{User:Lethosor/sig}} 20:06, 8 May 2013 (UTC)<br />
:: Yes, I think it could be usefull. [[User:TheKevroar|TheKevroar]] ([[User talk:TheKevroar|talk]]) 11:28, 9 May 2013 (UTC)<br />
<br />
== Flying Spawn Mechanics (RedReign) ==<br />
<br />
Hi, Lethosor,<br />
<br />
It appears you made a small modification to what I recently wrote on the DF2012:Flying page. You wrote that it only affects underground creatures, not surface fliers.<br />
<br />
However, after doing some !science!, I have discovered that above-ground flying creatures DO, in fact, stop spawning if I wall off every edge tile at every possible z-level above ground.<br />
<br />
Obviously there is a conflict with the information we have. I'd like to resolve this, since I spent a lot of time and effort recently working on a project similar to those at Oceanshoots on the forums. I mean this with utmost sincerity - if you are certain that you have only seen the walling-off method to affect underground fliers, perhaps we can find what was different between our experiences, and why we were getting different results. :)<br />
<br />
Cheers!<br />
RedReign {{sign|RedReign}}<br />
<br />
:Ah, I didn't realize you meant using bridges instead of walls (walls can't be built within 5 tiles of the map edge above ground, but will work underground). You're correct, drawbridges will keep creatures from spawning above ground. Sorry about the confusion there. --{{User:Lethosor/sig}} 13:47, 11 May 2013 (UTC)<br />
<br />
== Thanks for help! ==<br />
<br />
Cool, Thanks for the tip on deleting pages! [[User:Smakemupagus|Smakemupagus]] ([[User talk:Smakemupagus|talk]]) 20:10, 13 May 2013 (UTC)<br />
<br />
== Template use in german translated Wiki ==<br />
<br />
Nice Template the {{tl|av}} I would like to adope it for the german wiki but I am not sure if I have something to change, I hate to change existing Templates on my own. and a complete list of widly used templates that need copy for similar look of translated articles would be nice to. Thanks in advance.<br />
:Most templates on this wiki should work on other wikis. For {{tl|av}} to work, you (or an admin) need to add [http://www.mediawiki.org/wiki/Manual:Using_custom_namespaces/de namespaces] to your wiki (<code>DF2012</code>, <code>v0.31</code>, <code>40d</code>, and <code>23a</code> are the names we use, but you can change those on your wiki). I can help out with some extra templates if you want, but I'd need an account. --{{User:Lethosor/sig}} 19:12, 18 May 2013 (UTC)<br />
::I will redict your request (may be we sould make it more accessible for poeple will to help), a reqest for for adding the missing namespaces in youre wiki is done, but pending. i have manage to get some templates to work (I realy hate complex wiki templates, so much space for mistakes) but a whole bunch is missing atm. also I not sure If I could replace all masterwork - tattered wich their Meisterwerk - abgenutzt counterparts without breaking some/all template that rely on that. [[Special:Contributions/79.206.195.135|79.206.195.135]] 08:22, 19 May 2013 (UTC)<br />
::: You have an account now, nick is same, but i haven't to tell your temp passphrase yet. [[Special:Contributions/79.206.195.135|79.206.195.135]] 08:54, 19 May 2013 (UTC)<br />
:::: I havn't find a way to give you your temp passphrase for german wiki, are you avaible via eMail or Teamspeak (can't use skype not safe any longer). [[Special:Contributions/79.242.128.219|79.242.128.219]] 12:18, 20 May 2013 (UTC)<br />
::::: I guess you could [http://www.bay12forums.com/smf/index.php?action=pm;sa=send;u=85402 send me a message] on the forums, if you have an account there.<br>By the way, I'm not very good at German, but I can try helping out with the templates anyway :) --{{User:Lethosor/sig}} 19:57, 20 May 2013 (UTC)<br />
<br />
== AV / Masterwork color scheme ==<br />
<br />
Would you consider adding a unique color scheme to the ArticleVersion template for articles in the Masterwork namespace? Currently they share the same light green color scheme as articles the DF2012 namespace, but I think it would be beneficial to distinguish them visually with their own color scheme. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:16, 28 May 2013 (UTC)<br />
<br />
:What color were you thinking of? I was thinking of purple (it's the only scheme I haven't used yet from [[Template:Quality]]), but I'm open to suggestions. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:39, 28 May 2013 (UTC)<br />
<br />
::I was originally thinking light yellow, but a light purple should work fine. It probably shouldn't be quite as dark as the "Superior" background (the AV box is rather larger, and a dark color could prove overbearing), but bump it towards white a bit and it'd fit with the other colors. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:26, 29 May 2013 (UTC)<br />
<br />
<table id="testtable" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #b8f; background: #e4ccff; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about a '''[[Main:mod|mod]]'''.</font><br>color: e4ccff</td></tr></table><br><br />
<table id="testtable2" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #b8f; background: #f5e5ff; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about a '''[[Main:mod|mod]]'''.</font><br>color: f5e5ff</td></tr></table><br><br />
<table id="testtable3" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #db8; background: #fff5ee; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about an '''older version''' of DF.</font><br>color: fff5ee</td></tr></table><br><br />
<table id="testtable4" style="text-align: center; margin: 0 auto; padding: 0.25em; {{border radius|3px}}; border: 2px solid #bd8; background: #f5ffee; min-width:27em"><tr><td style="padding: 0.3em 0.3em; width: 100%;"><font style="size:75%;">This article is about the current version of DF.</font><br>color: f5ffee</td></tr></table><br />
<br />
:::This should be implemented now. Feel free to tweak some of the colors if you want (the highlight color for the Masterwork link is a bit off). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 20:16, 29 May 2013 (UTC)<br />
<br />
<br />
::::Looks good to me. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:39, 30 May 2013 (UTC)<br />
<br />
== I have no idea what I'm doing. ==<br />
<br />
Thanks for the feedback! I have no idea what I'm doing. I've never gotten into editing wikis before and I don't even know if this will reach you correctly. --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 19:04, 14 June 2013 (UTC)<br />
:Masterwork mod: minimize number of leather types. Maximize number of parrot types. XP --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 02:13, 15 June 2013 (UTC)<br />
<br />
:I saw your recent edits to the Masterwork creature pages to move <nowiki>{{av}}</nowiki> after the sidebar. I've incorporated the change into the chunk of text that I blindly copy and paste to make new creature pages. --[[User:J. d&#39;Orc|J. d&#39;Orc]] ([[User talk:J. d&#39;Orc|talk]]) 19:28, 15 June 2013 (UTC)<br />
<br />
== New template for the Creature page tables ==<br />
<br />
I've made a new template that pulls all the creature information from the raws for inclusion into those creature tables. Let me know what you think: [[Template:Creature_row]] --[[User:Cdombroski|Cdombroski]] ([[User talk:Cdombroski|talk]]) 18:42, 10 July 2013 (UTC)</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189799Template:Creature row2013-07-10T18:37:26Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name=[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|<nowiki></nowiki><br />
* {{#delay:BiomeToken|\2}}}}}}|<nowiki></nowiki><br />
* None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189798Template:Creature row2013-07-10T18:36:02Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name=[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|<nowiki></nowiki><br />
* {{#delay:BiomeToken|\2}}}}}}|* None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189797Template:Creature row2013-07-10T18:35:36Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name=[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|* {{#delay:BiomeToken|\2}}}}}}|* None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189796Template:Creature row2013-07-10T18:32:28Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name=[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189795Template:Creature row2013-07-10T18:32:02Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name=[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189794Template:Creature row2013-07-10T18:25:52Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189793Template:Creature row2013-07-10T18:25:36Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude>Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189792Template:Creature row2013-07-10T18:22:23Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude><br />
Usage:<br />
<br />
<nowiki>{{CreatureCurrent table head}}</nowiki><br />
<br />
<nowiki>{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}</nowiki><br />
<br />
namespace is optional as long as the current page resides in the target namespace<br />
features is optional<br />
<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189791Template:Creature row2013-07-10T18:17:50Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row<br />
|symbol={{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|<br />
|color={{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude><br />
{|<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189790Template:Creature row2013-07-10T18:15:24Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row|<br />
symbol={{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}}}</includeonly><br />
<noinclude><br />
{|<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189789Template:Creature row2013-07-10T18:15:01Z<p>Cdombroski: </p>
<hr />
<div><includeonly>{{CreatureCurrent table row|<br />
symbol={{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|name={{{name}}}<br />
|hostile={{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|food={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|size={{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|value={{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|biome={{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|note={{{features|}}}</includeonly><br />
<noinclude><br />
{|<br />
{{CreatureCurrent table head}}<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189788Template:Creature row2013-07-10T18:09:55Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189787Template:Creature row2013-07-10T18:03:45Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|<nowiki></nowiki><br />
{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Anaconda|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189786Template:Creature row2013-07-10T18:03:11Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|<nowiki></nowiki><br />
{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189785Template:Creature row2013-07-10T18:01:27Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|}}|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}|None}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189784Template:Creature row2013-07-10T17:59:38Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{#eval:{{#df_foreachtag:{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BIOME|{{#delay:BiomeToken|\2}}}}}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189783Template:Creature row2013-07-10T17:56:55Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE}}|Not tameable}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189782Template:Creature row2013-07-10T17:56:08Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|INTELLIGENT}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CAN_LEARN}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NOT_BUTCHERABLE}}|1|0}}|No|Yes}}}}<br />
|{{bodysize|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}}}<br />
|{{#ifexpr:{{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET}}|1|0}} or {{#if:{{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PET_EXOTIC}}|1|0}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PETVALUE|Not tameable}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189780Template:Creature row2013-07-10T17:45:34Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|Yes|{{#if: {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|No|Variable}}}}}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189778Template:Creature row2013-07-10T17:21:07Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]</includeonly><br />
|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|1|No|Variable}}}}}}}}<br />
|{{{features|}}}<br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189777Template:Creature row2013-07-10T17:09:49Z<p>Cdombroski: </p>
<hr />
<div><includeonly>|-<br />
|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{{name}}}]]<br />
|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|1|No|Variable}}}}}}}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189776Template:Creature row2013-07-10T16:51:03Z<p>Cdombroski: </p>
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|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{ucfirst:{{tagentry|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NAME|1}}}}]]<br />
|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|1|No|Variable}}}}}}}}<br />
|{{{features|}}}</includeonly><br />
<noinclude><br />
Dwarf<br />
{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189775Template:Creature row2013-07-10T16:49:55Z<p>Cdombroski: </p>
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|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{ucfirst:{{tagentry|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NAME|1}}}}]]<br />
|{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|<br />
{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|LARGE_PREDATOR}}|1|Yes|<br />
{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|PRONE_TO_RAGE}}|1|Yes|<br />
{{#ifeq {{tag|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|BENIGN}}|1|No|Variable}}}}}}}}</includeonly><br />
|{{{features|}}}<br />
<noinclude><br />
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{|<br />
{{Creature row|name=Dwarf|namespace=DF2012|features=Beards}}<br />
|}<br />
</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189774Template:Creature row2013-07-10T16:38:50Z<p>Cdombroski: </p>
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|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{ucfirst:{{tagentry|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NAME|1}}}}]]</includeonly><br />
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{|<br />
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</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189773Template:Creature row2013-07-10T16:38:30Z<p>Cdombroski: </p>
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|style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|COLOR}}}}<br />
|[[{{{namespace|{{NAMESPACE}}}}}:{{{name}}}|{{ucfirst:{{tagentry|{{{{{namespace|{{NAMESPACE}}}}}:{{{name}}}/raw}}|NAME|1}}}}]]<br />
</includeonly><br />
<noinclude><br />
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{|<br />
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</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189772Template:Creature row2013-07-10T16:31:19Z<p>Cdombroski: </p>
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{|<br />
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</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189771Template:Creature row2013-07-10T16:29:14Z<p>Cdombroski: </p>
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<noinclude><br />
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{|<br />
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</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Creature_row&diff=189769Template:Creature row2013-07-10T16:23:53Z<p>Cdombroski: Created page with "<includeonly>|- |style="bgcolor:black"|{{Raw Tile|{{char|{{tagvalue|{{{{{name}}}/raw}}|CREATURE_TILE}}}}|{{tagvalue|{{{{{name}}}/raw}}|COLOR}}}}</includeonly> <noinclude> Dwar..."</p>
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</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Alarm_siren&diff=189315Masterwork:Alarm siren2013-07-01T17:32:28Z<p>Cdombroski: </p>
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<div>{{Quality|Fine|16:51, 26 May 2013 (UTC)}}<br />
{{workshop|name=Alarm siren|key=alt + x|construction=<br />
* 1 [[cv:mechanism|mechanism]] (non-economic)<br />
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* [[cv:mechanic|Mechanic]]<br />
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* Any<br />
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}} {{av}}<br />
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The '''alarm siren''' has only one very simple job: It can wake sleeping dwarves and cancels all breaks and parties. This allows your army to be ready for an attack. The reaction is free and can be run as often as you want, but mind that the loud noise and lack of sleep will cause bad thoughts.<br />
<br />
'''Warning''': you need [[Utility:DFHack|DFHack]] to run the alarm siren! (This building uses the <tt>siren</tt> script provided by dfhack)<br />
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{{buildings}}<br />
{{category|Buildings| }}<br />
{{category|Machinery}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Pegasus/raw&diff=189311Masterwork:Pegasus/raw2013-07-01T16:52:59Z<p>Cdombroski: Created page with "<noinclude>{{raw header|creature|PEGASUS}}</noinclude>{{raw|Masterwork:creature_monster_masterwork.txt|CREATURE|PEGASUS}}<noinclude>{{raw footer|creature|PEGASUS}}</noinclude>"</p>
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<div>{{Quality|Tattered}}<br />
{{Creaturelookup/0}}<br />
{{av}}<br />
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{{Creatures}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=v0.34:Embark&diff=189168v0.34:Embark2013-06-28T16:08:56Z<p>Cdombroski: /* Prepare Carefully */</p>
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<div>{{quality|Exceptional|02:26, 13 April 2012 (UTC)}}{{av}}<br />
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'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual game play begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves:<br />
# Choose a site.<br />
# Assign starting [[skill]]s to each dwarf.<br />
# Select an initial load of [[supplies|supplies and equipment]].<br />
# Arrive at the site with your wagon full of supplies.<br />
<br />
==Choosing a Site==<br />
The main considerations to keep in mind when choosing a site are the presence of aquifers, the availability of wood, ores, & soil, the climate, and your neighbors.<br />
There is just ONE BIG RULE: when your home civilization is too small, you will recognize after the second winter that you won't get any more [[Immigration|immigrants]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map.<br />
<br />
[[File:Embark.jpg|center|Choose Fortress Location screen (v0.31.19)]]<br />
<br />
The Choose Fortress Location screen shows four separate sections, with three of them being views of the land at different levels of magnification: Local, Region, and World. A section of highlighted tiles in the Local view indicates the current embark location within the region. The local view constitutes a 16x16 grid of embark area tiles (each representing 48x48 tiles when you are playing the game) that is within a single region tile. The world map cannot be directly controlled, and exists only to give you the overall view of where, relative to the rest of the features of the world, the region map is focused on.<br />
<br />
The arrow keys control the X cursor in the center "Region" view while {{k|u}}, {{k|m}}, {{k|k}}, and {{k|h}} move the embark location around within the Local view. {{k|Shift}}-{{k|u}}, {{k|m}}, {{k|k}}, and {{k|h}} will resize the embark location. <br />
<br />
The size of the embark location directly affects how much data about a map the game will have to store in your computer's memory and the size of your save files. This may correspondingly make pathfinding more resource-intensive, generally [[Frames per second|slow your game down]], and have a dramatic effect on the save and load times for your map. As such, smaller maps are recommended, especially for less powerful computers. Remember that each tile on your embark screen is 48x48 tiles large.<br />
<br />
On the far right of the screen is a list of local features in the dominant biome. Individual biomes, which form at least one map-tile of your embark location, can be cycled with the {{k|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen.<br />
<br />
===Biomes===<br />
<small>Main article: [[biome]]</small><br />
<br />
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. <br />
<br />
In the above image, the biome is "Temperate Savanna", and the region the biome is part of is given a specific name: "The Jade Horn-Land". <br />
<br />
Biomes will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort.<br />
<br />
Biomes are important when choosing a fortress location in order to understand your [[surroundings]].<br />
<br />
====Climate====<br />
<small>Main article: [[climate]]</small><br />
<br />
Climate determines the maximum temperature range of the region, which in turn impacts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates. <br />
<br />
The climate is displayed as "Temperature: Warm" in the above image.<br />
<br />
Very hot and very cold biomes bring their own challenges which may be further compounded with overlapping features, such as a glacier being frozen for half the year, and being devoid of trees, and lacking a river. Very hot climates may see all its surface water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water.<br />
<br />
====Plant Life====<br />
<small>Main articles: [[tree]]s and [[shrub]]s</small><br />
<br />
Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".<br />
<br />
Trees are useful for the [[wood]] they provide, and wood is a basic building material, important for being the only material that can be used to create beds. Also, because creating bins and barrels from metal is an involved process involving more steps, less common resources, and fuel, wood is often preferred for making these items as well. Wood is also a source of [[charcoal]], one possible [[fuel]] used to make metal products in standard smelters and forges and required for making steel even when you have magma forges. Wood is also useful in making [[potash]], for soap or fertilizing farms.<br />
<br />
Despite wood's many uses, it is entirely possible to play without any trees in your biomes. Due to the inexpensive nature of wood, it is possible to simply embark with a large quantity and rely on trade caravans from the elves, humans, and dwarves for your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.<br />
<br />
Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] which are generally only available through trading with Elves.<br />
<br />
====Surroundings====<br />
<small>Main article: [[surroundings]]</small><br />
<br />
Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.<br />
<br />
The surroundings of the example image are listed as "Surroundings: Wilderness".<br />
<br />
Any biome can have any set of surroundings; for example a glacier could be haunted, wilderness or mirthful. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil.<br />
<br />
There are two axes for surroundings: savagery and alignment. Calm and neutral savagery are functionally identical. Savage lands are like normal lands, except they will frequently have giant or hostile humanoid versions of normal animals. For example, you might have a [[Tigerman]] instead of "merely" a [[tiger]] in a savage jungle.<br />
<br />
Good biomes are similar to neutral biomes, except have more fanciful (and generally benign) creatures like [[pixie]]s, [[fluffy wambler]]s, or [[unicorn]]s, and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undead versions of normal creatures, making for a far more hostile environment specifically for players who want to face a greater challenge to stay alive, especially early on. Trees might not grow in an evil area.<br />
<br />
It is possible to start a fortress that overlaps multiple alignment types (for example good, evil, savage, and benign). Some players consider this desirable, as it provides diversity in your little corner of the world, but it also has its dangers in the form of more ferocious wildlife.<br />
<br />
====Layers====<br />
<small>Main articles: [[layer]], [[ore]] and [[stone]]</small><br />
<br />
At the bottom right of the biome view, some of the main features of the site are reported. You will be told whether the biome has a layer of soil on top of it (and how thick it is), and whether that soil includes [[clay]]. Deep soil layers make underground farming extremely quick to set up, as no [[irrigation]] will be needed. If there are metal ores, ''Shallow metal(s)'' and/or ''Deep metal(s)'' are reported. [[Flux]] is also reported if present.<br />
<br />
The depth of the soil layers is indicated by light brown text: ''Little soil'', ''Some soil'', ''Deep soil'' or ''Very deep soil''. Clay is reported as either ''Shallow Clay'' or ''Clay''. [[Sand]] is ''not'' reported here; the only way to be sure you'll have sand is to embark on a Sand Desert.<br />
<br />
You won't be told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals'' (note the plural) and ''Flux''. A biome with shallow metals listed has an extremely high chance of containing [[iron]]-bearing ores in a sedimentary layer near the surface. Failing that, you're practically guaranteed to get some [[copper]] ore (tetrahedrite).<br />
