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Editing v0.31:Dwarf fortress mode

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{{quality|Exceptional|18:01, 28 April 2011 (UTC)}}<div style="float:left; margin:1.5em">__TOC__</div>
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{{quality|Unrated}}<div style="float:left; margin:1.5em">__TOC__</div>
 
{{av}}
 
{{av}}
  
  
 
<div style="font-size: 120%">
 
<div style="font-size: 120%">
:''This is a comprehensive reference guide for Fortress Mode.<br/>'''If you are looking for a fortress mode tutorial see the [[Tutorials]] or [[Quickstart guide]].'''''
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:''This is a comprehensive reference guide for Fortress Mode.<br/>'''If you are looking for a fortress mode tutorial see the {{L|Tutorials}} or {{L|Quickstart guide}}.'''''
 
</div>
 
</div>
  
  
'''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. In fortress mode, you pick a [[location]], then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along.  After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own.
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'''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. In fortress mode, you pick a {{L|location|location}}, then assign your seven initial {{L|dwarves}} some starting {{L|skills}}, equipment, provisions, and {{L|animals}} to bring along.  After preparations are complete and your hardy explorers {{L|embark}}, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own.
  
Unlike fortress mode, [[Adventurer mode]] is a sort of advanced [http://en.wikipedia.org/wiki/Sandbox_game open world] version of [http://en.wikipedia.org/wiki/Rogue_%28computer_game%29 rogue] or [http://en.wikipedia.org/wiki/Nethack  nethack] taking place in the same worlds used for fortress mode. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, possibly visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See [[Adventurer mode]] for more information.
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Unlike fortress mode, {{L|Adventurer mode}} is a sort of advanced [http://en.wikipedia.org/wiki/Sandbox_game open world] version of [http://en.wikipedia.org/wiki/Rogue_%28computer_game%29 rogue] or [http://en.wikipedia.org/wiki/Nethack  nethack] taking place in the same worlds used for fortress mode. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, possibly visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See {{L|Adventurer mode}} for more information.
  
  
== Goals ==
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= Goals =
  
 
As a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game], there are few goals imposed upon the player by the programming.  
 
As a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game], there are few goals imposed upon the player by the programming.  
  
The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled [[Labor|workers]], [[military|battle veterans]] and [[nobles]].  Make your dwarves [[wealth|rich]] with fine [[finished goods|crafts]], valuable [[currency#Coins|coins]], precious [[gem]]s and protect them from [[siege|foes]] with deadly [[trap]]s.  Make sure they have plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground and keep them [[clothing|clothed]] in [[leather]] and [[cloth]].
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The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled {{L|Labor|workers}}, {{L|military|battle veterans}} and {{L|nobles}}.  Make your dwarves {{L|wealth|rich}} with fine {{L|finished goods|crafts}}, valuable {{L|currency#Coins|coins}}, precious {{L|gem}}s and protect them from {{L|siege|foes}} with deadly {{L|trap}}s.  Make sure they have plenty of {{L|food}} and {{L|alcohol}}, by way of {{L|farming|farms}} above and below ground and keep them {{L|clothing|clothed}} in {{L|leather}} and {{L|cloth}}.
  
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, down, far down.  Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below and not all are friendly to dwarves....
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Of course, every dwarf loves precious {{L|metal}}s, but the only way to find them is {{L|dig}} down, down, far down.  Make sure you don't dig too greedily, or too deep, for many creatures dwell in the {{L|caverns}} below and not all are friendly to dwarves....
  
 
And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits.
 
And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits.
  
Some more specific [[challenges]] are available here, compiled by fun-loving players from all around.  There are also a wide variety of player-created [http://www.bay12forums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game.
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Some more specific {{L|challenges}} are available here, compiled by fun-loving players from all around.  There are also a wide variety of player-created [http://www.bay12forums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game.
  
== The World ==
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= The World =
  
To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See [[World generation]] for detailed instructions on generating a world. After at least one world has been generated you will be able to start the game. Only one game may be going on in a world at the same time.
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To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See {{L|World generation}} for detailed instructions on generating a world. After at least one world has been generated you will be able to start the game. Only one game may be going on in at world at the same time.
  
Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the [[modding guide]] for information on how to do this.
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Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this.
  
=== Geographic Features ===
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== Geographic Features ==
The main features of a world are [[Biome]]s on the surface and [[Stone layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
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The main features of a world are {{L|Biome}}s on the surface and {{L|Stone layers}} under the surface, some of which may contain {{L|Aquifer}}s. Other surface features that are significant, but which aren't biomes strictly speaking, are {{L|River}}s, {{L|Volcano}}es, and {{L|Cave}}s.
  
There are also [[Cavern]]s and magma seas everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other Fun things underground that you can't see. You will have to find these on your own, if they exist.
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There are also {{L|Cavern}}s and magma seas everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other fun things underground that you can't see. You will have to find these on your own, if they exist.
  
=== Inhabitants ===
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== Inhabitants ==
Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, and [[Megabeast]]s (including [[Titan]]s and [[Forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
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Every playable world will be inhabited by various {{L|Creature}}s, {{L|Civilization}}s, and {{L|Megabeast}}s (including {{L|Titan}}s and {{L|Forgotten beast}}s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
  
=== History ===
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== History ==
Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in [[Legends]] mode. Historical events will show up in [[Engravings]] and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the Dwarven [[Calendar]].
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Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in {{L|Legends}} mode. Historical events will show up in {{L|Engravings}} and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the Dwarven {{L|Calendar}}.
  
You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[Engraving]]s and [[Decoration]]s created by your dwarves or those in a later fortress.
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You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various {{L|Engraving}}s and {{L|Decoration}}s created by your dwarves or those in a later fortress.
  
== Embarking ==
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= Embarking =
 
[[File:FlowchartDF.png|thumb|200px|right|[[From Caravan to Happy Dwarves]] - a flowchart showing approximately what sequence of actions most people will take after embarking.]]
 
[[File:FlowchartDF.png|thumb|200px|right|[[From Caravan to Happy Dwarves]] - a flowchart showing approximately what sequence of actions most people will take after embarking.]]
  
:''Main article: [[Embark]]''
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:''Main article: {{L|Embark}}''
:''Also see: [[Reclaim fortress mode]]''
 
  
Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the [[Embark]] guide for all of the details. Also see [[Starting build]] for more information on outfitting your expedition.
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Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the {{L|Embark}} guide for all of the details. Also see {{L|Starting build}} for more information on outfitting your expedition.
  
 
After you embark, the real game begins.
 
After you embark, the real game begins.
  
== Gameplay User Interface ==
 
  
:''Also see: [[Menu]]''
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= Gameplay User Interface =
  
Your main view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down [[Z-level]]s in elevation. The generated worlds are made of tiles, each representing anything in the world. There is also a command menu that lets you set commands that your dutiful dwarves will attempt to follow.
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:''Also see: {{L|Menu}}''
 +
 
 +
Your main view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down {{L|Z-level}}s in elevation. The generated worlds are made of tiles, each representing anything in the world. There is also a command menu that lets you set commands that your dutiful dwarves will attempt to follow.
  
 
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.
 
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.
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Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for the UI itself.
 
Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for the UI itself.
  
=== Common UI Concepts ===
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== Common UI Concepts ==
{{KeyConventions|3}}
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 +
=== About Key Symbols ===
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 +
This document and most documents on the wiki use key symbols that look like {{K|t}} to indicate what keys are used for an operation. Note that these are '''case sensitive'''. In order to save space, {{K|Shift}}+{{K|t}} will be written as {{K|T}}. So {{K|t}} means "press the 't' key without the shift key" and {{K|T}} means "hold down shift and press the 't' key". Sequences of keys will be written with dashes between them. So {{K|a}}-{{K|b}}-{{K|C}} means "press 'a', then press 'b', then hold shift and press 'c'".
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 +
=== Cursor Movement, Menu Selection, and Navigation ===
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{| class="wikitable"
 +
|-
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| {{K|Esc}}
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| Go back to the previous screen/menu
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|-
 +
| {{k|}} {{k|↓}} {{k|←}} {{k|→}}
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| Change active menu option or move cursor
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|-
 +
| {{K|-}} {{K|+}}
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| Alternate menu selection keys
 +
|-
 +
| {{k|Enter}}
 +
| Select menu option
 +
|}
 +
 
 +
Often you use the directional keys {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} and {{k|Enter}} to make menu selections, but almost as often you will need to use the alternate selection keys ({{K|-}} and {{K|+}}) to make menu selections. Generally speaking, when dealing with menus, if the directional keys don't work try {{K|-}}/{{K|+}}. This is usually the case when you need to select from a list but the directional keys are being used to control the map cursor.
 +
 
 +
{{K|Esc}} will almost always take you back to the previous screen until you get to the top level of the UI, at which point it will display the options menu (see below).
  
==== Pausing and Resuming ====
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=== Pausing and Resuming ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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Most of the commands, except for the {{K|s}}quads command, will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Some announcements will pause the game automatically and you will have to unpause it manually to proceed.
 
Most of the commands, except for the {{K|s}}quads command, will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Some announcements will pause the game automatically and you will have to unpause it manually to proceed.
  
=== Main Screen ===
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== Main Screen ==
  
 
{| class="wikitable"
 
{| class="wikitable"
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The screen at the top level of the user interface hierarchy consists of the '''main map''', a '''command window''', and an '''overview mini-map''' area along with a few '''status indicators''' around the edge. While the main map is always visible at the top level of the UI, you can use the {{K|Tab}} key to show and hide the command window and overview map areas, giving you more space to view the main map if desired.
 
The screen at the top level of the user interface hierarchy consists of the '''main map''', a '''command window''', and an '''overview mini-map''' area along with a few '''status indicators''' around the edge. While the main map is always visible at the top level of the UI, you can use the {{K|Tab}} key to show and hide the command window and overview map areas, giving you more space to view the main map if desired.
  
=== Options Screen ===
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== Options Screen ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
 
*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
 
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen.  
 
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen.  
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]
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*{{DFtext|Key Bindings}} - A UI for changing the {{L|Key bindings}}
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
*{{DFtext|Music and Sound}} - Options related to the [[Music]]
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*{{DFtext|Music and Sound}} - Options related to the {{L|Music}}
*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This [[abandon]]s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
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*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This {{L|abandon}}s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later {{L|Reclaim fortress mode|reclaim}} the fortress with a new group of dwarves or visit it with an adventurer in {{L|Adventurer mode}}.
  
=== Main Map ===
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== Main Map ==
 
[[File:bentgirder-embark.png|thumb|300px|Main map on the left, command window on the right.]]
 
[[File:bentgirder-embark.png|thumb|300px|Main map on the left, command window on the right.]]
 
[[Image:3_dimensions.png|right|300px]]
 
[[Image:3_dimensions.png|right|300px]]
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|-
 
|-
 
| {{k|<}} {{k|>}}
 
| {{k|<}} {{k|>}}
| Move one [[Z-level]] up or down.
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| Move one {{L|Z-level}} up or down.
 
|-
 
|-
 
| {{k|F1}}
 
| {{k|F1}}
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The main map window is what you will be looking at the majority of the time. This is where all of the action happens.
 
The main map window is what you will be looking at the majority of the time. This is where all of the action happens.
  
While the play area itself is three-dimensional, the window is not; you can only view one [[Z-level]] at a time. You can change which Z-Level is currently displayed using {{k|<}} and {{k|>}}.
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While the play area itself is three-dimensional, the window is not; you can only view one {{L|Z-level}} at a time. You can change which Z-Level is currently displayed using {{k|<}} and {{k|>}}.
  
On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current [[Z-level]] that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
+
On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current {{L|Z-level}} that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
  
==== Map Cursor ====
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=== Map Cursor ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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After entering a command that involves the map cursor ({{Raw Tile|X|6:0:1}}), you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around horizontally and diagonally. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one enabling you to move it more quickly.
 
After entering a command that involves the map cursor ({{Raw Tile|X|6:0:1}}), you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around horizontally and diagonally. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one enabling you to move it more quickly.
  
==== Examining Map Tiles ====
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=== Examining Map Tiles ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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Like most people you will often find yourself wondering what some symbol on the map represents, and there may also be more than one object on a tile making it impossible to see all objects on the map. This is what makes the '''Loo{{K|k}} Around''' and '''{{K|v}}iew Units''' commands so important. Like most commands, all of these commands autopause the game, and unpause it when exited with {{K|Esc}}. Most of these commands will also allow you to forbid, dump, melt, or hide each item if you want (see [[#Setting Item Properties|Setting Item Properties]]).
 
Like most people you will often find yourself wondering what some symbol on the map represents, and there may also be more than one object on a tile making it impossible to see all objects on the map. This is what makes the '''Loo{{K|k}} Around''' and '''{{K|v}}iew Units''' commands so important. Like most commands, all of these commands autopause the game, and unpause it when exited with {{K|Esc}}. Most of these commands will also allow you to forbid, dump, melt, or hide each item if you want (see [[#Setting Item Properties|Setting Item Properties]]).
  
===== Look Around =====
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==== Look Around ====
Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See [[Tile attributes]].)
+
Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See {{L|Tile attributes}}.)
  
 
You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units.
 
You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units.
  
===== View Units =====
+
==== View Units ====
To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{K|k}} around except that more information will be displayed especially if the creature you select is one of your dwarves. In this case you will be able to examine what [[Labor]]s are enabled and examine/manipulate their inventory in addition to viewing more detailed information about them.
+
To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{K|k}} around except that more information will be displayed especially if the creature you select is one of your dwarves. In this case you will be able to examine what {{L|Labor}}s are enabled and examine/manipulate their inventory in addition to viewing more detailed information about them.
  
===== Items in Buildings =====
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==== Items in Buildings ====
 
Items in a [[#Buildings|building]], such as a workshop, are considered to be "in the building" rather than on a specific tile. To view items inside a building, use View I{{K|t}}ems In Buildings. Move the cursor onto a building and a list of items will appear in the command window. You can use {{K|-}} {{K|+}} to scroll through this list and set their properties. The material that the building is made of will also appear.
 
Items in a [[#Buildings|building]], such as a workshop, are considered to be "in the building" rather than on a specific tile. To view items inside a building, use View I{{K|t}}ems In Buildings. Move the cursor onto a building and a list of items will appear in the command window. You can use {{K|-}} {{K|+}} to scroll through this list and set their properties. The material that the building is made of will also appear.
  
==== Hotkeys ====
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=== Hotkeys ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Zoom to previously saved map location  
 
| Zoom to previously saved map location  
 
|}
 
|}
:''Main article: [[Hotkeys]]''
+
:''Main article: {{L|Hotkeys}}''
  
Once you have a lot of activities going on in vastly separated areas of the map, you may find it rather cumbersome to move the map view around to all of these areas using only the directional keys. [[Hotkeys]] will make your life much easier by "bookmarking" specific map areas allowing you to instantly jump to those areas at the press of a button. See the full documentation on [[Hotkeys]] for more details.
+
Once you have a lot of activities going on in vastly separated areas of the map, you may find it rather cumbersome to move the map view around to all of these areas using only the directional keys. {{L|Hotkeys}} will make your life much easier by "bookmarking" specific map areas allowing you to instantly jump to those areas at the press of a button. See the full documentation on {{L|Hotkeys}} for more details.
  
==== Points/Routes/Notes ====
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=== Points/Routes/Notes ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Define Points/Routes/Notes
 
| Define Points/Routes/Notes
 
|}
 
|}
:''Main article: [[Note]]''
+
:''Main article: {{L|Note}}''
  
The Points/Routes/{{K|N}}otes command allows you to set notes on individual tiles, set up waypoints, and set up patrol routes for your [[Squads]]. This is an advanced feature that you're not likely to want to use at first. See the full documentation on [[Note]]s for more information.
+
The Points/Routes/{{K|N}}otes command allows you to set notes on individual tiles, set up waypoints, and set up patrol routes for your {{L|Squads}}. This is an advanced feature that you're not likely to want to use at first. See the full documentation on {{L|Note}}s for more information.
  
=== Overview Map ===
+
== Overview Map ==
 
The overview mini-map will show you a compact version of the entire available map area. This can be useful especially if your embark zone is very large. After a while though, you will probably have settled into certain areas of the map and won't need it as much, so use {{K|Tab}} to hide it once you want to reclaim more space for the main map.
 
The overview mini-map will show you a compact version of the entire available map area. This can be useful especially if your embark zone is very large. After a while though, you will probably have settled into certain areas of the map and won't need it as much, so use {{K|Tab}} to hide it once you want to reclaim more space for the main map.
  
 
A cursor that looks like {{Raw Tile|X|6:0:1}} on the overview map will show you approximately what part of the map you are viewing in the main map window. Parts of the map inhabited by dwarves will be highlighted in blue.
 
A cursor that looks like {{Raw Tile|X|6:0:1}} on the overview map will show you approximately what part of the map you are viewing in the main map window. Parts of the map inhabited by dwarves will be highlighted in blue.
  
=== Status Indicators ===
+
== Status Indicators ==
In the upper left corner of the screen you may see some '''report flags''' indicating that new combat-related [[Reports]] have been generated. The flags are:
+
In the upper left corner of the screen you may see some '''report flags''' indicating that new combat-related {{L|Reports}} have been generated. The flags are:
  
:{{Tile|C|4:7:1}}: new [[combat]] report available
+
:{{Tile|C|4:7:1}}: new {{l|combat}} report available
:{{Tile|H|2:7:1}}: new [[Ambusher#Hunting|hunting]] report available
+
:{{Tile|H|2:7:1}}: new {{l|Ambusher#Hunting|hunting}} report available
:{{Tile|S|3:7:1}}: new [[sparring]] report available
+
:{{Tile|S|3:7:1}}: new {{l|sparring}} report available
  
 
Press {{K|r}} to view the new reports in the [[#Combat Reports|reports screen]] and once you do the flags will be reset.
 
Press {{K|r}} to view the new reports in the [[#Combat Reports|reports screen]] and once you do the flags will be reset.
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There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
 
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
  
You may also see a '''[[Frames per second|FPS]] (Frames Per Second) counter''' on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
+
You may also see a '''{{L|Frames per second|FPS}} (Frames Per Second) counter''' on the screen if it has been enabled. It is disabled by default. See {{L|Frames per second}} for more information on what this counter means, as well as how to enable/disable it.
  
=== Command Window ===
+
== Command Window ==
[[File:MainMenu.png|The command window.|frame]]
+
[[File:MainMenuDF2010.png|The command window.|frame]]
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
  
 
The most important interfaces that use the command window are listed below. Many of these encompass a wide variety of functionality so they will not be fully described here. See the linked articles for more details on how they are used.
 
The most important interfaces that use the command window are listed below. Many of these encompass a wide variety of functionality so they will not be fully described here. See the linked articles for more details on how they are used.
  
==== Building ====
+
=== Building ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Enter Building submenu
 
| Enter Building submenu
 
|}
 
|}
This submenu allows you to place various dwarf-constructed features on the map including furniture, doors, workshops, farm plots, roads, and other buildings. The [[Building]] menu includes the commands for placing almost any artifice that your dwarves might place on the map, whether it's furniture constructed in a workshop and installed somewhere, or a workshop built in place from raw materials.
+
This submenu allows you to place various dwarf-constructed features on the map including furniture, doors, workshops, farm plots, roads, and other buildings. The {{L|Building}} menu includes the commands for placing almost any artifice that your dwarves might place on the map, whether it's furniture constructed in a workshop and installed somewhere, or a workshop built in place from raw materials.
  
 
This menu allows you to place or build:
 
This menu allows you to place or build:
*[[#Rooms.2C_Furniture.2C_and_Portals|Furniture, Doors, Windows, and Bars]]
+
*[[#Rooms.2C_Furniture.2C_and_Portals|Furniture, Doors, Widows, and Bars]]
 
*[[#Constructions|Constructions]]
 
*[[#Constructions|Constructions]]
 
*[[#Buildings|Buildings]]
 
*[[#Buildings|Buildings]]
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Most buildings are removed by using {{K|q}}, placing the cursor on the building, and pressing {{K|x}} to mark the building for removal.
 
Most buildings are removed by using {{K|q}}, placing the cursor on the building, and pressing {{K|x}} to mark the building for removal.
  
==== Define Burrows ====
+
=== Define Burrows ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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Allows you to define areas to which assigned dwarves will be restricted. This is an advanced feature that you are unlikely to want to use at first. See the [[#Burrows|Burrows]] section for more information.
 
Allows you to define areas to which assigned dwarves will be restricted. This is an advanced feature that you are unlikely to want to use at first. See the [[#Burrows|Burrows]] section for more information.
  
==== Designations ====
+
=== Designations ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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*[[#Stone_Detailing|Walls and floors to be smoothed or engraved]]
 
*[[#Stone_Detailing|Walls and floors to be smoothed or engraved]]
 
*[[#Foraging|Trees and plants to be gathered]]
 
*[[#Foraging|Trees and plants to be gathered]]
*[[#Setting_Item_Properties|Item properties to be set]] (en masse)
+
*[[#Setting_Item_Properties|Item properties to be set]] (en mass)
 
*[[#Traffic_Designations|Traffic designations]]
 
*[[#Traffic_Designations|Traffic designations]]
 
See the appropriate sections for information on each one.
 
See the appropriate sections for information on each one.
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Most designations can be removed/canceled (before the dwarves act on them) by using {{K|d}}-{{K|x}}.
 
Most designations can be removed/canceled (before the dwarves act on them) by using {{K|d}}-{{K|x}}.
  
==== Orders ====
+
=== Orders ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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This submenu allows you to set up [[#Standing_Orders|standing orders]] that control some general behavior of dwarves, such as whether or not they gather refuse from outside or automatically render fat into tallow. These are '''not''' military-related orders.
 
This submenu allows you to set up [[#Standing_Orders|standing orders]] that control some general behavior of dwarves, such as whether or not they gather refuse from outside or automatically render fat into tallow. These are '''not''' military-related orders.
  
==== Set Building Tasks/Prefs ====
+
=== Set Building Tasks/Prefs ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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{{K|q}}-{{K|x}} is used to remove buildings and cancel their construction if they haven't been built yet.
 
{{K|q}}-{{K|x}} is used to remove buildings and cancel their construction if they haven't been built yet.
  
==== Squads ====
+
=== Squads ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Display Squads menu
 
| Display Squads menu
 
|}
 
|}
Once you have created at least one [[Squad]] in the [[Military|military]] screen, you can give them [[Squads#Direct_Commands|direct commands]] to move to certain locations and attack certain creatures. See [[Squad]] for more details.
+
Once you have created at least one {{L|Squad}} in the {{L|Military|military}} screen, you can give them {{L|Squads#Direct_Commands|direct commands}} to move to certain locations and attack certain creatures. See {{L|Squad}} for more details.
  
==== Stockpiles ====
+
=== Stockpiles ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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This lets you define [[#Stockpiles_2|stockpiles]] which are areas of floorspace where different types of goods are stored.
 
This lets you define [[#Stockpiles_2|stockpiles]] which are areas of floorspace where different types of goods are stored.
  
==== Zones ====
+
=== Zones ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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This lets you define [[#Activity_Zones|activity zones]] which are areas reserved for specific purposes such as fishing or pinning up unfortunate creatures.
 
This lets you define [[#Activity_Zones|activity zones]] which are areas reserved for specific purposes such as fishing or pinning up unfortunate creatures.
  
=== Other Screens ===
+
== Other Screens ==
  
 
These are functions which have their own user interfaces that take up the entire contents of the screen.
 
These are functions which have their own user interfaces that take up the entire contents of the screen.
  
==== Announcements ====
+
=== Announcements ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Display Announcements screen
 
| Display Announcements screen
 
|}
 
|}
:''Main article: [[Announcement]]''
+
:''Main article: {{L|Announcement}}''
  
An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. The {{k|a}}nnouncement screen lets you go back through the log of messages to look at ones you may have missed. See the main article on [[Announcement]]s for full details. Some announcements may automatically pause the game, requiring it to manually be resumed.
+
An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. The {{k|a}}nnouncement screen lets you go back through the log of messages to look at ones you may have missed. See the main article on {{L|Announcement}}s for full details. Some announcements may automatically pause the game, requiring it to manually be resumed.
  
==== Artifacts ====
+
=== Artifacts ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| View Legendary Artifacts screen
 
| View Legendary Artifacts screen
 
|}
 
|}
At various points your dwarves will go into [[Strange mood]]s which will cause them to create [[Legendary artifact]]s if they have the necessary materials. You can use this screen to view all of the artifacts that dwarves have created, as well as [[Weapon#Weapon-Dwarf_Relationships|named weapons]], which aren't artifacts per se.
+
At various points your dwarves will go into {{L|Strange mood}}s which will cause them to create {{L|Legendary artifact}}s if they have the necessary materials. You can use this screen to view all of the artifacts that dwarves have created, as well as {{L|Weapon#Weapon-Dwarf_Relationships|named weapons}}, which aren't artifacts per se.
  
==== Civilizations ====
+
=== Civilizations ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| View nearby civilizations
 
| View nearby civilizations
 
|}
 
|}
This screen allows you to view information about [[Civilization]]s that are either near your fortress or that you have come into contact with in some manner, be it peaceful or otherwise. You can use directional keys, {{K|Enter}}, {{K|Tab}}, and {{K|Esc}} to navigate through the information, including viewing diplomatic relations and trade agreements you have negotiated with your [[Liaison]].
+
This screen allows you to view information about {{L|Civilization}}s that are either near your fortress or that you have come into contact with in some manner, be it peaceful or otherwise. You can use directional keys, {{K|Enter}}, {{K|Tab}}, and {{K|Esc}} to navigate through the information, including viewing diplomatic relations and trade agreements you have negotiated with your {{L|Liaison}}.
  
