v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing String dump/raw

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
  <pre>!This program cannot be run in DOS mode.
+
  !This program cannot be run in DOS mode.
api-ms-win-core-synch-l1-2-0.dll
+
api-ms-win-core-synch-l1-2-0.dll
SleepConditionVariableCS
+
SleepConditionVariableCS
WakeAllConditionVariable
+
WakeAllConditionVariable
bad allocation
+
bad allocation
Out of memory - aborting
+
Out of memory - aborting
Fatal Error
+
Fatal Error
UTF-16LE
+
UTF-16LE
Unknown exception
+
Unknown exception
bad array new length
+
bad array new length
string too long
+
string too long
TRANS_NAME
+
TRANS_NAME
nameless
+
nameless
FIRST_NAME
+
FIRST_NAME
PRO_POS
+
PRO_POS
PRO_OBJ
+
PRO_OBJ
PRO_SUB
+
PRO_SUB
PRO_REF
+
PRO_REF
<structure>
+
<structure>
</local_id>
+
</local_id>
<local_id>
+
<local_id>
<type>counting house</type>
+
<type>counting house</type>
</name>
+
</name>
<name>
+
<name>
</structure>
+
</structure>
<type>guildhall</type>
+
<type>guildhall</type>
<type>hospital</type>
+
<type>hospital</type>
<type>tower</type>
+
<type>tower</type>
<type>mead hall</type>
+
<type>mead hall</type>
<type>keep</type>
+
<type>keep</type>
<type>dark tower</type>
+
<type>dark tower</type>
<type>underworld spire</type>
+
<type>underworld spire</type>
<type>temple</type>
+
<type>temple</type>
</worship_hfid>
+
</worship_hfid>
<worship_hfid>
+
<worship_hfid>
</entity_id>
+
</entity_id>
<entity_id>
+
<entity_id>
<type>library</type>
+
<type>library</type>
</copied_artifact_id>
+
</copied_artifact_id>
<copied_artifact_id>
+
<copied_artifact_id>
<type>inn tavern</type>
+
<type>inn tavern</type>
<type>market</type>
+
<type>market</type>
<type>tomb</type>
+
<type>tomb</type>
<type>dungeon</type>
+
<type>dungeon</type>
<subtype>standard</subtype>
+
<subtype>standard</subtype>
<subtype>sewers</subtype>
+
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
+
<subtype>catacombs</subtype>
vector too long
+
vector too long
invalid string position
+
invalid string position
Training Session
+
Training Session
Activity
+
Activity
Research
+
Research
Activity Event
+
Activity Event
Worship
+
Worship
Socialize
+
Socialize
  empties  
+
  empties
  empty  
+
  empty
  picks up  
+
  picks up
  pick up  
+
  pick up
  has shared many tales from beyond  
+
  has shared many tales from beyond
  embraces  
+
  embraces
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered  
+
  has discovered
  gives you  
+
  gives you
Ponder  
+
Ponder
  has become a student of  
+
  has become a student of
Learn  
+
Learn
Teach  
+
Teach
Discuss  
+
Discuss
Write about  
+
Write about
Meditate on  
+
Meditate on
Go to Combat Training
+
Go to Combat Training
Pray to  
+
Pray to
Lead Combat Training
+
Lead Combat Training
Organize Combat Training
+
Organize Combat Training
Play Make Believe
+
Play Make Believe
Wait for Combat Training
+
Wait for Combat Training
Play with  
+
Play with
Promote  
+
Promote
Preach on  
+
Preach on
Inveigh Against  
+
Inveigh Against
Family
+
Family
Loyalty
+
Loyalty
Friendship
+
Friendship
Cunning
+
Cunning
Fairness
+
Fairness
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Martial Prowess
Sacrifice
+
Sacrifice
Hard Work
+
Hard Work
Perseverance
+
Perseverance
Competition
+
Competition
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Knowledge
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate  
+
Simulate
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Perform Music
Perform Dance
+
Perform Dance
Listen to Music
+
Listen to Music
Go to  
+
Go to
Watch Dance
+
Watch Dance
Organize  
+
Organize
 
  Demonstration
 
  Demonstration
Wait for  
+
Wait for
Serve  
+
Serve
Watch  
+
Watch
Go to Individual Combat Drill
+
Go to Individual Combat Drill
Serve Customer
+
Serve Customer
/Resting
+
/Resting
Individual Combat Drill
+
Individual Combat Drill
Go to Sparring Match
+
Go to Sparring Match
Watch Sparring Practice
+
Watch Sparring Practice
Go to Sparring Practice
+
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,  
+
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
+
Archery Practice
There are not enough dancers.
+
There are not enough dancers.
There is not enough room to perform here.
+
There is not enough room to perform here.
You cannot perform here.
+
You cannot perform here.
You could not find a partner.
+
You could not find a partner.
Some children
+
Some children
begins
+
begins
  playing with  
+
  playing with
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of  
+
the story of
a sermon on  
+
a sermon on
an improvised recital of  
+
an improvised recital of
reciting the poem  
+
reciting the poem
improvised music,  
+
improvised music,
the musical composition  
+
the musical composition
an improvised dance,  
+
an improvised dance,
dancing  
+
dancing
You continue the sermon.
+
You continue the sermon.
  in the middle of  
+
  in the middle of
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
You continue the poem.
 
  stanza
 
  stanza
You enter  
+
You enter
The poem continues.
+
The poem continues.
The music enters  
+
The music enters
The dance enters a new section with  
+
The dance enters a new section with
the introduction
+
the introduction
a simple passage
+
a simple passage
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second  
+
second
first  
+
first
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of  
+
You feel like you know the basic rules of
You've learned  
+
You've learned
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 224: Line 224:
 
  well.
 
  well.
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
instrument
  and the  
+
  and the
  delivering a virtuoso performance on the  
+
  delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the  
+
  could nearly pass for the voice of the
 
  is absolutely flawless.
 
  is absolutely flawless.
 
  with skill.
 
  with skill.
 
  sound
 
  sound
 
  beautifully.
 
  beautifully.
  playing the  
+
  playing the
  vaguely like the intended  
+
  vaguely like the intended
singing
+
singing
chanting
+
chanting
  a mockery of the  
+
  a mockery of the
doesn't
+
doesn't
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the  
+
  seem to know how to play the
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
Line 250: Line 250:
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
Alias:  
+
Alias:
Associated Plot:  
+
Associated Plot:
Highest known in organization
+
Highest known in organization
Associated Organization:  
+
Associated Organization:
We haven't performed for some time.
+
We haven't performed for some time.
We are going the wrong way.
+
We are going the wrong way.
We should be making better progress.
+
We should be making better progress.
We should have made it there by now.
+
We should have made it there by now.
We must not abandon  
+
We must not abandon
The oppressor has been overthrown!
+
The oppressor has been overthrown!
We have arrived at our destination.
+
We have arrived at our destination.
We must go back.
+
We must go back.
Empty announcement  
+
Empty announcement
flying  
+
flying
, but it is deflected by  
+
, but it is deflected by
  by the  
+
  by the
spinning  
+
spinning
, but the attack is deflected by  
+
, but the attack is deflected by
, lightly tapping the target!
+
, lightly tapping the target!
, but there is no force!
+
, but there is no force!
, but it passes right through!
+
, but it passes right through!
  in the  
+
  in the
 
  from behind
 
  from behind
 
  from the side
 
  from the side
  with  
+
  with
the part
+
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
, but the attack passes right through!
, but it glances away!
+
, but it glances away!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
 
  is cloven asunder!
 
  is cloven asunder!
Line 290: Line 290:
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
the injured part
 
  is ripped into loose shreds!
 
  is ripped into loose shreds!
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
out of the wound
+
out of the wound
through the  
+
through the
tearing
+
tearing
passing through a hole in the  
+
passing through a hole in the
main part
+
main part
jamming the
+
jamming the
denting
+
denting
bruising
+
bruising
 
  apart
 
  apart
tearing apart
+
tearing apart
shattering
+
shattering
chipping
+
chipping
fracturing
+
fracturing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
Line 315: Line 315:
 
  tearing
 
  tearing
 
  the rest of
 
  the rest of
  through a hole in the  
+
  through a hole in the
  through the  
+
  through the
  and spilling  
+
  and spilling
breaking away
+
breaking away
 
  most of
 
  most of
 
  half of
 
  half of
 
  a piece of
 
  a piece of
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
reeking
rotten
+
rotten
decomposing
+
decomposing
a major artery
+
a major artery
an artery
+
an artery
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
many nerves
The geldables have been torn away!
+
The geldables have been torn away!
It is a gelding strike!
+
It is a gelding strike!
It is a gelding blow!
+
It is a gelding blow!
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been  
+
  has been
a motor nerve
+
a motor nerve
a sensory nerve
+
a sensory nerve
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
sprained
+
sprained
bruised
+
bruised
a tendon
+
a tendon
strained
+
strained
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
Line 359: Line 359:
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
  is injected into the  
+
  is injected into the
  crumbles over the  
+
  crumbles over the
  splatters over the  
+
  splatters over the
  flows over the  
+
  flows over the
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
 
  sick!
 
  sick!
  pours over the  
+
  pours over the
 
  is sucked out of the wound!
 
  is sucked out of the wound!
No team/side
+
No team/side
Independent
+
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Equipment
Skills
+
Skills
Conditions
+
Conditions
Create
+
Create
Side #
+
Side #
Creature
+
Creature
Scattered cumulus
+
Scattered cumulus
No cumulus clouds
+
No cumulus clouds
Cumulonimbus (rain)
+
Cumulonimbus (rain)
Many cumulus (rain)
+
Many cumulus (rain)
Tame/mountable
+
Tame/mountable
Set the weather, temperature, and time.
+
Set the weather, temperature, and time.
No fog
+
No fog
Nimbostratus (rain)
+
Nimbostratus (rain)
Thin mist
+
Thin mist
No stratus
+
No stratus
Cirrus
+
Cirrus
Stratus (rain)
+
Stratus (rain)
Altostratus
+
Altostratus
Scorching
+
Scorching
Dragonfire
+
Dragonfire
Thick fog
+
Thick fog
Absolute zero
+
Absolute zero
Deathly cold
+
Deathly cold
Morning
+
Morning
Subterranean
+
Subterranean
Below freezing
+
Below freezing
Freezing
+
Freezing
Evening
+
Evening
Early evening
+
Early evening
Late morning
+
Late morning
Late afternoon
+
Late afternoon
Early afternoon
+
Early afternoon
Late night
+
Late night
Early morning
+
Early morning
 
  and others have returned.
 
  and others have returned.
 
  have returned.
 
  have returned.
, the performance troupe, has arrived.
+
, the performance troupe, has arrived.
, a performance troupe, is visiting.
+
, a performance troupe, is visiting.
 
  has arrived.
 
  has arrived.
 
  is visiting.
 
  is visiting.
Line 415: Line 415:
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has returned.
 
  has returned.
  has brought back many tales from beyond  
+
  has brought back many tales from beyond
The dead walk. Hide while you still can!
+
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
+
Forms twisted from their nature, legion of the night. What hope remains?
Autumn
+
Autumn
Winter
+
Winter
Spring
+
Spring
Summer
+
Summer
Spoils Report:  
+
Spoils Report:
 
  and others
 
  and others
army is located out of bounds: teleporting
+
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
The enemy have come and are laying siege to the fortress.
An army is invading!
+
An army is invading!
An army has come to your lands seeking a parley.
+
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
+
A vile force of darkness has arrived!
A vile force of darkness has arrived, seeking a parley!
+
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
+
The enemy have come and are preparing to lay siege. They seek a parley!
 
  has been conquered and now
 
  has been conquered and now
, has been
+
, has been
 
  incorporated into your holdings.
 
  incorporated into your holdings.
  has been founded  
+
  has been founded
, has been conquered and
+
, has been conquered and
overlord
+
overlord
overlords
+
overlords
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
vector<bool> too long
+
vector<bool> too long
Empty biased index vector
+
Empty biased index vector
Biased index vector computation error
+
Biased index vector computation error
bad cast
+
bad cast
save/current
+
save/current
themselves
+
themselves
prostrating  
+
prostrating
torturing  
+
torturing
  before  
+
  before
devouring  
+
devouring
committing a depraved act upon  
+
committing a depraved act upon
burning  
+
burning
admiring  
+
admiring
save/current/art_image-
+
save/current/art_image-
save/current/
+
save/current/
art_image-
+
art_image-
raising  
+
raising
striking down  
+
striking down
praying to  
+
praying to
hiding  
+
hiding
cooking  
+
cooking
contemplating  
+
contemplating
impaled on  
+
impaled on
engraving  
+
engraving
surrounded by  
+
surrounded by
shooting  
+
shooting
fighting with  
+
fighting with
massacring  
+
massacring
refusing  
+
refusing
greeting  
+
greeting
embracing  
+
embracing
speaking with  
+
speaking with
committing a depraved act
+
committing a depraved act
being tortured
+
being tortured
in a fetal position
+
in a fetal position
making a submissive gesture
+
making a submissive gesture
falling
+
falling
smeared out into a spiral
+
smeared out into a spiral
laughing
+
laughing
hanging from  
+
hanging from
being flayed by  
+
being flayed by
being mutilated by  
+
being mutilated by
weeping
+
weeping
praying
+
praying
screaming
+
screaming
cringing
+
cringing
 
  confused
 
  confused
 
  offended
 
  offended
withering away
+
withering away
suffering
+
suffering
striking a triumphant pose
+
striking a triumphant pose
striking a menacing pose
+
striking a menacing pose
traveling
+
traveling
laboring
+
laboring
making a plaintive gesture
+
making a plaintive gesture
being shot
+
being shot
burning
+
burning
melting
+
melting
 
  terrified
 
  terrified
 
  dejected
 
  dejected
[/LPAGE]
+
[/LPAGE]
Untitled
+
Untitled
, the deity of  
+
, the deity of
[LPAGE:HF:
+
[LPAGE:HF:
skeletal  
+
skeletal
, depicted as a  
+
, depicted as a
ghostly  
+
ghostly
rotting  
+
rotting
cooking
+
cooking
contemplating
+
contemplating
unnaturally contorted
+
unnaturally contorted
engraving
+
engraving
being mutilated
+
being mutilated
being flayed
+
being flayed
[LPAGE:ARTIFACT:
+
[LPAGE:ARTIFACT:
female  
+
female
the deity of  
+
the deity of
will be installed at target
+
will be installed at target
will be installed at  
+
will be installed at
Weight:  
+
Weight:
Owner:  
+
Owner:
Click a building to link to  
+
Click a building to link to
Cannot link to  
+
Cannot link to
Link to  
+
Link to
Sunk into depression...
+
Sunk into depression...
Throwing a tantrum!
+
Throwing a tantrum!
Corrupt Soldier Mood:  
+
Corrupt Soldier Mood:
Stumbling obliviously!
+
Stumbling obliviously!
Specify image
+
Specify image
In a martial trance!
+
In a martial trance!
Enraged at all enemies!
+
Enraged at all enemies!
View stockpile
+
View stockpile
Engraving  
+
Engraving
Value:  
+
Value:
Overcome by terror!
+
Overcome by terror!
Corrupt Strange Mood:  
+
Corrupt Strange Mood:
Overwhelmed by horror!
+
Overwhelmed by horror!
In emotional shock!
+
In emotional shock!
Running around crazed!
+
Running around crazed!
Crawling around crazed!
+
Crawling around crazed!
Staring off into space...
+
Staring off into space...
In a berserk rage!
+
In a berserk rage!
Stricken by melancholy...
+
Stricken by melancholy...
Possessed by unknown forces!
+
Possessed by unknown forces!
Running around babbling!
+
Running around babbling!
Crawling around babbling!
+
Crawling around babbling!
Brooding darkly...
+
Brooding darkly...
Has a horrible fell look!
+
Has a horrible fell look!
Peculiarly secretive...
+
Peculiarly secretive...
Has the aspect of one fey!
+
Has the aspect of one fey!
Wallowing in misery!
+
Wallowing in misery!
Taken by a fright!
+
Taken by a fright!
Shaken to the core!
+
Shaken to the core!
Truly mortified!
+
Truly mortified!
Lost in despair!
+
Lost in despair!
Anguished!
+
Anguished!
Distressed!
+
Distressed!
Completely dismayed!
+
Completely dismayed!
 
  with grief!
 
  with grief!
itself
+
itself
Writhing in agony!
+
Writhing in agony!
Drowning in sadness!
+
Drowning in sadness!
Beside  
+
Beside
Experiencing mortal fear!
+
Experiencing mortal fear!
himself
+
himself
herself
+
herself
Child does the expelling
+
Child does the expelling
Spouse is elected
+
Spouse is elected
Child is nobility
+
Child is nobility
Child is not present
+
Child is not present
Spouse does the expelling
+
Spouse does the expelling
Holds elected office
+
Holds elected office
Spouse is nobility
+
Spouse is nobility
Spouse is not present
+
Spouse is not present
Cannot expel or send away:
+
Cannot expel or send away:
Creator of  
+
Creator of
Nobility
+
Nobility
Does the expelling
+
Does the expelling
Emotionally overloaded!
+
Emotionally overloaded!
In existential crisis!
+
In existential crisis!
Somebody
+
Somebody
Pet of  
+
Pet of
Thoughts
+
Thoughts
Military
+
Military
Personality
+
Personality
Groups
+
Groups
Relations
+
Relations
Overview
+
Overview
Cancel
+
Cancel
Health
+
Health
Child is elected
+
Child is elected
Send away
+
Send away
Send to  
+
Send to
Resists sickness
+
Resists sickness
Clumsy
+
Clumsy
Recovers quickly
+
Recovers quickly
High stamina
+
High stamina
Child:  
+
Child:
 
  children
 
  children
Strong
+
Strong
Spouse:  
+
Spouse:
Lover:  
+
Lover:
 
  lovers
 
  lovers
High kinesthetic sense
+
High kinesthetic sense
Musical
+
Musical
High social awareness
+
High social awareness
Developed empathy
+
Developed empathy
Good memory
+
Good memory
Patient
+
Patient
Good spatial sense
+
Good spatial sense
Good with language
+
Good with language
High willpower
+
High willpower
Good focus
+
Good focus
Good intuition
+
Good intuition
Creative
+
Creative
Recovers slowly
+
Recovers slowly
Low stamina
+
Low stamina
Good analytical ability
+
Good analytical ability
Sickly
+
Sickly
Quick to love
+
Quick to love
Poor social awareness
+
Poor social awareness
Envious
+
Envious
Hateful
+
Hateful
Not musical
+
Not musical
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Poor empathy
Poor kinesthetic sense
+
Poor kinesthetic sense
Impatient
+
Impatient
Poor intuition
+
Poor intuition
Bad with words
+
Bad with words
Poor memory
+
Poor memory
Poor focus
+
Poor focus
Poor analytical ability
+
Poor analytical ability
Not creative
+
Not creative
Low willpower
+
Low willpower
Polite
+
Polite
Flatterer
+
Flatterer
Fearless
+
Fearless
Disdains advice
+
Disdains advice
Stubborn
+
Stubborn
Brawler
+
Brawler
Prone to discord
+
Prone to discord
Wasteful
+
Wasteful
Easily stressed
+
Easily stressed
Lustful
+
Lustful
Intemperate
+
Intemperate
Greedy
+
Greedy
Depression-prone
+
Depression-prone
Cheerful
+
Cheerful
Anxious
+
Anxious
Anger-prone
+
Anger-prone
Private
+
Private
Bashful
+
Bashful
Obstinate
+
Obstinate
Perfectionist
+
Perfectionist
Single-minded
+
Single-minded
Curious
+
Curious
Hopeful
+
Hopeful
Extravagant
+
Extravagant
Vengeful
+
Vengeful
Overconfident
+
Overconfident
Gracious
+
Gracious
Ambitious
+
Ambitious
Inclined to abstract
+
Inclined to abstract
Flights of fancy
+
Flights of fancy
Slow to love
+
Slow to love
Artistically inclined
+
Artistically inclined
Overbearing
+
Overbearing
Gregarious
+
Gregarious
Thrill-seeker
+
Thrill-seeker
Frenetic
+
Frenetic
Thoughtless
+
Thoughtless
Dutiful
+
Dutiful
Trusting
+
Trusting
Orderly
+
Orderly
Emotional obsessive
+
Emotional obsessive
Tolerant
+
Tolerant
Altruistic
+
Altruistic
Swayed by emotions
+
Swayed by emotions
Seeks harmony
+
Seeks harmony
Not wasteful
+
Not wasteful
Quarreler
+
Quarreler
Temperate
+
Temperate
Not greedy
+
Not greedy
Quick to give up
+
Quick to give up
Avoid fights
+
Avoid fights
Not anxious
+
Not anxious
Slow to anger
+
Slow to anger
Resilient
+
Resilient
Not lustful
+
Not lustful
Not envious
+
Not envious
Slow to hate
+
Slow to hate
Not easily depressed
+
Not easily depressed
Cheerless
+
Cheerless
Incurious
+
Incurious
Quick to despair
+
Quick to despair
Overshares
+
Overshares
Shameless
+
Shameless
Low self esteem
+
Low self esteem
Not vengeful
+
Not vengeful
Scatterbrained
+
Scatterbrained
Merciful
+
Merciful
Ungrateful
+
Ungrateful
Not ambitious
+
Not ambitious
Humorless
+
Humorless
Austere
+
Austere
Fearful
+
Fearful
Overreliant on advice
+
Overreliant on advice
Not vain
+
Not vain
Pusillanimous
+
Pusillanimous
Avoids excitement
+
Avoids excitement
Leisurely
+
Leisurely
Not inclined to abstract
+
Not inclined to abstract
Fact-oriented
+
Fact-oriented
Distrustful
+
Distrustful
Sloppy
+
Sloppy
Unassertive
+
Unassertive
Not altruistic
+
Not altruistic
Unswayed by emotions
+
Unswayed by emotions
Overcautious
+
Overcautious
Not dutiful
+
Not dutiful
Acquiescing
+
Acquiescing
Inattentive
+
Inattentive
Emotionally distant
+
Emotionally distant
Intolerant
+
Intolerant
Values cooperation
+
Values cooperation
Values artwork
+
Values artwork
Values stoicism
+
Values stoicism
Values independence
+
Values independence
Values fairness
+
Values fairness
Values eloquence
+
Values eloquence
Values tradition
+
Values tradition
Values decorum
+
Values decorum
Values power
+
Values power
Values friendship
+
Values friendship
Values cunning
+
Values cunning
Values truth
+
Values truth
Values law
+
Values law
Not inclined to create art
+
Not inclined to create art
Values family
+
Values family
Values loyalty
+
Values loyalty
Values commerce
+
Values commerce
Values leisure time
+
Values leisure time
Values nature
+
Values nature
Values romance
+
Values romance
Values sacrifice
+
Values sacrifice
Values hard work
+
Values hard work
Values perseverance
+
Values perseverance
Values competition
+
Values competition
Values craftwork
+
Values craftwork
Values merriment
+
Values merriment
Values skill
+
Values skill
Values martial prowess
+
Values martial prowess
Values self-control
+
Values self-control
Values introspection
+
Values introspection
Values harmony
+
Values harmony
Values tranquility
+
Values tranquility
Disdains artwork
+
Disdains artwork
Disdains tradition
+
Disdains tradition
Disdains independence
+
Disdains independence
Disdains cooperation
+
Disdains cooperation
Disdains eloquence
+
Disdains eloquence
Disdains cunning
+
Disdains cunning
Disdains decorum
+
Disdains decorum
Disdains fairness
+
Disdains fairness
Disdains friendship
+
Disdains friendship
Disdains family
+
Disdains family
Disdains truth
+
Disdains truth
Disdains power
+
Disdains power
Values knowledge
+
Values knowledge
Values peace
+
Values peace
Disdains loyalty
+
Disdains loyalty
Disdains law
+
Disdains law
Disdains leisure time
+
Disdains leisure time
Disdains perseverance
+
Disdains perseverance
Disdains romance
+
Disdains romance
Disdains commerce
+
Disdains commerce
Disdains hard work
+
Disdains hard work
Disdains skill
+
Disdains skill
Disdains competition
+
Disdains competition
Disdains sacrifice
+
Disdains sacrifice
Disdains merriment
+
Disdains merriment
Disdains harmony
+
Disdains harmony
Disdains martial prowess
+
Disdains martial prowess
Disdains craftwork
+
Disdains craftwork
Disdains introspection
+
Disdains introspection
Disdains stoicism
+
Disdains stoicism
Disdains tranquility
+
Disdains tranquility
Disdains self-control
+
Disdains self-control
Paralyzed
+
Paralyzed
Unconscious
+
Unconscious
Sluggish
+
Sluggish
Partially paralyzed
+
Partially paralyzed
Thirsty
+
Thirsty
Dehydrated
+
Dehydrated
Drowsy
+
Drowsy
Very drowsy
+
Very drowsy
Stressed
+
Stressed
Haggard
+
Haggard
Hungry
+
Hungry
Starving
+
Starving
Disdains peace
+
Disdains peace
Disdains nature
+
Disdains nature
Harrowed
+
Harrowed
Disdains knowledge
+
Disdains knowledge
Bleeding
+
Bleeding
Heavy bleeding
+
Heavy bleeding
Extreme pain
+
Extreme pain
Drowning
+
Drowning
Nauseous
+
Nauseous
Winded
+
Winded
Stunned
+
Stunned
Over-exerted
+
Over-exerted
Exhausted
+
Exhausted
Focused
+
Focused
Focused!
+
Focused!
Distracted
+
Distracted
Distracted!
+
Distracted!
Squad:  
+
Squad:
 
  (Rusty)
 
  (Rusty)
 
  (V Rusty)
 
  (V Rusty)
Needs  
+
Needs
Healthy
+
Healthy
Haul:  
+
Haul:
No official position
+
No official position
Partially webbed
+
Partially webbed
Webbed
+
Webbed
Injured
+
Injured
Seriously injured
+
Seriously injured
Uphold tradition
+
Uphold tradition
Hear eloquence
+
Hear eloquence
Make merry
+
Make merry
Self-examination
+
Self-examination
Learn something
+
Learn something
Excitement
+
Excitement
Be with friends
+
Be with friends
Be with family
+
Be with family
Stay occupied
+
Stay occupied
Meditate
+
Meditate
Admire art
+
Admire art
Be creative
+
Be creative
Unmet need:  
+
Unmet need:
No unmet needs
+
No unmet needs
Drink alcohol
+
Drink alcohol
Wander
+
Wander
Be extravagant
+
Be extravagant
Think abstractly
+
Think abstractly
Help somebody
+
Help somebody
Eat good meal
+
Eat good meal
Cause trouble
+
Cause trouble
See animal
+
See animal
Make romance
+
Make romance
Acquire object
+
Acquire object
See great beast
+
See great beast
Martial training
+
Martial training
Craft object
+
Craft object
Take it easy
+
Take it easy
Practice skill
+
Practice skill
Geography
+
Geography
Chemistry
+
Chemistry
Engineering
+
Engineering
Medicine
+
Medicine
Mathematics
+
Mathematics
Philosophy
+
Philosophy
Natural history
+
Natural history
Astronomy
+
Astronomy
Combat
+
Combat
Description
+
Description
Other skills
+
Other skills
Social
+
Social
Wounds
+
Wounds
Status
+
Status
History
+
History
Treatment
+
Treatment
Dialog
+
Dialog
Choreography
+
Choreography
Musical composition
+
Musical composition
Autobiography
+
Autobiography
Biography
+
Biography
Letter
+
Letter
Chronicle
+
Chronicle
Short story
+
Short story
Musical form
+
Musical form
Poetic form
+
Poetic form
Manual
+
Manual
Dance form
+
Dance form
Work details
+
Work details
No assigned rooms
+
No assigned rooms
Locations
+
Locations
Workshops
+
Workshops
Star chart
+
Star chart
Dictionary
+
Dictionary
Star catalogue
+
Star catalogue
Cultural comparison
+
Cultural comparison
Cultural history
+
Cultural history
Treatise on technological evolution
+
Treatise on technological evolution
Alternate history
+
Alternate history
Biographical dictionary
+
Biographical dictionary
Comparative biography
+
Comparative biography
Encyclopedia
+
Encyclopedia
Genealogy
+
Genealogy
Doctor
+
Doctor
Monster slayer
+
Monster slayer
Surgeon
+
Surgeon
Diagnostician
+
Diagnostician
Scholar
+
Scholar
Performer
+
Performer
Mercenary
+
Mercenary
Scribe
+
Scribe
No dedicated workshop assignments
+
No dedicated workshop assignments
No work details
+
No work details
Tavern keeper
+
Tavern keeper
No location assignments
+
No location assignments
Will only do assigned tasks
+
Will only do assigned tasks
Work animals
+
Work animals
Cannot assign work details
+
Cannot assign work details
Will do available tasks anywhere
+
Will do available tasks anywhere
War buddy
+
War buddy
Childhood friend
+
Childhood friend
Fellow scholar
+
Fellow scholar
Obsession
+
Obsession
Father
+
Father
Bonded
+
Bonded
Pet owner
+
Pet owner
Mother
+
Mother
Spouse
+
Spouse
Cannot assign work animals
+
Cannot assign work animals
Bone doctor
+
Bone doctor
No relationships
+
No relationships
No assigned or assignable work animals
+
No assigned or assignable work animals
Pure hate
+
Pure hate
Disliked
+
Disliked
Grudge
+
Grudge
Religious persecutor
+
Religious persecutor
Supernatural vengeance
+
Supernatural vengeance
Jealous grudge
+
Jealous grudge
Athletic rival
+
Athletic rival
Friend
+
Friend
Persecutor
+
Persecutor
Business rival
+
Business rival
Fellow athlete
+
Fellow athlete
Fellow artist
+
Fellow artist
Close friend
+
Close friend
Kindred spirit
+
Kindred spirit
Considers violent
+
Considers violent
Considers dancer
+
Considers dancer
Good for business
+
Good for business
Considers psychotic
+
Considers psychotic
Considers storyteller
+
Considers storyteller
Considers preacher
+
Considers preacher
Considers bard
+
Considers bard
Considers poet
+
Considers poet
Considers monster
+
Considers monster
Intruder
+
Intruder
Considers bully
+
Considers bully
Considers brigand
+
Considers brigand
Long-term acquaintance
+
Long-term acquaintance
Object of worship
+
Object of worship
Passing acquaintance
+
Passing acquaintance
Former apprentice
+
Former apprentice
Former master
+
Former master
Considers flatterer
+
Considers flatterer
Considers quarreler
+
Considers quarreler
Master
+
Master
Loyal soldier
+
Loyal soldier
Companion
+
Companion
Apprentice
+
Apprentice
Member of hated group
+
Member of hated group
Member of respected group
+
Member of respected group
Friendly fighter
+
Friendly fighter
Enemy fighter
+
Enemy fighter
Considers killer
+
Considers killer
Friendly terms
+
Friendly terms
Comrade
+
Comrade
Considers murderer
+
Considers murderer
Outcast
+
Outcast
Military organization
+
Military organization
Merchant company
+
Merchant company
Performance troupe
+
Performance troupe
Migrating group
+
Migrating group
Vessel crew
+
Vessel crew
Religion
+
Religion
Nomadic group
+
Nomadic group
No groups
+
No groups
Site government
+
Site government
Civilization
+
Civilization
Protector of the weak
+
Protector of the weak
Hunter
+
Hunter
Treasure hunter
+
Treasure hunter
Preserver of knowledge
+
Preserver of knowledge
Noted monster
+
Noted monster
Infamous monster
+
Infamous monster
Feared as a monster
+
Feared as a monster
Certainly feared as a monster
+
Certainly feared as a monster
Certainly considered an intruder
+
Certainly considered an intruder
Noted intruder according
+
Noted intruder according
Legendary monster
+
Legendary monster
Considered an intruder
+
Considered an intruder
Respected for heroic acts
+
Respected for heroic acts
Greatly respected for heroic acts
+
Greatly respected for heroic acts
Infamous intruder
+
Infamous intruder
Legendary intruder
+
Legendary intruder
 
  guild
 
  guild
Famous her
+
Famous her
Legendary hero
+
Legendary hero
Certainly considered a brawler
+
Certainly considered a brawler
Moted brawler
+
Moted brawler
Legendary villain
+
Legendary villain
Considered a brawler
+
Considered a brawler
Considered a bully
+
Considered a bully
Certainly considered a bully
+
Certainly considered a bully
Famous brawler
+
Famous brawler
Legendary brawler
+
Legendary brawler
Legendary bully
+
Legendary bully
Feared as a brigand
+
Feared as a brigand
Noted bully
+
Noted bully
Infamous bully
+
Infamous bully
Infamous brigand
+
Infamous brigand
Legendary brigand
+
Legendary brigand
Certainly feared as a brigand
+
Certainly feared as a brigand
Noted brigand
+
Noted brigand
Feared as a killer
+
Feared as a killer
Greatly feared as a killer
+
Greatly feared as a killer
Infamous murderer
+
Infamous murderer
Legendary murderer
+
Legendary murderer
Legendary killer
+
Legendary killer
Respected as a hunter
+
Respected as a hunter
Noted killer
+
Noted killer
Infamous killer
+
Infamous killer
Great hunter
+
Great hunter
Legendary hunter
+
Legendary hunter
Skilled hunter
+
Skilled hunter
Talented hunter
+
Talented hunter
Noted villain
+
Noted villain
Infamous villain
+
Infamous villain
Feared as a villain
+
Feared as a villain
Greatly feared as a villain
+
Greatly feared as a villain
Legendary loyal soldier
+
Legendary loyal soldier
Respected for fighter
+
Respected for fighter
Noted loyal soldier
+
Noted loyal soldier
Famous loyal soldier
+
Famous loyal soldier
Famous fighter
+
Famous fighter
Legendary fighter
+
Legendary fighter
Greatly respected for fighter
+
Greatly respected for fighter
Noted fighter
+
Noted fighter
Noted enemy fighter
+
Noted enemy fighter
Infamous enemy fighter
+
Infamous enemy fighter
Feared for violent opposition
+
Feared for violent opposition
Greatly feared for violent oppositoin
+
Greatly feared for violent oppositoin
Greatly feared as a murderer
+
Greatly feared as a murderer
Noted murderer
+
Noted murderer
Legendary enemy fighter
+
Legendary enemy fighter
Feared as a murderer
+
Feared as a murderer
Famous treasure hunter
+
Famous treasure hunter
Legendary treasure hunter
+
Legendary treasure hunter
Greatly respected for hunting treasure
+
Greatly respected for hunting treasure
Noted treasure hunter
+
Noted treasure hunter
Noted preserver of the knowledge
+
Noted preserver of the knowledge
Famous preserver of the knowledge
+
Famous preserver of the knowledge
Respected for preserving the knowledge
+
Respected for preserving the knowledge
Greatly respected for preserving the knowledge
+
Greatly respected for preserving the knowledge
Greatly respected for protecting the weak
+
Greatly respected for protecting the weak
Noted protector of the weak
+
Noted protector of the weak
Legendary preserver of the knowledge
+
Legendary preserver of the knowledge
Respected for protecting the weak
+
Respected for protecting the weak
Respected for loyalty
+
Respected for loyalty
Greatly respected for loyalty
+
Greatly respected for loyalty
Famous protector of the weak
+
Famous protector of the weak
Legendary protector of the weak
+
Legendary protector of the weak
Former member
+
Former member
Prisoner
+
Prisoner
Former slave
+
Former slave
Criminal
+
Criminal
Member
+
Member
Citizen
+
Citizen
Considered a thief
+
Considered a thief
Certainly considered a thief
+
Certainly considered a thief
Former mercenary
+
Former mercenary
Former  
+
Former
Legendary thief
+
Legendary thief
Respected for hunting treasure
+
Respected for hunting treasure
Noted thief
+
Noted thief
Infamous thief
+
Infamous thief
Preferences
+
Preferences
Slated for removal
+
Slated for removal
*** Forbidden ***
+
*** Forbidden ***
Memories
+
Memories
Recent thoughts
+
Recent thoughts
Values
+
Values
Traits
+
Traits
Uniform
+
Uniform
No orders
+
No orders
No squad assigned
+
No squad assigned
Worker
+
Worker
Former prisoner
+
Former prisoner
Former worker
+
Former worker
Remove building
+
Remove building
Cancel construction
+
Cancel construction
been claimed by
+
been claimed by
This building has
+
This building has
Construction inactive.
+
Construction inactive.
Construction suspended.
+
Construction suspended.
Suspend construction
+
Suspend construction
Resume construction
+
Resume construction
Construction initiated.
+
Construction initiated.
Waiting for construction...
+
Waiting for construction...
Construction nearly done.
+
Construction nearly done.
Partially constructed.
+
Partially constructed.
Removal inactive.
+
Removal inactive.
Removal suspended.
+
Removal suspended.
Trap Occupied:
+
Trap Occupied:
Cancel removal
+
Cancel removal
"I must have  
+
" I must have  
 
  needs
 
  needs
 
mutters
 
mutters
things... certain things
+
things... certain things
Leave me. I need... "
+
Leave me. I need..."
screams
+
screams
works with menacing fury!
+
works with menacing fury!
works, darkly brooding...
+
works, darkly brooding...
"Yes. I need  
+
" Yes. I need  
 
broods
 
broods
 
keeps muttering
 
keeps muttering
Line 1,137: Line 1,137:
 
raw... crystal
 
raw... crystal
 
a shell
 
a shell
bones... yes
+
bones... yes
 
tree... life
 
tree... life
 
a corpse
 
a corpse
Line 1,184: Line 1,184:
 
The bucket is full.
 
The bucket is full.
 
There is no bucket.
 
There is no bucket.
  * Destroys colony
+
* Destroys colony
 
Gather any products
 
Gather any products
 
Do not gather products
 
Do not gather products
  * Requires a jug
+
* Requires a jug
  * Requires wild colony or
+
* Requires wild colony or
 
Install colony when ready
 
Install colony when ready
 
Do not install colony
 
Do not install colony
  * Existing hive
+
* Existing hive
 
On display
 
On display
 
This is a memorial to
 
This is a memorial to
Line 1,213: Line 1,213:
 
* No output
 
* No output
 
Outdoor access
 
Outdoor access
  * Saves colony for split
+
* Saves colony for split
 
Ready to be split
 
Ready to be split
 
No outdoor access
 
No outdoor access
Line 1,589: Line 1,589:
 
Take Over  
 
Take Over  
 
Demand surrender and occupy
 
Demand surrender and occupy
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
 
Demand ongoing tribute
 
Demand ongoing tribute
 
Conquer and occupy
 
Conquer and occupy
Line 1,614: Line 1,614:
 
On this mission
 
On this mission
 
No specific orders
 
No specific orders
occupation and not return. Your new holdings will
+
occupation and not return. Your new holdings will
 
be manageable from this screen.
 
be manageable from this screen.
 
  marched on  
 
  marched on  
Line 1,756: Line 1,756:
 
here again.
 
here again.
 
Retire
 
Retire
Really retire? The world will be saved but
+
Really retire? The world will be saved but
 
you will need to unretire the fort to play
 
you will need to unretire the fort to play
 
autosave 2
 
autosave 2
Line 1,762: Line 1,762:
 
current
 
current
 
autosave 1
 
autosave 1
save? It will never be overwritten,
+
save? It will never be overwritten,
 
but you can delete it while loading.
 
but you can delete it while loading.
 
title screen, with their own active save.
 
title screen, with their own active save.
Line 1,779: Line 1,779:
 
Abandon
 
Abandon
 
Save and return to title menu
 
Save and return to title menu
Really quit? The fort will be saved but
+
Really quit? The fort will be saved but
 
you will need to reclaim the fort to play
 
you will need to reclaim the fort to play
 
save will be lost.
 
save will be lost.
Line 1,838: Line 1,838:
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
Retired
 
Retired
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
+
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
save/*.*
 
save/*.*
Line 1,870: Line 1,870:
 
Click workshop
 
Click workshop
 
Add a Make bed"" task"
 
Add a Make bed"" task"
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Construct workshop
Stockpile wood
+
Stockpile wood
Open building mode
+
Open building mode
Designate tree
+
Designate tree
Chop down tree
+
Chop down tree
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open tree-felling mode
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
Non-interactive help will be available whatever you decide.
On your own!
+
On your own!
Quick start and short tutorial?
+
Quick start and short tutorial?
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
You'll begin by creating your world and watching the region's history unfold.  
+
You'll begin by creating your world and watching the region's history unfold.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Welcome to Dwarf Fortress
+
Welcome to Dwarf Fortress
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Don't show again
+
Don't show again
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.   
+
It's time to get to work! Let's start by digging a stairwell into the ground.
You can zoom in and out of the play area using  
+
  You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The  
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
] hotkey will recenter on your wagon.
+
] hotkey will recenter on your wagon.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
To change the camera's elevation, press  
+
To change the camera's elevation, press
] and  
+
] and
] or hold the middle mouse button and drag the view.
+
] or hold the middle mouse button and drag the view.
Your view is focused on one elevation at a time. To move the camera around, press  
+
Your view is focused on one elevation at a time. To move the camera around, press
supplies around your fortress where they are needed.
+
supplies around your fortress where they are needed.
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!   
+
The supplies on the wagon are in danger of being carried off by wild creatures!
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving  
+
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].   
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
+
  Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
order also works.
+
order also works.
Now we'll unpause the game and let the miner finish the task. Press  
+
Now we'll unpause the game and let the miner finish the task. Press
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at  
+
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the  
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
Make sure your woodcutter can walk to the designated location.
+
  Make sure your woodcutter can walk to the designated location.
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
+
  [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
With shelter ready underground, it's time to build.   
+
With shelter ready underground, it's time to build.
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
+
  First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
always be used to close most menus, as well as  
+
  always be used to close most menus, as well as
 
  (4 of 8)
 
  (4 of 8)
good idea to keep your fortress clean.
+
good idea to keep your fortress clean.
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can  
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]  
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].   
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Click the add button, and click two corners of a rectangle somewhere safe  
+
  Click the add button, and click two corners of a rectangle somewhere safe
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.   
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
+
  [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
+
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].   
+
  Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
  When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
+
Once the worker is done, click on the building to select it.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
+
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.   
+
Now that you have the building materials it's time to start building.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
  You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
Now we just need to wait for the woodcutter to chop down the tree.   
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].   
+
  If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Important and sometimes urgent information is given as alerts on the left side of the screen.  
+
  Important and sometimes urgent information is given as alerts on the left side of the screen.
There have been several already!
+
There have been several already!
 
  (7 of 8)
 
  (7 of 8)
This is an example urgent alert! These are very important. Ignore them at your peril.
+
This is an example urgent alert! These are very important. Ignore them at your peril.
Feel free to pause and check out the information.
+
Feel free to pause and check out the information.
Right click to dismiss the information sheet.
+
Right click to dismiss the information sheet.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.  
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a  
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.   
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.   
+
  Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
Just the beginning
+
Just the beginning
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
+
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
An obvious material to use to make the crafts is rock.  
+
An obvious material to use to make the crafts is rock.
You need something of value to trade.  
+
You need something of value to trade.
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You may need supplies before the coming of winter.  
+
You may need supplies before the coming of winter.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
Preparing for the Caravan
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Hover over an alert icon to see the information.
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
There have been a few already!
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
[C:7:0:0], [C:2:0:0]
Woodcutter
+
Woodcutter
Click here and make sure you have a [C:2:0:0]
+
Click here and make sure you have a [C:2:0:0]
[C:7:0:1]Labor[C:7:0:0]
+
[C:7:0:1]Labor[C:7:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
[C:7:0:1]Shelter[C:7:0:0]
+
[C:7:0:1]Shelter[C:7:0:0]
By now you should have a room underground where your residents can hide from the creatures above.
+
By now you should have a room underground where your residents can hide from the creatures above.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Use the arrow at the top of this window to minimize the tutorial
 
 
  weeping
 
  weeping
 
  praying
 
  praying
looks terrified
+
looks terrified
looks dejected
+
looks dejected
 
  burning
 
  burning
 
  melting
 
  melting
Line 2,310: Line 2,310:
 
  screaming
 
  screaming
 
  cringing
 
  cringing
  torturing  
+
  torturing
  prostrating itself before  
+
  prostrating itself before
 
  being mutilated
 
  being mutilated
 
  being flayed
 
  being flayed
Line 2,323: Line 2,323:
 
  withering away
 
  withering away
 
  suffering
 
  suffering
looks confused
+
looks confused
looks offended
+
looks offended
  praying to  
+
  praying to
  hiding  
+
  hiding
  raising  
+
  raising
  striking down  
+
  striking down
  embracing  
+
  embracing
  speaking with  
+
  speaking with
  refusing  
+
  refusing
  greeting  
+
  greeting
  fighting with  
+
  fighting with
  massacring  
+
  massacring
  surrounded by  
+
  surrounded by
  shooting  
+
  shooting
  burning  
+
  burning
  admiring  
+
  admiring
  devouring  
+
  devouring
  committing a depraved act upon  
+
  committing a depraved act upon
Front Compound
+
Front Compound
Given name
+
Given name
Random
+
Random
Name the symbol
+
Name the symbol
Name the squad
+
Name the squad
Name the location
+
Name the location
Name the image
+
Name the image
Name your group
+
Name your group
Name your settlement
+
Name your settlement
  being mutilated by  
+
  being mutilated by
  hanging from  
+
  hanging from
  being flayed by  
+
  being flayed by
  impaled on  
+
  impaled on
  engraving  
+
  engraving
  cooking  
+
  cooking
  contemplating  
+
  contemplating
Present Participle
+
Present Participle
Past Participle
+
Past Participle
Preterite
+
Preterite
Present (3rd)
+
Present (3rd)
Present (1st)
+
Present (1st)
Prefix
+
Prefix
Adjective
+
Adjective
Plural Noun
+
Plural Noun
Singular Noun
+
Singular Noun
Hyphen Compound
+
Hyphen Compound
Second Adjective
+
Second Adjective
First Adjective
+
First Adjective
Rear Compound
+
Rear Compound
Existing image
+
Existing image
Related to civilization or other group
+
Related to civilization or other group
Related to site
+
Related to site
Related to historical figure
+
Related to historical figure
Leave editor and discard data
+
Leave editor and discard data
Any image data you've changed will be lost.
+
Any image data you've changed will be lost.
Keep working
+
Keep working
Don't perform action
+
Don't perform action
You won't perform your action if you leave.
+
You won't perform your action if you leave.
Warning!
+
Warning!
Image information
+
Image information
Image information for engraving
+
Image information for engraving
Image information for  
+
Image information for
The symbol of  
+
The symbol of
Delete element
+
Delete element
Action or relationship
+
Action or relationship
Artifact
+
Artifact
Object
+
Object
Historical figure
+
Historical figure
Civ commission
+
Civ commission
Civilization symbol
+
Civilization symbol
Group commission
+
Group commission
Group symbol
+
Group symbol
Allow artist to choose
+
Allow artist to choose
Let your mind wander
+
Let your mind wander
Specify a new image
+
Specify a new image
performance troupe
+
performance troupe
merchant company
+
merchant company
civilization
+
civilization
outcast  
+
outcast
local  
+
local
nomadic  
+
nomadic
migrating  
+
migrating
These are  
+
These are
This is a  
+
This is a
Choose Y:  
+
Choose Y:
Choose X:  
+
Choose X:
Untitled/unnamed
+
Untitled/unnamed
(0 for unnumbered plural)
+
(0 for unnumbered plural)
Number:
+
Number:
thread
+
thread
leather
+
leather
Specify type
+
Specify type
military organization
+
military organization
religion
+
religion
vessel
+
vessel
government
+
government
Setting material
+
Setting material
Spikes
+
Spikes
Hanging rings
+
Hanging rings
Covered
+
Covered
Setting type
+
Setting type
Specify size
+
Specify size
material
+
material
map/set too long
+
map/set too long
Music Volume:  
+
Music Volume:
Master Volume:  
+
Master Volume:
Change it to [SOUND:YES] for audio.
+
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
+
Audio has been manually disabled.
Range:  
+
Range:
No fullscreen resolutions detected.
+
No fullscreen resolutions detected.
Detect
+
Detect
Resolution:
+
Resolution:
Fullscreen
+
Fullscreen
Windowed
+
Windowed
  drops  
+
  drops
  drinks  
+
  drinks
  straps  
+
  straps
  draws  
+
  draws
 
  to load a macro.
 
  to load a macro.
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
 
  to record/stop recording a macro.
 
  to record/stop recording a macro.
Fast repeat
+
Fast repeat
Delayed repeat
+
Delayed repeat
Don't repeat
+
Don't repeat
Macros
+
Macros
Text entry
+
Text entry
Fortress
+
Fortress
General
+
General
Average Seconds Between Tracks/Interludes:  
+
Average Seconds Between Tracks/Interludes:
Sound Effects Volume:  
+
Sound Effects Volume:
Ambience Volume:  
+
Ambience Volume:
Difficulty
+
Difficulty
Keybindings
+
Keybindings
prefs/interface.txt
+
prefs/interface.txt
data/init/interface.txt
+
data/init/interface.txt
Economy:
+
Economy:
(Custom)
+
(Custom)
Normal
+
Normal
Enemies:
+
Enemies:
Custom settings
+
Custom settings
Restore defaults
+
Restore defaults
No macros created.
+
No macros created.
Lanczos
+
Lanczos
Nearest-neighbor
+
Nearest-neighbor
Automatic
+
Automatic
Scaling mode
+
Scaling mode
Use Classic ASCII glyphs
+
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
+
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
+
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
+
Window is resizable (takes effect on restart)
Initial window height (if windowed)
+
Initial window height (if windowed)
Initial window width (if windowed)
+
Initial window width (if windowed)
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
 
  Desired grid width for scaling (default = 170)
 
  Desired grid width for scaling (default = 170)
Scale interface to fit grid height/width
+
Scale interface to fit grid height/width
Always
+
Always
If points remain
+
If points remain
Prepare carefully embark confirmation
+
Prepare carefully embark confirmation
Confirmation window for all embarks
+
Confirmation window for all embarks
Pause after loading
+
Pause after loading
Pause after every autosave
+
Pause after every autosave
Autosave the game after embark
+
Autosave the game after embark
Seasonal
+
Seasonal
Semiannual
+
Semiannual
Yearly
+
Yearly
Autosave frequency
+
Autosave frequency
Mwheel  
+
Mwheel
Mouse:  
+
Mouse:
Default low traffic path cost
+
Default low traffic path cost
Default normal traffic path cost
+
Default normal traffic path cost
Default high traffic path cost
+
Default high traffic path cost
Default embark height
+
Default embark height
Default embark width
+
Default embark width
Enable multithreading (experimental!)
+
Enable multithreading (experimental!)
Log world generation map rejects
+
Log world generation map rejects
Keyboard cursor enabled
+
Keyboard cursor enabled
Walking spreads spatter
+
Walking spreads spatter
Enable testing arena (on next title)
+
Enable testing arena (on next title)
Enable artifact moods
+
Enable artifact moods
Enable caveins
+
Enable caveins
Enable weather
+
Enable weather
Enable temperature
+
Enable temperature
In site finder
+
In site finder
Show tunnels on world map
+
Show tunnels on world map
Show improvement quality in item names
+
Show improvement quality in item names
Engravings start obscured
+
Engravings start obscured
Total seed cap
+
Total seed cap
Seed cap (per species)
+
Seed cap (per species)
Cull dead units at
+
Cull dead units at
Visitor cap
+
Visitor cap
Baby+child cap (percentage of total)
+
Baby+child cap (percentage of total)
Baby+child cap
+
Baby+child cap
Strict population cap (includes births)
+
Strict population cap (includes births)
Population cap
+
Population cap
Storage path decrease (bin combine)
+
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
+
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
+
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
+
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
+
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
+
Default restricted traffic path cost
Disabled
+
Disabled
Number of key repeats before accelerating
+
Number of key repeats before accelerating
Milliseconds for each key repeat
+
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
+
Game frames-per-second cap (default 100)
Show frames-per-second
+
Show frames-per-second
Grazing coefficient (higher = less grass)
+
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
+
Nickname position (legends mode)
Replace all
+
Replace all
Centralize
+
Centralize
Replace first
+
Replace first
Nickname position (fort mode)
+
Nickname position (fort mode)
Show all historical events in engravings etc.
+
Show all historical events in engravings etc.
Number of lower elevation layers to show
+
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
+
Show numeric liquid levels
Enemy production trigger 1
+
Enemy production trigger 1
Enemy population trigger 5
+
Enemy population trigger 5
Enemy population trigger 4
+
Enemy population trigger 4
Enemy population trigger 3
+
Enemy population trigger 3
Enemy population trigger 2
+
Enemy population trigger 2
Enemy population trigger 1
+
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
+
Curious wilderness creatures can come to cause trouble
Werebeasts can attack
+
Werebeasts can attack
Megabeasts can attack
+
Megabeasts can attack
Civilizations can attack
+
Civilizations can attack
Maximum embark dimension
+
Maximum embark dimension
Compressed saves (recommended!)
+
Compressed saves (recommended!)
Milliseconds between macro instructions
+
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
+
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum key repeat acceleration multiplier
Wilderness irritation decay (more = safer)
+
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
+
Wilderness irritation minimum (less = sooner)
Wilderness sensitivity (less = sooner)
+
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
+
Forgotten beast wealth divisor (more = safer)
Forgotten beast irritation minimum (less = sooner)
+
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
+
Forgotten beast sensitivity (less = sooner)
Megabeast attack period (seasons)
+
Megabeast attack period (seasons)
Enemy trade trigger 5
+
Enemy trade trigger 5
Enemy trade trigger 4
+
Enemy trade trigger 4
Enemy trade trigger 3
+
Enemy trade trigger 3
Enemy trade trigger 2
+
Enemy trade trigger 2
Enemy trade trigger 1
+
Enemy trade trigger 1
Enemy production trigger 5
+
Enemy production trigger 5
Enemy production trigger 4
+
Enemy production trigger 4
Enemy production trigger 3
+
Enemy production trigger 3
Enemy production trigger 2
+
Enemy production trigger 2
Economy population trigger 1
+
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
+
Diplomacy tree-fell count (untamed wilds)
Diplomacy tree-fell count
+
Diplomacy tree-fell count
Cavern dweller maximum attackers
+
Cavern dweller maximum attackers
Cavern dweller scale (increase per attack)
+
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
+
Siege frequency (percentage, otherwise raid)
Minimum raids between sieges (per civ)
+
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
+
Minimum raids before first siege (per civ)
Invasion cap (monsters, attack three+)
+
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
+
Invasion cap (regulars, attack three+)
Invasion cap (monsters, attack two)
+
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
+
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack one)
+
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
+
Invasion cap (regulars, attack one)
Vampire migrant fraction (more = safer)
+
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
+
Werebeast attack period (seasons)
 
  (mods)
 
  (mods)
Land holder population trigger  
+
Land holder population trigger
Economy trade trigger 5
+
Economy trade trigger 5
Economy trade trigger 4
+
Economy trade trigger 4
Economy trade trigger 3
+
Economy trade trigger 3
Economy trade trigger 2
+
Economy trade trigger 2
Economy trade trigger 1
+
Economy trade trigger 1
Economy production trigger 5
+
Economy production trigger 5
Economy production trigger 4
+
Economy production trigger 4
Economy production trigger 3
+
Economy production trigger 3
Economy production trigger 2
+
Economy production trigger 2
Economy production trigger 1
+
Economy production trigger 1
Economy population trigger 5
+
Economy population trigger 5
Economy population trigger 4
+
Economy population trigger 4
Economy population trigger 3
+
Economy population trigger 3
Economy population trigger 2
+
Economy population trigger 2
Failed to open  
+
Failed to open
 
  for writing
 
  for writing
prefs/init.txt
+
prefs/init.txt
Demand period (more = fewer)
+
Demand period (more = fewer)
Mandate period (more = fewer)
+
Mandate period (more = fewer)
Grand guild unit count
+
Grand guild unit count
Guild unit count
+
Guild unit count
Value of grand guildhall
+
Value of grand guildhall
Value of guildhall
+
Value of guildhall
High priesthood unit count
+
High priesthood unit count
Priesthood unit count
+
Priesthood unit count
Value of temple complex
+
Value of temple complex
Value of temple
+
Value of temple
Land holder trade trigger  
+
Land holder trade trigger
Land holder production trigger  
+
Land holder production trigger
[FULLSCREENY:
+
[FULLSCREENY:
[FULLSCREENX:
+
[FULLSCREENX:
[RESIZABLE:
+
[RESIZABLE:
[WINDOWEDY:
+
[WINDOWEDY:
[WINDOWEDX:
+
[WINDOWEDX:
NO_EXCLUSIVE
+
NO_EXCLUSIVE
PROMPT
+
PROMPT
[WINDOWED:
+
[WINDOWED:
[AVERAGE_TIME_BETWEEN_SONGS:
+
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
+
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
+
[MUSIC_VOLUME:
[MASTER_VOLUME:
+
[MASTER_VOLUME:
[SOUND:
+
[SOUND:
[USE_CLASSIC_ASCII:
+
[USE_CLASSIC_ASCII:
[COMPRESSED_SAVES:
+
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
[MACRO_MS:
+
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
+
[KEY_REPEAT_ACCEL_START:
[KEY_REPEAT_ACCEL_LIMIT:
+
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
+
[KEY_REPEAT_MS:
[KEY_HOLD_MS:
+
[KEY_HOLD_MS:
[G_FPS_CAP:
+
[G_FPS_CAP:
[FPS_CAP:
+
[FPS_CAP:
[MAXIMUM_INTERFACE_PERCENTAGE:
+
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
+
[INTERFACE_SCALING_PERCENTAGE:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
[INITIAL_SAVE:
+
[INITIAL_SAVE:
[AUTOSAVE_PAUSE:
+
[AUTOSAVE_PAUSE:
YEARLY
+
YEARLY
SEMIANNUAL
+
SEMIANNUAL
SEASONAL
+
SEASONAL
[AUTOSAVE:
+
[AUTOSAVE:
prefs/d_init.txt
+
prefs/d_init.txt
NEAREST
+
NEAREST
LANCZOS
+
LANCZOS
[TEXTURE_PARAM:
+
[TEXTURE_PARAM:
STANDARD
+
STANDARD
SOFTWARE
+
SOFTWARE
[PRINT_MODE:
+
[PRINT_MODE:
[LOG_MAP_REJECTS:
+
[LOG_MAP_REJECTS:
[KEYBOARD_CURSOR:
+
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
+
[WALKING_SPREADS_SPATTER_ADV:
[WALKING_SPREADS_SPATTER_DWF:
+
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
+
[TESTING_ARENA:
[ARTIFACTS:
+
[ARTIFACTS:
[CAVEINS:
+
[CAVEINS:
[WEATHER:
+
[WEATHER:
[TEMPERATURE:
+
[TEMPERATURE:
FINDER
+
FINDER
[SHOW_EMBARK_TUNNEL:
+
[SHOW_EMBARK_TUNNEL:
IF_POINTS_REMAIN
+
IF_POINTS_REMAIN
ALWAYS
+
ALWAYS
[POST_PREPARE_EMBARK_CONFIRMATION:
+
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
+
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
[PAUSE_ON_LOAD:
[FORTRESS_SEED_CAP:
+
[FORTRESS_SEED_CAP:
[SPECIFIC_SEED_CAP:
+
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
+
[CULL_DEAD_UNITS_AT:
[VISITOR_CAP:
+
[VISITOR_CAP:
[BABY_CHILD_CAP:
+
[BABY_CHILD_CAP:
[STRICT_POPULATION_CAP:
+
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
+
[POPULATION_CAP:
[STORE_DIST_BIN_COMBINE:
+
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
+
[STORE_DIST_BARREL_COMBINE:
[STORE_DIST_BUCKET_COMBINE:
+
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
+
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_ITEM_DECREASE:
+
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
+
[PATH_COST:
[EMBARK_RECTANGLE:
+
[EMBARK_RECTANGLE:
[MULTITHREADING:
+
[MULTITHREADING:
[MAXIMUM_EMBARK_DIM:
+
[MAXIMUM_EMBARK_DIM:
[GRAZE_COEFFICIENT:
+
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
+
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[NICKNAME_ADVENTURE:
REPLACE_ALL
+
REPLACE_ALL
CENTRALIZE
+
CENTRALIZE
REPLACE_FIRST
+
REPLACE_FIRST
[NICKNAME_DWARF:
+
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
+
[SHOW_RAMP_ARROWS:
[SHOW_FLOW_AMOUNTS:
+
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
+
[SHOW_IMP_QUALITY:
[ENGRAVINGS_START_OBSCURED:
+
[ENGRAVINGS_START_OBSCURED:
deque<T> too long
+
deque<T> too long
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Qkkbal
+
Qkkbal
[-&LMb#{'
+
[-&LMb#{'
w+OQvr
+
w+OQvr
)\ZEo^m/
+
)\ZEo^m/
H*0"ZOW
+
H*0"ZOW
mj>zjZ
+
mj>zjZ
IiGM>nw
+
IiGM>nw
ewh/?y
+
ewh/?y
OZw3(?
+
OZw3(?
V_:X1:
+
V_:X1:
#+3;CScs
+
#+3;CScs
Fail to schedule the chore!
+
Fail to schedule the chore!
broken promise
+
broken promise
This function cannot be called on a default constructed task
+
This function cannot be called on a default constructed task
promise already satisfied
+
promise already satisfied
future already retrieved
+
future already retrieved
future
+
future
no state
+
no state
Histories of  
+
Histories of
Jealousy
+
Jealousy
Avarice
+
Avarice
Gluttony
+
Gluttony
Cupidity
+
Cupidity
Enterprise
+
Enterprise
Industry
+
Industry
Determination
+
Determination
Resourcefulness
+
Resourcefulness
Dynamism
+
Dynamism
Mettle
+
Mettle
Diligence
+
Diligence
Tenacity
+
Tenacity
Exertion
+
Exertion
Copyright (C) 2002-2023 by Tarn Adams
+
Copyright (C) 2002-2023 by Tarn Adams
Sound...
+
Sound...
Music...
+
Music...
Colors...
+
Colors...
Shapes...
+
Shapes...
Material templates...
+
Material templates...
Patterns...
+
Patterns...
Plants...
+
Plants...
Inorganics...
+
Inorganics...
Items...
+
Items...
Tissue templates...
+
Tissue templates...
Body detail plans...
+
Body detail plans...
Buildings...
+
Buildings...
Creature variations...
+
Creature variations...
Creature bodies...
+
Creature bodies...
Entities...
+
Entities...
Creatures...
+
Creatures...
Installed
+
Installed
Mods install automatically when chosen during world creation.
+
Mods install automatically when chosen during world creation.
Author:  
+
Author:
Unnamed mod
+
Unnamed mod
Version:  
+
Version:
Unknown author
+
Unknown author
Description:
+
Description:
Earliest compatible version:  
+
Earliest compatible version:
Must be before  
+
Must be before
Must be after  
+
Must be after
Conflicts with  
+
Conflicts with
Requires  
+
Requires
Loading object files...
+
Loading object files...
  Dwarf Fortress: Arena   
+
Dwarf Fortress: Arena
Text...
+
  Text...
Languages...
+
Languages...
Preparing text objects...
+
Preparing text objects...
Preparing material data...
+
Preparing material data...
Preparing arena...
+
Preparing arena...
Preparing graphics...
+
Preparing graphics...
Preparing Arena...
+
Preparing Arena...
Preparing screen...
+
Preparing screen...
A Bay 12 Games Production
+
A Bay 12 Games Production
Importing world...
+
Importing world...
Dwarf Fortress uses FMOD by Firelight Technologies
+
Dwarf Fortress uses FMOD by Firelight Technologies
(only this inactive copy will be deleted)
+
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
+
Are you sure you want to delete this world?
Reclaim Fortress
+
Reclaim Fortress
Delete
+
Delete
Testing Arena
+
Testing Arena
Adventurer
+
Adventurer
Interactions...
+
Interactions...
Reactions...
+
Reactions...
Finalizing descriptors...
+
Finalizing descriptors...
Finalizing languages...
+
Finalizing languages...
Finalizing inorganics...
+
Finalizing inorganics...
Finalizing material templates...
+
Finalizing material templates...
Finalizing tissue templates...
+
Finalizing tissue templates...
Finalizing plants...
+
Finalizing plants...
Finalizing buildings...
+
Finalizing buildings...
Finalizing items...
+
Finalizing items...
Finalizing creature variations...
+
Finalizing creature variations...
Finalizing body detail plans...
+
Finalizing body detail plans...
Finalizing entities...
+
Finalizing entities...
Finalizing creatures...
+
Finalizing creatures...
Finalizing interactions...
+
Finalizing interactions...
Finalizing reactions...
+
Finalizing reactions...
See the SDL folder for license information.
+
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Timeline:  
+
Timeline:
World:  
+
World:
 
  saves
 
  saves
Autosave
+
Autosave
Folder:  
+
Folder:
Manual save
+
Manual save
Active save
+
Active save
adventurer
+
adventurer
Start new game in existing world
+
Start new game in existing world
Continue active game
+
Continue active game
Object testing arena
+
Object testing arena
Create new world
+
Create new world
Unknown Type Error
+
Unknown Type Error
Testing Arena (Adventurer)
+
Testing Arena (Adventurer)
early  
+
early
spring
+
spring
autumn
+
autumn
summer
+
summer
Are you sure you want to delete this game?
+
Are you sure you want to delete this game?
winter
+
winter
Are you sure you want to delete this active world?
+
Are you sure you want to delete this active world?
(no other folders will be deleted)
+
(no other folders will be deleted)
This Version of DF uses FMOD Studio
+
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
+
All active/manual/autosaves there will be deleted!
This version of DF uses SDL: Simple DirectMedia Layer,
+
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
The topic being taught is  
+
The topic being taught is
The topic being discussed is  
+
The topic being discussed is
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific social events.
The topic being written about is  
+
The topic being written about is
This organizational activity will branch into specific play events.
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
+
This organizational activity will branch into specific worship events.
There is no specific information for this activity.
+
There is no specific information for this activity.
About DF
+
About DF
/world.sav
+
/world.sav
data/credits.txt
+
data/credits.txt
data/sound/song_title.ogg
+
data/sound/song_title.ogg
/world.dat
+
/world.dat
Loading...
+
Loading...
data/sound/song_game.ogg
+
data/sound/song_game.ogg
[C:7:0:0]   
+
[C:7:0:0]
  [C:3:0:1]
+
  [C:3:0:1]
The performance is at  
+
The performance is at
poetry
+
poetry
  is an example of  
+
  is an example of
The topic being considered is  
+
The topic being considered is
The dance has reached the point where its accompaniment is at  
+
The dance has reached the point where its accompaniment is at
Seed text
+
Seed text
beast_small
+
beast_small
beast_large
+
beast_large
humanoid
+
humanoid
humanoid_giant
+
humanoid_giant
CUSTOM_LAW_MAKER
+
CUSTOM_LAW_MAKER
failed_experiment_small
+
failed_experiment_small
failed_experiment_large
+
failed_experiment_large
ladies
+
ladies
lady consort
+
lady consort
ladies consort
+
ladies consort
lord consort
+
lord consort
lords consort
+
lords consort
CUSTOM_OUTCAST_LT
+
CUSTOM_OUTCAST_LT
hearthperson
+
hearthperson
hearthpeople
+
hearthpeople
played for sympathy
+
played for sympathy
offered a bribe
+
offered a bribe
  using the position  
+
  using the position
made a blackmail threat, due to embezzlement
+
made a blackmail threat, due to embezzlement
a business rival,
+
a business rival,
a jealous grudge,  
+
a jealous grudge,
offered revenge upon  
+
offered revenge upon
  by appealing to a shared worship of  
+
  by appealing to a shared worship of
the sacrilegious
+
the sacrilegious
a grudge,  
+
a grudge,
the persecutor  
+
the persecutor
the tormentor  
+
the tormentor
was too vain to accept death and agreed
+
was too vain to accept death and agreed
was too afraid not to comply
+
was too afraid not to comply
gave in to fear of death
+
gave in to fear of death
offered immortality
+
offered immortality
  lured  
+
  lured
, while completely misreading the situation,  
+
, while completely misreading the situation,
  met with  
+
  met with
, where the latter
+
, where the latter
  to a meeting with  
+
  to a meeting with
pulled rank
+
pulled rank
made flattering remarks
+
made flattering remarks
made a threat
+
made a threat
accepted in admiration of power
+
accepted in admiration of power
spurned the law and agreed willingly
+
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
the efforts of surrounding allies to stop the plot
lack of respect of
+
lack of respect of
being willing to accept death
+
being willing to accept death
being unafraid
+
being unafraid
being unafraid of death
+
being unafraid of death
being unafraid in the moment
+
being unafraid in the moment
a lack of desire for vengeance
+
a lack of desire for vengeance
being unswayed by the emotional appeal
+
being unswayed by the emotional appeal
feeling no avarice
+
feeling no avarice
being unaffected by the comments
+
being unaffected by the comments
complied out of fear of
+
complied out of fear of
agreed for love of
+
agreed for love of
accepted out of loyalty to
+
accepted out of loyalty to
trusted
+
trusted
desired vengeance and willingly complied
+
desired vengeance and willingly complied
was swayed by the emotional appeal
+
was swayed by the emotional appeal
was overcome by greed
+
was overcome by greed
succumbed to vanity
+
succumbed to vanity
was too unsettled by death to face it and agreed
+
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
+
was too proud to accept death and agreed
was too ambitious to accept death and agreed
+
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
+
was too envious of others to face death and agreed
loathing the powerful
+
loathing the powerful
valuing the law
+
valuing the law
, despite  
+
, despite
could not accept the uncertainty following death and agreed
+
could not accept the uncertainty following death and agreed
lack of fear toward
+
lack of fear toward
hatred of
+
hatred of
lack of loyalty toward
+
lack of loyalty toward
distrust of
+
distrust of
the efforts of co-conspirators to further the plot
+
the efforts of co-conspirators to further the plot
respect of
+
respect of
fear of
+
fear of
love of
+
love of
being afraid
+
being afraid
fearing of death
+
fearing of death
loathed abuses of power and refused
+
loathed abuses of power and refused
valued the law and refused
+
valued the law and refused
being swayed by the emotional appeal
+
being swayed by the emotional appeal
feelings of greed
+
feelings of greed
feelings of vanity
+
feelings of vanity
an unwillingness to accept death
+
an unwillingness to accept death
felt no loyalty to
+
felt no loyalty to
distrusted
+
distrusted
a desire for vengeance
+
a desire for vengeance
  The plan worked.
+
The plan worked.
  Effective pressure to comply came from co-conspirators surrounding  
+
Effective pressure to comply came from co-conspirators surrounding
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
was willing to accept eventual death and refused
was not afraid and refused
+
was not afraid and refused
did not fear death and refused
+
did not fear death and refused
was unafraid in the moment
+
was unafraid in the moment
lacked a desire for vengeance and refused
+
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
+
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
felt no avarice and refused
was unaffected by the comments and refused
+
was unaffected by the comments and refused
loyalty toward
+
loyalty toward
trust of
+
trust of
admiration of power
+
admiration of power
disdaining the law
+
disdaining the law
master  
+
master
father  
+
father
mother  
+
mother
fellow athlete  
+
fellow athlete
fellow believer  
+
fellow believer
ex-spouse  
+
ex-spouse
companion  
+
companion
apprentice  
+
apprentice
guildmate  
+
guildmate
fellow company member  
+
fellow company member
troupemate  
+
troupemate
fellow order member  
+
fellow order member
  in order to have an agent in  
+
  in order to have an agent in
  in order to have someone to act on plots and schemes in  
+
  in order to have someone to act on plots and schemes in
  in order to have law enforcement look the other way in  
+
  in order to have law enforcement look the other way in
neighbor  
+
neighbor
  Allies surrounding  
+
Allies surrounding
and refused
+
and refused
had no respect for
+
had no respect for
was unafraid of
+
was unafraid of
  attempted to corrupt  
+
  attempted to corrupt
  The plan failed.
+
The plan failed.
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
lover  
+
lover
spouse  
+
spouse
  corrupted  
+
  corrupted
  subordinated  
+
  subordinated
fellow artist  
+
fellow artist
fellow scholar  
+
fellow scholar
comrade-in-arms  
+
comrade-in-arms
childhood friend  
+
childhood friend
prepare a coup
+
prepare a coup
instill terror
+
instill terror
initiate sabotage
+
initiate sabotage
steal treasures
+
steal treasures
  plotted to frame  
+
  plotted to frame
  under the influence of  
+
  under the influence of
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by  
+
  approached by
job order violation
+
job order violation
export prohibition violation
+
export prohibition violation
production order violation
+
production order violation
building destruction
+
building destruction
disorderly conduct
+
disorderly conduct
murder
+
murder
a conspiracy to slow labor
+
a conspiracy to slow labor
  toward the fulfillment of plots and schemes in  
+
  toward the fulfillment of plots and schemes in
  as a member of  
+
  as a member of
the wilds
+
the wilds
  in order to secure embezzled funds in  
+
  in order to secure embezzled funds in
Subject revealed that in  
+
Subject revealed that in
  to corrupt  
+
  to corrupt
the failed attempt by  
+
the failed attempt by
the corruption of  
+
the corruption of
a bribery conspiracy
+
a bribery conspiracy
  concocted  
+
  concocted
, and  
+
, and
an unknown party
+
an unknown party
  in order to  
+
  in order to
  plotted to infiltrate  
+
  plotted to infiltrate
a embezzlement conspiracy
+
a embezzlement conspiracy
a corruption conspiracy
+
a corruption conspiracy
  plotted to steal  
+
  plotted to steal
  plotted to assassinate  
+
  plotted to assassinate
  plotted to abduct  
+
  plotted to abduct
  began  
+
  began
 
  a position
 
  a position
  to give  
+
  to give
  promised  
+
  promised
  aided  
+
  aided
passing a portion of corruptly-obtained funds
+
passing a portion of corruptly-obtained funds
embezzling funds
+
embezzling funds
accepting bribes in exchange for leniency
+
accepting bribes in exchange for leniency
. The ritual involved  
+
. The ritual involved
  using  
+
  using
. The ritual took place in  
+
. The ritual took place in
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
vandalism
+
vandalism
embezzlement
+
embezzlement
bribery
+
bribery
blood-drinking
+
blood-drinking
treason
+
treason
espionage
+
espionage
robbery
+
robbery
attempted kidnapping
+
attempted kidnapping
kidnapping
+
kidnapping
attempted murder
+
attempted murder
attempted theft
+
attempted theft
  plotted to sabotage the activities of  
+
  plotted to sabotage the activities of
  upon  
+
  upon
  plotted to induce a war of  
+
  plotted to induce a war of
  by fooling  
+
  by fooling
a guildhall
+
a guildhall
a grand guildhall
+
a grand guildhall
  agreed to establish  
+
  agreed to establish
 
  in order to be brought to safety
 
  in order to be brought to safety
the bribery conspiracy
+
the bribery conspiracy
a corrupt agreement was formed
+
a corrupt agreement was formed
a temple
+
a temple
a temple complex
+
a temple complex
the plot of  
+
the plot of
  concocted by  
+
  concocted by
the embezzlement conspiracy
+
the embezzlement conspiracy
the corruption conspiracy
+
the corruption conspiracy
  to sabotage the activities of  
+
  to sabotage the activities of
  to induce a war of  
+
  to induce a war of
  to frame  
+
  to frame
  to infiltrate  
+
  to infiltrate
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of  
+
, becoming a resident of
  made an agreement with  
+
  made an agreement with
  agreed to a parley with  
+
  agreed to a parley with
, becoming a citizen of  
+
, becoming a citizen of
 
  to study
 
  to study
 
  to work as a mercenary
 
  to work as a mercenary
 
  to entertain the citizenry
 
  to entertain the citizenry
 
  to entertain the world
 
  to entertain the world
  to oust  
+
  to oust
  to help rescue  
+
  to help rescue
  joined with  
+
  joined with
  to find  
+
  to find
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
 
  to live a life of adventure
 
  to live a life of adventure
  has revealed the presence of  
+
  has revealed the presence of
the formation of a corrupt agreement
+
the formation of a corrupt agreement
  to establish  
+
  to establish
the agreement by  
+
the agreement by
the promise by  
+
the promise by
  to steal  
+
  to steal
  to assassinate  
+
  to assassinate
  to abduct  
+
  to abduct
the passing of corruptly-obtained funds by  
+
the passing of corruptly-obtained funds by
the embezzlement of
+
the embezzlement of
the bribery of
+
the bribery of
the agreement between  
+
the agreement between
the parley between  
+
the parley between
 
  to the living world
 
  to the living world
the permanent joining by  
+
the permanent joining by
 
  in bound service
 
  in bound service
the joining of  
+
the joining of
  and become a citizen of  
+
  and become a citizen of
  and become a resident of  
+
  and become a resident of
Nameless
+
Nameless
Unidentified
+
Unidentified
A plot
+
A plot
Sabotage
+
Sabotage
Corrupt
+
Corrupt
Provide Position
+
Provide Position
Attempted Bribery
+
Attempted Bribery
Attempted Espionage
+
Attempted Espionage
, agreed in  
+
, agreed in
Abduct
+
Abduct
Assassinate
+
Assassinate
the conspiracy to slow labor
+
the conspiracy to slow labor
the murder
+
the murder
the kidnapping
+
the kidnapping
the theft
+
the theft
multiple crimes
+
multiple crimes
the production order violation
+
the production order violation
the export prohibition violation
+
the export prohibition violation
the job order violation
+
the job order violation
  is in fact an assumed identity. Subject's true name is  
+
  is in fact an assumed identity. Subject's true name is
Subject has used  
+
Subject has used
 
  as an alias
 
  as an alias
a nameless identity
+
a nameless identity
the robbery
+
the robbery
the crime
+
the crime
Subject revealed that  
+
Subject revealed that
being nameless
+
being nameless
  between  
+
  between
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
Start War
+
Start War
Interrogation Report:  
+
Interrogation Report:
Subject confessed to  
+
Subject confessed to
Misrepresented
+
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
  Subject  
+
Subject
acquiesced to the argument
+
acquiesced to the argument
Attempted to build
+
Attempted to build
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
spurning the value of honesty
spurning the value of cooperation
+
spurning the value of cooperation
 
  interrogator
 
  interrogator
value the law
+
value the law
was naturally inclined to speak
+
was naturally inclined to speak
had a trusting nature and agreed
+
had a trusting nature and agreed
spurning the law
+
spurning the law
spurning the value of harmony
+
spurning the value of harmony
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
Attempted to appeal
+
Attempted to appeal
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
Met with subject.   
+
Met with subject.
Attempted to make
+
  Attempted to make
belief in the law
+
belief in the law
belief in harmony
+
belief in harmony
belief in the truth
+
belief in the truth
belief in cooperation
+
belief in cooperation
Appealed
+
Appealed
  to shared worship of  
+
  to shared worship of
 
  in order to elicit information.
 
  in order to elicit information.
  to subject's  
+
  to subject's
being trusting by nature
+
being trusting by nature
 
  and refused
 
  and refused
  Subject was cagey and refused to comply.
+
Subject was cagey and refused to comply.
  In retrospect, interrogator may have completely misjudged subject's character.
+
In retrospect, interrogator may have completely misjudged subject's character.
spurning the truth and refused to listen
+
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
+
spurning the value of cooperation and refused to listen
an acquiescing nature
+
an acquiescing nature
being inclined to converse
+
being inclined to converse
being a natural loner
+
being a natural loner
a distrustful nature
+
a distrustful nature
spurning the truth
+
spurning the truth
  Subject naively complied.
+
Subject naively complied.
valued harmony
+
valued harmony
valued honesty
+
valued honesty
believed in the value of cooperation
+
believed in the value of cooperation
being intellectually stubborn
+
being intellectually stubborn
valuing the truth
+
valuing the truth
a belief in the value of cooperation
+
a belief in the value of cooperation
spurned the law and refused to listen
+
spurned the law and refused to listen
spurned harmony and refused to listen
+
spurned harmony and refused to listen
was intellectually stubborn and refused to listen
+
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
+
was a natural loner and refused to listen
had a distrustful nature and refused to listen
+
had a distrustful nature and refused to listen
valuing harmony
+
valuing harmony
FIRED_MAT
+
FIRED_MAT
Not found:  
+
Not found:
LEAVES
+
LEAVES
Palette not found
+
Palette not found
graphics/
+
graphics/
HIGH_PRIEST
+
HIGH_PRIEST
Route  
+
Route
PRIEST
+
PRIEST
priests
+
priests
Ghostly  
+
Ghostly
sacred  
+
sacred
priest
+
priest
high priests
+
high priests
exalted  
+
exalted
high priest
+
high priest
Leather
+
Leather
Well-crafted
+
Well-crafted
Finely-crafted
+
Finely-crafted
Crystal glass
+
Crystal glass
Standard
+
Standard
Green glass
+
Green glass
Clear glass
+
Clear glass
Multizone Flood Overflow
+
Multizone Flood Overflow
unprepared  
+
unprepared
Cannot find path
+
Cannot find path
SIDEBURNS
+
SIDEBURNS
MOUSTACHE
+
MOUSTACHE
 
  Corpse
 
  Corpse
Plant cloth
+
Plant cloth
other large tools
+
other large tools
sand bags
+
sand bags
minecarts
+
minecarts
wheelbarrows
+
wheelbarrows
Plant growth (?)
+
Plant growth (?)
large pots/food storage
+
large pots/food storage
Your fortress of  
+
Your fortress of
Merchants from  
+
Merchants from
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
  is a great treasure. We respect that this is no mere trade.
  with the presentation of  
+
  with the presentation of
Villains! The seizure of  
+
Villains! The seizure of
Allow non-plant/animal
+
Allow non-plant/animal
You honor  
+
You honor
Berserk
+
Berserk
Caged Prisoner
+
Caged Prisoner
Undead
+
Undead
Opposed to life
+
Opposed to life
 
  (Caged)
 
  (Caged)
 
  (Chained)
 
  (Chained)
Missing
+
Missing
Wild Animal
+
Wild Animal
Potash
+
Potash
Rotten raw hide
+
Rotten raw hide
Masterwork
+
Masterwork
Fresh raw hide
+
Fresh raw hide
Superior quality
+
Superior quality
Exceptional
+
Exceptional
Allow plant/animal
+
Allow plant/animal
Crystal Glass
+
Crystal Glass
Plant Cloth
+
Plant Cloth
Green Glass
+
Green Glass
Clear Glass
+
Clear Glass
Pearlash
+
Pearlash
Domesticated
+
Domesticated
Semi-Wild
+
Semi-Wild
Exceptionally trained
+
Exceptionally trained
Masterfully trained
+
Masterfully trained
Skillfully trained
+
Skillfully trained
Expertly trained
+
Expertly trained
Trained
+
Trained
Well-trained
+
Well-trained
Furniture/siege ammo
+
Furniture/siege ammo
Animals
+
Animals
Wild Animal (Small)
+
Wild Animal (Small)
All tasks
+
All tasks
Tame (Small)
+
Tame (Small)
Friendly
+
Friendly
Underworld
+
Underworld
Guest /  
+
Guest /
Visitor
+
Visitor
Diplomat /  
+
Diplomat /
Merchant
+
Merchant
Chained Prisoner
+
Chained Prisoner
Invader
+
Invader
Current Resident
+
Current Resident
Hostile
+
Hostile
Chained Guest
+
Chained Guest
Uninvited Guest
+
Uninvited Guest
Agitated Wilderness Creature
+
Agitated Wilderness Creature
Caged Guest
+
Caged Guest
Agitated Caged Creature
+
Agitated Caged Creature
Agitated Chained Creature
+
Agitated Chained Creature
Plants
+
Plants
Drink (plant)
+
Drink (plant)
Unprepared fish
+
Unprepared fish
Usable armor
+
Usable armor
Unusable armor
+
Unusable armor
Usable weapons
+
Usable weapons
Unusable weapons
+
Unusable weapons
Bone meal
+
Bone meal
Fruit/leaves
+
Fruit/leaves
Milled plant
+
Milled plant
Cheese (animal)
+
Cheese (animal)
Drink (animal)
+
Drink (animal)
Cheese (plant)
+
Cheese (plant)
Finished goods
+
Finished goods
Bars/blocks
+
Bars/blocks
Corpses
+
Corpses
Refuse
+
Refuse
Empty animal traps
+
Empty animal traps
Prepared meals
+
Prepared meals
Additional options
+
Additional options
Empty cages
+
Empty cages
Weapons/trap comps
+
Weapons/trap comps
Metal ores
+
Metal ores
Economic
+
Economic
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Blocks: stone/clay
Bars: metal
+
Bars: metal
Blocks: other materials
+
Blocks: other materials
Bars: other materials
+
Bars: other materials
Cut stone
+
Cut stone
Rough gem
+
Rough gem
Cut gem
+
Cut gem
Rough glass
+
Rough glass
Cut glass
+
Cut glass
Other stone
+
Other stone
Body parts
+
Body parts
Skulls
+
Skulls
Misc. liquid
+
Misc. liquid
Item types
+
Item types
Extract (plant)
+
Extract (plant)
Extract (animal)
+
Extract (animal)
Pressed material
+
Pressed material
Other materials
+
Other materials
Stone/clay
+
Stone/clay
Hair/wool
+
Hair/wool
Horns/hooves
+
Horns/hooves
Shells
+
Shells
Dist:  
+
Dist:
Select materials for the  
+
Select materials for the
Amount needed:  
+
Amount needed:
Core quality
+
Core quality
Total quality
+
Total quality
Shield
+
Shield
Your efforts are legend there. Let us trade!
+
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by  
+
Greetings. We are enchanted by
Greetings from the outer lands.   
+
Greetings from the outer lands.
Greetings from the Mountainhomes.   
+
  Greetings from the Mountainhomes.
We'll be ready soon!
+
  We'll be ready soon!
There are no merchants present with which to trade.
+
There are no merchants present with which to trade.
Select a merchant group to trade with:
+
Select a merchant group to trade with:
My apologies, but we're still unloading.
+
My apologies, but we're still unloading.
Cloth (yarn)
+
Cloth (yarn)
Cloth (metal)
+
Cloth (metal)
Cloth (silk)
+
Cloth (silk)
Cloth (plant)
+
Cloth (plant)
Thread (yarn)
+
Thread (yarn)
Thread (metal)
+
Thread (metal)
Thread (silk)
+
Thread (silk)
Thread (plant)
+
Thread (plant)
Weapons
+
Weapons
Trap components
+
Trap components
Parchment
+
Parchment
I will see that our leader gets this offering.
+
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
+
Take what you wish. I can't stop you.
Ah, wonderful. Thank you for your business.
+
Ah, wonderful. Thank you for your business.
You are too kind.
+
You are too kind.
Even with your combined trade goods, such as they are, I can't  
+
Even with your combined trade goods, such as they are, I can't
fathom you ending up with the items you desire.
+
fathom you ending up with the items you desire.
You'll need more goods to make this arrangement.   
+
You'll need more goods to make this arrangement.
All I see here is not enough.
+
  All I see here is not enough.
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
Yes, and trade we will! Simply tell me  
+
Yes, and trade we will! Simply tell me
[Laughs uproariously] You had me  
+
[Laughs uproariously] You had me
going there. Obviously, your copious wit is matched only by your industry!
+
going there. Obviously, your copious wit is matched only by your industry!
This would please us greatly. What do you offer?
+
This would please us greatly. What do you offer?
[Chuckles] How droll.
+
[Chuckles] How droll.
You wish to make an offering? We love gifts.
+
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?   
+
You wish to make an offering to our leader?
What do you want?
+
  What do you want?
These goods are too heavy and cheap for me to consider.
+
These goods are too heavy and cheap for me to consider.
  is unparalleled. Let's make a deal!
+
  is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
craftsman
+
craftsman
ship of the  
+
ship of the
your more ethical works. We've come to trade.
+
your more ethical works. We've come to trade.
Greetings. The  
+
Greetings. The
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
I won't trade at a loss.
+
I won't trade at a loss.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I wish I could take so much, but my animals...
+
I wish I could take so much, but my animals...
I must make a profit. There is simply not enough value here.
+
I must make a profit. There is simply not enough value here.
I cannot take so much -- and at such cost!
+
I cannot take so much -- and at such cost!
Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
The following fortress goods
+
The following fortress goods
were added for the counteroffer:
+
were added for the counteroffer:
not going to take much more of this
+
not going to take much more of this
unwilling to trade
+
unwilling to trade
willing to trade
+
willing to trade
to be rapidly losing patience
+
to be rapidly losing patience
very happy about the trading
+
very happy about the trading
pleased with the trading
+
pleased with the trading
Unmark all
+
Unmark all
Excess Weight:  
+
Excess Weight:
Mark all
+
Mark all
Trader Loss:  
+
Trader Loss:
Allowed Weight:  
+
Allowed Weight:
Contains  
+
Contains
Trader Profit:  
+
Trader Profit:
wish to trade or to make an offering to our leader?
+
wish to trade or to make an offering to our leader?
Are these gifts? Do you wish to trade?
+
Are these gifts? Do you wish to trade?
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
My stones, are you giving me those? Do you  
+
My stones, are you giving me those? Do you
These _are_ fine items, aren't they? Now,  
+
These _are_ fine items, aren't they? Now,
what do offer for them?
+
what do offer for them?
what interests you and what you're prepared to offer in exchange.
+
what interests you and what you're prepared to offer in exchange.
Ah, but my goods are not free! What do you offer in trade?
+
Ah, but my goods are not free! What do you offer in trade?
  seems  
+
  seems
ecstatic with the trading
+
ecstatic with the trading
I see your low race still revels in death.   
+
I see your low race still revels in death.
That poor, gentle creature...
+
  That poor, gentle creature...
Once a beautiful tree, and now?   
+
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
+
  It is a rude bauble, fit only for your kind.
You truly despise life, don't you?   
+
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
+
  I am beside myself with grief. Perhaps we will show you how they suffered.
No material
+
No material
Satisfied for next check
+
Satisfied for next check
Restarts if completed, checked seasonally
+
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
+
Restarts if completed, checked yearly
Restarts if completed, checked daily
+
Restarts if completed, checked daily
Restarts if completed, checked monthly
+
Restarts if completed, checked monthly
Restarts if completed, conditions checked yearly
+
Restarts if completed, conditions checked yearly
One-time order
+
One-time order
0 = Can use any shop
+
0 = Can use any shop
 
  shop(s)
 
  shop(s)
must first be completed
+
must first be completed
Suggested conditions
+
Suggested conditions
Not satisfied for next check
+
Not satisfied for next check
must first be activated
+
must first be activated
at least
+
at least
at most
+
at most
Amount of  
+
Amount of
available is  
+
available is
Inaccessible
+
Inaccessible
Distance:  
+
Distance:
Accept Counteroffer
+
Accept Counteroffer
Offer as gift
+
Offer as gift
Restarts if completed, conditions checked monthly
+
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
+
Restarts if completed, conditions checked seasonally
One-time order, conditions checked daily
+
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
+
Restarts if completed, conditions checked daily
exactly
+
exactly
greater than
+
greater than
less than
+
less than
Any unassigned trainer
+
Any unassigned trainer
Select a trainer for  
+
Select a trainer for
Any trainer
+
Any trainer
Expert
+
Expert
Select a work partner for  
+
Select a work partner for
General familiarity
+
General familiarity
Knowledgeable
+
Knowledgeable
Ready for slaughter
+
Ready for slaughter
Available as pet
+
Available as pet
Being traded
+
Being traded
Trainer: Any unassigned
+
Trainer: Any unassigned
Adopted somebody
+
Adopted somebody
Trainer:  
+
Trainer:
Trainer: Any
+
Trainer: Any
active.
+
active.
Creatures
+
Creatures
All work orders must be validated
+
All work orders must be validated
by the manager before they become
+
by the manager before they become
A manager is required to coordinate
+
A manager is required to coordinate
work orders.
+
work orders.
Can use any shop
+
Can use any shop
There are no active work orders.
+
There are no active work orders.
Others
+
Others
A few facts
+
A few facts
Citizens
+
Citizens
Pets/Livestock
+
Pets/Livestock
Dead/Missing
+
Dead/Missing
Places
+
Places
Objects
+
Objects
Meeting area
+
Meeting area
Animal training
+
Animal training
Pit/pond
+
Pit/pond
Garbage dump
+
Garbage dump
Pen/pasture
+
Pen/pasture
Fishing
+
Fishing
Gather fruit
+
Gather fruit
Dungeon
+
Dungeon
Barracks
+
Barracks
Dormitory
+
Dormitory
Office
+
Office
Archery range
+
Archery range
Bedroom
+
Bedroom
Dining hall
+
Dining hall
You do not have any zones.
+
You do not have any zones.
Zones can be added using the zone menu at the bottom of the screen.
+
Zones can be added using the zone menu at the bottom of the screen.
Overall Training
+
Overall Training
Farm plots
+
Farm plots
Tame at the vermin catcher's shop
+
Tame at the vermin catcher's shop
Train (to make a pet) or slaughter
+
Train (to make a pet) or slaughter
Unavailable as pet
+
Unavailable as pet
Uninterested in an owner
+
Uninterested in an owner
You do not have any farm plots.
+
You do not have any farm plots.
Water source
+
Water source
You do not have any workshops.
+
You do not have any workshops.
Workshops are placed using the building menu at the bottom of the screen.
+
Workshops are placed using the building menu at the bottom of the screen.
You do not have any stockpiles
+
You do not have any stockpiles
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any locations.
+
You do not have any locations.
Locations can be created from zones.
+
Locations can be created from zones.
Your workers will rarely make them on their own.
+
Your workers will rarely make them on their own.
You may also send a squad to obtain one.
+
You may also send a squad to obtain one.
Written content
+
Written content
There aren't any crafted artifacts here.
+
There aren't any crafted artifacts here.
Symbols
+
Symbols
Named objects
+
Named objects
 
  planted
 
  planted
 
  to harvest
 
  to harvest
Writing materials include paper and parchment sheets.
+
Writing materials include paper and parchment sheets.
Use these to make scrolls and quires.
+
Use these to make scrolls and quires.
There is no written content here.
+
There is no written content here.
Prepare writing material and assign scholars to a library.
+
Prepare writing material and assign scholars to a library.
There are no named objects here.
+
There are no named objects here.
Citizens, especially soldiers, will rarely name items.
+
Citizens, especially soldiers, will rarely name items.
You haven't named any position symbols yet.
+
You haven't named any position symbols yet.
You can do this from the Nobles and Administrators menu.
+
You can do this from the Nobles and Administrators menu.
Tavern
+
Tavern
Library
+
Library
 
  imprisoned
 
  imprisoned
 
  available
 
  available
 
  assigned
 
  assigned
 
  present
 
  present
Unnamed location
+
Unnamed location
 
  squads assigned
 
  squads assigned
Unknown location
+
Unknown location
% occupied
+
% occupied
Hospital
+
Hospital
 
  patient
 
  patient
Temple
+
Temple
 
  guildhall
 
  guildhall
Remove assignment
+
Remove assignment
Deceased:  
+
Deceased:
Civilians:
+
Civilians:
Soldiers:
+
Soldiers:
Click somebody to assign them to position  
+
Click somebody to assign them to position
Possible targets in this area:
+
Possible targets in this area:
Click a creature to assign it.
+
Click a creature to assign it.
Click somebody to assign them.
+
Click somebody to assign them.
Targeted by  
+
Targeted by
 
  squad
 
  squad
Archer
+
Archer
skilled
+
skilled
No relevant skills
+
No relevant skills
Fighter
+
Fighter
, commander
+
, commander
 
  family treasure
 
  family treasure
Click the map to add points.
+
Click the map to add points.
Sacred to  
+
Sacred to
 
  family heirloom
 
  family heirloom
Heirloom of  
+
Heirloom of
Treasure of  
+
Treasure of
Libraries are a location that can be created at a zone.
+
Libraries are a location that can be created at a zone.
Symbol of  
+
Symbol of
Select how squads will use this space.
+
Select how squads will use this space.
Select the squads to train here.
+
Select the squads to train here.
Select which burrows to defend.
+
Select which burrows to defend.
Burrow  
+
Burrow
Select or create a route.
+
Select or create a route.
Create new route
+
Create new route
Point  
+
Point
Confirm
+
Confirm
Only members can visit (if guild established)
+
Only members can visit (if guild established)
Only members can visit
+
Only members can visit
You need to assign a  
+
You need to assign a
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
, no workers
You need a  
+
You need a
No established guild
+
No established guild
 
  worker
 
  worker
Dance floor in common area:  
+
Dance floor in common area:
Rented rooms (Total):  
+
Rented rooms (Total):
Goblets (Desired):  
+
Goblets (Desired):
Stored Instruments (Desired):  
+
Stored Instruments (Desired):
Citizens only
+
Citizens only
Chests in common area:  
+
Chests in common area:
All visitors welcome
+
All visitors welcome
Citizens and long-term residents only
+
Citizens and long-term residents only
workshop to  
+
workshop to
take from
+
take from
Max wheelbarrows
+
Max wheelbarrows
Select a stockpile or
+
Select a stockpile or
Max barrels
+
Max barrels
 
  burrow assignments
 
  burrow assignments
Storage and tools
+
Storage and tools
 
  member
 
  member
, no members
+
, no members
Dedicated to  
+
Dedicated to
 
  Guildhall
 
  Guildhall
exchange with
+
exchange with
No particular deity
+
No particular deity
give to
+
give to
Select a stockpile to
+
Select a stockpile to
Only organized religions can have recognized priesthoods.
+
Only organized religions can have recognized priesthoods.
Meeting place,  
+
Meeting place,
Agreed to build temple
+
Agreed to build temple
Agreed to build temple complex
+
Agreed to build temple complex
You can recognize a priesthood once this is a temple.
+
You can recognize a priesthood once this is a temple.
You can recognize a high priest when this is a temple complex.
+
You can recognize a high priest when this is a temple complex.
Recognize priesthood
+
Recognize priesthood
Recognize high priest
+
Recognize high priest
Traction benches in common area:  
+
Traction benches in common area:
Thread (Desired):  
+
Thread (Desired):
Beds in common area:  
+
Beds in common area:
Tables in common area:  
+
Tables in common area:
Agreed to build guildhall
+
Agreed to build guildhall
Agreed to build grand guildhall
+
Agreed to build grand guildhall
Guildhall,  
+
Guildhall,
Grand Guildhall,  
+
Grand Guildhall,
Shrine,  
+
Shrine,
  (next at  
+
  (next at
Total number of each to scribe:  
+
Total number of each to scribe:
Writing Material (Desired):  
+
Writing Material (Desired):
Chairs:  
+
Chairs:
Written objects (incl. copies):  
+
Written objects (incl. copies):
Bookcases:  
+
Bookcases:
Tables:  
+
Tables:
 
  worshipper
 
  worshipper
 
  needed
 
  needed
Priest:  
+
Priest:
High priest:  
+
High priest:
worshippers
+
worshippers
worshipper
+
worshipper
Temple,  
+
Temple,
Temple Complex,  
+
Temple Complex,
Remove current location assignment
+
Remove current location assignment
New inn/tavern
+
New inn/tavern
outside the fortress.
+
outside the fortress.
Add or choose a location.
+
Add or choose a location.
bedrooms. These larger associations
+
bedrooms. These larger associations
of rooms can attract visitors from
+
of rooms can attract visitors from
and libraries can be created from
+
and libraries can be created from
meeting area zones, dining rooms and
+
meeting area zones, dining rooms and
Constructions
+
Constructions
Machines/fluids
+
Machines/fluids
Furniture
+
Furniture
Doors/hatches
+
Doors/hatches
New guildhall
+
New guildhall
New hospital
+
New hospital
New temple
+
New temple
New library
+
New library
Tavern Keeper
+
Tavern Keeper
Monster Slayer
+
Monster Slayer
Buckets (Desired):  
+
Buckets (Desired):
Soap (Desired):  
+
Soap (Desired):
Crutches (Desired):  
+
Crutches (Desired):
Powder for casts (Desired):  
+
Powder for casts (Desired):
Cloth (Desired):  
+
Cloth (Desired):
Splints (Desired):  
+
Splints (Desired):
No worshippers
+
No worshippers
Locations such as taverns, temples
+
Locations such as taverns, temples
No members
+
No members
(No Specific Deity)
+
(No Specific Deity)
No workers
+
No workers
Guild:
+
Guild:
Bone Doctor
+
Bone Doctor
Wood furnace
+
Wood furnace
Magma smelter
+
Magma smelter
Smelter
+
Smelter
Magma glass furnace
+
Magma glass furnace
Magma kiln
+
Magma kiln
Glass furnace
+
Glass furnace
Fishery
+
Fishery
Kitchen
+
Kitchen
Butcher
+
Butcher
Tanner
+
Tanner
Farm plot
+
Farm plot
Clothes
+
Clothes
Ashery
+
Ashery
Bowyer
+
Bowyer
Farming
+
Farming
Furnaces
+
Furnaces
Trade depot
+
Trade depot
Clothing and leather
+
Clothing and leather
Cages/restraints
+
Cages/restraints
Stoneworker
+
Stoneworker
Mechanic
+
Mechanic
Metalsmith
+
Metalsmith
Jeweler
+
Jeweler
Magma forge
+
Magma forge
Carpenter
+
Carpenter
Crafts
+
Crafts
Stairs
+
Stairs
Offering place
+
Offering place
Instrument
+
Instrument
Vertical bars
+
Vertical bars
Floor bars
+
Floor bars
Wall grate
+
Wall grate
Floor grate
+
Floor grate
Dirt road
+
Dirt road
Fortification
+
Fortification
Bridge
+
Bridge
Paved road
+
Paved road
Vermin Catcher's Shop
+
Vermin Catcher's Shop
Nest box
+
Nest box
Farmer
+
Farmer
Bookcase
+
Bookcase
Display
+
Display
Statue
+
Statue
Traction bench
+
Traction bench
Burial
+
Burial
Cabinet
+
Cabinet
Upright weapon/spike
+
Upright weapon/spike
Archery target
+
Archery target
Stone-fall
+
Stone-fall
Weapon
+
Weapon
Animal trap
+
Animal trap
Pressure plate
+
Pressure plate
Rope/chain
+
Rope/chain
Needs walkable perimeter
+
Needs walkable perimeter
Hidden, cannot build at this location
+
Hidden, cannot build at this location
Disconnected
+
Disconnected
Need trigger type
+
Need trigger type
Ballista
+
Ballista
Catapult
+
Catapult
Weapon rack
+
Weapon rack
Armor stand
+
Armor stand
Floodgate
+
Floodgate
Track stop
+
Track stop
Support
+
Support
Glass window
+
Glass window
Gem window
+
Gem window
Millstone
+
Millstone
Rollers
+
Rollers
Horizontal axle
+
Horizontal axle
Vertical axle
+
Vertical axle
Windmill
+
Windmill
Gear assembly
+
Gear assembly
Screw pump
+
Screw pump
Water wheel
+
Water wheel
Mud is left by water
+
Mud is left by water
Disconnected Build Overflow
+
Disconnected Build Overflow
Needs ground or near machine
+
Needs ground or near machine
No mud/soil for farm
+
No mud/soil for farm
Water at this location
+
Water at this location
Lava/Magma at this location
+
Lava/Magma at this location
Needs open space
+
Needs open space
Off map
+
Off map
Surrounded by empty space
+
Surrounded by empty space
Needs adjacent wall
+
Needs adjacent wall
Needs to be anchored on edge
+
Needs to be anchored on edge
Blocked at this location
+
Blocked at this location
Need soil or mud at location
+
Need soil or mud at location
Need soil at location
+
Need soil at location
Must be outside
+
Must be outside
Cannot build at highest level
+
Cannot build at highest level
Must be inside
+
Must be inside
Too close to edge
+
Too close to edge
Building present
+
Building present
Must remove construction
+
Must remove construction
Adding water
+
Adding water
Adding magma
+
Adding magma
Right click when done
+
Right click when done
Placing trees
+
Placing trees
Placing creatures
+
Placing creatures
Regular mining blueprint
+
Regular mining blueprint
Automated vein and gem mining
+
Automated vein and gem mining
Vein and gem mining blueprint
+
Vein and gem mining blueprint
Gem mining blueprint
+
Gem mining blueprint
Removing fluids and spatter
+
Removing fluids and spatter
Automated vein and gem mining blueprint
+
Automated vein and gem mining blueprint
Adding snow
+
Adding snow
Adding mud
+
Adding mud
DIPLOMACY
+
DIPLOMACY
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Smoothing rough floors and walls
Engraving blueprint
+
Engraving blueprint
Converting to gathering blueprint
+
Converting to gathering blueprint
Smoothing blueprint
+
Smoothing blueprint
Gathering fruit and leaves
+
Gathering fruit and leaves
Converting gathering blueprint to regular
+
Converting gathering blueprint to regular
Converting to chopping blueprint
+
Converting to chopping blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves blueprint
Converting to smoothing blueprint
+
Converting to smoothing blueprint
Claiming forbidden items and buildings
+
Claiming forbidden items and buildings
Carving fortifications through walls
+
Carving fortifications through walls
Converting smoothing blueprint to regular
+
Converting smoothing blueprint to regular
Carving tracks in floor
+
Carving tracks in floor
Fortification carving blueprint
+
Fortification carving blueprint
Engraving smoothed floors and walls
+
Engraving smoothed floors and walls
Track carving blueprint
+
Track carving blueprint
Ramp mining blueprint
+
Ramp mining blueprint
Ramp mining
+
Ramp mining
Stair mining blueprint
+
Stair mining blueprint
Stair mining
+
Stair mining
Regular mining
+
Regular mining
Removing stairs/ramp/constructions
+
Removing stairs/ramp/constructions
Vein and gem mining
+
Vein and gem mining
Gem mining
+
Gem mining
Chopping trees
+
Chopping trees
Converting chopping blueprint to regular
+
Converting chopping blueprint to regular
Must span multiple elevations
+
Must span multiple elevations
Chopping trees blueprint
+
Chopping trees blueprint
Converting mining blueprint to regular
+
Converting mining blueprint to regular
Converting mining to blueprint
+
Converting mining to blueprint
Channel mining blueprint
+
Channel mining blueprint
Channel mining
+
Channel mining
Resets
+
Resets
One use only
+
One use only
Minecart rollers can vary in length.
+
Minecart rollers can vary in length.
Set the orientation and speed below.
+
Set the orientation and speed below.
Water flows from the adjacent input tile
+
Water flows from the adjacent input tile
and from the tile below the input tile.
+
and from the tile below the input tile.
with the water's flow.
+
with the water's flow.
Set the liquid flow direction below.
+
Set the liquid flow direction below.
Weight
+
Weight
Water does not trigger
+
Water does not trigger
Magma does not trigger
+
Magma does not trigger
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Removing dumping designations
Hiding items from view
+
Hiding items from view
Removing melting designations
+
Removing melting designations
Designating items for dumping
+
Designating items for dumping
Forbidding items and buildings
+
Forbidding items and buildings
Designating items for melting
+
Designating items for melting
Water wheels are 1x3 or 3x1.
+
Water wheels are 1x3 or 3x1.
The long side should align
+
The long side should align
Horizontal axles can vary in length.
+
Horizontal axles can vary in length.
Set the orientation below.
+
Set the orientation below.
Designating restricted traffic area
+
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
+
Removing mining/chopping/gathering/smoothing orders
Designating low traffic area
+
Designating low traffic area
Removing traffic designations
+
Removing traffic designations
Sheets
+
Sheets
Custom
+
Custom
Finished
+
Finished
Bars and
+
Bars and
Blocks
+
Blocks
Use closest material
+
Use closest material
Keep building after placement
+
Keep building after placement
Overlapping
+
Overlapping
Water Source
+
Water Source
to paint the stockpile.
+
to paint the stockpile.
Accept
+
Accept
Click an existing stockpile to select it.
+
Click an existing stockpile to select it.
Click in the play area
+
Click in the play area
Click an icon to set stockpile type.
+
Click an icon to set stockpile type.
Warning: stockpile has no type.
+
Warning: stockpile has no type.
Set the friction and auto-dump direction.
+
Set the friction and auto-dump direction.
Auto-dumping is not required.
+
Auto-dumping is not required.
Creatures do not trigger
+
Creatures do not trigger
Citizens trigger
+
Citizens trigger
Citizens do not trigger
+
Citizens do not trigger
Minecarts do not trigger
+
Minecarts do not trigger
Creature trigger settings
+
Creature trigger settings
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the  
+
Click a tile to be a corner of the
(spans  
+
(spans
Click a tile to place the  
+
Click a tile to place the
Click a tile to be one end of the  
+
Click a tile to be one end of the
Set the draw direction below.
+
Set the draw direction below.
Then select the corners of the bridge.
+
Then select the corners of the bridge.
Rooms with multiple beds
+
Rooms with multiple beds
will be made into
+
will be made into
throne rooms/studies.
+
throne rooms/studies.
tombs.
+
tombs.
bedrooms.
+
bedrooms.
dining halls.
+
dining halls.
coffins
+
coffins
in order to form
+
in order to form
bedroom
+
bedroom
dining hall
+
dining hall
Select another rectangle
+
Select another rectangle
to continue.
+
to continue.
dormitories.
+
dormitories.
Dining Hall
+
Dining Hall
Archery Range
+
Archery Range
Meeting Area
+
Meeting Area
Animal Training
+
Animal Training
Pen/Pasture
+
Pen/Pasture
Pit/Pond
+
Pit/Pond
Gather Fruit
+
Gather Fruit
Garbage Dump
+
Garbage Dump
tables
+
tables
chairs
+
chairs
which contains  
+
which contains
Click an icon to add a new zone.
+
Click an icon to add a new zone.
Select a rectangle
+
Select a rectangle
Click an existing zone to select it.
+
Click an existing zone to select it.
Select a type below to add a zone.
+
Select a type below to add a zone.
Create a creature to begin.
+
Create a creature to begin.
Building track stops is recommended!
+
Building track stops is recommended!
Add new route
+
Add new route
to paint the burrow.
+
to paint the burrow.
Click a tile to position the stop.
+
Click a tile to position the stop.
Elevation  
+
Elevation
Early  
+
Early
 
  created.
 
  created.
dormitor
+
dormitor
office
+
office
Add new burrow
+
Add new burrow
Nobody assigned
+
Nobody assigned
to paint the zone.
+
to paint the zone.
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
coffin
+
coffin
the appraisal skill.
+
the appraisal skill.
A bookkeeper helps
+
A bookkeeper helps
Held/Worn:
+
Held/Worn:
You need a broker with
+
You need a broker with
Architecture:
+
Architecture:
Displayed:
+
Displayed:
Furniture:
+
Furniture:
Other Objects:
+
Other Objects:
Set digging orders.
+
Set digging orders.
Finish setting dig orders.
+
Finish setting dig orders.
Left click for recenter and expand options.  Right click to dismiss.
+
Left click for recenter and expand options. Right click to dismiss.
Following
+
Following
Exported Wealth:
+
Exported Wealth:
Trade Information:
+
Trade Information:
with accuracy.
+
with accuracy.
Imported Wealth:
+
Imported Wealth:
Lethal
+
Lethal
No Quarter
+
No Quarter
Non-lethal
+
Non-lethal
Horseplay
+
Horseplay
Training
+
Training
Conflict Level
+
Conflict Level
Encounter
+
Encounter
Weapons:
+
Weapons:
Armor and Garb:
+
Armor and Garb:
sparring.
+
sparring.
Created Wealth:
+
Created Wealth:
fighting!
+
fighting!
hunting.
+
hunting.
Morale/Fear
+
Morale/Fear
Show advanced options.
+
Show advanced options.
Hide advanced options.
+
Hide advanced options.
Change blueprints to standard selections.
+
Change blueprints to standard selections.
Change standard selections to blueprints.
+
Change standard selections to blueprints.
Change to standard dig mode.
+
Change to standard dig mode.
Change to blueprint-only mode.
+
Change to blueprint-only mode.
Selected tiles are low priority.
+
Selected tiles are low priority.
Selected tiles are very low priority.
+
Selected tiles are very low priority.
Finish setting plant gathering orders.
+
Finish setting plant gathering orders.
Change to standard gather mode.
+
Change to standard gather mode.
Set plant gathering orders.
+
Set plant gathering orders.
Set plant gathering orders.  Some plants require fruit or other growths to be present.
+
Set plant gathering orders. Some plants require fruit or other growths to be present.
Finish setting tree chopping orders.
+
Finish setting tree chopping orders.
Change to standard chop mode.
+
Change to standard chop mode.
Set tree chopping orders.
+
Set tree chopping orders.
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
+
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
Left click to choose corners of a rectangle.
+
Left click to choose corners of a rectangle.
Dig every tile selected.
+
Dig every tile selected.
Dig a channel, making a ramp on the level below.
+
Dig a channel, making a ramp on the level below.
Hold left button to draw.
+
Hold left button to draw.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
+
Dig a ramp on this level, going up.
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
+
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
+
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
Selected tiles are medium priority. [DEFAULT]
 
Selected tiles are medium-low priority.
 
Selected tiles are high priority.
 
Selected tiles are high-medium priority.
 
Dig only gems selected.
 
Selected tiles are
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Sea Foam
Magma Mist
+
Magma Mist
Item Cloud
+
Item Cloud
An Ocean Wave
+
An Ocean Wave
Add or remove fluids.
+
Add or remove fluids.
Add water to the arena.
+
Add water to the arena.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
+
Create a creature to place in the arena.
Ornamental. Demanded by some nobles.
+
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
+
Archery targets are used in archery range zones for training archers.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
Create a tree to place in the arena.
+
Create a tree to place in the arena.
Change the weather, temperature, and time.
+
Change the weather, temperature, and time.
Add mud to the arena.
+
Add mud to the arena.
Remove fluids and spatter from the arena.
+
Remove fluids and spatter from the arena.
Add magma to the arena.
+
Add magma to the arena.
Add snow to the arena.
+
Add snow to the arena.
unintelligible
+
unintelligible
right  
+
right
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:  
+
Track/Spoor:
broken vegetation
+
broken vegetation
/yours or companion's
+
/yours or companion's
A pile of  
+
A pile of
A Fire
+
A Fire
A dusting of  
+
A dusting of
A small pile of  
+
A small pile of
A smear of  
+
A smear of
A pool of  
+
A pool of
A Campfire
+
A Campfire
A spattering of  
+
A spattering of
Lava [
+
Lava [
Track/Spoor
+
Track/Spoor
Magma [
+
Magma [
Salt water [
+
Salt water [
Water [
+
Water [
Stagnant salt water [
+
Stagnant salt water [
Stagnant water [
+
Stagnant water [
Status of  
+
Status of
Citizenship of  
+
Citizenship of
There are no petitions that need your attention.
+
There are no petitions that need your attention.
Parley with  
+
Parley with
We cannot stop production just because of your quaint sensibilities.
+
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
+
You do not have an official capable of handling these matters.
Our needs exceed your allowances. Relax. They're only trees.
+
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
+
We can grant this request. Let's discuss the specifics, though...
in order to avert
+
in order to avert
loss of life.
+
loss of life.
Some corrupt data
+
Some corrupt data
wishes to parley
+
wishes to parley
A High Priest for  
+
A High Priest for
A Grand Guildhall for  
+
A Grand Guildhall for
A Priest for  
+
A Priest for
A Guildhall for  
+
A Guildhall for
Make requests for next year's caravan. They'll charge more for these items.
+
Make requests for next year's caravan. They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
+
We will gladly do as you ask and strengthen our bonds of friendship.
No positions available
+
No positions available
Elevate whom?
+
Elevate whom?
No recommendations available
+
No recommendations available
You can recenter on certain announcements. Right click to close.
+
You can recenter on certain announcements. Right click to close.
Select a report to view the full text. Right click to close.
+
Select a report to view the full text. Right click to close.
Flattering, but we'd rather maintain our distance from the homeland.
+
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this. Let us work toward mutual co-existence.
+
We can abide by this. Let us work toward mutual co-existence.
We will drown out the call with the screams of your dying. Begone.
+
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
+
I can scarcely believe this good news! I have some recommendations.
Your claim is worthless here. Trade your lives if you must.
+
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
+
I hear the call. Let us stop this war.
Sadly, we do not possess this object. Best of luck in your search.
+
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
+
Give up this childish errand. We do not part with our treasures lightly.
has many members here
+
has many members here
with the hall designated for a
+
with the hall designated for a
with the new position appointed by you.
+
with the new position appointed by you.
has many members in
+
has many members in
a temple and priest
+
a temple and priest
The location must be built and furnished,
+
The location must be built and furnished,
and now requires
+
and now requires
a temple complex and high priest
+
a temple complex and high priest
  I've boldly searched  
+
I've boldly searched
  I've already searched in  
+
I've already searched in
  My epic journey began  
+
My epic journey began
  I've searched nearly the whole world over.
+
I've searched nearly the whole world over.
  is sought by  
+
  is sought by
, and I aim to return it home.
+
, and I aim to return it home.
 
  guild.
 
  guild.
  meets with  
+
  meets with
eradicating monsters.
+
eradicating monsters.
entertaining citizens and visitors.
+
entertaining citizens and visitors.
wishes to reside here
+
wishes to reside here
for the purpose of
+
for the purpose of
wishes to reside in
+
wishes to reside in
Do you approve this request?
+
Do you approve this request?
Approve
+
Approve
has many worshippers in
+
has many worshippers in
has many worshippers here
+
has many worshippers here
desires citizenship.
+
desires citizenship.
as a citizen of
+
as a citizen of
sanctuary.
+
sanctuary.
wishes to join
+
wishes to join
soldiering.
+
soldiering.
study.
+
study.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
  requested, priced at  
+
  requested, priced at
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
% and  
+
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
  A need for [C:6:0:1]
+
A need for [C:6:0:1]
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer  
+
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
+
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
+
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
  is a sacred relic of our people.
 
  is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
+
[B]Pass this treasure into our possession, and we shall depart in peace.
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of  
+
  is the symbol of
our people
+
our people
  I can only rest when I've brought the prize safely to  
+
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
+
[B]Play your role in this noble quest and become legendary!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your  
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
always (at least 0%)
+
always (at least 0%)
when empty
+
when empty
immediately
+
immediately
in 1 day
+
in 1 day
You have no vehicles.
+
You have no vehicles.
desired items
+
desired items
any items
+
any items
when full
+
when full
always (at most 100%)
+
always (at most 100%)
I will try to return next year as I am able.
+
I will try to return next year as I am able.
  And beware.
+
And beware.
we are willing to ask that you cap your tree-fells at  
+
we are willing to ask that you cap your tree-fells at
  until we next meet.   
+
  until we next meet.
We elves are partial in particular to the trees in the forests surrounding your lands.
+
  We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter,  
+
Although we are loath to spare a single branch to your senseless slaughter,
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
Set conditions for  
+
Set conditions for
(Vehicle moved to next stop if any condition triggered.)
+
(Vehicle moved to next stop if any condition triggered.)
Choose a vehicle for  
+
Choose a vehicle for
Inaccessible from first stop
+
Inaccessible from first stop
 
  Prohibited
 
  Prohibited
Export of  
+
Export of
Dining Room
+
Dining Room
Throne Room/Office
+
Throne Room/Office
armor stand
+
armor stand
weapon rack
+
weapon rack
cabinet
+
cabinet
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
+
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
+
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
Stocks amount display:  
+
Stocks amount display:
Highest Precision
+
Highest Precision
High Precision
+
High Precision
Medium Precision
+
Medium Precision
Low Precision
+
Low Precision
Lowest Precision
+
Lowest Precision
Needs:  
+
Needs:
VACANT
+
VACANT
 
  (traveling)
 
  (traveling)
Leave Vacant
+
Leave Vacant
Choose symbols for the position holder to carry or wear.
+
Choose symbols for the position holder to carry or wear.
Hauling
+
Hauling
Automated workshops
+
Automated workshops
Nobody can be assigned.
+
Nobody can be assigned.
Nobody does this
+
Nobody does this
Only selected do this
+
Only selected do this
Everybody does this
+
Everybody does this
You have no work details.
+
You have no work details.
Add new work detail
+
Add new work detail
Automatically collect webs
+
Automatically collect webs
Use any cloth
+
Use any cloth
Use only dyed cloth
+
Use only dyed cloth
No automatic weaving
+
No automatic weaving
Automatically weave dyed thread
+
Automatically weave dyed thread
Automatically weave all thread
+
Automatically weave all thread
Chores
+
Chores
Sieges and forbidding
+
Sieges and forbidding
highest precision
+
highest precision
high precision
+
high precision
medium precision
+
medium precision
low precision
+
low precision
Your bookkeeper has done enough work to attain  
+
Your bookkeeper has done enough work to attain
All counts accurate
+
All counts accurate
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
+
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
+
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Custom Detail
+
Custom Detail
Custom Detail  
+
Custom Detail
DRINK_MAT
+
DRINK_MAT
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
+
% updated toward the next precision level.
The stockpile records are  
+
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
+
Your bookkeeper needs to work in an office to improve precision
Workers ignore furniture
+
Workers ignore furniture
Workers gather furniture
+
Workers gather furniture
Workers ignore food
+
Workers ignore food
Workers gather food
+
Workers gather food
Workers ignore animals
+
Workers ignore animals
Workers gather animals
+
Workers gather animals
Do not automate other shops
+
Do not automate other shops
Automate other shops
+
Automate other shops
Workers ignore refuse
+
Workers ignore refuse
Workers gather refuse
+
Workers gather refuse
Workers ignore wood
+
Workers ignore wood
Workers gather wood
+
Workers gather wood
Workers ignore minerals
+
Workers ignore minerals
Workers gather minerals
+
Workers gather minerals
Workers ignore bodies
+
Workers ignore bodies
Workers gather bodies
+
Workers gather bodies
Automate kitchen
+
Automate kitchen
No automatic fish cleaning
+
No automatic fish cleaning
Automatically clean fish
+
Automatically clean fish
No automatic butchery
+
No automatic butchery
Automatically butcher carcasses
+
Automatically butcher carcasses
No automatic slaughter
+
No automatic slaughter
Slaughter any marked animal
+
Slaughter any marked animal
No automatic web collection
+
No automatic web collection
Do not automate smelter
+
Do not automate smelter
Automate smelter
+
Automate smelter
Do not automate kiln
+
Do not automate kiln
Automate kiln
+
Automate kiln
Do not automate tannery
+
Do not automate tannery
Automate tannery
+
Automate tannery
Do not automate kitchen
+
Do not automate kitchen
Claim your dead
+
Claim your dead
Forbid your dead during sieges
+
Forbid your dead during sieges
Forbid your dead
+
Forbid your dead
Claim used ammunition
+
Claim used ammunition
Forbid used ammunition during sieges
+
Forbid used ammunition during sieges
Forbid used ammunition
+
Forbid used ammunition
Workers save other objects
+
Workers save other objects
Workers dump other objects
+
Workers dump other objects
Forbid other death items during sieges
+
Forbid other death items during sieges
Forbid other death items
+
Forbid other death items
Claim other dead
+
Claim other dead
Forbid other non-hunted dead during sieges
+
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
+
Forbid other non-hunted dead
Claim your death items
+
Claim your death items
Forbid your death items during sieges
+
Forbid your death items during sieges
Forbid your death items
+
Forbid your death items
Workers save skulls
+
Workers save skulls
Workers dump skulls
+
Workers dump skulls
Workers save corpses
+
Workers save corpses
Workers dump corpses
+
Workers dump corpses
Workers ignore outdoor vermin remains
+
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
+
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
+
Workers ignore outdoor refuse
Workers gather outdoor refuse
+
Workers gather outdoor refuse
Workers save hair and wool
+
Workers save hair and wool
Workers dump hair and wool
+
Workers dump hair and wool
Workers save skins
+
Workers save skins
Workers dump skins
+
Workers dump skins
Workers save shells
+
Workers save shells
Workers dump shells
+
Workers dump shells
Workers save bones
+
Workers save bones
Workers dump bones
+
Workers dump bones
Announce some job cancellations
+
Announce some job cancellations
Announce most job cancellations
+
Announce most job cancellations
Announce all job cancellations
+
Announce all job cancellations
to do your chores.
+
to do your chores.
There are no children
+
There are no children
Children don't do chores
+
Children don't do chores
Children do chores
+
Children do chores
Forbidding of death objects occurs at time of death.
+
Forbidding of death objects occurs at time of death.
Fish only in designated zones
+
Fish only in designated zones
Prefer zones for water drinking
+
Prefer zones for water drinking
Drink water only from designed zones
+
Drink water only from designed zones
Do not mix similar food in barrels
+
Do not mix similar food in barrels
Mix similar foods in barrels
+
Mix similar foods in barrels
Only farmers harvest
+
Only farmers harvest
Everybody harvests
+
Everybody harvests
Announce no job cancellations
+
Announce no job cancellations
Forbid trap rearming
+
Forbid trap rearming
Allow trap cleaning
+
Allow trap cleaning
Forbid trap cleaning during sieges
+
Forbid trap cleaning during sieges
Forbid trap cleaning
+
Forbid trap cleaning
Allow floor/wall cleaning
+
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
+
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
+
Forbid floor/wall cleaning
Claim other death items
+
Claim other death items
Claim toppled building items
+
Claim toppled building items
Forbid toppled building items during sieges
+
Forbid toppled building items during sieges
Forbid toppled building items
+
Forbid toppled building items
Claim cages from sprung traps
+
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
+
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
+
Forbid cages from sprung traps
Allow trap rearming
+
Allow trap rearming
Forbid trap rearming during sieges
+
Forbid trap rearming during sieges
(unnamed orders)
+
(unnamed orders)
Done editing
+
Done editing
Foreground
+
Foreground
Background
+
Background
Symbol
+
Symbol
Choose a symbol for the squad.
+
Choose a symbol for the squad.
Choose a symbol for the detail.
+
Choose a symbol for the detail.
Choose a symbol for the burrow.
+
Choose a symbol for the burrow.
soldiers to follow
+
soldiers to follow
Minimum number of
+
Minimum number of
Sleep/barracks at need
+
Sleep/barracks at need
Sleep/barracks at will
+
Sleep/barracks at will
Sleep/room at will
+
Sleep/room at will
Equip/orders only
+
Equip/orders only
Equip/always
+
Equip/always
Editing routine  
+
Editing routine
Vegetables, fruit, and leaves
+
Vegetables, fruit, and leaves
You know of no appropriate stones.
+
You know of no appropriate stones.
Select to use in non-economic jobs.
+
Select to use in non-economic jobs.
Economic uses
+
Economic uses
Magma-safe
+
Magma-safe
Stone type
+
Stone type
Economic stone
+
Economic stone
Prefer zones for fishing
+
Prefer zones for fishing
Stone use
+
Stone use
Standing orders
+
Standing orders
You have no appropriate ingredients.
+
You have no appropriate ingredients.
Permissions
+
Permissions
Number
+
Number
Ingredient type
+
Ingredient type
Meat, fish, and others
+
Meat, fish, and others
Drinks
+
Drinks
member to give orders,
+
member to give orders,
Select a squad or squad
+
Select a squad or squad
Schedule
+
Schedule
Move: click on the map.
+
Move: click on the map.
No target
+
No target
 
  target
 
  target
Routine:
+
Routine:
No uniform
+
No uniform
seleced squads.
+
seleced squads.
seleced positions.
+
seleced positions.
squad.
+
squad.
Choose a uniform for the
+
Choose a uniform for the
assign schedules.
+
assign schedules.
change equipment, and
+
change equipment, and
until commander
+
until commander
Cannot appoint
+
Cannot appoint
Assign position  
+
Assign position
Assign leader
+
Assign leader
Back to squads
+
Back to squads
Vacant position
+
Vacant position
At least  
+
At least
new order
+
new order
No special orders
+
No special orders
Multiple orders
+
Multiple orders
Create new squad
+
Create new squad
to create a squad.
+
to create a squad.
You must appoint a
+
You must appoint a
somebody first
+
somebody first
You must appoint
+
You must appoint
is selected
+
is selected
specific weapon
+
specific weapon
specific shield
+
specific shield
specific shoes
+
specific shoes
specific gloves
+
specific gloves
specific pants
+
specific pants
specific helm
+
specific helm
specific armor
+
specific armor
Monthly orders
+
Monthly orders
BROKEN
+
BROKEN
plant fiber
+
plant fiber
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
indiv choice, ranged
indiv choice, melee
+
indiv choice, melee
, weapon
+
, weapon
individual choice
+
individual choice
appointed by  
+
appointed by
's squad
+
's squad
Create which squad?
+
Create which squad?
Constant training
+
Constant training
Staggered training
+
Staggered training
Off duty
+
Off duty
View monthly schedule
+
View monthly schedule
Add/edit routines (columns)
+
Add/edit routines (columns)
Current month
+
Current month
Really delete this routine?
+
Really delete this routine?
Add new routine
+
Add new routine
Routine #
+
Routine #
Military routines
+
Military routines
Not yet assigned
+
Not yet assigned
 
  assigned items
 
  assigned items
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
 
  individual choice
 
  individual choice
Partial matches okay
+
Partial matches okay
Exact matches only
+
Exact matches only
Uniform worn over clothing
+
Uniform worn over clothing
Details
+
Details
Custom uniform
+
Custom uniform
Update equipment
+
Update equipment
Add uniform
+
Add uniform
Assign uniform
+
Assign uniform
No assigned items
+
No assigned items
Confirm and save uniform
+
Confirm and save uniform
(enter name here)
+
(enter name here)
Adding uniform
+
Adding uniform
Position  
+
Position
missing item
+
missing item
 
  (Dye)
 
  (Dye)
any color
+
any color
any material
+
any material
Uniform replaces clothing
+
Uniform replaces clothing
New weapon
+
New weapon
New shield
+
New shield
New footwear
+
New footwear
New handwear
+
New handwear
New legwear
+
New legwear
New headwear
+
New headwear
New bodywear
+
New bodywear
  against  
+
  against
Treason
+
Treason
Blood-drinking
+
Blood-drinking
Attempted theft
+
Attempted theft
Attempted murder
+
Attempted murder
Kidnapping
+
Kidnapping
Attempted kidnapping
+
Attempted kidnapping
1 witness
+
1 witness
Disorderly conduct
+
Disorderly conduct
Building destruction
+
Building destruction
Bribery
+
Bribery
Embezzlement
+
Embezzlement
Vandalism
+
Vandalism
Robbery
+
Robbery
Espionage
+
Espionage
There are no closed cases.
+
There are no closed cases.
There are no cold cases.
+
There are no cold cases.
Open cases become cold after one year.
+
Open cases become cold after one year.
Violation of production order
+
Violation of production order
Violation of export prohibition
+
Violation of export prohibition
Violation of job order
+
Violation of job order
Conspiracy to alow labor
+
Conspiracy to alow labor
Murder
+
Murder
Open cases
+
Open cases
Closed cases
+
Closed cases
Cold cases
+
Cold cases
Fortress guard
+
Fortress guard
Convicts
+
Convicts
Intelligence
+
Intelligence
There are no open cases.
+
There are no open cases.
You have not yet appointed any guards.
+
You have not yet appointed any guards.
 
  assigned.
 
  assigned.
No cases assigned.
+
No cases assigned.
Unavailable.
+
Unavailable.
Missing.
+
Missing.
Deceased.
+
Deceased.
Caged.
+
Caged.
Found the body.
+
Found the body.
Saw that the object was missing.
+
Saw that the object was missing.
Saw that the object was disturbed.
+
Saw that the object was disturbed.
 
  admire the object.
 
  admire the object.
Date:  
+
Date:
Reported:  
+
Reported:
Desired metal cages and chains in dungeons:  
+
Desired metal cages and chains in dungeons:
Unsolved.
+
Unsolved.
Interrogate
+
Interrogate
Witness:  
+
Witness:
unknown
+
unknown
Confessed.
+
Confessed.
Implicates:  
+
Implicates:
Accuses:  
+
Accuses:
somebody
+
somebody
 
  witnesses
 
  witnesses
No witnesses
+
No witnesses
Interview scheduled
+
Interview scheduled
Already interviewed
+
Already interviewed
Convict
+
Convict
Injured party:  
+
Injured party:
Convicted:  
+
Convicted:
Unknown convict.
+
Unknown convict.
Robbery.
+
Robbery.
Espionage.
+
Espionage.
Treason.
+
Treason.
Blood-drinking.
+
Blood-drinking.
Attempted theft.
+
Attempted theft.
Attempted murder.
+
Attempted murder.
Kidnapping.
+
Kidnapping.
Attempted kidnapping.
+
Attempted kidnapping.
Conspiracy to slow labor.
+
Conspiracy to slow labor.
Murder.
+
Murder.
Disorderly conduct.
+
Disorderly conduct.
Building destruction.
+
Building destruction.
Bribery.
+
Bribery.
Embezzlement.
+
Embezzlement.
Vandalism.
+
Vandalism.
Theft.
+
Theft.
Beating.
+
Beating.
 
  in prison.
 
  in prison.
Officer:  
+
Officer:
none assigned
+
none assigned
Violation of production order.
+
Violation of production order.
Violation of export prohibition.
+
Violation of export prohibition.
Violation of job order.
+
Violation of job order.
Chained.
+
Chained.
No working grasps.
+
No working grasps.
In combat.
+
In combat.
Exhausted.
+
Exhausted.
Injured.
+
Injured.
Nobody has been convicted so far.
+
Nobody has been convicted so far.
No sentence pending.
+
No sentence pending.
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
+
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:6:0:1]Exhausted
[C:5:0:1]Severe blood loss
+
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Partially numb
Selected actor:  
+
Selected actor:
One member
+
One member
 
  members
 
  members
[C:6:0:0]In traction
+
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
+
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
+
[C:4:0:1]Bleeding
[C:5:0:1]Pale
+
[C:5:0:1]Pale
There is no intelligence information yet.
+
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
+
Interrogations
Actors
+
Actors
Organizations
+
Organizations
Prepared by  
+
Prepared by
No interrogation reports.
+
No interrogation reports.
[C:4:0:1]Vision lost
+
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
+
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to fly lost
[C:4:0:1]Thirsty!
+
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
+
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
+
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
+
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
+
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
+
[C:7:0:0]Trouble breathing
[C:1:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
+
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
+
[C:1:0:1]Thirsty
[C:4:0:1]Starving
+
[C:4:0:1]Starving
[C:6:0:0]Hungry
+
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
+
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
+
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:1:0:0]Drowsy
[C:6:0:1]Over-exerted
+
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
+
[C:6:0:1]Tired
[C:3:0:1]Stunned
+
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
+
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
+
[C:1:0:1]Drowning
[C:7:0:0]Winded
+
[C:7:0:0]Winded
[C:2:0:1]Nauseous
+
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
+
[C:4:0:1]Very drowsy
[C:4:0:1].Cut apart
+
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
+
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
+
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
+
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
+
[C:4:0:1].Broken open
[C:4:0:1].Torn open
+
[C:4:0:1].Torn open
[C:6:0:1].Bruised tendon
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
+
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
+
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
+
[C:6:0:1].Needs setting
[C:4:0:1].Major artery torn
+
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
+
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
+
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
+
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
+
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
+
[C:6:0:1].Strained tendon
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
+
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
+
[C:7:0:0]No health problems
[C:7:0:0]---
+
[C:7:0:0]---
[C:5:0:1].Gelded
+
[C:5:0:1].Gelded
[C:2:0:1].Spilled
+
[C:2:0:1].Spilled
[C:5:0:1].Butchered
+
[C:5:0:1].Butchered
[C:5:0:1].Minor rot
+
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
+
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
+
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
+
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
+
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
+
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
+
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
+
[C:2:0:1].Nausea
[C:6:0:0].Serious freezing
+
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
+
[C:5:0:1].Moderate rot
[C:6:0:0].Moderate frost-bite
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
+
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
+
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
+
[C:6:0:0].Minor boiling
[C:6:0:0].Dented
+
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
+
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
+
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
+
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Serious frost-bite
.[C:6:0:1]Needs traction
+
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
+
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
+
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with  
+
[C:7:0:0:]Diagnosed with
[C:7:0:1]Received  
+
[C:7:0:1]Received
[C:7:0:1:]Received  
+
[C:7:0:1:]Received
[C:7:0:1]Diagnosis required
+
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
+
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
+
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
+
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
+
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
+
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
+
.[C:7:0:0]Needs dressing
[C:6:0:1].Moderate swelling
+
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
+
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
+
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
+
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
+
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
+
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
+
[C:7:0:0]No evaluated wounds
[C:3:0:1].Dizziness
+
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
+
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
+
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
+
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
+
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
+
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
+
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
+
[C:6:0:1].Extreme swelling
  does not mind being outdoors, at least for a time.
+
  does not mind being outdoors, at least for a time.
  likes working outdoors and grumbles only mildly at inclement weather.
+
  likes working outdoors and grumbles only mildly at inclement weather.
  doesn't really care about anything anymore.
+
  doesn't really care about anything anymore.
  is a hardened individual.
+
  is a hardened individual.
  is getting used to tragedy.
+
  is getting used to tragedy.
  likes  
+
  likes
 
  fabric
 
  fabric
[C:0:0:1]-                      
+
[C:0:0:1]-
[C:7:0:0]No medical history
+
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
  and can't even remember the last time  
+
  and can't even remember the last time
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
Line 5,049: Line 5,049:
 
  and is starting to work slowly due to its scarcity
 
  and is starting to work slowly due to its scarcity
 
  amputated
 
  amputated
Rotten tissue excised from  
+
Rotten tissue excised from
[C:6:0:1]Had  
+
[C:6:0:1]Had
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
+
[C:3:0:1]Cleaned
[C:6:0:1]Received  
+
[C:6:0:1]Received
  splint on  
+
  splint on
  dressing on  
+
  dressing on
[C:4:0:1]Received  
+
[C:4:0:1]Received
  sutures on  
+
  sutures on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of  
+
[C:4:0:1]Compound fracture of
 
  repaired
 
  repaired
distracted by unmet needs
+
distracted by unmet needs
unfocused by unmet needs
+
unfocused by unmet needs
untroubled by unmet needs
+
untroubled by unmet needs
unfettered
+
unfettered
level-headed
+
level-headed
untroubled
+
untroubled
not distracted
+
not distracted
unfocused
+
unfocused
unknown item
+
unknown item
  absolutely detests  
+
  absolutely detests
[C:2:0:0]
+
[C:2:0:0]
Overall,  
+
Overall,
very focused with satisfied needs
+
very focused with satisfied needs
quite focused with satisfied needs
+
quite focused with satisfied needs
somewhat focused with satisfied needs
+
somewhat focused with satisfied needs
badly distracted by unmet needs
+
badly distracted by unmet needs
unknown fish
+
unknown fish
unknown plants
+
unknown plants
unknown drink
+
unknown drink
unknown liquid
+
unknown liquid
unknown seeds
+
unknown seeds
unknown leaves
+
unknown leaves
unknown powder
+
unknown powder
unknown cheese
+
unknown cheese
  for their  
+
  for their
the color  
+
the color
the words of  
+
the words of
the sound of  
+
the sound of
the sight of  
+
the sight of
When possible,  
+
When possible,
  prefers to consume  
+
  prefers to consume
unknown meat
+
unknown meat
after being unable to hear eloquent speech
+
after being unable to hear eloquent speech
after upholding tradition
+
after upholding tradition
after being away from traditions
+
after being away from traditions
after self-examination
+
after self-examination
after a lack of introspection
+
after a lack of introspection
after making merry
+
after making merry
after being unable to make merry
+
after being unable to make merry
after practicing a craft
+
after practicing a craft
after leading an unexciting life
+
after leading an unexciting life
after learning something
+
after learning something
after not learning anything
+
after not learning anything
after being with family
+
after being with family
after being away from family
+
after being away from family
after being with friends
+
after being with friends
after being away from friends
+
after being away from friends
after hearing eloquent speech
+
after hearing eloquent speech
after being unable to pray
+
after being unable to pray
after staying occupied
+
after staying occupied
after being unoccupied
+
after being unoccupied
after admiring art
+
after admiring art
after being unable to admire art
+
after being unable to admire art
after doing something creative
+
after doing something creative
after doing nothing creative
+
after doing nothing creative
after doing something exciting
+
after doing something exciting
distracted
+
distracted
badly distracted
+
badly distracted
after spending time with people
+
after spending time with people
after being away from people
+
after being away from people
after drinking
+
after drinking
after being kept from alcohol
+
after being kept from alcohol
after communing with  
+
after communing with
after meditation
+
after meditation
after being unable to be extravagant
+
after being unable to be extravagant
after wandering
+
after wandering
after being unable to wander
+
after being unable to wander
after helping somebody
+
after helping somebody
after being unable to help anybody
+
after being unable to help anybody
after thinking abstractly
+
after thinking abstractly
after a lack of abstract thinking
+
after a lack of abstract thinking
[C:7:0:1]Time before time
+
[C:7:0:1]Time before time
after a lack of decent meals
+
after a lack of decent meals
after fighting
+
after fighting
after being unable to fight
+
after being unable to fight
after causing trouble
+
after causing trouble
after a lack of trouble-making
+
after a lack of trouble-making
after arguing
+
after arguing
after being unable to argue
+
after being unable to argue
after being extravagant
+
after being extravagant
after being unable to make romance
+
after being unable to make romance
after seeing animals
+
after seeing animals
after being away from animals
+
after being away from animals
after seeing a great beast
+
after seeing a great beast
after being away from great beasts
+
after being away from great beasts
after acquiring something
+
after acquiring something
after being unable to acquire something
+
after being unable to acquire something
after eating a good meal
+
after eating a good meal
after being unable to practice a craft
+
after being unable to practice a craft
after practicing a martial art
+
after practicing a martial art
after being unable to practice a martial art
+
after being unable to practice a martial art
after practicing a skill
+
after practicing a skill
after being unable to practice a skill
+
after being unable to practice a skill
after taking it easy
+
after taking it easy
after being unable to take it easy
+
after being unable to take it easy
after making romance
+
after making romance
greedier
+
greedier
less greedy
+
less greedy
less temperate
+
less temperate
more temperate
+
more temperate
more likely to brawl
+
more likely to brawl
less likely to fight
+
less likely to fight
more stubborn
+
more stubborn
less stubborn
+
less stubborn
more angry
+
more angry
less angry
+
less angry
more anxious
+
more anxious
less anxious
+
less anxious
more lustful
+
more lustful
less lustful
+
less lustful
more prone to stress
+
more prone to stress
more resilient
+
more resilient
more hateful
+
more hateful
slower to hate
+
slower to hate
more envious
+
more envious
less envious
+
less envious
more cheerful
+
more cheerful
less cheerful
+
less cheerful
more depressed
+
more depressed
less depressed
+
less depressed
[C:2:0:1]Spring
+
[C:2:0:1]Spring
[C:6:0:1]Summer
+
[C:6:0:1]Summer
[C:4:0:1]Autumn
+
[C:4:0:1]Autumn
[C:3:0:1]Winter
+
[C:3:0:1]Winter
  [C:5:0:1]
+
[C:5:0:1]
Became  
+
Became
quicker to love
+
quicker to love
slower to love
+
slower to love
more vengeful
+
more vengeful
less vengeful
+
less vengeful
more proud
+
more proud
less proud
+
less proud
more cruel
+
more cruel
more merciful
+
more merciful
more single-minded
+
more single-minded
more scatterbrained
+
more scatterbrained
more ambitious
+
more ambitious
less ambitious
+
less ambitious
more gracious
+
more gracious
less gracious
+
less gracious
more extravagant
+
more extravagant
more austere
+
more austere
more zany
+
more zany
more humorless
+
more humorless
less reliant on advice
+
less reliant on advice
less disdainful of advice
+
less disdainful of advice
more fearless
+
more fearless
more fearful
+
more fearful
more confident
+
more confident
less confident
+
less confident
more vain
+
more vain
less vain
+
less vain
more industrious
+
more industrious
less wasteful
+
less wasteful
more prone to discord
+
more prone to discord
less prone to discord
+
less prone to discord
less quarrelsome
+
less quarrelsome
more quarrelsome
+
more quarrelsome
more polite
+
more polite
more rude
+
more rude
more orderly
+
more orderly
less orderly
+
less orderly
more trusting
+
more trusting
less trusting
+
less trusting
more gregarious
+
more gregarious
more of a loner
+
more of a loner
more overbearing
+
more overbearing
less assertive
+
less assertive
more swayed by others' emotions
+
more swayed by others' emotions
less swayed by others' emotions
+
less swayed by others' emotions
more altruistic
+
more altruistic
less altruistic
+
less altruistic
more dutiful
+
more dutiful
less dutiful
+
less dutiful
less cautious
+
less cautious
more cautious
+
more cautious
more of a perfectionist
+
more of a perfectionist
less attentive to details
+
less attentive to details
more obstinate
+
more obstinate
more acquiescing
+
more acquiescing
more tolerant
+
more tolerant
less tolerant
+
less tolerant
more emotionally obsessive
+
more emotionally obsessive
more emotionally distant
+
more emotionally distant
more hopeful
+
more hopeful
less hopeful
+
less hopeful
more curious
+
more curious
less curious
+
less curious
more bashful
+
more bashful
more shameless
+
more shameless
more private
+
more private
less private
+
less private
tradition
+
tradition
artwork
+
artwork
cooperation
+
cooperation
independence
+
independence
stoicism
+
stoicism
introspection
+
introspection
self-control
+
self-control
tranquility
+
tranquility
family
+
family
friendship
+
friendship
cunning
+
cunning
eloquence
+
eloquence
fairness
+
fairness
decorum
+
decorum
more artistically inclined
+
more artistically inclined
less artistically inclined
+
less artistically inclined
  and learned to  
+
  and learned to
value  
+
value
disdain  
+
disdain
Learned to  
+
Learned to
loyalty
+
loyalty
more frenetic
+
more frenetic
more leisurely
+
more leisurely
more of a thrill-seeker
+
more of a thrill-seeker
inclined to avoid excitement
+
inclined to avoid excitement
more prone to flights of fancy
+
more prone to flights of fancy
more fact-oriented
+
more fact-oriented
more inclined to the abstract
+
more inclined to the abstract
less inclined to the abstract
+
less inclined to the abstract
perseverance
+
perseverance
leisure time
+
leisure time
commerce
+
commerce
romance
+
romance
nature
+
nature
knowledge
+
knowledge
harmony
+
harmony
merriment
+
merriment
craftsmanship
+
craftsmanship
martial prowess
+
martial prowess
hard work
+
hard work
sacrifice
+
sacrifice
competition
+
competition
scholar
+
scholar
performer
+
performer
diagnostician
+
diagnostician
doctor
+
doctor
bone doctor
+
bone doctor
surgeon
+
surgeon
monster slayer
+
monster slayer
mercenary
+
mercenary
  I am sort of confused.
+
I am sort of confused.
  I am a little confused.
+
I am a little confused.
I am very confused.
+
I am very confused.
I am confused.
+
I am confused.
. What do you command?
+
. What do you command?
Commendable! Your loyalty and bravery cannot be denied.
+
Commendable! Your loyalty and bravery cannot be denied.
tavern keeper
+
tavern keeper
I wish to become a  
+
I wish to become a
  The task is accomplished.
+
The task is accomplished.
I am your loyal  
+
I am your loyal
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
  The need for my task seems to have passed.
+
The need for my task seems to have passed.
  have been driven from  
+
  have been driven from
  There will be no rest for the enemy.
+
There will be no rest for the enemy.
  The enemy will be driven off.
+
The enemy will be driven off.
What happened?
+
What happened?
I don't remember clearly.
+
I don't remember clearly.
I would be honored if you would become a  
+
I would be honored if you would become a
You can no longer be a  
+
You can no longer be a
I would be honored to serve as a  
+
I would be honored to serve as a
. Will you have me as  
+
. Will you have me as
Please help me!
+
Please help me!
Come with me and I'll bring you to safety.
+
Come with me and I'll bring you to safety.
Intruder!
+
Intruder!
I hate you.
+
I hate you.
I'm leaving  
+
I'm leaving
I'm kicking you out of  
+
I'm kicking you out of
Gladly. I will be your  
+
Gladly. I will be your
I cannot accept this honor. I am sorry.
+
I cannot accept this honor. I am sorry.
You are not worthy of such an honor yet. I am sorry.
+
You are not worthy of such an honor yet. I am sorry.
I am sorry. I do not think there is room for me.
+
I am sorry. I do not think there is room for me.
I am sorry. There is no room for you here.
+
I am sorry. There is no room for you here.
Gladly. You are now one of my  
+
Gladly. You are now one of my
. Can I perform with you?
+
. Can I perform with you?
I would love to join  
+
I would love to join
You just aren't good enough yet, but you should keep performing.
+
You just aren't good enough yet, but you should keep performing.
Welcome to  
+
Welcome to
? The troupe could use your talent.
+
? The troupe could use your talent.
Would you like to join  
+
Would you like to join
I'm sorry, but I can't join the troupe.
+
I'm sorry, but I can't join the troupe.
Yes! It'll be great to perform with you.
+
Yes! It'll be great to perform with you.
. Will you have me?
+
. Will you have me?
scribe
+
scribe
  be made  
+
  be made
I ask that  
+
I ask that
Yes, you'd make a fantastic  
+
Yes, you'd make a fantastic
. Will you have us?
+
. Will you have us?
I'll need to see something impressive before I consider it.
+
I'll need to see something impressive before I consider it.
  here. Make us proud!
+
  here. Make us proud!
the beast
+
the beast
beasts
+
beasts
bandits
+
bandits
criminals
+
criminals
bone-chilling horror
+
bone-chilling horror
skulking vermin
+
skulking vermin
open war
+
open war
ruffians
+
ruffians
the fighting
+
the fighting
law-breaking
+
law-breaking
the army on the march
+
the army on the march
armies on the march
+
armies on the march
the abduction
+
the abduction
abductions
+
abductions
the occupation
+
the occupation
occupations
+
occupations
Behold, mortal. I am  
+
Behold, mortal. I am
Don't talk to me.
+
Don't talk to me.
. I know why you have come.
+
. I know why you have come.
a divine being
+
a divine being
  we've got  
+
we've got
Well, let's see...
+
Well, let's see...
the death
+
the death
deaths
+
deaths
The enemy!
+
The enemy!
Vile creature!
+
Vile creature!
I must obey the master!
+
I must obey the master!
Murderer!
+
Murderer!
Ahhh...
+
Ahhh...
Gwargh!
+
Gwargh!
Get away from me!
+
Get away from me!
The dead!
+
The dead!
They must be stopped by any means at our disposal.
+
They must be stopped by any means at our disposal.
Now we will live under  
+
Now we will live under
It was inevitable.
+
It was inevitable.
It's not my problem.
+
It's not my problem.
I don't know anything else about them.
+
I don't know anything else about them.
This is the life for me.
+
This is the life for me.
It's for the best.
+
It's for the best.
We are in the right in all matters.
+
We are in the right in all matters.
Please guide me to myself.
+
Please guide me to myself.
Please guide me to  
+
Please guide me to
We can no longer travel together.
+
We can no longer travel together.
Please guide me to you.
+
Please guide me to you.
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
+
I'm giving up on this hopeless venture.
  I hope you find what you are seeking here.
+
I hope you find what you are seeking here.
  I'm returning on my own.
+
I'm returning on my own.
I give to you this fine beast,  
+
I give to you this fine beast,
I deign to favor you with my little pretty,  
+
I deign to favor you with my little pretty,
What can you tell me about yourself?
+
What can you tell me about yourself?
What do you think of me?
+
What do you think of me?
Can you tell me where I can find myself?
+
Can you tell me where I can find myself?
What can you tell me about  
+
What can you tell me about
Can you tell me where I can find  
+
Can you tell me where I can find
Can you tell me where I can find you?
+
Can you tell me where I can find you?
the missing treasure
+
the missing treasure
brewing trouble with our neighbors
+
brewing trouble with our neighbors
Wait here until I return.
+
Wait here until I return.
I've forgotten what trouble it was...
+
I've forgotten what trouble it was...
Can you tell me the way to  
+
Can you tell me the way to
Let's continue onward together.
+
Let's continue onward together.
Thank you. I will take excellent care of this majestic creature.
+
Thank you. I will take excellent care of this majestic creature.
What have you done? This is horrifying!
+
What have you done? This is horrifying!
the open war
+
the open war
the ruffians
+
the ruffians
How have things been?
+
How have things been?
the brewing trouble
+
the brewing trouble
It has been the same as ever.
+
It has been the same as ever.
How's life here?
+
How's life here?
  This  
+
This
You must kill  
+
You must kill
the law-breaking
+
the law-breaking
the deaths
+
the deaths
the beasts
+
the beasts
the abductions
+
the abductions
the bandits
+
the bandits
the criminals
+
the criminals
the bone-chilling horror
+
the bone-chilling horror
the skulking vermin
+
the skulking vermin
Where should I take you?
+
Where should I take you?
How are you enjoying the adventure?
+
How are you enjoying the adventure?
We shall bring  
+
We shall bring
Soon the world will be set right.
+
Soon the world will be set right.
Are you looking forward to the performance?
+
Are you looking forward to the performance?
 
  home safely.
 
  home safely.
Tell me about  
+
Tell me about
I've forgotten what I was going to say...
+
I've forgotten what I was going to say...
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
They are terrific.
I am afraid of them.
+
I am afraid of them.
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
You are bound to obey me.
Are we close?
+
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
  out of  
+
  out of
You must drive the skulking vermin  
+
You must drive the skulking vermin
. Their aggressive order must not be allowed to flourish.
+
. Their aggressive order must not be allowed to flourish.
You must drive  
+
You must drive
. These criminals have been allowed to thrive for too long.
+
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
+
. These outlaws must be punished.
  Seek your foe in the  
+
Seek your foe in the
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
  Enjoy the hunt!
+
Enjoy the hunt!
  Our hopes travel with you.
+
Our hopes travel with you.
You must drive the ruffians of  
+
You must drive the ruffians of
  sent  
+
  sent
. They have been harassing the people for too long.
+
. They have been harassing the people for too long.
beast from underground
+
beast from underground
vile monster from the bowels of the earth
+
vile monster from the bowels of the earth
terrifying wilderness monster
+
terrifying wilderness monster
creeping thing
+
creeping thing
ferocious wild animal
+
ferocious wild animal
savage beast
+
savage beast
beast from the wilds
+
beast from the wilds
ferocious unnatural beast
+
ferocious unnatural beast
ancient force of nature
+
ancient force of nature
great beast
+
great beast
fearsome beast
+
fearsome beast
cursed demon
+
cursed demon
night creature
+
night creature
horrible beast
+
horrible beast
terror from the evil depths
+
terror from the evil depths
evil being
+
evil being
torture
+
torture
the treatment of plants
+
the treatment of plants
truthfulness
+
truthfulness
a formalized agreement
+
a formalized agreement
the display of war and hunting trophies
+
the display of war and hunting trophies
the devouring of the bodies of sapient beings
+
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
+
the adversary's inability to communicate and form treaties
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
+
and there is friendship between our peoples.
The trouble started because of  
+
The trouble started because of
but there is ill-will between our peoples.
+
but there is ill-will between our peoples.
the treatment of animals
+
the treatment of animals
a dispute over  
+
a dispute over
  I tire of this pointless skirmishing.
+
I tire of this pointless skirmishing.
  We can no longer pay them homage.
+
We can no longer pay them homage.
 
  is our ally
 
  is our ally
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
 
  accepts our tribute
 
  accepts our tribute
 
  is paying us tribute
 
  is paying us tribute
The group
+
The group
  from their home at  
+
  from their home at
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
  In any case, peace is no longer an option.
+
In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
+
The alliance has outlived its usefulness.
  Their tribute is not enough.
+
Their tribute is not enough.
  This war must end with our victory.
+
This war must end with our victory.
a special occasion
+
a special occasion
a previous insurrection
+
a previous insurrection
a competition
+
a competition
a performance
+
a performance
a ceremony
+
a ceremony
a procession
+
a procession
a raid
+
a raid
a purge
+
a purge
a previous battle
+
a previous battle
a previous war
+
a previous war
a previous conquest
+
a previous conquest
a previous duel
+
a previous duel
an act of theft
+
an act of theft
an abduction
+
an abduction
a journey
+
a journey
an attack by a beast
+
an attack by a beast
territory
+
territory
an incident involving a trade caravan
+
an incident involving a trade caravan
grazing rights
+
grazing rights
water rights
+
water rights
rights-of-way
+
rights-of-way
fishing rights
+
fishing rights
general ill feelings over past historical events
+
general ill feelings over past historical events
livestock ownership
+
livestock ownership
a dispute over the ownership of  
+
a dispute over the ownership of
the disturbance of once-eternal rest
+
the disturbance of once-eternal rest
a first contact that went horribly wrong
+
a first contact that went horribly wrong
prior aggression by the adversary
+
prior aggression by the adversary
the adversary's abuse of the aggressor's fallen
+
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
+
the adversary's refusal to form treaties
a disagreement over prior treaties
+
a disagreement over prior treaties
an incident involving a lost diplomat
+
an incident involving a lost diplomat
a cottage
+
a cottage
the mead hall
+
the mead hall
the great tower
+
the great tower
the keep
+
the keep
a hillock
+
a hillock
a house
+
a house
an abandoned shop
+
an abandoned shop
a tree
+
a tree
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
+
They consider you a leader of the opposition.
You are considered part of the opposition.
+
You are considered part of the opposition.
You are considered an integral part of the opposition.
+
You are considered an integral part of the opposition.
There are guards in  
+
There are guards in
There are guards patrolling  
+
There are guards patrolling
Be careful, for their leader  
+
Be careful, for their leader
the natural issue of their oneness with  
+
the natural issue of their oneness with
It does not help matters that their leader  
+
It does not help matters that their leader
  is my  
+
  is my
They do not feel challenged at all.
+
They do not feel challenged at all.
I don't really know.
+
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
+
They still hold this area, but they do not feel certain.
a coup
+
a coup
persecution
+
persecution
a family matter
+
a family matter
There is also  
+
There is also
the issue of their worship of  
+
the issue of their worship of
the issue of their godlessness
+
the issue of their godlessness
the natural issue of their worship of  
+
the natural issue of their worship of
the issue of their oneness with  
+
the issue of their oneness with
 
  shrine
 
  shrine
the processed goods market
+
the processed goods market
There is a long-ranging patrol  
+
There is a long-ranging patrol
the shrine to  
+
the shrine to
  I'd watch out for them.   
+
I'd watch out for them.
I have no idea.
+
  I have no idea.
 
  other groups vying for control.
 
  other groups vying for control.
There are no fewer than  
+
There are no fewer than
a metal furniture shop
+
a metal furniture shop
a stone furniture shop
+
a stone furniture shop
the imported food market
+
the imported food market
the imported goods market
+
the imported goods market
the meat market
+
the meat market
the imported clothing market
+
the imported clothing market
the cheese market
+
the cheese market
the fruit and vegetable market
+
the fruit and vegetable market
a weaponsmith's shop
+
a weaponsmith's shop
a gem cutter's shop
+
a gem cutter's shop
a blacksmith's shop
+
a blacksmith's shop
a bowyer's shop
+
a bowyer's shop
a metal craft shop
+
a metal craft shop
a armorsmith's shop
+
a armorsmith's shop
a carpenter's shop
+
a carpenter's shop
a leather goods shop
+
a leather goods shop
a clothing imports store
+
a clothing imports store
a food imports store
+
a food imports store
a cloth shop
+
a cloth shop
a general imports store
+
a general imports store
a woven clothing shop
+
a woven clothing shop
a leather shop
+
a leather shop
a bone carver's shop
+
a bone carver's shop
a leather clothing shop
+
a leather clothing shop
Goodbye.
+
Goodbye.
I must take my leave.
+
I must take my leave.
If you want to find a relative,  
+
If you want to find a relative,
  lives in  
+
  lives in
If you want to offer your condolences,  
+
If you want to offer your condolences,
  should travel to  
+
  should travel to
  should talk to  
+
  should talk to
 
  abides here in magnificence
 
  abides here in magnificence
  Not that it matters, as  
+
Not that it matters, as
  is here, and  
+
  is here, and
  Not that it matters, as the seat of  
+
Not that it matters, as the seat of
the law is absolute
+
the law is absolute
the blood-drinker allows no chattel to rise
+
the blood-drinker allows no chattel to rise
 
  is also located here
 
  is also located here
  The seat of  
+
The seat of
  has occupied  
+
  has occupied
You sound like a troublemaker.
+
You sound like a troublemaker.
  rules  
+
  rules
  is a group of  
+
  is a group of
 
  from this capital as well
 
  from this capital as well
  I rule  
+
I rule
I haven't heard anything like that.
+
I haven't heard anything like that.
 
  are vying for control.
 
  are vying for control.
 
  groups fled.
 
  groups fled.
No fewer than  
+
No fewer than
A few separate groups were organized.   
+
A few separate groups were organized.
One group organized itself.   
+
  One group organized itself.
Nobody I remember.
+
  Nobody I remember.
 
  fled before the attack.
 
  fled before the attack.
I've decided. Let's call our troupe  
+
I've decided. Let's call our troupe
Here's something you might be interested in...
+
Here's something you might be interested in...
I'm in charge of  
+
I'm in charge of
I've forgotten what to say...
+
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've forgotten my bold pronouncement...
  now. Make way for  
+
  now. Make way for
What's available here?
+
What's available here?
Let's trade.
+
Let's trade.
Nevermind.
+
Nevermind.
Thank you!
+
Thank you!
Please let me shelter here for the night.
+
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
+
I'd like to stay here another day if you don't mind.
Of course. My pleasure.
+
Of course. My pleasure.
Uh... what was that?
+
Uh... what was that?
Ah, I'm sorry. Permission is not mine to give.
+
Ah, I'm sorry. Permission is not mine to give.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
+
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
 
  back home!
 
  back home!
this poor soul
+
this poor soul
the oppressors
+
the oppressors
Join me and we can shake off the yoke of  
+
Join me and we can shake off the yoke of
this place
+
this place
the weary shoulders of the people of  
+
the weary shoulders of the people of
I'm with you on this.
+
I'm with you on this.
 
  forever!
 
  forever!
You may enjoy these times of peace, but remain vigilant.
+
You may enjoy these times of peace, but remain vigilant.
We weren't personally acquainted.
+
We weren't personally acquainted.
What will you do about it?
+
What will you do about it?
My condolences.
+
My condolences.
Let's entertain the world together!
+
Let's entertain the world together!
What should I do about it?
+
What should I do about it?
Join me and we'll bring  
+
Join me and we'll bring
Come, join me on my adventures!
+
Come, join me on my adventures!
a room
+
a room
a free room
+
a free room
 
  a night.
 
  a night.
. Let me know and you can stay as long as you like.
+
. Let me know and you can stay as long as you like.
free rooms
+
free rooms
Tavern keeper!   
+
Tavern keeper!
This is not that kind of establishment.
+
  This is not that kind of establishment.
We have many drinks to choose from. [You receive a list.]
+
We have many drinks to choose from. [You receive a list.]
There's no need for trouble here.
+
There's no need for trouble here.
  All drinks cost  
+
All drinks cost
We have  
+
We have
  All drinks are free, of course!
+
All drinks are free, of course!
 
  for a mug.
 
  for a mug.
We rent out  
+
We rent out
You have a room here, and you can stay longer if you like.
+
You have a room here, and you can stay longer if you like.
Long live the cause.
+
Long live the cause.
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
+
Loyalty should be rewarded.
My talented bard! It's such an honor to have you here.
+
My talented bard! It's such an honor to have you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
+
What a dancer! It's such an honor to have you here.
You have been such a good trade partner.
+
You have been such a good trade partner.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My good friend.
It's such a pleasure to serve you.
+
It's such a pleasure to serve you.
It is good to see you here.
+
It is good to see you here.
My companion.
+
My companion.
You ought to be rewarded for returning our treasures.
+
You ought to be rewarded for returning our treasures.
Thank you for all you do.
+
Thank you for all you do.
Intruder! Intruder!
+
Intruder! Intruder!
This is my new home.
+
This is my new home.
someone
+
someone
Would you agree to become  
+
Would you agree to become
Would you please adopt  
+
Would you please adopt
, taking over my duties and responsibilities?
+
, taking over my duties and responsibilities?
I accept this honor.
+
I accept this honor.
this poor nameless child
+
this poor nameless child
this tower
+
this tower
this establishment
+
this establishment
this tomb
+
this tomb
this market
+
this market
these sewers
+
these sewers
this dungeon
+
this dungeon
this spire
+
this spire
these catacombs
+
these catacombs
this counting house
+
this counting house
You'll have the room for another day. I'm glad you're enjoying your stay.
+
You'll have the room for another day. I'm glad you're enjoying your stay.
this guildhall
+
this guildhall
this hospital
+
this hospital
this keep
+
this keep
this hall
+
this hall
this library
+
this library
this temple
+
this temple
Uhh... nevermind.
+
Uhh... nevermind.
I'd like a room.
+
I'd like a room.
I'd like the  
+
I'd like the
I'll be back with your drink in a moment.
+
I'll be back with your drink in a moment.
I'd like my room for another night.
+
I'd like my room for another night.
somewhere
+
somewhere
Your room is  
+
Your room is
It is good to be indoors.
+
It is good to be indoors.
I would prefer to be outdoors.
+
I would prefer to be outdoors.
Where am I?
+
Where am I?
It sure is dark down here.
+
It sure is dark down here.
Let us stop this pointless fighting!
+
Let us stop this pointless fighting!
Tell me about this area.
+
Tell me about this area.
I have no reason to accept this.
+
I have no reason to accept this.
I accept your offer.
+
I accept your offer.
What a strange place!
+
What a strange place!
I have confidence in your abilities.
+
I have confidence in your abilities.
It is good to be outdoors.
+
It is good to be outdoors.
It is invigorating to be out in the wilds!
+
It is invigorating to be out in the wilds!
How I long for civilization...
+
How I long for civilization...
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How sinister the glow...
+
How sinister the glow...
I would prefer to be indoors.
+
I would prefer to be indoors.
Did anybody flee the attack?
+
Did anybody flee the attack?
Does anybody else still have a stake in these lands?
+
Does anybody else still have a stake in these lands?
Does this settlement engage in trade? Tell me about those places.
+
Does this settlement engage in trade? Tell me about those places.
Tell me about the local ruler.
+
Tell me about the local ruler.
What an odd glow!
+
What an odd glow!
Look at the sky! Are we in the Underworld?
+
Look at the sky! Are we in the Underworld?
Is it raining?
+
Is it raining?
At least it doesn't rain down here.
+
At least it doesn't rain down here.
I will accept the child into my home.
+
I will accept the child into my home.
I am sorry, but I am otherwise disposed.
+
I am sorry, but I am otherwise disposed.
This must be the will of  
+
This must be the will of
It has always been my dream to start a family.
+
It has always been my dream to start a family.
Why are you traveling?
+
Why are you traveling?
I'm sorry, but I'm unable to help.
+
I'm sorry, but I'm unable to help.
Where are their forces? Are there patrols or guards?
+
Where are their forces? Are there patrols or guards?
Do they have a firm grip on these lands?
+
Do they have a firm grip on these lands?
You look like a mighty warrior indeed.
+
You look like a mighty warrior indeed.
What have you been scheming?
+
What have you been scheming?
  really  
+
  really
How are you feeling right now?
+
How are you feeling right now?
You are amazing.
+
You are amazing.
 
  the outfit.
 
  the outfit.
You must yield!
+
You must yield!
You are bound to me!
+
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
+
The bond is broken! Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
Tell me who you work for, or else.
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
+
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
Reveal what you have been scheming or suffer the consequences.
+
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
+
Who do you work for?
Identify yourself!
+
Identify yourself!
 
  or suffer the consequences.
 
  or suffer the consequences.
the object I can't remember
+
the object I can't remember
  is yours. Please consider my offer.
+
  is yours. Please consider my offer.
Fortune has favored you, and  
+
Fortune has favored you, and
Where is  
+
Where is
Perhaps you'd be willing to trade  
+
Perhaps you'd be willing to trade
Never.
+
Never.
Gladly. May this new age of harmony last a thousand year.
+
Gladly. May this new age of harmony last a thousand year.
I will not bow before you.
+
I will not bow before you.
I agree to submit to your request.
+
I agree to submit to your request.
  will no longer pay homage to  
+
  will no longer pay homage to
  offers to pay homage to  
+
  offers to pay homage to
  must pay homage to  
+
  must pay homage to
Let there be peace between  
+
Let there be peace between
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
No such place exists.
+
No such place exists.
  not be able to guide you personally. It is the best I can do.
+
  not be able to guide you personally. It is the best I can do.
  However, the  
+
However, the
 
  is dead.
 
  is dead.
I don't know myself, and I don't even know anybody that could tell you.
+
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
I don't remember what I was going to say...
Please be patient. I'll have your order ready in a moment.
+
Please be patient. I'll have your order ready in a moment.
Come see me in the market sometime.
+
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Yes, I can serve you when we're both there.
We don't offer any specific services here.
+
We don't offer any specific services here.
You haven't ordered anything. Would you like something?
+
You haven't ordered anything. Would you like something?
I don't work here.
+
I don't work here.
This is  
+
This is
You should probably try a shopkeeper.
+
You should probably try a shopkeeper.
You'll have to talk to somebody older.
+
You'll have to talk to somebody older.
Sorry, I'm otherwise occupied.
+
Sorry, I'm otherwise occupied.
Fantastic! Please come closer and ask again.
+
Fantastic! Please come closer and ask again.
Really? Please come closer.
+
Really? Please come closer.
Of course. Let's do business.
+
Of course. Let's do business.
Really? Alright.
+
Really? Alright.
Come see me at the trade depot sometime.
+
Come see me at the trade depot sometime.
Come see me in my store sometime.
+
Come see me in my store sometime.
So, the  
+
So, the
Calm yourself!
+
Calm yourself!
 
  said, "Are you going to eat that?"
 
  said, "Are you going to eat that?"
... and the  
+
... and the
Tell me about your family.
+
Tell me about your family.
 
  saw the sun and vomited on the spot!
 
  saw the sun and vomited on the spot!
Yes, let's go.
+
Yes, let's go.
Of course.
+
Of course.
I seek to rescue  
+
I seek to rescue
  and am returning to  
+
  and am returning to
I have obtained  
+
I have obtained
, and this quest is taking me to  
+
, and this quest is taking me to
The treasure is sought by  
+
The treasure is sought by
I am searching for  
+
I am searching for
I will return it to  
+
I will return it to
I am returning it to  
+
I am returning it to
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 
  in search of work
 
  in search of work
 
  in search of adventure
 
  in search of adventure
.   Perhaps I'll finally make my fortune!
+
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
+
, and wealth and pleasures beyond measure!
I have rescued  
+
I have rescued
 
  and maybe something to drink as well!
 
  and maybe something to drink as well!
 
  to take up my position
 
  to take up my position
I'm going to  
+
I'm going to
  to move into my new home with  
+
  to move into my new home with
spouse
+
spouse
 
  to start a new life
 
  to start a new life
husband
+
husband
I started my pilgrimage in  
+
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
+
Probably on the move or deep underground, but I can't be sure.
  to view  
+
  to view
I visited  
+
I visited
I'm traveling to  
+
I'm traveling to
I'm preparing to travel to  
+
I'm preparing to travel to
I'm returning to my home in  
+
I'm returning to my home in
I'm not sure.
+
I'm not sure.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of  
+
The people of
This place is insulated from the rest of the world, at least in terms of trade.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  to trade.
 
  to trade.
  go to  
+
  go to
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  other villages which utilize the market there.
 
  other villages which utilize the market there.
 
  other major settlements.
 
  other major settlements.
  trades directly with no fewer than  
+
  trades directly with no fewer than
  engages in trade with  
+
  engages in trade with
  The largest of these is  
+
The largest of these is
 
  villages which utilize the market here.
 
  villages which utilize the market here.
There are  
+
There are
The village  
+
The village
The villages  
+
The villages
I'm walking my patrol.
+
I'm walking my patrol.
I was out visiting the library.
+
I was out visiting the library.
I'm going to visit the temple.
+
I'm going to visit the temple.
I'm going out for some water.
+
I'm going out for some water.
I'm going out to the tavern.
+
I'm going out to the tavern.
I'm going to visit the shrine.
+
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm not planning a journey.
I'm going to visit the library.
+
I'm going to visit the library.
I'm on an important mission.
+
I'm on an important mission.
I am escaping from danger which threatened my former home.
+
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
+
I'm just out for a stroll.
I'm returning from my patrol.
+
I'm returning from my patrol.
I was out visiting the temple.
+
I was out visiting the temple.
I was just out for some water.
+
I was just out for some water.
I was just out at the tavern.
+
I was just out at the tavern.
I was out visiting the shrine.
+
I was out visiting the shrine.
cousin
+
cousin
nephew
+
nephew
, is it really you?
+
, is it really you?
 
  has returned
 
  has returned
Is it really you?
+
Is it really you?
brother
+
brother
grandchild
+
grandchild
sibling
+
sibling
sister
+
sister
half-sister
+
half-sister
half-brother
+
half-brother
half-sibling
+
half-sibling
parent
+
parent
father
+
father
daughter
+
daughter
grandmother
+
grandmother
grandparent
+
grandparent
grandfather
+
grandfather
There's nothing organized here.
+
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
That's me. I'm right here.
+
That's me. I'm right here.
Where?
+
Where?
Ask me when I've returned to my home!
+
Ask me when I've returned to my home!
Yes, master. Ask and I shall obey.
+
Yes, master. Ask and I shall obey.
mother
+
mother
I'd rather not say.
+
I'd rather not say.
the surrounding area
+
the surrounding area
a village nearby
+
a village nearby
just outside town
+
just outside town
  out to the  
+
  out to the
the settlements
+
the settlements
northeast
+
northeast
northwest
+
northwest
! Best price in town
+
! Best price in town
! Limited supply
+
! Limited supply
  were  
+
  were
tanned
+
tanned
  right here in  
+
  right here in
distant
+
distant
all the way
+
all the way
faraway
+
faraway
the great
+
the great
! Today only
+
! Today only
right here
+
right here
I don't remember what I believe...
+
I don't remember what I believe...
An item has returned!
+
An item has returned!
get your
+
get your
your very own
+
your very own
authentic
+
authentic
Never!
+
Never!
I will fight no more.
+
I will fight no more.
Okay! I'll do it.
+
Okay! I'll do it.
You first, coward!
+
You first, coward!
Over my dead body!
+
Over my dead body!
  spits out  
+
  spits out
Maybe you're right.
+
Maybe you're right.
I am compelled to continue!
+
I am compelled to continue!
my good  
+
my good
person
+
person
We yield! We yield!
+
We yield! We yield!
Stop! This isn't happening!
+
Stop! This isn't happening!
We will fight no more.
+
We will fight no more.
I yield! I yield!
+
I yield! I yield!
Splendid
+
Splendid
Fantastic
+
Fantastic
Decent
+
Decent
Excellent
+
Excellent
my friend
+
my friend
right there
+
right there
southeast
+
southeast
southwest
+
southwest
some of our kind  
+
some of our kind
some of my kind  
+
some of my kind
Are you interested in  
+
Are you interested in
out to the  
+
out to the
Might I interest you in  
+
Might I interest you in
I assure you I am already calm. Look to yourself.
+
I assure you I am already calm. Look to yourself.
You're right. I need to relax.
+
You're right. I need to relax.
Don't waste my time.
+
Don't waste my time.
Ha ha ha... You're funny!
+
Ha ha ha... You're funny!
You dare to flatter me?!
+
You dare to flatter me?!
Base flattery!
+
Base flattery!
Insufferable!
+
Insufferable!
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
  Get away from me!
+
Get away from me!
  I'll show you calm!
+
I'll show you calm!
Spare me the compliments.
+
Spare me the compliments.
You calm down!
+
You calm down!
Thank you for your kind words.
+
Thank you for your kind words.
Don't tell me to calm myself.
+
Don't tell me to calm myself.
I admire how brilliant you are!
+
I admire how brilliant you are!
you are so clever I must concede!
+
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
I confess your stunning argument overwhelms me!
I must say that is a truly insightful observation!
+
I must say that is a truly insightful observation!
we can both agree you are by far the most persuasive!
+
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
+
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
you needn't indulge my trivial thoughts!
no one can deny your genius!
+
no one can deny your genius!
I have been so foolish. Yes, I agree.
+
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
+
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
+
Though I cannot agree fully on a slight technicality,
You know, I think you're right.
+
You know, I think you're right.
Even if I don't change my mind,
+
Even if I don't change my mind,
Despite some minor reservations...   
+
Despite some minor reservations...
Although my own insignificant beliefs lie elsewhere,
+
  Although my own insignificant beliefs lie elsewhere,
Ignoring that I don't quite concur...   
+
Ignoring that I don't quite concur...
Are you being serious?
+
  Are you being serious?
What did you just say?
+
What did you just say?
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
Am I supposed to engage with that?
Forgive me, but
+
Forgive me, but
I've heard it all now!
+
I've heard it all now!
You must be joking.
+
You must be joking.
How unreasonable!
+
How unreasonable!
Give me a break.
+
Give me a break.
Were you trying to make an argument?
+
Were you trying to make an argument?
How gracious!
+
How gracious!
Fine. Let's drop the argument.
+
Fine. Let's drop the argument.
Let's move on.
+
Let's move on.
You are right.
+
You are right.
Let's drop the argument.
+
Let's drop the argument.
There must be something else to discuss.
+
There must be something else to discuss.
Yes, let's move on.
+
Yes, let's move on.
  I will settle this my way.
+
I will settle this my way.
You mock me?!
+
You mock me?!
You insult me with your flattery
+
You insult me with your flattery
  This conversation is over.
+
This conversation is over.
, but let us move on.
+
, but let us move on.
You insult me with your derision
+
You insult me with your derision
Well, there must be something else to discuss.
+
Well, there must be something else to discuss.
If you insist so strongly, we can move on.
+
If you insist so strongly, we can move on.
That's wrong.
+
That's wrong.
I cannot agree.
+
I cannot agree.
I beg to differ.
+
I beg to differ.
That's not right.
+
That's not right.
Pause to consider.
+
Pause to consider.
Stop and reflect.
+
Stop and reflect.
You are thinking about this all wrong.
+
You are thinking about this all wrong.
Really.
+
Really.
Unbelievable.
+
Unbelievable.
I just don't know.
+
I just don't know.
It's wrong.
+
It's wrong.
I don't know what to say.
+
I don't know what to say.
I don't want to argue.
+
I don't want to argue.
I disagree.
+
I disagree.
I guess I'm not sure.
+
I guess I'm not sure.
there's just no way you can believe something so stupid.
+
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
+
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
you should keep your weird thoughts to yourself.
the things some people think just boggle the mind.
+
the things some people think just boggle the mind.
I'm appalled.
+
I'm appalled.
that isn't at all convincing.
+
that isn't at all convincing.
You're wrong.
+
You're wrong.
Shameful.
+
Shameful.
That's absurd!
+
That's absurd!
Oh, no,
+
Oh, no,
don't waste my time with this drivel.
+
don't waste my time with this drivel.
that is the stupidest statement I have ever heard.
+
that is the stupidest statement I have ever heard.
I couldn't follow your rambling.
+
I couldn't follow your rambling.
really, I've been over all this nonsense before.
+
really, I've been over all this nonsense before.
nobody could possibly believe that.
+
nobody could possibly believe that.
I'm having trouble taking you seriously.
+
I'm having trouble taking you seriously.
 
  asked me
 
  asked me
  sent me to  
+
  sent me to
  told me to ask  
+
  told me to ask
I asked  
+
I asked
  to ask  
+
  to ask
  told me to tell  
+
  told me to tell
Through  
+
Through
  to tell  
+
  to tell
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that  
+
ask that
I sent  
+
I sent
I asked that  
+
I asked that
demand a portion of the official funds from  
+
demand a portion of the official funds from
 
  look past illicit acts
 
  look past illicit acts
I demand a portion of the official funds from  
+
I demand a portion of the official funds from
Help! Save me!
+
Help! Save me!
I believe... something.
+
I believe... something.
I serve  
+
I serve
I must withdraw!
+
I must withdraw!
I have no master, but  
+
I have no master, but
I do not know! My instructions come from  
+
I do not know! My instructions come from
I serve no one.
+
I serve no one.
 
  sometimes has need for my services.
 
  sometimes has need for my services.
Just think about it.
+
Just think about it.
I don't agree.
+
I don't agree.
No, I mean it.
+
No, I mean it.
I must insist.
+
I must insist.
I require a substantive reply.
+
I require a substantive reply.
You must be convinced.
+
You must be convinced.
Well, I believe... something else.
+
Well, I believe... something else.
I sense you're wavering.
+
I sense you're wavering.
It is not convincing.
+
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
You flinch.
 
  appears unconvinced.
 
  appears unconvinced.
You are unperturbed.
+
You are unperturbed.
 
  flinches.
 
  flinches.
 
  appears unperturbed.
 
  appears unperturbed.
I do not scheme.
+
I do not scheme.
  engaged to induce a war of  
+
  engaged to induce a war of
You must think you're really frightening.
+
You must think you're really frightening.
You just aren't as convincing as you think you are.
+
You just aren't as convincing as you think you are.
I have nothing to say to you.
+
I have nothing to say to you.
That was compelling!
+
That was compelling!
What is this madness? Calm yourself!
+
What is this madness? Calm yourself!
  sent me to engage  
+
  sent me to engage
  to obtain  
+
  to obtain
  engaged me to abduct  
+
  engaged me to abduct
  engaged me to assassinate  
+
  engaged me to assassinate
  engaged me to infiltrate  
+
  engaged me to infiltrate
  engaged me to sabotage the activities of  
+
  engaged me to sabotage the activities of
  engaged me to frame  
+
  engaged me to frame
I decided to frame  
+
I decided to frame
 
  was asked
 
  was asked
I told  
+
I told
 
  to grant an important position
 
  to grant an important position
  engaged me to obtain  
+
  engaged me to obtain
 
  when one came available.
 
  when one came available.
I engaged  
+
I engaged
  to engage  
+
  to engage
 
  grotesque
 
  grotesque
 
  crude
 
  crude
 
  refined
 
  refined
  a series of  
+
  a series of
 
  graceful
 
  graceful
 
  serene
 
  serene
Finally,  
+
Finally,
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
  is one of the fundamental dance moves.
  the fundamental dance position.
+
  the fundamental dance position.
  is one of the fundamental dance positions.   
+
  is one of the fundamental dance positions.
First,  
+
  First,
called the  
+
called the
  the fundamental dance move.
+
  the fundamental dance move.
 
  vigorous
 
  vigorous
 
  intense
 
  intense
Line 6,180: Line 6,180:
 
  subtle
 
  subtle
 
  group
 
  group
group  
+
group
celebration
+
celebration
  is a  
+
  is a
sacred
+
sacred
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
Line 6,206: Line 6,206:
 
  body level
 
  body level
 
  body level change
 
  body level change
along a counterclockwise circle
+
along a counterclockwise circle
turning counterclockwise
+
turning counterclockwise
along an improvised path
+
along an improvised path
along an intricate path
+
along an intricate path
in a double circle
+
in a double circle
loosely mingled
+
loosely mingled
along a clockwise circle
+
along a clockwise circle
turning clockwise
+
turning clockwise
The dancers perform  
+
The dancers perform
in a single line
+
in a single line
in several lines
+
in several lines
in a circle
+
in a circle
any composition of  
+
any composition of
The dancer performs  
+
The dancer performs
The form guides dancers during improvised performances.   
+
The form guides dancers during improvised performances.
The dance is accompanied by  
+
  The dance is accompanied by
  as the dancer acts out  
+
  as the dancer acts out
  as the dancers act out  
+
  as the dancers act out
  which grew out of the performances of  
+
  which grew out of the performances of
  originating in  
+
  originating in
  originally devised by  
+
  originally devised by
The rules of the form are applied by choreographers to produce individual dances which can be performed.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
 
  dancers
 
  dancers
participation
+
participation
social
+
social
 
  partner
 
  partner
performance
+
performance
with the lead turning out clockwise
+
with the lead turning out clockwise
with the lead turning out counterclockwise
+
with the lead turning out counterclockwise
The dancers imitate the movement of the  
+
The dancers imitate the movement of the
This dance is a refined artform, with  
+
This dance is a refined artform, with
through spoken cues
+
through spoken cues
There are partner changes throughout the dance  
+
There are partner changes throughout the dance
with the lead advancing along the main line of motion
+
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
with the lead advancing against the main line of motion
briefly  
+
briefly
through touch
+
through touch
through a light touch
+
through a light touch
through visual cues
+
through visual cues
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
by pulling away
constantly  
+
constantly
maintain open contact
+
maintain open contact
rarely make contact
+
rarely make contact
, communicating intent  
+
, communicating intent
by pushing together
+
by pushing together
 
  rhythm
 
  rhythm
with the music
+
with the music
The partners  
+
The partners
dance closely
+
dance closely
faster and faster  
+
faster and faster
quickly  
+
quickly
very quickly  
+
very quickly
to the music's  
+
to the music's
, moving  
+
, moving
very slowly  
+
very slowly
slowly  
+
slowly
slower and slower  
+
slower and slower
loudly percussive
+
loudly percussive
softly percussive
+
softly percussive
aborted
+
aborted
partially realized
+
partially realized
sharp-edged
+
sharp-edged
straight-lined
+
straight-lined
undulating
+
undulating
jerking
+
jerking
expressive
+
expressive
strong
+
strong
weightless
+
weightless
refined
+
refined
understated
+
understated
delicate
+
delicate
elaborate
+
elaborate
serene
+
serene
grotesque
+
grotesque
 
  dance is
 
  dance is
  dance is punctuated by  
+
  dance is punctuated by
graceful
+
graceful
 
  special position
 
  special position
 
  specific move
 
  specific move
to be mastered. 
+
to be mastered.
The entire dance has a basic movement
+
The entire dance has a basic movement
straight walks
+
straight walks
curved walks
+
curved walks
repeated
+
repeated
facial expressions
+
facial expressions
hand gestures
+
hand gestures
clockwise
+
clockwise
eighth
+
eighth
quarter
+
quarter
twisting
+
twisting
sprightly
+
sprightly
sinuous
+
sinuous
counterclockwise
+
counterclockwise
passive
+
passive
subtle
+
subtle
sensual
+
sensual
debauched
+
debauched
aggressive
+
aggressive
powerful
+
powerful
sluggish
+
sluggish
relaxed
+
relaxed
lively
+
lively
spirited
+
spirited
vigorous
+
vigorous
intense
+
intense
energetic
+
energetic
vivacious
+
vivacious
joyous
+
joyous
flamboyant
+
flamboyant
movement
+
movement
mirrored
+
mirrored
performed in retrograde
+
performed in retrograde
performed in succession
+
performed in succession
large
+
large
aborted
+
aborted
partially realized
+
partially realized
movement along the line of dance
+
movement along the line of dance
of the lead
+
of the lead
of the follower
+
of the follower
, with
+
, with
backward bends
+
backward bends
leftward bends
+
leftward bends
rightward bends
+
rightward bends
footwork
+
footwork
independent body movement
+
independent body movement
forward bends
+
forward bends
arm carriage
+
arm carriage
raised left arms
+
raised left arms
raised right arms
+
raised right arms
raised arms
+
raised arms
left leg lifts
+
left leg lifts
right leg lifts
+
right leg lifts
body level
+
body level
body level changes
+
body level changes
left kicks
+
left kicks
right kicks
+
right kicks
leg lifts
+
leg lifts
section is
+
section is
section is punctuated by
+
section is punctuated by
section is distinct. 
+
section is distinct.
to the
+
to the
There are partner changes
+
There are partner changes
There is a basic movement
+
There is a basic movement
bridge-passage
+
bridge-passage
variations
+
variations
of the music. 
+
of the music.
synthesis
+
synthesis
chorus
+
chorus
finale
+
finale
passage
+
passage
introduction
+
introduction
exposition
+
exposition
recapitulation
+
recapitulation
shadowed
+
shadowed
The dance begins with the
+
The dance begins with the
The dance enters a new section with the
+
The dance enters a new section with the
negative
+
negative
gamelog.txt
+
gamelog.txt
errorlog.txt
+
errorlog.txt
Seventh
+
Seventh
Eighth
+
Eighth
Fourth
+
Fourth
Second
+
Second
Negative
+
Negative
Zeroth
+
Zeroth
ninety
+
ninety
seventy
+
seventy
eighty
+
eighty
thirty
+
thirty
hundred
+
hundred
twenty
+
twenty
million
+
million
thousand
+
thousand
nineteen
+
nineteen
billion
+
billion
seventeen
+
seventeen
eighteen
+
eighteen
fifteen
+
fifteen
sixteen
+
sixteen
thirteen
+
thirteen
fourteen
+
fourteen
eleven
+
eleven
twelve
+
twelve
Nineteenth
+
Nineteenth
Seventeenth
+
Seventeenth
Eighteenth
+
Eighteenth
Fifteenth
+
Fifteenth
Sixteenth
+
Sixteenth
Thirteenth
+
Thirteenth
Fourteenth
+
Fourteenth
Eleventh
+
Eleventh
Twelfth
+
Twelfth
Digging designation cancelled: damp stone located.
+
Digging designation cancelled: damp stone located.
sculpture has melted!
+
sculpture has melted!
Digging designation cancelled: warm stone located.
+
Digging designation cancelled: warm stone located.
The impertinent magma has defaced a
+
The impertinent magma has defaced a
The impertinent lava has defaced a
+
The impertinent lava has defaced a
TAN_MAT
+
TAN_MAT
's Forge
+
's Forge
Magma Forge
+
Magma Forge
Siege Workshop
+
Siege Workshop
's Shop
+
's Shop
Leather Works
+
Leather Works
Clothier
+
Clothier
Workshop
+
Workshop
Farm Plot
+
Farm Plot
Glass Furnace
+
Glass Furnace
Wood Furnace
+
Wood Furnace
Magma Smelter
+
Magma Smelter
Magma Glass Furnace
+
Magma Glass Furnace
Magma Kiln
+
Magma Kiln
Furnace
+
Furnace
Pressure Plate
+
Pressure Plate
Cage Trap
+
Cage Trap
Stone-Fall Trap
+
Stone-Fall Trap
Weapon Trap
+
Weapon Trap
Track Stop
+
Track Stop
Siege Engine
+
Siege Engine
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical Bars
+
Vertical Bars
Floor Bars
+
Floor Bars
Restraint
+
Restraint
Gear Assembly
+
Gear Assembly
Horizontal Axle
+
Horizontal Axle
Vertical Axle
+
Vertical Axle
Trade Depot
+
Trade Depot
Nest Box
+
Nest Box
Offering Place
+
Offering Place
Carpenter's Workshop
+
Carpenter's Workshop
Farmer's Workshop
+
Farmer's Workshop
's Workshop
+
's Workshop
Craftsman
+
Craftsman
Track (SEW)
+
Track (SEW)
Track (NSEW)
+
Track (NSEW)
Track/Ramp (N)
+
Track/Ramp (N)
Track/Ramp (S)
+
Track/Ramp (S)
Track/Ramp (E)
+
Track/Ramp (E)
Track/Ramp (W)
+
Track/Ramp (W)
Track/Ramp (NS)
+
Track/Ramp (NS)
Track/Ramp (NE)
+
Track/Ramp (NE)
Track/Ramp (NW)
+
Track/Ramp (NW)
Track/Ramp (SE)
+
Track/Ramp (SE)
Track/Ramp (SW)
+
Track/Ramp (SW)
Track/Ramp (EW)
+
Track/Ramp (EW)
Track/Ramp (NSE)
+
Track/Ramp (NSE)
Track/Ramp (NSW)
+
Track/Ramp (NSW)
Track/Ramp (NEW)
+
Track/Ramp (NEW)
Track/Ramp (SEW)
+
Track/Ramp (SEW)
Track/Ramp (NSEW)
+
Track/Ramp (NSEW)
Construction
+
Construction
Display Furniture
+
Display Furniture
Vacant Shop
+
Vacant Shop
General Store
+
General Store
Crafts Market
+
Crafts Market
Clothing Shop
+
Clothing Shop
Exotic Clothing Shop
+
Exotic Clothing Shop
Activity Zone #
+
Activity Zone #
Lever
+
Lever
Custom Workshop
+
Custom Workshop
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical
+
Vertical
Upright Spear/Spike
+
Upright Spear/Spike
Archery Target
+
Archery Target
Screw Pump
+
Screw Pump
Water Wheel
+
Water Wheel
Burial Receptacle
+
Burial Receptacle
Animal Trap
+
Animal Trap
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Container
+
Container
Traction Bench
+
Traction Bench
Dirt Road
+
Dirt Road
Paved Road
+
Paved Road
Glass Window
+
Glass Window
Gem Window
+
Gem Window
Stockpile
+
Stockpile
Up Stair
+
Up Stair
Down Stair
+
Down Stair
Up/Down Stair
+
Up/Down Stair
Track (N)
+
Track (N)
Track (S)
+
Track (S)
Track (E)
+
Track (E)
Track (W)
+
Track (W)
Track (NS)
+
Track (NS)
Track (NE)
+
Track (NE)
Track (NW)
+
Track (NW)
Track (SE)
+
Track (SE)
Track (SW)
+
Track (SW)
Track (EW)
+
Track (EW)
Track (NSE)
+
Track (NSE)
Track (NSW)
+
Track (NSW)
Track (NEW)
+
Track (NEW)
Bridge
+
Bridge
Statue
+
Statue
Window
+
Window
Armor
+
Armor
Weapon
+
Weapon
Animal
+
Animal
Furniture
+
Furniture
Corpse
+
Corpse
Refuse
+
Refuse
Stone
+
Stone
Coins
+
Coins
Bar/Block
+
Bar/Block
Finished Goods
+
Finished Goods
Leather
+
Leather
Cloth
+
Cloth
Sheet
+
Sheet
Stockpile #
+
Stockpile #
have hatched.
+
have hatched.
You've caught a
+
You've caught a
Your trap was robbed of the
+
Your trap was robbed of the
BALLISTA
+
BALLISTA
closes.
+
closes.
Floor Bars
+
Floor Bars
Floodgate
+
Floodgate
Chain
+
Chain
Shared
+
Shared
Rough
+
Rough
Archery Target
+
Archery Target
Gear Assembly
+
Gear Assembly
Rollers
+
Rollers
Horizontal
+
Horizontal
Pillar
+
Pillar
Support
+
Support
Retracted
+
Retracted
Upright
+
Upright
Spears
+
Spears
Spears/Spikes
+
Spears/Spikes
Casket
+
Casket
Sarcophagus
+
Sarcophagus
Coffin
+
Coffin
Chair
+
Chair
Throne
+
Throne
Animal Trap
+
Animal Trap
Table
+
Table
Cabinet
+
Cabinet
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Chest
+
Chest
Coffer
+
Coffer
Command Tent (Bld)
+
Command Tent (Bld)
Tent (Bld)
+
Tent (Bld)
Dungeon Cell
+
Dungeon Cell
Animal Pit
+
Animal Pit
Cloth Pit
+
Cloth Pit
Tanning Pit
+
Tanning Pit
Cloth Clothing Pit
+
Cloth Clothing Pit
Leather Clothing Pit
+
Leather Clothing Pit
Bone Carving Pit
+
Bone Carving Pit
Gem Cutting Pit
+
Gem Cutting Pit
Weaponsmithing Pit
+
Weaponsmithing Pit
Bowmaking Pit
+
Bowmaking Pit
Blacksmithing Pit
+
Blacksmithing Pit
Armorsmithing Pit
+
Armorsmithing Pit
Metal Crafting Pit
+
Metal Crafting Pit
Leatherworking Pit
+
Leatherworking Pit
Carpentry Pit
+
Carpentry Pit
Stoneworking Pit
+
Stoneworking Pit
Forging Pit
+
Forging Pit
Fighting Pit
+
Fighting Pit
Animal Workshop
+
Animal Workshop
Cloth Workshop
+
Cloth Workshop
Tanning Workshop
+
Tanning Workshop
Cloth Clothing Workshop
+
Cloth Clothing Workshop
Leather Clothing Workshop
+
Leather Clothing Workshop
Bone Carving Workshop
+
Bone Carving Workshop
Gem Cutting Workshop
+
Gem Cutting Workshop
Weaponsmithing Workshop
+
Weaponsmithing Workshop
Bowmaking Workshop
+
Bowmaking Workshop
Blacksmithing Workshop
+
Blacksmithing Workshop
Armorsmithing Workshop
+
Armorsmithing Workshop
You hear
+
You hear
distant
+
distant
nearby
+
nearby
grinding.
+
grinding.
close.
+
close.
opens.
+
opens.
open.
+
open.
has constructed a masterpiece!
+
has constructed a masterpiece!
preparetomb() HAS NULL owner
+
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
+
preparetomb() HAS LIVE owner
A masterwork of
+
A masterwork of
has been lost!
+
has been lost!
Mead Hall
+
Mead Hall
Throneroom
+
Throneroom
Entrance
+
Entrance
Treasury
+
Treasury
Mechanism Room
+
Mechanism Room
Guard post
+
Guard post
Noble quarters
+
Noble quarters
Captive Room
+
Captive Room
Tower Top
+
Tower Top
Courtyard
+
Courtyard
Secret Library
+
Secret Library
Counting House Offices
+
Counting House Offices
Counting House Storage
+
Counting House Storage
Guildhall Offices
+
Guildhall Offices
Guildhall Storage
+
Guildhall Storage
Market Stall
+
Market Stall
Campground
+
Campground
Command Tent
+
Command Tent
Metal Crafting Workshop
+
Metal Crafting Workshop
Leatherworking Shop
+
Leatherworking Shop
Carpentry Workshop
+
Carpentry Workshop
Stoneworking Workshop
+
Stoneworking Workshop
Forging Workshop
+
Forging Workshop
Tower Entrance
+
Tower Entrance
Tower Feasthall
+
Tower Feasthall
Tower Bedroom
+
Tower Bedroom
Tower Treasury
+
Tower Treasury
Tower Dungeon
+
Tower Dungeon
Tower Attic
+
Tower Attic
Sand Collection
+
Sand Collection
Fishing Area
+
Fishing Area
Meeting Hall
+
Meeting Hall
Clay Collection
+
Clay Collection
Plant Gathering
+
Plant Gathering
Invalid Type
+
Invalid Type
Building Level Map Overflow
+
Building Level Map Overflow
ANY_LEATHER_MATERIAL
+
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
+
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
+
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
+
ANY_BONE_MATERIAL
ANY_WOOD_MATERIAL
+
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
+
ANY_SHELL_MATERIAL
ANY_GEM_MATERIAL
+
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
+
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
+
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
+
ANY_TOOTH_MATERIAL
CAN_USE_LOCATION_RESERVED
+
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
+
ANY_PEARL_MATERIAL
NO_EDGE_ALLOWED
+
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
+
USE_BODY_COMPONENT
ON_GROUND
+
ON_GROUND
HAS_EDGE
+
HAS_EDGE
NOT_ARTIFACT
+
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
+
IS_CRAFTED_ARTIFACT
METAL_ORE
+
METAL_ORE
NOT_ENGRAVED
+
NOT_ENGRAVED
HAS_TOOL_USE
+
HAS_TOOL_USE
MIN_DIMENSION
+
MIN_DIMENSION
CREATURE_MAT
+
CREATURE_MAT
BUILD_ITEM
+
BUILD_ITEM
PLANT_MAT
+
PLANT_MAT
BUILD_LABOR
+
BUILD_LABOR
NAME_COLOR
+
NAME_COLOR
WORK_LOCATION
+
WORK_LOCATION
BUILD_KEY
+
BUILD_KEY
TOOLTIP
+
TOOLTIP
OBJECT
+
OBJECT
BUILDING_FURNACE
+
BUILDING_FURNACE
BUILDING_WORKSHOP
+
BUILDING_WORKSHOP
REACTION_CLASS
+
REACTION_CLASS
Unrecognized Building Definition Type:
+
Unrecognized Building Definition Type:
HAS_ITEM_REACTION_PRODUCT
+
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
+
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
+
CONTAINS_LYE
UNROTTEN
+
UNROTTEN
NOT_WEB
+
NOT_WEB
POTASHABLE
+
POTASHABLE
WEB_ONLY
+
WEB_ONLY
GLASS_MATERIAL
+
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
+
NOT_CONTAIN_BARREL_ITEM
FIRE_BUILD_SAFE
+
FIRE_BUILD_SAFE
BUILDMAT
+
BUILDMAT
CAN_USE_ARTIFACT
+
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
+
MAGMA_BUILD_SAFE
ANY_PLANT_MATERIAL
+
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
+
WORTHLESS_STONE_ONLY
ANY_YARN_MATERIAL
+
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
+
ANY_SILK_MATERIAL
NEEDS_MAGMA
+
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
+
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
+
Unrecognized Building Definition (Furnace) Token:
Furniture Hauling
+
Furniture Hauling
, Etc.
+
, Etc.
from the year
+
[LPAGE:ENT:
 
currency of
 
This is the
 
from a period of no rule
 
under an obscure ruler
 
under
 
from an unknown year
 
RANDOM
 
governor
 
governors
 
administrator
 
administrators
 
factor
 
factors
 
agents
 
error: intrigue actors identical
 
error: intrigue actors identical (3)
 
error: intrigue actors identical (2)
 
plotter (steal artifact) placed out of bounds
 
master
 
masters
 
representative
 
representatives
 
lieutenant
 
lieutenants
 
plotter (assassinate) placed out of bounds
 
intrigue traveler placed out of bounds (infiltrator)
 
RESERVED_BLOOD
 
CUSTOM_OUTCAST_FACTOR
 
intrigue traveler placed out of bounds (recover artifact task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (sabotage task)
 
plotter (funding network) placed out of bounds
 
's corpse
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
strikes
 
strike
 
NO_SUB
 
to remove
 
tries
 
misses
 
miss
 
pulls
 
on the embedded
 
a chokehold on
 
down by the
 
takes
 
locks
 
places
 
place
 
gouges
 
gouge
 
bends
 
throws
 
throw
 
pinches
 
pinch
 
the joint lock of
 
break
 
the choke hold of
 
releases
 
release
 
loosens
 
loosen
 
easily
 
just barely
 
but the shot is blocked!
 
parried
 
strikes at
 
strike at
 
deftly
 
but the shot is
 
scrambles
 
rolls
 
attacks
 
attack
 
scramble
 
The force twists the
 
The force pulls the
 
but the shot is blocked
 
The force bends the
 
jumps
 
silently
 
away from
 
deflected
 
aside
 
bats
 
blocks
 
block
 
narrowly
 
effortlessly
 
shake
 
in vain against the grip of
 
around by the
 
shakes
 
the grip of
 
breaks
 
struggles
 
struggle
 
hold of the
 
loses
 
strangle
 
mouth
 
is ripped away and remains in
 
has moved out of range!
 
passes
 
adjusts
 
adjust
 
attacks
 
attack
 
catches
 
catch
 
pushes
 
drop away as
 
looks
 
charges at
 
onslaught!
 
surprised by the ferocity of
 
leap at
 
out of the air
 
charge at
 
leaps at
 
backward
 
and tumbles
 
bounces
 
bounce
 
collides
 
collide
 
and tumble
 
knocked over
 
They tangle together and fall over!
 
You tangle together and fall over!
 
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
corrected null contaminant
 
covering
 
dusting
 
specks
 
spatter
 
coating
 
in grief
 
feeling triumphant
 
feeling fond
 
feeling grim satisfaction
 
rewards
 
rewarded
 
reward
 
in adoration
 
feeling affection
 
in acceptance
 
feeling admiration
 
joyful
 
feeling love
 
enraged
 
feeling gaiety
 
feeling caring
 
feeling apathetic
 
feeling aversion
 
feeling ambivalent
 
anguished
 
in agony
 
feeling alienated
 
feeling ferocious
 
feeling free
 
feeling empty
 
feeling enjoyment
 
displeased
 
empathetic
 
in despair
 
feeling dislike
 
yourself
 
myself
 
appear
 
appears
 
appearing
 
appeared
 
will be
 
speaks
 
speaking
 
destroy
 
destroys
 
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
returned to
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
  Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
feeling rejected
 
feeling self-pity
 
feeling loathing
 
pleased
 
taking hope
 
feeling hopeless
 
feeling gratitude
 
feeling guilty
 
feeling expectant
 
in doubt
 
in existential crisis
 
feeling defeated
 
feeling tenderness
 
in wonder
 
feeling servile
 
sympathetic
 
be returned.
 
  I require it as a symbol of the
 
Speaking as a representative of
 
, it is important that
 
be returned to me.
 
be returned to my family.
 
emotionless
 
I desire that
 
wants
 
returned
 
It would be wonderful if
 
found a lasting home within
 
  It is a valuable treasure to us.
 
  It should be brought to
 
requires it to be a proper
 
  It is the symbol of the
 
The guildhall
 
right around here
 
The throne room
 
The counting house
 
The library
 
The treasury
 
a poem
 
history
 
an enemy.
 
a friend.
 
a murderer.
 
I worship no one.
 
an unknown creature
 
dancing
 
I worship
 
 
 
 
  was slain
 
  was slain
a member
+
was scuttled
the forces
+
died in the heat
Looks to be snowing outside.
+
died in the cold
Look at the fog out there!
+
died in a trap
falling outside?
+
vanished
Looks like rain outside.
+
died in a cage
It is freezing cold!
+
was murdered
Is that
+
was crushed by a rock
the forces of
+
fell into a chasm
It is scorching hot!
+
was executed by drowning
sunset
+
was burned alive
out there.
+
was crucified
Seems a pleasant enough
+
was buried alive
There is fog outside.
+
was executed
There is a mist outside.
+
was beheaded
I hope this mist passes.
+
was killed by spikes
Look at those clouds!
+
froze to death
Curse this fog!  I cannot see a thing.
+
died in the dark
I hope this fog lifts soon.
+
collapsed
It is raining.
+
was put to rest
It is snowing.
+
was scared to death
I wonder what the weather is like outside.
+
was left out to suffocate
What is this? 
+
died of an illness
happiness
+
was fed to beasts
misery
+
was hacked to pieces
.  Please be respectful of the materials.
+
I should be feeling great.
How are you, my
+
There is no gaiety.
.  What can I do for you?
+
I'm just not enthusiastic.
You are welcome at
+
There's no reason to be pessimistic.
It is good to finally meet you! 
+
I'm not expecting anything.
Welcome home, my child.
+
I have no doubts.
It is an honor. 
+
I could be questioning my life right now.
Your name precedes you.  Thank you for all that you have done. 
+
This isn't a defeat.
Long live the cause!
+
would not give
Thank you for keeping us safe.
+
I was reunited with
Let's not hurt anybody.
+
obtained
Make any good deals lately?
+
was destroyed
Are you ready to learn?
+
This doesn't excite me.
Been in any good scraps today?
+
placed
It's great to have a friend like you!
+
I found
And what exactly do you want?
+
dead.
It really is a pleasure to speak with you again.
+
and it is all thanks to
Do you have wisdom to share, preacher?
+
I found myself dead.
I have nothing for you.
+
reunited with
I value your loyalty.
+
due to your efforts
Thank you for protecting our wisdom.
+
You were
Don't try to throw your weight around.
+
drowned
Don't let the enemy rest.
+
suffocated
Are you hunting for treasure?
+
was shot and killed
Are you stalking a dangerous beast?
+
bled to death
Don't walk off with anything.
+
starved to death
Are in a foul mood?
+
died of thirst
You'll get nothing from me with your flattery.
+
I died.
Is it time to make music?
+
fell to the passing years
Are you still dancing?
+
danced
Do you have a story to tell?
+
I saw a performance of
Have you written a new poem?
+
a performance of
Greetings
+
was performed
Greetings.
+
performed
Salutations
+
perform
([LIP])
+
chanted
([lip])
+
demanded submission from
A legend?  Here?  I can scarcely believe it. 
+
escalated a conflict with
I am honored to be in your presence. 
+
refused to give a name
.  It is good to see you.
+
Somebody refused to name themself
is dumbstruck for a moment.
+
Somebody named themself
I thought you called yourself
+
You refused to name yourself
An honor as always.  How can I be of service?
+
You named yourself
I'm a true
+
self-identified
We formed
+
in this dubious place
in order to find better lives
+
I have communed with
This place has been conquered
+
I have performed the rites of
has been conquered
+
in this holy place
left to reclaim the ruins
+
I played make believe.
left to found a new settlement
+
I played with
We founded
+
I realized
I hear that a group from
+
I am awoken to
just before an army
+
Is that a weapon?
and escaped
+
Is this an attack?
I hear that refugees calling themselves
+
I have fallen for
We had to pull out of
+
and I broke up.
We banded up as
+
and I are divorced.
moved on in search of a better future
+
I am a parent.
after the horrible mismanagement of
+
Children.
is not in
+
a production order violation
is in
+
a export prohibition violation
I have
+
attempted
I heard that there was an incident.
+
perpetrated
was destroyed.
+
leapt from a great height
descended upon the place.
+
was drained of blood
I heard that
+
was slaughtered
ENTITY
+
I saw
something
+
preach
CONTEXT
+
a robbery
I do not have
+
I preached
does not possess
+
a kidnapping
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
a theft
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
a job order violation
Traveling alone in the wilds?!  You know better than that.
+
a murder
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
a telling of
I know you can handle yourself, but be careful out there.
+
the story of
Hopefully your friends can dissuade you from this foolishness.
+
was preached
It is amazing how far you've come.  Welcome home.
+
I told the story of
It's good to see you have companions to travel with on your adventures.
+
sermon
demand of tribute from
+
a sermon
accepted a peace offer from
+
preached
offer of tribute from
+
was recited
refused
+
played
Don't travel alone at night, or the bogeyman will get you.
+
a recital of
agreed to
+
recited
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
was told
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
I recited
has a real mean streak.
+
told the story of
  Best keep your head down.
+
story of
that tribute would no longer be offered
+
I murdered
  I hear
+
This is my fight too.
regarding the conflict between
+
I defeated
informed
+
I abducted
to stop the conflict between
+
I am together with my
refused an offer of peace from
+
I am reunited with my
We reclaimed
+
I am separated from
I hear that a group calling itself
+
Oh, where is
waited out an insurrection in
+
I made a suggestion about work allocations in a meeting.
crushed an insurrection in
+
I requested that more weapons be produced in a meeting.
after an insurrection
+
I asked to become a citizen.
I hear that there is an insurrection against
+
I brought up the lack of jobs in a meeting.
I hear that
+
I won't go down without a fight!
BELIEF_SYSTEM
+
You can't take me alive!
IMAGE_SET
+
I cannot just stand by.
RHYTHM
+
I have a part in this.
OCCUPATION
+
I was cried on by an unhappy worshipper.
DANCE_FORM
+
I was yelled at by an unhappy citizen.
POETIC_FORM
+
I told somebody that I am being prevented from leaving.
MUSICAL_FORM
+
I was yelled at by an unhappy worshipper.
A great beast threatens to bring ruin upon our people.
+
I yelled at somebody in charge.
We have been under siege by an ancient force of nature.
+
I cried on somebody in charge.
An evil lurks within.
+
I complained to my priest.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
I cried on my priest.
AUDIENCE
+
my own
A night creature has infiltrated our communities and now makes prey of us.
+
arranged
DIVINATION_SET
+
in my personal museum
SPEAKER
+
I was near to
A vile monster from the bowels of the earth has been preying on our people.
+
a piece
A beast from underground has been assailing us.
+
on display
The forces of darkness have descended upon us.
+
I was cried on by an unhappy citizen.
A terror most foul from the evil depths nigh the underworld plagues us.
+
A visitor complained about being prevented from leaving.
A beast horrible beyond imagining threatens us.
+
I shall name you
A creature of the night has our people cowering in fear.
+
This is a true masterpiece.
It is time to send our cursed enemy back to the underworld.
+
I have improved my
Our people have been tormented by a fearsome foe.
+
I have mastered
Vanquishing a great beast on our behalf would bring us all much glory.
+
A battle!
Mastering the forces of nature would glorify us in the eyes of the world.
+
There's fighting!
A ferocious unnatural beast has become the bane of our people.
+
Who's skulking around there?
A beast from the wilds has been harassing our people.
+
Somebody up to no good...
A savage beast from the thick of the wilds hunts us at will.
+
This is a fight!
A ferocious wild animal has been set on us by nature.
+
In the midst of conflict...
At times, creeping things slither out from below ground.
+
It is drinking the blood of the living.
We are besieged by a terrifying monster from the harshest wilderness.
+
The battle rages...
ORDINAL
+
I can't believe
UNIT_NAME
+
It feeds on blood.
FAMILY_RELATIONSHIP
+
This is a masterpiece.
NUMBER
+
is dead?
SUBREGION
+
Can it all end so quickly?
HIST_FIG
+
Our time in
ABSTRACT_BUILDING
+
So easily broken...
FORMATION
+
Those injuries...
ARCH_ELEMENT
+
How fleeting life is...
JUSTIFICATION
+
Gruesome wounds!
SPHERE
+
Has the tide turned?
DEF_SPHERE
+
How fragile we are...
INDEF_FAMILY_RELATIONSHIP
+
has killed.
INCIDENT
+
Slayer.
WRITTEN_CONTENT
+
, slayer of
IDENTITY
+
, slayer.
BATTLEFIELD
+
Death...
INTERACTION_INSTANCE
+
is really dead.
ACTIVITY
+
is so brief...
CULTURAL_IDENTITY
+
Death is all around us.
AGREEMENT
+
I was not able to petition for citizenship.
ARMY_CONTROLLER
+
I was not able to bring up the lack of jobs.
ARMY_TRACKING_INFO
+
I practiced at the archery target.
VEHICLE
+
I had a sparring session.
REGION_WEATHER
+
a ghost
CREATION_ZONE
+
I did my combat drills.
has been harassing people over in
+
the ghost of my friend
The army of
+
the ghost of an acquaintance
, led by
+
I've been on a long patrol.
has been harassing people right here on the streets of
+
I was nauseated by the sun.
around here
+
I could not find anybody in charge to complain at.
A bandit gang calling itself
+
I could not find anybody in charge to comfort me.
called
+
I could not find a priest to complain at.
somewhere
+
I could not find a priest to comfort me.
forgetful guard
+
I was not able to make suggestions about work allocations.
I am a slave of
+
I was unable to request weapon production.
of the
+
I'm starving.
, as are you
+
I have been away from people for a long time.
There's absolutely nothing interesting around here.
+
I'm dehydrated.
I am a
+
I'm hungry.
is marching here!
+
I haven't slept for a very long time.
is marching on
+
I'm thirsty.
Can you lead me to battle and a warrior's death?
+
I've been out in the sunshine again after a long time away.
is our family's ancestor.
+
I'm sleepy.
I've always dreamed of seeing far-away places.
+
I need some excitement in my life.
I would give anything to be away from here.  I can't stand the boredom!
+
I need to learn something new.
But mostly I just like to drink.
+
It has been long time since I've done something creative.
How I long for some excitement in my life...
+
I miss having art in my life.
I am a prisoner of
+
I need time to contemplate.
Please help me to escape from this place.
+
I need something to do.
named
+
I need a drink.
There is a tavern there
+
I must pray to
]  No...  I don't want to talk about it.
+
My clothes are in tatters.
There is a great keep there
+
My clothes actually rotted right off of my body.
The head of the family is
+
My spouse lost the baby.
is overcome for a moment.
+
I am wearing old clothes.
is the head of the family.
+
I was released from confinement.
Our family's ancestor is
+
I lost the baby.
A great monster from the underground is said to have emerged from the darkness.
+
I lost a pet.
A vile beast from the caverns now walks the land.
+
I threw something.
A force of evil has arisen in the world.
+
I had a nightmare about my deceased child.
Something truly horrifying has vomited itself forth from the depths of the world.
+
I had a nightmare about my deceased animal training partner.
Terrible monstrosities live deep under the ground.
+
I had a nightmare about my deceased mother.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
I had a nightmare about my deceased father.
Demons from the underworld must not be permitted to walk freely upon the land.
+
I had a nightmare about my deceased lover.
Not far from here, a fearsome creature has made its home.
+
I had a nightmare about my deceased sibling.
This insidious evil is
+
I had a nightmare about my deceased pet.
Seek this place if you hunt
+
I had a nightmare about my deceased spouse.
Sometimes animals just get out of control.
+
tortured
Seek this place if you wish to confront
+
I was
Creatures grow mighty out in the wildest regions.
+
tormented
You might win fame by putting down a wild beast of great renown.
+
possessed
A lurking pest has come up from the underground.
+
I had a nightmare about the dead.
At the end of the world dwell the fiercest beasts of legend.
+
haunted
A small but organized military order have been causing us much hardship.
+
I had a nightmare about my deceased friend.
A marauding warband is threatening our people.
+
I had a nightmare about my deceased acquaintance.
A highly-organized military order is threatening our people.
+
the ghost of my child
An organized military order have brought terror to our doorsteps.
+
the ghost of my animal training partner
assumes a beastly form to terrorize us.
+
the ghost of my mother
Our people have been pestered by skulking villains.
+
the ghost of my father
The creature is
+
the ghost of my lover
  Body corrupted beyond reckoning,
+
the ghost of my sibling
over at
+
the ghost of a pet
  They have a
+
the ghost of my spouse
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
I was close to a waterfall.
There are foul goings-on
+
I got caught in dust underground.
A sprawling criminal organization has left our people living in fear.
+
I got caught in a miasma.
A scheming criminal gang has eluded capture for far too long.
+
I was caught in smoke underground.
Malicious outlaws have brought terror to our doorsteps.
+
I was out in a blizzard.
Particular outlaws have been causing us much hardship.
+
It was snowing on me.
to the
+
It was raining on me.
I've always wanted to travel the world.  Let us be off!
+
I was in a snow storm.
Excitement!  Adventure!  I am thrilled to join you.
+
will be recognized.
Surely any place is better than this.  Let's set off immediately!
+
I can now reside in
Nothing beats the open road.  Let us be off!
+
I was re-elected.
I'm not sure exactly where to look.
+
has been recognized.
Hey...  that sounds like a great idea!
+
My punishment was reduced.
That's such a fantastic idea.  I can't wait to be off!
+
I won the election.
It's such a noble pursuit.  Let's go immediately!
+
I was considering the demands I've made.
This is a cause worthy of struggle.
+
A criminal could not be properly punished.
I'm sorry.  My duty is here.
+
was abandoned.
Take me away from here.
+
The guildhall petition for
Let us leave as soon as possible.
+
was ignored.
I will agree to guide you if you lead me to glory and death.
+
The agreement to establish a temple for
I will agree to travel with you if you lead me to glory and death.
+
The temple petition for
A demonstration of your skill might convince me.
+
was rejected.
Keep practicing!
+
I am now part of
Let's spread the joy!
+
I was denied residency in
The performances will be great.
+
A criminal's punishment was delayed.
I'd love to travel and create art.
+
There are not enough cages and chains.
The performing arts are so important.  Let's go!
+
Nobody could be punished for failing to obey my commands.
It would be so great to perform and make people happy.
+
My punishment was delayed.
I so love the performing arts.  It's time to go!
+
My request was approved.
It is a place of great evil.
+
My request was ignored.
looks around nervously and leans forward, speaking quietly.
+
The agreement to establish a guildhall for
housing
+
I was rejected by
is there.
+
I wish to make something.
There is a library there
+
I must practice the fighting arts.
There is a tomb
+
I need to pause and reflect upon myself.
There is a temple
+
We must make merry again.
there
+
I'd like to hear somebody eloquent.
I don't know very much about it.
+
I long to uphold the traditions.
I am the
+
I want to spend some time with family.
have been known to hunt out there.
+
I want to see my friends.
roam freely out there.
+
I could really use a good meal.
Savage beasts call it their home.
+
I just want to fight somebody.
!  It's terrifying.
+
I want to see a great beast.
  It is rumored that the dead rise and stalk the living!
+
I need more.
That place is blessed.
+
I long to make romance.
I've defeated many fearsome opponents!
+
It would nice to get out in nature and see some creatures.
We are in
+
I need to perfect my skills.
[PRO_OBJ]
+
I just want to slow down and take it easy for a while.
[PRO_POS]
+
I have unmet needs.
STORKIS
+
I've been injured badly.
[PRO_SUB]
+
I just wish to help somebody.
STRANGUS
+
I want to puzzle over something.
AUGIS
+
I need to wear fine things.
a dark tower
+
I need to get away from here and wander the world.
the dungeon
+
This place could really use some more trouble.
The surrounding area is called
+
I'm feeling argumentative.
Search first in
+
I was out in the rain.
  [You receive a detailed description.]
+
I've been rained on.
I've heard of a place called
+
I was able to rest up.
incident
+
I was caught in freakish weather.
I have no interest in your objectives.
+
It was very hard to sleep with the noise.
I cannot give up my quest for
+
I couldn't sleep at all with all the noise.
With a band so large, what share of the glory would I have?
+
I've been wounded.
I'm sorry.  I can't go with you.
+
I didn't sleep soundly due to the noise.
It is I that would lead you, but I have no need of your protection.
+
dining
Ha!  Such enthusiasm from one such as yourself.
+
sleeping
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
Somebody has better
Can you manage a troupe so large?
+
burial
I am unfit to brave danger with you.
+
I don't have enough weapon racks.
I would...  rather not.
+
I don't have enough armor stands.
I cannot abandon my pilgrimage.
+
I don't have enough chests.
I cannot, for I am on an important journey.
+
I don't have enough cabinets.
nothing
+
I formed a bond with my animal training partner.
diplomacy
+
I was rescued.
artifact
+
I didn't have a dining room.
criminal
+
There aren't enough chairs.
occupation
+
I ate at a crowded table.
conflict
+
I ate in a dining room.
treasure
+
arrangements than I do.
leader
+
There aren't enough dining tables.
the destruction of
+
I put a piece on display.
writing
+
I finished up some work.
conspiracy to slow labor
+
I chained up a creature.
building
+
I gelded a creature.
insurrection
+
I slaughtered an animal.
flight
+
I put a creature in a cage.
crushed
+
I brought somebody to rest in bed.
weather
+
I felled a tree.
creature
+
Tax collection went smoothly.
subject
+
I disappointed the nobility.
intruder
+
I was misinformed about a room during tax collection.
position
+
I pleased the nobility.
slayer
+
I do not have adequate protection.
monster
+
I was unable to reach a room during tax collection.
tavern
+
The tax collector's escorts stole my property.
doctors
+
I lost some property to taxes.
adventure
+
I have entered the nobility.
protected
+
I was knocked out by a cave-in.
performing
+
I toppled something over.
riddle
+
I have attained a higher rank of nobility.
failed to load conflict report incident
+
There wasn't enough work last season.
argument
+
I smashed up a building.
somebody whose name I don't know
+
My mandate was ignored.
VERMIN_SOIL
+
A mandate deadline was missed.
VERMIN_FISH
+
I had to eat vermin to survive.
LOOSE_CLUSTERS
+
I started a fist fight.
LARGE_ROAMING
+
I had to eat my beloved pet to survive.
DOES_NOT_EXIST
+
I had to eat one of my favorite animals to survive.
FANCIFUL
+
I don't have a shirt.
MUNDANE
+
I have no shoes.
VERMIN_ROTTER
+
My deadline was met.
VERMIN_GROUNDER
+
I am uncovered.
VERMIN_EATER
+
I ate rotten food.
HIVE_PRODUCT
+
I put on a
UBIQUITOUS
+
I could not find the hammer.
ARTIFICIAL_HIVEABLE
+
I have been eating the same old food.
VERMIN_SOIL_COLONY
+
I was beat somebody with the hammer.
GENERAL_CHILD_NAME
+
I was beaten with the hammer.
GENERAL_BABY_NAME
+
I beat somebody as a punishment.
TRIGGERABLE_GROUP
+
I was beaten as a punishment.
CLUSTER_NUMBER
+
I ate a meal.
POPULATION_NUMBER
+
I had a drink.
UNDERGROUND_DEPTH
+
truly splendid
CHANGE_FREQUENCY_PERC
+
item.
FREQUENCY
+
superior
SOLDIER_ALTTILE
+
n exceptional
ALTTILE
+
well-crafted
GLOWTILE
+
finely-crafted
CREATURE_SOLDIER_TILE
+
I had a drink, but it had gone bad.
CREATURE_TILE
+
I drank water without a well.
GLOWCOLOR
+
I drank water mixed with pus.
<SWAP>
+
I drank foul water.
REMOVE_MATERIAL
+
I drank gooey water.
PLUS_MATERIAL
+
I drank water mixed with ichor.
SELECT_MATERIAL
+
I drank slime.
Unrecognized Material Template:
+
I drank vomit.
USE_MATERIAL_TEMPLATE
+
I slept in the grass.
USE_MATERIAL
+
I slept on a rough cave floor.
MATERIAL
+
I slept on the floor.
PROCEDURAL_CREATURE_GRAPHICS
+
I slept in the mud.
REMOVE_TISSUE
+
I slept without a proper room.
SELECT_TISSUE
+
I slept in a bedroom.
Unrecognized Tissue Template:
+
I had a drink without using a goblet.
USE_TISSUE_TEMPLATE
+
I was near to a caged
USE_TISSUE
+
I taught
TISSUE
+
I learned about
PROFESSION_NAME
+
My artwork was defaced.
Caste Selection Fails:
+
I was evicted.
SELECT_ADDITIONAL_CASTE
+
I slept in the dirt.
SELECT_CASTE
+
I slept on a pile of driftwood.
USE_CASTE
+
I slept on rocks.
PCG_LAYERING
+
I slept on ice.
DEFAULT
+
I just don't understand
Custom butcher object shape not found:
+
I've been discussing
: No tissue thickness
+
powerful knowledge
: Tissue
+
I've made a breakthrough regarding
was not found, using first tissue instead
+
I read
, layer
+
I learned
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
+
I wrote
: Special attack interaction token not recognized :
+
an untitled composition
: Special attack material missing state -- set to liquid
+
I was accosted by
LOCAL_CREATURE_MAT
+
I was pestered by
Unrecognized Color Token:
+
I got into an argument
: Cannot find SPECIFIC_FOOD:CREATURE token
+
I am forming a grudge against
: Cannot find SPECIFIC_FOOD:PLANT token
+
friends with
a child
+
a new friend
a girl
+
The tax collection did not go smoothly.
null app_mod_selection
+
I made
Tile page token not recognized:
+
There was a scholarly lecture in
ADD_COLOR
+
There was a performance in
decaplets
+
I played with my pet.
nonuplets
+
I was confined.
octuplets
+
I acquired something.
septuplets
+
I adopted a new pet.
sextuplets
+
was given away.
quintuplets
+
I acquired
quadruplets
+
The criminal was convicted and I received justice.
triplets
+
My family received justice when the criminal was convicted.
Unrecognized Creature Token:
+
An animal was convicted of a crime.
SOURCE_ENID
+
The victim of a crime was somehow convicted of that very offense.
SOURCE_HFID
+
A child was turned away from sanctuary.
GENERATED
+
Somebody dead was convicted of a crime.
SLAIN_SPEECH
+
I was expelled.
PREFSTRING
+
was expelled.
EQUIPMENT_WAGON
+
I have been drinking the same old booze.
SAVAGE
+
I drank bloody water.
COPY_TAGS_FROM
+
I was attacked by the dead.
CREATURE
+
I was attacked by my own dead
SELECT_CREATURE
+
I killed somebody in a sparring accident.
CUT_CREATURE
+
I was attacked.
logs/current_entry.txt
+
I had a bath.
#NAAM?
+
I had a bath with soap!
LOG_CURRENT_ENTRY
+
I shared a personal insight with an acquaintance.
GO_TO_TAG could not find target, setting to end:
+
I shared a personal insight with somebody.
GO_TO_TAG
+
I shared a personal insight with my child.
GO_TO_END
+
I shared a personal insight with my friend.
GO_TO_START
+
I shared a personal insight with my mother.
APPLY_CURRENT_CREATURE_VARIATION
+
I shared a personal insight with my father.
Unrecognized Creature Variation:
+
I shared a personal insight with my lover.
APPLY_CREATURE_VARIATION
+
I shared a personal insight with my sibling.
Unrecognized Creature Copy (Order is important!):
+
My friend shared a personal insight with me.
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
An acquaintance shared a personal insight with me.
Custom tissue shape not found:
+
My father shared a personal insight with me.
(no mat3)
+
My child shared a personal insight with me.
(no mat1)
+
My sibling shared a personal insight with me.
(empty tissue)
+
My mother shared a personal insight with me.
Creature Tissue Material Failure:
+
My spouse shared a personal insight with me.
*** Error(s) finalizing the creature
+
My lover shared a personal insight with me.
POP_RATIO
+
I discussed my problems with my child.
SLAIN_CASTE_SPEECH
+
I discussed my problems with my friend.
TLCM_GENETIC_MODEL
+
I discussed my problems with my mother.
APP_MOD_GENETIC_MODEL
+
I discussed my problems with my father.
TLCM_IMPORTANCE
+
I discussed my problems with my lover.
TLCM_NOUN
+
I discussed my problems with my sibling.
TLCM_TIMING
+
Somebody shared a personal insight with me.
) Was Not Used
+
I discussed my problems with my spouse.
AMPHIBIOUS
+
My father discussed their problems with me.
AQUATIC
+
My child discussed their problems with me.
BABYNAME
+
My sibling discussed their problems with me.
CHILDNAME
+
My mother discussed their problems with me.
CASTE_PROFESSION_NAME
+
My spouse discussed their problems with me.
FEATURE_ATTACK_GROUP
+
My lover discussed their problems with me.
SUPERNATURAL
+
I discussed my problems with an acquaintance.
NATURAL_ANIMAL
+
I discussed my problems with somebody.
NATURAL
+
I received water.
MAGICAL
+
I gave somebody water.
VEGETATION
+
I have a new sibling.
MOUNT_EXOTIC
+
I have become a parent
Unrecognized Creature Caste Body Token:
+
I got married.
Duplicate Body Token:
+
I have new siblings.
REMAINS_UNDETERMINED
+
I've been mulling over
REMAINS_ON_VERMIN_BITE_DEATH
+
I gave birth to
DIE_WHEN_VERMIN_BITE
+
my lover
COLONY_EXTERNAL
+
my sibling
VERMIN_HATEABLE
+
my pet
zombie
+
my spouse
NUMBERED_NAME
+
There was an incident.
many babies
+
The body of
quindecaplets
+
I received food.
quattuordecaplets
+
I gave somebody food.
tredecaplets
+
I had an intellectual discussion with my spouse.
duodecaplets
+
I had an intellectual discussion with my lover.
undecaplets
+
my acquaintance
TISSUE_LAYER_APPEARANCE_MODIFIER
+
decayed without burial.
TSU_NOUN
+
my child
TISSUE_STYLE_UNIT
+
my animal training partner
PLUS_TL_GROUP
+
my mother
SET_TL_GROUP
+
my father
PLUS_BP_GROUP
+
I had an intellectual discussion with somebody.
SET_BP_GROUP
+
I shared a personal insight with my spouse.
BODY_APPEARANCE_MODIFIER
+
I had an intellectual discussion with my friend.
BP_APPEARANCE_MODIFIER
+
I had an intellectual discussion with an acquaintance.
BP Remove Type
+
I had an intellectual discussion with my father.
BP_REMOVE_TYPE
+
I had an intellectual discussion with my child.
BP Add Type
+
I had an intellectual discussion with my sibling.
BP_ADD_TYPE
+
I had an intellectual discussion with my mother.
Was Not Used
+
I was on an infiltration mission.
Shearable Tissue
+
This must be stopped by any means at our disposal.
SHEARABLE_TISSUE_LAYER
+
I received a cut of corruptly-obtained funds.
Color Mod Ending With (
+
I was far away.
TL_COLOR_MODIFIER
+
I accepted bribed in exchange for offering leniency.
NO_END
+
I embezzled funds.
APP_MOD_RATE
+
I prey on the blood of civilized creatures.
APP_MOD_IMPORTANCE
+
I am unnaturally ageless.
APP_MOD_NOUN
+
That's terrific!
APP_MOD_DESC_RANGE
+
It accords with my faith.
BP Mod
+
That is sad but not unexpected.
LAYS_UNUSUAL_EGGS
+
That is terrible.
NATURAL_SKILL
+
I hate it.
NOSMELLYROT
+
I am afraid of it.
SPECIALATTACK_SUCK_BLOOD
+
It is terrifying.
SPECIALATTACK_INJECT_EXTRACT
+
I don't know anything about that.
SPECIALATTACK_INTERACTION
+
It was okay.
ATTACK_FLAG_EDGE
+
I'm conflicted.
ATTACK_FLAG_WITH
+
It was great.
NOFEAR
+
It was good.
GETS_INFECTIONS_FROM_ROT
+
It was legendary.
GETS_WOUND_INFECTIONS
+
It was fantastic.
CANOPENDOORS
+
Preaching is my calling.
UNDERSWIM
+
I enjoyed performing.
BEACH_FREQUENCY
+
This storyteller
ITEMCORPSE_QUALITY
+
This recitation
ITEMCORPSE
+
I concur!
NOEXERT
+
This preacher
HASSHELL
+
No doubt.
NOMEAT
+
Truly.
NOBONES
+
I agree completely.
NOSKIN
+
So true, so true.
NOSKULL
+
I talked to my sibling.
PARALYZEIMMUNE
+
I talked to my mother.
NOSTUCKINS
+
I talked to my spouse.
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
I talked to my lover.
ARENA_RESTRICTED
+
Somebody discussed their problems with me.
NOTHOUGHT
+
I visited with my pet.
CAVE_ADAPT
+
My friend discussed their problems with me.
LIGAMENTS
+
An acquaintance discussed their problems with me.
HAS_NERVES
+
I conducted a meeting in
TENDONS
+
a setting worthy of legends
NOPAIN
+
I talked to an acquaintance.
CDI token precedes any CAN_DO_INTERACTION tag:
+
I talked to somebody.
CAN_DO_INTERACTION
+
I visited with my animal training partner.
RETRACT_INTO_BP
+
I talked to my friend.
RELSIZE
+
I talked to my father.
Unrecognized Creature Caste Body Gloss Token:
+
I talked to my child.
BODYGLOSS
+
an awful setting
Body Token Recognized But Could Not Connect:
+
a very poor setting
BODYPART
+
a horribly substandard setting
ATTACK
+
a horrible setting
EBO_SHAPE
+
a very good setting
ANY_HARD_STONE
+
a good setting
EBO_ITEM
+
a fantastic setting
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
a great setting
EXTRA_BUTCHER_OBJECT
+
I talked to somebody important to our traditions.
Unrecognized CDI Token:
+
It was
ATTACK_CONTACT_PERC
+
I thought about my tomb.
ATTACK_VERB
+
I do not have a tomb.
ATTACK_SKILL
+
I conducted an official meeting in a dining room.
seems to have correct format but could not find proper BPs in any caste, so not added
+
I had no room for an official meeting.
Attack
+
a poor setting
CHILD_TISSUE_LAYER_GROUP
+
I conducted an official meeting in a bedroom.
CHILD_BODYPART_GROUP
+
doesn't belong here.
TISSUE_LAYER
+
makes me retch.
ATTACK_FLAG_CANLATCH
+
is terrible.
ATTACK_FLAG_BAD_MULTIATTACK
+
is just bad.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
is a waste of time.
ATTACK_PREPARE_AND_RECOVER
+
couldn't be much worse.
ATTACK_VELOCITY_MODIFIER
+
stinks!
ATTACK_PRIORITY
+
is lousy.
ATTACK_PENETRATION_PERC
+
This is my favorite poetry.
VISION_ARC
+
I love the reflective lyrics of the accompaniment.
CLUTCH_SIZE
+
The lyrics of the accompaniment are my favorite poetry.
EGG_SIZE
+
The lyrics are my favorite poetry.
LAYS_EGGS
+
The accompaniment is my favorite music.
PRONE_TO_RAGE
+
This is my favorite music.
GRAZER
+
? Awful.
STANDARD_GRAZER
+
This is my favorite dance.
DIURNAL
+
I love the riddle in the lyrics.
ALL_ACTIVE
+
I love riddles.
EQUIPS
+
I hate self-absorbed poetry.
UTTERANCES
+
I love the riddle in the lyrics of the accompaniment.
CAN_SPEAK
+
I hate the self-absorbed lyrics of the accompaniment.
SLOW_LEARNER
+
I hate the self-absorbed lyrics.
CAN_LEARN
+
I love the reflective lyrics.
INTELLIGENT
+
I love reflective poetry.
FEATURE_BEAST
+
The lyrics of the accompaniment are so funny!
SEMIMEGABEAST
+
The lyrics are so funny!
MEGABEAST
+
The lyrics are so embarrassing!
VESPERTINE
+
This poetry is so embarrassing!
MATUTINAL
+
I hate riddles.
CREPUSCULAR
+
The lyrics of the accompaniment are so embarrassing!
NOCTURNAL
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
NIGHT_CREATURE_BOGEYMAN
+
Why is there a riddle in the lyrics? I hate riddles.
NIGHT_CREATURE_HUNTER
+
is fantastic!
NIGHT_CREATURE
+
is awesome!
NIGHT_CREATURE_EXPERIMENTER
+
This chanter
SPREAD_EVIL_SPHERES_IF_RULER
+
This dancer
UNIQUE_DEMON
+
player
SMELL_TRIGGER
+
This singer
LOW_LIGHT_VISION
+
That sounds just like the
SENSE_CREATURE_CLASS
+
is great.
NONAUSEA
+
is splendid.
NOSTUN
+
! Amazing ability.
TRANCES
+
That sounds almost like the
NOEMOTION
+
. How can I even describe the skill?
NO_CONNECTIONS_FOR_MOVEMENT
+
is legendary.
OPPOSED_TO_LIFE
+
is magnificant!
NO_PHYS_ATT_RUST
+
? Unbelievable talent!
NO_PHYS_ATT_GAIN
+
has promise.
EXTRAVISION
+
That sounds vaguely like the
NO_FEVERS
+
is pretty good.
NO_DIZZINESS
+
is alright!
ODOR_STRING
+
That sounds like the
ODOR_LEVEL
+
is good.
SYNDROME_DILUTION_FACTOR
+
is really quite good!
CARNIVORE
+
shows such talent.
BONECARN
+
Is that supposed to be the
BLOODSUCKER
+
is no good.
CANNOT_CLIMB
+
could be worse.
CANNOT_JUMP
+
is middling.
STANCE_CLIMBER
+
is alright.
CRAZED
+
could be better.
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
is okay.
MATERIAL_FORCE_MULTIPLIER
+
is fine.
PERSONALITY
+
You have my thanks.
CREATURE_CLASS
+
in a time before time
ROOT_AROUND
+
We are rid of a nuisance.
GOBBLE_VERMIN_CLASS
+
The defenseless are safer from outlaws.
GOBBLE_VERMIN_CREATURE
+
We are saved from a dangerous enemy!
IMMOBILE
+
We are rid of an enemy.
REMAINS_COLOR
+
We are saved from a mighty enemy!
CASTE_GLOWCOLOR
+
We are saved from a fearsome enemy!
CASTE_COLOR
+
a few hours ago
CASTE_NAME
+
not one day ago
SPECIFIC_FOOD
+
not a half hour ago
REMAINS
+
not one hour ago
NO_UNIT_TYPE_COLOR
+
a few minutes ago
NO_DRINK
+
not a quarter hour ago
NO_EAT
+
in the future
CANNOT_UNDEAD
+
just now
NOT_LIVING
+
months ago
VERMIN_MICRO
+
a year ago
LIGHT_GEN
+
a month ago
IMMOBILE_LAND
+
a few months ago
LOCAL_POPS_CONTROLLABLE
+
a week ago
LOCAL_POPS_PRODUCE_HEROES
+
a few weeks ago
STRANGE_MOODS
+
a few days ago
PACK_ANIMAL
+
several days ago
WAGON_PULLER
+
a creature
COMMON_DOMESTIC
+
creatures
NO_SLEEP
+
long, long ago
THICKWEB
+
I slew
WEBBER
+
many years ago
TRAINABLE_WAR
+
long ago
TRAINABLE_HUNTING
+
a few years ago
TRAINABLE
+
several years ago
PET_EXOTIC
+
I love ribald poetry.
OUTSIDER_CONTROLLABLE
+
Must the lyrics of the accompaniment be so off-putting?
TRAPAVOID
+
I love the ribald lyrics of the accompaniment.
LOCKPICKER
+
I love the ribald lyrics.
AMBUSHPREDATOR
+
I love the raunchy lyrics!
NOBREATHE
+
I love raunchy poetry!
ALCOHOL_DEPENDENT
+
This poetry is so funny!
MULTIPART_FULL_VISION
+
I love the raunchy lyrics of the accompaniment!
MEANDERER
+
These lyrics are too breezy.
NIGHT_CREATURE_NIGHTMARE
+
I prefer more weighty subject matter myself.
CURIOUSBEAST_GUZZLER
+
I love light poetry.
CURIOUSBEAST_ITEM
+
Couldn't the lyrics of the accompaniment be a bit more somber?
CURIOUSBEAST_EATER
+
I love the light lyrics of the accompaniment.
PATTERNFLIER
+
I love the light lyrics.
COOKABLE_LIVE
+
These lyrics are simply unacceptable.
MISCHIEVOUS
+
I hate this sleazy sort of poetry.
MISCHIEVIOUS
+
This legendary hunt has saved us from a mighty enemy!
NOT_BUTCHERABLE
+
This magnificent hunt has saved us from a fearsome enemy!
IMMOLATE
+
These lyrics are too austere.
ADOPTS_OWNER
+
I can't stand poetry this serious.
DIVE_HUNTS_VERMIN
+
I love solemn poetry.
HUNTS_VERMIN
+
The lyrics of the accompaniment are way too serious.
RETURNS_VERMIN_KILLS_TO_OWNER
+
I love the solemn lyrics of the accompaniment.
AT_PEACE_WITH_WILDLIFE
+
I love the solemn lyrics.
VERMINHUNTER
+
That was a worthy hunt.
FLEEQUICK
+
That was hunter's work.
remains
+
That was a magnificent hunt!
SMALL_REMAINS
+
That was a great hunt!
BENIGN
+
This hunt has rid us of a nuisance.
LARGE_PREDATOR
+
That was a legendary hunt!
NO_WINTER
+
This great hunt has saved us from a dangerous enemy!
NO_AUTUMN
+
This worthy hunt has rid us of an enemy.
NO_SUMMER
+
What a wind!
NO_SPRING
+
And what a wind!
TRADE_CAPACITY
+
It is hot.
SWIMS_INNATE
+
It is cold.
SWIMS_LEARNED
+
The stars are bold tonight.
GRASSTRAMPLE
+
It is a starless night.
NO_VEGETATION_PERTURB
+
The weather does not look too bad today.
DIFFICULTY
+
The weather looks to be fine today.
BUILDINGDESTROYER
+
nuances
VIEWRANGE
+
It is a nice temperature today.
TEST_ALL
+
many died
HABIT_NUM
+
by the forces of
LAIR_CHARACTERISTIC
+
many foes
LAIR_HUNTER_SPEECH
+
was slain
LAIR_HUNTER
+
a member
CASTE_SOLDIER_TILE
+
the forces
CASTE_TILE
+
Looks to be snowing outside.
EGG_MATERIAL
+
Look at the fog out there!
EXERTION
+
falling outside?
EXTREME_EMOTION
+
Looks like rain outside.
CONTINUOUS
+
It is freezing cold!
SECRETION
+
Is that
SPOUSE_CONVERSION_TARGET
+
the forces of
SPOUSE_CONVERTER
+
It is scorching hot!
CONVERTED_SPOUSE
+
sunset
MILKABLE
+
out there.
EXTRACT
+
Seems a pleasant enough
CASTE_SOLDIER_ALTTILE
+
There is fog outside.
CASTE_ALTTILE
+
There is a mist outside.
CASTE_GLOWTILE
+
I hope this mist passes.
NO_GENDER
+
Look at those clouds!
FEMALE
+
Curse this fog! I cannot see a thing.
FIREIMMUNE_SUPER
+
I hope this fog lifts soon.
FIREIMMUNE
+
It is raining.
MAGMA_VISION
+
It is snowing.
MULTIPLE_LITTER_RARE
+
I wonder what the weather is like outside.
WEBIMMUNE
+
What is this?
BODY_SIZE
+
happiness
PETVALUE_DIVISOR
+
misery
PETVALUE
+
. Please be respectful of the materials.
DESCRIPTION
+
How are you, my
GNAWER
+
. What can I do for you?
MAXAGE
+
You are welcome at
LITTERSIZE
+
It is good to finally meet you!
ORIENTATION
+
Welcome home, my child.
STEALTH_SLOWS
+
It is an honor.
AGILITY
+
Your name precedes you. Thank you for all that you have done.
STRENGTH
+
Long live the cause!
LAYERS_SLOW
+
Thank you for keeping us safe.
NO_BUILD_UP
+
Let's not hurt anybody.
CHANGE_BODY_SIZE_PERC
+
Make any good deals lately?
GRAVITATE_BODY_SIZE
+
Are you ready to learn?
MODVALUE
+
Been in any good scraps today?
ATTACK_TRIGGER
+
It's great to have a friend like you!
Unknown GAIT flag
+
And what exactly do you want?
Attribute range not in increasing order, repaired
+
It really is a pleasure to speak with you again.
PHYS_ATT_RANGE
+
Do you have wisdom to share, preacher?
SKILL_RUST_RATES
+
I have nothing for you.
SKILL_LEARN_RATES
+
I value your loyalty.
SKILL_RATES
+
Thank you for protecting our wisdom.
SKILL_LEARN_RATE
+
Don't try to throw your weight around.
SKILL_RUST_RATE
+
Don't let the enemy rest.
SKILL_RATE
+
Are you hunting for treasure?
MENT_ATT_RATES
+
Are you stalking a dangerous beast?
MENT_ATT_RANGE
+
Don't walk off with anything.
Attribute cap perc less than 100, set to 100
+
Are in a foul mood?
PHYS_ATT_CAP_PERC
+
You'll get nothing from me with your flattery.
PHYS_ATT_RATES
+
Is it time to make music?
Attribute range greater than
+
Are you still dancing?
, repaired
+
Do you have a story to tell?
Attribute range less than
+
Have you written a new poem?
SELECT_TISSUE_LAYER
+
Greetings
Tissue layer not added because no BP found:
+
Greetings.
Unknown Body Part Position Token:
+
Salutations
Unknown Body Group/Relation Token(s):
+
([LIP])
NORMAL
+
([lip])
TISSUE_LAYER_OVER
+
A legend? Here? I can scarcely believe it.
TISSUE_LAYER_UNDER
+
I am honored to be in your presence.
MENT_ATT_CAP_PERC
+
. It is good to see you.
Body detail plan not found:
+
is dumbstruck for a moment.
BODY_DETAIL_PLAN
+
I thought you called yourself
PLUS_TISSUE_LAYER
+
An honor as always. How can I be of service?
MANNERISM_EYELIDS
+
I'm a true
MANNERISM_STRETCH
+
We formed
MANNERISM_POSTURE
+
in order to find better lives
MANNERISM_BREATH
+
This place has been conquered
MANNERISM_SIT
+
has been conquered
MANNERISM_WALK
+
left to reclaim the ruins
MANNERISM_SMILE
+
left to found a new settlement
MANNERISM_LAUGH
+
We founded
MANNERISM_KNUCKLES
+
I hear that a group from
MANNERISM_HAIR
+
just before an army
MANNERISM_MOUTH
+
and escaped
MANNERISM_EYES
+
I hear that refugees calling themselves
MANNERISM_HEAD
+
We had to pull out of
MANNERISM_EAR
+
We banded up as
MANNERISM_NOSE
+
moved on in search of a better future
MANNERISM_FINGERS
+
after the horrible mismanagement of
MANNERISM_LEG
+
is not in
MANNERISM_TONGUE
+
is in
MANNERISM_HANDS
+
I have
MANNERISM_ARMS
+
I heard that there was an incident.
MANNERISM_FEET
+
was destroyed.
MANNERISM_NAILS
+
descended upon the place.
MANNERISM_CHEEK
+
I heard that
MANNERISM_LIPS
+
ENTITY
FIXED_TEMP
+
something
HOMEOTHERM
+
CONTEXT
VERMIN_NOTRAP
+
I do not have
VERMIN_NOFISH
+
does not possess
VERMIN_NOROAM
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
FISHITEM
+
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
PENETRATEPOWER
+
Traveling alone in the wilds?! You know better than that.
VERMIN_BITE
+
Only a hero such as yourself can travel at night. The bogeyman would get me.
TISSUE_MAT_STATE
+
I know you can handle yourself, but be careful out there.
SUBORDINATE_TO_TISSUE
+
Hopefully your friends can dissuade you from this foolishness.
TISSUE_SHAPE
+
It is amazing how far you've come. Welcome home.
STYLEABLE
+
It's good to see you have companions to travel with on your adventures.
COSMETIC
+
demand of tribute from
INSULATION
+
accepted a peace offer from
MAJOR_ARTERIES
+
offer of tribute from
CONNECTS
+
refused
CV_ADD_TAG
+
Don't travel alone at night, or the bogeyman will get you.
CV_NEW_TAG
+
agreed to
*** Error(s) finalizing the template
+
Night is falling. You'd better stay indoors, or the bogeyman will get you.
LOCAL_PLANT_MAT
+
The sun will set soon. Be careful that the bogeyman doesn't get you.
Unrecognized Tissue Template Token:
+
has a real mean streak.
TISSUE_TEMPLATE
+
Best keep your head down.
Tissue Template
+
that tribute would no longer be offered
TISSUE_LEAKS
+
I hear
CVCT_TARGET
+
regarding the conflict between
CVCT_MASTER
+
informed
CV_CONVERT_CTAG
+
to stop the conflict between
CV_CONVERT_TAG
+
refused an offer of peace from
CV_REMOVE_CTAG
+
We reclaimed
CV_ADD_CTAG
+
I hear that a group calling itself
CV_NEW_CTAG
+
waited out an insurrection in
CV_REMOVE_TAG
+
crushed an insurrection in
needs 3 tokens:
+
after an insurrection
BP_POSITION
+
I hear that there is an insurrection against
ADD_TISSUE
+
I hear that
needs 2 tokens:
+
BELIEF_SYSTEM
ADD_MATERIAL
+
IMAGE_SET
Unrecognized Creature Variation Token:
+
RHYTHM
CREATURE_VARIATION
+
OCCUPATION
CVCT_REPLACEMENT
+
DANCE_FORM
TISSUE_NAME
+
POETIC_FORM
TL_PAIN_RECEPTORS
+
MUSICAL_FORM
TL_VASCULAR
+
A great beast threatens to bring ruin upon our people.
TL_HEALING_RATE
+
We have been under siege by an ancient force of nature.
TL_MAJOR_ARTERIES
+
An evil lurks within.
TL_CONNECTS
+
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
TL_RELATIVE_THICKNESS
+
AUDIENCE
SET_LAYER_TISSUE
+
A night creature has infiltrated our communities and now makes prey of us.
THICKENS_ON_STRENGTH
+
DIVINATION_SET
PAIN_RECEPTORS
+
SPEAKER
VASCULAR
+
A vile monster from the bowels of the earth has been preying on our people.
HEALING_RATE
+
A beast from underground has been assailing us.
RELATIVE_THICKNESS
+
The forces of darkness have descended upon us.
TISSUE_MATERIAL
+
A terror most foul from the evil depths nigh the underworld plagues us.
missing plural string
+
A beast horrible beyond imagining threatens us.
Tissue Definition
+
A creature of the night has our people cowering in fear.
FUNCTIONAL
+
It is time to send our cursed enemy back to the underworld.
SPLINTABLE
+
Our people have been tormented by a fearsome foe.
SETTABLE
+
Vanquishing a great beast on our behalf would bring us all much glory.
CONNECTIVE_TISSUE_ANCHOR
+
Mastering the forces of nature would glorify us in the eyes of the world.
STRUCTURAL
+
A ferocious unnatural beast has become the bane of our people.
ARTERIES
+
A beast from the wilds has been harassing our people.
THICKENS_ON_ENERGY_STORAGE
+
A savage beast from the thick of the wilds hunts us at will.
BREATHE
+
A ferocious wild animal has been set on us by nature.
FLIGHT
+
At times, creeping things slither out from below ground.
MUSCULAR
+
We are besieged by a terrifying monster from the harshest wilderness.
THOUGHT
+
ORDINAL
NERVOUS
+
UNIT_NAME
isn't strong but is very large
+
FAMILY_RELATIONSHIP
is very large yet weak
+
NUMBER
is very weak despite being very large overall
+
SUBREGION
is very large with strong muscles
+
HIST_FIG
is very large and very muscular
+
ABSTRACT_BUILDING
is incredibly muscular and very large
+
FORMATION
is weak and skinny yet has a large build overall
+
ARCH_ELEMENT
is very large yet also very weak and incredibly skinny
+
JUSTIFICATION
is incredibly muscular and fat, with a large build overall
+
SPHERE
is very large
+
DEF_SPHERE
is skinny but with a very large body overall
+
INDEF_FAMILY_RELATIONSHIP
is very large yet quite skinny as well
+
INCIDENT
has a very large frame but is incredibly skinny
+
WRITTEN_CONTENT
is fat and has a very large body overall
+
IDENTITY
has a very large body with quite a bit of fat on it
+
BATTLEFIELD
is very large and just incredibly fat
+
INTERACTION_INSTANCE
has a large body but is quite weak
+
ACTIVITY
is large yet frail
+
CULTURAL_IDENTITY
is large and muscular
+
AGREEMENT
is very muscular with a large body
+
ARMY_CONTROLLER
has bulky muscles on a large body
+
ARMY_TRACKING_INFO
is weak and skinny yet has a reasonably large body overall
+
VEHICLE
has a large body but it is very skinny and frail
+
REGION_WEATHER
is large, muscular and fat
+
CREATION_ZONE
is large
+
has been harassing people over in
is large yet skinny
+
The army of
is large yet very skinny
+
, led by
has a large body but is incredibly skinny
+
has been harassing people right here on the streets of
is large and fat
+
around here
has a large body and is very fat
+
A bandit gang calling itself
has a large body made larger still by mounds of fat
+
called
has ill-defined muscles but is large overall
+
somewhere
Unrecognized Body Detail Plan Token:
+
forgetful guard
BP_LAYERS_OVER
+
I am a slave of
BP_LAYERS_UNDER
+
of the
BP_LAYERS
+
, as are you
BP_RELSIZE
+
There's absolutely nothing interesting around here.
needs 6 tokens:
+
I am a
BP_RELATION
+
is marching here!
is gigantic but incredibly skinny with virtually no muscles to speak of
+
is marching on
is huge, muscular and fat
+
Can you lead me to battle and a warrior's death?
is gigantic with huge muscles and hanging rolls of lard
+
is our family's ancestor.
body part
+
I've always dreamed of seeing far-away places.
[CREATURE:
+
I would give anything to be away from here. I can't stand the boredom!
[OBJECT:CREATURE]
+
But mostly I just like to drink.
creature_layer
+
How I long for some excitement in my life...
chunks
+
I am a prisoner of
bears untold amounts of fat over a gigantic frame
+
Please help me to escape from this place.
isn't very muscular but has a gigantic build
+
named
is enormous yet very weak
+
There is a tavern there
is gigantic yet incredibly weak
+
] No... I don't want to talk about it.
is gigantic and muscular
+
There is a great keep there
is very muscular and just gigantic overall
+
The head of the family is
is gigantic with incredible muscles
+
is overcome for a moment.
is gigantic yet weak and skinny
+
is the head of the family.
is very large, fat and muscular
+
Our family's ancestor is
is very large and bears great lard rolls and impressive muscles
+
A great monster from the underground is said to have emerged from the darkness.
is gigantic
+
A vile beast from the caverns now walks the land.
is enormous yet skinny
+
A force of evil has arisen in the world.
has an enormous build but is very skinny
+
Something truly horrifying has vomited itself forth from the depths of the world.
is incredibly skinny yet gigantic overall
+
Terrible monstrosities live deep under the ground.
is gigantic and quite fat
+
The world is safer for travelers when night creatures no longer stalk the darkness.
is very fat and enormous overall
+
Demons from the underworld must not be permitted to walk freely upon the land.
is has large muscles on a incredibly broad body
+
Not far from here, a fearsome creature has made its home.
is incredibly muscular and broad-bodied
+
This insidious evil is
has an incredibly broad body that is somewhat weak with only a little fat on it
+
Seek this place if you hunt
has an extremely broad frame with few traces of either muscle or fat
+
Sometimes animals just get out of control.
has an incredibly broad body with some muscle and fat on it
+
Seek this place if you wish to confront
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
Creatures grow mighty out in the wildest regions.
is stout
+
has a short, broad build overall but is somewhat skinny
 