<br />
====Aquifer====<br />
<small>Main article: [[aquifer]]</small><br />
<br />
An aquifer is a layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least). Embarking on an aquifer brings up a warning before embark as an aquifer can significantly raise the difficulty of starting a fort. For specific tactics on working with an aquifer, see ''[[Aquifer]]''.<br />
<br />
===Changing Views===<br />
Pressing {{k|Tab}} will cycle the presented information through a variety of different views and panels.<br />
*Neighbors - other civilizations that are closest to your current location. Proximity increases the chance of interaction, though at present this largely means "nearby goblins are more likely to attack you." If any race is not represented on this page, it means that the civilization cannot reach you if you are in that location. Embarking on an [[island]], or a location completely surrounded by mountains will make it impossible for any civilization but your own dwarven civilization to reach you, as world map travel across oceans or mountains is impossible. If not even "Dwarves" appears, it means that your home civilization is dead, and there will be no [[immigration]] waves or [[Trading#Caravans|trade caravans]] from your home civilization. If this is the case, it is recommended you change to a still-existent civilization unless you want the challenge of having no support from the mountainhomes. Races that are hostile to you are represented by a series of red "-" marks. In vanilla DF, goblins are always hostile, but humans or elves may also be at war with particular dwarven civilizations.<br />
*Your Civilization - indicates all Dwarven civilizations in the world. {{k|*}} and {{k|-}} will cycle through the civilizations allowing you to choose which your settlers will be embarking from. Civilization choice will affect who is at war with you, what goods are available for trade and at embark, who your regent will be (considering [[Main:Cacame Awemedinade|one might be surprised by who turns out to be one's regent]]), and if there are any surviving members of your civilization left to migrate to or trade with your fort. Some of this information is only viewable in [[Legends]] Mode, but you can view accessible goods and materials after hitting {{k|e}}mbark by looking at what items you can choose to embark with. If you don't like the options, simply {{k|Esc}} to get the main menu and choose Abort Game. You will have to find the site again, but it saves you from needing to abandon the fortress.<br />
*Relative Elevation - Shows the land height relative to the lowest point in the region.<br />
*Cliff Indicator - Shows the severity of cliffs. With the exception of rivers that cut through mountains, even apparently very steep cliffs will still have ramps that make it perfectly accessible for any creature or even the wagons in caravans (unless you have turned erosion off).<br />
<br />
===Reclaiming a fortress===<br />
:''Main article: [[Reclaim fortress mode]]''<br />
If you [[Reclaim fortress mode|reclaim the site]] of an abandoned fortress, upon arrival you may see goods, materials, and corpses left from the previous effort. These items will initially be [[forbid|forbidden]] and you will have to [[Reclaim|reclaim items]] before your dwarves will acknowledge their existence, for example to haul them to a graveyard or refuse [[stockpile]].<br />
<br />
==Creating Your Settlers==<br />
===Play Now!===<br />
You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a selection of Dwarves with the following profiles:<br />
<!--Note: Last Updated for v0.31.13--><br />
* Miner: Adequate Miner<br />
* Woodworker: Novice Carpenter, Bowyer<br />
* Woodcutter: Novice Wood Cutter, Brewer, Cook, Grower, Herbalist, Furnace Operator, Wood Burner, Lye Maker, Potash Maker<br />
* Stoneworker: Novice Engraver, Mason, Mechanic, Building Designer<br />
* Jeweler: Novice Gem Cutter, Gem Setter, Wood Crafter, Stone Crafter, and Bone Crafter<br />
* Fisherdwarf: Novice Fisherdwarf<br />
* Fish Cleaner: Novice Fish Cleaner, Butcher, Tanner, Weaver, Clothier, and Leatherworker<br />
<br />
One of these will be randomly flagged as Expedition Leader at the start.<br />
<!--Note: Last Updated for v0.31.12--><br />
The default embark value for a custom embark is 1274: 974 in pre-chosen goods and 300 unassigned. The Play Now! embark only uses 1038 points. While a Play Now! embark is no more doomed than any other embark, it is always better to Prepare Carefully once you know what you're doing with the set up of an early fort.<br />
<br />
===Prepare Carefully===<br />
Preparing allows the player to customize their embarking party and supplies by spending a pool of points which is shared between skills and equipment, with each skill rank and equipment item having a set value. The total value of embarking is set at 1,274 points, though all but 300 of these are pre-spent on an array of basic equipment (the same equipment Play Now! uses). It stands that one should try to maximize the value of their embark by spending all available points. By preparing carefully it is also possible to [[Fortress name|name]] your fortress and your embark group.<br />
<br />
====Using the menu====<br />
Use {{k|Tab}} to switch between selecting Skills and Items. Use the 4 directional keys or number pad to navigate to highlight the different choices/columns, and {{k|+}} or {{k|-}} to choose more or less of the highlighted item or skill. When viewing items, hit {{k|n}} to go to a menu for any "new" items, that are not currently listed, including any you removed by reducing the number to 0; select the item, hit {{k|Enter}}, then increase the number desired as above ({{k|+}} or {{k|-}}) in the main menu.<br />
<br />
If you cannot buy additional skill levels, you are out of points and must return some items for additional points. Higher-priced items will automatically be removed from view when selecting new items if you do not have enough points for those selections, showing only what you can afford with your current points.<br />
<br />
====Skills====<br />
<small>Main article: [[skills]]</small><br />
<br />
