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Editing DF2014:String dump/raw
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− | + | Fatal Error | |
− | + | Out of memory - aborting | |
− | + | WinMain() error | |
− | + | DDRAW.DLL | |
− | + | TRANS_NAME | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | invalid string position | |
− | + | string too long | |
− | + | vector<T> too long | |
− | + | Activity | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | Research | |
− | + | Play | |
− | + | Worship | |
− | + | Socialize | |
− | + | Read | |
− | + | embraces | |
− | + | The | |
− | + | empty | |
− | + | empties | |
− | + | pick up | |
− | + | picks up | |
− | + | gives you | |
− | + | has discovered | |
− | + | has become a student of | |
− | + | Ponder | |
− | + | Teach | |
− | + | Learn | |
− | + | Discuss | |
− | + | Write about | |
− | + | Write | |
− | + | Copy | |
− | + | Meditate on | |
− | + | Pray to | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Play Make Believe | |
− | + | Play with | |
− | + | Tell Story | |
− | + | Listen to Story | |
− | + | Recite Poetry | |
− | + | Listen to Poetry | |
− | + | Simulate | |
− | + | Play | |
− | + | Sing | |
− | + | Chant | |
− | + | Perform Music | |
− | + | Listen to Music | |
− | + | Perform Dance | |
− | + | Watch Dance | |
− | + | Go to | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Lead | |
− | + | Wait for | |
− | + | Watch | |
− | + | Serve | |
− | + | Serve Customer | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Archery Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | There is not enough room to perform here. | |
− | + | There are not enough dancers. | |
− | + | You could not find a partner. | |
− | + | You cannot perform here. | |
− | + | Some | |
− | + | begin | |
− | + | begins | |
− | + | playing make believe. | |
− | + | playing with | |
− | + | a toy | |
− | + | The performers | |
− | + | the story of | |
− | + | reciting the poem | |
− | + | an improvised recital of | |
− | + | the musical composition | |
− | + | improvised music, | |
− | + | dancing | |
− | + | an improvised dance, | |
− | + | in the middle of | |
− | + | You continue the story. | |
− | + | The story continues. | |
− | + | You begin | |
− | + | The poetry enters | |
− | + | the | |
− | + | line. | |
− | + | the verse paragraph | |
− | + | verse paragraph | |
− | + | the stanza | |
− | + | stanza | |
− | + | You continue the poem. | |
− | + | The poem continues. | |
− | + | You enter | |
− | + | The dance enters a new section with | |
− | + | The music enters | |
− | + | a simple passage | |
− | + | the introduction | |
− | + | the exposition | |
− | + | of the theme | |
− | + | of the first theme | |
− | + | of the second theme | |
− | + | of the previous passage | |
− | + | a recapitulation | |
− | + | the synthesis | |
− | + | of the two themes | |
− | + | of previous passages | |
− | + | a verse | |
− | + | a chorus | |
− | + | the finale | |
− | + | the coda | |
− | + | a bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the first theme | |
− | + | on the second theme | |
− | + | and | |
− | + | You continue the dance. | |
− | + | The dance continues. | |
− | + | You continue the music. | |
− | + | The music continues. | |
− | + | You conclude your performance. | |
− | + | The performers are finished. | |
− | + | Some performers finish their act. | |
− | + | has finished performing. | |
− | + | concludes a performance. | |
− | + | You've learned | |
− | + | You feel like you know the basic rules of | |
− | + | now. | |
− | + | Your | |
− | + | weave | |
− | + | a mesmerizing tale! | |
− | + | tell | |
− | + | the story in vivid detail. | |
− | + | telling the tale quite well. | |
− | + | stumble | |
− | + | over the details. | |
− | + | bring | |
− | + | the poem to life with this flawless recitation. | |
− | + | choose | |
− | + | the perfect phrasing. | |
− | + | recite | |
− | + | the words evocatively. | |
− | + | enunciate | |
− | + | crisply. | |
− | + | speak | |
− | + | well. | |
− | + | mumble | |
− | + | , having completely forgotten the words. | |
− | + | poorly. | |
− | + | and the | |
− | + | instrument | |
− | + | are indistinguishable! | |
− | + | delivering a virtuoso performance on the | |
− | + | chant | |
− | + | song | |
− | + | is absolutely flawless. | |
− | + | could nearly pass for the voice of the | |
− | + | play | |
− | + | the | |
− | + | with skill. | |
− | + | sing | |
− | + | beautifully. | |
− | + | sound | |
− | + | vaguely like the intended | |
− | + | playing the | |
− | + | chanting | |
− | + | singing | |
− | + | make | |
− | + | a mockery of the | |
− | + | with a shameworthy performance. | |
− | + | doesn't | |
− | + | don't | |
− | + | seem to know how to play the | |
− | + | sloppily | |
− | + | and even forget | |
− | + | some of the words. | |
− | + | dance | |
− | + | flawlessly, like someone out of a legend! | |
− | + | dancing exceptionally. | |
− | + | dancing well. | |
− | + | get | |
− | + | tangled up. | |
− | + | It has no writing. | |
− | + | The pages are blank. | |
− | + | It has no pages. | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We haven't performed for some time. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | spinning | |
− | + | flying | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | in the | |
− | + | from behind | |
− | + | from the side | |
− | + | with | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | apart | |
− | + | and | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | fetid | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | foul | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | It is a gelding blow! | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | have | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
− | + | attack is interrupted! | |
− | + | have | |
− | + | has | |
− | + | become enraged! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latches on firmly | |
− | + | to | |
− | + | latch on firmly! | |
− | + | latches on firmly! | |
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | item | |
− | + | is visiting. | |
− | + | , a performance troupe, is visiting. | |
− | + | The dead walk. Hide while you still can! | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | overlord | |
− | + | overlords | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | data | |
− | + | data/save | |
− | + | data/save/current | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | data/save/current/ | |
− | + | data/save/ | |
− | + | is | |
− | + | are | |
− | + | prostrating | |
− | + | themselves | |
− | + | before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | two | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | ghostly | |
− | + | female | |
− | + | male | |
− | + | the deity of | |
− | + | bad cast | |
− | + | called the | |
− | + | the fundamental dance move. | |
− | + | is one of the fundamental dance moves. | |
− | + | the fundamental dance position. | |
− | + | is one of the fundamental dance positions. | |
− | + | First, | |
− | + | Then | |
− | + | Finally, | |
− | + | There | |
− | + | there | |
− | + | should be | |
− | + | a series of | |
− | + | graceful | |
− | + | serene | |
− | + | calm | |
− | + | grotesque | |
− | + | crude | |
− | + | refined | |
− | + | understated | |
− | + | delicate | |
− | + | elaborate | |
− | + | expressive | |
− | + | strong | |
− | + | large | |
− | + | weightless | |
− | + | fluid | |
− | + | undulating | |
− | + | soft | |
− | + | jerking | |
− | + | sharp-edged | |
− | + | straight-lined | |
− | + | high | |
− | + | low | |
− | + | loudly percussive | |
− | + | softly percussive | |
− | + | aborted | |
− | + | partially realized | |
− | + | energetic | |
− | + | passionate | |
− | + | vivacious | |
− | + | joyous | |
− | + | proud | |
− | + | flamboyant | |
− | + | lively | |
− | + | spirited | |
− | + | vigorous | |
− | + | intense | |
− | + | aggressive | |
− | + | powerful | |
− | + | sluggish | |
− | + | relaxed | |
− | + | passive | |
− | + | subtle | |
− | + | sensual | |
− | + | debauched | |
− | + | twisting | |
− | + | sprightly | |
− | + | sinuous | |
− | + | counterclockwise | |
− | + | clockwise | |
− | + | eighth | |
− | + | quarter | |
− | + | half | |
− | + | repeated | |
− | + | steps in a square pattern | |
− | + | steps in a circular pattern | |
− | + | steps in a triangle pattern | |
− | + | steps in a figure-eight pattern | |
− | + | steps in an intricate pattern | |
− | + | move | |
− | + | turn | |
− | + | facial expression | |
− | + | hand gesture | |
− | + | straight walk | |
− | + | curved walk | |
− | + | run | |
− | + | leap | |
− | + | kick | |
− | + | left kick | |
− | + | right kick | |
− | + | leg lift | |
− | + | left leg lift | |
− | + | right leg lift | |
− | + | body level | |
− | + | body level change | |
− | + | arm carriage | |
− | + | raised left arm | |
− | + | raised right arm | |
− | + | raised arm | |
− | + | spin | |
− | + | independent body movement | |
− | + | sway | |
− | + | forward bend | |
− | + | backward bend | |
− | + | leftward bend | |
− | + | rightward bend | |
− | + | footwork | |
− | + | movement along the line of dance | |
− | + | mirrored | |
− | + | performed in retrograde | |
− | + | performed in succession | |
− | + | shadowed | |
− | + | by group members | |
− | + | from the lead | |
− | + | from the follower | |
− | + | with | |
− | + | is a | |
− | + | sacred | |
− | + | solo | |
− | + | group | |
− | + | solo | |
− | + | group | |
− | + | celebration | |
− | + | participation | |
− | + | social | |
− | + | partner | |
− | + | performance | |
− | + | for a single pair | |
− | + | for | |
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speak | speak | ||
− | + | perform | |
− | + | a performance of | |
− | + | was performed | |
− | + | danced | |
− | + | I saw a performance of | |
− | + | demanded submission from | |
− | + | escalated a conflict with | |
− | + | I realized | |
− | + | I am awoken to | |
− | + | I played make believe. | |
− | + | I played with | |
− | + | I have communed with | |
− | + | I am a parent. | |
− | + | Children. | |
− | + | I have fallen for | |
− | + | Oh, | |
− | + | Is that a weapon? | |
− | + | Is this an attack? | |
− | + | Who's skulking around there? | |
− | + | Somebody up to no good... | |
− | + | A battle! | |
− | + | There's fighting! | |
− | + | I have improved my | |
− | + | I have mastered | |
− | + | I shall name you | |
− | + | This is a true masterpiece. | |
− | + | This is a masterpiece. | |
− | + | is dead? | |
− | + | I can't believe | |
− | + | is dead. | |
− | + | It feeds on blood. | |
− | + | It is drinking the blood of the living. | |
− | + | The battle rages... | |
− | + | This is a fight! | |
− | + | In the midst of conflict... | |
− | + | Has the tide turned? | |
− | + | How fragile we are... | |
− | + | How fleeting life is... | |
− | + | Gruesome wounds! | |
− | + | So easily broken... | |
− | + | Those injuries... | |
− | + | Can it all end so quickly? | |
− | + | Our time in | |
− | + | is so brief... | |
− | + | Death is all around us. | |
− | + | Death... | |
− | + | is really dead. | |
− | + | , slayer of | |
− | + | , slayer. | |
− | + | has killed. | |
− | + | Slayer. | |
− | + | I am separated from | |
− | + | Oh, where is | |
− | + | I am together with my | |
− | + | I am reunited with my | |
− | + | This is my fight too. | |
− | + | I cannot just stand by. | |
− | + | I have a part in this. | |
− | + | I asked to become a citizen. | |
− | + | I brought up the lack of jobs in a meeting. | |
− | + | I made a suggestion about work allocations in a meeting. | |
− | + | I requested that more weapons be produced in a meeting. | |
− | + | I yelled at somebody in charge. | |
− | + | I cried on somebody in charge. | |
− | + | I told somebody that I am being prevented from leaving. | |
− | + | I was yelled at by an unhappy citizen. | |
− | + | I was cried on by an unhappy citizen. | |
− | + | A visitor complained about being prevented from leaving. | |
− | + | I was near to | |
− | + | my own | |
− | + | arranged | |
− | + | I lost a pet. | |
− | + | I threw something. | |
− | + | I was released from confinement. | |
− | + | I lost the baby. | |
− | + | My spouse lost the baby. | |
− | + | I am wearing old clothes. | |
− | + | My clothes are in tatters. | |
− | + | My clothes actually rotted right off of my body. | |
− | + | I had a nightmare about my deceased pet. | |
− | + | I had a nightmare about my deceased spouse. | |
− | + | I had a nightmare about my deceased lover. | |
− | + | I had a nightmare about my deceased sibling. | |
− | + | I had a nightmare about my deceased mother. | |
− | + | I had a nightmare about my deceased father. | |
− | + | I had a nightmare about my deceased child. | |
− | + | I had a nightmare about my deceased animal training partner. | |
− | + | I had a nightmare about my deceased friend. | |
− | + | I had a nightmare about my deceased acquaintance. | |
− | + | I had a nightmare about the dead. | |
− | + | haunted | |
− | + | tormented | |
− | + | possessed | |
− | + | tortured | |
− | + | I was | |
− | + | by the ghost | |
− | + | of a pet | |
− | + | of my spouse | |
− | + | of my lover | |
− | + | of my sibling | |
− | + | of my mother | |
− | + | of my father | |
− | + | of my child | |
− | + | of my animal training partner | |
− | + | of my friend | |
− | + | of an acquaintance | |
− | + | I did my combat drills. | |
− | + | I practiced at the archery target. | |
− | + | I had a sparring session. | |
− | + | I was not able to petition for citizenship. | |
− | + | I was not able to bring up the lack of jobs. | |
− | + | I was not able to make suggestions about work allocations. | |
− | + | I was unable to request weapon production. | |
− | + | I could not find anybody in charge to complain at. | |
− | + | I could not find anybody in charge to comfort me. | |
− | + | I've been on a long patrol. | |
− | + | I was nauseated by the sun. | |
− | + | I've been out in the sunshine again after a long time away. | |
− | + | I'm sleepy. | |
− | + | I haven't slept for a very long time. | |
− | + | I'm thirsty. | |
− | + | I'm dehydrated. | |
− | + | I'm hungry. | |
− | + | I'm starving. | |
− | + | I have been away from people for a long time. | |
− | + | I need a drink. | |
− | + | I must pray to | |
− | + | I need time to contemplate. | |
− | + | I need something to do. | |
− | + | It has been long time since I've done something creative. | |
− | + | I miss having art in my life. | |
− | + | I need some excitement in my life. | |
− | + | I need to learn something new. | |
− | + | I want to spend some time with family. | |
− | + | I want to see my friends. | |
− | + | I'd like to hear somebody eloquent. | |
− | + | I long to uphold the traditions. | |
− | + | I need to pause and reflect upon myself. | |
− | + | We must make merry again. | |
− | + | I wish to make something. | |
− | + | I must practice the fighting arts. | |
− | + | I need to perfect my skills. | |
− | + | I just want to slow down and take it easy for a while. | |
− | + | I long to make romance. | |
− | + | It would nice to get out in nature and see some creatures. | |
− | + | I want to see a great beast. | |
− | + | I need more. | |
− | + | I could really use a good meal. | |
− | + | I just want to fight somebody. | |
− | + | This place could really use some more trouble. | |
− | + | I'm feeling argumentative. | |
− | + | I need to wear fine things. | |
− | + | I need to get away from here and wander the world. | |
− | + | I just wish to help somebody. | |
− | + | I want to puzzle over something. | |
− | + | I have unmet needs. | |
− | + | I've been injured badly. | |
− | + | I've been wounded. | |
− | + | I didn't sleep soundly due to the noise. | |
− | + | It was very hard to sleep with the noise. | |
− | + | I couldn't sleep at all with all the noise. | |
− | + | I was able to rest up. | |
− | + | I was caught in freakish weather. | |
− | + | I was out in the rain. | |
− | + | I've been rained on. | |
− | + | It was raining on me. | |
− | + | I was in a snow storm. | |
− | + | I was out in a blizzard. | |
− | + | It was snowing on me. | |
− | + | I got caught in a miasma. | |
− | + | I was caught in smoke underground. | |
− | + | I was close to a waterfall. | |
− | + | I got caught in dust underground. | |
− | + | I was considering the demands I've made. | |
− | + | A criminal could not be properly punished. | |
− | + | My punishment was reduced. | |
− | + | I won the election. | |
− | + | I was re-elected. | |
− | + | I can now reside in | |
− | + | I am now part of | |
− | + | I was denied residency in | |
− | + | I was rejected by | |
− | + | My request was approved. | |
− | + | My request was ignored. | |
− | + | Nobody could be punished for failing to obey my commands. | |
− | + | My punishment was delayed. | |
− | + | A criminal's punishment was delayed. | |
− | + | There are not enough cages and chains. | |
− | + | My mandate was ignored. | |
− | + | A mandate deadline was missed. | |
− | + | There wasn't enough work last season. | |
− | + | I smashed up a building. | |
− | + | I toppled something over. | |
− | + | I have attained a higher rank of nobility. | |
− | + | I have entered the nobility. | |
− | + | I was knocked out by a cave-in. | |
− | + | My deadline was met. | |
− | + | I am uncovered. | |
− | + | I don't have a shirt. | |
− | + | I have no shoes. | |
− | + | I had to eat my beloved pet to survive. | |
− | + | I | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
CONTEXT | CONTEXT | ||
ENTITY | ENTITY | ||
HIST_FIG | HIST_FIG | ||
ABSTRACT_BUILDING | ABSTRACT_BUILDING | ||
+ | SITE | ||
SUBREGION | SUBREGION | ||
FAMILY_RELATIONSHIP | FAMILY_RELATIONSHIP | ||
Line 5,499: | Line 3,739: | ||
ORDINAL | ORDINAL | ||
UNIT_NAME | UNIT_NAME | ||
+ | RACE | ||
INDEF_FAMILY_RELATIONSHIP | INDEF_FAMILY_RELATIONSHIP | ||
SPHERE | SPHERE | ||
Line 5,528: | Line 3,769: | ||
RHYTHM | RHYTHM | ||
OCCUPATION | OCCUPATION | ||
− | |||
− | |||
− | |||
SPEAKER | SPEAKER | ||
AUDIENCE | AUDIENCE | ||
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | The | + | A beast from the wilds has been harassing our people. |
− | A | + | Vanquishing a great beast on our behalf would bring us all much glory. |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Slave | |
− | + | Prisoner | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | a keep | |
− | + | a temple | |
− | + | a library | |
− | + | a tower | |
− | + | a market | |
− | + | a tomb | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | my | + | the sewers |
− | + | the catacombs | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | disturbed | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | It is | + | This vile fiend |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | has killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | calms down.] | |
− | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
− | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
− | + | pauses to regain | |
− | + | composure.] | |
− | a | + | It pains me all the more, for the foul villain |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | a | + | Other arms may not cut so deeply. |
− | + | Our people have been pestered by skulking villains. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | a | + | A scheming criminal gang has eluded capture for far too long. |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | over at | |
− | + | They have a | |
− | + | called | |
− | + | somewhere | |
− | + | around here | |
− | + | A bandit gang | |
− | + | led by | |
− | + | calling itself | |
− | a | + | has been harassing people on the street! |
− | + | has been harassing people over in | |
− | + | The army of | |
− | a | + | is marching here! |
− | + | is marching on | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | a | + | of the |
− | + | , as are you | |
− | a | + | forgetful guard |
− | a | + | I am a slave of |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | a | + | But mostly I just like to drink. |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | a | + | I would give anything to be away from here. I can't stand the boredom! |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | there | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | a | + | That place is blessed. |
− | + | Savage beasts call it their home. | |
− | a | + | ! It's terrifying. |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | STRANGUS | |
− | a | + | AUGIS |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | , | + | I've defeated many fearsome opponents! |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | a | + | is in |
− | a | + | I've heard of a place called |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | here | |
− | a great | + | Search first in the mead hall to the |
− | + | Search first in a cottage to the | |
− | + | Search first in the keep to the | |
− | + | , for I speak of our master | |
− | + | Search first in the great tower to the | |
− | + | Search first in a house to the | |
− | + | Search first in a hillock to the | |
− | + | Search first in a tree to the | |
− | + | to the | |
− | + | Search first by the well to the | |
− | + | Must be right around here somewhere. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | That's such a fantastic idea. I can't wait to be off! | |
− | + | It's such a noble pursuit. Let's go immediately! | |
− | + | It would be so great to perform and make people happy. | |
− | + | I so love the performing arts. It's time to go! | |
− | + | I'd love to travel and create art. | |
− | + | The performing arts are so important. Let's go! | |
− | + | Let's spread the joy! | |
− | + | The performances will be great. | |
− | + | A demonstration of your skill might convince me. | |
− | + | Keep practicing! | |
− | + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | |
− | + | Can you manage a troupe so large? | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | demand | |
− | + | object | |
− | It is | + | Express your emotions (new menu) |
− | I | + | express |
− | + | feeling | |
− | + | emotion | |
− | I | + | State your values (new menu) |
− | I | + | state |
− | I | + | values |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Create a performance troupe together (group naming menu) | |
− | + | troupe | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | claim | |
