http://dwarffortresswiki.org/api.php?action=feedcontributions&user=Emi&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T12:45:38ZUser contributionsMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=User_talk:72.28.7.108&diff=286460User talk:72.28.7.1082023-01-19T00:17:46Z<p>Emi: /* Ping */ new section</p>
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<div>== Ping ==<br />
<br />
Just letting you know I’ve replied on my talk page. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 00:17, 19 January 2023 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Emi&diff=286459User talk:Emi2023-01-19T00:16:42Z<p>Emi: /* Wiki is being messed with */</p>
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<div>Please leave new messages by pressing the new section button. It is next to the edit button, and says "Add topic". Be sure to sign your message with <nowiki>~~~~</nowiki> so I know who left me the message.<br />
{{archive|*[[User_talk:Emi/archive1|archive 1]]}}<br />
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== Empty DF:2012 Articles ==<br />
<br />
Hello, I'd like to offer a few suggestions:<br />
* Could the bot which went through and replaced all the v0.31 article links with DF:2012 links be modified to actually create those articles with a <nowiki>{{av}}</nowiki> template inserted, so that users can reference an older version easily while understanding that it could be outdated?<br />
* Could a bot be created to go through all the current dead links and create those articles and place a <nowiki>{{av}}</nowiki> template within them?<br />
* Failing that, I'd be willing to volunteer for this; I understand that I should talk to you for article creation. In that case, would I have to present you with a list of articles to be created?<br />
--[[User:Reilwin|Reilwin]] 02:53, 15 March 2012 (UTC)<br />
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:Looks like I can create articles myself after enough edits. --[[User:Reilwin|Reilwin]] 06:35, 3 April 2012 (UTC)<br />
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== Spanish translation ==<br />
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Hello! I'm a Spanish player of this game and I would like to begin the translation of this wiki into Spanish. I hope you like the idea! Regards.<br />
<br />
<br />
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== PROBLEM ==<br />
since you "upgraded" the wiki, sometimes when i try to load a page, any kind of page in the wiki, instead of loading the page, my browser (chrome) starts downloading a file like this: DF2010-Magma.gz<br />
the file never ends downloading and it contains nothing, so i dont know whats the deal with that, sometime is loads teh page as usual<br />
*Take a look at [http://www.bay12forums.com/smf/index.php?topic=96229.0 this forum thread] - most cases seem to result from using Avast Antivirus along with Google Chrome. --[[User:Quietust|Quietust]] 00:38, 10 February 2012 (UTC)<br />
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== Upload Button Missing ==<br />
Hello. I've uploaded [[http://dwarffortresswiki.org/index.php/File:DA_Quarters.JPG,stuff]] before, but the upload link seems to have vanished for me. (I'd like to upload a small .exe file which makes the depot tradeing semi-automated so I can link to it from my user page.) What should I do?<br />
<br />
Thanks,<br />
--[[User:DDR|-DDR]] 01:28, 19 February 2012 (UTC)<br />
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Update: Oh, so it's just down for a few days? OK, I'll be patient. Thanks for all the work you've done here, Emi. :)<br />
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== Eagles ==<br />
<br />
Why can't I create new pages? I want to create a page about normal eagles.<br />
<br />
: This wiki is going through a lot now. New name space for the latest DF version has been created and articles are copied to it, as far as they are still valid for the new version. Also this wiki's cluster size has been increased by two new servers and many things around it are being configured. So I think the admins just prohibited new article creation for a while until they sort things out. --[[User:Nagidal|Nagidal]] 17:31, 19 February 2012 (UTC)<br />
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: I've seen Briss has created the Eagle page, maybe it's so that you can fill it with content. --[[User:Nagidal|Nagidal]] 18:50, 19 February 2012 (UTC)<br />
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== a namespace just for me? ==<br />
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It says that if i'd like a user page i should post here asking for one.<br />
can i have a namespace for me please? under Zazq? [[User:Zazq|Zazq]] 21:48, 19 February 2012 (UTC)<br />
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: A namespace is not the same as a user page. I'm almost sure you can't have a namespace just for you, but you can certainly have your own userpage where you can set up your own sandbox. I have created you your userpage, just click on the link on your name in the signature. You can start forging some good articles on your userpage. --[[User:Nagidal|Nagidal]] 23:46, 19 February 2012 (UTC)<br />
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== UserPage ==<br />
could i have a page too? to edit and try stuff before posting ... Edit: it is Mohreb by the way ...<br />
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I'd like a user page too, name KevinFragger2427. Thanks.<br />
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== v34 Utilities ==<br />
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Can we get a [[DF2012:Utilities]] page created?<br />
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== Giant sponges ==<br />
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Hello, I am new to this wiki and I would like to add articles for giant sponges and giant mosquitoes.<br />
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I trust I can just copy-paste the old tags from a DF2010 creature page and change them accordyingly ?<br />
<br />
[[User:Naryar|Naryar]] 11:28, 23 February 2012 (UTC)<br />
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== Can I have two pages created? ==<br />
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I'd like to have two pages created for me, please.<br />
<br />
<br />
1. I'd like my user-page created, so I can do all the other cool stuff that people do with their user-pages.<br />
<br />
2. I would also like a whole new mod article made, please. Title it "Modern Warfare: Year 2100" too, please, as well.<br />
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EDIT: Username is UristMcHuman. Sorry I forgot that<br />
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== Interactions. ==<br />
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I would like a page created under 2012:Interaction, please and thank you. [[User:Lofn|Lofn]] 15:54, 25 February 2012 (UTC)<br />
EDIT: a userpage/sandbox would also be very much appreciated, if you find the time.<br />
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== User page for Darchitect. ==<br />
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I'd like one, if you'd be so kind.<br />
[[User:Darchitect|Darchitect]] 20:24, 29 February 2012 (UTC)Darchitect<br />
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== Favicon Recovery ==<br />
<br />
I notice the favicon seems to have gotten lost somewhere along the way. Since I'm the one who initially made it using the main site logo for reference, I still have a copy sitting around. [http://dffd.wimbli.com/images/dfwiki_favicon.ico Here it is, feel free to use it again.]<br />
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== Request for User Page ==<br />
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Hi there, can you please add a user page for me? Thank you. [[User:Timtek|Timtek]] 11:47, 5 March 2012 (UTC)<br />
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== Request for Confirmed User ==<br />
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I was wondering what I need to do to be able to upload a file. I registered four days ago, and have been waiting to become an "Autoconfirmed user" so that I can add my tileset to the Tileset repository. The "autoconfirmation" never comes, however. Attempting to google the issue said that I should be autoconfirmed after 3 days, which has not occurred. Am I missing something? --[[User:Taffer|Taffer]] 13:10, 6 March 2012 (UTC)<br />
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Hello again! Thanks for the help earlier, and sorry for the second message. Would it be alright if I have a user page? Thank you! --[[User:Taffer|Taffer]] 18:51, 7 March 2012 (UTC)<br />
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== Cached Special Pages ==<br />
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The wiki currently has [http://www.mediawiki.org/wiki/Manual:$wgMiserMode $wgMiserMode] enabled, resulting in a number of [[Special:SpecialPages|special pages]] having their results cached (by MediaWiki itself) to reduce server load, but there's no cron job to run /maintenance/updateSpecialPages.php and actually update those pages - as a result, they're all 3 months out of date. I've mentioned this at least 3 times on IRC but it still hasn't been fixed. --[[User:Quietust|Quietust]] 20:24, 7 March 2012 (UTC)<br />
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== Is the DF2012:Creatures page getting too big for the server? ==<br />
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The Creatures page still needs to be updated with the new creatures for the lakes/rivers but when I try to submit or preview tha page I get a blank page and a submitted update is not visible on the page. Is the page simply too big now, or is there some server side changes that can be made to fix this? [[User:Organised chaos|Organised chaos]] 20:18, 13 March 2012 (UTC)<br />
*If you ask me, the Creatures page is currently being done '''all wrong''' - it should only list each creature '''once''' and include the relevant biomes, rather than copy/pasting it for every single biome (and introducing errors when one entry has different values from the others). --[[User:Quietust|Quietust]] 21:00, 13 March 2012 (UTC)<br />
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== DFRawFunctions ==<br />
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I've got an update for DFRawFunctions (corrects behavior for a few functions and adds new features to some others) which also includes a few new raw files - when you've got a chance, pull 'em from github. In fact, some option to automatically pull updates from github either periodically (once or twice a day) or on demand (e.g. editing a particular wiki page) would be really nice so I won't have to bug you about it. --[[User:Quietust|Quietust]] 18:27, 18 March 2012 (UTC)<br />
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== I want to make Korean Wiki. ==<br />
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I was looking for administrator to discuss this, but I couldn't find anyone... also, I'm not sure that I should talk it to you. anyway, I leave this here.<br />
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I want to make Korean Wiki, There're some Korean fan, but they hardly play the game because of the lack of game information. So I thought They need wiki to know the game. I want to know whether the administrator can found Korean version of this wiki or not.<br />
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How can I get the permission about it? Is it needed that something to verify myself to them? I hope I would take a positive answer. --[[User:Tragal|Tragal]] 14:44, 30 March 2012 (UTC)<br />
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== Create Redir [[DF2012:Well_guide]] ==<br />
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Need a redir or crosslink created from: [[DF2012:Well_guide]] (empty page) -> [[v0.31:Well_guide]]. And/or snap relevant links. --[[User:Kim Bruning|Kim Bruning]] 08:37, 24 April 2012 (UTC)<br />
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== Froot wants a userpage too. ==<br />
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Hey-lo.<br />
Yet another userpage request.<br />
[[User:Froot|Froot]] 02:08, 1 May 2012 (UTC)<br />
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there is no "DF2012 Talk:Cave crocodile", added an my issue about my "Bosa, Cave Crocodile (+trained+)" which cost me about an game-hour lost due to reloading save in the article. Wonder, why there is no "talk" pages for everything by default? There are many cases which need some science before editing articles :(<br />
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== Minecarts 101 page? ==<br />
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Can we get a "Minecarts 101" page started the same way there are intro pages for things like the military?<br />
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Thanks,<br />
<br />
[[User:Dhokarena56|Dhokarena56]] 17:25, 14 May 2012 (UTC)dhokarena56<br />
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== Page request ==<br />
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May I request a userpage?<br />
<br />
-Erich<br />
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== User page request ==<br />
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Hello! I am requesting a userpage. --[[User:Spacer|Spacer]] 15:31, 30 May 2012 (UTC)<br />
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== DF2012_Talk:Siege ==<br />
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please, create http://dwarffortresswiki.org/index.php/DF2012_Talk:Siege<br />
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thanks,<br />
<br />
[[User:Kartofius al andalus|Kartofius al andalus]] 17:00, 4 June 2012 (UTC) kartofius<br />
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== Wiki in spanish??? ==<br />
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How can I create a page for the wiki in spanish?<br />
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== add #dwarffortress irc.freenode.net to main page IRC section ==<br />
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Hello everyone, could you please add #dwarffortress IRC channel on FReeNode in the main page IRC channel list?<br />
Thank you<br />
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== new user page request ==<br />
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looking for a user page so I can store my scripts in the wiki.<br />
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thanks<br />
vjek<br />
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[[User:Vjek|Vjek]] 20:17, 23 June 2012 (UTC)<br />
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== User Page Request. Asva. ==<br />
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Am willing to store my constructions in a way to make them awailable for community. [[User:Asva|Asva]] 11:13, 30 December 2012 (UTC)<br />
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== new page request ==<br />
Hi<br />
could you add a talk page at the "raw adamantine" article<br />
user: grafsnow<br />
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== DF2012:World rejection ==<br />
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Hi, I'm trying to write the page for DF2012:World rejection http://dwarffortresswiki.org/index.php/DF2012:World_rejection which has a red link on the Advanced World Generation page but I can't create a new page. Do I need somebody to make it for me? Thanks, Seb. --[[User:SAFry|SAFry]] 19:08, 30 June 2012 (UTC)<br />
:I created it for him. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 02:18, 1 July 2012 (UTC)<br />
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== Could I get a page for my mod? ==<br />
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I'm currently working on a mod, and I'd really like a page where I can put what the mod is, how you use it, what it includes, etc...<br />
I'm sorry if it looks kinda sketchy that I just created this account today and I'm being vague about the mod Dx<br />
Anyways, if/when you create it, could you title it ''PlayableCiv+'' <br />
Thanks:)<br />
[[User:Toxicshadow|Toxicshadow]] 05:30, 1 July 2012 (UTC)<br />
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== Arms Industry Page ==<br />
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Could you create an "Arms Industry" page for information concerning production of weapons? Alternatively, it could be called "Weapons Industry."<br />
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== User Page ==<br />
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Would be very glad if i had a user page as a kind of sandbox (and to put some !!science!! stuff up there) [[User:Lorb|Lorb]] 09:53, 7 July 2012 (UTC)<br />
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== User Page Request ==<br />
<br />
Could you make me a user page?<br />
<br />
== Requesting Page Creation for 'Fixed Creatures' ==<br />
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There has been some discussion on r/DwarfFortress ([http://www.reddit.com/r/dwarffortress/comments/w8ht8/need_help_my_giant_black_mambas_wont_breed/]) about animals that don't lay eggs that should, eggs that don't hatch due to a missing Tag, and other various issues. I would like to create a space where we can create a list of animals with the values and tags modified to be more accurate. Thanks!--Dragoon209<br />
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Edit: I haven't received any word that the pages have been created, and a quick search shows no matches for 'Fixed Creatures'. Is there any information I am missing to start the process? Thanks in advance!<br />
[[User:Dragoon209|Dragoon209]] 18:19, 13 July 2012 (UTC)<br />
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: What page titlewould you like? --[[User:Briess|Briess]] 18:26, 13 July 2012 (UTC)<br />
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:: How about "DF2012:Fixed_Creature_RAWs"? [[User:Dragoon209|Dragoon209]] 18:34, 13 July 2012 (UTC)<br />
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== Outpost Liason ==<br />
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I am simply looking for more information about a phenomenon that has happened twice now. An outpost liason came to my fort and asked if I wanted to join their colony. What are the pros and cons of saying either yes or no? Please help!<br />
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== Yet Another User Page ==<br />
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Just requesting a user page created, to play around in and post some of my own DF-related stuff. Thanks! [[User:MasterShizzle|MasterShizzle]] 17:59, 13 July 2012 (UTC)<br />
:Umm... wow. That was fast! You guys are awesome. [[User:MasterShizzle|MasterShizzle]] 18:12, 13 July 2012 (UTC)<br />
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== Symbol Sets (Modding) ==<br />
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Can someone create a page for Symbol Sets, as used in Entity files, and found in language_SYM.txt?<br />
[[User:Toxicshadow|Toxicshadow]] 23:32, 15 July 2012 (UTC)<br />
