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Editing 40d Talk:Cage
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==Assigning animals / building cages== | ==Assigning animals / building cages== | ||
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | ||
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::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ||
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | :::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | ||
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== Confirming having children in cages == | == Confirming having children in cages == | ||
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::Does this also hold for fish? [[User:VengefulDonut|VengefulDonut]] 02:11, 10 April 2008 (EDT) | ::Does this also hold for fish? [[User:VengefulDonut|VengefulDonut]] 02:11, 10 April 2008 (EDT) | ||
:::Knowing the questionable physics of DF, it wouldn't surprise me to find out that both land animals and fish in the same cage need neither air nor water, simultaneously. A kind of quantum stasis or cryogenics. --[[User:DDouble|DDouble]] 18:16, 31 July 2008 (EDT) | :::Knowing the questionable physics of DF, it wouldn't surprise me to find out that both land animals and fish in the same cage need neither air nor water, simultaneously. A kind of quantum stasis or cryogenics. --[[User:DDouble|DDouble]] 18:16, 31 July 2008 (EDT) | ||
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== Building materials == | == Building materials == | ||
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:You have some of it right, but you're confusing about 3 different actions, all of which are explained on their own wiki pages. | :You have some of it right, but you're confusing about 3 different actions, all of which are explained on their own wiki pages. | ||
− | :You {{key|b}}uild a [[cage]] if you want to un/assign creatures to that cage ''(or designate it as a [[jail]] - but chains are deemed better)'' - the cage then becomes a structure, the same as a door or bridge, until deconstructed. | + | :You {{key|b}}uild a [[cage]] if you want to un/assign creatures to that cage ''(or designate it as a [[jail]] - but chains are deemed better)'' - the cage then becomes a structure, the same as a door or bridge, until deconstructed. Then it again becomes a portable item, with any and all creatures still inside.* |
::''(* FYI - a cage with many animals is HEAVY. A dwarf could take a long time to move something like that. Still might be faster than the alternatives, but be aware.)'' | ::''(* FYI - a cage with many animals is HEAVY. A dwarf could take a long time to move something like that. Still might be faster than the alternatives, but be aware.)'' | ||
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:To capture a large creature, you must use a [[mechanism]] and {{key|c}}onstruct a cage [[trap|{{key|T}}rap]] ({{key|c}}, {{key|T}}, {{key|c}}). To capture vermin, you must {{key|q}}uery a kennel or butcher's shop and have a [[trapper]] try to catch them.--[[User:Albedo|Albedo]] 03:40, 10 May 2009 (UTC) | :To capture a large creature, you must use a [[mechanism]] and {{key|c}}onstruct a cage [[trap|{{key|T}}rap]] ({{key|c}}, {{key|T}}, {{key|c}}). To capture vermin, you must {{key|q}}uery a kennel or butcher's shop and have a [[trapper]] try to catch them.--[[User:Albedo|Albedo]] 03:40, 10 May 2009 (UTC) | ||
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