v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Road
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | A '''Road''' is a path of dirt, ([[wood]], rarely used), [[stone]], or [[blocks]]. They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them. | |
− | A '''Road''' is a path of dirt, [[wood]], [[stone]], [[ | ||
Three kinds of roads can be made: | Three kinds of roads can be made: | ||
− | * Dirt roads | + | * Dirt roads take a short time to make but will be gone after a year. |
− | * Rough road can be made with regular stone, it will be the [[color]] of the | + | * Rough road can be made with regular stone, it will be the [[color]] of the stone used. |
− | * Smooth roads can be made of any kind of block | + | * Smooth roads can also be made of any kind of block. They will be the color of the [[material]] used. |
Other buildings, including [[trap]]s, cannot be built on top of a road. | Other buildings, including [[trap]]s, cannot be built on top of a road. | ||
− | A road is | + | A road is no longer necessary for the [[human]] wagons to reach your [[trade depot]]. Wagons can travel across most surfaces, including up and down [[ramp]]s, as long as [[boulder]]s and trees have been removed from their route. |
− | + | ==Building== | |
− | + | Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road. You can only build roads in full rectangles. | |
− | |||
− | |||
− | == Building == | ||
− | |||
− | Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Removing== | ||
Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action. | Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action. | ||
− | + | Note this will remove the entire road you built originally, so it may be worth building roads in small sections rather than one long one. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |