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Editing 40d:Losing
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<span style="background-color: #000; color: #0f0; font-family: FixedSys, monospace">Losing is fun!</span> | <span style="background-color: #000; color: #0f0; font-family: FixedSys, monospace">Losing is fun!</span> | ||
Either way, it keeps you busy. | Either way, it keeps you busy. | ||
− | + | Most new players will lose their first few forts; <s>if</s> when you lose a fortress, don't feel like you don't understand the game. Dwarf Fortress has a steep learning curve, and part of the appeal is discovering things for yourself. However, this Wiki serves as an excellent place to speed up the learning process. | |
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− | Most new players will lose their first few forts | ||
If you lose, you can always [[reclaim fortress mode|reclaim fortress]] or go visit it in [[adventurer mode]]. | If you lose, you can always [[reclaim fortress mode|reclaim fortress]] or go visit it in [[adventurer mode]]. | ||
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== Autopsy == | == Autopsy == | ||
− | Various | + | Various things can cause you to lose a fortress. |
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− | + | === Losing your miners === | |
− | + | If your [[miner]]s are killed in a collapse and their equipment destroyed, chances are good that you will no longer be able to continue your efforts. Consider abandoning your fortress. Alternatively, you can try to keep your fortress running long enough to request additional [[pick]]s from your Outpost [[Liaison]], who will arrive with the next dwarven trade [[caravan]]. It will take another year before they will return.<br/> | |
− | + | Also consider the tedious but fun option of making buildings outside! If your [[woodcutter]]s with [[axe]]s are still available, then you can build structures of [[wood]]. This is not recommended for very new players though, as it is intensely resource-demanding and takes a lot of managing to get right. (Also not recommended if you don't understand the z-axis system yet.) | |
− | === | + | === Starvation === |
− | + | A serious danger, generally in the more inhospitable climates, is the loss of your dwarves due to starvation; if you are in the heart of a mountain with no [[soil]] to build on, it is possible you will not be able to establish [[farm]]s. As dwarves begin to starve, they will become Hungry, then Starving. This will cause them to become very angry. When they die, their friends will become upset and will become even angrier, potentially causing the remainder of your fortress to break out in a terminal brawl. | |
− | + | Don't forget your alternative sources of [[food]]. Try [[butchering]] your [[animals]], [[plant gathering|gathering plants]], or resorting to [[hunting]] of local wildlife. | |
− | + | ===Dehydration=== | |
− | + | One of the biggest problems with a fortress that has no [[brook]], [[stream]], [[river]], or other source of fresh [[water]]. Water must be rapidly gathered from stagnant pools and stored into an indoor basin or water tower, with sufficient depth before it [[evaporate]]s. If this fails, all of the water on the map will evaporate and your dwarves will be left without any water. | |
− | + | [[Brewing]] can alleviate these problems, but in the future brewing will also require water. | |
− | + | ===Flooding accidents=== | |
− | + | The opposite side of the dehydration spectrum is having too ''much'' water. Remember that water can [[flow]] in 10 directions (the 8 horizontal ones as well as up and down). It is also worth remembering that, unlike water, magma does not flow upwards. | |
− | + | If your fortress is beginning to flood from [[sourced water]], abandon all of the levels the water can reach immediately—drafting dwarves into the [[military]] and stationing them onto the surface if need be. You will never be able to recover those areas unless you can manage to pump out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system. Generally, a flooding accident spells doom for your fortress. | |
− | + | ===Invasion=== | |
− | + | The [[goblin]]s first come with about a dozen soldiers to [[siege]] your fort. Then they come again with about two dozen. Then three. Soon enough your [[trap]]s are all sprung, your [[door]]s beaten down, and your dwarves are dead. Without some simple [[Fortress defense|defense]]s, such as a [[moat]], a horde of goblins on your doorstep can be deadly. Sieges by goblins and presumably other civilizations have now been fixed{{version|0.27.169.33f}}, so early defensive fortress planning is required. | |
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===Volcanic Death=== | ===Volcanic Death=== | ||
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− | + | Toady has stated that in the future volcanoes will be much less stable and much more deadly. |