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== 2012 Talk:Door ==<br />
<br />
Hi Emily,<br />
<br />
I'd like to start [[DF2012 Talk:Door]], since I can verify that artifact doors are indestructible. (There is a verify tag for that in the [[DF2012:Door#Notes]] section.) Here is the text I want to add:<br />
<br />
<blockquote><br />
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.<br />
</blockquote><br />
<br />
[[User:Great Cthulhu|Great Cthulhu]] 23:13, 19 July 2012 (UTC)<br />
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== Need 2 pages created ==<br />
<br />
I would like to have my user page created, furthermore i would like to help improve the DF2012 Contaminant page,<br />
and i need the DF2012 Talk:Contaminant created.<br /><br />
[[User:Ipsin|Ipsin - Everything is better with magma ]] 16:06, 23 July 2012 (UTC)<br />
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== User page request ==<br />
<br />
Hello there! I am writing this to request the a user page (obviously :)) I'm a confirmed user, although I have less than 10 edits so far, I swear I am not a bot! I am actually more interested in the user page as a personal sandbox of the moment to figure out name space templates and the like without messing anything up. I use the wiki daily (I have only been playing for a few months, you guys were a life saver) so I am still going through plenty of articles all the time and would like to contribute more than I am able to now. I learn by doing and don't want to mess up any templates or the like :)<br />
<br />
Thanks very much for any help you are able to provide <br />
--<br />
[[User:Phage|Phage]] 05:45, 26 July 2012 (UTC)<br />
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== New User Page Request ==<br />
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Howdy, looking to get page for my user account.<br />
<br />
Let me know if you need any additional info.<br />
<br />
Thanks,<br />
<br />
[[User:WhiskeyTangoFox|WhiskeyTangoFox]] 01:44, 30 July 2012 (UTC)WhiskeyTangoFox<br />
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== Permission to make new Discussion pages? ==<br />
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Hi Emi. I was trying to start a Discussion page in the "Sedimentary" article, but ran into a permission error. Since I am a longtime user, may I please have permission to make new pages? [[User:Coaldiamond|-Coaldiamond]] 20:00, 4 August 2012 (UTC)<br />
:It seems like the wiki is a bit buggy in this regard. On [[Special:ListGroupRights]], only Administrators have the "createtalk" permission, which seems to be required to create talk pages. However, I was just able to create [[DF2012 Talk:Sedimentary layer]], but only after several attempts failing from a Permission error. Sometimes it would stop me immediately upon clicking the "Create" tab, and it always seemed to happen when I tried to Show Changes. I'm not really sure why this would happen, unless we're running on multiple servers and the configuration isn't synchronized. Hope this helps. --[[User:Timrem|timrem]] 21:26, 4 August 2012 (UTC)<br />
:i just encoutered this problem today, I thought it'd be prohibited to create a user discussion page but that did not make sense to me. I hope this issue will be resolved soon. --[[User:Nagidal|Nagidal]] 07:28, 5 August 2012 (UTC)<br />
::Yup, I too have noticed some odd inconsistency in the way the wiki may or may not allow you to create a page, with it being allowed after some N number of page reloads. I've mentioned on the [[Dwarf Fortress Wiki:Improvement Drive]] page that the wiki software is several versions out of date, so if we could get it updated, that would hopefully fix this problem. Is [[User_talk:Briess|Briess]] the correct person to contact about this, or is it someone else? -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 7 August 2012 (UTC)<br />
:::A user will be unable to create any pages (talk or otherwise) until they make 10 edits to the wiki. There was a configuration error with one of the web servers that has been fixed which was denying create talk page rights to all users. --[[User:Briess|Briess]] 23:46, 7 August 2012 (UTC)<br />
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== Another User Page. ==<br />
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Just here to request permission to edit my own user-page, let me know if any sort of information is needed from me first in regards to it. --[[User:Morekouto|Morekouto]] 17:29, 5 August 2012 (UTC)<br />
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== Stockpile setting info ==<br />
<br />
Here's something I've been thinking to add to the wiki for a couple of months now, but am not really sure what would be the best way to do it. I often set up fairly specialized stockpiles. For instance a stockpile only for seeds, another one for picks, and yet another only for empty bags (but not chests). When I was new to the game I did not know how to do these things. I expected to find the info how to set up a stockpile just for one kind of an item in the item's respective wiki page. Sometimes I was lucky, sometimes not.<br />
<br />
Most furnitures have a piece of text about such stockpile setting somewhere in the article or at least a hint, e.g. in [[Cage]]s you can read that "Cages are stored on the Animal Stockpile." In [[Seed]]s, however, there's nothing that tells you that they are in the Food stockpile, and the [[Pick]] page redirects to [[Equipment]] which doesn't say anything about a stockpile for picks either.<br />
<br />
Let's see an example of a stockpile setting info I'd like to see about bags:<br />
<br />
: Stockpile of Bags: Furniture > Types > boxes and bags. Disable Stone/Clay and Metal. Restrict Other Materials to cloth, leather, silk, yarn."<br />
<br />
I'll probably find a better way to express it, I'll have to see that it looks more or less the same across wiki pages, too.<br />
<br />
Three ways how to add this information to the wiki came to my mind, all have their pros and cons:<br />
<br />
: '''1.''' A stockpile setting overview page. Basically a table of all the stockpile categories, subcategories, and item entries from the stockpile setting page ({{k|p}}-{{k|t}}) and tell the users to find (Ctrl-F) the item somewhere on the page.<br />
:: '''Pro:''' Done quickly.<br />
:: '''Con:''' I assume people would rather expect to find the stockpile setting info in the item's dedicated page and would not think of looking for it in a stockpile setting page. Also, users should not be bothered with a search in page.<br />
<br />
: '''2.''' Adding a "Stockpile" section to the <nowiki>{{furniture}}</nowiki> float, where people could see how to set it up.<br />
:: '''Pro:''' Stockpile setting would be found extremely easily.<br />
:: '''Con:''' No solution for non-furniture items.<br />
:: '''Con:''' Would contain too much text in some cases (e.g. for bags you need to restrict the material to differentiate them from coffers or chests).<br />
<br />
: '''3.''' Each item which can have its individual stockpile could have its own wiki page with a "Stockpile setting" section (or maybe a <nowiki>{{stockpile}}</nowiki> float?) where you could see this kind of information.<br />
:: '''Pro:''' Stockpile setting would be found easily. People would soon realize that every item which can have a dedicated stockpile has its own wiki page which has a section where they find the stockpile setting.<br />
:: '''Con:''' Requires many new pages to be created, but most of them would not contain much other information except for how to set an individual stockpile for them. Here I'm thinking of pages like [[Plump helmet spawn]], [[Hood]], [[Raw skin]].<br />
<br />
Personally, I would go with solution '''3'''. I see that it is unnecessary to have an individual wiki page for each of the hundreds of animal species you can see listed in the Animal stockpile. Yet I think we should differentiate all the non-animal items as deep as [[skull]] is in the refuse stockpile, or each individual weapon is in the weapon stockpile.<br />
<br />
So what do you guys think? Do you have any other ideas how and where to save this stockpile setting information in the wiki? Would you mind me starting to add a "Stockpile settings" section to the items' pages and creating new pages where there are redirects or no pages? I admit it would look a bit weird if there were a page about an item but no other info on it except for a stockpile setting. On the other hand this could motivate other active users to add something more.<br />
<br />
--[[User:Nagidal|Nagidal]] 10:56, 8 August 2012 (UTC)<br />
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: I think a combination of 1 and 3 is a good approach. But feel free to do whatever you want - it is a wiki after all. :) -- [[User:Briess|Briess]] 20:31, 13 August 2012 (UTC)<br />
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== User Talk page for Kenran ==<br />
<br />
Hello! I'd like to have a usable User Talk page, so I could put the stuff on my profile there. I could then add some information about myself and some links on my profile itself. Thanks :)<br />
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== YAUPCR ==<br />
<br />
Yet Another User Page Creation Request. Thanks in advance! [[User:Urist McDorf|Urist McDorf]] 04:03, 7 September 2012 (UTC)<br />
<br />
:Hang on a second, I was able to create my user page myself (by simply clicking on the redlink in my signature, and clicking "edit this page".). Not sure if that's a bug or a feature - perhaps the "page creation permitted after 10 edits" rule applies to user pages too? If so, maybe the banner announcement should note that - at present it sort of implies all new user pages need Emi to create them. [[User:Urist McDorf|Urist McDorf]] 04:19, 7 September 2012 (UTC)<br />
<br />
hi Emi, how can i get a user page here<br />
<br />
<br />
07:23, 13 September 2012 (UTC)[[User:Markus007|Markus007]]Markus<br />
<br />
== page request: Noise talk ==<br />
<br />
I wish to start a page on Noise, talk page. I believe the 8 tile noise area is ridiculous and should be confirmed. On top, I never found dwarves to be awaken by such a thing. [[User:Discipol|Discipol]] 12:04, 15 September 2012 (UTC)<br />
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== User page creation request ==<br />
<br />
Hello, please create one for me as well! Thanks, [[User:Waba|Waba]] 04:54, 18 September 2012 (UTC)<br />
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== DF2012:Steel discussion page ==<br />
<br />
I'd like to (suggest) add to the DF2012:Steel page an actual recipie for repeating steel production at a smelter, since it is not entirely well-described. I'd add it to the Discussion page there if there was one, but there isn't. Can one be created? (making steel at a smelter: Smelt <iron ore>/R, Make Pig Iron Bars/R, Make Steel Bars/R, Make Pig Iron Bars/R, Make Steel Bars/R -=> uses 1 iron ore, 4 flux, 4 or 5 coal to produce 4 Steel bars per cycle) Oh, and if it's not too much trouble, I'd like a User page too. Thanks, <br />
16:45, 20 September 2012 (UTC) jpvlsmv<br />
<br />
== Please add user page for me bsod.phantom - thanks ==<br />
<br />
Please add user page for me bsod.phantom - thanks<br />
[[User:Bsod.phantom|Bsod.phantom]] 06:08, 1 October 2012 (UTC)<br />
<br />
== need discussion page for DF2012:Container ==<br />
<br />
This text seems inaccurate with 2012 on the DF2012:Container page: (any of these 4 container types can be used to satisfy the "Needs: X Chests" requirement for nobles).<br />
<br />
There is no Discussion page for Containers. I'm a fairly inexperienced player and just got my first Mayor who demanded two chests and a cabinet. Based on the above text I made three rock cabinets and after placing them it did not satisfy the 2 chests requirement. When I made two metal chests and placed them the requirement was met.<br />
<br />
Since there's no discussion page, should I just edit the page and remove that line or put a note next to it that says this may not be accurate?<br />
<br />
<br />
<br />
[[User:Bsod.phantom|Bsod.phantom]] 03:18, 4 October 2012 (UTC)<br />
<br />
== Specific heat Page ==<br />
<br />
<s>Greetings!<br />
I was doing some research and just noted that, the .40d [page] on Specific heat is largely correct but it's not in the 0.31 nor DF2012 sections. I tried editing the page myself but couldn't do it, so I'm suggestion someone ports it to a DF2012 article. --[[User:Arkhometha|Arkhometha]] 08:09, 7 October 2012 (UTC)</s><br />
<br />
Forget it, I was the one who didn't know how to use the wiki properly. Fixed the SPEC_HEAT page to have a proper page instead of just redirecting to the temperature page. --[[User:Arkhometha|Arkhometha]] 07:42, 20 October 2012 (UTC)<br />
<br />
== Yet another new user page request... ==<br />
<br />
Hi. :) Could I please have a user page? I appreciate it. :) [[User:Trent|Trent]] 15:32, 9 October 2012 (UTC)<br />
<br />
== Verified Users? ==<br />
<br />
I don't contribute here too, too often, but does every user have to type in a captcha for every edit, or is there some way to get verified so I don't have to do it all the time? [[User:Danjen|Danjen]] 03:24, 15 October 2012 (UTC)<br />
:If I recall correctly, you automatically become "confirmed" after 5-10 successful edits. --[[User:Quietust|Quietust]] 13:51, 15 October 2012 (UTC)<br />
<br />
== A user page, please ==<br />
<br />
Hi there, could I have a user page I can edit, please?<br />
<br />
Many thanks, --[[User:Matthewbarr|Matthewbarr]] 10:46, 5 November 2012 (UTC)<br />
<br />
== Ratings always fail for unconfirmed users ==<br />
<br />
The rating script always says "success" when rating a page, but it never does anything when a user is unconfirmed. --[[User:Lethosor|Lethosor]] 19:31, 10 November 2012 (UTC)<br />
<br />
== Hi! Please welcome me... ==<br />
<br />
But before you can {{template:welcome}} me, you'd need to create a user page and user talk page for me... :D<br />
<br />
Westie (User:ImaWestie|talk:ImaWestie)<br />
[[User:ImaWestie|ImaWestie]] 22:02, 17 November 2012 (UTC)<br />
<br />
== You Must Be Tired. ==<br />
<br />
Like many other sections, this is for a user page. Why don't you leave it up to people to create their own user page and this just be for new pages on the wiki [http://dwarffortresswiki.org/index.php/Main_Page]? It would be a lot less demanding on you and people can get the feel for writing a page by themselves.<br />
<br />
--[[User:Professor Henn|Professor Henn]] 02:46, 30 November 2012 (UTC)Professor_Henn 2:44 AM (UTC -0:00)<br />
<br />
:IIRC, it is done this way because the spambots like to auto-create user pages for their spam. --[[User:UristDaVinci|UristDaVinci]] 05:14, 2 December 2012 (UTC)<br />
<br />
== I have an error report ==<br />
<br />
In the ingame Manual for Dwarf Fortress, in '''The Manual: Accounts''' it says 'stop' instead of 'shop'.<br />
<br />
I didn't know whom to report this typo, so I'm posting here. Is this OK? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:89.110.240.186|89.110.240.186]]</small><br />
<br />
:Thanks. [http://www.bay12games.com/dwarves/mantisbt/ Dwarf Fortress bug tracker] is generally a good place to post those. --[[User:Lethosor|Lethosor]] 19:04, 20 January 2013 (UTC)<br />
<br />
== New page request (and/or allow me to create pages) ==<br />
<br />
Could I please have the http://dwarffortresswiki.org/index.php?title=Special:Upload&wpDestFile=Tree-kills-woodcutter.png page created? I'm trying to add a picture to http://dwarffortresswiki.org/index.php/DF2014:Wood_cutter (unless there's a better way?)<br />
--[[User:Infiltrator|Infiltrator]] ([[User talk:Infiltrator|talk]]) 09:14, 3 February 2015 (UTC)<br />
<br />
:I figured out (after RTFM) that I just had to made three edits to upload files, so that's cool now. However, what are requirements for getting permissions to create pages?<br />
:--[[User:Infiltrator|Infiltrator]] ([[User talk:Infiltrator|talk]]) 09:27, 3 February 2015 (UTC)<br />
<br />
:: They should be the same (since uploading a file requires permission to create a page). &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:57, 3 February 2015 (UTC)<br />
<br />
== Using This Wiki In My App ==<br />
<br />
Hi Emi, was wondering if its okay for me to use data from this wiki in my android wiki app (which would be called Dwarf Fortress Wiki)? If anything, I can include copyright notes or any other required thing.<br />
Thanks!<br />
:Hey, to the extent that it can be (e.g. game data files are a notable exception) everything on the wiki is covered under the GNU FDL. As long as you follow that license, you can generally use any content from this website (again, there are some exceptions, and usually they are noted). However, please do not call the app "Dwarf Fortress Wiki", since I'd like to avoid confusion as to how closely the app is related to the wiki.<br />
:[[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 06:31, 22 December 2022 (UTC)<br />
<br />
== Account Recovery for Ral ==<br />
Never mind it looks like I got it figured out. [[User:Ral|Ral]] ([[User talk:Ral|talk]]) 08:53, 12 January 2023 (UTC)<br />
<br />
== Wiki is being messed with ==<br />
<br />
Left this in the forums, but figure I'll leave it here too in case you check this more often:<br />
<br />
Looks like someone is messing with the wiki. Several pages are displaying a floating box with the text "I HATE N****RS" and several other pages have the goatse image edited in at the top. I haven't figured out how to block the float box with uBlock yet, but I'm not very good at html, so. Ya might want to freeze edits to the wiki for a minute. [[Special:Contributions/67.167.98.211|67.167.98.211]] 23:23, 18 January 2023 (UTC)<br />
<br />
(reply?) Hi Emi, I'm a random person who happened to see that the wiki was being vandalised and was looking for a place to report it / make it aware to moderators. I saw that you banned the first person, but then I noticed a series of new accounts created shortly after That first one was banned. They were all created within a few minutes of eachother, which I saw in the account creation logs page. So just wanted make you aware of that in case you didn't see that as well. Sorry If I'm not supposed to be editing other peoples talk page?<br />
:I did notice that, I’m keeping an eye on them. :) And this is exactly what talk pages are for! [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 00:16, 19 January 2023 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=Template:Category&diff=286452Template:Category2023-01-18T23:32:09Z<p>Emi: Protected "Template:Category" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
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<div><noinclude>{{documentation}}<br />
[[Category:Version templates|Category]]<br />
</noinclude><includeonly>{{#if:{{{ns|}}}|[[Category:{{ucfirst:{{{ns}}}}}:{{ucfirst:{{{1}}}}}|{{{2|{{PAGENAME}}}}}]]|{{#switch: {{NAMESPACE}}<br />
|23a<br />
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|DF2014<br />
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|Template=<br />
|#default=[[Category:{{ucfirst:{{{1}}}}}|{{{2|{{PAGENAME}}}}}]]<br />
}}}}</includeonly></div>Emihttp://dwarffortresswiki.org/index.php?title=Template:ArticleVersion&diff=286451Template:ArticleVersion2023-01-18T23:31:18Z<p>Emi: Changed protection level for "Template:ArticleVersion" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
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<div><noinclude><br />
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{{shortcut|template:av}}<br />
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#vardefine:PAGE|{{{1|{{PAGENAME}}}}}}}{{<br />
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#vardefine:evan|{{#if:{{#var:e6}}{{#var:e5}}{{#var:e4}}{{#var:e3}}{{#var:e2}}{{#var:e1}}|1}}}}{{<br />
#vardefine:emod|{{#if:{{#var:emw}}|1}}}}{{<br />
#vardefine:ismod|{{#switch:{{NAMESPACE}}|Masterwork=1}}<br />
}}{{version links<br />
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[[{{#ifeq:{{#var:NSID}}|6|*}}{{ns-name|id=6}}:{{PAGENAME}}|v{{current/version}}]]<br />
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{{#ifeq:{{NAMESPACE}}|||[[{{#ifeq:{{#var:NSID}}|4|*}}{{ns-name|id=4}}:{{PAGENAME}}|v{{#ifeq:{{#var:NSID}}|4|0.34.11|0.34}}]]}}<br />
{{#ifeq:{{NAMESPACE}}|||[[{{#ifeq:{{#var:NSID}}|3|*}}{{ns-name|id=3}}:{{PAGENAME}}|v{{#ifeq:{{#var:NSID}}|3|0.31.25|0.31}}]]}}<br />
{{#ifeq:{{NAMESPACE}}|||[[{{#ifeq:{{#var:NSID}}|2|*}}{{ns-name|id=2}}:{{PAGENAME}}|v{{#ifeq:{{#var:NSID}}|2|0.28.181.40d|0.28}}]]}}<br />
{{#ifeq:{{NAMESPACE}}|||[[{{#ifeq:{{#var:NSID}}|1|*}}{{ns-name|id=1}}:{{PAGENAME}}|v{{#ifeq:{{#var:NSID}}|1|0.23.130.23a|0.23}}]]}}<br />
}}<br />
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|bottom={{version links/link|DF:V|More Info}}{{dot}} {{version links/link|T:av|V}}<br />
|center={{#switch:{{NAMESPACE}}|#default=This article is about an '''older version''' of DF.[[category:Obsolete|{{PAGENAME}}]]{{#if:{{#var:ecur}}||[[category:Missing current version|{{PAGENAME}}]]}}|Template=This article is in the template namespace.|Dwarf Fortress Wiki=This article is in the DF wiki namespace.|=This article is about the current version of DF.<br>Note that some content may still need to be updated.[[category:Current|{{PAGENAME}}]]|Masterwork=This article is about a '''[[Main:mod|mod]]'''.}}<br />
}}{{#ifeq:{{lc:{{NAMESPACE}}}}|masterwork|{{mwv}}}}<noinclude><br />
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</noinclude></div>Emihttp://dwarffortresswiki.org/index.php?title=Main_Page&diff=286450Main Page2023-01-18T23:28:02Z<p>Emi: Changed protection level for "Main Page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
<hr />
<div><!--<br />
***************************************************************************************************<br />
*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************<br />
***************************************************************************************************<br />
- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version<br />
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version<br />
<br />
That will update the version info for every page on the wiki that uses these templates (including the main page)<br />
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<!-- BANNER ACROSS TOP OF PAGE --><br />
{| id="mp-topbanner" style="width:100%; background:#f9f9f9; margin:0; padding:0; border:1px solid #ddd; border-top-left-radius:8px; -moz-border-radius-topleft:8px; -webkit-border-top-left-radius:8px; border-top-right-radius:8px; -moz-border-radius-topright:8px; -webkit-border-top-right-radius:8px; margin-bottom: -2px; border-spacing: 0px;"<br />
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<div style="font-size:162%; border:none; margin:0; padding:.1em; padding-left: 0; color:#000;">The Dwarf Fortress Wiki</div><br />
<div style="font-size:85%; padding-left:2px;">Sponsored by [https://www.kitfoxgames.com Kitfox Games]</div><br />
<div id="articlecount" style="font-size:85%; padding-left:2px;">[[Special:Statistics|{{Template:Number of non-obsolete articles}}]] articles about '''v{{current/version}}'''<br />Previous versions: [[DF2014:Main Page|v0.47]] / [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div><br />
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{| style="width: 90%; margin: 0 auto;" |<br />
| style="width:100%; font-size:12px;" |<br />
<p>[[About]]</p><br />
<p><b>[[Quickstart guide|<span style="color:#72A329 !important;">Tutorial</span>]]</b></p><br />
<p>[[Installation|Downloads]]</p><br />
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{| style="border-spacing:0; margin-top: -2px; width:100%; border:1px solid #ddd; background:#f9f9f9; height: 128px;" |<br />
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{| style="width:100%; height: 126px; padding-left:12px;"<br />
|<p style="margin: 0 auto 0em;"><br />
[[Welcome]] to the [[Dwarf Fortress Wiki]]. This is a collection of user-submitted guides, information and advice for [http://www.bay12games.com/dwarves/ ''Dwarf Fortress'']. ''[[Dwarf Fortress]]'' is a game for Windows, Linux and Mac, developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play ([[Dwarf fortress mode|Fortress]] and [[Adventurer mode|Adventurer]]), as well as distinct, randomly-generated worlds (complete with [[Biome|terrain]], [[creatures|wildlife]] and [[legend]]s), gruesome combat mechanics and ubiquitous [[Dwarf|dwarven]] [[alcohol]] dependency. <br />
</p><br />
{{quick download|premium=1|style=margin-left:-12px;|{{current/version/ns}}}}<br />
|}<br />
| style="width:16%; border-left: solid 1px #ddd; text-align: left; background: #eef5ff;" | <br />
{| style="width: 90%; text-align: left; height: 126px; margin:0 auto; padding:0; margin-top: 1px;"<br />
|<p style="">'''v{{current/version}}'''<br/>'''{{current/lastupdate}}'''<br/>[[CV:Release information/{{current/version}}|Release Information]]</br>[https://store.steampowered.com/news/app/975370 News on Steam]<br/>[https://www.bay12games.com/dwarves/ News on Bay 12 Games]<br/></p><br />
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{| style="width:100%; height: 150px; padding: 0px 12px;"<br />
|<p style="margin: 0 auto 0em;"><br />
<span style="border-bottom:1px solid #ddd; white-space:nowrap;">'''<span style="color:#CA7A02 !important;">New to ''Dwarf Fortress''?</span>'''</span><br />
<br />
[[Installation|Download & install]]<br />
<br />
[[Quickstart guide|Fortress mode tutorial]]<br />
<br />
[[Adventure mode quick start|Adventure mode tutorial]]<br />
<br />
[[Troubleshooting|How do I get more help?]]<br />
</p><br />
|}<br />
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{| style="width:100%; height: 150px; padding-left:12px; padding-top: 8px;"<br />
|colspan="3"|<span style="border-bottom:1px solid #ddd;">'''Reference Pages'''</span><br />
|-<br />
|<p style="margin: 0 auto 0em;"><br />
<br />
[[Design strategies]]<br />
<br />
[[Adventurer mode]]<br />
<br />
[[Dwarf fortress mode|Fortress mode]]<br />
<br />
[[Material]]s<br />
<br />
[[Farming]]<br />
<br />
[[Trading]]<br />
</p><br />
|style="padding-left:30px;"|<p style="margin: 0 auto 0em;"><br />
<br />
[[World generation]]<br />
<br />
[[Advanced world generation]]<br />
<br />
[[Industry]]<br />
<br />
[[Combat]]<br />
<br />
[[Military]]<br />
<br />
[[Fun]]<br />
</p><br />
|style="padding-left:12px;"|<p style="margin: 0 auto 0em;"><br />
<br />
[[Creature]]s<br />
<br />
[[Weapon]]s<br />
<br />
[[Building]]s<br />
<br />
[[Dwarf|Dwarves]]<br />
<br />
[[Mining]]<br />
<br />
[[Skills]]<br />
</p><br />
|}<br />
| style="width:50%; border-left: solid 1px #ddd;" rowspan=2 |<br />
{{random image|size=400x300px}}<br />
|-<br />
| style="border-top: solid 1px #ddd; padding-left: 12px; padding-top: 8px;" colspan=2 |<br />
{| style="width:100%"<br />
|-<br />
| <span style="border-bottom:1px solid #ddd;">'''Other / [[Mods]]'''</span><br />
|-<br />
|| [[Bloodline games]] || [[Cheating]] || [[Known bugs and issues|Known bugs]] || [[Framerate]] || [[Modding guide]]<br />
|-<br />
|| [[Masterwork:Main Page|Masterwork DF]] || [[Graphics]] || [[Utilities]] || [[Technical tricks]] || [[Dwarf Fortress webcomics|DF webcomics]]<br />
|}<br />
<br />
|}<br />
<br><br />
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| style="color:#000;" |<br />
{| style="width: 100%;"<br />
|- <br />
! style="text-align: left; padding: 0.1em 0.5em" | Forums:<br />
| [http://www.bay12forums.com/smf/ Official Forums], [http://www.bay12forums.com/smf/index.php?board=22.0 Official Wiki Forum], [https://steamcommunity.com/app/975370/discussions/ Steam Discussions], [https://forums.somethingawful.com/showthread.php?threadid=3616403 SomethingAwful Thread], [http://www.reddit.com/r/dwarffortress/ Reddit], [https://knockout.chat/thread/44031/1 Knockout! Thread], [http://forum.canardpc.com/threads/68897-Dwarf-Fortress.-Le-topic-v2-pour-ceux-qui-ont-encore-des-yeux Canard PC Thread (Fr)], [https://tieba.baidu.com/f?kw=%E7%9F%AE%E4%BA%BA%E8%A6%81%E5%A1%9E Baidu Tieba (Zh)]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Blogs:<br />
| [http://dfstories.com/ Dwarf Fortress Stories], [http://www.bravemule.com/ Bravemule]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | [[IRC|IRC Channels]]:<br />
| [irc://irc.esper.net/bay12games #bay12games] on irc.esper.net, [irc://irc.libera.chat/dwarffortress #dwarffortress] on Libera.Chat, [irc://irc.synirc.net/df #df] on synirc.net, [irc://irc.quakenet.org/DwarfFortress #DwarfFortress] on quakenet.org, [irc://irc.tellaerad.net/DF #DF] on tellaerad.net and [irc://irc.rizon.net/brofortress #brofortress] on rizon.net.<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Discord Server:<br />
| [https://discord.gg/kitfoxgames Official Kitfox Games Discord]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | DF Wikis in other languages:<br />
| [http://www.dwarffortress.fr/wiki Le Wiki Français], [http://wikiwiki.jp/dwarffort/ The Japanese (日本語) Wiki], [http://www.dfwk.ru The Russian Wiki], [http://pl.dwarffortress.wikia.com/ The Polish Wiki], [https://dfzh.huijiwiki.com 中文维基]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Useful Links:<br />
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive], [http://dffd.bay12games.com/ Dwarf Fortress File Depot (DFFD)], [https://dwarffortress.mantishub.io/ Mantis Bug Tracker], [https://store.steampowered.com/app/975370 Dwarf Fortress on Steam]/[https://kitfoxgames.itch.io/dwarf-fortress itch.io], [https://www.twitch.tv/directory/game/Slaves%20to%20Armok%20II%3A%20Dwarf%20Fortress Dwarf Fortress on Twitch]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Archives:<br />
| [[23a:Main Page|v0.23.130.23a Wiki]]<!--<sup>[http://web.archive.org/web/20080221163738rn_1/archive.dwarffortresswiki.net/index.php/Main_Page (archive.org snapshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]<br />
|}<br />
|}<br />
<!--[[Category:Wiki]]--><br />
<br />
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[[fr:Accueil]]<br />
[[ja:]]<br />
[[pl:Dwarf_Fortress_Wiki]]<br />
[[ru:Заглавная_страница]]<br />
[[zh:首页]]<br />
<br />
<div id="norate"></div></div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Emi&diff=278996User talk:Emi2022-12-22T06:31:11Z<p>Emi: /* Using This Wiki In My App */</p>
<hr />
<div>Please leave new messages by pressing the new section button. It is next to the edit button, and says "Add topic". Be sure to sign your message with <nowiki>~~~~</nowiki> so I know who left me the message.<br />
{{archive|*[[User_talk:Emi/archive1|archive 1]]}}<br />
<br />
== Empty DF:2012 Articles ==<br />
<br />
Hello, I'd like to offer a few suggestions:<br />
* Could the bot which went through and replaced all the v0.31 article links with DF:2012 links be modified to actually create those articles with a <nowiki>{{av}}</nowiki> template inserted, so that users can reference an older version easily while understanding that it could be outdated?<br />
* Could a bot be created to go through all the current dead links and create those articles and place a <nowiki>{{av}}</nowiki> template within them?<br />
* Failing that, I'd be willing to volunteer for this; I understand that I should talk to you for article creation. In that case, would I have to present you with a list of articles to be created?<br />
--[[User:Reilwin|Reilwin]] 02:53, 15 March 2012 (UTC)<br />
<br />
:Looks like I can create articles myself after enough edits. --[[User:Reilwin|Reilwin]] 06:35, 3 April 2012 (UTC)<br />
<br />
== Spanish translation ==<br />
<br />
Hello! I'm a Spanish player of this game and I would like to begin the translation of this wiki into Spanish. I hope you like the idea! Regards.<br />
<br />
<br />
<br />
== PROBLEM ==<br />
since you "upgraded" the wiki, sometimes when i try to load a page, any kind of page in the wiki, instead of loading the page, my browser (chrome) starts downloading a file like this: DF2010-Magma.gz<br />
the file never ends downloading and it contains nothing, so i dont know whats the deal with that, sometime is loads teh page as usual<br />
*Take a look at [http://www.bay12forums.com/smf/index.php?topic=96229.0 this forum thread] - most cases seem to result from using Avast Antivirus along with Google Chrome. --[[User:Quietust|Quietust]] 00:38, 10 February 2012 (UTC)<br />
<br />
<br />
== Upload Button Missing ==<br />
Hello. I've uploaded [[http://dwarffortresswiki.org/index.php/File:DA_Quarters.JPG,stuff]] before, but the upload link seems to have vanished for me. (I'd like to upload a small .exe file which makes the depot tradeing semi-automated so I can link to it from my user page.) What should I do?<br />
<br />
Thanks,<br />
--[[User:DDR|-DDR]] 01:28, 19 February 2012 (UTC)<br />
<br />
Update: Oh, so it's just down for a few days? OK, I'll be patient. Thanks for all the work you've done here, Emi. :)<br />
<br />
== Eagles ==<br />
<br />
Why can't I create new pages? I want to create a page about normal eagles.<br />
<br />
: This wiki is going through a lot now. New name space for the latest DF version has been created and articles are copied to it, as far as they are still valid for the new version. Also this wiki's cluster size has been increased by two new servers and many things around it are being configured. So I think the admins just prohibited new article creation for a while until they sort things out. --[[User:Nagidal|Nagidal]] 17:31, 19 February 2012 (UTC)<br />
<br />
: I've seen Briss has created the Eagle page, maybe it's so that you can fill it with content. --[[User:Nagidal|Nagidal]] 18:50, 19 February 2012 (UTC)<br />
<br />
== a namespace just for me? ==<br />
<br />
It says that if i'd like a user page i should post here asking for one.<br />
can i have a namespace for me please? under Zazq? [[User:Zazq|Zazq]] 21:48, 19 February 2012 (UTC)<br />
<br />
: A namespace is not the same as a user page. I'm almost sure you can't have a namespace just for you, but you can certainly have your own userpage where you can set up your own sandbox. I have created you your userpage, just click on the link on your name in the signature. You can start forging some good articles on your userpage. --[[User:Nagidal|Nagidal]] 23:46, 19 February 2012 (UTC)<br />
<br />
== UserPage ==<br />
could i have a page too? to edit and try stuff before posting ... Edit: it is Mohreb by the way ...<br />
<br />
<br />
I'd like a user page too, name KevinFragger2427. Thanks.<br />
<br />
== v34 Utilities ==<br />
<br />
Can we get a [[DF2012:Utilities]] page created?<br />
<br />
== Giant sponges ==<br />
<br />
Hello, I am new to this wiki and I would like to add articles for giant sponges and giant mosquitoes.<br />
<br />
I trust I can just copy-paste the old tags from a DF2010 creature page and change them accordyingly ?<br />
<br />
[[User:Naryar|Naryar]] 11:28, 23 February 2012 (UTC)<br />
<br />
== Can I have two pages created? ==<br />
<br />
I'd like to have two pages created for me, please.<br />
<br />
<br />
1. I'd like my user-page created, so I can do all the other cool stuff that people do with their user-pages.<br />
<br />
2. I would also like a whole new mod article made, please. Title it "Modern Warfare: Year 2100" too, please, as well.<br />
<br />
EDIT: Username is UristMcHuman. Sorry I forgot that<br />
<br />
== Interactions. ==<br />
<br />
I would like a page created under 2012:Interaction, please and thank you. [[User:Lofn|Lofn]] 15:54, 25 February 2012 (UTC)<br />
EDIT: a userpage/sandbox would also be very much appreciated, if you find the time.<br />
<br />
== User page for Darchitect. ==<br />
<br />
I'd like one, if you'd be so kind.<br />
[[User:Darchitect|Darchitect]] 20:24, 29 February 2012 (UTC)Darchitect<br />
<br />
== Favicon Recovery ==<br />
<br />
I notice the favicon seems to have gotten lost somewhere along the way. Since I'm the one who initially made it using the main site logo for reference, I still have a copy sitting around. [http://dffd.wimbli.com/images/dfwiki_favicon.ico Here it is, feel free to use it again.]<br />
<br />
== Request for User Page ==<br />
<br />
Hi there, can you please add a user page for me? Thank you. [[User:Timtek|Timtek]] 11:47, 5 March 2012 (UTC)<br />
<br />
== Request for Confirmed User ==<br />
<br />
I was wondering what I need to do to be able to upload a file. I registered four days ago, and have been waiting to become an "Autoconfirmed user" so that I can add my tileset to the Tileset repository. The "autoconfirmation" never comes, however. Attempting to google the issue said that I should be autoconfirmed after 3 days, which has not occurred. Am I missing something? --[[User:Taffer|Taffer]] 13:10, 6 March 2012 (UTC)<br />
<br />
Hello again! Thanks for the help earlier, and sorry for the second message. Would it be alright if I have a user page? Thank you! --[[User:Taffer|Taffer]] 18:51, 7 March 2012 (UTC)<br />
<br />
== Cached Special Pages ==<br />
<br />
The wiki currently has [http://www.mediawiki.org/wiki/Manual:$wgMiserMode $wgMiserMode] enabled, resulting in a number of [[Special:SpecialPages|special pages]] having their results cached (by MediaWiki itself) to reduce server load, but there's no cron job to run /maintenance/updateSpecialPages.php and actually update those pages - as a result, they're all 3 months out of date. I've mentioned this at least 3 times on IRC but it still hasn't been fixed. --[[User:Quietust|Quietust]] 20:24, 7 March 2012 (UTC)<br />
<br />
== Is the DF2012:Creatures page getting too big for the server? ==<br />
<br />
The Creatures page still needs to be updated with the new creatures for the lakes/rivers but when I try to submit or preview tha page I get a blank page and a submitted update is not visible on the page. Is the page simply too big now, or is there some server side changes that can be made to fix this? [[User:Organised chaos|Organised chaos]] 20:18, 13 March 2012 (UTC)<br />
*If you ask me, the Creatures page is currently being done '''all wrong''' - it should only list each creature '''once''' and include the relevant biomes, rather than copy/pasting it for every single biome (and introducing errors when one entry has different values from the others). --[[User:Quietust|Quietust]] 21:00, 13 March 2012 (UTC)<br />
<br />
== DFRawFunctions ==<br />
<br />
I've got an update for DFRawFunctions (corrects behavior for a few functions and adds new features to some others) which also includes a few new raw files - when you've got a chance, pull 'em from github. In fact, some option to automatically pull updates from github either periodically (once or twice a day) or on demand (e.g. editing a particular wiki page) would be really nice so I won't have to bug you about it. --[[User:Quietust|Quietust]] 18:27, 18 March 2012 (UTC)<br />
