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Editing 40d:Armor
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− | + | ==Armor== | |
− | + | '''Armor''' is a class of clothing items that your [[dwarves]] can wear for protection to keep them alive longer. Armor can range from simple [[clothing]], light weight [[shell]], [[bone]] and [[leather]], to heavy [[chain mail]] and [[plate mail]]. | |
− | + | Giving your dwarves protective garments will help to keep them alive in combat, as well as safe from the elements. It will also protect them against [[sparring]] injuries and may develop their [[Armor user]] skill. | |
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+ | Civilians will not wear armor other than clothing. Assign them to be [[miner]]s or lumberjacks if you're concerned about them, since they'll carry [[axe]]s and [[pick]]s then even if they're not drafted. | ||
== Making armor == | == Making armor == | ||
− | Depending on the type and material, different specific | + | Depending on the type and material, different dwarves with specific skills are needed to make armor. While clothes aren't necessarily armor, they do offer limited protection. Shell and bone armors are made by a [[bone carver]] at a [[craftsdwarf's workshop]]. Chain mail and plate mail are made by an [[armorer]] at a [[metalsmith's forge]]. The type of [[metal]] used affects the effectiveness of the armor. Leather armors are made at a [[leather works]] by a [[leatherworker]]. Skilled craftdwarves, leather workers and armorers will produce better quality armor that multiplies the effectiveness of the item. |
− | + | ==Quality== | |
− | [[ | + | [[Toady]] has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000013 stated] that [[Quality|item quality]] increases its protection (or damage, in the case of [[weapons]]), namely, "Quality has a huge effect on damage and damage reduction... Exceptional is almost double damage/damage block." |
{|cellpadding="2" border="1" | {|cellpadding="2" border="1" | ||
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| ☼Item☼ || Masterful armor || x2.0 | | ☼Item☼ || Masterful armor || x2.0 | ||
|} | |} | ||
− | + | ==Material== | |
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Better materials provide better protection, according to the following table: | Better materials provide better protection, according to the following table: | ||
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|} | |} | ||
− | == | + | == Using Armor == |
− | + | To tell a [[dwarf]] to wear armor in Fortress Mode, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering. There you can select the highest level of armor he should wear: clothes, leather, chain, or plate. Shield level is selected separately. You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons. | |
− | + | Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]] (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt any wild animal they encounter. | |
− | + | If you set dwarves' armor level above their current set of armor (for instance, 'plate' when they are wearing chain armor), they will replace their current armor level and use armor of the better armor level when it is available. Unfortunately, dwarves do not make a distinction between different [[materials]] or [[quality|item qualities]], so if they are already wearing a [[helm]] (of, say, copper), they will not pick up a steel helm, as they are of the same armor level. | |
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+ | The solution is to set the dwarf's armor level to 'clothes', so that they drop their armor altogether, then station them standing on top of the pieces of armor you want them to wear (typically located on an armor [[stockpile]] or still in the [[forge]]) and set their armor to the desired level again. Hopefully you can get them to complete the operation without wandering off to find a set of civilian clothes to wear first. A similar technique can be used to get dwarves to change [[weapons]] as well (from an iron short [[sword]] to an [[obsidian]] one, for instance). This can be effectively managed by using the ['''q'''] tool to edit stockpiles to store only certain kinds of item materials. You could for instance keep a Stockpile of bone and wood [[bolt]]s as well as silver weapons behind a door near the [[barracks]], so you can lock up the crappy stuff when the [[goblins]] are at the door. | ||
+ | In older versions of the game, armor would be stored on an [[Armor stand]] -- a piece of [[furniture]] which could also be used to define a [[room]] as a barracks. However, both armor stands and [[weapon rack]]s proved to be buggy, and their "container" status has currently been disabled. For now, store your armor in a [[stockpile]] dedicated for the purpose. | ||
