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  • The enemy have come and are laying siege to the fortress. Lover:
    931 KB (148,541 words) - 18:41, 1 December 2023
  • <link_type>lover</link_type> broke up with lover
    795 KB (120,124 words) - 03:34, 25 February 2020
  • FORTRESS LOVER
    248 KB (37,728 words) - 00:28, 8 August 2013
  • LOVER Dark Fortress
    237 KB (33,753 words) - 21:06, 23 June 2017
  • LOVER Dark Fortress
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], a
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], a
    23 KB (3,615 words) - 01:32, 25 February 2024
  • battlefield. Rognar smiled. It was a great day to be a dwarf. dwarf thought before he flung himself into the black air of the chasm
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...and find the tastiest of all the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting. The hunters we're killed defending the fortress from the goblin ambushes and sieges of the time. At first the fisherdwarves
    40 KB (7,328 words) - 19:32, 6 December 2010
  • Urist started drawing up a plan for the fortress he wished his men to dig out. He drew a main stair-well, a secure entrance ...men were working well. The stair-well had been dug downwards as far as any dwarf could, and would dig, ere they strike hell itself. The front-door had been
    28 KB (5,145 words) - 05:06, 18 November 2021
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    8 KB (1,249 words) - 14:49, 23 November 2021
  • ...a happiness/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -> {{key|z}} -> {{key|enter}}.<br/>
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...h each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personalit ...mula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    13 KB (2,019 words) - 03:53, 20 December 2022
  • ...familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
    13 KB (2,016 words) - 18:06, 23 September 2023
  • ...e '''relationships''' with each other. This can be viewed by looking at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s whil Relationships are usually formed by spending time with another dwarf. Often, the strongest relationship are between dwarves from the same [[mig
    3 KB (408 words) - 01:54, 8 August 2021
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    63 KB (10,491 words) - 16:07, 26 July 2021

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