− | + | Claim this site for yourself and | |
− | + | Ask about somebody (new menu) | |
− | + | reputation | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | incident | |
− | + | rumor | |
− | + | tell | |
− | + | Ask about | |
− | + | death | |
− | + | crime | |
− | + | fight | |
− | + | conflict | |
− | + | army | |
− | + | march | |
− | + | abduction | |
− | + | kidnap | |
− | + | occupation | |
− | + | beast | |
− | + | criminal | |
− | + | bandit | |
− | + | skulking | |
− | + | vermin | |
− | + | ruffian | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | yourself | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | nothing | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | diplomacy | |
− | + | relations | |
− | + | land | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | rescue | |
− | + | reunion | |
− | + | reunited | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Bring up | |
− | + | production order violation | |
− | + | production | |
− | + | violation | |
− | + | export prohibition violation | |
− | + | export | |
− | + | prohibition | |
− | + | job order violation | |
− | + | conspiracy to slow labor | |
− | + | conspiracy | |
− | + | slow | |
− | + | labor | |
− | + | crime of murder | |
− | + | murder | |
− | + | disorderly | |
− | + | conduct | |
− | + | building | |
− | + | destruction | |
− | + | crime of theft | |
− | + | theft | |
− | + | crime of robbery | |
− | + | robbery | |
− | + | crime of blood-drinking | |
− | + | blood | |
− | + | drinking | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | leader | |
− | + | Spread rumor of | |
− | + | ascension | |
− | + | presence | |
− | + | presence | |
− | + | 's presence | |
− | + | tribute | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | 's demand for tribute | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | harassment | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | flight | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | insurrection | |
− | + | Spread rumor of the insurrection | |
− | + | against | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | revolution | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | crushed | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | founding | |
− | + | 's foundation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | to found a site in | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | Trade or settle debts | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | debts | |
− | + | sell | |
− | + | Ask about available services, drinks, rooms, etc. | |
− | + | service | |
− | + | room | |
− | + | List available services | |
− | + | list | |
− | + | Yell out service order | |
− | + | Order | |
− | + | free | |
− | + | drink | |
− | + | Rent room for | |
− | + | Request free room | |
− | + | extend | |
− | + | rent | |
− | + | Extend room rental for | |
− | + | Extend use of free room | |
− | + | Confirm service order | |
− | + | confirm | |
− | + | Exchange, give or take personal items | |
− | + | exchange | |
− | + | give | |
− | + | take | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | work | |
− | + | Ask how listener is feeling | |
− | + | feelings | |
− | + | emotions | |
− | + | Ask about listener's family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Ask the listener for the location of | |
− | + | the object | |
− | + | location | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | refuse | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | offer | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | home | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | scout | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | name | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | Accuse listener of being a night creature | |
− | + | creature | |
− | + | Say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | subject | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Ask to be made a | |
− | + | tavern | |
− | + | keeper | |
− | + | monster | |
− | + | slayer | |
− | + | Ask for | |
− | + | to made | |
− | + | tavern keepers | |
− | + | performers | |
− | + | scholars | |
− | + | mercenaries | |
− | + | monster slayers | |
− | + | scribes | |
− | + | Grant listener work as | |
− | + | grant | |
− | + | Grant | |
− | + | work as | |
− | + | Refuse listener work as | |
− | + | Ask to join | |
− | + | Accept into | |
− | + | accept | |
− | + | Refuse request to join | |
− | + | Invite listener to join | |
− | + | invite | |
− | + | Accept invitation to join | |
− | + | Refuse invitation to join | |
− | + | decline | |
− | + | Leave | |
− | + | Kick listener out of | |
− | + | kick | |
− | + | Refuse invitation to become a | |
− | + | Accept invitation to become a | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | suggest | |
− | State | + | Suggest talking to |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | State | + | enjoy |
− | + | vigilant | |
− | State | + | Offer condolences |
− | + | condolences | |
− | + | sorry | |
− | State | + | Ask listener's course of action |
− | + | action | |
− | State | + | Request suggestion for course of action |
− | State | + | Ask listener to join you as entertainer |
− | State | + | entertain |
− | + | Ask listener to join you on adventures | |
− | State | + | adventure |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | force | |
− | State | + | State opinion that it is not your problem |
− | + | State opinion that it was inevitable | |
− | State | + | inevitable |
− | State | + | State opinion that this is the life for you |
− | State | + | life |
− | State | + | State opinion that it is sad but not unexpected |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | State | + | terrible |
− | State | + | State opinion that it is terrifying |
− | State | + | terrifying |
− | State | + | State that you don't know anything about it |
− | State | + | State that you are right in all matters |
− | State | + | right |
− | + | State that it is terrific | |
− | + | terrific | |
− | State | + | State that it is for the best |
− | State | + | best |
− | + | State that you don't care | |
− | State | + | State your general hatred |
− | State | + | hate |
− | State | + | State your general fear |
− | State | + | afraid |
− | State | + | State that you enjoyed performing |
− | + | performing | |
− | + | State that it was legendary | |
− | State | + | legendary |
− | + | State that it was fantastic | |
− | + | fantastic | |
− | State | + | State that it was great |
− | + | great | |
− | + | State that it was good | |
− | State | + | State that it was okay |
− | + | okay | |
− | State | + | Agree completely |
− | State | + | State that this is fantastic |
− | State | + | State that this is great |
− | State | + | State that this is good |
− | + | State that this is okay | |
− | State | + | State that this is no good |
− | + | State that this is your favorite dance | |
− | + | favorite | |
− | + | State that this is your favorite music | |
− | + | State that this is your favorite poetry | |
− | + | poetry | |
− | + | State that you love reflective poetry | |
− | + | reflective | |
− | + | State that you hate reflective poetry | |
− | + | State that you love riddles | |
− | + | riddle | |
− | + | State that you hate riddles | |
− | + | State that you are embarrassed by this kind of humor | |
− | + | embarrassed | |
− | + | humor | |
− | + | State your amusement | |
− | + | amused | |
− | + | funny | |
− | + | State that you love raunchy poems | |
− | + | raunchy | |
− | + | poems | |
− | + | State that you love ribald poems | |
− | + | ribald | |
− | + | State that you disapprove of ribald poems | |
− | + | State that you love light poems | |
− | + | light | |
− | + | State that you hate light poems | |
− | + | State that you love solemn poems | |
− | + | solemn | |
− | + | State that you hate solemn poems | |
− | + | Grant sleep permission | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | Comply with order | |
− | + | comply | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | apologize | |
− | + | occupied | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | older | |
− | + | Ask listener to come closer | |
− | + | closer | |
− | + | Do business | |
− | + | business | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come to the market later | |
− | + | Remind listener of pending service | |
− | + | pending | |
− | + | Tell listener that no services are available | |
− | + | Tell listener both of you must be at location | |
− | + | both | |
− | + | Tell listener you don't work here | |
− | + | Mention services to listener | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Recommend | |
− | + | as a guide | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | is dead | |
− | + | dead | |
− | + | Give your opinion of | |
− | + | opinion | |
− | + | Provide the location of | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | found | |
− | + | Grovel before your new master | |
− | + | grovel | |
− | + | master | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something general about your emotional state or thoughts | |
− | + | thoughts | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | hunt | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | astonished | |
− | + | Hawk your wares | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great rage | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
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State feelings of great suspicion | State feelings of great suspicion | ||
Verbally struggle against great alarm | Verbally struggle against great alarm | ||
+ | struggle | ||
Verbally struggle against great shock | Verbally struggle against great shock | ||
Verbally struggle against great horror | Verbally struggle against great horror | ||
Verbally struggle against great grief | Verbally struggle against great grief | ||
State feelings of great triumph | State feelings of great triumph | ||
− | |||
State feelings of great grim satisfaction | State feelings of great grim satisfaction | ||
Verbally struggle against great fear | Verbally struggle against great fear | ||
Line 6,501: | Line 4,666: | ||
Verbally struggle against great pessimism | Verbally struggle against great pessimism | ||
State feelings of great euphoria | State feelings of great euphoria | ||
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Verbally struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of excitement | |
− | + | State feelings of gaiety | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
− | + | Verbally struggle against distress | |
− | + | Verbally struggle against fright | |
− | + | Verbally struggle against misery | |
− | + | Verbally struggle against mortification | |
− | + | Verbally struggle, shaken | |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
− | + | State feelings of alienation | |
− | + | State feelings of amazement | |
− | + | State feelings of ambivalence | |
− | + | State feelings of anger | |
− | + | State feelings of annoyance | |
− | + | State feelings of anxiety | |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | + | State feelings of astonishment | |
− | + | State feelings of aversion | |
− | + | State feelings of awe | |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | + | State feelings of dejection | |
− | + | State feelings of disappointment | |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of dislike | |
− | + | State feelings of displeasure | |
− | + | State feelings of eagerness | |
− | + | State feelings of embarassment | |
− | + | State feelings of empathy | |
− | + | State feelings of emptiness | |
− | + | State feelings of exasperation | |
− | + | State feelings of ferocity | |
− | + | State feelings of frustration | |
− | + | State feelings of gloom | |
− | + | State feelings of glumness | |
− | + | State feelings of gratitude | |
− | + | State feelings of grouchiness | |
− | + | State feelings of grumpiness | |
− | + | State feelings of guilt | |
− | + | State feelings of hatred | |
− | + | State feelings of hope | |
− | + | State feelings of hopelessness | |
− | + | State feelings of humiliation | |
− | + | State feelings of insult | |
− | + | State feelings of interest | |
− | + | State feelings of irritation | |
− | + | State feelings of isolation | |
− | + | State feelings of loathing | |
− | + | State feelings of loneliness | |
− | + | State feelings of lust | |
− | + | State feelings of nervousness | |
− | + | State feelings of nostalgia | |
− | + | State feelings of optimism | |
− | + | State feelings of outrage | |
− | + | State feelings of panic | |
− | + | State feelings of patience | |
− | + | State feelings of passion | |
− | + | State feelings of rejection | |
− | + | State feelings of relief | |
− | + | State feelings of regret | |
− | + | State feelings of remorse | |
− | + | State feelings of repentance | |
− | + | State feelings of resentment | |
− | + | State feelings of restlessness | |
− | + | State feelings of righteous indignation | |
− | + | State feelings of self-pity | |
− | + | State feelings of servility | |
− | + | State feelings of shame | |
− | + | State feelings of sympathy | |
− | + | State feelings of tenderness | |
− | + | State feelings of uneasiness | |
− | + | State feelings of unhappiness | |
− | + | State feelings of wonder | |
− | + | State feelings of worry | |
− | + | State feelings of wrath | |
− | + | State feelings of zeal | |
− | + | State feelings of adoration | |
− | + | State feelings of affection | |
− | + | State feelings of amusement | |
− | + | State feelings of contentment | |
− | + | State feelings of delight | |
− | + | State feelings of elation | |
− | + | State feelings of enjoyment | |
− | + | State feelings of exhilaration | |
− | + | State feelings of fondness | |
− | + | State feelings of freedom | |
− | + | State feelings of glee | |
− | + | State feelings of happiness | |
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | dismiss | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of excitement | |
− | + | State minor feeling of gaiety | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | Dismiss minor feeling of agony | |
− | + | Dismiss minor feeling of anguish | |
− | + | Dismiss minor feeling of despair | |
− | + | Dismiss minor feeling of dismay | |
− | + | Dismiss minor feeling of distress | |
− | + | Dismiss minor feeling of fright | |
− | + | Dismiss minor feeling of misery | |
− | + | Dismiss minor feeling of mortification | |
− | + | Dismiss minor feeling of being shaken | |
− | + | State minor feeling of acceptance | |
− | + | State minor feeling of admiration | |
− | + | State minor feeling of agitation | |
− | + | State minor feeling of aggravation | |
− | + | State minor feeling of alienation | |
− | + | State minor feeling of amazement | |
− | + | State minor feeling of ambivalence | |
− | + | State minor feeling of anger | |
− | + | State minor feeling of annoyance | |
− | + | State minor feeling of anxiety | |
− | + | State minor feeling of apathy | |
− | + | State minor feeling of arousal | |
− | + | State minor feeling of astonishment | |
− | + | State minor feeling of aversion | |
− | + | State minor feeling of awe | |
− | + | State minor feeling of bitterness | |
− | + | State minor feeling of boredom | |
− | + | State minor feeling of caring | |
− | + | State minor feeling of confusion | |
− | + | State minor feeling of contempt | |
− | + | State minor feeling of dejection | |
− | + | State minor feeling of disappointment | |
− | + | State minor feeling of disgust | |
− | + | State minor feeling of disillusionment | |
− | + | State minor feeling of dislike | |
− | + | State minor feeling of displeasure | |
− | + | State minor feeling of eagerness | |
− | + | State minor feeling of embarrassment | |
− | + | State minor feeling of empathy | |
− | + | State minor feeling of emptiness | |
− | + | State minor feeling of exasperation | |
− | + | State minor feeling of ferocity | |
− | + | State minor feeling of frustration | |
− | + | State minor feeling of gloom | |
− | + | State minor feeling of glumness | |
− | + | State minor feeling of gratitude | |
− | + | State minor feeling of grouchiness | |
− | + | State minor feeling of grumpiness | |
− | + | State minor feeling of guilt | |
− | + | State minor feeling of hatred | |
− | + | State minor feeling of hope | |
− | + | State minor feeling of hopelessness | |
− | + | State minor feeling of humiliation | |
− | + | State minor feeling of insult | |
− | + | State minor feeling of interest | |
− | + | State minor feeling of irritation | |
− | + | State minor feeling of isolation | |
− | + | State minor feeling of loathing | |
− | + | State minor feeling of loneliness | |
− | + | State minor feeling of lust | |
− | + | State minor feeling of nervousness | |
− | + | State minor feeling of nostalgia | |
− | + | State minor feeling of optimism | |
− | + | State minor feeling of outrage | |
− | + | State minor feeling of panic | |
− | + | State minor feeling of patience | |
− | + | State minor feeling of passion | |
− | + | State minor feeling of rejection | |
− | + | State minor feeling of relief | |
− | + | State minor feeling of regret | |
− | + | State minor feeling of remorse | |
− | + | State minor feeling of repentance | |
− | + | State minor feeling of resentment | |
− | + | State minor feeling of restlessness | |
− | + | State minor feeling of righteous indignation | |
− | + | State minor feeling of self-pity | |
− | + | State minor feeling of servility | |
− | + | State minor feeling of shame | |
− | + | State minor feeling of sympathy | |
− | + | State minor feeling of tenderness | |
− | + | State minor feeling of uneasiness | |
− | + | State minor feeling of unhappiness | |
− | + | State minor feeling of wonder | |
− | + | State minor feeling of worry | |
− | + | State minor feeling of wrath | |
− | + | State minor feeling of zeal | |
− | + | State minor feeling of adoration | |
− | + | State minor feeling of affection | |
− | + | State minor feeling of amusement | |
− | + | State minor feeling of contentment | |
− | + | State minor feeling of delight | |
− | + | State minor feeling of elation | |
− | + | State minor feeling of enjoyment | |
− | + | State minor feeling of exhilaration | |
− | + | State minor feeling of fondness | |
− | + | State minor feeling of freedom | |
− | + | State minor feeling of glee | |
− | + | State minor feeling of happiness | |
− | + | State minor feeling of jolliness | |
− | + | State minor feeling of joviality | |
− | + | State minor feeling of jubilation | |
− | + | State minor feeling of pleasure | |
− | + | State minor feeling of pride | |
− | + | State feelings, somewhat enraptured | |
− | + | State feelings, somewhat thrilled | |
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State minor feeling of euphoria | |
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of excitement | |
− | + | Acknowledge lack of gaiety | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of terror | |
− | + | Acknowledge lack of agony | |
− | + | Acknowledge lack of anguish | |
− | + | Acknowledge lack of despair | |
− | + | Acknowledge lack of dismay | |
− | + | Acknowledge lack of distress | |
− | + | Acknowledge lack of fright | |
+ | Acknowledge lack of misery | ||
+ | Acknowledge lack of mortification | ||
+ | Acknowledge lack of being shaken | ||
+ | Acknowledge lack of acceptance | ||
+ | Acknowledge lack of admiration | ||
+ | Acknowledge lack of agitation | ||
+ | Acknowledge lack of aggravation | ||
+ | Acknowledge lack of alienation | ||
+ | Acknowledge lack of amazement | ||
+ | Acknowledge lack of ambivalence | ||
+ | Acknowledge lack of anger | ||
+ | Acknowledge lack of annoyance | ||
+ | Acknowledge lack of anxiety | ||
+ | Acknowledge lack of apathy | ||
+ | Acknowledge lack of arousal | ||
+ | Acknowledge lack of astonishment | ||
+ | Acknowledge lack of aversion | ||
+ | Acknowledge lack of awe | ||
+ | Acknowledge lack of bitterness | ||
+ | Acknowledge lack of boredom | ||
+ | Acknowledge lack of caring | ||
+ | Acknowledge lack of confusion | ||
+ | Acknowledge lack of contempt | ||
+ | Acknowledge lack of dejection | ||
+ | Acknowledge lack of disappointment | ||
+ | Acknowledge lack of disgust | ||
+ | Acknowledge lack of disillusionment | ||
+ | Acknowledge lack of dislike | ||
+ | Acknowledge lack of displeasure | ||
+ | Acknowledge lack of eagerness | ||
+ | Acknowledge lack of embarrassment | ||
+ | Acknowledge lack of empathy | ||
+ | Acknowledge lack of emptiness | ||
+ | Acknowledge lack of exasperation | ||
+ | Acknowledge lack of ferocity | ||
+ | Acknowledge lack of frustration | ||
+ | Acknowledge lack of gloom | ||
+ | Acknowledge lack of glumness | ||
+ | Acknowledge lack of gratitude | ||
+ | Acknowledge lack of grouchiness | ||
+ | Acknowledge lack of grumpiness | ||
+ | Acknowledge lack of guilt | ||
+ | Acknowledge lack of hatred | ||
+ | Acknowledge lack of hope | ||
+ | Acknowledge lack of hopelessness | ||
+ | Acknowledge lack of humiliation | ||
+ | Acknowledge lack of insult | ||
+ | Acknowledge lack of interest | ||
+ | Acknowledge lack of irritation | ||
+ | Acknowledge lack of isolation | ||
+ | Acknowledge lack of loathing | ||
+ | Acknowledge lack of loneliness | ||
+ | Acknowledge lack of lust | ||
+ | Acknowledge lack of nervousness | ||
+ | Acknowledge lack of nostalgia | ||
+ | Acknowledge lack of optimism | ||
+ | Acknowledge lack of outrage | ||
+ | Acknowledge lack of panic | ||
+ | Acknowledge lack of patience | ||
+ | Acknowledge lack of passion | ||
+ | Acknowledge lack of rejection | ||
+ | Acknowledge lack of relief | ||
+ | Acknowledge lack of regret | ||
+ | Acknowledge lack of remorse | ||
+ | Acknowledge lack of repentance | ||
+ | Acknowledge lack of resentment | ||
+ | Acknowledge lack of restlessness | ||
+ | Acknowledge lack of righteous indignation | ||
+ | Acknowledge lack of self-pity | ||
+ | Acknowledge lack of servility | ||
+ | Acknowledge lack of shame | ||
+ | Acknowledge lack of sympathy | ||
+ | Acknowledge lack of tenderness | ||
+ | Acknowledge lack of uneasiness | ||
+ | Acknowledge lack of unhappiness | ||
+ | Acknowledge lack of wonder | ||
+ | Acknowledge lack of worry | ||
+ | Acknowledge lack of wrath | ||
+ | Acknowledge lack of zeal | ||
+ | Acknowledge lack of adoration | ||
+ | Acknowledge lack of affection | ||