<br />
== I want to make Korean Wiki. ==<br />
<br />
I was looking for administrator to discuss this, but I couldn't find anyone... also, I'm not sure that I should talk it to you. anyway, I leave this here.<br />
<br />
I want to make Korean Wiki, There're some Korean fan, but they hardly play the game because of the lack of game information. So I thought They need wiki to know the game. I want to know whether the administrator can found Korean version of this wiki or not.<br />
<br />
How can I get the permission about it? Is it needed that something to verify myself to them? I hope I would take a positive answer. --[[User:Tragal|Tragal]] 14:44, 30 March 2012 (UTC)<br />
<br />
== Create Redir [[DF2012:Well_guide]] ==<br />
<br />
Need a redir or crosslink created from: [[DF2012:Well_guide]] (empty page) -> [[v0.31:Well_guide]]. And/or snap relevant links. --[[User:Kim Bruning|Kim Bruning]] 08:37, 24 April 2012 (UTC)<br />
<br />
== Froot wants a userpage too. ==<br />
<br />
Hey-lo.<br />
Yet another userpage request.<br />
[[User:Froot|Froot]] 02:08, 1 May 2012 (UTC)<br />
<br />
there is no "DF2012 Talk:Cave crocodile", added an my issue about my "Bosa, Cave Crocodile (+trained+)" which cost me about an game-hour lost due to reloading save in the article. Wonder, why there is no "talk" pages for everything by default? There are many cases which need some science before editing articles :(<br />
<br />
== Minecarts 101 page? ==<br />
<br />
Can we get a "Minecarts 101" page started the same way there are intro pages for things like the military?<br />
<br />
Thanks,<br />
<br />
[[User:Dhokarena56|Dhokarena56]] 17:25, 14 May 2012 (UTC)dhokarena56<br />
<br />
== Page request ==<br />
<br />
May I request a userpage?<br />
<br />
-Erich<br />
<br />
== User page request ==<br />
<br />
Hello! I am requesting a userpage. --[[User:Spacer|Spacer]] 15:31, 30 May 2012 (UTC)<br />
<br />
== DF2012_Talk:Siege ==<br />
<br />
please, create http://dwarffortresswiki.org/index.php/DF2012_Talk:Siege<br />
<br />
thanks,<br />
<br />
[[User:Kartofius al andalus|Kartofius al andalus]] 17:00, 4 June 2012 (UTC) kartofius<br />
<br />
== Wiki in spanish??? ==<br />
<br />
How can I create a page for the wiki in spanish?<br />
<br />
== add #dwarffortress irc.freenode.net to main page IRC section ==<br />
<br />
Hello everyone, could you please add #dwarffortress IRC channel on FReeNode in the main page IRC channel list?<br />
Thank you<br />
<br />
== new user page request ==<br />
<br />
looking for a user page so I can store my scripts in the wiki.<br />
<br />
thanks<br />
vjek<br />
<br />
[[User:Vjek|Vjek]] 20:17, 23 June 2012 (UTC)<br />
<br />
<br />
== User Page Request. Asva. ==<br />
<br />
Am willing to store my constructions in a way to make them awailable for community. [[User:Asva|Asva]] 11:13, 30 December 2012 (UTC)<br />
<br />
== new page request ==<br />
Hi<br />
could you add a talk page at the "raw adamantine" article<br />
user: grafsnow<br />
<br />
== DF2012:World rejection ==<br />
<br />
Hi, I'm trying to write the page for DF2012:World rejection http://dwarffortresswiki.org/index.php/DF2012:World_rejection which has a red link on the Advanced World Generation page but I can't create a new page. Do I need somebody to make it for me? Thanks, Seb. --[[User:SAFry|SAFry]] 19:08, 30 June 2012 (UTC)<br />
:I created it for him. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 02:18, 1 July 2012 (UTC)<br />
<br />
== Could I get a page for my mod? ==<br />
<br />
I'm currently working on a mod, and I'd really like a page where I can put what the mod is, how you use it, what it includes, etc...<br />
I'm sorry if it looks kinda sketchy that I just created this account today and I'm being vague about the mod Dx<br />
Anyways, if/when you create it, could you title it ''PlayableCiv+'' <br />
Thanks:)<br />
[[User:Toxicshadow|Toxicshadow]] 05:30, 1 July 2012 (UTC)<br />
<br />
== Arms Industry Page ==<br />
<br />
Could you create an "Arms Industry" page for information concerning production of weapons? Alternatively, it could be called "Weapons Industry."<br />
<br />
== User Page ==<br />
<br />
Would be very glad if i had a user page as a kind of sandbox (and to put some !!science!! stuff up there) [[User:Lorb|Lorb]] 09:53, 7 July 2012 (UTC)<br />
<br />
== User Page Request ==<br />
<br />
Could you make me a user page?<br />
<br />
== Requesting Page Creation for 'Fixed Creatures' ==<br />
<br />
There has been some discussion on r/DwarfFortress ([http://www.reddit.com/r/dwarffortress/comments/w8ht8/need_help_my_giant_black_mambas_wont_breed/]) about animals that don't lay eggs that should, eggs that don't hatch due to a missing Tag, and other various issues. I would like to create a space where we can create a list of animals with the values and tags modified to be more accurate. Thanks!--Dragoon209<br />
<br />
Edit: I haven't received any word that the pages have been created, and a quick search shows no matches for 'Fixed Creatures'. Is there any information I am missing to start the process? Thanks in advance!<br />
[[User:Dragoon209|Dragoon209]] 18:19, 13 July 2012 (UTC)<br />
<br />
: What page titlewould you like? --[[User:Briess|Briess]] 18:26, 13 July 2012 (UTC)<br />
<br />
:: How about "DF2012:Fixed_Creature_RAWs"? [[User:Dragoon209|Dragoon209]] 18:34, 13 July 2012 (UTC)<br />
<br />
== Outpost Liason ==<br />
<br />
I am simply looking for more information about a phenomenon that has happened twice now. An outpost liason came to my fort and asked if I wanted to join their colony. What are the pros and cons of saying either yes or no? Please help!<br />
<br />
== Yet Another User Page ==<br />
<br />
Just requesting a user page created, to play around in and post some of my own DF-related stuff. Thanks! [[User:MasterShizzle|MasterShizzle]] 17:59, 13 July 2012 (UTC)<br />
:Umm... wow. That was fast! You guys are awesome. [[User:MasterShizzle|MasterShizzle]] 18:12, 13 July 2012 (UTC)<br />
<br />
== Symbol Sets (Modding) ==<br />
<br />
Can someone create a page for Symbol Sets, as used in Entity files, and found in language_SYM.txt?<br />
[[User:Toxicshadow|Toxicshadow]] 23:32, 15 July 2012 (UTC)<br />
<br />
== 2012 Talk:Door ==<br />
<br />
Hi Emily,<br />
<br />
I'd like to start [[DF2012 Talk:Door]], since I can verify that artifact doors are indestructible. (There is a verify tag for that in the [[DF2012:Door#Notes]] section.) Here is the text I want to add:<br />
<br />
<blockquote><br />
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.<br />
</blockquote><br />
<br />
[[User:Great Cthulhu|Great Cthulhu]] 23:13, 19 July 2012 (UTC)<br />
<br />
== Need 2 pages created ==<br />
<br />
I would like to have my user page created, furthermore i would like to help improve the DF2012 Contaminant page,<br />
and i need the DF2012 Talk:Contaminant created.<br /><br />
[[User:Ipsin|Ipsin - Everything is better with magma ]] 16:06, 23 July 2012 (UTC)<br />
<br />
== User page request ==<br />
<br />
Hello there! I am writing this to request the a user page (obviously :)) I'm a confirmed user, although I have less than 10 edits so far, I swear I am not a bot! I am actually more interested in the user page as a personal sandbox of the moment to figure out name space templates and the like without messing anything up. I use the wiki daily (I have only been playing for a few months, you guys were a life saver) so I am still going through plenty of articles all the time and would like to contribute more than I am able to now. I learn by doing and don't want to mess up any templates or the like :)<br />
<br />
Thanks very much for any help you are able to provide <br />
--<br />
[[User:Phage|Phage]] 05:45, 26 July 2012 (UTC)<br />
<br />
== New User Page Request ==<br />
<br />
Howdy, looking to get page for my user account.<br />
<br />
Let me know if you need any additional info.<br />
<br />
Thanks,<br />
<br />
[[User:WhiskeyTangoFox|WhiskeyTangoFox]] 01:44, 30 July 2012 (UTC)WhiskeyTangoFox<br />
<br />
== Permission to make new Discussion pages? ==<br />
<br />
Hi Emi. I was trying to start a Discussion page in the "Sedimentary" article, but ran into a permission error. Since I am a longtime user, may I please have permission to make new pages? [[User:Coaldiamond|-Coaldiamond]] 20:00, 4 August 2012 (UTC)<br />
:It seems like the wiki is a bit buggy in this regard. On [[Special:ListGroupRights]], only Administrators have the "createtalk" permission, which seems to be required to create talk pages. However, I was just able to create [[DF2012 Talk:Sedimentary layer]], but only after several attempts failing from a Permission error. Sometimes it would stop me immediately upon clicking the "Create" tab, and it always seemed to happen when I tried to Show Changes. I'm not really sure why this would happen, unless we're running on multiple servers and the configuration isn't synchronized. Hope this helps. --[[User:Timrem|timrem]] 21:26, 4 August 2012 (UTC)<br />
:i just encoutered this problem today, I thought it'd be prohibited to create a user discussion page but that did not make sense to me. I hope this issue will be resolved soon. --[[User:Nagidal|Nagidal]] 07:28, 5 August 2012 (UTC)<br />
::Yup, I too have noticed some odd inconsistency in the way the wiki may or may not allow you to create a page, with it being allowed after some N number of page reloads. I've mentioned on the [[Dwarf Fortress Wiki:Improvement Drive]] page that the wiki software is several versions out of date, so if we could get it updated, that would hopefully fix this problem. Is [[User_talk:Briess|Briess]] the correct person to contact about this, or is it someone else? -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 7 August 2012 (UTC)<br />
:::A user will be unable to create any pages (talk or otherwise) until they make 10 edits to the wiki. There was a configuration error with one of the web servers that has been fixed which was denying create talk page rights to all users. --[[User:Briess|Briess]] 23:46, 7 August 2012 (UTC)<br />
<br />
== Another User Page. ==<br />
<br />
Just here to request permission to edit my own user-page, let me know if any sort of information is needed from me first in regards to it. --[[User:Morekouto|Morekouto]] 17:29, 5 August 2012 (UTC)<br />
<br />
== Stockpile setting info ==<br />
<br />
Here's something I've been thinking to add to the wiki for a couple of months now, but am not really sure what would be the best way to do it. I often set up fairly specialized stockpiles. For instance a stockpile only for seeds, another one for picks, and yet another only for empty bags (but not chests). When I was new to the game I did not know how to do these things. I expected to find the info how to set up a stockpile just for one kind of an item in the item's respective wiki page. Sometimes I was lucky, sometimes not.<br />
<br />
Most furnitures have a piece of text about such stockpile setting somewhere in the article or at least a hint, e.g. in [[Cage]]s you can read that "Cages are stored on the Animal Stockpile." In [[Seed]]s, however, there's nothing that tells you that they are in the Food stockpile, and the [[Pick]] page redirects to [[Equipment]] which doesn't say anything about a stockpile for picks either.<br />
<br />
Let's see an example of a stockpile setting info I'd like to see about bags:<br />
<br />
: Stockpile of Bags: Furniture > Types > boxes and bags. Disable Stone/Clay and Metal. Restrict Other Materials to cloth, leather, silk, yarn."<br />
<br />
I'll probably find a better way to express it, I'll have to see that it looks more or less the same across wiki pages, too.<br />
<br />
Three ways how to add this information to the wiki came to my mind, all have their pros and cons:<br />
<br />
: '''1.''' A stockpile setting overview page. Basically a table of all the stockpile categories, subcategories, and item entries from the stockpile setting page ({{k|p}}-{{k|t}}) and tell the users to find (Ctrl-F) the item somewhere on the page.<br />
:: '''Pro:''' Done quickly.<br />
:: '''Con:''' I assume people would rather expect to find the stockpile setting info in the item's dedicated page and would not think of looking for it in a stockpile setting page. Also, users should not be bothered with a search in page.<br />
<br />
: '''2.''' Adding a "Stockpile" section to the <nowiki>{{furniture}}</nowiki> float, where people could see how to set it up.<br />
:: '''Pro:''' Stockpile setting would be found extremely easily.<br />
:: '''Con:''' No solution for non-furniture items.<br />
:: '''Con:''' Would contain too much text in some cases (e.g. for bags you need to restrict the material to differentiate them from coffers or chests).<br />
<br />
: '''3.''' Each item which can have its individual stockpile could have its own wiki page with a "Stockpile setting" section (or maybe a <nowiki>{{stockpile}}</nowiki> float?) where you could see this kind of information.<br />
:: '''Pro:''' Stockpile setting would be found easily. People would soon realize that every item which can have a dedicated stockpile has its own wiki page which has a section where they find the stockpile setting.<br />
:: '''Con:''' Requires many new pages to be created, but most of them would not contain much other information except for how to set an individual stockpile for them. Here I'm thinking of pages like [[Plump helmet spawn]], [[Hood]], [[Raw skin]].<br />
<br />
Personally, I would go with solution '''3'''. I see that it is unnecessary to have an individual wiki page for each of the hundreds of animal species you can see listed in the Animal stockpile. Yet I think we should differentiate all the non-animal items as deep as [[skull]] is in the refuse stockpile, or each individual weapon is in the weapon stockpile.<br />
<br />
So what do you guys think? Do you have any other ideas how and where to save this stockpile setting information in the wiki? Would you mind me starting to add a "Stockpile settings" section to the items' pages and creating new pages where there are redirects or no pages? I admit it would look a bit weird if there were a page about an item but no other info on it except for a stockpile setting. On the other hand this could motivate other active users to add something more.<br />
<br />
--[[User:Nagidal|Nagidal]] 10:56, 8 August 2012 (UTC)<br />
<br />
: I think a combination of 1 and 3 is a good approach. But feel free to do whatever you want - it is a wiki after all. :) -- [[User:Briess|Briess]] 20:31, 13 August 2012 (UTC)<br />
<br />
== User Talk page for Kenran ==<br />
<br />
Hello! I'd like to have a usable User Talk page, so I could put the stuff on my profile there. I could then add some information about myself and some links on my profile itself. Thanks :)<br />
<br />
== YAUPCR ==<br />
<br />
Yet Another User Page Creation Request. Thanks in advance! [[User:Urist McDorf|Urist McDorf]] 04:03, 7 September 2012 (UTC)<br />
<br />
:Hang on a second, I was able to create my user page myself (by simply clicking on the redlink in my signature, and clicking "edit this page".). Not sure if that's a bug or a feature - perhaps the "page creation permitted after 10 edits" rule applies to user pages too? If so, maybe the banner announcement should note that - at present it sort of implies all new user pages need Emi to create them. [[User:Urist McDorf|Urist McDorf]] 04:19, 7 September 2012 (UTC)<br />
<br />
hi Emi, how can i get a user page here<br />
<br />
<br />
07:23, 13 September 2012 (UTC)[[User:Markus007|Markus007]]Markus<br />
<br />
== page request: Noise talk ==<br />
<br />
I wish to start a page on Noise, talk page. I believe the 8 tile noise area is ridiculous and should be confirmed. On top, I never found dwarves to be awaken by such a thing. [[User:Discipol|Discipol]] 12:04, 15 September 2012 (UTC)<br />
<br />
== User page creation request ==<br />
<br />
Hello, please create one for me as well! Thanks, [[User:Waba|Waba]] 04:54, 18 September 2012 (UTC)<br />
<br />
== DF2012:Steel discussion page ==<br />
<br />
I'd like to (suggest) add to the DF2012:Steel page an actual recipie for repeating steel production at a smelter, since it is not entirely well-described. I'd add it to the Discussion page there if there was one, but there isn't. Can one be created? (making steel at a smelter: Smelt <iron ore>/R, Make Pig Iron Bars/R, Make Steel Bars/R, Make Pig Iron Bars/R, Make Steel Bars/R -=> uses 1 iron ore, 4 flux, 4 or 5 coal to produce 4 Steel bars per cycle) Oh, and if it's not too much trouble, I'd like a User page too. Thanks, <br />
16:45, 20 September 2012 (UTC) jpvlsmv<br />
<br />
== Please add user page for me bsod.phantom - thanks ==<br />
<br />
Please add user page for me bsod.phantom - thanks<br />
[[User:Bsod.phantom|Bsod.phantom]] 06:08, 1 October 2012 (UTC)<br />
<br />
== need discussion page for DF2012:Container ==<br />
<br />
This text seems inaccurate with 2012 on the DF2012:Container page: (any of these 4 container types can be used to satisfy the "Needs: X Chests" requirement for nobles).<br />
<br />
There is no Discussion page for Containers. I'm a fairly inexperienced player and just got my first Mayor who demanded two chests and a cabinet. Based on the above text I made three rock cabinets and after placing them it did not satisfy the 2 chests requirement. When I made two metal chests and placed them the requirement was met.<br />
<br />
Since there's no discussion page, should I just edit the page and remove that line or put a note next to it that says this may not be accurate?<br />
<br />
<br />
<br />
[[User:Bsod.phantom|Bsod.phantom]] 03:18, 4 October 2012 (UTC)<br />
<br />
== Specific heat Page ==<br />
<br />
<s>Greetings!<br />
I was doing some research and just noted that, the .40d [page] on Specific heat is largely correct but it's not in the 0.31 nor DF2012 sections. I tried editing the page myself but couldn't do it, so I'm suggestion someone ports it to a DF2012 article. --[[User:Arkhometha|Arkhometha]] 08:09, 7 October 2012 (UTC)</s><br />
<br />
Forget it, I was the one who didn't know how to use the wiki properly. Fixed the SPEC_HEAT page to have a proper page instead of just redirecting to the temperature page. --[[User:Arkhometha|Arkhometha]] 07:42, 20 October 2012 (UTC)<br />
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== Yet another new user page request... ==<br />
<br />
Hi. :) Could I please have a user page? I appreciate it. :) [[User:Trent|Trent]] 15:32, 9 October 2012 (UTC)<br />
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== Verified Users? ==<br />
<br />
I don't contribute here too, too often, but does every user have to type in a captcha for every edit, or is there some way to get verified so I don't have to do it all the time? [[User:Danjen|Danjen]] 03:24, 15 October 2012 (UTC)<br />
:If I recall correctly, you automatically become "confirmed" after 5-10 successful edits. --[[User:Quietust|Quietust]] 13:51, 15 October 2012 (UTC)<br />
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== A user page, please ==<br />
<br />
Hi there, could I have a user page I can edit, please?<br />
<br />
Many thanks, --[[User:Matthewbarr|Matthewbarr]] 10:46, 5 November 2012 (UTC)<br />
<br />