has an incredibly broad body with almost no fat on it
 
is fat with an extremely broad body
 
has an extremely broad body with lots of fat on it
 
has an incredibly broad body hung with curtains of lard
 
is somewhat weak and has a body that is incredibly broad
 
has an extremely broad body but is weak
 
has an incredibly broad body but is very frail
 
is muscular with an extremely broad body
 
is incredibly muscular and has a very broad body
 
has a very broad body overall but it is weak with little fat on it
 
has a very broad body but it is frail with very little fat on it
 
has a very broad, muscular, fat body
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
is incredibly broad-bodied
 
has an extremely broad body with little fat
 
has an extremely broad body with very little fat
 
is fat and very broad
 
is very broad and fat
 
has a very broad body and is incredibly fat
 
has a broad body that is somewhat weak
 
has ill-defined muscles on an otherwise broad body
 
has a very broad body but it is frail
 
is muscular and very broad
 
is very muscular and broad
 
is lanky and frail
 
is muscular, tall and thin
 
is tall, thin and very muscular
 
is tall and thin with incredible muscles
 
is tall and thin, weak with few traces of fat
 
has a tall, skinny body that is very frail
 
is lanky, with strong muscles and some fat
 
would be lanky were it not for the massive muscles and slabs of lard
 
has a tall, thin body with little fat
 
has a tall, thin frame with very little fat on it
 
has a tall, narrow body that is just incredibly skinny
 
has a tall, thin body layered with some fat
 
has a tall, thin frame but manages to be very fat
 
packs extraordinary obesity on to what was once a tall and thin body
 
is lanky with ill-defined muscles
 
is lanky and weak
 
has a stout muscular body
 
is stout and very muscular
 
is stout and incredibly muscular
 
has a short broad body but is kind of weak and skinny at the same time
 
has a short body that is broad yet with few traces of muscle or fat
 
is stout, muscular and fat
 
has a short, broad body stacked thick with muscles and lard
 
is lanky
 
has a short, broad body with very little fat
 
has a short, broad frame with almost no fat on it
 
is short, broad and fat
 
has a short broad body with a lot of fat on it
 
is short, broad and morbidly obese
 
has a short broad body with ill-defined muscles
 
has a short broad body with little in the way of muscles
 
has a short broad body but is very frail
 
has managed to put some muscle and fat on an extremely thin frame
 
could be incredibly thin but has massive lardy rolls and enormous muscles
 
is long and slim
 
has a long, thin frame with little fat
 
has a long, thin body with very little fat
 
has a long, thin body with almost no fat on it
 
has a long, thin body with some fat on it
 
has a long, thin body with a lot of fat on it
 
is extremely thin with ill-defined muscles
 
is very weak and extremely thin
 
is extremely thin and frail
 
is muscular and extremely thin
 
is very muscular and incredibly thin
 
has an extremely thin body packed with huge muscles
 
is weak with little fat and just incredibly thin overall
 
is a frail, extremely skinny thing
 
has a very thin build buried underneath endless muscles and fat
 
is incredibly thin
 
has an incredibly thin body with little fat
 
has an extremely thin body with very litte fat on it
 
has an extremely thin body with almost no fat on it
 
has an incredibly thin frame with some fat on it
 
has an extremely thin frame with a lot of fat on it
 
has an extremely thin frame underlying a massive lardy edifice
 
is weak and very thin
 
is very thin and weak
 
is muscular and very thin
 
is very muscular and thin
 
is incredibly muscular and very thin
 
is weak and has a very thin body with very little fat
 
has a very thin, frail body without visible traces of fat
 
would be very thin but has opted for some muscle and fat
 
is broad-bodied, though weak and skinny
 
is frail and very skinny yet with an overall broad body
 
is broad-bodied, muscular and fat
 
has a broad body bearing impressive muscles and a great load of fat
 
is very broad-bodied
 
has a very broad body with little fat
 
has a very broad frame with very little fat on it
 
has a very broad body but almost no fat
 
is broad-bodied and very fat
 
has a broad body made broader still by no shortage of surrounding lard
 
is broad with little muscle
 
is broad yet weak
 
has a broad body but it is very frail
 
is broad and muscular
 
is very muscular with a broad body
 
has incredible muscles stretched over a broad body
 
has a long, thin frame, frail with very little fat
 
has a long, thin body, thickened by muscle and fat
 
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 
has a broad body
 
has a broad body with little fat
 
has a broad body with very little fat
 
has a broad body with almost no fat on it
 
is broad and fat
 
has a long, thin frame hidden beneath copious rolls of lard
 
is long, thin and somewhat weak
 
is long, weak and thin
 
is long and thin but very weak
 
is long, thin and muscular
 
is long and thin with strong muscles
 
has a long, thin frame strapped with incredible muscles
 
has a long, thin body that is somewhat weak with little fat
 
is very skinny and even more tall
 
is incredibly tall and skinny
 
is fat and extremely tall
 
is very fat and extremely tall
 
is incredibly tall and fat
 
is scrawny yet extremely tall
 
is incredibly tall yet weak
 
is incredibly tall but has a frail body
 
is very tall and muscular
 
is very tall with huge muscles
 
is weak and skinny but very tall overall
 
is very tall and skinny but also very weak
 
is very tall with plenty of muscle and fat
 
is very tall with huge muscles and great lardy rolls
 
is incredibly tall
 
is skinny and extremely tall
 
is very tall and incredibly skinny
 
is fat and very tall
 
is very tall and fat
 
is very tall with a hanging apron of lard
 
is very tall yet somewhat weak
 
is very tall yet weak
 
is very tall yet frail
 
is muscular and very tall
 
has loaded a tall body with incredible muscles
 
is tall, weak and skinny
 
is tall, extremely skinny and frail
 
is tall, muscular and fat
 
is very muscular, tall and obese
 
is very tall
 
is skinny and very tall
 
is very tall and skinny
 
is very thin
 
has a very thin body with little fat
 
has a very thin frame with very little fat
 
has a very thin body with almost no fat on it
 
has a very thin frame with a bit of fat on it
 
has much fat on a very thin frame
 
would be very thin but bears an enormous lardy burden
 
is somewhat scrawny and very thin
 
is thin and frail
 
is wiry
 
is thin and very muscular
 
is thin but has incredible muscles
 
is thin, skinny and weak
 
is thin, frail and incredibly skinny
 
has a generally thin build with some muscle and fat on it
 
has a thin frame but it is loaded with muscles and great layers of fat
 
has a thin body with little fat
 
has a thin body with very little fat
 
has a thin body with almost no fat on it
 
has a thin frame with some fat on it
 
has a once-thin frame, now belarded
 
has what was once a thin frame, now bearing enormous, thick layers of fat
 
is thin and scrawny
 
is thin and weak
 
is muscular and incredibly tall
 
is very muscular and extremely tall
 
is incredibly tall and muscular
 
is incredibly tall and a bit skinny, with ill-defined muscles
 
is very frail with an extremely tall and skinny body
 
is incredibly tall with strong muscles and some fat
 
is incredibly tall, layered with massive muscles and hanging sacks of lard
 
is thin
 
has a very long body that is beset by a morbid corpulence
 
is somewhat weak and very long
 
is weak and very long
 
is very long and frail
 
is muscular and very long
 
is very long and muscular
 
is very long and incredibly muscular
 
is weak and skinny with a very long body overall
 
is long, muscular and fat
 
is extremely muscular, obese and long
 
is very long
 
is skinny and very long
 
is very long and skinny
 
is very long and incredibly skinny
 
is fat and very long
 
is very long and fat
 
is long and scrawny
 
is long but weak
 
is long with a frail body
 
is long and muscular
 
is very muscular with a long body
 
has an incredibly muscular, long body
 
is long, weak and skinny
 
has a frail body, long and incredibly skinny
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 
is long
 
is long and skinny
 
is long and very skinny
 
is long and incredibly skinny
 
is fat and long
 
is long and very fat
 
is long and incredibly fat
 
is tall and fat
 
is tall and very fat
 
is tall and belarded by great hanging sacks of fat
 
is tall and scrawny
 
is tall but has quite ill-defined muscles
 
is pretty tall but also very frail
 
is tall and muscular
 
is tall and very muscular
 
is incredibly long yet is also weak and skinny
 
is frail and really skinny but also extremely long
 
is extremely long with muscle and fat in equal measure
 
is incredibly long with impressive muscles and great sacks of lard
 
is tall
 
is tall and skinny
 
is tall and very skinny
 
is tall and incredibly skinny
 
is extremely long and very fat
 
is incredibly long, encapsulated in massive layers of lard
 
is somewhat weak and extremely long
 
is weak and extremely long
 
is very frail and incredibly long
 
is muscular and extremely long
 
is very muscular and incredibly long
 
is incredibly long and muscular
 
has a very long body, frail and skinny
 
is very long, muscular and fat
 
is extremely muscular and lardy and also very long
 
is incredibly long
 
is skinny and incredibly long
 
is very skinny and extremely long
 
is incredibly long and skinny
 
is fat and incredibly long
 
is short and muscular
 
is short with well-defined muscles
 
isn't tall but has incredible muscles
 
is weak, short and skinny
 
is short, very weak and incredibly skinny
 
isn't very tall but makes up for it with muscle and fat
 
is short yet layered with equal parts of giant muscles and lardy slabs
 
is very short
 
is short and very skinny
 
is short and incredibly skinny
 
is short and fat
 
is short and obese
 
is short and just incredibly fat
 
is short and not very strong
 
is weak and short
 
is short and very weak
 
is very muscular if incredibly short
 
has an extremely short body that is incredibly muscular
 
is weak and skinny as well as incredibly short
 
is incredibly short, skinny and frail
 
is incredibly short, if muscular and fat
 
is as short as can be yet has great muscles and rolls of lard
 
is short
 
is short and skinny
 
is very short yet impressively muscular and enormously fat
 
is skinny and extremely short
 
is very skinny and even more short
 
has an incredibly short body but still manages to be very fat
 
is incredibly short and bears massive lardy rolls
 
is scrawny and extremely short
 
is weak as well as incredibly short
 
is as short as they come and very frail on top of that
 
is weak and extremely short
 
is incredibly short and frail
 
is muscular and extremely short
 
is very muscular and incredibly short
 
has put on an extreme amount of muscle, especially for one so short
 
is weak, skinny and incredibly short
 
is extremely short, weak and thin
 
is muscular and fat yet at the same time incredibly short
 
is incredibly short
 
is skinny and incredibly short
 
is very skinny and extremely short
 
is incredibly short and skinny
 
is fat and incredibly short
 
is very fat and extremely short
 
is incredibly short but somehow packs in an enormous amount of fat
 
is extremely short with little muscle
 
is very weak and very short
 
is very short with well-defined muscular
 
is very muscular and very short
 
packs enormous muscles on to a very short body
 
is weak, skinny and very short
 
is very short, very weak and very skinny
 
is very short yet muscular and fat
 
is very short but covered with great amounts of lard and with huge muscles
 
is skinny and very short
 
is very short and skinny
 
is very short and incredibly skinny
 
is fat and very short
 
is very short and fat
 
carries massive amounts of fat, especially for one so short
 
is somewhat weak and very short
 
is weak and really short
 
has a small build and is weak and skinny
 
has a small build and is very weak and incredibly skinny
 
has a small build but is muscular and fat
 
has a small build yet is strapped with massive amounts of muscle and lard
 
is average in size
 
is skinny
 
is very skinny
 
is incredibly skinny
 
has a small build but is very fat
 
packs massive amounts of fat on to a small build
 
is small and scrawny
 
is weak and small
 
is very weak and small
 
is small yet muscular
 
is very muscular yet has a small build
 
has incredible muscles over a small build
 
is very weak, skinny and small
 
is muscular and fat yet has a very small overall build
 
is very small yet with huge slabs of lard and muscle
 
is small
 
is skinny with a small build
 
is very skinny with a small build
 
is incredibly skinny with a small build
 
is small and fat
 
is very small and fat
 
has a very small body bedecked with lardy rolls
 
is very small with ill-defined muscles
 
is weak and very small
 
is muscular and very small
 
is very small yet very muscular
 
is incredibly muscular for one so small
 
is weak, skinny and very small
 
is very short and quite weak
 
is very short and frail
 
is muscular and very short
 
is very short and muscular
 
carries great muscles on a very short body
 
is weak and skinny and also very short
 
is very short, weak and skinny
 
is very short in length but muscular
 
 
  expelled
 
  expelled
property was confiscated
+
turned child away from sanctuary
Somebody was expelled
+
dead unit convicted
and some others
+
relative expelled
Several people were expelled
+
on a whim
and others were
+
that great fortresses might be raised and tested in siege
were expelled
+
that more might be murdered
rebuilding
+
that it might bathe in misery forever
inheritance
+
to provide opportunities for courage to rise
, inveighing against
+
to sow the seeds of chaos therein
preached to
+
that all should gaze upon a truly gruesome visage
rebuilt
+
that more might die
inherited
+
in order to find a relative
purchase
+
that war might rage forever
formerly owned by
+
in order to be brought to safety
was expelled
+
to offer condolences
persecuted
+
in order to make thralls of everyone
with five hundred or more others
+
in order to make nightmares reality
with a thousand or more others
+
to provide opportunities for acts of valor to be performed
the sermon of
+
in order that acts of torture be perpetrated
, urging love be shown to
+
</circumstance>
urging love between
+
is entity subordinate
setting
+
<circumstance_id>
the purchase of
+
</circumstance_id>
received
+
guildhall petition rejected
had a dungeon constructed within
+
guildhall petition accepted
equipment by
+
guildhall agreement abandoned
purchased
+
guildhall petition ignored
the dissolution of
+
after pondering the ineffable subtleties of
, which
+
due to their cosmic similarity
standard
+
to create a monument to the boundaries between realities
a gated courtyard
+
in order to maintain balance in the universe
improved fortifications
+
to adventure
purchased
+
for an insurrection
a feast hall
+
in order to be rescued
had a gated courtyard added to
+
as a guide
had the fortifications improved of
+
performance in site
the addition of
+
scholarly lecture in site
had a feast hall added to
+
embezzling funds from position
was imprisoned by
+
accepting bribes for leniency
was enslaved by
+
claimed artifact given away
an enemy of
+
acquired artifact
a mercenary for
+
unnaturally ageless
revealed nothing during interrogation.
+
preying on civilized for blood
during interrogation
+
temple petition rejected
conviction of
+
entity temple recognition
wrongful
+
temple agreement abandoned
a former prisoner of
+
temple petition ignored
a former slave of
+
from afar
a claimant for
+
cut of corrupt funds
a worker of
+
temple petition accepted
a member of
+
during an infiltration mission
a criminal in the eyes of
+
active sermon refuse value
a former mercenary of
+
active sermon promote value
a former member of
+
active poetic form
sentenced to
+
active story event
and sentenced to death
+
active performance dancer
beaten
+
active performance chanter
hammerstroke
+
active sermon sphere
the corrupt
+
active sermon worship hfid
as a go-between in a conspiracy to commit
+
abducted hf
through the machinations of
+
by preserving part of body
with fabricated evidence
+
historical event collection
one year
+
murdered hf
months
+
active dance form
more than
+
active musical form
and would have been imprisoned but for lack of accommodations
+
item was favorite possession
and exiled
+
defeated hf
one month
+
due to panic about what happens after death
and imprisoned for a term of
+
due to envy of those that live on
with fabricated evidence in
+
unable to face any possible judgment and the afterlife
with fabricated evidence, but nothing came of it.
+
due to fear of death
due to ongoing surveillance as the plot unfolded,
+
as an heirloom of the
after being recognized and arrested
+
in order to sanctify
the arrest and interrogation of
+
as a symbol of authority within
was released.
+
family
at the behest of
+
due to a belief in
attempted to frame
+
to smooth the operation of
confessed and
+
in order to cement the bonds of friendship
as the plot unfolded,
+
as part of a trade negotiation
convicted
+
being too vain to give in to death
wrongfully
+
being too proud to give in to death
the contact
+
due to fear of persecution
due to ongoing surveillance on
+
having ambitions for which death was only a small obstacle
the target
+
in order to drink
a coconspirator,
+
to fill a role as a scholar
the sale of
+
in order to pray
sold
+
in order to admire architecture
the sabotage of the activities of
+
out of curiosity
sabotaged the activities of
+
after being prevented from leaving
ransomed
+
to fill a role as a performer
the alliance between
+
to fill a role as a mercenary
the ransom of
+
after being trapped in a cage
was sent to
+
due to lack of sleep
  Despite the interrogation
+
after being unable to leave a location
but did not reveal everything
+
after a great deal of stress
  After enduring an interrogation
+
to experience danger
refused to reveal anything and was released.
+
in order to relax
was arrested
+
after failing to create an artifact
was recognized and arrested
+
after being unable to find an artifact
implicated
+
in order to make a living as a warrior
  After being interrogated
+
in order to entertain people
the friendship of
+
in order to flee
the false friendship of
+
in order to study
the recruitment of
+
after invocation of the true name
the expulsion of
+
after adoption
the moving out of
+
in order to eradicate beasts
the stoppage of hanging-out of
+
after finding
the escape of
+
due to jealousy
the entry
+
in order to continue working alone
the selection
+
due to a lack of performances
the crimes
+
in order to glorify
the rise
+
in order to pursue scholarship
the ascension
+
after being exiled following a criminal conviction
the status
+
in order to become a citizen
the election
+
in order to be with the master
the appointment
+
to cry on a priest
the end of the master-apprentice of
+
to vent at a priest
the end of the apprenticeship of
+
to cry on somebody in charge
as the pet of
+
to vent at somebody in charge
the end of the companionship of
+
due to insufficient work
the end of the romantic relationship between
+
to help with a rescue
the loss of faith of
+
that weapons be made
the end of the imprisonment of
+
to request work
the end of the imprisonment by
+
after leaving the site
the lair of
+
as the relevant government was no longer in control
the removal of the seat of power of
+
after a violent disagreement
the cease of occupation of
+
r being reunited with a loved one
the seat of power of
+
as insufficient progress was made toward the goal
the working of
+
as the goal was not reached
the residence of
+
after arriving at the location
the hanging-out of
+
after going the wrong direction
the former apprenticeship of
+
</rep_psychopath>
the companionship of
+
<rep_violent>
as the child of
+
</rep_trade_partner>
the former master-apprentice relationship of
+
<rep_psychopath>
the imprisonment of
+
</rep_bully>
the imprisonment by
+
<rep_brigand>
the master-apprentice relationship of
+
</rep_violent>
the apprenticeship of
+
<rep_bully>
the divorce of
+
</rep_poet>
the termination of
+
<rep_storyteller>
as the owner of
+
</rep_bard>
as the parent of
+
<rep_poet>
made peace with
+
</rep_preacher>
left the service of
+
<rep_trade_partner>
was brought to the justice of
+
</rep_storyteller>
, appointed by
+
<rep_preacher>
ceased to be
+
after embezzling funds
ceased to be a
+
after accepting bribes in exchange for leniency
the marriage of
+
</rep_hero>
the status of
+
after receiving a cut of corruptly-obtained funds
the romantic relationship between
+
being unnaturally ageless
the belief of
+
after preying on the blood of civilized creatures
escaped from the prisons of
+
after a performance in
escaped from the slavery of
+
after a scholarly lecture in
ceased to be a claimant for
+
</rep_monster>
stopped working for
+
<rep_intruder>
the rejection of
+
</rep_brigand>
was rejected by
+
<rep_monster>
a sabotage plot
+
</rep_bonded>
concluded
+
<rep_hero>
the failure
+
</rep_intruder>
the unsatisfactory conclusion
+
<rep_bonded>
proposed by
+
after a dream
the miserable failure
+
after dreaming of
a parley
+
after defeating
a citizenship agreement
+
after a nightmare
a promise of position
+
after incompletely performing the rites of
a residency agreement
+
in a dedicated temple
an assassination plot
+
in an undedicated temple
an abduction plot
+
in an improperly dedicated temple
corrupt dealing
+
after acquiring
a theft deal
+
during
the rejection of contact by
+
was given away
rejected contact with
+
after
, cementing bonds of mutual trust
+
by preserving a part of the body
concluded
+
as the item was a favorite possession
from the prisons of
+
after murdering
from the slavery of
+
after abducting
the first contact of
+
astronomy
made contact with
+
mathematics
the brilliant
+
chemistry
with miserable outcome
+
natural history
the fair conclusion
+
in order to find sanctuary
the positive
+
to gather information
fairly
+
philosophy
with a positive outcome
+
due to a shared interest in
in failure
+
after the death of
in an unsatisfactory fashion
+
after taking heavy losses in battle
the loss of heroic status of
+
after performing the rites of
the peace-making of
+
after praying to
the end of the former membership of
+
medicine
the end of the membership of
+
geography
the fall of
+
due to a lack of funds
the loss of status of
+
engineering
the departure of
+
developed a business rivalry
the removal of
+
developed an athletic rivalry
from the position of
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
the end of the claim of
+
recognized
from the mercenary service of
+
due to a shared scholarly interest
the end of the former enslavement of
+
became friends
the end of the former mercenary status of
+
become friends over a shared love of athletics
the end of work
+
due to a shared artistic interest
the end of the former imprisonment of
+
added masterful rings
the claim
+
added a masterful covering
into the mercenary service of
+
added masterful spikes
to the position of
+
added masterful bands
the enslavement
+
created a masterful
the acceptance
+
constructed a masterful
the work
+
added a masterful image
the imprisonment
+
masterfully dyed a
as a former slave of
+
became childhood friends
as a former mercenary of
+
<rep_information_source>
as a former prisoner of
+
became infatuated with
in the eyes of
+
cemented a bond of friendship amidst the horror of combat
as an enemy of
+
</rep_thief>
as a former member of
+
<rep_treasure_hunter>
as a member of
+
</rep_information_source>
with the possible involvement of
+
<rep_thief>
the loss of a diplomat of
+
over the latter's romantic relationship
the voiding of agreements with
+
formed a grudge against
voided all agreements with
+
broke up
horrible mutilation of
+
became lovers
hanging from a
+
held a deep hatred of
They suspected the involvement of
+
was bent toward supernatural vengeance upon
lost a diplomat at
+
due to religious persecution
gambling
+
due to persecution
broke even
+
</rep_loyal_soldier>
and went into debt
+
<rep_friendly_fighter>
and went further into debt
+
</rep_quarreler>
did well
+
<rep_loyal_soldier>
made a fortune
+
</rep_enemy_fighter>
did poorly
+
<rep_hated_group>
lost a fortune
+
</rep_friendly_fighter>
flayed and the skin stretched over
+
<rep_enemy_fighter>
added to a gruesome sculpture
+
</rep_knowledge_preserver>
hung from a
+
<rep_protector_of_weak>
animated
+
</rep_treasure_hunter>
the body
+
<rep_knowledge_preserver>
the bodies
+
</rep_flatterer>
added to a grotesque pillar
+
<rep_quarreler>
added to a grisly mound
+
</rep_protector_of_weak>
display on
+
<rep_flatterer>
construction of a gruesome sculpture from
+
</rep_hunter>
animation of
+
<rep_friendly>
of the skins of
+
</rep_killer>
impalement on
+
<rep_hunter>
horribly mutilated
+
</rep_dancer>
construction of a grotesque pillar from
+
<rep_bard>
construction of a grisly mound from
+
</rep_friendly>
an agreement
+
<rep_dancer>
after an adoption
+
</rep_respected_group>
the conclusion of
+
<rep_comrade>
was accepted by
+
</rep_hated_group>
because of a leadership change at the site
+
<rep_respected_group>
after arriving at the destination
+
</rep_murderer>
after a joyous reunion
+
<rep_killer>
because the group went too far away
+
</rep_comrade>
the acceptance of an offer of peace from
+
<rep_murderer>
accepted an offer of peace from
+
, the forces of
the rejection of an offer of peace from
+
the attack by
rejected an offer of peace from
+
the rampage of the forces of
the acceptance of
+
rampaged throughout
corrupt dealings
+
by the attackers.
the dispute between
+
as scouts
became embroiled in a dispute over
+
as scouts
bound service
+
The defenders hired
a journey to safety
+
the search of
a foiled bribery conspiracy
+
and found nothing
a performance tour
+
slipped into
an insurrection mission
+
by the forces of
a rescue mission
+
fled
a guide agreement
+
throughout
an adventure
+
searched
a framing plot
+
the fleeing of
an infiltration plot
+
weaving of a masterful sewn image
because the group travelled too slowly
+
addition of masterful cloth
a war starting plot
+
creation of a masterful illustration
a foiled embezzlement conspiracy
+
writing of a masterpiece
a foiled corruption conspiracy
+
addition of masterful rollers
an agreement to establish a guildhall
+
addition of a masterful handle
an agreement to establish a temple
+
addition of masterful thread
the concealment of
+
, and the defenders were led by
was stored
+
led the attack
was acquired
+
were hired
the storing of
+
The defenders were led by
tribute delivery
+
creation of a masterful image set
costly
+
addition of a masterful instrument piece
was hidden in
+
the masterful engraving
visit of merchants
+
prepared by
was made
+
by falling debris
the offering of
+
during mining
an official symbol
+
masterfully constructed by
a symbol of
+
by growing vegetation
was inherited
+
by melting
the acquisition of
+
a masterpiece
the inheritance of
+
during fortification carving
was offered
+
by magma
delivered tribute to
+
addition of masterful rings
a caravan from
+
addition of a masterful covering
visited
+
addition of masterful spikes
merchants from
+
addition of masterful bands
boxes
+
created by
chairs
+
the masterful
crafts
+
addition of a masterful image
ill-fated
+
masterfully dyed with
.  They were greatly offended by the locals
+
added masterful thread
terrible
+
wove a masterful sewn image
tragic
+
added masterful cloth
and suffered great hardships
+
added masterful rollers
and were never heard from again
+
added a masterful handle
.  They reported irregularities with their goods
+
added a masterful chain
.  They reported a seizure of goods
+
added a masterful rope
weapons
+
prepared a masterful
ammunition
+
to a
anvils
+
destroyed
ranged weapons
+
created a masterful engraving
handwear
+
created a masterful illustration
legwear
+
masterfully wrote
headwear
+
created a masterful image set
footwear
+
attached a masterful instrument piece
flasks
+
the attack of
cabinets
+
leaving
tables
+
abandoned the settlement of
cloth
+
spotted the forces of
thread
+
and destruction of
backpacks
+
the detection of the forces of
quivers
+
slipping out of
trading
+
formed
gambling of
+
formed
unfavorable
+
moved
favorable
+
became the primary criminal organization
skillful
+
withered.
masterful
+
settlement of
unfortunate
+
the withering of
disastrous
+
the abandonment of
foot armor
+
and took over
hand armor
+
tribute from
bodywear
+
declared
helmets
+
and takeover of
trading of
+
Summer
leg armor
+
Spring
armor
+
Winter
a poetry competition
+
Autumn
a music competition
+
routed
a flying race
+
the surrender of
a foot race
+
the rout of
the performance
+
and destroyed
held by
+
the declaration that
a dance competition
+
to be a holy city
a competition involving
+
surrendered
There were
+
is a holy city
there was a competition
+
and lordship of
including
+
The new government was called
competitors
+
demanded treasure from
a wrestling competition
+
over
a gladiatory competition
+
the freeing of
throwing competition
+
freed
was dropped by
+
in charge of
was recovered by
+
and placed
held
+
, but they had nothing left to give
the discardment of
+
every
the looting of
+
the securing of
the confiscation of
+
the failure to secure
the theft of
+
tried to secure tribute from
the recovery of
+
demanded and received treasure from
a story recital
+
, to be delivered from
a poetry recital
+
secured tribute from
as part of
+
destruction of
there was a performance
+
the defeat of
a dance
+
looted treasure and seized livestock from
a performance of
+
stole treasure and livestock from
a recital of
+
the infiltration of
a concert
+
, undetected by
the original
+
defeated
the acquisition of a copy of
+
the attack on
was lost
+
pillaged
made a copy of the original
+
raided
the naming of
+
pillaging of
, keeping it within
+
raiding of
acquired a copy of
+
looted treasure from
was recovered
+
stole treasure from
was looted
+
seized livestock from
and brought to
+
stole livestock from
was stolen
+
inquiry after
was found
+
viewing of
the disappearance of
+
against
was confiscated
+
, an insurrection
the discovery of
+
profaning
the sanctification of
+
the razing of
the claiming of
+
prayer inside
a poetic form
+
disturbing
into a family heirloom
+
ended with the disappearance of the rebelling population
was claimed
+
overthrown
was made a family heirloom
+
the overthrow of
the making of
+
crushed the insurrection in
was sanctified
+
the insurrection in
the authoring of
+
the insurrection
was authored by
+
the local government
was created
+
concluded with
received its name
+
razed
a musical form
+
replaced
was created by
+
asked about
a work
+
viewed
a dance form
+
rebuilt
to fight in
+
thrust a spire of slade up from the underworld, naming it
as part of
+
, and established a gateway between worlds
, an assault on
+
constructed
fought in
+
the rebuilding of
which was said to permeate
+
the emergence of
which permeates
+
the replacement of
as a scout
+
from the underworld through the power of
was hired
+
the creation of
casual
+
created
faithful
+
the foundation of
worship
+
the construction of
dubious
+
lifted numerous oppressive laws from
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
laid a series of oppressive edicts upon
in defense of
+
repealed numerous oppressive laws
ardent
+
enacted a series of oppressive laws
object of
+
the incorporation of
wrestling
+
the subordination of
known for
+
the return to reason at the settlement of
striking
+
into
biting
+
as a part of
devoted to worship
+
finished the construction of
linked to
+
the completion of
dedicated to the mastery of
+
connecting
devoted to the worship of
+
the lifting of numerous oppressive laws from
goddess
+
the proclamation of a series of oppressive edicts upon
, a force
+
the repeal of numerous oppressive laws
their use of
+
the enactment of a series of oppressive laws
kicking
+
several
centered around the worship of
+
began operating at the direction of
centered around the worship of various beings
+
the joining of
civilization of
+
hundreds
was a
+
a multitude of
bandit gang from
+
dozens of
religion of
+
some hundred
was a legendary
+
the formation of
were a population within
+
regained their senses after another period of questionable judgment.
could be found within
+
relocation of
collection of outcasts from
+
ascendency of the criminal organization
performance troupe from
+
under the leadership of
group from
+
fully incorporated into
merchant company from
+
regained their senses after an initial period of questionable judgment.
shadowy military
+
at the settlement of
versatile mercenary
+
unrolled a brilliant tactical plan
company
+
made an outright foolish plan
held a procession
+
put forth a sound plan
was the victor.
+
made a poor plan
  It started at
+
outmanuevered
there was a procession
+
entirely outwitted
Victory was spread among
+
the forces shifted, and
Competing were
+
the forces were arrayed, and
The victory was shared by
+
the attackers had a positional advantage
winners
+
the attackers had a strong positional advantage
there was a ceremony
+
hatched a stunning strategy
held a ceremony
+
blundered terribly
was a
+
used good tactics
a ceremony held by
+
used poor tactics
and ended at
+
, which rises above
and returned there after following its route.
+
an unknown peak
a procession held by
+
escaped from
  It ended at
+
the climbing of
infamous bully
+
stabbing
legendary bully
+
ripping
known bully
+
the first to reach the summit of
noted bully
+
outmatched
noted brigand
+
the journey of
infamous brigand
+
tactical planning was superior to
rumored brigand
+
with a cunning plan
known brigand
+
unknown lands
rumored villain
+
made a journey to
known villain
+
the return of
great hunter
+
the escape from
legendary hunter
+
as a means of torture
legendary villain
+
stabbed
rumored bully
+
slashing off
noted villain
+
slashing out
infamous villain
+
smashed
legendary intruder
+
burned away
rumored brawler
+
ripped
noted intruder
+
slashed
infamous intruder
+
burning away
famous brawler
+
burning out
legendary brawler
+
slashing
known brawler
+
smashing
noted brawler
+
tearing off
known monster
+
tearing out
noted monster
+
ripping off
legendary brigand
+
stabbing out
rumored monster
+
the reclamation of
rumored intruder
+
the questionable judgment of
known intruder
+
the devouring of
infamous monster
+
devoured
legendary monster
+
the crushing of the insurrection against
worker
+
the end of the insurrection in
former prisoner
+
launched an expedition to reclaim
claim to
+
were taken by a mood to act against their better judgment at
former worker
+
stabbed out
former member
+
torn off
member
+
burned out
former slave
+
ripped off
famous hero
+
slashed out
legendary hero
+
broken away
respected for heroic acts
+
torn out
greatly respected for heroic acts
+
slashed off
(associated civilization)[R]
+
got into a brawl with
(religious worshippers)[R]
+
confronted
(militant worshippers)[R]
+
a scuffle between
former master
+
the subduing of
traveling companion
+
ambushed
former apprentice
+
surprised
prisoner
+
cornered
apprenticeship
+
happened upon
imprisoner
+
surprising of
to present
+
attack on
[C:1:0:1]Related Entities[C:7:0:0][B]
+
happening upon
former mercenary
+
ambush of
until
+
the escape of
deceased spouse
+
in which the former emerged victorious
former spouse
+
after a horrific combat
a time before time
+
after a punishing fight
prison
+
wild beasts
interrogator
+
tamed the
an unknown civilization
+
fought with and subdued
site occ
+
the taming of the
[C:6:0:1]Related Sites[C:7:0:0][B]
+
the carousal of
hangout
+
the horrible experiments of
seat of power
+
equipment by
a bridge
+
the purchased of
a tunnel
+
despite the latter's wounds
an unknown construction
+
was forced to retreat from
a wall
+
was forced to make a hasty escape
[LPAGE:SITE:
+
eventually prevailed and
an unidentified creature
+
. While defeated, the latter escaped unscathed
a road
+
fought with
an unknown site
+
's onslaught
rumored preserver of knowledge
+
managed to escape from
known preserver of knowledge
+
everyone
famous treasure hunter
+
losing
legendary treasure hunter
+
performed horrible experiments
legendary preserver of knowledge
+
the clash between
rumored protector of the weak
+
slaying
noted preserver of knowledge
+
a single
famous preserver of knowledge
+
exceptional
noted thief
+
superior quality
infamous thief
+
equipment
rumored thief
+
masterwork
known thief
+
purchased
known treasure hunter
+
caroused
noted treasure hunter
+
finely-crafted
legendary thief
+
well-crafted
rumored treasure hunter
+
the tactical contest between
known loyal soldier
+
neither side had a positional advantage
noted loyal soldier
+
a tactical situation
legendary fighter
+
the tactics of
rumored loyal soldier
+
the defenders had a strong positional advantage
rumored enemy fighter
+
the attackers had a slight positional advantage
known enemy fighter
+
the defenders had a slight positional advantage
famous loyal soldier
+
the defenders had a positional advantage
legendary loyal soldier
+
a lone
famous protector of the weak
+
poorly led
legendary protector of the weak
+
clashed with
known protector of the weak
+
animated
noted protector of the weak
+
inspiringly led
noted fighter
+
brilliantly led
famous fighter
+
ably led
rumored fighter
+
drowned
known fighter
+
out in the air
noted killer
+
to beasts
infamous killer
+
buried
rumored killer
+
crucified
known killer
+
left
skilled hunter
+
alive
talented hunter
+
threw
legendary killer
+
murdered
rumored hunter
+
into a pit of spikes
legendary enemy fighter
+
against an obstacle, causing immediate death
rumored murderer
+
slaughtered
noted enemy fighter
+
struck down
infamous enemy fighter
+
of blood
infamous murderer
+
drained
legendary murderer
+
burned
known murderer
+
as a
noted murderer
+
to death
Age of
+
in dragon fire
Age of Three Powers
+
a troublesome poltergeist
Two Powers
+
an energetic poltergeist
HF_LINK
+
a forlorn haunt
NULL artifact from dead wg inventory, skipping
+
a restless haunt
some vague concept
+
to pieces
RANDOM_DEF_SPHERE
+
hacked
Twilight Age
+
beheaded
Age of Legends
+
executed
Age of Heroes
+
mortally wounded
Age of Fairy Tales
+
shot and killed
Age of the
+
, who suffocated
Age of Myth
+
, who bled to death
Age of One Power
+
was disturbed from eternal rest
the elevation of the landed nobility
+
became obsessed with an inscrutable goal
the establishment of landed nobility
+
came back from the dead
a tribute agreement
+
was brought back from the dead
a trade agreement
+
began dreaming of seeing the great natural wonders of the world
an unknown population
+
began dreaming of falling in love
an empty population
+
came to desire to bathe the world in chaos
a lumber agreement
+
began dreaming of attaining rank in society
a peace agreement
+
a moaning spirit
Many facts are still unclear to historians. 
+
an angry ghost
It is still shrouded in mystery. 
+
a secretive poltergeist
NULL heirloom artifact
+
a howling spirit
A few issues still trouble scholars, but the picture is fairly clear. 
+
a murderous ghost
a vague agreement
+
once more, this time
a demand of unconditional surrender
+
a violent ghost
Its nature is still an intriguing puzzle to the learned. 
+
a sadistic ghost
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
+
became obsessed with
[LPAGE:AB:
+
independently discovered
an unknown building
+
life by any means
an unknown artifact
+
own mortality and sought to extend
[LPAGE:BOOK:
+
confrontation of
a trenches
+
cornering of
a well
+
was the very first to discover
a barrow
+
brawl with
a fortress entrance
+
began dreaming of bringing peace to the world
[LPAGE:SR:
+
began dreaming of crafting a masterwork
an unknown underground region
+
began dreaming of mastering a skill
[LPAGE:EPOP:
+
began dreaming of becoming a legendary warrior
an unknown region
+
came to desire to rule the world
the depths of the world
+
began dreaming of starting a family
[LPAGE:FL:
+
began dreaming of creating a great work of art
the Underworld
+
began dreaming of making a great discovery
the magma sea
+
to attain rank in society
a shop
+
own life
a castle courtyard
+
with an inscrutable goal
a market square
+
to bathe the world in chaos
a shrine
+
to fall in love
a cottage plot
+
to master a skill
an unknown secret
+
with extending
a castle tower
+
to see the great natural wonders of the world
a castle wall
+
into a deep chasm
a meadow
+
the fall of
a pasture
+
the death in the dark of
a yard
+
the passing of
a waste
+
, once more,
a warehouse
+
from the dead
a vault
+
in a cage
a dining hall
+
the death of
a dormitory
+
independent discovery
I bind myself to this place.
+
initial discovery
<historical_event>
+
the new dream of
NULL artifact from wg storage, skipping
+
the new desire of
Ceremony
+
, struck down
, once of the Underworld. 
+
, struck down by a
NULL artifact from wg scholar storage, skipping
+
was impaled on spikes
<seconds72>
+
died after colliding with an obstacle
</seconds72>
+
to craft a masterwork
</attacker_civ_id>
+
to create a great work of art
<type>field battle</type>
+
to become a legendary warrior
<year>
+
to bring peace to the world
</year>
+
to rule the world
Poetry Competition
+
the new obsession of
Musical Competition
+
to make a great discovery
Air Race
+
to start a family
Poetry Recital
+
, slain
Musical Performance
+
, slain by a
Dance Competition
+
was left out in the air
Storytelling
+
succumbed to infection
Opening Ceremony
+
was crushed under a collapsing ceiling
Procession
+
was crushed by a drawbridge
Main Ceremony
+
, slain by
Closing Ceremony
+
was killed by falling rocks
Wrestling Competition
+
was banished by
Gladiatory Games
+
was killed by a flying object
Throwing Competition
+
, struck down by
Insurrection in
+
was banished by a
Purge in
+
was struck down
Abduction
+
was drowned
Attempted
+
was killed by a vehicle
Destruction
+
was killed by a trap
Surrender
+
fell into a deep chasm
Persecution of
+
was encased in ice
Overthrow of
+
burned up in magma
Occasion of
+
died of old age
Journey
+
solidified
Dance Performance
+
scared
The Occasion
+
was encased in cooling magma
Raid of
+
was encased in cooling lava
in the Wilds
+
was burned to death by
Rampage
+
burned up in a magma mist
the Wilds
+
was burned to death by a
Unknown Age
+
dragon fire
The world has passed into
+
burned up in
[C:7:0:0][B]
+
dragon fire
Notable Kill
+
's dragon fire
Age of Death
+
on spikes
Golden Age
+
the impalement of
Age of Emptiness
+
to death
Age of Civilization
+
the scaring of
Duel of
+
with an obstacle
in the wilds
+
the collision of
Conquest
+
, after the death strike by a
Pillaging
+
, after the death strike by
Unknown creature in
+
the reunion of
Other Kill
+
through the efforts of
Unknown creature[R]
+
was abducted
<freeing_hfid>
+
abducted
</freeing_hfid>
+
from a great height
<holding_civ_id>
+
the leap of
</holding_civ_id>
+
the murder of
<type>hf freed</type>
+
blood
<already_bled_dry/>
+
by a vehicle
<freeing_civ_id>
+
by a trap
</freeing_civ_id>
+
the slaughter of
</new_leader_hfid>
+
the killing of
<new_site_civ_id>
+
the draining of
<type>site taken over</type>
+
the scuttling of
<new_leader_hfid>
+
attack with
<rescued_hfid>
+
after an attack
</rescued_hfid>
+
the putting to rest of
</new_site_civ_id>
+
the vanishment of
<type>new site leader</type>
+
the collapse of
<type>attacked site</type>
+
by a flying object
<site_civ_id>
+
after an attack by a
<no_defeat_mention/>
+
after an attack by
<type>destroyed site</type>
+
by falling rocks
<result>found nothing</result>
+
under a collapsing ceiling
<searcher_civ_id>
+
the mortal wounding of
</site_civ_id>
+
the shooting of
<type>sneak into site</type>
+
in a magma mist
<type>site tribute forced</type>
+
the scalding of
<took_livestock/>
+
under a drawbridge
</season>
+
the crushing of
<season>
+
the burial of
<detected/>
+
the crucifixion of
<type>plundered site</type>
+
the feeding of
<took_items/>
+
the leaving of
<was_raid/>
+
the hacking of
</historical_event>
+
the fatal illness of
<defender_merc_enid>
+
the beheading of
</rampage_civ_id>
+
the execution of
<type>entity rampaged in site</type>
+
the boiling of
</d_support_merc_enid>
+
in magma
<attacker_merc_enid>
+
the condensation of
</defender_merc_enid>
+
the melting of
<d_support_merc_enid>
+
the dehydration of
<fled_civ_id>
+
the starvation of
</fled_civ_id>
+
the burning of
</searcher_civ_id>
+
the drowning of
<type>entity searched site</type>
+
in ice
</site_id>
+
in cooling magma
<rampage_civ_id>
+
's fire
<type>entity fled site</type>
+
in a
<site_id>
+
the heat-induced death of
</feature_layer_id>
+
the freezing of
<subregion_id>
+
in cooling lava
</coords>
+
the encasement of
<feature_layer_id>
+
became crazed
</defender_civ_id>
+
was striken by melancholy
<attacker_civ_id>
+
stopped responding to the outside world
</subregion_id>
+
went berserk
<defender_civ_id>
+
was possessed
</a_support_merc_enid>
+
withdrew from society
<defender_general_hfid>
+
was taken by a fell mood
</attacker_merc_enid>
+
began to skulk and brood
<a_support_merc_enid>
+
the melancholy of
</attacker_general_hfid>
+
the fell mood of
<coords>
+
the rampage of
</defender_general_hfid>
+
the insanity of
<attacker_general_hfid>
+
the withdrawal from society of
<type>performance</type>
+
the fey mood of
<site_id2>
+
the dark brooding of
<occasion_id>
+
the possession of
</occasion_id>
+
as the latter prefers to work alone
</site_id1>
+
was denied an apprenticeship under
<master_wcid>
+
due to
</site_id2>
+
prefers to work alone
<site_id1>
+
raising
</competitor_hfid>
+
within
<winner_hfid>
+
entombment
<type>procession</type>
+
discarding
<competitor_hfid>
+
appearing not to age
<schedule_id>
+
after
</schedule_id>
+
was taken by a fey mood
</winner_hfid>
+
general suspicion
<type>competition</type>
+
denial of apprenticeship
<type>hf profaned structure</type>
+
jealousy
<hist_fig_id>
+
aroused general suspicion
<type>hf prayed inside structure</type>
+
under
<type>hf disturbed structure</type>
+
the thievery
<type>razed structure</type>
+
the mercenary operation
<new_ab_id>
+
the start as a
</hist_fig_id>
+
the career change from
<type>hf razed structure</type>
+
the scouting
</wcid>
+
the wandering
<type>created world construction</type>
+
the baby-snatching
</master_wcid>
+
the hunting of great beasts
<wcid>
+
was discarded in
<type>hf asked about artifact</type>
+
arose from
<type>hf viewed artifact</type>
+
was entombed in
<artifact_id>
+
was buried in
</artifact_id>
+
the loss of a hist fig entry
<builder_hfid>
+
the giving up on being a
</builder_hfid>
+
throughout
<resident_civ_id>
+
, based in
</resident_civ_id>
+
decided to become a mercenary, operating
<type>site retired</type>
+
decided to become a baby-snatcher, operating
<abandoned/>
+
gave up being a
<type>created site</type>
+
decided to become a thief, operating
<first/>
+
began wandering
</old_ab_id>
+
the abduction of
<type>replaced structure</type>
+
began hunting great beasts
</new_ab_id>
+
became a scout
<old_ab_id>
+
out of
</structure_id>
+
the wilds
<type>created structure</type>
+
around
<rebuilt/>
+
became a
<structure_id>
+
to become a
</spotter_hfid>
+
lost a hist fig entry
<type>spotted leaving site</type>
+
stopped being a
</leaver_civ_id>
+
took up residence
<spotter_hfid>
+
took up residence in
</religion_id>
+
was imprisoned in
<type>holy city declaration</type>
+
laired within
<type>site surrendered</type>
+
started working at
<religion_id>
+
stopped being the pet of
<type>site died</type>
+
started hanging out at
<type>hf destroyed site</type>
+
ruled from
<civ_id>
+
taught
</civ_id>
+
escaped from
<type>hf attacked site</type>
+
the learning of
<leaver_civ_id>
+
learned
<attacker_hfid>
+
stopped ruling from
</attacker_hfid>
+
stopped working at
d slightly favored
+
moved out of
d favored
+
stopped hanging out at
</situation>
+
stopped being the child of
neither favored
+
stopped being the father of
a favored
+
ended the romantic relationship with
a strongly favored
+
lost the worship of
d strongly favored
+
became the pet of
a slightly favored
+
began worshipping
<d_hfid>
+
stopped being the mother of
</d_hfid>
+
became the spouse of the deceased
<a_squad_id>
+
stopped being the owner of
</a_squad_id>
+
stopped traveling with
<type>squad vs squad</type>
+
lost faith in
<start/>
+
stopped being the parent of
<a_hfid>
+
no longer imprisoned
</a_hfid>
+
was no longer imprisoned by
<group_hfid>
+
stopped being the apprentice of
</group_hfid>
+
stopped being the master of
</a_tactician_hfid>
+
imprisoned
<type>tactical situation</type>
+
was imprisoned by
</group_2_hfid>
+
began an apprenticeship under
<group_1_hfid>
+
became the master of
<type>hf reach summit</type>
+
was born to
<group_2_hfid>
+
became romantically involved with
</d_tactics_roll>
+
received the worship of
<a_tactics_roll>
+
became the deceased spouse of
<situation>
+
became the former spouse of
<d_tactics_roll>
+
became the parent of
</d_tactician_hfid>
+
was sired by
<a_tactician_hfid>
+
ceased being the master of
</a_tactics_roll>
+
began traveling with
<d_tactician_hfid>
+
became the owner of
surprised
+
ceased being the apprentice of
scuffle
+
visited
happen upon
+
settled in
ambushed
+
the area around
<type>hf simple battle event</type>
+
fled into
<was_torture/>
+
fled to
subdued
+
the catatonia
<subtype>
+
moved to study in
2 lost after mutual wounds
+
departed to
2 lost after giving wounds
+
into the area around
</group_1_hfid>
+
gave birth to
</subtype>
+
wandering
confront
+
studies
corner
+
settling
2 lost after receiving wounds
+
the shield
got into a brawl
+
the tooth
leadership overthrown
+
serving in combat
<outcome>
+
dodging
</outcome>
+
the whip
population gone
+
the pike
<type>insurrection started</type>
+
the blowgun
<type>ceremony</type>
+
the bow
<target_civ_id>
+
years of membership
</target_civ_id>
+
being a member for a year
<woundee_hfid>
+
dissolved
</woundee_hfid>
+
the bestowal of the title of
<wounder_hfid>
+
battles
</wounder_hfid>
+
participating in
<unretire/>
+
enemies
<type>reclaim site</type>
+
slaying an enemy
<type>hf wounded</type>
+
given to all new members
<type>creature devoured</type>
+
received the title of
maintain entity status
+
a weapon or technique
stay alive
+
attaining sufficient skill with
rule the world
+
was crucial to the coup.
start a family
+
The support of
</secret_goal>
+
recruited
<type>hf gains secret goal</type>
+
expelled
<secret_goal>
+
the hammer
immortality
+
the mace
fall in love
+
the crossbow
master a skill
+
the spear
make a great discovery
+
a ranged weapon
see the great natural sites
+
a melee weapon or technique
craft a masterwork
+
the sword
create a great work of art
+
the axe
become a legendary warrior
+
collaborative creation
bring peace to the world
+
forcible creation
</quality>
+
of the position of
<return/>
+
popularly-supported creation
<type>hf travel</type>
+
, pushed by a wave of popular support
<quality>
+
with threats of violence
<type>hf equipment purchase</type>
+
audacious creation
<hfid>
+
as a matter of course
</hfid>
+
toppled the government of
<knowledge>
+
formed a friendship
</knowledge>
+
in power
<type>hf new pet</type>
+
and assumed control
<escape/>
+
formed a friendship
<type>knowledge discovered</type>
+
formed a false friendship where each used the other for information
<type>hf reunion</type>
+
in order to extract information
<d_race>
+
formed a false friendship with
</d_race>
+
into a
<d_interaction>
+
from a
</d_interaction>
+
fooled
<a_number>
+
the transformation of
</a_number>
+
the moment when
<a_slain>
+
from the teaching of
</a_slain>
+
changed
<d_slain>
+
changed
</d_slain>
+
collaborated to create
<type>hf carouse</type>
+
compelled the creation of
<type>hf performed horrible experiments</type>
+
through force of argument
<d_effect>
+
the position of
</d_effect>
+
assumed the identity
<d_number>
+
into believing
</d_number>
+
members of
<a_leadership_roll>
+
the impersonation of
</a_leadership_roll>
+
sacred sites were desecrated
<d_leader_hfid>
+
Several
</d_leader_hfid>
+
along with smaller sacred sites
<d_squad_id>
+
Several major structures were destroyed
</d_squad_id>
+
Most property was confiscated
<a_leader_hfid>
+
along with several smaller sacred sites
</a_leader_hfid>
+
were destroyed
<a_interaction>
+
, including
</a_interaction>
+
several groups
<a_effect>
+
in war if the latter did likewise.
</a_effect>
+
swore to support
<d_leadership_roll>
+
the persecution of
</d_leadership_roll>
+
the breach of
<a_race>
+
breached
</a_race>
+
Five hundred or more people were expelled
flying object
+
A thousand or more people were expelled
vehicle
+
Dozens of people were expelled
put to rest
+
A hundred or more people were expelled
vanish
+
with dozens of others
murdered
+
with a hundred or more others
cage blasted
+
with some others
blood drained
+
with many others
cooling lava
+
A few people were expelled
spikes
+
expelled
freezing water
+
property was confiscated
cooling magma
+
Somebody was expelled
abandon
+
and some others
quitdead
+
Several people were expelled
slaughtered
+
and others were
struck
+
were expelled
hunger
+
rebuilding
old age
+
inheritance
thirst
+
, inveighing against
dragonfire
+
preached to
crushed bridge
+
rebuilt
obstacle
+
inherited
scuttled
+
purchase
lava mist
+
formerly owned by
</slayer_hfid>
+
was expelled
<type>hf died</type>
+
persecuted
</slayer_race>
+
with five hundred or more others
<slayer_hfid>
+
with a thousand or more others
<disturbance/>
+
the sermon of
<raised_before/>
+
, urging love be shown to
<actor_hfid>
+
urging love between
</actor_hfid>
+
setting
</slayer_shooter_item_id>
+
the purchase of
<slayer_item_id>
+
received
<cause>
+
had a dungeon constructed within
<slayer_shooter_item_id>
+
equipment by
</slayer_caste>
+
purchased
<slayer_race>
+
the dissolution of
</slayer_item_id>
+
, which
<slayer_caste>
+
standard
<ghost>
+
a gated courtyard
murderous ghost
+
improved fortifications
violent ghost
+
purchased
sadistic ghost
+
a feast hall
bathe world in chaos
+
had a gated courtyard added to
attain rank in society
+
had the fortifications improved of
</ghost>
+
the addition of
<type>hf revived</type>
+
had a feast hall added to
troublesome poltergeist
+
was imprisoned by
energetic poltergeist
+
was enslaved by
forlorn haunt
+
an enemy of
restless haunt
+
a mercenary for
moaning spirit
+
revealed nothing during interrogation.
angry ghost
+
during interrogation
secretive poltergeist
+
conviction of
howling spirit
+
wrongful
</corruptor_seen_as>
+
a former prisoner of
possibly unknown director
+
a former slave of
<type>hfs formed reputation relationship</type>
+
a claimant for
</target_seen_as>
+
a worker of
plot snatcher
+
a member of
usable snatcher
+
a criminal in the eyes of
underworld contact
+
a former mercenary of
plot saboteur
+
a former member of
<hfid2>
+
sentenced to
</hfid2>
+
and sentenced to death
<identity_id2>
+
beaten
</identity_id2>
+
hammerstroke
<hfid1>
+
the corrupt
</hfid1>
+
as a go-between in a conspiracy to commit
<identity_id1>
+
through the machinations of
</identity_id1>
+
with fabricated evidence
suspected criminal
+
one year
source of illegal funds for master
+
months
usable thief
+
more than
general purpose asset
+
and would have been imprisoned but for lack of accommodations
necessary threat
+
and exiled
<target_seen_as>
+
one month
source of illegal funds
+
and imprisoned for a term of
rebuffed corruption
+
with fabricated evidence in
usable assassin
+
with fabricated evidence, but nothing came of it.
handler
+
due to ongoing surveillance as the plot unfolded,
personal enemy
+
after being recognized and arrested
plot assassin
+
the arrest and interrogation of
plot thief
+
was released.
potential employer
+
at the behest of
delivery target
+
attempted to frame
compromised position holder
+
confessed and
</snatcher_hfid>
+
as the plot unfolded,
<target_hfid>
+
convicted
<type>failed intrigue corruption</type>
+
wrongfully
<snatcher_hfid>
+
the contact
</cause>
+
due to ongoing surveillance on
suicide drowned
+
the target
</target_hfid>
+
a coconspirator,
<type>hf abducted</type>
+
the sale of
<target_identity>
+
sold
</target_identity>
+
the sabotage of the activities of
<corruptor_seen_as>
+
sabotaged the activities of
<type>hfs formed intrigue relationship</type>
+
ransomed
<corruptor_hfid>
+
the alliance between
</corruptor_hfid>
+
the ransom of
<corruptor_identity>
+
was sent to
</corruptor_identity>
+
Despite the interrogation
exec burned alive
+
but did not reveal everything
exec drowned
+
After enduring an interrogation
exec hacked to pieces
+
refused to reveal anything and was released.
exec fed to beasts
+
was arrested
exec beheaded
+
was recognized and arrested
exec generic
+
implicated
exec buried alive
+
After being interrogated
exec crucified
+
the friendship of
infection
+
the false friendship of
suicide leaping
+
the recruitment of
scared to death
+
the expulsion of
exec left out in air
+
the moving out of
condense
+
the stoppage of hanging-out of
</entity_1>
+
the escape of
<topic>set entity 1 against entity 2</topic>
+
the entry
</entity_2>
+
the selection
<entity_1>
+
the crimes
<speaker_hfid>
+
the rise
</speaker_hfid>
+
the ascension
<site_hfid>
+
the status
</site_hfid>
+
the election
</persecutor_enid>
+
the appointment
<persecutor_hfid>
+
the end of the master-apprentice of
</target_enid>
+
the end of the apprenticeship of
<persecutor_enid>
+
as the pet of
<topic>entity 1 should love entity 2</topic>
+
the end of the companionship of
<entity_2>
+
the end of the romantic relationship between
</persecutor_hfid>
+
the loss of faith of
<type>entity persecuted</type>
+
the end of the imprisonment of
<acquirer_hfid>
+
the end of the imprisonment by
</acquirer_hfid>
+
the lair of
<acquirer_enid>
+
the removal of the seat of power of
</acquirer_enid>
+
the cease of occupation of
<type>building profile acquired</type>
+
the seat of power of
<modification>feast hall</modification>
+
the working of
<building_profile_id>
+
the residence of
</building_profile_id>
+
the hanging-out of
</last_owner_enid>
+
the former apprenticeship of
<last_owner_hfid>
+
the companionship of
<type>hf preach</type>
+
as the child of
<last_owner_enid>
+
the former master-apprentice relationship of
<inherited/>
+
the imprisonment of
<purchased_unowned/>
+
the imprisonment by
</last_owner_hfid>
+
the master-apprentice relationship of
<rebuilt_ruined/>
+
the apprenticeship of
<honor_id>
+
the divorce of
</honor_id>
+
the termination of
<type>entity equipment purchase</type>
+
as the owner of
<type>entity dissolved</type>
+
as the parent of
</unit_type>
+
made peace with
<type>hf recruited unit type for entity</type>
+
left the service of
<type>add hf entity honor</type>
+
was brought to the justice of
<unit_type>
+
, appointed by
<modification>dungeon</modification>
+
ceased to be
<modifier_hfid>
+
ceased to be a
<modification>gated courtyard</modification>
+
the marriage of
<modification>improved fortifications</modification>
+
the status of
<new_equipment_level>
+
the romantic relationship between
</new_equipment_level>
+
the belief of
</modifier_hfid>
+
escaped from the prisons of
<type>modified building</type>
+
escaped from the slavery of
</position_profile_id>
+
ceased to be a claimant for
<type>entity overthrown</type>
+
stopped working for
</overthrown_hfid>
+
the rejection of
<position_profile_id>
+
was rejected by
<hf_rep_1_of_2>
+
a sabotage plot
</hf_rep_1_of_2>
+
concluded
<hf_rep_2_of_1>
+
the failure
</hf_rep_2_of_1>
+
the unsatisfactory conclusion
</conspirator_hfid>
+
proposed by
<instigator_hfid>
+
the miserable failure
<type>entity expels hf</type>
+
a parley
<conspirator_hfid>
+
a citizenship agreement
</pos_taker_hfid>
+
a promise of position
<overthrown_hfid>
+
a residency agreement
</instigator_hfid>
+
an assassination plot
<pos_taker_hfid>
+
an abduction plot
<held_firm_in_interrogation/>
+
corrupt dealing
<did_not_reveal_all_in_interrogation/>
+
a theft deal
</convicter_enid>
+
the rejection of contact by
<type>failed frame attempt</type>
+
rejected contact with
<wanted_and_recognized/>
+
, cementing bonds of mutual trust
<arresting_enid>
+
concluded
<implicated_hfid>
+
from the prisons of
</implicated_hfid>
+
from the slavery of
</framer_hfid>
+
the first contact of
<fooled_hfid>
+
made contact with
<crime>
+
the brilliant
<framer_hfid>
+
with miserable outcome
</plotter_hfid>
+
the fair conclusion
<convicter_enid>
+
the positive
</fooled_hfid>
+
fairly
<plotter_hfid>
+
with a positive outcome
</enslaved_hfid>
+
in failure
<type>hf enslaved</type>
+
in an unsatisfactory fashion
</seller_hfid>
+
the loss of heroic status of
<enslaved_hfid>
+
the peace-making of
<payer_hfid>
+
the end of the former membership of
</payer_hfid>
+
the end of the membership of
<moved_to_site_id>
+
the fall of
</moved_to_site_id>
+
the loss of status of
</interrogator_hfid>
+
the departure of
<type>hf interrogated</type>
+
the removal of
</arresting_enid>
+
from the position of
<interrogator_hfid>
+
the end of the claim of
<type>sabotage</type>
+
from the mercenary service of
<seller_hfid>
+
the end of the former enslavement of
<saboteur_hfid>
+
the end of the former mercenary status of
</saboteur_hfid>
+
the end of work
</initiating_enid>
+
the end of the former imprisonment of
<type>entity alliance formed</type>
+
the claim
</joining_enid>
+
into the mercenary service of
<initiating_enid>
+
to the position of
<site_entity_id>
+
the enslavement
</site_entity_id>
+
the acceptance
<civ_entity_id>
+
the work
</civ_entity_id>
+
the imprisonment
<ransomer_hfid>
+
as a former slave of
</ransomer_hfid>
+
as a former mercenary of
<payer_entity_id>
+
as a former prisoner of
</payer_entity_id>
+
in the eyes of
<type>hf ransomed</type>
+
as an enemy of
<joining_enid>
+
as a former member of
<ransomed_hfid>
+
as a member of
</ransomed_hfid>
+
with the possible involvement of
</expelled_pop_id>
+
the loss of a diplomat of
<expelled_creature>
+
the voiding of agreements with
</expelled_number>
+
voided all agreements with
<expelled_pop_id>
+
horrible mutilation of
</expelled_hfid>
+
hanging from a
<target_enid>
+
They suspected the involvement of
</expelled_creature>
+
lost a diplomat at
<expelled_hfid>
+
gambling
</shrine_amount_destroyed>
+
broke even
<destroyed_structure_id>
+
and went into debt
<type>entity breach feature layer</type>
+
and went further into debt
<shrine_amount_destroyed>
+
did well
</property_confiscated_from_hfid>
+
made a fortune
<expelled_number>
+
did poorly
</destroyed_structure_id>
+
lost a fortune
<property_confiscated_from_hfid>
+
flayed and the skin stretched over
</seeker_hfid>
+
added to a gruesome sculpture
<type>hf relationship denied</type>
+
hung from a
<relationship>
+
animated
<seeker_hfid>
+
the body
unburied at feature layer
+
the bodies
unburied at subregion
+
added to a grotesque pillar
</body_state>
+
added to a grisly mound
entombed at site
+
display on
<type>change hf state</type>
+
construction of a gruesome sculpture from
<reason>murder</reason>
+
animation of
<mood>
+
of the skins of
</relationship>
+
impalement on
apprentice
+
horribly mutilated
<reason>ageless</reason>
+
construction of a grotesque pillar from
<type>hf confronted</type>
+
construction of a grisly mound from
</appointer_hfid>
+
an agreement
<position_id>
+
after an adoption
</promise_to_hfid>
+
the conclusion of
<appointer_hfid>
+
was accepted by
resident
+
because of a leadership change at the site
former occupation
+
after arriving at the destination
</position_id>
+
after a joyous reunion
</link>
+
because the group went too far away
buried at site
+
the acceptance of an offer of peace from
active
+
accepted an offer of peace from
unburied at battlefield
+
the rejection of an offer of peace from
unburied at site
+
rejected an offer of peace from
<type>remove hf entity link</type>
+
the acceptance of
<promise_to_hfid>
+
corrupt dealings
<body_state>
+
the dispute between
<type>change hf body state</type>
+
became embroiled in a dispute over
<surveiled_contact/>
+
bound service
<surveiled_coconspirator/>
+
a journey to safety
<convict_is_contact/>
+
a foiled bribery conspiracy
<surveiled_target/>
+
a performance tour
<prison_months>
+
an insurrection mission
</prison_months>
+
a rescue mission
<surveiled_convicted/>
+
a guide agreement
<wrongful_conviction/>
+
an adventure
position claim
+
a framing plot
former position
+
an infiltration plot
former squad
+
because the group travelled too slowly
<confessed_after_apb_arrest_enid>
+
a war starting plot
</confessed_after_apb_arrest_enid>
+
a foiled embezzlement conspiracy
<link>
+
a foiled corruption conspiracy
<type>add hf entity link</type>
+
an agreement to establish a guildhall
<corrupt_convicter_hfid>
+
an agreement to establish a temple
</corrupt_convicter_hfid>
+
the concealment of
<contact_hfid>
+
was stored
</contact_hfid>
+
was acquired
<type>hf convicted</type>
+
the storing of
</crime>
+
tribute delivery
<convicted_hfid>
+
costly
</convicted_hfid>
+
was hidden in
<no_prison_available/>
+
visit of merchants
<death_penalty/>
+
was made
<hammerstrokes>
+
the offering of
</hammerstrokes>
+
an official symbol
<coconspirator_hfid>
+
a symbol of
</coconspirator_hfid>
+
was inherited
<exiled/>
+
the acquisition of
<beating/>
+
the inheritance of
</relevant_id_for_method>
+
was offered
<relevant_position_profile_id>
+
delivered tribute to
<top_facet>
+
a caravan from
<relevant_id_for_method>
+
visited
</relevant_entity_id>
+
merchants from
<method>offer immortality</method>
+
boxes
</relevant_position_profile_id>
+
chairs
<relevant_entity_id>
+
crafts
anger propensity
+
ill-fated
depression propensity
+
. They were greatly offended by the locals
lust propensity
+
terrible
anxiety propensity
+
tragic
hate propensity
+
and suffered great hardships
love propensity
+
and were never heard from again
cheer propensity
+
. They reported irregularities with their goods
envy propensity
+
. They reported a seizure of goods
<action>corrupt in place</action>
+
weapons
<action>bring into network</action>
+
ammunition
</lure_hfid>
+
anvils
<action>induce to embezzle</action>
+
ranged weapons
<successful/>
+
handwear
<delegated/>
+
legwear
<action>bribe official</action>
+
headwear
<failed_judgment_test/>
+
footwear
<method>bribe</method>
+
flasks
<method>blackmail over embezzlement</method>
+
cabinets
<method>revenge on grudge</method>
+
tables
<method>religious sympathy</method>
+
cloth
<method>intimidate</method>
+
thread
<lure_hfid>
+
backpacks
<method>precedence</method>
+
quivers
<method>flatter</method>
+
trading
<contactor_enid>
+
gambling of
</contactor_enid>
+
unfavorable
<contacted_enid>
+
favorable
</contacted_enid>
+
skillful
<type>add hf site link</type>
+
masterful
<type>remove hf hf link</type>
+
unfortunate
<type>first contact</type>
+
disastrous
<type>remove hf site link</type>
+
foot armor
<type>agreement formed</type>
+
hand armor
<type>agreement rejected</type>
+
bodywear
<agreement_id>
+
helmets
</agreement_id>
+
trading of
</rejector_enid>
+
leg armor
<type>first contact failed</type>
+
armor
<type>agreement concluded</type>
+
a poetry competition
<rejector_enid>
+
a music competition
berserk
+
a flying race
insane
+
a foot race
<state>
+
the performance
</mood>
+
held by
macabre
+
a dance competition
secretive
+
a competition involving
melancholy
+
There were
<type>add hf hf link</type>
+
there was a competition
<type>change hf job</type>
+
including
<hfid_target>
+
competitors
</hfid_target>
+
a wrestling competition
refugee
+
a gladiatory competition
settled
+
throwing competition
</state>
+
was dropped by
visiting
+
was recovered by
<top_relationship_modifier>
+
held
</top_relationship_modifier>
+
the discardment of
<coconspirator_bonus>
+
the looting of
</coconspirator_bonus>
+
the confiscation of
<top_relationship_factor>respect</top_relationship_factor>
+
the theft of
<top_relationship_factor>fear</top_relationship_factor>
+
the recovery of
<top_relationship_rating>
+
a story recital
</top_relationship_rating>
+
a poetry recital
<agreement_subject_id>
+
as part of
</agreement_subject_id>
+
there was a performance
<type>site dispute</type>
+
a dance
<type>agreement made</type>
+
a performance of
<ally_defense_bonus>
+
a recital of
</ally_defense_bonus>
+
a concert
<concluder_hfid>
+
the original
</concluder_hfid>
+
the acquisition of a copy of
</top_facet_modifier>
+
was lost
<top_facet_rating>
+
made a copy of the original
<top_value>
+
the naming of
<top_facet_modifier>
+
, keeping it within
abstract
+
acquired a copy of
flights of fancy
+
was recovered
</top_facet_rating>
+
was looted
</top_facet>
+
and brought to
<top_relationship_factor>trust</top_relationship_factor>
+
was stolen
<top_value_modifier>
+
was found
<top_relationship_factor>love</top_relationship_factor>
+
the disappearance of
<top_relationship_factor>loyalty</top_relationship_factor>
+
was confiscated
</top_value_rating>
+
the discovery of
</top_value>
+
the sanctification of
</top_value_modifier>
+
the claiming of
<top_value_rating>
+
a poetic form
tolerance for differences
+
into a family heirloom
set-in-ways
+
was claimed
swayable
+
was made a family heirloom
obsessive
+
the making of
bashful
+
was sanctified
singlemindedness
+
the authoring of
perfectionist
+
was authored by
private
+
was created
assertive
+
received its name
gregarious
+
a musical form
excitement-seeking
+
was created by
frenetic
+
a work
thoughtless
+
a dance form
altruism
+
to fight in
trusting
+
as part of
orderly
+
, an assault on
wastefulness
+
fought in
stubborness
+
which was said to permeate
polite
+
which permeates
discord
+
as a scout
stress vulnerability
+
was hired
likes fighting
+
casual
intemperance
+
faithful
extravagance
+
worship
ambition
+
dubious
cruelty
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
zaniness
+
in defense of
fearlessness
+
ardent
disdain advice
+
object of
vanity
+
wrestling
confidence
+
known for
<type>artifact stored</type>
+
striking
<hist_figure_id>
+
biting
<type>artifact given</type>
+
devoted to worship
<type>artifact possessed</type>
+
linked to
</unit_id>
+
dedicated to the mastery of
<type>artifact hidden</type>
+
devoted to the worship of
</hist_figure_id>
+
goddess
<unit_id>
+
, a force
<receiver_hist_figure_id>
+
their use of
</receiver_hist_figure_id>
+
kicking
<receiver_entity_id>
+
centered around the worship of
</receiver_entity_id>
+
centered around the worship of various beings
<giver_hist_figure_id>
+
civilization of
</giver_hist_figure_id>
+
was a
<giver_entity_id>
+
bandit gang from
</giver_entity_id>
+
religion of
</account_shift>
+
was a legendary
<allotment_index>
+
were a population within
<type>merchant</type>
+
could be found within
<account_shift>
+
collection of outcasts from
</allotment>
+
performance troupe from
<production_zone_id>
+
group from
</allotment_index>
+
merchant company from
<allotment>
+
shadowy military
<offended/>
+
versatile mercenary
<seizure/>
+
company
<is_tribute/>
+
held a procession
<lost_value/>
+
was the victor.
<depot_entity_id>
+
It started at
</depot_entity_id>
+
there was a procession
<hardship/>
+
Victory was spread among
<all_dead/>
+
Competing were
<new_account>
+
The victory was shared by
</new_account>
+
winners
</trader_hfid>
+
there was a ceremony
<type>trade</type>
+
held a ceremony
<gambler_hfid>
+
was a
</gambler_hfid>
+
a ceremony held by
<old_account>
+
and ended at
</old_account>
+
and returned there after following its route.
</dest_site_id>
+
a procession held by
<source_site_id>
+
It ended at
</production_zone_id>
+
infamous bully
<dest_site_id>
+
legendary bully
</trader_entity_id>
+
known bully
<trader_hfid>
+
noted bully
</source_site_id>
+
noted brigand
<trader_entity_id>
+
infamous brigand
<entity_id_2>
+
rumored brigand
</entity_id_2>
+
known brigand
<site_id_1>
+
rumored villain
</site_id_1>
+
known villain
</dispute>
+
great hunter
<dispute>
+
legendary hunter
<entity_id_1>
+
legendary villain
</entity_id_1>
+
rumored bully
<type>body abused</type>
+
noted villain
<type>diplomat lost</type>
+
infamous villain
<type>gamble</type>
+
legendary intruder
<type>agreement void</type>
+
rumored brawler
<site_id_2>
+
noted intruder
</site_id_2>
+
infamous intruder
<type>peace rejected</type>
+
famous brawler
<type>peace accepted</type>
+
legendary brawler
</pop_race>
+
known brawler
<type>regionpop incorporated into entity</type>
+
noted brawler
</pop_number_moved>
+
known monster
<pop_race>
+
noted monster
<creator_hfid>
+
legendary brigand
</creator_hfid>
+
rumored monster
<type>entity relocate</type>
+
rumored intruder
<type>entity primary criminals</type>
+
known intruder
</join_entity_id>
+
infamous monster
<pop_flid>
+
legendary monster
<type>entity incorporated</type>
+
worker
<join_entity_id>
+
former prisoner
</pop_srid>
+
claim to
<pop_number_moved>
+
former worker
</pop_flid>
+
former member
<pop_srid>
+
member
</destroyer_enid>
+
former slave
<destroyer_hfid>
+
famous hero
<type>artifact found</type>
+
legendary hero
<destroyer_enid>
+
respected for heroic acts
<site_property_id>
+
greatly respected for heroic acts
</site_property_id>
+
(associated civilization)[R]
</destroyer_hfid>
+
(religious worshippers)[R]
<type>artifact destroyed</type>
+
(militant worshippers)[R]
<law_add>harsh</law_add>
+
former master
<type>entity law</type>
+
traveling companion
<type>entity created</type>
+
former apprentice
<law_remove>harsh</law_remove>
+
prisoner
<type>artifact recovered</type>
+
apprenticeship
<type>item stolen</type>
+
imprisoner
<injury/>
+
to present
<type>artifact dropped</type>
+
[C:1:0:1]Related Entities[C:7:0:0][B]
</source_structure_id>
+
former mercenary
<dest_entity_id>
+
until
</source_entity_id>
+
deceased spouse
<source_structure_id>
+
former spouse
</dest_structure_id>
+
a time before time
<type>artifact copied</type>
+
prison
</dest_entity_id>
+
interrogator
<dest_structure_id>
+
an unknown civilization
</old_artifact_id>
+
site occ
<new_artifact_id>
+
[C:6:0:1]Related Sites[C:7:0:0][B]
<type>artifact lost</type>
+
hangout
<old_artifact_id>
+
seat of power
<from_original/>
+
a bridge
<source_entity_id>
+
a tunnel
</new_artifact_id>
+
an unknown construction
<type>artifact transformed</type>
+
a wall
</claim>
+
[LPAGE:SITE:
holy relic
+
an unidentified creature
</form_id>
+
a road
<type>poetic form created</type>
+
an unknown site
<claim>
+
rumored preserver of knowledge
<type>artifact claim formed</type>
+
known preserver of knowledge
heirloom
+
famous treasure hunter
symbol
+
legendary treasure hunter
<wc_id>
+
legendary preserver of knowledge
</wc_id>
+
rumored protector of the weak
<name_only/>
+
noted preserver of knowledge
<type>artifact created</type>
+
famous preserver of knowledge
<type>musical form created</type>
+
noted thief
<form_id>
+
infamous thief
<type>written content composed</type>
+
rumored thief
<type>dance form created</type>
+
known thief
<end_seconds72>
+
known treasure hunter
</end_seconds72>
+
noted treasure hunter
<eventcol>
+
legendary thief
</eventcol>
+
rumored treasure hunter
<start_seconds72>
+
known loyal soldier
</start_seconds72>
+
noted loyal soldier
<end_year>
+
legendary fighter
</end_year>
+
rumored loyal soldier
</defender_ent_id>
+
rumored enemy fighter
<aggressor_ent_id>
+
known enemy fighter
</historical_event_collection>
+
famous loyal soldier
<defender_ent_id>
+
legendary loyal soldier
<event>
+
famous protector of the weak
</event>
+
legendary protector of the weak
</aggressor_ent_id>
+
known protector of the weak
<type>war</type>
+
noted protector of the weak
</new_caste>
+
noted fighter
<new_race>
+
famous fighter
<type>assume identity</type>
+
rumored fighter
<new_caste>
+
known fighter
</old_caste>
+
noted killer
<old_race>
+
infamous killer
</new_race>
+
rumored killer
<old_caste>
+
known killer
<historical_event_collection>
+
skilled hunter
<type>create entity position</type>
+
talented hunter
<start_year>
+
legendary killer
</start_year>
+
rumored hunter
<trickster_hfid>
+
legendary enemy fighter
</trickster_hfid>
+
rumored murderer
<identity_id>
+
noted enemy fighter
</identity_id>
+
infamous enemy fighter
</interaction>
+
infamous murderer
<teacher_hfid>
+
legendary murderer
<type>hf does interaction</type>
+
known murderer
<interaction>
+
noted murderer
</student_hfid>
+
Age of
<type>hf learns secret</type>
+
Age of Three Powers
</teacher_hfid>
+
Two Powers
<student_hfid>
+
HF_LINK
</changer_hfid>
+
NULL artifact from dead wg inventory, skipping
<changee_hfid>
+
some vague concept
</old_race>
+
RANDOM_DEF_SPHERE
<changer_hfid>
+
Twilight Age
<doer_hfid>
+
Age of Legends
</doer_hfid>
+
Age of Heroes
</changee_hfid>
+
Age of Fairy Tales
<type>changed creature type</type>
+
Age of the
<leader_hfid>
+
Age of Myth
</leader_hfid>
+
Age of One Power
</skill_at_time>
+
the elevation of the landed nobility
<partial_incorporation/>
+
the establishment of landed nobility
<joiner_entity_id>
+
a tribute agreement
</joiner_entity_id>
+
a trade agreement
<joined_entity_id>
+
an unknown population
</joined_entity_id>
+
an empty population
<type>masterpiece food</type>
+
a lumber agreement
<type>masterpiece item improvement</type>
+
a peace agreement
<type>masterpiece lost</type>
+
Many facts are still unclear to historians.
<type>masterpiece engraving</type>
+
It is still shrouded in mystery.
<type>masterpiece arch constructed</type>
+
NULL heirloom artifact
<skill_at_time>
+
A few issues still trouble scholars, but the picture is fairly clear.
<type>masterpiece dye</type>
+
a vague agreement
<type>masterpiece item</type>
+
a demand of unconditional surrender
</attacking_enid>
+
Its nature is still an intriguing puzzle to the learned.
<type>site conquered</type>
+
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times.
</defending_enid>
+
[LPAGE:AB:
<attacking_enid>
+
an unknown building
<parent_eventcol>
+
an unknown artifact
</parent_eventcol>
+
[LPAGE:BOOK:
<ordinal>
+
a trenches
</ordinal>
+
a well
<type>purge</type>
+
a barrow
<type>persecution</type>
+
a fortress entrance
<adjective>
+
[LPAGE:SR:
</adjective>
+
an unknown underground region
<type>insurrection</type>
+
[LPAGE:EPOP:
<defending_enid>
+
an unknown region
<target_entity_id>
+
the depths of the world
</target_entity_id>
+
[LPAGE:FL:
<defending_squad_entity_pop>
+
the Underworld
</defending_squad_entity_pop>
+
the magma sea
<defending_squad_number>
+
a shop
</defending_squad_number>
+
a castle courtyard
<attacking_squad_animated/>
+
a market square
<attacking_squad_site>
+
a shrine
<defending_squad_race>
+
a cottage plot
</defending_squad_race>
+
an unknown secret
attacker won
+
a castle tower
<defending_squad_animated/>
+
a castle wall
<type>duel</type>
+
a meadow
defender won
+
a pasture
<defending_squad_deaths>
+
a yard
</defending_squad_deaths>
+
a waste
<defending_squad_site>
+
a warehouse
</defending_squad_site>
+
a vault
</noncom_hfid>
+
a dining hall
<d_support_merc_hfid>
+
a dormitory
</attacking_squad_race>
+
I bind myself to this place.
<noncom_hfid>
+
<historical_event>
</a_support_merc_hfid>
+
NULL artifact from wg storage, skipping
<defending_hfid>
+
Ceremony
</d_support_merc_hfid>
+
, once of the Underworld.
<a_support_merc_hfid>
+
NULL artifact from wg scholar storage, skipping
</attacking_squad_deaths>
+
<seconds72>
<attacking_squad_number>
+
</seconds72>
</attacking_squad_site>
+
</attacker_civ_id>
<attacking_squad_deaths>
+
<type>field battle</type>
</attacking_squad_entity_pop>
+
<year>
<attacking_squad_race>
+
</
</attacking_squad_number>
 
<attacking_squad_entity_pop>
 
</defending_ent_id>
 
<attacking_ent_id>
 
</attacking_merc_enid>
 
<defending_ent_id>
 
</war_eventcol>
 
<type>battle</type>
 
</attacking_ent_id>
 
<war_eventcol>
 
<company_merc/>
 
<attacking_hfid>
 
</defending_hfid>
 
<individual_merc/>
 
</defending_merc_enid>
 
<attacking_merc_enid>
 
</attacking_hfid>
 
<defending_merc_enid>
 
<entity_former_position_link>
 
</entity_former_occupation_link>
 
<site_link>
 
</entity_former_position_link>
 
<occupation_id>
 
</occupation_id>
 
<entity_former_occupation_link>
 
</entity_occupation_link>
 
<link_type>lair</link_type>
 
<link_type>home site building</link_type>
 
<link_type>home saved zone</link_type>
 
<link_type>home site underground</link_type>
 
<link_type>seat of power</link_type>
 
<link_type>occupation</link_type>
 
<link_type>home structure</link_type>
 
<link_type>hangout</link_type>
 
<entity_squad_link>
 
</entity_link>
 
<squad_id>
 
</squad_id>
 
<link_type>former prisoner</link_type>
 
<link_type>former slave</link_type>
 
<link_type>criminal</link_type>
 
<link_type>enemy</link_type>
 
<entity_position_link>
 
</entity_former_squad_link>
 
<entity_occupation_link>
 
</entity_position_link>
 
<squad_position>
 
</squad_position>
 
<entity_former_squad_link>
 
</entity_squad_link>
 
<link_type>former spouse</link_type>
 
<link_type>pet owner</link_type>
 
</link_strength>
 
<link_type>deceased spouse</link_type>
 
<link_type>companion</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>former apprentice</link_type>
 
<link_type>former master</link_type>
 
<link_type>mercenary</link_type>
 
<link_type>former member</link_type>
 
<link_type>slave</link_type>
 
<link_type>former mercenary</link_type>
 
</hf_link>
 
<link_strength>
 
<link_type>member</link_type>
 
<entity_link>
 
<type>occasion</type>
 
<type>journey</type>
 
<link_type>mother</link_type>
 
<hf_link>
 
<type>raid</type>
 
<type>abduction</type>
 
<type>beast attack</type>
 
<type>theft</type>
 
<link_type>prisoner</link_type>
 
<link_type>lover</link_type>
 
<link_type>master</link_type>
 
<link_type>imprisoner</link_type>
 
<link_type>spouse</link_type>
 
<link_type>father</link_type>
 
<link_type>deity</link_type>
 
<link_type>child</link_type>
 
<used_identity_id>
 
</used_identity_id>
 
rebuffed
 
possible threat
 
</entity_reputation>
 
<entity_reputation>
 
<current_identity_id>
 
</current_identity_id>
 
snatcher
 
assassin
 
<relationship_profile_hf_visual>
 
saboteur
 
source of funds for master
 
source of funds
 
corrupt position holder
 
</site_property>
 
<property_id>
 
<unsolved_murders>
 
</unsolved_murders>
 
<holds_artifact>
 
</holds_artifact>
 
</property_id>
 
<site_property>
 
</cultural_identity_id>
 
<cultural_identity_reputation>
 
</cultural_identity_reputation>
 
<cultural_identity_id>
 
<first_ageless_year>
 
</first_ageless_year>
 
<first_ageless_season_count>
 
</first_ageless_season_count>
 
</journey_pet>
 
</honor_entity>
 
<goal>immortality</goal>
 
<journey_pet>
 
<battles>
 
</battles>
 
<kills>
 
</kills>
 
<active_interaction>
 
</active_interaction>
 
<animated_string>
 
</animated_string>
 
<goal>
 
</goal>
 
<interaction_knowledge>
 
</interaction_knowledge>
 
<sphere>
 
</site_link>
 
<hf_skill>
 
</sphere>
 
<link_type>prison building profile</link_type>
 
<link_type>prison structure</link_type>
 
<sub_id>
 
</sub_id>
 
<honor_entity>
 
</hf_skill>
 
<entity>
 
</entity>
 
<skill>
 
</skill>
 
<total_ip>
 
</total_ip>
 
attain rank
 
grow corruption network
 
corruptly punish actor
 
assassinate actor
 
grow funding network
 
<type>
 
acquire artifact
 
grow asset network
 
counterintelligence
 
corrupt actor's government
 
undead world conquest
 
become immortal
 
kidnap actor
 
frame actor
 
direct war to actor
 
sabotage actor
 
</strategy>
 
torment
 
<strategy_enid>
 
</strategy_enid>
 
work if suited
 
neutralize
 
<handle_actor_id>
 
</handle_actor_id>
 
<intrigue_plot>
 
</intrigue_actor>
 
<strategy_eppid>
 
</strategy_eppid>
 
<promised_me_immortality/>
 
<promised_actor_immortality/>
 
<relationship_profile_hf_historical>
 
</relationship_profile_hf_visual>
 
<relationship_profile_hf_identity>
 
</relationship_profile_hf_historical>
 
<loyalty>
 
</loyalty>
 
<fear>
 
</fear>
 
corrupt and pacify
 
<strategy>
 
<intrigue_actor>
 
</relationship_profile_hf_identity>
 
<role>
 
</role>
 
<last_meet_year>
 
</last_meet_year>
 
<last_meet_seconds72>
 
</last_meet_seconds72>
 
<hf_id>
 
</hf_id>
 
<meet_count>
 
</meet_count>
 
<respect>
 
</respect>
 
<trust>
 
</trust>
 
<known_identity_id>
 
</known_identity_id>
 
<love>
 
</love>
 
one of the only ones of
 
the only one of
 
Although accounts vary, it is universally agreed that
 
has been lost to time
 
The identity of
 
one of the first of
 
the first of
 
associated with
 
was most often depicted as a
 
chosen by fate as the vanguard of destiny. 
 
of divine parentage and possessed of unnatural gifts. 
 
most often takes the form of a
 
guided by forces unknown. 
 
world view filter not set (moderate private opinion)
 
world view filter not set (adjust ci ps)
 
This nameless being
 
[NOUN]
 
</plot_actor>
 
<agreement_has_messenger/>
 
NULL artifact from dead post-wg inventory, skipping
 
</intrigue_plot>
 
of unknown parentage
 
born in
 
was the
 
is the
 
that occurs in the myths of
 
a deity
 
, animated by unknown forces
 
a force
 
</delegated_plot_id>
 
<on_hold/>
 
</delegated_plot_hfid>
 
<delegated_plot_id>
 
</type>
 
infiltrate society
 
<actor_id>
 
</actor_id>
 
<plot_actor>
 
<parent_plot_hfid>
 
<plot_role>
 
</plot_role>
 
</parent_plot_id>
 
<delegated_plot_hfid>
 
</parent_plot_hfid>
 
<parent_plot_id>
 
AMBIENCE_VOLUME
 
SFX_VOLUME
 
MASTER_VOLUME
 
MUSIC_VOLUME
 
WINDOWED
 
TEXTURE_PARAM
 
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
 
INTERFACE_SCALING_PERCENTAGE
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
COMPRESSED_SAVES
 
KEY_REPEAT_ACCEL_START
 
MACRO_MS
 
KEY_REPEAT_MS
 
KEY_REPEAT_ACCEL_LIMIT
 
AVERAGE_TIME_BETWEEN_SONGS
 
KEY_HOLD_MS
 
RESIZABLE
 
FULLSCREENX
 
WINDOWEDX
 
WINDOWEDY
 
FULLFONT
 
BASIC_FONT
 
data/art/
 
INTERFACE_SCALING_TO_DESIRED_GRID
 
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 
FPS_CAP
 
G_FPS_CAP
 
FULLSCREENY
 
MAXIMUM_INTERFACE_PERCENTAGE
 
data/art/curses_640x300.png
 
data/init/init_default.txt
 
data/art/intro_button.png
 
data/art/border.png
 
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/art/load_bar.png
 
Text mode is not supported for now
 
Start FullScreen?
 
WHITE_G
 
WHITE_B
 
data/art/tabs.png
 
data/art/black_background.bmp
 
data/art/scrollbar.png
 
data/art/filter.png
 
LRED_R
 
LRED_G
 
LCYAN_G
 
LCYAN_B
 
LGREEN_B
 
LCYAN_R
 
LGREEN_R
 
LGREEN_G
 
YELLOW_B
 
WHITE_R
 
YELLOW_R
 
YELLOW_G
 
LMAGENTA_G
 
LMAGENTA_B
 
LRED_B
 
LMAGENTA_R
 
BROWN_B
 
LGRAY_R
 
BROWN_R
 
BROWN_G
 
MAGENTA_G
 
MAGENTA_B
 
MAGENTA_R
 
LBLUE_G
 
LBLUE_B
 
DGRAY_B
 
LBLUE_R
 
DGRAY_R
 
DGRAY_G
 
LGRAY_G
 
LGRAY_B
 
BLUE_G
 
BLUE_B
 
BLACK_B
 
BLUE_R
 
BLACK_R
 
BLACK_G
 
USE_CLASSIC_ASCII
 
data/init/colors.txt
 
CYAN_G
 
CYAN_B
 
GREEN_B
 
CYAN_R
 
GREEN_R
 
GREEN_G
 
a secret identity
 
SYN_INGESTED
 
SYN_INHALED
 
SYN_CONTACT
 
SYN_INJECTED
 
GOOD_ONLY
 
EVIL_ONLY
 
SAVAGE_ALLOWED
 
GOOD_ALLOWED
 
EVIL_ALLOWED
 
NORMAL_ALLOWED
 
ANY_TERRAIN
 
IS_REGION
 
MUNDANE_RECORDING_POSSIBLE
 
MUNDANE_TEACHING_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
 
SUPERNATURAL_LEARNING_POSSIBLE
 
IS_SECRET
 
IS_SECRET_GOAL
 
IS_SPHERE
 
SAVAGE_ONLY
 
Unrecognized Interaction Token:
 
Unrecognized Interaction Effect Type:
 
MATERIAL_EMISSION
 
CONTACT
 
CHANGE_WEATHER
 
ADD_SYNDROME
 
CHANGE_ITEM_QUALITY
 
IS_USAGE_HINT
 
IS_NAME
 
IS_FREQUENCY
 
IS_TRIGGER_STRING
 
IS_TRIGGER_STRING_THIRD
 
IS_TRIGGER_STRING_SECOND
 
IS_HIST_STRING_2
 
IS_HIST_STRING_1
 
LOCATION
 
I_TARGET
 
Unrecognized Interaction Source Type:
 
EXPERIMENT
 
CREATURE_ACTION
 
INGESTION
 
DISTURBANCE
 
SECRET
 
CREATE_ITEM
 
SUMMON_UNIT
 
PROPEL_UNIT
 
RESURRECT
 
RAISE_GHOST
 
ANIMATE
 
I_EFFECT
 
Unrecognized Interaction Target Type:
 
SELECT_INTERACTION
 
CUT_INTERACTION
 
#NAAM?
 
SYN_NO_HOSPITAL
 
UNDERGROUND_SPECIAL
 
REGION
 
I_SOURCE
 
EXPERIMENT_ONLY
 
[INTERACTION:
 
[OBJECT:INTERACTION]
 
interaction_layer
 
*** Error(s) finalizing the interaction
 
BIOME_POOL_TEMPERATE_BRACKISHWATER
 
BIOME_POOL_TEMPERATE_FRESHWATER
 
BIOME_SUBTERRANEAN_LAVA
 
BIOME_SUBTERRANEAN_CHASM
 
BIOME_SUBTERRANEAN_WATER
 
BIOME_OCEAN_ARCTIC
 
BIOME_OCEAN_TEMPERATE
 
BIOME_OCEAN_TROPICAL
 
BIOME_LAKE_TROPICAL_FRESHWATER
 
BIOME_LAKE_TEMPERATE_SALTWATER
 
BIOME_LAKE_TEMPERATE_BRACKISHWATER
 
BIOME_LAKE_TEMPERATE_FRESHWATER
 
BIOME_POOL_TROPICAL_SALTWATER
 
BIOME_POOL_TROPICAL_BRACKISHWATER
 
BIOME_POOL_TROPICAL_FRESHWATER
 
BIOME_POOL_TEMPERATE_SALTWATER
 
BIOME_GRASSLAND_TEMPERATE
 
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
 
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 
BIOME_FOREST_TROPICAL_CONIFER
 
BIOME_FOREST_TEMPERATE_BROADLEAF
 
BIOME_FOREST_TEMPERATE_CONIFER
 
BIOME_FOREST_TAIGA
 
BIOME_MARSH_TROPICAL_SALTWATER
 
BIOME_DESERT_SAND
 
BIOME_DESERT_ROCK
 
BIOME_DESERT_BADLAND
 
BIOME_SHRUBLAND_TROPICAL
 
BIOME_SAVANNA_TROPICAL
 
BIOME_GRASSLAND_TROPICAL
 
BIOME_SHRUBLAND_TEMPERATE
 
BIOME_SAVANNA_TEMPERATE
 
BIOME_TUNDRA
 
BIOME_GLACIER
 
BIOME_MOUNTAIN
 
EQUIPMENT
 
IE_PROPEL_FORCE
 
IE_ARENA_NAME
 
IE_LOCATION
 
IE_IMMEDIATE
 
BIOME_MARSH_TROPICAL_FRESHWATER
 
BIOME_SWAMP_MANGROVE
 
BIOME_SWAMP_TROPICAL_SALTWATER
 
BIOME_SWAMP_TROPICAL_FRESHWATER
 
BIOME_MARSH_TEMPERATE_SALTWATER
 
BIOME_MARSH_TEMPERATE_FRESHWATER
 
BIOME_SWAMP_TEMPERATE_SALTWATER
 
BIOME_SWAMP_TEMPERATE_FRESHWATER
 
CONTEXT_CREATURE_OR_LOCATION
 
CONTEXT_LOCATION
 
CONTEXT_BP
 
CONTEXT_ITEM
 
CONTEXT_CREATURE
 
CONTEXT_REGION
 
IT_LOCATION
 
Interaction Source IS_SECRET token not found
 
IE_INTERMITTENT
 
IE_TARGET
 
CONTEXT_MATERIAL
 
IT_MATERIAL
 
IT_MANUAL_INPUT
 
IT_LOCATION token not valid
 
RANDOM_NEARBY_LOCATION
 
HAS_ANY_FLY_RACE_GAIT
 
HAS_ANY_RACE_GAIT
 
HAS_ANY_GRASP
 
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
 
HAS_ANY_OUTSIDER_CONTROLLABLE
 
HAS_ANY_LOCAL_POPS_CONTROLLABLE
 
HAS_ANY_IMMOBILE
 
HAS_ANY_GRAZER
 
CURIOUS_BEAST_EATER
 
CAN_SWIM
 
CURIOUS_BEAST_GUZZLER
 
CURIOUS_BEAST_ITEM
 
CURIOUS_BEAST
 
CANNOT_BREATHE_AIR
 
CAN_BREATHE_WATER
 
HAS_ANY_SLOW_LEARNER
 
HAS_ANY_NIGHT_CREATURE
 
HAS_ANY_DEMON
 
HAS_ANY_FLIER
 
HAS_ANY_MISCHIEVIOUS
 
HAS_ANY_NOT_LIVING
 
HAS_ANY_UNIQUE_DEMON
 
HAS_ANY_TITAN
 
HAS_ANY_FEATURE_BEAST
 
HAS_ANY_HAS_BLOOD
 
HAS_ANY_SUPERNATURAL
 
ALL_CASTES_ALIVE
 
HAS_ANY_CARNIVORE
 
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
 
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
 
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
 
HAS_ANY_NIGHT_CREATURE_HUNTER
 
HAS_ANY_VERMIN_MICRO
 
HAS_ANY_POWER
 
HAS_ANY_SEMIMEGABEAST
 
HAS_ANY_MEGABEAST
 
HAS_ANY_NATURAL_ANIMAL
 
HAS_ANY_BENIGN
 
HAS_ANY_CURIOUS_BEAST
 
HAS_ANY_LARGE_PREDATOR
 
HAS_ANY_INTELLIGENT_SPEAKS
 
HAS_ANY_UTTERANCES
 
HAS_ANY_COMMON_DOMESTIC
 
HAS_ANY_CAN_SWIM
 
HAS_ANY_NOT_FLIER
 
HAS_ANY_CANNOT_BREATHE_AIR
 
HAS_ANY_CANNOT_BREATHE_WATER
 
HAS_ANY_NOT_FIREIMMUNE
 
BIOME_RIVER_TROPICAL_SALTWATER
 
BIOME_RIVER_TROPICAL_BRACKISHWATER
 
BIOME_RIVER_TROPICAL_FRESHWATER
 
BIOME_RIVER_TEMPERATE_SALTWATER
 
BIOME_RIVER_TEMPERATE_BRACKISHWATER
 
BIOME_RIVER_TEMPERATE_FRESHWATER
 
BIOME_LAKE_TROPICAL_SALTWATER
 
BIOME_LAKE_TROPICAL_BRACKISHWATER
 
OCCURS_AS_ENTITY_RACE
 
HAS_ANY_VERMIN_HATEABLE
 
HAS_ANY_INTELLIGENT_LEARNS
 
SMALL_RACE
 
HAS_FEMALE
 
HAS_MALE
 
MATES_TO_BREED
 
TWO_GENDERS
 
IT_IMMUNE_CLASS
 
IT_IMMUNE_CREATURE
 
IT_AFFECTED_CLASS
 
IT_AFFECTED_CREATURE
 
Target Token not found
 
IE_REMOVE_WEATHER
 
IE_ADD_WEATHER
 
FOG_THICK
 
IT_FORBIDDEN
 
Unrecognized IT_REQUIRES token:
 
FIT_FOR_RESURRECTION
 
FIT_FOR_ANIMATION
 
STERILE
 
NO_AGING
 
MORTAL
 
IT_REQUIRES
 
CUMULUS_MED
 
FRONT_OCCLUDED
 
FRONT_COLD
 
FRONT_WARM
 
IE_SYNDROME_TAG
 
IE_GRIME_LEVEL
 
IE_SET_QUALITY
 
IE_CHANGE_QUALITY
 
FOG_NORMAL
 
FOG_MIST
 
STRATUS_NIMBUS
 
STRATUS_PROPER
 
STRATUS_ALTO
 
CIRRUS
 
CUMULUS_NIMBUS
 
CUMULUS_MULTI
 
IE_CREATURE_CASTE_FLAG
 
IE_FORBIDDEN_CREATURE_FLAG
 
IE_CREATURE_FLAG
 
HAS_RACE_GAIT
 
HAS_FLY_RACE_GAIT
 
HAS_GRASP
 
VERMIN_GOBBLER
 
HAS_SOUND_PEACEFUL_INTERMITTENT
 
ARTIFACT
 
IE_ITEM_QUALITY
 
IE_ITEM
 
IE_MAKE_PET_IF_POSSIBLE
 
IE_TIME_RANGE
 
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
 
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
 
IE_FORBIDDEN_CREATURE_CASTE_FLAG
 
HAS_BABYSTATE
 
HAS_PUS
 
HAS_BLOOD
 
AQUATIC_UNDERSWIM
 
INTELLIGENT_LEARNS
 
INTELLIGENT_SPEAKS
 
HAS_ROTTABLE
 
HAS_SECRETION
 
HAS_SOUND_ALERT
 
HAS_GLOW_COLOR
 
HAS_GLOW_TILE
 
HAS_COLOR
 
HAS_TILE
 
CAN_SWIM_INNATE
 
HAS_SOLDIER_TILE
 
HAS_CHILDSTATE
 
Unrecognized Creature/Caste Token in Summon Unit Effect:
 
Unrecognized corpse target immune creature token:
 
Unrecognized corpse target immune caste token:
 
Unrecognized corpse target affected creature token:
 
Unrecognized corpse target affected caste token:
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 
Unrecognized IT_FORBIDDEN token:
 
The rollers are made from
 
The handle is made from
 
is made from
 
are made from
 
encircled with bands of
 
by an unknown artist
 
masterfully worked
 
exceptionally worked
 
a series of
 
On the faces of the object are
 
It is made from
 
menaces with spikes of
 
is adorned with hanging rings of
 
This object
 
The chain is
 
The rope is
 
decorated with
 
studded with
 
encrusted with
 
It is
 
cooked
 
minced
 
masterfully
 
exceptionally
 
finely-crafted
 
well-crafted
 
masterfully prepared
 
exceptionally prepared
 
superior quality
 
finely-prepared
 
well-prepared
 
glazed with
 
masterful
 
exceptional
 
superior quality
 
masterfully prepared
 
exceptional prepared
 
superiorly prepared
 
finely-prepared
 
well-prepared
 
superiorly
 
finely
 
The ingredients are
 
It is sized for
 
ship is of the highest quality. 
 
created by an unknown artisan
 
This is a bundle of
 
bundles of
 
This is a stack of
 
This is
 
(copy)
 
Bar/Block
 
Barrel
 
Pressed Material
 
Rendered Fat
 
NULL inventory item on load: id #
 
woven by
 
exceptional
 
shared
 
Finished Goods
 
mangled
 
icicle
 
null item load -- type:
 
Prepared Food
 
You've lost possession of the
 
is torn from your
 
You maintain possession of the
 
remains stuck in your
 
Cheese
 
mutilated
 
partial remains
 
partial
 
This object is heavily worn. 
 
This object is in tatters. 
 
This object is threadbare. 
 
This object is showing some wear. 
 
There is writing on the slab, but you cannot read.
 
The slab reads "
 
colored
 
You gain possession of the
 
maintains possession of the
 
remains stuck in
 
gains possession of the
 
spattered
 
coated
 
This object is mangled. 
 
numbers
 
, ranging from
 
symbols
 
which you cannot read
 
words
 
images
 
images and symbols
 
superbly
 
The thread is
 
There is writing in the book, but you cannot read.
 
You have not read this book.
 
There is writing on this item, but you cannot read.
 
There is writing on this item which you have not read.
 
The upward face is
 
Collapsed
 
Vanished
 
Killed by a flying object
 
Killed by a vehicle
 
Killed by a trap
 
Murdered
 
Drained of blood
 
Scuttled
 
Leapt from a great height
 
Scared to death
 
Impaled on spikes
 
Died after colliding with an obstacle
 
Put to rest
 
Executed
 
Hacked to pieces
 
Suffocated
 
Succumbed to infection
 
Bled to death
 
Shot and killed
 
Killed by falling rocks
 
Crushed under a collapsing ceiling
 
Slaughtered
 
Struck down
 
Fed to beasts
 
Burned alive
 
Left out in the air
 
Buried alive
 
Crucified
 
Beheaded
 
Drowned
 
Died of thirst
 
Starved to death
 
Died in the dark
 
Died peacefully
 
Fell into a deep chasm
 
Died in a cage
 
Froze to death
 
Crushed by a drawbridge
 
Burned up in a magma mist
 
Scalded to death
 
Burned to death
 
Burned to death by a
 
Burned to death by
 
Burned up in
 
Burned up in magma
 
in the year
 
Went missing
 
/ Born
 
In memory of
 
Slayer
 
NULL inventory pointer on load
 
Encased in ice
 
Encased in cooling magma
 
Encased in cooling lava
 
Died in the heat
 
Solidified
 
Condensed
 
Melted
 
Boiled
 
has a touch of humor
 
is quite humorous
 
is a comedy treasure trove
 
is forceful
 
is full of force
 
drives forward relentlessly
 
is somewhat showy
 
is quite florid
 
is very childish
 
is absolutely puerile
 
manages an artful inclusion here and there of childish material
 
contains a deft use throughout of what might be considered immature material
 
is artfully suffused with what would otherwise be childish and immature material
 
tries and fails to be funny at times
 
has poorly-executed humor
 
is littered with terrible jokes inartfully told
 
breaks sharply between topics with regularity
 
artfully flashes through seemingly disjoint topics
 
is reasonably serious
 
has a very serious tone
 
is completely serious
 
is a bit stiff
 
is very rigid
 
is thoroughly mechanical
 
is excessively ornate
 
has rare but particularly exquisite turns of phrase
 
is throughout ornate and refined
 
uses only artful words and phrases selected with care
 
occasionally changes topic abruptly
 
skips around a lot
 
is utterly disjointed
 
has some particularly crisp changes in topic
 
bubbles over with cheerfulness
 
gets off track from time to time
 
meanders somewhat
 
hopelessly meanders
 
takes frequent interesting tangents
 
moves quickly from subject to subject
 
rapidly shifts between topics
 
happy
 
is organized
 
is clearly organized
 
is thoroughly organized
 
has a touch of melancholy
 
is depressing
 
overflows with sadness
 
is fairly cheerful
 
is quite cheerful
 
mother and wife
 
father and husband
 
Devoted
 
Loving
 
Hunter of
 
Slayer of
 
Slayer of
 
made
 
The color
 
Friend of
 
Admirer of
 
Lover of
 
At one with
 
United with
 
parent and spouse
 
Overall, the composition is masterful
 
Overall, the poetry is very, very bad
 
Overall, the poetry is not awful, but not very good either
 
Overall, the poetry is passable
 
Overall, the poetry is great
 
Overall, the poetry is inspired
 
Overall, the poetry is masterful
 
Overall, this is a terrible compilation of information
 
Overall, the choreography is great
 
Overall, the choreography is inspired
 
Overall, the choreography is masterful
 
Overall, the composition is atrocious
 
Overall, the composition is not awful, but not very good either
 
Overall, the composition is passable
 
Overall, the composition is great
 
Overall, the composition is inspired
 
For musical accompaniment, the choreographer has selected
 
For lyrics, the composer has selected
 
The overall text emphasizes
 
The writing conveys a moral lesson regarding
 
The work has no particular subject. 
 
It concerns
 
It concerns the lineage of
 
had unfolded differently?" 
 
Overall, the information is not compiled very well
 
Overall, this is a good source of information
 
Overall, this is a great source of information
 
Overall, the splendid source of information
 
Overall, the information is compiled masterfully
 
and it
 
yet it
 
The writing
 
is refreshingly witty
 
is a reservoir of amusingly clever quips
 
contains the occasional biting remark
 
is quite mocking in tone
 
is a pit of bitter scorn
 
is fairly crisp
 
is very concise
 
is a monument to concision
 
It asks the question, "What if
 
descends to a rant in places
 
is a rant more or less
 
is a completely unhinged rant
 
tumbles out almost as a rant at times
 
careens forward as a rant
 
is an awe-inspiring wild rant
 
has its moments of cleverness
 
could only have been produced by a merciful spirit
 
is somewhat self-indulgent
 
is quite self-indulgent
 
is stunningly self-indulgent
 
contains some asides related to the author's preferences
 
artfully indulges the author's fancies
 
indulges the author's every whim
 
is a bit immature
 
has a hint of viciousness to it
 
is quite cruel
 
is as vicious as can be
 
gives a feeling of compassion here and there
 
is very compassionate
 
is clear evidence of a compassionate being
 
shows a hint of tenderness
 
is quite touching
 
untitled
 
page
 
nothing.
 
The written portion consists of
 
entitled
 
an untitled
 
Overall, the prose is not awful, but not very good either
 
Overall, the prose is passable
 
Overall, the prose is great
 
Overall, the prose is splendid
 
Overall, the prose is masterful
 
Overall, the choreography is just terrible
 
Overall, the choreography is not awful, but not very good either
 
Overall, the choreography is passable
 
Written on the item is
 
There used to be writing on the item. 
 
covers
 
chapter
 
chapters. 
 
The work has
 
The work has a single chapter. 
 
Overall, the prose is amateurish at best
 
CUT_ITEM
 
SELECT_ITEM
 
ITEM_WEAPON
 
ITEM_TOY
 
ITEM_TOOL
 
ITEM_INSTRUMENT
 
ITEM_TRAPCOMP
 
ITEM_ARMOR
 
#NAAM?
 
DOMINANT_MATERIAL_PIECE
 
ALWAYS_PLURAL
 
ALWAYS_SINGULAR
 
: unrecognized INSTRUMENT PIECE tag
 
PITCH_RANGE
 
VOLUME_mB
 
SOUND_PRODUCTION
 
SOUND_PRODUCTION missing part token
 
: Did not find token following TOOL_USE
 
CONTAINER_CAPACITY
 
DEFAULT_IMPROVEMENT
 
MUSIC_SKILL
 
TIMBRE
 
REGISTER
 
INDEFINITE_PITCH
 
PLACED_AS_BUILDING
 
GLASS_MAT
 
CERAMIC_MAT
 
STONE_MAT
 
SHELL_MAT
 
BONE_MAT
 
: Did not find token following VALUE
 
: Did not find token following TILE
 
TOOL_USE
 
NO_DEFAULT_JOB
 
INCOMPLETE_ITEM
 
UNIMPROVABLE
 
INVERTED_TILE
 
FURNITURE
 
LEATHER_MAT
 
SILK_MAT
 
THREAD_PLANT_MAT
 
HARD_MAT
 
WOOD_MAT
 
METAL_MAT
 
METAL_WEAPON_MAT
 
NO_DEFAULT_IMPROVEMENTS
 
SHAPE_CATEGORY
 
: Did not find token following SHAPE_CATEGORY
 
USES_FACE_IMAGE_SET
 
CAN_STONE
 
TRAINING
 
MATERIAL_SIZE
 
: Did not find token following NAME
 
: Did not find plural token following NAME
 
SHEET_MAT
 
SOFT_MAT
 
ADJECTIVE
 
WEIGHT
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
RANGED
 
TWO_HANDED
 
MINIMUM_SIZE
 
ITEM_AMMO
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_SHOES
 
ITEM_SHIELD
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_FOOD
 
did not find tool with index
 
for instrument piece
 
item_layer
 
[OBJECT:ITEM]
 
[ITEM_
 
GIZZARD_STONE
 
METAL_ARMOR_LEVELS
 
UPSTEP
 
BLOCKCHANCE
 
did not find instrument piece
 
, setting index to zero
 
COVERAGE
 
PREPLURAL
 
MATERIAL_PLACEHOLDER
 
ARMORLEVEL
 
UBSTEP
 
LBSTEP
 
CHAIN_METAL_TEXT
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
STRUCTURAL_ELASTICITY_CHAIN_ALL
 
LAYER_SIZE
 
LAYER_PERMIT
 
IS_SCREW
 
IS_SPIKE
 
BARRED
 
SCALED
 
SHAPED
 
SOUND_PRODUCTION missing first part token
 
SOUND_PRODUCTION missing second part token
 
PITCH_CHOICE
 
PITCH_CHOICE missing first part token
 
PITCH_CHOICE STOPPING_FRET missing second part token
 
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
 
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
 
TUNING
 
Pen/pasture small animal
 
Drain aquarium
 
Fill aquarium
 
Fill pond
 
Give water
 
Give food
 
Manage work orders
 
Update stockpile records
 
Suture
 
Set bone
 
Place in traction
 
Put item on display
 
Cage small animal
 
Pit/pond
 
Pit/pond small animal
 
Pen/pasture
 
Recover wounded
 
Diagnose patient
 
Immobilize break
 
Apply cast
 
Bring crutch
 
Dress wound
 
Clean patient
 
a large animal
 
Unchain pet
 
Interrogate
 
Release
 
Release pet
 
Release small creature
 
Handle small creature
 
Recover pet
 
Make potash from ash
 
Prepare easy meal
 
Prepare fine meal
 
Prepare lavish meal
 
Extract from plants
 
Extract from raw fish
 
Extract from land animal
 
Handle
 
Shear
 
Spin thread
 
Make cheese
 
Process plants (vial)
 
Process plants (barrel)
 
Make lye
 
Make potash from lye
 
Construct building
 
Destroy building
 
Butcher an animal
 
Catch live fish
 
Catch live land animal
 
Prepare a raw fish
 
Mill plants
 
Process plants
 
DOUBLE TAGGED ITEM:
 
Stop Bleeding
 
Repair Compound Fracture
 
Remove Rotten Tissue
 
sarcophagus
 
coffin
 
chair
 
throne
 
Forge
 
Make totem
 
terrarium
 
weapon rack
 
armor stand
 
coffer
 
chest
 
casket
 
floodgate
 
hatch cover
 
grate
 
table
 
Make traction bench
 
splint
 
crutch
 
cabinet
 
polished stones
 
Collect sand
 
Collect clay
 
Install colony in hive
 
Collect hive products
 
blocks
 
Make raw
 
Portal
 
Engrave memorial slab
 
Decorate with
 
Stud with
 
Encrust
 
finished goods
 
furniture
 
cut glass
 
coins
 
Cut gems
 
Cut raw glass into gems
 
Polish
 
Polish stones
 
(engrave memorial)
 
figurine
 
amulet
 
scepter
 
crown
 
earring
 
bracelet
 
Make large
 
Trade at depot
 
Chain
 
Put in chains
 
Slaughter
 
Unchain
 
Tame a small animal
 
Link a building to trigger
 
Carve fortification
 
Smooth wall
 
Smooth floor
 
Detail wall
 
Detail floor
 
Carve track
 
Remove stairs/ramps
 
Weave thread into silk
 
Weave yarn into cloth
 
Weave thread into cloth
 
(dyed only)
 
Harvest plants
 
Plant seeds
 
Fertilize field
 
Pull the lever
 
Melt a metal object
 
Extract metal strands
 
Dye thread
 
Dye cloth
 
image
 
Collect webs
 
Weave metal cloth
 
hunting animal
 
for war
 
war animal
 
Make charcoal
 
Make ash
 
Reaction
 
Smelt
 
anvil
 
statue
 
quern
 
millstone
 
Train
 
to hunt
 
quiver
 
Bait trap with
 
ballista arrow head
 
Assemble
 
catapult parts
 
mechanisms
 
ballista parts
 
animal trap
 
barrel
 
pipe section
 
bucket
 
window
 
backpack
 
chain
 
waterskin
 
flask
 
goblet
 
Fire catapult
 
Fire ballista
 
Operate pump
 
Load cage trap
 
Load stone trap
 
Load weapon trap
 
Store armor
 
Store item in location
 
Pickup equipment
 
Dump item
 
Strange mood
 
Clean trap
 
Load catapult
 
Load ballista
 
Store owned item
 
Place item in tomb
 
Store item in stockpile
 
Store item in bag
 
Store item in barrel
 
Store item in bin
 
Store item in vehicle
 
Store weapon
 
Execute criminal
 
Hunt for small creature
 
Collect taxes
 
Guard tax collector
 
Return kill
 
Go shopping
 
Seek artifact
 
Seek infant
 
No job
 
No activity
 
Report crime
 
Starting fist fight
 
Beat criminal
 
Place track vehicle
 
Push track vehicle
 
Bring item to shop
 
Bring item to depot
 
Get provisions
 
Clean self
 
Fill waterskin
 
Kidnap
 
Remove construction
 
Carve upward staircase
 
Carve downward staircase
 
Carve up/down staircase
 
Carve ramp
 
Dig channel
 
Fell tree
 
Gather plants
 
KEYBOARD_CURSOR_RIGHT_FAST
 
KEYBOARD_CURSOR_UPLEFT_FAST
 
KEYBOARD_CURSOR_UPRIGHT_FAST
 
KEYBOARD_CURSOR_DOWNLEFT_FAST
 
KEYBOARD_CURSOR_DOWNRIGHT_FAST
 
KEYBOARD_CURSOR_UP_Z
 
KEYBOARD_CURSOR_DOWN_Z
 
KEYBOARD_CURSOR_UP_Z_AUX
 
KEYBOARD_CURSOR_RIGHT
 
KEYBOARD_CURSOR_UPLEFT
 
KEYBOARD_CURSOR_UPRIGHT
 
KEYBOARD_CURSOR_DOWNLEFT
 
KEYBOARD_CURSOR_DOWNRIGHT
 
KEYBOARD_CURSOR_UP_FAST
 
KEYBOARD_CURSOR_DOWN_FAST
 
KEYBOARD_CURSOR_LEFT_FAST
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
CURSOR_UP_Z_FAST
 
CURSOR_DOWN_Z_FAST
 
KEYBOARD_CURSOR_UP
 
KEYBOARD_CURSOR_DOWN
 
KEYBOARD_CURSOR_LEFT
 
CURSOR_DOWN_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWN
 
CURSOR_LEFT
 
CURSOR_RIGHT
 
CURSOR_UPLEFT
 
CURSOR_UPRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_DOWNRIGHT
 
CURSOR_UP_FAST
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_PAGEDOWN
 
CONTEXT_SCROLL_UP
 
CONTEXT_SCROLL_DOWN
 
CONTEXT_SCROLL_PAGEUP
 
CONTEXT_SCROLL_PAGEDOWN
 
CURSOR_UP
 
SELECT
 
LEAVESCREEN
 
CLOSE_MEGA_ANNOUNCEMENT
 
TOGGLE_FULLSCREEN
 
OPTIONS
 
STANDARDSCROLL_UP
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_FARMING
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_ROLLERS
 
 
#NAAM?
 
#NAAM?
*** Error(s) finalizing the sound
+
The instrument has less than an octave of range, with
SELECT_SOUND
+
The instrument has a
DEFAULT_SOUND_AMBUSH
+
The instrument has a single
DEFAULT_SOUND_ADAMANTINE
+
pitch.
DEFAULT_SOUND_BABY_BORN
+
mid-high
DEFAULT_SOUND_ARTIFACT_CREATED
+
very high
DEFAULT_SOUND_DEMON_ATTACK
+
very low
DEFAULT_SOUND_CAVERN_BREAK
+
mid-low
DEFAULT_SOUND_SIEGE
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
DEFAULT_SOUND_MEGABEAST
+
extremely high
DEFAULT_SOUND_WEDDING
+
:BP:BY_CATEGORY:ALL:ALL
DEFAULT_SOUND_STRANGE_MOOD
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
DEFAULT_SOUND_HOWL_1
+
:BP:BY_CATEGORY:ALL:SPLEEN
DEFAULT_SOUND_ALERT
+
:BP:BY_CATEGORY:ALL:KIDNEY
DEFAULT_SOUND_HOWL_3
+
:BP:BY_CATEGORY:ALL:STOMACH
DEFAULT_SOUND_HOWL_2
+
:BP:BY_CATEGORY:ALL:PANCREAS
DEFAULT_SOUND_HOWL_5
+
:BP:BY_CATEGORY:ALL:LIVER
DEFAULT_SOUND_HOWL_4
+
:BP:BY_CATEGORY:ALL:GUT
DEFAULT_SOUND_GIANT_STEP_2
+
:BP:BY_CATEGORY:ALL:LUNG
DEFAULT_SOUND_GIANT_STEP_1
+
:BP:BY_CATEGORY:ALL:HEART
Sound file unrecognized:
+
RCP_3_FRONT_TOES
DEFAULT_SOUND_GIANT_STEP_3
+
RCP_2_FRONT_TOES
SAVAGE_AREA
+
RCP_5_FRONT_TOES
ANNOUNCEMENT
+
RCP_4_FRONT_TOES
Unrecognized Sound Token:
+
RCP_3_TOES
Station
+
RCP_2_TOES
Cause trouble for
+
RCP_5_TOES
various
+
RCP_4_TOES
Drive any members of
+
RCP_3_FINGERS
Drive
+
RCP_2_FINGERS
Retrieve
+
RCP_5_FINGERS
Patrol
+
RCP_4_FINGERS
Defend
+
RCP_4_HEAD_HORNS
DOUBLE
+
RCP_LARGE_MANDIBLES
MOON_WAXING_CRESCENT
+
RCP_2_HEAD_HORNS
MOON_FULL_MOON
+
RCP_3_HEAD_HORNS
MOON_WANING_GIBBOUS
+
RCP_ANTENNAE
MOON_WAXING_HALF_MOON
+
RCP_1_HEAD_HORN
MOON_WAXING_GIBBOUS
+
RCP_TRUNK
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
+
RCP_SHELL
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
+
RCP_LOWER_BODY_STINGER
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
+
RCP_PROBOSCIS
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
+
RCP_3_TAILS
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
+
RCP_TAIL_STINGER
BUILDING_PLACEMENT_ROLLERS_SPEED_1
+
RCP_TAIL
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
+
RCP_2_TAILS
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
+
RCP_TWO_FLIGHTLESS_WINGS
BUILDING_PLACEMENT_ROLLERS_SPEED_4
+
RCP_TWO_WINGS
BUILDING_PLACEMENT_ROLLERS_SPEED_5
+
RCP_FRONT_FLIPPER
BUILDING_PLACEMENT_ROLLERS_SPEED_2
+
RCP_REAR_FLIPPER
BUILDING_PLACEMENT_ROLLERS_SPEED_3
+
RCP_SIMPLE_REAR_LEGS
ZONE_TYPE_ACTIVE
+
RCP_TWO_PART_LEGS
ZONE_PREVIOUS
+
RCP_SIMPLE_FRONT_LEGS
BUTTON_ZONE_REMOVE
+
RCP_SIMPLE_FRONT_LEGS_GRASP
ZONE_TYPE_INACTIVE
+
RCP_FOURTH_SIMPLE_LEGS
ZONE_ERASE_INACTIVE
+
RCP_FIFTH_SIMPLE_LEGS
ZONE_ERASE_ACTIVE
+
RCP_SECOND_SIMPLE_LEGS
ZONE_NEXT
+
RCP_THIRD_SIMPLE_LEGS
ZONE_REPAINT
+
RCP_FIRST_SIMPLE_LEGS
ZONE_REMOVE_EXISTING
+
RCP_FIRST_SIMPLE_LEGS_GRASP
ZONE_PICK_ANIMALS
+
RCP_PINCERS
ZONE_SUSPEND
+
RCP_CLAW_ARMS
ZONE_SUSPEND_INACTIVE
+
RCP_NECK
ZONE_GATHER_SHRUB_INACTIVE
+
RCP_TWO_PART_ARMS
ZONE_GATHER_SHRUB_ACTIVE
+
RCP_CEPHALOTHORAX
ZONE_GATHER_TREE_INACTIVE
+
RCP_HEAD
ZONE_GATHER_TREE_ACTIVE
+
RCP_THORAX
ZONE_PIT_INACTIVE
+
RCP_ABDOMEN
ZONE_PIT_ACTIVE
+
RCP_UPPER_BODY
ZONE_GATHER_FALLEN_INACTIVE
+
RCP_LOWER_BODY
ZONE_GATHER_FALLEN_ACTIVE
+
RCP_BASIC_BODY_STANCE
ZONE_LOCATION_ASSIGN
+
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
ZONE_LOCATION_DETAILS
+
RCP_BASIC_BODY
ZONE_POND_INACTIVE
+
HEART_TEMPLATE
ZONE_POND_ACTIVE
+
LIVER_TEMPLATE
ZONE_SHOOT_LEFT_ACTIVE
+
BRAIN_TEMPLATE
ZONE_SHOOT_RIGHT_ACTIVE
+
LUNG_TEMPLATE
ZONE_ASSIGN_UNIT
+
EYE_TEMPLATE
ZONE_SQUAD_LIST
+
NERVE_TEMPLATE
ZONE_SHOOT_LEFT_INACTIVE
+
NAIL_TEMPLATE
ZONE_SHOOT_RIGHT_INACTIVE
+
TOOTH_TEMPLATE
ZONE_SHOOT_UP_ACTIVE
+
FEATHER_TEMPLATE
ZONE_SHOOT_DOWN_ACTIVE
+
SCALE_TEMPLATE
ZONE_SQUAD_SLEEP_ACTIVE
+
CARTILAGE_TEMPLATE
ZONE_SQUAD_TRAIN_ACTIVE
+
HAIR_TEMPLATE
ZONE_SHOOT_UP_INACTIVE
+
SINEW_TEMPLATE
ZONE_SHOOT_DOWN_INACTIVE
+
BONE_TEMPLATE
ZONE_SQUAD_SLEEP_INACTIVE
+
FAT_TEMPLATE
ZONE_SQUAD_TRAIN_INACTIVE
+
MUSCLE_TEMPLATE
ZONE_SQUAD_INDIV_EQ_ACTIVE
+
Cannot generate random creatures -- missing body detail plan
ZONE_SQUAD_SQUAD_EQ_ACTIVE
+
SKIN_TEMPLATE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
+
SHELL_POSITIONS
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
+
HUMANOID_RELSIZES
ZONE_SQUAD_INDIV_EQ_INACTIVE
+
HUMANOID_HEAD_POSITIONS
ZONE_SQUAD_SQUAD_EQ_INACTIVE
+
HUMANOID_RIBCAGE_POSITIONS
ASSIGN_TRADE_CULLING_MANDATES_ON
+
EXOSKELETON_TISSUE_LAYERS
ASSIGN_TRADE_CULLING_MANDATES_OFF
+
STANDARD_HEAD_POSITIONS
ZONE_TOMB_PET_BURIAL_ACTIVE
+
BODY_FEATHER_TISSUE_LAYERS
ZONE_TOMB_PET_BURIAL_INACTIVE
+
VERTEBRATE_TISSUE_LAYERS
ASSIGN_TRADE_SORT_BY_VALUE_ON
+
FACIAL_HAIR_TISSUE_LAYERS
ASSIGN_TRADE_SORT_BY_VALUE_OFF
+
BODY_HAIR_TISSUE_LAYERS
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
+
FACIAL_HAIR_TISSUES
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
+
HEAD_HAIR_TISSUE_LAYERS
MOON_NEW_MOON
+
CHITIN_MATERIALS
MOON_SNOW
+
CHITIN_TISSUES
MOON_WANING_HALF_MOON
+
STANDARD_MATERIALS
MOON_WANING_CRESCENT
+
STANDARD_TISSUES
CALENDAR_MONTH
+
Cannot generate random creatures -- missing body
BORDER_TOP_LEFT
+
Cannot generate random creatures -- missing body gloss
MOON_RAIN
+
RCP_GLOSS_HOOF
ANNOUNCEMENT_ALERT
+
RCP_GLOSS_PAW
BORDER_BOTTOM_RIGHT
+
RCP_2_EYELIDS
BORDER_TOP_INTERSECTION
+
RCP_3_EYELIDS
BORDER_TOP_RIGHT
+
RCP_LIPS
BORDER_BOTTOM_LEFT
+
RCP_1_EYELID
BORDER_RIGHT_INTERSECTION
+
RCP_RIBS
HOVER_RECTANGLE
+
RCP_RIBS_EXTERNAL
BORDER_BOTTOM_INTERSECTION
+
RCP_MOUTH
BORDER_LEFT_INTERSECTION
+
RCP_TEETH
BUILDING_PLACEMENT_INACTIVE_BUTTON
+
RCP_BRAIN
BUILDING_PLACEMENT_ACTIVE_BUTTON
+
RCP_SKULL
HOVER_CLOSE
+
RCP_SPINE
HOVER_TAB
+
RCP_UPPER_SPINE
BUILDING_PLACEMENT_BRIDGE_W
+
RCP_GUTS
BUILDING_PLACEMENT_BRIDGE_E
+
RCP_THROAT
BUILDING_PLACEMENT_BRIDGE_N
+
RCP_LUNGS
BUILDING_PLACEMENT_BRIDGE_S
+
RCP_HEART
BUILDING_PLACEMENT_WE
+
RCP_NOSE
BUILDING_PLACEMENT_SCREW_PUMP_N
+
RCP_CHEEKS
BUILDING_PLACEMENT_BRIDGE_RETRACT
+
RCP_3_EYES
BUILDING_PLACEMENT_NS
+
RCP_BEAK
BUILDING_PLACEMENT_SCREW_PUMP_E
+
RCP_1_EYE
BUILDING_PLACEMENT_N
+
RCP_2_EYES
BUILDING_PLACEMENT_SCREW_PUMP_S
+
RCP_3_REAR_TOES
BUILDING_PLACEMENT_SCREW_PUMP_W
+
RCP_2_REAR_TOES
BUILDING_PLACEMENT_E
+
RCP_5_REAR_TOES
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
+
RCP_4_REAR_TOES
BUILDING_PLACEMENT_S
+
bright metal
BUILDING_PLACEMENT_W
+
pale metal
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
+
[STATE_COLOR:ALL_SOLID:BLACK]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
+
glowing metal
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
+
[DISPLAY_COLOR:0:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
+
[BUILD_COLOR:0:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
+
[STATE_COLOR:ALL_SOLID:RED]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
+
dark metal
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
+
[DISPLAY_COLOR:4:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
+
[BUILD_COLOR:4:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
+
[STATE_COLOR:ALL_SOLID:RUST]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
+
twisting metal
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
+
[DISPLAY_COLOR:4:0:0]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
+
[BUILD_COLOR:4:0:0]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
+
[STATE_COLOR:ALL_SOLID:YELLOW]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
+
rusted metal
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
+
[DISPLAY_COLOR:6:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
+
[BUILD_COLOR:6:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
+
[STATE_COLOR:ALL_SOLID:WHITE]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
+
flashing metal
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
+
[DISPLAY_COLOR:7:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
+
[BUILD_COLOR:7:0:1]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
+
[DIVINE]
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
+
shining metal
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
+
*** Error(s) found in Random Material Generation
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
+
DIVINE_
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
+
TALON_TEMPLATE
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
+
Cannot generate random creatures -- missing tissue template
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
+
EYELASH_TEMPLATE
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
+
CLAW_TEMPLATE
BUTTON_WORLD
+
SIDEBURNS_TEMPLATE
WORK_ORDERS_CREATE_NEW
+
EYEBROW_TEMPLATE
BUTTON_INFO_JUSTICE_ACTIVE
+
CHIN_WHISKERS_TEMPLATE
BUTTON_SQUADS
+
MOUSTACHE_TEMPLATE
WORK_ORDERS_CHECKING
+
Cannot generate random creatures -- missing material template
WORK_ORDERS_READY
+
CHEEK_WHISKERS_TEMPLATE
WORK_ORDERS_ACTIVE
+
CREATURE_EXTRACT_TEMPLATE
WORK_ORDERS_WAITING
+
FLAME_TEMPLATE
WORK_ORDERS_PRIORITY_UP
+
PLANT_POWDER_TEMPLATE
WORK_ORDERS_PRIORITY_DOWN
+
PLANT_EXTRACT_TEMPLATE
WORK_ORDERS_VALIDATED
+
THREAD_PLANT_TEMPLATE
WORK_ORDERS_NOT_VALIDATED
+
PLANT_ALCOHOL_TEMPLATE
WORK_ORDERS_REMOVE
+
SEED_TEMPLATE
WORK_ORDERS_ADD_ITEM_CONDITION
+
LEAF_TEMPLATE
WORK_ORDERS_CONDITIONS
+
CREATURE_CHEESE_TEMPLATE
WORK_ORDERS_DETAILS
+
STRUCTURAL_PLANT_TEMPLATE
WORK_ORDERS_CHANGE_MAT
+
CHITIN_TEMPLATE
WORK_ORDERS_CHANGE_ADJ
+
MILK_TEMPLATE
WORK_ORDERS_ADD_ORDER_CONDITION
+
SOAP_TEMPLATE
WORK_ORDERS_CHANGE_TYPE
+
TALLOW_TEMPLATE
WORK_ORDERS_ENTER_AMOUNT
+
SLIME_TEMPLATE
WORK_ORDERS_INCREASE_AMOUNT
+
SHELL_TEMPLATE
WORK_ORDERS_ADD_SUGGESTED_CONDITION
+
ICHOR_TEMPLATE
WORK_ORDERS_CHANGE_FREQUENCY
+
GOO_TEMPLATE
WORK_ORDERS_ADJECTIVE_SELECTED
+
SILK_TEMPLATE
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
+
BLOOD_TEMPLATE
WORK_ORDERS_DECREASE_AMOUNT
+
HORN_TEMPLATE
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
+
PEARL_TEMPLATE
NOBLES_BEDROOM_MISSING
+
KIDNEY_TEMPLATE
NOBLES_BEDROOM_PARTIAL
+
LEATHER_TEMPLATE
NOBLES_ASSIGN_SYMBOL
+
PANCREAS_TEMPLATE
NOBLES_BEDROOM_NA
+
SPLEEN_TEMPLATE
NOBLES_OFFICE_MISSING
+
GUT_TEMPLATE
NOBLES_OFFICE_PARTIAL
+
STOMACH_TEMPLATE
NOBLES_BEDROOM_GOOD
+
[BENDING_YIELD:1000000]
NOBLES_OFFICE_NA
+
[BENDING_FRACTURE:2000000]
NOBLES_DINING_MISSING
+
[SHEAR_FRACTURE:2000000]
NOBLES_DINING_PARTIAL
+
[SHEAR_STRAIN_AT_YIELD:0]
NOBLES_OFFICE_GOOD
+
[TORSION_STRAIN_AT_YIELD:0]
NOBLES_DINING_NA
+
[SHEAR_YIELD:1000000]
NOBLES_TOMB_MISSING
+
[TORSION_YIELD:1000000]
NOBLES_TOMB_PARTIAL
+
[TORSION_FRACTURE:2000000]
NOBLES_DINING_GOOD
+
[TENSILE_FRACTURE:2000000]
NOBLES_TOMB_NA
+
[TENSILE_STRAIN_AT_YIELD:0]
NOBLES_DEMANDS_NA
+
[COMPRESSIVE_STRAIN_AT_YIELD:0]
NOBLES_DEMANDS_TIME_GOOD
+
[TENSILE_YIELD:1000000]
NOBLES_TOMB_GOOD
+
[COMPRESSIVE_YIELD:1000000]
NOBLES_ADD
+
[COMPRESSIVE_FRACTURE:2000000]
NOBLES_DEMANDS_TIME_WARN_3
+
[IMPACT_FRACTURE:2000000]
NOBLES_MANDATES_NA
+
[IMPACT_STRAIN_AT_YIELD:0]
NOBLES_DEMANDS_TIME_WARN_1
+
[MOLAR_MASS:20000]
NOBLES_DEMANDS_TIME_WARN_2
+
[IMPACT_YIELD:1000000]
NOBLES_MANDATES_TIME_WARN_2
+
[SOLID_DENSITY:1000]
NOBLES_MANDATES_TIME_WARN_3
+
[LIQUID_DENSITY:1000]
NOBLES_MANDATES_TIME_GOOD
+
[ITEMS_BARRED]
NOBLES_MANDATES_TIME_WARN_1
+
[ITEMS_SCALED]
NOBLES_FURN_PARTIAL
+
[ITEMS_HARD]
NOBLES_FURN_GOOD
+
[ITEMS_METAL]
NOBLES_FURN_NA
+
[BOILING_POINT:NONE]
NOBLES_FURN_MISSING
+
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
NOBLES_ACCOUNTING_3_INACTIVE
+
[SPEC_HEAT:7500]
NOBLES_ACCOUNTING_4_INACTIVE
+
[MELTING_POINT:NONE]
NOBLES_ACCOUNTING_1_INACTIVE
+
[STATE_NAME_ADJ:ALL_SOLID:
NOBLES_ACCOUNTING_2_INACTIVE
+
[MATERIAL_VALUE:200]
STOCKPILE_CONNECTIONS_GIVE_LINK
+
flowing metal
STOCKPILE_CONNECTIONS_TAKE_LINK
+
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
+
booming metal
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
+
searing metal
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
+
[STATE_COLOR:ALL_SOLID:GRAY]
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
+
blazing metal
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
+
[DISPLAY_COLOR:7:0:0]
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
+
[BUILD_COLOR:7:0:0]
BUTTON_STOCKPILE_NEW
+
twinkling metal
BUTTON_STOCKPILE_REMOVE
+
crashing metal
BUTTON_STOCKPILE_INACTIVE
+
clear blue metal
BUTTON_STOCKPILE_ACTIVE
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
STOCKPILE_TAKE_FROM_ANYWHERE
+
black metal
STOCKPILE_TAKE_FROM_LINKS_ONLY
+
multicolored metal
STOCKPILE_SET_CONNECTIONS
+
[STATE_COLOR:ALL_SOLID:BROWN]
STOCKPILE_CONNECTIONS_REMOVE
+
singing metal
STOCKPILE_REPAINT
+
frosty metal
STOCKPILE_ERASE_INACTIVE
+
slick metal
STOCKPILE_TYPE_INACTIVE
+
translucent metal
STOCKPILE_TYPE_ACTIVE
+
[STATE_COLOR:ALL_SOLID:CLEAR]
STOCKPILE_TOOL_SETTINGS
+
[BUILD_COLOR:2:0:1]
STOCKPILE_TOOLS_ENTER_AMOUNT
+
[STATE_COLOR:ALL_SOLID:GREEN]
STOCKPILE_ERASE_ACTIVE
+
faceted metal
STOCKPILE_REMOVE_EXISTING
+
[DISPLAY_COLOR:2:0:1]
STOCKPILE_ON
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
STOCKPILE_PARTIAL
+
flickering metal
STOCKPILE_TOOLS_INCREASE_AMOUNT
+
[DISPLAY_COLOR:6:0:0]
STOCKPILE_TOOLS_DECREASE_AMOUNT
+
[BUILD_COLOR:6:0:0]
CUSTOM_STOCKPILE_ORGANIC_OFF
+
blistered metal
CUSTOM_STOCKPILE_INORGANIC_ON
+
ruddy metal
STOCKPILE_OFF
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
CUSTOM_STOCKPILE_ORGANIC_ON
+
pock-marked metal
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
+
[DISPLAY_COLOR:3:0:1]
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
+
[BUILD_COLOR:3:0:1]
CUSTOM_STOCKPILE_INORGANIC_OFF
+
devilish
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
+
fiendish
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
+
haunting
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
+
abominable
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
+
creeping
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
+
[SPECIAL]
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
+
cursed
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
+
[SPHERE:
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
+
EVIL_CLOUD_
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
+
[MOLAR_MASS:1]
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
+
[ITEMS_SOFT]
CUSTOM_STOCKPILE_CORPSES_ON
+
[MATERIAL_VALUE:300]
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
+
[SOLID_DENSITY:1]
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
+
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
BUTTON_INFO_TASKS
+
[IGNITE_POINT:NONE]
BUTTON_INFO_PLACES
+
liquid cloth
CUSTOM_STOCKPILE_CORPSES_OFF
+
rustling fabric
BUTTON_INFO_CREATURES
+
shadow stuff
BUTTON_INFO_NOBLES
+
molten liquid
BUTTON_INFO_OBJECTS
+
blazing cloth
BUTTON_INFO_LABOR
+
shimmering cloth
BUTTON_INFO_WORK_ORDERS
+
motes of light
BUTTON_INFO_TASKS_ACTIVE
+
flowing cloth
BUTTON_INFO_PLACES_ACTIVE
+
flowing fabric
BUTTON_INFO_JUSTICE
+
clear blue cloth
BUTTON_INFO_CREATURES_ACTIVE
+
moist fabric
BUTTON_INFO_NOBLES_ACTIVE
+
multicolored cloth
BUTTON_INFO_OBJECTS_ACTIVE
+
[BUILD_COLOR:3:0:0]
BUTTON_INFO_LABOR_ACTIVE
+
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
BUTTON_INFO_WORK_ORDERS_ACTIVE
+
undulating cloth
BURROW_DELETE
+
[DISPLAY_COLOR:3:0:0]
BURROW_ADD_UNIT
+
[BUILD_COLOR:5:0:0]
BURROW_SUSPEND_INACTIVE
+
[STATE_COLOR:ALL_SOLID:TAUPE]
BURROW_REPAINT
+
screaming mouths
HAULING_VEHICLE_GOOD
+
[DISPLAY_COLOR:5:0:0]
HAULING_VEHICLE_MOVING
+
sonorous lines
HAULING_ADD_STOP
+
pitch-black fabric
HAULING_ADD_VEHICLE
+
white cloth
HAULING_STOP_LINKS
+
dirty fabric
HAULING_STOP_CONDITIONS
+
heavy cloth
HAULING_VEHICLE_TROUBLED
+
misty cloth
HAULING_STOP_ITEMS
+
faceted cloth
HAULING_DELETE_ROUTE
+
still blue fabric
HAULING_DELETE_STOP
+
translucent cloth
HAULING_RENAME_ROUTE
+
flickering cloth
HAULING_RENAME_STOP
+
[BUILD_COLOR:1:0:1]
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
+
[STATE_COLOR:ALL_SOLID:BLUE]
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
+
wispy cloth
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
+
[DISPLAY_COLOR:1:0:1]
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
+
twisted fabric
HAULING_STOP_CONDITIONS_NEW
+
patchy cloth
HAULING_STOP_CONDITIONS_INCREASE
+
bright cloth
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
+
pale fabric
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
+
shining cloth
HAULING_STOP_CONDITIONS_S
+
[STATE_COLOR:ALL_SOLID:ORANGE]
HAULING_STOP_CONDITIONS_W
+
never-still cloth
HAULING_STOP_CONDITIONS_DECREASE
+
liquid darkness
HAULING_STOP_CONDITIONS_N
+
dancing wisps
HAULING_STOP_CONDITIONS_GUIDE
+
rotted fabric
HAULING_STOP_CONDITIONS_RIDE
+
glowing cloth
HAULING_STOP_CONDITIONS_E
+
flashing sparks
HAULING_STOP_CONDITIONS_PUSH_OFF
+
[BENDING_STRAIN_AT_YIELD:0]
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
+
[MAX_EDGE:12000]
HAULING_STOP_CONDITIONS_ANY_ITEMS
+
repellent
HAULING_STOP_CONDITIONS_AT_MOST
+
repulsive
HAULING_STOP_CONDITIONS_AT_LEAST
+
nauseating
UNIT_SELECTOR_UNASSIGNED
+
putrid
BURROW_WORKSHOPS_EVERYWHERE
+
loathsome
HAULING_STOP_CONDITIONS_DELETE
+
malodorous
UNIT_SELECTOR_ASSIGNED
+
abhorrent
SQUADS_POSITIONS
+
horrid
SQUADS_SELECTED
+
pungent
BURROW_WORKSHOPS_BURROW_ONLY
+
:SIZE_DILUTES
SQUADS_RECENTER
+
EVIL_RAIN_
SQUADS_MOVE_ORDER
+
:RESISTABLE
SQUADS_PATROL_ORDER
+
:SIZE_DELAYS
SQUADS_NOT_SELECTED
+
:LOCALIZED
SQUADS_KILL_ORDER
+
:MUSCULAR_ONLY
SQUADS_CANCEL_ORDER
+
:PEAK:
SQUADS_CHANGE_ALERT
+
:SEV:100:PROB:100
SQUADS_DEFEND_BURROW_ORDER
+
:START:
SQUADS_TRAIN_ORDER
+
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
SQUADS_LEFT_ACTIVE
+
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
SQUADS_RIGHT_ACTIVE
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
SQUADS_INSPECT
+
[CE_DISPLAY_NAME:NAME:
SQUADS_DISBAND
+
:START:0:ABRUPT]
SQUADS_EQUIPMENT_WEAPON_GOOD
+
thrall
SQUADS_EQUIPMENT_SHIELD_GOOD
+
thralls
SQUADS_LEFT_INACTIVE
+
zombie
SQUADS_RIGHT_INACTIVE
+
zombies
SQUADS_EQUIPMENT_HELMET_GOOD
+
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
SQUADS_EQUIPMENT_GLOVES_GOOD
+
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
SQUADS_EQUIPMENT_ARMOR_GOOD
+
sickness]
SQUADS_EQUIPMENT_PANTS_GOOD
+
[SYN_AFFECTED_CLASS:GENERAL_POISON]
NOBLES_ACCOUNTING_2_ACTIVE
+
[SYNDROME]
NOBLES_ACCOUNTING_3_ACTIVE
+
[SYN_NAME:
NOBLES_ACCOUNTING_5_INACTIVE
+
[TEMP_DIET_INFO:SLIME]
NOBLES_ACCOUNTING_1_ACTIVE
+
[ENTERS_BLOOD]
LABOR_KITCHEN_COOK_CANNOT
+
[COLDDAM_POINT:NONE]
LABOR_KITCHEN_COOK_ALLOWED
+
[MAT_FIXED_TEMP:10000]
NOBLES_ACCOUNTING_4_ACTIVE
+
[SPEC_HEAT:4181]
NOBLES_ACCOUNTING_5_ACTIVE
+
[HEATDAM_POINT:NONE]
LABOR_KITCHEN_BREW_ALLOWED
+
[MATERIAL_VALUE:1]
LABOR_KITCHEN_BREW_RESTRICTED
+
[STATE_COLOR:ALL:
LABOR_KITCHEN_COOK_RESTRICTED
+
[DISPLAY_COLOR:
LABOR_KITCHEN_BREW_CANNOT
+
[STATE_NAME:ALL:
LABOR_STONE_USE_ALLOWED
+
[STATE_ADJ:ALL:
LABOR_STONE_USE_RESTRICTED
+
infernal
LABOR_STONE_USE_MAGMA_SAFE
+
unholy
LABOR_STONE_USE_MAGMA_UNSAFE
+
accursed
LABOR_WORKER_ASSIGNED
+
execrable
LABOR_WORKER_UNASSIGNED
+
profane
WORKER_ONLY_DO_ASSIGNED_JOBS
+
heinous
WORKER_DO_ANY_AVAILABLE_JOB
+
nefarious
LABOR_EDIT_WORK_DETAIL
+
:pump:pumps
WORK_DETAIL_MINERS
+
:bellows:bellows
LABOR_WORKER_ASSIGNED_EVERYBODY
+
:ALWAYS_PLURAL]
LABOR_WORKER_ASSIGNED_NOBODY
+
BELLOWS:
WORK_DETAIL_PLANTERS
+
:bells:bells
WORK_DETAIL_FISHERMEN
+
:pipes:pipes
WORK_DETAIL_WOODCUTTERS
+
:strings:strings
WORK_DETAIL_HUNTERS
+
:body:bodies
WORK_DETAIL_PLANT_GATHERERS
+
:case:cases
WORK_DETAIL_HAULERS
+
:console:consoles
WORK_DETAIL_STONECUTTERS
+
:chest:chests
WORK_DETAIL_ENGRAVERS
+
:STANDARD]
WORK_DETAIL_CUSTOM_2
+
KEYBOARD:
WORK_DETAIL_CUSTOM_3
+
:keyboard:keyboards
WORK_DETAIL_ORDERLIES
+
[DOMINANT_MATERIAL_PIECE:BODY]
WORK_DETAIL_CUSTOM_1
+
[INSTRUMENT_PIECE:
WORK_DETAIL_CUSTOM_6
+
[VALUE:50]
WORK_DETAIL_CUSTOM_7
+
[PLACED_AS_BUILDING]
WORK_DETAIL_CUSTOM_4
+
bellows is used to send air through the instrument.]
WORK_DETAIL_CUSTOM_5
+
[ITEM_INSTRUMENT:
LOCATION_RESERVED_DECREASE_AMOUNT
+
bellows
LOCATION_RESERVED_ENTER_AMOUNT
+
pump is used to supply air to the instrument.]
WORK_DETAIL_CUSTOM_8
+
_BELLOWS
LOCATION_RESERVED_INCREASE_AMOUNT
+
pipes
LOCATION_OCCUPATION_PERFORMER
+
vibrate, producing the sound of the instrument.]
LOCATION_OCCUPATION_MERCENARY
+
strings
LOCATION_ASSIGN_OCCUPATION
+
bells
LOCATION_OCCUPATION_TAVERN_KEEPER
+
is the housing for the workings of the instrument.]
LOCATION_OCCUPATION_SCRIBE
+
bodies
LOCATION_OCCUPATION_DOCTOR
+
cases
LOCATION_OCCUPATION_MONSTER_SLAYER
+
consoles
LOCATION_OCCUPATION_SCHOLAR
+
chests
LOCATION_PERMISSION_ON_RESIDENTS
+
[UNIMPROVABLE]
LOCATION_PERMISSION_ON_CITIZENS
+
console
LOCATION_POSITION_TEMPLE
+
keyboard allows the musician to select the pitch of the instrument.]
LOCATION_PERMISSION_ON_VISITORS
+
[MATERIAL_SIZE:
LOCATION_PERMISSION_OFF_RESIDENTS
+
[DESCRIPTION:The
LOCATION_PERMISSION_OFF_CITIZENS
+
[TILE:155][UNIMPROVABLE]
LOCATION_PERMISSION_ON_MEMBERS
+
[SIZE:
LOCATION_PERMISSION_OFF_VISITORS
+
keyboards
BURROW_RECENTER
+
[VALUE:10]
BURROW_SUSPEND_ACTIVE
+
[NAME:
LOCATION_PERMISSION_OFF_MEMBERS
+
keyboard
LOCATION_OCCUPATION_REMOVE_WORKER
+
[NO_DEFAULT_JOB]
BUTTON_DIG
+
[INCOMPLETE_ITEM]
BUTTON_LOWER_MENU
+
_KEYBOARD
ARENA_FLUIDS_MUD_SELECTED
+
[ITEM_TOOL:
ARENA_ENTER_AMOUNT
+
:SEV:10:PROB:100
BUTTON_BUILDING_REMOVE
+
[STATE_NAME:ALL_SOLID:frozen
BUTTON_ZONE_INACTIVE
+
[STATE_ADJ:ALL_SOLID:frozen
BUTTON_BUILDING_INACTIVE
+
[STATE_NAME:LIQUID:
BUTTON_BUILDING_ACTIVE
+
[STATE_ADJ:LIQUID:
BUTTON_BURROW_ACTIVE
+
[STATE_NAME:GAS:boiling
BUTTON_HAULING_INACTIVE
+
[STATE_ADJ:GAS:boiling
BUTTON_ZONE_ACTIVE
+
sludge
BUTTON_BURROW_INACTIVE
+
revolting
BUTTON_DIG_DIG_INACTIVE
+
[DESCRIPTION:The strings of the instrument are attached to the
BUTTON_DIG_STAIRS_ACTIVE
+
frame.]
BUTTON_HAULING_ACTIVE
+
frame
BUTTON_DIG_DIG_ACTIVE
+
frames
BUTTON_DIG_RAMP_INACTIVE
+
, producing sound.]
BUTTON_DIG_CHANNEL_ACTIVE
+
_FRAME
BUTTON_DIG_STAIRS_INACTIVE
+
and select the pitch of the instrument.]
BUTTON_DIG_RAMP_ACTIVE
+
body of the instrument vibrates with the string
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
+
strings
BUTTON_DIG_MODE_ALL_ACTIVE
+
the string
BUTTON_DIG_CHANNEL_INACTIVE
+
necks
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
+
neck allows the musician room to stop
BUTTON_DIG_MODE_AUTO_INACTIVE
+
to select which of these bells are struck.
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
+
above which hang
BUTTON_DIG_MODE_ALL_INACTIVE
+
bells.
BUTTON_DIG_MODE_AUTO_ACTIVE
+
struck.
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
+
The musician cannot control the volume.
BUTTON_PRIORITY_1_ACTIVE
+
to select which of these strings are
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
+
plucked.
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
+
keyboard
BUTTON_PRIORITY_2_INACTIVE
+
and a pedalboard
BUTTON_PRIORITY_3_ACTIVE
+
strings.
BUTTON_PRIORITY_1_INACTIVE
+
The musician uses a
BUTTON_PRIORITY_2_ACTIVE
+
keyboard.
BUTTON_PRIORITY_4_INACTIVE
+
which houses
BUTTON_PRIORITY_5_ACTIVE
+
bellows to send air over interior reeds.
BUTTON_PRIORITY_3_INACTIVE
+
The desired pitch is selected using a
BUTTON_PRIORITY_4_ACTIVE
+
All of the pipes are flue pipes.
BUTTON_PRIORITY_6_INACTIVE
+
. The musician uses a
BUTTON_PRIORITY_7_ACTIVE
+
All of the pipes are single reed.
BUTTON_PRIORITY_5_INACTIVE
+
All of the pipes are free reed.
BUTTON_PRIORITY_6_ACTIVE
+
The instrument has flue pipes and reed pipes.
BUTTON_DES_BLUEPRINT_INACTIVE
+
The instrument has flue pipes and free reed pipes.
BUTTON_DES_TO_BLUEPRINT_ACTIVE
+
The instrument has flue pipes and both single reed and free reed pipes.
BUTTON_PRIORITY_7_INACTIVE
+
The instrument has both single reed and free reed pipes.
BUTTON_DES_BLUEPRINT_ACTIVE
+
The musician directs air through chosen pipes by playing a
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
+
and a pedalboard
BUTTON_DES_CHOP_ACTIVE
+
through any of
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
+
pipes.
BUTTON_DES_TO_BLUEPRINT_INACTIVE
+
pump to send water into a chamber, ultimately supplying air to blow
BUTTON_DES_GATHER_INACTIVE
+
bellows to pressurize air, ultimately blowing it
BUTTON_DES_SMOOTH_ACTIVE
+
musical instrument
BUTTON_DES_CHOP_INACTIVE
+
which uses a
BUTTON_DES_GATHER_ACTIVE
+
small hand-held
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
+
tiny hand-held
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
+
large hand-held
BUTTON_DES_SMOOTH_INACTIVE
+
mid-size hand-held
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
+
huge stationary
BUTTON_DES_SMOOTH_TRACK_INACTIVE
+
large stationary
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
+
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
+
[DESCRIPTION:
BUTTON_DES_SMOOTH_TRACK_ACTIVE
+
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
SQUADS_EQUIPMENT_AMMO_GOOD
+
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
SQUADS_EQUIPMENT_BACKPACK_GOOD
+
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
SQUADS_EQUIPMENT_SHOES_GOOD
+
[VOLUME_mB:
SQUADS_EQUIPMENT_QUIVER_GOOD
+
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
SQUADS_EQUIPMENT_SHIELD_WARNING
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
SQUADS_EQUIPMENT_ARMOR_WARNING
+
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
SQUADS_EQUIPMENT_FLASK_GOOD
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
SQUADS_EQUIPMENT_WEAPON_WARNING
+
[PITCH_RANGE:
SQUADS_EQUIPMENT_GLOVES_WARNING
+
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
SQUADS_EQUIPMENT_SHOES_WARNING
+
yoke and a
SQUADS_EQUIPMENT_PANTS_WARNING
+
The strings are tied from the top of the neck down over the body and
SQUADS_EQUIPMENT_HELMET_WARNING
+
neck connecting to a
SQUADS_EQUIPMENT_BACKPACK_WARNING
+
frame and a
SQUADS_EQUIPMENT_FLASK_WARNING
+
#NAAM?
SQUADS_EQUIPMENT_QUIVER_WARNING
+
with a
SQUADS_EQUIPMENT_AMMO_WARNING
+
[TUNING:LEVERS:STRINGS]
SQUADS_EQUIPMENT_ARMOR_MISSING
+
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
SQUADS_EQUIPMENT_PANTS_MISSING
+
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
SQUADS_EQUIPMENT_WEAPON_MISSING
+
[TUNING:PEGS:STRINGS]
SQUADS_EQUIPMENT_SHIELD_MISSING
+
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
SQUADS_EQUIPMENT_SHOES_MISSING
+
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
SQUADS_EQUIPMENT_QUIVER_MISSING
+
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
SQUADS_EQUIPMENT_HELMET_MISSING
+
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
SQUADS_EQUIPMENT_GLOVES_MISSING
+
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
SQUADS_EQUIPMENT_FLASK_MISSING
+
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
BUTTON_FREE_PAINT_ACTIVE
+
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
SQUADS_EQUIPMENT_AMMO_MISSING
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
SQUADS_EQUIPMENT_BACKPACK_MISSING
+
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
BUTTON_PAINT_RECTANGLE_INACTIVE
+
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
BUTTON_CLICK_ACTIVE
+
NECK_RES:
BUTTON_FREE_PAINT_INACTIVE
+
:neck bowl:neck bowls
BUTTON_PAINT_RECTANGLE_ACTIVE
+
:plectrum:plectra:STANDARD]
BUTTON_FREE_PAINT_BORDER_INACTIVE
+
:hammers:hammers:ALWAYS_PLURAL]
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
+
:bow:bows:STANDARD]
BUTTON_CLICK_INACTIVE
+
:strings:strings:ALWAYS_PLURAL]
BUTTON_FREE_PAINT_BORDER_ACTIVE
+
:string:strings:STANDARD]
BUILDING_SHEET_FARM_INACTIVE_OPTION
+
:sound-chest:sound-chests
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
+
STRINGS:
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
+
:yoke:yokes
BUILDING_SHEET_FARM_ACTIVE_OPTION
+
FRAME:
RECENTER_SURFACE
+
:frame:frames
RECENTER_DEEPEST
+
:neck:necks
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
+
[DOMINANT_MATERIAL_PIECE:FRAME]
RECENTER_HOTKEYS
+
neck bowl vibrates with the rest of the instrument, producing sound.]
RECENTER_REMOVE_OR_CLEAR
+
neck bowl
ARENA_INCREASE_TEAM
+
neck bowls
RECENTER_RECENTER
+
hammers strike the string
RECENTER_SET_LOCATION
+
of the instrument.]
ARENA_DECREASE_SKILL
+
bow is drawn across the string
ARENA_INCREASE_EQUIPMENT
+
plectrum plucks the string
ARENA_DECREASE_TEAM
+
plectra
ARENA_INCREASE_SKILL
+
plectrum
ARENA_CONDITION_UNASSIGNED
+
hammers
ARENA_FLUIDS_WATER_UNSELECTED
+
_NECK_RES
ARENA_DECREASE_EQUIPMENT
+
, causing the instrument to produce sound.]
ARENA_CONDITION_ASSIGNED
+
strings vibrate
ARENA_FLUIDS_MAGMA_SELECTED
+
string vibrates
ARENA_FLUIDS_REMOVE_UNSELECTED
+
_STRINGS
ARENA_FLUIDS_WATER_SELECTED
+
string
ARENA_FLUIDS_MAGMA_UNSELECTED
+
sound-chests
ARENA_FLUIDS_SNOW_SELECTED
+
sound-chest of the instrument vibrates with the strings, producing sound.]
ARENA_FLUIDS_MUD_UNSELECTED
+
yoke.]
ARENA_FLUIDS_REMOVE_SELECTED
+
sound-chest
ARENA_FLUIDS_SNOW_UNSELECTED
+
yokes
INVENTORY_ASSIGNED_SYMBOL
+
body of the instrument vibrates with the strings, producing sound.]
UNIT_SHEET_CUSTOMIZE
+
:pipe:pipes
INVENTORY_ASSIGNED_CLOTHING
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
INVENTORY_ASSIGNED_TOOL
+
:wind chest:wind chests
UNIT_SHEET_CAMERA_ACTIVE
+
PIPES:
PETS_LIVESTOCK_ASSIGN_TRAINER
+
[DOMINANT_MATERIAL_PIECE:CHEST]
UNIT_SHEET_EXPEL
+
CHEST:
UNIT_SHEET_CAMERA_INACTIVE
+
:drone pipes:drone pipes:ALWAYS_PLURAL]
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
+
:drone pipe:drone pipes:STANDARD]
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
+
:melody pipe:melody pipes
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
+
DRONES:
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
+
:bag:bags
PETS_LIVESTOCK_AVAILABLE_AS_PET
+
MELODY:
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
+
:blowpipe:blowpipes
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
+
[DOMINANT_MATERIAL_PIECE:BAG]
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
+
[DESCRIPTION:The musician uses the
PETS_LIVESTOCK_GELD_ACTIVE
+
pipes to select the pitch as the air leaves the instrument.]
BUILDING_SHEET_ASSIGN_WORKER
+
wind chest is the body of the instrument.]
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
+
wind chest
PETS_LIVESTOCK_GELD_INACTIVE
+
wind chests
ASSIGN_TRADE_SELECTED
+
a constant pitch with the flow of air out of the instrument.]
ASSIGN_TRADE_NOT_SELECTED
+
_PIPES
BUILDING_SHEET_CLEAR_WORKER
+
drone pipes produce
BUILDING_SHEET_REMOVE
+
drone pipe produces
ASSIGN_TRADE_PROHIBITED
+
drone pipe
BUTTON_FILTER_NAME
+
drone pipes
ASSIGN_TRADE_IN_DEPOT
+
melody pipes
ASSIGN_TRADE_BEING_BROUGHT
+
melody pipe is used by the musician to select the pitch of the instrument.]
PETITIONS_LIGHT
+
bag is used by the musician to control the steady flow of air through the instrument.]
GRID_CELL_INACTIVE
+
melody pipe
SIEGE_LIGHT
+
blowpipes
DIPLOMACY_LIGHT
+
blowpipe is used by the musician to send air into the instrument.]
LEGENDS_TAB_PAGE_LEFT
+
_DRONE
LEGENDS_TAB_PAGE_RIGHT
+
blowpipe
GRID_CELL_ACTIVE
+
_MELODY
GRID_CELL_BUTTON
+
bowl is attached to the neck to provide additional overtones.
EMBARK_EXPAND_Y_ACTIVE
+
Tuning is also possible using small levers.
EMBARK_EXPAND_Y_INACTIVE
+
Pitch can also be altered by pedals.
EMBARK_SELECTED
+
Tuning is possible with adjustable bridges.
EMBARK_NOT_SELECTED
+
Tuning is accomplished by pegs.
HELP_BORDER
+
string by stopping it against the neck.
HELP_CORNER
+
string by stopping it against the body.
EMBARK_CONTRACT_Y_ACTIVE
+
Frets on the neck allow the musician to alter the pitch.
EMBARK_CONTRACT_Y_INACTIVE
+
The musician can alter the pitch of
HELP_REVEAL
+
occasionally struck.
LIQUID_NUMBERS_ON
+
occasionally plucked.
HELP_CLOSE
+
A drone string is
HELP_HIDE
+
drone strings are
RAMP_ARROWS_OFF
+
Another string vibrates in sympathy and is rarely played itself
ZOOM_IN_ON
+
other strings vibrate in sympathy and are rarely played themselves
LIQUID_NUMBERS_OFF
+
strikes
RAMP_ARROWS_ON
+
plucks
ZOOM_OUT_OFF
+
picks
BUTTON_RECTANGLE
+
plays
ZOOM_IN_OFF
+
the main string
ZOOM_OUT_ON
+
The instrument rests flat as
BUTTON_RECTANGLE_DARK
+
the musician
BUTTON_ADD
+
The strings are suspended from the frame down to the body and
BUTTON_RECTANGLE_SELECTED
+
The strings are suspended from the yoke down to the body and
BUTTON_RECTANGLE_LIGHT
+
The musician blows across a hole in the side of each pipe
BUTTON_ADD_INVALID
+
The musician blows across the end of each pipe
BUTTON_SUBTRACT
+
cylindrical
BUTTON_ADD_HOVER
+
The musician blows into the fipple at the end of each pipe
BUTTON_ADD_PRESSED
+
closed
BUTTON_DES_CLAIM_ACTIVE
+
conical
BUTTON_DES_CLAIM_INACTIVE
+
wind instrument consisting of
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
+
adjacent
BUTTON_DES_ITEM_BUILDING
+
press keys to stop holes
BUTTON_DES_DUMP_ACTIVE
+
stop holes
BUTTON_DES_DUMP_INACTIVE
+
The musician selects the pitch by achieving higher and higher harmonics
BUTTON_DES_FORBID_ACTIVE
+
and can also
BUTTON_DES_FORBID_INACTIVE
+
The musician blows over a single reed at one end
BUTTON_DES_MELT_ACTIVE
+
The musician blows through a double reed at one end
BUTTON_DES_MELT_INACTIVE
+
The musician blows across a hole in the side
BUTTON_DES_UNDUMP_ACTIVE
+
The musician blows across the end hole
BUTTON_DES_UNDUMP_INACTIVE
+
wind instrument
BUTTON_DES_HIDE_ACTIVE
+
The musician blows into the fipple at one end
BUTTON_DES_HIDE_INACTIVE
+
closed cylindrical
BUTTON_DES_UNMELT_ACTIVE
+
globular
BUTTON_DES_UNMELT_INACTIVE
+
by pressing valves to route air through different tube
BUTTON_DES_TRAFFIC
+
by restricting air flow out of the bell
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
+
by adjusting a slide
BUTTON_DES_UNHIDE_ACTIVE
+
by achieving higher and higher harmonics
BUTTON_DES_UNHIDE_INACTIVE
+
horn.
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
+
The musician blows into the instrument and selects pitch
BUTTON_DES_TRAFFIC_LOW_ACTIVE
+
curved
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
+
looping
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
+
provides
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
+
constant accompaniment.
BUTTON_DES_ERASE
+
with a flared bell
BUTTON_DES_TRAFFIC_LOW_INACTIVE
+
s provide
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
+
double-tube
BUTTON_SETTINGS
+
with flared bells
BUTTON_HELP
+
conical bore
BUTTON_OPEN_RIGHT
+
cylindrical bore
BUTTON_CLOSE_LEFT
+
melody pipe attached to the bag.
BUTTON_STRESS_2
+
The melody pipe is a
BUTTON_STRESS_3
+
pressing keys to stop holes
BUTTON_STRESS_0
+
stopping holes
BUTTON_STRESS_1
+
bag, itself supplied by a
BUTTON_STRESS_6
+
The musician selects the pitch by
BUTTON_PLAY_ACTIVE
+
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
BUTTON_STRESS_4
+
wind instrument through which constant air flow is maintained by use of a
BUTTON_STRESS_5
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
BUTTON_PAUSE_INACTIVE
+
[TUNING:CROOKS:SELF]
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
+
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
BUTTON_PLAY_INACTIVE
+
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
BUTTON_PAUSE_ACTIVE
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
BUILDING_INFO_DOOR_PERMITTED
+
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
BUILDING_INFO_ACTIVE
+
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
BUILDING_INFO_DOOR_FORBIDDEN
+
[PITCH_CHOICE:STOPPING_HOLE:SELF]
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
+
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
BUILDING_INFO_INACTIVE
+
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
+
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
+
[PITCH_CHOICE:BP_IN_BELL:SELF]
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
+
[PITCH_CHOICE:SLIDE:SELF]
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
+
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
BUILDING_INFO_ANIMAL_TRAP_FISH
+
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
BUILDING_INFO_ANIMAL_TRAP_MEAT
+
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
+
mid-size stationary
BUILDING_INFO_ANIMAL_TRAP_NONE
+
small stationary
INVENTORY_ASSIGNED_SQUAD
+
[TUNING:TIGHTENING:HEAD]
BUILDING_INFO_ANIMAL_TRAP_GEM
+
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
+
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
BUTTON_PICTURE_BOX_SELECTED
+
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
BUTTON_PICTURE_BOX_HIGHLIGHTED
+
[SOUND_PRODUCTION:SHAKEN:SELF]
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
+
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
BUTTON_PICTURE_BOX
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
BUTTON_PICTURE_BOX_DARK
+
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
BUTTON_FILTER
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
+
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
BUTTON_PICTURE_BOX_LIGHT
+
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
+
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
BUTTON_CATEGORY_RECTANGLE_ON
+
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
BUTTON_CATEGORY_RECTANGLE_SELECTED
+
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
BUTTON_CATEGORY_RECTANGLE
+
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
CALENDAR_DAY_PAST
+
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
CALENDAR_DAY_CURRENT
+
[INDEFINITE_PITCH]
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
+
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
BUTTON_CATEGORY_RECTANGLE_OFF
+
:head:heads
BORDER_TOP
+
MALLET:
BORDER_BOTTOM
+
:heads:heads
CALENDAR_DAY_FUTURE
+
STAND:
BORDER_MIDDLE_INTERSECTION
+
:stand:stands
HOVER_RECTANGLE_JOIN_W_SW
+
_MALLET
HOVER_RECTANGLE_JOIN_W_S
+
used by the musician to strike the instrument and produce sound.]
BORDER_LEFT
+
head is
BORDER_RIGHT
+
stretched over the instrument and used to produce sound.]
HOVER_TAB_INACTIVE
+
heads are
HOVER_TAB_INSIDE_CORNER_TOP
+
heads
HOVER_RECTANGLE_JOIN_E_S
+
stands
HOVER_RECTANGLE_JOIN_E_SE
+
stand is used to support the instrument.]
BOTTOM_BUTTON_BORDER_W
+
_STAND
BOTTOM_BUTTON_BORDER_N
+
stand
HOVER_TAB_INSIDE_CORNER_BOTTOM
+
up the bulk of the instrument.]
BOTTOM_BUTTON_BORDER_NW
+
triangles
BOTTOM_BUTTON_BORDER_E
+
triangle
LEGENDS_TAB_CLOSE_INACTIVE
+
chimes
BOTTOM_BUTTON_BORDER_INTERIOR
+
bowl-shaped
BOTTOM_BUTTON_BORDER_NE
+
hourglass
EMBARK_EXPAND_X_INACTIVE
+
sticks
EMBARK_CONTRACT_X_ACTIVE
+
mallet
LEGENDS_TAB_CLOSE_ACTIVE
+
hammers
EMBARK_EXPAND_X_ACTIVE
+
mallets
INTERIOR_BORDER_N_S_W_E
+
wind instrument consisting of a central wind chest and
INTERIOR_BORDER_N_W_E
+
, fitted with free reeds.
EMBARK_CONTRACT_X_INACTIVE
+
The musician blows over a single reed in each pipe
BUTTON_RECTANGLE_DIVIDER
+
The musician blows through a double reed in each pipe
INTERIOR_BORDER_N_S
+
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
INTERFACE_BACKGROUND
+
[ANY_SILK_MATERIAL]
INTERIOR_BORDER_S_W_E
+
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
INTERIOR_BORDER_W_E
+
[NOT_WEB]
SORT_DESCENDING_ACTIVE
+
[SKILL:WOODCRAFT]
SORT_DESCENDING_INACTIVE
+
[SKILL:STONECRAFT]
SORT_ASCENDING_ACTIVE
+
[SKILL:CARVE_STONE]
SORT_ASCENDING_INACTIVE
+
[BUILDING:CRAFTSMAN:NONE]
SCROLLBAR_UP_HOVER
+
[HARD_ITEM_MATERIAL]
SCROLLBAR_UP_PRESSED
+
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
SORT_TEXT_ACTIVE
+
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
SORT_TEXT_INACTIVE
+
[WORTHLESS_STONE_ONLY]
SCROLLBAR_TOP_SCROLLER
+
[SKILL:CARPENTRY]
SCROLLBAR_TOP_SCROLLER_HOVER
+
[BUILDING:MASON:NONE]
SCROLLBAR_DOWN_HOVER
+
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
SCROLLBAR_DOWN_PRESSED
+
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
SCROLLBAR_BLANK_SCROLLER
+
[SKILL:METALCRAFT]
SCROLLBAR_BLANK_SCROLLER_HOVER
+
[BUILDING:CARPENTER:NONE]
SCROLLBAR_BOTTOM_SCROLLER
+
[METAL_ITEM_MATERIAL]
SCROLLBAR_BOTTOM_SCROLLER_HOVER
+
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
BUTTON_SUBTRACT_INVALID
+
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
BUTTON_EXPANDER_CLOSED
+
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
BUTTON_SUBTRACT_HOVER
+
[SKILL:GLASSMAKER]
BUTTON_SUBTRACT_PRESSED
+
[BUILDING:METALSMITH:NONE]
TAB_SELECTED
+
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
SHORT_TAB
+
:GLASS_GREEN:NONE]
BUTTON_EXPANDER_OPEN
+
[CONTAINS:sand]
SHORT_SUBTAB_SELECTED
+
[PRESERVE_REAGENT]
SHORT_SUBSUBTAB
+
[IS_SAND_MATERIAL]
SHORT_TAB_SELECTED
+
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
SHORT_SUBTAB
+
[BUILDING:GLASS:NONE]
HORIZONTAL_OPTION_ACTIVE
+
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
HORIZONTAL_OPTION_INACTIVE
+
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
SHORT_SUBSUBTAB_SELECTED
+
[SKILL:LEATHERWORK]
HORIZONTAL_OPTION_LEFT_ORNAMENT
+
[BUILDING:LEATHER:NONE]
HORIZONTAL_OPTION_RIGHT_ORNAMENT
+
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
BUILDING_JOBS_REPEAT
+
[FUEL]
HORIZONTAL_OPTION_REMOVE
+
[SKILL:POTTERY]
HORIZONTAL_OPTION_CONFIRM
+
[PRODUCT:100:1:TOOL:
BUILDING_JOBS_DO_NOW_ACTIVE
+
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
BUILDING_JOBS_SUSPENDED
+
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
BUILDING_JOBS_REPEAT_ACTIVE
+
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
BUILDING_JOBS_DO_NOW
+
[MAX_MULTIPLIER:1]
BUILDING_JOBS_REMOVE
+
[BUILDING:KILN:NONE]
BUILDING_JOBS_REMOVE_WORKER
+
[NAME:forge
BUILDING_JOBS_SUSPENDED_ACTIVE
+
[NAME:make
BUILDING_JOBS_PRIORITY_UP
+
[REACTION:
BUILDING_SHORT_ITEM_TASK
+
reaction_layer
BUILDING_ITEM_TASK
+
[OBJECT:REACTION]
BUILDING_JOBS_ACTIVE
+
The instrument produces a complex sound that cannot be said to be of a single pitch.
BUILDING_JOBS_QUOTA
+
Tuning is accomplished by adjusting the tension of the head.
BUILDING_ITEM_ANIMAL
+
shakes
BUILDING_ITEM_BAIT
+
together
BUILDING_ITEM_INCORPORATED
+
rubs around the lip of
BUILDING_ITEM_TRADE
+
plucks
BUILDING_ITEM_OTHER
+
The musician
STOCKS_RECENTER
+
scrapes
BUILDING_ITEM_LOADED
+
on a
BUILDING_ITEM_DEAD
+
attached to a
STOCKS_FORBID_ACTIVE
+
It consists of
STOCKS_DUMP
+
which rest
STOCKS_VIEW_ITEM
+
tiny stationary
STOCKS_FORBID
+
percussion instrument.
STOCKS_MELT_ACTIVE
+
[NATURAL_SKILL:WRESTLING:14]
STOCKS_HIDE
+
[NATURAL_SKILL:BITE:14]
STOCKS_DUMP_ACTIVE
+
[UNIQUE_DEMON]
STOCKS_MELT
+
[SPREAD_EVIL_SPHERES_IF_RULER]
SHORT_FORBID_ACTIVE
+
[LAIR:SHRINE:100]
SHORT_DUMP
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
STOCKS_HIDE_ACTIVE
+
[ATTACK_TRIGGER:
SHORT_FORBID
+
[NO_DRINK][NO_EAT][NO_SLEEP]
SHORT_MELT_ACTIVE
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
SHORT_HIDE
+
[TITAN]
SHORT_DUMP_ACTIVE
+
[NATURAL_SKILL:MELEE_COMBAT:6]
SHORT_MELT
+
[NATURAL_SKILL:DODGING:6]
SLIDER
+
[NATURAL_SKILL:GRASP_STRIKE:6]
SLIDER_HOVER
+
[NATURAL_SKILL:STANCE_STRIKE:6]
SHORT_HIDE_ACTIVE
+
[NATURAL_SKILL:WRESTLING:6]
SLIDER_BACKGROUND
+
[NATURAL_SKILL:BITE:6]
SCROLLBAR_SMALL_SCROLLER_HOVER
+
[CARNIVORE]
SCROLLBAR_OFFCENTER_SCROLLER
+
[DIFFICULTY:10]
SCROLLBAR
+
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
SCROLLBAR_SMALL_SCROLLER
+
[NO_GENDER]
TRAPCOMP_GRAPHICS_UPRIGHT_8T
+
[ATTACK_TRIGGER:0:0:2]
TRAPCOMP_GRAPHICS_UPRIGHT_9T
+
[NAME:forgotten beast:forgotten beasts:forgotten beast]
TRAPCOMP_GRAPHICS_UPRIGHT_6T
+
[FEATURE_BEAST]
TRAPCOMP_GRAPHICS_UPRIGHT_7T
+
E_BEASTL
TRAPCOMP_GRAPHICS_UPRIGHT_2B
+
E_HUMG
TRAPCOMP_GRAPHICS_UPRIGHT_3B
+
E_BEAST
TRAPCOMP_GRAPHICS_UPRIGHT_10T
+
NIGHT_CREATURE_
TRAPCOMP_GRAPHICS_UPRIGHT_1B
+
TITAN_
TRAPCOMP_GRAPHICS_UPRIGHT_6B
+
DEMON_
TRAPCOMP_GRAPHICS_UPRIGHT_7B
+
*** Error(s) found in Random Creature Generation
TRAPCOMP_GRAPHICS_UPRIGHT_4B
+
FORGOTTEN_BEAST_
TRAPCOMP_GRAPHICS_UPRIGHT_5B
+
[CATEGORY_NAME:Make instrument
TRAPCOMP_GRAPHICS_UPRIGHT_10B
+
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
AMMO_GRAPHICS
+
[DESCRIPTION:USE_INSTRUMENT:
TRAPCOMP_GRAPHICS_UPRIGHT_8B
+
[CATEGORY:INSTRUMENT]
TRAPCOMP_GRAPHICS_UPRIGHT_9B
+
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
AMMO_GRAPHICS_STRAIGHT_WOOD
+
[SKILL:MASONRY]
AMMO_GRAPHICS_DIAGONAL_DEFAULT
+
:NONE]
Unknown ammo graphics weapon token:
+
[PRODUCT_TOKEN:instrument]
AMMO_GRAPHICS_STRAIGHT_DEFAULT
+
[PRODUCT:100:1:INSTRUMENT:
Unknown siegeammo graphics weapon token:
+
:GET_MATERIAL_FROM_REAGENT:
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
+
:1:TOOL:
AMMO_GRAPHICS_DIAGONAL_WOOD
+
:NONE:NONE]
SIEGEAMMO_GRAPHICS
+
[NAME:assemble
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
+
[REAGENT:
WEAPON_GRAPHICS
+
[CATEGORY_NAME:Make instrument piece
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
+
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
+
[DESCRIPTION:USE_TOOL:
WEAPON_GRAPHICS_MATERIAL
+
[CATEGORY:INSTRUMENT_PIECE]
WEAPON_GRAPHICS_WOOD
+
[ANY_BONE_MATERIAL]
Unknown weapon graphics weapon token:
+
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
WEAPON_GRAPHICS_DEFAULT
+
[SKILL:BONECARVE]
WEAPON_GRAPHICS_UPRIGHT_1T
+
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
WEAPON_GRAPHICS_UPRIGHT_2T
+
[ANY_SHELL_MATERIAL]
WEAPON_GRAPHICS_WOOD_GROWN
+
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
WEAPON_GRAPHICS_WEAPON_TRAP
+
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
WEAPON_GRAPHICS_UPRIGHT_5T
+
[USE_BODY_COMPONENT][UNROTTEN]
WEAPON_GRAPHICS_UPRIGHT_6T
+
[SKILL:WEAVING]
WEAPON_GRAPHICS_UPRIGHT_3T
+
[ANY_PLANT_MATERIAL]
WEAPON_GRAPHICS_UPRIGHT_4T
+
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
WEAPON_GRAPHICS_UPRIGHT_9T
+
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
WEAPON_GRAPHICS_UPRIGHT_10T
+
[BIOME:ANY_FOREST]
WEAPON_GRAPHICS_UPRIGHT_7T
+
[BIOME:ANY_SHRUBLAND]
WEAPON_GRAPHICS_UPRIGHT_8T
+
[FANCIFUL]
WEAPON_GRAPHICS_UPRIGHT_3B
+
[SUPERNATURAL]
WEAPON_GRAPHICS_UPRIGHT_4B
+
[MAGMA_VISION]
WEAPON_GRAPHICS_UPRIGHT_1B
+
[EVIL]
WEAPON_GRAPHICS_UPRIGHT_2B
+
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
WEAPON_GRAPHICS_UPRIGHT_7B
+
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
WEAPON_GRAPHICS_UPRIGHT_8B
+
[PERSONALITY:PRIDE:100:100:100]
WEAPON_GRAPHICS_UPRIGHT_5B
+
[PERSONALITY:GREED:100:100:100]
WEAPON_GRAPHICS_UPRIGHT_6B
+
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
FOOD_CONTAINER_GRAPHICS
+
[PERSONALITY:CRUELTY:100:100:100]
TOOL_GRAPHICS
+
[PERSONALITY:TRUST:0:0:0]
WEAPON_GRAPHICS_UPRIGHT_9B
+
[PERSONALITY:ALTRUISM:0:0:0]
WEAPON_GRAPHICS_UPRIGHT_10B
+
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
LIST_ICON
+
[PERSONALITY:GRATITUDE:0:0:0]
TOOL_GRAPHICS_HIVE_BLD
+
[PERSONALITY:ASSERTIVENESS:100:100:100]
Unknown tool graphics tool token:
+
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
ADD_TOOL_GRAPHICS
+
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
+
[PERSONALITY:FRIENDLINESS:0:0:0]
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
+
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
TOOL_GRAPHICS_HIVE_BLD_IN_USE
+
[PERSONALITY:BASHFUL:0:0:0]
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
SCROLLBAR_SKY
+
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
SCROLLBAR_GROUND
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
SCROLLBAR_CENTER_SCROLLER
+
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
SCROLLBAR_CENTER_SCROLLER_HOVER
+
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
SHAPE_GRAPHICS_LARGE_GEM
+
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
Unknown gem shape token:
+
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
SCROLLBAR_UNDERGROUND
+
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
BUTTON_FILTER_NO_MAG_RIGHT
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
Unknown workshop graphics workshop token:
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
CUSTOM_FURNACE_GRAPHICS
+
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
SHAPE_GRAPHICS_SMALL_GEM
+
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
CUSTOM_WORKSHOP_GRAPHICS
+
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
+
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
STATUE_CREATURE_GRAPHICS
+
[POPULATION_NUMBER:5:10]
Unknown furnace graphics furnace token:
+
[CLUSTER_NUMBER:1:5]
STATUE_ITEM_GRAPHICS
+
[BIOME:SUBTERRANEAN_CHASM]
Unknown statue creature caste token:
+
[UNDERGROUND_DEPTH:5:5]
STATUE_SHAPE_GRAPHICS
+
[LARGE_ROAMING]
Unknown statue creature token:
+
[LARGE_PREDATOR][DIFFICULTY:
STATUE_CREATURE_CASTE_GRAPHICS
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
CHEESE_GRAPHICS
+
[CAN_LEARN][CAN_SPEAK]
cheese graphics
+
[NATURAL_SKILL:RANGED_COMBAT:10]
Unknown statue shape token:
+
[NATURAL_SKILL:DODGING:10]
Statue shape adj not recognized:
+
[NATURAL_SKILL:STANCE_STRIKE:10]
BOULDER_GRAPHICS
+
[NATURAL_SKILL:MELEE_COMBAT:10]
boulder graphics
+
[NATURAL_SKILL:BITE:10]
Unknown cheese graphics material:
+
[NATURAL_SKILL:GRASP_STRIKE:10]
CHEESE_GRAPHICS_ALT
+
[DEMON]
rough gem graphics
+
[NATURAL_SKILL:WRESTLING:10]
Unknown rough gem graphics material:
+
[MALE]
Unknown boulder graphics material:
+
[SELECT_CASTE:ALL]
ROUGH_GEM_GRAPHICS
+
[FEMALE]
Unknown bar graphics material:
+
[CASTE:MALE]
WOOD_GRAPHICS
+
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
BARS_GRAPHICS
+
[CASTE:FEMALE]
bar graphics
+
[NATURAL_SKILL:DODGING:14]
FOOD_GRAPHICS
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
Unknown food graphics food token:
+
[NATURAL_SKILL:MELEE_COMBAT:14]
wood graphics
+
[NATURAL_SKILL:RANGED_COMBAT:14]
Unknown wood graphics material:
+
[NATURAL_SKILL:GRASP_STRIKE:14]
GLOVES_GRAPHICS
+
[NATURAL_SKILL:STANCE_STRIKE:14]
Unknown gloves graphics gloves token:
+
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
ARMOR_GRAPHICS
+
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
Unknown armor graphics armor token:
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
PANTS_GRAPHICS
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
Unknown pants graphics pants token:
+
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
HELM_GRAPHICS
+
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
Unknown helm graphics helm token:
+
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
SHIELD_GRAPHICS
+
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
Unknown shield graphics shield token:
+
[NATURAL_SKILL:DODGING:4]
SHOES_GRAPHICS
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
Unknown shoes graphics shoes token:
+
[NATURAL_SKILL:MELEE_COMBAT:4]
TOY_GRAPHICS
+
[NATURAL_SKILL:RANGED_COMBAT:4]
Unknown toy graphics toy token:
+
[NATURAL_SKILL:GRASP_STRIKE:4]
SHOES_GRAPHICS_METAL
+
[NATURAL_SKILL:STANCE_STRIKE:4]
SHIELD_GRAPHICS_WOODEN
+
[NATURAL_SKILL:WRESTLING:4]
TRAPCOMP_GRAPHICS_WEAPON_TRAP
+
[NATURAL_SKILL:BITE:4]
TRAPCOMP_GRAPHICS_UPRIGHT_1T
+
[DIFFICULTY:6]
TRAPCOMP_GRAPHICS
+
[DIFFICULTY:2]
Unknown trapcomp graphics trapcomp token:
+
[CLUSTER_NUMBER:1:1]
TRAPCOMP_GRAPHICS_UPRIGHT_4T
+
[LARGE_PREDATOR]
TRAPCOMP_GRAPHICS_UPRIGHT_5T
+
[PERSONALITY:HUMOR:100:100:100]
TRAPCOMP_GRAPHICS_UPRIGHT_2T
+
[NIGHT_CREATURE_NIGHTMARE]
TRAPCOMP_GRAPHICS_UPRIGHT_3T
+
[NIGHT_CREATURE_BOGEYMAN]
FORTIFICATION_OPEN_NE
+
[CLUSTER_NUMBER:4:6]
FORTIFICATION_OPEN_SW
+
[ODOR_LEVEL:90]
FORTIFICATION_OPEN_WE
+
[NATURAL_SKILL:SNEAK:20]
FORTIFICATION_OPEN_NW
+
[ODOR_STRING:cooked flesh]
FORTIFICATION_WOOD_OPEN_NSWE
+
[ODOR_STRING:death]
FORTIFICATION_WOOD_OPEN_NSW
+
[HABIT:COLLECT_TROPHIES:50]
FORTIFICATION_OPEN_SE
+
[ODOR_STRING:bug innards]
FORTIFICATION_WOOD
+
[HABIT:COOK_VERMIN:50]
FORTIFICATION_WOOD_OPEN_SWE
+
[HABIT:COOK_PEOPLE:50]
FORTIFICATION_WOOD_OPEN_NS
+
[HABIT:COOK_BLOOD:50]
FORTIFICATION_WOOD_OPEN_NSE
+
[HABIT:GRIND_VERMIN:50]
FORTIFICATION_WOOD_OPEN_NWE
+
[HABIT_NUM:TEST_ALL]
FORTIFICATION_WOOD_OPEN_NE
+
[HABIT:GRIND_BONE_MEAL:50]
FORTIFICATION_WOOD_OPEN_SW
+
[LAIR:SIMPLE_BURROW:50]
FORTIFICATION_WOOD_OPEN_WE
+
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
FORTIFICATION_WOOD_OPEN_NW
+
[DIFFICULTY:1]
FORTIFICATION_ICE_OPEN_NSWE
+
[LAIR:SIMPLE_MOUND:50]
FORTIFICATION_ICE_OPEN_NSW
+
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
FORTIFICATION_WOOD_OPEN_SE
+
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
FORTIFICATION_ICE
+
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
FORTIFICATION_ICE_OPEN_SWE
+
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
FORTIFICATION_ICE_OPEN_NS
+
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
FORTIFICATION_ICE_OPEN_NSE
+
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
FORTIFICATION_ICE_OPEN_NWE
+
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
FORTIFICATION_ICE_OPEN_NE
+
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
FORTIFICATION_ICE_OPEN_SW
+
[BONECARN]
FORTIFICATION_ICE_OPEN_WE
+
[CRAZED]
FORTIFICATION_ICE_OPEN_NW
+
[CAN_SPEAK]
FLOW_DUST
+
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
FLOW_WATER_MIST
+
[CAN_LEARN]
FORTIFICATION_ICE_OPEN_SE
+
[SLOW_LEARNER]
FLOW_MIASMA
+
[ORIENTATION:MALE:0:0:1]
FLOW_VAPOR
+
[ORIENTATION:FEMALE:1:0:0]
FLOW_DRAGONFIRE
+
[ORIENTATION:FEMALE:0:0:1]
FLOW_LAVA_MIST
+
[CONVERTED_SPOUSE]
FLOW_BOILING
+
[SPOUSE_CONVERTER]
FLOW_ITEM
+
[ORIENTATION:MALE:1:0:0]
UNIT_SELECTOR_PASTURE
+
[BIOME:ANY_WETLAND]
FLOW_FIRE
+
[BIOME:TUNDRA]
FLOW_SMOKE
+
[BIOME:ANY_SAVANNA]
CREATURE_IS_TRAVELING
+
[BIOME:ANY_GRASSLAND]
BUILDING_ICON_WORKSHOPS
+
[BUILDINGDESTROYER:2]
UNIT_SELECTOR_PIT
+
[CREATURE_TILE:
UNIT_SELECTOR_POND
+
[GRASSTRAMPLE:20]
BUILDING_ICON_WALLS_FLOORS
+
[TRAPAVOID]
BUILDING_ICON_MACHINES_FLUIDS
+
[BABY:1]
BUILDING_ICON_FURNITURE
+
[CHILD:12]
BUILDING_ICON_DOORS_HATCHES
+
[BODY_SIZE:2:0:
BUILDING_ICON_MILITARY
+
[BODY_SIZE:12:0:
BUILDING_ICON_TRADE_DEPOT
+
[SELECT_CASTE:FEMALE]
BUILDING_ICON_CAGES_RESTRAINT
+
[BODY_SIZE:0:0:
BUILDING_ICON_TRAPS
+
armless biped
BUILDING_ICON_WORKSHOP_METALSMITH
+
[SELECT_CASTE:MALE]
BUILDING_ICON_WORKSHOPS_FURNACES
+
primate
BUILDING_ICON_WORKSHOP_CARPENTER
+
decapod
BUILDING_ICON_WORKSHOP_MASON
+
octopod
BUILDING_ICON_WORKSHOPS_CLOTHING
+
[BENIGN]
BUILDING_ICON_WORKSHOPS_FARMING
+
hexapod
BUILDING_ICON_WORKSHOP_CRAFTS
+
[NATURAL_SKILL:WHIP:6]
BUILDING_ICON_WORKSHOP_JEWELER
+
[NATURAL_SKILL:SPEAR:6]
BUILDING_ICON_WORKSHOP_SIEGE
+
[NATURAL_SKILL:MACE:6]
BUILDING_ICON_WORKSHOP_ASHERY
+
[NATURAL_SKILL:HAMMER:6]
BUILDING_ICON_WORKSHOP_BOWYER
+
[NATURAL_SKILL:DAGGER:6]
BUILDING_ICON_WORKSHOP_MECHANIC
+
[NATURAL_SKILL:PIKE:6]
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
+
[NATURAL_SKILL:AXE:6]
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
+
[NATURAL_SKILL:SWORD:6]
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
+
[NATURAL_SKILL:SPEAR:10]
TOOL_GRAPHICS_CONTAINER_LIQUID
+
[NATURAL_SKILL:RANGED_COMBAT:6]
TOOL_GRAPHICS_STONE
+
[NATURAL_SKILL:HAMMER:10]
TOOL_GRAPHICS_METAL
+
[NATURAL_SKILL:WHIP:10]
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
+
[NATURAL_SKILL:PIKE:10]
TOOL_GRAPHICS_WOOD
+
[NATURAL_SKILL:MACE:10]
TOOL_GRAPHICS_STONE_VARIANT
+
[NATURAL_SKILL:SWORD:10]
TOOL_GRAPHICS_METAL_VARIANT
+
[NATURAL_SKILL:DAGGER:10]
TOOL_GRAPHICS_GLASS
+
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
TOOL_GRAPHICS_WOOD_VARIANT
+
[NATURAL_SKILL:AXE:10]
TOOL_GRAPHICS_SPIKES
+
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
TOOL_GRAPHICS_RINGS
+
:10:1]
TOOL_GRAPHICS_GLASS_VARIANT
+
[NOFEAR]
TOOL_GRAPHICS_DAMAGE
+
[NO_FEVERS]
TOOL_GRAPHICS_BANDS
+
[PETVALUE:2000]
TOOL_GRAPHICS_BLOOD
+
[ALL_ACTIVE]
TOOL_GRAPHICS_STUDS
+
[NOSTUN]
TOOL_GRAPHICS_ENGRAVING
+
[BIOME:SUBTERRANEAN_WATER]
TOOL_GRAPHICS_MUD
+
[NO_DIZZINESS]
TOOL_GRAPHICS_SHAPE
+
[NOPAIN]
TOOL_GRAPHICS_VOMIT
+
[NONAUSEA]
TOOL_GRAPHICS_WATER
+
[NOEXERT]
TILE_GRAPHICS
+
[AMPHIBIOUS]
CUSTOM_SYMBOL
+
[SWIMS_INNATE]
Shape token not recognized:
+
[NIGHT_CREATURE]
TILE_GRAPHICS_RECTANGLE
+
[BIOME:ANY_LAND]
GRASS_STAIR_DOWN
+
[LOCAL_POPS_PRODUCE_HEROES]
STONE_STAIR_UPDOWN
+
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
GRASS_STAIR_UPDOWN
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
GRASS_STAIR_UP
+
[LOCAL_POPS_CONTROLLABLE]
DIRT_STAIR_UPDOWN
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
DIRT_STAIR_UP
+
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
STONE_STAIR_UP
+
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
STONE_STAIR_DOWN
+
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
SAND_STAIR_UP
+
composed of water
SAND_STAIR_DOWN
+
blizzard
DIRT_STAIR_DOWN
+
composed of snow
SAND_STAIR_UPDOWN
+
composed of grime and filth
SAND_Y_STAIR_DOWN
+
composed of salt
SAND_W_STAIR_UPDOWN
+
disgusting appearance
SAND_Y_STAIR_UPDOWN
+
quagmire
SAND_Y_STAIR_UP
+
composed of vomit
SAND_R_STAIR_UPDOWN
+
composed of mud
SAND_R_STAIR_UP
+
cinders
SAND_W_STAIR_UP
+
composed of ash
SAND_W_STAIR_DOWN
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
SAND_B_STAIR_UP
+
embers
SAND_B_STAIR_DOWN
+
[HAS_NERVES]
SAND_R_STAIR_DOWN
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
SAND_B_STAIR_UPDOWN
+
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
PALETTE_STAIR_DOWN
+
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
SMOOTH_FLOOR
+
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
PALETTE_STAIR_UPDOWN
+
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
PALETTE_STAIR_UP
+
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
FORTIFICATION_OPEN_NSWE
+
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
FORTIFICATION_OPEN_NSW
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
WORKSHOP_FLOOR
+
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
FORTIFICATION
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
FORTIFICATION_OPEN_SWE
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
FORTIFICATION_OPEN_NS
+
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
FORTIFICATION_OPEN_NSE
+
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
FORTIFICATION_OPEN_NWE
+
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
BUILDING_ICON_TRAP_STONE
+
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
BUILDING_ICON_TRAP_WEAPON
+
[REMOVE_MATERIAL:BONE]
BUILDING_ICON_ANIMAL_TRAP
+
[REMOVE_TISSUE:BONE]
BUILDING_ICON_PRESSURE_PLATE
+
[REMOVE_MATERIAL:SKIN]
BUILDING_ICON_ARCHERY_TARGET
+
[REMOVE_TISSUE:SKIN]
BUILDING_ICON_WEAPON_RACK
+
[REMOVE_TISSUE:HAIR]
BUILDING_ICON_TRAP_CAGE
+
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
BUILDING_ICON_WEAPON
+
[REMOVE_MATERIAL:HAIR]
BUILDING_ICON_CATAPULT
+
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
BUILDING_ICON_WAGON
+
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
BUILDING_ICON_ARMOR_STAND
+
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
BUILDING_ICON_BALLISTA
+
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
PLANNED_CONSTRUCTION_FLOOR
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
PLANNED_CONSTRUCTION_STAIR_UP
+
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
PLANNED_CONSTRUCTION_FORTIFICATION
+
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
PLANNED_CONSTRUCTION_WALL
+
[CANOPENDOORS]
PLANNED_CONSTRUCTION_RAMP
+
[EQUIPS]
PLANNED_CONSTRUCTION_TRACK_N
+
[BODYGLOSS
PLANNED_CONSTRUCTION_STAIR_DOWN
+
[FLIER]
PLANNED_CONSTRUCTION_STAIR_UPDOWN
+
RCP_TONGUE
PLANNED_CONSTRUCTION_TRACK_E
+
RCP_2_FRONT_FINGERS
PLANNED_CONSTRUCTION_TRACK_NS
+
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
PLANNED_CONSTRUCTION_TRACK_S
+
RCP_4_FRONT_FINGERS
PLANNED_CONSTRUCTION_TRACK_W
+
RCP_3_FRONT_FINGERS
PLANNED_CONSTRUCTION_TRACK_SE
+
RCP_5_FRONT_FINGERS
PLANNED_CONSTRUCTION_TRACK_SW
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
PLANNED_CONSTRUCTION_TRACK_NE
+
[STATE_COLOR:ALL_SOLID:
PLANNED_CONSTRUCTION_TRACK_NW
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
PLANNED_CONSTRUCTION_TRACK_NSW
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
PLANNED_CONSTRUCTION_TRACK_NWE
+
[FIXED_TEMP:
PLANNED_CONSTRUCTION_TRACK_WE
+
[HOMEOTHERM:10040]
PLANNED_CONSTRUCTION_TRACK_NSE
+
[NOBREATHE]
PLANNED_CONSTRUCTION_TRACK_RN
+
[EXTRAVISION]
PLANNED_CONSTRUCTION_TRACK_RS
+
[ODOR_STRING:soil]
PLANNED_CONSTRUCTION_TRACK_SWE
+
[COLOR:
PLANNED_CONSTRUCTION_TRACK_NSWE
+
[ODOR_STRING:smoke]
PLANNED_CONSTRUCTION_TRACK_RNS
+
[ODOR_STRING:soot]
PLANNED_CONSTRUCTION_TRACK_RNE
+
[ODOR_STRING:vomit]
PLANNED_CONSTRUCTION_TRACK_RW
+
[ODOR_STRING:filth]
PLANNED_CONSTRUCTION_TRACK_RE
+
[FIREIMMUNE_SUPER]
PLANNED_CONSTRUCTION_TRACK_RSW
+
[ODOR_STRING:mud]
PLANNED_CONSTRUCTION_TRACK_RWE
+
[CDI:FLOW:FIREJET]
PLANNED_CONSTRUCTION_TRACK_RNW
+
[CDI:TARGET_RANGE:C:5]
PLANNED_CONSTRUCTION_TRACK_RSE
+
[CDI:WAIT_PERIOD:30]
PLANNED_CONSTRUCTION_TRACK_RNWE
+
[CDI:ADV_NAME:Spray jet of fire]
PLANNED_CONSTRUCTION_TRACK_RSWE
+
[CDI:MAX_TARGET_NUMBER:C:2]
PLANNED_CONSTRUCTION_TRACK_RNSE
+
[CDI:MAX_TARGET_NUMBER:C:3]
PLANNED_CONSTRUCTION_TRACK_RNSW
+
[CDI:FLOW:FIREBALL]
ZONE_INACTIVE_N_W
+
[CDI:TARGET_RANGE:C:15]
ZONE_INACTIVE_N_E
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
PLANNED_CONSTRUCTION_TRACK_RNSWE
+
[CDI:ADV_NAME:Hurl fireball]
ZONE_INACTIVE_N_S_W_E
+
[NOT_LIVING]
ZONE_INACTIVE_N
+
[NOT_BUTCHERABLE]
ZONE_INACTIVE_E
+
[TISSUE_SHAPE:LAYER]
ZONE_INACTIVE_S_E
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
ZONE_INACTIVE_S_W
+
[RELATIVE_THICKNESS:1]
ZONE_INACTIVE_N_S
+
[CONNECTS]
ZONE_INACTIVE_W_E
+
[FUNCTIONAL]
ZONE_INACTIVE_W
+
[STRUCTURAL]
ZONE_INACTIVE_S
+
[TISSUE_MAT_STATE:
ZONE_INACTIVE_N_S_W
+
[MUSCULAR]
ZONE_INACTIVE_N_S_E
+
[TISSUE_NAME:tissue:NP]
ZONE_INACTIVE_N_W_E
+
[TISSUE_MATERIAL:
ZONE_INACTIVE_S_W_E
+
[MAT_FIXED_TEMP:
BUILDING_ICON_FURNACE_GLASS
+
[TISSUE:UNIFORM_TIS]
BUILDING_ICON_FURNACE_KILN
+
composed of
BUILDING_ICON_FURNACE_WOOD
+
[USE_MATERIAL_TEMPLATE:
BUILDING_ICON_FURNACE_SMELTER
+
composed of solid salt
BUILDING_ICON_WORKSHOP_CLOTHES
+
composed of ice
BUILDING_ICON_WORKSHOP_DYER
+
composed of coke
BUILDING_ICON_WORKSHOP_LEATHER
+
composed of crystal glass
BUILDING_ICON_WORKSHOP_LOOM
+
composed of charcoal
BUILDING_ICON_WORKSHOP_BUTCHER
+
composed of green glass
BUILDING_ICON_WORKSHOP_TANNER
+
composed of clear glass
BUILDING_ICON_FARM_PLOT
+
composed of amber
BUILDING_ICON_WORKSHOP_STILL
+
composed of coral
BUILDING_ICON_WORKSHOP_FARMER
+
flaming
BUILDING_ICON_WORKSHOP_QUERN
+
scorching
BUILDING_ICON_WORKSHOP_FISHERY
+
inferno
BUILDING_ICON_WORKSHOP_KITCHEN
+
composed of flame
BUILDING_ICON_HIVE
+
boiling
BUILDING_ICON_BED
+
of tears
BUILDING_ICON_WORKSHOP_KENNEL
+
composed of steam
BUILDING_ICON_NEST_BOX
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
BUILDING_ICON_BOX
+
[CDI:ADV_NAME:Spit glob]
BUILDING_ICON_CABINET
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
BUILDING_ICON_CHAIR
+
[CDI:ADV_NAME:Spray gas]
BUILDING_ICON_TABLE
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
BUILDING_ICON_STATUE
+
[CDI:ADV_NAME:Spray vapor]
BUILDING_ICON_TRACTION_BENCH
+
[CDI:ADV_NAME:Spray dust]
BUILDING_ICON_COFFIN
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
BUILDING_ICON_SLAB
+
:BY_CATEGORY:ALL:
BUILDING_ICON_OFFERING_PLACE
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
BUILDING_ICON_INSTRUMENT
+
[CDI:MAX_TARGET_NUMBER:C:4]
BUILDING_ICON_BOOKCASE
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
BUILDING_ICON_DISPLAY_FURNITURE
+
[CDI:ADV_NAME:Spray web]
BUILDING_ICON_WALL
+
[THICKWEB][WEBIMMUNE]
BUILDING_ICON_FLOOR
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
BUILDING_ICON_DOOR
+
[SYN_IMMUNE_CREATURE:
BUILDING_ICON_HATCH
+
[SYN_NAME:divine sickness]
BUILDING_ICON_BRIDGE
+
[SYN_NAME:night sickness]
BUILDING_ICON_ROAD_PAVED
+
[SYN_NAME:titan sickness]
BUILDING_ICON_RAMP
+
[SYN_NAME:demon sickness]
BUILDING_ICON_STAIRS
+
[BOILING_POINT:10400]
BUILDING_ICON_GRATE_WALL
+
[SYN_NAME:beast sickness]
BUILDING_ICON_GRATE_FLOOR
+
[BOILING_POINT:9900]
BUILDING_ICON_ROAD_DIRT
+
[MELTING_POINT:10200]
BUILDING_ICON_FORTIFICATION
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
BUILDING_ICON_WINDOW_GLASS
+
[MELTING_POINT:9800]
BUILDING_ICON_WINDOW_GEM
+
[SELECT_MATERIAL:ICHOR]
BUILDING_ICON_BARS_VERTICAL
+
[SELECT_MATERIAL:GOO]
BUILDING_ICON_BARS_FLOORS
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
BUILDING_ICON_TRACK_STOP
+
[SELECT_MATERIAL:BLOOD]
BUILDING_ICON_LEVER
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
BUILDING_ICON_SUPPORT
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
BUILDING_ICON_TRACK
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
BUILDING_ICON_SCREW_PUMP
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
BUILDING_ICON_WATER_WHEEL
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
BUILDING_ICON_WELL
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
BUILDING_ICON_FLOODGATE
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
BUILDING_ICON_AXLE_HORIZONTAL
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
BUILDING_ICON_AXLE_VERTICAL
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
BUILDING_ICON_WINDMILL
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
BUILDING_ICON_GEAR_ASSEMBLY
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
BUILDING_ICON_RESTRAINT
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
BUILDING_ICON_CAGE
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
BUILDING_ICON_WORKSHOP_MILLSTONE
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
BUILDING_ICON_ROLLERS
+
[CREATURE_CLASS:GENERAL_POISON]
ZONE_DINING_HALL
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
ZONE_OFFICE
+
[STATE_COLOR:ALL:
ZONE_GENERAL
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
ZONE_BEDROOM
+
[TL_MAJOR_ARTERIES]
ZONE_DORMITORY
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
ZONE_DUNGEON
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
ZONE_ARCHERY_RANGE
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
ZONE_BARRACKS
+
[GLOWTILE:249]
ZONE_FISHING
+
[GLOWCOLOR:
ZONE_GATHER
+
[SELECT_MATERIAL:EYE]
ZONE_TOMB
+
[GLOWTILE:'"']
ZONE_WATER_SOURCE
+
[SELECT_MATERIAL:SKIN]
ZONE_PIT
+
[NO_UNIT_TYPE_COLOR]
ZONE_SAND
+
[SELECT_MATERIAL:SCALE]
ZONE_DUMP
+
[SELECT_MATERIAL:CHITIN]
ZONE_PEN
+
[SELECT_MATERIAL:HAIR]
ZONE_HOSPITAL
+
[SELECT_MATERIAL:FEATHER]
ZONE_ANIMAL_TRAINING
+
[APPLY_CREATURE_VARIATION:
ZONE_CLAY
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
ZONE_MEETING
+
STANDARD_QUADRUPED_GAITS
ZONE_LIBRARY
+
STANDARD_BIPED_GAITS
ZONE_GUILDHALL
+
STANDARD_WALK_CRAWL_GAITS
ZONE_MULTI
+
STANDARD_WALKING_GAITS
ZONE_TAVERN
+
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
ZONE_TEMPLE
+
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
ZONE_TEMPLE_COMPLEX
+
[COLDDAM_POINT:NONE]
ZONE_GRAND_GUILDHALL
+
[IGNITE_POINT:NONE]
ZONE_SHRINE
+
[MAT_FIXED_TEMP:
GUTS_S_1
+
[HEATDAM_POINT:NONE]
GUTS_S_2
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
GUTS_N_1
+
[SELECT_MATERIAL:ALL]
GUTS_N_2
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
GUTS_E_1
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
GUTS_E_2
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
GUTS_W_1
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
GUTS_W_2
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
GUTS_SW_1
+
[ATTACK_VERB:scratch:scratches]
GUTS_SW_2
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
GUTS_NW_1
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
GUTS_NW_2
+
[ATTACK_VERB:bite:bites]
GUTS_SE_1
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
GUTS_SE_2
+
[ATTACK_VERB:gore:gores]
GUTS_NE_1
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
GUTS_NE_2
+
_BITE]
STOCKPILE_N
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
STOCKPILE_S
+
[SPECIALATTACK_INTERACTION:
STOCKPILE_FLOOR
+
DEITY_CURSE_WEREBEAST_
STOCKPILE_N_UP
+
[ATTACK_VERB:stab:stabs]
STOCKPILE_E_UP
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
STOCKPILE_E
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
STOCKPILE_W_UP
+
[ATTACK_SKILL:BITE]
STOCKPILE_W
+
[ATTACK_CONTACT_PERC:5]
STOCKPILE_ANIMALS
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
STOCKPILE_ARMOR
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
STOCKPILE_BLANK
+
[ATTACK_VERB:sting:stings]
STOCKPILE_AMMO
+
[ATTACK_VERB:kick:kicks]
STOCKPILE_COINS
+
[ATTACK_FLAG_BAD_MULTIATTACK]
STOCKPILE_CORPSES
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
STOCKPILE_BARS
+
[ATTACK_SKILL:STANCE_STRIKE]
STOCKPILE_CLOTH
+
[ATTACK_FLAG_EDGE]
STOCKPILE_FURNITURE
+
[ATTACK_FLAG_CANLATCH]
STOCKPILE_GEMS
+
[ATTACK_VERB:snatch:snatches]
STOCKPILE_FINISHED_GOODS
+
[ATTACK_PENETRATION_PERC:100]
STOCKPILE_FOOD
+
[ATTACK_PRIORITY:MAIN]
ZONE_INACTIVE_SELECTED_N_W
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
ZONE_INACTIVE_SELECTED_N_E
+
[ATTACK_FLAG_WITH]
ZONE_INACTIVE
+
[ATTACK_PRIORITY:SECOND]
ZONE_INACTIVE_SELECTED_N_S_W_E
+
[ATTACK_CONTACT_PERC:100]
ZONE_INACTIVE_SELECTED_N
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
ZONE_INACTIVE_SELECTED_E
+
[ATTACK_SKILL:GRASP_STRIKE]
ZONE_INACTIVE_SELECTED_S_E
+
[ATTACK_VERB:punch:punches]
ZONE_INACTIVE_SELECTED_S_W
+
[FIREIMMUNE]
ZONE_INACTIVE_SELECTED_N_S
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
ZONE_INACTIVE_SELECTED_W_E
+
[CDI:ADV_NAME:Emit gas]
ZONE_INACTIVE_SELECTED_W
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
ZONE_INACTIVE_SELECTED_S
+
[CDI:ADV_NAME:Emit vapor]
ZONE_INACTIVE_SELECTED_N_S_W
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
ZONE_INACTIVE_SELECTED_N_S_E
+
[CDI:ADV_NAME:Emit dust]
ZONE_INACTIVE_SELECTED_N_W_E
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
ZONE_INACTIVE_SELECTED_S_W_E
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
ZONE_ACTIVE_N_W
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
ZONE_ACTIVE_N_E
+
It has a pair of branching antennae
ZONE_INACTIVE_SELECTED
+
It has a pair of knobby antennae
ZONE_ACTIVE_N_S_W_E
+
It has a pair of spindly antennae
ZONE_ACTIVE_N
+
It has a pair of squat antennae
ZONE_ACTIVE_E
+
It has a pair of long antennae
ZONE_ACTIVE_S_E
+
It has a pair of fan-like antennae
ZONE_ACTIVE_S_W
+
It has an enormous shell
ZONE_ACTIVE_N_S
+
It has a broad shell
ZONE_ACTIVE_W_E
+
It has a square shell
ZONE_ACTIVE_W
+
It has a knobby shell
ZONE_ACTIVE_S
+
It has a round shell
ZONE_ACTIVE_N_S_W
+
It has a spiral shell
ZONE_ACTIVE_N_S_E
+
It has a curling trunk
ZONE_ACTIVE_N_W_E
+
It has a knobby trunk
ZONE_ACTIVE_S_W_E
+
It has a fat, bulging trunk
ZONE_SELECTED_N_W
+
It has a twisting, jointed trunk
ZONE_SELECTED_N_E
+
It has a long, swinging trunk
ZONE_ACTIVE
+
It has a short trunk
ZONE_SELECTED_N_S_W_E
+
It has a proboscis
ZONE_SELECTED_N
+
stubby
ZONE_SELECTED_E
+
tails
ZONE_SELECTED_S_E
+
long, straight
ZONE_SELECTED_S_W
+
long, curly
ZONE_SELECTED_N_S
+
It has a
ZONE_SELECTED_W_E
+
long, hanging
ZONE_SELECTED_W
+
It has two
ZONE_SELECTED_S
+
It has three
ZONE_SELECTED_N_S_W
+
feathered wings
ZONE_SELECTED_N_S_E
+
lacy wings
ZONE_SELECTED_N_W_E
+
thin wings of stretched skin
ZONE_SELECTED_S_W_E
+
with lidless eyes
ZONE_GENERAL_N_W
+
It has
ZONE_GENERAL_N_E
+
in humanoid form
ZONE_SELECTED
+
with external ribs
ZONE_GENERAL_N_S_W_E
+
eight-legged
ZONE_GENERAL_N
+
twisted into humanoid form
ZONE_GENERAL_E
+
skinless
ZONE_GENERAL_S_E
+
six-legged
ZONE_GENERAL_S_W
+
beakless
ZONE_GENERAL_N_S
+
noseless
ZONE_GENERAL_W_E
+
one-eyed
ZONE_GENERAL_W
+
three-eyed
ZONE_GENERAL_S
+
fleshy
ZONE_GENERAL_N_S_W
+
eyeless
ZONE_GENERAL_N_S_E
+
scaly
ZONE_GENERAL_N_W_E
+
armored
ZONE_GENERAL_S_W_E
+
hairy
WORKSHOP_JEWELER
+
feathered
WORKSHOP_METALSMITH
+
small
WORKSHOP_MASON
+
very large
WORKSHOP_CRAFTS
+
towering
WORKSHOP_MECHANIC
+
n enormous
WORKSHOP_SIEGE
+
great
WORKSHOP_MAGMAFORGE
+
gigantic
WORKSHOP_BOWYER
+
[CDI:WAIT_PERIOD:100]
WORKSHOP_LEATHER
+
[DESCRIPTION:A
WORKSHOP_TANNER
+
[CAN_DO_INTERACTION:
WORKSHOP_SIEGE_OVERLAY
+
[CDI:ADV_NAME:Transform]
WORKSHOP_BUTCHER
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
WORKSHOP_STILL
+
BOGEYMAN_POLYMORPH
WORKSHOP_LOOM
+
it moves ponderously
WORKSHOP_CLOTHES
+
it has a very stark look about it
WORKSHOP_FISHERY
+
it seems eager to pronounce judgment on others
WORKSHOP_KITCHEN
+
it appears very deliberate in its actions
WORKSHOP_ASHERY
+
it appears to be a very bitter creature
WORKSHOP_KENNEL
+
its whole body appears to be faceted in a symmetric fashion
WORKSHOP_KENNEL_OVERLAY
+
it inspects the ground intently as it moves
TRADE_DEPOT_OVERLAY
+
flashes of energy pulse across its surface intermittently
FURNACE_WOOD
+
it is surrounded by a gentle atmosphere
WORKSHOP_DYER
+
it radiates an aura of welcoming
TRADE_DEPOT
+
it makes those around it want to give up their possessions
FURNACE_KILN
+
it seems to smile constantly
FURNACE_SMELTER_LAVA
+
it changes between two colors intermittently
FURNACE_SMELTER
+
it giggles at random
FURNACE_GLASS
+
it is very sturdy-looking
WORKSHOP_CUSTOM_OVERLAY
+
it eagerly moves from place to place
WORKSHOP_CARPENTER_OVERLAY
+
[ODOR_STRING:freshly-baked goods]
FURNACE_GLASS_LAVA
+
it is impossible to hold a grudge near it
FURNACE_KILN_LAVA
+
it always moves carefully around water
WORKSHOP_CRAFTS_OVERLAY
+
it has the delicious smell of freshly-baked goods
WORKSHOP_JEWELER_OVERLAY
+
a sheen around it always seems to rise upward
WORKSHOP_FARMER_OVERLAY
+
it only looks comfortable when it is in the water
WORKSHOP_MASON_OVERLAY
+
it appears to be very healthy
WORKSHOP_BOWYER_OVERLAY
+
it skips and twirls as it moves
WORKSHOP_MECHANIC_OVERLAY
+
fanfare follows it wherever it goes
WORKSHOP_METALSMITH_OVERLAY
+
it never appears to be perturbed or surprised by any happening
WORKSHOP_MAGMAFORGE_OVERLAY
+
it looks very solid and stocky
WORKSHOP_TANNER_OVERLAY
+
it appears to be closely related to every other of its kind
WORKSHOP_CLOTHES_OVERLAY
+
it never looks toward the sun
WORKSHOP_BUTCHER_OVERLAY
+
it is utterly still when not taking deliberate action
WORKSHOP_LEATHER_OVERLAY
+
[ODOR_LEVEL:100]
WORKSHOP_LOOM_OVERLAY
+
the details of its form are easily forgotten without deliberate concentration
WORKSHOP_KITCHEN_OVERLAY
+
it moves with great focus
WORKSHOP_FISHERY_OVERLAY
+
it bears malodorous pustules
WORKSHOP_STILL_OVERLAY
+
its body is bent and misshapen
FURNACE_WOOD_OVERLAY
+
it slavers uncontrollably
FURNACE_SMELTER_OVERLAY
+
it hums pleasantly when the sun is high in the sky
WORKSHOP_ASHERY_OVERLAY
+
it has a rattling exhale
WORKSHOP_DYER_OVERLAY
+
it is difficult to see clearly even in bright light
FURNACE_SMELTER_LAVA_OVERLAY
+
it always turns to welcome the rise of the sun
FURNACE_GLASS_LAVA_OVERLAY
+
small objects seem to pop into existence around it
FURNACE_GLASS_OVERLAY
+
it whirls, skips and jumps whenever it moves
FURNACE_KILN_OVERLAY
+
it makes those around it feel brave
FARMPLOT_PLANTED
+
it appears constructed
BALLISTA_N
+
it appears to be covered with rocky crags
FURNACE_KILN_LAVA_OVERLAY
+
it radiates a sad kindness
FARMPLOT
+
it seems very pleasant
BALLISTA_E
+
it never misses an opportunity to jump in puddles
CATAPULT_N
+
its moans seem to echo no matter where it resides
BALLISTA_S
+
it spins wildly, lurching and howling
BALLISTA_W
+
nearby vegetation seem to shrink away from it
STOCKPILE_SHEETS
+
the pieces of its body are carefully separated by markings
STOCKPILE_STONE
+
it is strikingly beautiful
STOCKPILE_LEATHER
+
it is covered with a filmy sac
STOCKPILE_REFUSE
+
it is decorated with intricate patterns
STOCKPILE_CUSTOM
+
it is perfectly symmetric
STOCKPILE_ICON_BLANK
+
it looks constantly to the sky for rain
STOCKPILE_WEAPONS
+
it growls, buzzes, clicks and generally makes a varied racket
STOCKPILE_WOOD
+
It has large mandibles
STOCKPILE_ICON_ARMOR
+
long, curving
STOCKPILE_ICON_BARS
+
horns
STOCKPILE_ICON_AMMO
+
It has four
STOCKPILE_ICON_ANIMALS
+
long, spiral
STOCKPILE_ICON_CORPSES
+
it chitters briefly before sunrise and just after nightfall
STOCKPILE_ICON_FINISHED_GOODS
+
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
STOCKPILE_ICON_CLOTH
+
it has a tendency to laugh quietly to itself every so often
STOCKPILE_ICON_COINS
+
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
STOCKPILE_ICON_GEMS
+
it is unsettling to be around
STOCKPILE_ICON_LEATHER
+
it is top-heavy
STOCKPILE_ICON_FOOD
+
it seems most content when a fair wind is blowing
STOCKPILE_ICON_FURNITURE
+
it never stops moving completely
STOCKPILE_ICON_STONE
+
it is incredibly noisy
STOCKPILE_ICON_WEAPONS
+
it appears to be covered with sharp hooks and barbs
STOCKPILE_ICON_REFUSE
+
it always seems to have its attention on the most valuable object in the area
STOCKPILE_ICON_SHEETS
+
its movements sound like the rattling of chains
STOCKPILE_ICON_ALL
+
it mutters to itself about death
STOCKPILE_ICON_SIGNLESS_BLANK
+
it is difficult to look at directly
STOCKPILE_ICON_WOOD
+
its movement is the sound of wind and rain
STOCKPILE_ICON_CUSTOM
+
it looks solidly built
STOCKPILE_ICON_SIGNLESS_ARMOR
+
it pays attention carefully to anybody that is speaking
STOCKPILE_ICON_SIGNLESS_BARS
+
it appears to sparkle after night falls
STOCKPILE_ICON_SIGNLESS_AMMO
+
it has a slowly shifting pattern on its surface
STOCKPILE_ICON_SIGNLESS_ANIMALS
+
it sings beautiful songs endlessly
STOCKPILE_ICON_SIGNLESS_CORPSES
+
its form is ever-changing
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
+
it makes absolutely no sound
STOCKPILE_ICON_SIGNLESS_CLOTH
+
it makes nearby water undrinkable
STOCKPILE_ICON_SIGNLESS_COINS
+
it always seems to be deep in thought
STOCKPILE_ICON_SIGNLESS_GEMS
+
it always nods eagerly when somebody is speaking
STOCKPILE_ICON_SIGNLESS_LEATHER
+
it inspires those around it to acts of great sacrifice
STOCKPILE_ICON_SIGNLESS_FOOD
+
its outer surface seems to flow about its body
STOCKPILE_ICON_SIGNLESS_FURNITURE
+
it is hard to disobey
STOCKPILE_ICON_SIGNLESS_STONE
+
it moves with a bouncing rhythm
STOCKPILE_ICON_SIGNLESS_WEAPONS
+
it has a fixed and unblinking gaze when interacting
STOCKPILE_ICON_SIGNLESS_REFUSE
+
it is strikingly colored
STOCKPILE_ICON_SIGNLESS_SHEETS
+
it alternates from instant to instant between sluggishness and extreme vibrancy
STOCKPILE_ICON_SIGNLESS_ALL
+
it appears to be expecting
UNIT_STATUS
+
it leaves water wherever it goes
STOCKPILE_ICON_SIGNLESS_WOOD
+
it always seems to point toward the sun when it is in the sky
STOCKPILE_ICON_SIGNLESS_CUSTOM
+
it recites verses in a strange language on occasion
WAGON_S
+
it has an incredibly calm demeanor
WAGON_W
+
it rocks back and forth whenever somebody changes their mind in its presence
WAGON_BLD
+
it moves very stiffly
WAGON_N
+
its surface is always enlivened with a refreshing play of color
WAGON_GOODS_N
+
it cannot look directly at somebody that has broken an oath
WAGON_GOODS_S
+
it always raises a part of its body toward the moon
WAGON_E
+
it eerily reflects the light of the stars and moon
WAGON_GOODS_BLD
+
it reminds those that look upon it of their most unpleasant memories
WORKSHOP_QUERN
+
it sounds clear tones as its body moves in time
WORKSHOP_MILLSTONE
+
it seems most at ease when it is outdoors
WAGON_GOODS_E
+
there is a foul reek about it
WAGON_GOODS_W
+
it cannot abide anything that lives
WORKSHOP_CARPENTER
+
it changes color with the phases of the moon
WORKSHOP_FARMER
+
it is very solidly built
WORKSHOP_MILLSTONE_TURNING
+
it has a distinctly depressing moan
WORKSHOP_CUSTOM
+
it is difficult to see clearly
UPRIGHT_WEAPON_RETRACTED_5
+
it appears to have sharp shimmering edges on many parts of its body
UPRIGHT_WEAPON_RETRACTED_6
+
it has an angular appearance
UPRIGHT_WEAPON_RETRACTED_3
+
it heckles those it meets that are not married
UPRIGHT_WEAPON_RETRACTED_4
+
it always seems like it is on the verge of crying
UPRIGHT_WEAPON_RETRACTED_9
+
it changes direction suddenly at times
UPRIGHT_WEAPON_RETRACTED_10
+
it has an unnerving stare
UPRIGHT_WEAPON_RETRACTED_7
+
it stares longingly at those nearby
UPRIGHT_WEAPON_RETRACTED_8
+
it never abandons its companions
AXLE_HORIZONTAL_NS_1
+
it crackles with energy
AXLE_HORIZONTAL_NS_2
+
it always seems to be looking far into the distance
DEBRIS_1
+
it seems unerringly honest if one does not concentrate
DEBRIS_2
+
it returns surrounding light with a new vibrance and intensity
GEAR_ASSEMBLY_1
+
it spouts gibberish periodically
GEAR_ASSEMBLY_2
+
it knows and intones the names of all it encounters
AXLE_HORIZONTAL_WE_1
+
it chants ceaselessly
AXLE_HORIZONTAL_WE_2
+
it murmurs horrible curses
AXLE_HORIZONTAL_NS_FITTINGS_1
+
it has a gaunt appearance
AXLE_HORIZONTAL_NS_FITTINGS_2
+
it appears to be emaciated
AXLE_VERTICAL_1
+
it squirms and fidgets
AXLE_VERTICAL_2
+
bloated appearance
GEAR_ASSEMBLY_SOUTH_AXLE_1
+
it undulates rhythmically
GEAR_ASSEMBLY_SOUTH_AXLE_2
+
rhythmic undulations
AXLE_HORIZONTAL_WE_FITTINGS_1
+
it is slavering
AXLE_HORIZONTAL_WE_FITTINGS_2
+
it belches and croaks
WINDMILL_N_1
+
it moves its will in accordance with the truth of things
WINDMILL_N_2
+
it is ravening
AXLE_VERTICAL_FITTINGS_1
+
joy marks its every movement
AXLE_VERTICAL_FITTINGS_2
+
joyful nature
WINDMILL_W_1
+
it emanates an aura of giving and kindness
WINDMILL_W_2
+
kind nature
WINDMILL_S_1
+
it bears a look of unbelievable peace
WINDMILL_S_2
+
peaceful nature
WINDMILL_NW_1
+
with singular purpose it seeks to destroy the living
WINDMILL_NW_2
+
it is crazed for blood and flesh
WINDMILL_E_1
+
emaciated
WINDMILL_E_2
+
it hurls vicious insults constantly
WINDMILL_SW_1
+
it strides in silence with purpose
WINDMILL_SW_2
+
starved
WINDMILL_NE_1
+
twisted
WINDMILL_NE_2
+
it lopes quickly along the ground
WATER_WHEEL_NS_1
+
its limbs jut out at asymmetric angles
WATER_WHEEL_NS_2
+
crooked
WINDMILL_SE_1
+
backward
WINDMILL_SE_2
+
it moves with uneven jerking motions
SCREWPUMP_E_1
+
hulking
SCREWPUMP_E_2
+
its joints are backward
WATER_WHEEL_WE_1
+
it lumbers along steadily from place to place
WATER_WHEEL_WE_2
+
lumbering
SCREWPUMP_N_1
+
it has a bloated body
SCREWPUMP_N_2
+
bloated
SCREWPUMP_W_1
+
it shambles sluggishly
SCREWPUMP_W_2
+
it stamps the ground and snorts
SCREWPUMP_AXLE_1
+
shrieking
SCREWPUMP_AXLE_2
+
wailing
SCREWPUMP_S_1
+
baying
SCREWPUMP_S_2
+
bellowing
SOIL_WALL_N_3
+
it howls into high winds
SOIL_WALL_N_4
+
howling
SOIL_WALL_N_1
+
groaning
SOIL_WALL_N_2
+
moaning
SOIL_WALL_S_3
+
brooding
SOIL_WALL_S_4
+
it groans from time to time
SOIL_WALL_S_1
+
muttering
SOIL_WALL_S_2
+
grumbling
CATAPULT_E
+
it is a divine being
LEVER_SET
+
it mutters to itself as it moves aimlessly
CATAPULT_S
+
it is covered with divine writing
CATAPULT_W
+
it appears spry and vigorous
TRACK_STOP_STONE_WE
+
it is surrounded by an everpresent rush of wind
TRACK_STOP_STONE_SE
+
it acts with unwavering calm
LEVER_PULLED
+
it always seems to be counting something
TRACK_STOP_STONE_NS
+
it changes appearance based on the clouds and precipitation above
TRACK_STOP_STONE_NW
+
it bellows and cheers without pause
TRACK_STOP_STONE_NSW
+
it seems to flow as it moves
TRACK_STOP_STONE_SW
+
it looks very proud of itself
TRACK_STOP_STONE_NE
+
it seems to glow brightly from within
TRACK_STOP_STONE_NWE
+
[PCG_LAYERING:WEREBEAST_ARMADILLO]
TRACK_STOP_STONE_NSWE
+
[PCG_LAYERING:WEREBEAST_BADGER]
TRACK_STOP_STONE_NSE
+
[PCG_LAYERING:WEREBEAST_ANTELOPE]
TRACK_STOP_STONE_SWE
+
[PCG_LAYERING:WEREBEAST_APE]
TRACK_STOP_STONE_E
+
Beware its deadly blood!
TRACK_STOP_STONE_W
+
[PCG_LAYERING:WEREBEAST_ANTEATER]
TRACK_STOP_STONE_S
+
Beware its deadly spittle!
TRACK_STOP_STONE_N
+
Beware its noxious secretions!
TRACK_STOP_WOOD_SE
+
Beware its poisonous vapors!
TRACK_STOP_WOOD_SW
+
Beware its poisonous gas!
TRACK_STOP_WOOD_NS
+
Beware its webs!
TRACK_STOP_WOOD_WE
+
Beware
TRACK_STOP_WOOD_NSW
 
TRACK_STOP_WOOD_NSE
 
TRACK_STOP_WOOD_NE
 
TRACK_STOP_WOOD_NW
 
TRACK_STOP_WOOD_NSWE
 
TRACK_STOP_WOOD_S
 
TRACK_STOP_WOOD_SWE
 
TRACK_STOP_WOOD_NWE
 
TRACK_STOP_WOOD_W
 
TRAP_CAGE
 
TRACK_STOP_WOOD_N
 
TRACK_STOP_WOOD_E
 
TRAP_STONE
 
TRAP_STONE_TOP
 
TRAP_CAGE_TOP
 
TRAP_CAGE_UNLOADED
 
TRAP_WEAPON_UNLOADED
 
TRAP_WEAPON_GENERIC_PIKE
 
TRAP_STONE_UNLOADED
 
TRAP_WEAPON
 
TRAP_WEAPON_GENERIC_SWORD
 
TRAP_WEAPON_GENERIC_AXE
 
TRAP_WEAPON_GENERIC_SPEAR
 
TRAP_WEAPON_GENERIC_WHIP
 
TRAP_WEAPON_GENERIC_DAGGER
 
TRAP_WEAPON_GENERIC_CROSSBOW
 
TRAP_WEAPON_GENERIC_MACE
 
TRAP_WEAPON_GENERIC_HAMMER
 
TRAP_PLATE_READY
 
TRAP_PLATE_PRESSED
 
TRAP_WEAPON_GENERIC_BOW
 
TRAP_WEAPON_GENERIC_BLOWGUN
 
TRAP_PLATE_READY_WATER
 
TRAP_PLATE_PRESSED_WATER
 
TRAP_PLATE_READY_MINECART
 
TRAP_PLATE_PRESSED_MINECART
 
UPRIGHT_WEAPON_RETRACTED_1
 
UPRIGHT_WEAPON_RETRACTED_2
 
TRAP_PLATE_READY_MAGMA
 
TRAP_PLATE_PRESSED_MAGMA
 
WORN1_STONE_WALL_W_E_3
 
WORN1_STONE_WALL_W_E_4
 
WORN1_STONE_WALL_W_E_1
 
WORN1_STONE_WALL_W_E_2
 
WORN1_STONE_WALL_N_S_3
 
WORN1_STONE_WALL_N_S_4
 
WORN1_STONE_WALL_N_S_1
 
WORN1_STONE_WALL_N_S_2
 
WORN2_STONE_WALL_N_3
 
WORN2_STONE_WALL_N_4
 
WORN2_STONE_WALL_N_1
 
WORN2_STONE_WALL_N_2
 
WORN2_STONE_WALL_S_3
 
WORN2_STONE_WALL_S_4
 
WORN2_STONE_WALL_S_1
 
WORN2_STONE_WALL_S_2
 
WORN2_STONE_WALL_E_3
 
WORN2_STONE_WALL_E_4
 
WORN2_STONE_WALL_E_1
 
WORN2_STONE_WALL_E_2
 
WORN2_STONE_WALL_W_3
 
WORN2_STONE_WALL_W_4
 
WORN2_STONE_WALL_W_1
 
WORN2_STONE_WALL_W_2
 
WORN2_STONE_WALL_NE
 
WORN2_STONE_WALL_SW
 
WORN2_STONE_WALL_SE
 
WORN2_STONE_WALL_NW
 
WORN2_STONE_WALL_S_E
 
WORN2_STONE_WALL_N_E
 
WORN2_STONE_WALL_S_W
 
WORN2_STONE_WALL_N_W
 
WORN2_STONE_WALL_S_W_E
 
WORN2_STONE_WALL_N_S_W
 
WORN2_STONE_WALL_N_S_E
 
WORN2_STONE_WALL_N_W_E
 
WORN2_STONE_WALL_N_S_W_E_3
 
WORN2_STONE_WALL_N_S_W_E_4
 
WORN2_STONE_WALL_N_S_W_E_1
 
WORN2_STONE_WALL_N_S_W_E_2
 
WORN2_STONE_WALL_W_E_3
 
WORN2_STONE_WALL_W_E_4
 
WORN2_STONE_WALL_W_E_1
 
WORN2_STONE_WALL_W_E_2
 
WORN2_STONE_WALL_N_S_3
 
WORN2_STONE_WALL_N_S_4
 
WORN2_STONE_WALL_N_S_1
 
WORN2_STONE_WALL_N_S_2
 
WORN3_STONE_WALL_N_3
 
WORN3_STONE_WALL_N_4
 
WORN3_STONE_WALL_N_1
 
WORN3_STONE_WALL_N_2
 
WORN3_STONE_WALL_S_3
 
WORN3_STONE_WALL_S_4
 
WORN3_STONE_WALL_S_1
 
WORN3_STONE_WALL_S_2
 
WORN3_STONE_WALL_E_3
 
WORN3_STONE_WALL_E_4
 
WORN3_STONE_WALL_E_1
 
WORN3_STONE_WALL_E_2
 
WORN3_STONE_WALL_W_3
 
WORN3_STONE_WALL_W_4
 
WORN3_STONE_WALL_W_1
 
WORN3_STONE_WALL_W_2
 
SOIL_WALL_E_3
 
SOIL_WALL_E_4
 
SOIL_WALL_E_1
 
SOIL_WALL_E_2
 
SOIL_WALL_W_3
 
SOIL_WALL_W_4
 
SOIL_WALL_W_1
 
SOIL_WALL_W_2
 
SOIL_WALL_NE
 
SOIL_WALL_SW
 
SOIL_WALL_SE
 
SOIL_WALL_NW
 
SOIL_WALL_S_E
 
SOIL_WALL_N_E
 
SOIL_WALL_S_W
 
SOIL_WALL_N_W
 
SOIL_WALL_S_W_E
 
SOIL_WALL_N_S_W
 
SOIL_WALL_N_S_E
 
SOIL_WALL_N_W_E
 
SOIL_WALL_N_S_W_E_3
 
SOIL_WALL_N_S_W_E_4
 
SOIL_WALL_N_S_W_E_1
 
SOIL_WALL_N_S_W_E_2
 
SOIL_WALL_W_E_3
 
SOIL_WALL_W_E_4
 
SOIL_WALL_W_E_1
 
SOIL_WALL_W_E_2
 
SOIL_WALL_N_S_3
 
SOIL_WALL_N_S_4
 
SOIL_WALL_N_S_1
 
SOIL_WALL_N_S_2
 
WORN1_STONE_WALL_N_3
 
WORN1_STONE_WALL_N_4
 
WORN1_STONE_WALL_N_1
 
WORN1_STONE_WALL_N_2
 
WORN1_STONE_WALL_S_3
 
WORN1_STONE_WALL_S_4
 
WORN1_STONE_WALL_S_1
 
WORN1_STONE_WALL_S_2
 
WORN1_STONE_WALL_E_3
 
WORN1_STONE_WALL_E_4
 
WORN1_STONE_WALL_E_1
 
WORN1_STONE_WALL_E_2
 
WORN1_STONE_WALL_W_3
 
WORN1_STONE_WALL_W_4
 
WORN1_STONE_WALL_W_1
 
WORN1_STONE_WALL_W_2
 
WORN1_STONE_WALL_NE
 
WORN1_STONE_WALL_SW
 
WORN1_STONE_WALL_SE
 
WORN1_STONE_WALL_NW
 
WORN1_STONE_WALL_S_E
 
WORN1_STONE_WALL_N_E
 
WORN1_STONE_WALL_S_W
 
WORN1_STONE_WALL_N_W
 
WORN1_STONE_WALL_S_W_E
 
WORN1_STONE_WALL_N_S_W
 
WORN1_STONE_WALL_N_S_E
 
WORN1_STONE_WALL_N_W_E
 
WORN1_STONE_WALL_N_S_W_E_3
 
WORN1_STONE_WALL_N_S_W_E_4
 
WORN1_STONE_WALL_N_S_W_E_1
 
WORN1_STONE_WALL_N_S_W_E_2
 
MOSS_WALL_SE
 
MOSS_WALL_NW
 
MOSS_WALL_E
 
MOSS_WALL_W
 
MOSS_WALL_S_W
 
MOSS_WALL_N_W
 
MOSS_WALL_NE
 
MOSS_WALL_SW
 
MOSS_WALL_N_S_E
 
MOSS_WALL_N_W_E
 
MOSS_WALL_S_E
 
MOSS_WALL_N_E
 
MOSS_WALL_N_S_W_E
 
MOSS_WALL_W_E
 
MOSS_WALL_S_W_E
 
MOSS_WALL_N_S_W
 
ROOT_WALL_S
 
ROOT_WALL_E
 
MOSS_WALL_N_S
 
ROOT_WALL_N
 
ROOT_WALL_NW
 
ROOT_WALL_NE
 
ROOT_WALL_W
 
ROOT_WALL_SE
 
ROOT_WALL_N_W
 
ROOT_WALL_S_E
 
ROOT_WALL_SW
 
ROOT_WALL_S_W
 
ROOT_WALL_N_W_E
 
ROOT_WALL_S_W_E
 
ROOT_WALL_N_E
 
ROOT_WALL_N_S_E
 
ROOT_WALL_W_E
 
ROOT_WALL_N_S
 
ROOT_WALL_N_S_W
 
ROOT_WALL_N_S_W_E
 
SAND_WALL_E
 
SAND_WALL_W
 
SAND_WALL_N
 
SAND_WALL_S
 
SAND_WALL_NE
 
SAND_WALL_SW
 
SAND_WALL_SE
 
SAND_WALL_NW
 
SAND_WALL_S_E
 
SAND_WALL_N_E
 
SAND_WALL_S_W
 
SAND_WALL_N_W
 
SAND_WALL_S_W_E
 
SAND_WALL_N_S_W
 
SAND_WALL_N_S_E
 
SAND_WALL_N_W_E
 
SAND_WALL_N_S
 
SAND_Y_WALL_N
 
SAND_WALL_N_S_W_E
 
SAND_WALL_W_E
 
SAND_Y_WALL_W
 
SAND_Y_WALL_SE
 
SAND_Y_WALL_S
 
SAND_Y_WALL_E
 
SAND_Y_WALL_SW
 
SAND_Y_WALL_S_W
 
SAND_Y_WALL_NW
 
SAND_Y_WALL_NE
 
WORN3_STONE_WALL_NE
 
WORN3_STONE_WALL_SW
 
WORN3_STONE_WALL_SE
 
WORN3_STONE_WALL_NW
 
WORN3_STONE_WALL_S_E
 
WORN3_STONE_WALL_N_E
 
WORN3_STONE_WALL_S_W
 
WORN3_STONE_WALL_N_W
 
WORN3_STONE_WALL_S_W_E
 
WORN3_STONE_WALL_N_S_W
 
WORN3_STONE_WALL_N_S_E
 
WORN3_STONE_WALL_N_W_E
 
WORN3_STONE_WALL_N_S_W_E_3
 
WORN3_STONE_WALL_N_S_W_E_4
 
WORN3_STONE_WALL_N_S_W_E_1
 
WORN3_STONE_WALL_N_S_W_E_2
 
WORN3_STONE_WALL_W_E_3
 
WORN3_STONE_WALL_W_E_4
 
WORN3_STONE_WALL_W_E_1
 
WORN3_STONE_WALL_W_E_2
 
WORN3_STONE_WALL_N_S_3
 
WORN3_STONE_WALL_N_S_4
 
WORN3_STONE_WALL_N_S_1
 
WORN3_STONE_WALL_N_S_2
 
SMOOTHED_STONE_WALL_E
 
SMOOTHED_STONE_WALL_W
 
SMOOTHED_STONE_WALL_N
 
SMOOTHED_STONE_WALL_S
 
SMOOTHED_STONE_WALL_NE
 
SMOOTHED_STONE_WALL_SW
 
SMOOTHED_STONE_WALL_SE
 
SMOOTHED_STONE_WALL_NW
 
SMOOTHED_STONE_WALL_S_E
 
SMOOTHED_STONE_WALL_N_E
 
SMOOTHED_STONE_WALL_S_W
 
SMOOTHED_STONE_WALL_N_W
 
SMOOTHED_STONE_WALL_S_W_E
 
SMOOTHED_STONE_WALL_N_S_W
 
SMOOTHED_STONE_WALL_N_S_E
 
SMOOTHED_STONE_WALL_N_W_E
 
SMOOTHED_STONE_WALL_N_S
 
ENGRAVED_STONE_WALL_N
 
SMOOTHED_STONE_WALL_N_S_W_E
 
SMOOTHED_STONE_WALL_W_E
 
ENGRAVED_STONE_WALL_W
 
ENGRAVED_STONE_WALL_SE
 
ENGRAVED_STONE_WALL_S
 
ENGRAVED_STONE_WALL_E
 
ENGRAVED_STONE_WALL_SW
 
ENGRAVED_STONE_WALL_S_W
 
ENGRAVED_STONE_WALL_NW
 
ENGRAVED_STONE_WALL_NE
 
ENGRAVED_STONE_WALL_N_E
 
ENGRAVED_STONE_WALL_N_S_E
 
ENGRAVED_STONE_WALL_N_W
 
ENGRAVED_STONE_WALL_S_E
 
ENGRAVED_STONE_WALL_N_S_W
 
ENGRAVED_STONE_WALL_N_S_W_E
 
ENGRAVED_STONE_WALL_N_W_E
 
ENGRAVED_STONE_WALL_S_W_E
 
MOSS_WALL_N
 
MOSS_WALL_S
 
ENGRAVED_STONE_WALL_W_E
 
ENGRAVED_STONE_WALL_N_S
 
SAND_R_WALL_N_S
 
MAGMA_WALL_N
 
SAND_R_WALL_N_S_W_E
 
SAND_R_WALL_W_E
 
MAGMA_WALL_W
 
MAGMA_WALL_SE
 
MAGMA_WALL_S
 
MAGMA_WALL_E
 
MAGMA_WALL_SW
 
MAGMA_WALL_S_W
 
MAGMA_WALL_NW
 
MAGMA_WALL_NE
 
MAGMA_WALL_N_E
 
MAGMA_WALL_N_S_E
 
MAGMA_WALL_N_W
 
MAGMA_WALL_S_E
 
MAGMA_WALL_N_S_W
 
MAGMA_WALL_N_S_W_E
 
MAGMA_WALL_N_W_E
 
MAGMA_WALL_S_W_E
 
ICE_WALL_N
 
ICE_WALL_S
 
MAGMA_WALL_W_E
 
MAGMA_WALL_N_S
 
ICE_WALL_SE
 
ICE_WALL_NW
 
ICE_WALL_E
 
ICE_WALL_W
 
ICE_WALL_S_W
 
ICE_WALL_N_W
 
ICE_WALL_NE
 
ICE_WALL_SW
 
ICE_WALL_N_S_E
 
ICE_WALL_N_W_E
 
ICE_WALL_S_E
 
ICE_WALL_N_E
 
ICE_WALL_N_S_W_E
 
ICE_WALL_W_E
 
ICE_WALL_S_W_E
 
ICE_WALL_N_S_W
 
SMOOTHED_ICE_WALL_S
 
SMOOTHED_ICE_WALL_E
 
ICE_WALL_N_S
 
SMOOTHED_ICE_WALL_N
 
SMOOTHED_ICE_WALL_NW
 
SMOOTHED_ICE_WALL_NE
 
SMOOTHED_ICE_WALL_W
 
SMOOTHED_ICE_WALL_SE
 
SMOOTHED_ICE_WALL_N_W
 
SMOOTHED_ICE_WALL_S_E
 
SMOOTHED_ICE_WALL_SW
 
SMOOTHED_ICE_WALL_S_W
 
SMOOTHED_ICE_WALL_N_W_E
 
SMOOTHED_ICE_WALL_S_W_E
 
SMOOTHED_ICE_WALL_N_E
 
SMOOTHED_ICE_WALL_N_S_E
 
SMOOTHED_ICE_WALL_W_E
 
SMOOTHED_ICE_WALL_N_S
 
SMOOTHED_ICE_WALL_N_S_W
 
SMOOTHED_ICE_WALL_N_S_W_E
 
ORE_VEIN_WALL_E
 
ORE_VEIN_WALL_W
 
ORE_VEIN_WALL_N
 
ORE_VEIN_WALL_S
 
SAND_Y_WALL_N_E
 
SAND_Y_WALL_N_S_E
 
SAND_Y_WALL_N_W
 
SAND_Y_WALL_S_E
 
SAND_Y_WALL_N_S_W
 
SAND_Y_WALL_N_S_W_E
 
SAND_Y_WALL_N_W_E
 
SAND_Y_WALL_S_W_E
 
SAND_W_WALL_N
 
SAND_W_WALL_S
 
SAND_Y_WALL_W_E
 
SAND_Y_WALL_N_S
 
SAND_W_WALL_SE
 
SAND_W_WALL_NW
 
SAND_W_WALL_E
 
SAND_W_WALL_W
 
SAND_W_WALL_S_W
 
SAND_W_WALL_N_W
 
SAND_W_WALL_NE
 
SAND_W_WALL_SW
 
SAND_W_WALL_N_S_E
 
SAND_W_WALL_N_W_E
 
SAND_W_WALL_S_E
 
SAND_W_WALL_N_E
 
SAND_W_WALL_N_S_W_E
 
SAND_W_WALL_W_E
 
SAND_W_WALL_S_W_E
 
SAND_W_WALL_N_S_W
 
SAND_B_WALL_S
 
SAND_B_WALL_E
 
SAND_W_WALL_N_S
 
SAND_B_WALL_N
 
SAND_B_WALL_NW
 
SAND_B_WALL_NE
 
SAND_B_WALL_W
 
SAND_B_WALL_SE
 
SAND_B_WALL_N_W
 
SAND_B_WALL_S_E
 
SAND_B_WALL_SW
 
SAND_B_WALL_S_W
 
SAND_B_WALL_N_W_E
 
SAND_B_WALL_S_W_E
 
SAND_B_WALL_N_E
 
SAND_B_WALL_N_S_E
 
SAND_B_WALL_W_E
 
SAND_B_WALL_N_S
 
SAND_B_WALL_N_S_W
 
SAND_B_WALL_N_S_W_E
 
SAND_R_WALL_E
 
SAND_R_WALL_W
 
SAND_R_WALL_N
 
SAND_R_WALL_S
 
SAND_R_WALL_NE
 
SAND_R_WALL_SW
 
SAND_R_WALL_SE
 
SAND_R_WALL_NW
 
SAND_R_WALL_S_E
 
SAND_R_WALL_N_E
 
SAND_R_WALL_S_W
 
SAND_R_WALL_N_W
 
SAND_R_WALL_S_W_E
 
SAND_R_WALL_N_S_W
 
SAND_R_WALL_N_S_E
 
SAND_R_WALL_N_W_E
 
METAL_BARS_WALL_N_W_E
 
METAL_BARS_WALL_S_W_E
 
METAL_BARS_WALL_N_E
 
METAL_BARS_WALL_N_S_E
 
METAL_BARS_WALL_W_E
 
METAL_BARS_WALL_N_S
 
METAL_BARS_WALL_N_S_W
 
METAL_BARS_WALL_N_S_W_E
 
GEM_A_WALL_E
 
GEM_A_WALL_W
 
GEM_A_WALL_N
 
GEM_A_WALL_S
 
GEM_A_WALL_NE
 
GEM_A_WALL_SW
 
GEM_A_WALL_SE
 
GEM_A_WALL_NW
 
GEM_A_WALL_S_E
 
GEM_A_WALL_N_E
 
GEM_A_WALL_S_W
 
GEM_A_WALL_N_W
 
GEM_A_WALL_S_W_E
 
GEM_A_WALL_N_S_W
 
GEM_A_WALL_N_S_E
 
GEM_A_WALL_N_W_E
 
GEM_A_WALL_N_S
 
GEM_B_WALL_N
 
GEM_A_WALL_N_S_W_E
 
GEM_A_WALL_W_E
 
GEM_B_WALL_W
 
GEM_B_WALL_SE
 
GEM_B_WALL_S
 
GEM_B_WALL_E
 
GEM_B_WALL_SW
 
GEM_B_WALL_S_W
 
GEM_B_WALL_NW
 
GEM_B_WALL_NE
 
GEM_B_WALL_N_E
 
GEM_B_WALL_N_S_E
 
GEM_B_WALL_N_W
 
GEM_B_WALL_S_E
 
GEM_B_WALL_N_S_W
 
GEM_B_WALL_N_S_W_E
 
GEM_B_WALL_N_W_E
 
GEM_B_WALL_S_W_E
 
GEM_C_WALL_N
 
GEM_C_WALL_S
 
GEM_B_WALL_W_E
 
GEM_B_WALL_N_S
 
GEM_C_WALL_SE
 
GEM_C_WALL_NW
 
GEM_C_WALL_E
 
GEM_C_WALL_W
 
GEM_C_WALL_S_W
 
GEM_C_WALL_N_W
 
GEM_C_WALL_NE
 
GEM_C_WALL_SW
 
GEM_C_WALL_N_S_E
 
GEM_C_WALL_N_W_E
 
GEM_C_WALL_S_E
 
GEM_C_WALL_N_E
 
GEM_C_WALL_N_S_W_E
 
GEM_C_WALL_W_E
 
GEM_C_WALL_S_W_E
 
GEM_C_WALL_N_S_W
 
ORE_VEIN_WALL_NE
 
ORE_VEIN_WALL_SW
 
ORE_VEIN_WALL_SE
 
ORE_VEIN_WALL_NW
 
ORE_VEIN_WALL_S_E
 
ORE_VEIN_WALL_N_E
 
ORE_VEIN_WALL_S_W
 
ORE_VEIN_WALL_N_W
 
ORE_VEIN_WALL_S_W_E
 
ORE_VEIN_WALL_N_S_W
 
ORE_VEIN_WALL_N_S_E
 
ORE_VEIN_WALL_N_W_E
 
ORE_VEIN_WALL_N_S
 
ROCK_BLOCKS_WALL_N
 
ORE_VEIN_WALL_N_S_W_E
 
ORE_VEIN_WALL_W_E
 
ROCK_BLOCKS_WALL_W
 
ROCK_BLOCKS_WALL_SE
 
ROCK_BLOCKS_WALL_S
 
ROCK_BLOCKS_WALL_E
 
ROCK_BLOCKS_WALL_SW
 
ROCK_BLOCKS_WALL_S_W
 
ROCK_BLOCKS_WALL_NW
 
ROCK_BLOCKS_WALL_NE
 
ROCK_BLOCKS_WALL_N_E
 
ROCK_BLOCKS_WALL_N_S_E
 
ROCK_BLOCKS_WALL_N_W
 
ROCK_BLOCKS_WALL_S_E
 
ROCK_BLOCKS_WALL_N_S_W
 
ROCK_BLOCKS_WALL_N_S_W_E
 
ROCK_BLOCKS_WALL_N_W_E
 
ROCK_BLOCKS_WALL_S_W_E
 
WOODEN_WALL_N
 
WOODEN_WALL_S
 
ROCK_BLOCKS_WALL_W_E
 
ROCK_BLOCKS_WALL_N_S
 
WOODEN_WALL_SE
 
WOODEN_WALL_NW
 
WOODEN_WALL_E
 
WOODEN_WALL_W
 
WOODEN_WALL_S_W
 
WOODEN_WALL_N_W
 
WOODEN_WALL_NE
 
WOODEN_WALL_SW
 
WOODEN_WALL_N_S_E
 
WOODEN_WALL_N_W_E
 
WOODEN_WALL_S_E
 
WOODEN_WALL_N_E
 
WOODEN_WALL_N_S_W_E
 
WOODEN_WALL_W_E
 
WOODEN_WALL_S_W_E
 
WOODEN_WALL_N_S_W
 
METAL_BARS_WALL_S
 
METAL_BARS_WALL_E
 
WOODEN_WALL_N_S
 
METAL_BARS_WALL_N
 
METAL_BARS_WALL_NW
 
METAL_BARS_WALL_NE
 
METAL_BARS_WALL_W
 
METAL_BARS_WALL_SE
 
METAL_BARS_WALL_N_W
 
METAL_BARS_WALL_S_E
 
METAL_BARS_WALL_SW
 
METAL_BARS_WALL_S_W
 
MAGMA_2
 
MAGMA_3
 
HIDDEN_ROCK_5
 
MAGMA_1
 
UNDERWATER_5
 
UNDERWATER_4
 
UNDERWATER_7
 
UNDERWATER_6
 
UNDERWATER_1
 
UNDERMAGMA_7
 
UNDERWATER_3
 
UNDERWATER_2
 
UNDERMAGMA_4
 
UNDERMAGMA_3
 
UNDERMAGMA_6
 
UNDERMAGMA_5
 
UNDERWATER_7_LABEL
 
UNDERWATER_6_LABEL
 
UNDERMAGMA_2
 
UNDERMAGMA_1
 
UNDERWATER_3_LABEL
 
UNDERWATER_2_LABEL
 
UNDERWATER_5_LABEL
 
UNDERWATER_4_LABEL
 
UNDERMAGMA_6_LABEL
 
UNDERMAGMA_5_LABEL
 
UNDERWATER_1_LABEL
 
UNDERMAGMA_7_LABEL
 
UNDERMAGMA_2_LABEL
 
UNDERMAGMA_1_LABEL
 
UNDERMAGMA_4_LABEL
 
UNDERMAGMA_3_LABEL
 
UNDERWATER_EDGE_NE
 
UNDERWATER_EDGE_W
 
UNDERWATER_EDGE_N
 
UNDERWATER_EDGE_NW
 
UNDERWATER_EDGE_SW
 
UNDERWATER_EDGE_SE
 
UNDERWATER_EDGE_E
 
UNDERWATER_EDGE_S
 
UNDERMAGMA_EDGE_NE
 
UNDERMAGMA_EDGE_W
 
UNDERMAGMA_EDGE_N
 
UNDERMAGMA_EDGE_NW
 
UNDERMAGMA_EDGE_SW
 
UNDERMAGMA_EDGE_SE
 
UNDERMAGMA_EDGE_E
 
UNDERMAGMA_EDGE_S
 
TRACK_CARVED_W
 
TRACK_CARVED_E
 
TRACK_CARVED_N
 
TRACK_CARVED_S
 
TRACK_CARVED_NE
 
TRACK_CARVED_SW
 
TRACK_CARVED_NS
 
TRACK_CARVED_NW
 
TRACK_CARVED_NSW
 
TRACK_CARVED_NSE
 
TRACK_CARVED_SE
 
TRACK_CARVED_WE
 
TRACK_CARVED_NSWE
 
TRACK_CONSTRUCTED_STONE_N
 
TRACK_CARVED_NWE
 
TRACK_CARVED_SWE
 
GEM_D_WALL_S
 
GEM_D_WALL_E
 
GEM_C_WALL_N_S
 
GEM_D_WALL_N
 
GEM_D_WALL_NW
 
GEM_D_WALL_NE
 
GEM_D_WALL_W
 
GEM_D_WALL_SE
 
GEM_D_WALL_N_W
 
GEM_D_WALL_S_E
 
GEM_D_WALL_SW
 
GEM_D_WALL_S_W
 
GEM_D_WALL_N_W_E
 
GEM_D_WALL_S_W_E
 
GEM_D_WALL_N_E
 
GEM_D_WALL_N_S_E
 
GEM_D_WALL_W_E
 
GEM_D_WALL_N_S
 
GEM_D_WALL_N_S_W
 
GEM_D_WALL_N_S_W_E
 
STONE_WALL_N_3
 
STONE_WALL_N_4
 
STONE_WALL_N_1
 
STONE_WALL_N_2
 
STONE_WALL_S_3
 
STONE_WALL_S_4
 
STONE_WALL_S_1
 
STONE_WALL_S_2
 
STONE_WALL_E_3
 
STONE_WALL_E_4
 
STONE_WALL_E_1
 
STONE_WALL_E_2
 
STONE_WALL_W_3
 
STONE_WALL_W_4
 
STONE_WALL_W_1
 
STONE_WALL_W_2
 
STONE_WALL_NE
 
STONE_WALL_SW
 
STONE_WALL_SE
 
STONE_WALL_NW
 
STONE_WALL_S_E
 
STONE_WALL_N_E
 
STONE_WALL_S_W
 
STONE_WALL_N_W
 
STONE_WALL_S_W_E
 
STONE_WALL_N_S_W
 
STONE_WALL_N_S_E
 
STONE_WALL_N_W_E
 
STONE_WALL_N_S_W_E_3
 
STONE_WALL_N_S_W_E_4
 
STONE_WALL_N_S_W_E_1
 
STONE_WALL_N_S_W_E_2
 
STONE_WALL_W_E_3
 
STONE_WALL_W_E_4
 
STONE_WALL_W_E_1
 
STONE_WALL_W_E_2
 
STONE_WALL_N_S_3
 
STONE_WALL_N_S_4
 
STONE_WALL_N_S_1
 
STONE_WALL_N_S_2
 
HIDDEN_ROCK_3
 
HIDDEN_ROCK_4
 
HIDDEN_ROCK_1
 
HIDDEN_ROCK_2
 
ROLLERS_WOOD_NSE_1
 
ROLLERS_WOOD_SWE_1
 
ROLLERS_WOOD_NW_1
 
ROLLERS_WOOD_NSW_1
 
ROLLERS_WOOD_S_1
 
ROLLERS_WOOD_N_1
 
ROLLERS_WOOD_NWE_1
 
ROLLERS_WOOD_NSWE_1
 
ROLLERS_WOOD_NS_2
 
ROLLERS_WOOD_WE_2
 
ROLLERS_WOOD_E_1
 
ROLLERS_WOOD_W_1
 
ROLLERS_WOOD_NE_2
 
ROLLERS_WOOD_NW_2
 
ROLLERS_WOOD_SE_2
 
ROLLERS_WOOD_SW_2
 
ROLLERS_WOOD_SWE_2
 
ROLLERS_WOOD_NWE_2
 
ROLLERS_WOOD_NSW_2
 
ROLLERS_WOOD_NSE_2
 
ROLLERS_WOOD_N_2
 
ROLLERS_WOOD_E_2
 
ROLLERS_WOOD_NSWE_2
 
ROLLERS_WOOD_S_2
 
EERIE_PIT
 
FLOOR_ASHES
 
ROLLERS_WOOD_W_2
 
DRIFTWOOD
 
FLOOR_STONE_ENGRAVED_PALETTE
 
FLOOR_STONE_BLOCK
 
FLOOR_STONE_ENGRAVED_NON_PALETTE
 
TREE_TRUNK_THICK_E
 
TREE_TRUNK_THICK_W
 
TREE_TRUNK_THICK_N
 
TREE_TRUNK_THICK_S
 
TREE_TRUNK_THICK_SW
 
TREE_TRUNK_THICK_SE
 
TREE_TRUNK_THICK_NW
 
TREE_TRUNK_THICK_NE
 
TREE_TRUNK_NWE
 
TREE_TRUNK_NWE_s
 
TREE_TRUNK_NSE_w
 
TREE_TRUNK_NSW_e
 
TREE_TRUNK_NW_se
 
TREE_TRUNK_NW_s
 
TREE_TRUNK_SWE
 
TREE_TRUNK_SWE_n
 
TREE_TRUNK_NE_s
 
TREE_TRUNK_NE_w
 
TREE_TRUNK_NW_e
 
TREE_TRUNK_NE_sw
 
TREE_TRUNK_SW_e
 
TREE_TRUNK_SE_nw
 
TREE_TRUNK_SW_ne
 
TREE_TRUNK_SW_n
 
TREE_TRUNK_NS_we
 
TREE_TRUNK_NS_w
 
TREE_TRUNK_SE_n
 
TREE_TRUNK_SE_w
 
TREE_TRUNK_WE_ns
 
TREE_TRUNK_WE_n
 
TREE_TRUNK_NS_e
 
TREE_TRUNK_WE
 
TRACK_CONSTRUCTED_STONE_E
 
TRACK_CONSTRUCTED_STONE_NS
 
TRACK_CONSTRUCTED_STONE_S
 
TRACK_CONSTRUCTED_STONE_W
 
TRACK_CONSTRUCTED_STONE_SW
 
TRACK_CONSTRUCTED_STONE_SE
 
TRACK_CONSTRUCTED_STONE_NW
 
TRACK_CONSTRUCTED_STONE_NE
 
TRACK_CONSTRUCTED_STONE_NSE
 
TRACK_CONSTRUCTED_STONE_NWE
 
TRACK_CONSTRUCTED_STONE_WE
 
TRACK_CONSTRUCTED_STONE_NSW
 
TRACK_CONSTRUCTED_WOOD_N
 
TRACK_CONSTRUCTED_WOOD_S
 
TRACK_CONSTRUCTED_STONE_SWE
 
TRACK_CONSTRUCTED_STONE_NSWE
 
TRACK_CONSTRUCTED_WOOD_NS
 
TRACK_CONSTRUCTED_WOOD_NW
 
TRACK_CONSTRUCTED_WOOD_W
 
TRACK_CONSTRUCTED_WOOD_E
 
TRACK_CONSTRUCTED_WOOD_SE
 
TRACK_CONSTRUCTED_WOOD_WE
 
TRACK_CONSTRUCTED_WOOD_NE
 
TRACK_CONSTRUCTED_WOOD_SW
 
TRACK_CONSTRUCTED_WOOD_NWE
 
TRACK_CONSTRUCTED_WOOD_SWE
 
TRACK_CONSTRUCTED_WOOD_NSW
 
TRACK_CONSTRUCTED_WOOD_NSE
 
ROLLERS_STONE_WE_1
 
ROLLERS_STONE_SE_1
 
TRACK_CONSTRUCTED_WOOD_NSWE
 
ROLLERS_STONE_NS_1
 
ROLLERS_STONE_NW_1
 
ROLLERS_STONE_NSW_1
 
ROLLERS_STONE_SW_1
 
ROLLERS_STONE_NE_1
 
ROLLERS_STONE_NWE_1
 
ROLLERS_STONE_NSWE_1
 
ROLLERS_STONE_NSE_1
 
ROLLERS_STONE_SWE_1
 
ROLLERS_STONE_E_1
 
ROLLERS_STONE_W_1
 
ROLLERS_STONE_S_1
 
ROLLERS_STONE_N_1
 
ROLLERS_STONE_SE_2
 
ROLLERS_STONE_SW_2
 
ROLLERS_STONE_NS_2
 
ROLLERS_STONE_WE_2
 
ROLLERS_STONE_NSW_2
 
ROLLERS_STONE_NSE_2
 
ROLLERS_STONE_NE_2
 
ROLLERS_STONE_NW_2
 
ROLLERS_STONE_NSWE_2
 
ROLLERS_STONE_S_2
 
ROLLERS_STONE_SWE_2
 
ROLLERS_STONE_NWE_2
 
ROLLERS_STONE_W_2
 
ROLLERS_WOOD_NS_1
 
ROLLERS_STONE_N_2
 
ROLLERS_STONE_E_2
 
ROLLERS_WOOD_SW_1
 
ROLLERS_WOOD_NE_1
 
ROLLERS_WOOD_WE_1
 
ROLLERS_WOOD_SE_1
 
TREE_HEAVY_BRANCH_ns
 
TREE_HEAVY_BRANCH_nw
 
TREE_HEAVY_BRANCH_nwe
 
TREE_HEAVY_BRANCH_swe
 
TREE_HEAVY_BRANCH_se
 
TREE_HEAVY_BRANCH_we
 
TREE_HEAVY_BRANCH_sw
 
TREE_HEAVY_BRANCH_ne
 
TREE_HEAVY_BRANCH_w
 
TREE_HEAVY_BRANCH_e
 
TREE_HEAVY_BRANCH_n
 
TREE_HEAVY_BRANCH_s
 
TREE_HEAVY_BRANCH_NSW
 
TREE_HEAVY_BRANCH_NSW_e
 
TREE_HEAVY_BRANCH_NSE
 
TREE_HEAVY_BRANCH_NSE_w
 
TREE_HEAVY_BRANCH_SWE
 
TREE_HEAVY_BRANCH_SWE_n
 
TREE_HEAVY_BRANCH_NWE
 
TREE_HEAVY_BRANCH_NWE_s
 
TREE_HEAVY_BRANCH_NW_s
 
TREE_HEAVY_BRANCH_NW_e
 
TREE_HEAVY_BRANCH_NW
 
TREE_HEAVY_BRANCH_NW_se
 
TREE_HEAVY_BRANCH_NE_s
 
TREE_HEAVY_BRANCH_NE_w
 
TREE_HEAVY_BRANCH_NE
 
TREE_HEAVY_BRANCH_NE_sw
 
TREE_HEAVY_BRANCH_SW_n
 
TREE_HEAVY_BRANCH_SW_e
 
TREE_HEAVY_BRANCH_SW
 
TREE_HEAVY_BRANCH_SW_ne
 
TREE_HEAVY_BRANCH_SE_n
 
TREE_HEAVY_BRANCH_SE_w
 
TREE_HEAVY_BRANCH_SE
 
TREE_HEAVY_BRANCH_SE_nw
 
TREE_HEAVY_BRANCH_NS_w
 
TREE_H
 
HEAVY_BRANCH_NS_e
 
TREE_HEAVY_BRANCH_NS
 
TREE_HEAVY_BRANCH_NS_we
 
TREE_HEAVY_BRANCH_WE_n
 
TREE_HEAVY_BRANCH_WE_s
 
TREE_HEAVY_BRANCH_WE
 
TREE_HEAVY_BRANCH_WE_ns
 
TREE_HEAVY_BRANCH_N_sw
 
TREE_HEAVY_BRANCH_N_se
 
TREE_HEAVY_BRANCH_N
 
TREE_HEAVY_BRANCH_N_swe
 
TREE_HEAVY_BRANCH_N_w
 
TREE_HEAVY_BRANCH_N_e
 
TREE_HEAVY_BRANCH_N_we
 
TREE_HEAVY_BRANCH_N_s
 
TREE_HEAVY_BRANCH_S_nw
 
TREE_HEAVY_BRANCH_S_ne
 
TREE_HEAVY_BRANCH_S
 
TREE_HEAVY_BRANCH_S_nwe
 
TREE_HEAVY_BRANCH_S_w
 
TREE_HEAVY_BRANCH_S_e
 
TREE_HEAVY_BRANCH_S_we
 
TREE_HEAVY_BRANCH_S_n
 
TREE_HEAVY_BRANCH_W_ns
 
TREE_HEAVY_BRANCH_W_ne
 
TREE_HEAVY_BRANCH_W
 
TREE_HEAVY_BRANCH_W_nse
 
TREE_TRUNK_N_sw
 
TREE_TRUNK_N_se
 
TREE_TRUNK_WE_s
 
TREE_TRUNK_N_swe
 
TREE_TRUNK_N_w
 
TREE_TRUNK_N_e
 
TREE_TRUNK_N_we
 
TREE_TRUNK_N_s
 
TREE_TRUNK_S_ne
 
TREE_TRUNK_S_we
 
TREE_TRUNK_S_nwe
 
TREE_TRUNK_S_nw
 
TREE_TRUNK_S_e
 
TREE_TRUNK_W_nse
 
TREE_TRUNK_S_n
 
TREE_TRUNK_S_w
 
TREE_TRUNK_W_se
 
TREE_TRUNK_W_n
 
TREE_TRUNK_W_ns
 
TREE_TRUNK_W_ne
 
TREE_TRUNK_E_nsw
 
TREE_TRUNK_E_ns
 
TREE_TRUNK_W_s
 
TREE_TRUNK_W_e
 
TREE_TRUNK_E_n
 
TREE_TRUNK_E_s
 
TREE_TRUNK_E_nw
 
TREE_TRUNK_E_sw
 
TREE_TRUNK_THICK_INTERIOR
 
TREE_TRUNK_SLOPE_TO_N
 
TREE_TRUNK_E_w
 
TREE_TRUNK_NSWE
 
TREE_TRUNK_SLOPE_TO_E
 
TREE_TRUNK_SLOPE_NSWE
 
TREE_TRUNK_SLOPE_TO_S
 
TREE_TRUNK_SLOPE_TO_W
 
TREE_TRUNK_SLOPE_NWE
 
TREE_TRUNK_SLOPE_SWE
 
TREE_TRUNK_SLOPE_NSW
 
TREE_TRUNK_SLOPE_NSE
 
TREE_TRUNK_SLOPE_SW
 
TREE_TRUNK_SLOPE_NE
 
TREE_TRUNK_SLOPE_NS
 
TREE_TRUNK_SLOPE_NW
 
TREE_TRUNK_SLOPE_N
 
TREE_TRUNK_SLOPE_S
 
TREE_TRUNK_SLOPE_SE
 
TREE_TRUNK_SLOPE_WE
 
TREE_TRUNK_SLOPE_TOP
 
TREE_BRANCH
 
TREE_TRUNK_SLOPE_W
 
TREE_TRUNK_SLOPE_E
 
TREE_BRANCH_W
 
TREE_BRANCH_E
 
TREE_BRANCH_N
 
TREE_BRANCH_S
 
TREE_BRANCH_SWE
 
TREE_BRANCH_NSWE
 
TREE_BRANCH_WE
 
TREE_BRANCH_NWE
 
TREE_HEAVY_BRANCH_nsw
 
TREE_HEAVY_BRANCH_nse
 
TREE_HEAVY_BRANCH
 
TREE_HEAVY_BRANCH_nswe
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
 
TREE_TWIGS_FULL1
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
 
TREE_TWIGS_FULL4
 
TREE_TWIGS_FULL_N
 
TREE_TWIGS_FULL2
 
TREE_TWIGS_FULL3
 
TREE_TWIGS_FULL_E
 
TREE_TWIGS_FULL_NW
 
TREE_TWIGS_FULL_S
 
TREE_TWIGS_FULL_W
 
TREE_TWIGS_FULL_SE
 
TREE_TWIGS_NSWE
 
TREE_TWIGS_FULL_NE
 
TREE_TWIGS_FULL_SW
 
TREE_TWIGS_NSE
 
TREE_TWIGS_NSW
 
TREE_TWIGS_SWE
 
TREE_TWIGS_NWE
 
TREE_TWIGS_NE
 
TREE_TWIGS_SW
 
TREE_TWIGS_NS
 
TREE_TWIGS_NW
 
TREE_TWIGS_N
 
TREE_TWIGS_S
 
TREE_TWIGS_SE
 
TREE_TWIGS_WE
 
TREE_BASE_TRUNK_NW
 
TREE_BASE_TRUNK_N
 
TREE_TWIGS_W
 
TREE_TWIGS_E
 
TREE_BASE_TRUNK
 
TREE_BASE_TRUNK_E
 
TREE_BASE_TRUNK_NE
 
TREE_BASE_TRUNK_W
 
TREE_BASE_TRUNK_SE
 
TREE_BASE_SHADOW_NW
 
TREE_BASE_TRUNK_SW
 
TREE_BASE_TRUNK_S
 
TREE_BASE_SHADOW_W
 
TREE_BASE_SHADOW_E
 
TREE_BASE_SHADOW_N
 
TREE_BASE_SHADOW_NE
 
TREE_BASE_SHADOW_SE
 
TREE_CAP_WALL_THICK_N
 
TREE_BASE_SHADOW_SW
 
TREE_BASE_SHADOW_S
 
TREE_CAP_WALL_THICK_W
 
TREE_CAP_WALL_THICK_NW
 
TREE_CAP_WALL_THICK_S
 
TREE_CAP_WALL_THICK_E
 
TREE_CAP_WALL_THICK_SE
 
TREE_CAP_WALL_N_S_E
 
TREE_CAP_WALL_THICK_NE
 
TREE_CAP_WALL_THICK_SW
 
TREE_CAP_WALL_S_W_E
 
TREE_CAP_WALL_N_W
 
TREE_CAP_WALL_N_S_W
 
TREE_CAP_WALL_N_W_E
 
TREE_CAP_WALL_S_E
 
TREE_CAP_WALL_N_S
 
TREE_CAP_WALL_N_E
 
TREE_CAP_WALL_S_W
 
TREE_HEAVY_BRANCH_W_s
 
TREE_HEAVY_BRANCH_W_e
 
TREE_HEAVY_BRANCH_W_se
 
TREE_HEAVY_BRANCH_W_n
 
TREE_HEAVY_BRANCH_E_ns
 
TREE_HEAVY_BRANCH_E_nw
 
TREE_HEAVY_BRANCH_E
 
TREE_HEAVY_BRANCH_E_nsw
 
TREE_HEAVY_BRANCH_E_s
 
TREE_HEAVY_BRANCH_E_w
 
TREE_HEAVY_BRANCH_E_sw
 
TREE_HEAVY_BRANCH_E_n
 
TREE_LEAFLESS_TWIGS_FULL_S
 
TREE_LEAFLESS_TWIGS_FULL_W
 
TREE_HEAVY_BRANCH_NSWE
 
TREE_LEAFLESS_TWIGS_FULL_N
 
TREE_LEAFLESS_TWIGS_FULL_NE
 
TREE_LEAFLESS_TWIGS_FULL_SW
 
TREE_LEAFLESS_TWIGS_FULL_E
 
TREE_LEAFLESS_TWIGS_FULL_NW
 
TREE_LEAFLESS_TWIGS_SWE
 
TREE_LEAFLESS_TWIGS_NWE
 
TREE_LEAFLESS_TWIGS_FULL_SE
 
TREE_LEAFLESS_TWIGS_NSWE
 
TREE_LEAFLESS_TWIGS_NS
 
TREE_LEAFLESS_TWIGS_NW
 
TREE_LEAFLESS_TWIGS_NSE
 
TREE_LEAFLESS_TWIGS_NSW
 
TREE_LEAFLESS_TWIGS_SE
 
TREE_LEAFLESS_TWIGS_WE
 
TREE_LEAFLESS_TWIGS_NE
 
TREE_LEAFLESS_TWIGS_SW
 
TREE_LEAFLESS_TWIGS_W
 
TREE_LEAFLESS_TWIGS_E
 
TREE_LEAFLESS_TWIGS_N
 
TREE_LEAFLESS_TWIGS_S
 
TREE_OVERLEAVES_TRUNK_NSW
 
TREE_OVERLEAVES_TRUNK_NWE
 
TREE_LEAFLESS_TWIGS
 
TREE_OVERLEAVES_TRUNK_NSE
 
TREE_OVERLEAVES_TRUNK_NE
 
TREE_OVERLEAVES_TRUNK_SW
 
TREE_OVERLEAVES_TRUNK_SWE
 
TREE_OVERLEAVES_TRUNK_NW
 
TREE_OVERLEAVES_TRUNK_WE
 
TREE_OVERLEAVES_TRUNK_N
 
TREE_OVERLEAVES_TRUNK_SE
 
TREE_OVERLEAVES_TRUNK_NS
 
TREE_OVERLEAVES_TRUNK_E
 
TREE_OVERLEAVES_TRUNK_NSWE
 
TREE_OVERLEAVES_TRUNK_S
 
TREE_OVERLEAVES_TRUNK_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_E
 
TREE_OVERLEAVES_HEAVY_BRANCH_N
 
TREE_OVERLEAVES_HEAVY_BRANCH_S
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
 
TREE_TWIGS_FULL2_FRUIT
 
TREE_TWIGS_FULL3_FRUIT
 
TREE_TWIGS_FRUIT
 
TREE_TWIGS_FULL1_FRUIT
 
TREE_TWIGS_FULL_S_FRUIT
 
TREE_TWIGS_FULL_W_FRUIT
 
TREE_TWIGS_FULL4_FRUIT
 
TREE_TWIGS_FULL_N_FRUIT
 
TREE_TWIGS_FULL_NE_FRUIT
 
TREE_TWIGS_FULL_SW_FRUIT
 
TREE_TWIGS_FULL_E_FRUIT
 
TREE_TWIGS_FULL_NW_FRUIT
 
TREE_TWIGS_SWE_FRUIT
 
TREE_TWIGS_NWE_FRUIT
 
TREE_TWIGS_FULL_SE_FRUIT
 
TREE_TWIGS_NSWE_FRUIT
 
TREE_TWIGS_NS_FRUIT
 
TREE_TWIGS_NW_FRUIT
 
TREE_TWIGS_NSE_FRUIT
 
TREE_TWIGS_NSW_FRUIT
 
TREE_TWIGS_SE_FRUIT
 
TREE_TWIGS_WE_FRUIT
 
TREE_TWIGS_NE_FRUIT
 
TREE_TWIGS_SW_FRUIT
 
TREE_TWIGS_W_FRUIT
 
TREE_TWIGS_E_FRUIT
 
TREE_TWIGS_N_FRUIT
 
TREE_TWIGS_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NW_FRUIT
 
TREE_OVERLEAVES_TRUNK_NE_FRUIT
 
TREE_OVERLEAVES_TRUNK_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NS_FRUIT
 
TREE_OVERLEAVES_TRUNK_WE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_W_FRUIT
 
TREE_OVERLEAVES_TRUNK_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
 
TREE_CAP_THICK_INTERIOR
 
TREE_CAP_FLOOR_1
 
TREE_CAP_WALL_W_E
 
TREE_CAP_WALL_N_S_W_E
 
TREE_CAP_FLOOR_4
 
TREE_CAP_RAMP_N_S_W_E
 
TREE_CAP_FLOOR_2
 
TREE_CAP_FLOOR_3
 
TREE_CAP_RAMP_N_W_E
 
TREE_CAP_RAMP_S_W_E
 
TREE_CAP_RAMP_N_S_E
 
TREE_CAP_RAMP_N_S_W
 
TREE_CAP_RAMP_S_W
 
TREE_CAP_RAMP_S_E
 
TREE_CAP_RAMP_N_W
 
TREE_CAP_RAMP_N_E
 
TREE_CAP_RAMP_N
 
TREE_CAP_RAMP_S
 
TREE_CAP_RAMP_N_S
 
TREE_CAP_RAMP_W_E
 
TREE_TWIGS_AUTUMN
 
TREE_TWIGS_FULL1_AUTUMN
 
TREE_CAP_RAMP_W
 
TREE_CAP_RAMP_E
 
TREE_TWIGS_FULL4_AUTUMN
 
TREE_TWIGS_FULL_N_AUTUMN
 
TREE_TWIGS_FULL2_AUTUMN
 
TREE_TWIGS_FULL3_AUTUMN
 
TREE_TWIGS_FULL_E_AUTUMN
 
TREE_TWIGS_FULL_NW_AUTUMN
 
TREE_TWIGS_FULL_S_AUTUMN
 
TREE_TWIGS_FULL_W_AUTUMN
 
TREE_TWIGS_FULL_SE_AUTUMN
 
TREE_TWIGS_NSWE_AUTUMN
 
TREE_TWIGS_FULL_NE_AUTUMN
 
TREE_TWIGS_FULL_SW_AUTUMN
 
TREE_TWIGS_NSE_AUTUMN
 
TREE_TWIGS_NSW_AUTUMN
 
TREE_TWIGS_SWE_AUTUMN
 
TREE_TWIGS_NWE_AUTUMN
 
TREE_TWIGS_NE_AUTUMN
 
TREE_TWIGS_SW_AUTUMN
 
TREE_TWIGS_NS_AUTUMN
 
TREE_TWIGS_NW_AUTUMN
 
TREE_TWIGS_N_AUTUMN
 
TREE_TWIGS_S_AUTUMN
 
TREE_TWIGS_SE_AUTUMN
 
TREE_TWIGS_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
 
TREE_TWIGS_W_AUTUMN
 
TREE_TWIGS_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
 
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_N_AUTUMN
 
TREE_OVERLEAVES_TRUNK_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
 
GRASS_3
 
GRASS_4
 
GRASS_1
 
GRASS_2
 
GRASS_5C
 
GRASS_5D
 
GRASS_5
 
GRASS_5B
 
GRASS_8
 
GRASS_9
 
GRASS_6
 
GRASS_7
 
STONE_FLOOR_3
 
STONE_FLOOR_4
 
STONE_FLOOR_1
 
STONE_FLOOR_2
 
STONE_FLOOR_5C
 
STONE_FLOOR_5D
 
STONE_FLOOR_5
 
STONE_FLOOR_5B
 
STONE_FLOOR_8
 
STONE_FLOOR_9
 
STONE_FLOOR_6
 
STONE_FLOOR_7
 
SMOOTH_ICE_FLOOR
 
GLASS_GREEN_FLOOR
 
WOOD_FLOOR
 
ROUGH_ICE_FLOOR
 
SAND_FLOOR_1
 
SAND_FLOOR_2
 
GLASS_CLEAR_FLOOR
 
GLASS_CRYSTAL_FLOOR
 
SAND_FLOOR_5
 
SAND_FLOOR_5B
 
SAND_FLOOR_3
 
SAND_FLOOR_4
 
SAND_FLOOR_6
 
SAND_FLOOR_7
 
SAND_FLOOR_5C
 
SAND_FLOOR_5D
 
SAND_YELLOW_FLOOR_1
 
SAND_YELLOW_FLOOR_2
 
SAND_FLOOR_8
 
SAND_FLOOR_9
 
SAND_YELLOW_FLOOR_5
 
SAND_YELLOW_FLOOR_5B
 
SAND_YELLOW_FLOOR_3
 
SAND_YELLOW_FLOOR_4
 
SAND_YELLOW_FLOOR_6
 
SAND_YELLOW_FLOOR_7
 
SAND_YELLOW_FLOOR_5C
 
SAND_YELLOW_FLOOR_5D
 
SAND_WHITE_FLOOR_1
 
SAND_WHITE_FLOOR_2
 
SAND_YELLOW_FLOOR_8
 
SAND_YELLOW_FLOOR_9
 
SAND_WHITE_FLOOR_5
 
SAND_WHITE_FLOOR_5B
 
SAND_WHITE_FLOOR_3
 
SAND_WHITE_FLOOR_4
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
 
TREE_TWIGS_FLOWER
 
TREE_TWIGS_FULL1_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
 
TREE_TWIGS_FULL4_FLOWER
 
TREE_TWIGS_FULL_N_FLOWER
 
TREE_TWIGS_FULL2_FLOWER
 
TREE_TWIGS_FULL3_FLOWER
 
TREE_TWIGS_FULL_E_FLOWER
 
TREE_TWIGS_FULL_NW_FLOWER
 
TREE_TWIGS_FULL_S_FLOWER
 
TREE_TWIGS_FULL_W_FLOWER
 
TREE_TWIGS_FULL_SE_FLOWER
 
TREE_TWIGS_NSWE_FLOWER
 
TREE_TWIGS_FULL_NE_FLOWER
 
TREE_TWIGS_FULL_SW_FLOWER
 
TREE_TWIGS_NSE_FLOWER
 
TREE_TWIGS_NSW_FLOWER
 
TREE_TWIGS_SWE_FLOWER
 
TREE_TWIGS_NWE_FLOWER
 
TREE_TWIGS_NE_FLOWER
 
TREE_TWIGS_SW_FLOWER
 
TREE_TWIGS_NS_FLOWER
 
TREE_TWIGS_NW_FLOWER
 
TREE_TWIGS_N_FLOWER
 
TREE_TWIGS_S_FLOWER
 
TREE_TWIGS_SE_FLOWER
 
TREE_TWIGS_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
 
TREE_TWIGS_W_FLOWER
 
TREE_TWIGS_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_NW_FLOWER
 
TREE_OVERLEAVES_TRUNK_NE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NS_FLOWER
 
TREE_OVERLEAVES_TRUNK_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SW_FLOWER
 
TREE_OVERLEAVES_TRUNK_SE_FLOWER
 
TREE_OVERLEAVES_TRUNK_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_N_FLOWER
 
TREE_OVERLEAVES_TRUNK_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
 
RECTANGLE_CURSOR_W
 
RECTANGLE_CURSOR_INTERIOR
 
RECTANGLE_CURSOR_N_S
 
RECTANGLE_CURSOR_N_S_E
 
RECTANGLE_CURSOR_S_W_E
 
RECTANGLE_CURSOR_S_W
 
RECTANGLE_CURSOR_E
 
RECTANGLE_CURSOR_N_W_E
 
RECTANGLE_CURSOR_W_E
 
RECTANGLE_CURSOR_N_S_W_E
 
RECTANGLE_CURSOR_S
 
RECTANGLE_CURSOR_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_UNPASSABLE_N
 
RECTANGLE_CURSOR_UNPASSABLE_W
 
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
 
RECTANGLE_CURSOR_UNPASSABLE_N_S
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S
 
RECTANGLE_CURSOR_UNPASSABLE_S_E
 
RECTANGLE_CURSOR_WATER_N_E
 
RECTANGLE_CURSOR_WATER_N_S_W
 
RECTANGLE_CURSOR_WATER_N_W
 
RECTANGLE_CURSOR_WATER_N
 
RECTANGLE_CURSOR_WATER_W
 
RECTANGLE_CURSOR_WATER_INTERIOR
 
RECTANGLE_CURSOR_WATER_N_S
 
RECTANGLE_CURSOR_WATER_N_S_E
 
RECTANGLE_CURSOR_WATER_S_W_E
 
RECTANGLE_CURSOR_WATER_S_W
 
RECTANGLE_CURSOR_WATER_E
 
RECTANGLE_CURSOR_WATER_N_W_E
 
RECTANGLE_CURSOR_WATER_W_E
 
RECTANGLE_CURSOR_WATER_N_S_W_E
 
RECTANGLE_CURSOR_WATER_S
 
RECTANGLE_CURSOR_WATER_S_E
 
RECTANGLE_CURSOR_FAILURE_N_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_N_W
 
RECTANGLE_CURSOR_FAILURE_N
 
RECTANGLE_CURSOR_FAILURE_W
 
RECTANGLE_CURSOR_FAILURE_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_N_S
 
RECTANGLE_CURSOR_FAILURE_N_S_E
 
RECTANGLE_CURSOR_FAILURE_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S_W
 
RECTANGLE_CURSOR_FAILURE_E
 
RECTANGLE_CURSOR_FAILURE_N_W_E
 
RECTANGLE_CURSOR_FAILURE_W_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S
 
RECTANGLE_CURSOR_FAILURE_S_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
 
SAND_WHITE_FLOOR_6
 
SAND_WHITE_FLOOR_7
 
SAND_WHITE_FLOOR_5C
 
SAND_WHITE_FLOOR_5D
 
SAND_BLACK_FLOOR_1
 
SAND_BLACK_FLOOR_2
 
SAND_WHITE_FLOOR_8
 
SAND_WHITE_FLOOR_9
 
SAND_BLACK_FLOOR_5
 
SAND_BLACK_FLOOR_5B
 
SAND_BLACK_FLOOR_3
 
SAND_BLACK_FLOOR_4
 
SAND_BLACK_FLOOR_6
 
SAND_BLACK_FLOOR_7
 
SAND_BLACK_FLOOR_5C
 
SAND_BLACK_FLOOR_5D
 
SAND_RED_FLOOR_1
 
SAND_RED_FLOOR_2
 
SAND_BLACK_FLOOR_8
 
SAND_BLACK_FLOOR_9
 
SAND_RED_FLOOR_5
 
SAND_RED_FLOOR_5B
 
SAND_RED_FLOOR_3
 
SAND_RED_FLOOR_4
 
SAND_RED_FLOOR_6
 
SAND_RED_FLOOR_7
 
SAND_RED_FLOOR_5C
 
SAND_RED_FLOOR_5D
 
METAL_FLOOR
 
FURROWED_SOIL_1
 
SAND_RED_FLOOR_8
 
SAND_RED_FLOOR_9
 
FURROWED_SOIL_4
 
DIRT_FLOOR_1
 
FURROWED_SOIL_2
 
FURROWED_SOIL_3
 
DIRT_FLOOR_4
 
DIRT_FLOOR_5
 
DIRT_FLOOR_2
 
DIRT_FLOOR_3
 
DIRT_FLOOR_5D
 
DIRT_FLOOR_6
 
DIRT_FLOOR_5B
 
DIRT_FLOOR_5C
 
DIRT_FLOOR_9
 
FORGOTTEN_BEAST_ICON
 
DIRT_FLOOR_7
 
DIRT_FLOOR_8
 
NIGHT_CREATURE_ICON
 
ANGEL_ICON
 
TITAN_ICON
 
DEMON_ICON
 
LOOK_CURSOR
 
TALK_CURSOR
 
RAMP_UP_ARROW
 
RAMP_DOWN_ARROW
 
ERROR_CURSOR_CURSOR
 
OUT_OF_BOUNDS_CURSOR
 
LEGAL_JUMP_CURSOR
 
ILLEGAL_JUMP_CURSOR
 
RECTANGLE_CURSOR_N_E
 
RECTANGLE_CURSOR_N_S_W
 
RECTANGLE_CURSOR_N_W
 
RECTANGLE_CURSOR_N
 
OVERLAY_RAMP_WITH_WALL_W
 
OVERLAY_RAMP_WITH_WALL_E
 
OVERLAY_RAMP_WITH_WALL_N
 
OVERLAY_RAMP_WITH_WALL_S
 
OVERLAY_RAMP_WITH_WALL_SE
 
OVERLAY_RAMP_WITH_WALL_NE
 
OVERLAY_RAMP_WITH_WALL_NW
 
OVERLAY_RAMP_WITH_WALL_SW
 
OVERLAY_RAMP_WITH_WALL_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE
 
OVERLAY_RAMP_WITH_WALL_NE_SE
 
OVERLAY_RAMP_WITH_WALL_W_SE
 
OVERLAY_RAMP_WITH_WALL_N_SW
 
OVERLAY_RAMP_OTHER
 
OVERLAY_RAMP_WITH_WALL_S_NE
 
OVERLAY_RAMP_WITH_WALL_S_NW
 
OVERLAY_RAMP_WITH_WALL_W_NE
 
OVERLAY_RAMP_WITH_WALL_E_NW
 
OVERLAY_RAMP_WITH_WALL_E_SW
 
OVERLAY_RAMP_WITH_WALL_S_W_NE
 
OVERLAY_RAMP_WITH_WALL_N_W_SE
 
OVERLAY_RAMP_WITH_WALL_N_SE
 
OVERLAY_RAMP_WITH_WALL_S_E_NW
 
OVERLAY_RAMP_WITH_WALL_E_NW_SW
 
OVERLAY_RAMP_WITH_WALL_S_NW_NE
 
OVERLAY_RAMP_WITH_WALL_N_E_SW
 
OVERLAY_RAMP_WITH_WALL_N_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NE_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
 
OVERLAY_RAMP_WITH_WALL_W_NE_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
 
GRASS_RAMP_WITH_WALL_N_S_W
 
GRASS_RAMP_WITH_WALL_N_W_E
 
GRASS_RAMP_WITH_WALL_N_S_E_W
 
GRASS_RAMP_WITH_WALL_N_S_E
 
GRASS_RAMP_WITH_WALL_N_W
 
GRASS_RAMP_WITH_WALL_N_E
 
GRASS_RAMP_WITH_WALL_S_W_E
 
GRASS_RAMP_WITH_WALL_N_S
 
GRASS_RAMP_WITH_WALL_W_E
 
GRASS_RAMP_WITH_WALL_N
 
GRASS_RAMP_WITH_WALL_S_W
 
GRASS_RAMP_WITH_WALL_S_E
 
GRASS_RAMP_WITH_WALL_E
 
GRASS_RAMP_WITH_WALL_NW
 
GRASS_RAMP_WITH_WALL_S
 
GRASS_RAMP_WITH_WALL_W
 
GRASS_RAMP_WITH_WALL_NE
 
GRASS_RAMP_WITH_WALL_NW_NE
 
GRASS_RAMP_WITH_WALL_SW
 
GRASS_RAMP_WITH_WALL_SE
 
GRASS_RAMP_WITH_WALL_NW_SW
 
GRASS_RAMP_OTHER
 
GRASS_RAMP_WITH_WALL_NE_SE
 
GRASS_RAMP_WITH_WALL_SW_SE
 
GRASS_RAMP_WITH_WALL_N_SW
 
GRASS_RAMP_WITH_WALL_E_NW
 
GRASS_RAMP_WITH_WALL_S_NE
 
GRASS_RAMP_WITH_WALL_W_SE
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
 
RECTANGLE_CURSOR_FAILURE_WATER_N_W
 
RECTANGLE_CURSOR_FAILURE_WATER_N
 
RECTANGLE_CURSOR_FAILURE_WATER_W
 
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S_W
 
RECTANGLE_CURSOR_FAILURE_WATER_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S
 
RECTANGLE_CURSOR_FAILURE_WATER_S_E
 
RECTANGLE_CURSOR_BAD_N_E
 
RECTANGLE_CURSOR_BAD_N_S_W
 
RECTANGLE_CURSOR_BAD_N_W
 
RECTANGLE_CURSOR_BAD_N
 
RECTANGLE_CURSOR_BAD_W
 
RECTANGLE_CURSOR_BAD_INTERIOR
 
RECTANGLE_CURSOR_BAD_N_S
 
RECTANGLE_CURSOR_BAD_N_S_E
 
RECTANGLE_CURSOR_BAD_S_W_E
 
RECTANGLE_CURSOR_BAD_S_W
 
RECTANGLE_CURSOR_BAD_E
 
RECTANGLE_CURSOR_BAD_N_W_E
 
RECTANGLE_CURSOR_BAD_W_E
 
RECTANGLE_CURSOR_BAD_N_S_W_E
 
RECTANGLE_CURSOR_BAD_S
 
RECTANGLE_CURSOR_BAD_S_E
 
RECENTER_INDICATOR_3
 
TARGET_INDICATOR_1
 
RECENTER_INDICATOR_1
 
 
 
 
  has imposed a ban on certain exports.
 
  has imposed a ban on certain exports.
 
  has a new demand.
 
  has a new demand.
Line 35,648: Line 35,648:
 
  has stopped responding to the world...
 
  has stopped responding to the world...
 
  caught in a lava mist!
 
  caught in a lava mist!
  caught in a cloud of  
+
  caught in a cloud of
 
  has altered the prices of goods.
 
  has altered the prices of goods.
 
  has mandated the construction of certain goods.
 
  has mandated the construction of certain goods.
Line 35,655: Line 35,655:
 
  caught in a burst of steam!
 
  caught in a burst of steam!
 
  caught in dragonfire!
 
  caught in dragonfire!
transformed into a  
+
transformed into a
You have  
+
You have
You have learned the power "
+
You have learned the power "
 
  regain
 
  regain
 
  over.
 
  over.
Line 35,676: Line 35,676:
 
  into the dragonfire
 
  into the dragonfire
 
  into the lava mist
 
  into the lava mist
  into the  
+
  into the
The vomit burns away in the lava.
+
The vomit burns away in the lava.
The rest of the vomit burns away in the lava.
+
The rest of the vomit burns away in the lava.
 
  into the sea foam
 
  into the sea foam
 
  and bits of it get stuck in the web
 
  and bits of it get stuck in the web
The vomit disappears into the water.
+
The vomit disappears into the water.
The rest of the vomit disappears into the water.
+
The rest of the vomit disappears into the water.
The vomit burns away in the magma.
+
The vomit burns away in the magma.
The rest of the vomit burns away in the magma.
+
The rest of the vomit burns away in the magma.
The vomit falls away into the underworld.
+
The vomit falls away into the underworld.
The rest of the vomit falls away into the underworld.
+
The rest of the vomit falls away into the underworld.
The vomit falls away into the chasm.
+
The vomit falls away into the chasm.
The rest of the vomit falls away into the chasm.
+
The rest of the vomit falls away into the chasm.
the absolute inability to focus
+
the absolute inability to focus
the ability to focus
+
the ability to focus
very good focus
+
very good focus
a great ability to focus
+
a great ability to focus
an unbreakable will
+
an unbreakable will
poor focus
+
poor focus
quite poor focus
+
quite poor focus
really poor focus
+
really poor focus
absolutely no willpower
+
absolutely no willpower
willpower
+
willpower
a lot of willpower
+
a lot of willpower
an iron will
+
an iron will
a boundless creative imagination
+
a boundless creative imagination
little willpower
+
little willpower
a large deficit of willpower
+
a large deficit of willpower
next to no willpower
+
next to no willpower
next to no creative talent
+
next to no creative talent
good creativity
+
good creativity
very good creativity
+
very good creativity
great creativity
+
great creativity
uncanny intuition
+
uncanny intuition
meager creativity
+
meager creativity
poor creativity
+
poor creativity
lousy creativity
+
lousy creativity
horrible intuition
+
horrible intuition
good intuition
+
good intuition
very good intuition
+
very good intuition
great intuition
+
great intuition
absolutely boundless patience
+
absolutely boundless patience
bad intuition
+
bad intuition
very bad intuition
+
very bad intuition
lousy intuition
+
lousy intuition
no patience at all
+
no patience at all
a sum of patience
+
a sum of patience
a great deal of patience
+
a great deal of patience
a deep well of patience
+
a deep well of patience
an astonishing memory
+
an astonishing memory
a shortage of patience
+
a shortage of patience
little patience
+
little patience
very little patience
+
very little patience
little memory to speak of
+
little memory to speak of
a good memory
+
a good memory
a great memory
+
a great memory
an amazing memory
+
an amazing memory
an astonishing ability with languages and words
+
an astonishing ability with languages and words
an iffy memory
+
an iffy memory
a poor memory
+
a poor memory
a really bad memory
+
a really bad memory
difficulty with words and language
+
difficulty with words and language
a way with words
+
a way with words
a natural inclination toward language
+
a natural inclination toward language
a great affinity for language
+
a great affinity for language
a stunning feel for spatial relationships
+
a stunning feel for spatial relationships
a little difficulty with words
+
a little difficulty with words
little linguistic ability
+
little linguistic ability
very little linguistic ability
+
very little linguistic ability
no sense for spatial relationships
+
no sense for spatial relationships
a good spatial sense
+
a good spatial sense
a great feel for the surrounding space
+
a great feel for the surrounding space
an amazing spatial sense
+
an amazing spatial sense
an astonishing knack for music
+
an astonishing knack for music
a questionable spatial sense
+
a questionable spatial sense
poor spatial senses
+
poor spatial senses
an atrocious spatial sense
+
an atrocious spatial sense
burning alive
+
burning alive
on fire
+
on fire
freezing to death
+
freezing to death
being frozen solid
+
being frozen solid
unbelievably strong
+
unbelievably strong
You are melting!
+
You are melting!
burning to death
+
burning to death
unquestionably weak
+
unquestionably weak
unfathomably weak
+
unfathomably weak
very strong
+
very strong
mighty
+
mighty
extremely agile
+
extremely agile
amazingly agile
+
amazingly agile
very weak
+
very weak
totally clumsy
+
totally clumsy
abysmally clumsy
+
abysmally clumsy
very agile
+
very agile
incredibly tough
+
incredibly tough
basically unbreakable
+
basically unbreakable
clumsy
+
clumsy
quite clumsy
+
quite clumsy
remarkably flimsy
+
remarkably flimsy
shockingly fragile
+
shockingly fragile
quite durable
+
quite durable
indefatigable
+
indefatigable
absolutely inexhaustible
+
absolutely inexhaustible
flimsy
+
flimsy
very flimsy
+
very flimsy
extremely quick to tire
+
extremely quick to tire
truly quick to tire
+
truly quick to tire
slow to tire
+
slow to tire
very slow to tire
+
very slow to tire
incredibly quick to heal
+
incredibly quick to heal
possessed of amazing recuperative powers
+
possessed of amazing recuperative powers
quick to tire
+
quick to tire
very quick to tire
+
very quick to tire
really slow to heal
+
really slow to heal
shockingly slow to heal
+
shockingly slow to heal
quick to heal
+
quick to heal
quite quick to heal
+
quite quick to heal
almost never sick
+
almost never sick
virtually never sick
+
virtually never sick
slow to heal
+
slow to heal
very slow to heal
+
very slow to heal
really susceptible to disease
+
really susceptible to disease
stunningly susceptible to disease
+
stunningly susceptible to disease
rarely sick
+
rarely sick
very rarely sick
+
very rarely sick
awesome intellectual powers
+
awesome intellectual powers
susceptible to disease
+
susceptible to disease
quite susceptible to disease
+
quite susceptible to disease
a stunning lack of analytical ability
+
a stunning lack of analytical ability
a good intellect
+
a good intellect
a sharp intellect
+
a sharp intellect
great analytical abilities
+
great analytical abilities
unbreakable focus
+
unbreakable focus
poor analytical abilities
+
poor analytical abilities
very bad analytical abilities
+
very bad analytical abilities
a lousy intellect
+
a lousy intellect
Wrapped around  
+
Wrapped around
Multigrasp
+
Multigrasp
Hauled
+
Hauled
Hidden
+
Hidden
Right shoulder
+
Right shoulder
Sewn into  
+
Sewn into
Stuck in  
+
Stuck in
Strapped to  
+
Strapped to
releases
+
releases
  pulls out and  
+
  pulls out and
On head
+
On head
Left shoulder
+
Left shoulder
Unit has misaligned body modifiers. Adjusting.
+
Unit has misaligned body modifiers. Adjusting.
 
  caste(s)
 
  caste(s)
Creature caste outside of creature caste bounds:  
+
Creature caste outside of creature caste bounds:
Acceptable Fish Liquid Flood Overflow
+
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
+
Acceptable Liquid Flood Overflow
Your miners have defaced a  
+
Your miners have defaced a
Unit has misaligned bp modifiers. Adjusting.
+
Unit has misaligned bp modifiers. Adjusting.
's mandates have ended.
+
's mandates have ended.
's mandate has ended.
+
's mandate has ended.
 
  skids along the ground
 
  skids along the ground
 
  takes the full force of the impact
 
  takes the full force of the impact
  a glob of  
+
  a glob of
  a cloud of  
+
  a cloud of
path fail:  
+
path fail:
  upon a  
+
  upon a
  has bestowed the name  
+
  has bestowed the name
raises a high fever in
+
raises a high fever in
sucks the wind out of
+
sucks the wind out of
You have disturbed the sleep of the dead!
+
You have disturbed the sleep of the dead!
  has grown attached to a  
+
  has grown attached to a
paralyzes
+
paralyzes
causes a spell of dizziness in
+
causes a spell of dizziness in
inflicts excruciating pain upon
+
inflicts excruciating pain upon
convulse and retch
+
convulse and retch
 
  has risen and is haunting the fortress!
 
  has risen and is haunting the fortress!
  is throwing a tantrum, possessed by  
+
  is throwing a tantrum, possessed by
  batters  
+
  batters
  toppled by  
+
  toppled by
 
  is to blame!
 
  is to blame!
  has been misplaced. No doubt  
+
  has been misplaced. No doubt
  is following  
+
  is following
A sadistic ghost.
+
A sadistic ghost.
A murderous ghost.
+
A murderous ghost.
 
  can be heard howling throughout the fortress!
 
  can be heard howling throughout the fortress!
 
  is throwing objects around the fortress!
 
  is throwing objects around the fortress!
A howling spirit. The ceaseless noise is making sleep difficult.
+
A howling spirit. The ceaseless noise is making sleep difficult.
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
+
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
An angry ghost.
+
An angry ghost.
A violent ghost.
+
A violent ghost.
absolutely no feel for music at all
+
absolutely no feel for music at all
a feel for music
+
a feel for music
a natural ability with music
+
a natural ability with music
a great musical sense
+
a great musical sense
an astounding feel for the position of  
+
an astounding feel for the position of
an iffy sense for music
+
an iffy sense for music
little natural inclination toward music
+
little natural inclination toward music
next to no natural musical ability
+
next to no natural musical ability
a good kinesthetic sense
+
a good kinesthetic sense
a very good sense of the position of  
+
a very good sense of the position of
a great kinesthetic sense
+
a great kinesthetic sense
 
  own body
 
  own body
a meager kinesthetic sense
+
a meager kinesthetic sense
a poor kinesthetic sense
+
a poor kinesthetic sense
a very clumsy kinesthetic sense
+
a very clumsy kinesthetic sense
an unbelievably atrocious sense of the position of  
+
an unbelievably atrocious sense of the position of
an ability to read emotions fairly well
+
an ability to read emotions fairly well
a very good sense of empathy
+
a very good sense of empathy
a great sense of empathy
+
a great sense of empathy
an absolutely remarkable sense of others' emotions
+
an absolutely remarkable sense of others' emotions
poor empathy
+
poor empathy
a very bad sense of empathy
+
a very bad sense of empathy
next to no empathy
+
next to no empathy
the utter inability to judge others' emotions
+
the utter inability to judge others' emotions
a good feel for social relationships
+
a good feel for social relationships
a very good feel for social relationships
+
a very good feel for social relationships
a great feel for social relationships
+
a great feel for social relationships
a shockingly profound feel for social relationships
+
a shockingly profound feel for social relationships
a meager ability with social relationships
+
a meager ability with social relationships
a poor ability to manage or understand social relationships
+
a poor ability to manage or understand social relationships
a lack of understanding of social relationships
+
a lack of understanding of social relationships
an absolute inability to understand social relationships
+
an absolute inability to understand social relationships
Attend Meeting
+
Attend Meeting
Attend Parley
+
Attend Parley
Conduct Meeting
+
Conduct Meeting
Return Treasure
+
Return Treasure
 
  (improper barracks)
 
  (improper barracks)
 
  (no barracks)
 
  (no barracks)
 
  (activity cancelled)
 
  (activity cancelled)
New Arrival
+
New Arrival
 
  (no archery target)
 
  (no archery target)
 
  (does not exist)
 
  (does not exist)
Line 35,923: Line 35,923:
 
  (cannot leave site)
 
  (cannot leave site)
 
  (no item)
 
  (no item)
In Mouth
+
In Mouth
Null Precise Civ Equipment Link:  
+
Null Precise Civ Equipment Link:
A diplomat could not complete a meeting and has left unhappy.
+
A diplomat could not complete a meeting and has left unhappy.
been found boiled.
+
been found boiled.
been found dead, badly burned.
+
been found dead, badly burned.
been found dead, drowned.
+
been found dead, drowned.
been found dead, dehydrated.
+
been found dead, dehydrated.
been found dead, frozen.
+
been found dead, frozen.
been found solidified.
+
been found solidified.
been found condensed.
+
been found condensed.
been found melted.
+
been found melted.
 
  was seen being passed to a thief!
 
  was seen being passed to a thief!
been found dead, completely drained of blood!
+
been found dead, completely drained of blood!
been found scuttled.
+
been found scuttled.
been found dead, badly crushed.
+
been found dead, badly crushed.
<pro_sub>
+
<pro_sub>
 
  is missing from its proper place!
 
  is missing from its proper place!
 
  has been moved from its proper place!
 
  has been moved from its proper place!
 
  was seen being stolen!
 
  was seen being stolen!
<pro_pos>
+
<pro_pos>
<pro_obj>
+
<pro_obj>
You reorganize your possessions.
+
You reorganize your possessions.
 
  possessions.
 
  possessions.
  reorganizes  
+
  reorganizes
A restless haunt, generally troubling past acquaintances and relatives.
+
A restless haunt, generally troubling past acquaintances and relatives.
A troublesome poltergeist.
+
A troublesome poltergeist.
An energetic poltergeist.
+
An energetic poltergeist.
A secretive poltergeist.
+
A secretive poltergeist.
  have  
+
  have
in play interaction  
+
in play interaction
  This spirit has not been properly memorialized or buried.
+
This spirit has not been properly memorialized or buried.
A forlorn haunt, seeking out known locations or drifting around the place of death.
+
A forlorn haunt, seeking out known locations or drifting around the place of death.
been scared to death
+
been scared to death
died of old age.
+
died of old age.
fallen into a deep chasm.
+
fallen into a deep chasm.
died in a cage.
+
died in a cage.
drowned.
+
drowned.
died of thirst.
+
died of thirst.
starved to death.
+
starved to death.
died in the dark.
+
died in the dark.
melted.
+
melted.
boiled.
+
boiled.
burned up in dragon fire.
+
burned up in dragon fire.
burned up in magma.
+
burned up in magma.
been encased in cooling lava.
+
been encased in cooling lava.
died in the heat.
+
died in the heat.
solidified.
+
solidified.
condensed.
+
condensed.
burned to death.
+
burned to death.
frozen to death.
+
frozen to death.
been encased in ice.
+
been encased in ice.
been encased in cooling magma.
+
been encased in cooling magma.
been crushed under the collapsing ceiling.
+
been crushed under the collapsing ceiling.
been crushed by a drawbridge.
+
been crushed by a drawbridge.
burned up in a magma mist.
+
burned up in a magma mist.
been scalded to death.
+
been scalded to death.
succumbed to infection.
+
succumbed to infection.
bled to death.
+
bled to death.
been shot and killed.
+
been shot and killed.
been killed by falling rocks.
+
been killed by falling rocks.
been scuttled.
+
been scuttled.
been slaughtered.
+
been slaughtered.
been struck down.
+
been struck down.
suffocated.
+
suffocated.
been crucified.
+
been crucified.
been beheaded.
+
been beheaded.
been executed.
+
been executed.
been hacked to pieces.
+
been hacked to pieces.
been burned alive.
+
been burned alive.
been executed by drowning.
+
been executed by drowning.
been executed by being left out in the air.
+
been executed by being left out in the air.
been buried alive.
+
been buried alive.
been murdered by  
+
been murdered by
been drained of blood by  
+
been drained of blood by
been drained of blood
+
been drained of blood
been fed to beasts.
+
been fed to beasts.
vanished.
+
vanished.
been killed by a flying object.
+
been killed by a flying object.
been killed by a vehicle.
+
been killed by a vehicle.
been killed by a trap.
+
been killed by a trap.
been put to rest.
+
been put to rest.
been impaled on spikes.
+
been impaled on spikes.
died after colliding with an obstacle.
+
died after colliding with an obstacle.
collapsed.
+
collapsed.
been found, starved to death.
+
been found, starved to death.
been found dead, contorted in fear!
+
been found dead, contorted in fear!
been found dead.
+
been found dead.
leapt from a great height.
+
leapt from a great height.
save/current/unit-
+
save/current/unit-
Outdated unit file ignored:  
+
Outdated unit file ignored:
Expected unit file missing or corrupted:  
+
Expected unit file missing or corrupted:
color_pattern
+
color_pattern
material_template
+
material_template
entity
+
entity
translation
+
translation
text_set
+
text_set
failed vermin colony deletion
+
failed vermin colony deletion
Generating world using parameter set  
+
Generating world using parameter set
tissue_template
+
tissue_template
body_detail_plan
+
body_detail_plan
creature_variation
+
creature_variation
interaction
+
interaction
Null unit chunk on export
+
Null unit chunk on export
A cloud of  
+
A cloud of
 
  has drifted nearby!
 
  has drifted nearby!
It is raining  
+
It is raining
  Seed:  
+
  Seed:
  History Seed:  
+
  History Seed:
  Name Seed:  
+
  Name Seed:
  Creature Seed:  
+
  Creature Seed:
It is now summer.
+
It is now summer.
Summer has arrived on the calendar.
+
Summer has arrived on the calendar.
The dry season has come.
+
The dry season has come.
Autumn has come.
+
Autumn has come.
It is snowing  
+
It is snowing
The wet season has arrived!
+
The wet season has arrived!
Spring has arrived!
+
Spring has arrived!
Spring has arrived on the calendar.
+
Spring has arrived on the calendar.
 
  masterfully!
 
  masterfully!
This artwork appears on  
+
This artwork appears on
This work of art is a  
+
This work of art is a
This artwork appears on a  
+
This artwork appears on a
Autumn has arrived on the calendar.
+
Autumn has arrived on the calendar.
Winter is upon you.
+
Winter is upon you.
Winter has arrived on the calendar.
+
Winter has arrived on the calendar.
  improved  
+
  improved
This engraving appears on a floor  
+
This engraving appears on a floor
This engraving appears on a wall  
+
This engraving appears on a wall
 
  somewhere
 
  somewhere
This artwork is a
+
This artwork is a
  and was crafted in  
+
  and was crafted in
This artwork appears  
+
This artwork appears
on the front of  
+
on the front of
on the back of  
+
on the back of
On the coin's back  
+
On the coin's back
Engraved  
+
Engraved
on the floor  
+
on the floor
on the wall  
+
on the wall
It is a
+
It is a
The item  
+
The item
On the item  
+
On the item
On the front of the coin  
+
On the front of the coin
[LPAGE:ART_IMAGE:
+
[LPAGE:ART_IMAGE:
 
  well-designed
 
  well-designed
 
  finely-designed
 
  finely-designed
 
  superiorly designed
 
  superiorly designed
  rendition of  
+
  rendition of
Duplicate Object:  
+
Duplicate Object:
inorganic
+
inorganic
creaturebody
+
creaturebody
creaturebodygloss
+
creaturebodygloss
a day's travel
+
a day's travel
nearly a day's travel
+
nearly a day's travel
a half day's travel
+
a half day's travel
, being the rightful heir, has inherited the position of  
+
, being the rightful heir, has inherited the position of
  has been appointed to the position of  
+
  has been appointed to the position of
  has been elected to the position of  
+
  has been elected to the position of
very near
+
very near
The weather has cleared.
+
The weather has cleared.
A snow storm has come.
+
A snow storm has come.
It has started raining.
+
It has started raining.
Load Game: Invalid Job ID Number,  
+
Load Game: Invalid Job ID Number,
a short walk
+
a short walk
in the depths
+
in the depths
aboveground
+
aboveground
inaccessible from here
+
inaccessible from here
Load Game: Invalid Building ID Number,  
+
Load Game: Invalid Building ID Number,
Load Game: Invalid Machine ID Number
+
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
+
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number,  
+
Load Game: Invalid Artifact ID Number,
Load Game: Invalid Unit ID Number,  
+
Load Game: Invalid Unit ID Number,
Load Game: Invalid Item ID Number,  
+
Load Game: Invalid Item ID Number,
Load Game: Invalid Entity ID Number
+
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number,  
+
Load Game: Invalid Nemesis ID Number,
Load Game: Invalid Art Image Chunk ID Number
+
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
+
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
+
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
+
Load Game: Invalid Hist Event Collection ID Number
Unloaded
+
Unloaded
Load Game: Invalid Proj ID Number
+
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
+
Load Game: Invalid Schedule ID Number
Load Game: Invalid Unit Chunk ID Number
+
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Written Content ID Number
+
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
+
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
+
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
+
Load Game: Invalid Crime ID Number
Load Game: Invalid Squad ID Number
+
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
+
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
+
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
+
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Cultural Identity ID Number
+
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Agreement ID Number
+
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
+
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Musical Form ID Number
+
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Vehicle ID Number
+
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army ID Number
+
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
+
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Army Tracking Info ID Number
+
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Belief System ID Number
+
Load Game: Invalid Belief System ID Number
Load Game: Invalid Image Set ID Number
+
Load Game: Invalid Image Set ID Number
Load Game: Invalid Divination Set ID Number
+
Load Game: Invalid Divination Set ID Number
 
  has engraved a masterpiece!
 
  has engraved a masterpiece!
Load Game: Invalid Dance Form ID Number
+
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Scale ID Number
+
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
+
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Occupation ID Number
+
Load Game: Invalid Occupation ID Number
The image  
+
The image
is the symbol of
+
is the symbol of
was commissioned by
+
was commissioned by
objects/
+
objects/
n exceptionally designed
+
n exceptionally designed
 
  masterfully designed
 
  masterfully designed
The artwork relates to  
+
The artwork relates to
  during  
+
  during
objects/descriptor_shape_*.txt
+
objects/descriptor_shape_*.txt
objects/descriptor_color_*.txt
+
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
+
objects/descriptor_pattern_*.txt
objects/material_template_*.txt
+
objects/material_template_*.txt
objects/language_*.txt
+
objects/language_*.txt
objects/text_*.txt
+
objects/text_*.txt
objects/music_*.txt
+
objects/music_*.txt
objects/sound_*.txt
+
objects/sound_*.txt
objects/building_*.txt
+
objects/building_*.txt
objects/b_detail_plan_*.txt
+
objects/b_detail_plan_*.txt
objects/body_*.txt
+
objects/body_*.txt
objects/c_variation_*.txt
+
objects/c_variation_*.txt
objects/inorganic_*.txt
+
objects/inorganic_*.txt
objects/plant_*.txt
+
objects/plant_*.txt
objects/tissue_template_*.txt
+
objects/tissue_template_*.txt
objects/item_*.txt
+
objects/item_*.txt
Missing Text Set Definition:  
+
Missing Text Set Definition:
Missing Material Template:  
+
Missing Material Template:
Missing Inorganic Gloss:  
+
Missing Inorganic Gloss:
Missing Plant Gloss:  
+
Missing Plant Gloss:
objects/creature_*.txt
+
objects/creature_*.txt
objects/entity_*.txt
+
objects/entity_*.txt
objects/reaction_*.txt
+
objects/reaction_*.txt
objects/interaction_*.txt
+
objects/interaction_*.txt
Missing Creature Body Definition:  
+
Missing Creature Body Definition:
Missing Creature Body Gloss Definition
+
Missing Creature Body Gloss Definition
Missing Creature Variation:  
+
Missing Creature Variation:
Missing Creature Definition:  
+
Missing Creature Definition:
Missing Tissue Template:  
+
Missing Tissue Template:
Missing Item Definition:  
+
Missing Item Definition:
Missing Building Definition:  
+
Missing Building Definition:
Missing Body Detail Plan:  
+
Missing Body Detail Plan:
Missing Color Definition
+
Missing Color Definition
Missing Shape Definition
+
Missing Shape Definition
Missing Color Pattern Definition
+
Missing Color Pattern Definition
Missing Reaction Definition
+
Missing Reaction Definition
Missing Entity Definition
+
Missing Entity Definition
Missing Word Definition
+
Missing Word Definition
Missing Symbol Definition
+
Missing Symbol Definition
Missing Translation Definition
+
Missing Translation Definition
: NULL job on building load
+
: NULL job on building load
: NULL master on building load
+
: NULL master on building load
: NULL subord on building load
+
: NULL subord on building load
Site Map: Extra Item Occupancy  
+
Site Map: Extra Item Occupancy
Missing Interaction Definition:  
+
Missing Interaction Definition:
Missing Music Definition:  
+
Missing Music Definition:
Missing Sound Definition:  
+
Missing Sound Definition:
  has claimed the position of  
+
  has claimed the position of
succession traveler placed out of bounds
+
succession traveler placed out of bounds
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
+
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
, looks to your thriving economy for its future prosperity.
+
, looks to your thriving economy for its future prosperity.
Something has collapsed on the surface!
+
Something has collapsed on the surface!
A section of the cavern has collapsed!
+
A section of the cavern has collapsed!
After a polite discussion with local rivals,  
+
After a polite discussion with local rivals,
After a polite discussion with a local rival,  
+
After a polite discussion with a local rival,
<artifacts>
+
<artifacts>
<artifact>
+
<artifact>
<item>
+
<item>
</name_string>
+
</name_string>
</site>
+
</site>
</sites>
+
</sites>
<world_constructions>
+
<world_constructions>
</world_constructions>
+
</world_constructions>
<page_written_content_id>
+
<page_written_content_id>
</writing_written_content_id>
+
</writing_written_content_id>
<writing_written_content_id>
+
<writing_written_content_id>
</item>
+
</item>
<name_string>
+
<name_string>
</page_number>
+
</page_number>
<page_number>
+
<page_number>
</page_written_content_id>
+
</page_written_content_id>
</abs_tile_z>
+
</abs_tile_z>
<abs_tile_z>
+
<abs_tile_z>
</structure_local_id>
+
</structure_local_id>
<structure_local_id>
+
<structure_local_id>
</abs_tile_x>
+
</abs_tile_x>
<abs_tile_x>
+
<abs_tile_x>
</abs_tile_y>
+
</abs_tile_y>
<abs_tile_y>
+
<abs_tile_y>
<historical_figures>
+
<historical_figures>
<historical_figure>
+
<historical_figure>
</race>
+
</race>
<race>
+
<race>
</holder_hfid>
+
</holder_hfid>
<holder_hfid>
+
<holder_hfid>
</artifact>
+
</artifact>
</artifacts>
+
</artifacts>
</birth_year>
+
</birth_year>
<birth_year>
+
<birth_year>
</birth_seconds72>
+
</birth_seconds72>
<birth_seconds72>
+
<birth_seconds72>
</caste>
+
</caste>
<caste>
+
<caste>
</appeared>
+
</appeared>
<appeared>
+
<appeared>
<deity/>
+
<deity/>
<force/>
+
<force/>
<animated/>
+
<animated/>
<ghost/>
+
<ghost/>
</death_year>
+
</death_year>
<death_year>
+
<death_year>
</death_seconds72>
+
</death_seconds72>
<death_seconds72>
+
<death_seconds72>
<war_buddy/>
+
<war_buddy/>
<jealous_obsession/>
+
<jealous_obsession/>
<jealous_relationship_grudge/>
+
<jealous_relationship_grudge/>
<scholar_buddy/>
+
<scholar_buddy/>
</associated_type>
+
</associated_type>
<associated_type>
+
<associated_type>
<vague_relationship>
+
<vague_relationship>
<childhood_friend/>
+
<childhood_friend/>
<religious_persecution_grudge/>
+
<religious_persecution_grudge/>
<grudge/>
+
<grudge/>
<persecution_grudge/>
+
<persecution_grudge/>
<supernatural_grudge/>
+
<supernatural_grudge/>
<artistic_buddy/>
+
<artistic_buddy/>
<athlete_buddy/>
+
<athlete_buddy/>
<atheletic_rival/>
+
<atheletic_rival/>
<business_rival/>
+
<business_rival/>
NULL artifact on site adoption, skipping
+
NULL artifact on site adoption, skipping
You have discovered a river.
+
You have discovered a river.
You have discovered an expansive cavern deep underground.
+
You have discovered an expansive cavern deep underground.
save/current/site-
+
save/current/site-
You have discovered a deep pit.
+
You have discovered a deep pit.
You have discovered a magma pool.
+
You have discovered a magma pool.
You have discovered a volcano.
+
You have discovered a volcano.
! Praise the miners!
+
! Praise the miners!
You have discovered a great magma sea.
+
You have discovered a great magma sea.
You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface.
+
You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
+
You have discovered a cave entrance.
You have discovered a downward passage.
+
You have discovered a downward passage.
Evaluate Wagon Edge Access Overflow
+
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a  
+
The falling debris has defaced a
corrupt feature population
+
corrupt feature population
You have discovered an unusual volcanic wall studded with gems.
+
You have discovered an unusual volcanic wall studded with gems.
You have found a curious underground structure.
+
You have found a curious underground structure.
You have struck  
+
You have struck
column update out of bounds:  
+
column update out of bounds:
Dungeon Flood Fill Overflow 2
+
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a  
+
The impertinent vegetation has defaced a
A careless farmer has defaced a  
+
A careless farmer has defaced a
A foolish builder defaced a  
+
A foolish builder defaced a
corrupt feature layer population
+
corrupt feature layer population
Dungeon Floodfill Overflow
+
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
+
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
+
Dungeon Floodfill Overflow 4
 
#NAAM?
 
#NAAM?
<?xml version="1.0" encoding='CP437'?>
+
<?xml version="1.0" encoding='CP437'?>
<df_world>
+
<df_world>
  have married. Congratulations!
+
  have married. Congratulations!
ivory/tooth
+
ivory/tooth
unknown material
+
unknown material
<underground_regions>
+
<underground_regions>
<underground_region>
+
<underground_region>
underworld
+
underworld
</depth>
+
</depth>
<regions>
+
<regions>
<region>
+
<region>
</region>
+
</region>
</regions>
+
</regions>
<site>
+
<site>
</rectangle>
+
</rectangle>
<rectangle>
+
<rectangle>
<structures>
+
<structures>
<depth>
+
<depth>
</underground_region>
+
</underground_region>
</underground_regions>
+
</underground_regions>
<sites>
+
<sites>
castle courtyard
+
castle courtyard
</owner_hfid>
+
</owner_hfid>
<owner_hfid>
+
<owner_hfid>
</site_properties>
+
</site_properties>
</structures>
+
</structures>
<site_properties>
+
<site_properties>
castle wall
+
castle wall
castle tower
+
castle tower
concise
+
concise
sardonic
+
sardonic
self indulgent
+
self indulgent
tender
+
tender
compassionate
+
compassionate
vicious
+
vicious
</style>
+
</style>
</written_content>
+
</written_content>
</written_contents>
+
</written_contents>
<poetic_forms>
+
<poetic_forms>
</poetic_forms>
+
</poetic_forms>
<musical_forms>
+
<musical_forms>
<musical_form>
+
<musical_form>
</musical_form>
+
</musical_form>
<poetic_form>
+
<poetic_form>
</description>
+
</description>
<description>
+
<description>
</poetic_form>
+
</poetic_form>
</dance_forms>
+
</dance_forms>
</df_world>
+
</df_world>
green glass gems
+
green glass gems
clear glass gems
+
clear glass gems
</musical_forms>
+
</musical_forms>
<dance_forms>
+
<dance_forms>
<dance_form>
+
<dance_form>
</dance_form>
+
</dance_form>
 
  is stumbling around obliviously!
 
  is stumbling around obliviously!
 
  is brawling under the influence!
 
  is brawling under the influence!
camp order missing parent -- unit will camp forever
+
camp order missing parent -- unit will camp forever
crystal glass gems
+
crystal glass gems
 
  has entered a martial trance!
 
  has entered a martial trance!
 
  is throwing a tantrum!
 
  is throwing a tantrum!
 
  has slipped into depression...
 
  has slipped into depression...
You feed on  
+
You feed on
 
  flounder
 
  flounder
 
  flounders
 
  flounders
 
  in the water
 
  in the water
  has guzzled some  
+
  has guzzled some
: site walker could not find walkable area
+
: site walker could not find walkable area
: site walker could not return to home zone
+
: site walker could not return to home zone
  lose hold of the  
+
  lose hold of the
  loses hold of the  
+
  loses hold of the
  mount  
+
  mount
  mounts  
+
  mounts
 
  in the lava
 
  in the lava
 
  in the magma
 
  in the magma
  push  
+
  push
  pushes  
+
  pushes
 
  dismount
 
  dismount
 
  dismounts
 
  dismounts
You fail to dismount in time.
+
You fail to dismount in time.
You stand up.
+
You stand up.
You cannot mount  
+
You cannot mount
 
  due to the presence of an existing rider.
 
  due to the presence of an existing rider.
You fail to mount  
+
You fail to mount
 
  in time.
 
  in time.
</breed_id>
+
</breed_id>
<breed_id>
+
<breed_id>
</historical_figure>
+
</historical_figure>
</historical_figures>
+
</historical_figures>
</vague_relationship>
+
</vague_relationship>
<adventurer/>
+
<adventurer/>
</ent_pop_id>
+
</ent_pop_id>
<ent_pop_id>
+
<ent_pop_id>
<entities>
+
<entities>
<honor>
+
<honor>
</gives_precedence>
+
</gives_precedence>
<gives_precedence>
+
<gives_precedence>
<entity_populations>
+
<entity_populations>
<entity_population>
+
<entity_population>
</entity_population>
+
</entity_population>
</entity_populations>
+
</entity_populations>
<requires_any_melee_skill/>
+
<requires_any_melee_skill/>
<requires_any_ranged_skill/>
+
<requires_any_ranged_skill/>
</required_skill_ip_total>
+
</required_skill_ip_total>
<required_skill_ip_total>
+
<required_skill_ip_total>
<granted_to_everybody/>
+
<granted_to_everybody/>
</required_skill>
+
</required_skill>
<required_skill>
+
<required_skill>
<requires_any_melee_or_ranged_skill/>
+
<requires_any_melee_or_ranged_skill/>
</required_years>
+
</required_years>
<required_years>
+
<required_years>
</exempt_epid>
+
</exempt_epid>
<exempt_epid>
+
<exempt_epid>
</required_battles>
+
</required_battles>
<required_battles>
+
<required_battles>
</required_kills>
+
</required_kills>
<required_kills>
+
<required_kills>
<historical_events>
+
<historical_events>
</historical_events>
+
</historical_events>
<historical_event_collections>
+
<historical_event_collections>
</historical_event_collections>
+
</historical_event_collections>
</exempt_former_epid>
+
</exempt_former_epid>
<exempt_former_epid>
+
<exempt_former_epid>
</honor>
+
</honor>
</entities>
+
</entities>
<written_contents>
+
<written_contents>
<written_content>
+
<written_content>
</title>
+
</title>
<title>
+
<title>
<historical_eras>
+
<historical_eras>
<historical_era>
+
<historical_era>
</historical_era>
+
</historical_era>
</historical_eras>
+
</historical_eras>
<form>
+
<form>
</form>
+
</form>
<style>
+
<style>
meandering
+
meandering
</author_hfid>
+
</author_hfid>
<author_hfid>
+
<author_hfid>
</author_roll>
+
</author_roll>
<author_roll>
+
<author_roll>
florid
+
florid
forceful
+
forceful
humorous
+
humorous
puerile
+
puerile
cheerful
+
cheerful
mechanical
+
mechanical
serious
+
serious
disjointed
+
disjointed
NULL artifact on wg ruin building, skipping
+
NULL artifact on wg ruin building, skipping
adventuring traveler placed out of bounds
+
adventuring traveler placed out of bounds
 
  stands up.
 
  stands up.
You lie on the ground.
+
You lie on the ground.
 
  lies on the ground.
 
  lies on the ground.
marriage traveler placed out of bounds
+
marriage traveler placed out of bounds
unknown header flags set
+
unknown header flags set
unknown compression method
+
unknown compression method
incorrect length check
+
incorrect length check
incorrect data check
+
incorrect data check
invalid code lengths set
+
invalid code lengths set
too many length or distance symbols
+
too many length or distance symbols
invalid code -- missing end-of-block
+
invalid code -- missing end-of-block
invalid bit length repeat
+
invalid bit length repeat
invalid stored block lengths
+
invalid stored block lengths
invalid block type
+
invalid block type
invalid distance too far back
+
invalid distance too far back
invalid distances set
+
invalid distances set
invalid literal/lengths set
+
invalid literal/lengths set
invalid distance code
+
invalid distance code
invalid literal/length code
+
invalid literal/length code
header crc mismatch
+
header crc mismatch
invalid window size
+
invalid window size
incorrect header check
+
incorrect header check
need dictionary
+
need dictionary
file error
+
file error
stream end
+
stream end
incompatible version
+
incompatible version
data error
+
data error
stream error
+
stream error
buffer error
+
buffer error
insufficient memory
+
insufficient memory
----------------
+
----------------
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
+
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
.text$di
+
.text$di
.text$mn
+
.text$mn
.text$mn$00
+
.text$mn$00
.text$x
+
.text$x
.text$yd
+
.text$yd
.idata$5
+
.idata$5
.00cfg
+
.00cfg
.CRT$XCA
+
.CRT$XCA
.CRT$XCAA
+
.CRT$XCAA
.CRT$XCL
+
.CRT$XCL
.CRT$XCU
+
.CRT$XCU
.CRT$XCZ
+
.CRT$XCZ
.CRT$XDA
+
.CRT$XDA
.CRT$XDU
+
.CRT$XDU
.CRT$XDZ
+
.CRT$XDZ
.CRT$XIA
+
.CRT$XIA
.CRT$XIAA
+
.CRT$XIAA
.CRT$XIAC
+
.CRT$XIAC
.CRT$XIC
+
.CRT$XIC
.CRT$XIZ
+
.CRT$XIZ
.CRT$XLA
+
.CRT$XLA
.CRT$XLC
+
.CRT$XLC
.CRT$XLD
+
.CRT$XLD
.CRT$XLZ
+
.CRT$XLZ
.CRT$XPA
+
.CRT$XPA
.CRT$XPZ
+
.CRT$XPZ
.CRT$XTA
+
.CRT$XTA
.CRT$XTZ
+
.CRT$XTZ
.rdata
+
.rdata
.rdata$T
+
.rdata$T
.rdata$r
+
.rdata$r
.rdata$voltmd
+
.rdata$voltmd
.rdata$zzzdbg
+
.rdata$zzzdbg
.rtc$IAA
+
.rtc$IAA
.rtc$IZZ
+
.rtc$IZZ
.rtc$TAA
+
.rtc$TAA
.rtc$TZZ
+
.rtc$TZZ
.tls$ZZZ
+
.tls$ZZZ
.xdata
+
.xdata
.xdata$x
+
.xdata$x
.idata$2
+
.idata$2
.idata$3
+
.idata$3
.idata$4
+
.idata$4
.idata$6
+
.idata$6
.data$r
+
.data$r
.data$rs
+
.data$rs
.pdata
+
.pdata
.rsrc$01
+
.rsrc$01
.rsrc$02
+
.rsrc$02
R6HzT6HzV6HzX6HzZ6Hz\rH=
+
R6HzT6HzV6HzX6HzZ6Hz\rH=
HV^6Hv`6Hzb6Hzd6Hzf6Hzh6H
+
HV^6Hv`6Hzb6Hzd6Hzf6Hzh6H
j6HHl6H|n6HHp6Hzr6Hzt6HzvrH9
+
j6HHl6H|n6HHp6Hzr6Hzt6HzvrH9
H*x6H^z6H^|6H^~6H^
+
H*x6H^z6H^|6H^~6H^
:42J842
+
:42J842
>42J<42Q
+
>42J<42Q
*B,(*`,(*0(
+
*B,(*`,(*0(
&J(z&%
+
&J(z&%
,J.z,R*
+
,J.z,R*
^4Z6z4
+
^4Z6z4
^>Z@z>
+
^>Z@z>
(R*D,D.
+
(R*D,D.
:D<r"=
+
:D<r"=
u *,,2.
+
u *,,2.
2~>>2D>
+
2~>>2D>
 
  :"n$1
 
  :"n$1
N(XpN`
+
N(XpN`
Z(`pZb^z
+
Z(`pZb^z
b(hpbbfz
+
b(hpbbfz
& .$N&J
+
& .$N&J
&*.,Z2J
+
&*.,Z2J
b&1"$^"u
+
b&1"$^"u
%!%A%a%
+
%!%A%a%
&!&A&a&!
+
&!&A&a&!
PDRNT@V@X
+
PDRNT@V@X
*$,(0<2B(r4$6(:<2B(r4$6(:<2B(r4$6(:<2B(
+
*$,(0<2B(r4$6(:<2B(r4$6(:<2B(r4$6(:<2B(
4$6(:<2B(
+
4$6(:<2B(
4$6(:<2B(f
+
4$6(:<2B(f
HfLh@j93
+
HfLh@j93
B(D6B2
+
B(D6B2
$17"N T
+
$17"N T
> >">$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~>
+
> >">$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~>
  4"~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h  
+
4"~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h
*@"B(@"2&@"2$@"
+
*@"B(@"2&@"2$@"
<@4B:@428@426@4
+
<@4B:@428@426@4
N@FBL@F2J@F2H@F
+
N@FBL@F2J@F2H@F
`@XB^@X2\@X2Z@X
+
`@XB^@X2\@X2Z@X
r@jBp@j2n@j2l@j
+
r@jBp@j2n@j2l@j
@|2~@|
+
@|2~@|
 
  B"B$B&B(B*B,B.B0B2J4
 
  B"B$B&B(B*B,B.B0B2J4
JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|:  
+
JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|:
.("*.,".(0
+
.("*.,".(0
( (".8
+
( (".8
(<">.@"B(D(F.H
+
(<">.@"B(D(F.H
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.T"V(X
+
.T"V(X
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
4.6"L(N
+
4.6"L(N
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
.4"6(L
+
.4"6(L
$L&>(>*
+
$L&>(>*
&h$L(h$!
+
&h$L(h$!
*h$L,h$%
+
*h$L,h$%
ZrDT\pDa
+
ZrDT\pDa
^hDT`fD
+
^hDT`fD
VrDTXpD}
+
VrDTXpD}
NrDTPpDa
+
NrDTPpDa
RhDTTfD
+
RhDTTfD
FrDTHpD-
+
FrDTHpD-
JhDTLfDU
+
JhDTLfDU
drbTfpb
+
drbTfpb
lrjTnpj
+
lrjTnpj
prjTrpjy
+
prjTrpjy
trjTvpj
+
trjTvpj
J(HjL(H
+
J(HjL(H
H$XxHFT(HZV(H
+
H$XxHFT(HZV(H
`(HPbhd<bvH|l(Hnf(HPhhj<h
+
`(HPbhd<bvH|l(Hnf(HPhhj<h
p(HPr`t<r~Hpv(HPx`z>x
+
p(HPr`t<r~Hpv(HPx`z>x
HP|r~j
+
HP|r~j
$h"L$h"
+
$h"L$h"
$h"L$h"
+
$h"L$h"
$h"L$h"
+
$h"L$h"
$h"L$h"]
+
$h"L$h"]
$h"L$h"
+
$h"L$h"
&h"L&h"
+
&h"L&h"
0|2V0@2V0%
+
0|2V0@2V0%
<V:@<V:y
+
<V:@<V:y
NdPdRdT^V
+
NdPdRdT^V
\VZ@\VZ
+
\VZ@\VZ
\VZ@\VZ
+
\VZ@\VZ
\VZ@\VZ
+
\VZ@\VZ
\VZ@\VZ
+
\VZ@\VZ
`V^@`V^E
+
`V^@`V^E
`V^@`V^
+
`V^@`V^
`V^@`V^
+
`V^@`V^
`V^@`V^
+
`V^@`V^
8|6ZbV6@bV6
+
8|6ZbV6@bV6
hVf@hVf
+
hVf@hVf
pVn@pVn
+
pVn@pVn
p`nxp`n
+
p`nxp`n
pfnxp^nbpVn@pVnxp`nu
+
pfnxp^nbpVn@pVnxp`nu
pVn@pVne
+
pVn@pVne
j Nj  
+
j Nj
j Nj  
+
j Nj
j Nj  
+
j Nj
j Nj  
+
j Nj
j Nj  
+
j Nj
j Nj  
+
j Nj
j Nj ]
+
j Nj ]
.j,N.j,
+
.j,N.j,
6j4N6j4a
+
6j4N6j4a
>j<N>j<a
+
>j<N>j<a
>j<N>j<a
+
>j<N>j<a
(|@pB`@=
+
(|@pB`@=
PlRvP`T
+
PlRvP`T
VjTNVjT
+
VjTNVjT
A?B M:
+
A?B M:
ADB M:
+
ADB M:
AIB M:
+
AIB M:
AXB M:
+
AXB M:
ASB M:
+
ASB M:
ANB M:
+
ANB M:
 
  B4F@B4H@B4J@B4L@B4N@B4P@B4R@B4T@B4V@B4X@B4Z@B4\@B4^@B4`@B4b@B4d@B4f@B4h@B4j@B4l@B4n@B4p@B4r@B4t@B4v@B4x@B4z@B4|@B4~@B4
 
  B4F@B4H@B4J@B4L@B4N@B4P@B4R@B4T@B4V@B4X@B4Z@B4\@B4^@B4`@B4b@B4d@B4f@B4h@B4j@B4l@B4n@B4p@B4r@B4t@B4v@B4x@B4z@B4|@B4~@B4
D,B:F,B
+
D,B:F,B
8V6-!:
+
8V6-!:
-t}!-d|!-4{!-
+
-t}!-d|!-4{!-
-t['-dZ'-4Y'-
+
-t['-dZ'-4Y'-
#dZ<#4Y<#
+
#dZ<#4Y<#
#dZ<#4Y<#
+
#dZ<#4Y<#
#dZ<#4Y<#
+
#dZ<#4Y<#
-ta<-d`<-4_<-
+
-ta<-d`<-4_<-
%tU<%dT<%4S<%
+
%tU<%dT<%4S<%
-tst-drt-4qt-
+
-tst-drt-4qt-
-t;'-d:'-49'-
+
-t;'-d:'-49'-
"B$B&N(4
+
" B$B&N(4
 
(*$F"""
 
(*$F"""
*N($*x,
+
*N($*x,
(.*0F.
+
(.*0F.
(:*<F:
+
(:*<F:
$9,N5,
+
$9,N5,
9,HE,F9,
+
9,HE,F9,
$Y,NU,
+
$Y,NU,
$Y,NU,
+
$Y,NU,
$m,Lq,|m,3
+
$m,Lq,|m,3
m,ty,Nm,
+
m,ty,Nm,
m,t},Nm,
+
m,t},Nm,
m,t!-Nm,
+
m,t!-Nm,
m,t%-Nm,
+
m,t%-Nm,
m,t)-Nm,
+
m,t)-Nm,
m,t--Nm,
+
m,t--Nm,
m,t1-Nm,
+
m,t1-Nm,
m,t5-Nm,
+
m,t5-Nm,
m,t9-Nm,
+
m,t9-Nm,
m,t=-Nm,
+
m,t=-Nm,
m,tA-Nm,
+
m,tA-Nm,
m,tE-Nm,
+
m,tE-Nm,
m,tI-Nm,
+
m,tI-Nm,
m,tM-Nm,
+
m,tM-Nm,
m,tQ-Nm,
+
m,tQ-Nm,
m,tU-Nm,
+
m,tU-Nm,
m,tY-Nm,
+
m,tY-Nm,
m,Z]-Fm,
+
m,Z]-Fm,
$i-Ne-
+
$i-Ne-
$i-Ne-
+
$i-Ne-
$e.va.
+
$e.va.
$i.*m.
+
$i.*m.
;y.Fu.0
+
;y.Fu.0
$%/N!/
+
$%/N!/
$%/N!/
+
$%/N!/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/N=/
+
$A/N=/
$A/ZE/
+
$A/ZE/
$M/VI/
+
$M/VI/
$M/VI/
+
$M/VI/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Ne/
+
$i/Ne/
$i/Zm/
+
$i/Zm/
$u/Vq/
+
$u/Vq/
$u/Vq/
+
$u/Vq/
80|220
+
80|220
@HPR@  
+
@HPR@
.P,\6!
+
.P,\6!
"p!` 0
+
" p!` 0
 
  ""($&((""*(,"
 
  ""($&((""*(,"
FMOD_System_Create
+
FMOD_System_Create
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
+
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
+
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
+
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
+
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
+
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
+
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
+
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
+
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
+
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
+
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
+
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
+
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
+
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
fmod.dll
+
fmod.dll
SDL_GetDisplayMode
+
SDL_GetDisplayMode
SDL_GetNumDisplayModes
+
SDL_GetNumDisplayModes
SDL_UnlockSurface
+
SDL_UnlockSurface
SDL_UpperBlit
+
SDL_UpperBlit
SDL_LockSurface
+
SDL_LockSurface
SDL_FreeSurface
+
SDL_FreeSurface
SDL_DestroyTexture
+
SDL_DestroyTexture
SDL_SetWindowSize
+
SDL_SetWindowSize
SDL_RenderCopy
+
SDL_RenderCopy
SDL_RenderClear
+
SDL_RenderClear
SDL_GetSurfaceBlendMode
+
SDL_GetSurfaceBlendMode
SDL_RenderWindowToLogical
+
SDL_RenderWindowToLogical
SDL_GetDisplayBounds
+
SDL_GetDisplayBounds
SDL_Init
+
SDL_Init
SDL_NumJoysticks
+
SDL_NumJoysticks
SDL_GetError
+
SDL_GetError
SDL_SetHint
+
SDL_SetHint
SDL_Quit
+
SDL_Quit
SDL_Delay
+
SDL_Delay
SDL_ShowCursor
+
SDL_ShowCursor
SDL_GetDesktopDisplayMode
+
SDL_GetDesktopDisplayMode
SDL_CreateTexture
+
SDL_CreateTexture
SDL_GetMouseState
+
SDL_GetMouseState
SDL_InitSubSystem
+
SDL_InitSubSystem
SDL_ThreadID
+
SDL_ThreadID
SDL_SetSurfaceColorMod
+
SDL_SetSurfaceColorMod
SDL_SetSurfaceBlendMode
+
SDL_SetSurfaceBlendMode
SDL_PollEvent
+
SDL_PollEvent
SDL_MapRGB
+
SDL_MapRGB
SDL_GetTicks
+
SDL_GetTicks
SDL_CreateRGBSurface
+
SDL_CreateRGBSurface
SDL_RenderSetLogicalSize
+
SDL_RenderSetLogicalSize
SDL_CreateRenderer
+
SDL_CreateRenderer
SDL_RenderPresent
+
SDL_RenderPresent
SDL_CreateThread
+
SDL_CreateThread
SDL_CreateWindow
+
SDL_CreateWindow
SDL_FillRect
+
SDL_FillRect
SDL_SetWindowFullscreen
+
SDL_SetWindowFullscreen
SDL_SetRenderDrawColor
+
SDL_SetRenderDrawColor
SDL_CreateTextureFromSurface
+
SDL_CreateTextureFromSurface
SDL_GetWindowSize
+
SDL_GetWindowSize
SDL_SetTextureAlphaMod
+
SDL_SetTextureAlphaMod
SDL_SetSurfaceAlphaMod
+
SDL_SetSurfaceAlphaMod
SDL_GetSurfaceAlphaMod
+
SDL_GetSurfaceAlphaMod
SDL_SaveBMP_RW
+
SDL_SaveBMP_RW
SDL_CreateRGBSurfaceFrom
+
SDL_CreateRGBSurfaceFrom
SDL_RWFromFile
+
SDL_RWFromFile
SDL_ConvertSurfaceFormat
+
SDL_ConvertSurfaceFormat
SDL_GetRGBA
+
SDL_GetRGBA
SDL_ConvertSurface
+
SDL_ConvertSurface
SDL_SetColorKey
+
SDL_SetColorKey
SDL2.dll
+
SDL2.dll
IMG_Load
+
IMG_Load
SDL2_image.dll
+
SDL2_image.dll
timeEndPeriod
+
timeEndPeriod
timeBeginPeriod
+
timeBeginPeriod
WINMM.dll
+
WINMM.dll
CreateDirectoryA
+
CreateDirectoryA
GetTickCount
+
GetTickCount
LoadLibraryA
+
LoadLibraryA
GetProcAddress
+
GetProcAddress
FreeLibrary
+
FreeLibrary
FindFirstFileA
+
FindFirstFileA
FindNextFileA
+
FindNextFileA
FindClose
+
FindClose
SetFileTime
+
SetFileTime
LocalFileTimeToFileTime
+
LocalFileTimeToFileTime
CreateFileA
+
CreateFileA
CloseHandle
+
CloseHandle
DosDateTimeToFileTime
+
DosDateTimeToFileTime
GetFileTime
+
GetFileTime
KERNEL32.dll
+
KERNEL32.dll
MessageBoxA
+
MessageBoxA
USER32.dll
+
USER32.dll
?uncaught_exceptions@std@@YAHXZ
+
?uncaught_exceptions@std@@YAHXZ
?_Xbad_alloc@std@@YAXXZ
+
?_Xbad_alloc@std@@YAXXZ
?_Xout_of_range@std@@YAXPEBD@Z
+
?_Xout_of_range@std@@YAXPEBD@Z
?_Xlength_error@std@@YAXPEBD@Z
+
?_Xlength_error@std@@YAXPEBD@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
+
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
+
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
+
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
+
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
+
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
+
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
+
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
+
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
+
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
??1_Lockit@std@@QEAA@XZ
+
??1_Lockit@std@@QEAA@XZ
??0_Lockit@std@@QEAA@H@Z
+
??0_Lockit@std@@QEAA@H@Z
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
+
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
+
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
+
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
+
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
+
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
?in@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
+
?in@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
?out@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
+
?out@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
+
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAPEADXZ
+
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAPEADXZ
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAA@XZ
+
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAA@XZ
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JXZ
+
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JXZ
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEAD_J@Z
+
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEAD_J@Z
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEBD_J@Z
+
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEBD_J@Z
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UEAA@XZ
+
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UEAA@XZ
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEBD_J@Z
+
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEBD_J@Z
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
+
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
+
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
?always_noconv@codecvt_base@std@@QEBA_NXZ
+
?always_noconv@codecvt_base@std@@QEBA_NXZ
??Bid@locale@std@@QEAA_KXZ
+
??Bid@locale@std@@QEAA_KXZ
_Cnd_signal
+
_Cnd_signal
?_Throw_C_error@std@@YAXH@Z
+
?_Throw_C_error@std@@YAXH@Z
?_Fiopen@std@@YAPEAU_iobuf@@PEBDHH@Z
+
?_Fiopen@std@@YAPEAU_iobuf@@PEBDHH@Z
_Mtx_lock
+
_Mtx_lock
_Mtx_unlock
+
_Mtx_unlock
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAA@XZ
+
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAA@XZ
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEBA?AVlocale@2@XZ
+
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEBA?AVlocale@2@XZ
?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
+
?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IEAA@XZ
+
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IEAA@XZ
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
+
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
+
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
+
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
+
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAPEAV12@PEAD_J@Z
+
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAPEAV12@PEAD_J@Z
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
+
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAXAEBVlocale@2@@Z
+
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAXAEBVlocale@2@@Z
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
+
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
?__ExceptionPtrAssign@@YAXPEAXPEBX@Z
+
?__ExceptionPtrAssign@@YAXPEAXPEBX@Z
?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
+
?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
?_ReportUnobservedException@details@Concurrency@@YAXXZ
+
?_ReportUnobservedException@details@Concurrency@@YAXXZ
?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
+
?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
?_LogWorkItemCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
+
?_LogWorkItemCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogWorkItemStarted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
+
?_LogWorkItemStarted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogTaskExecutionCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
+
?_LogTaskExecutionCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogTaskCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
+
?_LogTaskCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogCancelTask@_TaskEventLogger@details@Concurrency@@QEAAXXZ
+
?_LogCancelTask@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z
+
?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z
?_Release_chore@details@Concurrency@@YAXPEAU_Threadpool_chore@12@@Z
+
?_Release_chore@details@Concurrency@@YAXPEAU_Threadpool_chore@12@@Z
?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ
+
?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ
?_Capture@_ContextCallback@details@Concurrency@@AEAAXXZ
+
?_Capture@_ContextCallback@details@Concurrency@@AEAAXXZ
?_IsCurrentOriginSTA@_ContextCallback@details@Concurrency@@CA_NXZ
+
?_IsCurrentOriginSTA@_ContextCallback@details@Concurrency@@CA_NXZ
?_Reset@_ContextCallback@details@Concurrency@@AEAAXXZ
+
?_Reset@_ContextCallback@details@Concurrency@@AEAAXXZ
?_CallInContext@_ContextCallback@details@Concurrency@@QEBAXV?$function@$$A6AXXZ@std@@_N@Z
+
?_CallInContext@_ContextCallback@details@Concurrency@@QEBAXV?$function@$$A6AXXZ@std@@_N@Z
??0task_continuation_context@Concurrency@@AEAA@XZ
+
??0task_continuation_context@Concurrency@@AEAA@XZ
_Cnd_unregister_at_thread_exit
+
_Cnd_unregister_at_thread_exit
?__ExceptionPtrCreate@@YAXPEAX@Z
+
?__ExceptionPtrCreate@@YAXPEAX@Z
_Cnd_init_in_situ
+
_Cnd_init_in_situ
?__ExceptionPtrCopy@@YAXPEAXPEBX@Z
+
?__ExceptionPtrCopy@@YAXPEAXPEBX@Z
?_Xbad_function_call@std@@YAXXZ
+
?_Xbad_function_call@std@@YAXXZ
?_Syserror_map@std@@YAPEBDH@Z
+
?_Syserror_map@std@@YAPEBDH@Z
?__ExceptionPtrToBool@@YA_NPEBX@Z
+
?__ExceptionPtrToBool@@YA_NPEBX@Z
_Mtx_destroy_in_situ
+
_Mtx_destroy_in_situ
?__ExceptionPtrDestroy@@YAXPEAX@Z
+
?__ExceptionPtrDestroy@@YAXPEAX@Z
?__ExceptionPtrCurrentException@@YAXPEAX@Z
+
?__ExceptionPtrCurrentException@@YAXPEAX@Z
?__ExceptionPtrRethrow@@YAXPEBX@Z
+
?__ExceptionPtrRethrow@@YAXPEBX@Z
_Mtx_init_in_situ
+
_Mtx_init_in_situ
_Cnd_register_at_thread_exit
+
_Cnd_register_at_thread_exit
_Cnd_wait
+
_Cnd_wait
_Cnd_broadcast
+
_Cnd_broadcast
_Cnd_destroy_in_situ
+
_Cnd_destroy_in_situ
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
+
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
+
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
+
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA_N_N@Z
+
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA_N_N@Z
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
+
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UEAA@XZ
+
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UEAA@XZ
??Bios_base@std@@QEBA_NXZ
+
??Bios_base@std@@QEBA_NXZ
__std_release_shared_mutex_for_instance
+
__std_release_shared_mutex_for_instance
__std_acquire_shared_mutex_for_instance
+
__std_acquire_shared_mutex_for_instance
?pubsync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
+
?pubsync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
+
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
?pbackfail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHH@Z
+
?pbackfail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHH@Z
?underflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
+
?underflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?seekoff@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@_JHH@Z
+
?seekoff@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@_JHH@Z
?seekpos@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@V32@H@Z
+
?seekpos@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@V32@H@Z
_Mtx_trylock
+
_Mtx_trylock
__std_atomic_wait_direct
+
__std_atomic_wait_direct
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
+
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
__std_atomic_notify_one_direct
+
__std_atomic_notify_one_direct
?_Xinvalid_argument@std@@YAXPEBD@Z
+
?_Xinvalid_argument@std@@YAXPEBD@Z
?id@?$ctype@D@std@@2V0locale@2@A
+
?id@?$ctype@D@std@@2V0locale@2@A
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@AEAH@Z
+
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@AEAH@Z
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
+
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
?getloc@ios_base@std@@QEBA?AVlocale@2@XZ
+
?getloc@ios_base@std@@QEBA?AVlocale@2@XZ
?_Getcat@?$ctype@D@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
+
?_Getcat@?$ctype@D@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@F@Z
+
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@F@Z
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
+
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
+
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
+
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
__std_close_threadpool_work
+
__std_close_threadpool_work
__std_parallel_algorithms_hw_threads
+
__std_parallel_algorithms_hw_threads
__std_wait_for_threadpool_work_callbacks
+
__std_wait_for_threadpool_work_callbacks
__std_bulk_submit_threadpool_work
+
__std_bulk_submit_threadpool_work
__std_create_threadpool_work
+
__std_create_threadpool_work
_Query_perf_frequency
+
_Query_perf_frequency
_Query_perf_counter
+
_Query_perf_counter
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
+
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
MSVCP140.dll
+
MSVCP140.dll
MSVCP140_ATOMIC_WAIT.dll
+
MSVCP140_ATOMIC_WAIT.dll
__CxxFrameHandler4
+
__CxxFrameHandler4
__std_exception_destroy
+
__std_exception_destroy
__std_exception_copy
+
__std_exception_copy
__std_terminate
+
__std_terminate
_purecall
+
_purecall
__current_exception
+
__current_exception
__current_exception_context
+
__current_exception_context
__C_specific_handler
+
__C_specific_handler
_CxxThrowException
+
_CxxThrowException
memset
+
memset
VCRUNTIME140_1.dll
+
VCRUNTIME140_1.dll
VCRUNTIME140.dll
+
VCRUNTIME140.dll
_invalid_parameter_noinfo_noreturn
+
_invalid_parameter_noinfo_noreturn
fflush
+
fflush
fclose
+
fclose
_unlock_file
+
_unlock_file
_lock_file
+
_lock_file
fwrite
+
fwrite
fgetpos
+
fgetpos
setvbuf
+
setvbuf
ungetc
+
ungetc
fsetpos
+
fsetpos
_fseeki64
+
_fseeki64
_get_stream_buffer_pointers
+
_get_stream_buffer_pointers
remove
+
remove
terminate
+
terminate
strtoul
+
strtoul
strtoull
+
strtoull
_endthreadex
+
_endthreadex
__acrt_iob_func
+
__acrt_iob_func
_beginthreadex
+
_beginthreadex
__stdio_common_vfprintf
+
__stdio_common_vfprintf
__stdio_common_vsprintf
+
__stdio_common_vsprintf
_errno
+
_errno
strtol
+
strtol
rename
+
rename
malloc
+
malloc
isspace
+
isspace
_time64
+
_time64
ferror
+
ferror
_ftelli64
+
_ftelli64
_callnewh
+
_callnewh
_configure_narrow_argv
+
_configure_narrow_argv
_initialize_narrow_environment
+
_initialize_narrow_environment
_initialize_onexit_table
+
_initialize_onexit_table
_register_onexit_function
+
_register_onexit_function
_crt_atexit
+
_crt_atexit
_cexit
+
_cexit
_seh_filter_exe
+
_seh_filter_exe
_set_app_type
+
_set_app_type
__setusermatherr
+
__setusermatherr
_get_narrow_winmain_command_line
+
_get_narrow_winmain_command_line
_initterm
+
_initterm
_initterm_e
+
_initterm_e
_set_fmode
+
_set_fmode
_c_exit
+
_c_exit
_register_thread_local_exe_atexit_callback
+
_register_thread_local_exe_atexit_callback
_configthreadlocale
+
_configthreadlocale
_set_new_mode
+
_set_new_mode
__p__commode
+
__p__commode
_aligned_malloc
+
_aligned_malloc
_aligned_free
+
_aligned_free
_unlink
+
_unlink
api-ms-win-crt-heap-l1-1-0.dll
+
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
+
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
+
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
+
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
+
api-ms-win-crt-utility-l1-1-0.dll
api-ms-win-crt-convert-l1-1-0.dll
+
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
+
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
+
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
+
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
+
api-ms-win-crt-math-l1-1-0.dll
InitOnceComplete
+
InitOnceComplete
InitOnceBeginInitialize
+
InitOnceBeginInitialize
ReleaseSRWLockExclusive
+
ReleaseSRWLockExclusive
AcquireSRWLockExclusive
+
AcquireSRWLockExclusive
LocalFree
+
LocalFree
GetModuleHandleW
+
GetModuleHandleW
RtlCaptureContext
+
RtlCaptureContext
RtlLookupFunctionEntry
+
RtlLookupFunctionEntry
RtlVirtualUnwind
+
RtlVirtualUnwind
UnhandledExceptionFilter
+
UnhandledExceptionFilter
SetUnhandledExceptionFilter
+
SetUnhandledExceptionFilter
GetCurrentProcess
+
GetCurrentProcess
TerminateProcess
+
TerminateProcess
IsProcessorFeaturePresent
+
IsProcessorFeaturePresent
EnterCriticalSection
+
EnterCriticalSection
LeaveCriticalSection
+
LeaveCriticalSection
InitializeCriticalSectionAndSpinCount
+
InitializeCriticalSectionAndSpinCount
DeleteCriticalSection
+
DeleteCriticalSection
SetEvent
+
SetEvent
ResetEvent
+
ResetEvent
WaitForSingleObjectEx
+
WaitForSingleObjectEx
CreateEventW
+
CreateEventW
IsDebuggerPresent
+
IsDebuggerPresent
GetStartupInfoW
+
GetStartupInfoW
QueryPerformanceCounter
+
QueryPerformanceCounter
GetCurrentProcessId
+
GetCurrentProcessId
GetCurrentThreadId
+
GetCurrentThreadId
GetSystemTimeAsFileTime
+
GetSystemTimeAsFileTime
InitializeSListHead
+
InitializeSListHead
GetCommandLineW
+
GetCommandLineW
HeapAlloc
+
HeapAlloc
HeapFree
+
HeapFree
GetProcessHeap
+
GetProcessHeap
CommandLineToArgvW
+
CommandLineToArgvW
SHELL32.dll
+
SHELL32.dll
SDL_free
+
SDL_free
SDL_memcpy
+
SDL_memcpy
SDL_wcslen
+
SDL_wcslen
SDL_strlen
+
SDL_strlen
SDL_iconv_string
+
SDL_iconv_string
SDL_SetMainReady
+
SDL_SetMainReady
SDL_ShowSimpleMessageBox
+
SDL_ShowSimpleMessageBox
memchr
+
memchr
memcmp
+
memcmp
memcpy
+
memcpy
memmove
+
memmove
[KEY:*]
+
[KEY:*]
[BIND:*:*]
+
[BIND:*:*]
[VERSION:*]
+
[VERSION:*]
[SYM:*:*]
+
[SYM:*:*]
[BUTTON:*:*]
+
[BUTTON:*:*]
qh$""ohrkhh#ch!!gde#qugHwvquI#pHhg!lttdt
+
qh$""ohrkhh#ch!!gde#qugHwvquI#pHhg!lttdt
n#itl/o7w
+
n#itl/o7w
{lysv7esfvF#""hu<qp!jlhh""fHNb!cp/"rqo!qgj
+
{lysv7esfvF#""hu<qp!jlhh""fHNb!cp/"rqo!qgj
m!;utgp
+
m!;utgp
nBUENrn
+
nBUENrn
vinfl"k|vkduo
+
vinfl"k|vkduo
"l%vke
+
" l%vke
 
uouft!c/Jiweso
 
uouft!c/Jiweso
 
dfhooks
 
dfhooks
Line 37,775: Line 37,775:
 
.?AVcreature_interaction_effectst@@
 
.?AVcreature_interaction_effectst@@
 
.?AVcreature_interaction_effect_display_namest@@
 
.?AVcreature_interaction_effect_display_namest@@
.?AVc"
+
.?AV"
 +
"
 +
c"
 +
"  
 
reature_interaction_effect_remove_simple_flagst@@
 
reature_interaction_effect_remove_simple_flagst@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
Line 37,992: Line 37,995:
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
LLLLLLLLLLL
</pre>
+
"