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Editing 40d:Tower-cap
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− | {{ | + | {{TreeInfo |
− | + | |name=Tower-cap | |
− | {{av}} | + | |symbol=♣ |
+ | |biome=* Subterranean water | ||
+ | |wet=1 | ||
+ | |dry=1 | ||
+ | |density=600 | ||
+ | |wiki=no}} | ||
+ | {{av}}{{fine}} | ||
− | '''Tower-caps''' are a type of mushroom-like | + | '''Tower-caps''' are a type of mushroom-like {{L|subterranean}} {{L|tree}}. Once fully grown, they can be designated for {{L|wood cutting}} and produce tower-cap {{L|logs|log}}s. Tower-caps will grow ''only if'' you have discovered an {{L|underground}} {{L|river}} or {{L|underground pool}}. Such features can be located using the {{L|site finder}} and on the local view during embarkation, if the relevant {{L|init.txt|init}} and {{L|world generation}} parameters are set. |
− | In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), | + | In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down {{L|road}}s, constructing {{L|floor}}s or designating {{L|stockpile}}s will prevent tower-cap growth. |
As with normal trees, they take about 1 and a half years to fully grow. | As with normal trees, they take about 1 and a half years to fully grow. | ||
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== Underground tree farms == | == Underground tree farms == | ||
− | + | 1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''{{L|Irrigation|muddied}}'' subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil. | |
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− | + | 2: This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there | |
− | Beware that young tower caps, like young | + | 3: The distance or {{L|path}} to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe) |
+ | |||
+ | 4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world. | ||
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+ | 5: Harvesting tower caps '''will''' anger the elves just like normal wood harvesting. | ||
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+ | To design a tower-cap "farm", refer also to the {{L|Irrigation#Easier.2C_safer_irrigation|irrigation}} article. | ||
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+ | Beware that young tower caps, like young {{L|tree}}s, are fragile and will be quickly killed if repeatedly walked upon. | ||
{{gamedata}} | {{gamedata}} | ||
{{Plants}} | {{Plants}} | ||
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