== Ratings always fail for unconfirmed users ==<br />
<br />
The rating script always says "success" when rating a page, but it never does anything when a user is unconfirmed. --[[User:Lethosor|Lethosor]] 19:31, 10 November 2012 (UTC)<br />
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== Hi! Please welcome me... ==<br />
<br />
But before you can {{template:welcome}} me, you'd need to create a user page and user talk page for me... :D<br />
<br />
Westie (User:ImaWestie|talk:ImaWestie)<br />
[[User:ImaWestie|ImaWestie]] 22:02, 17 November 2012 (UTC)<br />
<br />
== You Must Be Tired. ==<br />
<br />
Like many other sections, this is for a user page. Why don't you leave it up to people to create their own user page and this just be for new pages on the wiki [http://dwarffortresswiki.org/index.php/Main_Page]? It would be a lot less demanding on you and people can get the feel for writing a page by themselves.<br />
<br />
--[[User:Professor Henn|Professor Henn]] 02:46, 30 November 2012 (UTC)Professor_Henn 2:44 AM (UTC -0:00)<br />
<br />
:IIRC, it is done this way because the spambots like to auto-create user pages for their spam. --[[User:UristDaVinci|UristDaVinci]] 05:14, 2 December 2012 (UTC)<br />
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== I have an error report ==<br />
<br />
In the ingame Manual for Dwarf Fortress, in '''The Manual: Accounts''' it says 'stop' instead of 'shop'.<br />
<br />
I didn't know whom to report this typo, so I'm posting here. Is this OK? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:89.110.240.186|89.110.240.186]]</small><br />
<br />
:Thanks. [http://www.bay12games.com/dwarves/mantisbt/ Dwarf Fortress bug tracker] is generally a good place to post those. --[[User:Lethosor|Lethosor]] 19:04, 20 January 2013 (UTC)<br />
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== New page request (and/or allow me to create pages) ==<br />
<br />
Could I please have the http://dwarffortresswiki.org/index.php?title=Special:Upload&wpDestFile=Tree-kills-woodcutter.png page created? I'm trying to add a picture to http://dwarffortresswiki.org/index.php/DF2014:Wood_cutter (unless there's a better way?)<br />
--[[User:Infiltrator|Infiltrator]] ([[User talk:Infiltrator|talk]]) 09:14, 3 February 2015 (UTC)<br />
<br />
:I figured out (after RTFM) that I just had to made three edits to upload files, so that's cool now. However, what are requirements for getting permissions to create pages?<br />
:--[[User:Infiltrator|Infiltrator]] ([[User talk:Infiltrator|talk]]) 09:27, 3 February 2015 (UTC)<br />
<br />
:: They should be the same (since uploading a file requires permission to create a page). &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:57, 3 February 2015 (UTC)<br />
<br />
== Using This Wiki In My App ==<br />
<br />
Hi Emi, was wondering if its okay for me to use data from this wiki in my android wiki app (which would be called Dwarf Fortress Wiki)? If anything, I can include copyright notes or any other required thing.<br />
Thanks!<br />
:Hey, to the extent that it can be (e.g. game data files are a notable exception) everything on the wiki is covered under the GNU FDL. As long as you follow that license, you can generally use any content from this website (again, there are some exceptions, and usually they are noted). However, please do not call the app "Dwarf Fortress Wiki", since I'd like to avoid confusion as to how closely the app is related to the wiki.<br />
:[[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 06:31, 22 December 2022 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test_page&diff=266723User:Emi/test page2022-11-15T04:05:05Z<p>Emi: Replaced content with "<{{test3}}> <a> <a>test</a>"</p>
<hr />
<div><{{test3}}><br />
<a><br />
<a>test</a></div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test3&diff=266722User:Emi/test32022-11-15T04:04:38Z<p>Emi: Created page with "a"</p>
<hr />
<div>a</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Met&diff=266721User talk:Met2022-11-15T04:02:46Z<p>Emi: Emi moved page User talk:Met to User talk:Zesty: Automatically moved page while renaming the user "Met" to "Zesty"</p>
<hr />
<div>#REDIRECT [[User talk:Zesty]]</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Zesty&diff=266720User talk:Zesty2022-11-15T04:02:46Z<p>Emi: Emi moved page User talk:Met to User talk:Zesty: Automatically moved page while renaming the user "Met" to "Zesty"</p>
<hr />
<div>I agree that demigod makes no difference in followers but I've topped out at 19 in the current version with average social awareness. What was your social awareness at when you got 26? --[[User:Ral|Ral]] 20:58, 17 April 2011 (UTC)<br />
:Whatever the default is. I don't increase or decrease it. --[[User:Met|Met]] 21:47, 17 April 2011 (UTC)<br />
<br />
<br />
I'd like my username changed to Zesty. --[[User:Met|Met]] ([[User talk:Met|talk]]) 02:57, 15 November 2022 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Met&diff=266719User:Met2022-11-15T04:02:46Z<p>Emi: Emi moved page User:Met to User:Zesty: Automatically moved page while renaming the user "Met" to "Zesty"</p>
<hr />
<div>#REDIRECT [[User:Zesty]]</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Zesty&diff=266718User:Zesty2022-11-15T04:02:46Z<p>Emi: Emi moved page User:Met to User:Zesty: Automatically moved page while renaming the user "Met" to "Zesty"</p>
<hr />
<div>{{CreatureInfo v0.31<br />
|name=Zesty<br />
|symbol=U|color=3:0:0<br />
|contrib=no<br />
|wiki=no<br />
|biome=* Not Freezing<br />
|bone=10<br />
|meat=12<br />
|fat=8<br />
|intestine=1<br />
|brain=?<br />
|skull=1<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
:''A medium-sized creature prone to great laziness.''<br />
<br />
'''Zesty''' is a questionably intelligent {{Catlink|Humanoids|human}}.<br />
<br />
<br />
'''Modifications Used'''<br />
<br />
*Tileset: [[Tileset_repository#12.C3.9712|Curses 12x12]]<br />
*Colors: [[Color_scheme#True_Brown|True Brown]]<br />
*Forum Theme: Darkling<br />
<br />
<br />
'''Donation Rewards'''<br />
<br />
* [[ASCII_Art_Reward/M-S#Met|ASCII Art + Story]]</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test_page&diff=266716User:Emi/test page2022-11-15T00:57:40Z<p>Emi: </p>
<hr />
<div>{{test1}}<br />
<br />
'''darn it{{Horrible_test1}}Three_'}}<br />
<br />
You can ''italicize'' text by putting 2 <br />
apostrophes on ''each'' side. <br />
<br />
3 apostrophes will '''bold''' the text. <br />
<br />
5 apostrophes will '''''bold and italicize''''' <br />
the text.<br />
<br />
(Using 4 apostrophes doesn't do anything<br />
special -- <br /> 3 of them '''bold''' the text as<br />
usual; the others are ''''just'''' apostrophes <br />
around the text.)</div>Emihttp://dwarffortresswiki.org/index.php?title=Template:Horrible_test1&diff=266715Template:Horrible test12022-11-15T00:54:26Z<p>Emi: Created page with "{{"</p>
<hr />
<div>{{</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test_page&diff=266714User:Emi/test page2022-11-15T00:53:12Z<p>Emi: </p>
<hr />
<div>{{test1}}<br />
<br />
'''darn it{{Three_'}}<br />
<br />
You can ''italicize'' text by putting 2 <br />
apostrophes on ''each'' side. <br />
<br />
3 apostrophes will '''bold''' the text. <br />
<br />
5 apostrophes will '''''bold and italicize''''' <br />
the text.<br />
<br />
(Using 4 apostrophes doesn't do anything<br />
special -- <br /> 3 of them '''bold''' the text as<br />
usual; the others are ''''just'''' apostrophes <br />
around the text.)</div>Emihttp://dwarffortresswiki.org/index.php?title=Template:Three_%27&diff=266713Template:Three '2022-11-15T00:52:53Z<p>Emi: Created page with "'''"</p>
<hr />
<div>'''</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test_page&diff=266712User:Emi/test page2022-11-15T00:51:41Z<p>Emi: </p>
<hr />
<div>{{test1}}<br />
<br />
You can ''italicize'' text by putting 2 <br />
apostrophes on ''each'' side. <br />
<br />
3 apostrophes will '''bold''' the text. <br />
<br />
5 apostrophes will '''''bold and italicize''''' <br />
the text.<br />
<br />
(Using 4 apostrophes doesn't do anything<br />
special -- <br /> 3 of them '''bold''' the text as<br />
usual; the others are ''''just'''' apostrophes <br />
around the text.)</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Emi/test_page&diff=266710User:Emi/test page2022-11-15T00:46:27Z<p>Emi: Created page with "You can ''italicize'' text by putting 2 apostrophes on ''each'' side. 3 apostrophes will '''bold''' the text. 5 apostrophes will '''''bold and italicize''''' the text...."</p>
<hr />
<div>You can ''italicize'' text by putting 2 <br />
apostrophes on ''each'' side. <br />
<br />
3 apostrophes will '''bold''' the text. <br />
<br />
5 apostrophes will '''''bold and italicize''''' <br />
the text.<br />
<br />
(Using 4 apostrophes doesn't do anything<br />
special -- <br /> 3 of them '''bold''' the text as<br />
usual; the others are ''''just'''' apostrophes <br />
around the text.)</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Japa&diff=266704User talk:Japa2022-11-14T19:04:00Z<p>Emi: Emi moved page User talk:Japa to User talk:Rose: Automatically moved page while renaming the user "Japa" to "Rose"</p>
<hr />
<div>#REDIRECT [[User talk:Rose]]</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Rose&diff=266703User talk:Rose2022-11-14T19:04:00Z<p>Emi: Emi moved page User talk:Japa to User talk:Rose: Automatically moved page while renaming the user "Japa" to "Rose"</p>
<hr />
<div>Would just like to confirm what we discussed on Discord. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 18:58, 14 November 2022 (UTC)<br />
<br />
Yes, this is me yo. --[[User:Japa|Japa]] ([[User talk:Japa|talk]]) 19:02, 14 November 2022 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Japa&diff=266702User:Japa2022-11-14T19:04:00Z<p>Emi: Emi moved page User:Japa to User:Rose: Automatically moved page while renaming the user "Japa" to "Rose"</p>
<hr />
<div>#REDIRECT [[User:Rose]]</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Rose&diff=266701User:Rose2022-11-14T19:04:00Z<p>Emi: Emi moved page User:Japa to User:Rose: Automatically moved page while renaming the user "Japa" to "Rose"</p>
<hr />
<div>User made some mods and utilities.</div>Emihttp://dwarffortresswiki.org/index.php?title=User_talk:Rose&diff=266698User talk:Rose2022-11-14T18:58:39Z<p>Emi: Created page with "Would just like to confirm what we discussed on Discord. ~~~~"</p>
<hr />
<div>Would just like to confirm what we discussed on Discord. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 18:58, 14 November 2022 (UTC)</div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266675Dwarf Fortress Wiki:Sandbox2022-11-12T07:08:36Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 8</div>Emihttp://dwarffortresswiki.org/index.php?title=File:Df-Logo-Resized.png&diff=266674File:Df-Logo-Resized.png2022-11-12T07:02:51Z<p>Emi: Emi uploaded a new version of File:Df-Logo-Resized.png</p>
<hr />
<div><br />
== Licensing ==<br />
{{Permission from license selector}}</div>Emihttp://dwarffortresswiki.org/index.php?title=File:Df-Logo-Resized.png&diff=266673File:Df-Logo-Resized.png2022-11-12T07:02:39Z<p>Emi: Protected "File:Df-Logo-Resized.png" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
<hr />
<div><br />
== Licensing ==<br />
{{Permission from license selector}}</div>Emihttp://dwarffortresswiki.org/index.php?title=File:Df-Logo-Resized.png&diff=266669File:Df-Logo-Resized.png2022-11-12T05:13:32Z<p>Emi: Emi uploaded a new version of File:Df-Logo-Resized.png</p>
<hr />
<div><br />
== Licensing ==<br />
{{Permission from license selector}}</div>Emihttp://dwarffortresswiki.org/index.php?title=File:Df-Logo-Resized.png&diff=266668File:Df-Logo-Resized.png2022-11-12T05:08:16Z<p>Emi: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Permission from license selector}}</div>Emihttp://dwarffortresswiki.org/index.php?title=File:Df_Logo_Full-1.png&diff=266667File:Df Logo Full-1.png2022-11-12T04:57:45Z<p>Emi: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Permission from license selector}}</div>Emihttp://dwarffortresswiki.org/index.php?title=Main_Page&diff=266666Main Page2022-11-12T04:55:45Z<p>Emi: </p>
<hr />
<div><!--<br />
***************************************************************************************************<br />
*****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG********************<br />
***************************************************************************************************<br />
- Edit the part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version<br />
- Edit the part of [[Template:current/lastupdate]] before the noinclude to show the release date for that version<br />
<br />
That will update the version info for every page on the wiki that uses these templates (including the main page)<br />
<br />
<br />
/--><br />
<!-- BANNER ACROSS TOP OF PAGE --><br />
{| id="mp-topbanner" style="width:100%; background:#f9f9f9; margin:0; padding:0; border:1px solid #ddd; border-top-left-radius:8px; -moz-border-radius-topleft:8px; -webkit-border-top-left-radius:8px; border-top-right-radius:8px; -moz-border-radius-topright:8px; -webkit-border-top-right-radius:8px; margin-bottom: -2px; border-spacing: 0px;"<br />
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<div style="font-size:162%; border:none; margin:0; padding:.1em; padding-left: 0; color:#000;">The Dwarf Fortress Wiki</div><br />
<div style="font-size:85%; padding-left:2px;">Sponsored by [https://www.kitfoxgames.com Kitfox Games]</div><br />
<div id="articlecount" style="font-size:85%; padding-left:2px;">[[Special:Statistics|{{Template:NUMBEROFARTICLES}}]] articles about '''v{{current/version}}'''<br />Previous versions: [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div><br />
|}<br />
| style="min-width:35%; padding-right: 10px;" |<br />
<div style="border: 1px solid #eee; padding: 8px;">{{:Main_Page/Quote}}<div><small>[[/Quote/list|More]]</small></div></div><br />
<!-- ARTICLES ON RIGHT-HAND SIDE --><br />
| style="width:16%; font-size:12px; border-left: solid 1px #ddd; background: #eef5ff; border-top-right-radius:8px; -moz-border-radius-topright:8px; -webkit-border-top-right-radius:8px;" |<br />
{| style="width: 90%; margin: 0 auto;" |<br />
| style="width:100%; font-size:12px;" |<br />
<p>[[About]]</p><br />
<p><b>[[Quickstart guide|<span style="color:#72A329 !important;">Tutorial</span>]]</b></p><br />
<p>[[Installation|Downloads]]</p><br />
|}<br />
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{{Main page progress bar}}<br />
{| style="border-spacing:0; margin-top: -2px; width:100%; border:1px solid #ddd; background:#f9f9f9; height: 128px;" |<br />
| style="width:84%;" |<br />
{| style="width:100%; height: 126px; padding-left:12px;"<br />
|<p style="margin: 0 auto 0em;"><br />
[[Welcome]] to the [[Dwarf Fortress Wiki]]. This is a collection of user-submitted guides, information and advice for [http://www.bay12games.com/dwarves/ ''Dwarf Fortress'']. ''[[Dwarf Fortress]]'' is a game for Windows, Linux and Mac, developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play ([[Dwarf fortress mode|Fortress]] and [[Adventurer mode|Adventurer]]), as well as distinct, randomly-generated worlds (complete with [[Biome|terrain]], [[creatures|wildlife]] and [[legend]]s), gruesome combat mechanics and ubiquitous [[Dwarf|dwarven]] [[alcohol]] dependency. <br />
</p><br />
{{quick download|style=margin-left:-12px;}}<br />
|}<br />
| style="width:16%; border-left: solid 1px #ddd; text-align: left; background: #eef5ff;" | <br />
{| style="width: 90%; text-align: left; height: 126px; margin:0 auto; padding:0; margin-top: 1px;"<br />
|<p style="">'''v{{current/version}}'''<br/>'''{{current/lastupdate}}'''<br/>[http://www.bay12games.com/dwarves/ Changelog]<br/>[[CV:Release information/{{current/version}}|Release Information]]</p><br />
|}<br />
|}<br />
{| style="border-spacing:0; margin-top: -2px; width:100%; border:1px solid #ddd; background:#f9f9f9; line-height: 18px; height: 139px; padding: 1px;"<br />
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{| style="width:100%; height: 150px; padding: 0px 12px;"<br />
|<p style="margin: 0 auto 0em;"><br />
<span style="border-bottom:1px solid #ddd; white-space:nowrap;">'''<span style="color:#CA7A02 !important;">New to ''Dwarf Fortress''?</span>'''</span><br />
<br />
[[Installation|Download & install]]<br />
<br />
[[Quickstart guide|Fortress mode tutorial]]<br />
<br />
[[Adventure mode quick start|Adventure mode tutorial]]<br />
<br />
[[Troubleshooting|How do I get more help?]]<br />
</p><br />
|}<br />
| style="width:45%; border-left: solid 1px #ddd;" |<br />
{| style="width:100%; height: 150px; padding-left:12px; padding-top: 8px;"<br />
|colspan="3"|<span style="border-bottom:1px solid #ddd;">'''Reference Pages'''</span><br />
|-<br />
|<p style="margin: 0 auto 0em;"><br />
<br />
[[Design strategies]]<br />
<br />
[[Adventurer mode]]<br />
<br />
[[Dwarf fortress mode|Fortress mode]]<br />
<br />
[[Material]]s<br />
<br />
[[Farming]]<br />
<br />
[[Trading]]<br />
</p><br />
|style="padding-left:30px;"|<p style="margin: 0 auto 0em;"><br />
<br />
[[World generation]]<br />
<br />
[[Advanced world generation]]<br />
<br />
[[Industry]]<br />
<br />
[[Combat]]<br />
<br />
[[Military]]<br />
<br />
[[Fun]]<br />
</p><br />
|style="padding-left:12px;"|<p style="margin: 0 auto 0em;"><br />
<br />
[[Creature]]s<br />
<br />
[[Weapon]]s<br />
<br />
[[Building]]s<br />
<br />
[[Dwarf|Dwarves]]<br />
<br />
[[Mining]]<br />
<br />
[[Skills]]<br />
</p><br />
|}<br />
| style="width:50%; border-left: solid 1px #ddd;" rowspan=2 |<br />
{{random image|size=400x300px}}<br />
|-<br />
| style="border-top: solid 1px #ddd; padding-left: 12px; padding-top: 8px;" colspan=2 |<br />
{| style="width:100%"<br />
|-<br />
| <span style="border-bottom:1px solid #ddd;">'''Other / [[Mods]]'''</span><br />
|-<br />
|| [[Bloodline games]] || [[Cheating]] || [[Known bugs and issues|Known bugs]] || [[Framerate]] || [[Modding guide]]<br />
|-<br />
|| [[Masterwork:Main Page|Masterwork DF]] || [[Graphics]] || [[Utilities]] || [[Technical tricks]] || [[Dwarf Fortress webcomics|DF webcomics]]<br />
|}<br />
<br />
|}<br />
<br><br />
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| style="color:#000;" |<br />
{| style="width: 100%;"<br />
|- <br />
! style="text-align: left; padding: 0.1em 0.5em" | Forums:<br />
| [http://www.bay12forums.com/smf/ Official Forums], [http://www.bay12forums.com/smf/index.php?board=22.0 Official Wiki Forum], [http://www.reddit.com/r/dwarffortress/ Reddit], [http://www.gamingsteve.com/blab/index.php?topic=6350.0 GamingSteve Thread], [https://knockout.chat/thread/559/1 Knockout! Thread], [http://springrts.com/phpbb/viewtopic.php?f=10&t=10908 SpringRTS Thread], [http://forum.dwarffortress.fr/ French forum], [http://forum.canardpc.com/threads/68897-Dwarf-Fortress.-Le-topic-v2-pour-ceux-qui-ont-encore-des-yeux Canard PC Thread (Fr)], [https://steamcommunity.com/app/975370/discussions/ Steam Discussions], [https://tieba.baidu.com/f?kw=%E7%9F%AE%E4%BA%BA%E8%A6%81%E5%A1%9E Baidu Tieba (Zh)]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Blogs:<br />
| [http://dfstories.com/ Dwarf Fortress Stories], [http://www.bravemule.com/ Bravemule]<br />
|-<br />
! style="text-align: left; vertical-align: top; padding: 0.1em 0.5em" rowspan=2 | [[IRC|IRC Channels]]:<br />
| '''DF-related:''' [irc://irc.esper.net/bay12games #bay12games] on irc.esper.net, [irc://irc.freenode.net/dwarffortress #dwarffortress] on freenode.net, [irc://irc.synirc.net/df #df] on synirc.net, [irc://irc.quakenet.org/DwarfFortress #DwarfFortress] on quakenet.org, [irc://irc.tellaerad.net/DF #DF] on tellaerad.net and [irc://irc.rizon.net/brofortress #brofortress] on rizon.net.<br />
|-<br />
|'''Other:''' [irc://irc.freenode.net/dfwiki #dfwiki] on freenode.net, [irc://irc.freenode.net/lazynewbpack #lazynewbpack] on freenode.net<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Discord Server:<br />
| [https://discord.gg/kitfoxgames Official Kitfox Games Discord]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | DF Wikis in other languages:<br />
| [http://www.dwarffortress.fr/wiki Le Wiki Français], [http://wikiwiki.jp/dwarffort/ The Japanese (日本語) Wiki], [http://www.dfwk.ru The Russian Wiki], [http://pl.dwarffortress.wikia.com/ The Polish Wiki], [https://dfzh.huijiwiki.com 中文维基]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Useful Links:<br />
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive], [http://dffd.bay12games.com/ Dwarf Fortress File Depot (DFFD)], [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php Mantis Bug Tracker], [https://store.steampowered.com/app/975370 Dwarf Fortress on Steam]/[https://kitfoxgames.itch.io/dwarf-fortress itch.io], [https://www.twitch.tv/directory/game/Slaves%20to%20Armok%20II%3A%20Dwarf%20Fortress Dwarf Fortress on Twitch]<br />
|-<br />
! style="text-align: left; padding: 0.1em 0.5em" | Archives:<br />
| [[23a:Main Page|v0.23.130.23a Wiki]]<!--<sup>[http://web.archive.org/web/20080221163738rn_1/archive.dwarffortresswiki.net/index.php/Main_Page (archive.org snapshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]<br />
|}<br />
|}<br />
<!--[[Category:Wiki]]--><br />
<br />
<br />
[[ru:Заглавная_страница]]<br />
[[fr:Accueil]]<br />
<br />
<div id="norate"></div></div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki&diff=266664Dwarf Fortress Wiki2022-11-12T04:52:10Z<p>Emi: </p>
<hr />
<div>The '''Dwarf Fortress Wiki''' is a [[wikipedia:gratis|free-access]], [[wikipedia:free content|free-content]] ''[[Dwarf Fortress]]'' [[wikipedia:wiki|wiki]], supported and hosted by <s>[[User:Briess|some guy called Briess]]</s> [[User:Emi|Emi]] and [[User:Lethosor|Lethosor]]. Those who have [http://dwarffortresswiki.org/index.php?title=Special:UserLogin&type=signup created an account] on the site can edit most of its articles. The Dwarf Fortress Wiki is ranked among the ten most popular ''Dwarf Fortress''-related websites<sup>a</sup>, and constitutes the [[wikipedia:Internet|Internet]]'s largest and most popular ''Dwarf Fortress'' reference<sup>b</sup>.<br />
<br />
It launched on October 29, 2007, and has [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.<br />
<br />
The hosting costs for the wiki have generously been provided by [https://www.kitfoxgames.com Kitfox Games] since November 2022.<br />
<br />
==History==<br />
===40d era===<br />
Briess launched the Dwarf Fortress Wiki on October 29, 2007.<br />
<br />
===v0.31 era===<br />
A new version of the wiki was cloned for the 2010 release. It appears that the 23a version of the wiki was retroactively created during this time.<br />
<br />
===v0.34 era===<br />
A new version of the wiki was cloned for the 2012 release.<br />
<br />
===DF2014 era===<br />
A new version of the wiki was cloned for the 2014 release. This is the most recent version.<br />
<br />
==Policies and laws==<br />
{{main|Dwarf Fortress Wiki:Community Portal}}<br />
<br />
The Dwarf Fortress wiki has its policies in the form of a list of rules. Each rule begins with one letter of the alphabet.<br />
<br />
==Governance==<br />
There are a few [http://dwarffortresswiki.org/index.php?title=Special%3AListUsers&group=sysop administrators] that keep some order.<br />
<br />
==Community==<br />
The Dwarf Fortress Wiki has [[Special:ActiveUsers|{{NUMBEROFUSERS}}]] registered editors, and [[Special:ActiveUsers|{{NUMBEROFACTIVEUSERS}}]] active editors. An editor is considered active if they make one or more edits in said month.<br />
<br />
==Operation==<br />
===Software operations and support===<br />
The operation of the Dwarf Fortress Wiki depends on [[wikipedia:MediaWiki|MediaWiki]], a custom-made, [[wikipedia:free software|free]] and [[wikipedia:open source software|open source]] [[wikipedia:wiki software|wiki software]] platform written in [[wikipedia:PHP|PHP]] and built upon the [[wikipedia:MySQL|MySQL]] database system.<br />
<br />
===Hardware operations and support===<br />
Go ask Briess.<br />
<br />
==Content licensing==<br />
{{main|Dwarf Fortress Wiki:Copyrights}}<br />
Content on the wiki is licensed under [[wikipedia:GNU Free Documentation License| GNU Free Documentation License]] and the [[wikipedia:MIT License|MIT License ]]<br />
<br />
==Impact==<br />
===Readership===<br />
A lot of people playing ''Dwarf Fortress'' use the Dwarf Fortress Wiki.<br />
<br />
===Sister projects===<br />
A few different wikis in other languages have popped up:<br />
* [http://www.dwarffortress.fr/wiki Le Wiki Français]<br />
* [http://wikiwiki.jp/dwarffort/ The Japanese (日本語) Wiki]<br />
* [http://www.dfwk.ru The Russian Wiki ]<br />
* [http://pl.dwarffortress.wikia.com/ The Polish Wiki]<br />
* [http://español.dwarf-fortress.info/wiki The Spanish Wiki]<br />
* [http://cdf.wikidot.com/start The Chinese Wiki (Wikidot)]<br />
* [https://dfzh.huijiwiki.com The Chinese Wiki (huiji)]<br />
<br />
==Notes==<br />
:a. Probably.<br />
:b. Almost certainly.<br />
<br />
[[Category:Community]]<br />
{{unversioned}}</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266662MediaWiki:Sidebar2022-11-12T04:33:32Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266661MediaWiki:Sidebar2022-11-12T04:33:28Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES<br />
* test<br />
** test a|<i>test</i></div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266660MediaWiki:Sidebar2022-11-12T04:33:21Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES<br />
* test<br />
** test a|test</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266659MediaWiki:Sidebar2022-11-12T04:33:16Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES<br />
* test<br />
** test|test</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266658MediaWiki:Sidebar2022-11-12T04:32:40Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Sidebar&diff=266657MediaWiki:Sidebar2022-11-12T04:32:19Z<p>Emi: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage-description<br />
** Dwarf Fortress Wiki:Centralized Discussion|Centralized discussion<br />
** portal-url|portal<br />
** recentchanges-url|recentchanges<br />
** DF:Announcements|Announcements<br />
** randompage-url|randompage<br />
** Special:RandomByNamespace|Random page by namespace<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES<br />
* Test<br />
** Test test</div>Emihttp://dwarffortresswiki.org/index.php?title=File:PixelKF.png&diff=266656File:PixelKF.png2022-11-12T04:30:57Z<p>Emi: Protected "File:PixelKF.png" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
<hr />
<div></div>Emihttp://dwarffortresswiki.org/index.php?title=File:PixelKF.png&diff=266655File:PixelKF.png2022-11-12T04:30:47Z<p>Emi: </p>
<hr />
<div></div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266654Dwarf Fortress Wiki:Sandbox2022-11-12T04:13:20Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 6</div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266653Dwarf Fortress Wiki:Sandbox2022-11-12T04:13:13Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 5</div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266652Dwarf Fortress Wiki:Sandbox2022-11-12T04:11:05Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 4</div>Emihttp://dwarffortresswiki.org/index.php?title=User:Briess&diff=266651User:Briess2022-11-12T04:10:36Z<p>Emi: </p>
<hr />
<div>Hi, I'm Briess, AKA locriani or Zach.<br />
<br />
I used to host the wiki - by host I mean somehow manage to keep it from breaking. Sometimes if [[User:Emi|Emi]] isn't around I might take a look because she still gave me access to the new stuff, but mostly I don't do anything anymore.<br />
<br />
If you have any questions or issues, feel free to post on my talk page.</div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki&diff=266650Dwarf Fortress Wiki2022-11-12T04:09:48Z<p>Emi: </p>
<hr />
<div>The '''Dwarf Fortress Wiki''' is a [[wikipedia:gratis|free-access]], [[wikipedia:free content|free-content]] ''[[Dwarf Fortress]]'' [[wikipedia:wiki|wiki]], supported and hosted by <s>[[User:Briess|some guy called Briess]]</s> [[User:Emi|Emi]] and [[User:Lethosor|Lethosor]]. Those who have [http://dwarffortresswiki.org/index.php?title=Special:UserLogin&type=signup created an account] on the site can edit most of its articles. The Dwarf Fortress Wiki is ranked among the ten most popular ''Dwarf Fortress''-related websites<sup>a</sup>, and constitutes the [[wikipedia:Internet|Internet]]'s largest and most popular ''Dwarf Fortress'' reference<sup>b</sup>.<br />
<br />
It launched on October 29, 2007, and has [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.<br />
<br />
==History==<br />
===40d era===<br />
Briess launched the Dwarf Fortress Wiki on October 29, 2007.<br />
<br />
===v0.31 era===<br />
A new version of the wiki was cloned for the 2010 release. It appears that the 23a version of the wiki was retroactively created during this time.<br />
<br />
===v0.34 era===<br />
A new version of the wiki was cloned for the 2012 release.<br />
<br />
===DF2014 era===<br />
A new version of the wiki was cloned for the 2014 release. This is the most recent version.<br />
<br />
==Policies and laws==<br />
{{main|Dwarf Fortress Wiki:Community Portal}}<br />
<br />
The Dwarf Fortress wiki has its policies in the form of a list of rules. Each rule begins with one letter of the alphabet.<br />
<br />
==Governance==<br />
There are a few [http://dwarffortresswiki.org/index.php?title=Special%3AListUsers&group=sysop administrators] that keep some order.<br />
<br />
==Community==<br />
The Dwarf Fortress Wiki has [[Special:ActiveUsers|{{NUMBEROFUSERS}}]] registered editors, and [[Special:ActiveUsers|{{NUMBEROFACTIVEUSERS}}]] active editors. An editor is considered active if they make one or more edits in said month.<br />
<br />
==Operation==<br />
===Software operations and support===<br />
The operation of the Dwarf Fortress Wiki depends on [[wikipedia:MediaWiki|MediaWiki]], a custom-made, [[wikipedia:free software|free]] and [[wikipedia:open source software|open source]] [[wikipedia:wiki software|wiki software]] platform written in [[wikipedia:PHP|PHP]] and built upon the [[wikipedia:MySQL|MySQL]] database system.<br />
<br />
===Hardware operations and support===<br />
Go ask Briess.<br />
<br />
==Content licensing==<br />
{{main|Dwarf Fortress Wiki:Copyrights}}<br />
Content on the wiki is licensed under [[wikipedia:GNU Free Documentation License| GNU Free Documentation License]] and the [[wikipedia:MIT License|MIT License ]]<br />
<br />
==Impact==<br />
===Readership===<br />
A lot of people playing ''Dwarf Fortress'' use the Dwarf Fortress Wiki.<br />
<br />
===Sister projects===<br />
A few different wikis in other languages have popped up:<br />
* [http://www.dwarffortress.fr/wiki Le Wiki Français]<br />
* [http://wikiwiki.jp/dwarffort/ The Japanese (日本語) Wiki]<br />
* [http://www.dfwk.ru The Russian Wiki ]<br />
* [http://pl.dwarffortress.wikia.com/ The Polish Wiki]<br />
* [http://español.dwarf-fortress.info/wiki The Spanish Wiki]<br />
* [http://cdf.wikidot.com/start The Chinese Wiki (Wikidot)]<br />
* [https://dfzh.huijiwiki.com The Chinese Wiki (huiji)]<br />
<br />
==Notes==<br />
:a. Probably.<br />
:b. Almost certainly.<br />
<br />
[[Category:Community]]<br />
{{unversioned}}</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Common.js&diff=266649MediaWiki:Common.js2022-11-12T03:54:17Z<p>Emi: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
<br />
/** Import module *************************************************************<br />
*<br />
* Description: Includes a raw wiki page as javascript or CSS, <br />
* used for including user made modules.<br />
* Maintainers: [[User:AzaToth]]<br />
*/<br />
importedScripts = {}; // object keeping track of included scripts, so a script ain't included twice<br />
function importScript( page ) {<br />
if( importedScripts[page] ) {<br />
return;<br />
}<br />
importedScripts[page] = true;<br />
var url = mw.config.get('wgScriptPath')<br />
+ '/index.php?title='<br />
+ encodeURIComponent( page.replace( / /g, '_' ) )<br />
+ '&action=raw&ctype=text/javascript';<br />
var scriptElem = document.createElement( 'script' );<br />
scriptElem.setAttribute( 'src' , url );<br />
scriptElem.setAttribute( 'type' , 'text/javascript' );<br />
document.getElementsByTagName( 'head' )[0].appendChild( scriptElem );<br />
}<br />
<br />
function importStylesheet( page ) {<br />
var sheet = '@import "'<br />
+ mw.config.get('wgScriptPath')<br />
+ '/index.php?title='<br />
+ encodeURIComponent( page.replace( / /g, '_' ) )<br />
+ '&action=raw&ctype=text/css";';<br />
var styleElem = document.createElement( 'style' );<br />
styleElem.setAttribute( 'type' , 'text/css' );<br />
styleElem.appendChild( document.createTextNode( sheet ) );<br />
document.getElementsByTagName( 'head' )[0].appendChild( styleElem );<br />
}<br />
<br />
/* Test if an element has a certain class **************************************<br />
*<br />
* Description: Uses regular expressions and caching for better performance.<br />
* Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]<br />
*/<br />
<br />
var hasClass = (function () {<br />
var reCache = {};<br />
return function (element, className) {<br />
return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);<br />
};<br />
})();<br />
<br />
/** Collapsible tables *********************************************************<br />
*<br />
* Description: Allows tables to be collapsed, showing only the header. See<br />
* [[Wikipedia:NavFrame]].<br />
* Maintainers: [[User:R. Koot]]<br />
*/<br />
<br />
var autoCollapse = 2;<br />
var collapseCaption = "hide";<br />
var expandCaption = "show";<br />
<br />
function collapseTable( tableIndex )<br />
{<br />
var Button = document.getElementById( "collapseButton" + tableIndex );<br />
var Table = document.getElementById( "collapsibleTable" + tableIndex );<br />
<br />
if ( !Table || !Button ) {<br />
return false;<br />
}<br />
<br />
var Rows = Table.rows;<br />
<br />
if ( Button.firstChild.data == collapseCaption ) {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = "none";<br />
}<br />
Button.firstChild.data = expandCaption;<br />
} else {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = Rows[0].style.display;<br />
}<br />
Button.firstChild.data = collapseCaption;<br />
}<br />
}<br />
<br />
function createCollapseButtons()<br />
{<br />
var tableIndex = 0;<br />
var NavigationBoxes = {};<br />
var Tables = document.getElementsByTagName( "table" );<br />
<br />
for ( var i = 0; i < Tables.length; i++ ) {<br />
if ( hasClass( Tables[i], "collapsible" ) ) {<br />
<br />
/* only add button and increment count if there is a header row to work with */<br />
var HeaderRow = Tables[i].getElementsByTagName( "tr" )[0];<br />
if (!HeaderRow) continue;<br />
var Header = HeaderRow.getElementsByTagName( "th" )[0];<br />
if (!Header) continue;<br />
<br />
NavigationBoxes[ tableIndex ] = Tables[i];<br />
Tables[i].setAttribute( "id", "collapsibleTable" + tableIndex );<br />
<br />
var Button = document.createElement( "span" );<br />
var ButtonLink = document.createElement( "a" );<br />
var ButtonText = document.createTextNode( collapseCaption );<br />
<br />
Button.style.styleFloat = "right";<br />
Button.style.cssFloat = "right";<br />
Button.style.fontWeight = "normal";<br />
Button.style.textAlign = "right";<br />
Button.style.width = "6em";<br />
<br />
ButtonLink.style.color = Header.style.color;<br />
ButtonLink.setAttribute( "id", "collapseButton" + tableIndex );<br />
ButtonLink.setAttribute( "href", "javascript:collapseTable(" + tableIndex + ");" );<br />
ButtonLink.appendChild( ButtonText );<br />
<br />
Button.appendChild( document.createTextNode( "[" ) );<br />
Button.appendChild( ButtonLink );<br />
Button.appendChild( document.createTextNode( "]" ) );<br />
<br />
Header.insertBefore( Button, Header.childNodes[0] );<br />
tableIndex++;<br />
}<br />
}<br />
<br />
for ( var i = 0; i < tableIndex; i++ ) {<br />
if ( hasClass( NavigationBoxes[i], "collapsed" ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], "autocollapse" ) ) ) {<br />
collapseTable( i );<br />
}<br />
}<br />
// Add text selection to gamedata infoboxes<br />
$('.infobox.gamedata').each(function(i,e){<br />
var ospan=$(e).find('th span:nth(0)'),<br />
span=$('<span>').insertAfter(ospan).attr('style',ospan.attr('style'));<br />
ospan.css({width:'auto',paddingLeft:5});<br />
$('<a>').attr('href','#').click(function(v){<br />
v.preventDefault();<br />
SelectText($(this).parents('.infobox.gamedata').find('.gamedata-content')[0]);<br />
}).text('Select all').appendTo(span);<br />
span.append(']').prepend('[');<br />
});<br />
<br />
}<br />
<br />
$(createCollapseButtons);<br />
<br />
/*******************<br />
********************<br />
DF Wiki-specific scripts<br />
********************<br />
********************/<br />
<br />
/************* Sidebar stuff *************/<br />
<br />
function addSidebarLink(title, page, sidebar, position){<br />
$('<li>').append(<br />
$('<a>').attr('href', encodeURIComponent(page)).text(title)<br />
).insertBefore('#mw-panel ul:nth('+sidebar+') li:nth('+position+')');<br />
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$('.section-characters .index div:first').before($('.section-characters .index div[rel=cp437]'));<br />
});</div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266648Dwarf Fortress Wiki:Sandbox2022-11-12T03:52:35Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 3</div>Emihttp://dwarffortresswiki.org/index.php?title=MediaWiki:Common.js&diff=266647MediaWiki:Common.js2022-11-12T03:47:35Z<p>Emi: Blanked the page</p>
<hr />
<div></div>Emihttp://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&diff=266646Dwarf Fortress Wiki:Sandbox2022-11-11T23:25:24Z<p>Emi: </p>
<hr />
<div><!-- Welcome to the sandbox! *<br />
* Please leave this part alone *<br />
-->{{sandbox}}<!--<br />
* The page might be cleared regularly *<br />
* Feel free to try your editing skills below *<br />
******************************************************--><br />
<br />
test 2</div>Emihttp://dwarffortresswiki.org/index.php?title=Trap&diff=266628Trap2022-11-10T08:24:51Z<p>Emi: </p>
<hr />
<div>{{Quality|Exceptional|17:58, 26 March 2015 (UTC)}}<br />
{{av}}<br />
<br />
test 11<br />
<br />
: ''For information on trapping [[vermin]], see [[animal trap]].''<br />
: ''For complex, multi-tile configurations, see [[trap design]].''<br />
<br />
[[File:stone_fall_trap.png|thumb|230px|right|Real inconspicuous.]]'''Traps''' are a relatively quick and easy method of defending a fortress. Unlike [[soldier]]s, they're always on duty, and, once set up, need less management. On the other hand, they are immobile and can only lie in wait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[mechanic]] labor designated (more [[skill]]ed mechanics take less time to build a trap), and at least one other component depending on the type of trap – a stone, a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons.<br />
