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Editing 40d:Stocks
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The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory. It is managed by the [[bookkeeper]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. | The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory. It is managed by the [[bookkeeper]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. | ||
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[[Image:Jt_stocks_screen.png|800px]] | [[Image:Jt_stocks_screen.png|800px]] | ||
− | == | + | ==Precision== |
− | Precision determines how well your | + | Precision determines how well your dwarfs are keeping count of all your items. Items are grouped into general categories - for instance, all hand weapons, crossbows and picks are "weapons". The biggest is typically "stones" - all stones you have mined out are included in one category, and viewable by specific type only if your level of accuracy is adequate for that number; anything less, and you will only have a rough total, no ability to view or manipulate the individual items. |
The precision of the Stocks screen depends on the settings of the [[bookkeeper]] [[noble]]. (Use {{k|n}} {{k|s}} to access that screen.) Precision affects three factors - the time spent at that labor (more precision takes more time), the number of significant figures (see immediately below), and whether the Inventory is active or unavailable for a given item type (see Inventory, bottom). | The precision of the Stocks screen depends on the settings of the [[bookkeeper]] [[noble]]. (Use {{k|n}} {{k|s}} to access that screen.) Precision affects three factors - the time spent at that labor (more precision takes more time), the number of significant figures (see immediately below), and whether the Inventory is active or unavailable for a given item type (see Inventory, bottom). | ||
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; Lowest Precision | ; Lowest Precision | ||
− | : This is the default setting, precise only to one significant figure. It's only fine for your initial embark until you feel you need the Inventory feature, below, and have time to designate a [[chair]] ''(perhaps in your first [[Dining | + | : This is the default setting, precise only to one significant figure. It's only fine for your initial embark until you feel you need the Inventory feature, below, and have time to designate a [[chair]] ''(perhaps in your first [[Dining Room]], at least to start)'' as an [[office]]/study. |
:*Any number from 0 to 9 will be exact. Inventory is available only for categories with 9 items or less. | :*Any number from 0 to 9 will be exact. Inventory is available only for categories with 9 items or less. | ||
:*A number from 10 to 99 will be rounded to the nearest 10. | :*A number from 10 to 99 will be rounded to the nearest 10. | ||
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:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved. While this extreme level of accuracy is usually unnecessary, this is recommended as an excellent and speedy way to increase one dwarf's [[attributes]] once you can spare them. Many fortresses rotate several bookkeepers a year through to [[legendary]] status, and then on to other tasks. | :Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved. While this extreme level of accuracy is usually unnecessary, this is recommended as an excellent and speedy way to increase one dwarf's [[attributes]] once you can spare them. Many fortresses rotate several bookkeepers a year through to [[legendary]] status, and then on to other tasks. | ||
− | If a number has been rounded, it will appear with a trailing question mark and will be displayed in brown instead of light grey | + | If a number has been rounded, it will appear with a trailing question mark and will be displayed in brown ink instead of light grey. For instance, "20?" instead of "17". Above the lowest precision, your [[bookkeeper]] requires a meager office, and for every level of precision, will spend more time there updating the stock record. |
==Inventory== | ==Inventory== | ||
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If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen. If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category. | If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen. If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category. | ||
− | So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc | + | So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc etc from that screen. If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones. |
− | When active, this inventory display has two modes. The default mode is a compacted view which lists objects by type and total number. It is handy to get a general idea of the number of goods you have available. The second mode is | + | When active, this inventory display has two modes. The default mode is a compacted view which lists objects by type and total number. It is handy to get a general idea of the number of goods you have available. The second mode is an exact view which lists each unique object or stack of objects in your fort. This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]]. To toggle between either of the two modes, press {{key|Tab}}. |
− | + | In the exact mode, the items text is colour coded. | |
− | + | {| style="border-spacing: 0" | |
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− | {| | ||
|- | |- | ||
− | + | ! Colour | |
− | + | ! Represents | |
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|- | |- | ||
− | | | + | |brown || produced in fort |
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|- | |- | ||
− | | | + | |grey || imported to fort (via trading or enemies) |
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|- | |- | ||
− | | | + | |dark cyan || part of a [[building]] |
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|- | |- | ||
− | | | + | |dark purple || forbidden or designated for dump/melt, part of a [[construction]] (blocks) |
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|- | |- | ||
+ | |dark red||not owned by fort (trade goods and equipment worn by traders or enemies) | ||
|} | |} | ||
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==Forbidding Stone through Inventory== | ==Forbidding Stone through Inventory== | ||
− | Note that if you forbid a type of stone (or | + | Note that if you forbid a type of stone (or block) using the Inventory menu, you will also forbid ''every workshop and building'' made from that particular type of stone (or block). This is a common cause of dwarfs suddenly refusing to perform assigned tasks in workshops. Use {{k|t}} or <d,b,c> to check for forbidden workshops (or other items) and to reclaim them - use Enter to affect a rectangular area, or click with your mouse on specific items or buildings. |
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− | + | See also [[Item designations]]. | |
− | + | [[Category:Fortress mode]] | |
− | + | [[Category:Interface]] |