==== Combat Reports ====
+
=== Combat Reports ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Display (combat) Reports screen
 
| Display (combat) Reports screen
 
|}
 
|}
:''Main article: [[Reports]]''
+
:''Main article: {{L|Reports}}''
  
The {{k|r}}eports window is similar to the {{K|a}}nnouncements window except that it displays detailed messages about what is going on during [[Combat]] either with your dwarves or between other creatures. This is where all of the fun messages about "jamming the skull through the brain, tearing the brain" appear. See [[Reports]] for more information.
+
The {{k|r}}eports window is similar to the {{K|a}}nnouncements window except that it displays detailed messages about what is going on during {{L|Combat}} either with your dwarves or between other creatures. This is where all of the fun messages about "jamming the skull through the brain, tearing the brain" appear. See {{L|Reports}} for more information.
  
==== Jobs ====
+
=== Jobs ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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The job screen will give you a list of what your dwarves are doing, what sort of jobs are queued up but haven't been started yet, and which dwarves are sitting around doing nothing, partying, or otherwise wasting time.
 
The job screen will give you a list of what your dwarves are doing, what sort of jobs are queued up but haven't been started yet, and which dwarves are sitting around doing nothing, partying, or otherwise wasting time.
  
More importantly though, the job screen is one way to access [[Manager#The_manager_screen|the manager screen]]. While not strictly required, learning to use the work orders interface is highly recommended as it can save you a tremendous amount of time and trouble. To use this you will need a [[Manager]] "noble" who has been assigned an [[Office]]. See [[#Introduction to Work Orders|introduction to work orders]] for more details on how to use work orders.
+
More importantly though, the job screen is one way to access {{L|Manager#The_manager_screen|the manager screen}}. While not strictly required, learning to use the work orders interface is highly recommended as it can save you a tremendous amount of time and trouble. To use this you will need a {{L|Manager}} "noble" who has been assigned an {{L|Office}}. See [[#Introduction to Work Orders|introduction to work orders]] for more details on how to use work orders.
  
==== Military Configuration ====
+
=== Military Configuration ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Display Military screen
 
| Display Military screen
 
|}
 
|}
:''Main article: [[Military]]''
+
:''Main article: {{L|Military}}''
  
The [[Military]] screen is almost as difficult to learn as the rest of the game put together. The main function of this interface is creating [[Squad]]s, setting up their equipment, and scheduling their activities. This document won't even attempt to get into how this all works. See [[Military]] for how to set up your military.
+
The {{L|Military}} screen is almost as difficult to learn as the rest of the game put together. The main function of this interface is creating {{L|Squad}}s, setting up their equipment, and scheduling their activities. This document won't even attempt to get into how this all works. See {{L|Military}} for how to set up your military.
  
==== Movies ====
+
=== Movies ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Record/save/load/play CMV movie
 
| Record/save/load/play CMV movie
 
|}
 
|}
You can use this to record what's happening on the screen. See [[CMV]] for more information.
+
You can use this to record what's happening on the screen. See {{L|CMV}} for more information.
  
==== Nobles and Administrators ====
+
=== Nobles and Administrators ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
| {{K|n}}
 
| {{K|n}}
| View [[Nobles]] screen
+
| View {{L|Nobles}} screen
 
|}
 
|}
This screen allows you to manage your [[Nobles]], as much as they can be managed anyway. "Noble" refers to certain positions you can appoint yourself such as manager and bookkeeper as well as positions that are forced on you such as [[Mayor]].
+
This screen allows you to manage your {{L|Nobles}}, as much as they can be managed anyway. "Noble" refers to certain positions you can appoint yourself such as manager and bookkeeper as well as positions that are forced on you such as {{L|Mayor}}.
  
If you can appoint someone to a given position you can use this screen to do it. You can also change the accounting precision {{K|s}}ettings on your bookkeeper. Whether appointed or foisted upon you, you can also use this screen to view information about any of your nobles as well as their [[Mandate|annoying demands]].
+
If you can appoint someone to a given position you can use this screen to do it. You can also change the accounting precision {{K|s}}ettings on your bookkeeper. Whether appointed or foisted upon you, you can also use this screen to view information about any of your nobles as well as their {{L|Mandate|annoying demands}}.
  
==== Status Screen ====
+
=== Status Screen ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Display Status screen
 
| Display Status screen
 
|}
 
|}
:''Main article: [[Status]]''
+
:''Main article: {{L|Status}}''
  
Use the {{K|z}} ([[Status]]) screen to get information on various things in your fortress. The main status screen contains the current date in the upper right, and a count of your dwarves and provisions prepared by your [[Bookkeeper]] (who may have done an imprecise job). Along the top of the status screen are various choices for sub-menus.  Each can be highlighted with {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}.  The menu bar consists of the following options which allow you to:
+
Use the {{K|z}} ({{L|Status}}) screen to get information on various things in your fortress. The main status screen contains the current date in the upper right, and a count of your dwarves and provisions prepared by your {{L|Bookkeeper}} (who may have done an imprecise job). Along the top of the status screen are various choices for sub-menus.  Each can be highlighted with {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}.  The menu bar consists of the following options which allow you to:
  
* [[Animals]] - manipulate animals belonging to your dwarves.
+
* {{L|Animals}} - manipulate animals belonging to your dwarves.
* [[Kitchen]] - set cooking preferences.
+
* {{L|Kitchen}} - set cooking preferences.
* [[Stone]] - alter permissions on various types of stones that may be reserved for specific uses by default.
+
* {{L|Stone}} - alter permissions on various types of stones that may be reserved for specific uses by default.
* [[Stocks]] - examine the number of various items that your fortress and its residents possess.
+
* {{L|Stocks}} - examine the number of various items that your fortress and its residents possess.
* [[Health screen|Health]] - get an overview of the current health status of your dwarves. See [[Healthcare]].
+
* {{L|Health screen|Health}} - get an overview of the current health status of your dwarves. See {{L|Healthcare}}.
* [[Justice]] - examine any criminal dwarves as well as their crimes and sentences.
+
* {{L|Justice}} - examine any criminal dwarves as well as their crimes and sentences.
  
==== Units ====
+
=== Units ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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This window will display a list of all of your dwarves and what they are currently doing. From here you can select a creature, {{K|v}}iew information about the creature, zoom to the {{K|c}}reature, zoom to the {{K|b}}uilding that a dwarf is working with, enter the {{K|m}}anager screen (see [[#Introduction to Work Orders]]), or {{K|r}}emove the the selected dwarf from his current task.
 
This window will display a list of all of your dwarves and what they are currently doing. From here you can select a creature, {{K|v}}iew information about the creature, zoom to the {{K|c}}reature, zoom to the {{K|b}}uilding that a dwarf is working with, enter the {{K|m}}anager screen (see [[#Introduction to Work Orders]]), or {{K|r}}emove the the selected dwarf from his current task.
  
==== View Rooms/Buildings ====
+
=== View Rooms/Buildings ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
| {{K|R}}
 
| {{K|R}}
| View list of [[Room]]s and [[Building]]s
+
| View list of {{L|Room}}s and {{L|Building}}s
 
|}
 
|}
This will give you a detailed inventory of all of the [[Room]]s and [[Building]]s on your map, along with their location on an overview map at the right. The inventory includes an adjective for each defined room indicating the approximate value and luxuriousness of the room. Other items such as furniture which have not actually been defined as rooms will also appear.
+
This will give you a detailed inventory of all of the {{L|Room}}s and {{L|Building}}s on your map, along with their location on an overview map at the right. The inventory includes an adjective for each defined room indicating the approximate value and luxuriousness of the room. Other items such as furniture which have not actually been defined as rooms will also appear.
  
  
== Your Dwarves ==
+
= Your Dwarves =
  
Your [[Dwarf|dwarves]] are the creatures who implement your designs in between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures.
+
Your {{L|Dwarf|dwarves}} are the creatures who implement your designs in between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures.
  
=== Eating, Drinking, and Sleeping ===
+
== Eating, Drinking, and Sleeping ==
Dwarves need [[food]] to eat, [[alcohol]] to drink (water is a poor substitute), and time to [[sleep]]. If only one of these is available, it better be [[alcohol]]; while water will keep dwarves alive, they will actually work more slowly and get unhappy thoughts (see below) if they don't get alcohol to drink.
+
Dwarves need {{L|food}} to eat, {{L|alcohol}} to drink (water is a poor substitute), and time to {{L|sleep}}. If only one of these is available, it better be {{L|alcohol}}; while water will keep dwarves alive, they will actually work more slowly and get unhappy thoughts (see below) if they don't get alcohol to drink.
  
 
Dwarves will also get unhappy thoughts if forced to eat a single type of food or drink a single type of alcohol all the time, so variety is also important. Dwarves will get unhappy thoughts if forced to sleep on the floor.
 
Dwarves will also get unhappy thoughts if forced to eat a single type of food or drink a single type of alcohol all the time, so variety is also important. Dwarves will get unhappy thoughts if forced to sleep on the floor.
  
=== Happiness ===
+
== Happiness ==
While going about their day, dwarves will get happy and unhappy [[thought]]s depending on what sorts of things happen to them. This will nudge their happiness levels up or down each time one occurs to them. If they become too unhappy they may throw [[tantrum]]s or go completely [[Insanity|berserk]], killing and destroying things. This is why you want them to be happy.
+
While going about their day, dwarves will get happy and unhappy {{L|thought}}s depending on what sorts of things happen to them. This will nudge their happiness levels up or down each time one occurs to them. If they become too unhappy they may throw {{L|tantrum}}s or go completely {{L|Insanity|berserk}}, killing and destroying things. This is why you want them to be happy.
  
=== Children and Immigration ===
+
== Children and Immigration ==
Periodically new dwarves will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]] if they are [[Marriage|married]].
+
Periodically new dwarves will {{L|Immigration|migrate}} to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have {{L|children}} if they are {{L|Marriage|married}}.
  
=== Jobs and Labors===
+
== Jobs and Labors==
{{TipBox2|float=right|titlebg=#aa0|Dwarf Therapist|You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, the utility '''[[Utilities#Dwarf_Therapist|Dwarf Therapist]]''' can make this a million times easier. Many people won't play the game without it.}}
+
Which jobs a dwarf will try to do depend on which {{L|Labor}}s are enabled for that dwarf. To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Using {{K|u}} can help you locate dwarves. Select a dwarf, hit {{K|c}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf, then use {{K|p}}-{{K|l}} to get to the labor configuration menu.
Which jobs a dwarf will try to do depend on which [[Labor]]s are enabled for that dwarf. To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Using {{K|u}} can help you locate dwarves. Select a dwarf, hit {{K|c}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf, then use {{K|p}}-{{K|l}} to get to the labor configuration menu.
 
  
 
Any dwarf can perform any labor even if they have no skill in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do.
 
Any dwarf can perform any labor even if they have no skill in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do.
  
=== Skills ===
 
Dwarves have [[Skills]] which they use to accomplish various labors and other tasks.
 
  
=== Nobles ===
+
{{TipBox|#dd0|'''Dwarf Therapist:''' You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, the utility '''{{L|Utilities#Dwarf_Therapist|Dwarf Therapist}}''' can make this a million times easier. Many people won't play the game without it.}}
[[Noble]]s are dwarves who have special positions within your organization. Some of these are appointed such as your broker and bookkeeper, but others such as [[Mayor]] are essentially forced on you by conditions in the game. See the main article on [[Nobles]] for more information.
+
 
 +
== Skills ==
 +
Dwarves have {{L|Skills}} which they use to accomplish various labors and other tasks.
  
=== Death ===
+
== Nobles ==
 +
{{L|Noble}}s are dwarves who have special positions within your organization. Some of these are appointed such as your broker and bookkeeper, but others such as {{L|Mayor}} are essentially forced on you by conditions in the game. See the main article on {{L|Nobles}} for more information.
  
Dwarves will inevitably [[Death|die]] from [[Wound|wounds]] or old age (usually the former). Unfortunately they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance.
+
== Death ==
  
[[Healthcare]] might help wounded dwarves avoid death.
+
Dwarves will inevitably {{L|Death|die}} from {{L|Wound|wounds}} or old age (usually the former). Unfortunately they are a bit picky about how they are {{L|Coffin|buried}} or otherwise {{L|Memorial|memorialized}}, and they will {{L|Ghost|cause trouble}} if they are unsatisfied with their remembrance.
  
 +
{{L|Healthcare}} might help wounded dwarves avoid death.
  
== Digging ==
 
  
:''Main article: [[Mining]]''
+
= Digging =
All of the '''digging''' operations are considered [[Mining]]. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating [[stone]] as a byproduct unless they are digging through [[soil]]. See [[Stone management]] for ways to deal with all the unwanted stone.
+
 
 +
:''Main article: {{L|Mining}}''
 +
All of the '''digging''' operations are considered {{L|Mining}}. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating {{L|stone}} as a byproduct unless they are digging through {{L|soil}}. See {{L|Stone management}} for ways to deal with all the unwanted stone.
  
 
All digging operations are done using the {{K|d}}esignations menu.
 
All digging operations are done using the {{K|d}}esignations menu.
  
=== Digging Out Tunnels and Spaces ===
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== Digging Out Tunnels and Spaces ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
| {{K|d}}-{{K|d}}
 
| {{K|d}}-{{K|d}}
| [[Mining#Designating_the_area_to_be_mined|Designate area to mine]]
+
| {{L|Mining#Designating_the_area_to_be_mined|Designate area to mine}}
 
|}
 
|}
This is what you use to dig out tunnels and larger spaces underground. See [[Mining#Designating_the_area_to_be_mined|designating an area to be mined]]. Note that you can not mine constructions. Instead you must remove them with {{K|d}}-{{K|n}}. (See below.)
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This is what you use to dig out tunnels and larger spaces underground. See {{L|Mining#Designating_the_area_to_be_mined|designating an area to be mined}}. Note that you can not mine constructions. Instead you must remove them with {{K|d}}-{{K|n}}. (See below.)
  
=== Channeling ===
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== Channeling ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
| {{K|d}}-{{K|h}}
 
| {{K|d}}-{{K|h}}
| Dig out a [[Channel]]
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| Dig out a {{L|Channel}}
 
|}
 
|}
A [[Channel]] is a hole dug in the floor which will mine out the [[z-level]] below too. Channeling an area will dig out the designated tile (if it hasn't been dug out already), the floor of that tile, and the tile below, possibly leaving a [[Ramp]] on the tile below. See [[Channel]] for more information.
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A {{L|Channel}} is a hole dug in the floor which will mine out the {{L|z-level}} below too. Channeling an area will dig out the designated tile (if it hasn't been dug out already), the floor of that tile, and the tile below, possibly leaving a {{L|Ramp}} on the tile below. See {{L|Channel}} for more information.
  
=== Stairways and Ramps ===
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== Stairways and Ramps ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Designate an upward ramp
 
| Designate an upward ramp
 
|}
 
|}
See [[Stair]] and [[Ramp]]. Note that digging a stairway will not automatically create a stairway on the z-level above and/or below, but it will make it possible to dig another stairway immediately above and/or below.
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See {{L|Stair}} and {{L|Ramp}}. Note that digging a stairway will not automatically create a stairway on the z-level above and/or below, but it will make it possible to dig another stairway immediately above and/or below.
  
=== Removing Things ===
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== Removing Things ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Remove a construction
 
| Remove a construction
 
|}
 
|}
These allow you to dig away upward ramps and stairs, and demolish constructed walls and floors. See [[Remove]] for full details.
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These allow you to dig away upward ramps and stairs, and demolish constructed walls and floors. See {{L|Remove}} for full details.
  
=== Warning! Water and Magma ===
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== Warning! Water and Magma ==
While digging around you may encounter [[Water]] or [[Magma]], so be on the lookout for '''damp stone''' and '''warm stone'''. Digging into water or magma in the wrong place can completely flood your fort to the point where it is unrecoverable, so be careful where you dig.
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While digging around you may encounter {{L|Water}} or {{L|Magma}}, so be on the lookout for '''damp stone''' and '''warm stone'''. Digging into water or magma in the wrong place can completely flood your fort to the point where it is unrecoverable, so be careful where you dig.
  
  
== Stone Detailing ==
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= Stone Detailing =
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Carve fortifications
 
| Carve fortifications
 
|}
 
|}
[[Stone detailing]] is the term for '''[[Smoothing]]''' out the rough walls and floors created by mining, making them look nicer while increasing their value. It basically allows you to create nice looking walls from natural rock without having to build them from scratch.
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{{L|Stone detailing}} is the term for '''{{L|Smoothing}}''' out the rough walls and floors created by mining, making them look nicer while increasing their value. It basically allows you to create nice looking walls from natural rock without having to build them from scratch.
  
Once walls and floors have been smoothed they can then be '''Engraved''' with whatever [[Engraving]]s the responsible craftsdwarf feels like. Often these engravings will be based on historical events including events that have taken place in and around the fortress itself. Sometimes they will simply be based on what sort of things the engraving dwarf likes.
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Once walls and floors have been smoothed they can then be '''Engraved''' with whatever {{L|Engraving}}s the responsible craftsdwarf feels like. Often these engravings will be based on historical events including events that have taken place in and around the fortress itself. Sometimes they will simply be based on what sort of things the engraving dwarf likes.
  
Smooth walls can also be carved into '''Fortifications'''. A [[Fortification]] is something like a wall full of arrow slits. Creatures can not move through a fortification but missile weapons can. Fortifications can also be built as [[#Constructions]], but carving fortifications into the rock may save some time and trouble.
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Smooth walls can also be carved into '''Fortifications'''. A {{L|Fortification}} is something like a wall full of arrow slits. Creatures can not move through a fortification but missile weapons can. Fortifications can also be built as [[#Constructions]], but carving fortifications into the rock may save some time and trouble.
  
  
== Stockpiles ==
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= Stockpiles =
  
:''Main article: [[Stockpile]]''
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:''Main article: {{L|Stockpile}}''
'''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding "[[hauling]]" job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main [[Stockpile]] article for detailed information on setting up stockpiles.
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'''Stockpiles''' are where {{L|dwarf|dwarves}} will store items of various types. Dwarves with the corresponding "{{L|hauling}}" job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main {{L|Stockpile}} article for detailed information on setting up stockpiles.
  
  
== Rooms, Furniture, and Portals ==
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= Rooms, Furniture, and Portals =
  
To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.
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To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a {{L|stockpile}} if one exists.
  
=== Furniture ===
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== Furniture ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| place Traction Bench
 
| place Traction Bench
 
|}
 
|}
Assuming that dwarves have already made a piece of [[Furniture]], they can install it somewhere using one of these commands.
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Assuming that dwarves have already made a piece of {{L|Furniture}}, they can install it somewhere using one of these commands.
  
