http://dwarffortresswiki.org/api.php?action=feedcontributions&user=Lotus&feedformat=atomDwarf Fortress Wiki - User contributions [en]2024-03-28T09:30:29ZUser contributionsMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=40d_Talk:Bridge&diff=3826740d Talk:Bridge2008-06-12T03:13:40Z<p>Lotus: /* Channeling */</p>
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<div>Does a raised bridge prevent the flow of fluids? Guess I'll experiment and see if I can answer my own question. [[User:Yvain|Yvain]] 21:21, 29 February 2008 (EST)<br />
:Yes. [[User:VengefulDonut|VengefulDonut]] 04:55, 1 March 2008 (EST)<br />
<br />
<br />
Here's a picture of a bridge that raises South, to clear up any confusion over which direction bridges raise. [[User:Basilisk|Basilisk]] 18:03, 27 March 2008 (EDT)<br />
{{qd|cols=8<br />
|╔|═|╗|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|╚|═|╝|.|╞|═|╡|.<br />
|.|.|.|.|.|.|.|.}}<br />
<br />
== Items... ==<br />
<br />
When a creature is crushed by a bridge, what happens to the items they had?--[[User:Lordmick134|Lordmick134]]<br />
<br />
:When the bridge lowers, it completely ans permanently destroys anything it crashes on. So, there will be absolutely nothing under bridge, when it raises back.--[[User:Dorten|Dorten]] 03:29, 4 April 2008 (EDT)<br />
<br />
::Not true! I had trapped a goblin inside a room with a bridge in it, and set the lever connected to the bridge to be repeatedly pulled. The goblin was stunned at most.--[[User:CrazyMcfobo|CrazyMcfobo]] 09:37, 16 April 2008 (EDT)<br />
<br />
:::The goblin was likely ''flung'' from the bridge after stepping onto the extended bridge which then raised with the goblin still on it. Crushing is definitely an irrevocable and utter destruction. --[[User:JT|JT]] 16:30, 20 April 2008 (EDT)<br />
<br />
== Channeling ==<br />
<br />
Checked the [[channel]]ing article, nothing there, either. I have a bridge that raises to the right to form a wall, part of my outer defensive perimeter. I was digging a channel around the fortification wall and wanted to channel under the bridge. I raised the bridge ... I cannot channel. It never creates the flashy 'this is gonna be channeled' designation anywhere where the bridge could lay over. I can channel any where else. I can also remove the bridge, channel what I want, and replace the bridge just fine. What gives? Is this a known bug? --[[User:Geofferic|Geofferic]] 02:35, 29 May 2008 (EDT)<br />
<br />
:As far as I know you can't dig on constructions. When the bridge is raised it is still considered to be constructed there. (or something like that) I had the same problem with some retracting bridges. To fix it I just removed the bridges and dug the channels, and then rebuilt them. --[[User:Lotus|Lotus]] 10:13 (CST) June 11, 2008<br />
<br />
== Bridges as a temporary wall ==<br />
<br />
I want to build a wall by pulling a lever, to block off a tunnel three squares wide.<br />
It is a mine tunnel with no channel above it.<br />
<br />
How long should the bridge be?<br />
<br />
It looks like this:<br />
<div style="font-family: monospace; white-space: pre; line-height: 126.5%"><nowiki><br />
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ò▒▒▒<br />
.........╥.........<br />
.........║.........<br />
.........╨.........<br />
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒<br />
</nowiki></div><br />
<br />
[[User:GarrieIrons|GarrieIrons]] 05:12, 3 June 2008 (EDT)<br />
<br />
Well, you have to be careful. Don't forget, by raising a bridge, you can potentially obliterate your dwarves in the process. So try not to make it too wide. --[[User:AlexFili|AlexFili]] 05:41, 3 June 2008 (EDT)<br />
<br />
:My question is, if I make it too long will it smash into the roof or anything?[[User:GarrieIrons|GarrieIrons]] 06:09, 3 June 2008 (EDT)<br />
<br />
::As far as I know of, it won't smash into the roof. The only concern is that if the bridge is too long, a dwarf may get accidently crushed. --[[User:AlexFili|AlexFili]] 06:14, 3 June 2008 (EDT)<br />
