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Editing Intrigue
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− | The central feature of the 'villains release', '''intrigue''' is a collection of mechanics and tools that enable historical figures to enact [[villain]]ous plots, ensuring a constant stream of [[Fun]] for players. As of .47 interaction with this feature is still somewhat unfinished | + | The central feature of the 'villains release', '''intrigue''' is a collection of mechanics and tools that enable historical figures to enact [[villain]]ous plots, ensuring a constant stream of [[Fun]] for players. As of .47 interaction with this feature is still somewhat unfinished with the January 2020 devlog indicating missing elements. |
== World gen and world activation == | == World gen and world activation == | ||
− | The main mechanic works through agreements: [[historical figure]]s reach out to one another and use a variety of tactics (persuasion, blackmail, bribes) to reach an agreement for a variety of things like funding, assassination, stealing. | + | The main mechanic works through agreements: [[historical figure]]s reach out to one another and use a variety of tactics (persuasion, blackmail, bribes) to reach an agreement for a variety of things like funding, assassination, stealing. Historical figures keep a list of plots that they want to enact, and keep track of a variety of figures and how to deal with them. |
You can export a villainous network from the historical figures list in legends mode, as shown in the image below: | You can export a villainous network from the historical figures list in legends mode, as shown in the image below: | ||
− | [[File:Df_legends_villainous_network.png|center|Image showing a villainous network as exported from legends mode. Purple is the location of the leader, red the location of | + | [[File:Df_legends_villainous_network.png|center|Image showing a villainous network as exported from legends mode. Purple is the location of the leader, red the location of members, and yellow, the location of corrupt officials.|thumb|800px]] |
The civilizations in world generation also have some basic counter-intelligence abilities, and though it's abstract like the rest of world generation, the spy masters and law enforcement position holders, like the villains, have to work in a more-or-less fair fashion to earn their victories. The game keeps track of the evidence they've collected from witnesses, interrogation and surveillance, and this gives them leads on further steps to take, in terms of who to surveil and who to interrogate. | The civilizations in world generation also have some basic counter-intelligence abilities, and though it's abstract like the rest of world generation, the spy masters and law enforcement position holders, like the villains, have to work in a more-or-less fair fashion to earn their victories. The game keeps track of the evidence they've collected from witnesses, interrogation and surveillance, and this gives them leads on further steps to take, in terms of who to surveil and who to interrogate. | ||
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Note that trying to interrogate a merchant can cause a wagon to fall apart. | Note that trying to interrogate a merchant can cause a wagon to fall apart. | ||
− | Corruption of residents is based on the initiator and recipient's social skills, much like interrogation, and if the corruption is successful | + | Corruption of residents is based on the initiator and recipient's social skills, much like interrogation, and if the corruption is successful the recipient will become a part of the organisation. They will then take part in whatever plot the organisation intends to enact within your fort. |
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==== Potential plots ==== | ==== Potential plots ==== | ||
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== Adventure mode == | == Adventure mode == | ||
− | [[File:Adventurer_intrigue_tab.png|thumb| | + | [[File:Adventurer_intrigue_tab.png|thumb|800px|Image showing a villainous network in adventure mode. This network consists of the master, a member (who is the master's childhood friend, incidentally), and two assets, which are position-holders corrupted into providing funds to the network.]] |
− | Intrigue in [[adventurer mode]] is mostly interacted with through the investigation and interrogation menus. There are two major | + | Intrigue in [[adventurer mode]] is mostly interacted with through the investigation and interrogation menus. There are two major tactics of investigation: Persuasion and Intimidation. Adventurers who wish to investigate benefit from the judge of intent skill as well. Currently, only asking for schemes will result in proper information appearing in the quest log. |
− | You can interrogate criminals after killing them, at least | + | You can interrogate criminals after killing them, at least intelligent undead. |
=== Persuasion === | === Persuasion === | ||
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=== Intimidation === | === Intimidation === | ||
− | Intimidation mainly uses the intimidate | + | Intimidation mainly uses the intimidate skill. To make intimidation more effective, you can fight with nearby NPCs, or the particular NPC in question. To avoid killing the NPC, make sure that you stay within the [[Level of conflict#Brawl|brawl]] escalation level. The NPC will rapidly become afraid of you. After this, investigate using the intimidation tactic. |
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{{category|Adventurer mode}} | {{category|Adventurer mode}} |