+ | Acknowledge lack of amusement | ||
+ | Acknowledge lack of contentment | ||
+ | Acknowledge lack of delight | ||
+ | Acknowledge lack of elation | ||
+ | Acknowledge lack of enjoyment | ||
+ | Acknowledge lack of exhilaration | ||
+ | Acknowledge lack of fondness | ||
+ | Acknowledge lack of freedom | ||
+ | Acknowledge lack of glee | ||
+ | |||
SHAPE | SHAPE | ||
− | + | ITEM | |
− | + | Unrecognized Art Image Element Token: | |
− | + | HANDLE | |
− | Unrecognized | + | ROLLERS |
− | + | Unrecognized Specific Item Improvement Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | Unrecognized | + | RINGS_HANGING |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | THREAD | |
− | + | CLOTH | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | INSTRUMENT_PIECE | |
− | + | Unrecognized Item Improvement Token: | |
− | + | PLAYER_FORTRESS | |
− | + | DARK_FORTRESS | |
− | + | CAVE | |
− | + | CAVE_DETAILED | |
− | + | TREE_CITY | |
− | + | CITY | |
− | + | FORTRESS | |
− | Unrecognized | + | MONUMENT |
− | + | Unrecognized Site Token: | |
− | + | LAW_ENFORCE | |
− | + | TAX_ESCORT | |
− | + | ANIMATED | |
− | + | GHOST | |
− | + | ADVENTURER | |
− | + | Unrecognized Creature Texture Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | PRISONER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | MERCENARY | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | CRIMINAL | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | FORMER_PRISONER | |
− | + | MINER | |
− | + | WOODWORKER | |
− | + | CARPENTER | |
− | + | BOWYER | |
− | + | WOODCUTTER | |
− | + | STONEWORKER | |
− | + | ENGRAVER | |
− | + | MASON | |
− | + | RANGER | |
− | + | ANIMAL_CARETAKER | |
− | + | ANIMAL_TRAINER | |
− | + | HUNTER | |
− | + | TRAPPER | |
− | + | ANIMAL_DISSECTOR | |
− | + | METALSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | WEAPONSMITH | |
− | + | ARMORER | |
− | + | BLACKSMITH | |
− | + | METALCRAFTER | |
− | + | JEWELER | |
− | + | GEM_CUTTER | |
− | + | GEM_SETTER | |
− | + | CRAFTSMAN | |
− | + | WOODCRAFTER | |
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
− | + | STRAND_EXTRACTOR | |
− | + | FISHERY_WORKER | |
− | + | FISHERMAN | |
− | + | FISH_DISSECTOR | |
− | + | FISH_CLEANER | |
− | + | FARMER | |
− | + | CHEESE_MAKER | |
− | + | MILKER | |
− | + | GELDER | |
− | + | SHEARER | |
− | + | SPINNER | |
− | + | COOK | |
− | + | THRESHER | |
− | + | MILLER | |
− | + | BUTCHER | |
− | + | TANNER | |
− | + | DYER | |
− | + | PRESSER | |
− | + | BEEKEEPER | |
− | + | GLAZER | |
− | + | PLANTER | |
− | + | HERBALIST | |
− | + | BREWER | |
− | + | SOAP_MAKER | |
− | + | POTASH_MAKER | |
− | + | LYE_MAKER | |
− | + | WOOD_BURNER | |
− | + | ENGINEER | |
− | + | MECHANIC | |
− | + | SIEGE_ENGINEER | |
− | + | SIEGE_OPERATOR | |
− | + | PUMP_OPERATOR | |
− | + | CLERK | |
− | + | ARCHITECT | |
− | + | DOCTOR | |
− | + | DIAGNOSER | |
− | + | BONE_SETTER | |
− | + | SUTURER | |
− | + | SURGEON | |
− | + | ADMINISTRATOR | |
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
− | + | TRAINED_HUNTER | |
− | + | TRAINED_WAR | |
− | + | MASTER_THIEF | |
− | PLAYER_FORTRESS | + | THIEF |
− | DARK_FORTRESS | + | STANDARD |
− | CAVE | + | DRUNK |
− | CAVE_DETAILED | + | LASHER |
− | TREE_CITY | + | MASTER_LASHER |
− | CITY | + | MONSTER_SLAYER |
− | FORTRESS | + | SCOUT |
− | MONUMENT | + | BEAST_HUNTER |
− | Unrecognized Site Token: | + | SNATCHER |
− | LAW_ENFORCE | + | POET |
− | TAX_ESCORT | + | BARD |
− | ANIMATED | + | DANCER |
− | GHOST | + | SAGE |
− | ADVENTURER | + | SCHOLAR |
− | Unrecognized Creature Texture Token: | + | PHILOSOPHER |
− | Unrecognized Historical Figure | + | MATHEMATICIAN |
− | MINER | + | HISTORIAN |
− | WOODWORKER | + | ASTRONOMER |
− | CARPENTER | + | NATURALIST |
− | BOWYER | + | CHEMIST |
− | WOODCUTTER | + | GEOGRAPHER |
− | STONEWORKER | + | PAPERMAKER |
− | ENGRAVER | + | BOOKBINDER |
− | RANGER | + | PERFORMER |
− | ANIMAL_CARETAKER | + | SCRIBE |
− | ANIMAL_TRAINER | + | TAVERN_KEEPER |
− | HUNTER | + | MINE |
− | TRAPPER | + | HAUL_STONE |
− | ANIMAL_DISSECTOR | + | HAUL_WOOD |
− | METALSMITH | + | HAUL_BODY |
− | FURNACE_OPERATOR | + | HAUL_FOOD |
− | WEAPONSMITH | + | HAUL_REFUSE |
− | ARMORER | + | HAUL_ITEM |
− | BLACKSMITH | + | HAUL_FURNITURE |
− | METALCRAFTER | + | HAUL_ANIMALS |
− | JEWELER | + | CLEAN |
− | GEM_CUTTER | + | CUTWOOD |
− | GEM_SETTER | + | DETAIL |
− | CRAFTSMAN | + | ANIMALTRAIN |
− | WOODCRAFTER | + | ANIMALCARE |
− | POTTER | + | DIAGNOSE |
− | WAX_WORKER | + | SURGERY |
− | STONECRAFTER | + | BONE_SETTING |
− | LEATHERWORKER | + | SUTURING |
− | BONE_CARVER | + | DRESSING_WOUNDS |
− | WEAVER | + | FEED_WATER_CIVILIANS |
− | CLOTHIER | + | RECOVER_WOUNDED |
− | GLASSMAKER | + | DISSECT_VERMIN |
− | STRAND_EXTRACTOR | + | LEATHER |
− | FISHERY_WORKER | + | CLOTHESMAKER |
− | FISHERMAN | + | PROCESS_PLANT |
− | FISH_DISSECTOR | + | MAKE_CHEESE |
− | FISH_CLEANER | + | MILK |
− | FARMER | + | GELD |
− | CHEESE_MAKER | + | CLEAN_FISH |
− | MILKER | + | DISSECT_FISH |
− | GELDER | + | HUNT |
− | SHEARER | + | SMELT |
− | SPINNER | + | FORGE_WEAPON |
− | COOK | + | FORGE_ARMOR |
− | THRESHER | + | FORGE_FURNITURE |
− | MILLER | + | METAL_CRAFT |
− | BUTCHER | + | CUT_GEM |
− | DYER | + | ENCRUST_GEM |
− | PRESSER | + | WOOD_CRAFT |
− | BEEKEEPER | + | PAPERMAKING |
− | GLAZER | + | BOOKBINDING |
− | PLANTER | + | POTTERY |
− | HERBALIST | + | WAX_WORKING |
− | BREWER | + | STONE_CRAFT |
− | SOAP_MAKER | + | BONE_CARVE |
− | POTASH_MAKER | + | EXTRACT_STRAND |
− | LYE_MAKER | + | SIEGECRAFT |
− | WOOD_BURNER | + | SIEGEOPERATE |
− | MECHANIC | + | POTASH_MAKING |
− | SIEGE_ENGINEER | + | LYE_MAKING |
− | SIEGE_OPERATOR | + | GLAZING |
− | PUMP_OPERATOR | + | BURN_WOOD |
− | CLERK | + | OPERATE_PUMP |
− | ARCHITECT | + | PRESSING |
− | DOCTOR | + | BEEKEEPING |
− | DIAGNOSER | + | HANDLE_VEHICLES |
− | BONE_SETTER | + | HAUL_TRADE |
− | SUTURER | + | PULL_LEVER |
− | SURGEON | + | REMOVE_CONSTRUCTION |
− | ADMINISTRATOR | + | HAUL_WATER |
− | TRADER | + | BUILD_ROAD |
− | ALCHEMIST | + | BUILD_CONSTRUCTION |
− | MERCHANT | + | Unrecognized Labor Token: |
− | HAMMERMAN | + | Unrecognized Unit Type Token: |
− | MASTER_HAMMERMAN | ||
− | SPEARMAN | ||
− | MASTER_SPEARMAN | ||
− | CROSSBOWMAN | ||
− | MASTER_CROSSBOWMAN | ||
− | WRESTLER | ||
− | MASTER_WRESTLER | ||
− | AXEMAN | ||
− | MASTER_AXEMAN | ||
− | SWORDSMAN | ||
− | MASTER_SWORDSMAN | ||
− | MACEMAN | ||
− | MASTER_MACEMAN | ||
− | PIKEMAN | ||
− | MASTER_PIKEMAN | ||
− | BOWMAN | ||
− | MASTER_BOWMAN | ||
− | BLOWGUNMAN | ||
− | MASTER_BLOWGUNMAN | ||
− | RECRUIT | ||
− | TRAINED_HUNTER | ||
− | TRAINED_WAR | ||
− | MASTER_THIEF | ||
− | THIEF | ||
− | STANDARD | ||
− | DRUNK | ||
− | LASHER | ||
− | MASTER_LASHER | ||
− | MONSTER_SLAYER | ||
− | SCOUT | ||
− | BEAST_HUNTER | ||
− | SNATCHER | ||
− | |||
− | POET | ||
− | BARD | ||
− | DANCER | ||
− | SAGE | ||
− | SCHOLAR | ||
− | PHILOSOPHER | ||
− | MATHEMATICIAN | ||
− | ASTRONOMER | ||
− | NATURALIST | ||
− | PAPERMAKER | ||
− | BOOKBINDER | ||
− | PERFORMER | ||
− | SCRIBE | ||
− | TAVERN_KEEPER | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 8,947: | Line 6,922: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
− | |||
− | |||
− | |||
− | |||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
− | |||
− | |||
− | |||
WEAVING | WEAVING | ||
BREWING | BREWING | ||
Line 8,963: | Line 6,931: | ||
PROCESSPLANTS | PROCESSPLANTS | ||
CHEESEMAKING | CHEESEMAKING | ||
− | |||
− | |||
SHEARING | SHEARING | ||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
− | |||
− | |||
− | |||
− | |||
− | |||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
− | |||
− | |||
− | |||
− | |||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
Line 8,991: | Line 6,948: | ||
SPEAR | SPEAR | ||
CROSSBOW | CROSSBOW | ||
+ | SHIELD | ||
ARMOR | ARMOR | ||
− | |||
− | |||
− | |||
PIKE | PIKE | ||
WHIP | WHIP | ||
Line 9,004: | Line 6,959: | ||
DESIGNBUILDING | DESIGNBUILDING | ||
DRESS_WOUNDS | DRESS_WOUNDS | ||
− | |||
− | |||
SET_BONE | SET_BONE | ||
SUTURE | SUTURE | ||
CRUTCH_WALK | CRUTCH_WALK | ||
WOOD_BURNING | WOOD_BURNING | ||
− | |||
− | |||
SOAP_MAKING | SOAP_MAKING | ||
SWIMMING | SWIMMING | ||
− | |||
NEGOTIATION | NEGOTIATION | ||
JUDGING_INTENT | JUDGING_INTENT | ||
Line 9,020: | Line 6,970: | ||
ORGANIZATION | ORGANIZATION | ||
RECORD_KEEPING | RECORD_KEEPING | ||
− | |||
INTIMIDATION | INTIMIDATION | ||
CONVERSATION | CONVERSATION | ||
Line 9,061: | Line 7,010: | ||
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
FLUID_ENGINEER | FLUID_ENGINEER | ||
− | + | Unrecognized Skill Token: | |
− | FORCED | + | AMBER |
− | UNCOMMON | + | CORAL |
− | RARE | + | GLASS_GREEN |
− | SMALLGEM | + | GLASS_CLEAR |
− | BLOCKS | + | GLASS_CRYSTAL |
− | ROUGH | + | POTASH |
+ | PEARLASH | ||
+ | VOMIT | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | GRIME | ||
+ | STONE | ||
+ | METAL | ||
+ | INORGANIC | ||
+ | COAL | ||
+ | GET_MATERIAL_FROM_REAGENT | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | RARE | ||
+ | SMALLGEM | ||
+ | BLOCKS | ||
+ | ROUGH | ||
BOULDER | BOULDER | ||
− | + | WOOD | |
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 9,079: | Line 7,046: | ||
FLASK | FLASK | ||
GOBLET | GOBLET | ||
+ | INSTRUMENT | ||
TOOL | TOOL | ||
WINDOW | WINDOW | ||
Line 9,092: | Line 7,060: | ||
QUERN | QUERN | ||
MILLSTONE | MILLSTONE | ||
+ | CORPSE | ||
WEAPON | WEAPON | ||
+ | SHOES | ||
+ | HELM | ||
GLOVES | GLOVES | ||
ARMORSTAND | ARMORSTAND | ||
Line 9,100: | Line 7,071: | ||
AMULET | AMULET | ||
SCEPTER | SCEPTER | ||
+ | AMMO | ||
CROWN | CROWN | ||
RING | RING | ||
Line 9,106: | Line 7,078: | ||
ANVIL | ANVIL | ||
CORPSEPIECE | CORPSEPIECE | ||
− | |||
MEAT | MEAT | ||
FISH_RAW | FISH_RAW | ||
Line 9,113: | Line 7,084: | ||
SKIN_TANNED | SKIN_TANNED | ||
PLANT_GROWTH | PLANT_GROWTH | ||
− | |||
− | |||
SHEET | SHEET | ||
TOTEM | TOTEM | ||
+ | PANTS | ||
BACKPACK | BACKPACK | ||
QUIVER | QUIVER | ||
Line 9,124: | Line 7,094: | ||
CATAPULTPARTS | CATAPULTPARTS | ||
BALLISTAPARTS | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
BALLISTAARROWHEAD | BALLISTAARROWHEAD | ||
TRAPPARTS | TRAPPARTS | ||
Line 9,130: | Line 7,101: | ||
POWDER_MISC | POWDER_MISC | ||
CHEESE | CHEESE | ||
+ | LIQUID_MISC | ||
COIN | COIN | ||
GLOB | GLOB | ||
ROCK | ROCK | ||
PIPE_SECTION | PIPE_SECTION | ||
− | + | Unrecognized Item Token: | |
− | + | VESSEL | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | SIEGE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | map_rejection_log.txt | |
COKE | COKE | ||
+ | CHARCOAL | ||
USE_LAVA_STONE | USE_LAVA_STONE | ||
+ | NO_MATGLOSS | ||
Unrecognized Inorganic Token: | Unrecognized Inorganic Token: | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 9,154: | Line 7,127: | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
West | West | ||
+ | East | ||
+ | North | ||
South | South | ||
Below | Below | ||
Line 9,160: | Line 7,135: | ||
/Below | /Below | ||
/Above | /Above | ||
+ | Leather | ||
+ | Sheet | ||
Cloth (Plant) | Cloth (Plant) | ||
+ | Cloth (Silk) | ||
Cloth (Yarn) | Cloth (Yarn) | ||
+ | Crafts | ||
+ | Wood | ||
+ | Pets | ||
Drinks | Drinks | ||
+ | Cheeses | ||
Powders | Powders | ||
+ | Extracts | ||
Meat | Meat | ||
+ | Fish | ||
Eggs | Eggs | ||
Plants | Plants | ||
Line 9,175: | Line 7,159: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
+ | Seeds | ||
Anvils | Anvils | ||
Weapons | Weapons | ||
Line 9,180: | Line 7,165: | ||
Bodywear | Bodywear | ||
Ammo | Ammo | ||
+ | Trap Components | ||
Digging Implements | Digging Implements | ||
Headwear | Headwear | ||
+ | Handwear | ||
+ | Footwear | ||
+ | Legwear | ||
+ | Shields | ||
Toys | Toys | ||
Tools | Tools | ||
Line 9,188: | Line 7,178: | ||
Sand | Sand | ||
Clay | Clay | ||
− | |||
Cages | Cages | ||
Bags (Leather) | Bags (Leather) | ||
Line 9,194: | Line 7,183: | ||
Bags (Silk) | Bags (Silk) | ||
Bags (Yarn) | Bags (Yarn) | ||
+ | Thread (Plant) | ||
+ | Thread (Silk) | ||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 9,207: | Line 7,198: | ||
Crutches | Crutches | ||
Cups/Mugs/Goblets | Cups/Mugs/Goblets | ||
+ | None | ||
Dungeon Commander | Dungeon Commander | ||
Insane Mood | Insane Mood | ||
Undead Hunt | Undead Hunt | ||
+ | Sieger Patrol | ||
Maraud Target | Maraud Target | ||
Sieger Basepoint | Sieger Basepoint | ||
Line 9,364: | Line 7,357: | ||
Drop Kill out Front | Drop Kill out Front | ||
Go to Beating Target | Go to Beating Target | ||
− | |||
− | |||
Seek Kidnap Victim | Seek Kidnap Victim | ||
Seek Blood Suck Victim | Seek Blood Suck Victim | ||
Line 9,408: | Line 7,399: | ||
Scheduled Sleep Bed | Scheduled Sleep Bed | ||
Scheduled Sleep Ground | Scheduled Sleep Ground | ||
+ | Rest | ||
Remove Construction | Remove Construction | ||
Chop | Chop | ||
Line 9,423: | Line 7,415: | ||
Site Walk to Building | Site Walk to Building | ||
Army Walk | Army Walk | ||
+ | Reunion | ||
Seek Ladder to Climb | Seek Ladder to Climb | ||
Seek Ladder to Move | Seek Ladder to Move | ||
Place Ladder | Place Ladder | ||
Prayer | Prayer | ||
− | |||
Make Believe | Make Believe | ||
Play with Toy | Play with Toy | ||
− | + | Performance | |
− | |||
Ponder Topic | Ponder Topic | ||
Fill Service Order | Fill Service Order | ||
Line 9,440: | Line 7,431: | ||
Grab Instrument | Grab Instrument | ||
Grab Toy | Grab Toy | ||
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
+ | ARTIFICE | ||
+ | MYSTERY | ||
+ | LEADER | ||
+ | DOMESTIC | ||
+ | MYTHIC | ||
+ | SUBORDINATE | ||
+ | NEGATIVE | ||
+ | NEGATOR | ||
+ | PROTECT | ||
+ | NAME_LAKE | ||
+ | RESTRAIN | ||
+ | ROMANTIC | ||
+ | NAME_MOUNTAINS | ||
+ | NAME_OCEAN | ||
+ | TRAVEL | ||
+ | NAME_FOREST | ||
+ | NAME_VOLCANO | ||
agricultural | agricultural | ||
animal | animal | ||
Line 9,482: | Line 7,490: | ||
festive | festive | ||
fiery | fiery | ||
+ | fish | ||
baked | baked | ||
forgiving | forgiving | ||
+ | protected | ||
gambling | gambling | ||
playful | playful | ||
generous | generous | ||
+ | happy | ||
healing | healing | ||
hospitable | hospitable | ||
+ | hunting | ||
inspired | inspired | ||
jealous | jealous | ||
jeweled | jeweled | ||
+ | just | ||
+ | laboring | ||
rigid | rigid | ||
deceitful | deceitful | ||
Line 9,500: | Line 7,514: | ||
loyal | loyal | ||
lucky | lucky | ||
+ | lustful | ||
+ | married | ||
merciful | merciful | ||
metal | metal | ||
Line 9,524: | Line 7,540: | ||
colorful | colorful | ||
reborn | reborn | ||
− | + | vengeful | |
flowing | flowing | ||
lordly | lordly | ||
Line 9,544: | Line 7,560: | ||
wicked | wicked | ||
enterprising | enterprising | ||
+ | traveling | ||
treacherous | treacherous | ||
wooden | wooden | ||
tricky | tricky | ||
− | |||
twilight | twilight | ||
valorous | valorous | ||
+ | victorious | ||
volcanic | volcanic | ||
warring | warring | ||
Line 9,567: | Line 7,584: | ||
boundaries | boundaries | ||
caverns | caverns | ||
+ | chaos | ||
charity | charity | ||
+ | children | ||
coasts | coasts | ||
consolation | consolation | ||
Line 9,573: | Line 7,592: | ||
crafts | crafts | ||
creation | creation | ||
− | + | darkness | |
deformity | deformity | ||
depravity | depravity | ||
Line 9,579: | Line 7,598: | ||
disease | disease | ||
dreams | dreams | ||
+ | dusk | ||
earth | earth | ||
fame | fame | ||
Line 9,592: | Line 7,612: | ||
games | games | ||
generosity | generosity | ||
− | |||
hospitality | hospitality | ||
inspiration | inspiration | ||
+ | jealousy | ||
jewels | jewels | ||
justice | justice | ||
Line 9,603: | Line 7,623: | ||
longevity | longevity | ||
luck | luck | ||
− | |||
marriage | marriage | ||
mercy | mercy | ||
metals | metals | ||
minerals | minerals | ||
+ | mist | ||
moon | moon | ||
− | + | mountains | |
− | + | muck | |
+ | nightmares | ||
oaths | oaths | ||
oceans | oceans | ||
painting | painting | ||
persuasion | persuasion | ||
+ | plants | ||
pregnancy | pregnancy | ||
rain | rain | ||
+ | rainbows | ||
rebirth | rebirth | ||
revelry | revelry | ||
Line 9,623: | Line 7,646: | ||
rulership | rulership | ||
rumors | rumors | ||
− | |||
salt | salt | ||
+ | scholarship | ||
seasons | seasons | ||
silence | silence | ||
− | |||
speech | speech | ||
stars | stars | ||
Line 9,635: | Line 7,657: | ||
thralldom | thralldom | ||
thunder | thunder | ||
− | |||
travelers | travelers | ||
treachery | treachery | ||
trees | trees | ||
trickery | trickery | ||
− | |||
valor | valor | ||
victory | victory | ||
volcanos | volcanos | ||
+ | water | ||
wealth | wealth | ||
− | |||
wind | wind | ||
wisdom | wisdom | ||
Line 9,664: | Line 7,684: | ||
detailed surfaces | detailed surfaces | ||
no architectural element | no architectural element | ||
− | + | MOUNTAIN | |
− | wives | + | GLACIER |
− | + | TUNDRA | |
− | eldest son | + | SWAMP_TEMPERATE_FRESHWATER |
− | second eldest son | + | SWAMP_TEMPERATE_SALTWATER |
− | third eldest son | + | MARSH_TEMPERATE_FRESHWATER |
− | fourth eldest son | + | MARSH_TEMPERATE_SALTWATER |
− | fifth eldest son | + | SWAMP_TROPICAL_FRESHWATER |
− | sixth eldest son | + | SWAMP_TROPICAL_SALTWATER |
− | seventh eldest son | + | SWAMP_MANGROVE |
− | eighth eldest son | + | MARSH_TROPICAL_FRESHWATER |
− | ninth eldest son | + | MARSH_TROPICAL_SALTWATER |
− | tenth eldest son | + | FOREST_TAIGA |
− | youngest son | + | TAIGA |
− | only son | + | FOREST_TEMPERATE_CONIFER |
− | eldest daughter | + | FOREST_TEMPERATE_BROADLEAF |
− | second eldest daughter | + | FOREST_TROPICAL_CONIFER |
− | third eldest daughter | + | FOREST_TROPICAL_DRY_BROADLEAF |
− | fourth eldest daughter | + | FOREST_TROPICAL_MOIST_BROADLEAF |
− | fifth eldest daughter | + | GRASSLAND_TEMPERATE |
− | sixth eldest daughter | + | SAVANNA_TEMPERATE |
− | seventh eldest daughter | + | SHRUBLAND_TEMPERATE |
− | eighth eldest daughter | + | GRASSLAND_TROPICAL |
− | ninth eldest daughter | + | SAVANNA_TROPICAL |
− | tenth eldest | + | SHRUBLAND_TROPICAL |
− | daughter | + | DESERT_BADLAND |
− | only daughter | + | DESERT_ROCK |
− | youngest daughter | + | DESERT_SAND |
− | eldest child | + | OCEAN_TROPICAL |
− | second eldest child | + | OCEAN_TEMPERATE |
− | third eldest child | + | OCEAN_ARCTIC |
− | fourth eldest child | + | POOL_TEMPERATE_FRESHWATER |
− | fifth eldest child | + | POOL_TEMPERATE_BRACKISHWATER |
− | sixth eldest child | + | POOL_TEMPERATE_SALTWATER |
+ | POOL_TROPICAL_FRESHWATER | ||
+ | POOL_TROPICAL_BRACKISHWATER | ||
+ | POOL_TROPICAL_SALTWATER | ||
+ | LAKE_TEMPERATE_FRESHWATER | ||
+ | LAKE_TEMPERATE_BRACKISHWATER | ||
+ | LAKE_TEMPERATE_SALTWATER | ||
+ | LAKE_TROPICAL_FRESHWATER | ||
+ | LAKE_TROPICAL_BRACKISHWATER | ||
+ | LAKE_TROPICAL_SALTWATER | ||
+ | RIVER_TEMPERATE_FRESHWATER | ||
+ | RIVER_TEMPERATE_BRACKISHWATER | ||
+ | RIVER_TEMPERATE_SALTWATER | ||
+ | RIVER_TROPICAL_FRESHWATER | ||
+ | RIVER_TROPICAL_BRACKISHWATER | ||
+ | RIVER_TROPICAL_SALTWATER | ||
+ | SUBTERRANEAN_WATER | ||
+ | SUBTERRANEAN_CHASM | ||
+ | SUBTERRANEAN_LAVA | ||
+ | ALL_MAIN | ||
+ | ANY_LAND | ||
+ | ANY_OCEAN | ||
+ | ANY_LAKE | ||
+ | ANY_TEMPERATE_LAKE | ||
+ | ANY_TROPICAL_LAKE | ||
+ | ANY_RIVER | ||
+ | ANY_TEMPERATE_RIVER | ||
+ | ANY_TROPICAL_RIVER | ||
+ | ANY_POOL | ||
+ | NOT_FREEZING | ||
+ | ANY_TEMPERATE | ||
+ | ANY_TROPICAL | ||
+ | ANY_FOREST | ||
+ | ANY_SHRUBLAND | ||
+ | ANY_GRASSLAND | ||
+ | ANY_SAVANNA | ||
+ | ANY_TEMPERATE_FOREST | ||
+ | ANY_TROPICAL_FOREST | ||
+ | ANY_TEMPERATE_BROADLEAF | ||
+ | ANY_TROPICAL_BROADLEAF | ||
+ | ANY_WETLAND | ||
+ | ANY_TROPICAL_WETLAND | ||
+ | ANY_TEMPERATE_WETLAND | ||
+ | ANY_TROPICAL_MARSH | ||
+ | ANY_TEMPERATE_MARSH | ||
+ | ANY_TROPICAL_SWAMP | ||
+ | ANY_TEMPERATE_SWAMP | ||
+ | ANY_DESERT | ||
+ | Unrecognized Biome Token: | ||
+ | wives | ||
+ | eldest son | ||
+ | second eldest son | ||
+ | third eldest son | ||
+ | fourth eldest son | ||
+ | fifth eldest son | ||
+ | sixth eldest son | ||
+ | seventh eldest son | ||
+ | eighth eldest son | ||
+ | ninth eldest son | ||
+ | tenth eldest son | ||
+ | youngest son | ||
+ | only son | ||
+ | eldest daughter | ||
+ | second eldest daughter | ||
+ | third eldest daughter | ||
+ | fourth eldest daughter | ||
+ | fifth eldest daughter | ||
+ | sixth eldest daughter | ||
+ | seventh eldest daughter | ||
+ | eighth eldest daughter | ||
+ | ninth eldest daughter | ||
+ | tenth eldest daughter | ||
+ | only daughter | ||
+ | youngest daughter | ||
+ | eldest child | ||
+ | second eldest child | ||
+ | third eldest child | ||
+ | fourth eldest child | ||
+ | fifth eldest child | ||
+ | sixth eldest child | ||
seventh eldest child | seventh eldest child | ||
eighth eldest child | eighth eldest child | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
− | |||
youngest child | youngest child | ||
only child | only child | ||
Line 9,709: | Line 7,807: | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
− | |||
− | |||
− | |||
older brother | older brother | ||
older sister | older sister | ||
Line 9,718: | Line 7,813: | ||
younger sister | younger sister | ||
younger sibling | younger sibling | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
no relationship | no relationship | ||
+ | SWAMP | ||
+ | DESERT | ||
+ | FOREST | ||
+ | OCEAN | ||
+ | LAKE | ||
+ | GRASSLAND | ||
+ | HILLS | ||
+ | Unrecognized Region Type Token: | ||
Wetland | Wetland | ||
Desert | Desert | ||
Line 9,736: | Line 7,828: | ||
Ocean | Ocean | ||
Lake | Lake | ||
+ | Glacier | ||
+ | Tundra | ||
Grassland | Grassland | ||
Hills | Hills | ||
+ | undefined local creature material set to default: | ||
+ | undefined local plant material set to default: | ||
+ | undefined creature material set to default: | ||
+ | undefined plant material set to default: | ||
+ | FIRED_MAT | ||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 9,743: | Line 7,842: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | FRONT | + | ANALYTICAL_ABILITY |
+ | FOCUS | ||
+ | WILLPOWER | ||
+ | CREATIVITY | ||
+ | INTUITION | ||
+ | PATIENCE | ||
+ | MEMORY | ||
+ | LINGUISTIC_ABILITY | ||
+ | SPATIAL_SENSE | ||
+ | MUSICALITY | ||
+ | KINESTHETIC_SENSE | ||
+ | EMPATHY | ||
+ | SOCIAL_AWARENESS | ||
+ | Unrecognized Mental Attribute Token: | ||
+ | Unrecognized Body Part Flag Token: | ||
+ | FRONT | ||
BACK | BACK | ||
SIDES | SIDES | ||
Line 9,757: | Line 7,871: | ||
CLEANED_BY | CLEANED_BY | ||
Unrecognized Body Part Relation Token: | Unrecognized Body Part Relation Token: | ||
+ | TYPE | ||
+ | TOKEN | ||
+ | BY_TYPE | ||
+ | BY_TOKEN | ||
+ | BY_CATEGORY | ||
+ | BYTYPE | ||
+ | BYTOKEN | ||
+ | BYCATEGORY | ||
+ | Unrecognized Body Part Group Token: | ||
+ | HEIGHT | ||
+ | BROADNESS | ||
+ | LENGTH | ||
+ | CLOSE_SET | ||
+ | DEEP_SET | ||
+ | HIGH_POSITION | ||
+ | LARGE_IRIS | ||
+ | WRINKLY | ||
+ | CURLY | ||
+ | CONVEX | ||
+ | DENSE | ||
+ | THICKNESS | ||
+ | UPTURNED | ||
+ | SPLAYED_OUT | ||
+ | HANGING_LOBES | ||
+ | GAPS | ||
+ | HIGH_CHEEKBONES | ||
+ | BROAD_CHIN | ||
+ | JUTTING_CHIN | ||
+ | SQUARE_CHIN | ||
+ | ROUND_VS_NARROW | ||
+ | GREASY | ||
+ | DEEP_VOICE | ||
+ | RASPY_VOICE | ||
+ | Unrecognized Appearance Modifier Token: | ||
DAILY | DAILY | ||
WEEKLY | WEEKLY | ||
Line 9,772: | Line 7,920: | ||
MOTTLED | MOTTLED | ||
Unrecognized Pattern Token: | Unrecognized Pattern Token: | ||
+ | LAYER | ||
STRANDS | STRANDS | ||
FEATHERS | FEATHERS | ||
Line 9,780: | Line 7,929: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | REACHED_PEAK | |
− | + | ERA_CHANGE | |
− | + | ENDGAME_EVENT_1 | |
− | + | ENDGAME_EVENT_2 | |
− | + | FEATURE_DISCOVERY | |
− | + | STRUCK_DEEP_METAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_SNATCHER | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | TRAVEL_ADVISORY | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | Unrecognized Announcement Token: | |
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | blob | |
− | + | quadruped | |
− | + | humanoid | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | maggot | |
− | + | spider | |
− | + | tarantula | |
− | + | scorpion | |
− | + | tick | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | monitor | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | Granite | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Novice | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Proficient | |
− | + | Talented | |
− | + | Adept | |
− | + | Expert | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Wood Cutting | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Trapping | |
− | + | Growing | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Swimming | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Shield | |
− | + | Armor | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Pressing | |
− | + | Beekeeping | |
− | + | Glazing | |
− | + | Bone Carving | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Nature | |
− | + | Knife | |
− | + | Lash | |
− | + | Cooking | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Spinning | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Climbing | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Carpenter | |
− | + | Bowyer | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Fish Cleaner | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Herbalist | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Weaponsmith | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Cutter | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Wax Worker | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Glassmaker | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Poet | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Dancer | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Geographer | |
− | + | Leader | |
− | + | Teacher | |
− | + | Fighter | |
− | + | Archer | |
− | + | Wrestler | |
− | + | Biter | |
− | + | Striker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Crossbowman | |
− | + | Pikeman | |
− | + | Bowman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Leatherworker | |
− | + | Tanner | |
− | + | Dyer | |
− | + | Presser | |
− | + | Beekeeper | |
− | + | Glazer | |
− | + | Bone Carver | |
− | + | Weaver | |
− | + | Brewer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Lasher | |
− | + | Cook | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Cheese Maker | |
− | + | Milker | |
− | + | Gelder | |
− | + | Shearer | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Climber | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | + | BOOKCASE | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | Unrecognized Tool Use Token: | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | Unrecognized | + | LABYRINTH |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | Unrecognized | + | USE_ANY_MELEE_WEAPON |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | Random Buffer Overload | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | Unrecognized | + | STRUCK |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | Unrecognized | + | STRUCK_TOGETHER |
− | + | SHAKEN | |
− | Unrecognized | + | SCRAPED |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | + | Unrecognized Sound Production Token: | |
− | + | MEMBRANE_POSITION | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | + | SLIDE | |
− | + | HARMONIC_SERIES | |
− | + | VALVE_ROUTES_AIR | |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | bright | |
− | + | breathy | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | vibrating | |
− | + | quavering | |
− | + | eerie | |
− | + | fragile | |
− | Unrecognized | + | brittle |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | + | FULL | |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | Unrecognized Timbre Token: | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | ALWAYS | |
− | + | FINDER | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | SHOW_IMP_QUALITY | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | AUTOSAVE_PAUSE | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | IF_POINTS_REMAIN | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | INITIAL_SAVE | |
− | + | AUTOSAVE | |
− | + | SEASONAL | |
− | + | AUTOBACKUP | |
− | + | PATH_COST | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | TEMPERATURE | |
− | + | CAVEINS | |
− | + | ARTIFACTS | |
− | + | ECONOMY | |
− | Unrecognized | + | ZERO_RENT |
− | + | TESTING_ARENA | |
− | + | EMBARK_RECTANGLE | |
− | + | PAUSE_ON_LOAD | |
− | + | LOG_MAP_REJECTS | |
− | + | INVADERS | |
− | + | VARIED_GROUND_TILES | |
− | + | NICKNAME_DWARF | |
− | + | REPLACE_FIRST | |
− | + | CENTRALIZE | |
− | + | REPLACE_ALL | |
− | + | NICKNAME_ADVENTURE | |
− | + | NICKNAME_LEGENDS | |
− | + | CHASM | |
− | + | PILLAR_TILE | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_TRUNK_SLOPING | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_W | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_EW | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_NE | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_SE | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_BRANCHES | |
− | + | TREE_SMOOTH_BRANCHES | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_RAMP | |
− | + | TREE_CAP_PILLAR | |
− | + | TREE_CAP_WALL_N | |
− | + | TREE_CAP_WALL_S | |
− | + | TREE_CAP_WALL_E | |
− | + | TREE_CAP_WALL_W | |
− | + | TREE_CAP_WALL_NW | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SW | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_CAP_FLOOR1 | |
− | + | TREE_CAP_FLOOR2 | |
− | + | TREE_CAP_FLOOR3 | |
− | + | TREE_CAP_FLOOR4 | |
− | + | TREE_ROOT_SLOPING_DEAD | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_SLOPING_DEAD | |
− | + | TREE_TRUNK_N_DEAD | |
− | + | TREE_TRUNK_S_DEAD | |
− | + | TREE_TRUNK_E_DEAD | |
− | + | TREE_TRUNK_W_DEAD | |
− | + | TREE_TRUNK_NW_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SW_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_N_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_E_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NS_DEAD | |
− | + | TREE_BRANCH_EW_DEAD | |
− | + | TREE_BRANCH_NW_DEAD | |
− | + | TREE_BRANCH_NE_DEAD | |
− | + | TREE_BRANCH_SW_DEAD | |
− | + | TREE_BRANCH_SE_DEAD | |
− | + | TREE_BRANCH_NSE_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_NEW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_BRANCH_NSEW_DEAD | |
− | + | TREE_BRANCHES_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_PILLAR_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_S_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_W_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR2_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_CAP_FLOOR4_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NSW | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_SEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_EW_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | TREE_TRUNK_INTERIOR_DEAD | |
− | + | TRACK_N | |
− | + | TRACK_S | |
− | + | TRACK_E | |
− | + | TRACK_W | |
− | + | TRACK_NS | |
− | + | TRACK_NE | |
− | + | TRACK_NW | |
− | + | TRACK_SE | |
− | + | TRACK_SW | |
− | + | TRACK_EW | |
− | + | TRACK_NSE | |
− | + | TRACK_NSW | |
− | + | TRACK_NEW | |
− | + | TRACK_SEW | |
− | + | TRACK_NSEW | |
− | + | TRACK_RAMP_N | |
− | + | TRACK_RAMP_S | |
− | + | TRACK_RAMP_E | |
− | + | TRACK_RAMP_W | |
− | + | TRACK_RAMP_NS | |
− | + | TRACK_RAMP_NE | |
− | + | TRACK_RAMP_NW | |
− | + | TRACK_RAMP_SE | |
− | + | TRACK_RAMP_SW | |
− | + | TRACK_RAMP_EW | |
− | + | TRACK_RAMP_NSE | |
− | + | TRACK_RAMP_NSW | |
− | + | TRACK_RAMP_NEW | |
− | + | TRACK_RAMP_SEW | |
− | + | TRACK_RAMP_NSEW | |
− | + | WOUND_COLOR_NONE | |
− | + | WOUND_COLOR_MINOR | |
− | + | WOUND_COLOR_INHIBITED | |
− | + | WOUND_COLOR_FUNCTION_LOSS | |
− | + | WOUND_COLOR_BROKEN | |
− | + | WOUND_COLOR_MISSING | |
− | + | IDLERS | |
− | + | MORE | |
− | + | ADVENTURER_TRAPS | |
− | + | ADVENTURER_ALWAYS_CENTER | |
− | + | GRAZE_COEFFICIENT | |
− | + | ADVENTURER_Z_VIEWS | |
− | + | UNHIDDEN | |
− | + | DISPLAY_LENGTH | |
− | + | COFFIN_NO_PETS_DEFAULT | |
− | + | SET_LABOR_LISTS | |
− | + | SKILLS | |
− | + | STORE_DIST_ITEM_DECREASE | |
− | + | STORE_DIST_SEED_COMBINE | |
− | + | STORE_DIST_BUCKET_COMBINE | |
− | + | STORE_DIST_BARREL_COMBINE | |
− | + | STORE_DIST_BIN_COMBINE | |
− | + | SPECIFIC_SEED_CAP | |
− | + | FORTRESS_SEED_CAP | |
− | + | BABY_CHILD_CAP | |
− | + | INVASION_SOLDIER_CAP | |
− | + | INVASION_MONSTER_CAP | |
− | + | VISITOR_CAP | |
− | + | POPULATION_CAP | |
− | + | STRICT_POPULATION_CAP | |
− | + | Unrecognized Init Option: | |
− | + | FATAL ERROR | |
− | + | Button | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Finish Game | |
− | + | Retire at this location (or rest a while) | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | NULL unit pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL item pointer on load | |
− | + | NULL play item on load: id # | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | NULL item projectile loaded | |
− | + | NULL unit projectile loaded | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | current | |
− | + | data/save/*.* | |
− | + | /world.sav | |
− | + | data/save/current/world.sav | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving squads... | |
− | + | Saving formations... | |
− | + | Saving activities... | |
− | + | Saving interactions... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving vehicles... | |
− | + | Saving armies... | |
− | + | Saving army controllers... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Closing file... | |
− | + | Finishing... | |
− | + | NO_FILE | |
− | + | data/help/ | |
− | + | : Customize Nickname | |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | + | Chest | |
− | + | Demands: | |
− | + | Throne Room/Office | |
− | + | Bedroom | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | + | Make | |
− | + | Complete | |
− | + | Jobs | |
− | + | Prohibited | |
− | + | : Thoughts and preferences | |
− | + | : Health | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | : Kills | |
− | + | : Customize | |
− | + | The Kills of | |
− | + | ecwe | |
− | + | hlaas | |
− | + | /world.dat | |
− | + | old save: removing potentially broken rest job | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | Repairing squad info for Unit # | |
− | + | have corrupt feature map at | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Buildings... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Creatures... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Unknown Type Error | |
− | + | Folder: | |
− | + | There are no active games. | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Plant Cloth | |
− | + | Bone | |
− | + | Tooth | |
− | + | Horn | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Yarn | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Artifact | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Elevation | |
− | + | Rainfall | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Savagery | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Coins | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Finished Goods | |
− | + | Cloth | |
− | + | Weapons/Trap Comps | |
− | + | Additional Options | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Paste | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Other Stone | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Metal) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Hands | |
− | + | Legs | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Scroll | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Liquids | |
− | + | Types | |
− | + | Corpse | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Trap Comps | |
− | + | Qualities | |
− | + | Empty Cages | |
− | + | Empty Animal Traps | |
− | + | Prepared Food | |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | : Done | |
− | + | ELEV | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | Export Local Image | |
− | + | Your Units | |
− | + | Buildings | |
− | + | : Select | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | local_map | |
− | + | -param- | |
− | + | .txt | |
− | + | Created in DF | |
− | + | Music and Sound Options | |
− | + | Volume: | |
− | + | /255 | |
− | + | ========= | |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | + | Relationships of | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Friend | |
− | + | Grudge | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Companion | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | : View | |
− | + | Workshop Profile | |
− | + | Permitted Workers | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | [INITIAL_LOAD] | |
− | + | COLOR_PATTERN | |
− | + | CP_COLOR | |
− | + | PATTERN | |
− | + | Unrecognized Colored Pattern Token: | |
− | + | WORD | |
− | + | GEMS_USE_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | Unrecognized Shape Token: | |
− | + | Gain possession | |
− | + | Pull it out | |
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Encounter | Encounter | ||
Horseplay | Horseplay | ||
Training | Training | ||
+ | Brawl | ||
+ | Non-lethal | ||
Lethal | Lethal | ||
+ | No Quarter | ||
Ally: | Ally: | ||
+ | Could not locate adventure start square | ||
+ | Adventure Starting Site Files Missing/Corrupted | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
[DONE] | [DONE] | ||
− | + | [MORE] | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | + | Strike | |
− | + | Charge | |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | + | Stand Ground | |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | + | You have no companions. | |
− | + | Companions | |
− | + | ||
− | + | Dead | |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will you move? | |
− | + | Move | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Light | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Gargantuan Non-Prone Profile | |
− | + | Gigantic Non-Prone Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Average | |
− | + | Poor | |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pick | |
− | + | Get | |
− | + | Who will you talk to? | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | : Scroll text | |
− | + | : Abort | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What do you want? | |
− | + | About whom do you ask? | |
− | + | What do you want to know? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | + | : Select, | |
− | + | : Scroll (Page | |
− | + | Current choice's keywords: | |
− | + | to view other pages | |
− | + | - | |
− | + | a colony of | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | Steam | |
− | + | Mist | |
− | + | An Ocean Wave | |
− | + | Sea Foam | |
− | + | Lava Mist | |
− | + | Magma Mist | |
− | + | Vapor | |
− | + | Smoke | |
− | + | Dragonfire | |
− | + | Fire | |
− | + | A Web | |
− | + | Item Cloud | |
− | + | A Fire | |
− | + | A Campfire | |
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | print | |
− | + | imprint | |
− | + | right | |
− | + | left | |
− | + | unintelligible | |
− | + | /yours or companion's | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Salt water [ | |
− | + | Water [ | |
− | + | Lava [ | |
− | + | Magma [ | |
− | + | A spattering of | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A thin layer of | |
− | + | A small pile of | |
− | + | A pile of | |
− | + | A dusting of | |
− | + | The vegetation is heavily damaged here. | |
− | + | The vegetation is bent here. | |
− | + | The vegetation has been slightly perturbed here. | |
− | + | The vegetation is broken here. | |
− | + | thick | |
− | + | light | |
− | + | faint | |
− | + | deep | |
− | + | shallow | |
− | + | vague | |
− | + | imprint in the | |
− | + | is here. | |
− | + | This is an unintelligible mess. | |
− | + | The signs lead north. | |
− | + | The signs lead south. | |
− | + | The signs lead east. | |
− | + | The signs lead west. | |
− | + | The signs lead northeast. | |
− | + | The signs lead northwest. | |
− | + | The signs lead southeast. | |
− | + | The signs lead southwest. | |
− | + | They belong to you or a companion. | |
− | + | What do you want to aim for? | |
− | + | to view other pages. | |
− | + | cancels. | |
− | + | Impossible strike | |
− | + | Difficult strike | |
− | + | Tricky strike | |
− | + | Normal strike | |
− | + | Easy strike | |
− | + | Easier strike | |
− | + | Simple strike | |
− | + | can only graze | |
− | + | can't land squarely | |
− | + | can't quite connect | |
− | + | fairly solid | |
− | + | square | |
− | + | very square | |
− | + | direct hit | |
− | + | to go back. | |
− | + | Impossible | |
− | + | Difficult | |
− | + | Tricky | |
− | + | Normal | |
− | + | Easy | |
− | + | Easier | |
− | + | Simple | |
− | + | VVSlow | |
− | + | V Slow | |
− | + | Slow | |
− | + | Fast | |
− | + | V Fast | |
− | + | strike | |
− | + | No quick attack: enraged | |
− | + | Quick attack: faster to strike and recover, but not powerful | |
− | + | No heavy attack: enraged | |
− | + | Heavy attack: slower to strike and recover, but hits harder | |
− | + | Forced wild attack: enraged | |
− | + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | |
− | + | No precise attack: enraged | |
− | + | Precise attack: very slow to strike, improved accuracy | |
− | + | No charge attack: no target | |
− | + | No charge attack: you are on the ground | |
− | + | No charge attack: you are mounted | |
− | + | No charge attack: you are chained | |
− | + | No charge attack: you are in uncontrolled flight | |
− | + | No charge attack: you are on a vehicle | |
− | + | No charge attack: you are on a projectile | |
− | + | No charge attack: you are climbing | |
− | + | No charge attack: target is on the ground | |
− | + | No charge attack: target is mounted | |
− | + | No charge attack: target is chained | |
− | + | No charge attack: target is in uncontrolled flight | |
− | + | No charge attack: target is on a vehicle | |
− | + | No charge attack: target is on a projectile | |
− | + | No charge attack: target is climbing | |
− | + | No charge attack: target shares your location | |
− | + | No charge attack: target's location inaccessible | |
− | + | Charge attack: move toward your opponent | |
− | + | Multi-attack: choose another simultaneous action afterward | |
− | + | Really attack | |
− | + | confirms. | |
− | + | aborts. | |
− | + | Which creature will you attack? | |
− | + | pages) | |
− | + | You are fighting | |
− | + | Parry | |
− | + | Block | |
− | + | Parry ( | |
− | + | Block ( | |
− | + | Dodge ( | |
− | + | Select | |
− | + | selected | |
− | + | adjacent only | |
− | + | own tile only | |
− | + | , range | |
− | + | , disturber only | |
− | + | done, | |
− | + | remove last | |
− | + | cancel, | |
− | + | pages | |
− | + | cancel | |
− | + | this location | |
− | + | Who will you shoot? | |
− | + | fires. | |
− | + | Who will you target? | |
− | + | throws. | |
− | + | fires. | |
− | + | throws. | |
− | + | Move to a creature or press | |
− | + | to shoot this direction. | |
− | + | to throw this direction. | |
− | + | aborts. | |
− | + | ||
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sand-bearing | sand-bearing | ||
glass | glass | ||
Line 14,653: | Line 11,632: | ||
metal | metal | ||
sand | sand | ||
− | |||
− | |||
-bearing | -bearing | ||
-producing | -producing | ||
Line 14,674: | Line 11,651: | ||
small object container | small object container | ||
track cart | track cart | ||
− | |||
− | |||
− | |||
− | |||
− | |||
bookcase | bookcase | ||
− | |||
− | |||
− | |||
− | |||
− | |||
that isn't a bin | that isn't a bin | ||
− | |||
Short Pathing Flood Overflow | Short Pathing Flood Overflow | ||
− | + | by a | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
flown | flown | ||
rough | rough | ||
log | log | ||
block | block | ||
− | |||
− | |||
the river | the river | ||
− | the | + | the cave |
the pit | the pit | ||
the magma pool | the magma pool | ||
the volcano | the volcano | ||
− | + | the underworld portal | |
+ | the subterranean water | ||
+ | the underworld | ||
+ | deposit | ||
+ | : Null Pop Num | ||
+ | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
+ | 1.2.3 | ||
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
− | + | Horrifying screams come from the darkness below! | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | to | + | acrobats |
− | to | + | incense burning |
− | to | + | costumes |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | Year | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | was | + | A poetry competition |
− | was | + | A foot race |
− | + | A flying race | |
− | + | race | |
− | was | + | A wrestling competition |
− | + | throwing competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | : | + | fantastic creatures were but mere stories told by travelers. |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Legends | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Artifacts | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | Unnamed | |
− | + | , force | |
