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Editing 23a Talk:Material token
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− | + | For lack of a better location, properties for all of the materials extracted from a disassembly (couldn't find heatdam point, colddam point, or fixed temp): | |
− | + | ||
− | + | {| {{prettytable}} | |
− | + | |- bgcolor="#ddd" | |
− | + | ! # | |
− | + | ! Material | |
− | + | ! Melt | |
− | + | ! Boil | |
− | + | ! Ignite | |
− | + | ! SpecHeat | |
− | + | |- | |
− | + | | 0 || WOOD ||colspan=3| (from matgloss) || 420 | |
− | + | |- | |
− | + | | 1 || STONE_GRAY ||colspan=3| (from matgloss) || 800 | |
− | + | |- | |
− | + | | 2 || STONE_LIGHT ||colspan=3| (from matgloss) || 800 | |
− | + | |- | |
− | + | | 3 || STONE_DARK ||colspan=3| (from matgloss) || 800 | |
− | + | |- | |
− | + | | 4 || GOLD || 11915 || 15141 || NONE || 129 | |
− | + | |- | |
− | + | | 5 || IRON || 12768 || 15150 || NONE || 450 | |
− | + | |- | |
− | + | | 6 || SILVER || 11731 || 13872 || NONE || 230 | |
− | + | |- | |
− | + | | 7 || COPPER || 11952 || 14611 || NONE || 385 | |
− | + | |- | |
− | + | | 8 || GEM_ORNAMENTAL ||colspan=3| (from matgloss) || 1000 | |
− | + | |- | |
− | + | | 9 || GEM_SEMI ||colspan=3| (from matgloss) || 1000 | |
− | + | |- | |
− | + | | 10 || GEM_PRECIOUS ||colspan=3| (from matgloss) || 1000 | |
− | + | |- | |
− | + | | 11 || GEM_RARE ||colspan=3| (from matgloss) || 1000 | |
− | + | |- | |
− | + | | 12 || BONE ||colspan=4| (from matgloss) | |
− | + | |- | |
− | + | | 13 || IVORY ||colspan=4| (from matgloss) | |
− | + | |- | |
− | + | | 14 || JADE || NONE || NONE || NONE || 1000 | |
− | + | |- | |
− | + | | 15 || HORN ||colspan=4| (from matgloss) | |
− | + | |- | |
− | + | | 16 || AMBER || NONE || NONE || NONE || 1000 | |
− | + | |- | |
− | + | | 17 || CORAL || NONE || NONE || NONE || 1000 | |
− | + | |- | |
− | + | | 18 || PEARL || NONE || NONE || NONE || 1000 | |
− | + | |- | |
− | + | | 19 || SHELL || NONE || NONE || NONE || 1000 | |
− | + | |- | |
− | + | | 20 || LEATHER ||colspan=4| (from matgloss) | |
+ | |- | ||
+ | | 21 || ADAMANTINE || 20000 || 30000 || NONE || 50000 | ||
+ | |- | ||
+ | | 22 || SILK ||colspan=4| (from matgloss) | ||
+ | |- | ||
+ | | 23 || PLANT ||colspan=4| (from matgloss) | ||
+ | |- | ||
+ | | 24 || GLASS_GREEN || 13600 || 16000 || NONE || 700 | ||
+ | |- | ||
+ | | 25 || GLASS_CLEAR || 13600 || 16000 || NONE || 700 | ||
+ | |- | ||
+ | | 26 || GLASS_CRYSTAL || 13600 || 16000 || NONE || 700 | ||
+ | |- | ||
+ | | 27 || SAND || 13600 || 16000 || NONE || 835 | ||
+ | |- | ||
+ | | 28 || WATER || 10000 || 10180 || NONE || 4181 | ||
+ | |- | ||
+ | | 29 || ZINC || 10755 || 11633 || NONE || 390 | ||
+ | |- | ||
+ | | 30 || TIN || 10417 || 14684 || NONE || 210 | ||
+ | |- | ||
+ | | 31 || COAL || NONE || 16708 || 11440 || 409 | ||
+ | |- | ||
+ | | 32 || BRONZE || 11868 || 14140 || NONE || 435 | ||
+ | |- | ||
+ | | 33 || BRASS || 11656 || 14068 || NONE || 377 | ||
+ | |- | ||
+ | | 34 || STEEL || 12718 || 14968 || NONE || 500 | ||
+ | |- | ||
+ | | 35 || PIGIRON || 12106 || 13968 || NONE || 500 | ||
+ | |- | ||
+ | | 36 || PLATINUM || 13182 || 16885 || NONE || 130 | ||
+ | |- | ||
+ | | 37 || ELECTRUM || 11828 || 14968 || NONE || 180 | ||
+ | |- | ||
+ | | 38 || POTASH || NONE || NONE || NONE || 800 | ||
+ | |- | ||
+ | | 39 || ASH || NONE || NONE || NONE || 800 | ||
+ | |- | ||
+ | | 40 || PEARLASH || NONE || NONE || NONE || 800 | ||
+ | |- | ||
+ | | 41 || LYE || 10000 || 10180 || NONE || 4181 | ||
+ | |- | ||
+ | | 42 || RENDERED_FAT || 10180 || 10360 || 10180 || 4181 | ||
+ | |- | ||
+ | | 43 || SOAP_ANIMAL || 10180 || 10360 || NONE || 800 | ||
+ | |- | ||
+ | | 44 || FAT || 10180 || 10360 || 10180 || 4181 | ||
+ | |- | ||
+ | | 45 || MUD || 10180 || NONE || -- || 800 | ||
+ | |- | ||
+ | | 46 || VOMIT || 10000 || 10180 || -- || 4181 | ||
+ | |- | ||
+ | | 47 || BLOOD || 10000 || 10180 || -- || 4181 | ||
+ | |- | ||
+ | | 48 || SLIME || 10000 || 10180 || -- || 4181 | ||
+ | |} | ||
All of the values for metals (except for adamantine) are 100% identical to the ones that eventually made it into the raws in 40d. Curiously, wood, stone, and gems outright ignore whatever SPEC_HEAT value may have been present in the raws (the various diamonds try to override SPEC_HEAT to 409). --[[User:Quietust|Quietust]] 17:20, 11 August 2010 (UTC) | All of the values for metals (except for adamantine) are 100% identical to the ones that eventually made it into the raws in 40d. Curiously, wood, stone, and gems outright ignore whatever SPEC_HEAT value may have been present in the raws (the various diamonds try to override SPEC_HEAT to 409). --[[User:Quietust|Quietust]] 17:20, 11 August 2010 (UTC) | ||
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