<br />
Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other [[Forgotten beast|occasional]] [[Titan|fun]] [[Demon|surprises]]. Any [[unconscious]] creature will trigger traps, including your own dwarves. Conscious dwarves do not set off self-triggered traps.<br />
<br />
Note that only dwarves with the mechanic labor enabled will reload cage, stone, or weapon traps. In combat situations, [[mechanic]]s have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be near them. [[Forbid]]ding traps after they are built will keep [[Urist|Urist McSuicide]] from deciding to reload a trap in the middle of a [[siege]]. Just remember to unforbid them when things calm down, so the traps are all ready for next time. Note that forbidding a trap after it has been triggered doesn't help, as the job to refill the trap has already been issued in that case, so a mechanic will carry a stone out to the trap anyway. Alternatively, simply order your dwarves to stay within a safe [[burrow]] until any threats have been dealt with. If a cage trap has captured something while forbidden and been left alone for an extended period of time (nearly a year or longer) the caged individual escapes and you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.<br />
<br />
It is possible to determine the state of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.<br />
<br />
Traps can be deconstructed by pressing {{k|t}} to view the trap (or {{k|q}}, although the name of the trap will not be displayed until it is flagged for removal), followed by {{k|x}} to remove it. Deconstructing a trap leaves the components used in its creation on the ground around the tile. Traps destroyed by hostile action may return damaged objects.<br />
<br />
=== Stone-fall trap ===<br />
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually '''not''' severely wound or kill most animals and enemies, but can break a bone, which gives you more than enough time and advantage to finish them off with [[military]]. The [[density|weight]] of the stone used in the trap affects the amount of damage the trap does, but it can be difficult to get your dwarves to use heavier stones, like [[galena]] or [[cinnabar]], when loading the traps. Patient micromanaging from the {{k|z}}/stock menu and/or using {{k|f}}orbid often does the trick.<br />
<br />
After each use, a stone-fall trap needs to be reloaded with another stone. This is done by any [[dwarf]] with [[mechanic]] [[skill]] enabled, a task which your dwarves will see to automatically. The dwarf will generally not use the stone that just dropped, but a new one (would you want to put your hands on that gory mess?). Being that stonefall traps do '''not''' alert you of ambushes when triggered by hidden invaders* (the way cage traps do), and ''automatically'' trigger a "reload" job, this can frequently lead your mechanics into peril. You can make your mechanics' lives a lot easier and longer if you disable that labor during sieges or burrow them away from the enemy.<br />
<br />
: ''(* For something a bit more complex but quite elegant that will notify you, see [[Trap_design#Land_mines]])''<br />
<br />
Stone-fall traps respect [[economic stone]] restrictions, and they can not be loaded with [[clay]].<br />
<br />
Before you write off stone-fall traps as worse versions of weapon traps (see next), note that weapon traps require you to have previously made, [[goblinite|found]], or [[caravan|traded]] for [[weapon]]s, making them more of an option somewhat later in the game. A stone-fall trap only requires a mechanism and a stone.<br />
<br />
*Shortcut {{k|b}} {{k|T}} {{k|s}}<br />
*Components used: [[mechanism]] and an ordinary [[stone]]<br />
*Appearance: {{Raw Tile|^|7:1}} = ready, {{Raw Tile|^|7:0}} = no stone loaded<br />
<br />
=== Weapon trap ===<br />
Weapon traps are similar in nature to stone-fall traps, and are triggered when any hostile creature steps on the trap. They contain between one and ten weapons, and can inflict grievous injuries. However, it takes time for the trap's weapons to trigger; enemies who move quickly across the trap may survive unscathed, as the weapons will not hit a creature which has moved off the trap.<br />
<br />
When placing the trap you will be asked for a type of mechanism as normal, then asked to select weapons to use. The [[quality]] of a trap's mechanism influences the attack rolls of its weapons.[http://www.bay12forums.com/smf/index.php?topic=14461.msg131214#msg131214]. At this point you will get a list of all stockpiled weapons in your fortress. {{k|+}}{{k|-}} will select different weapons and pressing "Enter/Return" adds 1 of the selected weapon to the trap; you can e{{k|x}}pand the selection to choose more carefully. Up to 10 weapons can be put in each trap and all weapons in the trap will attack at once when it is triggered. When happy with your weapon selection press {{k|d}} to set the trap.<br />
<br />
Any weapon can be used, including poor-[[quality]] efforts by your weaponsmith, training weapons, and any non-dwarf weapons you have traded for or recovered from dead [[goblin]]s. Think of it as fair retribution when goblins are sliced to pieces by their own axes!<br />
<br />
If you add a [[crossbow]]* to a weapon trap, you must also include [[bolts]]. One bolt (per crossbow) will be fired each time the trap is triggered, and when those run out, the trap will signal a "reload" order. A crossbow without bolts will not fire.<br />
<br />
(* Bows will also work in weapon traps, but that weapon will need to stay loaded with [[arrow]]s, which dwarves cannot produce. But it certainly is one use for all those arrows you've collected.)<br />
<br />
You can also use the corkscrews that are normally used in [[screw pump]]s, or any of the other specialized trap-only weapons:<br />
<br />
[[Metalsmith's forge]]<br />
*menacing <metal> spike<br />
*large, serrated <metal> disc<br />
*spiked <metal> ball<br />
*enormous <metal> corkscrew<br />
*giant <metal> axe blade<br />
<br />
[[Carpenter's workshop]]<br />
*menacing <wooden> spike<br />
*spiked <wooden> ball<br />
*enormous <wooden> corkscrew<br />
<br />
[[Glass furnace]]<br />
*menacing <glass> spike<br />
*large, serrated <glass> disc<br />
*spiked <glass> ball<br />
*enormous <glass> corkscrew<br />
*giant <glass> axe blade<br />
<br />
:* Don't know which to make? See [[Trap component]] for detailed information.<br />
<br />
These "trap only" weapons have all the material property advantages and disadvantages that normal weapons have, though they're massively less durable. It should be noted that the trap weapons are larger than normal dwarf weapons, meaning they should be more effective than normal weapons made of equivalent materials. When triggered, this trap will "attack" the creature with all the weapons available to it, normally doing massive damage. This can also be ''very'' messy if the trap is loaded with cutting weapons, often creating an explosion of blood and dismembered body parts. Using blunt weapons reduces the mess somewhat, and you may wish to strategically place a [[User:Uristocrat/Dwarven_Bathtub | Dwarven Bathtub]] nearby. See [[Trap component]] for a full discussion.<br />
<br />
Weapon traps do not require slightly suicidal mechanics to reset them after each triggering but instead reset automatically after an unknown period of time. However, there is a 50% chance that a kill will result in the victim getting stuck in the mechanism and cause the trap to jam (use {{k|t}} to check the trap), requiring a dwarf to remove the body. Whenever a trap jams, a mechanic will ''automatically'' attempt to clean it if they have a [[path]], so forbidding the body (or forbidding the trap's mechanism in advance) may be necessary to save him from the victim's friends. Note that weapon traps will only jam if they ''directly'' kill the creature – if they instead inflict a mortal wound and cause the creature to bleed out, they will not jam.<br />
<br />
The triggering creature will defend from the trap's attacks just like from a dwarf's, by jumping away, dodging and blocking. This can be used in your favour if the trapped tile happens to be surrounded by pits.<br />
<br />
*Shortcut: {{k|b}} {{k|T}} {{k|w}}<br />
*Components used: [[mechanism]] and whatever [[weapon]]s you want, limit 10.<br />
*Appearance: {{Raw Tile|^|4:1}} = ready, {{Raw Tile|^|4:0}} = jammed or out of ammo<br />
<br />
=== Cage trap ===<br />
Cage traps are different from the other trap types in that they do not directly kill or injure invaders. Instead, they capture the creature that triggers them in a [[cage]]. Despite the unfortunate lack of violence, this is still very effective as it completely neutralizes the target so that it can be dealt with later. After a creature is captured, it's stored in an animal [[stockpile]] if the current standing order is set ({{K|o}}-{{K|a}}). The trap will then be reset by [[hauling]] an empty cage to the trap's location. This is done ''automatically'', as in, during a siege, by any dwarf with the [[Mechanic]]s labor enabled. Cage traps will also alert you to ambushes when triggered by hidden invaders, making them a useful forward defense mechanism.<br />
<br />
'''Most''' captured creatures do not require any nourishment and will survive being in a cage indefinitely; in fact, even submersion in water or magma appears to have no effect on caged creatures. It is possible for dwarves to bring [[water]] to cages, but this will only occur if you have someone friendly also locked in the cage – like a dwarf child snatched by a goblin. See below for how to remove things from a cage.<br />
<br />
'''Cage traps will not capture every creature in the game''', so you ''will'' need alternative defenses – [[titan]]s and [[forgotten beast]]s (as well as certain other types of creatures) are immune to traps entirely and will waltz right past all of your carefully placed cages unless the cage has a giant cave spider web on it. Some creatures are nimble enough to avoid setting off traps, or even escape it completely once triggered. A webbed cage trap '''will''' capture nearly anything ([[Fun|including even your own dwarves]]); the only creatures it cannot capture are those immune to both cage traps and webbing, such as a web-spinning forgotten beast or a dwarf from your fortress on a Collect Webs job.<br />
<br />
Cage traps are also useful for catching wild animals. This can be done by simply placing traps in areas where wild animals roam (this does '''not''' require a dwarf with the [[trapping]] labor enabled). The captured animals can be tamed (and sometimes trained into war animals!) at any animal training zone. See [[Animal trainer]] for more on training animals.<br />
<br />
In the process of taming a wild animal, there is a chance that seeds will be left in the cage. Dwarves ''only'' load empty cages into traps. One way to remove the seeds and make the cage usable again is to {{K|d}}ump them. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed.<br />
<br />
*Shortcut: {{k|b}} {{k|T}} {{k|c}}<br />
*Components used: [[mechanism]] and a [[cage]].<br />
*Appearance: {{Raw Tile|^|2:1}} = ready, {{Raw Tile|^|2:0}} = no cage<br />
<br />
The material a cage is made affects indirectly the speed at which it is assembled into the trap. Heavier cages take longer to assemble. The more skilled a dwarf is in the [[Mechanics]] skill, the less time he takes to assemble the cage.<br />
<br />
With exception to the latter, cage material has no effect (beyond weight for hauling, value of finished trap, and the fact that [[elf]] merchants will get angry if the cage is wooden). A glass terrarium is just as strong as a steel cage.<br />
<br />
To release a creature from a cage, build the cage ({{k|b}} {{k|j}}) and use {{k|q}} to unassign it. You can also simply assign the creature to a pasture or pit. To release a hostile creature (or wild animal) safely from a cage, build the cage and link the cage to a [[lever]] that can be remotely triggered. If you have many cages you need to empty out quickly see [[Mass pitting]]. Cages have no current limit to the amount of beasts you can put in them, so you can build one cage and assign all the beasts to that cage. Typical caveats of dealing with wild/hostile animals apply.<br />
<br />
As with most traps, if a dwarf goes to sleep or is knocked unconscious over a cage trap, it will be triggered and the dwarf will be trapped. Unlike usual creatures, a caged dwarf can starve or die from dehydration.<br />
<br />
=== Upright spear/spike ===<br />
<br />
The previous 3 types of traps trigger when a hostile creature steps on them. An upright spear/spike trap is different – it must be triggered externally to cause the spears or spikes to spring up or to recede back down. Unlike the other traps, the spike trap ''does not discriminate between friend or foe'' – when the spears/spikes spring up, ''any'' creature on that tile will be subject to possible impalement by them. Note that this trap only does damage [[Time|at the exact moment]] that the spikes spring up – once up, they do nothing (unless something falls on them from a height) until they come up again.<br />
<br />
If you simply want upright spikes on a tile, placing the upright spear/spike trap does not require a mechanism and it does not require the Mechanic labor. Static spikes only require 1 to 10 [[Weapon|spears]] or [[Trap component|spikes]]. Without a link, the trap will not operate, but can still do additional damage to anything that falls on that tile (see below).<br />
<br />
Linking it to a [[lever]] or a [[pressure plate]] ''will'' require a mechanism and must be performed by a Mechanic. Linking the spikes to better [[quality]] mechanisms increases the chance to hit the target. Retracting the spears/spikes does not require space in the [[z-level]] below the trap. Spike traps do not jam.<br />
<br />
When linked to a lever or pressure plate, a <u>close</u> signal will cause them to spring up, while an <u>open</u> signal will cause the spears or spikes to recede. Most [[repeater]]s do not cycle very quickly, so, with only 1 trap, it is easily possible for a unit to walk onto the trap tile after it has sprung up (and is harmless) and then on past it before it goes down and comes up again – multiple traps in a row can be a good idea.<br />
<br />
At the risk of stating the obvious, if you plan to recover the bodies or [[goblinite]] left by victims of an automated spike trap, you should also plan some way to turn them off during that recovery. [[Unfortunate accident|Or not]].<br />
<br />
An often overlooked ability of an upright spike trap is that it also inflicts damage on a creature that falls onto it while it is deployed. And since they are built in the deployed state they can be quickly built to make a pit trap more lethal, without the need for extra mechanisms. However, you will still need some way to cause your victims to fall onto the spike from above in the first place, and the pit must be more than 1 z level deep for the spikes to cause damage.<br />
<br />
*Shortcut: {{k|b}} {{k|T}} {{k|S}}<br />
*Components used: 1-10 spears or spikes, plus further [[mechanism]]s for linking to triggers.<br />
*Appearance: {{Raw Tile|{{!}}|0:1}} = extended, {{Raw Tile|.|7:0}} = retracted<br />
<br />
== Mechanism quality ==<br />
<br />
All of the above traps other than Upright Spear use mechanisms in their construction. The quality of the mechanism used impacts weapon traps beyond their value. However, in weapon traps the mechanism quality seems to act similarly to weapon skill in an entity and will play a part in determining whether a strike lands. Code analysis suggests that mechanism quality also impacts the effectiveness of stone fall traps, though it has no effect on cage traps.<br />
<br />
==Trap management==<br />
<br />
Making mechanisms, setting up traps, and constructing a variety of other buildings all require the mechanics skill. Only mechanisms have a quality level so it's a good idea to enable mechanic on the general work force of your fort and restrict mechanic workshops to skilled workers with the profile manager. Clogged traps and triggered cages will generate a "load trap" or "clean trap" labor even if said traps are forbidden. This could quickly send your dwarves into a danger zone as they go to maintain it. This can be prevented by drawing a burrow around said traps, assigning no one to it, and toggling the burrow to restrict all workshops on it to the burrow. Strangely this will also work for the traps (likely because the behaviors that check for jobs is not building-specific, but area-specific, so all jobs generated in the area must be undertaken by those in the burrow). Your dwarves will not touch the traps until the burrow is unrestricted.<br />
<br />
==Other traps==<br />
You can create [[trap design|even more elaborate traps]] with imaginative use of pits, [[pressure plate]]s, [[lever]]s, [[grate]]s, [[support]]s, [[water]], and/or [[magma]], creating sacrificial altars (blood for the Blood God!) and whatever else you can think of. Watching those goblins try to find a way out of your drowning chamber as it begins to fill is really quite satisfying. These are best made in a large, repeatable mass killing way. If you make a trap that kills 10 or so goblins that only works once and you have to rebuild it, wasting time you don't have during a [[siege]], then you're not <s>trying hard enough</s> having too much [[fun]].<br />
<br />
==See also==<br />
*[[Trap design]]<br />
*[[Mass pitting]]<br />
<br />
{{Translation<br />
| dwarven = ïggal<br />
| elvish = abola<br />
| goblin = stoslo<br />
| human = losric<br />
}}<br />
<br />
{{buildings}}<br />
{{Category|Traps}}</div>Emihttp://dwarffortresswiki.org/index.php?title=Trap&diff=266627Trap2022-11-10T08:19:58Z<p>Emi: </p>
<hr />
<div>{{Quality|Exceptional|17:58, 26 March 2015 (UTC)}}<br />
{{av}}<br />
<br />
test 10<br />
<br />
: ''For information on trapping [[vermin]], see [[animal trap]].''<br />
: ''For complex, multi-tile configurations, see [[trap design]].''<br />
<br />
[[File:stone_fall_trap.png|thumb|230px|right|Real inconspicuous.]]'''Traps''' are a relatively quick and easy method of defending a fortress. Unlike [[soldier]]s, they're always on duty, and, once set up, need less management. On the other hand, they are immobile and can only lie in wait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[mechanic]] labor designated (more [[skill]]ed mechanics take less time to build a trap), and at least one other component depending on the type of trap – a stone, a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons.<br />
<br />
Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other [[Forgotten beast|occasional]] [[Titan|fun]] [[Demon|surprises]]. Any [[unconscious]] creature will trigger traps, including your own dwarves. Conscious dwarves do not set off self-triggered traps.<br />
