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Editing 40d Talk:Graveyard
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:::maybe we could have the graveyard as a 'proper' graveyard, but in the evil zones it has a chance (or a bigger chance if we affect coffins too) of the dwarves becoming zombies or skeletons. ''NOOOOOOOOBBLLLEESSS...'' --[[User:Frostedfire|Frostedfire]] 03:47, 27 July 2008 (EDT) | :::maybe we could have the graveyard as a 'proper' graveyard, but in the evil zones it has a chance (or a bigger chance if we affect coffins too) of the dwarves becoming zombies or skeletons. ''NOOOOOOOOBBLLLEESSS...'' --[[User:Frostedfire|Frostedfire]] 03:47, 27 July 2008 (EDT) | ||
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== Where's the coffin go? == | == Where's the coffin go? == | ||
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:I figured out a work around. Just designate your refuse piles as also graveyards. Works like a charm. I still have issues with pets (cats!) in cages that die from old age. Because they are in a cage, the dwarfs will not move them unless you dump them. Then you have to reclaim and then they will eventually end up in the right pile.--[[User:Kwieland|Kwieland]] 13:14, 26 March 2009 (UTC) | :I figured out a work around. Just designate your refuse piles as also graveyards. Works like a charm. I still have issues with pets (cats!) in cages that die from old age. Because they are in a cage, the dwarfs will not move them unless you dump them. Then you have to reclaim and then they will eventually end up in the right pile.--[[User:Kwieland|Kwieland]] 13:14, 26 March 2009 (UTC) | ||
:It is one of the INIT options. Pets in coffins, [YES/NO]?--Oh crap, [[User:Zchris13|Zchris13]] forgot to sign. 02:13, 27 March 2009 (UTC) | :It is one of the INIT options. Pets in coffins, [YES/NO]?--Oh crap, [[User:Zchris13|Zchris13]] forgot to sign. 02:13, 27 March 2009 (UTC) | ||
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