23a:Release information/0.22.110.23a

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Dwarf Fortress 0.22.110.23a was released on November 14, 2006.

There were various cosmetic changes to the game, mainly the addition of dyes and more art images. The selection of dyes is very limited at present, and only involves ground plants. There is a new workshop for this in dwarf mode. You can use blue mushrooms or import other dyes from human traders. This will be expanded later.

-- Toady One

New stuff[edit]

  • laid some groundwork for dyes
  • added color and shape definitions to the raws
  • added some dye plants
  • upgraded thread and cloth objects so they can store more information
  • added cloth and thread information for clothing
  • added dye shop and dyeing of cloth and thread
  • made thread available before embarking
  • made civs use dyes
  • added barrels to the furniture stockpile list
  • made dye affect value of objects
  • added a standing order to control loom automation
  • changed some art image infrastructure and added some more info to shape raws
  • added shape and color preferences
  • added shapes to art images
  • allowed extracts to be brought with settlers
  • food stockpiles will take syrup barrels now
  • allowed art images to include depictions of historical figures and historical events
  • allowed items and artifacts to appear on art images
  • added entity art images and made coins and detailing use them sometimes
  • added uniforms for the guards in towns
  • added job to sew images on to clothing in dwarf mode
  • adding a standing order to force dyed cloth to be used for jobs
  • cutting raw glass yields a large gem occasionally now
  • made armor then pants determine adventurer color

Crash fixes[edit]

  • fixed world gen crash bug that game from saving a game then immediately creating a world
  • fixed a crash bug from stockpile containers being destroyed

Other bug fixes[edit]

  • fixed a problem where it would assign the drink value to flour instead of the flour value
  • fixed problem with trade goods and cloth/leather requests
  • stopped certain vague mandates from being made
  • made bone/shell armor work correctly with the manager
  • allowed dwarves to use claimed barrels for cooking with alcohol and other such jobs
  • fixed problem preventing serious goblin invasions
  • fixed problem stopping human merchants from visiting sometimes