<br />
:::Buildings that span multiple/variable z-levels are, at the current time, not possible. So, just build a 1x3 bridge, set it to raise west or east, and you have a wall! A toggleable wall! --[[User:Savok|Savok]] 09:09, 3 June 2008 (EDT)<br />
<br />
== Retractable/drawbridge ==<br />
<br />
How can you specify which type of bridge you want to build? --[[User:AlexFili|AlexFili]] 05:45, 3 June 2008 (EDT)<br />
<br />
:When you go to place a bridge, by default it retracts. If you press wadxs you change the direction it raises: w = north, a= west, d=east, x=south, s=retracts. I don't know how to set the direction it retracts though.[[User:GarrieIrons|GarrieIrons]] 06:12, 3 June 2008 (EDT)<br />
<br />
::So if it retracts, it creates an impassable wall? -[[User:AlexFili|AlexFili]] 06:15, 3 June 2008 (EDT)<br />
<br />
:::No, it disappears. If it raises, it creates an impassable wall, whose direction is the same as the raise direction. Try it out.<br />
:::And, Garrie, it isn't possible to set retract direction since there is no such thing. --[[User:Savok|Savok]] 09:09, 3 June 2008 (EDT)<br />
<br />
::::Well I guess it doesn't really matter which way it retracts... although if a bridge is built outward from a cliff running east-west out to the chasm which is to the north then obviously the bridge retracts back to the edge it is anchored at (it can hardly retract back into mid-air...).[[User:GarrieIrons|GarrieIrons]] 23:22, 6 June 2008 (EDT)<br />
<br />
:::::Oh, really? --[[User:Savok|Savok]] 23:32, 6 June 2008 (EDT)<br />
<br />
::::::well I guess applying common sense to DF might not be the best idea... but common sense would [bold]suggest [/bold] the bridge retracts back to where it was built from.[[User:GarrieIrons|GarrieIrons]] 00:03, 7 June 2008 (EDT)<br />
<br />
:::::::We don't use BBcode here. I don't think that even is BBcode, but it is in that style. To make '''bold text''', type <code><nowiki>'''bold text'''</nowiki></code>.<br />
:::::::And you're right that applying common sense to DF doesn't work. Even the least of peasants can carry thousands of pounds pebbles in a backpack. --[[User:Savok|Savok]] 09:06, 7 June 2008 (EDT)</div>Lotushttp://dwarffortresswiki.org/index.php?title=40d_Talk:Bridge&diff=3826640d Talk:Bridge2008-06-12T03:13:20Z<p>Lotus: /* Channeling */</p>
<hr />
<div>Does a raised bridge prevent the flow of fluids? Guess I'll experiment and see if I can answer my own question. [[User:Yvain|Yvain]] 21:21, 29 February 2008 (EST)<br />
:Yes. [[User:VengefulDonut|VengefulDonut]] 04:55, 1 March 2008 (EST)<br />
<br />
<br />
Here's a picture of a bridge that raises South, to clear up any confusion over which direction bridges raise. [[User:Basilisk|Basilisk]] 18:03, 27 March 2008 (EDT)<br />
{{qd|cols=8<br />
|╔|═|╗|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}<br />
|╚|═|╝|.|╞|═|╡|.<br />
|.|.|.|.|.|.|.|.}}<br />
<br />
== Items... ==<br />
<br />
When a creature is crushed by a bridge, what happens to the items they had?--[[User:Lordmick134|Lordmick134]]<br />
<br />
:When the bridge lowers, it completely ans permanently destroys anything it crashes on. So, there will be absolutely nothing under bridge, when it raises back.--[[User:Dorten|Dorten]] 03:29, 4 April 2008 (EDT)<br />
<br />
::Not true! I had trapped a goblin inside a room with a bridge in it, and set the lever connected to the bridge to be repeatedly pulled. The goblin was stunned at most.--[[User:CrazyMcfobo|CrazyMcfobo]] 09:37, 16 April 2008 (EDT)<br />
<br />
:::The goblin was likely ''flung'' from the bridge after stepping onto the extended bridge which then raised with the goblin still on it. Crushing is definitely an irrevocable and utter destruction. --[[User:JT|JT]] 16:30, 20 April 2008 (EDT)<br />
<br />
== Channeling ==<br />
<br />