The seven settlers you begin with can be assigned up to ten skill ranks picked from the entire Dwarven skill list, including military, though only a maximum of 5 ranks can be bought in any one skill (for a maximum starting rank of "Proficient"). Skill ranks are bought from the shared pool at a cost of 5 for the first rank, 6 for the second, 7 for the third, and so on. Maxing out a skill thus costs a total of 35 points. Although this is already fairly involved, between the long skill list and the floating cost, the value of a rank is subject to further scrutiny given the early-game value, or lack thereof, of certain skills as well as the relative ease or difficulty of training ranks in a given skill. Many skills are performed just as well by a Novice (skill level 1) or even a Dabbler (level 0) as they are by a Legendary (level 15+). A Novice Furnace Operator won't produce Coke as fast as a Legendary Furnace Operator, but they will produce it fast enough to keep their neighbor smelting hematite until the cows come home.<br />
<br />
For a more complex example, there is much overlap between what can be produced out of wood and what can be produced out of metal, but wood is plentiful in the early game (often throughout, if a tree farm is established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to establish, or would take several times longer to produce a given product in the early game due to the multiple steps required. Metalworking skills also train slower than woodworking, and metal products have a longer base production time than wood products.<br />
<br />
From one point of view, the Woodworking skills would be of more immediate use in producing quick goods of higher value in the early game, especially given the high volume needed; however furniture quality is of little concern in the early game, and the high volume of value-independent goods (such as barrels which you won't be trading away on their own or using to furnish chambers) will cause your carpenter to train his skills fairly quickly. Even on a strictly functional level, a Novice carpenter can produce beds, barrels, and bins fast enough to keep up with a fledgling base. Lastly, once metal production is up and running, it can be agonizingly slow if a Farmer or Peasant has to be re-assigned to learn from scratch, thus a proficient Metalsmith stands to pay off much more in time than starting with a proficient Carpenter. Consider as well that you may receive a highly-skilled Metalsmith during an [[immigration]] wave, if you care to take that chance.<br />
<br />
====Supplies====<br />
The default array of supplies covers a broad range of foodstuffs, seeds, drink, tools, and medical equipment, and is reasonable, though extra food and drink never hurt anyone. <br />
<br />
:* 2 Copper [[pick]]s<br />
:* 2 Copper battle [[axe]]s<br />
:* 1 Iron [[anvil]] ( or Steel [[anvil]] if your home civilization has no access to iron)<br />
:* 60 units alcohol (20 each of 3 random types<sup>1</sup>, 12 free barrels)<br />
:* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s<br />
:* 15 units of meat (one random type, 10 + 5 units in 2 barrels)<br />
:* 15 units of fish (one random type, 10 + 5 units in 2 barrels)<br />
:* 15 units of plump helmets (10 + 5 units in 2 barrels)<br />
:* 5 pig tail fiber thread<br />
:* 5 pig tail fiber cloth <br />
:* 5 pig tail fiber bags<br />
:* 3 pig tail fiber ropes <br />
:* 3 wooden buckets <br />
:* 3 wooden splints <br />
:* 3 wooden crutches<br />
:* 2 dogs (random sex)<br />
:* 2 cats (random sex)<br />
:* 1 random cow/ox/mule/horse (random sex)<br />
<br />
Embark sites with minimal Trees should definitely consider bringing extra logs to cover the early demand for beds and such.<br />
<br />
Do not overlook the value of bringing animals. Dogs in particular can provide an excellent early warning system, good fighters against kobolds and other thieves, and a healthy supply of meat and bones. Cats are useful for controlling the vermin population, but beware the [[Fun|dangers]] of a [[catsplosion]].<br />
<br />
You may also want to consider replacing the pig tail fiber items with much cheaper cave spider silk items (regular, not giant).<br />
<br />
Note that the types of supplies available can vary depending on what materials are available at the nearest capital of your civilization. For example, certain types of stone or bars may not be listed at all if they are not available at your Mountainhome.<br />
<br />
====Saving a starting mix====<br />
Once you have the mix of items and skills that you like, you can hit {{k|s}} and save it to a template with a custom name. In a later game, you can pick that profile when you embark. If your selected civilization does not have some of the desired items in your template, this is announced clearly, and a different civilization can be tried as described above, or you can continue and change your mix.<br />
<br />
If you match skills to the [[preferences]] and [[personality|personalities]] of your dwarves, it may be an idea not to include any skills in such a template, as they will simply be applied in the original order to the current dwarves as they appear on the list.<br />
<br />
If you find additional items that you wish to add (perhaps another type of cheap meat, or an ore not previously available), you can edit those in by hitting {{k|s}}, overwriting your old template. You can also go into the .txt file, located at data/init/embark_profiles, and edit in the SKILLS or ITEMS as you want - the syntax is fairly straightforward.<br />
<br />
==Embark Strategies==<br />
<small>Main article: [[starting build]]</small><br />
<br />
The strategies below are suggestions. They are not universal, and many are even contradictory. This is because there is no one true way to play Dwarf Fortress. Some may not work for you because of unstated assumptions about priority, value, fun, or procedure. However, since Losing is Fun, it's always worth it to try something out, even if it doesn't go well.<br />
<br />
===Picking the Right Location===<br />
'''Need More Dirt''' - three layers of soil before the stone layers begin provides a very large area that can be used to quickly carve out efficient storage rooms, as well as easy construction of large farms and tree farms without the need to flood/muddy large areas of stone.<br />
<br />
'''Flowing Water (and Its Inverse)''' - flowing water (river or stream) is a must have for the infinite power it supplies for working machinery and because underground water supplies are too dangerous to tap into. There is no guarantee of infinite water underground, you could embark on a map with completely dry caverns. However, rainier climates will always have murky pools, which with careful management can be refilled from the rain. Infinite power for working machinery can be created using a limited amount of water in a perpetual motion machine. Although, being limited in quantity, murky pools simply do not have the capacity to permanently flood your fortress, while a single mistake with an infinite source can easily do so.<br />
<br />
===Preparation Strategies===<br />
'''Free Barrels''' - many products are stored in bins, barrels, or bags and do not stack with other items even if they're in the same broad classification. Plump Helmets and Horse Meat come in separate barrels even though they're both food. Purchasing a single item of food (or increasing the number to one above the storage limit of the barrel i.e. 11, 21, 31) will also produce a free barrel for it to be stored in. As barrels have a cost of 10 to buy empty, buying a single unit of cost 2 foodstuffs gets you a value of 5. Anything above cost 2 bought for the express purpose of getting barrels would be better off just buying barrels empty or raw logs. This concept can be extended to many different goods, and for any stored good you were "going to buy anyway" you should avoid buying exactly a containerful. Do not get 20, get 21.<br />
* Note that meat products from the same animal will store in the same barrel, thus 1 unit of Horse Meat and 1 unit of Horse Tripe will only get you one barrel, not two.<br />
* Upon arrival you can build a kitchen and prepare lavish meals out of all those single units of meat. This will "compress" your food, and free up some barrels for brewing. Size of stacks of food from cooking is equal to sum of stack sizes of ingredients, so you lose nothing.<br />
<br />
'''Cheaper food''' - you can bring lots of [[milk]] (worth 1 embark point each), build a [[farmer's workshop]], and make [[cheese]] out of that milk. Combine this with the trick for free barrels, cook lavish meals out of that cheese and meat, and you will get some free barrels, and good quality food for cheap. Making milk into cheese is very fast and requires no skill, you just need to enable cheese making on your cook or brewer.<br />
* To save on alcohol (you should probably still bring some of it, though) get plump helmets for 4 embark point each. Remember to disable cooking them in z -> Kitchen menu. Build a still, and brew them all, each will make 5 units of alcohol. You can supplement this with gathering and brewing local plants.<br />
* Cooking lavish meals out of 1 unit of meat, and full barrels of alcohol made on the spot from plump helmets (known as booze cooking) can produce even more food, but only if one knows how to do it.<br />
* When choosing all that different food, be smart. Press "n" Go to "Meat" section, press "e", and search for one particular kind of food, "meat", for example. Press enter, rinse and repeat. This way, you can quickly add food from different animals and be sure you don't have any 2 foods from the same species. Also, it's good to make a template so you won't have to do the whole thing all over again when you start another fortress.<br />
<br />
'''Cheap Bags''' - while even the cheapest bags (made from cave spider silk and low-value leather) cost 10 points each, you can instead simply bring several units of [[sand]] costing 1 point each, as each unit of sand will be stored in its own bag made from a randomly selected material (including giant cave spider silk and valuable creature leather).<br />
<br />
'''Don't Really Need That''' - unless you have tailored your embark for metal production quick and early, an anvil is typically unnecessary and the 100 points you get from refunding it can be better spent on skills or additional foodstuffs (can't really have enough foodstuffs). By the time the Dwarven caravan arrives in the fall, a 100☼ iron anvil, or even a 300☼ steel anvil, should be little more than an inconvenience. This can sometimes be <s>problematic</s> [[Fun]] if you are unlucky and the caravan does not bring an anvil.<br />
<br />
'''REALLY Don't Need That''' - For players more familiar with the game. Bring no pre-constructed goods (weapons, buckets, etc.), just the materials to make them with. This requires several (3-10, though you're likely to bring way more) logs, some fire-safe stone (ores are fine if you don't mind some micromanagment), few nuggets of copper ore, and an anvil. Upon arrival, build a Wood Furnace and a Forge, make charcoal, then picks for the [[miner]]s and an axe for [[wood cutter]]s. Medical supplies should be unnecessary to start with, because if you need them <s>you're screwed</s> you'll have [[Fun]]. You may want to bring some [[rope]] (or just [[thread]]) along though. You can start your fortress with just 106☼ worth of items (iron anvil - 100☼, 1 copper nuggets for 1 pick - 6☼, logs can be gathered from deconstructing the wagon and made into 1 training axe - 0☼, fire-safe building material = ash - 0☼, everything else can be made with the raw materials you get from wood-cutting and mining.).<br />
<br />
'''Yes, I Do Need That''' - <s>never</s> <s>don't</s> NEVER leave without alcohol unless you have a [[brewer]] and a way to gather plants early (untrained [[herbalist]]s designated after embarking are enough) or a safe water source (preferably flowing).<br />
<br />
==See Also==<br />
*New players may find the [[Quickstart guide]] useful.<br />
*The [[Starting build]] article has more detailed embark strategies.<br />
<br />
{{Category|Interface}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Ironclad_sauropod/raw&diff=189120Masterwork:Ironclad sauropod/raw2013-06-27T19:02:14Z<p>Cdombroski: Cdombroski moved page Masterwork:Ironcladd sauropod/raw to Masterwork:Ironclad sauropod/raw: typo</p>
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<div><noinclude>{{raw header|creature|SAUROPOD_IRON}}</noinclude>{{raw|Masterwork:creature_pet_armored.txt|CREATURE|SAUROPOD_IRON}}<noinclude>{{raw footer|creature|SAUROPOD_IRON}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Ironclad_sauropod&diff=189118Masterwork:Ironclad sauropod2013-06-27T19:01:44Z<p>Cdombroski: Cdombroski moved page Masterwork:Ironcladd sauropod to Masterwork:Ironclad sauropod: typo</p>
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<div>{{Quality|Tattered}}<br />
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{{Creatures}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Steelclad_sauropod/raw&diff=189116Masterwork:Steelclad sauropod/raw2013-06-27T19:00:27Z<p>Cdombroski: Cdombroski moved page Masterwork:Steelcladd sauropod/raw to Masterwork:Steelclad sauropod/raw: typo</p>
