The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. All anvils are equally effective.
 Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Trapping -- animal traps (this is a long-standing quirk)
- Blacksmithing -- All furniture except chains and animal traps; anvils; blocks
 Weapons, trap components, and siege equipment
Weapons, trap components, and ballista arrowheads are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.
All weapons require one bar of metal. The weapons that can be forged are:
* Crossbows and picks cannot be made out of silver.
 Trap components
All trap components require one bar of metal. The trap components that can be made are:
 Siege equipment
There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.
- Plate mail (3 metal bars)
- Chain mail (2 metal bars)
- Greaves (2 metal bars)
- High boots
- Low boots
Each piece of armor requires one metal bar to forge, except where noted.
- Chain (1 metal bar) (requires the metalcrafting labor)
- Animal trap (1 metal bar) (requires the trapping labor and not any of the metalsmith labors)
- Bucket (1 metal bar)
- Armor stand
- Metal block (1 metal bar)
- Hatch cover
- Weapon rack
- Pipe section
All metal furniture requires three bars to forge except where otherwise noted. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains (metalcrafting) and animal traps (trapping).
 Finished goods
Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
 Metal clothing
- Metalcrafts Cribsheet, (based on information on this page)
|Workshops & Furnaces|
|Workshops||Alchemist - Ashery - Bowyer - Butcher - Carpenter - Clothier - Craftsdwarf - Dyer - Farmer - Fishery - Jeweler - Kitchen - Leather - Loom - Magma forge - Mason - Mechanic - Metalsmith's forge - Millstone - Quern - Siege - Still - Tanner|
|Furnaces||Glass furnace - Kiln - Magma glass furnace - Magma kiln - Magma smelter - Smelter - Wood furnace|
|Related Articles||Clutter - Kennel - Shop - Trade depot|