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Editing v0.34 Talk:Trap
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"Most captured creatures do not require any nourishment and will survive being in a cage indefinitely" | "Most captured creatures do not require any nourishment and will survive being in a cage indefinitely" | ||
This is somewhat untrue in this version. many creatures DO stave while caged now. | This is somewhat untrue in this version. many creatures DO stave while caged now. | ||
(maybe all grazers?) | (maybe all grazers?) | ||
− | so far I can confirm that humans, trolls goblins survive fine. | + | so far I can confirm that humans, trolls goblins survive fine. |
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== Quality what? == | == Quality what? == | ||
− | That source (1) about mechanism quality in weapon traps is from 2007. | + | That source (1) about mechanism quality in weapon traps is from 2007. |
== Cage traps not triggering in DF2012? == | == Cage traps not triggering in DF2012? == | ||
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I recently started playing DF2012, coming from DF2010. When the first Goblin ambush came after I had set up my default defense (walling in and adding a corridor of cage traps to the entrance door), they just walked through the traps (yes, they were loaded), as if the didn't exist at all. What is more, I tried to lock the inner door before them, when I noticed, but they just ignored it and walked through, even without stopping. | I recently started playing DF2012, coming from DF2010. When the first Goblin ambush came after I had set up my default defense (walling in and adding a corridor of cage traps to the entrance door), they just walked through the traps (yes, they were loaded), as if the didn't exist at all. What is more, I tried to lock the inner door before them, when I noticed, but they just ignored it and walked through, even without stopping. | ||
− | Is this new inteded behaviour, or is this a bug? Is this maybe the result of creating my world with advanced parameters? | + | Is this new inteded behaviour, or is this a bug? Is this maybe the result of creating my world with advanced parameters? |
− | + | I haven't had this issue, personally. Probably a bug. | |
== Traps block wagons in 34.09? == | == Traps block wagons in 34.09? == | ||
− | I have observed that a single line of cage traps can prevent human wagons from reaching the depot, making a "corridor of traps' strategy useless. (Stone fall traps are impassible for wagons too.) Feature or bug? | + | I have observed that a single line of cage traps can prevent human wagons from reaching the depot, making a "corridor of traps' strategy useless. (Stone fall traps are impassible for wagons too.) Feature or bug? |
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