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Editing User:Albedo/GateScar
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The Uristid-19 [[syndrome]] is upon us, so another fortress. "GateScar" - great name. | The Uristid-19 [[syndrome]] is upon us, so another fortress. "GateScar" - great name. | ||
== Embark Profile == | == Embark Profile == | ||
− | World has 7(!) Dwarven cultures, and the area has humans and elves plus gobbos and a tower. Target is a 2x2 site with a 2(!) rivers on it, 2 savage | + | World has 7(!) Dwarven cultures, and the area has humans and elves plus gobbos and a tower. Target is a 2x2 site with a 2(!) rivers on it, 2 Tropical forest biomes, half savage, half not, and below ground everything good - deep soil, clay, sand, flux, etc. Time to put on my big-dwarf pants, and strike the earth like Armok intended! |
=== Starting 7 === | === Starting 7 === | ||
Some changes in my approach since the last time around. | Some changes in my approach since the last time around. | ||
− | :* 1) "Bad Axe": '''Axe''' +4/Armor User +5/Discipline 1 | + | :* 1) "Bad Axe": '''Axe''' +4/Armor User +5/Discipline 1 |
− | :* 2) "Dirty" '''Grower''' +5/Glassmaker 5 | + | :* 2) "Dirty" '''Grower''' +5/Glassmaker 5 |
− | :* 3) "Stoney" '''Mason''' +5/Stonecrafter +4/Judge of Intent +1* | + | :* 3) "Stoney" '''Mason''' +5/Stonecrafter +4/Judge of Intent +1* |
− | :* 4) "Cutter" '''Weaponsmith''' +5/Brewer +3/Appraise +1* | + | :* 4) "Cutter" '''Weaponsmith''' +5/Brewer +3/Appraise +1* |
:* 5) "Hardpan" '''Armorsmith''' +5/Cook +5 | :* 5) "Hardpan" '''Armorsmith''' +5/Cook +5 | ||
:* 6) "Cagey" '''Mechanic''' +5/Carpenter +5 | :* 6) "Cagey" '''Mechanic''' +5/Carpenter +5 | ||
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:: (* oops - see comments, immediately below) | :: (* oops - see comments, immediately below) | ||
− | Two mistakes, | + | Two mistakes: First, somehow, I missed that Dirty, the Grower, had no Item preferences - otherwise he would have been planned as my leader from the start and given the Broker skills. Second, I had meant to give 1 dwarf the Appraiser/Judge of Intent pair to be Broker, but somehow (again, ahem) cleverly gave Appraise and JoI to different dwarves. <sigh> And neither of them are the dwarf who I want to learn social skills. Soooo... that will all have to be straightened out. |
On the plus side, if that's the worst mistake I make with this fortress, I'll take it and ask for another just like it! | On the plus side, if that's the worst mistake I make with this fortress, I'll take it and ask for another just like it! | ||
− | (For my comments on these choices, see [[ | + | (For my comments on these choices, see [[Albedo#Starting Seven|my home page]]) |
=== Starting items === | === Starting items === | ||
− | Leaning toward | + | Leaning toward DIY... |
* Basics: | * Basics: | ||
:* 1 Anvil | :* 1 Anvil | ||
:* 1 pick | :* 1 pick | ||
− | :* (no starting axe, will DIY that | + | :* (no starting axe, will DIY that) |
* Materials: | * Materials: | ||
:* 2 iron ore, 8 flux (= 8 steel: 1 axe, 1 spear, 6 helmets) | :* 2 iron ore, 8 flux (= 8 steel: 1 axe, 1 spear, 6 helmets) | ||
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:* 4 dogs (1 male) | :* 4 dogs (1 male) | ||
:* 2 cats | :* 2 cats | ||
− | :* 5 cavies (as watch/bait animals - they don't | + | :* 5 cavies (as watch/bait animals - they don't eat much) |
== Strike the Earth! == | == Strike the Earth! == | ||
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