v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 21:14, 13 June 2021 diff hist +26 Attribute →Willpower
- 17:42, 17 May 2021 diff hist +174 Jaguar man
- 17:34, 17 May 2021 diff hist +27 Lion They can be fast but MEANDERER is an issue
- 14:09, 30 April 2021 diff hist +9 Kangaroo man The high velocity kick inherited from base kangaroos and 20000 base volume more than a dwarf isn't a little in that size range.
- 13:47, 30 April 2021 diff hist -2 Kangaroo
- 13:47, 30 April 2021 diff hist +9 Kangaroo 3x velocity modifier.
- 21:03, 27 April 2021 diff hist +25 Underworld Just generated a few 65x65, 0 demon worlds and I have dark goblin pits around ruined dwarven fortresses. 65x65 seems to be the minimum world size to consistently get goblins when breaching the underworld with 0 demons.
- 06:05, 27 April 2021 diff hist +74 Adventurer mode Slightly more damage when scratching with longer nails. Deadly if they have no armor, but don't expect it to do more than soft tissue damage unless you aim for small extremities.
- 06:05, 26 April 2021 diff hist +10 Great axe You can still hold it, but...
- 18:09, 23 April 2021 diff hist 0 Minecart →Bugs
- 14:50, 22 April 2021 diff hist +42 Scourge Armor doesn't last long if it isn't a superior material.
- 14:31, 22 April 2021 diff hist +81 Minecart A stockpile of heavy minecarts across an easily jumpable gap can lead to interesting results.