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Editing 40d:Door
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− | + | '''Doors''' are [[furniture]] which can be built from [[rock]] (at a [[mason's workshop]]), [[wood]] (at a [[carpenter's workshop]]), or [[metal]] (at a [[metalsmith's forge]]). You can also make [[glass]] doors (called '''portals''') at a [[glass furnace]]. The symbol for a stone door is that of a solid tile, the color of its material, with a cross of a different color across it (e.g. {{Raw Tile|┼|Gray|Silver}}) Doors of different materials use different tiles, because Toady hates tileset makers. Glass doors (or portals) use the symbol {{Raw Tile|O|#0f0|#080}}. Metal doors use the symbol {{Raw Tile|╪|#ff0|#880}}. Wood doors use the symbol {{Raw Tile|║|#ccc|#880}}. | |
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− | Doors made of all [[ | + | Doors made of all [[materials]] function identically, although doors made of more valuable material will increase the "value" of a [[room]] it is used in. High-[[quality]] doors give a happy [[thought]] to any [[dwarf]] seeing them, especially when a door is part of a room that the dwarf personally owns.{{verify}} Items made of a material a dwarf has a [[preference]] for will give an even happier thought. |
Doors, when closed, will prevent the passage of fluid ([[water]] and [[magma]]). However, if a dwarf opens the door, the fluid will come spilling through. | Doors, when closed, will prevent the passage of fluid ([[water]] and [[magma]]). However, if a dwarf opens the door, the fluid will come spilling through. | ||
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== Door settings == | == Door settings == | ||
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** A door set to external functions as a [[wall]] when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over. | ** A door set to external functions as a [[wall]] when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over. | ||
− | == | + | == "Building" doors == |
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− | + | After constructing a door at any of the above workshops, they must be "{{K|b}}uilt" (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors and [[statue]]s do not count as walls for door-building purposes anymore. For the same result of the statue-door-move statue trick in previous versions to build an infinite line of doors, instead use a constructed wall segment. Doors will not "fall down" when the constructed wall is removed. They will, however, fall down if a non-constructed wall they are attached to is mined out and they have no other support. | |
− | == | + | == Door construction == |
A door built will not create a floor above it the way a wall will. If construction is to be done above a door, walls, fortifications and floors can be built on top of doors. Doors cannot be built on top of other doors – there must be a floor. Stairs and ramps, of course, cannot be built on top of doors either. | A door built will not create a floor above it the way a wall will. If construction is to be done above a door, walls, fortifications and floors can be built on top of doors. Doors cannot be built on top of other doors – there must be a floor. Stairs and ramps, of course, cannot be built on top of doors either. | ||
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== Door strength == | == Door strength == | ||
− | + | Trolls and most megabeasts can destroy doors. | |
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− | + | ==Doors ajar== | |
+ | Sometimes [[dwarves]] will leave items in [[door]]s, propping them open. Having an door open when it should be closed can lead to all sorts of disasters with [[water]], [[magma]] and hostile [[creatures]]. | ||
− | + | To remove an item from a doorway designate a [[garbage dump]] nearby and then loo{{k|k}} at the item and designate it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labour enabled will come along and shift it. | |
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− | + | {{Buildings FAQ}} | |
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− | + | [[Category:Furniture]] | |
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