− | + | Sometimes dwarves will ignore the armor they are standing on top of, and go put on the armor they had just removed. The best way to avoid this is to get rid of the inferior armor -- either by [[chasm]]ing it, [[melt]]ing it (if metal), or [[trading]] it away. This may take some time to carry out, meaning you must leave some of your soldiers at "clothing" armor level for a while until the unwanted pieces are disposed of. Keep in mind when melting armor pieces that only about 30% of the metal is recovered, so you should avoid making excess quantities with your most precious metal (steel, generally) unless you have a [[legendary]] armorsmith. | |
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+ | Heavy armor can reduce dwarves' [[speed]], especially when they wear several pieces. Being [[attributes|Strong]] will reduce this problem, as will [[Armor user]] skill (gained by fighting or sparring in armor). Extremely Strong dwarves can generally wear a complete suit of plate armor without being burdened. Armor User at "Expert" level is also generally enough to eliminate the burden of a full suit of plate, even for a dwarf without any Strength attribute. Experiment in adventure mode in order to find out more how this system works. | ||
− | + | As an emergency measure, a dwarf who is about to be [[justice|hammered]] can be turned into a [[military]] recruit and set to "Plate" armor level; if they manage to don the suit before being captured, it will reduce the damage they take. | |
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+ | == Armor Levels == | ||
− | + | {| class="wikitable" border="1" | |
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|- | |- | ||
− | + | ! Slot | |
− | + | ! Leather | |
− | ! [[ | + | ! Chain |
− | | || | + | ! Plate |
+ | |- | ||
+ | | Head | ||
+ | | leather [[cap]] and/or [[helm]] | ||
+ | | metal [[cap]] and/or [[helm]] | ||
+ | | [[helm]] | ||
+ | |- | ||
+ | | Upper Body | ||
+ | | [[leather|leather armor]] | ||
+ | | [[chain mail]] | ||
+ | | [[plate mail]] | ||
+ | |- | ||
+ | | Lower Body | ||
+ | | leather [[leggings]] | ||
+ | | metal/bone/shell [[leggings]] | ||
+ | | [[greaves]] | ||
|- | |- | ||
− | + | | Foot | |
− | + | | leather low/high [[boot]] | |
− | + | | metal low/high [[boot]] | |
− | | | + | | metal low/high [[boot]] |
|- | |- | ||
+ | | Hand | ||
+ | | nothing | ||
+ | | [[gauntlet]] | ||
+ | | [[gauntlet]] | ||
|} | |} | ||
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==Types of Protection== | ==Types of Protection== | ||
Garments fit on different body parts depending on the item in question, and require different orders based on material sometimes. | Garments fit on different body parts depending on the item in question, and require different orders based on material sometimes. | ||
− | + | They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see them running around in dresses. | |
− | They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see | ||
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There is no real difference between armor and clothing, except that maybe only non-clothing garments may increase the [[armor user]] skill. | There is no real difference between armor and clothing, except that maybe only non-clothing garments may increase the [[armor user]] skill. | ||
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{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
− | !Body Part!!Clothing!!Weight!!Block!![[Cloth|Fiber]]/[[Silk]]!![[Leather]]!![[Bone]]!![[Shell]]!![[Metal]]!![[Wood]]!![[Size]]!![[ | + | !Body Part!!Clothing!!Weight!!Block!![[Cloth|Fiber]]/[[Silk]]!![[Leather]]!![[Bone]]!![[Shell]]!![[Metal]]!![[Wood]]!![[Size]]!![[Permit]] |
|- | |- | ||
− | |rowspan="3"|Head||Cap||10||20||Clothes||Clothes|| || ||Leather|| ||10||15 | + | |rowspan="3"|Head||Cap||10||20||Clothes||Clothes|| || ||Leather|| ||10||15 |
|- | |- | ||
− | |Helm[S]||20||60|| ||Leather||Leather||Leather||Chain|| ||30||20 | + | |Helm[S]||20||60|| ||Leather||Leather||Leather||Chain|| ||30||20 |
|- | |- | ||
− | |Hood||10||20||Clothes||Clothes|| || || || ||10||100 | + | |Hood||10||20||Clothes||Clothes|| || || || ||10||100 |
|- | |- | ||
− | |rowspan="10"|Upper Body|| | + | |rowspan="10"|Upper Body||Chainmail||75||50/30|| || || || ||Chain|| ||15||50 |
|- | |- | ||
− | | | + | |Cloak||10||5/5||Clothes||Clothes|| || || || ||15||150 |
|- | |- | ||
− | | | + | |Coat||50||15/15||Clothes||Clothes|| || || || ||20||50 |
|- | |- | ||
− | | | + | |Dress||10||3/3||Clothes||Clothes|| || || || ||10||50 |
|- | |- | ||
− | | | + | |Leather Armor[S]||50||20/20|| ||Leather|| || || || ||20||50 |
|- | |- | ||
− | | | + | |Platemail[S]||150||70/50|| || || || ||Plate|| ||20||50 |
|- | |- | ||
− | | | + | |Robe||10||5/5||Clothes||Clothes|| || || || ||20||100 |
|- | |- | ||
− | | | + | |Shirt||10||3/3||Clothes||Clothes|| || || || ||10||50 |
|- | |- | ||
− | | | + | |Tunic||10||5/5||Clothes||Clothes|| || || || ||10||50 |
|- | |- | ||
− | | | + | |Vest||10||2/2||Clothes||Clothes|| || || || ||10||50 |
|- | |- | ||
− | |rowspan="3"|Hands|| | + | |rowspan="3"|Hands||Gauntlets[S]||25||60|| || ||Chain||Chain||Chain|| ||20||15 |
|- | |- | ||
− | || | + | |Gloves||10||60||Clothes||Clothes|| || || || ||10||10 |
