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DF2012:Copper
From Dwarf Fortress Wiki
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v0.34.11 · v0.31.25 · v0.28.181.40d · v0.23.130.23a This article is about the current version of DF. |
Copper is a metal used in a large number of alloys, among them Bronze, which is almost as good as iron for smithing weapons and armor, and Brass, which has the largest value increase of all non-steel alloys. Copper itself is a common, low-value metal and a sub-par arms material- more specifically, it is the second worst metal available for slashing weapons, but is pretty good for blunt weapons.
Copper is fire-safe but not magma-safe.
[edit] Major uses
- Early-game melee weapon and armor production, if you have no tin to make bronze or no iron. You will probably do best to find better metals though.
- Making bronze, which is better overall than copper for military applications.
- Training metalworking dwarves : copper is generally plentiful. This is possibly the best use for copper if you have better metals.
- Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee : silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing.
- Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to vermin. On maps where wood is scarce, copper can serve as a suitable substitute.
[edit] Alloys
Copper is smelted (at a Smelter) from Native copper, Malachite, or Tetrahedrite.
Copper may be combined with other metals at a smelter. The following is a list of recipes involving copper:
- Brass = Copper + Zinc
- Bronze = Copper + Tin
- Billon = Copper + Silver
- Fine pewter = Copper + 3x Tin
- Trifle pewter = Copper + 2x Tin
- Lay pewter = Copper + 2x Tin + Lead
- Nickel silver = Copper + 2x Nickel + Zinc
- Black bronze = 2x Copper + Silver + Gold
- Sterling silver = Copper + 3x Silver
- Rose gold = Copper + 3x Gold
- Bismuth bronze = 2x Copper + Tin + Bismuth
| Raws | |
|---|---|
| [INORGANIC:COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:copper]
[STATE_NAME_ADJ:LIQUID:molten copper]
[STATE_NAME_ADJ:GAS:boiling copper]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:COPPER]
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| Metals | |
|---|---|
| Base | Aluminum • Bismuth • Copper • Gold • Iron • Lead • Nickel • Platinum • Silver • Tin • Zinc |
| Alloys | Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
| Special | Adamantine |