− | + | Civilizations and Other Entities | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | Received | |
− | + | a wound | |
− | : | + | wounds |
− | : | + | Fled |
− | + | yet emerged | |
− | : | + | Victorious |
− | + | yet | |
− | : | + | drove forward |
− | : | + | Drove forward |
− | : | + | and was |
− | : | + | repelled |
− | : | + | Repelled |
− | : | + | stood fast |
− | : | + | Stood fast |
− | : | + | beaten back |
− | : | + | Beaten back |
− | : | + | Unnamed underground area |
− | : | + | Unnamed magma sea area |
− | : | + | Unnamed Underworld area |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | Movement keys to view. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | Standard biome+site map | |
− | + | Elevations including lake and ocean floors | |
− | + | Elevations respecting water level | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | + | Trade | |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | Diplomacy | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | Dwarf Fortress: Save World | |
− | + | Offloading units... | |
− | + | Offloading art images... | |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | + | Saving history... | |
− | + | Saving parameters... | |
− | + | Saving tracking info... | |
+ | Saving agreements... | ||
+ | Synchronizing folders... | ||
Dwarf Fortress: Updating World | Dwarf Fortress: Updating World | ||
− | |||
data/init/world_gen.txt | data/init/world_gen.txt | ||
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | SEED | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH_AND_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | ELEVATION | |
− | + | RAINFALL | |
− | + | DRAINAGE | |
− | + | VOLCANISM | |
− | + | SAVAGERY | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | The world generator is having trouble placing | + | ELEVATION_FREQUENCY |
− | + | RAIN_FREQUENCY | |
− | Alternatively, you can reduce the number of | + | DRAINAGE_FREQUENCY |
− | The world generator is having trouble placing | + | TEMPERATURE_FREQUENCY |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | The world generator is having trouble placing | + | TITAN_NUMBER |
− | + | TITAN_ATTACK_TRIGGER | |
− | Alternatively, you can reduce the number of | + | DEMON_NUMBER |
− | The world generator is having trouble placing | + | NIGHT_TROLL_NUMBER |
− | + | BOGEYMAN_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | The world generator is having trouble | + | WEREBEAST_NUMBER |
− | + | SECRET_NUMBER | |
− | The world generator is having trouble placing | + | REGIONAL_INTERACTION_NUMBER |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | The world generator is having trouble | + | EVIL_CLOUD_NUMBER |
− | + | GENERATE_DIVINE_MATERIALS | |
− | Alternatively, you can reduce the number of | + | EVIL_RAIN_NUMBER |
− | The world generator is placing | + | GOOD_SQ_COUNTS |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | Alternatively, you can reduce the number of | + | CAVERN_LAYER_COUNT |
− | The world generator is having trouble placing | + | CAVERN_LAYER_OPENNESS_MIN |
− | Make sure your parameters and presets | + | CAVERN_LAYER_OPENNESS_MAX |
− | Alternatively, you can reduce the number of | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN |
− | The world generator is having trouble placing | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX |
− | Make sure your parameters and presets | + | CAVERN_LAYER_WATER_MIN |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | The world generator | + | LEVELS_ABOVE_GROUND |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | Make sure your parameters and presets | + | LEVELS_ABOVE_LAYER_4 |
− | Alternatively, you can | + | LEVELS_ABOVE_LAYER_5 |
− | The world generator is having trouble placing | + | LEVELS_AT_BOTTOM |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | Command Line: World generation manually aborted. | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | and | + | Make sure your parameters and presets can support high elevation areas. |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | Dwarf Fortress: New World | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Medium | |
− | + | History | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | The | + | Rare |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | : | + | 17 x 17 |
− | : | + | 33 x 33 |
− | + | 65 x 65 | |
− | : | + | 129 x 129 |
− | : | + | 257 x 257 |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | TO CREATE THE WORLD. | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | Random Name | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Seed: | |
− | + | History Seed: | |
− | + | Name Seed: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | the | + | : Delete |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | : | + | LACK OF MOUNTAIN CAVES |
− | : | + | LACK OF LOW-LYING CAVES |
− | : | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | or | |
− | + | to pause/finish. | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | ** Starting New Arena ** | |
− | + | /raw/ | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | : | + | Preparing screen... |
− | + | Preparing Arena... | |
− | : | + | Importing world... |
− | : | + | Continue Playing |
− | + | Start Playing | |
− | + | Create New World! | |
− | + | Design New World with Advanced Parameters | |
− | + | Object Testing Arena | |
− | + | About DF | |
− | + | Quit | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | .bmp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Histories of | |
− | + | Greed | |
− | + | Avarice | |
− | + | Jealousy | |
− | + | Cupidity | |
− | + | Gluttony | |
− | + | Industry | |
− | + | Enterprise | |
− | + | Resourcefulness | |
− | + | Determination | |
− | + | Mettle | |
− | + | Dynamism | |
− | + | Labor | |
− | + | Toil | |
− | + | Diligence | |
− | + | Exertion | |
− | + | Tenacity | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | text | |
− | + | data/dipscript/*.* | |
− | + | data/dipscript/ | |
− | + | region | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
+ | data/speech/same_site_ab_specific_hf_seeker.txt | ||
+ | data/speech/same_site_specific_hf_seeker.txt | ||
+ | data/speech/arch_info_justification.txt | ||
+ | data/speech/justification_representation.txt | ||
+ | data/speech/justification_proximity.txt | ||
+ | data/speech/justification_experience.txt | ||
+ | data/speech/justification_reminder.txt | ||
+ | data/speech/justification_antithetical.txt | ||
+ | data/speech/no_family.txt | ||
+ | data/speech/family_relationship_spec.txt | ||
+ | data/speech/family_relationship_no_spec.txt | ||
+ | data/speech/family_relationship_additional.txt | ||
+ | data/speech/family_relationship_spec_dead.txt | ||
+ | data/speech/family_relationship_no_spec_dead.txt | ||
+ | data/speech/family_relationship_additional_dead.txt | ||
+ | data/speech/child_age_proclamation.txt | ||
+ | data/speech/wandering_profession.txt | ||
+ | data/speech/scouting_profession.txt | ||
+ | data/speech/hunting_profession.txt | ||
+ | data/speech/snatcher_profession.txt | ||
+ | data/speech/thief_profession.txt | ||
+ | data/speech/wandering_profession_year.txt | ||
+ | data/speech/scouting_profession_year.txt | ||
+ | data/speech/hunting_profession_year.txt | ||
+ | data/speech/snatcher_profession_year.txt | ||
+ | data/speech/thief_profession_year.txt | ||
+ | data/speech/past_wandering_profession.txt | ||
+ | data/speech/past_scouting_profession.txt | ||
+ | data/speech/past_hunting_profession.txt | ||
+ | data/speech/past_snatcher_profession.txt | ||
+ | data/speech/past_thief_profession.txt | ||
+ | data/speech/guard_profession.txt | ||
+ | data/speech/guard_warning.txt | ||
+ | data/speech/soldier_profession.txt | ||
+ | data/speech/past_profession_no_year.txt | ||
+ | data/speech/past_profession_year.txt | ||
+ | data/speech/current_profession_no_year.txt | ||
+ | data/speech/current_profession_year.txt | ||
+ | data/speech/hist_fig_slayer.txt | ||
+ | data/speech/animal_slayer.txt | ||
+ | data/speech/mercenary_profession.txt | ||
+ | data/speech/mercenary_profession_year.txt | ||
+ | data/speech/past_mercenary_profession.txt | ||
+ | were unable to complete the | ||
+ | Jobs removed from unpowered | ||
+ | small | ||
grown | grown | ||
logs | logs | ||
− | |||
rough gems | rough gems | ||
raw green glass | raw green glass | ||
raw clear glass | raw clear glass | ||
raw crystal glass | raw crystal glass | ||
− | + | rock | |
stones | stones | ||
wafers | wafers | ||
Line 15,457: | Line 12,457: | ||
refined coal | refined coal | ||
bars | bars | ||
+ | cut gems | ||
cut green glass gems | cut green glass gems | ||
cut clear glass gems | cut clear glass gems | ||
Line 15,484: | Line 12,485: | ||
coffin | coffin | ||
rope | rope | ||
+ | chain | ||
waterskin | waterskin | ||
vial | vial | ||
Line 15,490: | Line 12,492: | ||
unglazed | unglazed | ||
tool | tool | ||
+ | goblet | ||
window | window | ||
terrarium | terrarium | ||
Line 15,509: | Line 12,512: | ||
codex | codex | ||
figurine | figurine | ||
+ | rotten | ||
filthy | filthy | ||
sticky | sticky | ||
vomitous | vomitous | ||
slimy | slimy | ||
− | |||
dirty | dirty | ||
gooey | gooey | ||
Line 15,540: | Line 12,543: | ||
perfect | perfect | ||
green glass | green glass | ||
+ | clear glass | ||
crystal glass | crystal glass | ||
+ | gem | ||
ring | ring | ||
earring | earring | ||
Line 15,572: | Line 12,577: | ||
tavern sign | tavern sign | ||
slab | slab | ||
+ | corpse | ||
tooth | tooth | ||
teeth | teeth | ||
Line 15,581: | Line 12,587: | ||
wooden body part | wooden body part | ||
soap body part | soap body part | ||
+ | horn | ||
pearl | pearl | ||
yarn body part | yarn body part | ||
strand body part | strand body part | ||
Rotten | Rotten | ||
− | |||
seeds | seeds | ||
withered | withered | ||
leaves | leaves | ||
leaf | leaf | ||
− | |||
raw | raw | ||
− | |||
live | live | ||
small live animal | small live animal | ||
Line 15,612: | Line 12,616: | ||
headwear | headwear | ||
legwear | legwear | ||
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | has created | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | : | + | : Petitions Available |
− | : | + | Idlers: |
− | + | Page | |
− | |||
− | |||
− | |||
fighting! | fighting! | ||
hunting. | hunting. | ||
Line 15,635: | Line 12,636: | ||
: View report | : View report | ||
Last Report Date: | Last Report Date: | ||
− | + | Announcement Date: | |
− | + | : Zoom to location | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Creatures | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | You have | + | Expertly trained |
− | created a | + | Exceptionally trained |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | : | + | Available |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | : Change | + | You have no appropriate creatures. |
− | : | + | Any trainer |
− | + | Any unassigned trainer | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | You don't know how to train any animals. | |
− | + | Locations | |
− | + | You have not designated any locations. | |
− | + | Locations such as taverns, temples and libraries can be created from meeting | |
− | + | area zones, dining rooms and bedrooms. These larger associations of rooms | |
− | + | can attract visitors from outside the fortress. Once you have created a | |
− | + | location, you can come to this screen to manage occupations and more. | |
− | : | + | : Go Back |
− | : | + | Tavern Keeper |
− | + | Performer | |
− | , | + | Scholar |
− | + | Scribe | |
− | + | Mercenary | |
− | + | Monster Slayer | |
− | + | Nobody | |
− | + | Boxes/bags in common area: | |
− | + | Goblets (Desired): | |
− | + | Stored Instruments (Desired): | |
− | + | Rented rooms (Total): | |
− | + | Dance floor in common area: | |
− | + | Bookcases: | |
− | + | Written objects (incl. copies): | |
− | + | Total number of each to scribe: | |
− | + | Writing Material (Desired): | |
− | + | Tables: | |
− | + | Chairs: | |
− | + | Dedicated to | |
− | + | No particular deity | |
− | : | + | All visitors welcome |
− | : | + | Citizens and long-term residents only |
− | : | + | Citizens only |
− | : | + | Assign occupation |
− | + | : Change restriction | |
− | + | : Rename location | |
− | + | : Retire location | |
− | + | : Assign Occupation | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | Some corrupt data | |
− | + | wishes to reside in | |
− | + | wishes to reside here | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | : Select/scroll | |
− | + | Justice | |
− | + | Cages&Chains: | |
− | + | Violation of Production Order | |
− | + | Violation of Export Prohibition | |
− | + | Violation of Job Order | |
− | + | Conspiracy to Slow Labor | |
− | + | Disorderly Conduct | |
− | + | Building Destruction | |
− | + | , Deceased | |
− | + | There are no criminals. | |
− | + | 1 witness | |
− | + | witnesses | |
− | + | No witnesses | |
− | + | Injured Party: | |
− | + | Convicted: | |
− | + | Witness: | |
− | + | Accuses: | |
− | + | Found the body. | |
− | + | Date: | |
− | + | Reported: | |
− | + | No Sentence Pending. | |
− | + | Hammerstrike | |
− | + | Beating. | |
− | + | Day | |
− | + | in Prison. | |
− | + | Officer: | |
− | + | None Assigned | |
− | + | Violation of Production Order. | |
− | + | Violation of Export Prohibition. | |
− | + | Violation of Job Order. | |
− | + | Conspiracy to Slow Labor. | |
− | + | Murder. | |
− | + | Disorderly Conduct. | |
− | + | Building Destruction. | |
− | + | Vandalism. | |
− | + | Theft. | |
− | + | Robbery. | |
− | + | Blood-drinking. | |
− | + | : Convict | |
− | + | : View recent crimes ( | |
− | + | : View cold cases ( | |
− | + | : Convict somebody | |
− | + | General Items | |
− | + | Thread/Cloth | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Item Type | |
− | Loading | + | Setter |
− | + | Wage | |
− | + | Cleaning | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Vehicle in Bin | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Dump Item | |
− | + | Building Construction | |
− | + | Building Removal | |
− | + | Door Construction | |
− | + | Floodgate Construction | |
− | + | Hatch Cover Construction | |
− | + | Grate Construction | |
− | + | Bed Construction | |
− | + | Chair Construction | |
− | + | Coffin Construction | |
− | + | Table Construction | |
− | + | Bin Construction | |
− | + | Chest Construction | |
− | + | Cabinet Construction | |
− | + | Statue Construction | |
− | + | Slab Construction | |
− | + | Block Construction | |
− | + | Anvil Construction | |
− | + | Window Construction | |
− | + | Pipe Section Construction | |
− | + | Sand Collection | |
− | + | Clay Collection | |
− | + | Gem Encrusting | |
− | + | Glass Cutting | |
− | + | Glass Encrusting | |
− | + | Basic Ore Smelting | |
− | + | Object Melting | |
− | + | Craft Making | |
− | + | Coin Minting | |
− | + | Metal Studding | |
− | + | Metal Strand Extraction | |
− | + | Weapon Construction | |
− | + | Ammo Construction | |
− | + | Quiver Construction | |
− | + | Armor Stand Construction | |
− | + | Weapon Rack Construction | |
− | + | Tool Construction | |
− | + | Totem Construction | |
− | + | Flask Construction | |
− | + | Goblet Construction | |
− | + | Bone/Shell Decoration | |
− | + | Toy Construction | |
− | + | Armor Construction | |
− | + | Glove Construction | |
− | + | Helm Construction | |
− | + | Shield Construction | |
− | + | Pants Construction | |
− | + | Shoe Construction | |
− | + | Backpack Construction | |
− | + | Animal Trap Construction | |
− | + | Trap Baiting | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Mechanism Construction | |
− | + | Trap Component Construction | |
− | + | Trap Cleaning | |
− | + | Trigger Linking | |
− | + | Cage Trap Loading | |
− | + | Stone Trap Loading | |
− | + | Weapon Trap Loading | |
− | + | Lever Pulling | |
− | + | Operate Pump | |
− | + | Construct Quern | |
− | + | Construct Millstone | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Catapult Loading | |
− | + | Ballista Loading | |
− | + | Catapult Firing | |
− | + | Ballista Firing | |
− | + | Ballista Arrow Head Construction | |
− | + | Siege Ammo Construction | |
− | + | Catapult Part Construction | |
− | + | Ballista Part Construction | |
− | + | Fortification Carving | |
− | + | Wall Detailing | |
− | + | Floor Detailing | |
− | + | Stair/Ramp Removal | |
− | + | Carving Upward Staircase | |
− | + | Carving Downward Staircase | |
− | + | Carving Up/Down Staircase | |
− | + | Carving Ramp | |
− | + | Digging Channel | |
− | + | Tree Felling | |
− | + | Plant Gathering | |
− | + | Construction Removal | |
− | + | Track Carving | |
− | + | Hunting | |
− | + | Returning Kill | |
− | + | Capturing Land Animals | |
− | + | Capturing Fish | |
− | + | Hunting Animal Training | |
− | + | War Animal Training | |
− | + | Web Collection | |
− | + | Cage Construction | |
− | + | Chain Construction | |
− | + | Bucket Construction | |
− | + | Planting | |
− | + | Harvesting | |
− | + | Fertilizing | |
− | + | Thread Dyeing | |
− | + | Cloth Dyeing | |
− | + | Image Sewing | |
− | + | Plant Extraction | |
− | + | Plant Processing | |
− | + | Plant Processing/Vial | |
− | + | Plant Processing/Barrel | |
− | + | Fish Extraction | |
− | + | Land Animal Extraction | |
− | + | Small Creature Taming | |
− | + | Large Creature Taming | |
− | + | Butchering | |
− | + | Slaughtering | |
− | + | Fish Processing | |
− | + | Barrel Construction | |
− | + | Other Jobs | |
− | + | Animal Chaining | |
− | + | Animal Unchaining | |
− | + | Releasing Large Creature | |
− | + | Releasing Small Creature | |
− | has | + | Handling Large Creature |
− | : | + | Handling Small Creature |
− | + | Large Creature Caging | |
− | + | Small Creature Caging | |
− | : | + | Aquarium Draining |
− | + | Aquarium Filling | |
− | + | Pond Filling | |
− | + | Large Creature Pit/Ponding | |
− | + | Small Creature Pit/Ponding | |
+ | Large Creature Pen/Pasturing | ||
+ | Small Creature Pen/Pasturing | ||
+ | Charcoal Making | ||
+ | Ash Making | ||
+ | Potash Making (Lye) | ||
+ | Potash Making (Ash) | ||
+ | Managing Work Orders | ||
+ | Updating Stockpile Records | ||
+ | Trading at Depot | ||
+ | Beat Criminal | ||
+ | Execute Criminal | ||
+ | Give Water | ||
+ | Give Food | ||
+ | Recover Wounded | ||
+ | Diagnose Patient | ||
+ | Immobilize Break | ||
+ | Apply Cast | ||
+ | Bring Crutch | ||
+ | Dress Wound | ||
+ | Clean Patient | ||
+ | Suture | ||
+ | Set Bone | ||
+ | Place In Traction | ||
+ | Splint Construction | ||
+ | Crutch Construction | ||
+ | Traction Bench Construction | ||
+ | Work Orders | ||
+ | Left | ||
+ | Validated | ||
+ | A manager is required to coordinate work orders. | ||
+ | All work orders must be validated by the manager before they become active. | ||
+ | : New Order | ||
+ | : Remove | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Wages | ||
+ | Quantity: | ||
+ | Type in parts of the name to narrow your search. | ||
+ | Suspended | ||
+ | Inactive | ||
+ | Missing | ||
+ | Independent | ||
+ | Wild Animal | ||
+ | (Caged) | ||
+ | (Chained) | ||
+ | Undead | ||
+ | Opposed to life | ||
+ | Berserk | ||
+ | Caged Prisoner | ||
+ | Chained Prisoner | ||
+ | Invader | ||
+ | Diplomat | ||
+ | Merchant | ||
+ | Guest / | ||
+ | Visitor | ||
+ | Friendly | ||
+ | Underworld | ||
+ | Caged Guest | ||
+ | Chained Guest | ||
+ | Uninvited Guest | ||
+ | Current Resident | ||
+ | Hostile | ||
+ | Tame | ||
+ | You have not created any creatures yet. | ||
+ | to return | ||
+ | There are no idle | ||
+ | or jobs. | ||
+ | to return, | ||
+ | : Manager | ||
+ | : View Unit | ||
+ | : Go to Unit | ||
+ | : Go to Bld | ||
+ | : Remove Worker | ||
+ | : Set Job Repeat | ||
+ | : Vw Activity | ||
+ | : View Job | ||
+ | : Suspend Job | ||
+ | : Cancel Job | ||
+ | Citizens | ||
+ | Pets/Livestock | ||
+ | Others | ||
+ | Dead/Missing | ||
+ | Diplomat / | ||
+ | There are no | ||
+ | living here. | ||
+ | There are no pets or livestock here. | ||
+ | There are no other creatures nearby. | ||
+ | No one has gone missing or died. | ||
+ | The year is still young. | ||
+ | (Destroyed/Transformed) | ||
+ | (Gone) | ||
+ | (Lost) | ||
+ | No treasures yet. | ||
+ | civilization | ||
+ | This land has no important leaders. | ||
+ | Exports to | ||
+ | Petty Annoyance | ||
+ | Terror | ||
+ | Imports from | ||
+ | Offerings from | ||
+ | Vengeance | ||
+ | You can look at trade information once you have a broker | ||
+ | with appraisal skill. | ||
+ | Trade Agreement (Exports to | ||
+ | Trade Agreement (Imports from | ||
+ | : View Agreement | ||
+ | You have no agreements with this land. | ||
+ | to change modes. | ||
+ | Civilizations | ||
+ | : View details | ||
+ | [B][P]Active Syndromes[B] | ||
+ | phase | ||
+ | seconds) | ||
+ | himself | ||
+ | herself | ||
+ | itself | ||
caught in a cloud of flames! | caught in a cloud of flames! | ||
− | were | + | caught up in the web! |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Needs | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | Null site on overall status | |
− | + | Early | |
− | + | Mid- | |
− | + | Late | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | Stocks | |
− | + | Health | |
− | + | Prices | |
− | + | Currency | |
− | + | Justice | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Building List | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | The Health of | |
− | + | In Traction | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | No | + | Diagnosed with |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | Stone Restrictions | |
− | + | Magma-safe | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | No accessible fuel! | |
− | No | + | Requires fuel |
− | + | Takes place at | |
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Currency Counts | |
− | + | The broker recommends keeping | |
− | : | + | of each coin type to match accounts. |
− | : | + | Overall Health Report |
− | : | + | __________ |
− | + | ____________ | |
− | : | + | : Key |
− | + | : Diagnosis request | |
− | + | : Cleaning req. | |
− | : | + | : Surgery req. |
− | : | + | : Inoperable rot |
− | + | : Heavy bleeding | |
− | : | + | : Bleeding |
− | : | + | : Pale |
− | : | + | : Severe blood loss |
− | + | : Faint | |
− | : | + | : Blood loss |
− | : | + | : Serious fever |
− | + | : Moderate fever | |
− | : | + | : Slight fever |
− | : | + | : Dizzy |
− | : | + | : Drowning |
− | : | + | : Winded |
− | : | + | : Cannot breathe |
− | : | + | : Trouble breathing |
− | : | + | : Vision lost |
− | : | + | : Vision impaired |
− | : | + | : Vision ~impaired |
− | : | + | : Spilled |
− | : | + | : Major artery torn |
− | : | + | : Artery torn |
− | + | : Overlapping fracture | |
− | + | : Broken tissue | |
− | + | : Heavy damage | |
− | + | : Moderate damage | |
− | + | : Light damage | |
− | + | : Suture request | |
− | + | : Setting req. | |
− | : | + | : Dressing request |
− | : | + | : Paralyzed |
− | + | : Partially paralyzed | |
− | + | : Sluggish | |
− | + | : Overall pain++ | |
− | + | : Overall pain+ | |
− | + | : Overall pain | |
− | + | : Stunned | |
− | : | + | : Dehydrated |
− | : | + | : Thirsty |
− | + | : Starving | |
− | + | : Hungry | |
− | : | + | : Cannot stand |
− | : | + | : Stand impaired |
− | : | + | : Cannot grasp |
− | : | + | : Grasp impaired |
− | : | + | : Compound fracture |
− | : | + | : Torn tendon |
− | : | + | : Tendon strain |
− | + | : Tendon brs. | |
− | + | : Part brok tis | |
− | + | : Tissue pain++ | |
− | + | : Tissue pain+ | |
− | + | : Tissue pain | |
− | + | : Traction request | |
− | + | : Immobilization request | |
− | + | : Crutch required | |
− | + | : Completely numb | |
− | + | : Partially numb | |
− | + | : Slightly numb | |
− | + | : Exhausted | |
− | + | : Over-exerted | |
− | + | : Tired | |
− | + | : Very drowsy | |
− | + | : Drowsy | |
− | + | : Nauseous | |
− | + | : Cannot fly | |
− | + | : Flight impaired | |
− | + | : Motor nerve | |
− | + | : Sensory nerve | |
− | + | : Torn ligament | |
− | + | : Lig. sprain | |
− | + | : Ligament bruise | |
− | + | : Need setting | |
− | + | : Extreme swell | |
− | + | : Medium swell | |
− | + | : Minor swelling | |
− | + | : Infection | |
− | + | : View health | |
− | + | : Recenter | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | nothing. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | Select an action. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | You make | |
− | + | and more | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | You butcher | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Move selector | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Filter name | |
− | + | Ghostly | |
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Corpse | Corpse | ||
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Late Wet Season | |
− | + | Early Dry Season | |
− | + | Late Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Give order | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | : Train | |
− | + | soldier | |
− | + | Position | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | has been disturbed. | |
− | + | group of | |
+ | Many | ||
+ | have been disturbed. | ||
+ | swarm of | ||
+ | has | ||
+ | its way out of confinement! | ||
+ | caught in a burst of | ||
an official land of the realm | an official land of the realm | ||
and the surrounding lands have been made | and the surrounding lands have been made | ||
an even more official land of the realm | an even more official land of the realm | ||
− | + | lumber limits | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | The Wealth of | |
− | + | : Mode | |
− | + | : Melt | |
− | + | : Forbid | |
− | + | : Dump | |
− | + | : Hide | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | + | Uses and Contents: | |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Claim | |
− | + | : Description | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | + | was finely-designed by | |
− | + | was superiorly designed by | |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | + | was solidly built by | |
− | + | was finely-built by | |
− | + | was superiorly built by | |
− | + | was exceptionally built by | |
− | + | was masterfully built by | |
− | + | an unknown artisan | |
− | + | Worker: | |
− | + | Location: | |
− | + | Repeating | |
− | + | Items: | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Small Animal Dissection | |
− | + | Clothesmaking | |
− | + | Farming (Fields) | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Engineering | |
− | + | Hauling | |
− | + | LANGUAGE | |
− | + | MATERIAL_TEMPLATE | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | GRAPHICS | |
− | + | REACTION | |
− | + | INTERACTION | |
− | + | /*.* | |
− | + | *.dat | |
− | + | *.sav | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | world.dat | |
− | + | world.sav | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | 1.5.5 | |
− | + | Unknown error | |
− | + | GLX 1.2 and up are not supported | |
− | + | GL 1.1 and up are not supported | |
− | + | Missing GL version | |
− | + | No error | |
− | + | glCopyTexSubImage3D | |
− | + | glDrawRangeElements | |
− | + | glTexImage3D | |
− | + | glTexSubImage3D | |
− | + | glActiveTexture | |
− | + | glClientActiveTexture | |
− | + | glCompressedTexImage1D | |
− | + | glCompressedTexImage2D | |
− | + | glCompressedTexImage3D | |
− | + | glCompressedTexSubImage1D | |
− | + | glCompressedTexSubImage2D | |
− | + | glCompressedTexSubImage3D | |
− | + | glGetCompressedTexImage | |
− | + | glLoadTransposeMatrixd | |
− | + | glLoadTransposeMatrixf | |
− | + | glMultTransposeMatrixd | |
− | + | glMultTransposeMatrixf | |
− | + | glMultiTexCoord1d | |
− | + | glMultiTexCoord1dv | |
− | + | glMultiTexCoord1f | |
− | + | glMultiTexCoord1fv | |
− | + | glMultiTexCoord1i | |
− | + | glMultiTexCoord1iv | |
− | + | glMultiTexCoord1s | |
− | + | glMultiTexCoord1sv | |
− | + | glMultiTexCoord2d | |
− | + | glMultiTexCoord2dv | |
− | + | glMultiTexCoord2f | |
− | + | glMultiTexCoord2fv | |
− | + | glMultiTexCoord2i | |
− | + | glMultiTexCoord2iv | |
− | + | glMultiTexCoord2s | |
− | + | glMultiTexCoord2sv | |
− | + | glMultiTexCoord3d | |
− | + | glMultiTexCoord3dv | |
− | + | glMultiTexCoord3f | |
− | + | glMultiTexCoord3fv | |
− | + | glMultiTexCoord3i | |
− | + | glMultiTexCoord3iv | |
− | + | glMultiTexCoord3s | |
− | + | glMultiTexCoord3sv | |
− | + | glMultiTexCoord4d | |
− | + | glMultiTexCoord4dv | |
− | + | glMultiTexCoord4f | |
− | + | glMultiTexCoord4fv | |
− | + | glMultiTexCoord4i | |
− | + | glMultiTexCoord4iv | |
− | + | glMultiTexCoord4s | |
− | + | glMultiTexCoord4sv | |
− | + | glSampleCoverage | |
− | + | glBlendColor | |
− | + | glBlendEquation | |
− | + | glBlendFuncSeparate | |
− | + | glFogCoordPointer | |
− | + | glFogCoordd | |
− | + | glFogCoorddv | |
− | + | glFogCoordf | |
− | + | glFogCoordfv | |
− | + | glMultiDrawArrays | |
− | + | glMultiDrawElements | |
− | + | glPointParameterf | |
− | + | glPointParameterfv | |
− | + | glPointParameteri | |
− | + | glPointParameteriv | |
− | + | glSecondaryColor3b | |
− | + | glSecondaryColor3bv | |
− | + | glSecondaryColor3d | |
− | + | glSecondaryColor3dv | |
− | + | glSecondaryColor3f | |
− | + | glSecondaryColor3fv | |
− | + | glSecondaryColor3i | |
− | + | glSecondaryColor3iv | |
− | + | glSecondaryColor3s | |
− | + | glSecondaryColor3sv | |
− | + | glSecondaryColor3ub | |
− | + | glSecondaryColor3ubv | |
− | + | glSecondaryColor3ui | |
− | + | glSecondaryColor3uiv | |
− | + | glSecondaryColor3us | |
− | + | glSecondaryColor3usv | |
− | + | glSecondaryColorPointer | |
− | + | glWindowPos2d | |
− | + | glWindowPos2dv | |
− | + | glWindowPos2f | |
− | + | glWindowPos2fv | |
− | + | glWindowPos2i | |
− | + | glWindowPos2iv | |
− | + | glWindowPos2s | |
− | + | glWindowPos2sv | |
− | + | glWindowPos3d | |
− | + | glWindowPos3dv | |
− | + | glWindowPos3f | |
− | + | glWindowPos3fv | |
− | + | glWindowPos3i | |
− | + | glWindowPos3iv | |
− | + | glWindowPos3s | |
− | + | glWindowPos3sv | |
− | + | glBeginQuery | |
− | + | glBindBuffer | |
− | + | glBufferData | |
− | + | glBufferSubData | |
− | + | glDeleteBuffers | |
− | + | glDeleteQueries | |
− | + | glEndQuery | |
− | + | glGenBuffers | |
− | + | glGenQueries | |
− | + | glGetBufferParameteriv | |
− | + | glGetBufferPointerv | |
− | + | glGetBufferSubData | |
− | + | glGetQueryObjectiv | |
− | + | glGetQueryObjectuiv | |
− | + | glGetQueryiv | |
− | + | glIsBuffer | |
− | + | glIsQuery | |
− | + | glMapBuffer | |
− | + | glUnmapBuffer | |
− | + | glAttachShader | |
− | + | glBindAttribLocation | |
− | + | glBlendEquationSeparate | |
− | + | glCompileShader | |
− | + | glCreateProgram | |
− | + | glCreateShader | |
− | + | glDeleteProgram | |
− | + | glDeleteShader | |
− | + | glDetachShader | |
− | + | glDisableVertexAttribArray | |
− | + | glDrawBuffers | |
− | + | glEnableVertexAttribArray | |
− | + | glGetActiveAttrib | |
− | + | glGetActiveUniform | |
− | + | glGetAttachedShaders | |
− | + | glGetAttribLocation | |
− | + | glGetProgramInfoLog | |
− | + | glGetProgramiv | |
− | + | glGetShaderInfoLog | |
− | + | glGetShaderSource | |
− | + | glGetShaderiv | |
− | + | glGetUniformLocation | |
− | + | glGetUniformfv | |
− | + | glGetUniformiv | |
− | + | glGetVertexAttribPointerv | |
− | + | glGetVertexAttribdv | |
− | + | glGetVertexAttribfv | |
− | + | glGetVertexAttribiv | |
− | + | glIsProgram | |
− | + | glIsShader | |
− | + | glLinkProgram | |
− | + | glShaderSource | |
− | + | glStencilFuncSeparate | |
− | + | glStencilMaskSeparate | |
− | + | glStencilOpSeparate | |
− | + | glUniform1f | |
− | + | glUniform1fv | |
− | + | glUniform1i | |
− | + | glUniform1iv | |
− | + | glUniform2f | |
− | + | glUniform2fv | |
− | + | glUniform2i | |
− | + | glUniform2iv | |
− | + | glUniform3f | |
− | + | glUniform3fv | |
− | + | glUniform3i | |
− | + | glUniform3iv | |
− | + | glUniform4f | |
− | + | glUniform4fv | |
− | + | glUniform4i | |
− | + | glUniform4iv | |
− | + | glUniformMatrix2fv | |
− | + | glUniformMatrix3fv | |
− | + | glUniformMatrix4fv | |
− | + | glUseProgram | |
− | + | glValidateProgram | |
− | + | glVertexAttrib1d | |
− | + | glVertexAttrib1dv | |
− | + | glVertexAttrib1f | |
− | + | glVertexAttrib1fv | |
− | + | glVertexAttrib1s | |
− | + | glVertexAttrib1sv | |
− | + | glVertexAttrib2d | |
− | + | glVertexAttrib2dv | |
− | + | glVertexAttrib2f | |
− | + | glVertexAttrib2fv | |
− | + | glVertexAttrib2s | |
− | + | glVertexAttrib2sv | |
− | + | glVertexAttrib3d | |
− | + | glVertexAttrib3dv | |
− | + | glVertexAttrib3f | |
− | + | glVertexAttrib3fv | |
− | + | glVertexAttrib3s | |
− | + | glVertexAttrib3sv | |
− | + | glVertexAttrib4Nbv | |
− | + | glVertexAttrib4Niv | |
− | + | glVertexAttrib4Nsv | |
− | + | glVertexAttrib4Nub | |
− | + | glVertexAttrib4Nubv | |
− | + | glVertexAttrib4Nuiv | |
− | + | glVertexAttrib4Nusv | |
− | + | glVertexAttrib4bv | |
− | + | glVertexAttrib4d | |
− | + | glVertexAttrib4dv | |
− | + | glVertexAttrib4f | |
− | + | glVertexAttrib4fv | |
− | + | glVertexAttrib4iv | |
− | + | glVertexAttrib4s | |
− | + | glVertexAttrib4sv | |
− | + | glVertexAttrib4ubv | |
− | + | glVertexAttrib4uiv | |
− | + | glVertexAttrib4usv | |
− | + | glVertexAttribPointer | |
− | + | glUniformMatrix2x3fv | |
− | + | glUniformMatrix2x4fv | |
− | + | glUniformMatrix3x2fv | |
− | + | glUniformMatrix3x4fv | |
− | + | glUniformMatrix4x2fv | |
− | + | glUniformMatrix4x3fv | |
− | + | glBeginConditionalRender | |
− | + | glBeginTransformFeedback | |
− | + | glBindFragDataLocation | |
− | + | glClampColor | |
− | + | glClearBufferfi | |
− | + | glClearBufferfv | |
− | + | glClearBufferiv | |
− | + | glClearBufferuiv | |
− | + | glColorMaski | |
− | + | glDisablei | |
− | + | glEnablei | |
− | + | glEndConditionalRender | |
− | + | glEndTransformFeedback | |
− | + | glGetBooleani_v | |
− | + | glGetFragDataLocation | |
− | + | glGetStringi | |
− | + | glGetTexParameterIiv | |
− | + | glGetTexParameterIuiv | |
− | + | glGetTransformFeedbackVarying | |
− | + | glGetUniformuiv | |
− | + | glGetVertexAttribIiv | |
− | + | glGetVertexAttribIuiv | |
− | + | glIsEnabledi | |
− | + | glTexParameterIiv | |
− | + | glTexParameterIuiv | |
− | + | glTransformFeedbackVaryings | |
− | + | glUniform1ui | |
− | + | glUniform1uiv | |
− | + | glUniform2ui | |
− | + | glUniform2uiv | |
− | + | glUniform3ui | |
− | + | glUniform3uiv | |
− | + | glUniform4ui | |
− | + | glUniform4uiv | |
− | + | glVertexAttribI1i | |
− | + | glVertexAttribI1iv | |
− | + | glVertexAttribI1ui | |
− | + | glVertexAttribI1uiv | |
− | + | glVertexAttribI2i | |
− | + | glVertexAttribI2iv | |
− | + | glVertexAttribI2ui | |
− | + | glVertexAttribI2uiv | |
− | + | glVertexAttribI3i | |
− | + | glVertexAttribI3iv | |
− | + | glVertexAttribI3ui | |
− | + | glVertexAttribI3uiv | |
− | + | glVertexAttribI4bv | |
− | + | glVertexAttribI4i | |
− | + | glVertexAttribI4iv | |
− | + | glVertexAttribI4sv | |
− | + | glVertexAttribI4ubv | |
− | + | glVertexAttribI4ui | |
− | + | glVertexAttribI4uiv | |
− | + | glVertexAttribI4usv | |
− | + | glVertexAttribIPointer | |
− | + | glDrawArraysInstanced | |
− | + | glDrawElementsInstanced | |
− | + | glPrimitiveRestartIndex | |
− | + | glTexBuffer | |
− | + | glFramebufferTexture | |
− | + | glGetBufferParameteri64v | |
− | + | glGetInteger64i_v | |
− | + | glVertexAttribDivisor | |
− | + | glBlendEquationSeparatei | |
− | + | glBlendEquationi | |
− | + | glBlendFuncSeparatei | |
− | + | glBlendFunci | |
− | + | glMinSampleShading | |
− | + | glTbufferMask3DFX | |
− | + | glDebugMessageCallbackAMD | |
− | + | glDebugMessageEnableAMD | |
− | + | glDebugMessageInsertAMD | |
− | + | glGetDebugMessageLogAMD | |
− | + | glBlendEquationIndexedAMD | |
− | + | glBlendEquationSeparateIndexedAMD | |
− | + | glBlendFuncIndexedAMD | |
− | + | glBlendFuncSeparateIndexedAMD | |
− | + | glDeleteNamesAMD | |
− | + | glGenNamesAMD | |
− | + | glIsNameAMD | |
− | + | glBeginPerfMonitorAMD | |
− | + | glDeletePerfMonitorsAMD | |
− | + | glEndPerfMonitorAMD | |
− | + | glGenPerfMonitorsAMD | |
− | + | glGetPerfMonitorCounterDataAMD | |
− | + | glGetPerfMonitorCounterInfoAMD | |
− | + | glGetPerfMonitorCounterStringAMD | |
− | + | glGetPerfMonitorCountersAMD | |
− | + | glGetPerfMonitorGroupStringAMD | |
− | + | glGetPerfMonitorGroupsAMD | |
− | + | glSelectPerfMonitorCountersAMD | |
− | + | glTessellationFactorAMD | |
− | + | glTessellationModeAMD | |
− | + | glDrawElementArrayAPPLE | |
− | + | glDrawRangeElementArrayAPPLE | |
− | + | glElementPointerAPPLE | |
− | + | glMultiDrawElementArrayAPPLE | |
− | + | glMultiDrawRangeElementArrayAPPLE | |
− | + | glDeleteFencesAPPLE | |
− | + | glFinishFenceAPPLE | |
− | + | glFinishObjectAPPLE | |
− | + | glGenFencesAPPLE | |
− | + | glIsFenceAPPLE | |
− | + | glSetFenceAPPLE | |
− | + | glTestFenceAPPLE | |
− | + | glTestObjectAPPLE | |
− | + | glBufferParameteriAPPLE | |
− | + | glFlushMappedBufferRangeAPPLE | |
− | + | glGetObjectParameterivAPPLE | |
− | + | glObjectPurgeableAPPLE | |
− | + | glObjectUnpurgeableAPPLE | |
− | + | glGetTexParameterPointervAPPLE | |
− | + | glTextureRangeAPPLE | |
− | + | glBindVertexArrayAPPLE | |
− | + | glDeleteVertexArraysAPPLE | |
− | + | glGenVertexArraysAPPLE | |
− | + | glIsVertexArrayAPPLE | |
− | + | glFlushVertexArrayRangeAPPLE | |
− | + | glVertexArrayParameteriAPPLE | |
− | + | glVertexArrayRangeAPPLE | |
− | + | glDisableVertexAttribAPPLE | |
− | + | glEnableVertexAttribAPPLE | |
− | + | glIsVertexAttribEnabledAPPLE | |
− | + | glMapVertexAttrib1dAPPLE | |
− | + | glMapVertexAttrib1fAPPLE | |
− | + | glMapVertexAttrib2dAPPLE | |
− | + | glMapVertexAttrib2fAPPLE | |
− | + | glBindFragDataLocationIndexed | |
− | + | glGetFragDataIndex | |
− | + | glClampColorARB | |
− | + | glCopyBufferSubData | |
− | + | glDrawBuffersARB | |
− | + | glBlendEquationSeparateiARB | |
− | + | glBlendEquationiARB | |
− | + | glBlendFuncSeparateiARB | |
− | + | glBlendFunciARB | |
− | + | glDrawElementsBaseVertex | |
− | + | glDrawElementsInstancedBaseVertex | |
− | + | glDrawRangeElementsBaseVertex | |
− | + | glMultiDrawElementsBaseVertex | |
− | + | glDrawArraysIndirect | |
− | + | glDrawElementsIndirect | |
− | + | glDrawArraysInstancedARB | |
− | + | glDrawElementsInstancedARB | |
− | + | glBindFramebuffer | |
− | + | glBindRenderbuffer | |
− | + | glBlitFramebuffer | |
− | + | glCheckFramebufferStatus | |
− | + | glDeleteFramebuffers | |
− | + | glDeleteRenderbuffers | |
− | + | glFramebufferRenderbuffer | |
− | + | glFramebufferTexture1D | |
− | + | glFramebufferTexture2D | |
− | + | glFramebufferTexture3D | |
− | + | glFramebufferTextureLayer | |
− | + | glGenFramebuffers | |
− | + | glGenRenderbuffers | |
− | + | glGenerateMipmap | |
− | + | glGetFramebufferAttachmentParameteriv | |
− | + | glGetRenderbufferParameteriv | |
− | + | glIsFramebuffer | |
− | + | glIsRenderbuffer | |
− | + | glRenderbufferStorage | |
− | + | glRenderbufferStorageMultisample | |
− | + | glFramebufferTextureARB | |
− | + | glFramebufferTextureFaceARB | |
− | + | glFramebufferTextureLayerARB | |
− | + | glProgramParameteriARB | |
− | + | glGetUniformdv | |
− | + | glProgramUniform1dEXT | |
− | + | glProgramUniform1dvEXT | |
− | + | glProgramUniform2dEXT | |
− | + | glProgramUniform2dvEXT | |
− | + | glProgramUniform3dEXT | |
− | + | glProgramUniform3dvEXT | |
− | + | glProgramUniform4dEXT | |
− | + | glProgramUniform4dvEXT | |
− | + | glProgramUniformMatrix2dvEXT | |
− | + | glProgramUniformMatrix2x3dvEXT | |
− | + | glProgramUniformMatrix2x4dvEXT | |
− | + | glProgramUniformMatrix3dvEXT | |
− | + | glProgramUniformMatrix3x2dvEXT | |
− | + | glProgramUniformMatrix3x4dvEXT | |
− | + | glProgramUniformMatrix4dvEXT | |
− | + | glProgramUniformMatrix4x2dvEXT | |
− | + | glProgramUniformMatrix4x3dvEXT | |
− | + | glUniform1d | |
− | + | glUniform1dv | |
− | + | glUniform2d | |
− | + | glUniform2dv | |
− | + | glUniform3d | |
− | + | glUniform3dv | |
− | + | glUniform4d | |
− | + | glUniform4dv | |
− | + | glUniformMatrix2dv | |
− | + | glUniformMatrix2x3dv | |
− | + | glUniformMatrix2x4dv | |
− | + | glUniformMatrix3dv | |
− | + | glUniformMatrix3x2dv | |
− | + | glUniformMatrix3x4dv | |
− | + | glUniformMatrix4dv | |
− | + | glUniformMatrix4x2dv | |
− | + | glUniformMatrix4x3dv | |
− | + | glColorSubTable | |
− | + | glColorTable | |
− | + | glColorTableParameterfv | |
− | + | glColorTableParameteriv | |
− | + | glConvolutionFilter1D | |
− | + | glConvolutionFilter2D | |
− | + | glConvolutionParameterf | |
− | + | glConvolutionParameterfv | |
− | + | glConvolutionParameteri | |
− | + | glConvolutionParameteriv | |
− | + | glCopyColorSubTable | |
− | + | glCopyColorTable | |
− | + | glCopyConvolutionFilter1D | |
− | + | glCopyConvolutionFilter2D | |
− | + | glGetColorTable | |
− | + | glGetColorTableParameterfv | |
− | + | glGetColorTableParameteriv | |
− | + | glGetConvolutionFilter | |
− | + | glGetConvolutionParameterfv | |
− | + | glGetConvolutionParameteriv | |
− | + | glGetHistogram | |
− | + | glGetHistogramParameterfv | |
− | + | glGetHistogramParameteriv | |
− | + | glGetMinmax | |
− | + | glGetMinmaxParameterfv | |
− | + | glGetMinmaxParameteriv | |
− | + | glGetSeparableFilter | |
− | + | glHistogram | |
− | + | glMinmax | |
− | + | glResetHistogram | |
− | + | glResetMinmax | |
− | + | glSeparableFilter2D | |
− | + | glVertexAttribDivisorARB | |
− | + | glFlushMappedBufferRange | |
− | + | glMapBufferRange | |
− | + | glCurrentPaletteMatrixARB | |
− | + | glMatrixIndexPointerARB | |
− | + | glMatrixIndexubvARB | |
− | + | glMatrixIndexuivARB | |
− | + | glMatrixIndexusvARB | |
− | + | glSampleCoverageARB | |
− | + | glActiveTextureARB | |
− | + | glClientActiveTextureARB | |
− | + | glMultiTexCoord1dARB | |
− | + | glMultiTexCoord1dvARB | |
− | + | glMultiTexCoord1fARB | |
− | + | glMultiTexCoord1fvARB | |
− | + | glMultiTexCoord1iARB | |
− | + | glMultiTexCoord1ivARB | |
− | + | glMultiTexCoord1sARB | |
− | + | glMultiTexCoord1svARB | |
− | + | glMultiTexCoord2dARB | |
− | + | glMultiTexCoord2dvARB | |
− | + | glMultiTexCoord2fARB | |
− | + | glMultiTexCoord2fvARB | |
− | + | glMultiTexCoord2iARB | |
− | + | glMultiTexCoord2ivARB | |
− | + | glMultiTexCoord2sARB | |
− | + | glMultiTexCoord2svARB | |
− | + | glMultiTexCoord3dARB | |
− | + | glMultiTexCoord3dvARB | |
− | + | glMultiTexCoord3fARB | |
− | + | glMultiTexCoord3fvARB | |
− | + | glMultiTexCoord3iARB | |
− | + | glMultiTexCoord3ivARB | |
− | + | glMultiTexCoord3sARB | |
− | + | glMultiTexCoord3svARB | |
− | + | glMultiTexCoord4dARB | |
− | + | glMultiTexCoord4dvARB | |
− | + | glMultiTexCoord4fARB | |
− | + | glMultiTexCoord4fvARB | |
− | + | glMultiTexCoord4iARB | |
− | + | glMultiTexCoord4ivARB | |
− | + | glMultiTexCoord4sARB | |
− | + | glMultiTexCoord4svARB | |
− | + | glBeginQueryARB | |
− | + | glDeleteQueriesARB | |
− | + | glEndQueryARB | |
− | + | glGenQueriesARB | |
− | + | glGetQueryObjectivARB | |
− | + | glGetQueryObjectuivARB | |
− | + | glGetQueryivARB | |
− | + | glIsQueryARB | |
− | + | glPointParameterfARB | |
− | + | glPointParameterfvARB | |
− | + | glProvokingVertex | |
− | + | glMinSampleShadingARB | |
− | + | glBindSampler | |
− | + | glDeleteSamplers | |
− | + | glGenSamplers | |
− | + | glGetSamplerParameterIiv | |
− | + | glGetSamplerParameterIuiv | |
− | + | glGetSamplerParameterfv | |
− | + | glGetSamplerParameteriv | |
− | + | glIsSampler | |
− | + | glSamplerParameterIiv | |
− | + | glSamplerParameterIuiv | |
− | + | glSamplerParameterf | |
− | + | glSamplerParameterfv | |
− | + | glSamplerParameteri | |
− | + | glSamplerParameteriv | |
− | + | glAttachObjectARB | |
− | + | glCompileShaderARB | |
− | + | glCreateProgramObjectARB | |
− | + | glCreateShaderObjectARB | |
− | + | glDeleteObjectARB | |
− | + | glDetachObjectARB | |
− | + | glGetActiveUniformARB | |
− | + | glGetAttachedObjectsARB | |
− | + | glGetHandleARB | |
− | + | glGetInfoLogARB | |
− | + | glGetObjectParameterfvARB | |
− | + | glGetObjectParameterivARB | |
− | + | glGetShaderSourceARB | |
− | + | glGetUniformLocationARB | |
− | + | glGetUniformfvARB | |
− | + | glGetUniformivARB | |
− | + | glLinkProgramARB | |
− | + | glShaderSourceARB | |
− | + | glUniform1fARB | |
− | + | glUniform1fvARB | |
− | + | glUniform1iARB | |
− | + | glUniform1ivARB | |
− | + | glUniform2fARB | |
− | + | glUniform2fvARB | |
− | + | glUniform2iARB | |
− | + | glUniform2ivARB | |
− | + | glUniform3fARB | |
− | + | glUniform3fvARB | |
− | + | glUniform3iARB | |
− | + | glUniform3ivARB | |
− | + | glUniform4fARB | |
− | + | glUniform4fvARB | |
− | + | glUniform4iARB | |
− | + | glUniform4ivARB | |
− | + | glUniformMatrix2fvARB | |
− | + | glUniformMatrix3fvARB | |
− | + | glUniformMatrix4fvARB | |
− | + | glUseProgramObjectARB | |
− | + | glValidateProgramARB | |
− | + | glGetActiveSubroutineName | |
− | + | glGetActiveSubroutineUniformName | |
− | + | glGetActiveSubroutineUniformiv | |