|- | |- | ||
− | |Mittens||10||60||Clothes||Clothes|| || || || ||15||20 | + | |Mittens||10||60||Clothes||Clothes|| || || || ||15||20 |
|- | |- | ||
− | |rowspan="3"|Lower Body|| | + | |rowspan="3"|Lower Body||Greaves[S]||60||70|| || ||Plate|| ||Plate|| ||15||30 |
|- | |- | ||
− | |Leggings[S]||40||50|| ||Leather||Leather||Leather||Chain|| ||15||30 | + | |Leggings[S]||40||50|| ||Leather||Leather||Leather||Chain|| ||15||30 |
|- | |- | ||
− | | | + | |Trousers||20||20||Clothes||Clothes|| || || || ||15||30 |
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"|Feet||High Boots||20||60|| ||Leather|| || ||Chain|| ||25||15 |
|- | |- | ||
− | | | + | |Low Boots||15||60|| ||Leather|| || ||Chain|| ||25||15 |
|- | |- | ||
− | | | + | |Shoes||10||60||Clothes||Clothes|| || || || ||20||15 |
|- | |- | ||
− | | | + | |rowspan="2"|Shield||Buckler||15||60(10%)|| ||Buckler|| || ||Buckler||Buckler||Just||One |
|- | |- | ||
− | + | |Shield||50||60(20%)|| ||Shield|| || ||Shield||Shield||Just||One | |
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− | |Shield||50||60(20%)|| ||Shield|| || ||Shield||Shield|| | ||
|} | |} | ||
− | Some clothing articles | + | Some clothing articles cannot be manufactured in every fort{{version|0.28.181.40d}}, this could be influenced by the fortress's [[civilization]].{{verify}} |
[S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top) | [S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top) | ||
For the columns with material types, your dwarf must be set to at least the listed armor level before he or she will put on a piece of armor made from that material. For instance, dwarves will wear cloth or leather caps at "Clothing" armor level, but must be at "Leather" armor level or better before they will put on a metal cap. | For the columns with material types, your dwarf must be set to at least the listed armor level before he or she will put on a piece of armor made from that material. For instance, dwarves will wear cloth or leather caps at "Clothing" armor level, but must be at "Leather" armor level or better before they will put on a metal cap. | ||
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The '''Weight''' figure is not meaningful by itself; items made with different materials can have vastly different weights. For instance, steel items weigh 7.85 times the listed weight (a steel helm weighs 20 * 7.85 = 157Γ). | The '''Weight''' figure is not meaningful by itself; items made with different materials can have vastly different weights. For instance, steel items weigh 7.85 times the listed weight (a steel helm weighs 20 * 7.85 = 157Γ). | ||
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|- | |- | ||
| Adamantine || 0.2 | | Adamantine || 0.2 | ||
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|- | |- | ||
| Leather || 1.9 | | Leather || 1.9 | ||
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|- | |- | ||
| Tower-cap wood || 0.6 | | Tower-cap wood || 0.6 | ||
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|- | |- | ||
|} | |} | ||
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More weight multipliers can be found in the [[raws]]; the weight multiplier of any given material is its [SOLID_DENSITY] divided by 1000. | More weight multipliers can be found in the [[raws]]; the weight multiplier of any given material is its [SOLID_DENSITY] divided by 1000. | ||
− | + | The '''Size''' and '''Permit''' values dictate how you stack armor. A dwarf who is authorized to use a certain type of armor that he can find easily(as in a stockpile), when he's not terribly busy, will go there and pick it up and use it depending on these variables. The dwarf has a '''Layer''' for every body slot. As he wears Garments, their' '''Size''' add to the body slot the items belong to(Head, Upper Body, etc.). When this layer variable is OVER an item's '''Permit''', then the dwarf will not consider to wear that item. This means that you can Cram a dwarf into one plate mail and three chain mails. The last chain mail went over the chain mail's limit of 50, so no more chain mail. Dwarves in Fortress mode will use the '''lowest''' permit of all the items they are wearing, and the code for finding and evaluating new equipment has some quirks that can lead to rather odd equipment setups, including the seeming inability for Fortress dwarves to wear [[cloak]]s unless set to "clothes" armor level. In adventure mode you can use a hefty bunch of cloaks on top of your Plate mail and 3 Chain mails though, since you are not at all prohibited by the search algorithms of Fortress dwarves. | |
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− | The '''Size''' and '''Permit''' values | ||
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− | In | ||
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== Other Sizes == | == Other Sizes == | ||
