A dining room is a room designated from a table. The assigned room may be either assigned to a specific dwarf or designated as a dining hall. A valuable communal dining hall is an excellent way to keep dwarves happy.
 Constructing a dining hall
Once a dining hall has been designated, you may party hub, which may or may not be useful, depending on individual play style.ssign the room to a specific dwarf or further designate it as a meeting all using the menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a
 Happiness considerations
- While a single table is enough to create a dining room, dwarves will receive unhappy thoughts from "sharing" this table, eating at a dining room (or anywhere else) without a chair and table. To prevent this, uild multiple ables and add a hair or throne next to each table. A good general rule of thumb is to have enough tables and chairs to serve one fifth of your fortress population at any given time.
- Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort room to grow in the future.
- The total value of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that help offset the depression of a dwarf's best friend being torn apart by goblins. Building furniture from valuable materials such as flux, obsidian, or various metals helps. Decorating the walls and floors is also an easy way to make a dining hall more valuable.
- Dwarves with a table or chair in their quarters may opt to eat their meals there instead of using your magnificent dining hall (forgoing the happy thought and possibly generating unhappy thoughts as well). To avoid this, do not install tables or chairs in your non-noble dwarves' quarters.
|Workshops • Furnaces|
|Rooms|| Barracks • Bedroom • Dining room • Dormitory|
Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo
|Furniture||Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window|
|Constructions||Fortification • Floor • Stairs • Ramp • Wall|
|Machine & Trap parts|| Axle • Gear assembly • Millstone • Roller • Screw pump • Water wheel • Windmill • Lever|
Pressure plate • Trap • Support
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
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