− | + | glGetProgramStageiv | |
− | + | glGetSubroutineIndex | |
− | + | glGetSubroutineUniformLocation | |
− | + | glGetUniformSubroutineuiv | |
− | + | glUniformSubroutinesuiv | |
− | + | glCompileShaderIncludeARB | |
− | + | glDeleteNamedStringARB | |
− | + | glGetNamedStringARB | |
− | + | glGetNamedStringivARB | |
− | + | glIsNamedStringARB | |
− | + | glNamedStringARB | |
− | + | glClientWaitSync | |
− | + | glDeleteSync | |
− | + | glFenceSync | |
− | + | glGetInteger64v | |
− | + | glGetSynciv | |
− | + | glIsSync | |
− | + | glWaitSync | |
− | + | glPatchParameterfv | |
− | + | glPatchParameteri | |
− | + | glTexBufferARB | |
− | + | glCompressedTexImage1DARB | |
− | + | glCompressedTexImage2DARB | |
− | + | glCompressedTexImage3DARB | |
− | + | glCompressedTexSubImage1DARB | |
− | + | glCompressedTexSubImage2DARB | |
− | + | glCompressedTexSubImage3DARB | |
− | + | glGetCompressedTexImageARB | |
− | + | glGetMultisamplefv | |
− | + | glSampleMaski | |
− | + | glTexImage2DMultisample | |
− | + | glTexImage3DMultisample | |
− | + | glGetQueryObjecti64v | |
− | + | glGetQueryObjectui64v | |
− | + | glQueryCounter | |
− | + | glBindTransformFeedback | |
− | + | glDeleteTransformFeedbacks | |
− | + | glDrawTransformFeedback | |
− | + | glGenTransformFeedbacks | |
− | + | glIsTransformFeedback | |
− | + | glPauseTransformFeedback | |
− | + | glResumeTransformFeedback | |
− | + | glBeginQueryIndexed | |
− | + | glDrawTransformFeedbackStream | |
− | + | glEndQueryIndexed | |
− | + | glGetQueryIndexediv | |
− | + | glLoadTransposeMatrixdARB | |
− | + | glLoadTransposeMatrixfARB | |
− | + | glMultTransposeMatrixdARB | |
− | + | glMultTransposeMatrixfARB | |
− | + | glBindBufferBase | |
− | + | glBindBufferRange | |
− | + | glGetActiveUniformBlockName | |
− | + | glGetActiveUniformBlockiv | |
− | + | glGetActiveUniformName | |
− | + | glGetActiveUniformsiv | |
− | + | glGetIntegeri_v | |
− | + | glGetUniformBlockIndex | |
− | + | glGetUniformIndices | |
− | + | glUniformBlockBinding | |
− | + | glBindVertexArray | |
− | + | glDeleteVertexArrays | |
− | + | glGenVertexArrays | |
− | + | glIsVertexArray | |
− | + | glVertexBlendARB | |
− | + | glWeightPointerARB | |
− | + | glWeightbvARB | |
− | + | glWeightdvARB | |
− | + | glWeightfvARB | |
− | + | glWeightivARB | |
− | + | glWeightsvARB | |
− | + | glWeightubvARB | |
− | + | glWeightuivARB | |
− | + | glWeightusvARB | |
− | + | glBindBufferARB | |
− | + | glBufferDataARB | |
− | + | glBufferSubDataARB | |
− | + | glDeleteBuffersARB | |
− | + | glGenBuffersARB | |
− | + | glGetBufferParameterivARB | |
− | + | glGetBufferPointervARB | |
− | + | glGetBufferSubDataARB | |
− | + | glIsBufferARB | |
− | + | glMapBufferARB | |
− | + | glUnmapBufferARB | |
− | + | glBindProgramARB | |
− | + | glDeleteProgramsARB | |
− | + | glDisableVertexAttribArrayARB | |
− | + | glEnableVertexAttribArrayARB | |
− | + | glGenProgramsARB | |
− | + | glGetProgramEnvParameterdvARB | |
− | + | glGetProgramEnvParameterfvARB | |
− | + | glGetProgramLocalParameterdvARB | |
− | + | glGetProgramLocalParameterfvARB | |
− | + | glGetProgramStringARB | |
− | + | glGetProgramivARB | |
− | + | glGetVertexAttribPointervARB | |
− | + | glGetVertexAttribdvARB | |
− | + | glGetVertexAttribfvARB | |
− | + | glGetVertexAttribivARB | |
− | + | glIsProgramARB | |
− | + | glProgramEnvParameter4dARB | |
− | + | glProgramEnvParameter4dvARB | |
− | + | glProgramEnvParameter4fARB | |
− | + | glProgramEnvParameter4fvARB | |
− | + | glProgramLocalParameter4dARB | |
− | + | glProgramLocalParameter4dvARB | |
− | + | glProgramLocalParameter4fARB | |
− | + | glProgramLocalParameter4fvARB | |
− | + | glProgramStringARB | |
− | + | glVertexAttrib1dARB | |
− | + | glVertexAttrib1dvARB | |
− | + | glVertexAttrib1fARB | |
− | + | glVertexAttrib1fvARB | |
− | + | glVertexAttrib1sARB | |
− | + | glVertexAttrib1svARB | |
− | + | glVertexAttrib2dARB | |
− | + | glVertexAttrib2dvARB | |
− | + | glVertexAttrib2fARB | |
− | + | glVertexAttrib2fvARB | |
− | + | glVertexAttrib2sARB | |
− | + | glVertexAttrib2svARB | |
− | + | glVertexAttrib3dARB | |
− | + | glVertexAttrib3dvARB | |
− | + | glVertexAttrib3fARB | |
− | + | glVertexAttrib3fvARB | |
− | + | glVertexAttrib3sARB | |
− | + | glVertexAttrib3svARB | |
− | + | glVertexAttrib4NbvARB | |
− | + | glVertexAttrib4NivARB | |
− | + | glVertexAttrib4NsvARB | |
− | + | glVertexAttrib4NubARB | |
− | + | glVertexAttrib4NubvARB | |
− | + | glVertexAttrib4NuivARB | |
− | + | glVertexAttrib4NusvARB | |
− | + | glVertexAttrib4bvARB | |
− | + | glVertexAttrib4dARB | |
− | + | glVertexAttrib4dvARB | |
− | + | glVertexAttrib4fARB | |
− | + | glVertexAttrib4fvARB | |
− | + | glVertexAttrib4ivARB | |
− | + | glVertexAttrib4sARB | |
− | + | glVertexAttrib4svARB | |
− | + | glVertexAttrib4ubvARB | |
− | + | glVertexAttrib4uivARB | |
− | + | glVertexAttrib4usvARB | |
− | + | glVertexAttribPointerARB | |
− | + | glBindAttribLocationARB | |
− | + | glGetActiveAttribARB | |
− | + | glGetAttribLocationARB | |
− | + | glColorP3ui | |
− | + | glColorP3uiv | |
− | + | glColorP4ui | |
− | + | glColorP4uiv | |
− | + | glMultiTexCoordP1ui | |
− | + | glMultiTexCoordP1uiv | |
− | + | glMultiTexCoordP2ui | |
− | + | glMultiTexCoordP2uiv | |
− | + | glMultiTexCoordP3ui | |
− | + | glMultiTexCoordP3uiv | |
− | + | glMultiTexCoordP4ui | |
− | + | glMultiTexCoordP4uiv | |
− | + | glNormalP3ui | |
− | + | glNormalP3uiv | |
− | + | glSecondaryColorP3ui | |
− | + | glSecondaryColorP3uiv | |
− | + | glTexCoordP1ui | |
− | + | glTexCoordP1uiv | |
− | + | glTexCoordP2ui | |
− | + | glTexCoordP2uiv | |
− | + | glTexCoordP3ui | |
− | + | glTexCoordP3uiv | |
− | + | glTexCoordP4ui | |
− | + | glTexCoordP4uiv | |
− | + | glVertexAttribP1ui | |
− | + | glVertexAttribP1uiv | |
− | + | glVertexAttribP2ui | |
− | + | glVertexAttribP2uiv | |
− | + | glVertexAttribP3ui | |
− | + | glVertexAttribP3uiv | |
− | + | glVertexAttribP4ui | |
− | + | glVertexAttribP4uiv | |
− | + | glVertexP2ui | |
− | + | glVertexP2uiv | |
− | + | glVertexP3ui | |
− | + | glVertexP3uiv | |
− | + | glVertexP4ui | |
− | + | glVertexP4uiv | |
− | + | glWindowPos2dARB | |
− | + | glWindowPos2dvARB | |
− | + | glWindowPos2fARB | |
− | + | glWindowPos2fvARB | |
− | + | glWindowPos2iARB | |
− | + | glWindowPos2ivARB | |
− | + | glWindowPos2sARB | |
− | + | glWindowPos2svARB | |
− | + | glWindowPos3dARB | |
− | + | glWindowPos3dvARB | |
− | + | glWindowPos3fARB | |
− | + | glWindowPos3fvARB | |
− | + | glWindowPos3iARB | |
− | + | glWindowPos3ivARB | |
− | + | glWindowPos3sARB | |
− | + | glWindowPos3svARB | |
− | + | glDrawBuffersATI | |
− | + | glDrawElementArrayATI | |
− | + | glDrawRangeElementArrayATI | |
− | + | glElementPointerATI | |
− | + | glGetTexBumpParameterfvATI | |
− | + | glGetTexBumpParameterivATI | |
− | + | glTexBumpParameterfvATI | |
− | + | glTexBumpParameterivATI | |
− | + | glAlphaFragmentOp1ATI | |
− | + | glAlphaFragmentOp2ATI | |
− | + | glAlphaFragmentOp3ATI | |
− | + | glBeginFragmentShaderATI | |
− | + | glBindFragmentShaderATI | |
− | + | glColorFragmentOp1ATI | |
− | + | glColorFragmentOp2ATI | |
− | + | glColorFragmentOp3ATI | |
− | + | glDeleteFragmentShaderATI | |
− | + | glEndFragmentShaderATI | |
− | + | glGenFragmentShadersATI | |
− | + | glPassTexCoordATI | |
− | + | glSampleMapATI | |
− | + | glSetFragmentShaderConstantATI | |
− | + | glMapObjectBufferATI | |
− | + | glUnmapObjectBufferATI | |
− | + | glPNTrianglesfATI | |
− | + | glPNTrianglesiATI | |
− | + | glStencilFuncSeparateATI | |
− | + | glStencilOpSeparateATI | |
− | + | glArrayObjectATI | |
− | + | glFreeObjectBufferATI | |
− | + | glGetArrayObjectfvATI | |
− | + | glGetArrayObjectivATI | |
− | + | glGetObjectBufferfvATI | |
− | + | glGetObjectBufferivATI | |
− | + | glGetVariantArrayObjectfvATI | |
− | + | glGetVariantArrayObjectivATI | |
− | + | glIsObjectBufferATI | |
− | + | glNewObjectBufferATI | |
− | + | glUpdateObjectBufferATI | |
− | + | glVariantArrayObjectATI | |
− | + | glGetVertexAttribArrayObjectfvATI | |
− | + | glGetVertexAttribArrayObjectivATI | |
− | + | glVertexAttribArrayObjectATI | |
− | + | glClientActiveVertexStreamATI | |
− | + | glNormalStream3bATI | |
− | + | glNormalStream3bvATI | |
− | + | glNormalStream3dATI | |
− | + | glNormalStream3dvATI | |
− | + | glNormalStream3fATI | |
− | + | glNormalStream3fvATI | |
− | + | glNormalStream3iATI | |
− | + | glNormalStream3ivATI | |
− | + | glNormalStream3sATI | |
− | + | glNormalStream3svATI | |
− | + | glVertexBlendEnvfATI | |
− | + | glVertexBlendEnviATI | |
− | + | glVertexStream2dATI | |
− | + | glVertexStream2dvATI | |
− | + | glVertexStream2fATI | |
− | + | glVertexStream2fvATI | |
− | + | glVertexStream2iATI | |
− | + | glVertexStream2ivATI | |
− | + | glVertexStream2sATI | |
− | + | glVertexStream2svATI | |
− | + | glVertexStream3dATI | |
− | + | glVertexStream3dvATI | |
− | + | glVertexStream3fATI | |
− | + | glVertexStream3fvATI | |
− | + | glVertexStream3iATI | |
− | + | glVertexStream3ivATI | |
− | + | glVertexStream3sATI | |
− | + | glVertexStream3svATI | |
− | + | glVertexStream4dATI | |
− | + | glVertexStream4dvATI | |
− | + | glVertexStream4fATI | |
− | + | glVertexStream4fvATI | |
− | + | glVertexStream4iATI | |
− | + | glVertexStream4ivATI | |
− | + | glVertexStream4sATI | |
− | + | glVertexStream4svATI | |
− | + | glGetUniformBufferSizeEXT | |
− | + | glGetUniformOffsetEXT | |
− | + | glUniformBufferEXT | |
− | + | glBlendColorEXT | |
− | + | glBlendEquationSeparateEXT | |
− | + | glBlendFuncSeparateEXT | |
− | + | glBlendEquationEXT | |
− | + | glColorSubTableEXT | |
− | + | glCopyColorSubTableEXT | |
− | + | glLockArraysEXT | |
− | + | glUnlockArraysEXT | |
− | + | glConvolutionFilter1DEXT | |
− | + | glConvolutionFilter2DEXT | |
− | + | glConvolutionParameterfEXT | |
− | + | glConvolutionParameterfvEXT | |
− | + | glConvolutionParameteriEXT | |
− | + | glConvolutionParameterivEXT | |
− | + | glCopyConvolutionFilter1DEXT | |
− | + | glCopyConvolutionFilter2DEXT | |
− | + | glGetConvolutionFilterEXT | |
− | + | glGetConvolutionParameterfvEXT | |
− | + | glGetConvolutionParameterivEXT | |
− | + | glGetSeparableFilterEXT | |
− | + | glSeparableFilter2DEXT | |
− | + | glBinormalPointerEXT | |
− | + | glTangentPointerEXT | |
− | + | glCopyTexImage1DEXT | |
− | + | glCopyTexImage2DEXT | |
− | + | glCopyTexSubImage1DEXT | |
− | + | glCopyTexSubImage2DEXT | |
− | + | glCopyTexSubImage3DEXT | |
− | + | glCullParameterdvEXT | |
− | + | glCullParameterfvEXT | |
− | + | glDepthBoundsEXT | |
− | + | glBindMultiTextureEXT | |
− | + | glCheckNamedFramebufferStatusEXT | |
− | + | glClientAttribDefaultEXT | |
− | + | glCompressedMultiTexImage1DEXT | |
− | + | glCompressedMultiTexImage2DEXT | |
− | + | glCompressedMultiTexImage3DEXT | |
− | + | glCompressedMultiTexSubImage1DEXT | |
− | + | glCompressedMultiTexSubImage2DEXT | |
− | + | glCompressedMultiTexSubImage3DEXT | |
− | + | glCompressedTextureImage1DEXT | |
− | + | glCompressedTextureImage2DEXT | |
− | + | glCompressedTextureImage3DEXT | |
− | + | glCompressedTextureSubImage1DEXT | |
− | + | glCompressedTextureSubImage2DEXT | |
− | + | glCompressedTextureSubImage3DEXT | |
− | + | glCopyMultiTexImage1DEXT | |
− | + | glCopyMultiTexImage2DEXT | |
− | + | glCopyMultiTexSubImage1DEXT | |
− | + | glCopyMultiTexSubImage2DEXT | |
− | + | glCopyMultiTexSubImage3DEXT | |
− | + | glCopyTextureImage1DEXT | |
− | + | glCopyTextureImage2DEXT | |
− | + | glCopyTextureSubImage1DEXT | |
− | + | glCopyTextureSubImage2DEXT | |
− | + | glCopyTextureSubImage3DEXT | |
− | + | glDisableClientStateIndexedEXT | |
− | + | glDisableClientStateiEXT | |
− | + | glDisableVertexArrayAttribEXT | |
− | + | glDisableVertexArrayEXT | |
− | + | glEnableClientStateIndexedEXT | |
− | + | glEnableClientStateiEXT | |
− | + | glEnableVertexArrayAttribEXT | |
− | + | glEnableVertexArrayEXT | |
− | + | glFlushMappedNamedBufferRangeEXT | |
− | + | glFramebufferDrawBufferEXT | |
− | + | glFramebufferDrawBuffersEXT | |
− | + | glFramebufferReadBufferEXT | |
− | + | glGenerateMultiTexMipmapEXT | |
− | + | glGenerateTextureMipmapEXT | |
− | + | glGetCompressedMultiTexImageEXT | |
− | + | glGetCompressedTextureImageEXT | |
− | + | glGetDoubleIndexedvEXT | |
− | + | glGetDoublei_vEXT | |
− | + | glGetFloatIndexedvEXT | |
− | + | glGetFloati_vEXT | |
− | + | glGetFramebufferParameterivEXT | |
− | + | glGetMultiTexEnvfvEXT | |
− | + | glGetMultiTexEnvivEXT | |
− | + | glGetMultiTexGendvEXT | |
− | + | glGetMultiTexGenfvEXT | |
− | + | glGetMultiTexGenivEXT | |
− | + | glGetMultiTexImageEXT | |
− | + | glGetMultiTexLevelParameterfvEXT | |
− | + | glGetMultiTexLevelParameterivEXT | |
− | + | glGetMultiTexParameterIivEXT | |
− | + | glGetMultiTexParameterIuivEXT | |
− | + | glGetMultiTexParameterfvEXT | |
− | + | glGetMultiTexParameterivEXT | |
− | + | glGetNamedBufferParameterivEXT | |
− | + | glGetNamedBufferPointervEXT | |
− | + | glGetNamedBufferSubDataEXT | |
− | + | glGetNamedFramebufferAttachmentParameterivEXT | |
− | + | glGetNamedProgramLocalParameterIivEXT | |
− | + | glGetNamedProgramLocalParameterIuivEXT | |
− | + | glGetNamedProgramLocalParameterdvEXT | |
− | + | glGetNamedProgramLocalParameterfvEXT | |
− | + | glGetNamedProgramStringEXT | |
− | + | glGetNamedProgramivEXT | |
− | + | glGetNamedRenderbufferParameterivEXT | |
− | + | glGetPointerIndexedvEXT | |
− | + | glGetPointeri_vEXT | |
− | + | glGetTextureImageEXT | |
− | + | glGetTextureLevelParameterfvEXT | |
− | + | glGetTextureLevelParameterivEXT | |
− | + | glGetTextureParameterIivEXT | |
− | + | glGetTextureParameterIuivEXT | |
− | + | glGetTextureParameterfvEXT | |
− | + | glGetTextureParameterivEXT | |
− | + | glGetVertexArrayIntegeri_vEXT | |
− | + | glGetVertexArrayIntegervEXT | |
− | + | glGetVertexArrayPointeri_vEXT | |
− | + | glGetVertexArrayPointervEXT | |
− | + | glMapNamedBufferEXT | |
− | + | glMapNamedBufferRangeEXT | |
− | + | glMatrixFrustumEXT | |
− | + | glMatrixLoadIdentityEXT | |
− | + | glMatrixLoadTransposedEXT | |
− | + | glMatrixLoadTransposefEXT | |
− | + | glMatrixLoaddEXT | |
− | + | glMatrixLoadfEXT | |
− | + | glMatrixMultTransposedEXT | |
− | + | glMatrixMultTransposefEXT | |
− | + | glMatrixMultdEXT | |
− | + | glMatrixMultfEXT | |
− | + | glMatrixOrthoEXT | |
− | + | glMatrixPopEXT | |
− | + | glMatrixPushEXT | |
− | + | glMatrixRotatedEXT | |
− | + | glMatrixRotatefEXT | |
− | + | glMatrixScaledEXT | |
− | + | glMatrixScalefEXT | |
− | + | glMatrixTranslatedEXT | |
− | + | glMatrixTranslatefEXT | |
− | + | glMultiTexBufferEXT | |
− | + | glMultiTexCoordPointerEXT | |
− | + | glMultiTexEnvfEXT | |
− | + | glMultiTexEnvfvEXT | |
− | + | glMultiTexEnviEXT | |
− | + | glMultiTexEnvivEXT | |
− | + | glMultiTexGendEXT | |
− | + | glMultiTexGendvEXT | |
− | + | glMultiTexGenfEXT | |
− | + | glMultiTexGenfvEXT | |
− | + | glMultiTexGeniEXT | |
− | + | glMultiTexGenivEXT | |
− | + | glMultiTexImage1DEXT | |
− | + | glMultiTexImage2DEXT | |
− | + | glMultiTexImage3DEXT | |
− | + | glMultiTexParameterIivEXT | |
− | + | glMultiTexParameterIuivEXT | |
− | + | glMultiTexParameterfEXT | |
− | + | glMultiTexParameterfvEXT | |
− | + | glMultiTexParameteriEXT | |
− | + | glMultiTexParameterivEXT | |
− | + | glMultiTexRenderbufferEXT | |
− | + | glMultiTexSubImage1DEXT | |
− | + | glMultiTexSubImage2DEXT | |
− | + | glMultiTexSubImage3DEXT | |
− | + | glNamedBufferDataEXT | |
− | + | glNamedBufferSubDataEXT | |
− | + | glNamedCopyBufferSubDataEXT | |
− | + | glNamedFramebufferRenderbufferEXT | |
− | + | glNamedFramebufferTexture1DEXT | |
− | + | glNamedFramebufferTexture2DEXT | |
− | + | glNamedFramebufferTexture3DEXT | |
− | + | glNamedFramebufferTextureEXT | |
− | + | glNamedFramebufferTextureFaceEXT | |
− | + | glNamedFramebufferTextureLayerEXT | |
− | + | glNamedProgramLocalParameter4dEXT | |
− | + | glNamedProgramLocalParameter4dvEXT | |
− | + | glNamedProgramLocalParameter4fEXT | |
− | + | glNamedProgramLocalParameter4fvEXT | |
− | + | glNamedProgramLocalParameterI4iEXT | |
− | + | glNamedProgramLocalParameterI4ivEXT | |
− | + | glNamedProgramLocalParameterI4uiEXT | |
− | + | glNamedProgramLocalParameterI4uivEXT | |
− | + | glNamedProgramLocalParameters4fvEXT | |
− | + | glNamedProgramLocalParametersI4ivEXT | |
− | + | glNamedProgramLocalParametersI4uivEXT | |
− | + | glNamedProgramStringEXT | |
− | + | glNamedRenderbufferStorageEXT | |
− | + | glNamedRenderbufferStorageMultisampleCoverageEXT | |
− | + | glNamedRenderbufferStorageMultisampleEXT | |
− | + | glProgramUniform1fEXT | |
− | + | glProgramUniform1fvEXT | |
− | + | glProgramUniform1iEXT | |
− | + | glProgramUniform1ivEXT | |
− | + | glProgramUniform1uiEXT | |
− | + | glProgramUniform1uivEXT | |
− | + | glProgramUniform2fEXT | |
− | + | glProgramUniform2fvEXT | |
− | + | glProgramUniform2iEXT | |
− | + | glProgramUniform2ivEXT | |
− | + | glProgramUniform2uiEXT | |
− | + | glProgramUniform2uivEXT | |
− | + | glProgramUniform3fEXT | |
− | + | glProgramUniform3fvEXT | |
− | + | glProgramUniform3iEXT | |
− | + | glProgramUniform3ivEXT | |
− | + | glProgramUniform3uiEXT | |
− | + | glProgramUniform3uivEXT | |
− | + | glProgramUniform4fEXT | |
− | + | glProgramUniform4fvEXT | |
− | + | glProgramUniform4iEXT | |
− | + | glProgramUniform4ivEXT | |
− | + | glProgramUniform4uiEXT | |
− | + | glProgramUniform4uivEXT | |
− | + | glProgramUniformMatrix2fvEXT | |
− | + | glProgramUniformMatrix2x3fvEXT | |
− | + | glProgramUniformMatrix2x4fvEXT | |
− | + | glProgramUniformMatrix3fvEXT | |
− | + | glProgramUniformMatrix3x2fvEXT | |
− | + | glProgramUniformMatrix3x4fvEXT | |
− | + | glProgramUniformMatrix4fvEXT | |
− | + | glProgramUniformMatrix4x2fvEXT | |
− | + | glProgramUniformMatrix4x3fvEXT | |
− | + | glPushClientAttribDefaultEXT | |
− | + | glTextureBufferEXT | |
− | + | glTextureImage1DEXT | |
− | + | glTextureImage2DEXT | |
− | + | glTextureImage3DEXT | |
− | + | glTextureParameterIivEXT | |
− | + | glTextureParameterIuivEXT | |
− | + | glTextureParameterfEXT | |
− | + | glTextureParameterfvEXT | |
− | + | glTextureParameteriEXT | |
− | + | glTextureParameterivEXT | |
− | + | glTextureRenderbufferEXT | |
− | + | glTextureSubImage1DEXT | |
− | + | glTextureSubImage2DEXT | |
− | + | glTextureSubImage3DEXT | |
− | + | glUnmapNamedBufferEXT | |
− | + | glVertexArrayColorOffsetEXT | |
− | + | glVertexArrayEdgeFlagOffsetEXT | |
− | + | glVertexArrayFogCoordOffsetEXT | |
− | + | glVertexArrayIndexOffsetEXT | |
− | + | glVertexArrayMultiTexCoordOffsetEXT | |
− | + | glVertexArrayNormalOffsetEXT | |
− | + | glVertexArraySecondaryColorOffsetEXT | |
− | + | glVertexArrayTexCoordOffsetEXT | |
− | + | glVertexArrayVertexAttribIOffsetEXT | |
− | + | glVertexArrayVertexAttribOffsetEXT | |
− | + | glVertexArrayVertexOffsetEXT | |
− | + | glColorMaskIndexedEXT | |
− | + | glDisableIndexedEXT | |
− | + | glEnableIndexedEXT | |
− | + | glGetBooleanIndexedvEXT | |
− | + | glGetIntegerIndexedvEXT | |
− | + | glIsEnabledIndexedEXT | |
− | + | glDrawArraysInstancedEXT | |
− | + | glDrawElementsInstancedEXT | |
− | + | glDrawRangeElementsEXT | |
− | + | glFogCoordPointerEXT | |
− | + | glFogCoorddEXT | |
− | + | glFogCoorddvEXT | |
− | + | glFogCoordfEXT | |
− | + | glFogCoordfvEXT | |
− | + | glFragmentColorMaterialEXT | |
− | + | glFragmentLightModelfEXT | |
− | + | glFragmentLightModelfvEXT | |
− | + | glFragmentLightModeliEXT | |
− | + | glFragmentLightModelivEXT | |
− | + | glFragmentLightfEXT | |
− | + | glFragmentLightfvEXT | |
− | + | glFragmentLightiEXT | |
− | + | glFragmentLightivEXT | |
− | + | glFragmentMaterialfEXT | |
− | + | glFragmentMaterialfvEXT | |
− | + | glFragmentMaterialiEXT | |
− | + | glFragmentMaterialivEXT | |
− | + | glGetFragmentLightfvEXT | |
− | + | glGetFragmentLightivEXT | |
− | + | glGetFragmentMaterialfvEXT | |
− | + | glGetFragmentMaterialivEXT | |
− | + | glLightEnviEXT | |
− | + | glBlitFramebufferEXT | |
− | + | glRenderbufferStorageMultisampleEXT | |
− | + | glBindFramebufferEXT | |
− | + | glBindRenderbufferEXT | |
− | + | glCheckFramebufferStatusEXT | |
− | + | glDeleteFramebuffersEXT | |
− | + | glDeleteRenderbuffersEXT | |
− | + | glFramebufferRenderbufferEXT | |
− | + | glFramebufferTexture1DEXT | |
− | + | glFramebufferTexture2DEXT | |
− | + | glFramebufferTexture3DEXT | |
− | + | glGenFramebuffersEXT | |
− | + | glGenRenderbuffersEXT | |
− | + | glGenerateMipmapEXT | |
− | + | glGetFramebufferAttachmentParameterivEXT | |
− | + | glGetRenderbufferParameterivEXT | |
− | + | glIsFramebufferEXT | |
− | + | glIsRenderbufferEXT | |
− | + | glRenderbufferStorageEXT | |
− | + | glFramebufferTextureEXT | |
− | + | glFramebufferTextureFaceEXT | |
− | + | glFramebufferTextureLayerEXT | |
− | + | glProgramParameteriEXT | |
− | + | glProgramEnvParameters4fvEXT | |
− | + | glProgramLocalParameters4fvEXT | |
− | + | glBindFragDataLocationEXT | |
− | + | glGetFragDataLocationEXT | |
− | + | glGetUniformuivEXT | |
− | + | glGetVertexAttribIivEXT | |
− | + | glGetVertexAttribIuivEXT | |
− | + | glUniform1uiEXT | |
− | + | glUniform1uivEXT | |
− | + | glUniform2uiEXT | |
− | + | glUniform2uivEXT | |
− | + | glUniform3uiEXT | |
− | + | glUniform3uivEXT | |
− | + | glUniform4uiEXT | |
− | + | glUniform4uivEXT | |
− | + | glVertexAttribI1iEXT | |
− | + | glVertexAttribI1ivEXT | |
− | + | glVertexAttribI1uiEXT | |
− | + | glVertexAttribI1uivEXT | |
− | + | glVertexAttribI2iEXT | |
− | + | glVertexAttribI2ivEXT | |
− | + | glVertexAttribI2uiEXT | |
− | + | glVertexAttribI2uivEXT | |
− | + | glVertexAttribI3iEXT | |
− | + | glVertexAttribI3ivEXT | |
− | + | glVertexAttribI3uiEXT | |
− | + | glVertexAttribI3uivEXT | |
− | + | glVertexAttribI4bvEXT | |
− | + | glVertexAttribI4iEXT | |
− | + | glVertexAttribI4ivEXT | |
− | + | glVertexAttribI4svEXT | |
− | + | glVertexAttribI4ubvEXT | |
− | + | glVertexAttribI4uiEXT | |
− | + | glVertexAttribI4uivEXT | |
− | + | glVertexAttribI4usvEXT | |
− | + | glVertexAttribIPointerEXT | |
− | + | glGetHistogramEXT | |
− | + | glGetHistogramParameterfvEXT | |
− | + | glGetHistogramParameterivEXT | |
− | + | glGetMinmaxEXT | |
− | + | glGetMinmaxParameterfvEXT | |
− | + | glGetMinmaxParameterivEXT | |
− | + | glHistogramEXT | |
− | + | glMinmaxEXT | |
− | + | glResetHistogramEXT | |
− | + | glResetMinmaxEXT | |
− | + | glIndexFuncEXT | |
− | + | glIndexMaterialEXT | |
− | + | glApplyTextureEXT | |
− | + | glTextureLightEXT | |
− | + | glTextureMaterialEXT | |
− | + | glMultiDrawArraysEXT | |
− | + | glMultiDrawElementsEXT | |
− | + | glSampleMaskEXT | |
− | + | glSamplePatternEXT | |
− | + | glColorTableEXT | |
− | + | glGetColorTableEXT | |
− | + | glGetColorTableParameterfvEXT | |
− | + | glGetColorTableParameterivEXT | |
− | + | glGetPixelTransformParameterfvEXT | |
− | + | glGetPixelTransformParameterivEXT | |
− | + | glPixelTransformParameterfEXT | |
− | + | glPixelTransformParameterfvEXT | |
− | + | glPixelTransformParameteriEXT | |
− | + | glPixelTransformParameterivEXT | |
− | + | glPointParameterfEXT | |
− | + | glPointParameterfvEXT | |
− | + | glPolygonOffsetEXT | |
− | + | glProvokingVertexEXT | |
− | + | glBeginSceneEXT | |
− | + | glEndSceneEXT | |
− | + | glSecondaryColor3bEXT | |
− | + | glSecondaryColor3bvEXT | |
− | + | glSecondaryColor3dEXT | |
− | + | glSecondaryColor3dvEXT | |
− | + | glSecondaryColor3fEXT | |
− | + | glSecondaryColor3fvEXT | |
− | + | glSecondaryColor3iEXT | |
− | + | glSecondaryColor3ivEXT | |
− | + | glSecondaryColor3sEXT | |
− | + | glSecondaryColor3svEXT | |
− | + | glSecondaryColor3ubEXT | |
− | + | glSecondaryColor3ubvEXT | |
− | + | glSecondaryColor3uiEXT | |
− | + | glSecondaryColor3uivEXT | |
− | + | glSecondaryColor3usEXT | |
− | + | glSecondaryColor3usvEXT | |
− | + | glSecondaryColorPointerEXT | |
− | + | glActiveProgramEXT | |
− | + | glCreateShaderProgramEXT | |
− | + | glUseShaderProgramEXT | |
− | + | glBindImageTextureEXT | |
− | + | glMemoryBarrierEXT | |
− | + | glActiveStencilFaceEXT | |
− | + | glTexSubImage1DEXT | |
− | + | glTexSubImage2DEXT | |
− | + | glTexSubImage3DEXT | |
− | + | glTexImage3DEXT | |
− | + | glTexBufferEXT | |
− | + | glClearColorIiEXT | |
− | + | glClearColorIuiEXT | |
− | + | glGetTexParameterIivEXT | |
− | + | glGetTexParameterIuivEXT | |
− | + | glTexParameterIivEXT | |
− | + | glTexParameterIuivEXT | |
− | + | glAreTexturesResidentEXT | |
− | + | glBindTextureEXT | |
− | + | glDeleteTexturesEXT | |
− | + | glGenTexturesEXT | |
− | + | glIsTextureEXT | |
− | + | glPrioritizeTexturesEXT | |
− | + | glTextureNormalEXT | |
− | + | glGetQueryObjecti64vEXT | |
− | + | glGetQueryObjectui64vEXT | |
− | + | glBeginTransformFeedbackEXT | |
− | + | glBindBufferBaseEXT | |
− | + | glBindBufferOffsetEXT | |
− | + | glBindBufferRangeEXT | |
− | + | glEndTransformFeedbackEXT | |
− | + | glGetTransformFeedbackVaryingEXT | |
− | + | glTransformFeedbackVaryingsEXT | |
− | + | glArrayElementEXT | |
− | + | glColorPointerEXT | |
− | + | glDrawArraysEXT | |
− | + | glEdgeFlagPointerEXT | |
− | + | glGetPointervEXT | |
− | + | glIndexPointerEXT | |
− | + | glNormalPointerEXT | |
− | + | glTexCoordPointerEXT | |
− | + | glVertexPointerEXT | |
− | + | glGetVertexAttribLdvEXT | |
− | + | glVertexArrayVertexAttribLOffsetEXT | |
− | + | glVertexAttribL1dEXT | |
− | + | glVertexAttribL1dvEXT | |
− | + | glVertexAttribL2dEXT | |
− | + | glVertexAttribL2dvEXT | |
− | + | glVertexAttribL3dEXT | |
− | + | glVertexAttribL3dvEXT | |
− | + | glVertexAttribL4dEXT | |
− | + | glVertexAttribL4dvEXT | |
− | + | glVertexAttribLPointerEXT | |
− | + | glBeginVertexShaderEXT | |
− | + | glBindLightParameterEXT | |
− | + | glBindMaterialParameterEXT | |
− | + | glBindParameterEXT | |
− | + | glBindTexGenParameterEXT | |
− | + | glBindTextureUnitParameterEXT | |
− | + | glBindVertexShaderEXT | |
− | + | glDeleteVertexShaderEXT | |
− | + | glDisableVariantClientStateEXT | |
− | + | glEnableVariantClientStateEXT | |
− | + | glEndVertexShaderEXT | |
− | + | glExtractComponentEXT | |
− | + | glGenSymbolsEXT | |
− | + | glGenVertexShadersEXT | |
− | + | glGetInvariantBooleanvEXT | |
− | + | glGetInvariantFloatvEXT | |
− | + | glGetInvariantIntegervEXT | |
− | + | glGetLocalConstantBooleanvEXT | |
− | + | glGetLocalConstantFloatvEXT | |
− | + | glGetLocalConstantIntegervEXT | |
− | + | glGetVariantBooleanvEXT | |
− | + | glGetVariantFloatvEXT | |
− | + | glGetVariantIntegervEXT | |
− | + | glGetVariantPointervEXT | |
− | + | glInsertComponentEXT | |
− | + | glIsVariantEnabledEXT | |
− | + | glSetInvariantEXT | |
− | + | glSetLocalConstantEXT | |
− | + | glShaderOp1EXT | |
− | + | glShaderOp2EXT | |
− | + | glShaderOp3EXT | |
− | + | glSwizzleEXT | |
− | + | glVariantPointerEXT | |
− | + | glVariantbvEXT | |
− | + | glVariantdvEXT | |
− | + | glVariantfvEXT | |
− | + | glVariantivEXT | |
− | + | glVariantsvEXT | |
− | + | glVariantubvEXT | |
− | + | glVariantuivEXT | |
− | + | glVariantusvEXT | |
− | + | glWriteMaskEXT | |
− | + | glVertexWeightPointerEXT | |
− | + | glVertexWeightfEXT | |
− | + | glVertexWeightfvEXT | |
− | + | glFrameTerminatorGREMEDY | |
− | + | glStringMarkerGREMEDY | |
− | + | glGetImageTransformParameterfvHP | |
− | + | glGetImageTransformParameterivHP | |
− | + | glImageTransformParameterfHP | |
− | + | glImageTransformParameterfvHP | |
− | + | glImageTransformParameteriHP | |
− | + | glImageTransformParameterivHP | |
− | + | glMultiModeDrawArraysIBM | |
− | + | glMultiModeDrawElementsIBM | |
− | + | glColorPointerListIBM | |
− | + | glEdgeFlagPointerListIBM | |
− | + | glFogCoordPointerListIBM | |
− | + | glIndexPointerListIBM | |
− | + | glNormalPointerListIBM | |
− | + | glSecondaryColorPointerListIBM | |
− | + | glTexCoordPointerListIBM | |
− | + | glVertexPointerListIBM | |
− | + | glColorPointervINTEL | |
− | + | glNormalPointervINTEL | |
− | + | glTexCoordPointervINTEL | |
− | + | glVertexPointervINTEL | |
− | + | glTexScissorFuncINTEL | |
− | + | glTexScissorINTEL | |
− | + | glBufferRegionEnabledEXT | |
− | + | glDeleteBufferRegionEXT | |
− | + | glDrawBufferRegionEXT | |
− | + | glNewBufferRegionEXT | |
− | + | glReadBufferRegionEXT | |
− | + | glResizeBuffersMESA | |
− | + | glWindowPos2dMESA | |
− | + | glWindowPos2dvMESA | |
− | + | glWindowPos2fMESA | |
− | + | glWindowPos2fvMESA | |
− | + | glWindowPos2iMESA | |
− | + | glWindowPos2ivMESA | |
− | + | glWindowPos2sMESA | |
− | + | glWindowPos2svMESA | |
− | + | glWindowPos3dMESA | |
− | + | glWindowPos3dvMESA | |
− | + | glWindowPos3fMESA | |
− | + | glWindowPos3fvMESA | |
− | + | glWindowPos3iMESA | |
− | + | glWindowPos3ivMESA | |
− | + | glWindowPos3sMESA | |
− | + | glWindowPos3svMESA | |
− | + | glWindowPos4dMESA | |
− | + | glWindowPos4dvMESA | |
− | + | glWindowPos4fMESA | |
− | + | glWindowPos4fvMESA | |
− | + | glWindowPos4iMESA | |
− | + | glWindowPos4ivMESA | |
− | + | glWindowPos4sMESA | |
− | + | glWindowPos4svMESA | |
− | + | glBeginConditionalRenderNV | |
− | + | glEndConditionalRenderNV | |
− | + | glCopyImageSubDataNV | |
− | + | glClearDepthdNV | |
− | + | glDepthBoundsdNV | |
− | + | glDepthRangedNV | |
− | + | glEvalMapsNV | |
− | + | glGetMapAttribParameterfvNV | |
− | + | glGetMapAttribParameterivNV | |
− | + | glGetMapControlPointsNV | |
− | + | glGetMapParameterfvNV | |
− | + | glGetMapParameterivNV | |
− | + | glMapControlPointsNV | |
− | + | glMapParameterfvNV | |
− | + | glMapParameterivNV | |
− | + | glGetMultisamplefvNV | |
− | + | glSampleMaskIndexedNV | |
− | + | glTexRenderbufferNV | |
− | + | glDeleteFencesNV | |
− | + | glFinishFenceNV | |
− | + | glGenFencesNV | |
− | + | glGetFenceivNV | |
− | + | glIsFenceNV | |
− | + | glSetFenceNV | |
− | + | glTestFenceNV | |
− | + | glGetProgramNamedParameterdvNV | |
− | + | glGetProgramNamedParameterfvNV | |
− | + | glProgramNamedParameter4dNV | |
− | + | glProgramNamedParameter4dvNV | |
− | + | glProgramNamedParameter4fNV | |
− | + | glProgramNamedParameter4fvNV | |
− | + | glRenderbufferStorageMultisampleCoverageNV | |
− | + | glProgramVertexLimitNV | |
− | + | glProgramEnvParameterI4iNV | |
− | + | glProgramEnvParameterI4ivNV | |
− | + | glProgramEnvParameterI4uiNV | |
− | + | glProgramEnvParameterI4uivNV | |
− | + | glProgramEnvParametersI4ivNV | |
− | + | glProgramEnvParametersI4uivNV | |
− | + | glProgramLocalParameterI4iNV | |
− | + | glProgramLocalParameterI4ivNV | |
− | + | glProgramLocalParameterI4uiNV | |
− | + | glProgramLocalParameterI4uivNV | |
− | + | glProgramLocalParametersI4ivNV | |
− | + | glProgramLocalParametersI4uivNV | |
− | + | glGetUniformi64vNV | |
− | + | glGetUniformui64vNV | |
− | + | glProgramUniform1i64NV | |
− | + | glProgramUniform1i64vNV | |
− | + | glProgramUniform1ui64NV | |
− | + | glProgramUniform1ui64vNV | |
− | + | glProgramUniform2i64NV | |
− | + | glProgramUniform2i64vNV | |
− | + | glProgramUniform2ui64NV | |
− | + | glProgramUniform2ui64vNV | |
− | + | glProgramUniform3i64NV | |
− | + | glProgramUniform3i64vNV | |
− | + | glProgramUniform3ui64NV | |
− | + | glProgramUniform3ui64vNV | |
− | + | glProgramUniform4i64NV | |
− | + | glProgramUniform4i64vNV | |
− | + | glProgramUniform4ui64NV | |
− | + | glProgramUniform4ui64vNV | |
− | + | glUniform1i64NV | |
− | + | glUniform1i64vNV | |
− | + | glUniform1ui64NV | |
− | + | glUniform1ui64vNV | |
− | + | glUniform2i64NV | |
− | + | glUniform2i64vNV | |
− | + | glUniform2ui64NV | |
− | + | glUniform2ui64vNV | |
− | + | glUniform3i64NV | |
− | + | glUniform3i64vNV | |
− | + | glUniform3ui64NV | |
− | + | glUniform3ui64vNV | |
− | + | glUniform4i64NV | |
− | + | glUniform4i64vNV | |
− | + | glUniform4ui64NV | |
− | + | glUniform4ui64vNV | |
− | + | glColor3hNV | |
− | + | glColor3hvNV | |
− | + | glColor4hNV | |
− | + | glColor4hvNV | |
− | + | glFogCoordhNV | |
− | + | glFogCoordhvNV | |
− | + | glMultiTexCoord1hNV | |
− | + | glMultiTexCoord1hvNV | |
− | + | glMultiTexCoord2hNV | |
− | + | glMultiTexCoord2hvNV | |
− | + | glMultiTexCoord3hNV | |
− | + | glMultiTexCoord3hvNV | |
− | + | glMultiTexCoord4hNV | |
− | + | glMultiTexCoord4hvNV | |
− | + | glNormal3hNV | |
− | + | glNormal3hvNV | |
− | + | glSecondaryColor3hNV | |
− | + | glSecondaryColor3hvNV | |
− | + | glTexCoord1hNV | |
− | + | glTexCoord1hvNV | |
− | + | glTexCoord2hNV | |
− | + | glTexCoord2hvNV | |
− | + | glTexCoord3hNV | |
− | + | glTexCoord3hvNV | |
− | + | glTexCoord4hNV | |
− | + | glTexCoord4hvNV | |
− | + | glVertex2hNV | |
− | + | glVertex2hvNV | |
− | + | glVertex3hNV | |
− | + | glVertex3hvNV | |
− | + | glVertex4hNV | |
− | + | glVertex4hvNV | |
− | + | glVertexAttrib1hNV | |
− | + | glVertexAttrib1hvNV | |
− | + | glVertexAttrib2hNV | |
− | + | glVertexAttrib2hvNV | |
− | + | glVertexAttrib3hNV | |
− | + | glVertexAttrib3hvNV | |
− | + | glVertexAttrib4hNV | |
− | + | glVertexAttrib4hvNV | |
− | + | glVertexAttribs1hvNV | |
− | + | glVertexAttribs2hvNV | |
− | + | glVertexAttribs3hvNV | |
− | + | glVertexAttribs4hvNV | |
− | + | glVertexWeighthNV | |
− | + | glVertexWeighthvNV | |
− | + | glBeginOcclusionQueryNV | |
− | + | glDeleteOcclusionQueriesNV | |
− | + | glEndOcclusionQueryNV | |
− | + | glGenOcclusionQueriesNV | |
− | + | glGetOcclusionQueryivNV | |
− | + | glGetOcclusionQueryuivNV | |
− | + | glIsOcclusionQueryNV | |
− | + | glProgramBufferParametersIivNV | |
− | + | glProgramBufferParametersIuivNV | |
− | + | glProgramBufferParametersfvNV | |
− | + | glFlushPixelDataRangeNV | |
− | + | glPixelDataRangeNV | |
− | + | glPointParameteriNV | |
− | + | glPointParameterivNV | |
− | + | glGetVideoi64vNV | |
− | + | glGetVideoivNV | |
− | + | glGetVideoui64vNV | |
− | + | glGetVideouivNV | |
− | + | glPresentFrameDualFillNV | |
− | + | glPresentFrameKeyedNV | |
− | + | glPrimitiveRestartIndexNV | |
− | + | glPrimitiveRestartNV | |
− | + | glCombinerInputNV | |
− | + | glCombinerOutputNV | |
− | + | glCombinerParameterfNV | |
− | + | glCombinerParameterfvNV | |
− | + | glCombinerParameteriNV | |
− | + | glCombinerParameterivNV | |
− | + | glFinalCombinerInputNV | |
− | + | glGetCombinerInputParameterfvNV | |
− | + | glGetCombinerInputParameterivNV | |
− | + | glGetCombinerOutputParameterfvNV | |
− | + | glGetCombinerOutputParameterivNV | |
− | + | glGetFinalCombinerInputParameterfvNV | |
− | + | glGetFinalCombinerInputParameterivNV | |
− | + | glCombinerStageParameterfvNV | |
− | + | glGetCombinerStageParameterfvNV | |
− | + | glGetBufferParameterui64vNV | |
− | + | glGetIntegerui64vNV | |
− | + | glGetNamedBufferParameterui64vNV | |
− | + | glIsBufferResidentNV | |
− | + | glIsNamedBufferResidentNV | |
− | + | glMakeBufferNonResidentNV | |
− | + | glMakeBufferResidentNV | |
− | + | glMakeNamedBufferNonResidentNV | |
− | + | glMakeNamedBufferResidentNV | |
− | + | glProgramUniformui64NV | |
− | + | glProgramUniformui64vNV | |
− | + | glUniformui64NV | |
− | + | glUniformui64vNV | |
− | + | glTextureBarrierNV | |
− | + | glActiveVaryingNV | |
− | + | glBeginTransformFeedbackNV | |
− | + | glBindBufferBaseNV | |
− | + | glBindBufferOffsetNV | |
− | + | glBindBufferRangeNV | |
− | + | glEndTransformFeedbackNV | |
− | + | glGetActiveVaryingNV | |
− | + | glGetTransformFeedbackVaryingNV | |
− | + | glGetVaryingLocationNV | |
− | + | glTransformFeedbackAttribsNV | |
− | + | glTransformFeedbackVaryingsNV | |
− | + | glBindTransformFeedbackNV | |
− | + | glDeleteTransformFeedbacksNV | |
− | + | glDrawTransformFeedbackNV | |
− | + | glGenTransformFeedbacksNV | |
− | + | glIsTransformFeedbackNV | |
− | + | glPauseTransformFeedbackNV | |
− | + | glResumeTransformFeedbackNV | |
− | + | glVDPAUFiniNV | |
− | + | glVDPAUGetSurfaceivNV | |
− | + | glVDPAUInitNV | |
− | + | glVDPAUIsSurfaceNV | |
− | + | glVDPAUMapSurfacesNV | |
− | + | glVDPAURegisterOutputSurfaceNV | |
− | + | glVDPAURegisterVideoSurfaceNV | |
− | + | glVDPAUSurfaceAccessNV | |
− | + | glVDPAUUnmapSurfacesNV | |
− | + | glVDPAUUnregisterSurfaceNV | |
− | + | glFlushVertexArrayRangeNV | |
− | + | glVertexArrayRangeNV | |
− | + | glGetVertexAttribLi64vNV | |
− | + | glGetVertexAttribLui64vNV | |
− | + | glVertexAttribL1i64NV | |
− | + | glVertexAttribL1i64vNV | |
− | + | glVertexAttribL1ui64NV | |
− | + | glVertexAttribL1ui64vNV | |
− | + | glVertexAttribL2i64NV | |
− | + | glVertexAttribL2i64vNV | |
− | + | glVertexAttribL2ui64NV | |
− | + | glVertexAttribL2ui64vNV | |
− | + | glVertexAttribL3i64NV | |
− | + | glVertexAttribL3i64vNV | |
− | + | glVertexAttribL3ui64NV | |
− | + | glVertexAttribL3ui64vNV | |
− | + | glVertexAttribL4i64NV | |
− | + | glVertexAttribL4i64vNV | |
− | + | glVertexAttribL4ui64NV | |
− | + | glVertexAttribL4ui64vNV | |
− | + | glVertexAttribLFormatNV | |
− | + | glBufferAddressRangeNV | |
− | + | glColorFormatNV | |
− | + | glEdgeFlagFormatNV | |
− | + | glFogCoordFormatNV | |
− | + | glGetIntegerui64i_vNV | |
− | + | glIndexFormatNV | |
− | + | glNormalFormatNV | |
− | + | glSecondaryColorFormatNV | |
− | + | glTexCoordFormatNV | |
− | + | glVertexAttribFormatNV | |
− | + | glVertexAttribIFormatNV | |
− | + | glVertexFormatNV | |
− | + | glAreProgramsResidentNV | |
− | + | glBindProgramNV | |
− | + | glDeleteProgramsNV | |
− | + | glExecuteProgramNV | |
− | + | glGenProgramsNV | |
− | + | glGetProgramParameterdvNV | |
− | + | glGetProgramParameterfvNV | |
− | + | glGetProgramStringNV | |
− | + | glGetProgramivNV | |
− | + | glGetTrackMatrixivNV | |
− | + | glGetVertexAttribPointervNV | |
− | + | glGetVertexAttribdvNV | |
− | + | glGetVertexAttribfvNV | |
− | + | glGetVertexAttribivNV | |
− | + | glIsProgramNV | |
− | + | glLoadProgramNV | |
− | + | glProgramParameter4dNV | |
− | + | glProgramParameter4dvNV | |
− | + | glProgramParameter4fNV | |
− | + | glProgramParameter4fvNV | |
− | + | glProgramParameters4dvNV | |
− | + | glProgramParameters4fvNV | |
− | + | glRequestResidentProgramsNV | |
− | + | glTrackMatrixNV | |
− | + | glVertexAttrib1dNV | |
− | + | glVertexAttrib1dvNV | |
− | + | glVertexAttrib1fNV | |
− | + | glVertexAttrib1fvNV | |
− | + | glVertexAttrib1sNV | |
− | + | glVertexAttrib1svNV | |
− | + | glVertexAttrib2dNV | |
− | + | glVertexAttrib2dvNV | |
− | + | glVertexAttrib2fNV | |
− | + | glVertexAttrib2fvNV | |
− | + | glVertexAttrib2sNV | |
− | + | glVertexAttrib2svNV | |
− | + | glVertexAttrib3dNV | |
− | + | glVertexAttrib3dvNV | |
− | + | glVertexAttrib3fNV | |
− | + | glVertexAttrib3fvNV | |
− | + | glVertexAttrib3sNV | |
− | + | glVertexAttrib3svNV | |
− | + | glVertexAttrib4dNV | |
− | + | glVertexAttrib4dvNV | |
− | + | glVertexAttrib4fNV | |
− | + | glVertexAttrib4fvNV | |
− | + | glVertexAttrib4sNV | |
− | + | glVertexAttrib4svNV | |
− | + | glVertexAttrib4ubNV | |
− | + | glVertexAttrib4ubvNV | |
− | + | glVertexAttribPointerNV | |
− | + | glVertexAttribs1dvNV | |
− | + | glVertexAttribs1fvNV | |
− | + | glVertexAttribs1svNV | |
− | + | glVertexAttribs2dvNV | |
− | + | glVertexAttribs2fvNV | |
− | + | glVertexAttribs2svNV | |
− | + | glVertexAttribs3dvNV | |
− | + | glVertexAttribs3fvNV | |
− | + | glVertexAttribs3svNV | |
− | + | glVertexAttribs4dvNV | |
− | + | glVertexAttribs4fvNV | |
− | + | glVertexAttribs4svNV | |
− | + | glVertexAttribs4ubvNV | |
− | + | glClearDepthfOES | |
− | + | glClipPlanefOES | |
− | + | glDepthRangefOES | |
− | + | glFrustumfOES | |
− | + | glGetClipPlanefOES | |
− | + | glOrthofOES | |
− | + | glDetailTexFuncSGIS | |
− | + | glGetDetailTexFuncSGIS | |
− | + | glFogFuncSGIS | |
− | + | glGetFogFuncSGIS | |
− | + | glSampleMaskSGIS | |
− | + | glSamplePatternSGIS | |
− | + | glGetSharpenTexFuncSGIS | |
− | + | glSharpenTexFuncSGIS | |
− | + | glTexImage4DSGIS | |
− | + | glTexSubImage4DSGIS | |
− | + | glGetTexFilterFuncSGIS | |
− | + | glTexFilterFuncSGIS | |
− | + | glAsyncMarkerSGIX | |
− | + | glDeleteAsyncMarkersSGIX | |
− | + | glFinishAsyncSGIX | |
− | + | glGenAsyncMarkersSGIX | |
− | + | glIsAsyncMarkerSGIX | |
− | + | glPollAsyncSGIX | |
− | + | glFlushRasterSGIX | |
− | + | glTextureFogSGIX | |
− | + | glFragmentColorMaterialSGIX | |
− | + | glFragmentLightModelfSGIX | |
− | + | glFragmentLightModelfvSGIX | |
− | + | glFragmentLightModeliSGIX | |
− | + | glFragmentLightModelivSGIX | |
− | + | glFragmentLightfSGIX | |
− | + | glFragmentLightfvSGIX | |
− | + | glFragmentLightiSGIX | |
− | + | glFragmentLightivSGIX | |
− | + | glFragmentMaterialfSGIX | |
− | + | glFragmentMaterialfvSGIX | |
− | + | glFragmentMaterialiSGIX | |
− | + | glFragmentMaterialivSGIX | |
− | + | glGetFragmentLightfvSGIX | |
− | + | glGetFragmentLightivSGIX | |
− | + | glGetFragmentMaterialfvSGIX | |
− | + | glGetFragmentMaterialivSGIX | |
− | + | glFrameZoomSGIX | |
− | + | glPixelTexGenSGIX | |
− | + | glReferencePlaneSGIX | |
− | + | glSpriteParameterfSGIX | |
− | + | glSpriteParameterfvSGIX | |
− | + | glSpriteParameteriSGIX | |
− | + | glSpriteParameterivSGIX | |
− | + | glTagSampleBufferSGIX | |
− | + | glColorTableParameterfvSGI | |
− | + | glColorTableParameterivSGI | |
− | + | glColorTableSGI | |
− | + | glCopyColorTableSGI | |
− | + | glGetColorTableParameterfvSGI | |
− | + | glGetColorTableParameterivSGI | |
− | + | glGetColorTableSGI | |
− | + | glFinishTextureSUNX | |
− | + | glGlobalAlphaFactorbSUN | |
− | + | glGlobalAlphaFactordSUN | |
− | + | glGlobalAlphaFactorfSUN | |
− | + | glGlobalAlphaFactoriSUN | |
− | + | glGlobalAlphaFactorsSUN | |
− | + | glGlobalAlphaFactorubSUN | |
− | + | glGlobalAlphaFactoruiSUN | |
− | + | glGlobalAlphaFactorusSUN | |
− | + | glReadVideoPixelsSUN | |
− | + | glReplacementCodePointerSUN | |
− | + | glReplacementCodeubSUN | |
− | + | glReplacementCodeubvSUN | |
− | + | glReplacementCodeuiSUN | |
− | + | glReplacementCodeuivSUN | |
− | + | glReplacementCodeusSUN | |
− | + | glReplacementCodeusvSUN | |
− | + | glColor3fVertex3fSUN | |
− | + | glColor3fVertex3fvSUN | |
− | + | glColor4fNormal3fVertex3fSUN | |
− | + | glColor4fNormal3fVertex3fvSUN | |
− | + | glColor4ubVertex2fSUN | |
− | + | glColor4ubVertex2fvSUN | |
− | + | glColor4ubVertex3fSUN | |
− | + | glColor4ubVertex3fvSUN | |
− | + | glNormal3fVertex3fSUN | |
− | + | glNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor3fVertex3fSUN | |
− | + | glReplacementCodeuiColor3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor4fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor4ubVertex3fSUN | |
− | + | glReplacementCodeuiColor4ubVertex3fvSUN | |
− | + | glReplacementCodeuiNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fVertex3fvSUN | |
− | + | glReplacementCodeuiVertex3fSUN | |
− | + | glReplacementCodeuiVertex3fvSUN | |
− | + | glTexCoord2fColor3fVertex3fSUN | |
− | + | glTexCoord2fColor3fVertex3fvSUN | |
− | + | glTexCoord2fColor4fNormal3fVertex3fSUN | |
− | + | glTexCoord2fColor4fNormal3fVertex3fvSUN | |
− | + | glTexCoord2fColor4ubVertex3fSUN | |
− | + | glTexCoord2fColor4ubVertex3fvSUN | |
− | + | glTexCoord2fNormal3fVertex3fSUN | |
− | + | glTexCoord2fNormal3fVertex3fvSUN | |
− | + | glTexCoord2fVertex3fSUN | |
− | + | glTexCoord2fVertex3fvSUN | |
− | + | glTexCoord4fColor4fNormal3fVertex4fSUN | |
− | + | glTexCoord4fColor4fNormal3fVertex4fvSUN | |
− | + | glTexCoord4fVertex4fSUN | |
− | + | glTexCoord4fVertex4fvSUN | |
− | + | glAddSwapHintRectWIN | |
− | + | GL_3DFX_multisample | |
− | + | GL_3DFX_tbuffer | |
− | + | GL_3DFX_texture_compression_FXT1 | |
− | + | GL_AMD_conservative_depth | |
− | + | GL_AMD_debug_output | |
− | + | GL_AMD_draw_buffers_blend | |
− | + | GL_AMD_name_gen_delete | |
− | + | GL_AMD_performance_monitor | |
− | + | GL_AMD_seamless_cubemap_per_texture | |
− | + | GL_AMD_shader_stencil_export | |
− | + | GL_AMD_texture_texture4 | |
− | + | GL_AMD_transform_feedback3_lines_triangles | |
− | + | GL_AMD_vertex_shader_tessellator | |
− | + | GL_APPLE_aux_depth_stencil | |
− | + | GL_APPLE_client_storage | |
− | + | GL_APPLE_element_array | |
− | + | GL_APPLE_fence | |
− | + | GL_APPLE_float_pixels | |
− | + | GL_APPLE_flush_buffer_range | |
− | + | GL_APPLE_object_purgeable | |
− | + | GL_APPLE_pixel_buffer | |
− | + | GL_APPLE_rgb_422 | |
− | + | GL_APPLE_row_bytes | |
− | + | GL_APPLE_specular_vector | |
− | + | GL_APPLE_texture_range | |
− | + | GL_APPLE_transform_hint | |
− | + | GL_APPLE_vertex_array_object | |
− | + | GL_APPLE_vertex_array_range | |
− | + | GL_APPLE_vertex_program_evaluators | |
− | + | GL_APPLE_ycbcr_422 | |
− | + | GL_ARB_blend_func_extended | |
− | + | GL_ARB_color_buffer_float | |
− | + | GL_ARB_compatibility | |
− | + | GL_ARB_copy_buffer | |
− | + | GL_ARB_depth_buffer_float | |
− | + | GL_ARB_depth_clamp | |
− | + | GL_ARB_depth_texture | |
− | + | GL_ARB_draw_buffers | |
− | + | GL_ARB_draw_buffers_blend | |
− | + | GL_ARB_draw_elements_base_vertex | |
− | + | GL_ARB_draw_indirect | |
− | + | GL_ARB_draw_instanced | |
− | + | GL_ARB_explicit_attrib_location | |
− | + | GL_ARB_fragment_coord_conventions | |
− | + | GL_ARB_fragment_program | |
− | + | GL_ARB_fragment_program_shadow | |
− | + | GL_ARB_fragment_shader | |
− | + | GL_ARB_framebuffer_object | |
− | + | GL_ARB_framebuffer_sRGB | |
− | + | GL_ARB_geometry_shader4 | |
− | + | GL_ARB_gpu_shader5 | |
− | + | GL_ARB_gpu_shader_fp64 | |
− | + | GL_ARB_half_float_pixel | |
− | + | GL_ARB_half_float_vertex | |
− | + | GL_ARB_imaging | |
− |