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Note that only dwarves with the mechanic labor enabled will reload cage, stone, or weapon traps. In combat situations, [[mechanic]]s have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be near them. [[Forbid]]ding traps after they are built will keep [[Urist|Urist McSuicide]] from deciding to reload a trap in the middle of a [[siege]]. Just remember to unforbid them when things calm down, so the traps are all ready for next time. Note that forbidding a trap after it has been triggered doesn't help, as the job to refill the trap has already been issued in that case, so a mechanic will carry a stone out to the trap anyway. Alternatively, simply order your dwarves to stay within a safe [[burrow]] until any threats have been dealt with. If a cage trap has captured something while forbidden and been left alone for an extended period of time (nearly a year or longer) the caged individual escapes and you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.<br />
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It is possible to determine the state of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.<br />
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Traps can be deconstructed by pressing {{k|t}} to view the trap (or {{k|q}}, although the name of the trap will not be displayed until it is flagged for removal), followed by {{k|x}} to remove it. Deconstructing a trap leaves the components used in its creation on the ground around the tile. Traps destroyed by hostile action may return damaged objects.<br />
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=== Stone-fall trap ===<br />
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually '''not''' severely wound or kill most animals and enemies, but can break a bone, which gives you more than enough time and advantage to finish them off with [[military]]. The [[density|weight]] of the stone used in the trap affects the amount of damage the trap does, but it can be difficult to get your dwarves to use heavier stones, like [[galena]] or [[cinnabar]], when loading the traps. Patient micromanaging from the {{k|z}}/stock menu and/or using {{k|f}}orbid often does the trick.<br />
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After each use, a stone-fall trap needs to be reloaded with another stone. This is done by any [[dwarf]] with [[mechanic]] [[skill]] enabled, a task which your dwarves will see to automatically. The dwarf will generally not use the stone that just dropped, but a new one (would you want to put your hands on that gory mess?). Being that stonefall traps do '''not''' alert you of ambushes when triggered by hidden invaders* (the way cage traps do), and ''automatically'' trigger a "reload" job, this can frequently lead your mechanics into peril. You can make your mechanics' lives a lot easier and longer if you disable that labor during sieges or burrow them away from the enemy.<br />
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: ''(* For something a bit more complex but quite elegant that will notify you, see [[Trap_design#Land_mines]])''<br />
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Stone-fall traps respect [[economic stone]] restrictions, and they can not be loaded with [[clay]].<br />
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Before you write off stone-fall traps as worse versions of weapon traps (see next), note that weapon traps require you to have previously made, [[goblinite|found]], or [[caravan|traded]] for [[weapon]]s, making them more of an option somewhat later in the game. A stone-fall trap only requires a mechanism and a stone.<br />
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*Shortcut {{k|b}} {{k|T}} {{k|s}}<br />
*Components used: [[mechanism]] and an ordinary [[stone]]<br />
*Appearance: {{Raw Tile|^|7:1}} = ready, {{Raw Tile|^|7:0}} = no stone loaded<br />
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=== Weapon trap ===<br />
Weapon traps are similar in nature to stone-fall traps, and are triggered when any hostile creature steps on the trap. They contain between one and ten weapons, and can inflict grievous injuries. However, it takes time for the trap's weapons to trigger; enemies who move quickly across the trap may survive unscathed, as the weapons will not hit a creature which has moved off the trap.<br />
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When placing the trap you will be asked for a type of mechanism as normal, then asked to select weapons to use. The [[quality]] of a trap's mechanism influences the attack rolls of its weapons.[http://www.bay12forums.com/smf/index.php?topic=14461.msg131214#msg131214]. At this point you will get a list of all stockpiled weapons in your fortress. {{k|+}}{{k|-}} will select different weapons and pressing "Enter/Return" adds 1 of the selected weapon to the trap; you can e{{k|x}}pand the selection to choose more carefully. Up to 10 weapons can be put in each trap and all weapons in the trap will attack at once when it is triggered. When happy with your weapon selection press {{k|d}} to set the trap.<br />
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Any weapon can be used, including poor-[[quality]] efforts by your weaponsmith, training weapons, and any non-dwarf weapons you have traded for or recovered from dead [[goblin]]s. Think of it as fair retribution when goblins are sliced to pieces by their own axes!<br />
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If you add a [[crossbow]]* to a weapon trap, you must also include [[bolts]]. One bolt (per crossbow) will be fired each time the trap is triggered, and when those run out, the trap will signal a "reload" order. A crossbow without bolts will not fire.<br />
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(* Bows will also work in weapon traps, but that weapon will need to stay loaded with [[arrow]]s, which dwarves cannot produce. But it certainly is one use for all those arrows you've collected.)<br />
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You can also use the corkscrews that are normally used in [[screw pump]]s, or any of the other specialized trap-only weapons:<br />
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[[Metalsmith's forge]]<br />
*menacing <metal> spike<br />
*large, serrated <metal> disc<br />
*spiked <metal> ball<br />
*enormous <metal> corkscrew<br />
*giant <metal> axe blade<br />
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[[Carpenter's workshop]]<br />
*menacing <wooden> spike<br />
*spiked <wooden> ball<br />
*enormous <wooden> corkscrew<br />
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[[Glass furnace]]<br />
*menacing <glass> spike<br />
*large, serrated <glass> disc<br />
*spiked <glass> ball<br />
*enormous <glass> corkscrew<br />
*giant <glass> axe blade<br />
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:* Don't know which to make? See [[Trap component]] for detailed information.<br />
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These "trap only" weapons have all the material property advantages and disadvantages that normal weapons have, though they're massively less durable. It should be noted that the trap weapons are larger than normal dwarf weapons, meaning they should be more effective than normal weapons made of equivalent materials. When triggered, this trap will "attack" the creature with all the weapons available to it, normally doing massive damage. This can also be ''very'' messy if the trap is loaded with cutting weapons, often creating an explosion of blood and dismembered body parts. Using blunt weapons reduces the mess somewhat, and you may wish to strategically place a [[User:Uristocrat/Dwarven_Bathtub | Dwarven Bathtub]] nearby. See [[Trap component]] for a full discussion.<br />
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Weapon traps do not require slightly suicidal mechanics to reset them after each triggering but instead reset automatically after an unknown period of time. However, there is a 50% chance that a kill will result in the victim getting stuck in the mechanism and cause the trap to jam (use {{k|t}} to check the trap), requiring a dwarf to remove the body. Whenever a trap jams, a mechanic will ''automatically'' attempt to clean it if they have a [[path]], so forbidding the body (or forbidding the trap's mechanism in advance) may be necessary to save him from the victim's friends. Note that weapon traps will only jam if they ''directly'' kill the creature – if they instead inflict a mortal wound and cause the creature to bleed out, they will not jam.<br />
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The triggering creature will defend from the trap's attacks just like from a dwarf's, by jumping away, dodging and blocking. This can be used in your favour if the trapped tile happens to be surrounded by pits.<br />
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*Shortcut: {{k|b}} {{k|T}} {{k|w}}<br />
*Components used: [[mechanism]] and whatever [[weapon]]s you want, limit 10.<br />
*Appearance: {{Raw Tile|^|4:1}} = ready, {{Raw Tile|^|4:0}} = jammed or out of ammo<br />
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=== Cage trap ===<br />
Cage traps are different from the other trap types in that they do not directly kill or injure invaders. Instead, they capture the creature that triggers them in a [[cage]]. Despite the unfortunate lack of violence, this is still very effective as it completely neutralizes the target so that it can be dealt with later. After a creature is captured, it's stored in an animal [[stockpile]] if the current standing order is set ({{K|o}}-{{K|a}}). The trap will then be reset by [[hauling]] an empty cage to the trap's location. This is done ''automatically'', as in, during a siege, by any dwarf with the [[Mechanic]]s labor enabled. Cage traps will also alert you to ambushes when triggered by hidden invaders, making them a useful forward defense mechanism.<br />
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'''Most''' captured creatures do not require any nourishment and will survive being in a cage indefinitely; in fact, even submersion in water or magma appears to have no effect on caged creatures. It is possible for dwarves to bring [[water]] to cages, but this will only occur if you have someone friendly also locked in the cage – like a dwarf child snatched by a goblin. See below for how to remove things from a cage.<br />
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'''Cage traps will not capture every creature in the game''', so you ''will'' need alternative defenses – [[titan]]s and [[forgotten beast]]s (as well as certain other types of creatures) are immune to traps entirely and will waltz right past all of your carefully placed cages unless the cage has a giant cave spider web on it. Some creatures are nimble enough to avoid setting off traps, or even escape it completely once triggered. A webbed cage trap '''will''' capture nearly anything ([[Fun|including even your own dwarves]]); the only creatures it cannot capture are those immune to both cage traps and webbing, such as a web-spinning forgotten beast or a dwarf from your fortress on a Collect Webs job.<br />
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Cage traps are also useful for catching wild animals. This can be done by simply placing traps in areas where wild animals roam (this does '''not''' require a dwarf with the [[trapping]] labor enabled). The captured animals can be tamed (and sometimes trained into war animals!) at any animal training zone. See [[Animal trainer]] for more on training animals.<br />
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In the process of taming a wild animal, there is a chance that seeds will be left in the cage. Dwarves ''only'' load empty cages into traps. One way to remove the seeds and make the cage usable again is to {{K|d}}ump them. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed.<br />
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*Shortcut: {{k|b}} {{k|T}} {{k|c}}<br />
*Components used: [[mechanism]] and a [[cage]].<br />
*Appearance: {{Raw Tile|^|2:1}} = ready, {{Raw Tile|^|2:0}} = no cage<br />
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The material a cage is made affects indirectly the speed at which it is assembled into the trap. Heavier cages take longer to assemble. The more skilled a dwarf is in the [[Mechanics]] skill, the less time he takes to assemble the cage.<br />
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With exception to the latter, cage material has no effect (beyond weight for hauling, value of finished trap, and the fact that [[elf]] merchants will get angry if the cage is wooden). A glass terrarium is just as strong as a steel cage.<br />
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To release a creature from a cage, build the cage ({{k|b}} {{k|j}}) and use {{k|q}} to unassign it. You can also simply assign the creature to a pasture or pit. To release a hostile creature (or wild animal) safely from a cage, build the cage and link the cage to a [[lever]] that can be remotely triggered. If you have many cages you need to empty out quickly see [[Mass pitting]]. Cages have no current limit to the amount of beasts you can put in them, so you can build one cage and assign all the beasts to that cage. Typical caveats of dealing with wild/hostile animals apply.<br />
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As with most traps, if a dwarf goes to sleep or is knocked unconscious over a cage trap, it will be triggered and the dwarf will be trapped. Unlike usual creatures, a caged dwarf can starve or die from dehydration.<br />
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=== Upright spear/spike ===<br />
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The previous 3 types of traps trigger when a hostile creature steps on them. An upright spear/spike trap is different – it must be triggered externally to cause the spears or spikes to spring up or to recede back down. Unlike the other traps, the spike trap ''does not discriminate between friend or foe'' – when the spears/spikes spring up, ''any'' creature on that tile will be subject to possible impalement by them. Note that this trap only does damage [[Time|at the exact moment]] that the spikes spring up – once up, they do nothing (unless something falls on them from a height) until they come up again.<br />
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If you simply want upright spikes on a tile, placing the upright spear/spike trap does not require a mechanism and it does not require the Mechanic labor. Static spikes only require 1 to 10 [[Weapon|spears]] or [[Trap component|spikes]]. Without a link, the trap will not operate, but can still do additional damage to anything that falls on that tile (see below).<br />
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Linking it to a [[lever]] or a [[pressure plate]] ''will'' require a mechanism and must be performed by a Mechanic. Linking the spikes to better [[quality]] mechanisms increases the chance to hit the target. Retracting the spears/spikes does not require space in the [[z-level]] below the trap. Spike traps do not jam.<br />
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When linked to a lever or pressure plate, a <u>close</u> signal will cause them to spring up, while an <u>open</u> signal will cause the spears or spikes to recede. Most [[repeater]]s do not cycle very quickly, so, with only 1 trap, it is easily possible for a unit to walk onto the trap tile after it has sprung up (and is harmless) and then on past it before it goes down and comes up again – multiple traps in a row can be a good idea.<br />
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At the risk of stating the obvious, if you plan to recover the bodies or [[goblinite]] left by victims of an automated spike trap, you should also plan some way to turn them off during that recovery. [[Unfortunate accident|Or not]].<br />
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An often overlooked ability of an upright spike trap is that it also inflicts damage on a creature that falls onto it while it is deployed. And since they are built in the deployed state they can be quickly built to make a pit trap more lethal, without the need for extra mechanisms. However, you will still need some way to cause your victims to fall onto the spike from above in the first place, and the pit must be more than 1 z level deep for the spikes to cause damage.<br />
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*Shortcut: {{k|b}} {{k|T}} {{k|S}}<br />
*Components used: 1-10 spears or spikes, plus further [[mechanism]]s for linking to triggers.<br />
*Appearance: {{Raw Tile|{{!}}|0:1}} = extended, {{Raw Tile|.|7:0}} = retracted<br />
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== Mechanism quality ==<br />
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All of the above traps other than Upright Spear use mechanisms in their construction. The quality of the mechanism used impacts weapon traps beyond their value. However, in weapon traps the mechanism quality seems to act similarly to weapon skill in an entity and will play a part in determining whether a strike lands. Code analysis suggests that mechanism quality also impacts the effectiveness of stone fall traps, though it has no effect on cage traps.<br />
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==Trap management==<br />
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Making mechanisms, setting up traps, and constructing a variety of other buildings all require the mechanics skill. Only mechanisms have a quality level so it's a good idea to enable mechanic on the general work force of your fort and restrict mechanic workshops to skilled workers with the profile manager. Clogged traps and triggered cages will generate a "load trap" or "clean trap" labor even if said traps are forbidden. This could quickly send your dwarves into a danger zone as they go to maintain it. This can be prevented by drawing a burrow around said traps, assigning no one to it, and toggling the burrow to restrict all workshops on it to the burrow. Strangely this will also work for the traps (likely because the behaviors that check for jobs is not building-specific, but area-specific, so all jobs generated in the area must be undertaken by those in the burrow). Your dwarves will not touch the traps until the burrow is unrestricted.<br />
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==Other traps==<br />
You can create [[trap design|even more elaborate traps]] with imaginative use of pits, [[pressure plate]]s, [[lever]]s, [[grate]]s, [[support]]s, [[water]], and/or [[magma]], creating sacrificial altars (blood for the Blood God!) and whatever else you can think of. Watching those goblins try to find a way out of your drowning chamber as it begins to fill is really quite satisfying. These are best made in a large, repeatable mass killing way. If you make a trap that kills 10 or so goblins that only works once and you have to rebuild it, wasting time you don't have during a [[siege]], then you're not <s>trying hard enough</s> having too much [[fun]].<br />
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==See also==<br />
*[[Trap design]]<br />
*[[Mass pitting]]<br />
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{{Translation<br />
| dwarven = ïggal<br />
| elvish = abola<br />
| goblin = stoslo<br />
| human = losric<br />
}}<br />
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{{buildings}}<br />
{{Category|Traps}}</div>Emi