Checked the [[channel]]ing article, nothing there, either. I have a bridge that raises to the right to form a wall, part of my outer defensive perimeter. I was digging a channel around the fortification wall and wanted to channel under the bridge. I raised the bridge ... I cannot channel. It never creates the flashy 'this is gonna be channeled' designation anywhere where the bridge could lay over. I can channel any where else. I can also remove the bridge, channel what I want, and replace the bridge just fine. What gives? Is this a known bug? --[[User:Geofferic|Geofferic]] 02:35, 29 May 2008 (EDT)<br />
<br />
As far as I know you can't dig on constructions. When the bridge is raised it is still considered to be constructed there. (or something like that) I had the same problem with some retracting bridges. To fix it I just removed the bridges and dug the channels, and then rebuilt them. --[[User:Lotus|Lotus]] 10:13 (CST) June 11, 2008<br />
<br />
== Bridges as a temporary wall ==<br />
<br />
I want to build a wall by pulling a lever, to block off a tunnel three squares wide.<br />
It is a mine tunnel with no channel above it.<br />
<br />
How long should the bridge be?<br />
<br />
It looks like this:<br />
<div style="font-family: monospace; white-space: pre; line-height: 126.5%"><nowiki><br />
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ò▒▒▒<br />
.........╥.........<br />
.........║.........<br />
.........╨.........<br />
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒<br />
</nowiki></div><br />
<br />
[[User:GarrieIrons|GarrieIrons]] 05:12, 3 June 2008 (EDT)<br />
<br />
Well, you have to be careful. Don't forget, by raising a bridge, you can potentially obliterate your dwarves in the process. So try not to make it too wide. --[[User:AlexFili|AlexFili]] 05:41, 3 June 2008 (EDT)<br />
<br />
:My question is, if I make it too long will it smash into the roof or anything?[[User:GarrieIrons|GarrieIrons]] 06:09, 3 June 2008 (EDT)<br />
<br />
::As far as I know of, it won't smash into the roof. The only concern is that if the bridge is too long, a dwarf may get accidently crushed. --[[User:AlexFili|AlexFili]] 06:14, 3 June 2008 (EDT)<br />
<br />
:::Buildings that span multiple/variable z-levels are, at the current time, not possible. So, just build a 1x3 bridge, set it to raise west or east, and you have a wall! A toggleable wall! --[[User:Savok|Savok]] 09:09, 3 June 2008 (EDT)<br />
<br />
== Retractable/drawbridge ==<br />
<br />
How can you specify which type of bridge you want to build? --[[User:AlexFili|AlexFili]] 05:45, 3 June 2008 (EDT)<br />
<br />
:When you go to place a bridge, by default it retracts. If you press wadxs you change the direction it raises: w = north, a= west, d=east, x=south, s=retracts. I don't know how to set the direction it retracts though.[[User:GarrieIrons|GarrieIrons]] 06:12, 3 June 2008 (EDT)<br />
<br />
::So if it retracts, it creates an impassable wall? -[[User:AlexFili|AlexFili]] 06:15, 3 June 2008 (EDT)<br />
<br />
:::No, it disappears. If it raises, it creates an impassable wall, whose direction is the same as the raise direction. Try it out.<br />
:::And, Garrie, it isn't possible to set retract direction since there is no such thing. --[[User:Savok|Savok]] 09:09, 3 June 2008 (EDT)<br />
<br />
::::Well I guess it doesn't really matter which way it retracts... although if a bridge is built outward from a cliff running east-west out to the chasm which is to the north then obviously the bridge retracts back to the edge it is anchored at (it can hardly retract back into mid-air...).[[User:GarrieIrons|GarrieIrons]] 23:22, 6 June 2008 (EDT)<br />
<br />
:::::Oh, really? --[[User:Savok|Savok]] 23:32, 6 June 2008 (EDT)<br />
<br />
::::::well I guess applying common sense to DF might not be the best idea... but common sense would [bold]suggest [/bold] the bridge retracts back to where it was built from.[[User:GarrieIrons|GarrieIrons]] 00:03, 7 June 2008 (EDT)<br />
<br />
:::::::We don't use BBcode here. I don't think that even is BBcode, but it is in that style. To make '''bold text''', type <code><nowiki>'''bold text'''</nowiki></code>.<br />
:::::::And you're right that applying common sense to DF doesn't work. Even the least of peasants can carry thousands of pounds pebbles in a backpack. --[[User:Savok|Savok]] 09:06, 7 June 2008 (EDT)</div>Lotushttp://dwarffortresswiki.org/index.php?title=40d_Talk:Underground_river&diff=3097540d Talk:Underground river2008-06-12T03:02:39Z<p>Lotus: </p>
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<div>Assuming that there's some logic behind underground river locations, it seems to me that the following might be good places to look: 'Upstream' from the source of a regular river (perhaps that river doesn't start there, but that's simply where it makes it to the surface first), in an area without many visible surface rivers (rain falls and has to go somewhere), and in areas with lots of limestone, which is where a lot of real-world underground rivers are. [[User:NPComplete|NPComplete]] 13:18, 4 December 2007 (EST)<br />
<br />
It is in my understanding that underground rivers spawn cave fish. Also, above ground rivers channeled under ground do not spawn cave fish. Can someone verify this? --[[User:Flaa|Flaa]] 12:55, 22 April 2008 (EDT)<br />
<br />
:As far as I'm concerned creatures spawn only in respectable biomes. When you channel to cave river this biome does not extend up. It cannot be extended in any direction. If you could block flow of the cave river you could make small pond, from which cave fishes could travel up the channels to the aboveground river, but they will never spawn there.--[[User:Someone-else|Someone-else]] 14:38, 22 April 2008 (EDT)<br />
<br />
In the current version (38c) underground river creatures do get caught in cages. I can verify this, I have a pit full of cave crocodiles, and I've caught numerous lizardmen. -- [[User:Lotus|Lotus]] 9:58, (CST) June 11, 2008</div>Lotushttp://dwarffortresswiki.org/index.php?title=40d_Talk:Underground_river&diff=3097440d Talk:Underground river2008-06-12T02:56:59Z<p>Lotus: </p>
<hr />
<div>Assuming that there's some logic behind underground river locations, it seems to me that the following might be good places to look: 'Upstream' from the source of a regular river (perhaps that river doesn't start there, but that's simply where it makes it to the surface first), in an area without many visible surface rivers (rain falls and has to go somewhere), and in areas with lots of limestone, which is where a lot of real-world underground rivers are. [[User:NPComplete|NPComplete]] 13:18, 4 December 2007 (EST)<br />
<br />
It is in my understanding that underground rivers spawn cave fish. Also, above ground rivers channeled under ground do not spawn cave fish. Can someone verify this? --[[User:Flaa|Flaa]] 12:55, 22 April 2008 (EDT)<br />
<br />
:As far as I'm concerned creatures spawn only in respectable biomes. When you channel to cave river this biome does not extend up. It cannot be extended in any direction. If you could block flow of the cave river you could make small pond, from which cave fishes could travel up the channels to the aboveground river, but they will never spawn there.--[[User:Someone-else|Someone-else]] 14:38, 22 April 2008 (EDT)<br />
<br />
In the current version (38c) underground river creatures do get caught in cages. I can verify this, I have a pit full of cave crocodiles, and I've caught numerous lizardmen.</div>Lotushttp://dwarffortresswiki.org/index.php?title=40d:Underground_river&diff=3095440d:Underground river2008-06-12T02:55:21Z<p>Lotus: removed incorrect information</p>
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<div>'''Underground rivers''' occur in every region with a mountain biome, just like [[adamantine]].<br />
<br />
In maps without any underground soil or aboveground herbs to harvest (so you can therefore get their seeds and begin farming aboveground) these can be a blessing, but on others it can be a hindrance.<br />
<br />
The underground river is commonly filled with aggressive creatures such as Snakemen, Olmmen, Giant Olms and Cave Crocodiles. These can interrupt the work of any dwarf within line of sight, and can thus be a real nuisance.</div>Lotus