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<div><noinclude>{{raw header|creature|SAUROPOD_STEEL}}</noinclude>{{raw|Masterwork:creature_pet_armored.txt|CREATURE|SAUROPOD_STEEL}}<noinclude>{{raw footer|creature|SAUROPOD_STEEL}}</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Steelclad_sauropod&diff=189115Masterwork:Steelclad sauropod2013-06-27T18:58:49Z<p>Cdombroski: Created page with "{{subst:creature/new}}"</p>
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<div>{{Quality|Tattered}}<br />
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{{Creatures}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Apothecary%27s_study&diff=189110Masterwork:Apothecary's study2013-06-27T15:38:03Z<p>Cdombroski: </p>
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<div>{{workshop|name=Apothecarius|key=U|construction=<br />
* 3 [[cv:cabinet|Cabinets]]<br />
* 2 [[cv:container|Containers]] (empty)<br />
|construction_job=<br />
* [[cv:Diagnostician|Diagnosis]]<br />
|use=<br />
* [[cv:Wood|Wood]]<br />
|production=<br />
* [[cv:Splint|Splint]]<br />
* [[cv:Crutch|Crutch]]<br />
}}<br />
{{av}}<br />
Create different sort of hospital items in here. This workshop was included because storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.<br />
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You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.<br />
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(In future this workshop will be used to battle diseases/plagues as well. Keep posted for updates)<br />
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{{buildings}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Picture_Masterwork_Apothecarius&diff=189109Template:Picture Masterwork Apothecarius2013-06-27T15:34:50Z<p>Cdombroski: Created page with "{| style="border-spacing: 0; background: black; border: 2px solid black" |- | style="padding: 0; line-height: 1.25em"| {{Raw Tile|▄|0:0:1}} | style="padding: 0; line-height:..."</p>
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|}<noinclude>[[Category:Picture Templates|Apothecarius]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Masterwork_Apothecarius&diff=189108Template:Floor Plan Masterwork Apothecarius2013-06-27T15:30:13Z<p>Cdombroski: Created page with "{|style="font-family: monospace; font-weight: bold; font-size: 135%; border: 1px solid #0b0; background: #dfd" |- |style="color: {{fgcolor|2:1}}; padding: 0"|X |style="color: ..."</p>
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<noinclude>[[Category:Floor Plan Templats|Apothecarius]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Masterwork_Alchemist%27s_chambers&diff=189107Template:Floor Plan Masterwork Alchemist's chambers2013-06-27T15:29:16Z<p>Cdombroski: </p>
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<noinclude>[[Category:Floor Plan Templates|Alchemist's chambers]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Masterwork_Alchemist%27s_chambers&diff=189106Template:Floor Plan Masterwork Alchemist's chambers2013-06-27T15:27:59Z<p>Cdombroski: </p>
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<noinclude>[[Category:Floor Plans|Alchemist's chambers]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Masterwork:Alchemist%27s_laboratory&diff=189104Masterwork:Alchemist's laboratory2013-06-27T14:37:55Z<p>Cdombroski: </p>
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<div>{{Quality|Superior|01:32, 6 May 2013 (UTC)}}<br />
{{workshop|name=Alchemist's chambers|key=J|construction=<br />
* 3 [[cv:block|blocks]] (non-economic)<br />
* 2 [[cv:jug|empty jugs]]<br />
* 1 [[cv:tool|mortar]]<br />
* 1 [[cv:tool|pestle]]<br />
|construction_job=<br />
* [[Alchemist|Alchemy]]<br />
|use=<br />
* [[metal|metal bars]]<br />
* [[gems of armok]]<br />
* [[cv:glass|glass]]<br />
<br />
|production={{cvlinks|<br />
* [[water]]<br />
* [[magma]]<br />
}}<br />
}}<br />
{{av}}<br />
<br />
You can work the rare Gems of Armok here. These create unlimited water (Tear of Armok), unlimited magma (Blood of Armok) or a multitude of metal bars (Bone of Armok)<br />
<br />
You can also creature artificial gems. Take green glass and gold to create emeralds, clear glass and gold for rubies and crystal glass and gold for diamond.<br />
<br />
Last part is the transmutation of metals. Take a flux stone as catalyst and two metal bars, to create one bar of the next metal. It is a cycle that allows acces to all base metals in the game.<br />
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{{buildings}}</div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Masterwork_Alchemist%27s_chambers&diff=189103Template:Floor Plan Masterwork Alchemist's chambers2013-06-27T14:36:25Z<p>Cdombroski: Created page with "{|style="font-family: monospace; font-weight: bold; font-size: 135%; border: 1px solid #0b0; background: #dfd" |- |style="color: {{fgcolor|2:1}}; padding: 0"|X |style="color: ..."</p>
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<noinclude>[[Category:Floor Plan|Alchemist's chambers]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Picture_Masterwork_Alchemist%27s_chambers&diff=189102Template:Picture Masterwork Alchemist's chambers2013-06-27T14:36:23Z<p>Cdombroski: Created page with "{| style="border-spacing: 0; background: black; border: 2px solid black" |- | style="padding: 0; line-height: 1.25em"| {{Raw Tile|¡|2:0:0}} | style="padding: 0; line-height: ..."</p>
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|}<noinclude>[[Category:Picture Templates|Alchemist's chambers]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Picture_Masterwork_Alarm_siren&diff=189101Template:Picture Masterwork Alarm siren2013-06-27T14:11:22Z<p>Cdombroski: Created page with "{| style="border-spacing: 0; background: black; border: 2px solid black" |- | style="padding: 0; line-height: 1.25em"| {{Raw Tile|+|7:0:1}} | style="padding: 0; line-height: 1..."</p>
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<noinclude>[[Category:Picture Templates|Alarm siren]]</noinclude></div>Cdombroskihttp://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Masterwork_Alarm_siren&diff=189100Template:Floor Plan Masterwork Alarm siren2013-06-27T13:55:23Z<p>Cdombroski: </p>
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|}<noinclude>[[Category:Floor Plan Templates|Alarm Siren]]</noinclude></div>Cdombroski