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Editing 40d:Standing orders
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Standing orders that apply to the whole fortress can be accessed with {{K|o}} | Standing orders that apply to the whole fortress can be accessed with {{K|o}} | ||
− | * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a [[siege]] | + | * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a [[siege]] |
* {{K|x}} adjusts the level of job cancellation announcements that are shown | * {{K|x}} adjusts the level of job cancellation announcements that are shown | ||
* {{K|a}} toggles whether dwarves will move caged animals to a stockpile | * {{K|a}} toggles whether dwarves will move caged animals to a stockpile | ||
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* {{K|u}} toggles whether dwarves will move furniture to a stockpile | * {{K|u}} toggles whether dwarves will move furniture to a stockpile | ||
* {{K|g}} toggles whether dwarves will move dead dwarves to a stockpile | * {{K|g}} toggles whether dwarves will move dead dwarves to a stockpile | ||
− | * {{K|r}} sets [[# | + | * {{K|r}} sets [[#refuse orders|refuse orders]] |
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* {{K|s}} toggles whether dwarves will move stone to a stockpile | * {{K|s}} toggles whether dwarves will move stone to a stockpile | ||
* {{K|w}} toggles whether dwarves will move wood to a stockpile | * {{K|w}} toggles whether dwarves will move wood to a stockpile | ||
− | + | * {{K|m}} toggles whether different types of food should be mixed when [[cook|cooking]] | |
− | * {{K|m}} toggles whether different types of food | + | * {{K|W}} sets [[#workshop orders|workshop orders]] |
− | * {{K|W}} sets [[# | + | * {{K|z}} sets [[#activity zone orders|activity zone orders]] |
− | * {{K|z}} sets [[# | ||
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===Refuse orders=== | ===Refuse orders=== | ||
Dwarves can do different things with different types of [[refuse]]. | Dwarves can do different things with different types of [[refuse]]. | ||
− | You can tell them to ignore refuse altogether {{K|r}} for a smelly fort, or to gather refuse even from outside {{K|o}} which is mainly useful for collecting animals killed by military dwarves (only [[ambusher|hunters]] will return animals they kill | + | You can tell them to ignore refuse altogether {{K|r}} for a smelly fort, or to gather refuse even from outside {{K|o}} which is mainly useful for collecting animals killed by military dwarves (only [[ambusher|hunters]] will return animals they kill). |
Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump [[activity zone]]) | Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump [[activity zone]]) | ||
===Workshop orders=== | ===Workshop orders=== | ||
− | Many workshops will generate tasks automatically | + | Many workshops will generate tasks automatically, from this menu you can turn that off for selected workshops. |
− | + | The [[loom]] and [[clothier's shop]] can be further configured to use only dyed thread/cloth or any type. | |
− | The [[loom]] and [[clothier's shop]] can be further configured to use only dyed thread/cloth or any type. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. | + | Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. |
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===Activity zone orders=== | ===Activity zone orders=== | ||
Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[fisherdwarf|fisherdwarves]] away from a [[carp]] infested river. | Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[fisherdwarf|fisherdwarves]] away from a [[carp]] infested river. | ||
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