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Editing v0.34:Bedroom design
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Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. For these purposes, nothing holds a candle to the ease, simplicity, and efficiency of [[#The_multiply-overlapping_single_bedroom|overlapping bedrooms]] in a single large carved out area. In the current version, the main benefits of individualized rooms are for roleplaying purposes. Historically, room design was further complicated when the [[dwarven economy]] kicked in, and a wide range of "[[Room#Specific room quality grades|room qualities]]" were needed, and poor dwarves were kicked out of over-priced quarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced. | Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. For these purposes, nothing holds a candle to the ease, simplicity, and efficiency of [[#The_multiply-overlapping_single_bedroom|overlapping bedrooms]] in a single large carved out area. In the current version, the main benefits of individualized rooms are for roleplaying purposes. Historically, room design was further complicated when the [[dwarven economy]] kicked in, and a wide range of "[[Room#Specific room quality grades|room qualities]]" were needed, and poor dwarves were kicked out of over-priced quarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced. | ||
− | Many of the designs shown here were taken from [http://www. | + | Many of the designs shown here were taken from [http://www.bay12games.com/forum/index.php?topic=16901.0 this forum post]. |
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NOTE - EDITORS/CONTRIBUTORS: | NOTE - EDITORS/CONTRIBUTORS: | ||
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[[image:VaniverGreek48.png|right|thumb| 48 tile design]] | [[image:VaniverGreek48.png|right|thumb| 48 tile design]] | ||
Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | ||
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=== Shaft design === | === Shaft design === | ||
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=== Modified Windmill Villas === | === Modified Windmill Villas === | ||
− | This is the most efficient method I have seen, and it keeps the central | + | This is the most efficient method I have seen, and it keeps the central stair case as well. |
(Calculations use 8 levels) | (Calculations use 8 levels) | ||
− | * | + | *Dwarfs per level = 28 |
*Levels needed for 200 = 7.1 | *Levels needed for 200 = 7.1 | ||
*Max distance (including Z) = 15 | *Max distance (including Z) = 15 | ||
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− | This | + | This uses only 9 tiles per bedroom overall, an amazing feat, since the mathematical minimum is 8 tiles per bedroom! |
=Repeating patterns & fractals= | =Repeating patterns & fractals= | ||
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===Fractal modified for 3d=== | ===Fractal modified for 3d=== | ||
− | This was created by palin88 from [http://www. | + | This was created by palin88 from [http://www.bay12games.com/forum/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design. |
[[File:Palin88_Bedroom_Design.png]] | [[File:Palin88_Bedroom_Design.png]] | ||
− | ===Hallway with office=== | + | ===Hallway with office by multibeast=== |
− | +---------+╤¦ ¦b+---------+ | + | ¦B¦B¦B¦B¦B¦-+ +-¦B¦B¦B¦B¦B+ ¦ |
− | ¦B¦B¦B¦B¦B¦╥¦ ¦r¦B¦B¦B¦B¦B¦ | + | ¦ +---------+╤¦ ¦b+---------+ + |
− | ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ | + | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦r¦B¦B¦B¦B¦B¦ ¦ |
− | ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ | + | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ |
− | ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ | + | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ |
− | + | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ | |
− | ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ | + | X |
− | ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ | + | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ |
− | ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ | + | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ |
− | ¦B¦B¦B¦B¦B¦╥¦ ¦╥¦B¦B¦B¦B¦B¦ | + | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ |
− | +---------+╤¦ ¦╤+---------+ | + | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦╥¦B¦B¦B¦B¦B¦ ¦ |
− | + | ¦ +---------+╤¦ ¦╤+---------+ | |
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+ | H=door or chair if you want to keep it only 2blocks big | ||
+ | you can repeat this roomplan and use the staircases as big rooms for nobels | ||
+ | or leave the center 9blocks full and dig a chanel from the floor above in the middle for a well above | ||
{{Buildings}} | {{Buildings}} | ||
{{Category|Design}} | {{Category|Design}} |