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Editing 40d:Economics
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− | + | === Overall Economic Flowchart === | |
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− | + | All buildings require Building Design to go up, most require stone and/or wood, some require other orders or materials (listed in parens after the building). | |
− | + | Each process on the economic flowchart has the following components: | |
* Inputs (on left) - the process will use up these raw materials. | * Inputs (on left) - the process will use up these raw materials. | ||
− | * | + | * Building/Job - you assign this process in this building. If building is in italics, it is an object, instead. Following the slash is a job title - this job must be enabled on a dwarf or that dwarf will not participate in that level of the economic path. |
+ | Following the building is a list of skills and/or raw materials needed to make that building, or a #d reference to the job that can produce the good needed to do the job. All buildings require building designer, specialized requirements for different buildings will be added when I get around to it (see [[Building]] for now). | ||
* Outputs (on right) - These are the goods that are produced by the economic activity in question. | * Outputs (on right) - These are the goods that are produced by the economic activity in question. | ||
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== Raw Materials == | == Raw Materials == | ||
− | + | assign these jobs through the designate or zone options. | |
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− | [[ | + | [[Walls]] -> <I>[[Pick]]</I>/[[Mining]] -> [[Stone]] |
− | + | (designate -> Mine) | |
− | [[ | + | [[Trees]] -> <I>[[Axe]]</I>/[[Wood Cutting]] -> [[Wood]] |
− | + | (designate -> Chop Trees) | |
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− | [[ | + | [[Walls]] -> none/[[Stone Detailing]] -> [[Room Quality]] ([[Happiness]]/Money) |
− | + | (designate -> Smooth, Engrave) | |
− | + | [[Water]] -> none/[[Fishing]] -> [[Fish]] | |
− | + | (designate -> Fish, do this at the level above the water) | |
− | [[ | + | [[Animals]] -> <I>[[Crossbow]]</I>,<I>[[Bolts]]</I>/[[Hunting]] -> [[Corpses]] |
− | + | (assign any dwarf the hunt job) | |
− | + | [[Plants]] -> none/[[Gather Plants]] -> [[Crops]] | |
− | + | (designate -> Gather Plants) | |
− | + | == Second Tier Materials == | |
+ | (only raw materials needed as input) | ||
− | [[ | + | [[Stone]] -> [[Mason's workshop]]/[[construction|Masonry]] -> [[Furniture]], [[Blocks]] |
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− | + | [[Wood]] -> [[Carpenter's workshop]]/[[construction|Carpentry]] -> [[Furniture]], [[Blocks]], [[Barrels]] | |
− | [[ | + | [[Stone]] -> [[Craftsdwarf's workshop]]/[[Stonecrafting]] -> [[Goods]] ([[Money]]) |
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− | [[ | + | [[Wood]] -> [[Craftsdwarf's workshop]]/[[Woodcrafting]] -> [[Goods]] ([[Money]]) |
− | [[ | + | [[Bone]] -> [[Craftsdwarf's workshop]]/[[Bonecarving]] -> [[Goods]] ([[Money]]) |
− | [[ | + | [[Fish]] -> [[Fishery]]/[[Fish Cleaning]] -> Edible fish |
− | [[ | + | [[Stone]] -> [[Mechanic's workshop]]/[[Mechanics]] -> [[Mechanism]]s |
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[[Wood]] -> [[Bowyer's workshop]]/[[Bowyer]] -> [[Crossbow|Wooden Crossbow]] | [[Wood]] -> [[Bowyer's workshop]]/[[Bowyer]] -> [[Crossbow|Wooden Crossbow]] | ||
− | [[Wood]] -> [[Wood furnace]]/[[ | + | [[Wood]] -> [[Wood furnace]]/[[Wood burning]] -> [[Charcoal]] |
− | + | (note - the Wood Furnace is a Furnace, not a workshop) | |
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− | + | == Higher Tier Materials == | |
+ | [[Stone]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Iron Bars]] | ||
+ | (the stone must be an ore of the given type) | ||
+ | (fuel can be charcoal or coal) | ||
− | + | [[Iron Bars]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Pig Iron]] | |
+ | (fuel can be charcoal or coal) | ||
− | + | [[Pig Iron]] + [[Flux]] ++ [[Fuel]] -> [[Forge]]/[[???]] -> [[Steel Bars]] | |
− | + | (A Magma Forge does not require the fuel) | |
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− | + | [[Steel Bars]] + [[Fuel]] -> [[Forge]]/[[Smelting]] -> [[Steel Item]] | |
− | + | (A Magma Forge does not require the fuel) | |
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− | + | [[Seeds]] -> [[Farm Plot]]/[[Farming]] -> [[Crops]] | |
− | + | (note that the Farm Plot while it is a building is not a workshop) | |
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− | + | [[Vermin]], [[Traps]] -> [[Kennels]] or [[Butcher Shop]]/[[Trapper]] -> | |
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− | + | Tame [[Animals]] -> [[Kennels]]/[[Animal Training]] -> Trained [[Animals]] | |
− | + | (note that the Kennels while it is a building is not a workshop) | |
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− | + | [[Barrels]], [[Crops]] -> [[Still]]/[[Brewing]] -> [[Drink]], [[Seeds]] | |
− | + | [[Crops]] and/or [[Meat]] -> [[Kitchen]]/[[Cooking]] -> [[Prepared Meals]] | |
− | + | [[Metal]], [[Charcoal]] -> [[Metalsmith's Forge]]/[[Armorsmith]] -> [[Armor]] |