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DF2012:Release information/0.34.05
From Dwarf Fortress Wiki
The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release. Here it is! Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.
- -- Toady One, 06 March 2012
[edit] Major bug fixes
- fixed crash from necromancers in dwarf mode
- fixed crash from seed traders that only have access to wool bags
- stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet)
- removed many effects and secret identity from ghosts (vampirism/lycanthropy/necromancer status etc.)
[edit] Other bug fixes/tweaks
- traded adv mode items will go to backpack/quiver first depending on type
- dwarves won't get unhappy thoughts from dead/rotting relatives if their deaths are not known
- made various animals non-threatening (new saves only -- BENIGN tag can be added to old save raws, see file_changes.txt)
- stopped untowered necromancers from losing their zombie pops in their camps
- fixed broken names for bones and other butcher products
- removed items from abandoned houses/shops
- allowed adv mode abilities/powers to page through targets
- vampires no longer blame children/babies
- fixed broken companion paging/viewing for large numbers of companions
- stopped undead cats from adopting dwarves
- messed with crabs/horseshoe crab water behavior
- disallowed animation of bogeymen (new saves only)
- changed mule/muskox color
- fixed a few animal descriptions
- eyes/eyelids were broken in various ways
- tweaked appearance of nearly empty sleep bar