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Editing DF2014:String dump/raw
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− | + | ||
− | + | ---- | |
− | + | TRANS_NAME | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | Activity | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | embraces | |
− | + | The | |
− | + | empty | |
− | + | empties | |
− | + | pick up | |
− | + | picks up | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Go to | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Lead | |
− | + | Wait for | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Archery Practice | |
− | + | and | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | Your | |
− | + | spinning | |
− | + | flying | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | in the | |
− | + | from behind | |
− | + | from the side | |
− | + | with | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | the | |
− | + | apart | |
− | + | and | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | fetid | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | foul | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | have | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
− | + | attack is interrupted! | |
− | + | have | |
− | + | has | |
− | + | become enraged! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latches on firmly | |
− | + | to | |
− | + | latch on firmly! | |
− | + | latches on firmly! | |
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | item | |
− | + | The dead walk. Hide while you still can! | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | overlord | |
− | + | overlords | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | data | |
− | + | data/save | |
− | + | data/save/current | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | data/save/current/ | |
− | + | data/save/ | |
− | + | is | |
− | + | are | |
− | + | prostrating | |
− | + | themselves | |
− | + | before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | two | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | ghostly | |
− | + | female | |
− | + | male | |
− | + | the deity of | |
− | + | errorlog.txt | |
− | + | gamelog.txt | |
− | + | negative | |
− | + | zero | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | seven | |
− | + | eight | |
− | + | nine | |
− | + | eleven | |
− | + | twelve | |
− | + | thirteen | |
− | + | fourteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | seventeen | |
− | + | eighteen | |
− | + | nineteen | |
− | + | billion | |
− | + | million | |
− | + | thousand | |
− | + | hundred | |
− | + | twenty | |
− | + | thirty | |
− | + | forty | |
− | + | fifty | |
− | + | sixty | |
− | + | seventy | |
− | + | eighty | |
− | + | ninety | |
− | + | Negative | |
− | + | Zeroth | |
− | + | First | |
− | + | Second | |
− | + | Third | |
− | + | Fourth | |
− | + | Fifth | |
− | + | Sixth | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Ninth | |
− | + | Tenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Nineteenth | |
− | + | sculpture has melted! | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | --------- | |
− | + | TAN_MAT | |
− | + | Shop | |
− | + | Trade Depot | |
− | + | Nest | |
− | + | Nest Box | |
− | + | Hive | |
− | + | Wagon | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Mason's Workshop | |
− | + | Craftsman | |
− | + | 's Workshop | |
− | + | Jeweler's Workshop | |
− | + | Metalsmith's Forge | |
− | + | Magma Forge | |
− | + | Bowyer's Workshop | |
− | + | Mechanic's Workshop | |
− | + | Siege Workshop | |
− | + | Butcher's Shop | |
− | + | Leather Works | |
− | + | Tanner's Shop | |
− | + | Dyer's Shop | |
− | + | Clothier's Shop | |
− | + | Fishery | |
− | + | Still | |
− | + | Loom | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kennels | |
− | + | Kitchen | |
− | + | Tool | |
− | + | Workshop | |
− | + | Zone | |
− | + | Farm Plot | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Kiln | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Lever | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Trap | |
− | + | Catapult | |
− | + | Ballista | |
− | + | Siege Engine | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Cage | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Windmill | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | ||
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parent | parent | ||
− | + | daughter | |
− | + | child | |
− | + | grandmother | |
− | + | grandfather | |
− | + | grandparent | |
− | + | grandchild | |
− | + | brother | |
− | + | sister | |
− | + | sibling | |
− | + | aunt | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | cousin | |
− | + | , is it really you? | |
− | + | Dear | |
− | + | Is it really you? | |
− | + | get your | |
− | + | your very own | |
− | + | real | |
− | + | authentic | |
− | + | clear | |
− | + | all the way | |
− | + | distant | |
− | + | faraway | |
− | + | fair | |
− | + | the great | |
− | + | here | |
− | + | right here | |
− | + | ! Today only | |
− | + | ! Limited supply | |
− | + | ! Best price in town | |
− | + | were | |
− | + | was | |
− | + | tanned | |
− | + | made | |
− | + | right here in | |
− | + | town | |
− | + | the surrounding area | |
− | + | just outside town | |
− | + | a village nearby | |
− | + | the settlements | |
− | + | out to the | |
− | + | west | |
− | + | east | |
− | + | north | |
− | + | south | |
− | + | northwest | |
− | + | northeast | |
− | + | southwest | |
− | + | southeast | |
− | + | some of my kind | |
− | + | some of our kind | |
− | + | out to the | |
− | + | Are you interested in | |
− | + | Might I interest you in | |
− | + | Great | |
− | + | Splendid | |
− | + | Good | |
− | + | Decent | |
− | + | Fantastic | |
− | + | Excellent | |
− | + | there | |
− | + | right there | |
− | + | my friend | |
− | + | my good | |
− | + | woman | |
− | + | person | |
− | + | Stop! This isn't happening! | |
− | + | I yield! I yield! | |
− | + | We will fight no more. | |
− | + | I will fight no more. | |
− | + | Never! | |
− | + | You first, coward! | |
− | + | Okay! I'll do it. | |
− | + | spits out | |
− | + | drops | |
− | + | Over my dead body! | |
− | + | I am compelled to continue! | |
− | + | That's too suspicious! | |
− | + | Somebody help! | |
− | + | Ah... uh... | |
− | + | The horror... | |
− | + | Ha ha ha! Yes! | |
− | + | Rawr!!! | |
− | + | Hmmm... | |
− | + | Waaaaa... | |
− | + | How incredibly satisfying! | |
− | + | Oh joyous occasion! | |
− | + | The love overwhelms me! | |
− | + | Such sweet bliss! | |
− | + | Every last one of you will pay with your lives! | |
− | + | Ahhhhhhh! No! | |
− | + | That's incredibly suspicious! | |
− | + | What's going on?! | |
− | + | What's that?! | |
− | + | The horror consumes me! | |
− | + | I cannot be overwhelmed by grief! | |
− | + | Fantastic! | |
− | + | I am so angry! | |
− | + | Yes! It is done. | |
− | + | I must not succumb to fear! | |
− | + | I feel such unbearable sadness... | |
− | + | That was very satisfying! | |
− | + | I am so happy! | |
− | + | I feel such love! | |
− | + | How blissful! | |
− | + | I will take revenge! | |
− | + | I must press on! | |
− | + | That's suspicious! | |
− | + | That's alarming! | |
− | + | Most shocking! | |
− | + | This is truly horrifying. | |
− | + | I am almost overcome by grief. | |
− | + | This is great! | |
− | + | I am about to lose it! | |
− | + | It is done. | |
− | + | Begone fear! | |
− | + | I cannot give in to sadness. | |
− | + | I am very satisfied. | |
− | + | This is a joyous time. | |
− | + | This is love. | |
− | + | How blissful I am. | |
− | + | I will have my revenge. | |
− | + | I am not scared! | |
− | + | How suspicious... | |
− | + | That was alarming. | |
− | + | I will master myself. | |
− | + | This cannot horrify me. | |
− | + | I must let grief pass me by. | |
− | + | I feel like a victor. | |
− | + | I'm a little angry. | |
− | + | It has come to pass. | |
− | + | This doesn't scare me. | |
− | + | I feel somewhat sad. | |
− | + | That was satisfying. | |
− | + | This is nice. | |
− | + | Is this love? | |
− | + | This could be bliss. | |
− | + | This might require an answer. | |
− | + | I feel no terror. | |
− | + | Takes all kinds these days. | |
− | + | What is it this time... | |
− | + | That did not shock me. | |
− | + | I am not upset by this. | |
− | + | Grief? I feel nothing. | |
− | + | There is no need for celebration. | |
− | + | I have no feelings of rage. | |
− | + | I guess it could be considered grimly satisfying. | |
− | + | This does not scare me. | |
− | + | I am not feeling sad right now. | |
− | + | That was not satisfying. | |
− | + | I suppose this would be a joyous occasion. | |
− | + | There is no love. | |
− | + | I do not see the bliss in this. | |
− | + | There is no need to feel vengeful. | |
− | + | I laugh in the face of death! | |
− | + | Help! Save me! | |
− | + | I must withdraw! | |
− | + | Fool! | |
− | + | What is this madness? Calm yourself! | |
− | + | (to | |
− | + | PLACE | |
− | + | the wilds | |
− | + | something | |
− | + | CONTEXT | |
− | + | ENTITY | |
− | + | HIST_FIG | |
− | + | ABSTRACT_BUILDING | |
− | + | SITE | |
− | + | SUBREGION | |
− | + | FAMILY_RELATIONSHIP | |
− | + | NUMBER | |
− | + | ORDINAL | |
− | + | UNIT_NAME | |
− | + | RACE | |
− | + | INDEF_FAMILY_RELATIONSHIP | |
− | + | SPHERE | |
− | + | DEF_SPHERE | |
− | + | ARCH_ELEMENT | |
− | + | JUSTIFICATION | |
− | + | SQUAD | |
− | + | FORMATION | |
− | + | ACTIVITY | |
− | + | BREED | |
− | + | BATTLEFIELD | |
− | + | INTERACTION_INSTANCE | |
− | + | WRITTEN_CONTENT | |
− | + | IDENTITY | |
− | + | INCIDENT | |
− | + | CRIME | |
− | + | REGION_WEATHER | |
− | + | CREATION_ZONE | |
− | + | VEHICLE | |
− | + | ARMY | |
− | + | ARMY_CONTROLLER | |
− | + | ARMY_TRACKING_INFO | |
− | + | CULTURAL_IDENTITY | |
− | + | AGREEMENT | |
− | + | SPEAKER | |
− | + | AUDIENCE | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Slave | |
− | + | Prisoner | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | a keep | |
− | + | a temple | |
− | + | a tower | |
− | + | a market | |
− | + | a tomb | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | disturbed | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | has killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | calms down.] | |
− | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
− | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | over at | |
− | + | They have a | |
− | + | called | |
− | + | somewhere | |
− | + | around here | |
− | + | A bandit gang | |
− | + | led by | |
− | + | calling itself | |
− | + | has been harassing people on the street! | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a temple | |
− | + | there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | here | |
− | + | Search first in the mead hall to the | |
− | + | Search first in a cottage to the | |
− | + | Search first in the keep to the | |
− | + | , for I speak of our master | |
− | + | Search first in the great tower to the | |
− | + | Search first in a house to the | |
− | + | Search first in a hillock to the | |
− | + | Search first in a tree to the | |
− | + | to the | |
− | + | Search first by the well to the | |
− | + | Must be right around here somewhere. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | demand | |
− | + | object | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | claim | |
− | + | Claim this site for yourself and | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | incident | |
− | + | rumor | |
− | + | tell | |
− | + | Ask about | |
− | + | death | |
− | + | crime | |
− | + | fight | |
− | + | conflict | |
− | + | army | |
− | + | march | |
− | + | abduction | |
− | + | kidnap | |
− | + | occupation | |
− | + | beast | |
− | + | criminal | |
− | + | bandit | |
− | + | skulking | |
− | + | vermin | |
− | + | ruffian | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | nothing | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | diplomacy | |
− | + | relations | |
− | + | land | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | rescue | |
− | + | reunion | |
− | + | reunited | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Bring up | |
− | + | production order violation | |
− | + | production | |
− | + | violation | |
− | + | export prohibition violation | |
− | + | export | |
− | + | prohibition | |
− | + | job order violation | |
− | + | conspiracy to slow labor | |
− | + | conspiracy | |
− | + | slow | |
− | + | labor | |
− | + | crime of murder | |
− | + | murder | |
− | + | disorderly | |
− | + | conduct | |
− | + | building | |
− | + | destruction | |
− | + | crime of theft | |
− | + | theft | |
− | + | crime of robbery | |
− | + | robbery | |
− | + | crime of blood-drinking | |
− | + | blood | |
− | + | drinking | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | leader | |
− | + | Spread rumor of | |
− | + | ascension | |
− | + | presence | |
− | + | presence | |
− | + | 's presence | |
− | + | tribute | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | 's demand for tribute | |
− | + | peace | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | harassment | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | flight | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | insurrection | |
− | + | Spread rumor of the insurrection | |
− | + | against | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | revolution | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | crushed | |
− | + | defeat | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | founding | |
− | + | 's foundation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | to found a site in | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | Trade | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | sell | |
− | + | Exchange, give or take personal items | |
− | + | exchange | |
− | + | give | |
− | + | take | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | work | |
− | + | Ask about listener's family | |
− | + | family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Ask the listener for the location of | |
− | + | the object | |
− | + | location | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | refuse | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | offer | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | home | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | scout | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | nature | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | name | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | service | |
− | + | Accuse listener of being a night creature | |
− | + | creature | |
− | + | Say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | subject | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Refuse invitation to become a | |
− | + | decline | |
− | + | Accept invitation to become a | |
− | + | accept | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | invite | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | suggest | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you on adventures | |
− | + | adventure | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | hate | |
− | + | State your general fear | |
− | + | afraid | |
− | + | fright | |
− | + | Grant sleep permission | |
− | + | grant | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | Comply with order | |
− | + | comply | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | apologize | |
− | + | occupied | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | older | |
− | + | Ask listener to come closer | |
− | + | closer | |
− | + | Do business | |
− | + | business | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come to the market later | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Recommend | |
− | + | as a guide | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | is dead | |
− | + | dead | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | found | |
− | + | Grovel before your new master | |
− | + | grovel | |
− | + | master | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | hunt | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | astonished | |
− | + | Hawk your wares | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | Express overwhelming suspicion | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great alarm | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Bask in great triumph | |
− | + | bask | |
− | + | Fail the struggle against great rage | |
− | + | Bask in great grim satisfaction | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Bask in great satisfaction | |
− | + | Bask in great love | |
− | + | Bask in great bliss | |
− | + | Bask in great joy | |
− | + | Bask in great vengefulness | |
− | + | Fail the struggle against great terror | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | struggle | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Fail the struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | dismiss | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of terror | |
− | + | Make terrified outburst regarding fleeing conflict | |
− | + | State intention to flee conflict | |
− | + | State your age emphatically | |
− | + | Say something about your profession | |
− | + | Announce your night creature status | |
− | + | announce | |
− | + | State your incredulity | |
− | + | incredulity | |
− | + | failed to load conflict report incident | |
− | + | !ARG | |
− | + | <SWAP> | |
− | + | MATERIAL | |
− | + | USE_MATERIAL | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | Unrecognized Material Template: | |
− | + | SELECT_MATERIAL | |
− | + | PLUS_MATERIAL | |
− | + | REMOVE_MATERIAL | |
− | + | TISSUE | |
− | + | USE_TISSUE | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | Unrecognized Tissue Template: | |
− | + | SELECT_TISSUE | |
− | + | REMOVE_TISSUE | |
− | + | CASTE | |
− | + | USE_CASTE | |
− | + | SELECT_CASTE | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | DEFAULT | |
− | + | Caste Selection Fails: | |
− | + | BIOME | |
− | + | PROFESSION_NAME | |
− | + | FANCIFUL | |
− | + | DOES_NOT_EXIST | |
− | + | LARGE_ROAMING | |
− | + | LOOSE_CLUSTERS | |
− | + | VERMIN_FISH | |
− | + | VERMIN_SOIL | |
− | + | VERMIN_SOIL_COLONY | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | UBIQUITOUS | |
− | + | HIVE_PRODUCT | |
− | + | VERMIN_EATER | |
− | + | VERMIN_GROUNDER | |
− | + | VERMIN_ROTTER | |
− | + | MUNDANE | |
− | + | FREQUENCY | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | UNDERGROUND_DEPTH | |
− | + | POPULATION_NUMBER | |
− | + | CLUSTER_NUMBER | |
− | + | TRIGGERABLE_GROUP | |
− | + | GENERAL_BABY_NAME | |
− | + | GENERAL_CHILD_NAME | |
− | + | GLOWCOLOR | |
− | + | CREATURE_TILE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | GLOWTILE | |
− | + | ALTTILE | |
− | + | SOLDIER_ALTTILE | |
− | + | GOOD | |
− | + | EVIL | |
− | + | SAVAGE | |
− | + | EQUIPMENT_WAGON | |
− | + | PREFSTRING | |
− | + | SPEECH | |
− | + | SPEECH_MALE | |
− | + | SPEECH_FEMALE | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | Unrecognized Creature Token: | |
− | + | CREATURE | |
− | + | COPY_TAGS_FROM | |
− | + | Unrecognized Creature Copy (Order is important!): | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | GO_TO_START | |
− | + | GO_TO_END | |
− | + | GO_TO_TAG | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | *** Error(s) finalizing the creature | |
− | + | Creature Tissue Material Failure: | |
− | + | (empty tissue) | |
− | + | (no mat1) | |
− | + | (no mat3) | |
− | + | Custom tissue shape not found: | |
− | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
− | + | : Special attack material missing state -- set to liquid | |
− | + | : Special attack interaction token not recognized : | |
− | + | , layer | |
− | + | was not found, using first tissue instead | |
− | + | : Tissue | |
− | + | : No tissue thickness | |
− | + | data/speech/ | |
− | + | Custom butcher object shape not found: | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | Unrecognized Color Token: | |
− | + | LOCAL_CREATURE_MAT | |
− | + | Walk | |
− | + | Crawl | |
− | + | Swim | |
− | + | Climb | |
− | + | ADD_COLOR | |
− | + | a girl | |
− | + | a boy | |
− | + | a child | |
− | + | twins | |
− | + | triplets | |
− | + | quadruplets | |
− | + | quintuplets | |
− | + | sextuplets | |
− | + | septuplets | |
− | + | octuplets | |
− | + | nonuplets | |
− | + | decaplets | |
− | + | undecaplets | |
− | + | duodecaplets | |
− | + | tredecaplets | |
− | + | quattuordecaplets | |
− | + | quindecaplets | |
− | + | many babies | |
− | + | NUMBERED_NAME | |
− | + | zombie | |
− | + | BODY_APPEARANCE_MODIFIER | |
− | + | SET_BP_GROUP | |
− | + | PLUS_BP_GROUP | |
− | + | SET_TL_GROUP | |
− | + | PLUS_TL_GROUP | |
− | + | TISSUE_STYLE_UNIT | |
− | + | TSU_NOUN | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | SHEARABLE_TISSUE_LAYER | |
− | + | Shearable Tissue | |
− | + | Was Not Used | |
− | + | BP_APPEARANCE_MODIFIER | |
− | + | BP Mod | |
− | + | APP_MOD_DESC_RANGE | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_IMPORTANCE | |
− | + | APP_MOD_RATE | |
− | + | NO_END | |
− | + | TL_COLOR_MODIFIER | |
− | + | Color Mod Ending With ( | |
− | + | ) Was Not Used | |
− | + | TLCM_TIMING | |
− | + | TLCM_NOUN | |
− | + | TLCM_IMPORTANCE | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_GENETIC_MODEL | |
− | + | CASTE_SPEECH | |
− | + | POP_RATIO | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | CHILD | |
− | + | BABY | |
− | + | CASTE_PROFESSION_NAME | |
− | + | CHILDNAME | |
− | + | BABYNAME | |
− | + | AQUATIC | |
− | + | AMPHIBIOUS | |
− | + | MOUNT | |
− | + | MOUNT_EXOTIC | |
− | + | LIKES_FIGHTING | |
− | + | LIKESFIGHTING | |
− | + | PEARL | |
− | + | VEGETATION | |
− | + | MAGICAL | |
− | + | NATURAL | |
− | + | NATURAL_ANIMAL | |
− | + | SUPERNATURAL | |
− | + | VERMIN_HATEABLE | |
− | + | COLONY_EXTERNAL | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | REMAINS_UNDETERMINED | |
− | + | BODY | |
− | + | Duplicate Body Token: | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | BODYGLOSS | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | RELSIZE | |
− | + | RETRACT_INTO_BP | |
− | + | CAN_DO_INTERACTION | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | Unrecognized CDI Token: | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EBO_ITEM | |
− | + | ANY_HARD_STONE | |
− | + | EBO_SHAPE | |
− | + | ATTACK | |
− | + | BODYPART | |
− | + | TISSUE_LAYER | |
− | + | CHILD_BODYPART_GROUP | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | Attack | |
− | + | seems to have correct format but could not find proper BPs in any caste, so not added | |
− | + | ATTACK_SKILL | |
− | + | ATTACK_VERB | |
− | + | ATTACK_CONTACT_PERC | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | ATTACK_PRIORITY | |
− | + | MAIN | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_FLAG_WITH | |
− | + | ATTACK_FLAG_EDGE | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
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Attributes remaining: | Attributes remaining: | ||
− | : | + | : Done |
+ | : Back | ||
to change | to change | ||
− | + | Name: | |
− | + | : Abort | |
− | + | Background: | |
− | : | + | : Background |
− | + | Locally Important | |
− | : | + | : Enter First Name |
− | |||
− | : | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
− | : | + | : Go! |
− | + | ** Unretiring Adventurer ** | |
− | + | ** Starting Adventurer ** | |
− | + | invalid lair entrance | |
− | + | Dawn is breaking. | |
− | + | It is noon. | |
− | + | Night is falling. | |
− | + | You struggle for | |
− | + | You cannot see. | |
− | + | You cannot read. | |
− | + | You read | |
− | + | It has no writing. | |
− | + | The pages are blank. | |
− | + | It has no pages. | |
− | + | You pull out | |
− | + | Fill | |
− | + | stagnant | |
− | + | salt | |
− | + | Heat | |
− | + | near lava | |
− | + | near magma | |
− | + | near burning trunk | |
− | + | near burning branches | |
− | + | near burning twigs | |
− | + | near burning cap | |
− | + | near fire | |
− | + | near campfire | |
− | + | You fill your | |
− | + | is empty. | |
− | + | It won't fit in your | |
− | + | Your | |
− | + | is already full. | |
− | + | You heat the | |
− | + | to no effect. | |
− | + | is hot enough already. | |
− | + | Suck | |
− | + | Drink | |
− | + | Eat | |
− | + | Ignite | |
− | + | Make Campfire ( | |
− | + | You don't feel safe enough to make a campfire. | |
− | + | You make a campfire. | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | The vegetation is submerged. | |
− | + | The vegetation is too wet. | |
− | + | You set a fire. | |
− | + | Attack error | |
− | + | Interact with | |
− | + | Push | |
− | + | Ride | |
− | + | , push off toward | |
− | + | Guide | |
− | + | Charge | |
− | + | Move to | |
− | + | /Air | |
− | + | /Water | |
− | + | Lava | |
− | + | Magma | |
− | + | Climb to | |
− | + | holding | |
− | + | releasing hold | |
− | + | Hang from | |
− | + | Hold | |
− | + | Release hold on | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | The cackling fades away. | |
− | + | You are surrounded by incessant cackling. | |
− | + | Can I help you with something? | |
− | + | You cannot rest until you leave this site. | |
− | + | You don't feel safe enough to rest. | |
− | + | You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | + | You can't rest until you've stopped the bleeding. | |
− | + | You can't rest because you can't breathe. | |
− | + | You can't rest because you are drowning. | |
− | + | You can't rest because you are dying of thirst. | |
− | + | You can't rest because you are starving to death. | |
− | + | You can't rest because you are swimming. | |
− | + | You can't rest until you are on a stable surface. | |
− | + | in play interaction | |
− | + | You | |
− | + | yourself | |
− | + | Shout out to everybody | |
− | + | The Void | |
− | + | , Deity | |
− | + | , Force | |
− | + | Charging | |
− | + | Moving | |
− | + | (above) | |
− | + | (below) | |
− | + | upward | |
− | + | downward | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | You are | ||
− | You | ||
− | You don't feel safe enough to | ||
− | You can't | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | You | ||
− | |||
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− | , | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Charging | ||
− | Moving | ||
− | |||
− | |||
− | (above) | ||
− | (below) | ||
− | upward | ||
− | downward | ||
Remote: | Remote: | ||
Distant: | Distant: | ||
Line 12,314: | Line 6,884: | ||
with grab | with grab | ||
quick | quick | ||
+ | heavy | ||
wild | wild | ||
precise | precise | ||
Line 12,321: | Line 6,892: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Regaining balance | Regaining balance | ||
Sucking Blood | Sucking Blood | ||
Line 12,336: | Line 6,901: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
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− | |||
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You are a wanderer of the wilderness. | You are a wanderer of the wilderness. | ||
Your wanderings have led you to | Your wanderings have led you to | ||
+ | , a | ||
. You are a stranger here. | . You are a stranger here. | ||
− | |||
You are a newly-minted | You are a newly-minted | ||
of the great | of the great | ||
. Destiny is calling! | . Destiny is calling! | ||
− | + | You are a peasant in | |
− | You are a | ||
, and you have never strayed far from home. | , and you have never strayed far from home. | ||
You are a | You are a | ||
Line 12,548: | Line 6,916: | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
− | , | + | , the |
− | + | goddess | |
− | + | deity | |
− | + | , the force | |
− | + | which permeates | |
− | + | Reunion/ | |
− | + | Death/You | |
− | + | Death/ | |
− | + | ProdViol | |
− | + | ExpViol | |
− | + | JobViol | |
− | + | SlowLabor | |
− | + | Murder | |
− | + | Disorder | |
− | + | BuildDest | |
− | + | Vandalism | |
− | + | Theft | |
− | + | Robbery | |
− | + | Blood-drinking | |
− | + | YieldDemand/ | |
− | + | Attack/ | |
− | + | Escalation/ | |
− | + | Beast/ | |
− | + | Group/ | |
− | + | Tribute/ | |
− | + | NoTribute/ | |
− | + | Peace/ | |
− | + | NoPeace/ | |
− | + | Harass/ | |
− | + | Leave/ | |
− | + | Flee/ | |
− | + | Abandon/ | |
− | + | Insurrection | |
− | + | Overthrow | |
− | + | Failed | |
− | + | Crushed | |
− | + | Reclaimed/ | |
− | + | Founded/ | |
− | + | Reclaiming/ | |
− | + | Founding/ | |
− | + | Invasion/ | |
− | + | Occupation/ | |
− | + | Abduction/You | |
− | + | Abduction/ | |
− | + | Civilization | |
− | + | Site Government | |
− | + | Vessel Crew | |
− | + | Migrating Group | |
− | + | Nomadic Group | |
− | + | Religion | |
− | + | Military Unit | |
− | + | Outcast | |
− | + | , Dead | |
− | + | Enemy | |
− | + | Criminal | |
− | + | Devoted | |
− | + | Loyal | |
− | + | Aligned | |
− | + | Affiliated | |
− | + | Associated | |
− | + | member | |
− | + | mercenary | |
− | + | slave | |
− | + | Former | |
− | + | member | |
− | + | mercenary | |
− | + | slave | |
− | + | prisoner | |
− | + | Mountain | |
− | + | Temperate Freshwater Swamp | |
− | + | Temperate Saltwater Swamp | |
− | + | Temperate Freshwater Marsh | |
− | + | Temperate Saltwater Marsh | |
− | + | Tropical Freshwater Swamp | |
− | + | Tropical Saltwater Swamp | |
− | + | Mangrove Swamp | |
− | + | Tropical Freshwater Marsh | |
− | + | Tropical Saltwater Marsh | |
− | + | Taiga | |
− | + | Temperate Coniferous Forest | |
− | + | Temperate Broadleaf Forest | |
− | + | Tropical Coniferous Forest | |
− | + | Tropical Dry Broadleaf Forest | |
− | + | Tropical Moist Broadleaf Forest | |
− | + | Temperate Grassland | |
− | + | Temperate Savanna | |
− | + | Temperate Shrubland | |
− | + | Tropical Grassland | |
− | + | Tropical Savanna | |
− | + | Tropical Shrubland | |
− | + | Badlands | |
− | + | Rocky Wasteland | |
− | + | Sand Desert | |
− | + | Tropical Ocean | |
− | + | Temperate Ocean | |
− | + | Arctic Ocean | |
− | + | Temperate Freshwater Pool | |
− | + | Temperate Brackish Pool | |
− | + | Temperate Saltwater Pool | |
− | + | Tropical Freshwater Pool | |
− | + | Tropical Brackish Pool | |
− | + | Tropical Saltwater Pool | |
− | + | Temperate Freshwater Lake | |
− | + | Temperate Brackish Lake | |
− | + | Temperate Saltwater Lake | |
− | + | Tropical Freshwater Lake | |
− | + | Tropical Brackish Lake | |
− | + | Tropical Saltwater Lake | |
− | + | Temperate Freshwater River | |
− | + | Temperate Brackish River | |
− | + | Temperate Saltwater River | |
− | + | Tropical Freshwater River | |
− | + | Tropical Brackish River | |
− | + | Tropical Saltwater River | |
− | + | Subterranean Water | |
− | + | Subterranean Chasm | |
− | + | Subterranean Magma | |
− | + | Died in the year | |
− | + | deity | |
− | + | This person is | |
− | You have | + | and your military commander |
− | + | This person is one of the | |
− | + | and your military subordinate | |
− | You have | + | alongside you |
− | + | You have known this person your entire life. | |
− | + | You have known this person since | |
− | + | birth. | |
− | + | You have known each other your entire lives. | |
− | + | You last spoke | |
− | + | You have heard this name suggested as a potential guide to faraway places. | |
− | + | You worship this figure. | |
− | + | This is your lover. | |
− | + | This is your prisoner. | |
− | + | This is your jailor. | |
− | + | This is your master. | |
− | + | This is your apprentice. | |
− | + | This is your traveling companion. | |
− | + | This is your | |
− | + | You have recently encountered one of these creatures. | |
− | + | You have encountered these creatures in the past but not recently. | |
− | + | You have only heard tell of these creatures. | |
− | + | You have killed | |
− | + | of these creatures. | |
− | + | This creature can be found in | |
− | + | This creature lives in | |
− | + | This creature dwells underground. | |
− | + | This event occurred on the | |
− | + | in the year | |
− | + | Your reunion with | |
− | + | The reunion of | |
− | + | Your death | |
− | + | The death of | |
− | + | The insurrection | |
− | + | The occupation of | |
− | + | Your abduction | |
− | + | The abduction of | |
− | + | Following | |
− | + | Saving... | |
− | + | Stockpile Settings | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Disconnected Build Overflow | |
− | + | SOAP | |
− | + | Select Item | |
− | + | to select. | |
− | + | to abort. | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | slabs engraved | |
− | + | Slab engraved | |
− | + | No slabs engraved | |
− | + | Entombed and memorialized | |
− | + | Memorialized | |
− | to | + | Entombed |
− | + | Ghost | |
− | + | Not memorialized | |
− | + | Weapons and Ammunition | |
− | + | Furniture | |
− | + | Siege Equipment | |
− | + | Other Objects | |
− | + | Metal Clothing | |
− | + | Engrave Memorial Slab | |
− | + | Main | |
− | + | Siege Engines | |
− | + | Traps/Levers | |
− | + | Workshops | |
− | + | Furnaces | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Machine Components | |
− | + | Track | |
− | + | Building Placement Distance Overflow | |
− | + | %s: %s | |
− | + | Error | |
− | + | Fatal error | |
− | + | Unable to create texture! | |
− | + | INIT FAILED! | |
− | + | New window size: | |
− | + | Font size: | |
− | : | + | Resizing grid to |
− | + | Resizing font to | |
− | + | Dwarf Fortress | |
− | + | data/art/icon.png | |
− | + | SDL initialization failure, trying windowed mode | |
− | + | SDL initialization failure | |
− | + | Requested single-buffering not available | |
− | + | OpenGL | |
− | + | Resetting textures | |
− | + | EMERGENCY: Unknown case in async_wait | |
− | + | TEXT not supported on windows | |
− | + | PRINT_MODE | |
− | + | data/init/interface.txt | |
− | + | Error Initializing Text: | |
− | + | Space | |
− | + | Shift+ | |
− | + | Ctrl+ | |
− | + | Alt+ | |
− | + | SDL+ | |
− | + | Button | |
− | + | REPEAT_NOT | |
− | + | REPEAT_SLOW | |
− | + | REPEAT_FAST | |
− | + | REPEAT_BROKEN | |
− | + | Loading bindings from | |
− | + | not found, or I/O error encountered | |
− | + | [BIND:*:*] | |
− | + | [SYM:*:*] | |
− | + | [KEY:*] | |
− | + | [BUTTON:*:*] | |
− | + | Broken repeat request: | |
− | + | Unknown SDLKey: | |
− | + | Broken unicode: | |
− | + | Broken button (should be [BUTTON:#:#]): | |
− | + | Unknown binding: | |
− | + | Saving bindings to | |
− | + | .partial | |
− | + | for writing | |
− | + | Failed to open | |
− | + | I/O error while writing keyboard mapping | |
− | + | [BIND: | |
− | + | [KEY: | |
− | + | [SYM: | |
− | + | [BUTTON: | |
− | + | Missing binding displayed: | |
− | + | NO BINDING | |
− | + | I/O error while loading macro | |
− | + | End of macro | |
− | + | End of group | |
− | + | Binding name unknown while loading macro: | |
− | + | Binding missing while loading macro: | |
− | + | Quantity not numeric or Unexpected tab(s) while loading macro: | |
− | + | data/init/macros/*.mak | |
− | + | data/init/macros/ | |
− | + | .mak | |
− | + | CHEESE_MAT | |
− | + | Crafts | |
− | + | Logs | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | CIV_CONTROLLABLE | |
− | + | INDIV_CONTROLLABLE | |
− | + | SIEGER | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | ADVENTURE_TIER | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | CONQUERED_SITE | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | + | : REQUIRED_STANDS exceeds 100, capped | |
− | : | + | REQUIRED_OFFICE |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | + | REQUIRED_BEDROOM | |
− | + | : REQUIRED_BEDROOM negative, set to 0 | |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | : | + | REQUIRED_TOMB |
− | : | + | : REQUIRED_TOMB negative, set to 0 |
− | : | + | : REQUIRED_TOMB exceeds 1000000, capped |
− | + | MANDATE_MAX | |
− | : | + | : MANDATE_MAX negative, set to 0 |
− | : | + | : MANDATE_MAX exceeds 100, capped |
− | + | DEMAND_MAX | |
− | : | + | : DEMAND_MAX negative, set to 0 |
− | : | + | : DEMAND_MAX exceeds 100, capped |
− | + | ACCOUNT_EXEMPT | |
− | + | DUTY_BOUND | |
− | + | Unrecognized Entity Token: | |
− | + | *** Error(s) finalizing the entity | |
− | : | + | Unrecognized entity creature token: |
− | : | + | Unrecognized entity digger token: |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | : | + | Unrecognized entity ammo token: |
− | : | + | Unrecognized entity helm token: |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | : | + | Unrecognized entity pants token: |
− | : | + | Unrecognized entity shield token: |
− | : | + | Unrecognized entity trapcomp token: |
− | : | + | Unrecognized entity toy token: |
− | : | + | Unrecognized entity instrument token: |
− | : | + | Unrecognized entity tool token: |
− | : | + | Unrecognized entity siege ammo token: |
− | : | + | Unrecognized entity position allowed caste token: |
− | : | + | Unrecognized entity position allowed creature token: |
− | : | + | Unrecognized entity position rejected caste token: |
− | : | + | Unrecognized entity position rejected creature token: |
− | : | + | Gem shape not found: |
− | : | + | Stone shape not found: |
− | : | + | CUSTOM_BANDIT_LEADER |
− | : | + | leaders |
− | : | + | boss |
− | : | + | bosses |
− | + | chief | |
− | : | + | chiefs |
− | + | chieftess | |
− | + | chieftesses | |
− | : | + | captain |
− | + | captains | |
− | + | masters | |
− | + | commander | |
− | + | commanders | |
− | + | ringleader | |
− | + | ringleaders | |
− | + | warlord | |
− | + | warlords | |
− | + | chieftain | |
− | + | chieftains | |
− | + | lieutenant | |
− | + | lieutenants | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | : | + | war leaders |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | HIGH_PRIEST | |
− | + | high | |
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first | first | ||
− | + | exalted | |
− | + | holy | |
− | + | sacred | |
− | + | high priest | |
− | + | high priests | |
− | + | PRIEST | |
− | + | priest | |
− | + | priests | |
− | |||
− | |||
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WORSHIP_HF | WORSHIP_HF | ||
− | [PROFILE] | + | failure to get start square construction for transport link |
+ | failure to get end square construction for transport link | ||
+ | midmap construction path build failure | ||
+ | Entity | ||
+ | has self-referential diplomacy state | ||
+ | [PROFILE] | ||
TITLE: | TITLE: | ||
[SKILL: | [SKILL: | ||
Line 13,458: | Line 7,434: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
− | + | administrator | |
− | + | administrators | |
− | + | Leather armor | |
+ | Metal armor | ||
entity_layer | entity_layer | ||
+ | [OBJECT:ENTITY] | ||
[ENTITY: | [ENTITY: | ||
− | + | has assumed the position of | |
− | + | Miner destination wiped | |
− | + | body | |
− | + | now know a few facts about | |
− | + | training. | |
− | + | have attained a general familiarity with | |
− | + | training methods. | |
− | + | are now quite knowledgeable | |
− | + | trainers. | |
− | + | are now expert | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | An animal | |
− | + | has become a | |
− | + | has adopted | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | DRINK_MAT | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | + | dye | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | + | pearl | |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
− | + | liquid scoop | |
− | + | powder grinding receptacle | |
− | + | powder grinding | |
− | + | meat carving | |
− | + | meat boning | |
− | + | meat slicing | |
− | + | meat cleaving | |
− | + | meat-carving holder | |
− | + | meal container | |
− | + | liquid container | |
− | + | food storage | |
− | + | hive | |
− | + | nest box | |
− | + | small object container | |
− | + | track cart | |
− | + | body part | |
− | + | that isn't a bin | |
− | + | Short Pathing Flood Overflow | |
− | + | by a | |
− | + | burned | |
− | + | flown | |
− | + | rough | |
− | + | log | |
− | + | block | |
− | + | the river | |
− | + | the cave | |
− | + | the pit | |
− | + | the magma pool | |
− | + | the volcano | |
− | + | the underworld portal | |
− | + | the subterranean water | |
− | + | the underworld | |
− | + | deposit | |
− | + | : Null Pop Num | |
− | + | One of the compressed files on disk has errors in it. Restore from backup if you are able. | |
− | + | 1.2.3 | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | The glowing barrier has disappeared! | |
− | + | Horrifying screams come from the darkness below! | |
− | + | Seed text | |
− | + | Year | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A fearsome | |
− | + | attack | |
− | + | was a time when the | |
− | + | and the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Legends | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Artifacts | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | Unnamed | |
− | + | , force | |
− | + | Civilizations and Other Entities | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | Received | |
− | + | a wound | |
− | + | wounds | |
− | + | Fled | |
− | + | yet emerged | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed magma sea area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | Movement keys to view. | |
− | + | : civ/site | |
− | + | to change year. | |
− | : | + | : view top event |
− | : | + | : toggle territories. |
− | + | : select an option. | |
− | : | + | : done. |
− | : | + | : export current map. |
− | + | : show only important events. | |
− | : | + | : show all events. |
− | : | + | : back to age. |
− | + | : XML dump (incomplete) | |
− | : | + | : export site map. |
− | : | + | : export map/gen info. |
− | + | : export detailed map. | |
− | : | + | Standard biome+site map |
− | : | + | Elevations including lake and ocean floors |
− | + | Elevations respecting water level | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | Diplomacy | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | Dwarf Fortress: Save World | |
− | + | Offloading units... | |
− | + | Offloading art images... | |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | + | Saving history... | |
− | + | Saving parameters... | |
− | + | Saving tracking info... | |
− | + | Saving agreements... | |
− | + | Synchronizing folders... | |
− | + | Dwarf Fortress: Updating World | |
− | + | data/init/world_gen.txt | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | SEED | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH_AND_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | ELEVATION | |
− | + | RAINFALL | |
− | + | DRAINAGE | |
− | + | VOLCANISM | |
− | + | SAVAGERY | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | Command Line: World generation manually aborted. | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | high | + | Alternatively, you can reduce the number of volcanos required by the parameters. |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | , | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | Dwarf Fortress: New World | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Medium | |
− | + | History | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | TO CREATE THE WORLD. | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | Random Name | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | Long | + | : Delete param set |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Seed: | |
− | + | History Seed: | |
− | + | Name Seed: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | : | + | Finished prehistory... |
− | : | + | Placing civilizations... ( |
− | + | Making cave civilizations... | |
− | : | + | Making cave pops... |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | : | + | Placing good/evil... |
− | : | + | Placing caves... ( |
− | : | + | Prehistory init... |
− | : | + | Hist Figs: |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | : | + | LOW ELEVATION REJECTION |
− | : | + | HIGH ELEVATION REJECTION |
− | : | + | LACK OF EDGE OCEANS |
− | : | + | RAINFALL REJECTION |
− | + | DRAINAGE REJECTION | |
− | : | + | SAVAGERY REJECTION |
− | : | + | VOLCANISM REJECTION |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | or | |
− | + | to pause/finish. | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | ** Starting New Arena ** | |
− | + | raw/ | |
− | + | /raw/ | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | .bmp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | ( | + | tropical conifer forest (0,96,0) |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Greed | |
− | + | Jealousy | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | text | |
− | + | region | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/scouting_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/scouting_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_scouting_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | small | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | rock | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut gems | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | chain | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | goblet | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | book | |
− | + | figurine | |
− | + | rotten | |
− | + | drink | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | liquid | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | large | |
− | + | green glass | |
− | + | clear glass | |
− | + | crystal glass | |
− | + | gem | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | corpse | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | horn | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | raw | |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | + | meat | |
− | + | weapon | |
− | + | chain | |
− | + | suits of | |
− | + | armor | |
− | + | handwear | |
− | + | shield | |
− | + | /buckler | |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | has created | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | + | Idlers: | |
− | + | Page | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | Announcement Date: | |
− | + | : Zoom to location | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | Creatures | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Available | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | You don't know how to train any animals. | |
− | + | Justice | |
− | + | Cages&Chains: | |
− | + | Violation of Production Order | |
− | + | Violation of Export Prohibition | |
− | + | Violation of Job Order | |
− | + | Conspiracy to Slow Labor | |
− | + | Disorderly Conduct | |
− | + | Building Destruction | |
− | + | , Deceased | |
− | + | There are no criminals. | |
− | + | 1 witness | |
− | + | witnesses | |
− | + | No witnesses | |
− | + | Injured Party: | |
− | + | Convicted: | |
− | + | Witness: | |
− | + | Accuses: | |
− | + | Found the body. | |
− | + | Date: | |
− | + | Reported: | |
− | + | No Sentence Pending. | |
− | + | Hammerstrike | |
− | + | Beating. | |
− | + | Day | |
− | + | in Prison. | |
− | + | Officer: | |
− | + | None Assigned | |
− | + | Violation of Production Order. | |
− | + | Violation of Export Prohibition. | |
− | + | Violation of Job Order. | |
− | + | Conspiracy to Slow Labor. | |
− | + | Murder. | |
− | + | Disorderly Conduct. | |
− | + | Building Destruction. | |
− | + | Vandalism. | |
− | + | Theft. | |
− | + | Robbery. | |
− | + | Blood-drinking. | |
− | + | : Select/scroll | |
− | + | : Convict | |
− | + | : View recent crimes ( | |
− | + | : View cold cases ( | |
− | + | : Convict somebody | |
− | + | General Items | |
− | + | Thread/Cloth | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Item Type | |
− | + | Setter | |
− | + | Wage | |
− | + | Cleaning | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Hospital | |
− | + | Dump Item | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Operate Pump | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Plant Gathering | |
− | + | Construction Removal | |
− | + | Hunting | |
− | + | Plant Processing | |
− | + | Other Jobs | |
− | + | Beat Criminal | |
− | + | Execute Criminal | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Work Orders | |
− | + | Left | |
− | + | Validated | |
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A manager is required to coordinate work orders. | A manager is required to coordinate work orders. | ||
− | + | All work orders must be validated by the manager before they become active. | |
+ | : New Order | ||
+ | : Remove | ||
: Increase priority | : Increase priority | ||
: Max priority | : Max priority | ||
− | : | + | : Wages |
− | : | + | Quantity: |
− | + | Type in parts of the name to narrow your search. | |
− | + | Suspended | |
− | + | Inactive | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | (Chained) | |
− | + | Undead | |
− | + | Opposed to life | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat | |
− | + | Merchant | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : ViewJob, | |
− | + | : Zoom-Cre, | |
− | + | : Zoom-Bld, | |
− | + | : Manager, | |
− | + | : Remv Cre | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | : ViewCre, | |
− | + | No treasures yet. | |
− | + | civilization | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | + | Offerings from | |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | Civilizations | |
− | + | : View details | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | himself | |
− | + | herself | |
− | + | itself | |
− | + | caught in a cloud of flames! | |
− | + | caught up in the web! | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Needs | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | Null site on overall status | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | Stocks | |
− | + | Health | |
− | + | Prices | |
− | + | Currency | |
− | + | Justice | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | |||
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− | You | ||
− | There are no | ||
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− | : | ||
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− | Citizens | ||
− | Pets/Livestock | ||
− | Others | ||
− | Dead/Missing | ||
− | |||
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− | There are no | ||
− | living here. | ||
− | There are no pets or livestock here. | ||
− | There are no other creatures nearby. | ||
− | No one has gone missing or died. | ||
− | The year is still young. | ||
− | to | ||
− | |||
− | |||
− | : | ||
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | The item sparkles with a supernatural brilliance. | ||
− | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
− | The object looks oddly square. | ||
− | The item constantly emits a nearly inaudible high-pitched whistle. | ||
− | The item is covered with small bumps. | ||
− | The item smells like wet earth. | ||
− | Tiny streaks of lightning streak quickly over the object's surface. | ||
− | Creatures that look at the item cannot think negative thoughts. | ||
− | The item is covered with minute gray hairs. | ||
− | The item sounds like rustling leaves when moved. | ||
− | Mountainhome | ||
− | Metropolis | ||
City | City | ||
Town | Town | ||
Line 15,178: | Line 8,746: | ||
Hamlet | Hamlet | ||
Outpost | Outpost | ||
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | The Health of | |
− | + | In Traction | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | Evaluate Depot Access Overflow | + | Ability to grasp somewhat impaired |
− | Evaluate Depot Caravan Access Overflow | + | Ability to fly lost |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | (S) | + | Serious burn |
− | / Spouse | + | Moderate burn |
− | No Owner | + | Minor burn |
− | You don't have any buildings. | + | Serious frost-bite |
− | Evaluation: | + | Moderate frost-bite |
− | : View building information | + | Minor frost-bite |
− | : Zoom to building items | + | Serious melting |
− | : Zoom to building tasks | + | Moderate melting |
− | : Swap right panel | + | Minor melting |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | Stone Restrictions | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Set | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | Requires fuel | |
− | + | Takes place at | |
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Currency Counts | |
− | + | The broker recommends keeping | |
− | + | of each coin type to match accounts. | |
− | + | Overall Health Report | |
− | + | __________ | |
− | + | ____________ | |
− | + | : Key | |
− | + | : Diagnosis request | |
− | + | : Cleaning req. | |
− | + | : Surgery req. | |
− | + | : Inoperable rot | |
− | + | : Heavy bleeding | |
− | + | : Bleeding | |
− | + | : Pale | |
− | + | : Severe blood loss | |
− | + | : Faint | |
− | + | : Blood loss | |
− | + | : Serious fever | |
− | + | : Moderate fever | |
− | + | : Slight fever | |
− | + | : Dizzy | |
− | + | : Drowning | |
− | + | : Winded | |
− | + | : Cannot breathe | |
− | + | : Trouble breathing | |
− | + | : Vision lost | |
− | + | : Vision impaired | |
− | + | : Vision ~impaired | |
− | + | : Spilled | |
− | + | : Major artery torn | |
− | + | : Artery torn | |
− | + | : Overlapping fracture | |
− | + | : Broken tissue | |
− | + | : Heavy damage | |
− | + | : Moderate damage | |
− | + | : Light damage | |
− | + | : Suture request | |
− | + | : Setting req. | |
− | + | : Dressing request | |
− | + | : Paralyzed | |
− | + | : Partially paralyzed | |
− | + | : Sluggish | |
− | + | : Extreme pain | |
− | + | : Moderate pain | |
− | + | : Slight pain | |
− | + | : Stunned | |
− | + | : Dehydrated | |
− | + | : Thirsty | |
− | Stone | + | : Starving |
− | + | : Hungry | |
− | + | : Cannot stand | |
− | + | : Stand impaired | |
− | + | : Cannot grasp | |
− | + | : Grasp impaired | |
− | + | : Compound fracture | |
− | + | : Torn tendon | |
− | + | : Tendon strain | |
− | + | : Tendon brs. | |
− | + | : Part brok tis | |
− | + | : Minor pain | |
− | + | : Traction request | |
− | Diagnosis | + | : Immobilization request |
− | + | : Crutch required | |
− | + | : Completely numb | |
− | + | : Partially numb | |
− | + | : Slightly numb | |
− | + | : Exhausted | |
− | + | : Over-exerted | |
− | + | : Tired | |
− | + | : Very drowsy | |
− | + | : Drowsy | |
− | + | : Nauseous | |
− | + | : Cannot fly | |
− | + | : Flight impaired | |
− | + | : Motor nerve | |
− | + | : Sensory nerve | |
− | + | : Torn ligament | |
− | + | : Lig. sprain | |
− | + | : Ligament bruise | |
− | + | : Need setting | |
− | + | : Extreme swell | |
− | + | : Medium swell | |
− | + | : Minor swelling | |
− | + | : Infection | |
− | + | : View health | |
− | + | : Recenter | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | nothing. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You cannot speak. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Select an action. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | Unknown interaction | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | You make | |
− | + | and more | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | You butcher | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Move selector | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Filter name | |
− | + | Ghostly | |
− | + | Corpse | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Late Wet Season | |
− | + | Early Dry Season | |
− | + | Late Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Give order | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | tool | + | : Schedule grid |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | : Train | |
− | + | soldier | |
− | + | Position | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | has | |
− | + | its way out of confinement! | |
− | + | caught in a burst of | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | lumber limits | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | : Mode | |
− | + | : Melt | |
− | + | : Forbid | |
− | + | : Dump | |
− | + | : Hide | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | + | Uses and Contents: | |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Claim | |
− | + | : Description | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | + | was finely-designed by | |
− | + | was superiorly designed by | |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | + | was solidly built by | |
− | + | was finely-built by | |
− | + | was superiorly built by | |
− | + | was exceptionally built by | |
− | + | was masterfully built by | |
− | + | an unknown artisan | |
− | + | Worker: | |
− | + | Location: | |
− | + | Repeating | |
− | + | Items: | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Small Animal Dissection | |
− | + | Clothesmaking | |
− | + | Farming (Fields) | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Siege Operating | |
− | : | + | Crossbow-making |
− | + | Mechanics | |
− | + | Pump Operating | |
− | : | + | Trade Good Hauling |
− | : | + | Water Hauling |
− | : | + | Lever Operation |
− | : | + | Woodworking |
− | : | + | Stoneworking |
− | : | + | Hunting/Related |
− | : | + | Healthcare |
− | : | + | Farming/Related |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Engineering | |
− | + | Hauling | |
− | + | LANGUAGE | |
− | + | MATERIAL_TEMPLATE | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | GRAPHICS | |
− | + | REACTION | |
− | + | INTERACTION | |
− | + | *.dat | |
− | + | *.sav | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | world.dat | |
− | + | world.sav | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
You have | You have | ||
created a masterpiece | created a masterpiece | ||
− | + | glCopyTexSubImage3D | |
− | + | glDrawRangeElements | |
− | + | glTexImage3D | |
− | + | glTexSubImage3D | |
− | + | glActiveTexture | |
− | + | glClientActiveTexture | |
− | + | glCompressedTexImage1D | |
− | + | glCompressedTexImage2D | |
− | + | glCompressedTexImage3D | |
− | + | glCompressedTexSubImage1D | |
− | + | glCompressedTexSubImage2D | |
− | + | glCompressedTexSubImage3D | |
− | + | glGetCompressedTexImage | |
− | + | glLoadTransposeMatrixd | |
− | + | glLoadTransposeMatrixf | |
− | + | glMultTransposeMatrixd | |
− | + | glMultTransposeMatrixf | |
− | + | glMultiTexCoord1d | |
− | + | glMultiTexCoord1dv | |
− | + | glMultiTexCoord1f | |
− | + | glMultiTexCoord1fv | |
− | + | glMultiTexCoord1i | |
− | + | glMultiTexCoord1iv | |
− | + | glMultiTexCoord1s | |
− | + | glMultiTexCoord1sv | |
− | + | glMultiTexCoord2d | |
− | + | glMultiTexCoord2dv | |
− | + | glMultiTexCoord2f | |
− | + | glMultiTexCoord2fv | |
− | + | glMultiTexCoord2i | |
− | + | glMultiTexCoord2iv | |
− | + | glMultiTexCoord2s | |
− | + | glMultiTexCoord2sv | |
− | + | glMultiTexCoord3d | |
− | + | glMultiTexCoord3dv | |
− | + | glMultiTexCoord3f | |
− | + | glMultiTexCoord3fv | |
− | + | glMultiTexCoord3i | |
− | + | glMultiTexCoord3iv | |
− | + | glMultiTexCoord3s | |
− | + | glMultiTexCoord3sv | |
− | + | glMultiTexCoord4d | |
− | + | glMultiTexCoord4dv | |
− | + | glMultiTexCoord4f | |
− | + | glMultiTexCoord4fv | |
− | + | glMultiTexCoord4i | |
− | + | glMultiTexCoord4iv | |
− | + | glMultiTexCoord4s | |
− | + | glMultiTexCoord4sv | |
− | + | glSampleCoverage | |
− | + | glBlendColor | |
− | + | glBlendEquation | |
− | + | glBlendFuncSeparate | |
− | + | glFogCoordPointer | |
− | + | glFogCoordd | |
− | + | glFogCoorddv | |
− | + | glFogCoordf | |
− | + | glFogCoordfv | |
− | + | glMultiDrawArrays | |
− | + | glMultiDrawElements | |
− | + | glPointParameterf | |
− | + | glPointParameterfv | |
− | + | glPointParameteri | |
− | + | glPointParameteriv | |
− | + | glSecondaryColor3b | |
− | + | glSecondaryColor3bv | |
− | + | glSecondaryColor3d | |
− | + | glSecondaryColor3dv | |
− | + | glSecondaryColor3f | |
− | + | glSecondaryColor3fv | |
− | + | glSecondaryColor3i | |
− | + | glSecondaryColor3iv | |
− | + | glSecondaryColor3s | |
− | + | glSecondaryColor3sv | |
− | + | glSecondaryColor3ub | |
− | + | glSecondaryColor3ubv | |
− | + | glSecondaryColor3ui | |
− | + | glSecondaryColor3uiv | |
− | + | glSecondaryColor3us | |
− | + | glSecondaryColor3usv | |
− | + | glSecondaryColorPointer | |
− | + | glWindowPos2d | |
− | + | glWindowPos2dv | |
− | + | glWindowPos2f | |
− | + | glWindowPos2fv | |
− | + | glWindowPos2i | |
− | + | glWindowPos2iv | |
− | + | glWindowPos2s | |
− | + | glWindowPos2sv | |
− | + | glWindowPos3d | |
− | + | glWindowPos3dv | |
− | + | glWindowPos3f | |
− | + | glWindowPos3fv | |
− | + | glWindowPos3i | |
− | + | glWindowPos3iv | |
− | + | glWindowPos3s | |
− | + | glWindowPos3sv | |
− | + | glBeginQuery | |
− | + | glBindBuffer | |
− | + | glBufferData | |
− | + | glBufferSubData | |
− | + | glDeleteBuffers | |
− | + | glDeleteQueries | |
− | + | glEndQuery | |
− | + | glGenBuffers | |
− | + | glGenQueries | |
− | + | glGetBufferParameteriv | |
− | + | glGetBufferPointerv | |
− | + | glGetBufferSubData | |
− | + | glGetQueryObjectiv | |
− | + | glGetQueryObjectuiv | |
− | + | glGetQueryiv | |
− | + | glIsBuffer | |
− | + | glIsQuery | |
− | + | glMapBuffer | |
− | + | glUnmapBuffer | |
− | + | glAttachShader | |
− | + | glBindAttribLocation | |
− | + | glBlendEquationSeparate | |
− | + | glCompileShader | |
− | + | glCreateProgram | |
− | + | glCreateShader | |
− | + | glDeleteProgram | |
− | + | glDeleteShader | |
− | + | glDetachShader | |
− | + | glDisableVertexAttribArray | |
− | + | glDrawBuffers | |
− | + | glEnableVertexAttribArray | |
− | + | glGetActiveAttrib | |
− | + | glGetActiveUniform | |
− | + | glGetAttachedShaders | |
− | + | glGetAttribLocation | |
− | + | glGetProgramInfoLog | |
− | + | glGetProgramiv | |
− | + | glGetShaderInfoLog | |
− | + | glGetShaderSource | |
− | + | glGetShaderiv | |
− | + | glGetUniformLocation | |
− | + | glGetUniformfv | |
− | + | glGetUniformiv | |
− | + | glGetVertexAttribPointerv | |
− | + | glGetVertexAttribdv | |
− | + | glGetVertexAttribfv | |
− | + | glGetVertexAttribiv | |
− | + | glIsProgram | |
− | + | glIsShader | |
− | + | glLinkProgram | |
− | + | glShaderSource | |
− | + | glStencilFuncSeparate | |
− | + | glStencilMaskSeparate | |
− | + | glStencilOpSeparate | |
− | + | glUniform1f | |
− | + | glUniform1fv | |
− | + | glUniform1i | |
− | + | glUniform1iv | |
− | + | glUniform2f | |
− | + | glUniform2fv | |
− | + | glUniform2i | |
− | + | glUniform2iv | |
− | + | glUniform3f | |
− | + | glUniform3fv | |
− | + | glUniform3i | |
− | + | glUniform3iv | |
− | + | glUniform4f | |
− | + | glUniform4fv | |
− | + | glUniform4i | |
− | + | glUniform4iv | |
− | + | glUniformMatrix2fv | |
− | + | glUniformMatrix3fv | |
− | + | glUniformMatrix4fv | |
− | + | glUseProgram | |
− | + | glValidateProgram | |
− | + | glVertexAttrib1d | |
− | + | glVertexAttrib1dv | |
− | + | glVertexAttrib1f | |
− | + | glVertexAttrib1fv | |
− | + | glVertexAttrib1s | |
− | + | glVertexAttrib1sv | |
− | + | glVertexAttrib2d | |
− | + | glVertexAttrib2dv | |
− | + | glVertexAttrib2f | |
− | + | glVertexAttrib2fv | |
− | + | glVertexAttrib2s | |
− | + | glVertexAttrib2sv | |
− | + | glVertexAttrib3d | |
− | + | glVertexAttrib3dv | |
− | + | glVertexAttrib3f | |
− | + | glVertexAttrib3fv | |
− | + | glVertexAttrib3s | |
− | + | glVertexAttrib3sv | |
− | + | glVertexAttrib4Nbv | |
− | + | glVertexAttrib4Niv | |
− | + | glVertexAttrib4Nsv | |
− | + | glVertexAttrib4Nub | |
− | + | glVertexAttrib4Nubv | |
− | + | glVertexAttrib4Nuiv | |
− | + | glVertexAttrib4Nusv | |
− | + | glVertexAttrib4bv | |
− | + | glVertexAttrib4d | |
− | + | glVertexAttrib4dv | |
− | + | glVertexAttrib4f | |
− | + | glVertexAttrib4fv | |
− | + | glVertexAttrib4iv | |
− | + | glVertexAttrib4s | |
− | + | glVertexAttrib4sv | |
− | + | glVertexAttrib4ubv | |
− | + | glVertexAttrib4uiv | |
− | + | glVertexAttrib4usv | |
− | + | glVertexAttribPointer | |
− | + | glUniformMatrix2x3fv | |
− | + | glUniformMatrix2x4fv | |
− | + | glUniformMatrix3x2fv | |
− | + | glUniformMatrix3x4fv | |
− | + | glUniformMatrix4x2fv | |
− | + | glUniformMatrix4x3fv | |
− | + | glBeginConditionalRender | |
− | + | glBeginTransformFeedback | |
− | + | glBindFragDataLocation | |
− | + | glClampColor | |
− | + | glClearBufferfi | |
− | + | glClearBufferfv | |
− | + | glClearBufferiv | |
− | + | glClearBufferuiv | |
− | + | glColorMaski | |
− | + | glDisablei | |
− | + | glEnablei | |
− | + | glEndConditionalRender | |
− | + | glEndTransformFeedback | |
− | + | glGetBooleani_v | |
− | + | glGetFragDataLocation | |
− | + | glGetStringi | |
− | + | glGetTexParameterIiv | |
− | + | glGetTexParameterIuiv | |
− | + | glGetTransformFeedbackVarying | |
− | + | glGetUniformuiv | |
− | + | glGetVertexAttribIiv | |
− | + | glGetVertexAttribIuiv | |
− | + | glIsEnabledi | |
− | + | glTexParameterIiv | |
− | + | glTexParameterIuiv | |
− | + | glTransformFeedbackVaryings | |
− | + | glUniform1ui | |
− | + | glUniform1uiv | |
− | + | glUniform2ui | |
− | + | glUniform2uiv | |
− | + | glUniform3ui | |
− | + | glUniform3uiv | |
− | + | glUniform4ui | |
− | + | glUniform4uiv | |
− | + | glVertexAttribI1i | |
− | + | glVertexAttribI1iv | |
− | + | glVertexAttribI1ui | |
− | + | glVertexAttribI1uiv | |
− | + | glVertexAttribI2i | |
− | + | glVertexAttribI2iv | |
− | + | glVertexAttribI2ui | |
− | + | glVertexAttribI2uiv | |
− | + | glVertexAttribI3i | |
− | + | glVertexAttribI3iv | |
− | + | glVertexAttribI3ui | |
− | + | glVertexAttribI3uiv | |
− | + | glVertexAttribI4bv | |
− | + | glVertexAttribI4i | |
− | + | glVertexAttribI4iv | |
− | + | glVertexAttribI4sv | |
− | + | glVertexAttribI4ubv | |
− | + | glVertexAttribI4ui | |
− | + | glVertexAttribI4uiv | |
− | + | glVertexAttribI4usv | |
− | + | glVertexAttribIPointer | |
− | + | glDrawArraysInstanced | |
− | + | glDrawElementsInstanced | |
− | + | glPrimitiveRestartIndex | |
− | + | glTexBuffer | |
− | + | glFramebufferTexture | |
− | + | glGetBufferParameteri64v | |
− | + | glGetInteger64i_v | |
− | + | glTbufferMask3DFX | |
− | + | glBlendEquationIndexedAMD | |
− | + | glBlendEquationSeparateIndexedAMD | |
− | + | glBlendFuncIndexedAMD | |
− | + | glBlendFuncSeparateIndexedAMD | |
− | + | glBeginPerfMonitorAMD | |
− | + | glDeletePerfMonitorsAMD | |
− | + | glEndPerfMonitorAMD | |
− | + | glGenPerfMonitorsAMD | |
− | + | glGetPerfMonitorCounterDataAMD | |
− | + | glGetPerfMonitorCounterInfoAMD | |
− | + | glGetPerfMonitorCounterStringAMD | |
− | + | glGetPerfMonitorCountersAMD | |
− | + | glGetPerfMonitorGroupStringAMD | |
− | + | glGetPerfMonitorGroupsAMD | |
− | + | glSelectPerfMonitorCountersAMD | |
− | + | glTessellationFactorAMD | |
− | + | glTessellationModeAMD | |
− | + | glDrawElementArrayAPPLE | |
− | + | glDrawRangeElementArrayAPPLE | |
− | + | glElementPointerAPPLE | |
− | + | glMultiDrawElementArrayAPPLE | |
− | + | glMultiDrawRangeElementArrayAPPLE | |
− | + | glDeleteFencesAPPLE | |
− | + | glFinishFenceAPPLE | |
− | + | glFinishObjectAPPLE | |
− | + | glGenFencesAPPLE | |
− | + | glIsFenceAPPLE | |
− | + | glSetFenceAPPLE | |
− | + | glTestFenceAPPLE | |
− | + | glTestObjectAPPLE | |
− | + | glBufferParameteriAPPLE | |
− | + | glFlushMappedBufferRangeAPPLE | |
− | + | glGetObjectParameterivAPPLE | |
− | + | glObjectPurgeableAPPLE | |
− | + | glObjectUnpurgeableAPPLE | |
− | + | glGetTexParameterPointervAPPLE | |
− | + | glTextureRangeAPPLE | |
− | + | glBindVertexArrayAPPLE | |
− | + | glDeleteVertexArraysAPPLE | |
− | + | glGenVertexArraysAPPLE | |
− | + | glIsVertexArrayAPPLE | |
− | + | glFlushVertexArrayRangeAPPLE | |
− | + | glVertexArrayParameteriAPPLE | |
− | + | glVertexArrayRangeAPPLE | |
− | + | glDisableVertexAttribAPPLE | |
− | + | glEnableVertexAttribAPPLE | |
− | + | glIsVertexAttribEnabledAPPLE | |
− | + | glMapVertexAttrib1dAPPLE | |
− | + | glMapVertexAttrib1fAPPLE | |
− | + | glMapVertexAttrib2dAPPLE | |
− | + | glMapVertexAttrib2fAPPLE | |
− | + | glClampColorARB | |
− | + | glCopyBufferSubData | |
− | + | glDrawBuffersARB | |
− | + | glBlendEquationSeparateiARB | |
− | + | glBlendEquationiARB | |
− | + | glBlendFuncSeparateiARB | |
− | + | glBlendFunciARB | |
− | + | glDrawElementsBaseVertex | |
− | + | glDrawElementsInstancedBaseVertex | |
− | + | glDrawRangeElementsBaseVertex | |
− | + | glMultiDrawElementsBaseVertex | |
− | + | glDrawArraysInstancedARB | |
− | + | glDrawElementsInstancedARB | |
− | + | glBindFramebuffer | |
− | + | glBindRenderbuffer | |
− | + | glBlitFramebuffer | |
− | + | glCheckFramebufferStatus | |
− | + | glDeleteFramebuffers | |
− | + | glDeleteRenderbuffers | |
− | + | glFramebufferRenderbuffer | |
− | + | glFramebufferTexture1D | |
− | + | glFramebufferTexture2D | |
− | + | glFramebufferTexture3D | |
− | + | glFramebufferTextureLayer | |
− | + | glGenFramebuffers | |
− | + | glGenRenderbuffers | |
− | + | glGenerateMipmap | |
− | + | glGetFramebufferAttachmentParameteriv | |
− | + | glGetRenderbufferParameteriv | |
− | + | glIsFramebuffer | |
− | + | glIsRenderbuffer | |
− | + | glRenderbufferStorage | |
− | + | glRenderbufferStorageMultisample | |
− | + | glFramebufferTextureARB | |
− | + | glFramebufferTextureFaceARB | |
− | + | glFramebufferTextureLayerARB | |
− | + | glProgramParameteriARB | |
− | + | glColorSubTable | |
− | + | glColorTable | |
− | + | glColorTableParameterfv | |
− | + | glColorTableParameteriv | |
− | + | glConvolutionFilter1D | |
− | + | glConvolutionFilter2D | |
− | + | glConvolutionParameterf | |
− | + | glConvolutionParameterfv | |
− | + | glConvolutionParameteri | |
− | + | glConvolutionParameteriv | |
− | + | glCopyColorSubTable | |
− | + | glCopyColorTable | |
− | + | glCopyConvolutionFilter1D | |
− | + | glCopyConvolutionFilter2D | |
− | + | glGetColorTable | |
− | + | glGetColorTableParameterfv | |
− | + | glGetColorTableParameteriv | |
− | + | glGetConvolutionFilter | |
− | + | glGetConvolutionParameterfv | |
− | + | glGetConvolutionParameteriv | |
− | + | glGetHistogram | |
− | + | glGetHistogramParameterfv | |
− | + | glGetHistogramParameteriv | |
− | + | glGetMinmax | |
− | + | glGetMinmaxParameterfv | |
− | + | glGetMinmaxParameteriv | |
− | + | glGetSeparableFilter | |
− | + | glHistogram | |
− | + | glMinmax | |
− | + | glResetHistogram | |
− | + | glResetMinmax | |
− | + | glSeparableFilter2D | |
− | + | glVertexAttribDivisorARB | |
− | + | glFlushMappedBufferRange | |
− | + | glMapBufferRange | |
− | + | glCurrentPaletteMatrixARB | |
− | + | glMatrixIndexPointerARB | |
− | + | glMatrixIndexubvARB | |
− | + | glMatrixIndexuivARB | |
− | + | glMatrixIndexusvARB | |
− | + | glSampleCoverageARB | |
− | + | glActiveTextureARB | |
− | + | glClientActiveTextureARB | |
− | + | glMultiTexCoord1dARB | |
− | + | glMultiTexCoord1dvARB | |
− | + | glMultiTexCoord1fARB | |
− | + | glMultiTexCoord1fvARB | |
− | + | glMultiTexCoord1iARB | |
− | + | glMultiTexCoord1ivARB | |
− | + | glMultiTexCoord1sARB | |
− | + | glMultiTexCoord1svARB | |
− | + | glMultiTexCoord2dARB | |
− | + | glMultiTexCoord2dvARB | |
− | + | glMultiTexCoord2fARB | |
− | + | glMultiTexCoord2fvARB | |
− | + | glMultiTexCoord2iARB | |
− | + | glMultiTexCoord2ivARB | |
− | + | glMultiTexCoord2sARB | |
− | + | glMultiTexCoord2svARB | |
− | + | glMultiTexCoord3dARB | |
− | + | glMultiTexCoord3dvARB | |
− | + | glMultiTexCoord3fARB | |
− | + | glMultiTexCoord3fvARB | |
− | + | glMultiTexCoord3iARB | |
− | + | glMultiTexCoord3ivARB | |
− | + | glMultiTexCoord3sARB | |
− | + | glMultiTexCoord3svARB | |
− | + | glMultiTexCoord4dARB | |
− | + | glMultiTexCoord4dvARB | |
− | + | glMultiTexCoord4fARB | |
− | + | glMultiTexCoord4fvARB | |
− | + | glMultiTexCoord4iARB | |
− | + | glMultiTexCoord4ivARB | |
− | + | glMultiTexCoord4sARB | |
− | + | glMultiTexCoord4svARB | |
− | + | glBeginQueryARB | |
− | + | glDeleteQueriesARB | |
− | + | glEndQueryARB | |
− | + | glGenQueriesARB | |
− | + | glGetQueryObjectivARB | |
− | + | glGetQueryObjectuivARB | |
− | + | glGetQueryivARB | |
− | + | glIsQueryARB | |
− | + | glPointParameterfARB | |
− | + | glPointParameterfvARB | |
− | + | glProvokingVertex | |
− | + | glMinSampleShadingARB | |
− | + | glAttachObjectARB | |
− | + | glCompileShaderARB | |
− | + | glCreateProgramObjectARB | |
− | + | glCreateShaderObjectARB | |
− | + | glDeleteObjectARB | |
− | + | glDetachObjectARB | |
− | + | glGetActiveUniformARB | |
− | + | glGetAttachedObjectsARB | |
− | + | glGetHandleARB | |
− | + | glGetInfoLogARB | |
− | + | glGetObjectParameterfvARB | |
− | + | glGetObjectParameterivARB | |
− | + | glGetShaderSourceARB | |
− | + | glGetUniformLocationARB | |
− | + | glGetUniformfvARB | |
− | + | glGetUniformivARB | |
− | + | glLinkProgramARB | |
− | + | glShaderSourceARB | |
− | + | glUniform1fARB | |
− | + | glUniform1fvARB | |
− | + | glUniform1iARB | |
− | + | glUniform1ivARB | |
− | + | glUniform2fARB | |
− | + | glUniform2fvARB | |
− | + | glUniform2iARB | |
− | + | glUniform2ivARB | |
− | + | glUniform3fARB | |
− | + | glUniform3fvARB | |
− | + | glUniform3iARB | |
− | + | glUniform3ivARB | |
− | + | glUniform4fARB | |
− | + | glUniform4fvARB | |
− | + | glUniform4iARB | |
− | + | glUniform4ivARB | |
− | + | glUniformMatrix2fvARB | |
− | + | glUniformMatrix3fvARB | |
− | + | glUniformMatrix4fvARB | |
− | + | glUseProgramObjectARB | |
− | + | glValidateProgramARB | |
− | + | glClientWaitSync | |
− | + | glDeleteSync | |
− | + | glFenceSync | |
− | + | glGetInteger64v | |
− | + | glGetSynciv | |
− | + | glIsSync | |
− | + | glWaitSync | |
− | + | glTexBufferARB | |
− | + | glCompressedTexImage1DARB | |
− | + | glCompressedTexImage2DARB | |
− | + | glCompressedTexImage3DARB | |
− | + | glCompressedTexSubImage1DARB | |
− | + | glCompressedTexSubImage2DARB | |
− | + | glCompressedTexSubImage3DARB | |
− | + | glGetCompressedTexImageARB | |
− | + | glGetMultisamplefv | |
− | + | glSampleMaski | |
− | + | glTexImage2DMultisample | |
− | + | glTexImage3DMultisample | |
− | + | glLoadTransposeMatrixdARB | |
− | + | glLoadTransposeMatrixfARB | |
− | + | glMultTransposeMatrixdARB | |
− | + | glMultTransposeMatrixfARB | |
− | + | glBindBufferBase | |
− | + | glBindBufferRange | |
− | + | glGetActiveUniformBlockName | |
− | + | glGetActiveUniformBlockiv | |
− | + | glGetActiveUniformName | |
− | + | glGetActiveUniformsiv | |
− | + | glGetIntegeri_v | |
− | + | glGetUniformBlockIndex | |
− | + | glGetUniformIndices | |
− | + | glUniformBlockBinding | |
− | + | glBindVertexArray | |
− | + | glDeleteVertexArrays | |
− | + | glGenVertexArrays | |
− | + | glIsVertexArray | |
− | + | glVertexBlendARB | |
− | + | glWeightPointerARB | |
− | + | glWeightbvARB | |
− | + | glWeightdvARB | |
− | + | glWeightfvARB | |
− | + | glWeightivARB | |
− | + | glWeightsvARB | |
− | + | glWeightubvARB | |
− | + | glWeightuivARB | |
− | + | glWeightusvARB | |
− | + | glBindBufferARB | |
− | + | glBufferDataARB | |
− | + | glBufferSubDataARB | |
− | + | glDeleteBuffersARB | |
− | + | glGenBuffersARB | |
− | + | glGetBufferParameterivARB | |
− | + | glGetBufferPointervARB | |
− | + | glGetBufferSubDataARB | |
− | + | glIsBufferARB | |
− | + | glMapBufferARB | |
− | + | glUnmapBufferARB | |
− | + | glBindProgramARB | |
− | + | glDeleteProgramsARB | |
− | + | glDisableVertexAttribArrayARB | |
− | + | glEnableVertexAttribArrayARB | |
− | + | glGenProgramsARB | |
− | + | glGetProgramEnvParameterdvARB | |
− | + | glGetProgramEnvParameterfvARB | |
− | + | glGetProgramLocalParameterdvARB | |
− | + | glGetProgramLocalParameterfvARB | |
− | + | glGetProgramStringARB | |
− | + | glGetProgramivARB | |
− | + | glGetVertexAttribPointervARB | |
− | + | glGetVertexAttribdvARB | |
− | + | glGetVertexAttribfvARB | |
− | + | glGetVertexAttribivARB | |
− | + | glIsProgramARB | |
− | + | glProgramEnvParameter4dARB | |
− | + | glProgramEnvParameter4dvARB | |
− | + | glProgramEnvParameter4fARB | |
− | + | glProgramEnvParameter4fvARB | |
− | + | glProgramLocalParameter4dARB | |
− | + | glProgramLocalParameter4dvARB | |
− | + | glProgramLocalParameter4fARB | |
− | + | glProgramLocalParameter4fvARB | |
− | + | glProgramStringARB | |
− | + | glVertexAttrib1dARB | |
− | + | glVertexAttrib1dvARB | |
− | + | glVertexAttrib1fARB | |
− | + | glVertexAttrib1fvARB | |
− | + | glVertexAttrib1sARB | |
− | + | glVertexAttrib1svARB | |
− | + | glVertexAttrib2dARB | |
− | + | glVertexAttrib2dvARB | |
− | + | glVertexAttrib2fARB | |
− | + | glVertexAttrib2fvARB | |
− | + | glVertexAttrib2sARB | |
− | + | glVertexAttrib2svARB | |
− | + | glVertexAttrib3dARB | |
− | + | glVertexAttrib3dvARB | |
− | + | glVertexAttrib3fARB | |
− | + | glVertexAttrib3fvARB | |
− | + | glVertexAttrib3sARB | |
− | + | glVertexAttrib3svARB | |
− | + | glVertexAttrib4NbvARB | |
− | + | glVertexAttrib4NivARB | |
− | + | glVertexAttrib4NsvARB | |
− | + | glVertexAttrib4NubARB | |
− | + | glVertexAttrib4NubvARB | |
− | + | glVertexAttrib4NuivARB | |
− | + | glVertexAttrib4NusvARB | |
− | + | glVertexAttrib4bvARB | |
− | + | glVertexAttrib4dARB | |
− | + | glVertexAttrib4dvARB | |
− | + | glVertexAttrib4fARB | |
− | + | glVertexAttrib4fvARB | |
− | + | glVertexAttrib4ivARB | |
− | + | glVertexAttrib4sARB | |
− | + | glVertexAttrib4svARB | |
− | + | glVertexAttrib4ubvARB | |
− | + | glVertexAttrib4uivARB | |
− | + | glVertexAttrib4usvARB | |
− | + | glVertexAttribPointerARB | |
− | + | glBindAttribLocationARB | |
− | + | glGetActiveAttribARB | |
− | + | glGetAttribLocationARB | |
− | + | glWindowPos2dARB | |
− | + | glWindowPos2dvARB | |
− | + | glWindowPos2fARB | |
− | + | glWindowPos2fvARB | |
− | + | glWindowPos2iARB | |
− | + | glWindowPos2ivARB | |
− | + | glWindowPos2sARB | |
− | + | glWindowPos2svARB | |
− | + | glWindowPos3dARB | |
− | + | glWindowPos3dvARB | |
− | + | glWindowPos3fARB | |
− | + | glWindowPos3fvARB | |
− | + | glWindowPos3iARB | |
− | + | glWindowPos3ivARB | |
− | + | glWindowPos3sARB | |
− | + | glWindowPos3svARB | |
− | + | glDrawBuffersATI | |
− | + | glDrawElementArrayATI | |
− | + | glDrawRangeElementArrayATI | |
− | + | glElementPointerATI | |
− | + | glGetTexBumpParameterfvATI | |
− | + | glGetTexBumpParameterivATI | |
− | + | glTexBumpParameterfvATI | |
− | + | glTexBumpParameterivATI | |
− | + | glAlphaFragmentOp1ATI | |
− | + | glAlphaFragmentOp2ATI | |
− | + | glAlphaFragmentOp3ATI | |
− | + | glBeginFragmentShaderATI | |
− | + | glBindFragmentShaderATI | |
− | + | glColorFragmentOp1ATI | |
− | + | glColorFragmentOp2ATI | |
− | + | glColorFragmentOp3ATI | |
− | + | glDeleteFragmentShaderATI | |
− | + | glEndFragmentShaderATI | |
− | + | glGenFragmentShadersATI | |
− | + | glPassTexCoordATI | |
− | + | glSampleMapATI | |
− | + | glSetFragmentShaderConstantATI | |
− | + | glMapObjectBufferATI | |
− | + | glUnmapObjectBufferATI | |
− | + | glPNTrianglesfATI | |
− | + | glPNTrianglesiATI | |
− | + | glStencilFuncSeparateATI | |
− | + | glStencilOpSeparateATI | |
− | + | glArrayObjectATI | |
− | + | glFreeObjectBufferATI | |
− | + | glGetArrayObjectfvATI | |
− | + | glGetArrayObjectivATI | |
− | + | glGetObjectBufferfvATI | |
− | + | glGetObjectBufferivATI | |
− | + | glGetVariantArrayObjectfvATI | |
− | + | glGetVariantArrayObjectivATI | |
− | + | glIsObjectBufferATI | |
− | + | glNewObjectBufferATI | |
− | + | glUpdateObjectBufferATI | |
− | + | glVariantArrayObjectATI | |
− | + | glGetVertexAttribArrayObjectfvATI | |
− | + | glGetVertexAttribArrayObjectivATI | |
− | + | glVertexAttribArrayObjectATI | |
− | + | glClientActiveVertexStreamATI | |
− | + | glNormalStream3bATI | |
− | + | glNormalStream3bvATI | |
− | + | glNormalStream3dATI | |
− | + | glNormalStream3dvATI | |
− | + | glNormalStream3fATI | |
− | + | glNormalStream3fvATI | |
− | + | glNormalStream3iATI | |
− | + | glNormalStream3ivATI | |
− | + | glNormalStream3sATI | |
− | + | glNormalStream3svATI | |
− | + | glVertexBlendEnvfATI | |
− | + | glVertexBlendEnviATI | |
− | + | glVertexStream2dATI | |
− | + | glVertexStream2dvATI | |
− | + | glVertexStream2fATI | |
− | + | glVertexStream2fvATI | |
− | + | glVertexStream2iATI | |
− | + | glVertexStream2ivATI | |
− | + | glVertexStream2sATI | |
− | + | glVertexStream2svATI | |
− | + | glVertexStream3dATI | |
− | + | glVertexStream3dvATI | |
− | + | glVertexStream3fATI | |
− | + | glVertexStream3fvATI | |
− | + | glVertexStream3iATI | |
− | + | glVertexStream3ivATI | |
− | + | glVertexStream3sATI | |
− | + | glVertexStream3svATI | |
− | + | glVertexStream4dATI | |
− | + | glVertexStream4dvATI | |
− | + | glVertexStream4fATI | |
− | + | glVertexStream4fvATI | |
− | + | glVertexStream4iATI | |
− | + | glVertexStream4ivATI | |
− | + | glVertexStream4sATI | |
− | + | glVertexStream4svATI | |
− | + | glGetUniformBufferSizeEXT | |
− | + | glGetUniformOffsetEXT | |
− | + | glUniformBufferEXT | |
− | + | glBlendColorEXT | |
− | + | glBlendEquationSeparateEXT | |
− | + | glBlendFuncSeparateEXT | |
− | + | glBlendEquationEXT | |
− | + | glColorSubTableEXT | |
− | + | glCopyColorSubTableEXT | |
− | + | glLockArraysEXT | |
− | + | glUnlockArraysEXT | |
− | + | glConvolutionFilter1DEXT | |
− | + | glConvolutionFilter2DEXT | |
− | + | glConvolutionParameterfEXT | |
− | + | glConvolutionParameterfvEXT | |
− | + | glConvolutionParameteriEXT | |
− | + | glConvolutionParameterivEXT | |
− | + | glCopyConvolutionFilter1DEXT | |
− | + | glCopyConvolutionFilter2DEXT | |
− | + | glGetConvolutionFilterEXT | |
− | + | glGetConvolutionParameterfvEXT | |
− | + | glGetConvolutionParameterivEXT | |
− | + | glGetSeparableFilterEXT | |
− | + | glSeparableFilter2DEXT | |
− | + | glBinormalPointerEXT | |
− | + | glTangentPointerEXT | |
− | + | glCopyTexImage1DEXT | |
− | + | glCopyTexImage2DEXT | |
− | + | glCopyTexSubImage1DEXT | |
− | + | glCopyTexSubImage2DEXT | |
− | + | glCopyTexSubImage3DEXT | |
− | + | glCullParameterdvEXT | |
− | + | glCullParameterfvEXT | |
− | + | glDepthBoundsEXT | |
− | + | glBindMultiTextureEXT | |
− | + | glCheckNamedFramebufferStatusEXT | |
− | + | glClientAttribDefaultEXT | |
− | + | glCompressedMultiTexImage1DEXT | |
− | + | glCompressedMultiTexImage2DEXT | |
− | + | glCompressedMultiTexImage3DEXT | |
− | + | glCompressedMultiTexSubImage1DEXT | |
− | + | glCompressedMultiTexSubImage2DEXT | |
− | + | glCompressedMultiTexSubImage3DEXT | |
− | + | glCompressedTextureImage1DEXT | |
− | + | glCompressedTextureImage2DEXT | |
− | + | glCompressedTextureImage3DEXT | |
− | + | glCompressedTextureSubImage1DEXT | |
− | + | glCompressedTextureSubImage2DEXT | |
− | + | glCompressedTextureSubImage3DEXT | |
− | + | glCopyMultiTexImage1DEXT | |
− | + | glCopyMultiTexImage2DEXT | |
− | + | glCopyMultiTexSubImage1DEXT | |
− | + | glCopyMultiTexSubImage2DEXT | |
− | + | glCopyMultiTexSubImage3DEXT | |
− | + | glCopyTextureImage1DEXT | |
− | + | glCopyTextureImage2DEXT | |
− | + | glCopyTextureSubImage1DEXT | |
− | + | glCopyTextureSubImage2DEXT | |
− | + | glCopyTextureSubImage3DEXT | |
− | + | glDisableClientStateIndexedEXT | |
− | + | glDisableClientStateiEXT | |
− | + | glDisableVertexArrayAttribEXT | |
− | + | glDisableVertexArrayEXT | |
− | + | glEnableClientStateIndexedEXT | |
− | + | glEnableClientStateiEXT | |
− | + | glEnableVertexArrayAttribEXT | |
− | + | glEnableVertexArrayEXT | |
− | + | glFlushMappedNamedBufferRangeEXT | |
− | + | glFramebufferDrawBufferEXT | |
− | + | glFramebufferDrawBuffersEXT | |
− | + | glFramebufferReadBufferEXT | |
− | + | glGenerateMultiTexMipmapEXT | |
− | + | glGenerateTextureMipmapEXT | |
− | + | glGetCompressedMultiTexImageEXT | |
− | + | glGetCompressedTextureImageEXT | |
− | + | glGetDoubleIndexedvEXT | |
− | + | glGetDoublei_vEXT | |
− | + | glGetFloatIndexedvEXT | |
− | + | glGetFloati_vEXT | |
− | + | glGetFramebufferParameterivEXT | |
− | + | glGetMultiTexEnvfvEXT | |
− | + | glGetMultiTexEnvivEXT | |
− | + | glGetMultiTexGendvEXT | |
− | + | glGetMultiTexGenfvEXT | |
− | + | glGetMultiTexGenivEXT | |
− | + | glGetMultiTexImageEXT | |
− | + | glGetMultiTexLevelParameterfvEXT | |
− | + | glGetMultiTexLevelParameterivEXT | |
− | + | glGetMultiTexParameterIivEXT | |
− | + | glGetMultiTexParameterIuivEXT | |
− | + | glGetMultiTexParameterfvEXT | |
− | + | glGetMultiTexParameterivEXT | |
− | + | glGetNamedBufferParameterivEXT | |
− | + | glGetNamedBufferPointervEXT | |
− | + | glGetNamedBufferSubDataEXT | |
− | + | glGetNamedFramebufferAttachmentParameterivEXT | |
− | + | glGetNamedProgramLocalParameterIivEXT | |
− | + | glGetNamedProgramLocalParameterIuivEXT | |
− | + | glGetNamedProgramLocalParameterdvEXT | |
− | + | glGetNamedProgramLocalParameterfvEXT | |
− | + | glGetNamedProgramStringEXT | |
− | + | glGetNamedProgramivEXT | |
− | + | glGetNamedRenderbufferParameterivEXT | |
− | + | glGetPointerIndexedvEXT | |
− | + | glGetPointeri_vEXT | |
− | + | glGetTextureImageEXT | |
− | + | glGetTextureLevelParameterfvEXT | |
− | + | glGetTextureLevelParameterivEXT | |
− | + | glGetTextureParameterIivEXT | |
− | + | glGetTextureParameterIuivEXT | |
− | + | glGetTextureParameterfvEXT | |
− | + | glGetTextureParameterivEXT | |
− | + | glGetVertexArrayIntegeri_vEXT | |
− | + | glGetVertexArrayIntegervEXT | |
− | + | glGetVertexArrayPointeri_vEXT | |
− | + | glGetVertexArrayPointervEXT | |
− | + | glMapNamedBufferEXT | |
− | + | glMapNamedBufferRangeEXT | |
− | + | glMatrixFrustumEXT | |
− | + | glMatrixLoadIdentityEXT | |
− | + | glMatrixLoadTransposedEXT | |
− | + | glMatrixLoadTransposefEXT | |
− | + | glMatrixLoaddEXT | |
− | + | glMatrixLoadfEXT | |
− | + | glMatrixMultTransposedEXT | |
− | + | glMatrixMultTransposefEXT | |
− | + | glMatrixMultdEXT | |
− | + | glMatrixMultfEXT | |
− | + | glMatrixOrthoEXT | |
− | + | glMatrixPopEXT | |
− | + | glMatrixPushEXT | |
− | + | glMatrixRotatedEXT | |
− | + | glMatrixRotatefEXT | |
− | + | glMatrixScaledEXT | |
− | + | glMatrixScalefEXT | |
− | + | glMatrixTranslatedEXT | |
− | + | glMatrixTranslatefEXT | |
− | + | glMultiTexBufferEXT | |
− | + | glMultiTexCoordPointerEXT | |
− | + | glMultiTexEnvfEXT | |
− | + | glMultiTexEnvfvEXT | |
− | + | glMultiTexEnviEXT | |
− | + | glMultiTexEnvivEXT | |
− | + | glMultiTexGendEXT | |
− | + | glMultiTexGendvEXT | |
− | + | glMultiTexGenfEXT | |
− | + | glMultiTexGenfvEXT | |
− | + | glMultiTexGeniEXT | |
− | + | glMultiTexGenivEXT | |
− | + | glMultiTexImage1DEXT | |
− | + | glMultiTexImage2DEXT | |
− | + | glMultiTexImage3DEXT | |
− | + | glMultiTexParameterIivEXT | |
− | + | glMultiTexParameterIuivEXT | |
− | + | glMultiTexParameterfEXT | |
− | + | glMultiTexParameterfvEXT | |
− | + | glMultiTexParameteriEXT | |
− | + | glMultiTexParameterivEXT | |
− | + | glMultiTexRenderbufferEXT | |
− | + | glMultiTexSubImage1DEXT | |
− | + | glMultiTexSubImage2DEXT | |
− | + | glMultiTexSubImage3DEXT | |
− | + | glNamedBufferDataEXT | |
− | + | glNamedBufferSubDataEXT | |
− | + | glNamedCopyBufferSubDataEXT | |
− | + | glNamedFramebufferRenderbufferEXT | |
− | + | glNamedFramebufferTexture1DEXT | |
− | + | glNamedFramebufferTexture2DEXT | |
− | + | glNamedFramebufferTexture3DEXT | |
− | + | glNamedFramebufferTextureEXT | |
− | + | glNamedFramebufferTextureFaceEXT | |
− | + | glNamedFramebufferTextureLayerEXT | |
− | + | glNamedProgramLocalParameter4dEXT | |
− | + | glNamedProgramLocalParameter4dvEXT | |
− | + | glNamedProgramLocalParameter4fEXT | |
− | + | glNamedProgramLocalParameter4fvEXT | |
− | + | glNamedProgramLocalParameterI4iEXT | |
− | + | glNamedProgramLocalParameterI4ivEXT | |
− | + | glNamedProgramLocalParameterI4uiEXT | |
− | + | glNamedProgramLocalParameterI4uivEXT | |
− | + | glNamedProgramLocalParameters4fvEXT | |
− | + | glNamedProgramLocalParametersI4ivEXT | |
− | + | glNamedProgramLocalParametersI4uivEXT | |
− | + | glNamedProgramStringEXT | |
− | + | glNamedRenderbufferStorageEXT | |
− | + | glNamedRenderbufferStorageMultisampleCoverageEXT | |
− | + | glNamedRenderbufferStorageMultisampleEXT | |
− | + | glProgramUniform1fEXT | |
− | + | glProgramUniform1fvEXT | |
− | + | glProgramUniform1iEXT | |
− | + | glProgramUniform1ivEXT | |
− | + | glProgramUniform1uiEXT | |
− | + | glProgramUniform1uivEXT | |
− | + | glProgramUniform2fEXT | |
− | + | glProgramUniform2fvEXT | |
− | + | glProgramUniform2iEXT | |
− | + | glProgramUniform2ivEXT | |
− | + | glProgramUniform2uiEXT | |
− | + | glProgramUniform2uivEXT | |
− | + | glProgramUniform3fEXT | |
− | + | glProgramUniform3fvEXT | |
− | + | glProgramUniform3iEXT | |
− | + | glProgramUniform3ivEXT | |
− | + | glProgramUniform3uiEXT | |
− | + | glProgramUniform3uivEXT | |
− | + | glProgramUniform4fEXT | |
− | + | glProgramUniform4fvEXT | |
− | + | glProgramUniform4iEXT | |
− | + | glProgramUniform4ivEXT | |
− | + | glProgramUniform4uiEXT | |
− | + | glProgramUniform4uivEXT | |
− | + | glProgramUniformMatrix2fvEXT | |
− | + | glProgramUniformMatrix2x3fvEXT | |
− | + | glProgramUniformMatrix2x4fvEXT | |
− | + | glProgramUniformMatrix3fvEXT | |
− | + | glProgramUniformMatrix3x2fvEXT | |
− | + | glProgramUniformMatrix3x4fvEXT | |
− | + | glProgramUniformMatrix4fvEXT | |
− | + | glProgramUniformMatrix4x2fvEXT | |
− | + | glProgramUniformMatrix4x3fvEXT | |
− | + | glPushClientAttribDefaultEXT | |
− | + | glTextureBufferEXT | |
− | + | glTextureImage1DEXT | |
− | + | glTextureImage2DEXT | |
− | + | glTextureImage3DEXT | |
− | + | glTextureParameterIivEXT | |
− | + | glTextureParameterIuivEXT | |
− | + | glTextureParameterfEXT | |
− | + | glTextureParameterfvEXT | |
− | + | glTextureParameteriEXT | |
− | + | glTextureParameterivEXT | |
− | + | glTextureRenderbufferEXT | |
− | + | glTextureSubImage1DEXT | |
− | + | glTextureSubImage2DEXT | |
− | + | glTextureSubImage3DEXT | |
− | + | glUnmapNamedBufferEXT | |
− | + | glVertexArrayColorOffsetEXT | |
− | + | glVertexArrayEdgeFlagOffsetEXT | |
− | + | glVertexArrayFogCoordOffsetEXT | |
− | + | glVertexArrayIndexOffsetEXT | |
− | + | glVertexArrayMultiTexCoordOffsetEXT | |
− | + | glVertexArrayNormalOffsetEXT | |
− | + | glVertexArraySecondaryColorOffsetEXT | |
− | + | glVertexArrayTexCoordOffsetEXT | |
− | + | glVertexArrayVertexAttribIOffsetEXT | |
− | + | glVertexArrayVertexAttribOffsetEXT | |
− | + | glVertexArrayVertexOffsetEXT | |
− | + | glColorMaskIndexedEXT | |
− | + | glDisableIndexedEXT | |
− | + | glEnableIndexedEXT | |
− | + | glGetBooleanIndexedvEXT | |
− | + | glGetIntegerIndexedvEXT | |
− | + | glIsEnabledIndexedEXT | |
− | + | glDrawArraysInstancedEXT | |
− | + | glDrawElementsInstancedEXT | |
− | + | glDrawRangeElementsEXT | |
− | + | glFogCoordPointerEXT | |
− | + | glFogCoorddEXT | |
− | + | glFogCoorddvEXT | |
− | + | glFogCoordfEXT | |
− | + | glFogCoordfvEXT | |
− | + | glFragmentColorMaterialEXT | |
− | + | glFragmentLightModelfEXT | |
− | + | glFragmentLightModelfvEXT | |
− | + | glFragmentLightModeliEXT | |
− | + | glFragmentLightModelivEXT | |
− | + | glFragmentLightfEXT | |
− | + | glFragmentLightfvEXT | |
− | + | glFragmentLightiEXT | |
− | + | glFragmentLightivEXT | |
− | + | glFragmentMaterialfEXT | |
− | + | glFragmentMaterialfvEXT | |
− | + | glFragmentMaterialiEXT | |
− | + | glFragmentMaterialivEXT | |
− | + | glGetFragmentLightfvEXT | |
− | + | glGetFragmentLightivEXT | |
− | + | glGetFragmentMaterialfvEXT | |
− | + | glGetFragmentMaterialivEXT | |
− | + | glLightEnviEXT | |
− | + | glBlitFramebufferEXT | |
− | + | glRenderbufferStorageMultisampleEXT | |
− | + | glBindFramebufferEXT | |
− | + | glBindRenderbufferEXT | |
− | + | glCheckFramebufferStatusEXT | |
− | + | glDeleteFramebuffersEXT | |
− | + | glDeleteRenderbuffersEXT | |
− | + | glFramebufferRenderbufferEXT | |
− | + | glFramebufferTexture1DEXT | |
− | + | glFramebufferTexture2DEXT | |
− | + | glFramebufferTexture3DEXT | |
+ | glGenFramebuffersEXT | ||
+ | glGenRenderbuffersEXT | ||
+ | glGenerateMipmapEXT | ||
+ | glGetFramebufferAttachmentParameterivEXT | ||
+ | glGetRenderbufferParameterivEXT | ||
+ | glIsFramebufferEXT | ||
+ | glIsRenderbufferEXT | ||
+ | glRenderbufferStorageEXT | ||
+ | glFramebufferTextureEXT | ||
+ | glFramebufferTextureFaceEXT | ||
+ | glFramebufferTextureLayerEXT | ||
+ | glProgramParameteriEXT | ||
+ | glProgramEnvParameters4fvEXT | ||
+ | glProgramLocalParameters4fvEXT | ||
+ | glBindFragDataLocationEXT | ||
+ | glGetFragDataLocationEXT | ||
+ | glGetUniformuivEXT | ||
+ | glGetVertexAttribIivEXT | ||
+ | glGetVertexAttribIuivEXT | ||
+ | glUniform1uiEXT | ||
+ | glUniform1uivEXT | ||
+ | glUniform2uiEXT | ||
+ | glUniform2uivEXT | ||
+ | glUniform3uiEXT | ||
+ | glUniform3uivEXT | ||
+ | glUniform4uiEXT | ||
+ | glUniform4uivEXT | ||
+ | glVertexAttribI1iEXT | ||
+ | glVertexAttribI1ivEXT | ||
+ | glVertexAttribI1uiEXT | ||
+ | glVertexAttribI1uivEXT | ||
+ | glVertexAttribI2iEXT | ||
+ | glVertexAttribI2ivEXT | ||
+ | glVertexAttribI2uiEXT | ||
+ | glVertexAttribI2uivEXT | ||
+ | glVertexAttribI3iEXT | ||
+ | glVertexAttribI3ivEXT | ||
+ | glVertexAttribI3uiEXT | ||
+ | glVertexAttribI3uivEXT | ||
+ | glVertexAttribI4bvEXT | ||
+ | glVertexAttribI4iEXT | ||
+ | glVertexAttribI4ivEXT | ||
+ | glVertexAttribI4svEXT | ||
+ | glVertexAttribI4ubvEXT | ||
+ | glVertexAttribI4uiEXT | ||
+ | glVertexAttribI4uivEXT | ||
+ | glVertexAttribI4usvEXT | ||
+ | glVertexAttribIPointerEXT | ||
+ | glGetHistogramEXT | ||
+ | glGetHistogramParameterfvEXT | ||
+ | glGetHistogramParameterivEXT | ||
+ | glGetMinmaxEXT | ||
+ | glGetMinmaxParameterfvEXT | ||
+ | glGetMinmaxParameterivEXT | ||
+ | glHistogramEXT | ||
+ | glMinmaxEXT | ||
+ | glResetHistogramEXT | ||
+ | glResetMinmaxEXT | ||
+ | glIndexFuncEXT | ||
+ | glIndexMaterialEXT | ||
+ | glApplyTextureEXT | ||
+ | glTextureLightEXT | ||
+ | glTextureMaterialEXT | ||
+ | glMultiDrawArraysEXT | ||
+ | glMultiDrawElementsEXT | ||
+ | glSampleMaskEXT | ||
+ | glSamplePatternEXT | ||
+ | glColorTableEXT | ||
+ | glGetColorTableEXT | ||
+ | glGetColorTableParameterfvEXT | ||
+ | glGetColorTableParameterivEXT | ||
+ | glGetPixelTransformParameterfvEXT | ||
+ | glGetPixelTransformParameterivEXT | ||
+ | glPixelTransformParameterfEXT | ||
+ | glPixelTransformParameterfvEXT | ||
+ | glPixelTransformParameteriEXT | ||
+ | glPixelTransformParameterivEXT | ||
+ | glPointParameterfEXT | ||
+ | glPointParameterfvEXT | ||
+ | glPolygonOffsetEXT | ||
+ | glProvokingVertexEXT | ||
+ | glBeginSceneEXT | ||
+ | glEndSceneEXT | ||
+ | glSecondaryColor3bEXT | ||
+ | glSecondaryColor3bvEXT | ||
+ | glSecondaryColor3dEXT | ||
+ | glSecondaryColor3dvEXT | ||
+ | glSecondaryColor3fEXT | ||
+ | glSecondaryColor3fvEXT | ||
+ | glSecondaryColor3iEXT | ||
+ | glSecondaryColor3ivEXT | ||
+ | glSecondaryColor3sEXT | ||
+ | glSecondaryColor3svEXT | ||
+ | glSecondaryColor3ubEXT | ||
+ | glSecondaryColor3ubvEXT | ||
+ | glSecondaryColor3uiEXT | ||
+ | glSecondaryColor3uivEXT | ||
+ | glSecondaryColor3usEXT | ||
+ | glSecondaryColor3usvEXT | ||
+ | glSecondaryColorPointerEXT | ||
+ | glActiveProgramEXT | ||
+ | glCreateShaderProgramEXT | ||
+ | glUseShaderProgramEXT | ||
+ | glActiveStencilFaceEXT | ||
+ | glTexSubImage1DEXT | ||
+ | glTexSubImage2DEXT | ||
+ | glTexSubImage3DEXT | ||
+ | glTexImage3DEXT | ||
+ | glTexBufferEXT | ||
+ | glClearColorIiEXT | ||
+ | glClearColorIuiEXT | ||
+ | glGetTexParameterIivEXT | ||
+ | glGetTexParameterIuivEXT | ||
+ | glTexParameterIivEXT | ||
+ | glTexParameterIuivEXT | ||
+ | glAreTexturesResidentEXT | ||
+ | glBindTextureEXT | ||
+ | glDeleteTexturesEXT | ||
+ | glGenTexturesEXT | ||
+ | glIsTextureEXT | ||
+ | glPrioritizeTexturesEXT | ||
+ | glTextureNormalEXT | ||
+ | glGetQueryObjecti64vEXT | ||
+ | glGetQueryObjectui64vEXT | ||
+ | glBeginTransformFeedbackEXT | ||
+ | glBindBufferBaseEXT | ||
+ | glBindBufferOffsetEXT | ||
+ | glBindBufferRangeEXT | ||
+ | glEndTransformFeedbackEXT | ||
+ | glGetTransformFeedbackVaryingEXT | ||
+ | glTransformFeedbackVaryingsEXT | ||
+ | glArrayElementEXT | ||
+ | glColorPointerEXT | ||
+ | glDrawArraysEXT | ||
+ | glEdgeFlagPointerEXT | ||
+ | glGetPointervEXT | ||
+ | glIndexPointerEXT | ||
+ | glNormalPointerEXT | ||
+ | glTexCoordPointerEXT | ||
+ | glVertexPointerEXT | ||
+ | glBeginVertexShaderEXT | ||
+ | glBindLightParameterEXT | ||
+ | glBindMaterialParameterEXT | ||
+ | glBindParameterEXT | ||
+ | glBindTexGenParameterEXT | ||
+ | glBindTextureUnitParameterEXT | ||
+ | glBindVertexShaderEXT | ||
+ | glDeleteVertexShaderEXT | ||
+ | glDisableVariantClientStateEXT | ||
+ | glEnableVariantClientStateEXT | ||
+ | glEndVertexShaderEXT | ||
+ | glExtractComponentEXT | ||
+ | glGenSymbolsEXT | ||
+ | glGenVertexShadersEXT | ||
+ | glGetInvariantBooleanvEXT | ||
+ | glGetInvariantFloatvEXT | ||
+ | glGetInvariantIntegervEXT | ||
+ | glGetLocalConstantBooleanvEXT | ||
+ | glGetLocalConstantFloatvEXT | ||
+ | glGetLocalConstantIntegervEXT | ||
+ | glGetVariantBooleanvEXT | ||
+ | glGetVariantFloatvEXT | ||
+ | glGetVariantIntegervEXT | ||
+ | glGetVariantPointervEXT | ||
+ | glInsertComponentEXT | ||
+ | glIsVariantEnabledEXT | ||
+ | glSetInvariantEXT | ||
+ | glSetLocalConstantEXT | ||
+ | glShaderOp1EXT | ||
+ | glShaderOp2EXT | ||
+ | glShaderOp3EXT | ||
+ | glSwizzleEXT | ||
+ | glVariantPointerEXT | ||
+ | glVariantbvEXT | ||
+ | glVariantdvEXT | ||
+ | glVariantfvEXT | ||
+ | glVariantivEXT | ||
+ | glVariantsvEXT | ||
+ | glVariantubvEXT | ||
+ | glVariantuivEXT | ||
+ | glVariantusvEXT | ||
+ | glWriteMaskEXT | ||
+ | glVertexWeightPointerEXT | ||
+ | glVertexWeightfEXT | ||
+ | glVertexWeightfvEXT | ||
+ | glFrameTerminatorGREMEDY | ||
+ | glStringMarkerGREMEDY | ||
+ | glGetImageTransformParameterfvHP | ||
+ | glGetImageTransformParameterivHP | ||
+ | glImageTransformParameterfHP | ||
+ | glImageTransformParameterfvHP | ||
+ | glImageTransformParameteriHP | ||
+ | glImageTransformParameterivHP | ||
+ | glMultiModeDrawArraysIBM | ||
+ | glMultiModeDrawElementsIBM | ||
+ | glColorPointerListIBM | ||
+ | glEdgeFlagPointerListIBM | ||
+ | glFogCoordPointerListIBM | ||
+ | glIndexPointerListIBM | ||
+ | glNormalPointerListIBM | ||
+ | glSecondaryColorPointerListIBM | ||
+ | glTexCoordPointerListIBM | ||
+ | glVertexPointerListIBM | ||
+ | glColorPointervINTEL | ||
+ | glNormalPointervINTEL | ||
+ | glTexCoordPointervINTEL | ||
+ | glVertexPointervINTEL | ||
+ | glTexScissorFuncINTEL | ||
+ | glTexScissorINTEL | ||
+ | glBufferRegionEnabledEXT | ||
+ | glDeleteBufferRegionEXT | ||
+ | glDrawBufferRegionEXT | ||
+ | glNewBufferRegionEXT | ||
+ | glReadBufferRegionEXT | ||
+ | glResizeBuffersMESA | ||
+ | glWindowPos2dMESA | ||
+ | glWindowPos2dvMESA | ||
+ | glWindowPos2fMESA | ||
+ | glWindowPos2fvMESA | ||
+ | glWindowPos2iMESA | ||
+ | glWindowPos2ivMESA | ||
+ | glWindowPos2sMESA | ||
+ | glWindowPos2svMESA | ||
+ | glWindowPos3dMESA | ||
+ | glWindowPos3dvMESA | ||
+ | glWindowPos3fMESA | ||
+ | glWindowPos3fvMESA | ||
+ | glWindowPos3iMESA | ||
+ | glWindowPos3ivMESA | ||
+ | glWindowPos3sMESA | ||
+ | glWindowPos3svMESA | ||
+ | glWindowPos4dMESA | ||
+ | glWindowPos4dvMESA | ||
+ | glWindowPos4fMESA | ||
+ | glWindowPos4fvMESA | ||
+ | glWindowPos4iMESA | ||
+ | glWindowPos4ivMESA | ||
+ | glWindowPos4sMESA | ||
+ | glWindowPos4svMESA | ||
+ | glBeginConditionalRenderNV | ||
+ | glEndConditionalRenderNV | ||
+ | glCopyImageSubDataNV | ||
+ | glClearDepthdNV | ||
+ | glDepthBoundsdNV | ||
+ | glDepthRangedNV | ||
+ | glEvalMapsNV | ||
+ | glGetMapAttribParameterfvNV | ||
+ | glGetMapAttribParameterivNV | ||
+ | glGetMapControlPointsNV | ||
+ | glGetMapParameterfvNV | ||
+ | glGetMapParameterivNV | ||
+ | glMapControlPointsNV | ||
+ | glMapParameterfvNV | ||
+ | glMapParameterivNV | ||
+ | glGetMultisamplefvNV | ||
+ | glSampleMaskIndexedNV | ||
+ | glTexRenderbufferNV | ||
+ | glDeleteFencesNV | ||
+ | glFinishFenceNV | ||
+ | glGenFencesNV | ||
+ | glGetFenceivNV | ||
+ | glIsFenceNV | ||
+ | glSetFenceNV | ||
+ | glTestFenceNV | ||
+ | glGetProgramNamedParameterdvNV | ||
+ | glGetProgramNamedParameterfvNV | ||
+ | glProgramNamedParameter4dNV | ||
+ | glProgramNamedParameter4dvNV | ||
+ | glProgramNamedParameter4fNV | ||
+ | glProgramNamedParameter4fvNV | ||
+ | glRenderbufferStorageMultisampleCoverageNV | ||
+ | glProgramVertexLimitNV | ||
+ | glProgramEnvParameterI4iNV | ||
+ | glProgramEnvParameterI4ivNV | ||
+ | glProgramEnvParameterI4uiNV | ||
+ | glProgramEnvParameterI4uivNV | ||
+ | glProgramEnvParametersI4ivNV | ||
+ | glProgramEnvParametersI4uivNV | ||
+ | glProgramLocalParameterI4iNV | ||
+ | glProgramLocalParameterI4ivNV | ||
+ | glProgramLocalParameterI4uiNV | ||
+ | glProgramLocalParameterI4uivNV | ||
+ | glProgramLocalParametersI4ivNV | ||
+ | glProgramLocalParametersI4uivNV | ||
+ | glGetUniformui64vNV | ||
+ | glColor3hNV | ||
+ | glColor3hvNV | ||
+ | glColor4hNV | ||
+ | glColor4hvNV | ||
+ | glFogCoordhNV | ||
+ | glFogCoordhvNV | ||
+ | glMultiTexCoord1hNV | ||
+ | glMultiTexCoord1hvNV | ||
+ | glMultiTexCoord2hNV | ||
+ | glMultiTexCoord2hvNV | ||
+ | glMultiTexCoord3hNV | ||
+ | glMultiTexCoord3hvNV | ||
+ | glMultiTexCoord4hNV | ||
+ | glMultiTexCoord4hvNV | ||
+ | glNormal3hNV | ||
+ | glNormal3hvNV | ||
+ | glSecondaryColor3hNV | ||
+ | glSecondaryColor3hvNV | ||
+ | glTexCoord1hNV | ||
+ | glTexCoord1hvNV | ||
+ | glTexCoord2hNV | ||
+ | glTexCoord2hvNV | ||
+ | glTexCoord3hNV | ||
+ | glTexCoord3hvNV | ||
+ | glTexCoord4hNV | ||
+ | glTexCoord4hvNV | ||
+ | glVertex2hNV | ||
+ | glVertex2hvNV | ||
+ | glVertex3hNV | ||
+ | glVertex3hvNV | ||
+ | glVertex4hNV | ||
+ | glVertex4hvNV | ||
+ | glVertexAttrib1hNV | ||
+ | glVertexAttrib1hvNV | ||
+ | glVertexAttrib2hNV | ||
+ | glVertexAttrib2hvNV | ||
+ | glVertexAttrib3hNV | ||
+ | glVertexAttrib3hvNV | ||
+ | glVertexAttrib4hNV | ||
+ | glVertexAttrib4hvNV | ||
+ | glVertexAttribs1hvNV | ||
+ | glVertexAttribs2hvNV | ||
+ | glVertexAttribs3hvNV | ||
+ | glVertexAttribs4hvNV | ||
+ | glVertexWeighthNV | ||
+ | glVertexWeighthvNV | ||
+ | glBeginOcclusionQueryNV | ||
+ | glDeleteOcclusionQueriesNV | ||
+ | glEndOcclusionQueryNV | ||
+ | glGenOcclusionQueriesNV | ||
+ | glGetOcclusionQueryivNV | ||
+ | glGetOcclusionQueryuivNV | ||
+ | glIsOcclusionQueryNV | ||
+ | glProgramBufferParametersIivNV | ||
+ | glProgramBufferParametersIuivNV | ||
+ | glProgramBufferParametersfvNV | ||
+ | glFlushPixelDataRangeNV | ||
+ | glPixelDataRangeNV | ||
+ | glPointParameteriNV | ||
+ | glPointParameterivNV | ||
+ | glGetVideoi64vNV | ||
+ | glGetVideoivNV | ||
+ | glGetVideoui64vNV | ||
+ | glGetVideouivNV | ||
+ | glPresentFrameDualFillNV | ||
+ | glPresentFrameKeyedNV | ||
+ | glPrimitiveRestartIndexNV | ||
+ | glPrimitiveRestartNV | ||
+ | glCombinerInputNV | ||
+ | glCombinerOutputNV | ||
+ | glCombinerParameterfNV | ||
+ | glCombinerParameterfvNV | ||
+ | glCombinerParameteriNV | ||
+ | glCombinerParameterivNV | ||
+ | glFinalCombinerInputNV | ||
+ | glGetCombinerInputParameterfvNV | ||
+ | glGetCombinerInputParameterivNV | ||
+ | glGetCombinerOutputParameterfvNV | ||
+ | glGetCombinerOutputParameterivNV | ||
+ | glGetFinalCombinerInputParameterfvNV | ||
+ | glGetFinalCombinerInputParameterivNV | ||
+ | glCombinerStageParameterfvNV | ||
+ | glGetCombinerStageParameterfvNV | ||
+ | glGetBufferParameterui64vNV | ||
+ | glGetIntegerui64vNV | ||
+ | glGetNamedBufferParameterui64vNV | ||
+ | glIsBufferResidentNV | ||
+ | glIsNamedBufferResidentNV | ||
+ | glMakeBufferNonResidentNV | ||
+ | glMakeBufferResidentNV | ||
+ | glMakeNamedBufferNonResidentNV | ||
+ | glMakeNamedBufferResidentNV | ||
+ | glProgramUniformui64NV | ||
+ | glProgramUniformui64vNV | ||
+ | glUniformui64NV | ||
+ | glUniformui64vNV | ||
+ | glTextureBarrierNV | ||
+ | glActiveVaryingNV | ||
+ | glBeginTransformFeedbackNV | ||
+ | glBindBufferBaseNV | ||
+ | glBindBufferOffsetNV | ||
+ | glBindBufferRangeNV | ||
+ | glEndTransformFeedbackNV | ||
+ | glGetActiveVaryingNV | ||
+ | glGetTransformFeedbackVaryingNV | ||
+ | glGetVaryingLocationNV | ||
+ | glTransformFeedbackAttribsNV | ||
+ | glTransformFeedbackVaryingsNV | ||
+ | glBindTransformFeedbackNV | ||
+ | glDeleteTransformFeedbacksNV | ||
+ | glDrawTransformFeedbackNV | ||
+ | glGenTransformFeedbacksNV | ||
+ | glIsTransformFeedbackNV | ||
+ | glPauseTransformFeedbackNV | ||
+ | glResumeTransformFeedbackNV | ||
+ | glFlushVertexArrayRangeNV | ||
+ | glVertexArrayRangeNV | ||
+ | glBufferAddressRangeNV | ||
+ | glColorFormatNV | ||
+ | glEdgeFlagFormatNV | ||
+ | glFogCoordFormatNV | ||
+ | glGetIntegerui64i_vNV | ||
+ | glIndexFormatNV | ||
+ | glNormalFormatNV | ||
+ | glSecondaryColorFormatNV | ||
+ | glTexCoordFormatNV | ||
+ | glVertexAttribFormatNV | ||
+ | glVertexAttribIFormatNV | ||
+ | glVertexFormatNV | ||
+ | glAreProgramsResidentNV | ||
+ | glBindProgramNV | ||
+ | glDeleteProgramsNV | ||
+ | glExecuteProgramNV | ||
+ | glGenProgramsNV | ||
+ | glGetProgramParameterdvNV | ||
+ | glGetProgramParameterfvNV | ||
+ | glGetProgramStringNV | ||
+ | glGetProgramivNV | ||
+ | glGetTrackMatrixivNV | ||
+ | glGetVertexAttribPointervNV | ||
+ | glGetVertexAttribdvNV | ||
+ | glGetVertexAttribfvNV | ||
+ | glGetVertexAttribivNV | ||
+ | glIsProgramNV | ||
+ | glLoadProgramNV | ||
+ | glProgramParameter4dNV | ||
+ | glProgramParameter4dvNV | ||
+ | glProgramParameter4fNV | ||
+ | glProgramParameter4fvNV | ||
+ | glProgramParameters4dvNV | ||
+ | glProgramParameters4fvNV | ||
+ | glRequestResidentProgramsNV | ||
+ | glTrackMatrixNV | ||
+ | glVertexAttrib1dNV | ||
+ | glVertexAttrib1dvNV | ||
+ | glVertexAttrib1fNV | ||
+ | glVertexAttrib1fvNV | ||
+ | glVertexAttrib1sNV | ||
+ | glVertexAttrib1svNV | ||
+ | glVertexAttrib2dNV | ||
+ | glVertexAttrib2dvNV | ||
+ | glVertexAttrib2fNV | ||
+ | glVertexAttrib2fvNV | ||
+ | glVertexAttrib2sNV | ||
+ | glVertexAttrib2svNV | ||
+ | glVertexAttrib3dNV | ||
+ | glVertexAttrib3dvNV | ||
+ | glVertexAttrib3fNV | ||
+ | glVertexAttrib3fvNV | ||
+ | glVertexAttrib3sNV | ||
+ | glVertexAttrib3svNV | ||
+ | glVertexAttrib4dNV | ||
+ | glVertexAttrib4dvNV | ||
+ | glVertexAttrib4fNV | ||
+ | glVertexAttrib4fvNV | ||
+ | glVertexAttrib4sNV | ||
+ | glVertexAttrib4svNV | ||
+ | glVertexAttrib4ubNV | ||
+ | glVertexAttrib4ubvNV | ||
+ | glVertexAttribPointerNV | ||
+ | glVertexAttribs1dvNV | ||
+ | glVertexAttribs1fvNV | ||
+ | glVertexAttribs1svNV | ||
+ | glVertexAttribs2dvNV | ||
+ | glVertexAttribs2fvNV | ||
+ | glVertexAttribs2svNV | ||
+ | glVertexAttribs3dvNV | ||
+ | glVertexAttribs3fvNV | ||
+ | glVertexAttribs3svNV | ||
+ | glVertexAttribs4dvNV | ||
+ | glVertexAttribs4fvNV | ||
+ | glVertexAttribs4svNV | ||
+ | glVertexAttribs4ubvNV | ||
+ | glClearDepthfOES | ||
+ | glClipPlanefOES | ||
+ | glDepthRangefOES | ||
+ | glFrustumfOES | ||
+ | glGetClipPlanefOES | ||
+ | glOrthofOES | ||
+ | glDetailTexFuncSGIS | ||
+ | glGetDetailTexFuncSGIS | ||
+ | glFogFuncSGIS | ||
+ | glGetFogFuncSGIS | ||
+ | glSampleMaskSGIS | ||
+ | glSamplePatternSGIS | ||
+ | glGetSharpenTexFuncSGIS | ||
+ | glSharpenTexFuncSGIS | ||
+ | glTexImage4DSGIS | ||
+ | glTexSubImage4DSGIS | ||
+ | glGetTexFilterFuncSGIS | ||
+ | glTexFilterFuncSGIS | ||
+ | glAsyncMarkerSGIX | ||
+ | glDeleteAsyncMarkersSGIX | ||
+ | glFinishAsyncSGIX | ||
+ | glGenAsyncMarkersSGIX | ||
+ | glIsAsyncMarkerSGIX | ||
+ | glPollAsyncSGIX | ||
+ | glFlushRasterSGIX | ||
+ | glTextureFogSGIX | ||
+ | glFragmentColorMaterialSGIX | ||
+ | glFragmentLightModelfSGIX | ||
+ | glFragmentLightModelfvSGIX | ||
+ | glFragmentLightModeliSGIX | ||
+ | glFragmentLightModelivSGIX | ||
+ | glFragmentLightfSGIX | ||
+ | glFragmentLightfvSGIX | ||
+ | glFragmentLightiSGIX | ||
+ | glFragmentLightivSGIX | ||
+ | glFragmentMaterialfSGIX | ||
+ | glFragmentMaterialfvSGIX | ||
+ | glFragmentMaterialiSGIX | ||
+ | glFragmentMaterialivSGIX | ||
+ | glGetFragmentLightfvSGIX | ||
+ | glGetFragmentLightivSGIX | ||
+ | glGetFragmentMaterialfvSGIX | ||
+ | glGetFragmentMaterialivSGIX | ||
+ | glFrameZoomSGIX | ||
+ | glPixelTexGenSGIX | ||
+ | glReferencePlaneSGIX | ||
+ | glSpriteParameterfSGIX | ||
+ | glSpriteParameterfvSGIX | ||
+ | glSpriteParameteriSGIX | ||
+ | glSpriteParameterivSGIX | ||
+ | glTagSampleBufferSGIX | ||
+ | glColorTableParameterfvSGI | ||
+ | glColorTableParameterivSGI | ||
+ | glColorTableSGI | ||
+ | glCopyColorTableSGI | ||
+ | glGetColorTableParameterfvSGI | ||
+ | glGetColorTableParameterivSGI | ||
+ | glGetColorTableSGI | ||
+ | glFinishTextureSUNX | ||
+ | glGlobalAlphaFactorbSUN | ||
+ | glGlobalAlphaFactordSUN | ||
+ | glGlobalAlphaFactorfSUN | ||
+ | glGlobalAlphaFactoriSUN | ||
+ | glGlobalAlphaFactorsSUN | ||
+ | glGlobalAlphaFactorubSUN | ||
+ | glGlobalAlphaFactoruiSUN | ||
+ | glGlobalAlphaFactorusSUN | ||
+ | glReadVideoPixelsSUN | ||
+ | glReplacementCodePointerSUN | ||
+ | glReplacementCodeubSUN | ||
+ | glReplacementCodeubvSUN | ||
+ | glReplacementCodeuiSUN | ||
+ | glReplacementCodeuivSUN | ||
+ | glReplacementCodeusSUN | ||
+ | glReplacementCodeusvSUN | ||
+ | glColor3fVertex3fSUN | ||
+ | glColor3fVertex3fvSUN | ||
+ | glColor4fNormal3fVertex3fSUN | ||
+ | glColor4fNormal3fVertex3fvSUN | ||
+ | glColor4ubVertex2fSUN | ||
+ | glColor4ubVertex2fvSUN | ||
+ | glColor4ubVertex3fSUN | ||
+ | glColor4ubVertex3fvSUN | ||
+ | glNormal3fVertex3fSUN | ||
+ | glNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor3fVertex3fSUN | ||
+ | glReplacementCodeuiColor3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fvSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fvSUN | ||
+ | glReplacementCodeuiVertex3fSUN | ||
+ | glReplacementCodeuiVertex3fvSUN | ||
+ | glTexCoord2fColor3fVertex3fSUN | ||
+ | glTexCoord2fColor3fVertex3fvSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glTexCoord2fColor4ubVertex3fSUN | ||
+ | glTexCoord2fColor4ubVertex3fvSUN | ||
+ | glTexCoord2fNormal3fVertex3fSUN | ||
+ | glTexCoord2fNormal3fVertex3fvSUN | ||
+ | glTexCoord2fVertex3fSUN | ||
+ | glTexCoord2fVertex3fvSUN | ||
+ | glTexCoord4fColor4fNormal3fVertex4fSUN | ||
+ | glTexCoord4fColor4fNormal3fVertex4fvSUN | ||
+ | glTexCoord4fVertex4fSUN | ||
+ | glTexCoord4fVertex4fvSUN | ||
+ | glAddSwapHintRectWIN | ||
+ | GL_3DFX_multisample | ||
+ | GL_3DFX_tbuffer | ||
+ | GL_3DFX_texture_compression_FXT1 | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_texture_texture4 | ||
+ | GL_AMD_vertex_shader_tessellator | ||
+ | GL_APPLE_aux_depth_stencil | ||
+ | GL_APPLE_client_storage | ||
+ | GL_APPLE_element_array | ||
+ | GL_APPLE_fence | ||
+ | GL_APPLE_float_pixels | ||
+ | GL_APPLE_flush_buffer_range | ||
+ | GL_APPLE_object_purgeable | ||
+ | GL_APPLE_pixel_buffer | ||
+ | GL_APPLE_rgb_422 | ||
+ | GL_APPLE_row_bytes | ||
+ | GL_APPLE_specular_vector | ||
+ | GL_APPLE_texture_range | ||
+ | GL_APPLE_transform_hint | ||
+ | GL_APPLE_vertex_array_object | ||
+ | GL_APPLE_vertex_array_range | ||
+ | GL_APPLE_vertex_program_evaluators | ||
+ | GL_APPLE_ycbcr_422 | ||
+ | GL_ARB_color_buffer_float | ||
+ | GL_ARB_compatibility | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_depth_texture | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_program | ||
+ | GL_ARB_fragment_program_shadow | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_geometry_shader4 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_imaging | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_matrix_palette | ||
+ | GL_ARB_multisample | ||
+ | GL_ARB_multitexture | ||
+ | GL_ARB_occlusion_query | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_parameters | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_100 | ||
+ | GL_ARB_shadow | ||
+ | GL_ARB_shadow_ambient | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_texture_border_clamp | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_compression | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_env_add | ||
+ | GL_ARB_texture_env_combine | ||
+ | GL_ARB_texture_env_crossbar | ||
+ | GL_ARB_texture_env_dot3 | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirrored_repeat | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_transpose_matrix | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_blend | ||
+ | GL_ARB_vertex_buffer_object | ||
+ | GL_ARB_vertex_program | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_window_pos | ||
+ | GL_ATIX_point_sprites | ||
+ | GL_ATIX_texture_env_combine3 | ||
+ | GL_ATIX_texture_env_route | ||
+ | GL_ATIX_vertex_shader_output_point_size | ||
+ | GL_ATI_draw_buffers | ||
+ | GL_ATI_element_array | ||
+ | GL_ATI_envmap_bumpmap | ||
+ | GL_ATI_fragment_shader | ||
+ | GL_ATI_map_object_buffer | ||
+ | GL_ATI_meminfo | ||
+ | GL_ATI_pn_triangles | ||
+ | GL_ATI_separate_stencil | ||
+ | GL_ATI_shader_texture_lod | ||
+ | GL_ATI_text_fragment_shader | ||
+ | GL_ATI_texture_compression_3dc | ||
+ | GL_ATI_texture_env_combine3 | ||
+ | GL_ATI_texture_float | ||
+ | GL_ATI_texture_mirror_once | ||
+ | GL_ATI_vertex_array_object | ||
+ | GL_ATI_vertex_attrib_array_object | ||
+ | GL_ATI_vertex_streams | ||
+ | GL_EXT_422_pixels | ||
+ | GL_EXT_Cg_shader | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_bgra | ||
+ | GL_EXT_bindable_uniform | ||
+ | GL_EXT_blend_color | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_blend_func_separate | ||
+ | GL_EXT_blend_logic_op | ||
+ | GL_EXT_blend_minmax | ||
+ | GL_EXT_blend_subtract | ||
+ | GL_EXT_clip_volume_hint | ||
+ | GL_EXT_cmyka | ||
+ | GL_EXT_color_subtable | ||
+ | GL_EXT_compiled_vertex_array | ||
+ | GL_EXT_convolution | ||
+ | GL_EXT_coordinate_frame | ||
+ | GL_EXT_copy_texture | ||
+ | GL_EXT_cull_vertex | ||
+ | GL_EXT_depth_bounds_test | ||
+ | GL_EXT_direct_state_access | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_draw_range_elements | ||
+ | GL_EXT_fog_coord | ||
+ | GL_EXT_fragment_lighting | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_object | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_geometry_shader4 | ||
+ | GL_EXT_gpu_program_parameters | ||
+ | GL_EXT_gpu_shader4 | ||
+ | GL_EXT_histogram | ||
+ | GL_EXT_index_array_formats | ||
+ | GL_EXT_index_func | ||
+ | GL_EXT_index_material | ||
+ | GL_EXT_index_texture | ||
+ | GL_EXT_light_texture | ||
+ | GL_EXT_misc_attribute | ||
+ | GL_EXT_multi_draw_arrays | ||
+ | GL_EXT_multisample | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_packed_pixels | ||
+ | GL_EXT_paletted_texture | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_pixel_transform | ||
+ | GL_EXT_pixel_transform_color_table | ||
+ | GL_EXT_point_parameters | ||
+ | GL_EXT_polygon_offset | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_rescale_normal | ||
+ | GL_EXT_scene_marker | ||
+ | GL_EXT_secondary_color | ||
+ | GL_EXT_separate_shader_objects | ||
+ | GL_EXT_separate_specular_color | ||
+ | GL_EXT_shadow_funcs | ||
+ | GL_EXT_shared_texture_palette | ||
+ | GL_EXT_stencil_clear_tag | ||
+ | GL_EXT_stencil_two_side | ||
+ | GL_EXT_stencil_wrap | ||
+ | GL_EXT_subtexture | ||
+ | GL_EXT_texture | ||
+ | GL_EXT_texture3D | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_buffer_object | ||
+ | GL_EXT_texture_compression_dxt1 | ||
+ | GL_EXT_texture_compression_latc | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_cube_map | ||
+ | GL_EXT_texture_edge_clamp | ||
+ | GL_EXT_texture_env | ||
+ | GL_EXT_texture_env_add | ||
+ | GL_EXT_texture_env_combine | ||
+ | GL_EXT_texture_env_dot3 | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_lod_bias | ||
+ | GL_EXT_texture_mirror_clamp | ||
+ | GL_EXT_texture_object | ||
+ | GL_EXT_texture_perturb_normal | ||
+ | GL_EXT_texture_rectangle | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_EXT_vertex_shader | ||
+ | GL_EXT_vertex_weighting | ||
+ | GL_GREMEDY_frame_terminator | ||
+ | GL_GREMEDY_string_marker | ||
+ | GL_HP_convolution_border_modes | ||
+ | GL_HP_image_transform | ||
+ | GL_HP_occlusion_test | ||
+ | GL_HP_texture_lighting | ||
+ | GL_IBM_cull_vertex | ||
+ | GL_IBM_multimode_draw_arrays | ||
+ | GL_IBM_rasterpos_clip | ||
+ | GL_IBM_static_data | ||
+ | GL_IBM_texture_mirrored_repeat | ||
+ | GL_IBM_vertex_array_lists | ||
+ | GL_INGR_color_clamp | ||
+ | GL_INGR_interlace_read | ||
+ | GL_INTEL_parallel_arrays | ||
+ | GL_INTEL_texture_scissor | ||
+ | GL_KTX_buffer_region | ||
+ | GL_MESAX_texture_stack | ||
+ | GL_MESA_pack_invert | ||
+ | GL_MESA_resize_buffers | ||
+ | GL_MESA_window_pos | ||
+ | GL_MESA_ycbcr_texture | ||
+ | GL_NV_blend_square | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_copy_depth_to_color | ||
+ | GL_NV_copy_image | ||
+ | GL_NV_depth_buffer_float | ||
+ | GL_NV_depth_clamp | ||
+ | GL_NV_depth_range_unclamped | ||
+ | GL_NV_evaluators | ||
+ | GL_NV_explicit_multisample | ||
+ | GL_NV_fence | ||
+ | GL_NV_float_buffer | ||
+ | GL_NV_fog_distance | ||
+ | GL_NV_fragment_program | ||
+ | GL_NV_fragment_program2 | ||
+ | GL_NV_gpu_program4 | ||
+ | GL_NV_fragment_program_option | ||
+ | GL_NV_framebuffer_multisample_coverage | ||
+ | GL_NV_geometry_shader4 | ||
+ | GL_NV_half_float | ||
+ | GL_NV_light_max_exponent | ||
+ | GL_NV_multisample_filter_hint | ||
+ | GL_NV_occlusion_query | ||
+ | GL_NV_packed_depth_stencil | ||
+ | GL_NV_parameter_buffer_object | ||
+ | GL_NV_parameter_buffer_object2 | ||
+ | GL_NV_pixel_data_range | ||
+ | GL_NV_point_sprite | ||
+ | GL_NV_present_video | ||
+ | GL_NV_primitive_restart | ||
+ | GL_NV_register_combiners | ||
+ | GL_NV_register_combiners2 | ||
+ | GL_NV_shader_buffer_load | ||
+ | GL_NV_texgen_emboss | ||
+ | GL_NV_texgen_reflection | ||
+ | GL_NV_texture_barrier | ||
+ | GL_NV_texture_compression_vtc | ||
+ | GL_NV_texture_env_combine4 | ||
+ | GL_NV_texture_expand_normal | ||
+ | GL_NV_texture_rectangle | ||
+ | GL_NV_texture_shader | ||
+ | GL_NV_texture_shader2 | ||
+ | GL_NV_texture_shader3 | ||
+ | GL_NV_transform_feedback | ||
+ | GL_NV_transform_feedback2 | ||
+ | GL_NV_vertex_array_range | ||
+ | GL_NV_vertex_array_range2 | ||
+ | GL_NV_vertex_buffer_unified_memory | ||
+ | GL_NV_vertex_program | ||
+ | GL_NV_vertex_program1_1 | ||
+ | GL_NV_vertex_program2 | ||
+ | GL_NV_vertex_program2_option | ||
+ | GL_NV_vertex_program3 | ||
+ | GL_OES_byte_coordinates | ||
+ | GL_OES_compressed_paletted_texture | ||
+ | GL_OES_read_format | ||
+ | GL_OES_single_precision | ||
+ | GL_OML_interlace | ||
+ | GL_OML_resample | ||
+ | GL_OML_subsample | ||
+ | GL_PGI_misc_hints | ||
+ | GL_PGI_vertex_hints | ||
+ | GL_REND_screen_coordinates | ||
+ | GL_S3_s3tc | ||
+ | GL_SGIS_color_range | ||
+ | GL_SGIS_detail_texture | ||
+ | GL_SGIS_fog_function | ||
+ | GL_SGIS_generate_mipmap | ||
+ | GL_SGIS_multisample | ||
+ | GL_SGIS_pixel_texture | ||
+ | GL_SGIS_point_line_texgen | ||
+ | GL_SGIS_sharpen_texture | ||
+ | GL_SGIS_texture4D | ||
+ | GL_SGIS_texture_border_clamp | ||
+ | GL_SGIS_texture_edge_clamp | ||
+ | GL_SGIS_texture_filter4 | ||
+ | GL_SGIS_texture_lod | ||
+ | GL_SGIS_texture_select | ||
+ | GL_SGIX_async | ||
+ | GL_SGIX_async_histogram | ||
+ | GL_SGIX_async_pixel | ||
+ | GL_SGIX_blend_alpha_minmax | ||
+ | GL_SGIX_clipmap | ||
+ | GL_SGIX_convolution_accuracy | ||
+ | GL_SGIX_depth_texture | ||
+ | GL_SGIX_flush_raster | ||
+ | GL_SGIX_fog_offset | ||
+ | GL_SGIX_fog_texture | ||
+ | GL_SGIX_fragment_specular_lighting | ||
+ | GL_SGIX_framezoom | ||
+ | GL_SGIX_interlace | ||
+ | GL_SGIX_ir_instrument1 | ||
Creator of | Creator of | ||
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | mother and wife | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | The written portion consists of | |
− | + | page | |
− | + | untitled | |
− | + | manual | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | play | |
− | + | letter | |
− | + | essay | |
− | + | dialog | |
− | + | entitled | |
− | + | , authored by | |
− | + | It concerns | |
− | + | The writing | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | is filled with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | yet it | |
− | + | and it | |
− | + | BOLT | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | ADJECTIVE | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | SHOOT_FORCE | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | MATERIAL_SIZE | |
− | + | EDGE | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SOFT_MAT | |
− | + | HARD_MAT | |
− | + | WOOD_MAT | |
− | + | METAL_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | : Did not find token following VALUE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | CONTAINER_CAPACITY | |
− | + | HITS | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | SOFT | |
− | + | HARD | |
− | + | BARRED | |
− | + | SCALED | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | ARMORLEVEL | |
− | + | UBSTEP | |
− | + | LBSTEP | |
− | + | METAL_ARMOR_LEVELS | |
− | + | CLASS | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | LEVEL | |
− | + | item_layer | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | Construct Building | |
− | + | Destroy Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk Creature | |
− | + | Shear Creature | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle Large Creature | |
− | + | Unchain Pet | |
− | + | Release Large Creature | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage Large Creature | |
− | + | Cage Small Creature | |
− | + | Pit/Pond Large Animal | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture Large Animal | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain Animal | |
− | + | Slaughter Animal | |
− | + | Unchain Animal | |
− | + | Tame | |
− | + | a Large Animal | |
− | + | Tame a Small Animal | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Goblet | |
− | + | Instrument | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | On Break | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Store Owned Item | |
− | + | Store Item in Vehicle | |
− | + | Pickup Equipment | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Cast Spell | |
− | + | SELECT | |
− | + | SEC_SELECT | |
− | + | DESELECT | |
− | + | SELECT_ALL | |
− | + | DESELECT_ALL | |
− | + | LEAVESCREEN | |
− | + | LEAVESCREEN_ALL | |
− | + | CLOSE_MEGA_ANNOUNCEMENT | |
− | + | TOGGLE_FULLSCREEN | |
− | + | WORLD_PARAM_ADD | |
− | + | WORLD_PARAM_COPY | |
− | + | WORLD_PARAM_DELETE | |
− | + | WORLD_PARAM_TITLE | |
− | + | WORLD_PARAM_NAME_RANDOM | |
− | + | WORLD_PARAM_NAME_ENTER | |
− | + | WORLD_PARAM_SEED_RANDOM | |
− | + | WORLD_PARAM_SEED_ENTER | |
− | + | WORLD_PARAM_LOAD | |
− | + | WORLD_PARAM_SAVE | |
− | + | WORLD_PARAM_DIM_X_UP | |
− | + | WORLD_PARAM_DIM_X_DOWN | |
− | + | WORLD_PARAM_DIM_Y_UP | |
− | + | WORLD_PARAM_DIM_Y_DOWN | |
− | + | WORLD_PARAM_SET | |
− | + | WORLD_PARAM_INCREASE | |
− | + | WORLD_PARAM_DECREASE | |
− | + | WORLD_PARAM_ENTER_VALUE | |
− | + | WORLD_PARAM_NULLIFY | |
− | + | WORLD_PARAM_PRESET | |
− | + | WORLD_PARAM_REJECT_CONTINUE | |
− | + | WORLD_PARAM_REJECT_ABORT | |
− | + | WORLD_PARAM_REJECT_ALLOW_THIS | |
− | + | WORLD_PARAM_REJECT_ALLOW_ALL | |
− | + | WORLD_GEN_CONTINUE | |
− | + | WORLD_GEN_USE | |
− | + | WORLD_GEN_ABORT | |
− | + | SETUP_EMBARK | |
− | + | SETUP_NAME_FORT | |
− | + | SETUP_NAME_GROUP | |
− | + | SETUP_RECLAIM | |
− | + | SETUP_FIND | |
− | + | SETUP_NOTES | |
− | + | SETUP_NOTES_TAKE_NOTES | |
− | + | SETUP_NOTES_DELETE_NOTE | |
− | + | SETUP_NOTES_CHANGE_SYMBOL_SELECTION | |
− | + | SETUP_NOTES_ADOPT_SYMBOL | |
− | + | SETUP_LOCAL_Y_UP | |
− | + | SETUP_LOCAL_Y_DOWN | |
− | + | SETUP_LOCAL_X_UP | |
− | + | SETUP_LOCAL_X_DOWN | |
− | + | SETUP_LOCAL_Y_MUP | |
− | + | SETUP_LOCAL_Y_MDOWN | |
− | + | SETUP_LOCAL_X_MUP | |
− | + | SETUP_LOCAL_X_MDOWN | |
− | + | SETUP_BIOME_1 | |
− | + | SETUP_BIOME_2 | |
− | + | SETUP_BIOME_3 | |
− | + | SETUP_BIOME_4 | |
− | + | SETUP_BIOME_5 | |
− | + | SETUP_BIOME_6 | |
− | + | SETUP_BIOME_7 | |
− | + | SETUP_BIOME_8 | |
− | + | SETUP_BIOME_9 | |
− | + | CHOOSE_NAME_RANDOM | |
− | + | CHOOSE_NAME_CLEAR | |
− | + | CHOOSE_NAME_TYPE | |
− | + | ITEM_DESCRIPTION | |
− | + | ITEM_FORBID | |
− | + | ITEM_MELT | |
− | + | ITEM_DUMP | |
− | + | ITEM_HIDE | |
− | + | HELP | |
− | + | MOVIES | |
− | + | OPTIONS | |
− | + | OPTION_EXPORT | |
− | + | CHANGETAB | |
− | + | SEC_CHANGETAB | |
− | + | STANDARDSCROLL_LEFT | |
− | + | STANDARDSCROLL_RIGHT | |
− | + | STANDARDSCROLL_UP | |
− | + | STANDARDSCROLL_DOWN | |
− | + | STANDARDSCROLL_PAGEUP | |
− | + | STANDARDSCROLL_PAGEDOWN | |
− | + | SECONDSCROLL_UP | |
− | + | SECONDSCROLL_DOWN | |
− | + | SECONDSCROLL_PAGEUP | |
− | + | SECONDSCROLL_PAGEDOWN | |
− | + | CURSOR_UP | |
− | + | CURSOR_DOWN | |
− | + | CURSOR_LEFT | |
− | + | CURSOR_RIGHT | |
− | + | CURSOR_UPLEFT | |
− | + | CURSOR_UPRIGHT | |
− | + | CURSOR_DOWNLEFT | |
− | + | CURSOR_DOWNRIGHT | |
− | + | CURSOR_UP_FAST | |
− | + | CURSOR_DOWN_FAST | |
− | + | CURSOR_LEFT_FAST | |
− | + | CURSOR_RIGHT_FAST | |
− | + | CURSOR_UPLEFT_FAST | |
− | + | CURSOR_UPRIGHT_FAST | |
− | + | CURSOR_DOWNLEFT_FAST | |
− | + | CURSOR_DOWNRIGHT_FAST | |
− | + | CURSOR_UP_Z | |
− | + | CURSOR_DOWN_Z | |
− | + | CURSOR_UP_Z_AUX | |
− | + | CURSOR_DOWN_Z_AUX | |
− | + | A_RETURN_TO_ARENA | |
− | + | A_MOVE_N | |
− | + | A_MOVE_S | |
− | + | A_MOVE_E | |
− | + | A_MOVE_W | |
− | + | A_MOVE_NW | |
− | + | A_MOVE_NE | |
− | + | A_MOVE_SW | |
− | + | A_MOVE_SE | |
− | + | A_MOVE_SAME_SQUARE | |
− | + | A_CARE_MOVE_N | |
− | + | A_CARE_MOVE_S | |
− | + | A_CARE_MOVE_E | |
− | + | A_CARE_MOVE_W | |
− | + | A_CARE_MOVE_NW | |
− | + | A_CARE_MOVE_NE | |
− | + | A_CARE_MOVE_SW | |
− | + | A_CARE_MOVE_SE | |
− | + | A_CARE_MOVE_UPDOWN | |
− | + | A_MOVE_N_UP | |
− | + | A_MOVE_S_UP | |
− | + | A_MOVE_E_UP | |
− | + | A_MOVE_W_UP | |
− | + | A_MOVE_NW_UP | |
− | + | A_MOVE_NE_UP | |
− | + | A_MOVE_SW_UP | |
− | + | A_MOVE_SE_UP | |
− | + | A_MOVE_UP | |
− | + | A_MOVE_N_DOWN | |
− | + | A_MOVE_S_DOWN | |
− | + | A_MOVE_E_DOWN | |
− | + | A_MOVE_W_DOWN | |
− | + | A_MOVE_NW_DOWN | |
− | + | A_MOVE_NE_DOWN | |
− | + | A_MOVE_SW_DOWN | |
− | + | A_MOVE_SE_DOWN | |
− | + | A_MOVE_DOWN | |
− | + | A_MOVE_UP_AUX | |
− | + | A_MOVE_DOWN_AUX | |
− | + | WORLDGEN_EXPORT_MAP | |
− | + | LEGENDS_EXPORT_MAP | |
− | + | LEGENDS_EXPORT_XML | |
− | + | LEGENDS_EXPORT_DETAILED_MAP | |
− | + | LEGENDS_TOGGLE_CIVSITE | |
− | + | LEGENDS_STRING_FILTER | |
− | + | A_COMBAT_ATTACK | |
− | + | A_COMBAT_DODGE | |
− | + | A_COMBAT_CHARGEDEF | |
− | + | A_STATUS | |
− | + | A_STATUS_WRESTLE | |
− | + | A_STATUS_CUSTOMIZE | |
− | + | A_STATUS_KILLS | |
− | + | A_STATUS_HEALTH | |
− | + | A_STATUS_ATT_SKILL | |
− | + | A_STATUS_DESC | |
− | + | UNITVIEW_CUSTOMIZE | |
− | + | UNITVIEW_HEALTH | |
− | + | UNITVIEW_RELATIONSHIPS | |
− | + | UNITVIEW_RELATIONSHIPS_ZOOM | |
− | + | UNITVIEW_RELATIONSHIPS_VIEW | |
− | + | UNITVIEW_KILLS | |
− | + | CUSTOMIZE_UNIT_NICKNAME | |
− | + | CUSTOMIZE_UNIT_PROFNAME | |
− | + | A_CLEAR_ANNOUNCEMENTS | |
− | + | A_SLEEP | |
− | + | A_SLEEP_SLEEP | |
− | + | A_SLEEP_WAIT | |
− | + | A_SLEEP_DAWN | |
− | + | A_WAIT | |
− | + | A_SHORT_WAIT | |
− | + | A_ATTACK | |
− | + | A_ATTACK_CONFIRM | |
− | + | QUICK_ATTACK | |
− | + | HEAVY_ATTACK | |
− | + | WILD_ATTACK | |
− | + | PRECISE_ATTACK | |
− | + | CHARGE_ATTACK | |
− | + | MULTI_ATTACK | |
− | + | A_LOOK | |
− | + | A_SEARCH | |
− | + | A_ODOR | |
− | + | A_DISPLAY_ODOR | |
− | + | A_YIELD | |
− | + | A_DISPLAY_TRACKS | |
− | + | A_FRESHEST_TRACK | |
− | + | A_INV_DRAW_WEAPON | |
− | + | A_JUMP | |
− | + | A_HOLD | |
− | + | A_TALK | |
− | + | A_INTERACT | |
− | + | A_ACTION | |
− | + | A_ACTION_CREATE | |
− | + | A_ACTION_BUTCHER | |
− | + | A_ACTION_ABILITY | |
− | + | A_ACTION_POWER | |
− | + | A_INV_LOOK | |
− | + | A_INV_REMOVE | |
− | + | A_INV_WEAR | |
− | + | A_INV_EATDRINK | |
− | + | A_INV_PUTIN | |
− | + | A_INV_DROP | |
− | + | A_GROUND | |
− | + | A_THROW | |
− | + | A_SHOOT | |
− | + | A_ANNOUNCEMENTS | |
− | + | A_COMBAT | |
− | + | A_MOVEMENT | |
− | + | A_MOVEMENT_SWIM | |
− | + | A_SNEAK | |
− | + | A_SPEED_SNEAK | |
− | + | A_CENTER | |
− | + | A_COMPANIONS | |
− | + | A_BUILDING | |
− | + | A_TRAVEL | |
− | + | A_TRAVEL_SLEEP | |
− | + | A_TRAVEL_MAP | |
− | + | A_TRAVEL_HIDE_INSTRUCTIONS | |
− | + | A_DATE | |
− | + | A_WEATHER | |
− | + | A_TEMPERATURE | |
− | + | A_STANCE | |
− | + | OPTION1 | |
− | + | OPTION2 | |
− | + | OPTION3 | |
− | + | OPTION4 | |
− | + | OPTION5 | |
− | + | OPTION6 | |
− | + | OPTION7 | |
− | + | OPTION8 | |
− | + | OPTION9 | |
− | + | OPTION10 | |
− | + | OPTION11 | |
− | + | OPTION12 | |
− | + | OPTION13 | |
− | + | OPTION14 | |
− | + | OPTION15 | |
− | + | OPTION16 | |
− | + | OPTION17 | |
− | + | OPTION18 | |
− | + | OPTION19 | |
− | + | OPTION20 | |
− | + | SEC_OPTION1 | |
− | + | SEC_OPTION2 | |
− | + | SEC_OPTION3 | |
− | + | SEC_OPTION4 | |
− | + | SEC_OPTION5 | |
− | + | SEC_OPTION6 | |
− | + | SEC_OPTION7 | |
− | + | SEC_OPTION8 | |
− | + | SEC_OPTION9 | |
− | + | SEC_OPTION10 | |
− | + | SEC_OPTION11 | |
− | + | SEC_OPTION12 | |
− | + | SEC_OPTION13 | |
− | + | SEC_OPTION14 | |
− | + | SEC_OPTION15 | |
− | + | SEC_OPTION16 | |
− | + | SEC_OPTION17 | |
− | + | SEC_OPTION18 | |
− | + | SEC_OPTION19 | |
− | + | SEC_OPTION20 | |
− | + | HOTKEY_MAKE_ASH | |
− | + | HOTKEY_MAKE_CHARCOAL | |
− | + | HOTKEY_MELT_OBJECT | |
− | + | HOTKEY_GLASS_GREEN | |
− | + | HOTKEY_GLASS_CLEAR | |
− | + | HOTKEY_GLASS_CRYSTAL | |
− | + | HOTKEY_COLLECT_SAND | |
− | + | HOTKEY_COLLECT_CLAY | |
− | + | HOTKEY_GLASS_ROUGH | |
− | + | HOTKEY_GLASS_ARMORSTAND | |
− | + | HOTKEY_GLASS_BOX | |
− | + | HOTKEY_GLASS_CABINET | |
− | + | HOTKEY_GLASS_COFFIN | |
− | + | HOTKEY_GLASS_FLOODGATE | |
− | + | HOTKEY_GLASS_HATCH_COVER | |
− | + | HOTKEY_GLASS_GRATE | |
− | + | HOTKEY_GLASS_GOBLET | |
− | + | HOTKEY_GLASS_TOY | |
− | + | HOTKEY_GLASS_INSTRUMENT | |
− | + | HOTKEY_GLASS_DOOR | |
− | + | HOTKEY_GLASS_STATUE | |
− | + | HOTKEY_GLASS_TABLE | |
− | + | HOTKEY_GLASS_CAGE | |
− | + | HOTKEY_GLASS_CHAIR | |
− | + | HOTKEY_GLASS_BLOCKS | |
− | + | HOTKEY_GLASS_FLASK | |
− | + | HOTKEY_GLASS_WEAPONRACK | |
− | + | HOTKEY_GLASS_WINDOW | |
− | + | HOTKEY_ASHERY_LYE | |
− | + | HOTKEY_ASHERY_POTASH | |
− | + | HOTKEY_ASHERY_POTASH_DIRECT | |
− | + | HOTKEY_CARPENTER_BARREL | |
− | + | HOTKEY_CARPENTER_BLOCKS | |
− | + | HOTKEY_CARPENTER_BUCKET | |
− | + | HOTKEY_CARPENTER_TRAP_ANIMAL | |
− | + | HOTKEY_CARPENTER_CAGE | |
− | + | HOTKEY_CARPENTER_ARMORSTAND | |
− | + | HOTKEY_CARPENTER_BED | |
− | + | HOTKEY_CARPENTER_CHAIR | |
− | + | HOTKEY_CARPENTER_COFFIN | |
− | + | HOTKEY_CARPENTER_DOOR | |
− | + | HOTKEY_CARPENTER_FLOODGATE | |
− | + | HOTKEY_CARPENTER_HATCH_COVER | |
− | + | HOTKEY_CARPENTER_GRATE | |
− | + | HOTKEY_CARPENTER_CABINET | |
− | + | HOTKEY_CARPENTER_BIN | |
− | + | HOTKEY_CARPENTER_BOX | |
− | + | HOTKEY_CARPENTER_WEAPONRACK | |
− | + | HOTKEY_CARPENTER_TABLE | |
− | + | HOTKEY_SIEGE_BALLISTA | |
− | + | HOTKEY_SIEGE_CATAPULT | |
− | + | HOTKEY_LEATHER_BOX | |
− | + | HOTKEY_LEATHER_FLASK | |
− | + | HOTKEY_LEATHER_SHIRT | |
− | + | HOTKEY_LEATHER_CLOAK | |
− | + | HOTKEY_LEATHER_BACKPACK | |
− | + | HOTKEY_LEATHER_QUIVER | |
− | + | HOTKEY_LEATHER_IMAGE | |
− | + | HOTKEY_CLOTHES_MAT_PLANT | |
− | + | HOTKEY_CLOTHES_MAT_SILK | |
− | + | HOTKEY_CLOTHES_MAT_YARN | |
− | + | HOTKEY_CLOTHES_SHIRT | |
− | + | HOTKEY_CLOTHES_CLOAK | |
− | + | HOTKEY_CLOTHES_BOX | |
− | + | HOTKEY_CLOTHES_CHAIN | |
− | + | HOTKEY_CLOTHES_IMAGE | |
− | + | HOTKEY_CRAFTS_MAT_STONE | |
− | + | HOTKEY_CRAFTS_MAT_WOOD | |
− | + | HOTKEY_CRAFTS_DEC_BONE | |
− | + | HOTKEY_CRAFTS_DEC_SHELL | |
− | + | HOTKEY_CRAFTS_DEC_TOOTH | |
− | + | HOTKEY_CRAFTS_DEC_HORN | |
− | + | HOTKEY_CRAFTS_DEC_PEARL | |
− | + | HOTKEY_CRAFTS_TOTEM | |
− | + | HOTKEY_CRAFTS_CLOTH | |
− | + | HOTKEY_CRAFTS_SILK | |
− | + | HOTKEY_CRAFTS_YARN | |
− | + | HOTKEY_CRAFTS_SEL_WOOD | |
− | + | HOTKEY_CRAFTS_SEL_BONE | |
− | + | HOTKEY_CRAFTS_SEL_SHELL | |
− | + | HOTKEY_CRAFTS_SHELL | |
− | + | HOTKEY_CRAFTS_TOOTH | |
− | + | HOTKEY_CRAFTS_HORN | |
− | + | HOTKEY_CRAFTS_PEARL | |
− | + | HOTKEY_CRAFTS_BONE | |
− | + | HOTKEY_CRAFTS_LEATHER | |
− | + | HOTKEY_CRAFTS_SLAB | |
− | + | HOTKEY_CRAFTS_MAT_CRAFTS | |
− | + | HOTKEY_CRAFTS_MAT_GOBLET | |
− | + | HOTKEY_CRAFTS_MAT_INSTRUMENT | |
− | + | HOTKEY_CRAFTS_MAT_TOY | |
− | + | HOTKEY_SMITH_WEAPON | |
− | + | HOTKEY_SMITH_ARMOR | |
− | + | HOTKEY_SMITH_FURNITURE | |
− | + | HOTKEY_SMITH_SIEGE | |
− | + | HOTKEY_SMITH_TRAP | |
− | + | HOTKEY_SMITH_OTHER | |
− | + | HOTKEY_SMITH_METAL | |
− | + | HOTKEY_BUILDING_ARMORSTAND | |
− | + | HOTKEY_BUILDING_BED | |
− | + | HOTKEY_BUILDING_TRACTION_BENCH | |
− | + | HOTKEY_BUILDING_SLAB | |
− | + | HOTKEY_BUILDING_NEST_BOX | |
− | + | HOTKEY_BUILDING_HIVE | |
− | + | HOTKEY_BUILDING_CHAIR | |
− | + | HOTKEY_BUILDING_COFFIN | |
− | + | HOTKEY_BUILDING_DOOR | |
− | + | HOTKEY_BUILDING_FLOODGATE | |
− | + | HOTKEY_BUILDING_HATCH | |
− | + | HOTKEY_BUILDING_GRATE_WALL | |
− | + | HOTKEY_BUILDING_GRATE_FLOOR | |
− | + | HOTKEY_BUILDING_BARS_VERTICAL | |
− | + | HOTKEY_BUILDING_BARS_FLOOR | |
− | + | HOTKEY_BUILDING_CABINET | |
− | + | HOTKEY_BUILDING_BOX | |
− | + | HOTKEY_BUILDING_KENNEL | |
− | + | HOTKEY_BUILDING_FARMPLOT | |
− | + | HOTKEY_BUILDING_WEAPONRACK | |
− | + | HOTKEY_BUILDING_STATUE | |
− | + | HOTKEY_BUILDING_TABLE | |
− | + | HOTKEY_BUILDING_ROAD_DIRT | |
− | + | HOTKEY_BUILDING_ROAD_PAVED | |
− | + | HOTKEY_BUILDING_BRIDGE | |
− | + | HOTKEY_BUILDING_WELL | |
− | + | HOTKEY_BUILDING_SIEGEENGINE | |
− | + | HOTKEY_BUILDING_WORKSHOP | |
− | + | HOTKEY_BUILDING_FURNACE | |
− | + | HOTKEY_BUILDING_WINDOW_GLASS | |
− | + | HOTKEY_BUILDING_WINDOW_GEM | |
− | + | HOTKEY_BUILDING_SHOP | |
− | + | HOTKEY_BUILDING_ANIMALTRAP | |
− | + | HOTKEY_BUILDING_CHAIN | |
− | + | HOTKEY_BUILDING_CAGE | |
− | + | HOTKEY_BUILDING_TRADEDEPOT | |
− | + | HOTKEY_BUILDING_TRAP | |
− | + | HOTKEY_BUILDING_MACHINE | |
− | + | HOTKEY_BUILDING_SUPPORT | |
− | + | HOTKEY_BUILDING_ARCHERYTARGET | |
− | + | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | |
− | + | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | |
− | + | HOTKEY_BUILDING_MACHINE_WINDMILL | |
− | + | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | |
− | + | HOTKEY_BUILDING_MACHINE_ROLLERS | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | |
− | + | HOTKEY_BUILDING_TRAP_STONE | |
− | + | HOTKEY_BUILDING_TRAP_WEAPON | |
− | + | HOTKEY_BUILDING_TRAP_LEVER | |
− | + | HOTKEY_BUILDING_TRAP_TRIGGER | |
− | + | HOTKEY_BUILDING_TRAP_CAGE | |
− | + | HOTKEY_BUILDING_TRAP_SPIKE | |
− | + | HOTKEY_BUILDING_CONSTRUCTION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_WALL | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_RAMP | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | |
− | + | HOTKEY_BUILDING_WORKSHOP_LEATHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_QUERN | |
− | + | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | |
− | + | HOTKEY_BUILDING_WORKSHOP_LOOM | |
− | + | HOTKEY_BUILDING_WORKSHOP_CLOTHES | |
− | + | HOTKEY_BUILDING_WORKSHOP_BOWYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CARPENTER | |
− | + | HOTKEY_BUILDING_WORKSHOP_METALSMITH | |
− | + | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_JEWELER | |
− | + | HOTKEY_BUILDING_WORKSHOP_MASON | |
− | + | HOTKEY_BUILDING_WORKSHOP_BUTCHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_TANNER | |
− | + | HOTKEY_BUILDING_WORKSHOP_DYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | |
− | + | HOTKEY_BUILDING_WORKSHOP_SIEGE | |
− | + | HOTKEY_BUILDING_WORKSHOP_MECHANIC | |
− | + | HOTKEY_BUILDING_WORKSHOP_STILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_FARMER | |
− | + | HOTKEY_BUILDING_WORKSHOP_KITCHEN | |
− | + | HOTKEY_BUILDING_WORKSHOP_FISHERY | |
− | + | HOTKEY_BUILDING_WORKSHOP_ASHERY | |
− | + | HOTKEY_BUILDING_FURNACE_WOOD | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS | |
− | + | HOTKEY_BUILDING_FURNACE_KILN | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_KILN_LAVA | |
− | + | HIVE_INSTALL_COLONY | |
− | + | HIVE_GATHER_PRODUCTS | |
− | + | D_ONESTEP | |
− | + | D_PAUSE | |
− | + | D_DEPOT | |
− | + | D_HOT_KEYS | |
− | + | D_HOTKEY1 | |
− | + | D_HOTKEY2 | |
− | + | D_HOTKEY3 | |
− | + | D_HOTKEY4 | |
− | + | D_HOTKEY5 | |
− | + | D_HOTKEY6 | |
− | + | D_HOTKEY7 | |
− | + | D_HOTKEY8 | |
− | + | D_HOTKEY9 | |
− | + | D_HOTKEY10 | |
− | + | D_HOTKEY11 | |
− | + | D_HOTKEY12 | |
− | + | D_HOTKEY13 | |
− | + | D_HOTKEY14 | |
− | + | D_HOTKEY15 | |
− | + | D_HOTKEY16 | |
− | + | D_HOTKEY_CHANGE_NAME | |
− | + | D_HOTKEY_ZOOM | |
− | + | D_ANNOUNCE | |
− | + | D_REPORTS | |
− | + | D_BUILDING | |
− | + | D_CIVLIST | |
− | + | D_DESIGNATE | |
− | + | D_ARTLIST | |
− | + | D_NOBLES | |
− | + | D_ORDERS | |
− | + | D_MILITARY | |
− | + | D_MILITARY_CREATE_SQUAD | |
− | + | D_MILITARY_DISBAND_SQUAD | |
− | + | D_MILITARY_CREATE_SUB_SQUAD | |
− | + | D_MILITARY_CANCEL_ORDERS | |
− | + | D_MILITARY_POSITIONS | |
− | + | D_MILITARY_ALERTS | |
− | + | D_MILITARY_ALERTS_ADD | |
− | + | D_MILITARY_ALERTS_DELETE | |
− | + | D_MILITARY_ALERTS_SET | |
− | + | D_MILITARY_ALERTS_NAME | |
− | + | D_MILITARY_ALERTS_SET_RETAIN | |
− | + | D_MILITARY_EQUIP | |
− | + | D_MILITARY_EQUIP_CUSTOMIZE | |
− | + | D_MILITARY_EQUIP_UNIFORM | |
− | + | D_MILITARY_EQUIP_PRIORITY | |
− | + | D_MILITARY_UNIFORMS | |
− | + | D_MILITARY_SUPPLIES | |
− | + | D_MILITARY_SUPPLIES_WATER_DOWN | |
− | + | D_MILITARY_SUPPLIES_WATER_UP | |
− | + | D_MILITARY_SUPPLIES_FOOD_DOWN | |
− | + | D_MILITARY_SUPPLIES_FOOD_UP | |
− | + | D_MILITARY_AMMUNITION | |
− | + | D_MILITARY_AMMUNITION_ADD_ITEM | |
− | + | D_MILITARY_AMMUNITION_REMOVE_ITEM | |
− | + | D_MILITARY_AMMUNITION_LOWER_AMOUNT | |
− | + | D_MILITARY_AMMUNITION_RAISE_AMOUNT | |
− | + | D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS | |
− | + | D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS | |
− | + | D_MILITARY_AMMUNITION_MATERIAL | |
− | + | D_MILITARY_AMMUNITION_COMBAT | |
− | + | D_MILITARY_AMMUNITION_TRAINING | |
− | + | D_MILITARY_TRAINING | |
− | + | D_MILITARY_SCHEDULE | |
− | + | D_MILITARY_ADD_UNIFORM | |
− | + | D_MILITARY_DELETE_UNIFORM | |
− | + | D_MILITARY_NAME_UNIFORM | |
− | + | D_MILITARY_NAME_SQUAD | |
− | + | D_MILITARY_ADD_ARMOR | |
− | + | D_MILITARY_ADD_PANTS | |
− | + | D_MILITARY_ADD_HELM | |
− | + | D_MILITARY_ADD_GLOVES | |
− | + | D_MILITARY_ADD_BOOTS | |
− | + | D_MILITARY_ADD_SHIELD | |
− | + | D_MILITARY_ADD_WEAPON | |
− | + | D_MILITARY_ADD_MATERIAL | |
− | + | D_MILITARY_ADD_COLOR | |
− | + | D_MILITARY_REPLACE_CLOTHING | |
− | + | D_MILITARY_EXACT_MATCH | |
− | + | D_ROOMS | |
− | + | BUILDINGLIST_ZOOM_T | |
− | + | BUILDINGLIST_ZOOM_Q | |
− | + | RECENTER_ON_LEVER | |
− | + | D_SQUADS | |
− | + | D_SQUADS_MOVE | |
− | + | D_SQUADS_KILL | |
− | + | D_SQUADS_KILL_LIST | |
− | + | D_SQUADS_KILL_RECT | |
− | + | D_SQUADS_SCHEDULE | |
− | + | D_SQUADS_CANCEL_ORDER | |
− | + | D_SQUADS_ALERT | |
− | + | D_SQUADS_SELECT_INDIVIDUALS | |
− | + | D_SQUADS_CENTER | |
− | + | D_SQUAD_SCH_SLEEP | |
− | + | D_SQUAD_SCH_CIVILIAN_UNIFORM | |
− | + | D_SQUAD_SCH_GIVE_ORDER | |
− | + | D_SQUAD_SCH_EDIT_ORDER | |
− | + | D_SQUAD_SCH_CANCEL_ORDER | |
− | + | D_SQUAD_SCH_COPY_ORDERS | |
− | + | D_SQUAD_SCH_PASTE_ORDERS | |
− | + | D_SQUAD_SCH_MS_NAME | |
− | + | D_STOCKPILES | |
− | + | D_CIVZONE | |
− | + | D_VIEWUNIT | |
− | + | D_JOBLIST | |
− | + | D_UNITLIST | |
− | + | D_LOOK | |
− | + | D_HAULING | |
− | + | D_HAULING_NEW_ROUTE | |
− | + | D_HAULING_NEW_STOP | |
− | + | D_HAULING_REMOVE | |
− | + | D_HAULING_PROMOTE | |
− | + | D_HAULING_VEHICLE | |
− | + | D_HAULING_NICKNAME | |
− | + | D_HAULING_STOP_NEW_DEPART | |
− | + | D_HAULING_STOP_NEW_LINK | |
− | + | D_HAULING_STOP_REMOVE | |
− | + | D_HAULING_STOP_SL_SELECT_PILE | |
− | + | D_HAULING_STOP_SL_TAKE_GIVE | |
− | + | D_HAULING_STOP_LC_DIR | |
− | + | D_HAULING_STOP_LC_MODE | |
− | + | D_HAULING_STOP_LC_TIMER_UP | |
− | + | D_HAULING_STOP_LC_TIMER_DOWN | |
− | + | D_HAULING_STOP_LC_FULLNESS_UP | |
− | + | D_HAULING_STOP_LC_FULLNESS_DOWN | |
− | + | D_HAULING_STOP_LC_MORE_LESS | |
− | + | D_HAULING_STOP_LC_DESIRED_TOTAL | |
− | + | D_HAULING_STOP_LC_CHANGE | |
− | + | D_HAULING_STOP_LC_ADVANCED | |
− | + | D_BURROWS | |
− | + | D_BURROWS_ADD | |
− | + | D_BURROWS_DELETE | |
− | + | D_BURROWS_DEFINE | |
− | + | D_BURROWS_ADD_UNIT | |
− | + | D_BURROWS_WORKSHOP_LIMIT | |
− | + | D_BURROWS_CENTER | |
− | + | D_BURROWS_NAME | |
− | + | D_BURROWS_CHANGE_SELECTION | |
− | + | D_BURROWS_BRUSH | |
− | + | D_BURROWS_REMOVE | |
− | + | D_NOTE | |
− | + | D_NOTE_PLACE | |
− | + | D_NOTE_DELETE | |
− | + | D_NOTE_NAME | |
− | + | D_NOTE_ENTER | |
− | + | D_NOTE_ADOPT_SYMBOL | |
− | + | D_NOTE_CHANGE_SELECTION | |
− | + | D_NOTE_POINTS | |
− | + | D_NOTE_ROUTE | |
− | + | D_NOTE_ROUTE_ADD | |
− | + | D_NOTE_ROUTE_EDIT | |
− | + | D_NOTE_ROUTE_DELETE | |
− | + | D_NOTE_ROUTE_CENTER | |
− | + | D_NOTE_ROUTE_NAME | |
− | + | D_BUILDJOB | |
− | + | D_STATUS | |
− | + | D_STATUS_OVERALL_HEALTH_RECENTER | |
− | + | D_BUILDITEM | |
− | + | D_BITEM_FORBID | |
− | + | D_BITEM_DUMP | |
− | + | D_BITEM_HIDE | |
− | + | D_BITEM_MELT | |
− | + | D_LOOK_FORBID | |
− | + | D_LOOK_DUMP | |
− | + | D_LOOK_MELT | |
− | + | D_LOOK_HIDE | |
− | + | D_LOOK_FOLLOW | |
− | + | D_LOOK_ARENA_CREATURE | |
− | + | D_LOOK_ARENA_ADV_MODE | |
− | + | D_LOOK_ARENA_WATER | |
− | + | D_LOOK_ARENA_MAGMA | |
− | + | ARENA_CREATURE_SIDE_DOWN | |
− | + | ARENA_CREATURE_SIDE_UP | |
− | + | ARENA_CREATURE_NEW_ITEM | |
− | + | ARENA_CREATURE_BLANK_LIST | |
− | + | ARENA_CREATURE_REMOVE_ITEM | |
− | + | ARENA_CREATURE_UNDEAD | |
− | + | ARENA_CREATURE_STRING | |
− | + | ARENA_CONFLICT_STATE_1 | |
− | + | ARENA_CONFLICT_STATE_2 | |
− | + | ARENA_MORALE | |
− | + | ARENA_WEATHER | |
− | + | ARENA_WEATHER_SNOW | |
− | + | ARENA_WEATHER_MUD | |
− | + | ARENA_WEATHER_CLEAR_SPATTER | |
− | + | D_LOOK_ARENA_TREE | |
− | + | ARENA_TREE_FILTER | |
− | + | ARENA_TREE_AGE | |
− | + | D_LOOK_ARENA_MOUNT | |
− | + | A_ENTER_NAME | |
− | + | A_CUST_NAME | |
− | + | A_RANDOM_NAME | |
− | + | A_CHANGE_GENDER | |
− | + | A_END_TRAVEL | |
− | + | A_TRAVEL_CLOUDS | |
− | + | A_LOG | |
− | + | A_TRAVEL_LOG | |
− | + | A_LOG_TASKS | |
− | + | A_LOG_ENTITIES | |
− | + | A_LOG_SITES | |
− | + | A_LOG_SUBREGIONS | |
− | + | A_LOG_FEATURE_LAYERS | |
− | + | A_LOG_PEOPLE | |
− | + | A_LOG_AGREEMENTS | |
− | + | A_LOG_EVENTS | |
− | + | A_LOG_BESTIARY | |
− | + | A_LOG_FILTER | |
− | + | A_LOG_ZOOM_CURRENT_LOCATION | |
− | + | A_LOG_ZOOM_SELECTED | |
− | + | A_LOG_LINE | |
− | + | A_LOG_MAP | |
− | + | ORDERS_AUTOFORBID | |
− | + | ORDERS_FORBID_PROJECTILE | |
− | + | ORDERS_FORBID_YOUR_CORPSE | |
− | + | ORDERS_FORBID_YOUR_ITEMS | |
− | + | ORDERS_FORBID_OTHER_CORPSE | |
− | + | ORDERS_FORBID_OTHER_ITEMS | |
− | + | ORDERS_REFUSE_GATHER | |
− | + | ORDERS_REFUSE_OUTSIDE | |
− | + | ORDERS_REFUSE_OUTSIDE_VERMIN | |
− | + | ORDERS_REFUSE_DUMP_CORPSE | |
− | + | ORDERS_REFUSE_DUMP_SKULL | |
− | + | ORDERS_REFUSE_DUMP_SKIN | |
− | + | ORDERS_REFUSE_DUMP_BONE | |
− | + | ORDERS_REFUSE_DUMP_SHELL | |
− | + | ORDERS_REFUSE_DUMP_OTHER | |
− | + | ORDERS_REFUSE_DUMP_STRAND_TISSUE | |
− | + | ORDERS_GATHER_FURNITURE | |
− | + | ORDERS_GATHER_ANIMALS | |
− | + | ORDERS_GATHER_FOOD | |
− | + | ORDERS_GATHER_BODIES | |
− | + | ORDERS_REFUSE | |
− | + | ORDERS_GATHER_STONE | |
− | + | ORDERS_GATHER_WOOD | |
− | + | ORDERS_ALL_HARVEST | |
− | + | ORDERS_SAMEPILE | |
− | + | ORDERS_MIXFOODS | |
− | + | ORDERS_EXCEPTIONS | |
− | + | ORDERS_LOOM | |
− | + | ORDERS_DYED_CLOTH | |
− | + | ORDERS_WORKSHOP | |
− | + | ORDERS_COLLECT_WEB | |
− | + | ORDERS_SLAUGHTER | |
− | + | ORDERS_BUTCHER | |
− | + | ORDERS_TAN | |
− | + | ORDERS_AUTO_FISHERY | |
− | + | ORDERS_AUTO_KITCHEN | |
− | + | ORDERS_AUTO_KILN | |
− | + | ORDERS_AUTO_SMELTER | |
− | + | ORDERS_AUTO_OTHER | |
− | + | ORDERS_ZONE | |
− | + | ORDERS_ZONE_DRINKING | |
− | + | ORDERS_ZONE_FISHING | |
− | + | DESTROYBUILDING | |
− | + | SUSPENDBUILDING | |
− | + | MENU_CONFIRM | |
− | + | SAVE_BINDINGS | |
− | + | LOAD_BINDINGS | |
− | + | KEYBINDING_COMPLETE | |
− | + | ZOOM_IN | |
− | + | ZOOM_OUT | |
− | + | ZOOM_TOGGLE | |
− | + | ZOOM_RESET | |
− | + | MACRO_BREAK | |
− | + | RECORD_MACRO | |
− | + | PLAY_MACRO | |
− | + | SAVE_MACRO | |
− | + | LOAD_MACRO | |
− | + | HOTKEY_ALCHEMIST_SOAP | |
− | + | HOTKEY_STILL_BREW | |
− | + | HOTKEY_STILL_EXTRACT | |
− | + | HOTKEY_LOOM_COLLECT_SILK | |
− | + | HOTKEY_LOOM_WEAVE_CLOTH | |
− | + | HOTKEY_LOOM_WEAVE_SILK | |
− | + | HOTKEY_LOOM_WEAVE_YARN | |
− | + | HOTKEY_LOOM_WEAVE_METAL | |
− | + | HOTKEY_KITCHEN_COOK_2 | |
− | + | HOTKEY_KITCHEN_COOK_3 | |
− | + | HOTKEY_KITCHEN_COOK_4 | |
− | + | HOTKEY_KITCHEN_RENDER_FAT | |
− | + | HOTKEY_FARMER_PROCESS | |
− | + | HOTKEY_FARMER_PROCESS_VIAL | |
− | + | HOTKEY_FARMER_PROCESS_BAG | |
− | + | HOTKEY_FARMER_PROCESS_BARREL | |
− | + | HOTKEY_FARMER_CHEESE | |
− | + | HOTKEY_FARMER_MILK | |
− | + | HOTKEY_FARMER_SHEAR_CREATURE | |
− | + | HOTKEY_FARMER_SPIN_THREAD | |
− | + | HOTKEY_MILL_MILL | |
− | + | HOTKEY_KENNEL_CATCH_VERMIN | |
− | + | HOTKEY_KENNEL_TAME_VERMIN | |
− | + | HOTKEY_FISHERY_PROCESS | |
− | + | HOTKEY_FISHERY_EXTRACT | |
− | + | HOTKEY_FISHERY_CATCH | |
− | + | HOTKEY_BUTCHER_BUTCHER | |
− | + | HOTKEY_BUTCHER_EXTRACT | |
− | + | HOTKEY_BUTCHER_CATCH | |
− | + | HOTKEY_TANNER_TAN | |
− | + | HOTKEY_DYER_THREAD | |
− | + | HOTKEY_DYER_CLOTH | |
− | + | HOTKEY_JEWELER_FURNITURE | |
− | + | HOTKEY_JEWELER_FINISHED | |
− | + | HOTKEY_JEWELER_AMMO | |
− | + | HOTKEY_JEWELER_CUT | |
− | + | HOTKEY_JEWELER_ENCRUST | |
− | + | HOTKEY_MECHANIC_PARTS | |
− | + | HOTKEY_MECHANIC_TRACTION_BENCH | |
− | + | HOTKEY_MASON_ARMORSTAND | |
− | + | HOTKEY_MASON_BLOCKS | |
− | + | HOTKEY_MASON_CHAIR | |
− | + | HOTKEY_MASON_COFFIN | |
− | + | HOTKEY_MASON_DOOR | |
− | + | HOTKEY_MASON_FLOODGATE | |
− | + | HOTKEY_MASON_HATCH_COVER | |
− | + | HOTKEY_MASON_GRATE | |
− | + | HOTKEY_MASON_CABINET | |
− | + | HOTKEY_MASON_BOX | |
− | + | HOTKEY_MASON_STATUE | |
− | + | HOTKEY_MASON_QUERN | |
− | + | HOTKEY_MASON_MILLSTONE | |
− | + | HOTKEY_MASON_TABLE | |
− | + | HOTKEY_MASON_WEAPONRACK | |
− | + | HOTKEY_MASON_SLAB | |
− | + | HOTKEY_TRAP_BRIDGE | |
− | + | HOTKEY_TRAP_GEAR_ASSEMBLY | |
− | + | HOTKEY_TRAP_DOOR | |
− | + | HOTKEY_TRAP_FLOODGATE | |
− | + | HOTKEY_TRAP_SPIKE | |
− | + | HOTKEY_TRAP_HATCH | |
− | + | HOTKEY_TRAP_GRATE_WALL | |
− | + | HOTKEY_TRAP_GRATE_FLOOR | |
− | + | HOTKEY_TRAP_BARS_VERTICAL | |
− | + | HOTKEY_TRAP_BARS_FLOOR | |
− | + | HOTKEY_TRAP_SUPPORT | |
− | + | HOTKEY_TRAP_CHAIN | |
− | + | HOTKEY_TRAP_CAGE | |
− | + | HOTKEY_TRAP_PULL_LEVER | |
− | + | HOTKEY_TRAP_TRACK_STOP | |
− | + | BUILDJOB_ADD | |
− | + | BUILDJOB_CANCEL | |
− | + | BUILDJOB_PROMOTE | |
− | + | BUILDJOB_REPEAT | |
− | + | BUILDJOB_SUSPEND | |
− | + | BUILDJOB_WORKSHOP_PROFILE | |
− | + | BUILDJOB_WELL_FREE | |
− | + | BUILDJOB_WELL_SIZE | |
− | + | BUILDJOB_TARGET_FREE | |
− | + | BUILDJOB_TARGET_SIZE | |
− | + | BUILDJOB_TARGET_DOWN | |
− | + | BUILDJOB_TARGET_UP | |
− | + | BUILDJOB_TARGET_RIGHT | |
− | + | BUILDJOB_TARGET_LEFT | |
− | + | BUILDJOB_STATUE_ASSIGN | |
− | + | BUILDJOB_STATUE_FREE | |
− | + | BUILDJOB_STATUE_SIZE | |
− | + | BUILDJOB_CAGE_JUSTICE | |
− | + | BUILDJOB_CAGE_FREE | |
− | + | BUILDJOB_CAGE_SIZE | |
− | + | BUILDJOB_CAGE_ASSIGN_OCC | |
− | + | BUILDJOB_CAGE_WATER | |
− | + | BUILDJOB_CAGE_ASSIGN | |
− | + | BUILDJOB_CHAIN_ASSIGN_OCC | |
− | + | BUILDJOB_CHAIN_JUSTICE | |
− | + | BUILDJOB_CHAIN_ASSIGN | |
− | + | BUILDJOB_CHAIN_FREE | |
− | + | BUILDJOB_CHAIN_SIZE | |
− | + | BUILDJOB_SIEGE_FIRING | |
− | + | BUILDJOB_SIEGE_ORIENT | |
− | + | BUILDJOB_DOOR_INTERNAL | |
− | + | BUILDJOB_DOOR_LOCK | |
− | + | BUILDJOB_DOOR_AJAR | |
− | + | BUILDJOB_COFFIN_ASSIGN | |
− | + | BUILDJOB_COFFIN_FREE | |
− | + | BUILDJOB_COFFIN_SIZE | |
− | + | BUILDJOB_COFFIN_BURIAL | |
− | + | BUILDJOB_COFFIN_CIV | |
− | + | BUILDJOB_COFFIN_PET | |
− | + | BUILDJOB_CHAIR_ASSIGN | |
− | + | BUILDJOB_CHAIR_FREE | |
− | + | BUILDJOB_CHAIR_SIZE | |
− | + | BUILDJOB_TABLE_ASSIGN | |
− | + | BUILDJOB_TABLE_HALL | |
− | + | BUILDJOB_TABLE_FREE | |
− | + | BUILDJOB_TABLE_SIZE | |
− | + | BUILDJOB_BED_ASSIGN | |
− | + | BUILDJOB_BED_FREE | |
− | + | BUILDJOB_BED_BARRACKS | |
− | + | BUILDJOB_BED_DORMITORY | |
− | + | BUILDJOB_BED_RENT | |
− | + | BUILDJOB_BED_SIZE | |
− | + | BUILDJOB_BED_NAME | |
− | + | BUILDJOB_BED_SLEEP | |
− | + | BUILDJOB_BED_TRAIN | |
− | + | BUILDJOB_BED_INDIV_EQ | |
− | + | BUILDJOB_BED_SQUAD_EQ | |
− | + | BUILDJOB_BED_POSITION | |
− | + | BUILDJOB_DEPOT_BRING | |
− | + | BUILDJOB_DEPOT_TRADE | |
− | + | BUILDJOB_DEPOT_REQUEST_TRADER | |
− | + | BUILDJOB_DEPOT_BROKER_ONLY | |
− | + | BUILDJOB_ANIMALTRAP_BAIT_NONE | |
− | + | BUILDJOB_ANIMALTRAP_BAIT_MEAT | |
− | + | BUILDJOB_ANIMALTRAP_BAIT_FISH | |
− | + | BUILDJOB_ANIMALTRAP_BAIT_GEM | |
− | + | BUILDJOB_FARM_FALLOW | |
− | + | BUILDJOB_FARM_FERTILIZE | |
− | + | BUILDJOB_FARM_SEASFERT | |
− | + | BUILDJOB_FARM_SPRING | |
− | + | BUILDJOB_FARM_SUMMER | |
− | + | BUILDJOB_FARM_AUTUMN | |
− | + | BUILDJOB_FARM_WINTER | |
− | + | BUILDJOB_STOCKPILE_MASTER | |
− | + | BUILDJOB_STOCKPILE_LINK_ANYWHERE | |
− | + | BUILDJOB_STOCKPILE_GIVE_TO | |
− | + | BUILDJOB_STOCKPILE_WHEELBARROW | |
− | + | BUILDJOB_STOCKPILE_DELETE_CHILD | |
− | + | BUILDJOB_STOCKPILE_SETTINGS | |
− | + | BUILDJOB_STOCKPILE_BARREL_UP | |
− | + | BUILDJOB_STOCKPILE_BARREL_DOWN | |
− | + | BUILDJOB_STOCKPILE_BARREL_ZERO | |
− | + | BUILDJOB_STOCKPILE_BARREL_MAX | |
− | + | BUILDJOB_STOCKPILE_BIN_UP | |
− | + | BUILDJOB_STOCKPILE_BIN_DOWN | |
− | + | BUILDJOB_STOCKPILE_BIN_ZERO | |
− | + | BUILDJOB_STOCKPILE_BIN_MAX | |
− | + | BUILDJOB_RACK_MAT_BONE | |
− | + | BUILDJOB_RACK_MAT_BRONZE | |
− | + | BUILDJOB_RACK_MAT_COPPER | |
− | + | BUILDJOB_RACK_MAT_IRON | |
− | + | BUILDJOB_RACK_MAT_STEEL | |
− | + | BUILDJOB_RACK_MAT_WOOD | |
− | + | BUILDJOB_RACK_MAT_METAL | |
− | + | BUILDJOB_STAND_MAT_BONE | |
− | + | BUILDJOB_STAND_MAT_LEATHER | |
− | + | BUILDJOB_STAND_MAT_COPPER | |
− | + | BUILDJOB_STAND_MAT_BRONZE | |
− | + | BUILDJOB_STAND_MAT_STEEL | |
− | + | BUILDJOB_STAND_MAT_IRON | |
− | + | BUILDJOB_STAND_MAT_WOOD | |
− | + | BUILDJOB_STAND_MAT_METAL | |
− | + | BUILDJOB_RACKSTAND_ASSIGN | |
− | + | BUILDJOB_RACKSTAND_FREE | |
− | + | BUILDJOB_RACKSTAND_SIZE | |
− | + | BUILDJOB_RACKSTAND_ITEM | |
− | + | BUILDJOB_RACKSTAND_MAT | |
− | + | BUILDJOB_RACKSTAND_DEFAULTS1 | |
− | + | BUILDJOB_RACKSTAND_KILL1 | |
− | + | BUILDJOB_RACKSTAND_DEFAULTS2 | |
− | + | BUILDJOB_RACKSTAND_KILL2 | |
− | + | STOCKPILE_SETTINGS_ENABLE | |
− | + | STOCKPILE_SETTINGS_DISABLE | |
− | + | STOCKPILE_SETTINGS_PERMIT_ALL | |
− | + | STOCKPILE_SETTINGS_FORBID_ALL | |
− | + | STOCKPILE_SETTINGS_PERMIT_SUB | |
− | + | STOCKPILE_SETTINGS_FORBID_SUB | |
− | + | STOCKPILE_SETTINGS_SPECIFIC1 | |
− | + | STOCKPILE_SETTINGS_SPECIFIC2 | |
− | + | MOVIE_RECORD | |
− | + | MOVIE_PLAY | |
− | + | MOVIE_SAVE | |
− | + | MOVIE_LOAD | |
− | + | ASSIGNTRADE_VIEW | |
− | + | ASSIGNTRADE_STRING | |
− | + | ASSIGNTRADE_EXCLUDE_PROHIBITED | |
− | + | ASSIGNTRADE_PENDING | |
− | + | ASSIGNTRADE_SORT | |
− | + | NOBLELIST_REPLACE | |
− | + | NOBLELIST_SETTINGS | |
− | + | NOBLELIST_CAPITAL | |
− | + | NOBLELIST_VIEW_CANDIDATE | |
− | + | A_BARTER_VIEW | |
− | + | A_BARTER_CURRENCY_1 | |
− | + | A_BARTER_CURRENCY_2 | |
− | + | A_BARTER_TRADE | |
− | + | TRADE_VIEW | |
− | + | TRADE_TRADE | |
− | + | TRADE_OFFER | |
− | + | TRADE_SEIZE | |
− | + | STORES_VIEW | |
− | + | STORES_ZOOM | |
− | + | STORES_FORBID | |
− | + | STORES_MELT | |
− | + | STORES_DUMP | |
− | + | STORES_HIDE | |
− | + | MILITARY_ACTIVATE | |
− | + | MILITARY_VIEW | |
− | + | MILITARY_WEAPON | |
− | + | MILITARY_ZOOM | |
− | + | ANNOUNCE_ZOOM | |
− | + | UNITJOB_REMOVE_CRE | |
− | + | UNITJOB_ZOOM_CRE | |
− | + | UNITJOB_ZOOM_BUILD | |
− | + | UNITJOB_VIEW | |
− | + | UNITJOB_MANAGER | |
− | + | MANAGER_NEW_ORDER | |
− | + | MANAGER_REMOVE | |
− | + | MANAGER_PROMOTE | |
− | + | MANAGER_MAX | |
− | + | MANAGER_WAGES | |
− | + | PET_BUTCHER | |
− | + | ANIMAL_SELECT_TRAINER | |
− | + | ANIMAL_WAR_TRAINING | |
− | + | ANIMAL_HUNTING_TRAINING | |
− | + | KITCHEN_COOK | |
− | + | KITCHEN_BREW | |
− | + | SETUPGAME_NEW | |
− | + | SETUPGAME_VIEW | |
− | + | SETUPGAME_CUSTOMIZE_UNIT | |
− | + | SETUPGAME_SAVE_PROFILE | |
− | + | SETUPGAME_SAVE_PROFILE_ABORT | |
− | + | SETUPGAME_SAVE_PROFILE_GO | |
− | + | SETUPGAME_VIEW_PROFILE_PROBLEMS | |
− | + | CIVZONE_REMOVE | |
− | + | CIVZONE_REMOVE_ZONE | |
− | + | CIVZONE_SHAPE | |
− | + | CIVZONE_NEXT | |
− | + | CIVZONE_POND_OPTIONS | |
− | + | CIVZONE_HOSPITAL_OPTIONS | |
− | + | CIVZONE_WATER_SOURCE | |
− | + | CIVZONE_FISH | |
− | + | CIVZONE_DUMP | |
− | + | CIVZONE_POND | |
− | + | CIVZONE_HOSPITAL | |
− | + | CIVZONE_SAND_COLLECT | |
− | + | CIVZONE_CLAY_COLLECT | |
− | + | CIVZONE_ACTIVE | |
− | + | CIVZONE_MEETING | |
− | + | CIVZONE_ANIMAL_TRAINING | |
− | + | CIVZONE_POND_WATER | |
− | + | CIVZONE_PEN | |
− | + | CIVZONE_PEN_OPTIONS | |
− | + | STOCKPILE_ANIMAL | |
− | + | STOCKPILE_FOOD | |
− | + | STOCKPILE_WEAPON | |
− | + | STOCKPILE_ARMOR | |
− | + | STOCKPILE_CUSTOM | |
− | + | STOCKPILE_CUSTOM_SETTINGS | |
− | + | STOCKPILE_FURNITURE | |
− | + | STOCKPILE_GRAVEYARD | |
− | + | STOCKPILE_REFUSE | |
− | + | STOCKPILE_WOOD | |
− | + | STOCKPILE_STONE | |
− | + | STOCKPILE_GEM | |
− | + | STOCKPILE_BARBLOCK | |
− | + | STOCKPILE_CLOTH | |
− | + | STOCKPILE_LEATHER | |
− | + | STOCKPILE_AMMO | |
− | + | STOCKPILE_COINS | |
− | + | STOCKPILE_FINISHED | |
− | + | STOCKPILE_NONE | |
− | + | DESIGNATE_BITEM | |
− | + | DESIGNATE_CLAIM | |
− | + | DESIGNATE_UNCLAIM | |
− | + | DESIGNATE_MELT | |
− | + | DESIGNATE_NO_MELT | |
− | + | DESIGNATE_DUMP | |
− | + | DESIGNATE_NO_DUMP | |
− | + | DESIGNATE_HIDE | |
− | + | DESIGNATE_NO_HIDE | |
− | + | DESIGNATE_TRAFFIC | |
− | + | DESIGNATE_TRAFFIC_HIGH | |
− | + | DESIGNATE_TRAFFIC_NORMAL | |
− | + | DESIGNATE_TRAFFIC_LOW | |
− | + | DESIGNATE_TRAFFIC_RESTRICTED | |
− | + | DESIGNATE_TRAFFIC_INCREASE_WEIGHT | |
− | + | DESIGNATE_TRAFFIC_DECREASE_WEIGHT | |
− | + | DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE | |
− | + | DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE | |
− | + | DESIGNATE_DIG | |
− | + | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | |
− | + | DESIGNATE_STAIR_UP | |
− | + | DESIGNATE_STAIR_DOWN | |
− | + | DESIGNATE_STAIR_UPDOWN | |
− | + | DESIGNATE_RAMP | |
− | + | DESIGNATE_CHANNEL | |
− | + | DESIGNATE_CHOP | |
− | + | DESIGNATE_PLANTS | |
− | + | DESIGNATE_SMOOTH | |
− | + | DESIGNATE_ENGRAVE | |
− | + | DESIGNATE_FORTIFY | |
− | + | DESIGNATE_TRACK | |
− | + | DESIGNATE_TOGGLE_ENGRAVING | |
− | + | DESIGNATE_UNDO | |
− | + | DESIGNATE_REMOVE_CONSTRUCTION | |
− | + | BUILDING_DIM_Y_UP | |
− | + | BUILDING_DIM_Y_DOWN | |
− | + | BUILDING_DIM_X_UP | |
− | + | BUILDING_DIM_X_DOWN | |
− | + | BUILDING_ORIENT_UP | |
− | + | BUILDING_ORIENT_LEFT | |
− | + | BUILDING_ORIENT_RIGHT | |
− | + | BUILDING_ORIENT_DOWN | |
− | + | BUILDING_ORIENT_NONE | |
− | + | BUILDING_VIEW_ITEM | |
− | + | BUILDING_ADVANCE_STAGE | |
− | + | BUILDING_EXPAND_CONTRACT | |
− | + | BUILDING_TRIGGER_ENABLE_WATER | |
− | + | BUILDING_TRIGGER_MIN_WATER_UP | |
− | + | BUILDING_TRIGGER_MIN_WATER_DOWN | |
− | + | BUILDING_TRIGGER_MAX_WATER_UP | |
− | + | BUILDING_TRIGGER_MAX_WATER_DOWN | |
− | + | BUILDING_TRIGGER_ENABLE_MAGMA | |
− | + | BUILDING_TRIGGER_MIN_MAGMA_UP | |
− | + | BUILDING_TRIGGER_MIN_MAGMA_DOWN | |
− | + | BUILDING_TRIGGER_MAX_MAGMA_UP | |
− | + | BUILDING_TRIGGER_MAX_MAGMA_DOWN | |
− | + | BUILDING_TRIGGER_ENABLE_TRACK_CART | |
− | + | BUILDING_TRIGGER_MIN_TRACK_CART_DOWN | |
− | + | BUILDING_TRIGGER_MIN_TRACK_CART_UP | |
− | + | BUILDING_TRIGGER_MAX_TRACK_CART_DOWN | |
− | + | BUILDING_TRIGGER_MAX_TRACK_CART_UP | |
− | + | BUILDING_ROLLERS_SPEED_UP | |
− | + | BUILDING_ROLLERS_SPEED_DOWN | |
− | + | BUILDING_TRACK_STOP_FRICTION_UP | |
− | + | BUILDING_TRACK_STOP_FRICTION_DOWN | |
− | + | BUILDING_TRACK_STOP_DUMP | |
− | + | BUILDING_TRIGGER_ENABLE_CREATURE | |
− | + | BUILDING_TRIGGER_ENABLE_LOCALS | |
− | + | BUILDING_TRIGGER_RESETS | |
− | + | BUILDING_TRIGGER_MIN_SIZE_UP | |
− | + | BUILDING_TRIGGER_MIN_SIZE_DOWN | |
− | + | BUILDING_TRIGGER_MAX_SIZE_UP | |
− | + | BUILDING_TRIGGER_MAX_SIZE_DOWN | |
− | + | BUILDING_TRIGGER_MIN_SIZE_UP_PLUS | |
− | + | BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS | |
− | + | BUILDING_TRIGGER_MAX_SIZE_UP_PLUS | |
− | + | BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS | |
− | + | UNITVIEW_GEN | |
− | + | UNITVIEW_INV | |
− | + | UNITVIEW_PRF | |
− | + | UNITVIEW_WND | |
− | + | UNITVIEW_FOLLOW | |
− | + | UNITVIEW_NEXT | |
− | + | UNITVIEW_SLAUGHTER | |
− | + | UNITVIEW_GEN_COMBAT | |
− | + | UNITVIEW_GEN_LABOR | |
− | + | UNITVIEW_GEN_MISC | |
− | + | UNITVIEW_PRF_PROF | |
− | + | UNITVIEW_PRF_PET | |
− | + | UNITVIEW_PRF_VIEW | |
− | + | UNITVIEW_PRF_NEW_SQUAD | |
− | + | UNITVIEW_PRF_REMOVE_FROM_SQUAD | |
− | + | UNITVIEW_PRF_NAME_CURRENT_SQUAD | |
− | + | UNITVIEW_PRF_NAME_SELECTED_SQUAD | |
− | + | STRING_A000 | |
− | + | STRING_A001 | |
− | + | STRING_A002 | |
− | + | STRING_A003 | |
− | + | STRING_A004 | |
− | + | STRING_A005 | |
− | + | STRING_A006 | |
− | + | STRING_A007 | |
− | + | STRING_A008 | |
− | + | STRING_A009 | |
− | + | STRING_A010 | |
− | + | STRING_A011 | |
− | + | STRING_A012 | |
− | + | STRING_A013 | |
− | + | STRING_A014 | |
− | + | STRING_A015 | |
− | + | STRING_A016 | |
− | + | STRING_A017 | |
− | + | STRING_A018 | |
− | + | STRING_A019 | |
− | + | STRING_A020 | |
− | + | STRING_A021 | |
− | + | STRING_A022 | |
− | + | STRING_A023 | |
− | + | STRING_A024 | |
− | + | STRING_A025 | |
− | + | STRING_A026 | |
− | + | STRING_A027 | |
− | + | STRING_A028 | |
− | + | STRING_A029 | |
− | + | STRING_A030 | |
− | + | STRING_A031 | |
− | + | STRING_A032 | |
− | + | STRING_A033 | |
− | + | STRING_A034 | |
− | + | STRING_A035 | |
− | + | STRING_A036 | |
− | + | STRING_A037 | |
− | + | STRING_A038 | |
− | + | STRING_A039 | |
− | + | STRING_A040 | |
− | + | STRING_A041 | |
− | + | STRING_A042 | |
− | + | STRING_A043 | |
− | + | STRING_A044 | |
− | + | STRING_A045 | |
− | + | STRING_A046 | |
− | + | STRING_A047 | |
− | + | STRING_A048 | |
− | + | STRING_A049 | |
− | + | STRING_A050 | |
− | + | STRING_A051 | |
− | + | STRING_A052 | |
− | + | STRING_A053 | |
− | + | STRING_A054 | |
− | + | STRING_A055 | |
− | + | STRING_A056 | |
− | + | STRING_A057 | |
− | + | STRING_A058 | |
− | + | STRING_A059 | |
− | + | STRING_A060 | |
− | + | STRING_A061 | |
− | + | STRING_A062 | |
− | + | STRING_A063 | |
− | + | STRING_A064 | |
− | + | STRING_A065 | |
− | + | STRING_A066 | |
− | + | STRING_A067 | |
− | + | STRING_A068 | |
− | + | STRING_A069 | |
− | + | STRING_A070 | |
− | + | STRING_A071 | |
− | + | STRING_A072 | |
− | + | STRING_A073 | |
− | + | STRING_A074 | |
− | + | STRING_A075 | |
− | + | STRING_A076 | |
− | + | STRING_A077 | |
− | + | STRING_A078 | |
− | + | STRING_A079 | |
− | + | STRING_A080 | |
− | + | STRING_A081 | |
− | + | STRING_A082 | |
− | + | STRING_A083 | |
− | + | STRING_A084 | |
− | + | STRING_A085 | |
− | + | STRING_A086 | |
− | + | STRING_A087 | |
− | + | STRING_A088 | |
− | + | STRING_A089 | |
− | + | STRING_A090 | |
− | + | STRING_A091 | |
− | + | STRING_A092 | |
− | + | STRING_A093 | |
− | + | STRING_A094 | |
− | + | STRING_A095 | |
− | + | STRING_A096 | |
− | + | STRING_A097 | |
− | + | STRING_A098 | |
− | + | STRING_A099 | |
− | + | STRING_A100 | |
− | + | STRING_A101 | |
− | + | STRING_A102 | |
− | + | STRING_A103 | |
− | + | STRING_A104 | |
− | + | STRING_A105 | |
− | + | STRING_A106 | |
− | + | STRING_A107 | |
− | + | STRING_A108 | |
− | + | STRING_A109 | |
− | + | STRING_A110 | |
− | + | STRING_A111 | |
− | + | STRING_A112 | |
− | + | STRING_A113 | |
− | + | STRING_A114 | |
− | + | STRING_A115 | |
− | + | STRING_A116 | |
− | + | STRING_A117 | |
− | + | STRING_A118 | |
− | + | STRING_A119 | |
− | + | STRING_A120 | |
− | + | STRING_A121 | |
− | + | STRING_A122 | |
− | + | STRING_A123 | |
− | + | STRING_A124 | |
− | + | STRING_A125 | |
− | + | STRING_A126 | |
− | + | STRING_A128 | |
− | + | STRING_A129 | |
− | + | STRING_A130 | |
− | + | STRING_A131 | |
− | + | STRING_A132 | |
− | + | STRING_A133 | |
− | + | STRING_A134 | |
− | + | STRING_A135 | |
− | + | STRING_A136 | |
− | + | STRING_A137 | |
− | + | STRING_A138 | |
− | + | STRING_A139 | |
− | + | STRING_A140 | |
− | + | STRING_A141 | |
− | + | STRING_A142 | |
− | + | STRING_A143 | |
− | + | STRING_A144 | |
− | + | STRING_A145 | |
− | + | STRING_A146 | |
− | + | STRING_A147 | |
− | + | STRING_A148 | |
− | + | STRING_A149 | |
− | + | STRING_A150 | |
− | + | STRING_A151 | |
− | + | STRING_A152 | |
− | + | STRING_A153 | |
− | + | STRING_A154 | |
− | + | STRING_A155 | |
− | + | STRING_A156 | |
− | + | STRING_A157 | |
− | + | STRING_A158 | |
− | + | STRING_A159 | |
− | + | STRING_A160 | |
− | + | STRING_A161 | |
− | + | STRING_A162 | |
− | + | STRING_A163 | |
− | + | STRING_A164 | |
− | + | STRING_A165 | |
− | + | STRING_A166 | |
− | + | STRING_A167 | |
− | + | STRING_A168 | |
− | + | STRING_A169 | |
− | + | STRING_A170 | |
− | + | STRING_A171 | |
− | + | STRING_A172 | |
− | + | STRING_A173 | |
− | + | STRING_A174 | |
− | + | STRING_A175 | |
− | + | STRING_A176 | |
− | + | STRING_A177 | |
− | + | STRING_A178 | |
− | + | STRING_A179 | |
− | + | STRING_A180 | |
− | + | STRING_A181 | |
− | + | STRING_A182 | |
− | + | STRING_A183 | |
− | + | STRING_A184 | |
− | + | STRING_A185 | |
− | + | STRING_A186 | |
− | + | STRING_A187 | |
− | + | STRING_A188 | |
− | + | STRING_A189 | |
− | + | STRING_A190 | |
− | + | STRING_A191 | |
− | + | STRING_A192 | |
− | + | STRING_A193 | |
− | + | STRING_A194 | |
− | + | STRING_A195 | |
− | + | STRING_A196 | |
− | + | STRING_A197 | |
− | + | STRING_A198 | |
− | + | STRING_A199 | |
− | + | STRING_A200 | |
− | + | STRING_A201 | |
− | + | STRING_A202 | |
− | + | STRING_A203 | |
− | + | STRING_A204 | |
− | + | STRING_A205 | |
− | + | STRING_A206 | |
− | + | STRING_A207 | |
− | + | STRING_A208 | |
− | + | STRING_A209 | |
− | + | STRING_A210 | |
− | + | STRING_A211 | |
− | + | STRING_A212 | |
− | + | STRING_A213 | |
− | + | STRING_A214 | |
− | + | STRING_A215 | |
− | + | STRING_A216 | |
− | + | STRING_A217 | |
− | + | STRING_A218 | |
− | + | STRING_A219 | |
− | + | STRING_A220 | |
− | + | STRING_A221 | |
− | + | STRING_A222 | |
− | + | STRING_A223 | |
− | + | STRING_A224 | |
− | + | STRING_A225 | |
− | + | STRING_A226 | |
− | + | STRING_A227 | |
− | + | STRING_A228 | |
− | + | STRING_A229 | |
− | + | STRING_A230 | |
− | + | STRING_A231 | |
− | + | STRING_A232 | |
− | + | STRING_A233 | |
− | + | STRING_A234 | |
− | + | STRING_A235 | |
− | + | STRING_A236 | |
− | + | STRING_A237 | |
− | + | STRING_A238 | |
− | + | STRING_A239 | |
− | + | STRING_A240 | |
− | + | STRING_A241 | |
− | + | STRING_A242 | |
− | + | STRING_A243 | |
− | + | STRING_A244 | |
− | + | STRING_A245 | |
− | + | STRING_A246 | |
− | + | STRING_A247 | |
− | + | STRING_A248 | |
− | + | STRING_A249 | |
− | + | STRING_A250 | |
− | + | STRING_A251 | |
− | + | STRING_A252 | |
− | + | STRING_A253 | |
− | + | STRING_A254 | |
− | + | STRING_A255 | |
− | + | CUSTOM_A | |
− | + | CUSTOM_B | |
− | + | CUSTOM_C | |
− | + | CUSTOM_D | |
− | + | CUSTOM_E | |
− | + | CUSTOM_F | |
− | + | CUSTOM_G | |
− | + | CUSTOM_H | |
− | + | CUSTOM_I | |
− | + | CUSTOM_J | |
− | + | CUSTOM_K | |
− | + | CUSTOM_L | |
− | + | CUSTOM_M | |
− | + | CUSTOM_N | |
− | + | CUSTOM_O | |
− | + | CUSTOM_P | |
− | + | CUSTOM_Q | |
− | + | CUSTOM_R | |
− | + | CUSTOM_S | |
− | + | CUSTOM_T | |
− | + | CUSTOM_U | |
− | + | CUSTOM_V | |
− | + | CUSTOM_W | |
− | + | CUSTOM_X | |
− | + | CUSTOM_Y | |
− | + | CUSTOM_Z | |
− | + | CUSTOM_SHIFT_A | |
− | + | CUSTOM_SHIFT_B | |
− | + | CUSTOM_SHIFT_C | |
− | + | CUSTOM_SHIFT_D | |
− | + | CUSTOM_SHIFT_E | |
− | + | CUSTOM_SHIFT_F | |
− | + | CUSTOM_SHIFT_G | |
− | + | CUSTOM_SHIFT_H | |
− | + | CUSTOM_SHIFT_I | |
− | + | CUSTOM_SHIFT_J | |
− | + | CUSTOM_SHIFT_K | |
− | + | CUSTOM_SHIFT_L | |
− | + | CUSTOM_SHIFT_M | |
− | + | CUSTOM_SHIFT_N | |
− | + | CUSTOM_SHIFT_O | |
− | + | CUSTOM_SHIFT_P | |
− | + | CUSTOM_SHIFT_Q | |
− | + | CUSTOM_SHIFT_R | |
− | + | CUSTOM_SHIFT_S | |
− | + | CUSTOM_SHIFT_T | |
− | + | CUSTOM_SHIFT_U | |
− | + | CUSTOM_SHIFT_V | |
− | + | CUSTOM_SHIFT_W | |
− | + | CUSTOM_SHIFT_X | |
− | + | CUSTOM_SHIFT_Y | |
− | + | CUSTOM_SHIFT_Z | |
− | + | CUSTOM_CTRL_A | |
− | + | CUSTOM_CTRL_B | |
− | + | CUSTOM_CTRL_C | |
− | + | CUSTOM_CTRL_D | |
− | + | CUSTOM_CTRL_E | |
− | + | CUSTOM_CTRL_F | |
− | + | CUSTOM_CTRL_G | |
− | + | CUSTOM_CTRL_H | |
− | + | CUSTOM_CTRL_I | |
− | + | CUSTOM_CTRL_J | |
− | + | CUSTOM_CTRL_K | |
− | + | CUSTOM_CTRL_L | |
− | + | CUSTOM_CTRL_M | |
− | + | CUSTOM_CTRL_N | |
− | + | CUSTOM_CTRL_O | |
− | + | CUSTOM_CTRL_P | |
− | + | CUSTOM_CTRL_Q | |
− | + | CUSTOM_CTRL_R | |
− | + | CUSTOM_CTRL_S | |
− | + | CUSTOM_CTRL_T | |
− | + | CUSTOM_CTRL_U | |
− | + | CUSTOM_CTRL_V | |
− | + | CUSTOM_CTRL_W | |
− | + | CUSTOM_CTRL_X | |
− | + | CUSTOM_CTRL_Y | |
− | + | CUSTOM_CTRL_Z | |
− | + | CUSTOM_ALT_A | |
− | + | CUSTOM_ALT_B | |
− | + | CUSTOM_ALT_C | |
− | + | CUSTOM_ALT_D | |
− | + | CUSTOM_ALT_E | |
− | + | CUSTOM_ALT_F | |
− | + | CUSTOM_ALT_G | |
− | + | CUSTOM_ALT_H | |
− | + | CUSTOM_ALT_I | |
− | + | CUSTOM_ALT_J | |
− | + | CUSTOM_ALT_K | |
− | + | CUSTOM_ALT_L | |
− | + | CUSTOM_ALT_M | |
− | + | CUSTOM_ALT_N | |
− | + | CUSTOM_ALT_O | |
− | + | CUSTOM_ALT_P | |
− | + | CUSTOM_ALT_Q | |
− | + | CUSTOM_ALT_R | |
− | + | CUSTOM_ALT_S | |
− | + | CUSTOM_ALT_T | |
− | + | CUSTOM_ALT_U | |
− | + | CUSTOM_ALT_V | |
− | + | CUSTOM_ALT_W | |
− | + | CUSTOM_ALT_X | |
− | + | CUSTOM_ALT_Y | |
− | + | CUSTOM_ALT_Z | |
− | + | FPS_UP | |
− | + | FPS_DOWN | |
− | + | TOGGLE_TTF | |
− | + | PREFIX | |
− | + | Select | |
− | + | Secondary Select | |
− | + | Deselect | |
− | + | Select all | |
− | + | Deselect All | |
− | + | Leave screen | |
− | + | Leave all screens | |
− | + | Close mega announcement | |
− | + | Toggle Fullscreen | |
− | + | World Param: Add | |
− | + | World Param: Copy | |
− | + | World Param: Delete | |
− | + | World Param: Title | |
− | + | World Param: Name, Random | |
− | + | World Param: Name, Enter | |
− | + | World Param: Seed, Random | |
− | + | World Param: Seed, Enter | |
− | + | World Param: Load | |
− | + | World Param: Save | |
− | + | World Param: Dim X, Up | |
− | + | World Param: Dim X, Down | |
− | + | World Param: Dim Y, Up | |
− | + | World Param: Dim Y, Down | |
− | + | World Param: Enter Advanced Parameters | |
− | + | World Param: Increase Parameter | |
− | + | World Param: Decrease Parameter | |
− | + | World Param: Enter Value | |
− | + | World Param: Nullify Parameter | |
− | + | World Param: Set Presets | |
− | + | World Param: Reject, Continue | |
− | + | World Param: Reject, Abort | |
− | + | World Param: Reject, Allow This | |
− | + | World Param: Reject, Allow All | |
− | + | World Generation: Continue | |
− | + | World Generation: Use | |
− | + | World Generation: Abort | |
− | + | Setup game: Embark | |
− | + | Setup game: Name Fort | |
− | + | Setup game: Name Group | |
− | + | Setup game: Reclaim | |
− | + | Setup game: Find | |
− | + | Setup game: Notes | |
− | + | Setup game: Notes, New Note | |
− | + | Setup game: Notes, Delete Note | |
− | + | Setup game: Notes, Change Symbol Selection | |
− | + | Setup game: Notes, Adopt Symbol | |
− | + | Setup game: Resize Local Y Up | |
− | + | Setup game: Resize Local Y Down | |
− | + | Setup game: Resize Local X Up | |
− | + | Setup game: Resize Local X Down | |
− | + | Setup game: Move Local Y Up | |
− | + | Setup game: Move Local Y Down | |
− | + | Setup game: Move Local X Up | |
− | + | Setup game: Move Local X Down | |
− | + | Setup game: View Biome 1 | |
− | + | Setup game: View Biome 2 | |
− | + | Setup game: View Biome 3 | |
− | + | Setup game: View Biome 4 | |
− | + | Setup game: View Biome 5 | |
− | + | Setup game: View Biome 6 | |
− | + | Setup game: View Biome 7 | |
− | + | Setup game: View Biome 8 | |
− | + | Setup game: View Biome 9 | |
− | + | Choose name: Random | |
− | + | Choose name: Clear | |
− | + | Choose name: Type | |
− | + | View item: Description | |
− | + | View item: Forbid | |
− | + | View item: Melt | |
− | + | View item: Dump | |
− | + | View item: Hide | |
− | + | Main menu | |
− | + | Options, Export Local Image | |
− | + | Help | |
− | + | Movies | |
− | + | Change tab or highlight selection | |
− | + | Change tab or highlight selection, secondary | |
− | + | Move selector up | |
− | + | Move selector down | |
− | + | Move selector left | |
− | + | Move selector right | |
− | + | Page selector up | |
− | + | Page selector down | |
− | + | Move secondary selector up | |
− | + | Move secondary selector down | |
− | + | Page secondary selector up | |
− | + | Page secondary selector down | |
− | + | Move view/cursor up | |
− | + | Move view/cursor down | |
− | + | Move view/cursor left | |
− | + | Move view/cursor right | |
− | + | Move view/cursor up and left | |
− | + | Move view/cursor up and right | |
− | + | Move view/cursor down and left | |
− | + | Move view/cursor down and right | |
− | + | Move view/cursor up, fast | |
− | + | Move view/cursor down, fast | |
− | + | Move view/cursor left, fast | |
− | + | Move view/cursor right, fast | |
− | + | Move view/cursor up and left, fast | |
− | + | Move view/cursor up and right, fast | |
− | + | Move view/cursor down and left, fast | |
− | + | Move view/cursor down and right, fast | |
− | + | Move view/cursor up (z) | |
− | + | Move view/cursor down (z) | |
− | + | Move view/cursor up (z), aux | |
− | + | Move view/cursor down (z), aux | |
− | + | Adventure: return to arena | |
− | + | Adventure: move north | |
− | + | Adventure: move south | |
− | + | Adventure: move east | |
− | + | Adventure: move west | |
− | + | Adventure: move northwest | |
− | + | Adventure: move northeast | |
− | + | Adventure: move southwest | |
− | + | Adventure: move southeast | |
− | + | Adventure: move same square | |
− | + | Adventure: careful move north up/down | |
− | + | Adventure: careful move south up/down | |
− | + | Adventure: careful move east up/down | |
− | + | Adventure: careful move west up/down | |
− | + | Adventure: careful move northwest up/down | |
− | + | Adventure: careful move northeast up/down | |
− | + | Adventure: careful move southwest up/down | |
− | + | Adventure: careful move southeast up/down | |
− | + | Adventure: careful move up/down | |
− | + | Adventure: move north/up | |
− | + | Adventure: move south/up | |
− | + | Adventure: move east/up | |
− | + | Adventure: move west/up | |
− | + | Adventure: move northwest/up | |
− | + | Adventure: move northeast/up | |
− | + | Adventure: move southwest/up | |
− | + | Adventure: move southeast/up | |
− | + | Adventure: move up | |
− | + | Adventure: move north/down | |
− | + | Adventure: move south/down | |
− | + | Adventure: move east/down | |
− | + | Adventure: move west/down | |
− | + | Adventure: move northwest/down | |
− | + | Adventure: move northeast/down | |
− | + | Adventure: move southwest/down | |
− | + | Adventure: move southeast/down | |
− | + | Adventure: move down | |
− | + | Adventure: move up, aux | |
− | + | Adventure: move down, aux | |
− | + | World Gen: Export Map | |
− | + | Legends: Export Map | |
− | + | Legends: Export XML | |
− | + | Legends: Export Detailed Map | |
− | + | Legends: Civ/Site | |
− | + | Legends: String filter | |
− | + | Adventure: Combat, Attack Mode | |
− | + | Adventure: Combat, Dodge Mode | |
− | + | Adventure: Combat, Charge Defend Mode | |
− | + | Adventure: Status | |
− | + | Adventure: Status, Close Combat | |
− | + | Adventure: Status, Customize | |
− | + | Adventure: Status, Kills | |
− | + | Adventure: Status, Health | |
− | + | Adventure: Status, Att/Skills | |
− | + | Adventure: Status, Desc | |
− | + | Unit View, Customize | |
− | + | Unit View, Health | |
− | + | Unit View, Relationships | |
− | + | Unit View, Relationships, Zoom | |
− | + | Unit View, Relationships, View | |
− | + | Unit View, Kills | |
− | + | Customize Unit, Nickname | |
− | + | Customize Unit, Profession | |
− | + | Adventure: Clear announcements | |
− | + | Adventure: Sleep | |
− | + | Adventure: Sleep, Sleep | |
− | + | Adventure: Sleep, Wait | |
− | + | Adventure: Sleep, Dawn | |
− | + | Adventure: Wait Ten Instants | |
− | + | Adventure: Wait One Instant | |
− | + | Adventure: Attack | |
− | + | Adventure: Attack, Confirm | |
− | + | Adventure: Attack, Quick | |
− | + | Adventure: Attack, Heavy | |
− | + | Adventure: Attack, Wild | |
− | + | Adventure: Attack, Precise | |
− | + | Adventure: Attack, Charge | |
− | + | Adventure: Attack, Multi | |
− | + | Adventure: Look | |
− | + | Adventure: Search | |
− | + | Adventure: Describe Odor | |
− | + | Adventure: Display Strongest Odor | |
− | + | Adventure: Yield | |
− | + | Adventure: Display Tracks | |
− | + | Adventure: Freshest Track | |
− | + | Adventure: Inv. Draw Weapon | |
− | + | Adventure: Jump | |
− | + | Adventure: Hold/Hang (Climb) | |
− | + | Adventure: Talk | |
− | + | Adventure: Inv. Interact | |
− | + | Adventure: Misc. Action | |
− | + | Adventure: Misc. Action, Create | |
− | + | Adventure: Misc. Action, Butcher | |
− | + | Adventure: Misc. Action, Ability | |
− | + | Adventure: Misc. Action, Power | |
− | + | Adventure: Inv. Look | |
− | + | Adventure: Inv. Remove | |
− | + | Adventure: Inv. Wear | |
− | + | Adventure: Inv. Eat/Drink | |
− | + | Adventure: Inv. Put In | |
− | + | Adventure: Inv. Drop | |
− | + | Adventure: Get/Ground | |
− | + | Adventure: Throw | |
− | + | Adventure: Fire | |
− | + | Adventure: Announcements | |
− | + | Adventure: Combat Options | |
− | + | Adventure: Movement Options | |
− | + | Adventure: Movement Options, Swim | |
− | + | Adventure: Sneak | |
− | + | Adventure: Speed and Sneaking Options | |
− | + | Adventure: Center | |
− | + | Adventure: Companions | |
− | + | Adventure: Building Interact | |
− | + | Adventure: Travel | |
− | + | Adventure: Travel, Sleep | |
− | + | Adventure: Travel, Map | |
− | + | Adventure: Travel, Hide Instructions | |
− | + | Adventure: Get Date | |
− | + | Adventure: Get Weather | |
− | + | Adventure: Get Temperature | |
− | + | Adventure: Change Stance | |
− | + | Option 1 | |
− | + | Option 2 | |
− | + | Option 3 | |
− | + | Option 4 | |
− | + | Option 5 | |
− | + | Option 6 | |
− | + | Option 7 | |
− | + | Option 8 | |
− | + | Option 9 | |
− | + | Option 10 | |
− | + | Option 11 | |
− | + | Option 12 | |
− | + | Option 13 | |
− | + | Option 14 | |
− | + | Option 15 | |
− | + | Option 16 | |
− | + | Option 17 | |
− | + | Option 18 | |
− | + | Option 19 | |
− | + | Option 20 | |
− | + | Secondary Option 1 | |
− | + | Secondary Option 2 | |
− | + | Secondary Option 3 | |
− | + | Secondary Option 4 | |
− | + | Secondary Option 5 | |
− | + | Secondary Option 6 | |
− | + | Secondary Option 7 | |
− | + | Secondary Option 8 | |
− | + | Secondary Option 9 | |
− | + | Secondary Option 10 | |
− | + | Secondary Option 11 | |
− | + | Secondary Option 12 | |
− | + | Secondary Option 13 | |
− | + | Secondary Option 14 | |
− | + | Secondary Option 15 | |
− | + | Secondary Option 16 | |
− | + | Secondary Option 17 | |
− | + | Secondary Option 18 | |
− | + | Secondary Option 19 | |
− | + | Secondary Option 20 | |
− | + | Hotkey: Make Ash | |
− | + | Hotkey: Make Charcoal | |
− | + | Hotkey: Melt Object | |
− | + | Hotkey: Green Glass | |
− | + | Hotkey: Clear Glass | |
− | + | Hotkey: Crystal Glass | |
− | + | Hotkey: Collect Sand | |
− | + | Hotkey: Collect Clay | |
− | + | Hotkey: Raw Glass | |
− | + | Hotkey: Glass Armorstand | |
− | + | Hotkey: Glass Box | |
− | + | Hotkey: Glass Cabinet | |
− | + | Hotkey: Glass Coffin | |
− | + | Hotkey: Glass Floodgate | |
− | + | Hotkey: Glass Hatch Cover | |
− | + | Hotkey: Glass Grate | |
− | + | Hotkey: Glass Goblet | |
− | + | Hotkey: Glass Toy | |
− | + | Hotkey: Glass Instrument | |
− | + | Hotkey: Glass Portal | |
− | + | Hotkey: Glass Statue | |
− | + | Hotkey: Glass Table | |
− | + | Hotkey: Glass Cage | |
− | + | Hotkey: Glass Chair | |
− | + | Hotkey: Glass Blocks | |
− | + | Hotkey: Glass Vial | |
− | + | Hotkey: Glass Weaponrack | |
− | + | Hotkey: Glass Window | |
− | + | Hotkey: Ashery, Lye | |
− | + | Hotkey: Ashery, Potash (Lye) | |
− | + | Hotkey: Ashery, Potash (Ash) | |
− | + | Hotkey: Carpenter, Barrel | |
− | + | Hotkey: Carpenter, Blocks | |
− | + | Hotkey: Carpenter, Bucket | |
− | + | Hotkey: Carpenter, Animal Trap | |
− | + | Hotkey: Carpenter, Cage | |
− | + | Hotkey: Carpenter, Armorstand | |
− | + | Hotkey: Carpenter, Bed | |
− | + | Hotkey: Carpenter, Chair | |
− | + | Hotkey: Carpenter, Coffin | |
− | + | Hotkey: Carpenter, Door | |
− | + | Hotkey: Carpenter, Floodgate | |
− | + | Hotkey: Carpenter, Hatch Cover | |
− | + | Hotkey: Carpenter, Grate | |
− | + | Hotkey: Carpenter, Cabinet | |
− | + | Hotkey: Carpenter, Bin | |
− | + | Hotkey: Carpenter, Box | |
− | + | Hotkey: Carpenter, Weaponrack | |
− | + | Hotkey: Carpenter, Table | |
− | + | Hotkey: Siege Shop, Ballista | |
− | + | Hotkey: Siege Shop, Catapult | |
− | + | Hotkey: Leather, Bag | |
− | + | Hotkey: Leather, Flask | |
− | + | Hotkey: Leather, Shirt | |
− | + | Hotkey: Leather, Cloak | |
− | + | Hotkey: Leather, Backpack | |
− | + | Hotkey: Leather, Quiver | |
− | + | Hotkey: Leather, Image | |
− | + | Hotkey: Clothes, Cloth | |
− | + | Hotkey: Clothes, Silk | |
− | + | Hotkey: Clothes, Yarn | |
− | + | Hotkey: Clothes, Shirt | |
− | + | Hotkey: Clothes, Cloak | |
− | + | Hotkey: Clothes, Box | |
− | + | Hotkey: Clothes, Rope | |
− | + | Hotkey: Clothes, Image | |
− | + | Hotkey: Crafts, Mat Stone | |
− | + | Hotkey: Crafts, Mat Wood | |
− | + | Hotkey: Crafts, Dec Bone | |
− | + | Hotkey: Crafts, Dec Shell | |
− | + | Hotkey: Crafts, Dec Tooth | |
− | + | Hotkey: Crafts, Dec Horn | |
− | + | Hotkey: Crafts, Dec Pearl | |
− | + | Hotkey: Crafts, Totem | |
− | + | Hotkey: Crafts, Cloth | |
− | + | Hotkey: Crafts, Silk | |
− | + | Hotkey: Crafts, Yarn | |
− | + | Hotkey: Crafts, Wood Material | |
− | + | Hotkey: Crafts, Bone Material | |
− | + | Hotkey: Crafts, Shell Material | |
− | + | Hotkey: Crafts, Shell | |
− | + | Hotkey: Crafts, Tooth | |
− | + | Hotkey: Crafts, Horn | |
− | + | Hotkey: Crafts, Pearl | |
− | + | Hotkey: Crafts, Bone | |
− | + | Hotkey: Crafts, Leather | |
− | + | Hotkey: Crafts, Slab | |
− | + | Hotkey: Crafts, Mat Crafts | |
− | + | Hotkey: Crafts, Mat Goblet | |
− | + | Hotkey: Crafts, Mat Instrument | |
− | + | Hotkey: Crafts, Mat Toy | |
− | + | Hotkey: Forge, Weapon | |
− | + | Hotkey: Forge, Armor | |
− | + | Hotkey: Forge, Furniture | |
− | + | Hotkey: Forge, Siege | |
− | + | Hotkey: Forge, Trap | |
− | + | Hotkey: Forge, Other | |
− | + | Hotkey: Forge, Metal Clothing | |
− | + | Hotkey: Building, Armorstand | |
− | + | Hotkey: Building, Bed | |
− | + | Hotkey: Building, Traction Bench | |
− | + | Hotkey: Building, Slab | |
− | + | Hotkey: Building, Nest Box | |
− | + | Hotkey: Building, Hive | |
− | + | Hotkey: Building, Chair | |
− | + | Hotkey: Building, Coffin | |
− | + | Hotkey: Building, Door | |
− | + | Hotkey: Building, Floodgate | |
− | + | Hotkey: Building, Hatch | |
− | + | Hotkey: Building, Wall Grate | |
− | + | Hotkey: Building, Floor Grate | |
− | + | Hotkey: Building, Vertical Bars | |
− | + | Hotkey: Building, Floor Bars | |
− | + | Hotkey: Building, Cabinet | |
− | + | Hotkey: Building, Chest | |
− | + | Hotkey: Building, Kennel | |
− | + | Hotkey: Building, Farm Plot | |
− | + | Hotkey: Building, Weaponrack | |
− | + | Hotkey: Building, Statue | |
− | + | Hotkey: Building, Table | |
− | + | Hotkey: Building, Dirt Road | |
− | + | Hotkey: Building, Paved Road | |
− | + | Hotkey: Building, Bridge | |
− | + | Hotkey: Building, Well | |
− | + | Hotkey: Building, Siege | |
− | + | Hotkey: Building, Workshop | |
− | + | Hotkey: Building, Furnace | |
− | + | Hotkey: Building, Glass Window | |
− | + | Hotkey: Building, Gem Window | |
− | + | Hotkey: Building, Shop | |
− | + | Hotkey: Building, Animal Trap | |
− | + | Hotkey: Building, Chain | |
− | + | Hotkey: Building, Cage | |
− | + | Hotkey: Building, Trade Depot | |
− | + | Hotkey: Building, Trap | |
− | + | Hotkey: Building, Machine Component | |
− | + | Hotkey: Building, Support | |
− | + | Hotkey: Building, Archery Target | |
− | + | Hotkey: Building, Machine Component, Screw Pump | |
− | + | Hotkey: Building, Machine Component, Water Wheel | |
− | + | Hotkey: Building, Machine Component, Windmill | |
− | + | Hotkey: Building, Machine Component, Gear Assembly | |
− | + | Hotkey: Building, Machine Component, Horizontal Axle | |
− | + | Hotkey: Building, Machine Component, Vertical Axle | |
− | + | Hotkey: Building, Machine Component, Rollers | |
− | + | Hotkey: Building, Siege, Ballista | |
− | + | Hotkey: Building, Siege, Catapult | |
− | + | Hotkey: Building, Trap, Stone | |
− | + | Hotkey: Building, Trap, Weapon | |
− | + | Hotkey: Building, Trap, Lever | |
− | + | Hotkey: Building, Trap, Trigger | |
− | + | Hotkey: Building, Trap, Cage | |
− | + | Hotkey: Building, Trap, Upright Spear/Spike | |
− | + | Hotkey: Building, Wall/Floor/Stairs | |
− | + | Hotkey: Building, Construction, Fortification | |
− | + | Hotkey: Building, Construction, Wall | |
− | + | Hotkey: Building, Construction, Floor | |
− | + | Hotkey: Building, Construction, Ramp | |
− | + | Hotkey: Building, Construction, Upward Stair | |
− | + | Hotkey: Building, Construction, Downward Stair | |
− | + | Hotkey: Building, Construction, Up/Down Stair | |
− | + | Hotkey: Building, Construction, Track | |
− | + | Hotkey: Building, Construction, Track Stop | |
− | + | Hotkey: Building, Wksp, Leather | |
− | + | Hotkey: Building, Wksp, Quern | |
− | + | Hotkey: Building, Wksp, Millstone | |
− | + | Hotkey: Building, Wksp, Loom | |
− | + | Hotkey: Building, Wksp, Clothes | |
− | + | Hotkey: Building, Wksp, Bowyer | |
− | + | Hotkey: Building, Wksp, Carpenter | |
− | + | Hotkey: Building, Wksp, Metalsmith | |
− | + | Hotkey: Building, Wksp, Lavamill | |
− | + | Hotkey: Building, Wksp, Jeweler | |
− | + | Hotkey: Building, Wksp, Mason | |
− | + | Hotkey: Building, Wksp, Butcher | |
− | + | Hotkey: Building, Wksp, Tanner | |
− | + | Hotkey: Building, Wksp, Dyer | |
− | + | Hotkey: Building, Wksp, Craftsman | |
− | + | Hotkey: Building, Wksp, Siege | |
− | + | Hotkey: Building, Wksp, Mechanic | |
− | + | Hotkey: Building, Wksp, Still | |
− | + | Hotkey: Building, Wksp, Farmer | |
− | + | Hotkey: Building, Wksp, Kitchen | |
− | + | Hotkey: Building, Wksp, Fishery | |
− | + | Hotkey: Building, Wksp, Ashery | |
− | + | Hotkey: Building, Furn, Wood | |
− | + | Hotkey: Building, Furn, Smelter | |
− | + | Hotkey: Building, Furn, Glass | |
− | + | Hotkey: Building, Furn, Kiln | |
− | + | Hotkey: Building, Hive, Install Colony | |
− | + | Hotkey: Building, Hive, Gather Products | |
− | + | Main: One-Step | |
− | + | Main: Pause/Resume | |
− | + | Depot Access | |
− | + | Main: Hot Keys | |
− | + | Main: Hot Key 1 | |
− | + | Main: Hot Key 2 | |
− | + | Main: Hot Key 3 | |
− | + | Main: Hot Key 4 | |
− | + | Main: Hot Key 5 | |
− | + | Main: Hot Key 6 | |
− | + | Main: Hot Key 7 | |
− | + | Main: Hot Key 8 | |
− | + | Main: Hot Key 9 | |
− | + | Main: Hot Key 10 | |
− | + | Main: Hot Key 11 | |
− | + | Main: Hot Key 12 | |
− | + | Main: Hot Key 13 | |
− | + | Main: Hot Key 14 | |
− | + | Main: Hot Key 15 | |
− | + | Main: Hot Key 16 | |
− | + | Hot Keys: Change Name | |
− | + | Hot Keys: Zoom | |
− | + | Main: Announcements | |
− | + | Main: Reports | |
− | + | Main: Place Building | |
− | + | Main: Civilizations | |
− | + | Main: Designations | |
− | + | Main: Artifacts | |
− | + | Main: Nobles | |
− | + | Main: Standing Orders | |
− | + | Main: Military | |
− | + | Main: Military, Create Squad | |
− | + | Main: Military, Disband Squad | |
− | + | Main: Military, Create Sub-Squad | |
− | + | Main: Military, Cancel Orders | |
− | + | Main: Military, Positions | |
− | + | Main: Military, Alerts | |
− | + | Main: Military, Alerts, Add | |
− | + | Main: Military, Alerts, Delete | |
− | + | Main: Military, Alerts, Set | |
− | + | Main: Military, Alerts, Name | |
− | + | Main: Military, Alerts, Set/Retain | |
− | + | Main: Military, Equip | |
− | + | Main: Military, Equip, Customize | |
− | + | Main: Military, Equip, Uniform | |
− | + | Main: Military, Equip, Priority | |
− | + | Main: Military, Uniforms | |
− | + | Main: Military, Supplies | |
− | + | Main: Military, Supplies, Water Down | |
− | + | Main: Military, Supplies, Water Up | |
− | + | Main: Military, Supplies, Food Down | |
− | + | Main: Military, Supplies, Food Up | |
− | + | Main: Military, Ammunition | |
− | + | Main: Military, Ammunition, Add Item | |
− | + | Main: Military, Ammunition, Remove Item | |
− | + | Main: Military, Ammunition, Lower Amount | |
− | + | Main: Military, Ammunition, Raise Amount | |
− | + | Main: Military, Ammunition, Lower Amount Lots | |
− | + | Main: Military, Ammunition, Raise Amount Lots | |
− | + | Main: Military, Ammunition, Material | |
− | + | Main: Military, Ammunition, Combat | |
− | + | Main: Military, Ammunition, Training | |
− | + | Main: Military, Training | |
− | + | Main: Military, Schedule | |
− | + | Main: Military, Add Uniform | |
− | + | Main: Military, Delete Uniform | |
− | + | Main: Military, Name Uniform | |
− | + | Main: Military, Name Squad | |
− | + | Main: Military, Add Armor | |
− | + | Main: Military, Add Pants | |
− | + | Main: Military, Add Helm | |
− | + | Main: Military, Add Gloves | |
− | + | Main: Military, Add Boots | |
− | + | Main: Military, Add Shield | |
− | + | Main: Military, Add Weapon | |
− | + | Main: Military, Add Material | |
− | + | Main: Military, Add Color | |
− | + | Main: Military, Replace Clothing | |
− | + | Main: Military, Exact Match | |
− | + | Main: Rooms | |
− | + | Building List: Zoom T | |
− | + | Building List: Zoom Q | |
− | + | Recenter on Lever | |
− | + | Main: Control Squads | |
− | + | Main: Control Squads, Move | |
− | + | Main: Control Squads, Kill | |
− | + | Main: Control Squads, Kill List | |
− | + | Main: Control Squads, Kill Rect | |
− | + | Main: Control Squads, Schedule | |
− | + | Main: Control Squads, Cancel Order | |
− | + | Main: Control Squads, Alert | |
− | + | Main: Control Squads, Select Individuals | |
− | + | Main: Control Squads, Center | |
− | + | Squad Schedule: Sleep | |
− | + | Squad Schedule: Civilian Uniform | |
− | + | Squad Schedule: Give Order | |
− | + | Squad Schedule: Edit Order | |
− | + | Squad Schedule: Cancel Order | |
− | + | Squad Schedule: Copy Orders | |
− | + | Squad Schedule: Paste Orders | |
− | + | Squad Schedule: Name Grid Cell | |
− | + | Main: Stockpiles | |
− | + | Main: Activity Zone | |
− | + | Main: View Units | |
− | + | Main: Job List | |
− | + | Main: Unit List | |
− | + | Main: Look | |
− | + | Main: Hauling | |
− | + | Main: Hauling, New Route | |
− | + | Main: Hauling, New Stop | |
− | + | Main: Hauling, Remove | |
− | + | Main: Hauling, Promote | |
− | + | Main: Hauling, Vehicle | |
− | + | Main: Hauling, Name | |
− | + | Main: Hauling, Stop, New Leave Condition | |
− | + | Main: Hauling, Stop, New Stockpile Link | |
− | + | Main: Hauling, Stop, Remove | |
− | + | Main: Hauling, Stop, Stockpile, Select | |
− | + | Main: Hauling, Stop, Stockpile, Take/Give | |
− | + | Main: Hauling, Stop, Leave Condition, Dir | |
− | + | Main: Hauling, Stop, Leave Condition, Mode | |
− | + | Main: Hauling, Stop, Leave Condition, Timer Up | |
− | + | Main: Hauling, Stop, Leave Condition, Timer Down | |
− | + | Main: Hauling, Stop, Leave Condition, Fullness Up | |
− | + | Main: Hauling, Stop, Leave Condition, Fullness Down | |
− | + | Main: Hauling, Stop, Leave Condition, More/Less | |
− | + | Main: Hauling, Stop, Leave Condition, Desired/Total | |
− | + | Main: Hauling, Stop, Leave Condition, Change | |
− | + | Main: Hauling, Stop, Leave Condition, Advanced | |
− | + | Main: Burrows | |
− | + | Main: Burrows, Add | |
− | + | Main: Burrows, Delete | |
− | + | Main: Burrows, Define | |
− | + | Main: Burrows, Add Citizen | |
− | + | Main: Burrows, Limit Workshops | |
− | + | Main: Burrows, Center | |
− | + | Main: Burrows, Name | |
− | + | Main: Burrows, Change Selector | |
− | + | Main: Burrows, Brush | |
− | + | Main: Burrows, Paint/Erase | |
− | + | Main: Note | |
− | + | Main: Note, Place | |
− | + | Main: Note, Delete | |
− | + | Main: Note, Enter Name | |
− | + | Main: Note, Enter Text | |
− | + | Main: Note, Adopt Symbol | |
− | + | Main: Note, Change Selection | |
− | + | Main: Note, Route, Done | |
− | + | Main: Note, Routes | |
− | + | Main: Note, Route, Add | |
− | + | Main: Note, Route, Edit | |
− | + | Main: Note, Route, Delete | |
− | + | Main: Note, Route, Center | |
− | + | Main: Note, Route, Name | |
− | + | Main: Building Jobs | |
− | + | Main: Overall Status | |
− | + | Main: Status, Overall Health, Recenter | |
− | + | Main: Building Items | |
− | + | Building Items: Forbid | |
− | + | Building Items: Dump | |
− | + | Building Items: Melt | |
− | + | Building Items: Hide | |
− | + | Dwf Look: Forbid | |
− | + | Dwf Look: Dump | |
− | + | Dwf Look: Melt | |
− | + | Dwf Look: Hide | |
− | + | Dwf Look: Follow | |
− | + | Dwf Look: Arena Creature | |
− | + | Dwf Look: Arena Adv Mode | |
− | + | Dwf Look: Arena Water | |
− | + | Dwf Look: Arena Magma | |
− | + | Arena Creature: Side Down | |
− | + | Arena Creature: Side Up | |
− | + | Arena Creature: New Item | |
− | + | Arena Creature: Blank List | |
− | + | Arena Creature: Remove Item | |
− | + | Arena Creature: Undead | |
− | + | Arena Creature: String | |
− | + | Arena Conflict State 1 | |
− | + | Arena Conflict State 2 | |
− | + | Arena Morale | |
− | + | Arena Weather | |
− | + | Arena Weather: Snow | |
− | + | Arena Weather: Mud | |
− | + | Arena Weather: Clear Spatter | |
− | + | Dwf Look: Arena Tree | |
− | + | Arena Tree: Filter | |
− | + | Arena Tree: Age | |
− | + | Dwf Look: Arena Mount | |
− | + | Adventure: Creation, Name Entry | |
− | + | Adventure: Creation, Customize Name | |
− | + | Adventure: Creation, Random Name | |
− | + | Adventure: Creation, Change Gender | |
− | + | Adventure: Travel, Visit Site | |
− | + | Adventure: Travel, Clouds | |
− | + | Adventure: Log | |
− | + | Adventure: Travel, Log | |
− | + | Adventure: Log, Tasks | |
− | + | Adventure: Log, Entities | |
− | + | Adventure: Log, Sites | |
− | + | Adventure: Log, Regions | |
− | + | Adventure: Log, Feature Layers | |
− | + | Adventure: Log, People | |
− | + | Adventure: Log, Agreements | |
− | + | Adventure: Log, Events | |
− | + | Adventure: Log, Bestiary | |
− | + | Adventure: Log, Filter | |
− | + | Adventure: Log, Zoom to Current Location | |
− | + | Adventure: Log, Zoom to Selected | |
− | + | Adventure: Log, Toggle Line | |
− | + | Adventure: Log, Toggle Map/Info | |
− | + | Orders: Forbid | |
− | + | Orders: Forbid Projectiles | |
− | + | Orders: Forbid Your Corpse | |
− | + | Orders: Forbid Your Items | |
− | + | Orders: Forbid Other Corpse | |
− | + | Orders: Forbid Other Items | |
− | + | Orders: Gather Refuse | |
− | + | Orders: Gather Outside | |
− | + | Orders: Gather Outside Vermin | |
− | + | Orders: Dump Corpse | |
− | + | Orders: Dump Skull | |
− | + | Orders: Dump Skin | |
− | + | Orders: Dump Bone | |
− | + | Orders: Dump Shell | |
− | + | Orders: Dump Other | |
− | + | Orders: Dump Strand Tissue | |
− | + | Orders: Gather Furniture | |
− | + | Orders: Gather Animals | |
− | + | Orders: Gather Food | |
− | + | Orders: Gather Bodies | |
− | + | Orders: Refuse | |
− | + | Orders: Gather Stone | |
− | + | Orders: Gather Wood | |
− | + | Orders: All Harvest | |
− | + | Orders: Piles Same | |
− | + | Orders: Mix Foods | |
− | + | Orders: Exceptions | |
− | + | Orders: Loom | |
− | + | Orders: Dyed Cloth | |
− | + | Orders: Workshop | |
− | + | Orders: Auto-Collect Web | |
− | + | Orders: Auto-Slaughter | |
− | + | Orders: Auto-Butcher | |
− | + | Orders: Auto-Tan | |
− | + | Orders: Auto-Fishery | |
− | + | Orders: Auto-Kitchen | |
− | + | Orders: Auto-Kiln | |
− | + | Orders: Auto-Smelter | |
− | + | Orders: Auto-Other | |
− | + | Orders: Zone | |
− | + | Orders: Zone, Drinking | |
− | + | Orders: Zone, Fishing | |
− | + | Suspend Building | |
− | + | Menu Confirm | |
− | + | Save Bindings | |
− | + | Load Bindings | |
− | + | Complete Binding | |
− | + | Zoom In | |
− | + | Zoom Out | |
− | + | Toggle Zoom | |
− | + | Reset Zoom | |
− | + | Macro, Break | |
− | + | Macro, Record | |
− | + | Macro, Play | |
− | + | Macro, Save | |
− | + | Macro, Load | |
− | + | Hotkey: Alchemist, Soap | |
− | + | Hotkey: Still, Brew | |
− | + | Hotkey: Still, Extract | |
− | + | Hotkey: Loom, Collect Silk | |
− | + | Hotkey: Loom, Weave Cloth | |
− | + | Hotkey: Loom, Weave Silk | |
− | + | Hotkey: Loom, Weave Yarn | |
− | + | Hotkey: Loom, Metal | |
− | + | Hotkey: Kitchen, Meal 1 | |
− | + | Hotkey: Kitchen, Meal 2 | |
− | + | Hotkey: Kitchen, Meal 3 | |
− | + | Hotkey: Kitchen, Render Fat | |
− | + | Hotkey: Farmer, Process | |
− | + | Hotkey: Farmer, Vial | |
− | + | Hotkey: Farmer, Bag | |
− | + | Hotkey: Farmer, Barrel | |
− | + | Hotkey: Farmer, Cheese | |
− | + | Hotkey: Farmer, Milk | |
− | + | Hotkey: Farmer, Shear | |
− | + | Hotkey: Farmer, Spin | |
− | + | Hotkey: Mill, Mill | |
− | + | Hotkey: Kennel, Catch | |
− | + | Hotkey: Kennel, Tame Small | |
− | + | Hotkey: Fishery, Process | |
− | + | Hotkey: Fishery, Extract | |
− | + | Hotkey: Fishery, Catch | |
− | + | Hotkey: Butcher, Butcher | |
− | + | Hotkey: Butcher, Extract | |
− | + | Hotkey: Butcher, Catch | |
− | + | Hotkey: Tanner, Tan | |
− | + | Hotkey: Dyer, Thread | |
− | + | Hotkey: Dyer, Cloth | |
− | + | Hotkey: Jeweler, Furniture | |
− | + | Hotkey: Jeweler, Finished | |
− | + | Hotkey: Jeweler, Ammo | |
− | + | Hotkey: Jeweler, Cut | |
− | + | Hotkey: Jeweler, Encrust | |
− | + | Hotkey: Mechanic, Mechanisms | |
− | + | Hotkey: Mechanic, Traction Bench | |
− | + | Hotkey: Mason, Armorstand | |
− | + | Hotkey: Mason, Blocks | |
− | + | Hotkey: Mason, Chair | |
− | + | Hotkey: Mason, Coffin | |
− | + | Hotkey: Mason, Door | |
− | + | Hotkey: Mason, Floodgate | |
− | + | Hotkey: Mason, Hatch Cover | |
− | + | Hotkey: Mason, Grate | |
− | + | Hotkey: Mason, Cabinet | |
− | + | Hotkey: Mason, Box | |
− | + | Hotkey: Mason, Statue | |
− | + | Hotkey: Mason, Quern | |
− | + | Hotkey: Mason, Millstone | |
− | + | Hotkey: Mason, Table | |
− | + | Hotkey: Mason, Weaponrack | |
− | + | Hotkey: Mason, Slab | |
− | + | Hotkey: Trap, Bridge | |
− | + | Hotkey: Trap, Gear Assembly | |
− | + | Hotkey | |
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Asked for nonexistent texture data | Asked for nonexistent texture data | ||
+ | Asked to clone nonexistent texture! | ||
+ | grayscale_texture ran into mysteriously uncanonicalized texture | ||
+ | Tileset not found | ||
Not found: | Not found: | ||
Image not found | Image not found | ||
− | + | cancels | |
− | + | Unscheduled | |
− | + | Cannot reach site | |
− | + | Getting married | |
− | + | Interrupted by | |
− | + | combat | |
− | + | Inappropriate dig square | |
− | + | Area became inappropriate | |
− | + | Moved | |
− | + | Need empty bucket | |
− | + | Need empty trap | |
− | + | Need empty bag | |
− | + | Need empty cage | |
− | + | Need valid, active sand collection zone | |
− | + | Need valid, active clay collection zone | |
− | + | No available colony | |
− | + | Sand vanished | |
− | + | Clay vanished | |
− | + | Incapable of carrying | |
− | + | Too injured | |
− | + | Resting injury | |
− | + | Animal inaccessible | |
− | + | Patient inaccessible | |
− | + | Infant inaccessible | |
− | + | No partner | |
− | + | Item inaccessible | |
− | + | Drop-off inaccessible | |
− | + | Building inaccessible | |
− | + | Area inaccessible | |
− | + | Nothing in cage | |
− | + | Nothing to cage | |
− | + | Nothing to catch | |
− | + | No patient | |
− | + | Patient not resting | |
− | + | No infant | |
− | + | Already leading creature | |
− | + | No food available | |
− | + | Water source vanished | |
− | + | No water source | |
− | + | Water source contaminated | |
− | + | Creature occupying site | |
− | + | No bucket at well | |
− | + | Bucket full of extraneous material | |
− | + | Well dry | |
− | + | Need office | |
− | + | No weapon | |
− | + | Wrong ammunition | |
− | + | Ammunition inaccessible | |
− | + | No ammunition | |
− | + | No item | |
− | + | Item blocking site | |
− | + | Building site submerged | |
− | + | Animal not restrained | |
− | + | No creature | |
− | + | Inappropriate building | |
− | + | No building | |
− | + | No floor space | |
− | + | No designated area | |
− | + | No party | |
− | + | Wrong justice state | |
− | + | Nothing in building | |
− | + | Relieved | |
− | + | Water is frozen | |
− | + | Mortally afraid | |
− | + | Experiencing emotional shock | |
− | + | Horrified | |
− | + | Grieving | |
− | + | Too insane | |
− | + | Taken by mood | |
− | + | Went insane | |
− | + | Throwing tantrum | |
− | + | Could not find path | |
− | + | Path blocked | |
− | + | Seeking artifact | |
− | + | Handling dangerous creature | |
− | + | Going to bed | |
− | + | Seeking Infant | |
− | + | Dangerous terrain | |
− | + | Forbidden area | |
− | + | Job item misplaced | |
− | + | Job item lost or destroyed | |
− | + | Getting food | |
− | + | Getting water | |
− | + | Hunting vermin for food | |
− | + | Target inaccessible | |
− | + | Target too injured | |
− | + | No target | |
− | + | No mechanism for target | |
− | + | No target building | |
− | + | No mechanism for trigger | |
− | + | No trigger | |
− | + | Attacking building | |
− | + | Lost pick | |
− | + | Invalid officer | |
− | + | "Farewell!" Leaving | |
− | + | Removed from guard | |
− | + | Equipment mismatch | |
− | + | Caged | |
− | + | Getting something to drink | |
− | + | Using well | |
− | + | Lost axe | |
− | + | Not responsible for trade | |
− | + | No available traction bench | |
− | + | Need splint | |
− | + | Need thread | |
− | + | Need cloth | |
− | + | Need crutch | |
− | + | Bad script! #1 | |
− | + | Bad script! #2 | |
− | + | Bad script! #3 | |
− | + | Need bag containing powder suitable for cast application | |
− | + | No weapon for execution | |
− | + | No appropriate ammunition | |
− | + | Not appointed | |
− | + | No longer requested | |
− | + | suspended the construction of | |
− | + | suspended a linkage from | |
− | + | ) has been completed. | |
− | + | miner | |
− | + | woodworker | |
− | + | carpenter | |
− | + | bowyer | |
− | + | woodcutter | |
− | + | stoneworker | |
− | + | engraver | |
− | + | mason | |
− | + | ranger | |
− | + | animal caretaker | |
− | + | animal trainer | |
− | + | hunter | |
− | + | trapper | |
− | + | animal dissector | |
− | + | metalsmith | |
− | + | furnace operator | |
− | + | weaponsmith | |
− | + | armorer | |
− | + | blacksmith | |
− | + | metalcrafter | |
− | + | jeweler | |
− | + | gem cutter | |
− | + | gem setter | |
− | + | woodcrafter | |
− | + | potter | |
− | + | glazer | |
− | + | wax worker | |
− | + | stonecrafter | |
− | + | leatherworker | |
− | + | bone carver | |
− | + | weaver | |
− | + | clothier | |
− | + | glassmaker | |
− | + | strand extractor | |
− | + | fishery worker | |
− | + | fisherman | |
− | + | fish dissector | |
− | + | fish cleaner | |
− | + | farmer | |
− | + | cheese maker | |
− | + | milker | |
− | + | shearer | |
− | + | spinner | |
− | + | cook | |
− | + | thresher | |
− | + | miller | |
− | + | butcher | |
− | + | tanner | |
− | + | dyer | |
− | + | presser | |
− | + | beekeeper | |
− | + | planter | |
− | + | herbalist | |
− | + | brewer | |
− | + | soap maker | |
− | + | potash maker | |
− | + | lye maker | |
− | + | wood burner | |
− | + | engineer | |
− | + | mechanic | |
− | + | siege engineer | |
− | + | siege operator | |
− | + | pump operator | |
− | + | clerk | |
− | + | trader | |
− | + | architect | |
− | + | doctor | |
− | + | diagnoser | |
− | + | bone doctor | |
− | + | suturer | |
− | + | surgeon | |
− | + | alchemist | |
− | + | merchant | |
− | + | drunk | |
− | + | hammerman | |
− | + | Hammer Lord | |
− | + | spearman | |
− | + | Spearmaster | |
− | + | crossbowman | |
− | + | Elite Crossbowman | |
− | + | wrestler | |
− | + | Elite Wrestler | |
− | + | axeman | |
− | + | Axe Lord | |
− | + | swordsman | |
− | + | Swordmaster | |
− | + | maceman | |
− | + | Mace Lord | |
− | + | pikeman | |
− | + | Pikemaster | |
− | + | bowman | |
− | + | Elite Bowman | |
− | + | blowgunner | |
− | + | Master Blowgunner | |
− | + | lasher | |
− | + | Master Lasher | |
− | + | recruit | |
− | + | Master Thief | |
− | + | thief | |
− | + | monster slayer | |
− | + | beast hunter | |
− | + | snatcher | |
− | + | babies | |
− | + | baby | |
− | + | peasant | |
− | + | Stray | |
− | + | Cultist | |
− | + | Cultist | |
− | + | -Trained- | |
− | + | +Trained+ | |
− | + | *Trained* | |
− | + | (Tame) | |
− | + | the deity | |
− | + | the force | |
− | + | Woodworker | |
− | + | Woodcutter | |
− | + | Stoneworker | |
− | + | Ranger | |
− | + | Hunter | |
− | + | Armorer | |
− | + | Metalcrafter | |
− | + | Jeweler | |
− | + | Woodcrafter | |
− | + | Stonecrafter | |
− | + | Fishery Worker | |
− | + | Farmer | |
− | + | Planter | |
− | + | Soap Maker | |
− | + | Engineer | |
− | + | Clerk | |
− | + | Administrator | |
− | + | Trader | |
− | + | Architect | |
− | + | Doctor | |
− | + | Diagnoser | |
− | + | Drunk | |
− | + | Monster Slayer | |
− | + | Scout | |
− | + | Beast Hunter | |
− | + | Snatcher | |
− | + | Mercenary | |
− | + | Recruit | |
− | + | Thief | |
− | + | Baby | |
− | + | There is nothing to catch in | |
− | + | There is nothing to catch in the | |
− | + | northwestern | |
− | + | southwestern | |
− | + | northeastern | |
− | + | southeastern | |
− | + | northern | |
− | + | southern | |
− | + | central | |
− | + | cavern | |
− | + | magma sea | |
− | + | eerie cavern | |
− | + | swamps | |
− | + | is stricken by melancholy! | |
− | + | has gone stark raving mad! | |
− | + | has gone berserk! | |
− | + | has forgotten a demand. | |
− | + | has a new demand. | |
− | + | has imposed a ban on certain exports. | |
− | + | has mandated the construction of certain goods. | |
− | + | has altered the prices of goods. | |
− | + | caught in a cloud of | |
− | + | caught in a lava mist! | |
− | + | caught in dragonfire! | |
− | + | caught in a burst of steam! | |
− | + | caught in a pool of lava! | |
− | + | caught in a pool of magma! | |
− | + | You have learned the power " | |
− | + | You have | |
− | + | transformed into a | |
− | + | fall | |
− | + | falls | |
− | + | over. | |
− | + | regain | |
− | + | regains | |
− | + | consciousness. | |
− | + | partially free of the web. | |
− | + | completely free of the web. | |
− | + | completely paralyzed! | |
− | + | fully overcome the paralysis. | |
− | + | partially paralyzed! | |
− | + | feeling sluggish! | |
− | + | numb! | |
− | + | partially overcome the paralysis. | |
− | + | vomits | |
− | + | into the ocean wave | |
− | + | into the lava mist | |
− | + | into the dragonfire | |
− | + | into the flames | |
− | + | and bits of it get stuck in the web | |
− | + | into the sea foam | |
− | + | The rest of the vomit burns away in the lava. | |
− | + | The vomit burns away in the lava. | |
− | + | The rest of the vomit burns away in the magma. | |
− | + | The vomit burns away in the magma. | |
− | + | The rest of the vomit disappears into the water. | |
− | + | The vomit disappears into the water. | |
− | + | The rest of the vomit falls away into the chasm. | |
− | + | The vomit falls away into the chasm. | |
− | + | The rest of the vomit falls away into the underworld. | |
− | + | The vomit falls away into the underworld. | |
− | + | The rest of the vomit splatters into the shallow puddle of water. | |
− | + | The vomit splatters into the shallow puddle of water. | |
− | + | retch | |
− | + | retches | |
− | + | no longer stunned. | |
− | + | out from exhaustion. | |
− | + | collapse and fall | |
− | + | collapses and falls | |
− | + | to the ground from over-exertion. | |
− | + | give | |
− | + | gives | |
− | + | in to pain. | |
− | + | is throwing a tantrum! | |
− | + | reverted to a wild state! | |
− | + | forgotten | |
− | + | training! | |
− | + | have given a resident | |
− | + | the name | |
− | + | has grown to become a | |
− | + | is no longer enraged. | |
− | + | has left the martial trance. | |
− | + | has calmed down. | |
− | + | has given birth to | |
− | + | are unable to break | |
− | + | is unable to break | |
− | + | Horrors! Demons in the deep! | |
− | + | An ambush! Drive them out! | |
− | + | Intruders! Drive them away! | |
− | + | Thief! Protect the hoard from skulking filth! | |
− | + | An ambush! Skulking vermin! | |
− | + | An ambush! Curse all friends of nature! | |
− | + | An ambush! Curse them! | |
− | + | ! Drive it away! | |
− | + | Snatcher! Protect the children! | |
− | + | An injured | |
− | + | has sprung from ambush! | |
− | + | hidden away here. | |
− | + | blocks | |
− | + | the dragonfire. | |
− | + | the fire. | |
− | + | the breath. | |
− | + | breathe | |
− | + | breathes | |
− | + | hurl | |
− | + | hurls | |
− | + | a ball of fire | |
− | + | shoot | |
− | + | shoots | |
− | + | out thick strands of webbing | |
− | + | unit contained in unit | |
− | + | Double Caged Unit | |
− | + | Receive job pay: NULL JOB | |
− | + | has taken a request from the | |
− | + | has changed the guild wages. | |
− | + | has mandated that certain jobs be completed. | |
− | + | They have organized a wedding reception | |
− | + | has organized a party | |
− | + | You are | |
− | + | blistering | |
− | + | being incinerated | |
− | + | freezing | |
− | + | being frozen solid | |
− | + | freezing to death | |
− | + | on fire | |
− | + | burning alive | |
− | + | burning to death | |
− | + | You are melting! | |
− | + | ecstatic | |
− | + | quite content | |
− | + | fine | |
− | + | unhappy | |
− | + | very unhappy | |
− | + | lately. | |
− | + | gave birth to | |
− | + | recently | |
− | + | got married recently | |
− | + | became caught up in a new romance recently | |
− | + | gained siblings | |
− | + | gained a sibling | |
− | + | became a parent | |
− | + | was disgusted to be forced to talk to a pillar of society recently | |
− | + | was upset to be forced to talk to a pillar of society recently | |
− | + | was irritated to be forced to talk to a pillar of society recently | |
− | + | was pleased to be able to talk to a pillar of society recently | |
− | + | was ecstatic to be able to talk to a pillar of society recently | |
− | + | was still bathing in awe after talking to a pillar of society recently | |
− | + | slept uneasily due to noise lately | |
− | + | slept very uneasily due to noise lately | |
− | + | was woken by noise while sleeping lately | |
− | + | has been evicted lately | |
− | + | has been tired lately | |
− | + | suffered a miscarriage recently | |
− | + | suffered through | |
− | + | spouse's miscarriage recently | |
− | + | has been exhausted lately | |
− | + | has complained of hunger lately | |
− | + | has complained of thirst lately | |
− | + | has been starving lately | |
− | + | has been dehydrated lately | |
− | + | was worried by the scarcity of tax collection escorts lately | |
− | + | was worried by the scarcity of guards lately | |
− | + | was worried by the scarcity of cages and chains lately | |
− | + | was unable to reach a room for tax collection lately | |
− | + | was misinformed about a room for tax collection lately | |
− | + | was upset that the tax collection didn't go smoothly lately | |
− | + | has been taxed recently | |
− | + | has lost property to the tax collector's escorts recently | |
− | + | was upset to have disappointed a noble lately | |
− | + | has been attacked lately | |
− | + | has been attacked by the dead lately | |
− | + | has been attacked by own dead | |
− | + | lately | |
− | + | haunted | |
− | + | tormented | |
− | + | possessed | |
− | + | tortured | |
− | + | has been | |
− | + | by a dead pet lately | |
− | + | by a dead spouse lately | |
− | + | by a dead lover lately | |
− | + | by a dead sibling lately | |
− | + | by own dead mother lately | |
− | + | by own dead father lately | |
− | + | by own dead child lately | |
− | + | by a dead animal training partner lately | |
− | + | by a dead friend lately | |
− | + | by a dead and still annoying acquaintance lately | |
− | + | by the dead lately | |
− | + | has been tormented in nightmares by a dead pet lately | |
− | + | has been tormented in nightmares by a dead spouse lately | |
− | + | has been tormented in nightmares by a dead lover lately | |
− | + | has been tormented in nightmares by a dead sibling lately | |
− | + | has been tormented in nightmares by own dead mother lately | |
− | + | has been tormented in nightmares by own dead father lately | |
− | + | has been tormented in nightmares by own dead child lately | |
− | + | has been tormented in nightmares by a dead animal training partner lately | |
− | + | has been tormented in nightmares by a dead friend lately | |
− | + | has been tormented in nightmares by a dead and still annoying acquaintance lately | |
− | + | has been tormented in nightmares by the dead lately | |
− | + | had a wonderful soapy bath recently | |
− | + | had a nice bath recently | |
− | + | was forced to eat vermin to survive lately | |
− | + | was forced to eat a beloved creature to survive lately | |
− | + | was forced to eat a treasured pet to survive lately | |
− | + | has complained of the lack of chairs lately | |
− | + | has complained of the crowded tables lately | |
− | + | has complained of the lack of dining tables lately | |
− | + | has complained of the lack of a well lately | |
− | + | has complained of the nasty water lately | |
− | + | was forced to drink bloody water lately | |
− | + | was forced to drink gooey water lately | |
− | + | was forced to drink ichorous water lately | |
− | + | was forced to drink purulent water lately | |
− | + | was forced to drink slime lately | |
− | + | was forced to drink vomit lately | |
− | + | has suffered the travesty of art defacement | |
− | + | has been annoyed by flies | |
− | + | has witnessed death | |
− | + | has lost a pet recently | |
− | + | is happy to be free | |
− | + | had a satisfying sparring session recently | |
− | + | killed somebody by accident while sparring recently | |
− | + | enjoyed starting a fist fight recently | |
− | + | enjoyed smashing up a building recently | |
− | + | enjoyed toppling something over recently | |
− | + | enjoyed throwing something recently | |
− | + | accidentally killed somebody in a fit of rage recently | |
− | + | has lost a spouse to tragedy recently | |
− | + | has lost a lover to tragedy recently | |
− | + | had a terrifying nightmare about an army of the dead | |
− | + | has lost an annoying acquaintance to tragedy recently | |
− | + | was just a little happy to lose an annoying acquaintance to tragedy recently | |
− | + | was happy to lose an annoying acquaintance to tragedy recently | |
− | + | was thrilled to lose an annoying acquaintance to tragedy recently | |
− | + | has lost an animal training partner to tragedy recently | |
− | + | has lost a friend to tragedy recently | |
− | + | has lost a sibling to tragedy recently | |
− | + | has lost a child to tragedy recently | |
− | + | has lost a mother to tragedy recently | |
− | + | has lost a father to tragedy recently | |
− | + | was forced to endure the decay of a pet | |
− | + | was forced to endure the decay of a spouse | |
− | + | was forced to endure the decay of a lover | |
− | + | was forced to endure the decay of a sibling | |
− | + | was forced to endure the decay of a mother | |
− | + | was forced to endure the decay of a father | |
− | + | was forced to endure the decay of a child | |
− | + | was forced to endure the decay of an animal training partner | |
− | + | was forced to endure the decay of a friend | |
− | + | was forced to endure the decay of an annoying acquaintance | |
− | + | has been accosted by terrible vermin | |
− | + | saw something unpleasant in a cage recently | |
− | + | was comforted by a wonderful creature in a cage recently | |
− | + | saw something unpleasant in a pond recently | |
− | + | was comforted by a wonderful creature in a pond recently | |
− | + | was able to rest and recuperate lately | |
− | + | received water recently | |
− | + | received food recently | |
− | + | was rescued recently | |
− | + | was overjoyed to be able to give somebody water lately | |
− | + | was happy to have been able to give somebody water lately | |
− | + | was pleased to have been able to give somebody water lately | |
− | + | gave somebody water lately | |
− | + | was irritated at having to give somebody water lately | |
− | + | was unhappy at having to give somebody water lately | |
− | + | has suffered the pain of having to give somebody water lately | |
− | + | was overjoyed to be able to give somebody food lately | |
− | + | was happy to have been able to give somebody food lately | |
− | + | was pleased to have been able to give somebody food lately | |
− | + | gave somebody food lately | |
− | + | was irritated at having to give somebody food lately | |
− | + | was unhappy at having to give somebody food lately | |
− | + | has suffered the pain of having to give somebody food lately | |
− | + | was overjoyed to be able to help somebody to bed lately | |
− | + | was happy to have been able to help somebody to bed lately | |
− | + | was pleased to have been able to help somebody to bed lately | |
− | + | brought somebody to bed lately | |
− | + | was irritated at having to haul somebody to bed lately | |
− | + | was unhappy at having to haul somebody to bed lately | |
− | + | has suffered the pain of having to haul somebody to bed lately | |
− | + | has complained about the draft lately | |
− | + | was worried not to have adequate protection lately | |
− | + | was upset about being relieved from duty | |
− | + | has been satisfied at work lately | |
− | + | was happy to have pleased a noble lately | |
− | + | was pleased that the tax collection went smoothly lately | |
− | + | is quite pleased with making an artifact | |
− | + | was upset that a criminal could not be properly punished | |
− | + | was glad to have punishment reduced recently | |
− | + | was upset by the delayed punishment of a criminal | |
− | + | was glad to have punishment delayed recently | |
− | + | beat somebody recently | |
− | + | beat somebody with a hammer recently | |
− | + | was beaten recently | |
− | + | was beaten with a hammer recently | |
− | + | is depressed about being confined | |
− | + | made a satisfying acquisition lately | |
− | + | talked with a pet lately | |
− | + | talked with the spouse lately | |
− | + | talked with a lover lately | |
− | + | talked with a sibling lately | |
− | + | talked with mother lately | |
− | + | talked with father lately | |
− | + | talked with a child lately | |
− | + | talked with an animal training partner lately | |
− | + | talked with a friend lately | |
− | + | was forced to talk to somebody annoying lately | |
− | + | talked with somebody lately | |
− | + | formed a bond with an animal training partner recently | |
− | + | made a friend recently | |
− | + | formed a grudge recently | |
− | + | adopted a new pet recently | |
− | + | was unhappy with the lack of work last season | |
− | + | was caught in the rain recently | |
− | + | was caught in freakish weather recently | |
− | + | was caught in a snow storm recently | |
− | + | has been tired of eating the same old food lately | |
− | + | has been tired of drinking the same old booze lately | |
− | + | ate rotten food lately | |
− | + | drank something spoiled lately | |
− | + | took joy in slaughter lately | |
− | + | ate a pretty decent meal lately | |
− | + | ate a fine dish lately | |
− | + | ate a wonderful dish lately | |
− | + | ate a truly decadent dish lately | |
− | + | ate a legendary meal lately | |
− | + | had a pretty decent drink lately | |
− | + | had a fine drink lately | |
− | + | had a wonderful drink lately | |
− | + | had a truly decadent drink lately | |
− | + | had a legendary drink lately | |
− | + | was comforted by a pet lately | |
− | + | saw a beloved creature lately | |
− | + | was pleased to have a mandate deadline met lately | |
− | + | was angered that nobody could be punished for a recent failure | |
− | + | was upset by having a request ignored lately | |
− | + | was pleased by having a request approved lately | |
− | + | was upset by having a mandate ignored lately | |
− | + | was upset by having a mandate deadline missed lately | |
− | + | was comforted by a lovely waterfall lately | |
− | + | was disgusted by a miasma lately | |
− | + | choked on dust underground lately | |
− | + | choked on smoke underground lately | |
− | + | was knocked out during a cave-in lately | |
− | + | was embarrassed to have to conduct an official meeting in a dining room | |
− | + | was very embarrassed to have to conduct an official meeting in a bedroom | |
− | + | was incredibly embarrassed not to have any rooms lately | |
− | + | was very happy to be elected recently | |
− | + | was very happy to be re-elected recently | |
− | + | was greatly pleased to enter the nobility recently | |
− | + | was very pleased to receive a higher rank of nobility recently | |
− | + | sustained major injuries recently | |
− | + | sustained minor injuries recently | |
− | + | slept in the mud recently | |
− | + | slept in the grass recently | |
− | + | slept in the dirt recently | |
− | + | slept on rocks recently | |
− | + | slept on ice recently | |
− | + | slept on a pile of driftwood recently | |
− | + | slept on a rough cave floor recently | |
− | + | slept on the floor recently | |
− | + | slept in a bedroom like a personal palace recently | |
− | + | slept in a fantastic bedroom recently | |
− | + | slept in a great bedroom recently | |
− | + | slept in a very good bedroom recently | |
− | + | slept in a good bedroom recently | |
− | + | slept in a horribly substandard bedroom recently | |
− | + | slept in a horrible bedroom recently | |
− | + | slept in an awful bedroom recently | |
− | + | slept in a very poor bedroom recently | |
− | + | slept in a poor bedroom recently | |
− | + | slept without a proper room recently | |
− | + | conducted a meeting in a setting worthy of legends recently | |
− | + | conducted a meeting in a fantastic setting recently | |
− | + | conducted a meeting in a great setting recently | |
− | + | conducted a meeting in a very good setting recently | |
− | + | conducted a meeting in a good setting recently | |
− | + | conducted a meeting in a horribly substandard setting recently | |
− | + | conducted a meeting in a horrible setting recently | |
− | + | conducted a meeting in an awful setting recently | |
− | + | conducted a meeting in a very poor setting recently | |
− | + | conducted a meeting in a poor setting recently | |
− | + | dined in a legendary dining room recently | |
− | + | dined in a fantastic dining room recently | |
− | + | dined in a great dining room recently | |
− | + | dined in a very good dining room recently | |
− | + | dined in a good dining room recently | |
− | + | dined in a horribly substandard dining room recently | |
− | + | dined in a horrible dining room recently | |
− | + | dined in an awful dining room recently | |
− | + | dined in a very poor dining room recently | |
− | + | dined in a poor dining room recently | |
− | + | dined without a proper dining room recently | |
− | + | worried greatly about not having a tomb after gaining another year | |
− | + | celebrated having a legendary tomb after gaining another year | |
− | + | celebrated having a fantastic tomb after gaining another year | |
− | + | celebrated having a great tomb after gaining another year | |
− | + | celebrated having a very good tomb after gaining another year | |
− | + | celebrated having a good tomb after gaining another year | |
− | + | worried about having a horribly substandard tomb after gaining another year | |
− | + | worried about having a horrible tomb after gaining another year | |
− | + | worried about having an awful tomb after gaining another year | |
− | + | worried about having a very poor tomb after gaining another year | |
− | + | worried about having a poor tomb after gaining another year | |
− | + | was greatly pleased at the state of demands recently | |
− | + | was very pleased at the state of demands recently | |
− | + | was pleased at the state of demands recently | |
− | + | was greatly angered at the state of demands recently | |
− | + | was very angered at the state of demands recently | |
− | + | was angered at the state of demands recently | |
− | + | was upset by not having enough chests lately | |
− | + | was upset by not having enough cabinets lately | |
− | + | was upset by not having enough armor stands lately | |
− | + | was upset by not having enough weapon racks lately | |
− | + | was upset to be wearing old clothing lately | |
− | + | was upset to be wearing tattered clothing lately | |
− | + | was very upset to have worn clothes rot away lately | |
− | + | was very embarrassed to be uncovered lately | |
− | + | was embarrassed to have no shirt lately | |
− | + | was embarrassed to have no shoes lately | |
− | + | was unable to find an available hammer lately | |
− | + | was nauseated by the sun lately | |
− | + | was irritated by the sun lately | |
− | + | was | |
− | + | grumbling about | |
− | + | depressed by | |
− | + | angered by | |
− | + | enraged by | |
− | + | long patrol duty lately | |
− | + | was outraged at the ridiculous conviction of a long-dead corpse recently | |
− | + | was outraged at the ridiculous conviction of an animal recently | |
− | + | was outraged at the bizarre conviction against all reason of the victim of a crime recently | |
− | + | was pleased to have received justice recently | |
− | + | was pleased that a family member received justice recently | |
− | + | was yelled at by an unhappy citizen recently | |
− | + | was cried on by an unhappy citizen recently | |
− | + | was satisfied to bring up job scarcity in a meeting lately | |
− | + | was able to make suggestions about work allocations lately | |
− | + | was glad to request weapon production lately | |
− | + | had a cathartic experience yelling at somebody in charge lately | |
− | + | yelled at somebody in charge lately and felt fantastic afterward | |
− | + | yelled at somebody in charge lately and felt great afterward | |
− | + | yelled at somebody in charge lately and felt a lot better afterward | |
− | + | yelled at somebody in charge lately and felt better afterward | |
− | + | yelled at somebody in charge lately and felt a little better afterward | |
− | + | yelled at somebody in charge lately | |
− | + | yelled at somebody in charge lately but only got angrier | |
− | + | had a cathartic experience crying on somebody in charge lately | |
− | + | cried on somebody in charge lately and felt fantastic afterward | |
− | + | cried on somebody in charge lately and felt great afterward | |
− | + | cried on somebody in charge lately and felt a lot better afterward | |
− | + | cried on somebody in charge lately and felt better afterward | |
− | + | cried on somebody in charge lately and felt a little better afterward | |
− | + | cried on somebody in charge lately | |
− | + | cried on somebody in charge lately but only felt more depressed | |
− | + | was unable to find somebody to complain to about job scarcity lately | |
− | + | was unable to make suggestions about work allocations lately | |
− | + | was unable to request weapon production lately | |
− | + | was unable to find somebody in charge to yell at lately | |
− | + | was unable to find somebody in charge to cry on lately | |
− | + | put off | |
− | + | flustered | |
− | + | upset | |
− | + | very upset | |
− | + | greatly upset | |
− | + | angered | |
− | + | enraged | |
− | + | shattered | |
− | + | traumatized | |
− | + | utterly traumatized | |
− | + | by a lesser's pretentious | |
− | + | office | |
− | + | dining | |
− | + | sleeping | |
− | + | arrangements lately | |
− | + | admired | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | is married to | |
− | + | is romantically involved with | |
− | + | an ardent worshipper | |
− | + | a faithful worshipper | |
− | + | a worshipper | |
− | + | a casual worshipper | |
− | + | a dubious worshipper | |
− | + | is imprisoning | |
− | + | is imprisoned by | |
− | + | apprentices | |
− | + | an apprentice, | |
− | + | is an apprentice under | |
− | + | is traveling with | |
− | + | [C:1:0:1] | |
− | + | a former | |
− | + | the former | |
− | + | a mercenary | |
− | + | a former mercenary | |
− | + | an enemy | |
− | + | a criminal to | |
− | + | a citizen | |
− | + | a former member | |
− | + | a slave | |
− | + | a former slave | |
− | + | a prisoner | |
− | + | a former prisoner | |
− | + | a legendary hero of | |
− | + | a famous hero of | |
− | + | a hero of | |
− | + | greatly respected for heroic acts by | |
− | + | respected for heroic acts by | |
− | + | a legendary monster of | |
− | + | an infamous monster of | |
− | + | a noted monster of | |
− | + | certainly feared as a monster by | |
− | + | feared as a monster by | |
− | + | a legendary brigand of | |
− | + | an infamous brigand of | |
− | + | a noted brigand of | |
− | + | certainly feared as a brigand by | |
− | + | feared as a brigand by | |
− | + | a legendary bully of | |
− | + | an infamous bully of | |
− | + | a noted bully of | |
− | + | certainly considered a bully by | |
− | + | considered a bully by | |
− | + | a legendary brawler of | |
− | + | a famous brawler of | |
− | + | a noted brawler of | |
− | + | certainly considered a brawler by | |
− | + | considered a brawler by | |
− | + | a legendary villain of | |
− | + | an infamous villain of | |
− | + | a noted villain of | |
− | + | greatly feared as a villain by | |
− | + | feared as a villain by | |
− | + | a legendary killer of | |
− | + | an infamous killer of | |
− | + | a noted killer of | |
− | + | greatly feared as a killer by | |
− | + | feared as a killer by | |
− | + | a legendary murderer of | |
− | + | an infamous murderer of | |
− | + | a noted murderer of | |
− | + | greatly feared as a murderer by | |
− | + | feared as a murderer by | |
− | + | a legendary fighter against | |
− | + | an infamous fighter against | |
− | + | a noted fighter against | |
− | + | greatly feared for fighting against | |
− | + | feared for fighting against | |
− | + | a legendary fighter for | |
− | + | a famous fighter for | |
− | + | a noted fighter for | |
− | + | greatly respected for fighter for | |
− | + | respected for fighter for | |
− | + | a legendary loyal soldier of | |
− | + | a famous loyal soldier of | |
− | + | a noted loyal soldier of | |
− | + | greatly respected for loyalty to | |
− | + | respected for loyalty to | |
− | + | arrived at | |
− | + | the fortress | |
− | + | on the | |
− | + | [C:2:0:1] | |
− | + | likes | |
− | + | for their | |
− | + | the color | |
− | + | When possible, | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | needs alcohol to get through the working day | |
− | + | and can't even remember the last time | |
− | + | had some | |
− | + | and has gone without a drink for far, far too long | |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | does not mind being outdoors, at least for a time. | |
− | + | likes working outdoors and grumbles only mildly at inclement weather. | |
− | + | doesn't really care about anything anymore. | |
− | + | is a hardened individual. | |
− | + | is getting used to tragedy. | |
− | + | unbelievably strong | |
− | + | mighty | |
− | + | very strong | |
− | + | unfathomably weak | |
− | + | unquestionably weak | |
− | + | very weak | |
− | + | weak | |
− | + | amazingly agile | |
− | + | extremely agile | |
− | + | very agile | |
− | + | agile | |
− | + | abysmally clumsy | |
− | + | totally clumsy | |
− | + | quite clumsy | |
− | + | clumsy | |
− | + | basically unbreakable | |
− | + | incredibly tough | |
− | + | quite durable | |
− | + | tough | |
− | + | shockingly fragile | |
− | + | remarkably flimsy | |
− | + | very flimsy | |
− | + | flimsy | |
− | + | absolutely inexhaustible | |
− | + | indefatigable | |
− | + | very slow to tire | |
− | + | slow to tire | |
− | + | truly quick to tire | |
− | + | extremely quick to tire | |
− | + | very quick to tire | |
− | + | quick to tire | |
− | + | possessed of amazing recuperative powers | |
− | + | incredibly quick to heal | |
− | + | quite quick to heal | |
− | + | quick to heal | |
− | + | shockingly slow to heal | |
− | + | really slow to heal | |
− | + | very slow to heal | |
− | + | slow to heal | |
− | + | virtually never sick | |
− | + | almost never sick | |
− | + | very rarely sick | |
− | + | rarely sick | |
− | + | stunningly susceptible to disease | |
− | + | really susceptible to disease | |
− | + | quite susceptible to disease | |
− | + | susceptible to disease | |
− | + | [C:2:0:0] | |
− | + | [C:4:0:0] | |
− | + | but | |
− | + | awesome intellectual powers | |
− | + | great analytical abilities | |
− | + | a sharp intellect | |
− | + | a good intellect | |
− | + | a stunning lack of analytical ability | |
− | + | a lousy intellect | |
− | + | very bad analytical abilities | |
− | + | poor analytical abilities | |
− | + | unbreakable focus | |
− | + | a great ability to focus | |
− | + | very good focus | |
− | + | the ability to focus | |
− | + | the absolute inability to focus | |
− | + | really poor focus | |
− | + | quite poor focus | |
− | + | poor focus | |
− | + | an unbreakable will | |
− | + | an iron will | |
− | + | a lot of willpower | |
− | + | willpower | |
− | + | absolutely no willpower | |
− | + | next to no willpower | |
− | + | a large deficit of willpower | |
− | + | little willpower | |
− | + | a boundless creative imagination | |
− | + | great creativity | |
− | + | very good creativity | |
− | + | good creativity | |
− | + | next to no creative talent | |
− | + | lousy creativity | |
− | + | poor creativity | |
− | + | meager creativity | |
− | + | uncanny intuition | |
− | + | great intuition | |
− | + | very good intuition | |
− | + | good intuition | |
− | + | horrible intuition | |
− | + | lousy intuition | |
− | + | very bad intuition | |
− | + | bad intuition | |
− | + | absolutely boundless patience | |
− | + | a deep well of patience | |
− | + | a great deal of patience | |
− | + | a sum of patience | |
− | + | no patience at all | |
− | + | very little patience | |
− | + | little patience | |
− | + | a shortage of patience | |
− | + | an astonishing memory | |
− | + | an amazing memory | |
− | + | a great memory | |
− | + | a good memory | |
− | + | little memory to speak of | |
− | + | a really bad memory | |
− | + | a poor memory | |
− | + | an iffy memory | |
− | + | an astonishing ability with languages and words | |
− | + | a great affinity for language | |
− | + | a natural inclination toward language | |
− | + | a way with words | |
− | + | difficulty with words and language | |
− | + | very little linguistic ability | |
− | + | little linguistic ability | |
− | + | a little difficulty with words | |
− | + | a stunning feel for spatial relationships | |
− | + | an amazing spatial sense | |
− | + | a great feel for the surrounding space | |
− | + | a good spatial sense | |
− | + | no sense for spatial relationships | |
− | + | an atrocious spatial sense | |
− | + | poor spatial senses | |
− | + | a questionable spatial sense | |
− | + | an astonishing knack for music | |
− | + | a great musical sense | |
− | + | a natural ability with music | |
− | + | a feel for music | |
− | + | absolutely no feel for music at all | |
− | + | next to no natural musical ability | |
− | + | little natural inclination toward music | |
− | + | an iffy sense for music | |
− | + | an astounding feel for the position of | |
− | + | own body | |
− | + | a great kinesthetic sense | |
− | + | a very good sense of the position of | |
− | + | a good kinesthetic sense | |
− | + | an unbelievably atrocious sense of the position of | |
− | + | a very clumsy kinesthetic sense | |
− | + | a poor kinesthetic sense | |
− | + | a meager kinesthetic sense | |
− | + | an absolutely remarkable sense of others' emotions | |
− | + | a great sense of empathy | |
− | + | a very good sense of empathy | |
− | + | an ability to read emotions fairly well | |
− | + | the utter inability to judge others' emotions | |
− | + | next to no empathy | |
− | + | a very bad sense of empathy | |
− | + | poor empathy | |
− | + | a shockingly profound feel for social relationships | |
− | + | a great feel for social relationships | |
− | + | a very good feel for social relationships | |
− | + | a good feel for social relationships | |
− | + | an absolute inability to understand social relationships | |
− | + | a lack of understanding of social relationships | |
− | + | a poor ability to manage or understand social relationships | |
− | + | a meager ability with social relationships | |
− | + | Conduct Meeting | |
− | + | Attend Meeting | |
− | + | New Arrival | |
− | + | (activity cancelled) | |
− | + | (no barracks) | |
− | + | (improper barracks) | |
− | + | (no activity) | |
− | + | (cannot individually drill) | |
− | + | (does not exist) | |
− | + | (no archery target) | |
− | + | (improper building) | |
− | + | (unreachable location) | |
− | + | (invalid location) | |
− | + | (no reachable valid target) | |
− | + | (no burrow) | |
− | + | (not in squad) | |
− | + | (no patrol route) | |
− | + | (no reachable point on route) | |
− | + | (not following order) | |
− | + | (invalid order) | |
− | + | (cannot follow order) | |
− | + | Noble | |
− | + | No Job | |
− | + | Chained | |
− | + | Null Precise Civ Equipment Link: | |
− | + | In Mouth | |
− | + | Hauled | |
− | + | Multigrasp | |
− | + | Wrapped around | |
− | + | Strapped to | |
− | + | Stuck in | |
− | + | Sewn into | |
− | + | Right shoulder | |
− | + | Left shoulder | |
− | + | On head | |
− | + | pulls out and | |
− | + | releases | |
− | + | drops | |
− | + | Unit has misaligned body modifiers. Adjusting. | |
− | + | Unit has misaligned bp modifiers. Adjusting. | |
− | + | Acceptable Liquid Flood Overflow | |
− | + | Acceptable Fish Liquid Flood Overflow | |
− | + | takes the full force of the impact | |
− | + | skids along the ground | |
− | + | 's mandate has ended. | |
− | + | 's mandates have ended. | |
− | + | path fail: | |
− | + | a cloud of | |
− | + | a glob of | |
− | + | was born today, which makes | |
− | + | very young indeed. | |
− | + | month | |
− | + | day | |
− | + | old, born on the | |
− | + | year | |
− | + | was created today, which makes the world very young indeed. | |
− | + | has the appearance of somebody that is | |
− | + | old and is | |
− | + | kind. | |
− | + | is very young. | |
− | + | is about | |
− | + | old. | |
− | + | is gigantic with huge muscles and hanging rolls of lard | |
− | + | is huge, muscular and fat | |
− | + | is gigantic but incredibly skinny with virtually no muscles to speak of | |
− | + | is gigantic yet weak and skinny | |
− | + | is gigantic with incredible muscles | |
− | + | is very muscular and just gigantic overall | |
− | + | is gigantic and muscular | |
− | + | is gigantic yet incredibly weak | |
− | + | is enormous yet very weak | |
− | + | isn't very muscular but has a gigantic build | |
− | + | bears untold amounts of fat over a gigantic frame | |
− | + | is very fat and enormous overall | |
− | + | is gigantic and quite fat | |
− | + | is incredibly skinny yet gigantic overall | |
− | + | has an enormous build but is very skinny | |
− | + | is enormous yet skinny | |
− | + | is gigantic | |
− | + | is very large and bears great lard rolls and impressive muscles | |
− | + | is very large, fat and muscular | |
− | + | is very large yet also very weak and incredibly skinny | |
− | + | is weak and skinny yet has a large build overall | |
− | + | is incredibly muscular and very large | |
− | + | is very large and very muscular | |
− | + | is very large with strong muscles | |
− | + | is very weak despite being very large overall | |
− | + | is very large yet weak | |
− | + | isn't strong but is very large | |
− | + | is very large and just incredibly fat | |
− | + | has a very large body with quite a bit of fat on it | |
− | + | is fat and has a very large body overall | |
− | + | has a very large frame but is incredibly skinny | |
− | + | is very large yet quite skinny as well | |
− | + | is skinny but with a very large body overall | |
− | + | is very large | |
− | + | is incredibly muscular and fat, with a large build overall | |
− | + | is large, muscular and fat | |
− | + | has a large body but it is very skinny and frail | |
− | + | is weak and skinny yet has a reasonably large body overall | |
− | + | has bulky muscles on a large body | |
− | + | is very muscular with a large body | |
− | + | is large and muscular | |
− | + | is large yet frail | |
− | + | has a large body but is quite weak | |
− | + | has ill-defined muscles but is large overall | |
− | + | has a large body made larger still by mounds of fat | |
− | + | has a large body and is very fat | |
− | + | is large and fat | |
− | + | has a large body but is incredibly skinny | |
− | + | is large yet very skinny | |
− | + | is large yet skinny | |
− | + | is large | |
− | + | would be lanky were it not for the massive muscles and slabs of lard | |
− | + | is lanky, with strong muscles and some fat | |
− | + | has a tall, skinny body that is very frail | |
− | + | is tall and thin, weak with few traces of fat | |
− | + | is tall and thin with incredible muscles | |
− | + | is tall, thin and very muscular | |
− | + | is muscular, tall and thin | |
− | + | is lanky and frail | |
− | + | is lanky and weak | |
− | + | is lanky with ill-defined muscles | |
− | + | packs extraordinary obesity on to what was once a tall and thin body | |
− | + | has a tall, thin frame but manages to be very fat | |
− | + | has a tall, thin body layered with some fat | |
− | + | has a tall, narrow body that is just incredibly skinny | |
− | + | has a tall, thin frame with very little fat on it | |
− | + | has a tall, thin body with little fat | |
− | + | is lanky | |
− | + | has a short, broad body stacked thick with muscles and lard | |
− | + | is stout, muscular and fat | |
− | + | has a short body that is broad yet with few traces of muscle or fat | |
− | + | has a short broad body but is kind of weak and skinny at the same time | |
− | + | is stout and incredibly muscular | |
− | + | is stout and very muscular | |
− | + | has a stout muscular body | |
− | + | has a short broad body but is very frail | |
− | + | has a short broad body with little in the way of muscles | |
− | + | has a short broad body with ill-defined muscles | |
− | + | is short, broad and morbidly obese | |
− | + | has a short broad body with a lot of fat on it | |
− | + | is short, broad and fat | |
− | + | has a short, broad frame with almost no fat on it | |
− | + | has a short, broad body with very little fat | |
− | + | has a short, broad build overall but is somewhat skinny | |
− | + | is stout | |
− | + | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | |
− | + | has an incredibly broad body with some muscle and fat on it | |
− | + | has an extremely broad frame with few traces of either muscle or fat | |
− | + | has an incredibly broad body that is somewhat weak with only a little fat on it | |
− | + | is incredibly muscular and broad-bodied | |
− | + | is has large muscles on a incredibly broad body | |
− | + | is muscular with an extremely broad body | |
− | + | has an incredibly broad body but is very frail | |
− | + | has an extremely broad body but is weak | |
− | + | is somewhat weak and has a body that is incredibly broad | |
− | + | has an incredibly broad body hung with curtains of lard | |
− | + | has an extremely broad body with lots of fat on it | |
− | + | is fat with an extremely broad body | |
− | + | has an incredibly broad body with almost no fat on it | |
− | + | has an extremely broad body with very little fat | |
− | + | has an extremely broad body with little fat | |
− | + | is incredibly broad-bodied | |
− | + | has a very broad body, with enormous lard pockets packed in with the giant muscles | |
− | + | has a very broad, muscular, fat body | |
− | + | has a very broad body but it is frail with very little fat on it | |
− | + | has a very broad body overall but it is weak with little fat on it | |
− | + | is incredibly muscular and has a very broad body | |
− | + | is very muscular and broad | |
− | + | is muscular and very broad | |
− | + | has a very broad body but it is frail | |
− | + | has ill-defined muscles on an otherwise broad body | |
− | + | has a broad body that is somewhat weak | |
− | + | has a very broad body and is incredibly fat | |
− | + | is very broad and fat | |
− | + | is fat and very broad | |
− | + | has a very broad body but almost no fat | |
− | + | has a very broad frame with very little fat on it | |
− | + | has a very broad body with little fat | |
− | + | is very broad-bodied | |
− | + | has a broad body bearing impressive muscles and a great load of fat | |
− | + | is broad-bodied, muscular and fat | |
− | + | is frail and very skinny yet with an overall broad body | |
− | + | is broad-bodied, though weak and skinny | |
− | + | has incredible muscles stretched over a broad body | |
− | + | is very muscular with a broad body | |
− | + | is broad and muscular | |
− | + | has a broad body but it is very frail | |
− | + | is broad yet weak | |
− | + | is broad with little muscle | |
− | + | has a broad body made broader still by no shortage of surrounding lard | |
− | + | is broad-bodied and very fat | |
− | + | is broad and fat | |
− | + | has a broad body with almost no fat on it | |
− | + | has a broad body with very little fat | |
− | + | has a broad body with little fat | |
− | + | has a broad body | |
− | + | has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles | |
− | + | has a long, thin body, thickened by muscle and fat | |
− | + | has a long, thin frame, frail with very little fat | |
− | + | has a long, thin body that is somewhat weak with little fat | |
− | + | has a long, thin frame strapped with incredible muscles | |
− | + | is long and thin with strong muscles | |
− | + | is long, thin and muscular | |
− | + | is long and thin but very weak | |
− | + | is long, weak and thin | |
− | + | is long, thin and somewhat weak | |
− | + | has a long, thin frame hidden beneath copious rolls of lard | |
− | + | has a long, thin body with a lot of fat on it | |
− | + | has a long, thin body with some fat on it | |
− | + | has a long, thin body with almost no fat on it | |
− | + | has a long, thin body with very little fat | |
− | + | has a long, thin frame with little fat | |
− | + | is long and slim | |
− | + | could be incredibly thin but has massive lardy rolls and enormous muscles | |
− | + | has managed to put some muscle and fat on an extremely thin frame | |
− | + | is a frail, extremely skinny thing | |
− | + | is weak with little fat and just incredibly thin overall | |
− | + | has an extremely thin body packed with huge muscles | |
− | + | is very muscular and incredibly thin | |
− | + | is muscular and extremely thin | |
− | + | is extremely thin and frail | |
− | + | is very weak and extremely thin | |
− | + | is extremely thin with ill-defined muscles | |
− | + | has an extremely thin frame underlying a massive lardy edifice | |
− | + | has an extremely thin frame with a lot of fat on it | |
− | + | has an incredibly thin frame with some fat on it | |
− | + | has an extremely thin body with almost no fat on it | |
− | + | has an extremely thin body with very litte fat on it | |
− | + | has an incredibly thin body with little fat | |
− | + | is incredibly thin | |
− | + | has a very thin build buried underneath endless muscles and fat | |
− | + | would be very thin but has opted for some muscle and fat | |
− | + | has a very thin, frail body without visible traces of fat | |
− | + | is weak and has a very thin body with very little fat | |
− | + | is incredibly muscular and very thin | |
− | + | is very muscular and thin | |
− | + | is muscular and very thin | |
− | + | is very thin and weak | |
− | + | is weak and very thin | |
− | + | is somewhat scrawny and very thin | |
− | + | would be very thin but bears an enormous lardy burden | |
− | + | has much fat on a very thin frame | |
− | + | has a very thin frame with a bit of fat on it | |
− | + | has a very thin body with almost no fat on it | |
− | + | has a very thin frame with very little fat | |
− | + | has a very thin body with little fat | |
− | + | is very thin | |
− | + | has a thin frame but it is loaded with muscles and great layers of fat | |
− | + | has a generally thin build with some muscle and fat on it | |
− | + | is thin, frail and incredibly skinny | |
− | + | is thin, skinny and weak | |
− | + | is thin but has incredible muscles | |
− | + | is thin and very muscular | |
− | + | is wiry | |
− | + | is thin and frail | |
− | + | is thin and weak | |
− | + | is thin and scrawny | |
− | + | has what was once a thin frame, now bearing enormous, thick layers of fat | |
− | + | has a once-thin frame, now belarded | |
− | + | has a thin frame with some fat on it | |
− | + | has a thin body with almost no fat on it | |
− | + | has a thin body with very little fat | |
− | + | has a thin body with little fat | |
− | + | is thin | |
− | + | is incredibly tall, layered with massive muscles and hanging sacks of lard | |
− | + | is incredibly tall with strong muscles and some fat | |
− | + | is very frail with an extremely tall and skinny body | |
− | + | is incredibly tall and a bit skinny, with ill-defined muscles | |
− | + | is incredibly tall and muscular | |
− | + | is very muscular and extremely tall | |
− | + | is muscular and incredibly tall | |
− | + | is incredibly tall but has a frail body | |
− | + | is incredibly tall yet weak | |
− | + | is scrawny yet extremely tall | |
− | + | is incredibly tall and fat | |
− | + | is very fat and extremely tall | |
− | + | is fat and extremely tall | |
− | + | is incredibly tall and skinny | |
− | + | is very skinny and even more tall | |
− | + | is skinny and extremely tall | |
− | + | is incredibly tall | |
− | + | is very tall with huge muscles and great lardy rolls | |
− | + | is very tall with plenty of muscle and fat | |
− | + | is very tall and skinny but also very weak | |
− | + | is weak and skinny but very tall overall | |
− | + | is very tall with huge muscles | |
− | + | is very tall and muscular | |
− | + | is muscular and very tall | |
− | + | is very tall yet frail | |
− | + | is very tall yet weak | |
− | + | is very tall yet somewhat weak | |
− | + | is very tall with a hanging apron of lard | |
− | + | is very tall and fat | |
− | + | is fat and very tall | |
− | + | is very tall and incredibly skinny | |
− | + | is very tall and skinny | |
− | + | is skinny and very tall | |
− | + | is very tall | |
− | + | is very muscular, tall and obese | |
− | + | is tall, muscular and fat | |
− | + | is tall, extremely skinny and frail | |
− | + | is tall, weak and skinny | |
− | + | has loaded a tall body with incredible muscles | |
− | + | is tall and very muscular | |
− | + | is tall and musc |