=== Defining Rooms ===
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== Defining Rooms ==
:''Main article: [[Room]]''
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:''Main article: {{L|Room}}''
Certain types of furniture placed in an area can allow the area to be defined as a [[Room]] using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture.
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Certain types of furniture placed in an area can allow the area to be defined as a {{L|Room}} using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture.
  
=== Doors and Hatches ===
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== Doors and Hatches ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| place floor Hatch
 
| place floor Hatch
 
|}
 
|}
These commands allow you to place already created [[Door]]s and [[Hatch cover]]s assuming that you have an adjacent wall.
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These commands allow you to place already created {{L|Door}}s and {{L|Hatch cover}}s assuming that you have an adjacent wall.
  
=== Windows, Grates, and Bars ===
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== Windows, Grates, and Bars ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| place gem window
 
| place gem window
 
|}
 
|}
These commands allow you to install [[Window]]s, [[Grate]]s, and [[Bars]] over openings, assuming that you have already created them.
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These commands allow you to install {{L|Window}}s, {{L|Grate}}s, and {{L|Bars}} over openings, assuming that you have already created them.
  
== Constructions ==
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= Constructions =
  
 
Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}.
 
Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}.
  
=== Walls, Floors, and Stairs ===
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== Walls, Floors, and Stairs ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|w}}
 
| {{K|b}}-{{K|C}}-{{K|w}}
| build Constructed [[Wall]]
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| build Constructed {{L|Wall}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|f}}
 
| {{K|b}}-{{K|C}}-{{K|f}}
| build Constructed [[Floor]]
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| build Constructed {{L|Floor}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|r}}
 
| {{K|b}}-{{K|C}}-{{K|r}}
| build Constructed upward [[Ramp]]
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| build Constructed upward {{L|Ramp}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|u}}
 
| {{K|b}}-{{K|C}}-{{K|u}}
| build Constructed Up [[Stair]]
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| build Constructed Up {{L|Stair}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|d}}
 
| {{K|b}}-{{K|C}}-{{K|d}}
| build Constructed Down [[Stair]]
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| build Constructed Down {{L|Stair}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|x}}
 
| {{K|b}}-{{K|C}}-{{K|x}}
| build Constructed up and down [[Stair]]
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| build Constructed up and down {{L|Stair}}
 
|-
 
|-
 
| {{K|b}}-{{K|C}}-{{K|F}}
 
| {{K|b}}-{{K|C}}-{{K|F}}
| build Constructed [[Fortification]]
+
| build Constructed {{L|Fortification}}
 
|}
 
|}
:''Main article: [[Construction]]''
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:''Main article: {{L|Construction}}''
[[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.
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{{L|Construction}}s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.
  
Constructions are usually built out of, and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s.
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Constructions are usually built out of, and thus require, {{L|Stone}} or {{L|Wood}}, but you can also use a variety of materials (such as metal) to build them. Possible constructions include {{L|Floor}}s, {{L|Wall}}s, {{L|Stair}}s, {{L|Ramp}}s, and {{L|Fortification}}s.
  
=== Bridges ===
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== Bridges ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| build a bridge
 
| build a bridge
 
|}
 
|}
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[#Levers|Lever]] be linked to it in order for dwarves to control its open or closed state.
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A {{L|Bridge}} is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[#Levers|Lever]] be linked to it in order for dwarves to control its open or closed state.
  
=== Roads ===
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== Roads ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| build Dirt road
 
| build Dirt road
 
|}
 
|}
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
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{{L|Road}}s are most commonly used to give {{L|caravan|caravans}} a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a {{L|floor}} except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
  
  
== Buildings ==
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= Buildings =
While things like doors and furniture are technically considered buildings, the [[Building]]s described in this section are primarily the ones that are 3x3 or 5x5 tiles in size and built in place (rather than at a workshop). Most of these buildings are used for the production of various goods.
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While things like doors and furniture are technically considered buildings, the {{L|Building}}s described in this section are primarily the ones that are 3x3 or 5x5 tiles in size and built in place (rather that at a workshop). Most of these buildings are used for the production of various goods.
  
 
Like furniture and doors, buildings can be deconstructed by using {{K|q}}, placing the cursor on the building, and hitting {{K|x}} to mark the building for removal.  The raw material used to construct the building, and well as all of the items in the building, will be strewn about the area of the former building once a dwarf tears it down. If there is free space in appropriate stockpiles, dwarves will haul these goods away eventually.
 
Like furniture and doors, buildings can be deconstructed by using {{K|q}}, placing the cursor on the building, and hitting {{K|x}} to mark the building for removal.  The raw material used to construct the building, and well as all of the items in the building, will be strewn about the area of the former building once a dwarf tears it down. If there is free space in appropriate stockpiles, dwarves will haul these goods away eventually.
  
=== Workshops ===
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== Workshops ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|e}}
 
| {{K|b}}-{{K|w}}-{{K|e}}
| build [[Leather works]] - for making leather clothing
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| build {{L|Leather works}} - for making leather clothing
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|q}}
 
| {{K|b}}-{{K|w}}-{{K|q}}
| build [[Quern]] - a manually operated grindstone
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| build {{L|Quern}} - a manually operated grindstone
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|M}}
 
| {{K|b}}-{{K|w}}-{{K|M}}
| build [[Millstone]] - a mechanically operated grindstone
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| build {{L|Millstone}} - a mechanically operated grindstone
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|o}}
 
| {{K|b}}-{{K|w}}-{{K|o}}
| build [[Loom]] - for weaving thread into cloth
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| build {{L|Loom}} - for weaving thread into cloth
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|k}}
 
| {{K|b}}-{{K|w}}-{{K|k}}
| build [[Clothier's shop]] - for making clothing from cloth
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| build {{L|Clothier's shop}} - for making clothing from cloth
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|b}}
 
| {{K|b}}-{{K|w}}-{{K|b}}
| build [[Bowyer's workshop]] - for making crossbows
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| build {{L|Bowyer's workshop}} - for making crossbows
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|c}}
 
| {{K|b}}-{{K|w}}-{{K|c}}
| build [[Carpenter's workshop]] - for making most wood items
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| build {{L|Carpenter's workshop}} - for making most wood items
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|f}}
 
| {{K|b}}-{{K|w}}-{{K|f}}
| build [[Metalsmith's forge]] - for making most metal items using metal and fuel
+
| build {{L|Metalsmith's forge}} - for making most metal items using metal and fuel
 
|-
 
|-
 
| {{K|b}}-{{K|w}}-{{K|v}}
 
| {{K|b}}-{{K|w}}-{{K|v}}
| build