− | Beware! Dwarves can not wear any armor that is named 'large', 'narrow' or 'small' ([[ | + | Beware! Dwarves can not wear any armor that is named 'large', 'narrow' or 'small' ([[elves]]', [[goblins]]'...) (except [[large rat]] leather armor :-) ). The smug traders will not warn you of this. |
== Requirements == | == Requirements == | ||
− | Creating plate mail requires three [[bar]]s of metal to [[forge]]. Chain mail and greaves require two bars. All other metal armor requires one bar per piece. Note that making gauntlets or boots will always produce a pair (a left and right gauntlet, or two boots) from one bar of metal. A full suit of leather armor requires four leather pieces to manufacture, a full suit of chain armor requires six metal bars, and a full suit of plate armor requires eight metal bars. This does not include | + | Creating plate mail requires three [[bar]]s of metal to [[forge]]. Chain mail and greaves require two bars. All other metal armor requires one bar per piece. Note that making gauntlets or boots will always produce a pair (a left and right gauntlet, or two boots) from one bar of metal. A full suit of leather armor requires four leather pieces to manufacture, a full suit of chain armor requires six metal bars, and a full suit of plate armor requires eight metal bars. This does not include [[shield]]s. |
− | Bone greaves require three ''stacks'' of bone to make (the stacks can be of any size), | + | Bone greaves require three ''stacks'' of bone to make (the stacks can be of any size), and bone leggings require two stacks; all other bone and shell items (including shell leggings) require one stack of bone/one shell to make. |
== Shields and Bucklers == | == Shields and Bucklers == | ||
− | Shields and | + | Shields and [[buckler]]s come in all the same material flavours as armor, but offer a slightly different form of protection. While armor absorbs some of the damage from all successful attacks, a shield provides complete protection from some attacks. In [[Adventure Mode]], a successful block may also grant the defender an immediate free counterattack. Bucklers weigh less than shields, making them useful for more mobile [[marksdwarf|Marksdwarves]], but provide less protection. |
Shields offer a unique bonus, a chance for an instantaneous deflection. Shields provide a 20% chance of total deflection, while bucklers provide a 10% chance of deflection. This chance of deflection is then altered by the wielder's [[Shield user]] skill, although the exact mechanics are unknown. | Shields offer a unique bonus, a chance for an instantaneous deflection. Shields provide a 20% chance of total deflection, while bucklers provide a 10% chance of deflection. This chance of deflection is then altered by the wielder's [[Shield user]] skill, although the exact mechanics are unknown. | ||
== Oddities == | == Oddities == | ||
− | * Dwarves will not switch to metal gauntlets or greaves by themselves if they are already wearing bone gauntlets or greaves | + | * Dwarves will not switch to metal gauntlets or greaves by themselves if they are already wearing bone gauntlets or greaves, nor will they switch to a metal helm if they are already wearing a leather or cloth helm. |
* Dwarves will not take off chain mail when switched to "plate" armor level, and will not take off any kind of cap (including metal) when putting on a helm. They can also wear socks, gloves, trousers, a dress, and one or more robes under armor. They cannot, however, wear leggings and greaves at the same time, or shoes and boots. | * Dwarves will not take off chain mail when switched to "plate" armor level, and will not take off any kind of cap (including metal) when putting on a helm. They can also wear socks, gloves, trousers, a dress, and one or more robes under armor. They cannot, however, wear leggings and greaves at the same time, or shoes and boots. | ||
* Dwarves feel it's perfectly normal to wear one leather low boot and one steel high boot. If it fits, it fits, right? | * Dwarves feel it's perfectly normal to wear one leather low boot and one steel high boot. If it fits, it fits, right? | ||
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* You may also find them with other stray items in one or both hands, such as an extra gauntlet or a pair of leggings. This will make them unable to use their shield or weapon. Switch them to "clothes" armor level until they drop everything, then back to plate to force them to dress themselves properly. You can also try designating the excess items for [[dump]]ing, provided you have a dump and an unoccupied dwarf with Refuse Hauling enabled. | * You may also find them with other stray items in one or both hands, such as an extra gauntlet or a pair of leggings. This will make them unable to use their shield or weapon. Switch them to "clothes" armor level until they drop everything, then back to plate to force them to dress themselves properly. You can also try designating the excess items for [[dump]]ing, provided you have a dump and an unoccupied dwarf with Refuse Hauling enabled. | ||
− | + | [[Category:Items]] | |
− | + | [[Category:Military]] | |
− |