v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:Maunder/Cryptlustrous
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
== Physical Description == | == Physical Description == | ||
− | This is a wonderful map location, excepting the lack of iron(!). We have three separate extensive cave systems, and I haven't yet ventured more than 38 levels below the valley floor. | + | This is a wonderful map location, excepting the lack of iron(!). We have three separate extensive cave systems already, and I haven't yet ventured more than 38 levels below the valley floor. |
* The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. | * The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. | ||
− | * The second cave system begins already at level -12 and continues down to level -16. It contains an opening to a [[File:Maunder-magmasurface.png|thumb]] | + | * The second cave system begins already at level -12 and continues down to level -16. It contains an opening to a [[File:Maunder-magmasurface.png|thumb]] magma pipe, with the pool of magma reaching level -16. I've checked somewhat and haven't found any connection between these cave systems -- there appears to be a single solid layer between them. |
− | Without any screw | + | Without any screw pumps and no "piston" magic, I've got magma industry only 15 levels below the valley floor! |
* The third cave system begins at -24, and continues down to -27, with a pool of water held on level -28. The pool of water, interestingly is directly next to the magma pipe. | * The third cave system begins at -24, and continues down to -27, with a pool of water held on level -28. The pool of water, interestingly is directly next to the magma pipe. | ||
The magma pipe continues down and opens to a big magma sea around 33 levels below the valley floor. The magma sea goes down to at least level -37, where it is quite vast. It may be deeper but I haven't seen it yet. Hot stone detected at level -39 and lower, making it difficult to go deeper. | The magma pipe continues down and opens to a big magma sea around 33 levels below the valley floor. The magma sea goes down to at least level -37, where it is quite vast. It may be deeper but I haven't seen it yet. Hot stone detected at level -39 and lower, making it difficult to go deeper. | ||
− | I've not found a single | + | I've not found a single sedimentary layer, so no iron ore yet available. I don't think there is any, here. |
Without steel, this will be a challenging first game for me. Defensive design can only go so far, and I'm new at that as well...! | Without steel, this will be a challenging first game for me. Defensive design can only go so far, and I'm new at that as well...! | ||
Line 21: | Line 21: | ||
* 24 Obsidian 1054 -- n. During the goblin ambush. | * 24 Obsidian 1054 -- n. During the goblin ambush. | ||
* 26 Granite 1055 -- d | * 26 Granite 1055 -- d | ||
− | |||
− | |||
== Roster == | == Roster == | ||
− | Initially there were 7. Our first wave of immigration brought us | + | Initially there were 7. Our first wave of immigration brought us 18 new folks, one of whom has died in the interim. The second immigration wave brought 21 new dwarves, one of whom has died. Both deaths were dwarves despondent after failing to make artifacts. The third wave brought us 20 more, plus 2 children. In the interim we've had 5 babies born at the fortress itself. So we now stand: |
− | * 7/7 initial dwarves | + | * 7/7 initial dwarves |
− | + | * + 17/18 immigrants | |
− | * + 17/18 immigrants | + | * + 20/21 immigrants |
− | * + 20/21 immigrants | + | * + 20/20 immigrants + 2 kids |
− | * + 20/20 immigrants + 2 kids | + | * + 5 kids |
− | * + 5 kids | + | * total = 64/66 adults, 7 kids. |
− | * total = | ||
=== Skills === | === Skills === | ||
− | Without [http://code.google.com/p/dwarftherapist/ Dwarf Therapist] (there is no | + | Without [http://code.google.com/p/dwarftherapist/ Dwarf Therapist] (there is no Mac version), I'm now having a hard time keeping track of who can do what. I'll use this section to list guys I want to be able to remember. |
A few of the important guys with higher skills. The legendary guys flash, so it's easy to spot them. But they sometimes have other skills we need to know about. | A few of the important guys with higher skills. The legendary guys flash, so it's easy to spot them. But they sometimes have other skills we need to know about. | ||
Line 62: | Line 59: | ||
After several rounds of immigration, I finally have a scheme I like for nicknaming that will make the dwarves easier to find. But a bug in DF2010 prevents me from deleting or editing the names -- I can only add characters to them! Maybe [http://code.google.com/p/dwarftherapist/ Dwarf Therapist] will let me change them? I'll have to take my save folder to another computer to try it sometime. | After several rounds of immigration, I finally have a scheme I like for nicknaming that will make the dwarves easier to find. But a bug in DF2010 prevents me from deleting or editing the names -- I can only add characters to them! Maybe [http://code.google.com/p/dwarftherapist/ Dwarf Therapist] will let me change them? I'll have to take my save folder to another computer to try it sometime. | ||
− | |||
I like being able to tag dwarves with nicknames that include their "age" at the fort -- basically, how long I have known them. I have been using a letter for each wave. Interestingly, nicknames can have spaces and underscores, even leading spaces! So the nicknames would go as follows: | I like being able to tag dwarves with nicknames that include their "age" at the fort -- basically, how long I have known them. I have been using a letter for each wave. Interestingly, nicknames can have spaces and underscores, even leading spaces! So the nicknames would go as follows: | ||
* Fortress founders: A1, A2, ... A7. | * Fortress founders: A1, A2, ... A7. | ||
− | * first immigrants: _B01, _B02, _B03, _B04, ... | + | * first immigrants: _B01, _B02, _B03, _B04, ... _B012 |
* second wave of immigrants: __C01, __C02, ... __C17 | * second wave of immigrants: __C01, __C02, ... __C17 | ||
* etc. | * etc. | ||
Line 74: | Line 70: | ||
* Children are tagged k01, k02, k03, etc, just counting them in order of their birth. | * Children are tagged k01, k02, k03, etc, just counting them in order of their birth. | ||
Will I ever have more than 99 births, or 25 waves of immigration? I hope not! | Will I ever have more than 99 births, or 25 waves of immigration? I hope not! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Early History == | == Early History == | ||
Line 192: | Line 168: | ||
Throughout the winter we have been making some construction changes for general improvements and in light of what we've learned. | Throughout the winter we have been making some construction changes for general improvements and in light of what we've learned. | ||
− | + | The underground farm is walled in and operating, and we've built an exit with a short drawbridge to access the farm more quickly. | |
We built a dyer's shop next to the weaver shops in order to dye thread rather than cloth, and it's now working full tilt. | We built a dyer's shop next to the weaver shops in order to dye thread rather than cloth, and it's now working full tilt. | ||
Line 238: | Line 214: | ||
It looks like we got 20 migrants, plus 2 kids (two male children). | It looks like we got 20 migrants, plus 2 kids (two male children). | ||
A few useful job titles: Miner, Furnace Operator, 1 Potash Maker, Mechanic, 2 Siege Operators, Diagnoser, and Suturer. Less useful are the Woodcutter, 2 Animal Caretakers, Animal Trainer, Trapper, Animal Dissector, 3(!) Clothiers, and 3 Peasants. They also brought a bunch of stray cows, and a donkey. Well the military needs some more guys, and it's time to go full-time with them. We'll do it! | A few useful job titles: Miner, Furnace Operator, 1 Potash Maker, Mechanic, 2 Siege Operators, Diagnoser, and Suturer. Less useful are the Woodcutter, 2 Animal Caretakers, Animal Trainer, Trapper, Animal Dissector, 3(!) Clothiers, and 3 Peasants. They also brought a bunch of stray cows, and a donkey. Well the military needs some more guys, and it's time to go full-time with them. We'll do it! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |