v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Combat
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST) | :Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST) | ||
− | |||
− | |||
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --[[User:DDouble|DDouble]] 15:21, 9 November 2007 (EST) | Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --[[User:DDouble|DDouble]] 15:21, 9 November 2007 (EST) | ||
Line 11: | Line 9: | ||
:Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default. More flexibility for modding and all that. I suppose customizable damage types would be even better, but that'll probably have to wait another year or three. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:12, 10 November 2007 (EST) | :Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default. More flexibility for modding and all that. I suppose customizable damage types would be even better, but that'll probably have to wait another year or three. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:12, 10 November 2007 (EST) | ||
:I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:16, 10 November 2007 (EST) | :I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:16, 10 November 2007 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |