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Editing v0.31 Talk:Health care
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* <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''. | * <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''. | ||
* <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''. | * <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''. | ||
− | * <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' | + | * <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' |
− | * <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' | + | * <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' |
− | * <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}'' | + | * <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}'' |
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== Rest to death == | == Rest to death == | ||
− | Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to "Rest" there. "Rest" job can not be interrupted by any other job because a resting dwarf gains "unconscious" state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and | + | Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to "Rest" there. "Rest" job can not be interrupted by any other job because a resting dwarf gains "unconscious" state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the "rest" job and the mad dwarf will wake up and wander around but it isn't helping. |
If all your dwarves are injured to some extent - don't designate hospital zones. | If all your dwarves are injured to some extent - don't designate hospital zones. | ||
− | :Not sure if this is still an issue. But if it is, a workaround I've used in the past is to deconstruct the bed the | + | :Not sure if this is still an issue. But if it is, a workaround I've used in the past is to deconstruct the bed the Unconcious dwarf is on. This will wake them up and hopefully convince them to go seek food/drink.--[[User:EvilGrin|EvilGrin]] 20:06, 4 August 2010 (UTC) |
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== Starving to death in the hospital? == | == Starving to death in the hospital? == | ||
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:Were all your other dwarves busy? As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC) | :Were all your other dwarves busy? As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC) | ||
− | :: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug | + | :: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug:1035}}. The dwarves were dying because without a "Bed" they were not hitting the "Rest" state and the dwarves were never brought food.--[[User:Falldog|Falldog]] 01:42, 8 July 2010 (UTC) |
== Splints, crutches and buckets no longer stored == | == Splints, crutches and buckets no longer stored == | ||
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== Nearby pond/pool of water == | == Nearby pond/pool of water == | ||
− | I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital. See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever. The problem is both sieges and distance. During a siege, your doctor's going to get killed, plain and simple. Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway. Another thing is distance. Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood. For whatever reason, your doctor decides to diagnose Urist McDentedChest first. The next course of action is cleaning. Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, | + | I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital. See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever. The problem is both sieges and distance. During a siege, your doctor's going to get killed, plain and simple. Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway. Another thing is distance. Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood. For whatever reason, your doctor decides to diagnose Urist McDentedChest first. The next course of action is cleaning. Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death. |
On another note, dwarves do seem to clot very well now compared to old 40d. UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside. Inside water needs to be made an important point. With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC) | On another note, dwarves do seem to clot very well now compared to old 40d. UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside. Inside water needs to be made an important point. With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC) | ||
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::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water. However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source. Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC) | ::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water. However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source. Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC) | ||
− | ::I chose to run stream water down to my hospital. I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream. The [[ | + | ::I chose to run stream water down to my hospital. I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream. The [[DF2010:Pressure#Diagonal_Flow|diagonal connection]] <!-- could someone tell me how to link from a talk page to the main pages as {L|DF2010:Pressure#Diagonal_Flow}} does not work -->kills the water pressure. I crossed my fingers, channeled out the last tile connecting the shaft to the stream, and it worked perfectly, so I permitted use of the door to the cistern. (I've not flooded a fort since the Second Magma Incident of 2007.)<br/>—[[User:0x517A5D|0x517A5D]] 06:11, 18 April 2010 (UTC) |
− | :::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice | + | :::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice thougts from 'having a bath') --[[User:Old Ancient|Old Ancient]] 20:27, 18 April 2010 (UTC) |
::::A well works for cleaning patients and giving them water, but if Urist McBonedoctor needs water for plaster casts, he'll stand by the well with an empty bucket and do nothing. This happened in v0.31.10 at a well inside the hospital and at a well outside the hospital. | ::::A well works for cleaning patients and giving them water, but if Urist McBonedoctor needs water for plaster casts, he'll stand by the well with an empty bucket and do nothing. This happened in v0.31.10 at a well inside the hospital and at a well outside the hospital. | ||
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== Traction bench bug? == | == Traction bench bug? == | ||
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what does this mean? | what does this mean? | ||
− | :I guess it refers to the more general bug of dwarves not respecting property of caravans in some situations; supposedly they will steal food and booze if | + | :I guess it refers to the more general bug of dwarves not respecting property of caravans in some situations; supposedly they will steal food and booze if thers none in the fortress piles and they r hungry. So in this case they try to fulfill the thread, cloth and so on requests, ordered in the hospital H menu. Haven't encountered this myself though. --[[Special:Contributions/92.202.18.240|92.202.18.240]] 20:33, 27 April 2010 (UTC) |
::I've seen it happen with dwarves who ''do'' have a valid depot. As soon as I opened the gates to let the caravan in, they stole everything the hospital needed from the caravan. [[Special:Contributions/64.255.180.66|64.255.180.66]] 02:23, 5 August 2010 (UTC) | ::I've seen it happen with dwarves who ''do'' have a valid depot. As soon as I opened the gates to let the caravan in, they stole everything the hospital needed from the caravan. [[Special:Contributions/64.255.180.66|64.255.180.66]] 02:23, 5 August 2010 (UTC) | ||
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It worked fine for me: it took a heckuva long time because my surgeon was incompetent; several surgery jobs and some ancillary damage later, rediagnosis - no more surgery required! So it looks like a bad surgeon will take lots of attempts to get there but will eventually succeed. [[User:Soundandfury|soundandfury]] 22:55, 5 May 2010 (UTC) | It worked fine for me: it took a heckuva long time because my surgeon was incompetent; several surgery jobs and some ancillary damage later, rediagnosis - no more surgery required! So it looks like a bad surgeon will take lots of attempts to get there but will eventually succeed. [[User:Soundandfury|soundandfury]] 22:55, 5 May 2010 (UTC) | ||
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== Hospital beds == | == Hospital beds == | ||
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=='Clean Patient'== | =='Clean Patient'== | ||
− | + | what labour relates to this? ..awh, he just died of infection.. but for future use, does anyone know? is it an automatic part of the diagnosis progress, done by the diagnostician? is it done by anyone with a healthcare skill? and can we have the answer on the page, please?--[[User:DJ Devil|DJ Devil]] 19:40, 26 May 2010 (UTC) | |
: It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill. Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC) | : It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill. Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC) | ||
− | ::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p nor plan on it. ^-^ and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one | + | ::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p nor plan on it. ^-^ and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one specialised doctor with all the relative labours enabled, so my guess is as good as anyone's ^-^ i shall change some labours during the next megabeast attack and try to pin it to one of them (or all of them?)--[[User:DJ Devil|DJ Devil]] 02:27, 1 June 2010 (UTC) |
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== Two dwarves in one bed? == | == Two dwarves in one bed? == | ||
− | I was trying to ignore all the injured dwarves in my fortress for awhile, but it | + | I was trying to ignore all the injured dwarves in my fortress for awhile, but it wasnt doing to well for me, so i opened a hospital. then 2 dwarves immediatly went (as patients)and started resting in the same bed. what the deuce? <small>– [[template:unsigned|unsigned]] comment by [[User:Dudemcman|Dudemcman]]</small> |
: At a loose guess, they both detected the same bed at the same time, and didn't detect each other heading for it. | : At a loose guess, they both detected the same bed at the same time, and didn't detect each other heading for it. | ||
: Were the two dwarves married to each other, or romantically involved? 21:37, 2 August 2010 (UTC) | : Were the two dwarves married to each other, or romantically involved? 21:37, 2 August 2010 (UTC) | ||
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I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc. | I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc. | ||
This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC) | This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC) | ||
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== Single hospital versus multiple hospitals == | == Single hospital versus multiple hospitals == | ||
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however, my surgeons seem incapable of dealing with rot. One of my militia commanders has a rotten lower arm from a forgotten beast attack, and every time my accomplished surgeon performs surgery he then "excises rotten tissue"; and when that is completed I can see what was listed as "advanced rot" is now "minor rot". However the wounded dwarf then requires another diagnosis and while my surgeon continues surgery the rot advances to moderate then back to advanced. At which point the surgeon excises rotten tissue and the loops begins anew. I thought it kinda useful for training up my surgeon, but really wtf is going on? Looks like I have to wall off another hospital patient so they can die suffering and save my doctors time and all my supplies of soap (they re-clean the patient after every tissue excision). | however, my surgeons seem incapable of dealing with rot. One of my militia commanders has a rotten lower arm from a forgotten beast attack, and every time my accomplished surgeon performs surgery he then "excises rotten tissue"; and when that is completed I can see what was listed as "advanced rot" is now "minor rot". However the wounded dwarf then requires another diagnosis and while my surgeon continues surgery the rot advances to moderate then back to advanced. At which point the surgeon excises rotten tissue and the loops begins anew. I thought it kinda useful for training up my surgeon, but really wtf is going on? Looks like I have to wall off another hospital patient so they can die suffering and save my doctors time and all my supplies of soap (they re-clean the patient after every tissue excision). | ||
− | == | + | == THE MAN ASKED A QUESTION: Whats the deal with rot? == |
− | + | and how the fuck do I get it off of my adventurer? | |
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